From d756e185730f46fd78e88215e0b4b9fd282fd1d7 Mon Sep 17 00:00:00 2001 From: Runitai Linden Date: Thu, 26 Mar 2020 16:48:33 -0500 Subject: SL-12902 Fix for doing the technically correct but compatibility wrong thing WRT light color values. --- indra/llmath/llmath.h | 17 +++++++++++++---- indra/llmath/v3color.h | 9 +++++++++ indra/llmath/v4color.h | 11 +++++++++++ 3 files changed, 33 insertions(+), 4 deletions(-) (limited to 'indra/llmath') diff --git a/indra/llmath/llmath.h b/indra/llmath/llmath.h index 57f2489a2d..8f01ad6c1c 100644 --- a/indra/llmath/llmath.h +++ b/indra/llmath/llmath.h @@ -537,9 +537,12 @@ inline void ll_remove_outliers(std::vector& data, F32 k) } } -// This converts from a non-linear sRGB floating point value (0..1) to a linear value. -// Useful for gamma correction and such. Note: any values passed through this should not be serialized. You should also ideally cache the output of this. -inline float sRGBtoLinear(const float val) { +// Converts given value from a linear RGB floating point value (0..1) to a gamma corrected (sRGB) value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: in our code, values labeled as sRGB are ALWAYS gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: stored color values should always be gamma corrected linear (i.e. the values returned from an on-screen color swatch) +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses +inline float linearTosRGB(const float val) { if (val < 0.0031308f) { return val * 12.92f; } @@ -548,7 +551,13 @@ inline float sRGBtoLinear(const float val) { } } -inline float linearTosRGB(const float val) { +// Converts given value from a gamma corrected (sRGB) floating point value (0..1) to a linear color value. +// Some shaders require color values in linear space, while others require color values in gamma corrected (sRGB) space. +// Note: In our code, values labeled as sRGB are gamma corrected linear values, NOT linear values with monitor gamma applied +// Note: Stored color values should generally be gamma corrected sRGB. +// If you're serializing the return value of this function, you're probably doing it wrong. +// Note: DO NOT cache the conversion. This leads to error prone synchronization and is actually slower in the typical case due to cache misses. +inline float sRGBtoLinear(const float val) { if (val < 0.04045f) { return val / 12.92f; } diff --git a/indra/llmath/v3color.h b/indra/llmath/v3color.h index ac78197510..43a632408c 100644 --- a/indra/llmath/v3color.h +++ b/indra/llmath/v3color.h @@ -484,4 +484,13 @@ inline const LLColor3 srgbColor3(const LLColor3 &a) { return srgbColor; } +inline const LLColor3 linearColor3(const LLColor3 &a) { + LLColor3 linearColor; + linearColor.mV[0] = sRGBtoLinear(a.mV[0]); + linearColor.mV[1] = sRGBtoLinear(a.mV[1]); + linearColor.mV[2] = sRGBtoLinear(a.mV[2]); + + return linearColor; +} + #endif diff --git a/indra/llmath/v4color.h b/indra/llmath/v4color.h index 6b91b4f191..00fc955384 100644 --- a/indra/llmath/v4color.h +++ b/indra/llmath/v4color.h @@ -656,6 +656,7 @@ void LLColor4::clamp() } } +// Return the given linear space color value in gamma corrected (sRGB) space inline const LLColor4 srgbColor4(const LLColor4 &a) { LLColor4 srgbColor; @@ -667,5 +668,15 @@ inline const LLColor4 srgbColor4(const LLColor4 &a) { return srgbColor; } +// Return the given gamma corrected (sRGB) color in linear space +inline const LLColor4 linearColor4(const LLColor4 &a) +{ + LLColor4 linearColor; + linearColor.mV[0] = sRGBtoLinear(a.mV[0]); + linearColor.mV[1] = sRGBtoLinear(a.mV[1]); + linearColor.mV[2] = sRGBtoLinear(a.mV[2]); + linearColor.mV[3] = a.mV[3]; +} + #endif -- cgit v1.2.3