From 2b05aeca410a421ae3d8fc78ede29c1933a86272 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Wed, 29 Jun 2011 14:03:29 -0400 Subject: STORM-1446 Imported Stone Linden's fix for testing. --- indra/llmessage/lliosocket.cpp | 26 +++++++++++++++++++++----- indra/llmessage/lliosocket.h | 11 +++++++++-- 2 files changed, 30 insertions(+), 7 deletions(-) diff --git a/indra/llmessage/lliosocket.cpp b/indra/llmessage/lliosocket.cpp index ca84fa8bb8..8c752fbe30 100644 --- a/indra/llmessage/lliosocket.cpp +++ b/indra/llmessage/lliosocket.cpp @@ -191,7 +191,7 @@ LLSocket::ptr_t LLSocket::create(apr_pool_t* pool, EType type, U16 port) port = PORT_EPHEMERAL; } rv->mPort = port; - rv->setOptions(); + rv->setNonBlocking(); return rv; } @@ -206,7 +206,7 @@ LLSocket::ptr_t LLSocket::create(apr_socket_t* socket, apr_pool_t* pool) } rv = ptr_t(new LLSocket(socket, pool)); rv->mPort = PORT_EPHEMERAL; - rv->setOptions(); + rv->setNonBlocking(); return rv; } @@ -227,10 +227,10 @@ bool LLSocket::blockingConnect(const LLHost& host) { return false; } - apr_socket_timeout_set(mSocket, 1000); + setBlocking(1000); ll_debug_socket("Blocking connect", mSocket); if(ll_apr_warn_status(apr_socket_connect(mSocket, sa))) return false; - setOptions(); + setNonBlocking(); return true; } @@ -258,11 +258,27 @@ LLSocket::~LLSocket() } } -void LLSocket::setOptions() +// See http://dev.ariel-networks.com/apr/apr-tutorial/html/apr-tutorial-13.html#ss13.4 +// for an explanation of how to get non-blocking sockets and timeouts with +// consistent behavior across platforms. + +void LLSocket::setBlocking(S32 timeout) +{ + LLMemType m1(LLMemType::MTYPE_IO_TCP); + // set up the socket options + ll_apr_warn_status(apr_socket_timeout_set(mSocket, timeout)); + ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_NONBLOCK, 0)); + ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_SNDBUF, LL_SEND_BUFFER_SIZE)); + ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_RCVBUF, LL_RECV_BUFFER_SIZE)); + +} + +void LLSocket::setNonBlocking() { LLMemType m1(LLMemType::MTYPE_IO_TCP); // set up the socket options ll_apr_warn_status(apr_socket_timeout_set(mSocket, 0)); + ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_NONBLOCK, 1)); ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_SNDBUF, LL_SEND_BUFFER_SIZE)); ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_RCVBUF, LL_RECV_BUFFER_SIZE)); diff --git a/indra/llmessage/lliosocket.h b/indra/llmessage/lliosocket.h index 6806e5084a..e0f6c1e34d 100644 --- a/indra/llmessage/lliosocket.h +++ b/indra/llmessage/lliosocket.h @@ -153,9 +153,16 @@ protected: LLSocket(apr_socket_t* socket, apr_pool_t* pool); /** - * @brief Set default socket options. + * @brief Set default socket options, with SO_NONBLOCK = 0 and a timeout in us. + * @param timeout Number of microseconds to wait on this socket. Any + * negative number means block-forever. TIMEOUT OF 0 IS NON-PORTABLE. */ - void setOptions(); + void setBlocking(S32 timeout); + + /** + * @brief Set default socket options, with SO_NONBLOCK = 1 and timeout = 0. + */ + void setNonBlocking(); public: /** -- cgit v1.2.3 From 44d7267cd9bddfe0e5e382db5f1d5a83a832b6ff Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Wed, 29 Jun 2011 17:22:39 -0400 Subject: Got indra/test to build. Fails to run due to missing .so files. --- indra/CMakeLists.txt | 5 +++ indra/test/CMakeLists.txt | 18 +++++----- indra/test/llsdmessagebuilder_tut.cpp | 7 ++-- indra/test/lltemplatemessagebuilder_tut.cpp | 55 +++++++++++++++-------------- 4 files changed, 45 insertions(+), 40 deletions(-) diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt index d1042d6e86..f96fe59326 100644 --- a/indra/CMakeLists.txt +++ b/indra/CMakeLists.txt @@ -62,6 +62,7 @@ if (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) add_subdirectory(${LIBS_CLOSED_PREFIX}copy_win_scripts) endif (WINDOWS AND EXISTS ${LIBS_CLOSED_DIR}copy_win_scripts) + add_custom_target(viewer) if (VIEWER) add_subdirectory(${LIBS_OPEN_PREFIX}llcrashlogger) @@ -70,6 +71,10 @@ if (VIEWER) add_subdirectory(${LIBS_OPEN_PREFIX}llxuixml) add_subdirectory(${LIBS_OPEN_PREFIX}viewer_components) + if (LL_TESTS) + add_subdirectory(${VIEWER_PREFIX}test) + endif (LL_TESTS) + # viewer media plugins add_subdirectory(${LIBS_OPEN_PREFIX}media_plugins) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index e9eb3c1884..708ceeac42 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -4,7 +4,7 @@ project (test) include(00-Common) include(LLCommon) -include(LLDatabase) +#include(LLDatabase) include(LLInventory) include(LLMath) include(LLMessage) @@ -48,13 +48,11 @@ set(test_SOURCE_FILES llscriptresource_tut.cpp llsdmessagebuilder_tut.cpp llsdmessagereader_tut.cpp - llsd_new_tut.cpp +# llsd_new_tut.cpp # Fails [LLSD(new), 4] fail: 'NaN to string: expected 'nan' actual '-nan'' llsdutil_tut.cpp llservicebuilder_tut.cpp llstreamtools_tut.cpp lltemplatemessagebuilder_tut.cpp - lltimestampcache_tut.cpp - lltranscode_tut.cpp lltut.cpp lluuidhashmap_tut.cpp message_tut.cpp @@ -76,11 +74,11 @@ if (NOT WINDOWS) ) endif (NOT WINDOWS) -if (NOT DARWIN) - list(APPEND test_SOURCE_FILES - lldatabase_tut.cpp - ) -endif (NOT DARWIN) +#if (NOT DARWIN) +# list(APPEND test_SOURCE_FILES +# lldatabase_tut.cpp +# ) +#endif (NOT DARWIN) set_source_files_properties(${test_HEADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) @@ -100,7 +98,7 @@ target_link_libraries(test ${LLCOMMON_LIBRARIES} ${EXPAT_LIBRARIES} ${GOOGLEMOCK_LIBRARIES} - ${APRICONV_LIBRARIES} +# ${APRICONV_LIBRARIES} ${PTHREAD_LIBRARY} ${WINDOWS_LIBRARIES} ${BOOST_PROGRAM_OPTIONS_LIBRARY} diff --git a/indra/test/llsdmessagebuilder_tut.cpp b/indra/test/llsdmessagebuilder_tut.cpp index cc6f78decd..09100f59af 100644 --- a/indra/test/llsdmessagebuilder_tut.cpp +++ b/indra/test/llsdmessagebuilder_tut.cpp @@ -33,6 +33,7 @@ #include "llsdmessagebuilder.h" #include "llsdmessagereader.h" #include "llsdtraits.h" +#include "llmath.h" #include "llquaternion.h" #include "u64.h" #include "v3dmath.h" @@ -83,7 +84,7 @@ namespace tut static LLMessageBlock* defaultTemplateBlock(const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) { - return createTemplateBlock(_PREHASH_Test0, type, size, block); + return createTemplateBlock(const_cast(_PREHASH_Test0), type, size, block); } static LLMessageBlock* createTemplateBlock(char* name, const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) @@ -91,12 +92,12 @@ namespace tut LLMessageBlock* result = new LLMessageBlock(name, block); if(type != MVT_NULL) { - result->addVariable(_PREHASH_Test0, type, size); + result->addVariable(const_cast(_PREHASH_Test0), type, size); } return result; } - static LLTemplateMessageBuilder* defaultTemplateBuilder(LLMessageTemplate& messageTemplate, char* name = _PREHASH_Test0) + static LLTemplateMessageBuilder* defaultTemplateBuilder(LLMessageTemplate& messageTemplate, char* name = const_cast(_PREHASH_Test0)) { templateNameMap[_PREHASH_TestMessage] = &messageTemplate; LLTemplateMessageBuilder* builder = new LLTemplateMessageBuilder(templateNameMap); diff --git a/indra/test/lltemplatemessagebuilder_tut.cpp b/indra/test/lltemplatemessagebuilder_tut.cpp index 09beb53869..6e1c82bb24 100644 --- a/indra/test/lltemplatemessagebuilder_tut.cpp +++ b/indra/test/lltemplatemessagebuilder_tut.cpp @@ -31,6 +31,7 @@ #include "llapr.h" #include "llmessagetemplate.h" +#include "llmath.h" #include "llquaternion.h" #include "lltemplatemessagebuilder.h" #include "lltemplatemessagereader.h" @@ -75,7 +76,7 @@ namespace tut static LLMessageBlock* defaultBlock(const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) { - return createBlock(_PREHASH_Test0, type, size, block); + return createBlock(const_cast(_PREHASH_Test0), type, size, block); } static LLMessageBlock* createBlock(char* name, const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) @@ -83,12 +84,12 @@ namespace tut LLMessageBlock* result = new LLMessageBlock(name, block); if(type != MVT_NULL) { - result->addVariable(_PREHASH_Test0, type, size); + result->addVariable(const_cast(_PREHASH_Test0), type, size); } return result; } - static