From 7acfc57cbeb768509dac8266c7011894453d7e16 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Wed, 13 Mar 2024 10:10:54 -0700 Subject: secondlife/viewer#906: Rename a PBR terrain test plan --- doc/testplans/pbr_terrain_appearance.md | 26 ++++++++++++++++++++++++++ doc/testplans/pbr_terrain_feature_gating.md | 26 -------------------------- 2 files changed, 26 insertions(+), 26 deletions(-) create mode 100644 doc/testplans/pbr_terrain_appearance.md delete mode 100644 doc/testplans/pbr_terrain_feature_gating.md (limited to 'doc/testplans') diff --git a/doc/testplans/pbr_terrain_appearance.md b/doc/testplans/pbr_terrain_appearance.md new file mode 100644 index 0000000000..b56e84b3a8 --- /dev/null +++ b/doc/testplans/pbr_terrain_appearance.md @@ -0,0 +1,26 @@ +# PBR Terrain Appearance + +PBR terrain should have lower detail on lower graphics settings. PBR terrain will also not show emissive textures on some machines (like Macs) which do not support more than 16 textures. + +## Triplanar Mapping + +Triplanar mapping improves the texture repeats on the sides of terrain slopes. + +Availability of Triplanar mapping: + +- Medium-High and below: No triplanar mapping +- High and above: Triplanar mapping + +## PBR Textures + +At the highest graphics support level, PBR terrain supports all PBR textures. + +Availability of PBR textures varies by machine and graphics setting: + +- Low: Base color only (looks similar to texture terrain) +- Medium-Low, and machines that do not support greater than 16 textures such as Macs: All PBR textures enabled except emissive textures. +- Medium: All PBR textures enabled + +## PBR Alpha + +PBR terrain does not support materials with alpha blend or double-sided. In addition, the viewer does not make any guarantees about what will render behind the terrain if alpha is used. diff --git a/doc/testplans/pbr_terrain_feature_gating.md b/doc/testplans/pbr_terrain_feature_gating.md deleted file mode 100644 index 2d27a5d73e..0000000000 --- a/doc/testplans/pbr_terrain_feature_gating.md +++ /dev/null @@ -1,26 +0,0 @@ -# PBR Terrain Feature Gating - -PBR terrain should have lower detail on lower graphics settings. PBR terrain will also not show emissive textures on some machines (like Macs) which do not support more than 16 textures. - -## Triplanar Mapping - -Triplanar mapping improves the texture repeats on the sides of terrain slopes. - -Availability of Triplanar mapping: - -- Medium-High and below: No triplanar mapping -- High and above: Triplanar mapping - -## PBR Textures - -At the highest graphics support level, PBR terrain supports all PBR textures. - -Availability of PBR textures varies by machine and graphics setting: - -- Low: Base color only (looks similar to texture terrain) -- Medium-Low, and machines that do not support greater than 16 textures such as Macs: All PBR textures enabled except emissive textures. -- Medium: All PBR textures enabled - -## PBR Alpha - -PBR terrain does not support materials with alpha blend or double-sided. In addition, the viewer does not make any guarantees about what will render behind the terrain if alpha is used. -- cgit v1.2.3