From f5c431aa7bce953503b33c957ba024bdd9104e63 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 11 Mar 2010 16:06:36 -0600 Subject: EXT-6276 Put in some gl flush calls to texture state functions. --- indra/llrender/llrender.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 0ce6bdf398..9acfb6b0a8 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -387,6 +387,8 @@ void LLTexUnit::setTextureAddressMode(eTextureAddressMode mode) { if (mIndex < 0 || mCurrTexture == 0) return; + gGL.flush(); + activate(); glTexParameteri (sGLTextureType[mCurrTexType], GL_TEXTURE_WRAP_S, sGLAddressMode[mode]); @@ -401,6 +403,8 @@ void LLTexUnit::setTextureFilteringOption(LLTexUnit::eTextureFilterOptions optio { if (mIndex < 0 || mCurrTexture == 0) return; + gGL.flush(); + if (option == TFO_POINT) { glTexParameteri(sGLTextureType[mCurrTexType], GL_TEXTURE_MAG_FILTER, GL_NEAREST); -- cgit v1.2.3