LLTemplateMessageBuilder* defaultBuilder(LLMessageTemplate& messageTemplate, char* name = _PREHASH_Test0) + static LLTemplateMessageBuilder* defaultBuilder(LLMessageTemplate& messageTemplate, char* name = const_cast(_PREHASH_Test0)) { nameMap[_PREHASH_TestMessage] = &messageTemplate; LLTemplateMessageBuilder* builder = new LLTemplateMessageBuilder(nameMap); @@ -403,11 +404,11 @@ namespace tut // build template: Test0 before Test1 LLMessageTemplate messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4, MBT_SINGLE)); // build message: 1st declared block var == 0xaaaa, 2nd declared block var == 0xbbbb - LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, _PREHASH_Test0); + LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test0)); builder->addU32(_PREHASH_Test0, 0xaaaa); builder->nextBlock(_PREHASH_Test1); builder->addU32(_PREHASH_Test0, 0xbbbb); @@ -416,11 +417,11 @@ namespace tut // build template: Test1 before Test0 messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4, MBT_SINGLE)); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); // build message: 1st declared block var == 0xaaaa, 2nd declared block var == 0xbbbb - builder = defaultBuilder(messageTemplate, _PREHASH_Test1); + builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test1)); builder->addU32(_PREHASH_Test0, 0xaaaa); builder->nextBlock(_PREHASH_Test0); builder->addU32(_PREHASH_Test0, 0xbbbb); @@ -443,11 +444,11 @@ namespace tut // build template: Test0 before Test1 LLMessageTemplate messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4, MBT_SINGLE)); // build message: 1st declared block var == 0xaaaa, 2nd declared block var == 0xbbbb - LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, _PREHASH_Test0); + LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test0)); builder->addU32(_PREHASH_Test0, 0xaaaa); builder->nextBlock(_PREHASH_Test1); builder->addU32(_PREHASH_Test0, 0xbbbb); @@ -455,7 +456,7 @@ namespace tut delete builder; // build message: 1st declared block var == 0xaaaa, 2nd declared block var == 0xbbbb - builder = defaultBuilder(messageTemplate, _PREHASH_Test1); + builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test1)); builder->addU32(_PREHASH_Test0, 0xbbbb); builder->nextBlock(_PREHASH_Test0); builder->addU32(_PREHASH_Test0, 0xaaaa); @@ -478,21 +479,21 @@ namespace tut // Build template: Test0 only LLMessageTemplate messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); // Build message - LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, _PREHASH_Test0); + LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test0)); builder->addU32(_PREHASH_Test0, 0xaaaa); bufferSize1 = builder->buildMessage(buffer1, MAX_BUFFER_SIZE, 0); delete builder; // Build template: Test0 before Test1 messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4, MBT_SINGLE)); // Build message - builder = defaultBuilder(messageTemplate, _PREHASH_Test0); + builder = defaultBuilder(messageTemplate, const_cast(_PREHASH_Test0)); builder->addU32(_PREHASH_Test0, 0xaaaa); builder->nextBlock(_PREHASH_Test1); builder->addU32(_PREHASH_Test0, 0xbbbb); @@ -511,8 +512,8 @@ namespace tut U32 inTest00 = 0, inTest01 = 1, inTest1 = 2; U32 outTest00, outTest01, outTest1; LLMessageTemplate messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4)); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4)); LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate); builder->addU32(_PREHASH_Test0, inTest00); builder->nextBlock(_PREHASH_Test0); @@ -536,15 +537,15 @@ namespace tut U32 inTest = 1, outTest; LLMessageTemplate messageTemplate = defaultTemplate(); messageTemplate.addBlock( - createBlock(_PREHASH_Test0, MVT_U32, 4, MBT_SINGLE)); - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4)); + createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4)); LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate); builder->addU32(_PREHASH_Test0, inTest); LLTemplateMessageReader* reader = setReader(messageTemplate, builder); reader->getU32(_PREHASH_Test0, _PREHASH_Test0, outTest); - S32 blockCount = reader->getNumberOfBlocks(_PREHASH_Test1); + S32 blockCount = reader->getNumberOfBlocks(const_cast(_PREHASH_Test1)); ensure_equals("Ensure block count", blockCount, 0); ensure_equals("Ensure Test0", inTest, outTest); delete reader; @@ -556,7 +557,7 @@ namespace tut { // build template LLMessageTemplate messageTemplate = defaultTemplate(); - messageTemplate.addBlock(createBlock(_PREHASH_Test0, MVT_U32, 4)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test0), MVT_U32, 4)); // build message LLTemplateMessageBuilder* builder = defaultBuilder(messageTemplate); @@ -881,7 +882,7 @@ namespace tut delete builder; // add block to reader template - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4, MBT_SINGLE)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4, MBT_SINGLE)); // read message value and default value numberMap[1] = &messageTemplate; @@ -914,7 +915,7 @@ namespace tut delete builder; // add variable block to reader template - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_U32, 4)); + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_U32, 4)); // read message value and check block repeat count numberMap[1] = &messageTemplate; @@ -947,7 +948,7 @@ namespace tut delete builder; // add variable block to reader template - messageTemplate.addBlock(createBlock(_PREHASH_Test1, MVT_VARIABLE, 4, + messageTemplate.addBlock(createBlock(const_cast(_PREHASH_Test1), MVT_VARIABLE, 4, MBT_SINGLE)); // read message value and default string -- cgit v1.2.3 From 14f6bbadef2c39e58a3b54c0c6212949acf50e45 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 8 Aug 2011 15:29:23 -0500 Subject: SH-2242 Work in progress migrating to glVertexAttrib everywhere --- indra/llrender/llgl.cpp | 79 +---- indra/llrender/llgl.h | 12 +- indra/llrender/llglslshader.cpp | 4 + indra/llrender/llrender.cpp | 99 ++++++ indra/llrender/llrender.h | 6 + indra/llrender/llvertexbuffer.cpp | 352 +++++++++++++++++---- indra/llrender/llvertexbuffer.h | 10 + indra/newview/app_settings/logcontrol.xml | 2 +- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/avatar/avatarSkinV.glsl | 3 +- .../shaders/class1/avatar/avatarV.glsl | 24 +- .../shaders/class1/avatar/eyeballV.glsl | 15 +- .../shaders/class1/avatar/pickAvatarV.glsl | 16 +- .../shaders/class1/deferred/alphaSkinnedV.glsl | 20 +- .../shaders/class1/deferred/alphaV.glsl | 29 +- .../shaders/class1/deferred/attachmentShadowV.glsl | 10 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 32 +- .../shaders/class1/deferred/avatarEyesV.glsl | 12 +- .../shaders/class1/deferred/avatarShadowV.glsl | 23 +- .../shaders/class1/deferred/avatarV.glsl | 25 +- .../shaders/class1/deferred/blurLightV.glsl | 6 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 16 +- .../shaders/class1/deferred/bumpV.glsl | 16 +- .../shaders/class1/deferred/cloudsV.glsl | 11 +- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 15 +- .../shaders/class1/deferred/diffuseV.glsl | 14 +- .../shaders/class1/deferred/fullbrightV.glsl | 16 +- .../app_settings/shaders/class1/deferred/giV.glsl | 12 +- .../shaders/class1/deferred/impostorV.glsl | 10 +- .../shaders/class1/deferred/luminanceV.glsl | 12 +- .../shaders/class1/deferred/multiPointLightV.glsl | 6 +- .../shaders/class1/deferred/pointLightV.glsl | 12 +- .../shaders/class1/deferred/postDeferredV.glsl | 6 +- .../shaders/class1/deferred/postgiV.glsl | 5 +- .