From c3e6f7b1643076df35a6960f735024078ddbb353 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Mon, 19 Feb 2024 21:33:38 +0100 Subject: Convert remaining cases of BOOL to bool in llmath and llprimitive Changed the return values for LLPrimitive::packTEMessage methods from FALSE to true - these seemed to be strange and wrong, especially considering the following statement in LLVOAvatarSelf: bool success = packTEMessage(mesgsys); --- indra/llprimitive/llprimitive.cpp | 110 +++++++++++++++++++------------------- 1 file changed, 55 insertions(+), 55 deletions(-) (limited to 'indra/llprimitive/llprimitive.cpp') diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 904747af2d..8c9076bd8b 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -115,8 +115,8 @@ const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; -const BOOL FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = FALSE; -const BOOL FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = FALSE; +const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false; +const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false; const char *SCULPT_DEFAULT_TEXTURE = "be293869-d0d9-0a69-5989-ad27f1946fd4"; // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; @@ -172,7 +172,7 @@ void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) // static bool LLPrimitive::cleanupVolumeManager() { - BOOL res = FALSE; + bool res = false; if (sVolumeManager) { res = sVolumeManager->cleanup(); @@ -770,16 +770,16 @@ S32 face_index_from_id(LLFaceID face_ID, const std::vector& fac return -1; } -BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) { if (NO_LOD == detail) { // build the new object setChanged(GEOMETRY); sVolumeManager->unrefVolume(mVolumep); - mVolumep = new LLVolume(volume_params, 1, TRUE, TRUE); + mVolumep = new LLVolume(volume_params, 1, true, true); setNumTEs(mVolumep->getNumFaces()); - return FALSE; + return false; } LLVolume *volumep; @@ -788,9 +788,9 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) { - return FALSE; + return false; } - volumep = new LLVolume(volume_params, volume_detail, FALSE, TRUE); + volumep = new LLVolume(volume_params, volume_detail, false, true); } else { @@ -799,7 +799,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) { - return FALSE; + return false; } } @@ -807,7 +807,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai if (volumep == mVolumep) { sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. - return TRUE; + return true; } } @@ -819,7 +819,7 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai mVolumep = volumep; //mFaceMask = mVolumep->generateFaceMask(); setNumTEs(mVolumep->getNumFaces()); - return TRUE; + return true; } #if 0 @@ -871,14 +871,14 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai if (old_face_mask == new_face_mask) { // nothing to do - return TRUE; + return true; } if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) { LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; setNumTEs(mVolumep->getNumFaces()); - return TRUE; + return true; } // initialize face_mapping @@ -1030,19 +1030,19 @@ BOOL LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detai setNumTEs(mVolumep->getNumFaces()); #endif - return TRUE; + return true; } -BOOL LLPrimitive::setMaterial(U8 material) +bool LLPrimitive::setMaterial(U8 material) { if (material != mMaterial) { mMaterial = material; - return TRUE; + return true; } else { - return FALSE; + return false; } } @@ -1058,12 +1058,12 @@ S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_fa for (face_index = last_face_index-1; face_index >= 0; face_index--) { - BOOL already_sent = FALSE; + bool already_sent = false; for (i = face_index+1; i <= last_face_index; i++) { if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) { - already_sent = TRUE; + already_sent = true; break; } } @@ -1201,7 +1201,7 @@ namespace // Pack information about all texture entries into container: // { TextureEntry Variable 2 } // Includes information about image ID, color, scale S,T, offset S,T and rotation -BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const +bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const { const U32 MAX_TES = 45; @@ -1282,11 +1282,11 @@ BOOL LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const } mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); - return FALSE; + return true; } -BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const +bool LLPrimitive::packTEMessage(LLDataPacker &dp) const { const U32 MAX_TES = 45; @@ -1367,7 +1367,7 @@ BOOL LLPrimitive::packTEMessage(LLDataPacker &dp) const } dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); - return FALSE; + return true; } S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) @@ -1484,12 +1484,12 @@ S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) { // use a negative block_num to indicate a single-block read (a non-variable block) S32 retval = 0; - const U32 MAX_TES = 45; + constexpr U32 MAX_TES = 45; // Avoid construction of 32 UUIDs per call static LLMaterialID material_ids[MAX_TES]; - const U32 MAX_TE_BUFFER = 4096; + constexpr U32 MAX_TE_BUFFER = 4096; U8 packed_buffer[MAX_TE_BUFFER]; memset((void*)packed_buffer, 0, MAX_TE_BUFFER); @@ -1685,7 +1685,7 @@ bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) //============================================================================ //static -BOOL LLNetworkData::isValid(U16 param_type, U32 size) +bool LLNetworkData::isValid(U16 param_type, U32 size) { // ew - better mechanism needed @@ -1707,7 +1707,7 @@ BOOL LLNetworkData::isValid(U16 param_type, U32 size) return (size == 9); } - return FALSE; + return false; } //============================================================================ @@ -1722,17 +1722,17 @@ LLLightParams::LLLightParams() mType = PARAMS_LIGHT; } -BOOL LLLightParams::pack(LLDataPacker &dp) const +bool LLLightParams::pack(LLDataPacker &dp) const { LLColor4U color4u(mColor); dp.packColor4U(color4u, "color"); dp.packF32(mRadius, "radius"); dp.packF32(mCutoff, "cutoff"); dp.packF32(mFalloff, "falloff"); - return TRUE; + return true; } -BOOL LLLightParams::unpack(LLDataPacker &dp) +bool LLLightParams::unpack(LLDataPacker &dp) { LLColor4U color; dp.unpackColor4U(color, "color"); @@ -1750,7 +1750,7 @@ BOOL LLLightParams::unpack(LLDataPacker &dp) dp.unpackF32(falloff, "falloff"); setFalloff(falloff); - return TRUE; + return true; } bool LLLightParams::operator==(const LLNetworkData& data) const @@ -1830,15 +1830,15 @@ LLReflectionProbeParams::LLReflectionProbeParams() mType = PARAMS_REFLECTION_PROBE; } -BOOL LLReflectionProbeParams::pack(LLDataPacker &dp) const +bool LLReflectionProbeParams::pack(LLDataPacker &dp) const { dp.packF32(mAmbiance, "ambiance"); dp.packF32(mClipDistance, "clip_distance"); dp.packU8(mFlags, "flags"); - return TRUE; + return true; } -BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp) +bool LLReflectionProbeParams::unpack(LLDataPacker &dp) { F32 ambiance; F32 clip_distance; @@ -1851,7 +1851,7 @@ BOOL LLReflectionProbeParams::unpack(LLDataPacker &dp) dp.unpackU8(mFlags, "flags"); - return TRUE; + return true; } bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const @@ -1949,7 +1949,7 @@ LLFlexibleObjectData::LLFlexibleObjectData() mType = PARAMS_FLEXIBLE; } -BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const +bool LLFlexibleObjectData::pack(LLDataPacker &dp) const { // Custom, uber-svelte pack "softness" in upper bits of tension & drag U8 bit1 = (mSimulateLOD & 2) << 6; @@ -1959,10 +1959,10 @@ BOOL LLFlexibleObjectData::pack(LLDataPacker &dp) const dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); dp.packVector3(mUserForce, "userforce"); - return TRUE; + return true; } -BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp) +bool LLFlexibleObjectData::unpack(LLDataPacker &dp) { U8 tension, friction, gravity, wind; U8 bit1, bit2; @@ -1981,7 +1981,7 @@ BOOL LLFlexibleObjectData::unpack(LLDataPacker &dp) { mUserForce.setVec(0.f, 0.f, 0.f); } - return TRUE; + return true; } bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const @@ -2077,15 +2077,15 @@ LLSculptParams::LLSculptParams() mSculptType = LL_SCULPT_TYPE_SPHERE; } -BOOL LLSculptParams::pack(LLDataPacker &dp) const +bool LLSculptParams::pack(LLDataPacker &dp) const { dp.packUUID(mSculptTexture, "texture"); dp.packU8(mSculptType, "type"); - return TRUE; + return true; } -BOOL LLSculptParams::unpack(LLDataPacker &dp) +bool LLSculptParams::unpack(LLDataPacker &dp) { U8 type; LLUUID id; @@ -2093,7 +2093,7 @@ BOOL LLSculptParams::unpack(LLDataPacker &dp) dp.unpackU8(type, "type"); setSculptTexture(id, type); - return TRUE; + return true; } bool LLSculptParams::operator==(const LLNetworkData& data) const @@ -2177,20 +2177,20 @@ LLLightImageParams::LLLightImageParams() mParams.setVec(F_PI*0.5f, 0.f, 0.f); } -BOOL LLLightImageParams::pack(LLDataPacker &dp) const +bool LLLightImageParams::pack(LLDataPacker &dp) const { dp.packUUID(mLightTexture, "texture"); dp.packVector3(mParams, "params"); - return TRUE; + return true; } -BOOL LLLightImageParams::unpack(LLDataPacker &dp) +bool LLLightImageParams::unpack(LLDataPacker &dp) { dp.unpackUUID(mLightTexture, "texture"); dp.unpackVector3(mParams, "params"); - return TRUE; + return true; } bool LLLightImageParams::operator==(const LLNetworkData& data) const @@ -2253,18 +2253,18 @@ LLExtendedMeshParams::LLExtendedMeshParams() mFlags = 0; } -BOOL LLExtendedMeshParams::pack(LLDataPacker &dp) const +bool LLExtendedMeshParams::pack(LLDataPacker &dp) const { dp.packU32(mFlags, "flags"); - return TRUE; + return true; } -BOOL LLExtendedMeshParams::unpack(LLDataPacker &dp) +bool LLExtendedMeshParams::unpack(LLDataPacker &dp) { dp.unpackU32(mFlags, "flags"); - return TRUE; + return true; } bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const @@ -2316,7 +2316,7 @@ LLRenderMaterialParams::LLRenderMaterialParams() mType = PARAMS_RENDER_MATERIAL; } -BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const +bool LLRenderMaterialParams::pack(LLDataPacker& dp) const { U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids @@ -2327,10 +2327,10 @@ BOOL LLRenderMaterialParams::pack(LLDataPacker& dp) const dp.packUUID(entry.id, "id"); } - return TRUE; + return true; } -BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp) +bool LLRenderMaterialParams::unpack(LLDataPacker& dp) { U8 count; dp.unpackU8(count, "count"); @@ -2341,7 +2341,7 @@ BOOL LLRenderMaterialParams::unpack(LLDataPacker& dp) dp.unpackUUID(entry.id, "te_id"); } - return TRUE; + return true; } bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const -- cgit v1.2.3 From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/llprimitive/llprimitive.cpp | 4826 ++++++++++++++++++------------------- 1 file changed, 2413 insertions(+), 2413 deletions(-) (limited to 'indra/llprimitive/llprimitive.cpp') diff --git a/indra/llprimitive/llprimitive.cpp b/indra/llprimitive/llprimitive.cpp index 0ef9804ab0..267ccd6a76 100644 --- a/indra/llprimitive/llprimitive.cpp +++ b/indra/llprimitive/llprimitive.cpp @@ -1,2413 +1,2413 @@ -/** - * @file llprimitive.cpp - * @brief LLPrimitive base class - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "material_codes.h" -#include "llerror.h" -#include "message.h" -#include "llprimitive.h" -#include "llvolume.h" -#include "legacy_object_types.h" -#include "v4coloru.h" -#include "llvolumemgr.h" -#include "llstring.h" -#include "lldatapacker.h" -#include "llsdutil_math.h" -#include "llprimtexturelist.h" -#include "llmaterialid.h" -#include "llsdutil.h" - -/** - * exported constants - */ - -const F32 OBJECT_CUT_MIN = 0.f; -const F32 OBJECT_CUT_MAX = 1.f; -const F32 OBJECT_CUT_INC = 0.05f; -const F32 OBJECT_MIN_CUT_INC = 0.02f; -const F32 OBJECT_ROTATION_PRECISION = 0.05f; - -const F32 OBJECT_TWIST_MIN = -360.f; -const F32 OBJECT_TWIST_MAX = 360.f; -const F32 OBJECT_TWIST_INC = 18.f; - -// This is used for linear paths, -// since twist is used in a slightly different manner. -const F32 OBJECT_TWIST_LINEAR_MIN = -180.f; -const F32 OBJECT_TWIST_LINEAR_MAX = 180.f; -const F32 OBJECT_TWIST_LINEAR_INC = 9.f; - -const F32 OBJECT_MIN_HOLE_SIZE = 0.05f; -const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f; -const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f; - -// Revolutions parameters. -const F32 OBJECT_REV_MIN = 1.0f; -const F32 OBJECT_REV_MAX = 4.0f; -const F32 OBJECT_REV_INC = 0.1f; - -// lights -const F32 LIGHT_MIN_RADIUS = 0.0f; -const F32 LIGHT_DEFAULT_RADIUS = 5.0f; -const F32 LIGHT_MAX_RADIUS = 20.0f; -const F32 LIGHT_MIN_FALLOFF = 0.0f; -const F32 LIGHT_DEFAULT_FALLOFF = 1.0f; -const F32 LIGHT_MAX_FALLOFF = 2.0f; -const F32 LIGHT_MIN_CUTOFF = 0.0f; -const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; -const F32 LIGHT_MAX_CUTOFF = 180.f; - -// reflection probes -const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f; -const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; -// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip -// distance is currently limited by the skybox -const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; -const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; -const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; - -// "Tension" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; -const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f; - -// "Drag" => [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f; -const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f; - -// "Gravity" = [-10,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f; -const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f; - -// "Wind" = [0,10], increments of 0.1 -const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f; -const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; - -// I'll explain later... -const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; - -const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; -const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false; -const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false; - -const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; - -// Texture rotations are sent over the wire as a S16. This is used to scale the actual float -// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it -// can't be divided by 2. See DEV-19108 -const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000); - -struct material_id_type // originally from llrendermaterialtable -{ - material_id_type() - { - memset((void*)m_value, 0, sizeof(m_value)); - } - - bool operator==(const material_id_type& other) const - { - return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0); - } - - bool operator!