From f4274ba64e40b487dea2e7c0bfaee47232b55736 Mon Sep 17 00:00:00 2001 From: "Jonathan \"Geenz\" Goodman" Date: Fri, 14 Apr 2023 03:08:28 -0700 Subject: Move mipmap generation into LLRenderTarget. DRTVWR-583 --- indra/llrender/llglslshader.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llglslshader.h') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 37f86acd4e..9d187c972c 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -244,7 +244,7 @@ public: S32 bindTexture(const std::string& uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); S32 bindTexture(S32 uniform, LLTexture* texture, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE, LLTexUnit::eTextureColorSpace space = LLTexUnit::TCS_LINEAR); S32 bindTexture(const std::string& uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); - S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR); + S32 bindTexture(S32 uniform, LLRenderTarget* texture, bool depth = false, LLTexUnit::eTextureFilterOptions mode = LLTexUnit::TFO_BILINEAR, U32 index = 0); S32 unbindTexture(const std::string& uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); S32 unbindTexture(S32 uniform, LLTexUnit::eTextureType mode = LLTexUnit::TT_TEXTURE); -- cgit v1.2.3