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 10 +- .../shaders/class1/deferred/shadowV.glsl | 4 +- .../app_settings/shaders/class1/deferred/skyV.glsl | 11 +- .../shaders/class1/deferred/softenLightF.glsl | 6 +- .../shaders/class1/deferred/softenLightV.glsl | 13 +- .../shaders/class1/deferred/starsV.glsl | 10 +- .../shaders/class1/deferred/sunLightV.glsl | 16 +- .../shaders/class1/deferred/terrainV.glsl | 14 +- .../shaders/class1/deferred/treeV.glsl | 12 +- .../shaders/class1/deferred/waterV.glsl | 23 +- .../shaders/class1/effects/glowExtractF.glsl | 2 +- .../shaders/class1/effects/glowExtractV.glsl | 6 +- .../app_settings/shaders/class1/effects/glowV.glsl | 21 +- .../shaders/class1/environment/terrainV.glsl | 23 +- .../shaders/class1/environment/waterV.glsl | 13 +- .../shaders/class1/interface/customalphaV.glsl | 9 +- .../shaders/class1/interface/glowcombineV.glsl | 9 +- .../shaders/class1/interface/highlightF.glsl | 4 +- .../shaders/class1/interface/highlightV.glsl | 18 +- .../shaders/class1/interface/occlusionV.glsl | 4 +- .../shaders/class1/interface/solidcolorV.glsl | 10 +- .../shaders/class1/interface/twotextureaddV.glsl | 9 +- .../app_settings/shaders/class1/interface/uiV.glsl | 10 +- .../app_settings/shaders/class1/objects/bumpV.glsl | 13 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 14 +- .../shaders/class1/objects/fullbrightShinyV.glsl | 14 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 14 +- .../shaders/class1/objects/fullbrightV.glsl | 13 +- .../class1/objects/shinySimpleSkinnedV.glsl | 15 +- .../shaders/class1/objects/shinyV.glsl | 13 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 15 +- .../shaders/class1/objects/simpleV.glsl | 18 +- .../shaders/class2/avatar/eyeballV.glsl | 16 +- .../shaders/class2/deferred/alphaSkinnedV.glsl | 27 +- .../shaders/class2/deferred/alphaV.glsl | 31 +- .../shaders/class2/deferred/avatarAlphaV.glsl | 31 +- .../shaders/class2/deferred/edgeV.glsl | 5 +- .../shaders/class2/deferred/softenLightV.glsl | 12 +- .../shaders/class2/deferred/sunLightV.glsl | 15 +- .../app_settings/shaders/class2/effects/blurV.glsl | 6 +- .../shaders/class2/effects/drawQuadV.glsl | 10 +- .../shaders/class2/environment/terrainV.glsl | 22 +- .../shaders/class2/lighting/sumLightsV.glsl | 2 - .../shaders/class2/objects/fullbrightShinyV.glsl | 19 +- .../shaders/class2/objects/fullbrightV.glsl | 18 +- .../shaders/class2/objects/shinyV.glsl | 18 +- .../shaders/class2/objects/simpleV.glsl | 20 +- .../shaders/class2/windlight/cloudsV.glsl | 11 +- .../shaders/class2/windlight/skyV.glsl | 10 +- .../shaders/class3/avatar/avatarV.glsl | 27 +- .../shaders/class3/deferred/giDownsampleV.glsl | 6 +- .../shaders/class3/deferred/giFinalV.glsl | 5 +- .../app_settings/shaders/class3/deferred/giV.glsl | 12 +- .../shaders/class3/deferred/luminanceV.glsl | 12 +- .../shaders/class3/deferred/postDeferredV.glsl | 6 +- .../shaders/class3/deferred/postgiV.glsl | 6 +- .../shaders/class3/deferred/softenLightV.glsl | 11 +- .../shaders/class3/lighting/sumLightsV.glsl | 1 - indra/newview/llagent.cpp | 2 +- indra/newview/lldrawpool.cpp | 4 +- indra/newview/lldrawpoolalpha.cpp | 23 +- indra/newview/lldrawpoolalpha.h | 1 + indra/newview/lldrawpoolavatar.cpp | 68 ++-- indra/newview/lldrawpoolbump.cpp | 2 +- indra/newview/lldrawpoolsimple.cpp | 38 +-- indra/newview/lldrawpoolsimple.h | 5 +- indra/newview/lldrawpoolsky.cpp | 6 +- indra/newview/lldrawpoolterrain.cpp | 4 + indra/newview/lldrawpooltree.cpp | 5 +- indra/newview/lldrawpoolwater.cpp | 6 +- indra/newview/lldrawpoolwlsky.cpp | 4 +- indra/newview/lldynamictexture.cpp | 8 + indra/newview/llface.cpp | 48 ++- indra/newview/llface.h | 6 +- indra/newview/llfloaterimagepreview.cpp | 4 +- indra/newview/llfloatermodelpreview.cpp | 16 +- indra/newview/llmanip.cpp | 4 +- indra/newview/llmaniptranslate.cpp | 4 +- indra/newview/llpreviewtexture.cpp | 2 +- indra/newview/llselectmgr.cpp | 4 +- indra/newview/llspatialpartition.cpp | 74 ++--- indra/newview/llspatialpartition.h | 1 - indra/newview/lltexlayer.cpp | 3 + indra/newview/lltextureview.cpp | 4 +- indra/newview/llviewerjointmesh.cpp | 24 +- indra/newview/llviewershadermgr.cpp | 280 +++++++++++++--- indra/newview/llviewershadermgr.h | 25 +- indra/newview/llviewerwindow.cpp | 2 +- indra/newview/llvosurfacepatch.cpp | 6 + indra/newview/llvovolume.cpp | 24 +- indra/newview/pipeline.cpp | 56 ++-- indra/newview/pipeline.h | 4 + 126 files changed, 1570 insertions(+), 874 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 2f6ef2b663..f58d4937d4 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1329,8 +1329,6 @@ void LLGLState::initClass() sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); - - glEnableClientState(GL_VERTEX_ARRAY); } //static @@ -1604,7 +1602,7 @@ void LLGLState::checkTextureChannels(const std::string& msg) void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) { - if (!gDebugGL) + if (!gDebugGL || LLGLSLShader::sNoFixedFunction) { return; } @@ -1661,7 +1659,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) }; - for (S32 j = 0; j < 4; j++) + for (S32 j = 1; j < 4; j++) { if (glIsEnabled(value[j])) { @@ -1875,79 +1873,6 @@ void LLGLManager::initGLStates() //////////////////////////////////////////////////////////////////////////////// -void enable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void disable_vertex_weighting(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); // vertex weights -#endif -} - -void enable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glEnableVertexAttribArrayARB(index); // binormals - } -#endif -} - -void disable_binormals(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) - { - glDisableVertexAttribArrayARB(index); // binormals - } -#endif -} - - -void enable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glEnableVertexAttribArrayARB(index); -#endif -} - -void disable_cloth_weights(const S32 index) -{ -#if GL_ARB_vertex_program - if (index > 0) glDisableVertexAttribArrayARB(index); -#endif -} - -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 1, GL_FLOAT, FALSE, stride, weights); - stop_glerror(); -#endif -} - -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 4, GL_FLOAT, TRUE, stride, weights); - stop_glerror(); -#endif -} - -void set_binormals(const S32 index, const U32 stride,const LLVector3 *binormals) -{ -#if GL_ARB_vertex_program - if (index > 0) glVertexAttribPointerARB(index, 3, GL_FLOAT, FALSE, stride, binormals); - stop_glerror(); -#endif -} - void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ) { // GL_VERSION returns a null-terminated string with the format: diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index d736133f3f..495e523c31 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -252,7 +252,7 @@ public: static void dumpStates(); static void checkStates(const std::string& msg = ""); static void checkTextureChannels(const std::string& msg = ""); - static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0x0001); + static void checkClientArrays(const std::string& msg = "", U32 data_mask = 0); protected: static boost::unordered_map sStateMap; @@ -419,15 +419,7 @@ extern LLMatrix4 gGLObliqueProjectionInverse; #include "llglstates.h" void init_glstates(); -void enable_vertex_weighting(const S32 index); -void disable_vertex_weighting(const S32 index); -void enable_binormals(const S32 index); -void disable_binormals(const S32 index); -void enable_cloth_weights(const S32 index); -void disable_cloth_weights(const S32 index); -void set_vertex_weights(const S32 index, const U32 stride, const F32 *weights); -void set_vertex_clothing_weights(const S32 index, const U32 stride, const LLVector4 *weights); -void set_binormals(const S32 index, const U32 stride, const LLVector3 *binormals); + void parse_gl_version( S32* major, S32* minor, S32* release, std::string* vendor_specific ); extern BOOL gClothRipple; diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index f51d83abe4..b6cb84d10c 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -31,6 +31,7 @@ #include "llshadermgr.h" #include "llfile.h" #include "llrender.h" +#include "llvertexbuffer.h" #if LL_DARWIN #include "OpenGL/OpenGL.h" @@ -386,6 +387,7 @@ void LLGLSLShader::bind() gGL.flush(); if (gGLManager.mHasShaderObjects) { + LLVertexBuffer::unbind(); glUseProgramObjectARB(mProgramObject); sCurBoundShader = mProgramObject; sCurBoundShaderPtr = this; @@ -411,6 +413,7 @@ void LLGLSLShader::unbind() stop_glerror(); } } + LLVertexBuffer::unbind(); glUseProgramObjectARB(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; @@ -420,6 +423,7 @@ void LLGLSLShader::unbind() void LLGLSLShader::bindNoShader(void) { + LLVertexBuffer::unbind(); glUseProgramObjectARB(0); sCurBoundShader = 0; sCurBoundShaderPtr = NULL; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index d72918b15d..da85bc202c 