From 1b5af4be298198cedc407b6b294b2d71129d7731 Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Fri, 13 May 2016 18:47:23 +0300 Subject: Add invert texture coordinates for media textures. --- indra/llrender/llglslshader.cpp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 52b8de8365..8790b1ed7d 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1278,6 +1278,28 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } +void LLGLSLShader::uniform1b(U32 index, GLboolean x) +{ + if (mProgramObject > 0) + { + if (mUniform.size() <= index) + { + UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; + return; + } + + if (mUniform[index] >= 0) + { + std::map::iterator iter = mValue.find(mUniform[index]); + if (iter == mValue.end() || iter->second.mV[0] != x) + { + glUniform1iARB(mUniform[index], x); + mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f); + } + } + } +} + GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { GLint ret = -1; -- cgit v1.2.3 From eebbda288d9ba4f8f3061c05ff5eb2d7b0d1cb35 Mon Sep 17 00:00:00 2001 From: ruslantproductengine Date: Mon, 18 Jul 2016 20:09:18 +0300 Subject: Backed out changeset: 5fe5ad059c05 --- indra/llrender/llglslshader.cpp | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2554ccdbe4..58c1186a3e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1274,28 +1274,6 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } -void LLGLSLShader::uniform1b(U32 index, GLboolean x) -{ - if (mProgramObject > 0) - { - if (mUniform.size() <= index) - { - UNIFORM_ERRS << "Uniform index out of bounds." << LL_ENDL; - return; - } - - if (mUniform[index] >= 0) - { - std::map::iterator iter = mValue.find(mUniform[index]); - if (iter == mValue.end() || iter->second.mV[0] != x) - { - glUniform1iARB(mUniform[index], x); - mValue[mUniform[index]] = LLVector4(x, 0.f, 0.f, 0.f); - } - } - } -} - GLint LLGLSLShader::getUniformLocation(const LLStaticHashedString& uniform) { GLint ret = -1; -- cgit v1.2.3