From e0a015920d3c0f793cadb88b7b8c4cedca61d2fb Mon Sep 17 00:00:00 2001 From: Ricky Curtice Date: Sun, 2 Mar 2014 14:33:57 -0800 Subject: STORM-1920: Richard fixed and optimized a ton more math. From Richard: There are a bunch of things I changed...mainly I eliminated all the grid_offset nonsense and instead simply calculate the tick index for the current drag position and use that to generate a snapped position as needed. I still use approx_equal because I want grid numbers to light up even when they aren't the axis you are currently snapping to. --- indra/llmath/llmath.h | 1 + 1 file changed, 1 insertion(+) (limited to 'indra/llmath') diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index b93f89d674..5abd9a0d06 100755 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -72,6 +72,7 @@ const F32 F_E = 2.71828182845904523536f; const F32 F_SQRT2 = 1.4142135623730950488016887242097f; const F32 F_SQRT3 = 1.73205080756888288657986402541f; const F32 OO_SQRT2 = 0.7071067811865475244008443621049f; +const F32 OO_SQRT3 = 0.577350269189625764509f; const F32 DEG_TO_RAD = 0.017453292519943295769236907684886f; const F32 RAD_TO_DEG = 57.295779513082320876798154814105f; const F32 F_APPROXIMATELY_ZERO = 0.00001f; -- cgit v1.2.3