From d1c056beba8c3558756eac816e26a388a512e0ee Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 3 Jul 2012 14:35:08 -0500 Subject: MAINT-685 Fix for disabling basic shaders making high detail terrain render incorrectly. --- indra/llrender/llrender.cpp | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 348c1eb1b7..4597d06260 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -648,7 +648,7 @@ void LLTexUnit::setTextureCombiner(eTextureBlendOp op, eTextureBlendSrc src1, eT gGL.flush(); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_ARB); } - + // We want an early out, because this function does a LOT of stuff. if ( ( (isAlpha && (mCurrAlphaOp == op) && (mCurrAlphaSrc1 == src1) && (mCurrAlphaSrc2 == src2)) || (!isAlpha && (mCurrColorOp == op) && (mCurrColorSrc1 == src1) && (mCurrColorSrc2 == src2)) ) && !gGL.mDirty) @@ -1437,6 +1437,17 @@ void LLRender::matrixMode(U32 mode) mMatrixMode = mode; } +U32 LLRender::getMatrixMode() +{ + if (mMatrixMode >= MM_TEXTURE0 && mMatrixMode <= MM_TEXTURE3) + { //always return MM_TEXTURE if current matrix mode points at any texture matrix + return MM_TEXTURE; + } + + return mMatrixMode; +} + + void LLRender::loadIdentity() { flush(); -- cgit v1.2.3