From eaabea67445096d8d6ef6606aa8d06a4bf3913f6 Mon Sep 17 00:00:00 2001 From: Loren Shih Date: Wed, 13 Apr 2011 15:23:11 -0400 Subject: SH-1364 FIXED Avatar Physics are not updating smoothly even for high-performance machines. "high" graphics settings now give 100% updates, versus 90%. Changed a simple constant that was acting as a threshold for when physics should be updated (the constant was set way too high, meaning that updates were being skipped). --- indra/newview/featuretable.txt | 2 +- indra/newview/llphysicsmotion.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 15ad330418..af2d951bf7 100644 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -132,7 +132,7 @@ list High RenderAnisotropic 1 1 RenderAvatarCloth 1 0 RenderAvatarLODFactor 1 1.0 -RenderAvatarPhysicsLODFactor 1 0.9 +RenderAvatarPhysicsLODFactor 1 1.0 RenderAvatarVP 1 1 RenderFarClip 1 128 RenderFlexTimeFactor 1 1.0 diff --git a/indra/newview/llphysicsmotion.cpp b/indra/newview/llphysicsmotion.cpp index de4ce52351..09c9e75f2a 100644 --- a/indra/newview/llphysicsmotion.cpp +++ b/indra/newview/llphysicsmotion.cpp @@ -656,7 +656,7 @@ BOOL LLPhysicsMotion::onUpdate(F32 time) if ((pixel_area > area_for_this_setting) || is_self) { const F32 position_diff_local = llabs(mPositionLastUpdate_local-position_new_local_clamped); - const F32 min_delta = (1.01f-lod_factor)*0.4f; + const F32 min_delta = (1.0001f-lod_factor)*0.4f; if (llabs(position_diff_local) > min_delta) { update_visuals = TRUE; -- cgit v1.2.3