From 9e0ee4dff0109326c31425581437a44351d08344 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 17 Feb 2011 17:18:57 -0600 Subject: SH-1006 Quick pass at cutting down the number of redundant GL calls based on data from gDEBugger. Reviewed by Nyx. --- indra/llmath/m4math.h | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) (limited to 'indra/llmath') diff --git a/indra/llmath/m4math.h b/indra/llmath/m4math.h index 10c88464e5..3588f36758 100644 --- a/indra/llmath/m4math.h +++ b/indra/llmath/m4math.h @@ -132,6 +132,7 @@ public: // various useful matrix functions const LLMatrix4& setIdentity(); // Load identity matrix + bool isIdentity() const; const LLMatrix4& setZero(); // Clears matrix to all zeros. const LLMatrix4& initRotation(const F32 angle, const F32 x, const F32 y, const F32 z); // Calculate rotation matrix by rotating angle radians about (x, y, z) @@ -262,6 +263,30 @@ inline const LLMatrix4& LLMatrix4::setIdentity() return (*this); } +inline bool LLMatrix4::isIdentity() const +{ + return + mMatrix[0][0] == 1.f && + mMatrix[0][1] == 0.f && + mMatrix[0][2] == 0.f && + mMatrix[0][3] == 0.f && + + mMatrix[1][0] == 0.f && + mMatrix[1][1] == 1.f && + mMatrix[1][2] == 0.f && + mMatrix[1][3] == 0.f && + + mMatrix[2][0] == 0.f && + mMatrix[2][1] == 0.f && + mMatrix[2][2] == 1.f && + mMatrix[2][3] == 0.f && + + mMatrix[3][0] == 0.f && + mMatrix[3][1] == 0.f && + mMatrix[3][2] == 0.f && + mMatrix[3][3] == 1.f; +} + /* inline LLMatrix4 operator*(const LLMatrix4 &a, const LLMatrix4 &b) -- cgit v1.2.3