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1580,6 +1580,105 @@ void LLRender::color3fv(const GLfloat* c) color4f(c[0],c[1],c[2],1); } +void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttrib3fARB(loc, r,g,b); + } + else + { + glColor3f(r,g,b); + } +} + +void LLRender::diffuseColor3fv(const F32* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttrib3fvARB(loc, c); + } + else + { + glColor3fv(c); + } +} + +void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttrib4fARB(loc, r,g,b,a); + } + else + { + glColor4f(r,g,b,a); + } + +} + +void LLRender::diffuseColor4fv(const F32* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttrib4fvARB(loc, c); + } + else + { + glColor4fv(c); + } +} + +void LLRender::diffuseColor4ubv(const U8* c) +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttrib4ubvARB(loc, c); + } + else + { + glColor4ubv(c); + } +} + + + + void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 9eedebe2ce..5f97bff1c4 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -350,6 +350,12 @@ public: void color3fv(const GLfloat* c); void color4ubv(const GLubyte* c); + void diffuseColor3f(F32 r, F32 g, F32 b); + void diffuseColor3fv(const F32* c); + void diffuseColor4f(F32 r, F32 g, F32 b, F32 a); + void diffuseColor4fv(const F32* c); + void diffuseColor4ubv(const U8* c); + void vertexBatchPreTransformed(LLVector3* verts, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 vert_count); void vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLColor4U*, S32 vert_count); diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 1180afa631..30f73bf2c6 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -130,6 +130,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, + sizeof(U8), // TYPE_EMISSIVE sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, @@ -156,36 +157,79 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; }*/ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (sLastMask != data_mask) { + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + static LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(sLastMask == 0 || last_shader == shader); + last_shader = shader; + U32 mask[] = { MAP_VERTEX, MAP_NORMAL, MAP_TEXCOORD0, MAP_COLOR, + MAP_EMISSIVE, + MAP_WEIGHT, + MAP_WEIGHT4, + MAP_BINORMAL, + MAP_CLOTHWEIGHT, }; + U32 type[] = + { + TYPE_VERTEX, + TYPE_NORMAL, + TYPE_TEXCOORD0, + TYPE_COLOR, + TYPE_EMISSIVE, + TYPE_WEIGHT, + TYPE_WEIGHT4, + TYPE_BINORMAL, + TYPE_CLOTHWEIGHT, + }; + GLenum array[] = { GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_COLOR_ARRAY, + 0, + 0, + 0, + 0, + 0, }; BOOL error = FALSE; - for (U32 i = 0; i < 4; ++i) + for (U32 i = 0; i < 9; ++i) { + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(type[i]); + } + if (sLastMask & mask[i]) { //was enabled - if (!(data_mask & mask[i]) && i > 0) + if (!(data_mask & mask[i])) { //needs to be disabled - glDisableClientState(array[i]); + if (loc >= 0) + { + glDisableVertexAttribArrayARB(loc); + } + else if (!shader) + { + glDisableClientState(array[i]); + } } - else if (gDebugGL) - { //needs to be enabled, make sure it was (DEBUG TEMPORARY) - if (i > 0 && !glIsEnabled(array[i])) + else if (gDebugGL && !shader && array[i]) + { //needs to be enabled, make sure it was (DEBUG) + if (loc < 0 && !glIsEnabled(array[i])) { if (gDebugSession) { @@ -201,11 +245,18 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } else { //was disabled - if (data_mask & mask[i] && i > 0) + if (data_mask & mask[i]) { //needs to be enabled - glEnableClientState(array[i]); + if (loc >= 0) + { + glEnableVertexAttribArrayARB(loc); + } + else if (!shader) + { + glEnableClientState(array[i]); + } } - else if (gDebugGL && i > 0 && glIsEnabled(array[i])) + else if (!shader && array[i] && gDebugGL && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { @@ -232,62 +283,71 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) MAP_TEXCOORD3 }; + U32 type_tc[] = + { + TYPE_TEXCOORD1, + TYPE_TEXCOORD2, + TYPE_TEXCOORD3 + }; + for (U32 i = 0; i < 3; i++) { + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(type_tc[i]); + } + if (sLastMask & map_tc[i]) { if (!(data_mask & map_tc[i])) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + { //disable + if (loc >= 0) + { + glDisableVertexAttribArrayARB(loc); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } } else if (data_mask & map_tc[i]) { - glClientActiveTextureARB(GL_TEXTURE1_ARB+i); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + if (loc >= 0) + { + glEnableVertexAttribArrayARB(loc); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE1_ARB+i); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } } - if (sLastMask & MAP_BINORMAL) + if (!shader) { - if (!(data_mask & MAP_BINORMAL)) + if (sLastMask & MAP_BINORMAL) { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + if (!(data_mask & MAP_BINORMAL)) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glDisableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } - } - else if (data_mask & MAP_BINORMAL) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glClientActiveTextureARB(GL_TEXTURE0_ARB); - } - - if (sLastMask & MAP_WEIGHT4) - { - if (sWeight4Loc < 0) + else if (data_mask & MAP_BINORMAL) { - llerrs << "Weighting disabled but vertex buffer still bound!" << llendl; - } - - if (!(data_mask & MAP_WEIGHT4)) - { //disable 4-component skin weight - glDisableVertexAttribArrayARB(sWeight4Loc); - } - } - else if (data_mask & MAP_WEIGHT4) - { - if (sWeight4Loc >= 0) - { //enable 4-component skin weight - glEnableVertexAttribArrayARB(sWeight4Loc); + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glEnableClientState(GL_TEXTURE_COORD_ARRAY); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - - + sLastMask = data_mask; } } @@ -1592,6 +1652,10 @@ bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index, S { return VertexBufferStrider::get(*this, strider, index, count, map_range); } +bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); @@ -1810,46 +1874,166 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + //assert that fixed function is allowed OR a shader is currently bound + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + if (data_mask & MAP_NORMAL) { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_NORMAL); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } + else if (!shader) + { + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + } } if (data_mask & MAP_TEXCOORD3) { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_TEXCOORD3); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } if (data_mask & MAP_TEXCOORD2) { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_TEXCOORD2); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } if (data_mask & MAP_TEXCOORD1) { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_TEXCOORD1); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } if (data_mask & MAP_BINORMAL) { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_BINORMAL); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + } + else if (!shader) + { + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); + } } if (data_mask & MAP_TEXCOORD0) { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_TEXCOORD0); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + } + else if (!shader) + { + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + } } if (data_mask & MAP_COLOR) { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_COLOR); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + else if (!shader) + { + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + } + } + if (data_mask & MAP_EMISSIVE) + { + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_EMISSIVE); + } + + if (loc >= 0) + { + glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], (void*)(base + mOffsets[TYPE_EMISSIVE])); + } } - if (data_mask & MAP_WEIGHT) { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_WEIGHT); + } + + if (loc < 0) + { //legacy behavior, some shaders have weight hardcoded to location 1 + loc = 1; + } + + glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); + } if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) @@ -1859,17 +2043,47 