From 9acf7f5733063ff735ad37d456e740211c191cc9 Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Thu, 1 Sep 2016 19:11:44 +0300 Subject: MAINT-6221 If two animations have the same priority, it's arbitrary which one will take precedence --- indra/llcharacter/llpose.cpp | 13 ++++++++----- 1 file changed, 8 insertions(+), 5 deletions(-) (limited to 'indra/llcharacter/llpose.cpp') diff --git a/indra/llcharacter/llpose.cpp b/indra/llcharacter/llpose.cpp index b1a7ebb159..c430a73f6b 100644 --- a/indra/llcharacter/llpose.cpp +++ b/indra/llcharacter/llpose.cpp @@ -195,7 +195,7 @@ LLJointStateBlender::~LLJointStateBlender() //----------------------------------------------------------------------------- // addJointState() //----------------------------------------------------------------------------- -BOOL LLJointStateBlender::addJointState(const LLPointer& joint_state, S32 priority, BOOL additive_blend) +BOOL LLJointStateBlender::addJointState(const LLPointer& joint_state, LLUUID source_id, S32 priority, BOOL additive_blend) { llassert(joint_state); @@ -210,23 +210,26 @@ BOOL LLJointStateBlender::addJointState(const LLPointer& joint_sta mJointStates[i] = joint_state; mPriorities[i] = priority; mAdditiveBlends[i] = additive_blend; + mMoutionIds[i] = source_id; return TRUE; } - else if (priority > mPriorities[i]) + else if (priority > mPriorities[i] || (priority == mPriorities[i] && source_id > mMoutionIds[i])) { // we're at a higher priority than the current joint state in this slot // so shift everyone over - // previous joint states (newer motions) with same priority should stay in place + // previous joint states (newer motions) with same priority and source motion should stay in place for (S32 j = JSB_NUM_JOINT_STATES - 1; j > i; j--) { mJointStates[j] = mJointStates[j - 1]; mPriorities[j] = mPriorities[j - 1]; mAdditiveBlends[j] = mAdditiveBlends[j - 1]; + mMoutionIds[j] = mMoutionIds[j - 1]; } // now store ourselves in this slot mJointStates[i] = joint_state; mPriorities[i] = priority; mAdditiveBlends[i] = additive_blend; + mMoutionIds[i] = source_id; return TRUE; } } @@ -489,11 +492,11 @@ BOOL LLPoseBlender::addMotion(LLMotion* motion) if (jsp->getPriority() == LLJoint::USE_MOTION_PRIORITY) { - joint_blender->addJointState(jsp, motion->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); + joint_blender->addJointState(jsp, motion->getID(), motion->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); } else { - joint_blender->addJointState(jsp, jsp->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); + joint_blender->addJointState(jsp, motion->getID(), jsp->getPriority(), motion->getBlendType() == LLMotion::ADDITIVE_BLEND); } // add it to our list of active blenders -- cgit v1.2.3