From 230c96b20d8658236e83742169a7744b18a04ed2 Mon Sep 17 00:00:00 2001 From: Nat Goodspeed Date: Mon, 3 Apr 2023 13:53:18 -0400 Subject: SL-18330: Remove some set-but-unused vars flagged by Xcode 14.3. --- indra/llcharacter/llbvhloader.cpp | 2 -- 1 file changed, 2 deletions(-) (limited to 'indra/llcharacter') diff --git a/indra/llcharacter/llbvhloader.cpp b/indra/llcharacter/llbvhloader.cpp index c38614b0b4..07f9828bb4 100644 --- a/indra/llcharacter/llbvhloader.cpp +++ b/indra/llcharacter/llbvhloader.cpp @@ -1365,7 +1365,6 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp) dp.packS32(joint->mNumRotKeys, "num_rot_keys"); LLQuaternion::Order order = bvhStringToOrder( joint->mOrder ); - S32 outcount = 0; S32 frame = 0; for ( ki = joint->mKeys.begin(); ki != joint->mKeys.end(); @@ -1433,7 +1432,6 @@ BOOL LLBVHLoader::serialize(LLDataPacker& dp) dp.packU16(x, "rot_angle_x"); dp.packU16(y, "rot_angle_y"); dp.packU16(z, "rot_angle_z"); - outcount++; frame++; } -- cgit v1.2.3 From bc3f2d53d10c64ccded6aaa14ea37eac78ef6856 Mon Sep 17 00:00:00 2001 From: Andrey Kleshchev Date: Tue, 18 Jul 2023 01:56:42 +0300 Subject: SL-19891 Make sure focusable elements clear focus on destruction --- indra/llcharacter/llkeyframemotion.cpp | 21 ++++++++++++++------- 1 file changed, 14 insertions(+), 7 deletions(-) (limited to 'indra/llcharacter') diff --git a/indra/llcharacter/llkeyframemotion.cpp b/indra/llcharacter/llkeyframemotion.cpp index 3cef382bbf..d95ec159f2 100644 --- a/indra/llcharacter/llkeyframemotion.cpp +++ b/indra/llcharacter/llkeyframemotion.cpp @@ -497,13 +497,20 @@ LLMotion::LLMotionInitStatus LLKeyframeMotion::onInitialize(LLCharacter *charact // request asset mAssetStatus = ASSET_FETCHED; - LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; - character_id = new LLUUID(mCharacter->getID()); - gAssetStorage->getAssetData(mID, - LLAssetType::AT_ANIMATION, - onLoadComplete, - (void *)character_id, - FALSE); + if (mID.notNull()) + { + LL_DEBUGS("Animation") << "Requesting data fetch for: " << mID << LL_ENDL; + character_id = new LLUUID(mCharacter->getID()); + gAssetStorage->getAssetData(mID, + LLAssetType::AT_ANIMATION, + onLoadComplete, + (void*)character_id, + FALSE); + } + else + { + LL_INFOS("Animation") << "Attempted to fetch animation " << mName << " with null id for character " << mCharacter->getID() << LL_ENDL; + } return STATUS_HOLD; case ASSET_FETCHED: -- cgit v1.2.3