From f53fa08c7069f7f604f3fcab70d65af8bb616f08 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 2 Mar 2012 13:35:10 -0600 Subject: MAINT-708 Use texture compression to minimize memory bloat (experimental) --- indra/llrender/llgl.cpp | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 197bc2b422..b99465ee47 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -94,6 +94,10 @@ void APIENTRY gl_debug_callback(GLenum source, llwarns << "Severity: " << std::hex << severity << llendl; llwarns << "Message: " << message << llendl; llwarns << "-----------------------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llerrs << "Halting on GL Error" << llendl; + } } #endif @@ -572,6 +576,15 @@ bool LLGLManager::initGL() #endif } + if (mGLVersion >= 3.f && LLImageGL::sCompressTextures) + { //use texture compression + glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); + } + else + { //GL version is < 3.0, always disable texture compression + LLImageGL::sCompressTextures = false; + } + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") -- cgit v1.3 From cd468364a77ca184133f8c49c9042cefae5c6ce1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 7 Mar 2012 17:26:43 -0600 Subject: MAINT-708 Don't compress UI textures. Use GL_NICEST as compression hint to avoid artifacts. --- indra/llrender/llgl.cpp | 2 +- indra/newview/llviewertexture.h | 2 ++ indra/newview/llviewertexturelist.cpp | 3 +++ 3 files changed, 6 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index b99465ee47..fdb674c433 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -578,7 +578,7 @@ bool LLGLManager::initGL() if (mGLVersion >= 3.f && LLImageGL::sCompressTextures) { //use texture compression - glHint(GL_TEXTURE_COMPRESSION_HINT, GL_FASTEST); + glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); } else { //GL version is < 3.0, always disable texture compression diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 6b1654ae87..af8afef203 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -264,6 +264,8 @@ protected: void setTexelsPerImage(); private: friend class LLBumpImageList; + friend class LLUIImageList; + //note: do not make this function public. /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 089f45ca89..f1555388a2 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1432,6 +1432,9 @@ LLUIImagePtr LLUIImageList::loadUIImage(LLViewerFetchedTexture* imagep, const st imagep->setAddressMode(LLTexUnit::TAM_CLAMP); + //don't compress UI images + imagep->getGLTexture()->setAllowCompression(false); + //all UI images are non-deletable imagep->setNoDelete(); -- cgit v1.3 From 83e69659e2c950bec02df8c8e1b15fbc34ca1dc6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 8 Mar 2012 15:22:56 -0600 Subject: MAINT-708 Add checkbox to hardware settings for controlling texture compression. Default texture compression to on for cards with 512MB of VRAM or less, off otherwise. --- indra/llrender/llgl.cpp | 2 +- indra/newview/featuretable.txt | 7 +++++++ indra/newview/featuretable_linux.txt | 7 +++++++ indra/newview/featuretable_mac.txt | 8 ++++++++ indra/newview/featuretable_xp.txt | 7 +++++++ indra/newview/llfeaturemanager.cpp | 4 ++++ indra/newview/llfloaterhardwaresettings.cpp | 6 ++++++ .../default/xui/en/floater_hardware_settings.xml | 22 ++++++++++++++++++++++ 8 files changed, 62 insertions(+), 1 deletion(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index fdb674c433..3f78ab20d0 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -576,7 +576,7 @@ bool LLGLManager::initGL() #endif } - if (mGLVersion >= 3.f && LLImageGL::sCompressTextures) + if (mGLVersion >= 2.1f && LLImageGL::sCompressTextures) { //use texture compression glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST); } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 76bb2b0976..99721c3638 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -222,6 +223,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 5e217e000a..289fd2ffbe 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -219,6 +220,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 915a012a39..3fcfb411d2 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 0.5 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 1 RenderDeferredSSAO 1 1 @@ -247,6 +248,12 @@ RenderDeferred 0 0 RenderDeferredSSAO 0 0 RenderShadowDetail 0 0 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // "Default" setups for safe, low, medium, high // @@ -286,6 +293,7 @@ RenderObjectBump 0 0 list OpenGLPre15 RenderVBOEnable 1 0 + list TexUnit8orLess RenderDeferredSSAO 0 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index ae2cf910f2..f0f64e898e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -61,6 +61,7 @@ WLSkyDetail 1 128 Disregard128DefaultDrawDistance 1 1 Disregard96DefaultDrawDistance 1 1 RenderTextureMemoryMultiple 1 1.0 +RenderCompressTextures 1 1 RenderShaderLightingMaxLevel 1 3 RenderDeferred 1 0 RenderDeferredSSAO 1 0 @@ -221,6 +222,12 @@ RenderVBOEnable 1 1 list Class3 RenderVBOEnable 1 1 +// +// VRAM > 512MB +// +list VRAMGT512 +RenderCompressTextures 1 0 + // // No Pixel Shaders available // diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index 08f9d26705..82f38ae4e9 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -779,6 +779,10 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("MapBufferRange"); } + if (gGLManager.mVRAM > 512) + { + maskFeatures("VRAMGT512"); + } // now mask by gpu string // Replaces ' ' with '_' in mGPUString to deal with inability for parser to handle spaces diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index f9a403cf9f..e8f1d58df8 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -99,6 +99,12 @@ void LLFloaterHardwareSettings::refreshEnabledState() getChildView("vbo")->setEnabled(FALSE); } + if (!LLFeatureManager::getInstance()->isFeatureAvailable("RenderCompressTextures") || + !gGLManager.mHasVertexBufferObject) + { + getChildView("texture compression")->setEnabled(FALSE); + } + // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance LLSpinCtrl* gamma_ctrl = getChild("gamma"); gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 66bb9d3cea..9deb0d2030 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -132,6 +132,28 @@ name="vbo" tool_tip="Enabling this on modern hardware gives a performance gain. However, older hardware often has poor implementations of VBOs and you may get crashes when this is enabled." width="315" /> + + Enable S3TC: + + Date: Wed, 21 Mar 2012 16:05:57 -0500 Subject: MAINT-804, MAINT-810 Disable framebuffer object usage on intel chips (implicitly disables lighting and shadows) --- indra/llrender/llgl.