From 2082443220fe344bb027c3acbf50fea0a99159c3 Mon Sep 17 00:00:00 2001 From: Howard Stearns Date: Thu, 1 Sep 2022 10:58:27 -0700 Subject: SL-17967 - Git rid of ARB that is in core --- indra/llrender/llpostprocess.cpp | 68 ++++++++++++++++++++-------------------- 1 file changed, 34 insertions(+), 34 deletions(-) (limited to 'indra/llrender/llpostprocess.cpp') diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index b6ea5aa7f1..74154e5676 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -239,17 +239,17 @@ void LLPostProcess::applyColorFilterShader(void) gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); - glUniform1iARB(colorFilterUniforms["RenderTexture"], 0); - glUniform1fARB(colorFilterUniforms["brightness"], tweaks.getBrightness()); - glUniform1fARB(colorFilterUniforms["contrast"], tweaks.getContrast()); + glUniform1i(colorFilterUniforms["RenderTexture"], 0); + glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness()); + glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast()); float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); float baseR = tweaks.getContrastBaseR() * baseI; float baseG = tweaks.getContrastBaseG() * baseI; float baseB = tweaks.getContrastBaseB() * baseI; - glUniform3fARB(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); - glUniform1fARB(colorFilterUniforms["saturation"], tweaks.getSaturation()); - glUniform3fARB(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); + glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); + glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation()); + glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -282,22 +282,22 @@ void LLPostProcess::applyNightVisionShader(void) getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - glUniform1iARB(nightVisionUniforms["RenderTexture"], 0); + glUniform1i(nightVisionUniforms["RenderTexture"], 0); gGL.getTexUnit(1)->activate(); gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); - glUniform1iARB(nightVisionUniforms["NoiseTexture"], 1); + glUniform1i(nightVisionUniforms["NoiseTexture"], 1); - glUniform1fARB(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); - glUniform1fARB(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); + glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); + glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); noiseTextureScale *= (screenH / NOISE_SIZE); - glUniform3fARB(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); + glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); LLGLEnable blend(GL_BLEND); gGL.setSceneBlendType(LLRender::BT_REPLACE); @@ -345,12 +345,12 @@ void LLPostProcess::createBloomShader(void) bloomBlurUniforms[sBlurWidth] = 0; } -void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLhandleARB & prog) +void LLPostProcess::getShaderUniforms(glslUniforms & uniforms, GLuint & prog) { /// Find uniform locations and insert into map glslUniforms::iterator i; for (i = uniforms.begin(); i != uniforms.end(); ++i){ - i->second = glGetUniformLocationARB(prog, i->first.String().c_str()); + i->second = glGetUniformLocation(prog, i->first.String().c_str()); } } @@ -391,7 +391,7 @@ void LLPostProcess::doEffects(void) void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); - glCopyTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, GL_RGBA, 0, 0, width, height, 0); + glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); } void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) @@ -410,60 +410,60 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT glBegin(GL_QUADS); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, (GLfloat) height * 2.0f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, noiseX, noiseTextureScale + noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, (GLfloat) height * 0.5f); + glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f); } glVertex2f(0.f, (GLfloat) screenH - height); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, noiseX, noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, 0.f, 0.f); + glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f); } glVertex2f(0.f, (GLfloat) height + (screenH - height)); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, 0.f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, screenRatio * noiseTextureScale + noiseX, noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, 0.f); + glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f); } glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height)); if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width, (GLfloat) height); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height); } else { - glMultiTexCoord2fARB(GL_TEXTURE0_ARB, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); + glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); } if (type == QUAD_NOISE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, + glMultiTexCoord2f(GL_TEXTURE1, screenRatio * noiseTextureScale + noiseX, noiseTextureScale + noiseY); } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2fARB(GL_TEXTURE1_ARB, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); + glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); } glVertex2f((GLfloat) width, (GLfloat) screenH - height); glEnd(); @@ -503,7 +503,7 @@ void LLPostProcess::createTexture(LLPointer& texture, unsigned int wi if(texture->createGLTexture()) { gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName()); - glTexImage2D(GL_TEXTURE_RECTANGLE_ARB, 0, 4, width, height, 0, + glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); @@ -557,7 +557,7 @@ bool LLPostProcess::checkError(void) return retCode; } -void LLPostProcess::checkShaderError(GLhandleARB shader) +void LLPostProcess::checkShaderError(GLuint shader) { GLint infologLength = 0; GLint charsWritten = 0; @@ -565,7 +565,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader) checkError(); // Check for OpenGL errors - glGetObjectParameterivARB(shader, GL_OBJECT_INFO_LOG_LENGTH_ARB, &infologLength); + glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infologLength); checkError(); // Check for OpenGL errors @@ -577,7 +577,7 @@ void LLPostProcess::checkShaderError(GLhandleARB shader) /// Could not allocate infolog buffer return; } - glGetInfoLogARB(shader, infologLength, &charsWritten, infoLog); + glGetProgramInfoLog(shader, infologLength, &charsWritten, infoLog); // shaderErrorLog << (char *) infoLog << std::endl; mShaderErrorString = (char *) infoLog; free(infoLog); -- cgit v1.2.3 From 97277e74a9d966ed441e51f844f9012f55cca3dc Mon Sep 17 00:00:00 2001 From: Jonathan Goodman Date: Mon, 14 Nov 2022 18:12:22 +0000 Subject: Merged in SL-18332 (pull request #1194) First pass of Screen Space Reflections Approved-by: Dave Parks --- indra/llrender/llpostprocess.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llpostprocess.cpp') diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 74154e5676..0d87800690 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -390,7 +390,7 @@ void LLPostProcess::doEffects(void) void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned int height) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture); glCopyTexImage2D(GL_TEXTURE_RECTANGLE, 0, GL_RGBA, 0, 0, width, height, 0); } @@ -502,7 +502,7 @@ void LLPostProcess::createTexture(LLPointer& texture, unsigned int wi texture = new LLImageGL(FALSE) ; if(texture->createGLTexture()) { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, texture->getTexName()); + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, texture->getTexName()); glTexImage2D(GL_TEXTURE_RECTANGLE, 0, 4, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); -- cgit v1.2.3 From c9d56e212aa0117661f9c76545ca84b39412bae7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 Jan 2023 15:01:05 -0600 Subject: SL-19015 Balance sun/sky ambiance with punctual light ambiance. Prevent irradiance maps from being brighter than the environment. --- indra/llrender/llpostprocess.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llpostprocess.cpp') diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index 0d87800690..f1e5b71207 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -376,7 +376,7 @@ void LLPostProcess::doEffects(void) checkError(); applyShaders(); - LLGLSLShader::bindNoShader(); + LLGLSLShader::unbind(); checkError(); /// Change to a perspective view -- cgit v1.2.3 From 1c2410b8af62254e96d60b2ae2e411d4756215e4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 3 Feb 2023 19:45:31 -0600 Subject: SL-19148 Decruft followthrough -- decruft shader tree and some remaining forward rendering code. --- indra/llrender/llpostprocess.cpp | 132 --------------------------------------- 1 file changed, 132 deletions(-) (limited to 'indra/llrender/llpostprocess.cpp') diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index f1e5b71207..0f8655132b 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -230,35 +230,7 @@ void LLPostProcess::applyShaders(void) void LLPostProcess::applyColorFilterShader(void) { - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - gPostColorFilterProgram.bind(); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - - getShaderUniforms(colorFilterUniforms, gPostColorFilterProgram.mProgramObject); - glUniform1i(colorFilterUniforms["RenderTexture"], 0); - glUniform1f(colorFilterUniforms["brightness"], tweaks.getBrightness()); - glUniform1f(colorFilterUniforms["contrast"], tweaks.getContrast()); - float baseI = (tweaks.getContrastBaseR() + tweaks.getContrastBaseG() + tweaks.getContrastBaseB()) / 3.0f; - baseI = tweaks.getContrastBaseIntensity() / ((baseI < 0.001f) ? 