From fe51889b2914a9f117d5f19d91072716b5913579 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 13:21:17 -0500 Subject: SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings --- indra/newview/llviewershadermgr.cpp | 3 +++ indra/newview/llvovolume.cpp | 2 ++ 2 files changed, 5 insertions(+) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 31ed210ae3..50910e26e5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -357,6 +357,9 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + //NEVER use more than 16 texture channels (work around for prevalent driver bug) + LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + reentrance = true; if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 2fadc795fd..b75a0a799a 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4666,6 +4666,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); + //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) + texture_index_channels = llmin(texture_index_channels, 16); while (face_iter != faces.end()) { -- cgit v1.2.3