From 6e186befad1eafd091a38c9e4d6b58cc09926e57 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Thu, 17 Jul 2025 11:23:10 +0300 Subject: Reapply "Merge develop into glTF mesh import" To simplify merging into mesh import branch This reverts commit b0c951ffe348f478f27a85720cc7aeffea32fe73. --- indra/llprimitive/llmodelloader.cpp | 54 +++++++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) (limited to 'indra/llprimitive/llmodelloader.cpp') diff --git a/indra/llprimitive/llmodelloader.cpp b/indra/llprimitive/llmodelloader.cpp index 7facd53a72..f97ac16a83 100644 --- a/indra/llprimitive/llmodelloader.cpp +++ b/indra/llprimitive/llmodelloader.cpp @@ -150,6 +150,8 @@ void LLModelLoader::run() { mWarningsArray.clear(); doLoadModel(); + // todo: we are inside of a thread, push this into main thread worker, + // not into doOnIdleOneTime that laks tread safety doOnIdleOneTime(boost::bind(&LLModelLoader::loadModelCallback,this)); } @@ -466,6 +468,58 @@ bool LLModelLoader::isRigSuitableForJointPositionUpload( const std::vector inv_bind; + std::map alt_bind; + for (LLPointer& mdl : mModelList) + { + + file << "Model name: " << mdl->mLabel << "\n"; + const LLMeshSkinInfo& skin_info = mdl->mSkinInfo; + file << "Shape Bind matrix: " << skin_info.mBindShapeMatrix << "\n"; + file << "Skin Weights count: " << (S32)mdl->mSkinWeights.size() << "\n"; + + // some objects might have individual bind matrices, + // but for now it isn't accounted for + size_t joint_count = skin_info.mJointNames.size(); + for (size_t i = 0; i< joint_count;i++) + { + const std::string& joint = skin_info.mJointNames[i]; + if (skin_info.mInvBindMatrix.size() > i) + { + inv_bind[joint] = skin_info.mInvBindMatrix[i]; + } + if (skin_info.mAlternateBindMatrix.size() > i) + { + alt_bind[joint] = skin_info.mAlternateBindMatrix[i]; + } + } + } + + file << "Inv Bind matrices.\n"; + for (auto& bind : inv_bind) + { + file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n"; + } + + file << "Alt Bind matrices.\n"; + for (auto& bind : alt_bind) + { + file << "Joint: " << bind.first << " Matrix: " << bind.second << "\n"; + } +} //called in the main thread void LLModelLoader::loadTextures() -- cgit v1.2.3