From eff9f08bd9128bfa64ce1b86ce0d74a76d8cc548 Mon Sep 17 00:00:00 2001 From: Ptolemy Date: Wed, 31 Aug 2022 13:19:56 -0700 Subject: DRTVWR-559: PBR: Disable PBR bloom --- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index fe829edb88..507eb37627 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -390,7 +390,10 @@ void main() vec3 sunDiffuse = base * intensity * BRDFLambertian (reflect0, reflect90, c_diff , specWeight, vh); vec3 sunSpec = intensity * BRDFSpecularGGX(reflect0, reflect90, alphaRough, specWeight, vh, nl, nv, nh); #endif - bloom = dot(sunSpec, sunSpec) / (scale * scale * scale); + // Disabling PBR bloom due to two reasons: + // 1. The glTF 2.0 Specification does not specify bloom, + // 2. As the camera moves there are lots of bloom shimmering. + //bloom = dot(sunSpec, sunSpec) / (scale * scale * scale); #if DEBUG_PBR_SUN_SPEC_FRESNEL colorDiffuse = vec3(0); -- cgit v1.2.3