From bc3f2d53d10c64ccded6aaa14ea37eac78ef6856 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 18 Jul 2023 01:56:42 +0300 Subject: SL-19891 Make sure focusable elements clear focus on destruction --- indra/llcharacter/llkeyframemotion.cpp | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'indra/llcharacter') diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 3cef382bbf..d95ec159f2 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -497,13 +497,20 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact // request asset mAssetStatus = ASSET_FETCHED; - LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; - character_id = new LLUUID(mCharacter->getID()); - gAssetStorage->getAssetData(mID, - LLAssetType::AT_ANIMATION, - onLoadComplete, - (void *)character_id, - FALSE); + if (mID.notNull()) + { + LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; + character_id = new LLUUID(mCharacter->getID()); + gAssetStorage->getAssetData(mID, + LLAssetType::AT_ANIMATION, + onLoadComplete, + (void*)character_id, + FALSE); + } + else + { + LL_INFOS("Animation") << "Attempted to fetch animation " << mName << " with null id for character " << mCharacter->getID() << LL_ENDL; + } return STATUS_HOLD; case ASSET_FETCHED: -- cgit v1.2.3