=(const material_id_type& other) const - { - return !operator==(other); - } - - bool isNull() const - { - return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0); - } - - U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES - - static const U8 s_null_id[MATERIAL_ID_SIZE]; -}; - -const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; - -//static -// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global -// TODO -- eliminate this global from the codebase! -LLVolumeMgr* LLPrimitive::sVolumeManager = NULL; - -// static -void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) -{ - if ( !volume_manager || sVolumeManager ) - { - LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL; - } - sVolumeManager = volume_manager; -} - -// static -bool LLPrimitive::cleanupVolumeManager() -{ - bool res = false; - if (sVolumeManager) - { - res = sVolumeManager->cleanup(); - delete sVolumeManager; - sVolumeManager = NULL; - } - return res; -} - - -//=============================================================== -LLPrimitive::LLPrimitive() -: mTextureList(), - mNumTEs(0), - mMiscFlags(0), - mNumBumpmapTEs(0) -{ - mPrimitiveCode = 0; - - mMaterial = LL_MCODE_STONE; - mVolumep = NULL; - - mChanged = UNCHANGED; - - mPosition.setVec(0.f,0.f,0.f); - mVelocity.setVec(0.f,0.f,0.f); - mAcceleration.setVec(0.f,0.f,0.f); - - mRotation.loadIdentity(); - mAngularVelocity.setVec(0.f,0.f,0.f); - - mScale.setVec(1.f,1.f,1.f); -} - -//=============================================================== -LLPrimitive::~LLPrimitive() -{ - clearTextureList(); - // Cleanup handled by volume manager - if (mVolumep && sVolumeManager) - { - sVolumeManager->unrefVolume(mVolumep); - } - mVolumep = NULL; -} - -void LLPrimitive::clearTextureList() -{ -} - -//=============================================================== -// static -LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) -{ - LLPrimitive *retval = new LLPrimitive(); - - if (retval) - { - retval->init_primitive(p_code); - } - else - { - LL_ERRS() << "primitive allocation failed" << LL_ENDL; - } - - return retval; -} - -//=============================================================== -void LLPrimitive::init_primitive(LLPCode p_code) -{ - clearTextureList(); - mPrimitiveCode = p_code; -} - -void LLPrimitive::setPCode(const U8 p_code) -{ - mPrimitiveCode = p_code; -} - -//=============================================================== -LLTextureEntry* LLPrimitive::getTE(const U8 index) const -{ - return mTextureList.getTexture(index); -} - -//=============================================================== -void LLPrimitive::setNumTEs(const U8 num_tes) -{ - mTextureList.setSize(num_tes); -} - -//=============================================================== -void LLPrimitive::setAllTETextures(const LLUUID &tex_id) -{ - mTextureList.setAllIDs(tex_id); -} - -//=============================================================== -void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) -{ - if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0) - { - mNumBumpmapTEs++; - } -} - -S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) -{ - return mTextureList.setID(index, id); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) -{ - return mTextureList.setColor(index, color); -} - -S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) -{ - return mTextureList.setAlpha(index, alpha); -} - -//=============================================================== -S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setScale(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) -{ - return mTextureList.setScaleS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) -{ - return mTextureList.setScaleT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) -{ - return mTextureList.setOffset(index, s, t); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) -{ - return mTextureList.setOffsetS(index, s); -} - - -// BUG: slow - done this way because texture entries have some -// voodoo related to texture coords -S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) -{ - return mTextureList.setOffsetT(index, t); -} - - -//=============================================================== -S32 LLPrimitive::setTERotation(const U8 index, const F32 r) -{ - return mTextureList.setRotation(index, r); -} - -S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID) -{ - return mTextureList.setMaterialID(index, pMaterialID); -} - -S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) -{ - return mTextureList.setMaterialParams(index, pMaterialParams); -} - -LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) -{ - return mTextureList.getMaterialParams(index); -} - -//=============================================================== -S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpShinyFullbright(index, bump); -} - -S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) -{ - return mTextureList.setMediaTexGen(index, media); -} - -S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) -{ - updateNumBumpmap(index, bump); - return mTextureList.setBumpMap(index, bump); -} - -S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) -{ - updateNumBumpmap(index, bump_shiny); - return mTextureList.setBumpShiny(index, bump_shiny); -} - -S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) -{ - return mTextureList.setTexGen(index, texgen); -} - -S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) -{ - return mTextureList.setShiny(index, shiny); -} - -S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) -{ - return mTextureList.setFullbright(index, fullbright); -} - -S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) -{ - return mTextureList.setMediaFlags(index, media_flags); -} - -S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) -{ - return mTextureList.setGlow(index, glow); -} - -void LLPrimitive::setAllTESelected(bool sel) -{ - for (int i = 0, cnt = getNumTEs(); i < cnt; i++) - { - setTESelected(i, sel); - } -} - -void LLPrimitive::setTESelected(const U8 te, bool sel) -{ - LLTextureEntry* tep = getTE(te); - if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) ) - { - LLMaterialID material_id = tep->getMaterialID(); - setTEMaterialID(te, material_id); - } -} - -LLPCode LLPrimitive::legacyToPCode(const U8 legacy) -{ - // TODO: Should this default to something valid? - // Maybe volume? - LLPCode pcode = 0; - - switch (legacy) - { - /* - case BOX: - pcode = LL_PCODE_CUBE; - break; - case CYLINDER: - pcode = LL_PCODE_CYLINDER; - break; - case CONE: - pcode = LL_PCODE_CONE; - break; - case HALF_CONE: - pcode = LL_PCODE_CONE_HEMI; - break; - case HALF_CYLINDER: - pcode = LL_PCODE_CYLINDER_HEMI; - break; - case HALF_SPHERE: - pcode = LL_PCODE_SPHERE_HEMI; - break; - case PRISM: - pcode = LL_PCODE_PRISM; - break; - case PYRAMID: - pcode = LL_PCODE_PYRAMID; - break; - case SPHERE: - pcode = LL_PCODE_SPHERE; - break; - case TETRAHEDRON: - pcode = LL_PCODE_TETRAHEDRON; - break; - case DEMON: - pcode = LL_PCODE_LEGACY_DEMON; - break; - case LSL_TEST: - pcode = LL_PCODE_LEGACY_LSL_TEST; - break; - case ORACLE: - pcode = LL_PCODE_LEGACY_ORACLE; - break; - case TEXTBUBBLE: - pcode = LL_PCODE_LEGACY_TEXT_BUBBLE; - break; - case ATOR: - pcode = LL_PCODE_LEGACY_ATOR; - break; - case BASIC_SHOT: - pcode = LL_PCODE_LEGACY_SHOT; - break; - case BIG_SHOT: - pcode = LL_PCODE_LEGACY_SHOT_BIG; - break; - case BIRD: - pcode = LL_PCODE_LEGACY_BIRD; - break; - case ROCK: - pcode = LL_PCODE_LEGACY_ROCK; - break; - case SMOKE: - pcode = LL_PCODE_LEGACY_SMOKE; - break; - case SPARK: - pcode = LL_PCODE_LEGACY_SPARK; - break; - */ - case PRIMITIVE_VOLUME: - pcode = LL_PCODE_VOLUME; - break; - case GRASS: - pcode = LL_PCODE_LEGACY_GRASS; - break; - case PART_SYS: - pcode = LL_PCODE_LEGACY_PART_SYS; - break; - case PLAYER: - pcode = LL_PCODE_LEGACY_AVATAR; - break; - case TREE: - pcode = LL_PCODE_LEGACY_TREE; - break; - case TREE_NEW: - pcode = LL_PCODE_TREE_NEW; - break; - default: - LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL; - } - - return pcode; -} - -U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode) -{ - U8 legacy; - switch (pcode) - { -/* - case LL_PCODE_CUBE: - legacy = BOX; - break; - case LL_PCODE_CYLINDER: - legacy = CYLINDER; - break; - case LL_PCODE_CONE: - legacy = CONE; - break; - case LL_PCODE_CONE_HEMI: - legacy = HALF_CONE; - break; - case LL_PCODE_CYLINDER_HEMI: - legacy = HALF_CYLINDER; - break; - case LL_PCODE_SPHERE_HEMI: - legacy = HALF_SPHERE; - break; - case LL_PCODE_PRISM: - legacy = PRISM; - break; - case LL_PCODE_PYRAMID: - legacy = PYRAMID; - break; - case LL_PCODE_SPHERE: - legacy = SPHERE; - break; - case LL_PCODE_TETRAHEDRON: - legacy = TETRAHEDRON; - break; - case LL_PCODE_LEGACY_ATOR: - legacy = ATOR; - break; - case LL_PCODE_LEGACY_SHOT: - legacy = BASIC_SHOT; - break; - case LL_PCODE_LEGACY_SHOT_BIG: - legacy = BIG_SHOT; - break; - case LL_PCODE_LEGACY_BIRD: - legacy = BIRD; - break; - case LL_PCODE_LEGACY_DEMON: - legacy = DEMON; - break; - case LL_PCODE_LEGACY_LSL_TEST: - legacy = LSL_TEST; - break; - case LL_PCODE_LEGACY_ORACLE: - legacy = ORACLE; - break; - case LL_PCODE_LEGACY_ROCK: - legacy = ROCK; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - legacy = TEXTBUBBLE; - break; - case LL_PCODE_LEGACY_SMOKE: - legacy = SMOKE; - break; - case LL_PCODE_LEGACY_SPARK: - legacy = SPARK; - break; -*/ - case LL_PCODE_VOLUME: - legacy = PRIMITIVE_VOLUME; - break; - case LL_PCODE_LEGACY_GRASS: - legacy = GRASS; - break; - case LL_PCODE_LEGACY_PART_SYS: - legacy = PART_SYS; - break; - case LL_PCODE_LEGACY_AVATAR: - legacy = PLAYER; - break; - case LL_PCODE_LEGACY_TREE: - legacy = TREE; - break; - case LL_PCODE_TREE_NEW: - legacy = TREE_NEW; - break; - default: - LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL; - return 0; - } - return legacy; -} - - -// static -// Don't crash or LL_ERRS() here! This function is used for debug strings. -std::string LLPrimitive::pCodeToString(const LLPCode pcode) -{ - std::string pcode_string; - - U8 base_code = pcode & LL_PCODE_BASE_MASK; - if (!pcode) - { - pcode_string = "null"; - } - else if ((base_code) == LL_PCODE_LEGACY) - { - // It's a legacy object - switch (pcode) - { - case LL_PCODE_LEGACY_GRASS: - pcode_string = "grass"; - break; - case LL_PCODE_LEGACY_PART_SYS: - pcode_string = "particle system"; - break; - case LL_PCODE_LEGACY_AVATAR: - pcode_string = "avatar"; - break; - case LL_PCODE_LEGACY_TEXT_BUBBLE: - pcode_string = "text bubble"; - break; - case LL_PCODE_LEGACY_TREE: - pcode_string = "tree"; - break; - case LL_PCODE_TREE_NEW: - pcode_string = "tree_new"; - break; - default: - pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode); - } - } - else - { - std::string shape; - std::string mask; - if (base_code == LL_PCODE_CUBE) - { - shape = "cube"; - } - else if (base_code == LL_PCODE_CYLINDER) - { - shape = "cylinder"; - } - else if (base_code == LL_PCODE_CONE) - { - shape = "cone"; - } - else if (base_code == LL_PCODE_PRISM) - { - shape = "prism"; - } - else if (base_code == LL_PCODE_PYRAMID) - { - shape = "pyramid"; - } - else if (base_code == LL_PCODE_SPHERE) - { - shape = "sphere"; - } - else if (base_code == LL_PCODE_TETRAHEDRON) - { - shape = "tetrahedron"; - } - else if (base_code == LL_PCODE_VOLUME) - { - shape = "volume"; - } - else if (base_code == LL_PCODE_APP) - { - shape = "app"; - } - else - { - LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL; - } - - U8 mask_code = pcode & (~LL_PCODE_BASE_MASK); - if (base_code == LL_PCODE_APP) - { - mask = llformat( "%x", mask_code); - } - else if (mask_code & LL_PCODE_HEMI_MASK) - { - mask = "hemi"; - } - else - { - mask = llformat( "%x", mask_code); - } - - if (mask[0]) - { - pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str()); - } - else - { - pcode_string = llformat( "%s", shape.c_str()); - } - } - - return pcode_string; -} - - -void LLPrimitive::copyTEs(const LLPrimitive *primitivep) -{ - U32 i; - if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) - { - LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL; - } - U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); - if (mTextureList.size() < getExpectedNumTEs()) - { - mTextureList.setSize(getExpectedNumTEs()); - } - for (i = 0; i < num_tes; i++) - { - mTextureList.copyTexture(i, *(primitivep->getTE(i))); - } -} - -S32 face_index_from_id(LLFaceID face_ID, const std::vector& faceArray) -{ - S32 i; - for (i = 0; i < (S32)faceArray.size(); i++) - { - if (faceArray[i].mFaceID == face_ID) - { - return i; - } - } - return -1; -} - -bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) -{ - if (NO_LOD == detail) - { - // build the new object - setChanged(GEOMETRY); - sVolumeManager->unrefVolume(mVolumep); - mVolumep = new LLVolume(volume_params, 1, true, true); - setNumTEs(mVolumep->getNumFaces()); - return false; - } - - LLVolume *volumep; - if (unique_volume) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - volumep = new LLVolume(volume_params, volume_detail, false, true); - } - else - { - if (mVolumep.notNull()) - { - F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); - if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) - { - return false; - } - } - - volumep = sVolumeManager->refVolume(volume_params, detail); - if (volumep == mVolumep) - { - sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. - return true; - } - } - - setChanged(GEOMETRY); - - - if (!mVolumep) - { - mVolumep = volumep; - //mFaceMask = mVolumep->generateFaceMask(); - setNumTEs(mVolumep->getNumFaces()); - return true; - } - -#if 0 - // #if 0'd out by davep - // this is a lot of cruft to set texture entry values that just stay the same for LOD switch - // or immediately get overridden by an object update message, also crashes occasionally - U32 old_face_mask = mVolumep->mFaceMask; - - S32 face_bit = 0; - S32 cur_mask = 0; - - // Grab copies of the old faces from the original shape, ordered by type. - // We will use these to figure out what old texture info gets mapped to new - // faces in the new shape. - std::vector old_faces; - for (S32 face = 0; face < mVolumep->getNumFaces(); face++) - { - old_faces.push_back(mVolumep->getProfile().mFaces[face]); - } - - // Copy the old texture info off to the side, but not in the order in which - // they live in the mTextureList, rather in order of ther "face id" which - // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. - // - // Hence, some elements of old_tes::mEntryList will be invalid. It is - // initialized to a size of 9 (max number of possible faces on a volume?) - // and only the ones with valid types are filled in. - LLPrimTextureList old_tes; - old_tes.setSize(9); - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (old_face_mask & cur_mask) - { - S32 te_index = face_index_from_id(cur_mask, old_faces); - old_tes.copyTexture(face_bit, *(getTE(te_index))); - //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL; - } - } - - - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - U32 new_face_mask = mVolumep->mFaceMask; - S32 i; - - if (old_face_mask == new_face_mask) - { - // nothing to do - return true; - } - - if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) - { - LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; - setNumTEs(mVolumep->getNumFaces()); - return true; - } - - // initialize face_mapping - S32 face_mapping[9]; - for (face_bit = 0; face_bit < 9; face_bit++) - { - face_mapping[face_bit] = face_bit; - } - - // The new shape may have more faces than the original, but we can't just - // add them to the end -- the ordering matters and it may be that we must - // insert the new faces in the middle of the list. When we add a face it - // will pick up the texture/color info of one of the old faces an so we - // now figure out which old face info gets mapped to each new face, and - // store in the face_mapping lookup table. - for (face_bit = 0; face_bit < 9; face_bit++) - { - cur_mask = 0x1 << face_bit; - if (!