From 0be7fcf2a95a6d885bbef583966757d12fc9d18c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 2 Dec 2010 21:33:03 -0600 Subject: SH-373 Update glext.h, disable anti-aliasing on ATI when rendering deferred. Get rid of RenderUseFBO debug setting (only use FBO when rendering deferred). Use GL_ARB_framebuffer_objects instead of GL_EXT_... --- indra/llrender/llgl.h | 1 - 1 file changed, 1 deletion(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 85fab7a0f8..b152bd0c3c 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -80,7 +80,6 @@ public: BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; - BOOL mHasFramebufferMultisample; BOOL mHasBlendFuncSeparate; // ARB Extensions -- cgit v1.2.3 From 06cf9d0820c209842c8f2b5c524f1c793d20769c Mon Sep 17 00:00:00 2001 From: Roxie Linden Date: Thu, 9 Dec 2010 17:46:51 -0800 Subject: Fixes for OSX 10.5 SDK builds --- indra/llrender/llgl.h | 63 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 63 insertions(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index b152bd0c3c..4630811679 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -417,4 +417,67 @@ extern BOOL gClothRipple; extern BOOL gNoRender; extern BOOL gGLActive; +// Deal with changing glext.h definitions for newer SDK versions, specifically +// with MAC OSX 10.5 -> 10.6 + + +#ifndef GL_DEPTH_ATTACHMENT +#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT +#endif + +#ifndef GL_STENCIL_ATTACHMENT +#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT +#endif + +#ifndef GL_FRAMEBUFFER +#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT +#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT +#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT +#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT +#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT +#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT +#define glGenFramebuffers glGenFramebuffersEXT +#define glBindFramebuffer glBindFramebufferEXT +#define glCheckFramebufferStatus glCheckFramebufferStatusEXT +#define glBlitFramebuffer glBlitFramebufferEXT +#define glDeleteFramebuffers glDeleteFramebuffersEXT +#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT +#define glFramebufferTexture2D glFramebufferTexture2DEXT +#endif + +#ifndef GL_RENDERBUFFER +#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT +#define glGenRenderbuffers glGenRenderbuffersEXT +#define glBindRenderbuffer glBindRenderbufferEXT +#define glRenderbufferStorage glRenderbufferStorageEXT +#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT +#define glDeleteRenderbuffers glDeleteRenderbuffersEXT +#endif + +#ifndef GL_COLOR_ATTACHMENT +#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT0 +#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT1 +#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT2 +#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT +#endif + +#ifndef GL_COLOR_ATTACHMENT3 +#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT +#endif + + +#ifndef GL_DEPTH24_STENCIL8 +#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT +#endif + #endif // LL_LLGL_H -- cgit v1.2.3 From 1e647e2cd2d0385bcf46fa054056de3615e95377 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 31 Dec 2010 18:41:54 -0600 Subject: Faster occlusion queries (take advantage of GL_ARB_occlusion_query2 where available and don't read back result if it will block). --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 4630811679..ff4e6078c9 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -89,6 +89,7 @@ public: BOOL mHasVertexShader; BOOL mHasFragmentShader; BOOL mHasOcclusionQuery; + BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; BOOL mHasDrawBuffers; BOOL mHasDepthClamp; -- cgit v1.2.3 From 10518eaaaef51f6d5a23a4c8fa15267bf9aa0821 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 9 Feb 2011 16:53:47 -0600 Subject: SH-874 Revert much of the bad water bounding box and distortion texture usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp. --- indra/llrender/llgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index ff4e6078c9..df110613e3 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -320,7 +320,7 @@ private: class LLGLSquashToFarClip { public: - LLGLSquashToFarClip(glh::matrix4f projection); + LLGLSquashToFarClip(glh::matrix4f projection, U32 layer = 0); ~LLGLSquashToFarClip(); }; -- cgit v1.2.3 From 774405e92bec6bdfa9e2be28e04b4b47fd71615e Mon Sep 17 00:00:00 2001 From: Don Kjer Date: Fri, 18 Feb 2011 23:16:38 +0000 Subject: Cleanup of headless client (was: DisableRendering mode) * Now called 'HeadlessClient' instead of 'DisableRendering' * Removed most cases where we skipped certain behaviors in the client when in this mode. This gets us closer to a 'true' client, for testing purposes. --- indra/llrender/llgl.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 85fab7a0f8..684fd50883 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -415,7 +415,7 @@ void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); extern BOOL gClothRipple; -extern BOOL gNoRender; +extern BOOL gHeadlessClient; extern BOOL gGLActive; #endif // LL_LLGL_H -- cgit v1.2.3 From 5fd953df8fafb769d31688c47cf3f8634f858de5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Mar 2011 00:41:46 -0600 Subject: SH-874 Properly detect available video memory on ATI cards and disable vertex buffer objects when available vram is under 256MB. --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index df110613e3..f4be067f2e 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -76,6 +76,7 @@ public: // Extensions used by everyone BOOL mHasMultitexture; + BOOL mHasATIMemInfo; S32 mNumTextureUnits; BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; -- cgit v1.2.3 From 666f06eacecdcde2b5562b20b5231fdf1172b7b2 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 10 Mar 2011 11:46:16 -0600 Subject: SH-874 Followup -- use GL_NVX_gpu_memory_info for NVIDIA chips to detect actual installed and available VRAM. --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index f4be067f2e..0d7ba15b12 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -77,6 +77,7 @@ public: // Extensions used by everyone BOOL mHasMultitexture; BOOL mHasATIMemInfo; + BOOL mHasNVXMemInfo; S32 mNumTextureUnits; BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; -- cgit v1.2.3 From 897a4668bd385fe73237c163284a6bc63353bf26 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 8 Apr 2011 01:24:17 -0500 Subject: SH-1320 Fix for flickering objects in water distortion/reflection maps. --- indra/llrender/llgl.