From 24f8745914f7cec320d707f36895ac393575b861 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Mar 2014 17:57:00 -0500 Subject: MAINT-3131 Use benchmark to determine GPU class instead of GPU table. --- indra/llrender/llglslshader.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llglslshader.h') diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 7b2f5f04c2..5abddf274b 100755 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -51,6 +51,7 @@ public: S32 mIndexedTextureChannels; bool disableTextureIndex; bool hasAlphaMask; + bool attachNothing; // char numLights; @@ -80,7 +81,7 @@ public: static bool sNoFixedFunction; static void initProfile(); - static void finishProfile(); + static void finishProfile(bool emit_report = true); static void startProfile(); static void stopProfile(U32 count, U32 mode); @@ -184,6 +185,7 @@ public: //statistcis for profiling shader performance U32 mTimerQuery; + U32 mSamplesQuery; U64 mTimeElapsed; static U64 sTotalTimeElapsed; U32 mTrianglesDrawn; -- cgit v1.2.3