From e2e37cced861b98de8c1a7c9c0d3a50d2d90e433 Mon Sep 17 00:00:00 2001 From: Ansariel Date: Wed, 22 May 2024 21:25:21 +0200 Subject: Fix line endlings --- indra/llappearance/lltexlayer.cpp | 3840 ++++++++++++++++++------------------- 1 file changed, 1920 insertions(+), 1920 deletions(-) (limited to 'indra/llappearance/lltexlayer.cpp') diff --git a/indra/llappearance/lltexlayer.cpp b/indra/llappearance/lltexlayer.cpp index d1913134c4..60ff19f952 100644 --- a/indra/llappearance/lltexlayer.cpp +++ b/indra/llappearance/lltexlayer.cpp @@ -1,1920 +1,1920 @@ -/** - * @file lltexlayer.cpp - * @brief A texture layer. Used for avatars. - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "lltexlayer.h" - -#include "llavatarappearance.h" -#include "llcrc.h" -#include "llimagej2c.h" -#include "llimagetga.h" -#include "lldir.h" -#include "lltexlayerparams.h" -#include "lltexturemanagerbridge.h" -#include "lllocaltextureobject.h" -#include "../llui/llui.h" -#include "llwearable.h" -#include "llwearabledata.h" -#include "llvertexbuffer.h" -#include "llviewervisualparam.h" -#include "llfasttimer.h" - -//#include "../tools/imdebug/imdebug.h" - -using namespace LLAvatarAppearanceDefines; - -// runway consolidate -extern std::string self_av_string(); - -class LLTexLayerInfo -{ - friend class LLTexLayer; - friend class LLTexLayerTemplate; - friend class LLTexLayerInterface; -public: - LLTexLayerInfo(); - ~LLTexLayerInfo(); - - bool parseXml(LLXmlTreeNode* node); - bool createVisualParams(LLAvatarAppearance *appearance); - bool isUserSettable() { return mLocalTexture != -1; } - S32 getLocalTexture() const { return mLocalTexture; } - bool getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } - std::string getName() const { return mName; } - -private: - std::string mName; - - bool mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, - LLTexLayerInterface::ERenderPass mRenderPass; - - std::string mGlobalColor; - LLColor4 mFixedColor; - - S32 mLocalTexture; - std::string mStaticImageFileName; - bool mStaticImageIsMask; - bool mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask - bool mIsVisibilityMask; - - typedef std::vector< std::pair< std::string,bool > > morph_name_list_t; - morph_name_list_t mMorphNameList; - param_color_info_list_t mParamColorInfoList; - param_alpha_info_list_t mParamAlphaInfoList; -}; - -//----------------------------------------------------------------------------- -// LLTexLayerSetBuffer -// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. -//----------------------------------------------------------------------------- - -LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner) : - mTexLayerSet(owner) -{ -} - -LLTexLayerSetBuffer::~LLTexLayerSetBuffer() -{ -} - -void LLTexLayerSetBuffer::pushProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, getCompositeWidth(), 0.0f, getCompositeHeight(), -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); -} - -void LLTexLayerSetBuffer::popProjection() const -{ - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); -} - -// virtual -void LLTexLayerSetBuffer::preRenderTexLayerSet() -{ - // Set up an ortho projection - pushProjection(); -} - -// virtual -void LLTexLayerSetBuffer::postRenderTexLayerSet(bool success) -{ - popProjection(); -} - -bool LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) -{ - // Default color mask for tex layer render - gGL.setColorMask(true, true); - - bool success = true; - - gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - - LLVertexBuffer::unbind(); - - // Composite the color data - LLGLSUIDefault gls_ui; - success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(), - getCompositeWidth(), getCompositeHeight(), bound_target ); - gGL.flush(); - - midRenderTexLayerSet(success); - - gAlphaMaskProgram.unbind(); - - LLVertexBuffer::unbind(); - - // reset GL state - gGL.setColorMask(true, true); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - return success; -} - -//----------------------------------------------------------------------------- -// LLTexLayerSetInfo -// An ordered set of texture layers that get composited into a single texture. -//----------------------------------------------------------------------------- - -LLTexLayerSetInfo::LLTexLayerSetInfo() : - mBodyRegion( "" ), - mWidth( 512 ), - mHeight( 512 ), - mClearAlpha( true ) -{ -} - -LLTexLayerSetInfo::~LLTexLayerSetInfo( ) -{ - std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); - mLayerInfoList.clear(); -} - -bool LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node) -{ - llassert( node->hasName( "layer_set" ) ); - if( !node->hasName( "layer_set" ) ) - { - return false; - } - - // body_region - static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region"); - if( !node->getFastAttributeString( body_region_string, mBodyRegion ) ) - { - LL_WARNS() << " is missing body_region attribute" << LL_ENDL; - return false; - } - - // width, height - static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width"); - if( !node->getFastAttributeS32( width_string, mWidth ) ) - { - return false; - } - - static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height"); - if( !node->getFastAttributeS32( height_string, mHeight ) ) - { - return false; - } - - // Optional alpha component to apply after all compositing is complete. - static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file"); - node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName ); - - static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha"); - node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha ); - - // - for (LLXmlTreeNode* child = node->getChildByName( "layer" ); - child; - child = node->getNextNamedChild()) - { - LLTexLayerInfo* info = new LLTexLayerInfo(); - if( !info->parseXml( child )) - { - delete info; - return false; - } - mLayerInfoList.push_back( info ); - } - return true; -} - -// creates visual params without generating layersets or layers -void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance) -{ - //layer_info_list_t mLayerInfoList; - for (LLTexLayerInfo* layer_info : mLayerInfoList) - { - layer_info->createVisualParams(appearance); - } -} - -//----------------------------------------------------------------------------- -// LLTexLayerSet -// An ordered set of texture layers that get composited into a single texture. -//----------------------------------------------------------------------------- - -bool LLTexLayerSet::sHasCaches = false; - -LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) : - mAvatarAppearance( appearance ), - mIsVisible( true ), - mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD), - mInfo( NULL ) -{ -} - -// virtual -LLTexLayerSet::~LLTexLayerSet() -{ - deleteCaches(); - std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer()); - mLayerList.clear(); - - std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer()); - mMaskLayerList.clear(); -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -bool LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info) -{ - llassert(mInfo == NULL); - mInfo = info; - //mID = info->mID; // No ID - - mLayerList.reserve(info->mLayerInfoList.size()); - for (LLTexLayerInfo* layer_info : info->mLayerInfoList) - { - LLTexLayerInterface *layer = NULL; - if (layer_info->isUserSettable()) - { - layer = new LLTexLayerTemplate( this, getAvatarAppearance() ); - } - else - { - layer = new LLTexLayer(this); - } - // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar appearance - if (!layer->setInfo(layer_info, NULL)) - { - mInfo = NULL; - return false; - } - if (!layer->isVisibilityMask()) - { - mLayerList.push_back( layer ); - } - else - { - mMaskLayerList.push_back(layer); - } - } - - requestUpdate(); - - stop_glerror(); - - return true; -} - -#if 0 // obsolete -//----------------------------------------------------------------------------- -// parseData -//----------------------------------------------------------------------------- - -bool LLTexLayerSet::parseData(LLXmlTreeNode* node) -{ - LLTexLayerSetInfo *info = new LLTexLayerSetInfo; - - if (!info->parseXml(node)) - { - delete info; - return false; - } - if (!setInfo(info)) - { - delete info; - return false; - } - return true; -} -#endif - -void LLTexLayerSet::deleteCaches() -{ - for(LLTexLayerInterface* layer : mLayerList) - { - layer->deleteCaches(); - } - for (LLTexLayerInterface* layer : mMaskLayerList) - { - layer->deleteCaches(); - } -} - - -bool LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target ) -{ - bool success = true; - mIsVisible = true; - - if (mMaskLayerList.size() > 0) - { - for (LLTexLayerInterface* layer : mMaskLayerList) - { - if (layer->isInvisibleAlphaMask()) - { - mIsVisible = false; - } - } - } - - LLGLSUIDefault gls_ui; - LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); - gGL.setColorMask(true, true); - - // clear buffer area to ensure we don't pick up UI elements - { - gGL.flush(); - gAlphaMaskProgram.setMinimumAlpha(0.0f); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 1.f ); - - gl_rect_2d_simple( width, height ); - - gGL.flush(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - if (mIsVisible) - { - // composite color layers - for(LLTexLayerInterface* layer : mLayerList) - { - if (layer->getRenderPass() == LLTexLayer::RP_COLOR) - { - gGL.flush(); - success &= layer->render(x, y, width, height, bound_target); - gGL.flush(); - } - } - - renderAlphaMaskTextures(x, y, width, height, bound_target, false); - - stop_glerror(); - } - else - { - gGL.flush(); - - gGL.setSceneBlendType(LLRender::BT_REPLACE); - gAlphaMaskProgram.setMinimumAlpha(0.f); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 0.f ); - - gl_rect_2d_simple( width, height ); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - gGL.flush(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - return success; -} - - -bool LLTexLayerSet::isBodyRegion(const std::string& region) const -{ - return mInfo->mBodyRegion == region; -} - -const std::string LLTexLayerSet::getBodyRegionName() const -{ - return mInfo->mBodyRegion; -} - -void LLTexLayerSet::destroyComposite() -{ - if( mComposite ) - { - mComposite = NULL; - } -} - -LLTexLayerSetBuffer* LLTexLayerSet::getComposite() -{ - if (!mComposite) - { - createComposite(); - } - return mComposite; -} - -const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const -{ - return mComposite; -} - -void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target) -{ - LL_PROFILE_ZONE_SCOPED; - memset(data, 255, width * height); - - for(LLTexLayerInterface* layer : mLayerList) - { - layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target); - } - - // Set alpha back to that of our alpha masks. - renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true); -} - -void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear) -{ - LL_PROFILE_ZONE_SCOPED; - const LLTexLayerSetInfo *info = getInfo(); - - gGL.setColorMask(false, true); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - - // (Optionally) replace alpha with a single component image from a tga file. - if (!info->mStaticAlphaFileName.empty()) - { - gGL.flush(); - { - LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, true); - if( tex ) - { - LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(tex); - gl_rect_2d_simple_tex( width, height ); - } - } - gGL.flush(); - } - else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0)) - { - // Set the alpha channel to one (clean up after previous blending) - gGL.flush(); - gAlphaMaskProgram.setMinimumAlpha(0.f); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4f( 0.f, 0.f, 0.f, 1.f ); - - gl_rect_2d_simple( width, height ); - - gGL.flush(); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - // (Optional) Mask out part of the baked texture with alpha masks - // will still have an effect even if mClearAlpha is set or the alpha component was replaced - if (mMaskLayerList.size() > 0) - { - gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); - for (LLTexLayerInterface* layer : mMaskLayerList) - { - gGL.flush(); - layer->blendAlphaTexture(x,y,width, height); - gGL.flush(); - } - - } - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.setColorMask(true, true); - gGL.setSceneBlendType(LLRender::BT_ALPHA); -} - -void LLTexLayerSet::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components) -{ - mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex); -} - -bool LLTexLayerSet::isMorphValid() const -{ - for(const LLTexLayerInterface* layer : mLayerList) - { - if (layer && !layer->isMorphValid()) - { - return false; - } - } - return true; -} - -void LLTexLayerSet::invalidateMorphMasks() -{ - for(LLTexLayerInterface* layer : mLayerList) - { - if (layer) - { - layer->invalidateMorphMasks(); - } - } -} - - -//----------------------------------------------------------------------------- -// LLTexLayerInfo -//----------------------------------------------------------------------------- -LLTexLayerInfo::LLTexLayerInfo() : - mWriteAllChannels( false ), - mRenderPass(LLTexLayer::RP_COLOR), - mFixedColor( 0.f, 0.f, 0.f, 0.f ), - mLocalTexture( -1 ), - mStaticImageIsMask( false ), - mUseLocalTextureAlphaOnly(false), - mIsVisibilityMask(false) -{ -} - -LLTexLayerInfo::~LLTexLayerInfo( ) -{ - std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer()); - mParamColorInfoList.clear(); - std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer()); - mParamAlphaInfoList.clear(); -} - -bool LLTexLayerInfo::parseXml(LLXmlTreeNode* node) -{ - llassert( node->hasName( "layer" ) ); - - // name attribute - static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); - if( !node->getFastAttributeString( name_string, mName ) ) - { - return false; - } - - static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels"); - node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels ); - - std::string render_pass_name; - static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass"); - if( node->getFastAttributeString( render_pass_string, render_pass_name ) ) - { - if( render_pass_name == "bump" ) - { - mRenderPass = LLTexLayer::RP_BUMP; - } - } - - // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a child. - // global color attribute (optional) - static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color"); - node->getFastAttributeString( global_color_string, mGlobalColor ); - - // Visibility mask (optional) - bool is_visibility; - static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask"); - if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility)) - { - mIsVisibilityMask = is_visibility; - } - - // color attribute (optional) - LLColor4U color4u; - static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color"); - if( node->getFastAttributeColor4U( fixed_color_string, color4u ) ) - { - mFixedColor.setVec( color4u ); - } - - // optional sub-element - for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" ); - texture_node; - texture_node = node->getNextNamedChild()) - { - std::string local_texture_name; - static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file"); - static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture"); - static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask"); - static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only"); - if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) ) - { - texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask ); - } - else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name)) - { - texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly ); - - /* if ("upper_shirt" == local_texture_name) - mLocalTexture = TEX_UPPER_SHIRT; */ - mLocalTexture = TEX_NUM_INDICES; - for (const LLAvatarAppearanceDictionary::Textures::value_type& dict_pair : LLAvatarAppearance::getDictionary()->getTextures()) - { - const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = dict_pair.second; - if (local_texture_name == texture_dict->mName) - { - mLocalTexture = dict_pair.first; - break; - } - } - if (mLocalTexture == TEX_NUM_INDICES) - { - LL_WARNS() << " element has invalid local_texture attribute: " << mName << " " << local_texture_name << LL_ENDL; - return false; - } - } - else - { - LL_WARNS() << " element is missing a required attribute. " << mName << LL_ENDL; - return false; - } - } - - for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" ); - maskNode; - maskNode = node->getNextNamedChild()) - { - std::string morph_name; - static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name"); - if (maskNode->getFastAttributeString(morph_name_string, morph_name)) - { - bool invert = false; - static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); - maskNode->getFastAttributeBOOL(invert_string, invert); - mMorphNameList.push_back(std::pair(morph_name,invert)); - } - } - - // optional sub-element (color or alpha params) - for (LLXmlTreeNode* child = node->getChildByName( "param" ); - child; - child = node->getNextNamedChild()) - { - if( child->getChildByName( "param_color" ) ) - { - // - LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo(); - if (!info->parseXml(child)) - { - delete info; - return false; - } - mParamColorInfoList.push_back(info); - } - else if( child->getChildByName( "param_alpha" ) ) - { - // - LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( ); - if (!info->parseXml(child)) - { - delete info; - return false; - } - mParamAlphaInfoList.push_back(info); - } - } - - return true; -} - -bool LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance) -{ - bool success = true; - for (LLTexLayerParamColorInfo* color_info : mParamColorInfoList) - { - LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance); - if (!param_color->setInfo(color_info, true)) - { - LL_WARNS() << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << LL_ENDL; - delete param_color; - success = false; - } - } - - for (LLTexLayerParamAlphaInfo* alpha_info : mParamAlphaInfoList) - { - LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance); - if (!param_alpha->setInfo(alpha_info, true)) - { - LL_WARNS() << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << LL_ENDL; - delete param_alpha; - success = false; - } - } - - return success; -} - -LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set): - mTexLayerSet( layer_set ), - mMorphMasksValid( false ), - mInfo(NULL), - mHasMorph(false) -{ -} - -LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable): - mTexLayerSet( layer.mTexLayerSet ), - mInfo(NULL) -{ - // don't add visual params for cloned layers - setInfo(layer.getInfo(), wearable); - - mHasMorph = layer.mHasMorph; -} - -bool LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions -{ - // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer. - // Not a critical warning, but could be useful for debugging later issues. -Nyx - if (mInfo != NULL) - { - LL_WARNS() << "mInfo != NULL" << LL_ENDL; - } - mInfo = info; - //mID = info->mID; // No ID - - mParamColorList.reserve(mInfo->mParamColorInfoList.size()); - for (LLTexLayerParamColorInfo* color_info : mInfo->mParamColorInfoList) - { - LLTexLayerParamColor* param_color; - if (!wearable) - { - param_color = new LLTexLayerParamColor(this); - if (!param_color->setInfo(color_info, true)) - { - mInfo = NULL; - return false; - } - } - else - { - param_color = (LLTexLayerParamColor*)wearable->getVisualParam(color_info->getID()); - if (!param_color) - { - mInfo = NULL; - return false; - } - } - mParamColorList.push_back( param_color ); - } - - mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size()); - for (LLTexLayerParamAlphaInfo* alpha_info : mInfo->mParamAlphaInfoList) - { - LLTexLayerParamAlpha* param_alpha; - if (!wearable) - { - param_alpha = new LLTexLayerParamAlpha( this ); - if (!param_alpha->setInfo(alpha_info, true)) - { - mInfo = NULL; - return false; - } - } - else - { - param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam(alpha_info->getID()); - if (!param_alpha) - { - mInfo = NULL; - return false; - } - } - mParamAlphaList.push_back( param_alpha ); - } - - return true; -} - -/*virtual*/ void LLTexLayerInterface::requestUpdate() -{ - mTexLayerSet->requestUpdate(); -} - -const std::string& LLTexLayerInterface::getName() const -{ - return mInfo->mName; -} - -ETextureIndex LLTexLayerInterface::getLocalTextureIndex() const -{ - return (ETextureIndex) mInfo->mLocalTexture; -} - -LLWearableType::EType LLTexLayerInterface::getWearableType() const -{ - ETextureIndex te = getLocalTextureIndex(); - if (TEX_INVALID == te) - { - LLWearableType::EType type = LLWearableType::WT_INVALID; - - for (LLTexLayerParamColor* param : mParamColorList) - { - if (param) - { - LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType(); - if (new_type != LLWearableType::WT_INVALID && new_type != type) - { - if (type != LLWearableType::WT_INVALID) - { - return LLWearableType::WT_INVALID; - } - type = new_type; - } - } - } - - for (LLTexLayerParamAlpha* param : mParamAlphaList) - { - if (param) - { - LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType(); - if (new_type != LLWearableType::WT_INVALID && new_type != type) - { - if (type != LLWearableType::WT_INVALID) - { - return LLWearableType::WT_INVALID; - } - type = new_type; - } - } - } - - return type; - } - return LLAvatarAppearance::getDictionary()->getTEWearableType(te); -} - -LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const -{ - return mInfo->mRenderPass; -} - -const std::string& LLTexLayerInterface::getGlobalColor() const -{ - return mInfo->mGlobalColor; -} - -bool LLTexLayerInterface::isVisibilityMask() const -{ - return mInfo->mIsVisibilityMask; -} - -void LLTexLayerInterface::invalidateMorphMasks() -{ - mMorphMasksValid = false; -} - -LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const -{ - LLViewerVisualParam *result = NULL; - for (LLTexLayerParamColor* param : mParamColorList) - { - if (param->getID() == index) - { - result = param; - } - } - for (LLTexLayerParamAlpha* param : mParamAlphaList) - { - if (param->getID() == index) - { - result = param; - } - } - - return result; -} - -//----------------------------------------------------------------------------- -// LLTexLayer -// A single texture layer, consisting of: -// * color, consisting of either -// * one or more color parameters (weighted colors) -// * a reference to a global color -// * a fixed color with non-zero alpha -// * opaque white (the default) -// * (optional) a texture defined by either -// * a GUID -// * a texture entry index (TE) -// * (optional) one or more alpha parameters (weighted alpha textures) -//----------------------------------------------------------------------------- -LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) : - LLTexLayerInterface( layer_set ), - mLocalTextureObject(NULL) -{ -} - -LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) : - LLTexLayerInterface( layer, wearable ), - mLocalTextureObject(NULL) -{ -} - -LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) : - LLTexLayerInterface( layer_template, wearable ), - mLocalTextureObject(lto) -{ -} - -LLTexLayer::~LLTexLayer() -{ - // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get - // deleted with ~LLCharacter() - //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer()); - //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer()); - - for (alpha_cache_t::value_type& alpha_pair : mAlphaCache) - { - U8* alpha_data = alpha_pair.second; - ll_aligned_free_32(alpha_data); - } - -} - -void LLTexLayer::asLLSD(LLSD& sd) const -{ - // *TODO: Finish - sd["id"] = getUUID(); -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -bool LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) -{ - return LLTexLayerInterface::setInfo(info, wearable); -} - -//static -void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color) -{ - for (const LLTexLayerParamColor* param : param_list) - { - LLColor4 param_net = param->getNetColor(); - const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo(); - switch(info->getOperation()) - { - case LLTexLayerParamColor::OP_ADD: - net_color += param_net; - break; - case LLTexLayerParamColor::OP_MULTIPLY: - net_color = net_color * param_net; - break; - case LLTexLayerParamColor::OP_BLEND: - net_color = lerp(net_color, param_net, param->getWeight()); - break; - default: - llassert(0); - break; - } - } - net_color.clamp(); -} - -/*virtual*/ void LLTexLayer::deleteCaches() -{ - // Only need to delete caches for alpha params. Color params don't hold extra memory - for (LLTexLayerParamAlpha* param : mParamAlphaList) - { - param->deleteCaches(); - } -} - -bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) -{ - // *TODO: Is this correct? - //gPipeline.disableLights(); - stop_glerror(); - - LLColor4 net_color; - bool color_specified = findNetColor(&net_color); - - if (mTexLayerSet->getAvatarAppearance()->mIsDummy) - { - color_specified = true; - net_color = LLAvatarAppearance::getDummyColor(); - } - - bool success = true; - - // If you can't see the layer, don't render it. - if( is_approx_zero( net_color.mV[VW] ) ) - { - return success; - } - - bool alpha_mask_specified = false; - param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); - if( iter != mParamAlphaList.end() ) - { - // If we have alpha masks, but we're skipping all of them, skip the whole layer. - // However, we can't do this optimization if we have morph masks that need updating. -/* if (!mHasMorph) - { - bool skip_layer = true; - - while( iter != mParamAlphaList.end() ) - { - const LLTexLayerParamAlpha* param = *iter; - - if( !param->getSkip() ) - { - skip_layer = false; - break; - } - - iter++; - } - - if( skip_layer ) - { - return success; - } - }//*/ - - const bool force_render = true; - renderMorphMasks(x, y, width, height, net_color, bound_target, force_render); - alpha_mask_specified = true; - gGL.flush(); - gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA); - } - - gGL.color4fv( net_color.mV); - - if( getInfo()->mWriteAllChannels ) - { - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - } - - if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly ) - { - { - LLGLTexture* tex = NULL; - if (mLocalTextureObject && mLocalTextureObject->getImage()) - { - tex = mLocalTextureObject->getImage(); - if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR) - { - tex = NULL; - } - } - else - { - LL_INFOS() << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << LL_ENDL; - } -// if( mTexLayerSet->getAvatarAppearance()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) ) - { - if( tex ) - { - bool no_alpha_test = getInfo()->mWriteAllChannels; - if (no_alpha_test) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - } - - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); - - gGL.getTexUnit(0)->bind(tex, true); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - - gl_rect_2d_simple_tex( width, height ); - - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - if (no_alpha_test) - { - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - } -// else -// { -// success = false; -// } - } - } - - if( !getInfo()->mStaticImageFileName.empty() ) - { - { - LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - gGL.getTexUnit(0)->bind(tex, true); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - else - { - success = false; - } - } - } - - if(((-1 == getInfo()->mLocalTexture) || - getInfo()->mUseLocalTextureAlphaOnly) && - getInfo()->mStaticImageFileName.empty() && - color_specified ) - { - gAlphaMaskProgram.setMinimumAlpha(0.000f); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv( net_color.mV ); - gl_rect_2d_simple( width, height ); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - - if( alpha_mask_specified || getInfo()->mWriteAllChannels ) - { - // Restore standard blend func value - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - stop_glerror(); - } - - if( !success ) - { - LL_INFOS() << "LLTexLayer::render() partial: " << getInfo()->mName << LL_ENDL; - } - return success; -} - -const U8* LLTexLayer::getAlphaData() const -{ - LLCRC alpha_mask_crc; - const LLUUID& uuid = getUUID(); - alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); - - for (const LLTexLayerParamAlpha* param : mParamAlphaList) - { - // MULTI-WEARABLE: verify visual parameters used here - F32 param_weight = param->getWeight(); - alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); - } - - U32 cache_index = alpha_mask_crc.getCRC(); - - alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index); - return (iter2 == mAlphaCache.end()) ? 0 : iter2->second; -} - -bool LLTexLayer::findNetColor(LLColor4* net_color) const -{ - // Color is either: - // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color) - // * a reference to a global color - // * a fixed color with non-zero alpha - // * opaque white (the default) - - if( !mParamColorList.empty() ) - { - if( !getGlobalColor().empty() ) - { - net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) ); - } - else if (getInfo()->mFixedColor.mV[VW]) - { - net_color->setVec( getInfo()->mFixedColor ); - } - else - { - net_color->setVec( 0.f, 0.f, 0.f, 0.f ); - } - - calculateTexLayerColor(mParamColorList, *net_color); - return true; - } - - if( !getGlobalColor().empty() ) - { - net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) ); - return true; - } - - if( getInfo()->mFixedColor.mV[VW] ) - { - net_color->setVec( getInfo()->mFixedColor ); - return true; - } - - net_color->setToWhite(); - - return false; // No need to draw a separate colored polygon -} - -bool LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) -{ - bool success = true; - - gGL.flush(); - - if( !getInfo()->mStaticImageFileName.empty() ) - { - LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); - if( tex ) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - gGL.getTexUnit(0)->bind(tex, true); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - else - { - success = false; - } - } - else - { - if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES) - { - LLGLTexture* tex = mLocalTextureObject->getImage(); - if (tex) - { - gAlphaMaskProgram.setMinimumAlpha(0.f); - gGL.getTexUnit(0)->bind(tex); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gAlphaMaskProgram.setMinimumAlpha(0.004f); - } - } - } - - return success; -} - -/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) -{ - addAlphaMask(data, originX, originY, width, height, bound_target); -} - -void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render) -{ - if (!force_render && !hasMorph()) - { - LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL; - return; - } - LL_PROFILE_ZONE_SCOPED; - bool success = true; - - llassert( !mParamAlphaList.empty() ); - - gAlphaMaskProgram.setMinimumAlpha(0.f); - gGL.setColorMask(false, true); - - LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); - // Note: if the first param is a mulitply, multiply against the current buffer's alpha - if( !first_param || !first_param->getMultiplyBlend() ) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Clear the alpha - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_REPLACE); - - gGL.color4f( 0.f, 0.f, 0.f, 0.f ); - gl_rect_2d_simple( width, height ); - } - - // Accumulate alphas - gGL.color4f( 1.f, 1.f, 1.f, 1.f ); - for (LLTexLayerParamAlpha* param : mParamAlphaList) - { - success &= param->render( x, y, width, height ); - if (!success && !force_render) - { - LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL; - return; - } - } - - // Approximates a min() function - gGL.flush(); - gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); - - // Accumulate the alpha component of the texture - if( getInfo()->mLocalTexture != -1 ) - { - LLGLTexture* tex = mLocalTextureObject->getImage(); - if( tex && (tex->getComponents() == 4) ) - { - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); - - gGL.getTexUnit(0)->bind(tex, true); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - - gl_rect_2d_simple_tex( width, height ); - - gGL.getTexUnit(0)->setTextureAddressMode(old_mode); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - } - - if( !getInfo()->mStaticImageFileName.empty() && getInfo()->mStaticImageIsMask ) - { - LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - if( (tex->getComponents() == 4) || (tex->getComponents() == 1) ) - { - gGL.getTexUnit(0)->bind(tex, true); - gl_rect_2d_simple_tex( width, height ); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - } - else - { - LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName - << "; expected 1 or 4 components." << LL_ENDL; - } - } - } - - // Draw a rectangle with the layer color to multiply the alpha by that color's alpha. - // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); - if ( !is_approx_equal(layer_color.mV[VW], 1.f) ) - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.color4fv(layer_color.mV); - gl_rect_2d_simple( width, height ); - } - - gAlphaMaskProgram.setMinimumAlpha(0.004f); - - LLGLSUIDefault gls_ui; - - gGL.setColorMask(true, true); - - if (hasMorph() && success) - { - LLCRC alpha_mask_crc; - const LLUUID& uuid = getUUID(); - alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); - - for (const LLTexLayerParamAlpha* param : mParamAlphaList) - { - F32 param_weight = param->getWeight(); - alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); - } - - U32 cache_index = alpha_mask_crc.getCRC(); - U8* alpha_data = NULL; - // We believe we need to generate morph masks, do not assume that the cached version is accurate. - // We can get bad morph masks during login, on minimize, and occasional gl errors. - // We should only be doing this when we believe something has changed with respect to the user's appearance. - { - LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL; - // clear out a slot if we have filled our cache - S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1; - while ((S32)mAlphaCache.size() >= max_cache_entries) - { - alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry - alpha_data = iter2->second; - ll_aligned_free_32(alpha_data); - mAlphaCache.erase(iter2); - } - - // GPUs tend to be very uptight about memory alignment as the DMA used to convey - // said data to the card works better when well-aligned so plain old default-aligned heap mem is a no-no - //new U8[width * height]; - size_t bytes_per_pixel = 1; // unsigned byte alpha channel only... - size_t row_size = (width + 3) & ~0x3; // OpenGL 4-byte row align (even for things < 4 bpp...) - size_t pixels = (row_size * height); - size_t mem_size = pixels * bytes_per_pixel; - - alpha_data = (U8*)ll_aligned_malloc_32(mem_size); - - bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels - - if (!skip_readback) - { - if (gGLManager.mIsIntel) - { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO - // returning only the alpha portion without locking up downstream - U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA - - if (bound_target) - { - gGL.getTexUnit(0)->bind(bound_target); - } - else - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0); - } - - glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp); - - U8* alpha_cursor = alpha_data; - U8* pixel = temp; - for (int i = 0; i < pixels; i++) - { - *alpha_cursor++ = pixel[3]; - pixel += 4; - } - - gGL.getTexUnit(0)->disable(); - - ll_aligned_free_32(temp); - } - else - { // platforms with working drivers... - // We just want GL_ALPHA, but that isn't supported in OGL core profile 4. - static const size_t TEMP_BYTES_PER_PIXEL = 4; - U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL); - glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data); - for (size_t pixel = 0; pixel < pixels; pixel++) { - alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3]; - } - ll_aligned_free_32(temp_data); - } - } - else - { - ll_aligned_free_32(alpha_data); - alpha_data = nullptr; - } - - mAlphaCache[cache_index] = alpha_data; - } - - getTexLayerSet()->getAvatarAppearance()->dirtyMesh(); - - mMorphMasksValid = true; - getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1); - } -} - -void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) -{ - LL_PROFILE_ZONE_SCOPED; - S32 size = width * height; - const U8* alphaData = getAlphaData(); - if (!alphaData && hasAlphaParams()) - { - LLColor4 net_color; - findNetColor( &net_color ); - // TODO: eliminate need for layer morph mask valid flag - invalidateMorphMasks(); - const bool force_render = false; - renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render); - alphaData = getAlphaData(); - } - if (alphaData) - { - for( S32 i = 0; i < size; i++ ) - { - U8 curAlpha = data[i]; - U16 resultAlpha = curAlpha; - resultAlpha *= ( ((U16)alphaData[i]) + 1); - resultAlpha = resultAlpha >> 8; - data[i] = (U8)resultAlpha; - } - } -} - -/*virtual*/ bool LLTexLayer::isInvisibleAlphaMask() const -{ - if (mLocalTextureObject) - { - if (mLocalTextureObject->getID() == IMG_INVISIBLE) - { - return true; - } - } - - return false; -} - -LLUUID LLTexLayer::getUUID() const -{ - LLUUID uuid; - if( getInfo()->mLocalTexture != -1 ) - { - LLGLTexture* tex = mLocalTextureObject->getImage(); - if (tex) - { - uuid = mLocalTextureObject->getID(); - } - } - if( !getInfo()->mStaticImageFileName.empty() ) - { - LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); - if( tex ) - { - uuid = tex->getID(); - } - } - return uuid; -} - - -//----------------------------------------------------------------------------- -// LLTexLayerTemplate -// A single texture layer, consisting of: -// * color, consisting of either -// * one or more color parameters (weighted colors) -// * a reference to a global color -// * a fixed color with non-zero alpha -// * opaque white (the default) -// * (optional) a texture defined by either -// * a GUID -// * a texture entry index (TE) -// * (optional) one or more alpha parameters (weighted alpha textures) -//----------------------------------------------------------------------------- -LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set, LLAvatarAppearance* const appearance) : - LLTexLayerInterface(layer_set), - mAvatarAppearance( appearance ) -{ -} - -LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) : - LLTexLayerInterface(layer), - mAvatarAppearance(layer.getAvatarAppearance()) -{ -} - -LLTexLayerTemplate::~LLTexLayerTemplate() -{ -} - -//----------------------------------------------------------------------------- -// setInfo -//----------------------------------------------------------------------------- - -/*virtual*/ bool LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) -{ - return LLTexLayerInterface::setInfo(info, wearable); -} - -U32 LLTexLayerTemplate::updateWearableCache() const -{ - mWearableCache.clear(); - - LLWearableType::EType wearable_type = getWearableType(); - if (LLWearableType::WT_INVALID == wearable_type) - { - //this isn't a cloneable layer - return 0; - } - U32 num_wearables = getAvatarAppearance()->getWearableData()->getWearableCount(wearable_type); - U32 added = 0; - for (U32 i = 0; i < num_wearables; i++) - { - LLWearable* wearable = getAvatarAppearance()->getWearableData()->getWearable(wearable_type, i); - if (!wearable) - { - continue; - } - mWearableCache.push_back(wearable); - added++; - } - return added; -} -LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const -{ - if (mWearableCache.size() <= i) - { - return NULL; - } - LLWearable *wearable = mWearableCache[i]; - LLLocalTextureObject *lto = NULL; - LLTexLayer *layer = NULL; - if (wearable) - { - lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); - } - if (lto) - { - layer = lto->getTexLayer(getName()); - } - return layer; -} - -/*virtual*/ bool LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) -{ - if(!mInfo) - { - return false ; - } - - bool success = true; - updateWearableCache(); - for (LLWearable* wearable : mWearableCache) - { - LLLocalTextureObject *lto = NULL; - LLTexLayer *layer = NULL; - if (wearable) - { - lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); - } - if (lto) - { - layer = lto->getTexLayer(getName()); - } - if (layer) - { - wearable->writeToAvatar(mAvatarAppearance); - layer->setLTO(lto); - success &= layer->render(x, y, width, height, bound_target); - } - } - - return success; -} - -/*virtual*/ bool LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer -{ - bool success = true; - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - success &= layer->blendAlphaTexture(x,y,width,height); - } - } - return success; -} - -/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) -{ - U32 num_wearables = updateWearableCache(); - U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->addAlphaMask(data, originX, originY, width, height, bound_target); - } -} - -/*virtual*/ void LLTexLayerTemplate::setHasMorph(bool newval) -{ - mHasMorph = newval; - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->setHasMorph(newval); - } - } -} - -/*virtual*/ void LLTexLayerTemplate::deleteCaches() -{ - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - layer->deleteCaches(); - } - } -} - -/*virtual*/ bool LLTexLayerTemplate::isInvisibleAlphaMask() const -{ - U32 num_wearables = updateWearableCache(); - for (U32 i = 0; i < num_wearables; i++) - { - LLTexLayer *layer = getLayer(i); - if (layer) - { - if (layer->isInvisibleAlphaMask()) - { - return true; - } - } - } - - return false; -} - - -//----------------------------------------------------------------------------- -// finds a specific layer based on a passed in name -//----------------------------------------------------------------------------- -LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name) -{ - for (LLTexLayerInterface* layer : mLayerList) - { - if (layer->getName() == name) - { - return layer; - } - } - for (LLTexLayerInterface* layer : mMaskLayerList) - { - if (layer->getName() == name) - { - return layer; - } - } - return NULL; -} - -void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable *wearable) -{ - // initialize all texlayers with this texture type for this LTO - for(LLTexLayerInterface* layer : mLayerList) - { - LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer; - if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index) - { - lto->addTexLayer(layer_template, wearable); - } - } - for(LLTexLayerInterface* layer : mMaskLayerList) - { - LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer; - if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index) - { - lto->addTexLayer(layer_template, wearable); - } - } -} -//----------------------------------------------------------------------------- -// LLTexLayerStaticImageList -//----------------------------------------------------------------------------- - -LLTexLayerStaticImageList::LLTexLayerStaticImageList() : - mGLBytes(0), - mTGABytes(0), - mImageNames(16384) -{ -} - -LLTexLayerStaticImageList::~LLTexLayerStaticImageList() -{ - deleteCachedImages(); -} - -void LLTexLayerStaticImageList::dumpByteCount() const -{ - LL_INFOS() << "Avatar Static Textures " << - "KB GL:" << (mGLBytes / 1024) << - "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL; -} - -void LLTexLayerStaticImageList::deleteCachedImages() -{ - if( mGLBytes || mTGABytes ) - { - LL_INFOS() << "Clearing Static Textures " << - "KB GL:" << (mGLBytes / 1024) << - "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL; - - //mStaticImageLists uses LLPointers, clear() will cause deletion - - mStaticImageListTGA.clear(); - mStaticImageList.clear(); - - mGLBytes = 0; - mTGABytes = 0; - } -} - -// Note: in general, for a given image image we'll call either getImageTga() or getTexture(). -// We call getImageTga() if the image is used as an alpha gradient. -// Otherwise, we call getTexture() - -// Returns an LLImageTGA that contains the encoded data from a tga file named file_name. -// Caches the result to speed identical subsequent requests. -LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name) -{ - LL_PROFILE_ZONE_SCOPED; - const char *namekey = mImageNames.addString(file_name); - image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey); - if( iter != mStaticImageListTGA.end() ) - { - return iter->second; - } - else - { - std::string path; - path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); - LLPointer image_tga = new LLImageTGA( path ); - if( image_tga->getDataSize() > 0 ) - { - mStaticImageListTGA[ namekey ] = image_tga; - mTGABytes += image_tga->getDataSize(); - return image_tga; - } - else - { - return NULL; - } - } -} - -// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name. -// Caches the result to speed identical subsequent requests. -LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, bool is_mask) -{ - LL_PROFILE_ZONE_SCOPED; - LLPointer tex; - const char *namekey = mImageNames.addString(file_name); - - texture_map_t::const_iterator iter = mStaticImageList.find(namekey); - if( iter != mStaticImageList.end() ) - { - tex = iter->second; - } - else - { - llassert(gTextureManagerBridgep); - tex = gTextureManagerBridgep->getLocalTexture( false ); - LLPointer image_raw = new LLImageRaw; - if( loadImageRaw( file_name, image_raw ) ) - { - if( (image_raw->getComponents() == 1) && is_mask ) - { - // Convert grayscale alpha masks from single channel into RGBA. - // Fill RGB with black to allow fixed function gl calls - // to match shader implementation. - LLPointer alpha_image_raw = image_raw; - image_raw = new LLImageRaw(image_raw->getWidth(), - image_raw->getHeight(), - 4); - - image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black); - } - tex->createGLTexture(0, image_raw, 0, true, LLGLTexture::LOCAL); - - gGL.getTexUnit(0)->bind(tex); - tex->setAddressMode(LLTexUnit::TAM_CLAMP); - - mStaticImageList [ namekey ] = tex; - mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents(); - } - else - { - tex = NULL; - } - } - - return tex; -} - -// Reads a .tga file, decodes it, and puts the decoded data in image_raw. -// Returns true if successful. -bool LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw) -{ - LL_PROFILE_ZONE_SCOPED; - bool success = false; - std::string path; - path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); - LLPointer image_tga = new LLImageTGA( path ); - if( image_tga->getDataSize() > 0 ) - { - // Copy data from tga to raw. - success = image_tga->decode( image_raw ); - } - - return success; -} - +/** + * @file lltexlayer.cpp + * @brief A texture layer. Used for avatars. + * + * $LicenseInfo:firstyear=2002&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "lltexlayer.h" + +#include "llavatarappearance.h" +#include "llcrc.h" +#include "llimagej2c.h" +#include "llimagetga.h" +#include "lldir.h" +#include "lltexlayerparams.h" +#include "lltexturemanagerbridge.h" +#include "lllocaltextureobject.h" +#include "../llui/llui.h" +#include "llwearable.h" +#include "llwearabledata.h" +#include "llvertexbuffer.h" +#include "llviewervisualparam.h" +#include "llfasttimer.h" + +//#include "../tools/imdebug/imdebug.h" + +using namespace LLAvatarAppearanceDefines; + +// runway consolidate +extern std::string self_av_string(); + +class LLTexLayerInfo +{ + friend class LLTexLayer; + friend class LLTexLayerTemplate; + friend class LLTexLayerInterface; +public: + LLTexLayerInfo(); + ~LLTexLayerInfo(); + + bool parseXml(LLXmlTreeNode* node); + bool createVisualParams(LLAvatarAppearance *appearance); + bool isUserSettable() { return mLocalTexture != -1; } + S32 getLocalTexture() const { return mLocalTexture; } + bool getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } + std::string getName() const { return mName; } + +private: + std::string mName; + + bool mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, + LLTexLayerInterface::ERenderPass mRenderPass; + + std::string mGlobalColor; + LLColor4 mFixedColor; + + S32 mLocalTexture; + std::string mStaticImageFileName; + bool mStaticImageIsMask; + bool mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask + bool mIsVisibilityMask; + + typedef std::vector< std::pair< std::string,bool > > morph_name_list_t; + morph_name_list_t mMorphNameList; + param_color_info_list_t mParamColorInfoList; + param_alpha_info_list_t mParamAlphaInfoList; +}; + +//----------------------------------------------------------------------------- +// LLTexLayerSetBuffer +// The composite image that a LLViewerTexLayerSet writes to. Each LLViewerTexLayerSet has one. +//----------------------------------------------------------------------------- + +LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner) : + mTexLayerSet(owner) +{ +} + +LLTexLayerSetBuffer::~LLTexLayerSetBuffer() +{ +} + +void LLTexLayerSetBuffer::pushProjection() const +{ + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho(0.0f, getCompositeWidth(), 0.0f, getCompositeHeight(), -1.0f, 1.0f); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); +} + +void LLTexLayerSetBuffer::popProjection() const +{ + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); +} + +// virtual +void LLTexLayerSetBuffer::preRenderTexLayerSet() +{ + // Set up an ortho projection + pushProjection(); +} + +// virtual +void LLTexLayerSetBuffer::postRenderTexLayerSet(bool success) +{ + popProjection(); +} + +bool LLTexLayerSetBuffer::renderTexLayerSet(LLRenderTarget* bound_target) +{ + // Default color mask for tex layer render + gGL.setColorMask(true, true); + + bool success = true; + + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + + LLVertexBuffer::unbind(); + + // Composite the color data + LLGLSUIDefault gls_ui; + success &= mTexLayerSet->render( getCompositeOriginX(), getCompositeOriginY(), + getCompositeWidth(), getCompositeHeight(), bound_target ); + gGL.flush(); + + midRenderTexLayerSet(success); + + gAlphaMaskProgram.unbind(); + + LLVertexBuffer::unbind(); + + // reset GL state + gGL.setColorMask(true, true); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + return success; +} + +//----------------------------------------------------------------------------- +// LLTexLayerSetInfo +// An ordered set of texture layers that get composited into a single texture. +//----------------------------------------------------------------------------- + +LLTexLayerSetInfo::LLTexLayerSetInfo() : + mBodyRegion( "" ), + mWidth( 512 ), + mHeight( 512 ), + mClearAlpha( true ) +{ +} + +LLTexLayerSetInfo::~LLTexLayerSetInfo( ) +{ + std::for_each(mLayerInfoList.begin(), mLayerInfoList.end(), DeletePointer()); + mLayerInfoList.clear(); +} + +bool LLTexLayerSetInfo::parseXml(LLXmlTreeNode* node) +{ + llassert( node->hasName( "layer_set" ) ); + if( !node->hasName( "layer_set" ) ) + { + return false; + } + + // body_region + static LLStdStringHandle body_region_string = LLXmlTree::addAttributeString("body_region"); + if( !node->getFastAttributeString( body_region_string, mBodyRegion ) ) + { + LL_WARNS() << " is missing body_region attribute" << LL_ENDL; + return false; + } + + // width, height + static LLStdStringHandle width_string = LLXmlTree::addAttributeString("width"); + if( !node->getFastAttributeS32( width_string, mWidth ) ) + { + return false; + } + + static LLStdStringHandle height_string = LLXmlTree::addAttributeString("height"); + if( !node->getFastAttributeS32( height_string, mHeight ) ) + { + return false; + } + + // Optional alpha component to apply after all compositing is complete. + static LLStdStringHandle alpha_tga_file_string = LLXmlTree::addAttributeString("alpha_tga_file"); + node->getFastAttributeString( alpha_tga_file_string, mStaticAlphaFileName ); + + static LLStdStringHandle clear_alpha_string = LLXmlTree::addAttributeString("clear_alpha"); + node->getFastAttributeBOOL( clear_alpha_string, mClearAlpha ); + + // + for (LLXmlTreeNode* child = node->getChildByName( "layer" ); + child; + child = node->getNextNamedChild()) + { + LLTexLayerInfo* info = new LLTexLayerInfo(); + if( !info->parseXml( child )) + { + delete info; + return false; + } + mLayerInfoList.push_back( info ); + } + return true; +} + +// creates visual params without generating layersets or layers +void LLTexLayerSetInfo::createVisualParams(LLAvatarAppearance *appearance) +{ + //layer_info_list_t mLayerInfoList; + for (LLTexLayerInfo* layer_info : mLayerInfoList) + { + layer_info->createVisualParams(appearance); + } +} + +//----------------------------------------------------------------------------- +// LLTexLayerSet +// An ordered set of texture layers that get composited into a single texture. +//----------------------------------------------------------------------------- + +bool LLTexLayerSet::sHasCaches = false; + +LLTexLayerSet::LLTexLayerSet(LLAvatarAppearance* const appearance) : + mAvatarAppearance( appearance ), + mIsVisible( true ), + mBakedTexIndex(LLAvatarAppearanceDefines::BAKED_HEAD), + mInfo( NULL ) +{ +} + +// virtual +LLTexLayerSet::~LLTexLayerSet() +{ + deleteCaches(); + std::for_each(mLayerList.begin(), mLayerList.end(), DeletePointer()); + mLayerList.clear(); + + std::for_each(mMaskLayerList.begin(), mMaskLayerList.end(), DeletePointer()); + mMaskLayerList.clear(); +} + +//----------------------------------------------------------------------------- +// setInfo +//----------------------------------------------------------------------------- + +bool LLTexLayerSet::setInfo(const LLTexLayerSetInfo *info) +{ + llassert(mInfo == NULL); + mInfo = info; + //mID = info->mID; // No ID + + mLayerList.reserve(info->mLayerInfoList.size()); + for (LLTexLayerInfo* layer_info : info->mLayerInfoList) + { + LLTexLayerInterface *layer = NULL; + if (layer_info->isUserSettable()) + { + layer = new LLTexLayerTemplate( this, getAvatarAppearance() ); + } + else + { + layer = new LLTexLayer(this); + } + // this is the first time this layer (of either type) is being created - make sure you add the parameters to the avatar appearance + if (!layer->setInfo(layer_info, NULL)) + { + mInfo = NULL; + return false; + } + if (!layer->isVisibilityMask()) + { + mLayerList.push_back( layer ); + } + else + { + mMaskLayerList.push_back(layer); + } + } + + requestUpdate(); + + stop_glerror(); + + return true; +} + +#if 0 // obsolete +//----------------------------------------------------------------------------- +// parseData +//----------------------------------------------------------------------------- + +bool LLTexLayerSet::parseData(LLXmlTreeNode* node) +{ + LLTexLayerSetInfo *info = new LLTexLayerSetInfo; + + if (!info->parseXml(node)) + { + delete info; + return false; + } + if (!setInfo(info)) + { + delete info; + return false; + } + return true; +} +#endif + +void LLTexLayerSet::deleteCaches() +{ + for(LLTexLayerInterface* layer : mLayerList) + { + layer->deleteCaches(); + } + for (LLTexLayerInterface* layer : mMaskLayerList) + { + layer->deleteCaches(); + } +} + + +bool LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target ) +{ + bool success = true; + mIsVisible = true; + + if (mMaskLayerList.size() > 0) + { + for (LLTexLayerInterface* layer : mMaskLayerList) + { + if (layer->isInvisibleAlphaMask()) + { + mIsVisible = false; + } + } + } + + LLGLSUIDefault gls_ui; + LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); + gGL.setColorMask(true, true); + + // clear buffer area to ensure we don't pick up UI elements + { + gGL.flush(); + gAlphaMaskProgram.setMinimumAlpha(0.0f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4f( 0.f, 0.f, 0.f, 1.f ); + + gl_rect_2d_simple( width, height ); + + gGL.flush(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + if (mIsVisible) + { + // composite color layers + for(LLTexLayerInterface* layer : mLayerList) + { + if (layer->getRenderPass() == LLTexLayer::RP_COLOR) + { + gGL.flush(); + success &= layer->render(x, y, width, height, bound_target); + gGL.flush(); + } + } + + renderAlphaMaskTextures(x, y, width, height, bound_target, false); + + stop_glerror(); + } + else + { + gGL.flush(); + + gGL.setSceneBlendType(LLRender::BT_REPLACE); + gAlphaMaskProgram.setMinimumAlpha(0.f); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4f( 0.f, 0.f, 0.f, 0.f ); + + gl_rect_2d_simple( width, height ); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + + gGL.flush(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + return success; +} + + +bool LLTexLayerSet::isBodyRegion(const std::string& region) const +{ + return mInfo->mBodyRegion == region; +} + +const std::string LLTexLayerSet::getBodyRegionName() const +{ + return mInfo->mBodyRegion; +} + +void LLTexLayerSet::destroyComposite() +{ + if( mComposite ) + { + mComposite = NULL; + } +} + +LLTexLayerSetBuffer* LLTexLayerSet::getComposite() +{ + if (!mComposite) + { + createComposite(); + } + return mComposite; +} + +const LLTexLayerSetBuffer* LLTexLayerSet::getComposite() const +{ + return mComposite; +} + +void LLTexLayerSet::gatherMorphMaskAlpha(U8 *data, S32 origin_x, S32 origin_y, S32 width, S32 height, LLRenderTarget* bound_target) +{ + LL_PROFILE_ZONE_SCOPED; + memset(data, 255, width * height); + + for(LLTexLayerInterface* layer : mLayerList) + { + layer->gatherAlphaMasks(data, origin_x, origin_y, width, height, bound_target); + } + + // Set alpha back to that of our alpha masks. + renderAlphaMaskTextures(origin_x, origin_y, width, height, bound_target, true); +} + +void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target, bool forceClear) +{ + LL_PROFILE_ZONE_SCOPED; + const LLTexLayerSetInfo *info = getInfo(); + + gGL.setColorMask(false, true); + gGL.setSceneBlendType(LLRender::BT_REPLACE); + + // (Optionally) replace alpha with a single component image from a tga file. + if (!info->mStaticAlphaFileName.empty()) + { + gGL.flush(); + { + LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, true); + if( tex ) + { + LLGLSUIDefault gls_ui; + gGL.getTexUnit(0)->bind(tex); + gl_rect_2d_simple_tex( width, height ); + } + } + gGL.flush(); + } + else if (forceClear || info->mClearAlpha || (mMaskLayerList.size() > 0)) + { + // Set the alpha channel to one (clean up after previous blending) + gGL.flush(); + gAlphaMaskProgram.setMinimumAlpha(0.f); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4f( 0.f, 0.f, 0.f, 1.f ); + + gl_rect_2d_simple( width, height ); + + gGL.flush(); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + // (Optional) Mask out part of the baked texture with alpha masks + // will still have an effect even if mClearAlpha is set or the alpha component was replaced + if (mMaskLayerList.size() > 0) + { + gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); + for (LLTexLayerInterface* layer : mMaskLayerList) + { + gGL.flush(); + layer->blendAlphaTexture(x,y,width, height); + gGL.flush(); + } + + } + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + gGL.setColorMask(true, true); + gGL.setSceneBlendType(LLRender::BT_ALPHA); +} + +void LLTexLayerSet::applyMorphMask(const U8* tex_data, S32 width, S32 height, S32 num_components) +{ + mAvatarAppearance->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex); +} + +bool LLTexLayerSet::isMorphValid() const +{ + for(const LLTexLayerInterface* layer : mLayerList) + { + if (layer && !layer->isMorphValid()) + { + return false; + } + } + return true; +} + +void LLTexLayerSet::invalidateMorphMasks() +{ + for(LLTexLayerInterface* layer : mLayerList) + { + if (layer) + { + layer->invalidateMorphMasks(); + } + } +} + + +//----------------------------------------------------------------------------- +// LLTexLayerInfo +//----------------------------------------------------------------------------- +LLTexLayerInfo::LLTexLayerInfo() : + mWriteAllChannels( false ), + mRenderPass(LLTexLayer::RP_COLOR), + mFixedColor( 0.f, 0.f, 0.f, 0.f ), + mLocalTexture( -1 ), + mStaticImageIsMask( false ), + mUseLocalTextureAlphaOnly(false), + mIsVisibilityMask(false) +{ +} + +LLTexLayerInfo::~LLTexLayerInfo( ) +{ + std::for_each(mParamColorInfoList.begin(), mParamColorInfoList.end(), DeletePointer()); + mParamColorInfoList.clear(); + std::for_each(mParamAlphaInfoList.begin(), mParamAlphaInfoList.end(), DeletePointer()); + mParamAlphaInfoList.clear(); +} + +bool LLTexLayerInfo::parseXml(LLXmlTreeNode* node) +{ + llassert( node->hasName( "layer" ) ); + + // name attribute + static LLStdStringHandle name_string = LLXmlTree::addAttributeString("name"); + if( !node->getFastAttributeString( name_string, mName ) ) + { + return false; + } + + static LLStdStringHandle write_all_channels_string = LLXmlTree::addAttributeString("write_all_channels"); + node->getFastAttributeBOOL( write_all_channels_string, mWriteAllChannels ); + + std::string render_pass_name; + static LLStdStringHandle render_pass_string = LLXmlTree::addAttributeString("render_pass"); + if( node->getFastAttributeString( render_pass_string, render_pass_name ) ) + { + if( render_pass_name == "bump" ) + { + mRenderPass = LLTexLayer::RP_BUMP; + } + } + + // Note: layers can have either a "global_color" attrib, a "fixed_color" attrib, or a child. + // global color attribute (optional) + static LLStdStringHandle global_color_string = LLXmlTree::addAttributeString("global_color"); + node->getFastAttributeString( global_color_string, mGlobalColor ); + + // Visibility mask (optional) + bool is_visibility; + static LLStdStringHandle visibility_mask_string = LLXmlTree::addAttributeString("visibility_mask"); + if (node->getFastAttributeBOOL(visibility_mask_string, is_visibility)) + { + mIsVisibilityMask = is_visibility; + } + + // color attribute (optional) + LLColor4U color4u; + static LLStdStringHandle fixed_color_string = LLXmlTree::addAttributeString("fixed_color"); + if( node->getFastAttributeColor4U( fixed_color_string, color4u ) ) + { + mFixedColor.setVec( color4u ); + } + + // optional sub-element + for (LLXmlTreeNode* texture_node = node->getChildByName( "texture" ); + texture_node; + texture_node = node->getNextNamedChild()) + { + std::string local_texture_name; + static LLStdStringHandle tga_file_string = LLXmlTree::addAttributeString("tga_file"); + static LLStdStringHandle local_texture_string = LLXmlTree::addAttributeString("local_texture"); + static LLStdStringHandle file_is_mask_string = LLXmlTree::addAttributeString("file_is_mask"); + static LLStdStringHandle local_texture_alpha_only_string = LLXmlTree::addAttributeString("local_texture_alpha_only"); + if( texture_node->getFastAttributeString( tga_file_string, mStaticImageFileName ) ) + { + texture_node->getFastAttributeBOOL( file_is_mask_string, mStaticImageIsMask ); + } + else if (texture_node->getFastAttributeString(local_texture_string, local_texture_name)) + { + texture_node->getFastAttributeBOOL( local_texture_alpha_only_string, mUseLocalTextureAlphaOnly ); + + /* if ("upper_shirt" == local_texture_name) + mLocalTexture = TEX_UPPER_SHIRT; */ + mLocalTexture = TEX_NUM_INDICES; + for (const LLAvatarAppearanceDictionary::Textures::value_type& dict_pair : LLAvatarAppearance::getDictionary()->getTextures()) + { + const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = dict_pair.second; + if (local_texture_name == texture_dict->mName) + { + mLocalTexture = dict_pair.first; + break; + } + } + if (mLocalTexture == TEX_NUM_INDICES) + { + LL_WARNS() << " element has invalid local_texture attribute: " << mName << " " << local_texture_name << LL_ENDL; + return false; + } + } + else + { + LL_WARNS() << " element is missing a required attribute. " << mName << LL_ENDL; + return false; + } + } + + for (LLXmlTreeNode* maskNode = node->getChildByName( "morph_mask" ); + maskNode; + maskNode = node->getNextNamedChild()) + { + std::string morph_name; + static LLStdStringHandle morph_name_string = LLXmlTree::addAttributeString("morph_name"); + if (maskNode->getFastAttributeString(morph_name_string, morph_name)) + { + bool invert = false; + static LLStdStringHandle invert_string = LLXmlTree::addAttributeString("invert"); + maskNode->getFastAttributeBOOL(invert_string, invert); + mMorphNameList.push_back(std::pair(morph_name,invert)); + } + } + + // optional sub-element (color or alpha params) + for (LLXmlTreeNode* child = node->getChildByName( "param" ); + child; + child = node->getNextNamedChild()) + { + if( child->getChildByName( "param_color" ) ) + { + // + LLTexLayerParamColorInfo* info = new LLTexLayerParamColorInfo(); + if (!info->parseXml(child)) + { + delete info; + return false; + } + mParamColorInfoList.push_back(info); + } + else if( child->getChildByName( "param_alpha" ) ) + { + // + LLTexLayerParamAlphaInfo* info = new LLTexLayerParamAlphaInfo( ); + if (!info->parseXml(child)) + { + delete info; + return false; + } + mParamAlphaInfoList.push_back(info); + } + } + + return true; +} + +bool LLTexLayerInfo::createVisualParams(LLAvatarAppearance *appearance) +{ + bool success = true; + for (LLTexLayerParamColorInfo* color_info : mParamColorInfoList) + { + LLTexLayerParamColor* param_color = new LLTexLayerParamColor(appearance); + if (!param_color->setInfo(color_info, true)) + { + LL_WARNS() << "NULL TexLayer Color Param could not be added to visual param list. Deleting." << LL_ENDL; + delete param_color; + success = false; + } + } + + for (LLTexLayerParamAlphaInfo* alpha_info : mParamAlphaInfoList) + { + LLTexLayerParamAlpha* param_alpha = new LLTexLayerParamAlpha(appearance); + if (!param_alpha->setInfo(alpha_info, true)) + { + LL_WARNS() << "NULL TexLayer Alpha Param could not be added to visual param list. Deleting." << LL_ENDL; + delete param_alpha; + success = false; + } + } + + return success; +} + +LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set): + mTexLayerSet( layer_set ), + mMorphMasksValid( false ), + mInfo(NULL), + mHasMorph(false) +{ +} + +LLTexLayerInterface::LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable): + mTexLayerSet( layer.mTexLayerSet ), + mInfo(NULL) +{ + // don't add visual params for cloned layers + setInfo(layer.getInfo(), wearable); + + mHasMorph = layer.mHasMorph; +} + +bool LLTexLayerInterface::setInfo(const LLTexLayerInfo *info, LLWearable* wearable ) // This sets mInfo and calls initialization functions +{ + // setInfo should only be called once. Code is not robust enough to handle redefinition of a texlayer. + // Not a critical warning, but could be useful for debugging later issues. -Nyx + if (mInfo != NULL) + { + LL_WARNS() << "mInfo != NULL" << LL_ENDL; + } + mInfo = info; + //mID = info->mID; // No ID + + mParamColorList.reserve(mInfo->mParamColorInfoList.size()); + for (LLTexLayerParamColorInfo* color_info : mInfo->mParamColorInfoList) + { + LLTexLayerParamColor* param_color; + if (!wearable) + { + param_color = new LLTexLayerParamColor(this); + if (!param_color->setInfo(color_info, true)) + { + mInfo = NULL; + return false; + } + } + else + { + param_color = (LLTexLayerParamColor*)wearable->getVisualParam(color_info->getID()); + if (!param_color) + { + mInfo = NULL; + return false; + } + } + mParamColorList.push_back( param_color ); + } + + mParamAlphaList.reserve(mInfo->mParamAlphaInfoList.size()); + for (LLTexLayerParamAlphaInfo* alpha_info : mInfo->mParamAlphaInfoList) + { + LLTexLayerParamAlpha* param_alpha; + if (!wearable) + { + param_alpha = new LLTexLayerParamAlpha( this ); + if (!param_alpha->setInfo(alpha_info, true)) + { + mInfo = NULL; + return false; + } + } + else + { + param_alpha = (LLTexLayerParamAlpha*) wearable->getVisualParam(alpha_info->getID()); + if (!param_alpha) + { + mInfo = NULL; + return false; + } + } + mParamAlphaList.push_back( param_alpha ); + } + + return true; +} + +/*virtual*/ void LLTexLayerInterface::requestUpdate() +{ + mTexLayerSet->requestUpdate(); +} + +const std::string& LLTexLayerInterface::getName() const +{ + return mInfo->mName; +} + +ETextureIndex LLTexLayerInterface::getLocalTextureIndex() const +{ + return (ETextureIndex) mInfo->mLocalTexture; +} + +LLWearableType::EType LLTexLayerInterface::getWearableType() const +{ + ETextureIndex te = getLocalTextureIndex(); + if (TEX_INVALID == te) + { + LLWearableType::EType type = LLWearableType::WT_INVALID; + + for (LLTexLayerParamColor* param : mParamColorList) + { + if (param) + { + LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType(); + if (new_type != LLWearableType::WT_INVALID && new_type != type) + { + if (type != LLWearableType::WT_INVALID) + { + return LLWearableType::WT_INVALID; + } + type = new_type; + } + } + } + + for (LLTexLayerParamAlpha* param : mParamAlphaList) + { + if (param) + { + LLWearableType::EType new_type = (LLWearableType::EType)param->getWearableType(); + if (new_type != LLWearableType::WT_INVALID && new_type != type) + { + if (type != LLWearableType::WT_INVALID) + { + return LLWearableType::WT_INVALID; + } + type = new_type; + } + } + } + + return type; + } + return LLAvatarAppearance::getDictionary()->getTEWearableType(te); +} + +LLTexLayerInterface::ERenderPass LLTexLayerInterface::getRenderPass() const +{ + return mInfo->mRenderPass; +} + +const std::string& LLTexLayerInterface::getGlobalColor() const +{ + return mInfo->mGlobalColor; +} + +bool LLTexLayerInterface::isVisibilityMask() const +{ + return mInfo->mIsVisibilityMask; +} + +void LLTexLayerInterface::invalidateMorphMasks() +{ + mMorphMasksValid = false; +} + +LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const +{ + LLViewerVisualParam *result = NULL; + for (LLTexLayerParamColor* param : mParamColorList) + { + if (param->getID() == index) + { + result = param; + } + } + for (LLTexLayerParamAlpha* param : mParamAlphaList) + { + if (param->getID() == index) + { + result = param; + } + } + + return result; +} + +//----------------------------------------------------------------------------- +// LLTexLayer +// A single texture layer, consisting of: +// * color, consisting of either +// * one or more color parameters (weighted colors) +// * a reference to a global color +// * a fixed color with non-zero alpha +// * opaque white (the default) +// * (optional) a texture defined by either +// * a GUID +// * a texture entry index (TE) +// * (optional) one or more alpha parameters (weighted alpha textures) +//----------------------------------------------------------------------------- +LLTexLayer::LLTexLayer(LLTexLayerSet* const layer_set) : + LLTexLayerInterface( layer_set ), + mLocalTextureObject(NULL) +{ +} + +LLTexLayer::LLTexLayer(const LLTexLayer &layer, LLWearable *wearable) : + LLTexLayerInterface( layer, wearable ), + mLocalTextureObject(NULL) +{ +} + +LLTexLayer::LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable) : + LLTexLayerInterface( layer_template, wearable ), + mLocalTextureObject(lto) +{ +} + +LLTexLayer::~LLTexLayer() +{ + // mParamAlphaList and mParamColorList are LLViewerVisualParam's and get + // deleted with ~LLCharacter() + //std::for_each(mParamAlphaList.begin(), mParamAlphaList.end(), DeletePointer()); + //std::for_each(mParamColorList.begin(), mParamColorList.end(), DeletePointer()); + + for (alpha_cache_t::value_type& alpha_pair : mAlphaCache) + { + U8* alpha_data = alpha_pair.second; + ll_aligned_free_32(alpha_data); + } + +} + +void LLTexLayer::asLLSD(LLSD& sd) const +{ + // *TODO: Finish + sd["id"] = getUUID(); +} + +//----------------------------------------------------------------------------- +// setInfo +//----------------------------------------------------------------------------- + +bool LLTexLayer::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) +{ + return LLTexLayerInterface::setInfo(info, wearable); +} + +//static +void LLTexLayer::calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color) +{ + for (const LLTexLayerParamColor* param : param_list) + { + LLColor4 param_net = param->getNetColor(); + const LLTexLayerParamColorInfo *info = (LLTexLayerParamColorInfo *)param->getInfo(); + switch(info->getOperation()) + { + case LLTexLayerParamColor::OP_ADD: + net_color += param_net; + break; + case LLTexLayerParamColor::OP_MULTIPLY: + net_color = net_color * param_net; + break; + case LLTexLayerParamColor::OP_BLEND: + net_color = lerp(net_color, param_net, param->getWeight()); + break; + default: + llassert(0); + break; + } + } + net_color.clamp(); +} + +/*virtual*/ void LLTexLayer::deleteCaches() +{ + // Only need to delete caches for alpha params. Color params don't hold extra memory + for (LLTexLayerParamAlpha* param : mParamAlphaList) + { + param->deleteCaches(); + } +} + +bool LLTexLayer::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) +{ + // *TODO: Is this correct? + //gPipeline.disableLights(); + stop_glerror(); + + LLColor4 net_color; + bool color_specified = findNetColor(&net_color); + + if (mTexLayerSet->getAvatarAppearance()->mIsDummy) + { + color_specified = true; + net_color = LLAvatarAppearance::getDummyColor(); + } + + bool success = true; + + // If you can't see the layer, don't render it. + if( is_approx_zero( net_color.mV[VW] ) ) + { + return success; + } + + bool alpha_mask_specified = false; + param_alpha_list_t::const_iterator iter = mParamAlphaList.begin(); + if( iter != mParamAlphaList.end() ) + { + // If we have alpha masks, but we're skipping all of them, skip the whole layer. + // However, we can't do this optimization if we have morph masks that need updating. +/* if (!mHasMorph) + { + bool skip_layer = true; + + while( iter != mParamAlphaList.end() ) + { + const LLTexLayerParamAlpha* param = *iter; + + if( !param->getSkip() ) + { + skip_layer = false; + break; + } + + iter++; + } + + if( skip_layer ) + { + return success; + } + }//*/ + + const bool force_render = true; + renderMorphMasks(x, y, width, height, net_color, bound_target, force_render); + alpha_mask_specified = true; + gGL.flush(); + gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ONE_MINUS_DEST_ALPHA); + } + + gGL.color4fv( net_color.mV); + + if( getInfo()->mWriteAllChannels ) + { + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_REPLACE); + } + + if( (getInfo()->mLocalTexture != -1) && !getInfo()->mUseLocalTextureAlphaOnly ) + { + { + LLGLTexture* tex = NULL; + if (mLocalTextureObject && mLocalTextureObject->getImage()) + { + tex = mLocalTextureObject->getImage(); + if (mLocalTextureObject->getID() == IMG_DEFAULT_AVATAR) + { + tex = NULL; + } + } + else + { + LL_INFOS() << "lto not defined or image not defined: " << getInfo()->getLocalTexture() << " lto: " << mLocalTextureObject << LL_ENDL; + } +// if( mTexLayerSet->getAvatarAppearance()->getLocalTextureGL((ETextureIndex)getInfo()->mLocalTexture, &image_gl ) ) + { + if( tex ) + { + bool no_alpha_test = getInfo()->mWriteAllChannels; + if (no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + } + + LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); + + gGL.getTexUnit(0)->bind(tex, true); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + gl_rect_2d_simple_tex( width, height ); + + gGL.getTexUnit(0)->setTextureAddressMode(old_mode); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (no_alpha_test) + { + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + } + } +// else +// { +// success = false; +// } + } + } + + if( !getInfo()->mStaticImageFileName.empty() ) + { + { + LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); + if( tex ) + { + gGL.getTexUnit(0)->bind(tex, true); + gl_rect_2d_simple_tex( width, height ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + else + { + success = false; + } + } + } + + if(((-1 == getInfo()->mLocalTexture) || + getInfo()->mUseLocalTextureAlphaOnly) && + getInfo()->mStaticImageFileName.empty() && + color_specified ) + { + gAlphaMaskProgram.setMinimumAlpha(0.000f); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4fv( net_color.mV ); + gl_rect_2d_simple( width, height ); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + + if( alpha_mask_specified || getInfo()->mWriteAllChannels ) + { + // Restore standard blend func value + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + stop_glerror(); + } + + if( !success ) + { + LL_INFOS() << "LLTexLayer::render() partial: " << getInfo()->mName << LL_ENDL; + } + return success; +} + +const U8* LLTexLayer::getAlphaData() const +{ + LLCRC alpha_mask_crc; + const LLUUID& uuid = getUUID(); + alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); + + for (const LLTexLayerParamAlpha* param : mParamAlphaList) + { + // MULTI-WEARABLE: verify visual parameters used here + F32 param_weight = param->getWeight(); + alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); + } + + U32 cache_index = alpha_mask_crc.getCRC(); + + alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index); + return (iter2 == mAlphaCache.end()) ? 0 : iter2->second; +} + +bool LLTexLayer::findNetColor(LLColor4* net_color) const +{ + // Color is either: + // * one or more color parameters (weighted colors) (which may make use of a global color or fixed color) + // * a reference to a global color + // * a fixed color with non-zero alpha + // * opaque white (the default) + + if( !mParamColorList.empty() ) + { + if( !getGlobalColor().empty() ) + { + net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getInfo()->mGlobalColor ) ); + } + else if (getInfo()->mFixedColor.mV[VW]) + { + net_color->setVec( getInfo()->mFixedColor ); + } + else + { + net_color->setVec( 0.f, 0.f, 0.f, 0.f ); + } + + calculateTexLayerColor(mParamColorList, *net_color); + return true; + } + + if( !getGlobalColor().empty() ) + { + net_color->setVec( mTexLayerSet->getAvatarAppearance()->getGlobalColor( getGlobalColor() ) ); + return true; + } + + if( getInfo()->mFixedColor.mV[VW] ) + { + net_color->setVec( getInfo()->mFixedColor ); + return true; + } + + net_color->setToWhite(); + + return false; // No need to draw a separate colored polygon +} + +bool LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) +{ + bool success = true; + + gGL.flush(); + + if( !getInfo()->mStaticImageFileName.empty() ) + { + LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); + if( tex ) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + gGL.getTexUnit(0)->bind(tex, true); + gl_rect_2d_simple_tex( width, height ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + else + { + success = false; + } + } + else + { + if (getInfo()->mLocalTexture >=0 && getInfo()->mLocalTexture < TEX_NUM_INDICES) + { + LLGLTexture* tex = mLocalTextureObject->getImage(); + if (tex) + { + gAlphaMaskProgram.setMinimumAlpha(0.f); + gGL.getTexUnit(0)->bind(tex); + gl_rect_2d_simple_tex( width, height ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gAlphaMaskProgram.setMinimumAlpha(0.004f); + } + } + } + + return success; +} + +/*virtual*/ void LLTexLayer::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) +{ + addAlphaMask(data, originX, originY, width, height, bound_target); +} + +void LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color, LLRenderTarget* bound_target, bool force_render) +{ + if (!force_render && !hasMorph()) + { + LL_DEBUGS() << "skipping renderMorphMasks for " << getUUID() << LL_ENDL; + return; + } + LL_PROFILE_ZONE_SCOPED; + bool success = true; + + llassert( !mParamAlphaList.empty() ); + + gAlphaMaskProgram.setMinimumAlpha(0.f); + gGL.setColorMask(false, true); + + LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); + // Note: if the first param is a mulitply, multiply against the current buffer's alpha + if( !first_param || !first_param->getMultiplyBlend() ) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Clear the alpha + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_REPLACE); + + gGL.color4f( 0.f, 0.f, 0.f, 0.f ); + gl_rect_2d_simple( width, height ); + } + + // Accumulate alphas + gGL.color4f( 1.f, 1.f, 1.f, 1.f ); + for (LLTexLayerParamAlpha* param : mParamAlphaList) + { + success &= param->render( x, y, width, height ); + if (!success && !force_render) + { + LL_DEBUGS() << "Failed to render param " << param->getID() << " ; skipping morph mask." << LL_ENDL; + return; + } + } + + // Approximates a min() function + gGL.flush(); + gGL.setSceneBlendType(LLRender::BT_MULT_ALPHA); + + // Accumulate the alpha component of the texture + if( getInfo()->mLocalTexture != -1 ) + { + LLGLTexture* tex = mLocalTextureObject->getImage(); + if( tex && (tex->getComponents() == 4) ) + { + LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); + + gGL.getTexUnit(0)->bind(tex, true); + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + + gl_rect_2d_simple_tex( width, height ); + + gGL.getTexUnit(0)->setTextureAddressMode(old_mode); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + } + + if( !getInfo()->mStaticImageFileName.empty() && getInfo()->mStaticImageIsMask ) + { + LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); + if( tex ) + { + if( (tex->getComponents() == 4) || (tex->getComponents() == 1) ) + { + gGL.getTexUnit(0)->bind(tex, true); + gl_rect_2d_simple_tex( width, height ); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + } + else + { + LL_WARNS() << "Skipping rendering of " << getInfo()->mStaticImageFileName + << "; expected 1 or 4 components." << LL_ENDL; + } + } + } + + // Draw a rectangle with the layer color to multiply the alpha by that color's alpha. + // Note: we're still using gGL.blendFunc( GL_DST_ALPHA, GL_ZERO ); + if ( !is_approx_equal(layer_color.mV[VW], 1.f) ) + { + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.color4fv(layer_color.mV); + gl_rect_2d_simple( width, height ); + } + + gAlphaMaskProgram.setMinimumAlpha(0.004f); + + LLGLSUIDefault gls_ui; + + gGL.setColorMask(true, true); + + if (hasMorph() && success) + { + LLCRC alpha_mask_crc; + const LLUUID& uuid = getUUID(); + alpha_mask_crc.update((U8*)(&uuid.mData), UUID_BYTES); + + for (const LLTexLayerParamAlpha* param : mParamAlphaList) + { + F32 param_weight = param->getWeight(); + alpha_mask_crc.update((U8*)¶m_weight, sizeof(F32)); + } + + U32 cache_index = alpha_mask_crc.getCRC(); + U8* alpha_data = NULL; + // We believe we need to generate morph masks, do not assume that the cached version is accurate. + // We can get bad morph masks during login, on minimize, and occasional gl errors. + // We should only be doing this when we believe something has changed with respect to the user's appearance. + { + LL_DEBUGS("Avatar") << "gl alpha cache of morph mask not found, doing readback: " << getName() << LL_ENDL; + // clear out a slot if we have filled our cache + S32 max_cache_entries = getTexLayerSet()->getAvatarAppearance()->isSelf() ? 