(new_face_mask & cur_mask)) - { - // Face doesn't exist in new map. - face_mapping[face_bit] = -1; - continue; - } - else if (old_face_mask & cur_mask) - { - // Face exists in new and old map. - face_mapping[face_bit] = face_bit; - continue; - } - - // OK, how we've got a mismatch, where we have to fill a new face with one from - // the old face. - if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) - { - // It's a top/bottom/hollow interior face. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) - { - // A cut slice. Use the hollow interior if we have it. - if (old_face_mask & LL_FACE_INNER_SIDE) - { - face_mapping[face_bit] = 2; - continue; - } - - // No interior, use the bottom face. - // Could figure out which of the outer faces was nearest, but that would be harder. - if (old_face_mask & LL_FACE_PATH_END) - { - face_mapping[face_bit] = 1; - continue; - } - else - { - S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; - for (i = 0; i < 4; i++) - { - if (old_face_mask & cur_outer_mask) - { - face_mapping[face_bit] = 5 + i; - break; - } - cur_outer_mask <<= 1; - } - if (i == 4) - { - LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; - } - continue; - } - } - - // OK, the face that's missing is an outer face... - // Pull from the nearest adjacent outer face (there's always guaranteed to be one... - S32 cur_outer = face_bit - 5; - S32 min_dist = 5; - S32 min_outer_bit = -1; - S32 i; - for (i = 0; i < 4; i++) - { - if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) - { - S32 dist = abs(i - cur_outer); - if (dist < min_dist) - { - min_dist = dist; - min_outer_bit = i + 5; - } - } - } - if (-1 == min_outer_bit) - { - LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL; - LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL; - } - face_mapping[face_bit] = min_outer_bit; - } - - - setNumTEs(mVolumep->getNumFaces()); - for (face_bit = 0; face_bit < 9; face_bit++) - { - // For each possible face type on the new shape we check to see if that - // face exists and if it does we create a texture entry that is a copy - // of one of the originals. Since the originals might not have a - // matching face, we use the face_mapping lookup table to figure out - // which face information to copy. - cur_mask = 0x1 << face_bit; - if (new_face_mask & cur_mask) - { - if (-1 == face_mapping[face_bit]) - { - LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL; - } - - S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); - setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); - } - } -#else - // build the new object - sVolumeManager->unrefVolume(mVolumep); - mVolumep = volumep; - - setNumTEs(mVolumep->getNumFaces()); -#endif - return true; -} - -bool LLPrimitive::setMaterial(U8 material) -{ - if (material != mMaterial) - { - mMaterial = material; - return true; - } - else - { - return false; - } -} - -S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const -{ - S32 face_index; - S32 i; - U64 exception_faces; - U8 *start_loc = cur_ptr; - - htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size); - cur_ptr += data_size; - - for (face_index = last_face_index-1; face_index >= 0; face_index--) - { - bool already_sent = false; - for (i = face_index+1; i <= last_face_index; i++) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - already_sent = true; - break; - } - } - - if (!already_sent) - { - exception_faces = 0; - for (i = face_index; i >= 0; i--) - { - if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) - { - exception_faces |= ((U64)1 << i); - } - } - - //assign exception faces to cur_ptr - if (exception_faces >= ((U64)0x1 << 7)) - { - if (exception_faces >= ((U64)0x1 << 14)) - { - if (exception_faces >= ((U64)0x1 << 21)) - { - if (exception_faces >= ((U64)0x1 << 28)) - { - if (exception_faces >= ((U64)0x1 << 35)) - { - if (exception_faces >= ((U64)0x1 << 42)) - { - if (exception_faces >= ((U64)0x1 << 49)) - { - *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80); - } - *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80); - } - - - *cur_ptr++ = (U8)(exception_faces & 0x7F); - - htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size); - cur_ptr += data_size; - } - } - return (S32)(cur_ptr - start_loc); -} - -namespace -{ - template< typename T > - bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type) - { - const size_t size(sizeof(T)); - - LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL; - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // Extract the default value and fill the array. - htolememcpy(dest, source, type, size); - source += size; - for (S32 idx = 1; idx < dest_count; ++idx) - { - dest[idx] = dest[0]; - } - - while (source < source_end) - { - U64 index_flags(0); - U8 sbit(0); - - // Unpack the variable length bitfield. Each bit represents whether the following - // value will be placed at the corresponding array index. - do - { - if (source >= source_end) - { - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL; - source = source_end; - return false; - } - - sbit = *source++; - index_flags <<= 7; // original code had this after? - index_flags |= (sbit & 0x7F); - } while (sbit & 0x80); - - if (!index_flags) - { // We've hit the terminating 0 byte. - break; - } - - if ((source + size + 1) > source_end) - { - // we add 1 above to take into account the byte that we know must follow the value. - LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; - source = source_end; - return false; - } - - // get the value for the indexs. - T value; - htolememcpy(&value, source, type, size); - source += size; - - for (S32 idx = 0; idx < dest_count; idx++) - { - if (index_flags & 1ULL << idx) - { - dest[idx] = value; - } - } - - } - return true; - } -} - - - -// Pack information about all texture entries into container: -// { TextureEntry Variable 2 } -// Includes information about image ID, color, scale S,T, offset S,T and rotation -bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); - - return true; -} - - -bool LLPrimitive::packTEMessage(LLDataPacker &dp) const -{ - const U32 MAX_TES = 45; - - U8 image_ids[MAX_TES*16]; - U8 colors[MAX_TES*4]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - U8 material_data[MAX_TES*16]; - - const U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - U8 *cur_ptr = packed_buffer; - - S32 last_face_index = getNumTEs() - 1; - - if (last_face_index > -1) - { - // ...if we hit the front, send one image id - S8 face_index; - LLColor4U coloru; - for (face_index = 0; face_index <= last_face_index; face_index++) - { - // Directly sending image_ids is not safe! - memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ - - // Cast LLColor4 to LLColor4U - coloru.setVec( getTE(face_index)->getColor() ); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - colors[4*face_index] = 255 - coloru.mV[0]; - colors[4*face_index + 1] = 255 - coloru.mV[1]; - colors[4*face_index + 2] = 255 - coloru.mV[2]; - colors[4*face_index + 3] = 255 - coloru.mV[3]; - - const LLTextureEntry* te = getTE(face_index); - scale_s[face_index] = (F32) te->mScaleS; - scale_t[face_index] = (F32) te->mScaleT; - offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; - offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; - image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); - bump[face_index] = te->getBumpShinyFullbright(); - media_flags[face_index] = te->getMediaTexGen(); - glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); - - // Directly sending material_ids is not safe! - memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ - } - - cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); - *cur_ptr++ = 0; - cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); - } - - dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); - return true; -} - -S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) -{ - S32 retval = 0; - // temp buffer for material ID processing - // data will end up in tec.material_id[] - material_id_type material_data[LLTEContents::MAX_TES]; - - if (block_num < 0) - { - tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry); - } - else - { - tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry); - } - - if (tec.size == 0) - { - tec.face_count = 0; - return retval; - } - else if (tec.size >= LLTEContents::MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - tec.size = LLTEContents::MAX_TE_BUFFER - 1; - } - - // if block_num < 0 ask for block 0 - mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1); - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - tec.packed_buffer[tec.size] = 0x00; - ++tec.size; - - tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES); - - U8 *cur_ptr = tec.packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL; - U8 *buffer_end = tec.packed_buffer + tec.size; - - if (!( unpack_TEField(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (U32 i = 0; i < tec.face_count; i++) - { - tec.material_ids[i].set(&(material_data[i])); - } - - retval = 1; - return retval; - } - -S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) -{ - S32 retval = 0; - - LLColor4 color; - for (U32 i = 0; i < tec.face_count; i++) - { - LLUUID& req_id = ((LLUUID*)tec.image_data)[i]; - retval |= setTETexture(i, req_id); - retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]); - retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, tec.bump[i]); - retval |= setTEMediaTexGen(i, tec.media_flags[i]); - retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, tec.material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) -{ - LLTEContents tec; - S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec); - if (!retval) - return retval; - return applyParsedTEMessage(tec); -} - -S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) -{ - // use a negative block_num to indicate a single-block read (a non-variable block) - S32 retval = 0; - constexpr U32 MAX_TES = 45; - - // Avoid construction of 32 UUIDs per call - static LLMaterialID material_ids[MAX_TES]; - - constexpr U32 MAX_TE_BUFFER = 4096; - U8 packed_buffer[MAX_TE_BUFFER]; - memset((void*)packed_buffer, 0, MAX_TE_BUFFER); - - LLUUID image_data[MAX_TES]; - LLColor4U colors[MAX_TES]; - F32 scale_s[MAX_TES]; - F32 scale_t[MAX_TES]; - S16 offset_s[MAX_TES]; - S16 offset_t[MAX_TES]; - S16 image_rot[MAX_TES]; - U8 bump[MAX_TES]; - U8 media_flags[MAX_TES]; - U8 glow[MAX_TES]; - material_id_type material_data[MAX_TES]; - - memset((void*)scale_s, 0, sizeof(scale_s)); - memset((void*)scale_t, 0, sizeof(scale_t)); - memset((void*)offset_s, 0, sizeof(offset_s)); - memset((void*)offset_t, 0, sizeof(offset_t)); - memset((void*)image_rot, 0, sizeof(image_rot)); - memset((void*)bump, 0, sizeof(bump)); - memset((void*)media_flags, 0, sizeof(media_flags)); - memset((void*)glow, 0, sizeof(glow)); - - S32 size; - U32 face_count = 0; - - if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry")) - { - retval = TEM_INVALID; - LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL; - return retval; - } - - if (size == 0) - { - return retval; - } - else if (size >= MAX_TE_BUFFER) - { - LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; - size = MAX_TE_BUFFER - 1; - } - - // The last field is not zero terminated. - // Rather than special case the upack functions. Just make it 0x00 terminated. - packed_buffer[size] = 0x00; - ++size; - face_count = llmin((U32) getNumTEs(), MAX_TES); - U32 i; - - U8 *cur_ptr = packed_buffer; - LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL; - U8 *buffer_end = packed_buffer + size; - - if (!( unpack_TEField(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) && - unpack_TEField(colors, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) && - unpack_TEField(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) && - unpack_TEField(bump, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) && - unpack_TEField(glow, face_count, cur_ptr, buffer_end, MVT_U8))) - { - LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; - return 0; - } - - if (cur_ptr >= buffer_end || !unpack_TEField(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID)) - { - memset((void*)material_data, 0, sizeof(material_data)); - } - - for (i = 0; i < face_count; i++) - { - material_ids[i].set(&(material_data[i])); - } - - LLColor4 color; - for (i = 0; i < face_count; i++) - { - retval |= setTETexture(i, ((LLUUID*)image_data)[i]); - retval |= setTEScale(i, scale_s[i], scale_t[i]); - retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF); - retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); - retval |= setTEBumpShinyFullbright(i, bump[i]); - retval |= setTEMediaTexGen(i, media_flags[i]); - retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); - retval |= setTEMaterialID(i, material_ids[i]); - - // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) - // as all zeros. However, the subtraction and addition must be done in unsigned - // byte space, not in float space, otherwise off-by-one errors occur. JC - color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f; - color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f; - color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f; - color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f; - - retval |= setTEColor(i, color); - } - - return retval; -} - -U8 LLPrimitive::getExpectedNumTEs() const -{ - U8 expected_face_count = 0; - if (mVolumep) - { - expected_face_count = mVolumep->getNumFaces(); - } - return expected_face_count; -} - -void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) -{ - mTextureList.copy(other_list); -} - -void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) -{ - mTextureList.take(other_list); -} - -void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump) -{ - LLTextureEntry* te = getTE(index); - if(!te) - { - return; - } - - U8 old_bump = te->getBumpmap(); - if(old_bump > 0) - { - mNumBumpmapTEs--; - } - if((bump & TEM_BUMP_MASK) > 