0.001f : baseI); - float baseR = tweaks.getContrastBaseR() * baseI; - float baseG = tweaks.getContrastBaseG() * baseI; - float baseB = tweaks.getContrastBaseB() * baseI; - glUniform3f(colorFilterUniforms["contrastBase"], baseR, baseG, baseB); - glUniform1f(colorFilterUniforms["saturation"], tweaks.getSaturation()); - glUniform3f(colorFilterUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDepthTest depth(GL_FALSE); - - /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NORMAL); - gPostColorFilterProgram.unbind(); - */ } void LLPostProcess::createColorFilterShader(void) @@ -274,40 +246,7 @@ void LLPostProcess::createColorFilterShader(void) void LLPostProcess::applyNightVisionShader(void) { - /* Do nothing. Needs to be updated to use our current shader system, and to work with the move into llrender. - gPostNightVisionProgram.bind(); - - gGL.getTexUnit(0)->activate(); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_RECT_TEXTURE); - - getShaderUniforms(nightVisionUniforms, gPostNightVisionProgram.mProgramObject); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_RECT_TEXTURE, sceneRenderTexture); - glUniform1i(nightVisionUniforms["RenderTexture"], 0); - - gGL.getTexUnit(1)->activate(); - gGL.getTexUnit(1)->enable(LLTexUnit::TT_TEXTURE); - - gGL.getTexUnit(1)->bindManual(LLTexUnit::TT_TEXTURE, noiseTexture); - glUniform1i(nightVisionUniforms["NoiseTexture"], 1); - - - glUniform1f(nightVisionUniforms["brightMult"], tweaks.getBrightMult()); - glUniform1f(nightVisionUniforms["noiseStrength"], tweaks.getNoiseStrength()); - noiseTextureScale = 0.01f + ((101.f - tweaks.getNoiseSize()) / 100.f); - noiseTextureScale *= (screenH / NOISE_SIZE); - - - glUniform3f(nightVisionUniforms["lumWeights"], LUMINANCE_R, LUMINANCE_G, LUMINANCE_B); - LLGLEnable blend(GL_BLEND); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - LLGLDepthTest depth(GL_FALSE); - - /// Draw a screen space quad - drawOrthoQuad(screenW, screenH, QUAD_NOISE); - gPostNightVisionProgram.unbind(); - gGL.getTexUnit(0)->activate(); - */ } void LLPostProcess::createNightVisionShader(void) @@ -396,78 +335,7 @@ void LLPostProcess::copyFrameBuffer(U32 & texture, unsigned int width, unsigned void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadType type) { -#if 0 - float noiseX = 0.f; - float noiseY = 0.f; - float screenRatio = 1.0f; - - if (type == QUAD_NOISE){ - noiseX = ((float) rand() / (float) RAND_MAX); - noiseY = ((float) rand() / (float) RAND_MAX); - screenRatio = (float) width / (float) height; - } - - - glBegin(GL_QUADS); - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height); - } else { - glMultiTexCoord2f(GL_TEXTURE0, 0.f, (GLfloat) height * 2.0f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - noiseX, - noiseTextureScale + noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, 0.f, (GLfloat) height * 0.5f); - } - glVertex2f(0.f, (GLfloat) screenH - height); - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); - } else { - glMultiTexCoord2f(GL_TEXTURE0, 0.f, 0.f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - noiseX, - noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, 0.f, 0.f); - } - glVertex2f(0.f, (GLfloat) height + (screenH - height)); - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, 0.f); - } else { - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, 0.f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - screenRatio * noiseTextureScale + noiseX, - noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, 0.f); - } - glVertex2f((GLfloat) width, (GLfloat) height + (screenH - height)); - - - if (type != QUAD_BLOOM_EXTRACT){ - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width, (GLfloat) height); - } else { - glMultiTexCoord2f(GL_TEXTURE0, (GLfloat) width * 2.0f, (GLfloat) height * 2.0f); - } - if (type == QUAD_NOISE){ - glMultiTexCoord2f(GL_TEXTURE1, - screenRatio * noiseTextureScale + noiseX, - noiseTextureScale + noiseY); - } else if (type == QUAD_BLOOM_COMBINE){ - glMultiTexCoord2f(GL_TEXTURE1, (GLfloat) width * 0.5f, (GLfloat) height * 0.5f); - } - glVertex2f((GLfloat) width, (GLfloat) screenH - height); - glEnd(); -#endif } void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) -- cgit v1.2.3