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 3f78ab20d0..c629ac33cc 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -748,6 +748,11 @@ bool LLGLManager::initGL() } #endif + if (mIsIntel) + { //never try to use framebuffer objects on intel (crashy) + mHasFramebufferObject = FALSE; + } + if (mHasFramebufferObject) { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); -- cgit v1.3 From ce0f455b7cb5a5d45e7682e4a4180b577eda3c5a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 26 Mar 2012 13:09:09 -0500 Subject: MAINT-806 Fix for some shaders failing to link on ATI x800. --- indra/llrender/llgl.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c629ac33cc..a819ab0b79 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -605,11 +605,8 @@ bool LLGLManager::initGL() #endif // LL_WINDOWS #if (LL_WINDOWS || LL_LINUX) && !LL_MESA_HEADLESS - // release 7277 is a point at which we verify that ATI OpenGL - // drivers get pretty stable with SL, ~Catalyst 8.2, - // for both Win32 and Linux. - if (mDriverVersionRelease < 7277 && - mDriverVersionRelease != 0) // 0 == Undetectable driver version - these get to pretend to be new ATI drivers, though that decision may be revisited. + // count any pre OpenGL 3.0 implementation as an old driver + if (mGLVersion < 3.f) { mATIOldDriver = TRUE; } -- cgit v1.3 From 76634dc7afd768c2c33b7aac16f248a82513459c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Mar 2012 00:49:42 -0500 Subject: MAINT-793 Pop up notification when drivers are likely out of date. Allow Lighting and Shadows on Intel when drivers are up to date. --- indra/llrender/llgl.cpp | 4 ++-- indra/newview/featuretable.txt | 1 + indra/newview/featuretable_linux.txt | 1 + indra/newview/featuretable_mac.txt | 1 + indra/newview/featuretable_xp.txt | 1 + indra/newview/llappviewer.cpp | 9 +++++++++ indra/newview/skins/default/xui/en/notifications.xml | 19 +++++++++++++++++++ 7 files changed, 34 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index a819ab0b79..f2105f79d0 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -745,8 +745,8 @@ bool LLGLManager::initGL() } #endif - if (mIsIntel) - { //never try to use framebuffer objects on intel (crashy) + if (mIsIntel && mGLVersion <= 3.f) + { //never try to use framebuffer objects on older intel drivers (crashy) mHasFramebufferObject = FALSE; } diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 657a6b8945..e8a109e661 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -341,6 +341,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 1894db2c87..3a0e7e3697 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -337,6 +337,7 @@ list Intel RenderAnisotropic 1 0 // Avoid some Intel crashes on Linux RenderCubeMap 0 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index d9b0c7a0a6..96362ff4bb 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -334,6 +334,7 @@ RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 RenderLocalLights 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index b43f2a7ae2..398a64378e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -337,6 +337,7 @@ RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 RenderVBOEnable 1 0 +RenderFSAASamples 1 0 list GeForce2 RenderAnisotropic 1 0 diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 3368fdff57..748d36eadf 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1015,6 +1015,15 @@ bool LLAppViewer::init() } } +#if LL_WINDOWS + if (gGLManager.mIsIntel && + LLFeatureManager::getInstance()->getRecommendedValue("WindLightUseAtmosShaders") > 0 && + gGLManager.mGLVersion <= 3.f) + { + LLNotificationsUtil::add("IntelOldDriver"); + } +#endif + // save the graphics card gDebugInfo["GraphicsCard"] = LLFeatureManager::getInstance()->getGPUString(); diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index af75d49353..e1becae6ae 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -1243,6 +1243,25 @@ Visit [_URL] for more information? fail + + There is likely a newer driver for your graphics chip. Updating graphics drivers can substantially improve performance. + + Visit [_URL] to check for driver updates? + confirm + + http://www.intel.com/p/en_US/support/detect/graphics + + + fail + + Date: Fri, 30 Mar 2012 12:17:34 -0500 Subject: MAINT-778, MAINT-793 Fix for crash when enabling Debug GL on Mobile Intel 4 Express. Don't pop up driver update notification if GPU class is < 1 --- indra/llrender/llgl.cpp | 2 +- indra/newview/llappviewer.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llrender/llgl.cpp') diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index f2105f79d0..628a8d6131 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1912,7 +1912,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) glClientActiveTextureARB(GL_TEXTURE0_ARB); gGL.getTexUnit(0)->activate(); - if (gGLManager.mHasVertexShader) + if (gGLManager.mHasVertexShader && LLGLSLShader::sNoFixedFunction) { //make sure vertex attribs are all disabled GLint count; glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &count); diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 748d36eadf..4d94c90cc6 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -1017,7 +1017,7 @@ bool LLAppViewer::init() #if LL_WINDOWS if (gGLManager.mIsIntel && - LLFeatureManager::getInstance()->getRecommendedValue("WindLightUseAtmosShaders") > 0 && + LLFeatureManager::getInstance()->getGPUClass() > 0 && gGLManager.mGLVersion <= 3.f) { LLNotificationsUtil::add("IntelOldDriver"); -- cgit v1.3