0) - { - mNumBumpmapTEs++; - } - - return; -} -//============================================================================ - -// Moved from llselectmgr.cpp -// BUG: Only works for boxes. -// Face numbering for flex boxes as of 1.14.2 - -// static -bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) -{ - if (face == 0) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else if (face == 1) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 2) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face == 3) - { - *s_axis = VX; *t_axis = VZ; - return true; - } - else if (face == 4) - { - *s_axis = VY; *t_axis = VZ; - return true; - } - else if (face >= 5) - { - *s_axis = VX; *t_axis = VY; - return true; - } - else - { - // unknown face - return false; - } -} - -//============================================================================ - -//static -bool LLNetworkData::isValid(U16 param_type, U32 size) -{ - // ew - better mechanism needed - - switch(param_type) - { - case PARAMS_FLEXIBLE: - return (size == 16); - case PARAMS_LIGHT: - return (size == 16); - case PARAMS_SCULPT: - return (size == 17); - case PARAMS_LIGHT_IMAGE: - return (size == 28); - case PARAMS_EXTENDED_MESH: - return (size == 4); - case PARAMS_RENDER_MATERIAL: - return (size > 1); - case PARAMS_REFLECTION_PROBE: - return (size == 9); - } - - return false; -} - -//============================================================================ - -LLLightParams::LLLightParams() -{ - mColor.setToWhite(); - mRadius = 10.f; - mCutoff = 0.0f; - mFalloff = 0.75f; - - mType = PARAMS_LIGHT; -} - -bool LLLightParams::pack(LLDataPacker &dp) const -{ - LLColor4U color4u(mColor); - dp.packColor4U(color4u, "color"); - dp.packF32(mRadius, "radius"); - dp.packF32(mCutoff, "cutoff"); - dp.packF32(mFalloff, "falloff"); - return true; -} - -bool LLLightParams::unpack(LLDataPacker &dp) -{ - LLColor4U color; - dp.unpackColor4U(color, "color"); - setLinearColor(LLColor4(color)); - - F32 radius; - dp.unpackF32(radius, "radius"); - setRadius(radius); - - F32 cutoff; - dp.unpackF32(cutoff, "cutoff"); - setCutoff(cutoff); - - F32 falloff; - dp.unpackF32(falloff, "falloff"); - setFalloff(falloff); - - return true; -} - -bool LLLightParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT) - { - return false; - } - const LLLightParams *param = (const LLLightParams*)&data; - if (param->mColor != mColor || - param->mRadius != mRadius || - param->mCutoff != mCutoff || - param->mFalloff != mFalloff) - { - return false; - } - return true; -} - -void LLLightParams::copy(const LLNetworkData& data) -{ - const LLLightParams *param = (LLLightParams*)&data; - mType = param->mType; - mColor = param->mColor; - mRadius = param->mRadius; - mCutoff = param->mCutoff; - mFalloff = param->mFalloff; -} - -LLSD LLLightParams::asLLSD() const -{ - LLSD sd; - - sd["color"] = ll_sd_from_color4(getLinearColor()); - sd["radius"] = getRadius(); - sd["falloff"] = getFalloff(); - sd["cutoff"] = getCutoff(); - - return sd; -} - -bool LLLightParams::fromLLSD(LLSD& sd) -{ - const char *w; - w = "color"; - if (sd.has(w)) - { - setLinearColor( ll_color4_from_sd(sd["color"]) ); - } else goto fail; - w = "radius"; - if (sd.has(w)) - { - setRadius( (F32)sd[w].asReal() ); - } else goto fail; - w = "falloff"; - if (sd.has(w)) - { - setFalloff( (F32)sd[w].asReal() ); - } else goto fail; - w = "cutoff"; - if (sd.has(w)) - { - setCutoff( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -//============================================================================ - -LLReflectionProbeParams::LLReflectionProbeParams() -{ - mType = PARAMS_REFLECTION_PROBE; -} - -bool LLReflectionProbeParams::pack(LLDataPacker &dp) const -{ - dp.packF32(mAmbiance, "ambiance"); - dp.packF32(mClipDistance, "clip_distance"); - dp.packU8(mFlags, "flags"); - return true; -} - -bool LLReflectionProbeParams::unpack(LLDataPacker &dp) -{ - F32 ambiance; - F32 clip_distance; - - dp.unpackF32(ambiance, "ambiance"); - setAmbiance(ambiance); - - dp.unpackF32(clip_distance, "clip_distance"); - setClipDistance(clip_distance); - - dp.unpackU8(mFlags, "flags"); - - return true; -} - -bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_REFLECTION_PROBE) - { - return false; - } - const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; - if (param->mAmbiance != mAmbiance) - { - return false; - } - if (param->mClipDistance != mClipDistance) - { - return false; - } - if (param->mFlags != mFlags) - { - return false; - } - return true; -} - -void LLReflectionProbeParams::copy(const LLNetworkData& data) -{ - const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; - mType = param->mType; - mAmbiance = param->mAmbiance; - mClipDistance = param->mClipDistance; - mFlags = param->mFlags; -} - -LLSD LLReflectionProbeParams::asLLSD() const -{ - LLSD sd; - sd["ambiance"] = getAmbiance(); - sd["clip_distance"] = getClipDistance(); - sd["flags"] = mFlags; - return sd; -} - -bool LLReflectionProbeParams::fromLLSD(LLSD& sd) -{ - if (!sd.has("ambiance") || - !sd.has("clip_distance") || - !sd.has("flags")) - { - return false; - } - - setAmbiance((F32)sd["ambiance"].asReal()); - setClipDistance((F32)sd["clip_distance"].asReal()); - mFlags = (U8) sd["flags"].asInteger(); - - return true; -} - -void LLReflectionProbeParams::setIsBox(bool is_box) -{ - if (is_box) - { - mFlags |= FLAG_BOX_VOLUME; - } - else - { - mFlags &= ~FLAG_BOX_VOLUME; - } -} - -void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) -{ - if (is_dynamic) - { - mFlags |= FLAG_DYNAMIC; - } - else - { - mFlags &= ~FLAG_DYNAMIC; - } -} - -//============================================================================ -LLFlexibleObjectData::LLFlexibleObjectData() -{ - mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; - mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY; - mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; - mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; - mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION; - //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; - //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; - mUserForce = LLVector3(0.f, 0.f, 0.f); - - mType = PARAMS_FLEXIBLE; -} - -bool LLFlexibleObjectData::pack(LLDataPacker &dp) const -{ - // Custom, uber-svelte pack "softness" in upper bits of tension & drag - U8 bit1 = (mSimulateLOD & 2) << 6; - U8 bit2 = (mSimulateLOD & 1) << 7; - dp.packU8((U8)(mTension*10.01f) + bit1, "tension"); - dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag"); - dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); - dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); - dp.packVector3(mUserForce, "userforce"); - return true; -} - -bool LLFlexibleObjectData::unpack(LLDataPacker &dp) -{ - U8 tension, friction, gravity, wind; - U8 bit1, bit2; - dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2; - mTension = ((F32)(tension&0x7f))/10.f; - dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1; - mAirFriction = ((F32)(friction&0x7f))/10.f; - mSimulateLOD = bit1 | bit2; - dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f; - dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f; - if (dp.hasNext()) - { - dp.unpackVector3(mUserForce, "userforce"); - } - else - { - mUserForce.setVec(0.f, 0.f, 0.f); - } - return true; -} - -bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_FLEXIBLE) - { - return false; - } - LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - return (mSimulateLOD == flex_data->mSimulateLOD && - mGravity == flex_data->mGravity && - mAirFriction == flex_data->mAirFriction && - mWindSensitivity == flex_data->mWindSensitivity && - mTension == flex_data->mTension && - mUserForce == flex_data->mUserForce); - //mUsingCollisionSphere == flex_data->mUsingCollisionSphere && - //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere -} - -void LLFlexibleObjectData::copy(const LLNetworkData& data) -{ - const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; - mSimulateLOD = flex_data->mSimulateLOD; - mGravity = flex_data->mGravity; - mAirFriction = flex_data->mAirFriction; - mWindSensitivity = flex_data->mWindSensitivity; - mTension = flex_data->mTension; - mUserForce = flex_data->mUserForce; - //mUsingCollisionSphere = flex_data->mUsingCollisionSphere; - //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere; -} - -LLSD LLFlexibleObjectData::asLLSD() const -{ - LLSD sd; - - sd["air_friction"] = getAirFriction(); - sd["gravity"] = getGravity(); - sd["simulate_lod"] = getSimulateLOD(); - sd["tension"] = getTension(); - sd["user_force"] = getUserForce().getValue(); - sd["wind_sensitivity"] = getWindSensitivity(); - - return sd; -} - -bool LLFlexibleObjectData::fromLLSD(LLSD& sd) -{ - const char *w; - w = "air_friction"; - if (sd.has(w)) - { - setAirFriction( (F32)sd[w].asReal() ); - } else goto fail; - w = "gravity"; - if (sd.has(w)) - { - setGravity( (F32)sd[w].asReal() ); - } else goto fail; - w = "simulate_lod"; - if (sd.has(w)) - { - setSimulateLOD( sd[w].asInteger() ); - } else goto fail; - w = "tension"; - if (sd.has(w)) - { - setTension( (F32)sd[w].asReal() ); - } else goto fail; - w = "user_force"; - if (sd.has(w)) - { - LLVector3 user_force = ll_vector3_from_sd(sd[w], 0); - setUserForce( user_force ); - } else goto fail; - w = "wind_sensitivity"; - if (sd.has(w)) - { - setWindSensitivity( (F32)sd[w].asReal() ); - } else goto fail; - - return true; - fail: - return false; -} - -//============================================================================ - -LLSculptParams::LLSculptParams() -{ - mType = PARAMS_SCULPT; - mSculptTexture = SCULPT_DEFAULT_TEXTURE; - mSculptType = LL_SCULPT_TYPE_SPHERE; -} - -bool LLSculptParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mSculptTexture, "texture"); - dp.packU8(mSculptType, "type"); - - return true; -} - -bool LLSculptParams::unpack(LLDataPacker &dp) -{ - U8 type; - LLUUID id; - dp.unpackUUID(id, "texture"); - dp.unpackU8(type, "type"); - - setSculptTexture(id, type); - return true; -} - -bool LLSculptParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_SCULPT) - { - return false; - } - - const LLSculptParams *param = (const LLSculptParams*)&data; - if ( (param->mSculptTexture != mSculptTexture) || - (param->mSculptType != mSculptType) ) - - { - return false; - } - - return true; -} - -void LLSculptParams::copy(const LLNetworkData& data) -{ - const LLSculptParams *param = (LLSculptParams*)&data; - setSculptTexture(param->mSculptTexture, param->mSculptType); -} - - - -LLSD LLSculptParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mSculptTexture; - sd["type"] = mSculptType; - - return sd; -} - -bool LLSculptParams::fromLLSD(LLSD& sd) -{ - const char *w; - U8 type; - w = "type"; - if (sd.has(w)) - { - type = sd[w].asInteger(); - } - else return false; - - w = "texture"; - if (sd.has(w)) - { - setSculptTexture(sd[w], type); - } - else return false; - - return true; -} - -void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type) -{ - U8 type = sculpt_type & LL_SCULPT_TYPE_MASK; - U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK; - if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX) - { - mSculptTexture = SCULPT_DEFAULT_TEXTURE; - mSculptType = LL_SCULPT_TYPE_SPHERE; - } - else - { - mSculptTexture = texture_id; - mSculptType = sculpt_type; - } -} - -//============================================================================ - -LLLightImageParams::LLLightImageParams() -{ - mType = PARAMS_LIGHT_IMAGE; - mParams.setVec(F_PI*0.5f, 0.f, 0.f); -} - -bool LLLightImageParams::pack(LLDataPacker &dp) const -{ - dp.packUUID(mLightTexture, "texture"); - dp.packVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::unpack(LLDataPacker &dp) -{ - dp.unpackUUID(mLightTexture, "texture"); - dp.unpackVector3(mParams, "params"); - - return true; -} - -bool LLLightImageParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_LIGHT_IMAGE) - { - return false; - } - - const LLLightImageParams *param = (const LLLightImageParams*)&data; - if ( (param->mLightTexture != mLightTexture) ) - { - return false; - } - - if ( (param->mParams != mParams ) ) - { - return false; - } - - return true; -} - -void LLLightImageParams::copy(const LLNetworkData& data) -{ - const LLLightImageParams *param = (LLLightImageParams*)&data; - mLightTexture = param->mLightTexture; - mParams = param->mParams; -} - - - -LLSD LLLightImageParams::asLLSD() const -{ - LLSD sd; - - sd["texture"] = mLightTexture; - sd["params"] = mParams.getValue(); - - return sd; -} - -bool LLLightImageParams::fromLLSD(LLSD& sd) -{ - if (sd.has("texture")) - { - setLightTexture( sd["texture"] ); - setParams( LLVector3( sd["params"] ) ); - return true; - } - - return false; -} - -//============================================================================ - -LLExtendedMeshParams::LLExtendedMeshParams() -{ - mType = PARAMS_EXTENDED_MESH; - mFlags = 0; -} - -bool LLExtendedMeshParams::pack(LLDataPacker &dp) const -{ - dp.packU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::unpack(LLDataPacker &dp) -{ - dp.unpackU32(mFlags, "flags"); - - return true; -} - -bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_EXTENDED_MESH) - { - return false; - } - - const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data; - if ( (param->mFlags != mFlags) ) - { - return false; - } - - return true; -} - -void LLExtendedMeshParams::copy(const LLNetworkData& data) -{ - const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data; - mFlags = param->mFlags; -} - -LLSD LLExtendedMeshParams::asLLSD() const -{ - LLSD sd; - - sd["flags"] = LLSD::Integer(mFlags); - - return sd; -} - -bool LLExtendedMeshParams::fromLLSD(LLSD& sd) -{ - if (sd.has("flags")) - { - setFlags( sd["flags"].asInteger()); - return true; - } - - return false; -} - -//============================================================================ - -LLRenderMaterialParams::LLRenderMaterialParams() -{ - mType = PARAMS_RENDER_MATERIAL; -} - -bool LLRenderMaterialParams::pack(LLDataPacker& dp) const -{ - U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids - - dp.packU8(count, "count"); - for (auto& entry : mEntries) - { - dp.packU8(entry.te_idx, "te_idx"); - dp.packUUID(entry.id, "id"); - } - - return true; -} - -bool LLRenderMaterialParams::unpack(LLDataPacker& dp) -{ - U8 count; - dp.unpackU8(count, "count"); - mEntries.resize(count); - for (auto& entry : mEntries) - { - dp.unpackU8(entry.te_idx, "te_idx"); - dp.unpackUUID(entry.id, "te_id"); - } - - return true; -} - -bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const -{ - if (data.mType != PARAMS_RENDER_MATERIAL) - { - return false; - } - - const LLRenderMaterialParams& param = static_cast(data); - - if (param.mEntries.size() != mEntries.size()) - { - return false; - } - - for (auto& entry : mEntries) - { - if (param.getMaterial(entry.te_idx) != entry.id) - { - return false; - } - } - - return