From 1b5af4be298198cedc407b6b294b2d71129d7731 Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Fri, 13 May 2016 18:47:23 +0300 Subject: Add invert texture coordinates for media textures. --- indra/llrender/llrender.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'indra/llrender/llrender.cpp') diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 69420dd0bb..b5ed67f66a 100755 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1466,6 +1466,14 @@ U32 LLRender::getMatrixMode() return mMatrixMode; } +void LLRender::setInverseTexCoordByY(bool v) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + shader->uniform1b(LLShaderMgr::INVERSE_TEX_Y, v); + } +} void LLRender::loadIdentity() { -- cgit v1.2.3