From ba8bcf6520eb4cbcdf93393ecdeda4e6c0bc5846 Mon Sep 17 00:00:00 2001 From: Alexander Gavriliuk Date: Mon, 3 Apr 2023 22:19:33 +0200 Subject: SL-19042: Replace FMOD with VLC for parcel audio --- indra/llaudio/llaudioengine.cpp | 103 ++++++++++++++--------------- indra/llaudio/llaudioengine.h | 13 ++-- indra/llaudio/llaudioengine_fmodstudio.cpp | 11 +-- indra/llaudio/llaudioengine_fmodstudio.h | 1 + 4 files changed, 63 insertions(+), 65 deletions(-) (limited to 'indra/llaudio') diff --git a/indra/llaudio/llaudioengine.cpp b/indra/llaudio/llaudioengine.cpp index 008e1827c5..29e96ec4d4 100644 --- a/indra/llaudio/llaudioengine.cpp +++ b/indra/llaudio/llaudioengine.cpp @@ -206,7 +206,8 @@ std::string LLAudioEngine::getInternetStreamURL() { if (mStreamingAudioImpl) return mStreamingAudioImpl->getURL(); - else return std::string(); + + return std::string(); } @@ -347,42 +348,43 @@ void LLAudioEngine::idle() } continue; } - else + + // Check to see if the current sound is done playing. + if (!channelp->isPlaying()) { - // Check to see if the current sound is done playing, or looped. - if (!channelp->isPlaying()) + sourcep->mCurrentDatap = sourcep->mQueuedDatap; + sourcep->mQueuedDatap = NULL; + + // Reset the timer so the source doesn't die. + sourcep->mAgeTimer.reset(); + + // Make sure we have the buffer set up if we just decoded the data + if (sourcep->mCurrentDatap) { - sourcep->mCurrentDatap = sourcep->mQueuedDatap; - sourcep->mQueuedDatap = NULL; + updateBufferForData(sourcep->mCurrentDatap); + } - // Reset the timer so the source doesn't die. - sourcep->mAgeTimer.reset(); + // Actually play the associated data. + sourcep->setupChannel(); + channelp->updateBuffer(); + sourcep->getChannel()->play(); + continue; + } - // Make sure we have the buffer set up if we just decoded the data - if (sourcep->mCurrentDatap) - { - updateBufferForData(sourcep->mCurrentDatap); - } + // Check to see if the current sound is looped. + if (sourcep->isLoop()) + { + // It's a loop, we need to check and see if we're done with it. + if (channelp->mLoopedThisFrame) + { + sourcep->mCurrentDatap = sourcep->mQueuedDatap; + sourcep->mQueuedDatap = NULL; - // Actually play the associated data. + // Actually, should do a time sync so if we're a loop master/slave + // we don't drift away. sourcep->setupChannel(); - channelp->updateBuffer(); sourcep->getChannel()->play(); } - else if (sourcep->isLoop()) - { - // It's a loop, we need to check and see if we're done with it. - if (channelp->mLoopedThisFrame) - { - sourcep->mCurrentDatap = sourcep->mQueuedDatap; - sourcep->mQueuedDatap = NULL; - - // Actually, should do a time sync so if we're a loop master/slave - // we don't drift away. - sourcep->setupChannel(); - sourcep->getChannel()->play(); - } - } } } @@ -398,18 +400,11 @@ void LLAudioEngine::idle() for (iter = mAllSources.begin(); iter != mAllSources.end(); ++iter) { LLAudioSource *sourcep = iter->second; - if (sourcep->isMuted()) - { - continue; - } - if (sourcep->isSyncMaster()) + if (!sourcep->isMuted() && sourcep->isSyncMaster() && sourcep->getPriority() > max_sm_priority) { - if (sourcep->getPriority() > max_sm_priority) - { - sync_masterp = sourcep; - master_channelp = sync_masterp->getChannel(); - max_sm_priority = sourcep->getPriority(); - } + sync_masterp = sourcep; + master_channelp = sync_masterp->getChannel(); + max_sm_priority = sourcep->getPriority(); } } @@ -739,7 +734,7 @@ F64 LLAudioEngine::mapWindVecToGain(LLVector3 wind_vec) } return (gain); -} +} F64 