true; -} - -void LLRenderMaterialParams::copy(const LLNetworkData& data) -{ - llassert_always(data.mType == PARAMS_RENDER_MATERIAL); - const LLRenderMaterialParams& param = static_cast(data); - mEntries = param.mEntries; -} - - -void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - if (id.isNull()) - { - mEntries.erase(mEntries.begin() + i); - } - else - { - mEntries[i].id = id; - } - return; - } - } - - mEntries.push_back({ te, id }); -} - -const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const -{ - for (int i = 0; i < mEntries.size(); ++i) - { - if (mEntries[i].te_idx == te) - { - return mEntries[i].id; - } - } - - return LLUUID::null; -} - +/** + * @file llprimitive.cpp + * @brief LLPrimitive base class + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "material_codes.h" +#include "llerror.h" +#include "message.h" +#include "llprimitive.h" +#include "llvolume.h" +#include "legacy_object_types.h" +#include "v4coloru.h" +#include "llvolumemgr.h" +#include "llstring.h" +#include "lldatapacker.h" +#include "llsdutil_math.h" +#include "llprimtexturelist.h" +#include "llmaterialid.h" +#include "llsdutil.h" + +/** + * exported constants + */ + +const F32 OBJECT_CUT_MIN = 0.f; +const F32 OBJECT_CUT_MAX = 1.f; +const F32 OBJECT_CUT_INC = 0.05f; +const F32 OBJECT_MIN_CUT_INC = 0.02f; +const F32 OBJECT_ROTATION_PRECISION = 0.05f; + +const F32 OBJECT_TWIST_MIN = -360.f; +const F32 OBJECT_TWIST_MAX = 360.f; +const F32 OBJECT_TWIST_INC = 18.f; + +// This is used for linear paths, +// since twist is used in a slightly different manner. +const F32 OBJECT_TWIST_LINEAR_MIN = -180.f; +const F32 OBJECT_TWIST_LINEAR_MAX = 180.f; +const F32 OBJECT_TWIST_LINEAR_INC = 9.f; + +const F32 OBJECT_MIN_HOLE_SIZE = 0.05f; +const F32 OBJECT_MAX_HOLE_SIZE_X = 1.0f; +const F32 OBJECT_MAX_HOLE_SIZE_Y = 0.5f; + +// Revolutions parameters. +const F32 OBJECT_REV_MIN = 1.0f; +const F32 OBJECT_REV_MAX = 4.0f; +const F32 OBJECT_REV_INC = 0.1f; + +// lights +const F32 LIGHT_MIN_RADIUS = 0.0f; +const F32 LIGHT_DEFAULT_RADIUS = 5.0f; +const F32 LIGHT_MAX_RADIUS = 20.0f; +const F32 LIGHT_MIN_FALLOFF = 0.0f; +const F32 LIGHT_DEFAULT_FALLOFF = 1.0f; +const F32 LIGHT_MAX_FALLOFF = 2.0f; +const F32 LIGHT_MIN_CUTOFF = 0.0f; +const F32 LIGHT_DEFAULT_CUTOFF = 0.0f; +const F32 LIGHT_MAX_CUTOFF = 180.f; + +// reflection probes +const F32 REFLECTION_PROBE_MIN_AMBIANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_AMBIANCE = 100.f; +const F32 REFLECTION_PROBE_DEFAULT_AMBIANCE = 0.f; +// *NOTE: Clip distances are clamped in LLCamera::setNear. The max clip +// distance is currently limited by the skybox +const F32 REFLECTION_PROBE_MIN_CLIP_DISTANCE = 0.f; +const F32 REFLECTION_PROBE_MAX_CLIP_DISTANCE = 1024.f; +const F32 REFLECTION_PROBE_DEFAULT_CLIP_DISTANCE = 0.f; + +// "Tension" => [0,10], increments of 0.1 +const F32 FLEXIBLE_OBJECT_MIN_TENSION = 0.0f; +const F32 FLEXIBLE_OBJECT_DEFAULT_TENSION = 1.0f; +const F32 FLEXIBLE_OBJECT_MAX_TENSION = 10.0f; + +// "Drag" => [0,10], increments of 0.1 +const F32 FLEXIBLE_OBJECT_MIN_AIR_FRICTION = 0.0f; +const F32 FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION = 2.0f; +const F32 FLEXIBLE_OBJECT_MAX_AIR_FRICTION = 10.0f; + +// "Gravity" = [-10,10], increments of 0.1 +const F32 FLEXIBLE_OBJECT_MIN_GRAVITY = -10.0f; +const F32 FLEXIBLE_OBJECT_DEFAULT_GRAVITY = 0.3f; +const F32 FLEXIBLE_OBJECT_MAX_GRAVITY = 10.0f; + +// "Wind" = [0,10], increments of 0.1 +const F32 FLEXIBLE_OBJECT_MIN_WIND_SENSITIVITY = 0.0f; +const F32 FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY = 0.0f; +const F32 FLEXIBLE_OBJECT_MAX_WIND_SENSITIVITY = 10.0f; + +// I'll explain later... +const F32 FLEXIBLE_OBJECT_MAX_INTERNAL_TENSION_FORCE = 0.99f; + +const F32 FLEXIBLE_OBJECT_DEFAULT_LENGTH = 1.0f; +const bool FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE = false; +const bool FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE = false; + +const LLUUID SCULPT_DEFAULT_TEXTURE("be293869-d0d9-0a69-5989-ad27f1946fd4"); // old inverted texture: "7595d345-a24c-e7ef-f0bd-78793792133e"; + +// Texture rotations are sent over the wire as a S16. This is used to scale the actual float +// value to a S16. Don't use 7FFF as it introduces some odd rounding with 180 since it +// can't be divided by 2. See DEV-19108 +const F32 TEXTURE_ROTATION_PACK_FACTOR = ((F32) 0x08000); + +struct material_id_type // originally from llrendermaterialtable +{ + material_id_type() + { + memset((void*)m_value, 0, sizeof(m_value)); + } + + bool operator==(const material_id_type& other) const + { + return (memcmp(m_value, other.m_value, sizeof(m_value)) == 0); + } + + bool operator!=(const material_id_type& other) const + { + return !operator==(other); + } + + bool isNull() const + { + return (memcmp(m_value, s_null_id, sizeof(m_value)) == 0); + } + + U8 m_value[MATERIAL_ID_SIZE]; // server side this is MD5RAW_BYTES + + static const U8 s_null_id[MATERIAL_ID_SIZE]; +}; + +const U8 material_id_type::s_null_id[] = { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 }; + +//static +// LEGACY: by default we use the LLVolumeMgr::gVolumeMgr global +// TODO -- eliminate this global from the codebase! +LLVolumeMgr* LLPrimitive::sVolumeManager = NULL; + +// static +void LLPrimitive::setVolumeManager( LLVolumeMgr* volume_manager ) +{ + if ( !volume_manager || sVolumeManager ) + { + LL_ERRS() << "LLPrimitive::sVolumeManager attempting to be set to NULL or it already has been set." << LL_ENDL; + } + sVolumeManager = volume_manager; +} + +// static +bool LLPrimitive::cleanupVolumeManager() +{ + bool res = false; + if (sVolumeManager) + { + res = sVolumeManager->cleanup(); + delete sVolumeManager; + sVolumeManager = NULL; + } + return res; +} + + +//=============================================================== +LLPrimitive::LLPrimitive() +: mTextureList(), + mNumTEs(0), + mMiscFlags(0), + mNumBumpmapTEs(0) +{ + mPrimitiveCode = 0; + + mMaterial = LL_MCODE_STONE; + mVolumep = NULL; + + mChanged = UNCHANGED; + + mPosition.setVec(0.f,0.f,0.f); + mVelocity.setVec(0.f,0.f,0.f); + mAcceleration.setVec(0.f,0.f,0.f); + + mRotation.loadIdentity(); + mAngularVelocity.setVec(0.f,0.f,0.f); + + mScale.setVec(1.f,1.f,1.f); +} + +//=============================================================== +LLPrimitive::~LLPrimitive() +{ + clearTextureList(); + // Cleanup handled by volume manager + if (mVolumep && sVolumeManager) + { + sVolumeManager->unrefVolume(mVolumep); + } + mVolumep = NULL; +} + +void LLPrimitive::clearTextureList() +{ +} + +//=============================================================== +// static +LLPrimitive *LLPrimitive::createPrimitive(LLPCode p_code) +{ + LLPrimitive *retval = new LLPrimitive(); + + if (retval) + { + retval->init_primitive(p_code); + } + else + { + LL_ERRS() << "primitive allocation failed" << LL_ENDL; + } + + return retval; +} + +//=============================================================== +void LLPrimitive::init_primitive(LLPCode p_code) +{ + clearTextureList(); + mPrimitiveCode = p_code; +} + +void LLPrimitive::setPCode(const U8 p_code) +{ + mPrimitiveCode = p_code; +} + +//=============================================================== +LLTextureEntry* LLPrimitive::getTE(const U8 index) const +{ + return mTextureList.getTexture(index); +} + +//=============================================================== +void LLPrimitive::setNumTEs(const U8 num_tes) +{ + mTextureList.setSize(num_tes); +} + +//=============================================================== +void LLPrimitive::setAllTETextures(const LLUUID &tex_id) +{ + mTextureList.setAllIDs(tex_id); +} + +//=============================================================== +void LLPrimitive::setTE(const U8 index, const LLTextureEntry& te) +{ + if(mTextureList.copyTexture(index, te) != TEM_CHANGE_NONE && te.getBumpmap() > 0) + { + mNumBumpmapTEs++; + } +} + +S32 LLPrimitive::setTETexture(const U8 index, const LLUUID &id) +{ + return mTextureList.setID(index, id); +} + +S32 LLPrimitive::setTEColor(const U8 index, const LLColor4 &color) +{ + return mTextureList.setColor(index, color); +} + +S32 LLPrimitive::setTEColor(const U8 index, const LLColor3 &color) +{ + return mTextureList.setColor(index, color); +} + +S32 LLPrimitive::setTEAlpha(const U8 index, const F32 alpha) +{ + return mTextureList.setAlpha(index, alpha); +} + +//=============================================================== +S32 LLPrimitive::setTEScale(const U8 index, const F32 s, const F32 t) +{ + return mTextureList.setScale(index, s, t); +} + + +// BUG: slow - done this way because texture entries have some +// voodoo related to texture coords +S32 LLPrimitive::setTEScaleS(const U8 index, const F32 s) +{ + return mTextureList.setScaleS(index, s); +} + + +// BUG: slow - done this way because texture entries have some +// voodoo related to texture coords +S32 LLPrimitive::setTEScaleT(const U8 index, const F32 t) +{ + return mTextureList.setScaleT(index, t); +} + + +//=============================================================== +S32 LLPrimitive::setTEOffset(const U8 index, const F32 s, const F32 t) +{ + return mTextureList.setOffset(index, s, t); +} + + +// BUG: slow - done this way because texture entries have some +// voodoo related to texture coords +S32 LLPrimitive::setTEOffsetS(const U8 index, const F32 s) +{ + return mTextureList.setOffsetS(index, s); +} + + +// BUG: slow - done this way because texture entries have some +// voodoo related to texture coords +S32 LLPrimitive::setTEOffsetT(const U8 index, const F32 t) +{ + return mTextureList.setOffsetT(index, t); +} + + +//=============================================================== +S32 LLPrimitive::setTERotation(const U8 index, const F32 r) +{ + return mTextureList.setRotation(index, r); +} + +S32 LLPrimitive::setTEMaterialID(const U8 index, const LLMaterialID& pMaterialID) +{ + return mTextureList.setMaterialID(index, pMaterialID); +} + +S32 LLPrimitive::setTEMaterialParams(const U8 index, const LLMaterialPtr pMaterialParams) +{ + return mTextureList.setMaterialParams(index, pMaterialParams); +} + +LLMaterialPtr LLPrimitive::getTEMaterialParams(const U8 index) +{ + return mTextureList.getMaterialParams(index); +} + +//=============================================================== +S32 LLPrimitive::setTEBumpShinyFullbright(const U8 index, const U8 bump) +{ + updateNumBumpmap(index, bump); + return mTextureList.setBumpShinyFullbright(index, bump); +} + +S32 LLPrimitive::setTEMediaTexGen(const U8 index, const U8 media) +{ + return mTextureList.setMediaTexGen(index, media); +} + +S32 LLPrimitive::setTEBumpmap(const U8 index, const U8 bump) +{ + updateNumBumpmap(index, bump); + return mTextureList.setBumpMap(index, bump); +} + +S32 LLPrimitive::setTEBumpShiny(const U8 index, const U8 bump_shiny) +{ + updateNumBumpmap(index, bump_shiny); + return mTextureList.setBumpShiny(index, bump_shiny); +} + +S32 LLPrimitive::setTETexGen(const U8 index, const U8 texgen) +{ + return mTextureList.setTexGen(index, texgen); +} + +S32 LLPrimitive::setTEShiny(const U8 index, const U8 shiny) +{ + return mTextureList.setShiny(index, shiny); +} + +S32 LLPrimitive::setTEFullbright(const U8 index, const U8 fullbright) +{ + return mTextureList.setFullbright(index, fullbright); +} + +S32 LLPrimitive::setTEMediaFlags(const U8 index, const U8 media_flags) +{ + return mTextureList.setMediaFlags(index, media_flags); +} + +S32 LLPrimitive::setTEGlow(const U8 index, const F32 glow) +{ + return mTextureList.setGlow(index, glow); +} + +void LLPrimitive::setAllTESelected(bool sel) +{ + for (int i = 0, cnt = getNumTEs(); i < cnt; i++) + { + setTESelected(i, sel); + } +} + +void LLPrimitive::setTESelected(const U8 te, bool sel) +{ + LLTextureEntry* tep = getTE(te); + if ( (tep) && (tep->setSelected(sel)) && (!sel) && (tep->hasPendingMaterialUpdate()) ) + { + LLMaterialID material_id = tep->getMaterialID(); + setTEMaterialID(te, material_id); + } +} + +LLPCode LLPrimitive::legacyToPCode(const U8 legacy) +{ + // TODO: Should this default to something valid? + // Maybe volume? + LLPCode pcode = 0; + + switch (legacy) + { + /* + case BOX: + pcode = LL_PCODE_CUBE; + break; + case CYLINDER: + pcode = LL_PCODE_CYLINDER; + break; + case CONE: + pcode = LL_PCODE_CONE; + break; + case HALF_CONE: + pcode = LL_PCODE_CONE_HEMI; + break; + case HALF_CYLINDER: + pcode = LL_PCODE_CYLINDER_HEMI; + break; + case HALF_SPHERE: + pcode = LL_PCODE_SPHERE_HEMI; + break; + case PRISM: + pcode = LL_PCODE_PRISM; + break; + case PYRAMID: + pcode = LL_PCODE_PYRAMID; + break; + case SPHERE: + pcode = LL_PCODE_SPHERE; + break; + case TETRAHEDRON: + pcode = LL_PCODE_TETRAHEDRON; + break; + case DEMON: + pcode = LL_PCODE_LEGACY_DEMON; + break; + case LSL_TEST: + pcode = LL_PCODE_LEGACY_LSL_TEST; + break; + case ORACLE: + pcode = LL_PCODE_LEGACY_ORACLE; + break; + case TEXTBUBBLE: + pcode = LL_PCODE_LEGACY_TEXT_BUBBLE; + break; + case ATOR: + pcode = LL_PCODE_LEGACY_ATOR; + break; + case BASIC_SHOT: + pcode = LL_PCODE_LEGACY_SHOT; + break; + case BIG_SHOT: + pcode = LL_PCODE_LEGACY_SHOT_BIG; + break; + case BIRD: + pcode = LL_PCODE_LEGACY_BIRD; + break; + case ROCK: + pcode = LL_PCODE_LEGACY_ROCK; + break; + case SMOKE: + pcode = LL_PCODE_LEGACY_SMOKE; + break; + case SPARK: + pcode = LL_PCODE_LEGACY_SPARK; + break; + */ + case PRIMITIVE_VOLUME: + pcode = LL_PCODE_VOLUME; + break; + case GRASS: + pcode = LL_PCODE_LEGACY_GRASS; + break; + case PART_SYS: + pcode = LL_PCODE_LEGACY_PART_SYS; + break; + case PLAYER: + pcode = LL_PCODE_LEGACY_AVATAR; + break; + case TREE: + pcode = LL_PCODE_LEGACY_TREE; + break; + case TREE_NEW: + pcode = LL_PCODE_TREE_NEW; + break; + default: + LL_WARNS() << "Unknown legacy code " << legacy << " [" << (S32)legacy << "]!" << LL_ENDL; + } + + return pcode; +} + +U8 LLPrimitive::pCodeToLegacy(const LLPCode pcode) +{ + U8 legacy; + switch (pcode) + { +/* + case LL_PCODE_CUBE: + legacy = BOX; + break; + case LL_PCODE_CYLINDER: + legacy = CYLINDER; + break; + case LL_PCODE_CONE: + legacy = CONE; + break; + case LL_PCODE_CONE_HEMI: + legacy = HALF_CONE; + break; + case LL_PCODE_CYLINDER_HEMI: + legacy = HALF_CYLINDER; + break; + case LL_PCODE_SPHERE_HEMI: + legacy = HALF_SPHERE; + break; + case LL_PCODE_PRISM: + legacy = PRISM; + break; + case LL_PCODE_PYRAMID: + legacy = PYRAMID; + break; + case LL_PCODE_SPHERE: + legacy = SPHERE; + break; + case LL_PCODE_TETRAHEDRON: + legacy = TETRAHEDRON; + break; + case LL_PCODE_LEGACY_ATOR: + legacy = ATOR; + break; + case LL_PCODE_LEGACY_SHOT: + legacy = BASIC_SHOT; + break; + case LL_PCODE_LEGACY_SHOT_BIG: + legacy = BIG_SHOT; + break; + case LL_PCODE_LEGACY_BIRD: + legacy = BIRD; + break; + case LL_PCODE_LEGACY_DEMON: + legacy = DEMON; + break; + case LL_PCODE_LEGACY_LSL_TEST: + legacy = LSL_TEST; + break; + case LL_PCODE_LEGACY_ORACLE: + legacy = ORACLE; + break; + case LL_PCODE_LEGACY_ROCK: + legacy = ROCK; + break; + case LL_PCODE_LEGACY_TEXT_BUBBLE: + legacy = TEXTBUBBLE; + break; + case LL_PCODE_LEGACY_SMOKE: + legacy = SMOKE; + break; + case LL_PCODE_LEGACY_SPARK: + legacy = SPARK; + break; +*/ + case LL_PCODE_VOLUME: + legacy = PRIMITIVE_VOLUME; + break; + case LL_PCODE_LEGACY_GRASS: + legacy = GRASS; + break; + case LL_PCODE_LEGACY_PART_SYS: + legacy = PART_SYS; + break; + case LL_PCODE_LEGACY_AVATAR: + legacy = PLAYER; + break; + case LL_PCODE_LEGACY_TREE: + legacy = TREE; + break; + case LL_PCODE_TREE_NEW: + legacy = TREE_NEW; + break; + default: + LL_WARNS() << "Unknown pcode " << (S32)pcode << ":" << pcode << "!" << LL_ENDL; + return 0; + } + return legacy; +} + + +// static +// Don't crash or LL_ERRS() here! This function is used for debug strings. +std::string LLPrimitive::pCodeToString(const LLPCode pcode) +{ + std::string pcode_string; + + U8 base_code = pcode & LL_PCODE_BASE_MASK; + if (!pcode) + { + pcode_string = "null"; + } + else if ((base_code) == LL_PCODE_LEGACY) + { + // It's a legacy object + switch (pcode) + { + case LL_PCODE_LEGACY_GRASS: + pcode_string = "grass"; + break; + case LL_PCODE_LEGACY_PART_SYS: + pcode_string = "particle system"; + break; + case LL_PCODE_LEGACY_AVATAR: + pcode_string = "avatar"; + break; + case LL_PCODE_LEGACY_TEXT_BUBBLE: + pcode_string = "text bubble"; + break; + case LL_PCODE_LEGACY_TREE: + pcode_string = "tree"; + break; + case LL_PCODE_TREE_NEW: + pcode_string = "tree_new"; + break; + default: + pcode_string = llformat( "unknown legacy pcode %i",(U32)pcode); + } + } + else + { + std::string shape; + std::string mask; + if (base_code == LL_PCODE_CUBE) + { + shape = "cube"; + } + else if (base_code == LL_PCODE_CYLINDER) + { + shape = "cylinder"; + } + else if (base_code == LL_PCODE_CONE) + { + shape = "cone"; + } + else if (base_code == LL_PCODE_PRISM) + { + shape = "prism"; + } + else if (base_code == LL_PCODE_PYRAMID) + { + shape = "pyramid"; + } + else if (base_code == LL_PCODE_SPHERE) + { + shape = "sphere"; + } + else if (base_code == LL_PCODE_TETRAHEDRON) + { + shape = "tetrahedron"; + } + else if (base_code == LL_PCODE_VOLUME) + { + shape = "volume"; + } + else if (base_code == LL_PCODE_APP) + { + shape = "app"; + } + else + { + LL_WARNS() << "Unknown base mask for pcode: " << base_code << LL_ENDL; + } + + U8 mask_code = pcode & (~LL_PCODE_BASE_MASK); + if (base_code == LL_PCODE_APP) + { + mask = llformat( "%x", mask_code); + } + else if (mask_code & LL_PCODE_HEMI_MASK) + { + mask = "hemi"; + } + else + { + mask = llformat( "%x", mask_code); + } + + if (mask[0]) + { + pcode_string = llformat( "%s-%s", shape.c_str(), mask.c_str()); + } + else + { + pcode_string = llformat( "%s", shape.c_str()); + } + } + + return pcode_string; +} + + +void LLPrimitive::copyTEs(const LLPrimitive *primitivep) +{ + U32 i; + if (primitivep->getExpectedNumTEs() != getExpectedNumTEs()) + { + LL_WARNS() << "Primitives don't have same expected number of TE's" << LL_ENDL; + } + U32 num_tes = llmin(primitivep->getExpectedNumTEs(), getExpectedNumTEs()); + if (mTextureList.size() < getExpectedNumTEs()) + { + mTextureList.setSize(getExpectedNumTEs()); + } + for (i = 0; i < num_tes; i++) + { + mTextureList.copyTexture(i, *(primitivep->getTE(i))); + } +} + +S32 face_index_from_id(LLFaceID face_ID, const std::vector& faceArray) +{ + S32 i; + for (i = 0; i < (S32)faceArray.size(); i++) + { + if (faceArray[i].mFaceID == face_ID) + { + return i; + } + } + return -1; +} + +bool LLPrimitive::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) +{ + if (NO_LOD == detail) + { + // build the new object + setChanged(GEOMETRY); + sVolumeManager->unrefVolume(mVolumep); + mVolumep = new LLVolume(volume_params, 1, true, true); + setNumTEs(mVolumep->getNumFaces()); + return false; + } + + LLVolume *volumep; + if (unique_volume) + { + F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); + if (mVolumep.notNull() && volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) + { + return false; + } + volumep = new LLVolume(volume_params, volume_detail, false, true); + } + else + { + if (mVolumep.notNull()) + { + F32 volume_detail = LLVolumeLODGroup::getVolumeScaleFromDetail(detail); + if (volume_params == mVolumep->getParams() && (volume_detail == mVolumep->getDetail())) + { + return false; + } + } + + volumep = sVolumeManager->refVolume(volume_params, detail); + if (volumep == mVolumep) + { + sVolumeManager->unrefVolume( volumep ); // LLVolumeMgr::refVolume() creates a reference, but we don't need a second one. + return true; + } + } + + setChanged(GEOMETRY); + + + if (!mVolumep) + { + mVolumep = volumep; + //mFaceMask = mVolumep->generateFaceMask(); + setNumTEs(mVolumep->getNumFaces()); + return true; + } + +#if 0 + // #if 0'd out by davep + // this is a lot of cruft to set texture entry values that just stay the same for LOD switch + // or immediately get overridden by an object update message, also crashes occasionally + U32 old_face_mask = mVolumep->mFaceMask; + + S32 face_bit = 0; + S32 cur_mask = 0; + + // Grab copies of the old faces from the original shape, ordered by type. + // We will use these to figure out what old texture info gets mapped to new + // faces in the new shape. + std::vector old_faces; + for (S32 face = 0; face < mVolumep->getNumFaces(); face++) + { + old_faces.push_back(mVolumep->getProfile().mFaces[face]); + } + + // Copy the old texture info off to the side, but not in the order in which + // they live in the mTextureList, rather in order of ther "face id" which + // is the corresponding value of LLVolueParams::LLProfile::mFaces::mIndex. + // + // Hence, some elements of old_tes::mEntryList will be invalid. It is + // initialized to a size of 9 (max number of possible faces on a volume?) + // and only the ones with valid types are filled in. + LLPrimTextureList old_tes; + old_tes.setSize(9); + for (face_bit = 0; face_bit < 9; face_bit++) + { + cur_mask = 0x1 << face_bit; + if (old_face_mask & cur_mask) + { + S32 te_index = face_index_from_id(cur_mask, old_faces); + old_tes.copyTexture(face_bit, *(getTE(te_index))); + //LL_INFOS() << face_bit << ":" << te_index << ":" << old_tes[face_bit].getID() << LL_ENDL; + } + } + + + // build the new object + sVolumeManager->unrefVolume(mVolumep); + mVolumep = volumep; + + U32 new_face_mask = mVolumep->mFaceMask; + S32 i; + + if (old_face_mask == new_face_mask) + { + // nothing to do + return true; + } + + if (mVolumep->getNumFaces() == 0 && new_face_mask != 0) + { + LL_WARNS() << "Object with 0 faces found...INCORRECT!" << LL_ENDL; + setNumTEs(mVolumep->getNumFaces()); + return true; + } + + // initialize face_mapping + S32 face_mapping[9]; + for (face_bit = 0; face_bit < 9; face_bit++) + { + face_mapping[face_bit] = face_bit; + } + + // The new shape may have more faces than the original, but we can't just + // add them to the end -- the ordering matters and it may be that we must + // insert the new faces in the middle of the list. When we add a face it + // will pick up the texture/color info of one of the old faces an so we + // now figure out which old face info gets mapped to each new face, and + // store in the face_mapping lookup table. + for (face_bit = 0; face_bit < 9; face_bit++) + { + cur_mask = 0x1 << face_bit; + if (!(new_face_mask & cur_mask)) + { + // Face doesn't exist in new map. + face_mapping[face_bit] = -1; + continue; + } + else if (old_face_mask & cur_mask) + { + // Face exists in new and old map. + face_mapping[face_bit] = face_bit; + continue; + } + + // OK, how we've got a mismatch, where we have to fill a new face with one from + // the old face. + if (cur_mask & (LL_FACE_PATH_BEGIN | LL_FACE_PATH_END | LL_FACE_INNER_SIDE)) + { + // It's a top/bottom/hollow interior face. + if (old_face_mask & LL_FACE_PATH_END) + { + face_mapping[face_bit] = 1; + continue; + } + else + { + S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; + for (i = 0; i < 4; i++) + { + if (old_face_mask & cur_outer_mask) + { + face_mapping[face_bit] = 5 + i; + break; + } + cur_outer_mask <<= 1; + } + if (i == 4) + { + LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; + } + continue; + } + } + + if (cur_mask & (LL_FACE_PROFILE_BEGIN | LL_FACE_PROFILE_END)) + { + // A cut slice. Use the hollow interior if we have it. + if (old_face_mask & LL_FACE_INNER_SIDE) + { + face_mapping[face_bit] = 2; + continue; + } + + // No interior, use the bottom face. + // Could figure out which of the outer faces was nearest, but that would be harder. + if (old_face_mask & LL_FACE_PATH_END) + { + face_mapping[face_bit] = 1; + continue; + } + else + { + S32 cur_outer_mask = LL_FACE_OUTER_SIDE_0; + for (i = 0; i < 4; i++) + { + if (old_face_mask & cur_outer_mask) + { + face_mapping[face_bit] = 5 + i; + break; + } + cur_outer_mask <<= 1; + } + if (i == 4) + { + LL_WARNS() << "No path end or outer face in volume!" << LL_ENDL; + } + continue; + } + } + + // OK, the face that's missing is an outer face... + // Pull from the nearest adjacent outer face (there's always guaranteed to be one... + S32 cur_outer = face_bit - 5; + S32 min_dist = 5; + S32 min_outer_bit = -1; + S32 i; + for (i = 0; i < 4; i++) + { + if (old_face_mask & (LL_FACE_OUTER_SIDE_0 << i)) + { + S32 dist = abs(i - cur_outer); + if (dist < min_dist) + { + min_dist = dist; + min_outer_bit = i + 5; + } + } + } + if (-1 == min_outer_bit) + { + LL_INFOS() << (LLVolume *)mVolumep << LL_ENDL; + LL_WARNS() << "Bad! No outer faces, impossible!" << LL_ENDL; + } + face_mapping[face_bit] = min_outer_bit; + } + + + setNumTEs(mVolumep->getNumFaces()); + for (face_bit = 0; face_bit < 9; face_bit++) + { + // For each possible face type on the new shape we check to see if that + // face exists and if it does we create a texture entry that is a copy + // of one of the originals. Since the originals might not have a + // matching face, we use the face_mapping lookup table to figure out + // which face information to copy. + cur_mask = 0x1 << face_bit; + if (new_face_mask & cur_mask) + { + if (-1 == face_mapping[face_bit]) + { + LL_WARNS() << "No mapping from old face to new face!" << LL_ENDL; + } + + S32 te_num = face_index_from_id(cur_mask, mVolumep->getProfile().mFaces); + setTE(te_num, *(old_tes.getTexture(face_mapping[face_bit]))); + } + } +#else + // build the new object + sVolumeManager->unrefVolume(mVolumep); + mVolumep = volumep; + + setNumTEs(mVolumep->getNumFaces()); +#endif + return true; +} + +bool LLPrimitive::setMaterial(U8 material) +{ + if (material != mMaterial) + { + mMaterial = material; + return true; + } + else + { + return false; + } +} + +S32 LLPrimitive::packTEField(U8 *cur_ptr, U8 *data_ptr, U8 data_size, U8 last_face_index, EMsgVariableType type) const +{ + S32 face_index; + S32 i; + U64 exception_faces; + U8 *start_loc = cur_ptr; + + htolememcpy(cur_ptr,data_ptr + (last_face_index * data_size), type, data_size); + cur_ptr += data_size; + + for (face_index = last_face_index-1; face_index >= 0; face_index--) + { + bool already_sent = false; + for (i = face_index+1; i <= last_face_index; i++) + { + if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) + { + already_sent = true; + break; + } + } + + if (!already_sent) + { + exception_faces = 0; + for (i = face_index; i >= 0; i--) + { + if (!memcmp(data_ptr+(data_size *face_index), data_ptr+(data_size *i), data_size)) + { + exception_faces |= ((U64)1 << i); + } + } + + //assign exception faces to cur_ptr + if (exception_faces >= ((U64)0x1 << 7)) + { + if (exception_faces >= ((U64)0x1 << 14)) + { + if (exception_faces >= ((U64)0x1 << 21)) + { + if (exception_faces >= ((U64)0x1 << 28)) + { + if (exception_faces >= ((U64)0x1 << 35)) + { + if (exception_faces >= ((U64)0x1 << 42)) + { + if (exception_faces >= ((U64)0x1 << 49)) + { + *cur_ptr++ = (U8)(((exception_faces >> 49) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 42) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 35) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 28) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 21) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 14) & 0x7F) | 0x80); + } + *cur_ptr++ = (U8)(((exception_faces >> 7) & 0x7F) | 0x80); + } + + + *cur_ptr++ = (U8)(exception_faces & 0x7F); + + htolememcpy(cur_ptr,data_ptr + (face_index * data_size), type, data_size); + cur_ptr += data_size; + } + } + return (S32)(cur_ptr - start_loc); +} + +namespace +{ + template< typename T > + bool unpack_TEField(T dest[], U8 dest_count, U8 * &source, U8 *source_end, EMsgVariableType type) + { + const size_t size(sizeof(T)); + + LL_DEBUGS("TEXTUREENTRY") << "Request to read items of size " << size << " with swizzle " << type << " froum buffer sized " << (source_end - source) << LL_ENDL; + + if ((source + size + 1) > source_end) + { + // we add 1 above to take into account the byte that we know must follow the value. + LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; + source = source_end; + return false; + } + + // Extract the default value and fill the array. + htolememcpy(dest, source, type, size); + source += size; + for (S32 idx = 1; idx < dest_count; ++idx) + { + dest[idx] = dest[0]; + } + + while (source < source_end) + { + U64 index_flags(0); + U8 sbit(0); + + // Unpack the variable length bitfield. Each bit represents whether the following + // value will be placed at the corresponding array index. + do + { + if (source >= source_end) + { + LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Reading index flags." << LL_ENDL; + source = source_end; + return false; + } + + sbit = *source++; + index_flags <<= 7; // original code had this after? + index_flags |= (sbit & 0x7F); + } while (sbit & 0x80); + + if (!index_flags) + { // We've hit the terminating 0 byte. + break; + } + + if ((source + size + 1) > source_end) + { + // we add 1 above to take into account the byte that we know must follow the value. + LL_WARNS("TEXTUREENTRY") << "Buffer exhausted! Requires " << size << " + 1 bytes for default, " << (source_end - source) << " bytes remaning." << LL_ENDL; + source = source_end; + return false; + } + + // get the value for the indexs. + T value; + htolememcpy(&value, source, type, size); + source += size; + + for (S32 idx = 0; idx < dest_count; idx++) + { + if (index_flags & 1ULL << idx) + { + dest[idx] = value; + } + } + + } + return true; + } +} + + + +// Pack information about all texture entries into container: +// { TextureEntry Variable 2 } +// Includes information about image ID, color, scale S,T, offset S,T and rotation +bool LLPrimitive::packTEMessage(LLMessageSystem *mesgsys) const +{ + const U32 MAX_TES = 45; + + U8 image_ids[MAX_TES*16]; + U8 colors[MAX_TES*4]; + F32 scale_s[MAX_TES]; + F32 scale_t[MAX_TES]; + S16 offset_s[MAX_TES]; + S16 offset_t[MAX_TES]; + S16 image_rot[MAX_TES]; + U8 bump[MAX_TES]; + U8 media_flags[MAX_TES]; + U8 glow[MAX_TES]; + U8 material_data[MAX_TES*16]; + + const