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (data_mask & MAP_CLOTHWEIGHT) { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); + S32 loc = -1; + if (shader) + { + loc = shader->getAttribLocation(TYPE_CLOTHWEIGHT); + } + + if (loc < 0) + { //legacy behavior, some shaders have weight hardcoded to location 4 + loc = 4; + } + glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { - if (data_mask & MAP_TEXTURE_INDEX) + S32 loc = -1; + if (shader) { - glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + loc = shader->getAttribLocation(TYPE_VERTEX); } - else + + if (loc >= 0) { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + if (data_mask & MAP_TEXTURE_INDEX) + { + glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } + else + { + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } + } + else if (!shader) + { + if (data_mask & MAP_TEXTURE_INDEX) + { + glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } + else + { + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } } } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index cc5d11e1c2..3cccdf62ec 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -133,6 +133,12 @@ public: static S32 calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices); + //WARNING -- when updating these enums you MUST + // 1 - update LLVertexBuffer::sTypeSize + // 2 - add a strider accessor + // 3 - modify LLVertexBuffer::setupVertexBuffer + // 4 - modify LLVertexBuffer::setupClientArray + // 5 - modify LLViewerShaderMgr::mReservedAttribs enum { TYPE_VERTEX, TYPE_NORMAL, @@ -141,6 +147,7 @@ public: TYPE_TEXCOORD2, TYPE_TEXCOORD3, TYPE_COLOR, + TYPE_EMISSIVE, // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, @@ -160,6 +167,7 @@ public: MAP_TEXCOORD2 = (1<& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getBinormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getEmissiveStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getClothWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + BOOL isEmpty() const { return mEmpty; } BOOL isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } diff --git a/indra/newview/app_settings/logcontrol.xml b/indra/newview/app_settings/logcontrol.xml index ae72dee900..a76eb3cd37 100644 --- a/indra/newview/app_settings/logcontrol.xml +++ b/indra/newview/app_settings/logcontrol.xml @@ -43,7 +43,7 @@ tags - + diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9bb320d882..ed1e3c2057 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7565,7 +7565,7 @@ Type Boolean Value - 0 + 1 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index d9f29ced4f..81b632e7fa 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -6,8 +6,7 @@ */ - -attribute vec4 weight; //1 +attribute vec4 weight; uniform vec4 matrixPalette[45]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index 2796222c68..ec7359d565 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -5,7 +5,9 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -13,31 +15,33 @@ void calcAtmospherics(vec3 inPositionEye); void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); + mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + //gl_Position = gl_ModelViewProjectionMatrix * position; gl_FogFragCoord = length(pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0,0,0,0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); gl_FrontColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 2eb814bd91..0b075feef5 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,16 +17,17 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); gl_FrontColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 86b189b282..dcc891b16f 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -5,21 +5,23 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; mat4 getSkinnedTransform(); void main() { vec4 pos; - + vec4 pos_in = vec4(position, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_FrontColor = diffuse_color; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_Position = gl_ProjectionMatrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index ac3f7189c2..eeebae4464 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); @@ -59,7 +63,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; @@ -67,9 +71,9 @@ void main() mat4 trans = getObjectSkinnedTransform(); trans = gl_ModelViewMatrix * trans; - pos = trans * gl_Vertex; + pos = trans * vec4(position.xyz, 1.0); - norm = gl_Vertex.xyz + gl_Normal.xyz; + norm = position.xyz + normal.xyz; norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); vec4 frag_pos = gl_ProjectionMatrix * pos; @@ -80,7 +84,7 @@ void main() calcAtmospherics(pos.xyz); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -90,17 +94,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 44cb78e914..3a17f6a709 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -62,22 +65,22 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; + vec4 vert = vec4(position.xyz, 1.0); + vary_texture_index = position.w; + vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -87,7 +90,7 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); @@ -96,10 +99,10 @@ void main() vary_light = gl_LightSource[0].position.xyz; - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index c7a4f86727..df61785aa1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -5,21 +5,23 @@ * $License$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 68e4055cf2..842931ec17 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -59,20 +62,21 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vec4 frag_pos = gl_ProjectionMatrix * pos; @@ -82,9 +86,9 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -94,17 +98,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 7bc78fe407..bdea3d2b57 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -6,16 +6,20 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec3 vary_normal; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index f177fcd8f1..cf6fc1c0ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -9,26 +9,31 @@ mat4 getSkinnedTransform(); -attribute vec4 weight; +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + varying vec4 post_pos; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); pos = gl_ProjectionMatrix * pos; @@ -36,7 +41,7 @@ void main() gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 7eac11287a..e66f8c8483 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; mat4 getSkinnedTransform(); @@ -15,28 +18,28 @@ varying vec3 vary_normal; void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; + vec4 pos_in = vec4(position.xyz, 1.0); mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; - //gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - - gl_FrontColor = gl_Color; + + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index 862f809de5..016b5e1008 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index dc69519a85..93e00fe523 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -5,7 +5,11 @@ * $License$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec2 texcoord2; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -15,17 +19,17 @@ mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec3 n = normalize((mat * vec4(gl_Normal.