From 2c46194d706046d46a4c86b6e654ea43861994dc Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 28 Jun 2024 17:31:47 -0700 Subject: secondlife/viewer#1475: Add test plan for PBR terrain texture transforms UI --- doc/testplans/pbr_terrain_composition.md | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'doc/testplans/pbr_terrain_composition.md') diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md index 731da90aba..450e887390 100644 --- a/doc/testplans/pbr_terrain_composition.md +++ b/doc/testplans/pbr_terrain_composition.md @@ -87,6 +87,12 @@ If saving the terrain fails for any reason, the terrain should not be updated. Unlike a viewer without PBR terrain support, the new viewer will no longer treat textures with alpha channels as invalid. +### Saving PBR Terrain Texture Transforms + +If "PBR Metallic Roughness" checkbox is checked, a user with saving composition permissions should also be allowed to edit and save PBR texture transforms. + +One texture transform may be set for each material swatch. Setting texture transforms for each individual texture on the material is not currently supported. + ## Graphics Features Texture terrain with transparency is not permitted to be applied in the viewer. -- cgit v1.2.3 From 95f9946425f34fcee9feb15a5c7dfa1de2452534 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Wed, 10 Jul 2024 11:31:31 -0700 Subject: secondlife/viewer#1885: Update test plan --- doc/testplans/pbr_terrain_composition.md | 2 ++ 1 file changed, 2 insertions(+) (limited to 'doc/testplans/pbr_terrain_composition.md') diff --git a/doc/testplans/pbr_terrain_composition.md b/doc/testplans/pbr_terrain_composition.md index 731da90aba..c2630d242f 100644 --- a/doc/testplans/pbr_terrain_composition.md +++ b/doc/testplans/pbr_terrain_composition.md @@ -44,6 +44,8 @@ The PBR terrain texture transform flag should be set automatically when logging When the PBR terrain texture transform feature is enabled, the UI of the Terrain tab should be overhauled. Availability of features depends on the type of terrain. +**Known issue:** The Region/Estate floater may have to be closed/reopened a second time in order for the UI overhaul to take effect, after teleporting between regions that do and do not have the feature flag set. + When "PBR Metallic Roughness" is checked: - There should be a way for the user to change the texture transforms for the terrain in the current region -- cgit v1.2.3