LLAudioEngine::mapWindVecToPitch(LLVector3 wind_vec) @@ -966,12 +961,11 @@ void LLAudioEngine::cleanupAudioSource(LLAudioSource *asp) else { LL_DEBUGS("AudioEngine") << "Cleaning up audio sources for "<< asp->getID() <getID() << ")" << LL_ENDL; - if (sourcep == mCurrentSourcep) - { - // Don't reallocate the channel, this will make FMOD goofy. - //LL_INFOS() << "Calling setSource with same source!" << LL_ENDL; - } + if (sourcep == mCurrentSourcep) + { + // Don't reallocate the channel, this will make FMOD goofy. + //LL_INFOS() << "Calling setSource with same source!" << LL_ENDL; + } - mCurrentSourcep = sourcep; + mCurrentSourcep = sourcep; - updateBuffer(); - update3DPosition(); -} + updateBuffer(); + update3DPosition(); + } } - bool LLAudioChannel::updateBuffer() { if (!gAudiop) diff --git a/indra/llaudio/llaudioengine.h b/indra/llaudio/llaudioengine.h index 0fe8b3d756..a133898969 100755 --- a/indra/llaudio/llaudioengine.h +++ b/indra/llaudio/llaudioengine.h @@ -90,6 +90,7 @@ public: // initialization/startup/shutdown virtual bool init(void *userdata, const std::string &app_title); virtual std::string getDriverName(bool verbose) = 0; + virtual LLStreamingAudioInterface *createDefaultStreamingAudioImpl() const = 0; virtual void shutdown(); // Used by the mechanics of the engine @@ -468,13 +469,13 @@ struct SoundData const LLUUID& owner_id, const F32 gain, const S32 type = LLAudioEngine::AUDIO_TYPE_NONE, - const LLVector3d &pos_global = LLVector3d::zero) + const LLVector3d &pos_global = LLVector3d::zero) : + audio_uuid(audio_uuid), + owner_id(owner_id), + gain(gain), + type(type), + pos_global(pos_global) { - this->audio_uuid = audio_uuid; - this->owner_id = owner_id; - this->gain = gain; - this->type = type; - this->pos_global = pos_global; } }; diff --git a/indra/llaudio/llaudioengine_fmodstudio.cpp b/indra/llaudio/llaudioengine_fmodstudio.cpp index ba743020b5..c6313ea289 100644 --- a/indra/llaudio/llaudioengine_fmodstudio.cpp +++ b/indra/llaudio/llaudioengine_fmodstudio.cpp @@ -208,10 +208,6 @@ bool LLAudioEngine_FMODSTUDIO::init(void* userdata, const std::string &app_title } #endif - // set up our favourite FMOD-native streaming audio implementation if none has already been added - if (!getStreamingAudioImpl()) // no existing implementation added - setStreamingAudioImpl(new LLStreamingAudio_FMODSTUDIO(mSystem)); - LL_INFOS("AppInit") << "LLAudioEngine_FMODSTUDIO::init() FMOD Studio initialized correctly" << LL_ENDL; int r_numbuffers, r_samplerate, r_channels; @@ -253,6 +249,13 @@ std::string LLAudioEngine_FMODSTUDIO::getDriverName(bool verbose) } +// create our favourite FMOD-native streaming audio implementation +LLStreamingAudioInterface *LLAudioEngine_FMODSTUDIO::createDefaultStreamingAudioImpl() const +{ + return new LLStreamingAudio_FMODSTUDIO(mSystem); +} + + void LLAudioEngine_FMODSTUDIO::allocateListener(void) { mListenerp = (LLListener *) new LLListener_FMODSTUDIO(mSystem); diff --git a/indra/llaudio/llaudioengine_fmodstudio.h b/indra/llaudio/llaudioengine_fmodstudio.h index d3d6d69685..29e7bc6bf0 100644 --- a/indra/llaudio/llaudioengine_fmodstudio.h +++ b/indra/llaudio/llaudioengine_fmodstudio.h @@ -53,6 +53,7 @@ public: // initialization/startup/shutdown virtual bool init(void *user_data, const std::string &app_title); virtual std::string getDriverName(bool verbose); + virtual LLStreamingAudioInterface* createDefaultStreamingAudioImpl() const; virtual void allocateListener(); virtual void shutdown(); -- cgit v1.2.3