U32 MAX_TE_BUFFER = 4096; + U8 packed_buffer[MAX_TE_BUFFER]; + U8 *cur_ptr = packed_buffer; + + S32 last_face_index = llmin((U32) getNumTEs(), MAX_TES) - 1; + + if (last_face_index > -1) + { + // ...if we hit the front, send one image id + S8 face_index; + LLColor4U coloru; + for (face_index = 0; face_index <= last_face_index; face_index++) + { + // Directly sending image_ids is not safe! + memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ + + // Cast LLColor4 to LLColor4U + coloru.setVec( getTE(face_index)->getColor() ); + + // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) + // as all zeros. However, the subtraction and addition must be done in unsigned + // byte space, not in float space, otherwise off-by-one errors occur. JC + colors[4*face_index] = 255 - coloru.mV[0]; + colors[4*face_index + 1] = 255 - coloru.mV[1]; + colors[4*face_index + 2] = 255 - coloru.mV[2]; + colors[4*face_index + 3] = 255 - coloru.mV[3]; + + const LLTextureEntry* te = getTE(face_index); + scale_s[face_index] = (F32) te->mScaleS; + scale_t[face_index] = (F32) te->mScaleT; + offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; + offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; + image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); + bump[face_index] = te->getBumpShinyFullbright(); + media_flags[face_index] = te->getMediaTexGen(); + glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); + + // Directly sending material_ids is not safe! + memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ + } + + cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); + } + mesgsys->addBinaryDataFast(_PREHASH_TextureEntry, packed_buffer, (S32)(cur_ptr - packed_buffer)); + + return true; +} + + +bool LLPrimitive::packTEMessage(LLDataPacker &dp) const +{ + const U32 MAX_TES = 45; + + U8 image_ids[MAX_TES*16]; + U8 colors[MAX_TES*4]; + F32 scale_s[MAX_TES]; + F32 scale_t[MAX_TES]; + S16 offset_s[MAX_TES]; + S16 offset_t[MAX_TES]; + S16 image_rot[MAX_TES]; + U8 bump[MAX_TES]; + U8 media_flags[MAX_TES]; + U8 glow[MAX_TES]; + U8 material_data[MAX_TES*16]; + + const U32 MAX_TE_BUFFER = 4096; + U8 packed_buffer[MAX_TE_BUFFER]; + U8 *cur_ptr = packed_buffer; + + S32 last_face_index = getNumTEs() - 1; + + if (last_face_index > -1) + { + // ...if we hit the front, send one image id + S8 face_index; + LLColor4U coloru; + for (face_index = 0; face_index <= last_face_index; face_index++) + { + // Directly sending image_ids is not safe! + memcpy(&image_ids[face_index*16],getTE(face_index)->getID().mData,16); /* Flawfinder: ignore */ + + // Cast LLColor4 to LLColor4U + coloru.setVec( getTE(face_index)->getColor() ); + + // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) + // as all zeros. However, the subtraction and addition must be done in unsigned + // byte space, not in float space, otherwise off-by-one errors occur. JC + colors[4*face_index] = 255 - coloru.mV[0]; + colors[4*face_index + 1] = 255 - coloru.mV[1]; + colors[4*face_index + 2] = 255 - coloru.mV[2]; + colors[4*face_index + 3] = 255 - coloru.mV[3]; + + const LLTextureEntry* te = getTE(face_index); + scale_s[face_index] = (F32) te->mScaleS; + scale_t[face_index] = (F32) te->mScaleT; + offset_s[face_index] = (S16) ll_round((llclamp(te->mOffsetS,-1.0f,1.0f) * (F32)0x7FFF)) ; + offset_t[face_index] = (S16) ll_round((llclamp(te->mOffsetT,-1.0f,1.0f) * (F32)0x7FFF)) ; + image_rot[face_index] = (S16) ll_round(((fmod(te->mRotation, F_TWO_PI)/F_TWO_PI) * TEXTURE_ROTATION_PACK_FACTOR)); + bump[face_index] = te->getBumpShinyFullbright(); + media_flags[face_index] = te->getMediaTexGen(); + glow[face_index] = (U8) ll_round((llclamp(te->getGlow(), 0.0f, 1.0f) * (F32)0xFF)); + + // Directly sending material_ids is not safe! + memcpy(&material_data[face_index*16],getTE(face_index)->getMaterialID().get(),16); /* Flawfinder: ignore */ + } + + cur_ptr += packTEField(cur_ptr, (U8 *)image_ids, sizeof(LLUUID),last_face_index, MVT_LLUUID); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)colors, 4 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)scale_s, 4 ,last_face_index, MVT_F32); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)scale_t, 4 ,last_face_index, MVT_F32); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)offset_s, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)offset_t, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)image_rot, 2 ,last_face_index, MVT_S16Array); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)bump, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)media_flags, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)glow, 1 ,last_face_index, MVT_U8); + *cur_ptr++ = 0; + cur_ptr += packTEField(cur_ptr, (U8 *)material_data, 16, last_face_index, MVT_LLUUID); + } + + dp.packBinaryData(packed_buffer, (S32)(cur_ptr - packed_buffer), "TextureEntry"); + return true; +} + +S32 LLPrimitive::parseTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num, LLTEContents& tec) +{ + S32 retval = 0; + // temp buffer for material ID processing + // data will end up in tec.material_id[] + material_id_type material_data[LLTEContents::MAX_TES]; + + if (block_num < 0) + { + tec.size = mesgsys->getSizeFast(block_name, _PREHASH_TextureEntry); + } + else + { + tec.size = mesgsys->getSizeFast(block_name, block_num, _PREHASH_TextureEntry); + } + + if (tec.size == 0) + { + tec.face_count = 0; + return retval; + } + else if (tec.size >= LLTEContents::MAX_TE_BUFFER) + { + LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; + tec.size = LLTEContents::MAX_TE_BUFFER - 1; + } + + // if block_num < 0 ask for block 0 + mesgsys->getBinaryDataFast(block_name, _PREHASH_TextureEntry, tec.packed_buffer, 0, std::max(block_num, 0), LLTEContents::MAX_TE_BUFFER - 1); + + // The last field is not zero terminated. + // Rather than special case the upack functions. Just make it 0x00 terminated. + tec.packed_buffer[tec.size] = 0x00; + ++tec.size; + + tec.face_count = llmin((U32)getNumTEs(),(U32)LLTEContents::MAX_TES); + + U8 *cur_ptr = tec.packed_buffer; + LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffere sized: " << tec.size << LL_ENDL; + U8 *buffer_end = tec.packed_buffer + tec.size; + + if (!( unpack_TEField(tec.image_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID) && + unpack_TEField(tec.colors, tec.face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(tec.scale_s, tec.face_count, cur_ptr, buffer_end, MVT_F32) && + unpack_TEField(tec.scale_t, tec.face_count, cur_ptr, buffer_end, MVT_F32) && + unpack_TEField(tec.offset_s, tec.face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(tec.offset_t, tec.face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(tec.image_rot, tec.face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(tec.bump, tec.face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(tec.media_flags, tec.face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(tec.glow, tec.face_count, cur_ptr, buffer_end, MVT_U8))) + { + LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; + return 0; + } + + if (cur_ptr >= buffer_end || !unpack_TEField(material_data, tec.face_count, cur_ptr, buffer_end, MVT_LLUUID)) + { + memset((void*)material_data, 0, sizeof(material_data)); + } + + for (U32 i = 0; i < tec.face_count; i++) + { + tec.material_ids[i].set(&(material_data[i])); + } + + retval = 1; + return retval; + } + +S32 LLPrimitive::applyParsedTEMessage(LLTEContents& tec) +{ + S32 retval = 0; + + LLColor4 color; + for (U32 i = 0; i < tec.face_count; i++) + { + LLUUID& req_id = ((LLUUID*)tec.image_data)[i]; + retval |= setTETexture(i, req_id); + retval |= setTEScale(i, tec.scale_s[i], tec.scale_t[i]); + retval |= setTEOffset(i, (F32)tec.offset_s[i] / (F32)0x7FFF, (F32) tec.offset_t[i] / (F32) 0x7FFF); + retval |= setTERotation(i, ((F32)tec.image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); + retval |= setTEBumpShinyFullbright(i, tec.bump[i]); + retval |= setTEMediaTexGen(i, tec.media_flags[i]); + retval |= setTEGlow(i, (F32)tec.glow[i] / (F32)0xFF); + retval |= setTEMaterialID(i, tec.material_ids[i]); + + // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) + // as all zeros. However, the subtraction and addition must be done in unsigned + // byte space, not in float space, otherwise off-by-one errors occur. JC + color.mV[VRED] = F32(255 - tec.colors[i].mV[VRED]) / 255.f; + color.mV[VGREEN] = F32(255 - tec.colors[i].mV[VGREEN]) / 255.f; + color.mV[VBLUE] = F32(255 - tec.colors[i].mV[VBLUE]) / 255.f; + color.mV[VALPHA] = F32(255 - tec.colors[i].mV[VALPHA]) / 255.f; + + retval |= setTEColor(i, color); + } + + return retval; +} + +S32 LLPrimitive::unpackTEMessage(LLMessageSystem* mesgsys, char const* block_name, const S32 block_num) +{ + LLTEContents tec; + S32 retval = parseTEMessage(mesgsys, block_name, block_num, tec); + if (!retval) + return retval; + return applyParsedTEMessage(tec); +} + +S32 LLPrimitive::unpackTEMessage(LLDataPacker &dp) +{ + // use a negative block_num to indicate a single-block read (a non-variable block) + S32 retval = 0; + constexpr U32 MAX_TES = 45; + + // Avoid construction of 32 UUIDs per call + static LLMaterialID material_ids[MAX_TES]; + + constexpr U32 MAX_TE_BUFFER = 4096; + U8 packed_buffer[MAX_TE_BUFFER]; + memset((void*)packed_buffer, 0, MAX_TE_BUFFER); + + LLUUID image_data[MAX_TES]; + LLColor4U colors[MAX_TES]; + F32 scale_s[MAX_TES]; + F32 scale_t[MAX_TES]; + S16 offset_s[MAX_TES]; + S16 offset_t[MAX_TES]; + S16 image_rot[MAX_TES]; + U8 bump[MAX_TES]; + U8 media_flags[MAX_TES]; + U8 glow[MAX_TES]; + material_id_type material_data[MAX_TES]; + + memset((void*)scale_s, 0, sizeof(scale_s)); + memset((void*)scale_t, 0, sizeof(scale_t)); + memset((void*)offset_s, 0, sizeof(offset_s)); + memset((void*)offset_t, 0, sizeof(offset_t)); + memset((void*)image_rot, 0, sizeof(image_rot)); + memset((void*)bump, 0, sizeof(bump)); + memset((void*)media_flags, 0, sizeof(media_flags)); + memset((void*)glow, 0, sizeof(glow)); + + S32 size; + U32 face_count = 0; + + if (!dp.unpackBinaryData(packed_buffer, size, "TextureEntry")) + { + retval = TEM_INVALID; + LL_WARNS() << "Bad texture entry block! Abort!" << LL_ENDL; + return retval; + } + + if (size == 0) + { + return retval; + } + else if (size >= MAX_TE_BUFFER) + { + LL_WARNS("TEXTUREENTRY") << "Excessive buffer size detected in Texture Entry! Truncating." << LL_ENDL; + size = MAX_TE_BUFFER - 1; + } + + // The last field is not zero terminated. + // Rather than special case the upack functions. Just make it 0x00 terminated. + packed_buffer[size] = 0x00; + ++size; + face_count = llmin((U32) getNumTEs(), MAX_TES); + U32 i; + + U8 *cur_ptr = packed_buffer; + LL_DEBUGS("TEXTUREENTRY") << "Texture Entry with buffer sized: " << size << LL_ENDL; + U8 *buffer_end = packed_buffer + size; + + if (!( unpack_TEField(image_data, face_count, cur_ptr, buffer_end, MVT_LLUUID) && + unpack_TEField(colors, face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(scale_s, face_count, cur_ptr, buffer_end, MVT_F32) && + unpack_TEField(scale_t, face_count, cur_ptr, buffer_end, MVT_F32) && + unpack_TEField(offset_s, face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(offset_t, face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(image_rot, face_count, cur_ptr, buffer_end, MVT_S16) && + unpack_TEField(bump, face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(media_flags, face_count, cur_ptr, buffer_end, MVT_U8) && + unpack_TEField(glow, face_count, cur_ptr, buffer_end, MVT_U8))) + { + LL_WARNS("TEXTUREENTRY") << "Failure parsing Texture Entry Message due to malformed TE Field! Dropping changes on the floor. " << LL_ENDL; + return 0; + } + + if (cur_ptr >= buffer_end || !unpack_TEField(material_data, face_count, cur_ptr, buffer_end, MVT_LLUUID)) + { + memset((void*)material_data, 0, sizeof(material_data)); + } + + for (i = 0; i < face_count; i++) + { + material_ids[i].set(&(material_data[i])); + } + + LLColor4 color; + for (i = 0; i < face_count; i++) + { + retval |= setTETexture(i, ((LLUUID*)image_data)[i]); + retval |= setTEScale(i, scale_s[i], scale_t[i]); + retval |= setTEOffset(i, (F32)offset_s[i] / (F32)0x7FFF, (F32) offset_t[i] / (F32) 0x7FFF); + retval |= setTERotation(i, ((F32)image_rot[i] / TEXTURE_ROTATION_PACK_FACTOR) * F_TWO_PI); + retval |= setTEBumpShinyFullbright(i, bump[i]); + retval |= setTEMediaTexGen(i, media_flags[i]); + retval |= setTEGlow(i, (F32)glow[i] / (F32)0xFF); + retval |= setTEMaterialID(i, material_ids[i]); + + // Note: This is an optimization to send common colors (1.f, 1.f, 1.f, 1.f) + // as all zeros. However, the subtraction and addition must be done in unsigned + // byte space, not in float space, otherwise off-by-one errors occur. JC + color.mV[VRED] = F32(255 - colors[i].mV[VRED]) / 255.f; + color.mV[VGREEN] = F32(255 - colors[i].mV[VGREEN]) / 255.f; + color.mV[VBLUE] = F32(255 - colors[i].mV[VBLUE]) / 255.f; + color.mV[VALPHA] = F32(255 - colors[i].mV[VALPHA]) / 255.f; + + retval |= setTEColor(i, color); + } + + return retval; +} + +U8 LLPrimitive::getExpectedNumTEs() const +{ + U8 expected_face_count = 0; + if (mVolumep) + { + expected_face_count = mVolumep->getNumFaces(); + } + return expected_face_count; +} + +void LLPrimitive::copyTextureList(const LLPrimTextureList& other_list) +{ + mTextureList.copy(other_list); +} + +void LLPrimitive::takeTextureList(LLPrimTextureList& other_list) +{ + mTextureList.take(other_list); +} + +void LLPrimitive::updateNumBumpmap(const U8 index, const U8 bump) +{ + LLTextureEntry* te = getTE(index); + if(!te) + { + return; + } + + U8 old_bump = te->getBumpmap(); + if(old_bump > 0) + { + mNumBumpmapTEs--; + } + if((bump & TEM_BUMP_MASK) > 0) + { + mNumBumpmapTEs++; + } + + return; +} +//============================================================================ + +// Moved from llselectmgr.cpp +// BUG: Only works for boxes. +// Face numbering for flex boxes as of 1.14.2 + +// static +bool LLPrimitive::getTESTAxes(const U8 face, U32* s_axis, U32* t_axis) +{ + if (face == 0) + { + *s_axis = VX; *t_axis = VY; + return true; + } + else if (face == 1) + { + *s_axis = VX; *t_axis = VZ; + return true; + } + else if (face == 2) + { + *s_axis = VY; *t_axis = VZ; + return true; + } + else if (face == 3) + { + *s_axis = VX; *t_axis = VZ; + return true; + } + else if (face == 4) + { + *s_axis = VY; *t_axis = VZ; + return true; + } + else if (face >= 5) + { + *s_axis = VX; *t_axis = VY; + return true; + } + else + { + // unknown face + return false; + } +} + +//============================================================================ + +//static +bool LLNetworkData::isValid(U16 param_type, U32 size) +{ + // ew - better mechanism needed + + switch(param_type) + { + case PARAMS_FLEXIBLE: + return (size == 16); + case PARAMS_LIGHT: + return (size == 16); + case PARAMS_SCULPT: + return (size == 17); + case PARAMS_LIGHT_IMAGE: + return (size == 28); + case PARAMS_EXTENDED_MESH: + return (size == 4); + case PARAMS_RENDER_MATERIAL: + return (size > 1); + case PARAMS_REFLECTION_PROBE: + return (size == 9); + } + + return false; +} + +//============================================================================ + +LLLightParams::LLLightParams() +{ + mColor.setToWhite(); + mRadius = 10.f; + mCutoff = 0.0f; + mFalloff = 0.75f; + + mType = PARAMS_LIGHT; +} + +bool LLLightParams::pack(LLDataPacker &dp) const +{ + LLColor4U color4u(mColor); + dp.packColor4U(color4u, "color"); + dp.packF32(mRadius, "radius"); + dp.packF32(mCutoff, "cutoff"); + dp.packF32(mFalloff, "falloff"); + return true; +} + +bool LLLightParams::unpack(LLDataPacker &dp) +{ + LLColor4U color; + dp.unpackColor4U(color, "color"); + setLinearColor(LLColor4(color)); + + F32 radius; + dp.unpackF32(radius, "radius"); + setRadius(radius); + + F32 cutoff; + dp.unpackF32(cutoff, "cutoff"); + setCutoff(cutoff); + + F32 falloff; + dp.unpackF32(falloff, "falloff"); + setFalloff(falloff); + + return true; +} + +bool LLLightParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_LIGHT) + { + return false; + } + const LLLightParams *param = (const LLLightParams*)&data; + if (param->mColor != mColor || + param->mRadius != mRadius || + param->mCutoff != mCutoff || + param->mFalloff != mFalloff) + { + return false; + } + return true; +} + +void LLLightParams::copy(const LLNetworkData& data) +{ + const LLLightParams *param = (LLLightParams*)&data; + mType = param->mType; + mColor = param->mColor; + mRadius = param->mRadius; + mCutoff = param->mCutoff; + mFalloff = param->mFalloff; +} + +LLSD LLLightParams::asLLSD() const +{ + LLSD sd; + + sd["color"] = ll_sd_from_color4(getLinearColor()); + sd["radius"] = getRadius(); + sd["falloff"] = getFalloff(); + sd["cutoff"] = getCutoff(); + + return sd; +} + +bool LLLightParams::fromLLSD(LLSD& sd) +{ + const char *w; + w = "color"; + if (sd.has(w)) + { + setLinearColor( ll_color4_from_sd(sd["color"]) ); + } else goto fail; + w = "radius"; + if (sd.has(w)) + { + setRadius( (F32)sd[w].asReal() ); + } else goto fail; + w = "falloff"; + if (sd.has(w)) + { + setFalloff( (F32)sd[w].asReal() ); + } else goto fail; + w = "cutoff"; + if (sd.has(w)) + { + setCutoff( (F32)sd[w].asReal() ); + } else goto fail; + + return true; + fail: + return false; +} + +//============================================================================ + +//============================================================================ + +LLReflectionProbeParams::LLReflectionProbeParams() +{ + mType = PARAMS_REFLECTION_PROBE; +} + +bool LLReflectionProbeParams::pack(LLDataPacker &dp) const +{ + dp.packF32(mAmbiance, "ambiance"); + dp.packF32(mClipDistance, "clip_distance"); + dp.packU8(mFlags, "flags"); + return true; +} + +bool LLReflectionProbeParams::unpack(LLDataPacker &dp) +{ + F32 ambiance; + F32 clip_distance; + + dp.unpackF32(ambiance, "ambiance"); + setAmbiance(ambiance); + + dp.unpackF32(clip_distance, "clip_distance"); + setClipDistance(clip_distance); + + dp.unpackU8(mFlags, "flags"); + + return true; +} + +bool LLReflectionProbeParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_REFLECTION_PROBE) + { + return false; + } + const LLReflectionProbeParams *param = (const LLReflectionProbeParams*)&data; + if (param->mAmbiance != mAmbiance) + { + return false; + } + if (param->mClipDistance != mClipDistance) + { + return false; + } + if (param->mFlags != mFlags) + { + return false; + } + return true; +} + +void LLReflectionProbeParams::copy(const LLNetworkData& data) +{ + const LLReflectionProbeParams *param = (LLReflectionProbeParams*)&data; + mType = param->mType; + mAmbiance = param->mAmbiance; + mClipDistance = param->mClipDistance; + mFlags = param->mFlags; +} + +LLSD LLReflectionProbeParams::asLLSD() const +{ + LLSD sd; + sd["ambiance"] = getAmbiance(); + sd["clip_distance"] = getClipDistance(); + sd["flags"] = mFlags; + return sd; +} + +bool LLReflectionProbeParams::fromLLSD(LLSD& sd) +{ + if (!sd.has("ambiance") || + !sd.has("clip_distance") || + !sd.has("flags")) + { + return false; + } + + setAmbiance((F32)sd["ambiance"].asReal()); + setClipDistance((F32)sd["clip_distance"].asReal()); + mFlags = (U8) sd["flags"].asInteger(); + + return true; +} + +void LLReflectionProbeParams::setIsBox(bool is_box) +{ + if (is_box) + { + mFlags |= FLAG_BOX_VOLUME; + } + else + { + mFlags &= ~FLAG_BOX_VOLUME; + } +} + +void LLReflectionProbeParams::setIsDynamic(bool is_dynamic) +{ + if (is_dynamic) + { + mFlags |= FLAG_DYNAMIC; + } + else + { + mFlags &= ~FLAG_DYNAMIC; + } +} + +//============================================================================ +LLFlexibleObjectData::LLFlexibleObjectData() +{ + mSimulateLOD = FLEXIBLE_OBJECT_DEFAULT_NUM_SECTIONS; + mGravity = FLEXIBLE_OBJECT_DEFAULT_GRAVITY; + mAirFriction = FLEXIBLE_OBJECT_DEFAULT_AIR_FRICTION; + mWindSensitivity = FLEXIBLE_OBJECT_DEFAULT_WIND_SENSITIVITY; + mTension = FLEXIBLE_OBJECT_DEFAULT_TENSION; + //mUsingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_USING_COLLISION_SPHERE; + //mRenderingCollisionSphere = FLEXIBLE_OBJECT_DEFAULT_RENDERING_COLLISION_SPHERE; + mUserForce = LLVector3(0.f, 0.f, 0.f); + + mType = PARAMS_FLEXIBLE; +} + +bool LLFlexibleObjectData::pack(LLDataPacker &dp) const +{ + // Custom, uber-svelte pack "softness" in upper bits of tension & drag + U8 bit1 = (mSimulateLOD & 2) << 6; + U8 bit2 = (mSimulateLOD & 1) << 7; + dp.packU8((U8)(mTension*10.01f) + bit1, "tension"); + dp.packU8((U8)(mAirFriction*10.01f) + bit2, "drag"); + dp.packU8((U8)((mGravity+10.f)*10.01f), "gravity"); + dp.packU8((U8)(mWindSensitivity*10.01f), "wind"); + dp.packVector3(mUserForce, "userforce"); + return true; +} + +bool LLFlexibleObjectData::unpack(LLDataPacker &dp) +{ + U8 tension, friction, gravity, wind; + U8 bit1, bit2; + dp.unpackU8(tension, "tension"); bit1 = (tension >> 6) & 2; + mTension = ((F32)(tension&0x7f))/10.f; + dp.unpackU8(friction, "drag"); bit2 = (friction >> 7) & 1; + mAirFriction = ((F32)(friction&0x7f))/10.f; + mSimulateLOD = bit1 | bit2; + dp.unpackU8(gravity, "gravity"); mGravity = ((F32)gravity)/10.f - 10.f; + dp.unpackU8(wind, "wind"); mWindSensitivity = ((F32)wind)/10.f; + if (dp.hasNext()) + { + dp.unpackVector3(mUserForce, "userforce"); + } + else + { + mUserForce.setVec(0.f, 0.f, 0.f); + } + return true; +} + +bool LLFlexibleObjectData::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_FLEXIBLE) + { + return false; + } + LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; + return (mSimulateLOD == flex_data->mSimulateLOD && + mGravity == flex_data->mGravity && + mAirFriction == flex_data->mAirFriction && + mWindSensitivity == flex_data->mWindSensitivity && + mTension == flex_data->mTension && + mUserForce == flex_data->mUserForce); + //mUsingCollisionSphere == flex_data->mUsingCollisionSphere && + //mRenderingCollisionSphere == flex_data->mRenderingCollisionSphere +} + +void LLFlexibleObjectData::copy(const LLNetworkData& data) +{ + const LLFlexibleObjectData *flex_data = (LLFlexibleObjectData*)&data; + mSimulateLOD = flex_data->mSimulateLOD; + mGravity = flex_data->mGravity; + mAirFriction = flex_data->mAirFriction; + mWindSensitivity = flex_data->mWindSensitivity; + mTension = flex_data->mTension; + mUserForce = flex_data->mUserForce; + //mUsingCollisionSphere = flex_data->mUsingCollisionSphere; + //mRenderingCollisionSphere = flex_data->mRenderingCollisionSphere; +} + +LLSD LLFlexibleObjectData::asLLSD() const +{ + LLSD sd; + + sd["air_friction"] = getAirFriction(); + sd["gravity"] = getGravity(); + sd["simulate_lod"] = getSimulateLOD(); + sd["tension"] = getTension(); + sd["user_force"] = getUserForce().getValue(); + sd["wind_sensitivity"] = getWindSensitivity(); + + return sd; +} + +bool LLFlexibleObjectData::fromLLSD(LLSD& sd) +{ + const char *w; + w = "air_friction"; + if (sd.has(w)) + { + setAirFriction( (F32)sd[w].asReal() ); + } else goto fail; + w = "gravity"; + if (sd.has(w)) + { + setGravity( (F32)sd[w].asReal() ); + } else goto fail; + w = "simulate_lod"; + if (sd.has(w)) + { + setSimulateLOD( sd[w].asInteger() ); + } else goto fail; + w = "tension"; + if (sd.has(w)) + { + setTension( (F32)sd[w].asReal() ); + } else goto fail; + w = "user_force"; + if (sd.has(w)) + { + LLVector3 user_force = ll_vector3_from_sd(sd[w], 0); + setUserForce( user_force ); + } else goto fail; + w = "wind_sensitivity"; + if (sd.has(w)) + { + setWindSensitivity( (F32)sd[w].asReal() ); + } else goto fail; + + return true; + fail: + return false; +} + +//============================================================================ + +LLSculptParams::LLSculptParams() +{ + mType = PARAMS_SCULPT; + mSculptTexture = SCULPT_DEFAULT_TEXTURE; + mSculptType = LL_SCULPT_TYPE_SPHERE; +} + +bool LLSculptParams::pack(LLDataPacker &dp) const +{ + dp.packUUID(mSculptTexture, "texture"); + dp.packU8(mSculptType, "type"); + + return true; +} + +bool LLSculptParams::unpack(LLDataPacker &dp) +{ + U8 type; + LLUUID id; + dp.unpackUUID(id, "texture"); + dp.unpackU8(type, "type"); + + setSculptTexture(id, type); + return true; +} + +bool LLSculptParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_SCULPT) + { + return false; + } + + const LLSculptParams *param = (const LLSculptParams*)&data; + if ( (param->mSculptTexture != mSculptTexture) || + (param->mSculptType != mSculptType) ) + + { + return false; + } + + return true; +} + +void LLSculptParams::copy(const LLNetworkData& data) +{ + const LLSculptParams *param = (LLSculptParams*)&data; + setSculptTexture(param->mSculptTexture, param->mSculptType); +} + + + +LLSD LLSculptParams::asLLSD() const +{ + LLSD sd; + + sd["texture"] = mSculptTexture; + sd["type"] = mSculptType; + + return sd; +} + +bool LLSculptParams::fromLLSD(LLSD& sd) +{ + const char *w; + U8 type; + w = "type"; + if (sd.has(w)) + { + type = sd[w].asInteger(); + } + else return false; + + w = "texture"; + if (sd.has(w)) + { + setSculptTexture(sd[w], type); + } + else return false; + + return true; +} + +void LLSculptParams::setSculptTexture(const LLUUID& texture_id, U8 sculpt_type) +{ + U8 type = sculpt_type & LL_SCULPT_TYPE_MASK; + U8 flags = sculpt_type & LL_SCULPT_FLAG_MASK; + if (sculpt_type != (type | flags) || type > LL_SCULPT_TYPE_MAX) + { + mSculptTexture = SCULPT_DEFAULT_TEXTURE; + mSculptType = LL_SCULPT_TYPE_SPHERE; + } + else + { + mSculptTexture = texture_id; + mSculptType = sculpt_type; + } +} + +//============================================================================ + +LLLightImageParams::LLLightImageParams() +{ + mType = PARAMS_LIGHT_IMAGE; + mParams.setVec(F_PI*0.5f, 0.f, 0.f); +} + +bool LLLightImageParams::pack(LLDataPacker &dp) const +{ + dp.packUUID(mLightTexture, "texture"); + dp.packVector3(mParams, "params"); + + return true; +} + +bool LLLightImageParams::unpack(LLDataPacker &dp) +{ + dp.unpackUUID(mLightTexture, "texture"); + dp.unpackVector3(mParams, "params"); + + return true; +} + +bool LLLightImageParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_LIGHT_IMAGE) + { + return false; + } + + const LLLightImageParams *param = (const LLLightImageParams*)&data; + if ( (param->mLightTexture != mLightTexture) ) + { + return false; + } + + if ( (param->mParams != mParams ) ) + { + return false; + } + + return true; +} + +void LLLightImageParams::copy(const LLNetworkData& data) +{ + const LLLightImageParams *param = (LLLightImageParams*)&data; + mLightTexture = param->mLightTexture; + mParams = param->mParams; +} + + + +LLSD LLLightImageParams::asLLSD() const +{ + LLSD sd; + + sd["texture"] = mLightTexture; + sd["params"] = mParams.getValue(); + + return sd; +} + +bool LLLightImageParams::fromLLSD(LLSD& sd) +{ + if (sd.has("texture")) + { + setLightTexture( sd["texture"] ); + setParams( LLVector3( sd["params"] ) ); + return true; + } + + return false; +} + +//============================================================================ + +LLExtendedMeshParams::LLExtendedMeshParams() +{ + mType = PARAMS_EXTENDED_MESH; + mFlags = 0; +} + +bool LLExtendedMeshParams::pack(LLDataPacker &dp) const +{ + dp.packU32(mFlags, "flags"); + + return true; +} + +bool LLExtendedMeshParams::unpack(LLDataPacker &dp) +{ + dp.unpackU32(mFlags, "flags"); + + return true; +} + +bool LLExtendedMeshParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_EXTENDED_MESH) + { + return false; + } + + const LLExtendedMeshParams *param = (const LLExtendedMeshParams*)&data; + if ( (param->mFlags != mFlags) ) + { + return false; + } + + return true; +} + +void LLExtendedMeshParams::copy(const LLNetworkData& data) +{ + const LLExtendedMeshParams *param = (LLExtendedMeshParams*)&data; + mFlags = param->mFlags; +} + +LLSD LLExtendedMeshParams::asLLSD() const +{ + LLSD sd; + + sd["flags"] = LLSD::Integer(mFlags); + + return sd; +} + +bool LLExtendedMeshParams::fromLLSD(LLSD& sd) +{ + if (sd.has("flags")) + { + setFlags( sd["flags"].asInteger()); + return true; + } + + return false; +} + +//============================================================================ + +LLRenderMaterialParams::LLRenderMaterialParams() +{ + mType = PARAMS_RENDER_MATERIAL; +} + +bool LLRenderMaterialParams::pack(LLDataPacker& dp) const +{ + U8 count = (U8)llmin((S32)mEntries.size(), 14); //limited to 255 bytes, no more than 14 material ids + + dp.packU8(count, "count"); + for (auto& entry : mEntries) + { + dp.packU8(entry.te_idx, "te_idx"); + dp.packUUID(entry.id, "id"); + } + + return true; +} + +bool LLRenderMaterialParams::unpack(LLDataPacker& dp) +{ + U8 count; + dp.unpackU8(count, "count"); + mEntries.resize(count); + for (auto& entry : mEntries) + { + dp.unpackU8(entry.te_idx, "te_idx"); + dp.unpackUUID(entry.id, "te_id"); + } + + return true; +} + +bool LLRenderMaterialParams::operator==(const LLNetworkData& data) const +{ + if (data.mType != PARAMS_RENDER_MATERIAL) + { + return false; + } + + const LLRenderMaterialParams& param = static_cast(data); + + if (param.mEntries.size() != mEntries.size()) + { + return false; + } + + for (auto& entry : mEntries) + { + if (param.getMaterial(entry.te_idx) != entry.id) + { + return false; + } + } + + return true; +} + +void LLRenderMaterialParams::copy(const LLNetworkData& data) +{ + llassert_always(data.mType == PARAMS_RENDER_MATERIAL); + const LLRenderMaterialParams& param = static_cast(data); + mEntries = param.mEntries; +} + + +void LLRenderMaterialParams::setMaterial(U8 te, const LLUUID& id) +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + if (id.isNull()) + { + mEntries.erase(mEntries.begin() + i); + } + else + { + mEntries[i].id = id; + } + return; + } + } + + mEntries.push_back({ te, id }); +} + +const LLUUID& LLRenderMaterialParams::getMaterial(U8 te) const +{ + for (int i = 0; i < mEntries.size(); ++i) + { + if (mEntries[i].te_idx == te) + { + return mEntries[i].id; + } + } + + return LLUUID::null; +} + -- cgit v1.2.3