From 61252480e0c1b5bc7ed2d5e89c03be1d3c8f7e0c Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 30 Jun 2010 20:00:24 -0700 Subject: EXT-8177 FIX avatar walk/run animation periodically stops when going down a steep hill --- indra/llcharacter/llkeyframewalkmotion.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'indra/llcharacter') diff --git a/indra/llcharacter/llkeyframewalkmotion.cpp b/indra/llcharacter/llkeyframewalkmotion.cpp index 0587e5642c..4a1aca62bc 100644 --- a/indra/llcharacter/llkeyframewalkmotion.cpp +++ b/indra/llcharacter/llkeyframewalkmotion.cpp @@ -289,7 +289,8 @@ BOOL LLWalkAdjustMotion::onUpdate(F32 time, U8* joint_mask) F32 foot_speed = speed - ((foot_slip_vector * avatar_movement_dir) / delta_time); // multiply animation playback rate so that foot speed matches avatar speed - F32 desired_speed_multiplier = llclamp(speed / foot_speed, 0.f, ANIM_SPEED_MAX); + F32 min_speed_multiplier = clamp_rescale(speed, 0.f, 1.f, 0.f, 0.1f); + F32 desired_speed_multiplier = llclamp(speed / foot_speed, min_speed_multiplier, ANIM_SPEED_MAX); // blend towards new speed adjustment value F32 new_speed_adjust = lerp(mAdjustedSpeed, desired_speed_multiplier, LLCriticalDamp::getInterpolant(SPEED_ADJUST_TIME_CONSTANT)); -- cgit v1.2.3