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 0d7ba15b12..43992d51cb 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -301,12 +301,14 @@ class LLGLUserClipPlane { public: - LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection); + LLGLUserClipPlane(const LLPlane& plane, const glh::matrix4f& modelview, const glh::matrix4f& projection, bool apply = true); ~LLGLUserClipPlane(); void setPlane(F32 a, F32 b, F32 c, F32 d); private: + bool mApply; + glh::matrix4f mProjection; glh::matrix4f mModelview; }; -- cgit v1.2.3 From d4b9db012e2b5195759f694792c392770112b42d Mon Sep 17 00:00:00 2001 From: brad kittenbrink Date: Tue, 26 Apr 2011 15:04:22 -0700 Subject: FIX VWR-25609: crash on shutdown in LLGLNamePool::sInstances destructor --- indra/llrender/llgl.h | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 684fd50883..51b0a1e45f 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -40,6 +40,7 @@ #include "v4math.h" #include "llplane.h" #include "llgltypes.h" +#include "llinstancetracker.h" #include "llglheaders.h" #include "glh/glh_linear.h" @@ -328,9 +329,11 @@ public: Generic pooling scheme for things which use GL names (used for occlusion queries and vertex buffer objects). Prevents thrashing of GL name caches by avoiding calls to glGenFoo and glDeleteFoo. */ -class LLGLNamePool +class LLGLNamePool : public LLInstanceTracker { public: + typedef LLInstanceTracker tracker_t; + struct NameEntry { GLuint name; @@ -357,13 +360,11 @@ public: GLuint allocate(); void release(GLuint name); - static void registerPool(LLGLNamePool* pool); static void upkeepPools(); static void cleanupPools(); protected: typedef std::vector pool_list_t; - static pool_list_t sInstances; virtual GLuint allocateName() = 0; virtual void releaseName(GLuint name) = 0; -- cgit v1.2.3 From 19a06478d9863c451450b7c9e2f931ba587a3cec Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 19 May 2011 17:28:23 -0700 Subject: SH-1618 FIX -- Lighting and shadows crash ATI macs * Fixed ATI mac "lighting and shadows" related crash * Fixed up numerous GL errors on macs related to multiple color formats, the use of glEnable/glDisable on textures above the texture unit count and old ATI-specific code that was not appropriate for Mac. * Disabled SSAO for ATI macs due to it not working with shadows * Ongoing work to properly get shadows and SSAO functioning on ATI macs is required. Reviewed by davep --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 3d002fd8c4..1d7ab188fc 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -91,6 +91,7 @@ public: BOOL mHasShaderObjects; BOOL mHasVertexShader; BOOL mHasFragmentShader; + S32 mNumTextureImageUnits; BOOL mHasOcclusionQuery; BOOL mHasOcclusionQuery2; BOOL mHasPointParameters; -- cgit v1.2.3 From 51bb3c15c8ac6c85ed1a7e8526ba6b60794ac29e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 19 May 2011 20:38:39 -0500 Subject: SH-469 WIP -- get rid of LLMultiSampleBuffer and use GL_ARB_texture_multisample instead. --- indra/llrender/llgl.h | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 3d002fd8c4..7484196db5 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -83,8 +83,9 @@ public: BOOL mHasMipMapGeneration; BOOL mHasCompressedTextures; BOOL mHasFramebufferObject; + S32 mMaxSamples; BOOL mHasBlendFuncSeparate; - + // ARB Extensions BOOL mHasVertexBufferObject; BOOL mHasPBuffer; @@ -97,6 +98,11 @@ public: BOOL mHasDrawBuffers; BOOL mHasDepthClamp; BOOL mHasTextureRectangle; + BOOL mHasTextureMultisample; + S32 mMaxSampleMaskWords; + S32 mMaxColorTextureSamples; + S32 mMaxDepthTextureSamples; + S32 mMaxIntegerSamples; // Other extensions. BOOL mHasAnisotropic; -- cgit v1.2.3 From 9eea451a82379a61fa4a6cc2a55274e06cecbd58 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 25 May 2011 15:51:15 -0500 Subject: SH-469 Don't use depth buffers and multisample buffers where not absolutely needed -- make sample counts consistent between shaders and render targets. --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 3719b25557..420922cf06 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -145,6 +145,7 @@ public: void printGLInfoString(); void getGLInfo(LLSD& info); + U32 getNumFBOFSAASamples(U32 desired_samples = 32); // In ALL CAPS std::string mGLVendor; std::string mGLVendorShort; -- cgit v1.2.3 From 6992dbc1e32e1d8b803291aa1b87862fd6640c2a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 1 Jun 2011 23:46:04 -0500 Subject: SH-1682 Use GL_ARB_map_buffer_range to mitigate impact of mapping larger vertex buffer objects. Limit number of textures per batch to 6 (prevents frame stalls on NVIDIA). --- indra/llrender/llgl.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llrender/llgl.h') diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 420922cf06..d1bee00161 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,6 +88,7 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasMapBufferRange; BOOL mHasPBuffer; BOOL mHasShaderObjects; BOOL mHasVertexShader; -- cgit v1.2.3