From ff8b002c3b2bc68bdf4b88c1687a711d2d7c0ca6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Oct 2013 13:56:06 -0500 Subject: Quite down log spam from loading shaders. Up bone cap to 64 for rigged meshes. --- indra/llrender/llglslshader.cpp | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llglslshader.cpp') diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 35620bb656..1c50a51d02 100755 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -717,7 +717,14 @@ BOOL LLGLSLShader::mapUniforms(const vector * uniforms) BOOL LLGLSLShader::link(BOOL suppress_errors) { - return LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); + BOOL success = LLShaderMgr::instance()->linkProgramObject(mProgramObject, suppress_errors); + + if (!suppress_errors) + { + LLShaderMgr::instance()->dumpObjectLog(mProgramObject, !success, mName); + } + + return success; } void LLGLSLShader::bind() -- cgit v1.2.3