From e72ecda4e58958f24bcbb9ce12276dbde26829ba Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 31 Oct 2023 16:06:51 -0500 Subject: SL-19592 Fix for PBR alpha HUDs sometimes using wrong texture on OSX --- indra/newview/llfetchedgltfmaterial.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/llfetchedgltfmaterial.cpp b/indra/newview/llfetchedgltfmaterial.cpp index 1fb3577dd7..fc9d42bfb6 100644 --- a/indra/newview/llfetchedgltfmaterial.cpp +++ b/indra/newview/llfetchedgltfmaterial.cpp @@ -83,11 +83,11 @@ void LLFetchedGLTFMaterial::bind(LLViewerTexture* media_tex) if (baseColorTex != nullptr) { - gGL.getTexUnit(0)->bindFast(baseColorTex); + shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, baseColorTex); } else { - gGL.getTexUnit(0)->bindFast(LLViewerFetchedTexture::sWhiteImagep); + shader->bindTexture(LLShaderMgr::DIFFUSE_MAP, LLViewerFetchedTexture::sWhiteImagep); } F32 base_color_packed[8]; -- cgit v1.2.3