From c4eaaa3d6a08330863119d550d365315ba7526bb Mon Sep 17 00:00:00 2001
From: William Todd Stinson <stinson@lindenlab.com>
Date: Thu, 8 Nov 2012 12:35:15 -0800
Subject: CHUI-484: Updating the code to rather than refer to it as Busy Mode,
 it now refers to it as Do Not Disturb mode.

---
 indra/llcharacter/llanimationstates.cpp | 4 ++--
 indra/llcharacter/llanimationstates.h   | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

(limited to 'indra/llcharacter')

diff --git a/indra/llcharacter/llanimationstates.cpp b/indra/llcharacter/llanimationstates.cpp
index 155226cf17..c16cae1bbc 100644
--- a/indra/llcharacter/llanimationstates.cpp
+++ b/indra/llcharacter/llanimationstates.cpp
@@ -46,7 +46,7 @@ LLUUID const ANIM_AGENT_BLOW_KISS             ("db84829b-462c-ee83-1e27-9bbee66b
 LLUUID const ANIM_AGENT_BORED                 ("b906c4ba-703b-1940-32a3-0c7f7d791510");
 LLUUID const ANIM_AGENT_BOW                   ("82e99230-c906-1403-4d9c-3889dd98daba");
 LLUUID const ANIM_AGENT_BRUSH                 ("349a3801-54f9-bf2c-3bd0-1ac89772af01");
-LLUUID const ANIM_AGENT_BUSY                  ("efcf670c-2d18-8128-973a-034ebc806b67");
+LLUUID const ANIM_AGENT_DO_NOT_DISTURB        ("efcf670c-2d18-8128-973a-034ebc806b67");
 LLUUID const ANIM_AGENT_CLAP                  ("9b0c1c4e-8ac7-7969-1494-28c874c4f668");
 LLUUID const ANIM_AGENT_COURTBOW              ("9ba1c942-08be-e43a-fb29-16ad440efc50");
 LLUUID const ANIM_AGENT_CROUCH                ("201f3fdf-cb1f-dbec-201f-7333e328ae7c");
@@ -211,7 +211,7 @@ LLAnimationLibrary::LLAnimationLibrary() :
 	mAnimMap[ANIM_AGENT_BORED]=				mAnimStringTable.addString("express_bored");
 	mAnimMap[ANIM_AGENT_BOW]=				mAnimStringTable.addString("bow");
 	mAnimMap[ANIM_AGENT_BRUSH]=				mAnimStringTable.addString("brush");
-	mAnimMap[ANIM_AGENT_BUSY]=				mAnimStringTable.addString("busy");
+	mAnimMap[ANIM_AGENT_DO_NOT_DISTURB]=	mAnimStringTable.addString("busy");
 	mAnimMap[ANIM_AGENT_CLAP]=				mAnimStringTable.addString("clap");
 	mAnimMap[ANIM_AGENT_COURTBOW]=			mAnimStringTable.addString("courtbow");
 	mAnimMap[ANIM_AGENT_CROUCH]=			mAnimStringTable.addString("crouch");
diff --git a/indra/llcharacter/llanimationstates.h b/indra/llcharacter/llanimationstates.h
index aa6579ac8e..84185c3f92 100644
--- a/indra/llcharacter/llanimationstates.h
+++ b/indra/llcharacter/llanimationstates.h
@@ -56,7 +56,7 @@ extern const LLUUID ANIM_AGENT_BLOW_KISS;
 extern const LLUUID ANIM_AGENT_BORED;
 extern const LLUUID ANIM_AGENT_BOW;
 extern const LLUUID ANIM_AGENT_BRUSH;
-extern const LLUUID ANIM_AGENT_BUSY;
+extern const LLUUID ANIM_AGENT_DO_NOT_DISTURB;
 extern const LLUUID ANIM_AGENT_CLAP;
 extern const LLUUID ANIM_AGENT_COURTBOW;
 extern const LLUUID ANIM_AGENT_CROUCH;
-- 
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