From 005ce31f41fc60b7b9c7890d354943b3e3568ac9 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Tue, 8 May 2012 21:42:53 -0700 Subject: SH-3047 : Fix lossless compression for small textures. --- indra/llkdu/llimagej2ckdu.cpp | 31 +++++++++++-------------------- 1 file changed, 11 insertions(+), 20 deletions(-) (limited to 'indra/llkdu') diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp index cbfc34ebb8..53d2a2f3c5 100644 --- a/indra/llkdu/llimagej2ckdu.cpp +++ b/indra/llkdu/llimagej2ckdu.cpp @@ -619,36 +619,27 @@ BOOL LLImageJ2CKDU::encodeImpl(LLImageJ2C &base, const LLImageRaw &raw_image, co // This code is where we specify the target number of bytes for each quality layer. // We're using a logarithmic spacing rule that fits with our way of fetching texture data. // Note: For more info on this layers business, read kdu_codestream::flush() doc in kdu_compressed.h - U32 i = FIRST_PACKET_SIZE; + layer_bytes[nb_layers++] = FIRST_PACKET_SIZE; + U32 i = MIN_LAYER_SIZE; while ((i < max_bytes) && (nb_layers < (MAX_NB_LAYERS-1))) { - if (i == FIRST_PACKET_SIZE * 4) - { - // That really just means that the first layer is FIRST_PACKET_SIZE and the second is MIN_LAYER_SIZE - i = MIN_LAYER_SIZE; - } - layer_bytes[nb_layers] = i; - nb_layers++; + layer_bytes[nb_layers++] = i; i *= 4; } + if (layer_bytes[nb_layers-1] < max_bytes) + { + // Set the last quality layer if necessary so to fit the preset compression ratio + // Use 0 for that last layer for reversible images so all remaining code blocks will be flushed + layer_bytes[nb_layers++] = (reversible ? 0 : max_bytes); + } if (reversible) { codestream.access_siz()->parse_string("Creversible=yes"); - // *TODO: we should use yuv in reversible mode and one res level since those images are small. - // Don't turn this on now though as both create problems on decoding for the moment - //codestream.access_siz()->parse_string("Clevels=1"); + // *TODO: we should use yuv in reversible mode + // Don't turn this on now though as it creates problems on decoding for the moment //codestream.access_siz()->parse_string("Cycc=no"); - // In the reversible case, set the last entry of that table to 0 so that all generated bits will - // indeed be output by the time the last quality layer is encountered. - layer_bytes[nb_layers] = 0; - } - else - { - // Truncate the last quality layer if necessary so to fit the set compression ratio - layer_bytes[nb_layers] = max_bytes; } - nb_layers++; std::string layer_string = llformat("Clayers=%d",nb_layers); codestream.access_siz()->parse_string(layer_string.c_str()); -- cgit v1.2.3 From 7fd22901774ff9dcdfbf4388550275e30200307f Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 9 May 2012 17:04:02 -0700 Subject: SH-3075 : Fix reversible compression for very small textures. Also supress the forcing to reversible for small textures. --- indra/llkdu/llimagej2ckdu.cpp | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) (limited to 'indra/llkdu') diff --git a/indra/llkdu/llimagej2ckdu.cpp b/indra/llkdu/llimagej2ckdu.cpp index 53d2a2f3c5..cf88de12b4 100644 --- a/indra/llkdu/llimagej2ckdu.cpp +++ b/indra/llkdu/llimagej2ckdu.cpp @@ -609,13 +609,6 @@ BOOL LLImageJ2CKDU::encodeImpl(LLImageJ2C &base, const LLImageRaw &raw_image, co llassert (base.mRate > 0.f); max_bytes = (U32)((F32)(max_bytes) * base.mRate); - // If the image is very small, code it in a lossless way. - // Note: it'll also have only 1 layer which is fine as there's no point reordering blocks in that case. - if (max_bytes < FIRST_PACKET_SIZE) - { - reversible = true; - } - // This code is where we specify the target number of bytes for each quality layer. // We're using a logarithmic spacing rule that fits with our way of fetching texture data. // Note: For more info on this layers business, read kdu_codestream::flush() doc in kdu_compressed.h @@ -626,27 +619,32 @@ BOOL LLImageJ2CKDU::encodeImpl(LLImageJ2C &base, const LLImageRaw &raw_image, co layer_bytes[nb_layers++] = i; i *= 4; } + // Note: for small images, we can have (max_bytes < FIRST_PACKET_SIZE), hence the test if (layer_bytes[nb_layers-1] < max_bytes) { - // Set the last quality layer if necessary so to fit the preset compression ratio - // Use 0 for that last layer for reversible images so all remaining code blocks will be flushed - layer_bytes[nb_layers++] = (reversible ? 0 : max_bytes); + // Set the last quality layer so to fit the preset compression ratio + layer_bytes[nb_layers++] = max_bytes; } if (reversible) { + // Use 0 for a last quality layer for reversible images so all remaining code blocks will be flushed + // Hack: KDU encoding for reversible images has a bug for small images that leads to j2c images that + // cannot be open or are very blurry. Avoiding that last layer prevents the problem to happen. + if ((base.getWidth() >= 32) || (base.getHeight() >= 32)) + { + layer_bytes[nb_layers++] = 0; + } codestream.access_siz()->parse_string("Creversible=yes"); // *TODO: we should use yuv in reversible mode // Don't turn this on now though as it creates problems on decoding for the moment //codestream.access_siz()->parse_string("Cycc=no"); } - + std::string layer_string = llformat("Clayers=%d",nb_layers); codestream.access_siz()->parse_string(layer_string.c_str()); // Set up data ordering, markers, etc... if precincts or blocks specified - // Note: This code is *not* used in the encoding made by the viewer. It is currently used only - // by llimage_libtest to create various j2c and test alternative compression schemes. if ((mBlocksSize != -1) || (mPrecinctsSize != -1)) { if (mPrecinctsSize != -1) -- cgit v1.2.3