4 : 1; + while ((S32)mAlphaCache.size() >= max_cache_entries) + { + alpha_cache_t::iterator iter2 = mAlphaCache.begin(); // arbitrarily grab the first entry + alpha_data = iter2->second; + ll_aligned_free_32(alpha_data); + mAlphaCache.erase(iter2); + } + + // GPUs tend to be very uptight about memory alignment as the DMA used to convey + // said data to the card works better when well-aligned so plain old default-aligned heap mem is a no-no + //new U8[width * height]; + size_t bytes_per_pixel = 1; // unsigned byte alpha channel only... + size_t row_size = (width + 3) & ~0x3; // OpenGL 4-byte row align (even for things < 4 bpp...) + size_t pixels = (row_size * height); + size_t mem_size = pixels * bytes_per_pixel; + + alpha_data = (U8*)ll_aligned_malloc_32(mem_size); + + bool skip_readback = LLRender::sNsightDebugSupport; // nSight doesn't support use of glReadPixels + + if (!skip_readback) + { + if (gGLManager.mIsIntel) + { // work-around for broken intel drivers which cannot do glReadPixels on an RGBA FBO + // returning only the alpha portion without locking up downstream + U8* temp = (U8*)ll_aligned_malloc_32(mem_size << 2); // allocate same size, but RGBA + + if (bound_target) + { + gGL.getTexUnit(0)->bind(bound_target); + } + else + { + gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, 0); + } + + glGetTexImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGBA, GL_UNSIGNED_BYTE, temp); + + U8* alpha_cursor = alpha_data; + U8* pixel = temp; + for (int i = 0; i < pixels; i++) + { + *alpha_cursor++ = pixel[3]; + pixel += 4; + } + + gGL.getTexUnit(0)->disable(); + + ll_aligned_free_32(temp); + } + else + { // platforms with working drivers... + // We just want GL_ALPHA, but that isn't supported in OGL core profile 4. + static const size_t TEMP_BYTES_PER_PIXEL = 4; + U8* temp_data = (U8*)ll_aligned_malloc_32(mem_size * TEMP_BYTES_PER_PIXEL); + glReadPixels(x, y, width, height, GL_RGBA, GL_UNSIGNED_BYTE, temp_data); + for (size_t pixel = 0; pixel < pixels; pixel++) { + alpha_data[pixel] = temp_data[(pixel * TEMP_BYTES_PER_PIXEL) + 3]; + } + ll_aligned_free_32(temp_data); + } + } + else + { + ll_aligned_free_32(alpha_data); + alpha_data = nullptr; + } + + mAlphaCache[cache_index] = alpha_data; + } + + getTexLayerSet()->getAvatarAppearance()->dirtyMesh(); + + mMorphMasksValid = true; + getTexLayerSet()->applyMorphMask(alpha_data, width, height, 1); + } +} + +void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) +{ + LL_PROFILE_ZONE_SCOPED; + S32 size = width * height; + const U8* alphaData = getAlphaData(); + if (!alphaData && hasAlphaParams()) + { + LLColor4 net_color; + findNetColor( &net_color ); + // TODO: eliminate need for layer morph mask valid flag + invalidateMorphMasks(); + const bool force_render = false; + renderMorphMasks(originX, originY, width, height, net_color, bound_target, force_render); + alphaData = getAlphaData(); + } + if (alphaData) + { + for( S32 i = 0; i < size; i++ ) + { + U8 curAlpha = data[i]; + U16 resultAlpha = curAlpha; + resultAlpha *= ( ((U16)alphaData[i]) + 1); + resultAlpha = resultAlpha >> 8; + data[i] = (U8)resultAlpha; + } + } +} + +/*virtual*/ bool LLTexLayer::isInvisibleAlphaMask() const +{ + if (mLocalTextureObject) + { + if (mLocalTextureObject->getID() == IMG_INVISIBLE) + { + return true; + } + } + + return false; +} + +LLUUID LLTexLayer::getUUID() const +{ + LLUUID uuid; + if( getInfo()->mLocalTexture != -1 ) + { + LLGLTexture* tex = mLocalTextureObject->getImage(); + if (tex) + { + uuid = mLocalTextureObject->getID(); + } + } + if( !getInfo()->mStaticImageFileName.empty() ) + { + LLGLTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask); + if( tex ) + { + uuid = tex->getID(); + } + } + return uuid; +} + + +//----------------------------------------------------------------------------- +// LLTexLayerTemplate +// A single texture layer, consisting of: +// * color, consisting of either +// * one or more color parameters (weighted colors) +// * a reference to a global color +// * a fixed color with non-zero alpha +// * opaque white (the default) +// * (optional) a texture defined by either +// * a GUID +// * a texture entry index (TE) +// * (optional) one or more alpha parameters (weighted alpha textures) +//----------------------------------------------------------------------------- +LLTexLayerTemplate::LLTexLayerTemplate(LLTexLayerSet* layer_set, LLAvatarAppearance* const appearance) : + LLTexLayerInterface(layer_set), + mAvatarAppearance( appearance ) +{ +} + +LLTexLayerTemplate::LLTexLayerTemplate(const LLTexLayerTemplate &layer) : + LLTexLayerInterface(layer), + mAvatarAppearance(layer.getAvatarAppearance()) +{ +} + +LLTexLayerTemplate::~LLTexLayerTemplate() +{ +} + +//----------------------------------------------------------------------------- +// setInfo +//----------------------------------------------------------------------------- + +/*virtual*/ bool LLTexLayerTemplate::setInfo(const LLTexLayerInfo* info, LLWearable* wearable ) +{ + return LLTexLayerInterface::setInfo(info, wearable); +} + +U32 LLTexLayerTemplate::updateWearableCache() const +{ + mWearableCache.clear(); + + LLWearableType::EType wearable_type = getWearableType(); + if (LLWearableType::WT_INVALID == wearable_type) + { + //this isn't a cloneable layer + return 0; + } + U32 num_wearables = getAvatarAppearance()->getWearableData()->getWearableCount(wearable_type); + U32 added = 0; + for (U32 i = 0; i < num_wearables; i++) + { + LLWearable* wearable = getAvatarAppearance()->getWearableData()->getWearable(wearable_type, i); + if (!wearable) + { + continue; + } + mWearableCache.push_back(wearable); + added++; + } + return added; +} +LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const +{ + if (mWearableCache.size() <= i) + { + return NULL; + } + LLWearable *wearable = mWearableCache[i]; + LLLocalTextureObject *lto = NULL; + LLTexLayer *layer = NULL; + if (wearable) + { + lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); + } + if (lto) + { + layer = lto->getTexLayer(getName()); + } + return layer; +} + +/*virtual*/ bool LLTexLayerTemplate::render(S32 x, S32 y, S32 width, S32 height, LLRenderTarget* bound_target) +{ + if(!mInfo) + { + return false ; + } + + bool success = true; + updateWearableCache(); + for (LLWearable* wearable : mWearableCache) + { + LLLocalTextureObject *lto = NULL; + LLTexLayer *layer = NULL; + if (wearable) + { + lto = wearable->getLocalTextureObject(mInfo->mLocalTexture); + } + if (lto) + { + layer = lto->getTexLayer(getName()); + } + if (layer) + { + wearable->writeToAvatar(mAvatarAppearance); + layer->setLTO(lto); + success &= layer->render(x, y, width, height, bound_target); + } + } + + return success; +} + +/*virtual*/ bool LLTexLayerTemplate::blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) // Multiplies a single alpha texture against the frame buffer +{ + bool success = true; + U32 num_wearables = updateWearableCache(); + for (U32 i = 0; i < num_wearables; i++) + { + LLTexLayer *layer = getLayer(i); + if (layer) + { + success &= layer->blendAlphaTexture(x,y,width,height); + } + } + return success; +} + +/*virtual*/ void LLTexLayerTemplate::gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height, LLRenderTarget* bound_target) +{ + U32 num_wearables = updateWearableCache(); + U32 i = num_wearables - 1; // For rendering morph masks, we only want to use the top wearable + LLTexLayer *layer = getLayer(i); + if (layer) + { + layer->addAlphaMask(data, originX, originY, width, height, bound_target); + } +} + +/*virtual*/ void LLTexLayerTemplate::setHasMorph(bool newval) +{ + mHasMorph = newval; + U32 num_wearables = updateWearableCache(); + for (U32 i = 0; i < num_wearables; i++) + { + LLTexLayer *layer = getLayer(i); + if (layer) + { + layer->setHasMorph(newval); + } + } +} + +/*virtual*/ void LLTexLayerTemplate::deleteCaches() +{ + U32 num_wearables = updateWearableCache(); + for (U32 i = 0; i < num_wearables; i++) + { + LLTexLayer *layer = getLayer(i); + if (layer) + { + layer->deleteCaches(); + } + } +} + +/*virtual*/ bool LLTexLayerTemplate::isInvisibleAlphaMask() const +{ + U32 num_wearables = updateWearableCache(); + for (U32 i = 0; i < num_wearables; i++) + { + LLTexLayer *layer = getLayer(i); + if (layer) + { + if (layer->isInvisibleAlphaMask()) + { + return true; + } + } + } + + return false; +} + + +//----------------------------------------------------------------------------- +// finds a specific layer based on a passed in name +//----------------------------------------------------------------------------- +LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name) +{ + for (LLTexLayerInterface* layer : mLayerList) + { + if (layer->getName() == name) + { + return layer; + } + } + for (LLTexLayerInterface* layer : mMaskLayerList) + { + if (layer->getName() == name) + { + return layer; + } + } + return NULL; +} + +void LLTexLayerSet::cloneTemplates(LLLocalTextureObject *lto, LLAvatarAppearanceDefines::ETextureIndex tex_index, LLWearable *wearable) +{ + // initialize all texlayers with this texture type for this LTO + for(LLTexLayerInterface* layer : mLayerList) + { + LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer; + if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index) + { + lto->addTexLayer(layer_template, wearable); + } + } + for(LLTexLayerInterface* layer : mMaskLayerList) + { + LLTexLayerTemplate* layer_template = (LLTexLayerTemplate*)layer; + if (layer_template->getInfo()->getLocalTexture() == (S32)tex_index) + { + lto->addTexLayer(layer_template, wearable); + } + } +} +//----------------------------------------------------------------------------- +// LLTexLayerStaticImageList +//----------------------------------------------------------------------------- + +LLTexLayerStaticImageList::LLTexLayerStaticImageList() : + mGLBytes(0), + mTGABytes(0), + mImageNames(16384) +{ +} + +LLTexLayerStaticImageList::~LLTexLayerStaticImageList() +{ + deleteCachedImages(); +} + +void LLTexLayerStaticImageList::dumpByteCount() const +{ + LL_INFOS() << "Avatar Static Textures " << + "KB GL:" << (mGLBytes / 1024) << + "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL; +} + +void LLTexLayerStaticImageList::deleteCachedImages() +{ + if( mGLBytes || mTGABytes ) + { + LL_INFOS() << "Clearing Static Textures " << + "KB GL:" << (mGLBytes / 1024) << + "KB TGA:" << (mTGABytes / 1024) << "KB" << LL_ENDL; + + //mStaticImageLists uses LLPointers, clear() will cause deletion + + mStaticImageListTGA.clear(); + mStaticImageList.clear(); + + mGLBytes = 0; + mTGABytes = 0; + } +} + +// Note: in general, for a given image image we'll call either getImageTga() or getTexture(). +// We call getImageTga() if the image is used as an alpha gradient. +// Otherwise, we call getTexture() + +// Returns an LLImageTGA that contains the encoded data from a tga file named file_name. +// Caches the result to speed identical subsequent requests. +LLImageTGA* LLTexLayerStaticImageList::getImageTGA(const std::string& file_name) +{ + LL_PROFILE_ZONE_SCOPED; + const char *namekey = mImageNames.addString(file_name); + image_tga_map_t::const_iterator iter = mStaticImageListTGA.find(namekey); + if( iter != mStaticImageListTGA.end() ) + { + return iter->second; + } + else + { + std::string path; + path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); + LLPointer image_tga = new LLImageTGA( path ); + if( image_tga->getDataSize() > 0 ) + { + mStaticImageListTGA[ namekey ] = image_tga; + mTGABytes += image_tga->getDataSize(); + return image_tga; + } + else + { + return NULL; + } + } +} + +// Returns a GL Image (without a backing ImageRaw) that contains the decoded data from a tga file named file_name. +// Caches the result to speed identical subsequent requests. +LLGLTexture* LLTexLayerStaticImageList::getTexture(const std::string& file_name, bool is_mask) +{ + LL_PROFILE_ZONE_SCOPED; + LLPointer tex; + const char *namekey = mImageNames.addString(file_name); + + texture_map_t::const_iterator iter = mStaticImageList.find(namekey); + if( iter != mStaticImageList.end() ) + { + tex = iter->second; + } + else + { + llassert(gTextureManagerBridgep); + tex = gTextureManagerBridgep->getLocalTexture( false ); + LLPointer image_raw = new LLImageRaw; + if( loadImageRaw( file_name, image_raw ) ) + { + if( (image_raw->getComponents() == 1) && is_mask ) + { + // Convert grayscale alpha masks from single channel into RGBA. + // Fill RGB with black to allow fixed function gl calls + // to match shader implementation. + LLPointer alpha_image_raw = image_raw; + image_raw = new LLImageRaw(image_raw->getWidth(), + image_raw->getHeight(), + 4); + + image_raw->copyUnscaledAlphaMask(alpha_image_raw, LLColor4U::black); + } + tex->createGLTexture(0, image_raw, 0, true, LLGLTexture::LOCAL); + + gGL.getTexUnit(0)->bind(tex); + tex->setAddressMode(LLTexUnit::TAM_CLAMP); + + mStaticImageList [ namekey ] = tex; + mGLBytes += (S32)tex->getWidth() * tex->getHeight() * tex->getComponents(); + } + else + { + tex = NULL; + } + } + + return tex; +} + +// Reads a .tga file, decodes it, and puts the decoded data in image_raw. +// Returns true if successful. +bool LLTexLayerStaticImageList::loadImageRaw(const std::string& file_name, LLImageRaw* image_raw) +{ + LL_PROFILE_ZONE_SCOPED; + bool success = false; + std::string path; + path = gDirUtilp->getExpandedFilename(LL_PATH_CHARACTER,file_name); + LLPointer image_tga = new LLImageTGA( path ); + if( image_tga->getDataSize() > 0 ) + { + // Copy data from tga to raw. + success = image_tga->decode( image_raw ); + } + + return success; +} + -- cgit v1.2.3