From d0b773094d5a3129f5b6db7d9de0da41791b2852 Mon Sep 17 00:00:00 2001 From: Erik Kundiman Date: Thu, 7 Sep 2023 21:12:38 +0800 Subject: Revert "Bring back GL funcs & macros that work on macOS" This reverts commit e600f6504cd7edd9d2883ea7dc17c2574b1ff468. --- indra/llrender/llglslshader.cpp | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f587fb414c..58a9e28270 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -797,21 +797,16 @@ GLint LLGLSLShader::mapUniformTextureChannel(GLint location, GLenum type) { LL_PROFILE_ZONE_SCOPED_CATEGORY_SHADER; -#if GL_VERSION_2_0 || GL_VERSION_3_2 if ( #if GL_VERSION_2_0 - (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) + (type >= GL_SAMPLER_1D_ARB && type <= GL_SAMPLER_2D_RECT_SHADOW_ARB) || #endif -#if GL_VERSION_3_2 - || type == GL_SAMPLER_2D_MULTISAMPLE -#endif - ) + type == GL_SAMPLER_2D_MULTISAMPLE) { //this here is a texture glUniform1i(location, mActiveTextureChannels); LL_DEBUGS("ShaderUniform") << "Assigned to texture channel " << mActiveTextureChannels << LL_ENDL; return mActiveTextureChannels++; } -#endif // GL_VERSION_2_0 || GL_VERSION_3_2 return -1; } -- cgit v1.2.3