From b649847fe9f693b50b99cb73b7c641660812f5b7 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 24 Jun 2016 16:43:23 -0400 Subject: SL-124 - comment cleanup, fixed a crash if skinned mesh has no valid joint names defined --- indra/llcharacter/lljoint.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'indra/llcharacter') diff --git a/indra/llcharacter/lljoint.h b/indra/llcharacter/lljoint.h index 40e0a2749b..2afdef1026 100644 --- a/indra/llcharacter/lljoint.h +++ b/indra/llcharacter/lljoint.h @@ -40,8 +40,8 @@ #include "xform.h" const S32 LL_CHARACTER_MAX_JOINTS_PER_MESH = 15; -// BENTO JOINT COUNT LIMIT - need to set this to final skeleton size -// (bones + attachments) + 2, rounded to next multiple of 4. +// Need to set this to count of animate-able joints (currently #bones + +// #attachments) + 2, rounded to next multiple of 4. const U32 LL_CHARACTER_MAX_ANIMATED_JOINTS = 192; // must be divisible by 4! const U32 LL_MAX_JOINTS_PER_MESH_OBJECT = 110; -- cgit v1.2.3