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); - vec3 b = normalize((mat * vec4(gl_MultiTexCoord2.xyz+gl_Vertex.xyz, 1.0)).xyz-pos.xyz); + vec3 n = normalize((mat * vec4(normal.xyz+position.xyz, 1.0)).xyz-pos.xyz); + vec3 b = normalize((mat * vec4(vec4(texcoord2,0,1).xyz+position.xyz, 1.0)).xyz-pos.xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); @@ -33,5 +37,5 @@ void main() vary_mat2 = vec3(t.z, b.z, n.z); gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 5b6726488b..3c28776045 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -5,7 +5,11 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec2 texcoord2; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -14,16 +18,16 @@ varying vec3 vary_mat2; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec3 n = normalize(gl_NormalMatrix * gl_Normal); - vec3 b = normalize(gl_NormalMatrix * gl_MultiTexCoord2.xyz); + vec3 n = normalize(gl_NormalMatrix * normal); + vec3 b = normalize(gl_NormalMatrix * vec4(texcoord2,0,1).xyz); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 3eac63076c..9ba5e97a95 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -41,12 +42,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,7 +143,7 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[0].xy -= 0.5; gl_TexCoord[0].xy /= cloud_scale.x; gl_TexCoord[0].xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 2c4caea109..fadbe5b9ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -7,27 +7,32 @@ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; + varying vec3 vary_normal; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vary_normal = norm.xyz; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index b56d1493c3..e424737702 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -6,6 +6,10 @@ */ +attribute vec4 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; varying vec3 vary_normal; varying float vary_texture_index; @@ -13,11 +17,11 @@ varying float vary_texture_index; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(gl_Vertex.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_texture_index = gl_Vertex.w; - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_texture_index = position.w; + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 2eed044b7c..3e5fc7a36b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -6,6 +6,9 @@ */ +attribute vec4 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -19,18 +22,17 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + vary_texture_index = position.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * vert); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index e86f2896da..d97d7ea82d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec2 vary_fragcoord; @@ -14,11 +17,12 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 723777bd3a..cb47f62bbf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -5,13 +5,15 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 4baf1fc65a..6a53644723 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -5,8 +5,9 @@ * $/LicenseInfo$ */ - - + +attribute vec3 position; +attribute vec4 diffuse_color; varying vec2 vary_fragcoord; @@ -15,9 +16,10 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 434fb6f534..7db577c07a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -6,15 +6,17 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index c510d8ad77..ac3170d16d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -5,7 +5,9 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; varying vec4 vary_fragcoord; @@ -13,15 +15,15 @@ varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); gl_Position = pos; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 876f65ee3a..30dbe3f75e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index eebe930666..38525044ba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -5,6 +5,7 @@ * $/LicenseInfo$ */ +attribute vec3 position; varying vec2 vary_fragcoord; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index 58e9bcec58..6bbbfdd8ee 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -5,19 +5,21 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index d40c2d9f78..7a8ac14f5e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -5,14 +5,14 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); post_pos = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 1ea00f723a..8dfb466e88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -39,12 +40,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index d327216a0c..3ba5ee5bd2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -45,7 +45,7 @@ uniform vec3 env_mat[3]; //uniform vec4 shadow_clip; uniform mat3 ssao_effect_mat; -varying vec4 vary_light; +uniform vec3 sun_dir; varying vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -265,7 +265,7 @@ void main() norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); @@ -286,7 +286,7 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; // add the two types of shiny together diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 745cc01992..5b3f655edf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -6,21 +6,16 @@ */ +attribute vec3 position; uniform vec2 screen_res; -varying vec4 vary_light; varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); - - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index c43125dad9..7cdfe445df 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -6,12 +6,14 @@ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 814deb3677..65fa288e88 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; varying vec2 vary_fragcoord; @@ -15,13 +18,14 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 3038fd2966..33b379d70c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -5,7 +5,11 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; varying vec3 vary_normal; @@ -26,14 +30,14 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); gl_TexCoord[0].zw = t.xy; gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index a9bef4292d..07e56e84db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -6,16 +6,20 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + varying vec3 vary_normal; void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * gl_Normal); + vary_normal = normalize(gl_NormalMatrix * normal); - gl_FrontColor = gl_Color; + gl_FrontColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 5397290b11..b5869e6cb2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; + void calcAtmospherics(vec3 inPositionEye); @@ -29,25 +31,25 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; + vec4 pos = vec4(position.xyz, 1.0); mat4 modelViewProj = gl_ModelViewProjectionMatrix; vec4 oPosition; //get view vector vec3 oEyeVec; - oEyeVec.xyz = position.xyz-eyeVec; + oEyeVec.xyz = pos.xyz-eyeVec; float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + pos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); vary_position = gl_ModelViewMatrix * oPosition; oPosition = modelViewProj * oPosition; @@ -55,17 +57,16 @@ void main() refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = pos.xyz; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; - - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = gl_ModelViewMatrix*pos; + calcAtmospherics(pos.xyz); + //pass wave parameters to pixel shader vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055; //get two normal map (detail map) texture coordinates diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index 32f5f5f236..1ec0836dcc 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -19,7 +19,6 @@ uniform float warmthAmount; void main() { vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); - /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); @@ -27,4 +26,5 @@ void main() gl_FragColor.rgb = col.rgb; gl_FragColor.a = max(col.a, mix(lum, warmth, warmthAmount) * maxExtractAlpha); + } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 76736fed53..b8881e0b19 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -5,11 +5,13 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy; + gl_TexCoord[0].xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 9bb41626ae..a05449a77c 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -5,20 +5,21 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 glowDelta; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); - gl_TexCoord[0].xy = gl_MultiTexCoord0.xy + glowDelta*(-3.5); - gl_TexCoord[1].xy = gl_MultiTexCoord0.xy + glowDelta*(-2.5); - gl_TexCoord[2].xy = gl_MultiTexCoord0.xy + glowDelta*(-1.5); - gl_TexCoord[3].xy = gl_MultiTexCoord0.xy + glowDelta*(-0.5); - gl_TexCoord[0].zw = gl_MultiTexCoord0.xy + glowDelta*(0.5); - gl_TexCoord[1].zw = gl_MultiTexCoord0.xy + glowDelta*(1.5); - gl_TexCoord[2].zw = gl_MultiTexCoord0.xy + glowDelta*(2.5); - gl_TexCoord[3].zw = gl_MultiTexCoord0.xy + glowDelta*(3.5); + gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5); + gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5); + gl_TexCoord[2].xy = texcoord0 + glowDelta*(-1.5); + gl_TexCoord[3].xy = texcoord0 + glowDelta*(-0.5); + gl_TexCoord[0].zw = texcoord0 + glowDelta*(0.5); + gl_TexCoord[1].zw = texcoord0 + glowDelta*(1.5); + gl_TexCoord[2].zw = texcoord0 + glowDelta*(2.5); + gl_TexCoord[3].zw = texcoord0 + glowDelta*(3.5); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 8af981915b..d0d8aed67e 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -5,6 +5,13 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; +attribute vec2 texcoord2; +attribute vec2 texcoord3; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -26,17 +33,17 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 pos = gl_ModelViewMatrix * position; + vec3 norm = normalize(gl_NormalMatrix * normal); - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), gl_Color); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), diffuse_color); gl_FrontColor = color; - gl_TexCoord[0] = texgen_object(gl_Vertex,gl_MultiTexCoord0,gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = gl_TextureMatrix[1]*gl_MultiTexCoord1; - gl_TexCoord[2] = texgen_object(gl_Vertex,gl_MultiTexCoord2,gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = gl_TextureMatrix[3]*gl_MultiTexCoord3; + gl_TexCoord[0] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); + gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(texcoord1,0,1); + gl_TexCoord[2] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); + gl_TexCoord[3] = gl_TextureMatrix[3]*vec4(texcoord3,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 831d6a761c..92d4759fe8 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -6,6 +6,7 @@ */ +attribute vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -27,7 +28,6 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - vec4 position = gl_Vertex; mat4 modelViewProj = gl_ModelViewProjectionMatrix; vec4 oPosition; @@ -45,7 +45,7 @@ void main() d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = position; + oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); @@ -55,11 +55,12 @@ void main() v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. - position.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); - position.w = 1.0; - position = position*gl_ModelViewMatrix; + vec4 pos; + pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); + pos.w = 1.0; + pos = gl_ModelViewMatrix*pos; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); + calcAtmospherics(pos.xyz); //pass wave parameters to pixel shader diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index 04bfff22c1..22095bc611 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -5,12 +5,15 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index ce183ec154..46be1c45d3 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -5,11 +5,14 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index f6c6d945de..a0cbdaafb8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -6,10 +6,10 @@ */ - +uniform vec4 highlight_color; uniform sampler2D diffuseMap; void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = highlight_color*texture2D(diffuseMap, gl_TexCoord[0].xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index f114f766bf..0547c44093 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -5,23 +5,13 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = ftransform(); - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - pos = normalize(pos); - float d = dot(pos, normalize(gl_NormalMatrix * gl_Normal)); - d *= d; - d = 1.0 - d; - d *= d; - - d = min(d, gl_Color.a*2.0); - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_FrontColor.rgb = gl_Color.rgb; - gl_FrontColor.a = max(d, gl_Color.a); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 5a5d0ec506..9c528750eb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -5,8 +5,10 @@ * $/LicenseInfo$ */ +attribute vec3 position; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 8401208e28..18c8e394c6 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -5,12 +5,14 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_FrontColor = gl_Color; - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_FrontColor = diffuse_color; + gl_TexCoord[0] = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index f685b112b4..dde4e87c63 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -6,11 +6,14 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index 9ca6cae5c5..ebf2361da4 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -6,11 +6,15 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + void main() { - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 056d1a9582..438a9bec85 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -6,11 +6,16 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix*gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - gl_TexCoord[1] = gl_TextureMatrix[1] * gl_MultiTexCoord1; - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1); + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 5283e80407..5ed2b38f42 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -15,21 +19,21 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 31e0f0a429..4063294c51 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -14,18 +18,18 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 1db79791de..316c93c36a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -6,6 +6,9 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -13,21 +16,16 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; - norm.xyz = (mat*norm).xyz; - norm.xyz = normalize(norm.xyz-pos.xyz); - calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 3382384c99..d88612765c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -5,21 +5,24 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); + calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index eea41bb4f0..41a9cd2fe6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -16,21 +19,21 @@ void main() mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 68a086dbc1..4757295470 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -14,14 +17,14 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; vec3 ref = reflect(pos.xyz, -norm); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index af92e5e002..fbda2e70d2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -14,21 +17,21 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - vec4 norm = gl_Vertex; - norm.xyz += gl_Normal.xyz; + vec4 norm = vec4(position.xyz, 1.0); + norm.xyz += normal.xyz; norm.xyz = (mat*norm).xyz; norm.xyz = normalize(norm.xyz-pos.xyz); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm.xyz, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index b493f76fcc..39fad42acb 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,16 +16,15 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec4 pos = (gl_ModelViewMatrix * gl_Vertex); - - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 3e8b719f93..e6d5c00c4d 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec3 normal; +attribute vec2 texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -13,17 +17,17 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - vec3 pos = (gl_ModelViewMatrix * gl_Vertex).xyz; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); // vec4 specular = specularColor; vec4 specular = vec4(1.0); - vec4 color = calcLightingSpecular(pos, norm, gl_Color, specular, vec4(0.0)); + vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 948a52da5b..97fe7029e1 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -5,7 +5,10 @@ * $License$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -59,18 +62,18 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*gl_Vertex).xyz; + vec3 pos = (mat*position).xyz; gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); - vec4 n = gl_Vertex; - n.xyz += gl_Normal.xyz; + vec4 n = position; + n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); @@ -81,8 +84,8 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -92,23 +95,23 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; gl_FogFragCoord = pos.z; - pos.xyz = (gl_ModelViewProjectionMatrix * gl_Vertex).xyz; + pos.xyz = (gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index f616ecc872..91dcca4607 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -5,7 +5,10 @@ * $/LicenseInfo$ */ - +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -61,22 +64,22 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz, 1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix * vert; - - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz, 1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -86,17 +89,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional.rgb = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = col.rgb*gl_Color.rgb; + col.rgb = col.rgb*diffuse_color.rgb; gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 01e40afc4f..65c3e5da10 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -6,6 +6,10 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -61,20 +65,21 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; vec3 norm; mat4 trans = getSkinnedTransform(); - pos.x = dot(trans[0], gl_Vertex); - pos.y = dot(trans[1], gl_Vertex); - pos.z = dot(trans[2], gl_Vertex); + vec4 pos_in = vec4(position.xyz, 1.0); + pos.x = dot(trans[0], pos_in); + pos.y = dot(trans[1], pos_in); + pos.z = dot(trans[2], pos_in); pos.w = 1.0; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); gl_Position = gl_ProjectionMatrix * pos; @@ -84,9 +89,9 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vec4 col = vec4(0.0, 0.0, 0.0, gl_Color.a); + vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -96,17 +101,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*gl_Color.rgb; + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*gl_Color.rgb; - vary_directional = gl_Color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-gl_Color.a)*(1.0-gl_Color.a))); + vary_ambient = col.rgb*diffuse_color.rgb; + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); - col.rgb = min(col.rgb*gl_Color.rgb, 1.0); + col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 393084a3db..5e19a3b043 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -6,6 +6,7 @@ */ +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 745cc01992..d2e3415d91 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 screen_res; @@ -14,13 +16,11 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 814deb3677..6795b55dc6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -5,6 +5,10 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec4 vary_light; @@ -15,13 +19,14 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index de469542f9..68f79fba82 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 texelSize; uniform vec2 blurDirection; @@ -14,10 +16,10 @@ uniform float blurWidth; void main(void) { // Transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = gl_MultiTexCoord0.st - (blurDelta * 3.0); + vec2 s = vec4(texcoord0,0,1).st - (blurDelta * 3.0); // for (int i = 0; i < 7; i++) { // gl_TexCoord[i].st = s + (i * blurDelta); diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index 9c52b8dd5d..7dd2ead200 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -6,11 +6,15 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void main(void) { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; - gl_TexCoord[1] = gl_MultiTexCoord1; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 2658bee88d..b5367b5dae 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -6,6 +6,12 @@ */ +attribute vec3 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; +attribute vec2 texcoord1; + void calcAtmospherics(vec3 inPositionEye); @@ -28,24 +34,24 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + + vec4 pos = gl_ModelViewMatrix * vec4(position.xyz, 1.0); + vec3 norm = normalize(gl_NormalMatrix * normal); - vec4 pos = gl_ModelViewMatrix * gl_Vertex; - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + calcAtmospherics(pos.xyz); /// Potentially better without it for water. pos /= pos.w; - calcAtmospherics((gl_ModelViewMatrix * gl_Vertex).xyz); - - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); gl_FrontColor = color; // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(gl_Vertex, gl_MultiTexCoord0, gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; - vec4 t = gl_MultiTexCoord1; + vec4 t = vec4(texcoord1,0,1); gl_TexCoord[0].zw = t.xy; gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 3d43a1813a..bc927cfdb6 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -5,8 +5,6 @@ * $/LicenseInfo$ */ - - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index f49e74406f..72a18c6858 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -13,23 +13,28 @@ uniform vec4 origin; varying float vary_texture_index; +attribute vec4 position; +attribute vec3 normal; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; + void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index 3076fa3260..cf8ea23c36 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -5,6 +5,11 @@ * $/LicenseInfo$ */ + +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); @@ -14,16 +19,15 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + calcAtmospherics(pos.xyz); - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 49992d3535..5d633f53d5 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -6,6 +6,10 @@ */ +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -18,20 +22,20 @@ uniform vec4 origin; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + vec3 norm = normalize(gl_NormalMatrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); calcAtmospherics(pos.xyz); - gl_FrontColor = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); + gl_FrontColor = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 5e02391767..4f53cde40c 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -7,6 +7,11 @@ +attribute vec4 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -15,18 +20,19 @@ varying float vary_texture_index; void main() { //transform vertex - vec4 vert = vec4(gl_Vertex.xyz,1.0); - vary_texture_index = gl_Vertex.w; - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - + vec4 vert = vec4(position.xyz,1.0); + vary_texture_index = position.w; vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + - vec3 norm = normalize(gl_NormalMatrix * gl_Normal); + vec3 norm = normalize(gl_NormalMatrix * normal); calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.)); + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); gl_FrontColor = color; gl_FogFragCoord = pos.z; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 3eac63076c..9ba5e97a95 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -5,7 +5,8 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -41,12 +42,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) @@ -142,7 +143,7 @@ void main() // Texture coords - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[0].xy -= 0.5; gl_TexCoord[0].xy /= cloud_scale.x; gl_TexCoord[0].xy += 0.5; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 1ea00f723a..31c995a542 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky @@ -39,12 +41,12 @@ void main() { // World / view / projection - gl_Position = ftransform(); - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position - vec3 P = gl_Vertex.xyz - camPosLocal.xyz + vec3(0,50,0); - //vec3 P = gl_Vertex.xyz + vec3(0,50,0); + vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); + //vec3 P = position.xyz + vec3(0,50,0); // Set altitude if (P.y > 0.) diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 3d970d252c..f65dfff42f 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -5,38 +5,39 @@ * $/LicenseInfo$ */ - +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; +attribute vec4 clothing; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); void calcAtmospherics(vec3 inPositionEye); -attribute vec4 clothing; //4 - -attribute vec4 gWindDir; //7 -attribute vec4 gSinWaveParams; //3 -attribute vec4 gGravity; //5 +uniform vec4 gWindDir; +uniform vec4 gSinWaveParams; +uniform vec4 gGravity; const vec4 gMinMaxConstants = vec4(1.0, 0.166666, 0.0083143, .00018542); // #minimax-generated coefficients const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); // # {1/2PI, 2PI, PI, PI/2} void main() { - gl_TexCoord[0] = gl_MultiTexCoord0; + gl_TexCoord[0] = vec4(texcoord0,0,1); vec4 pos; mat4 trans = getSkinnedTransform(); vec3 norm; - norm.x = dot(trans[0].xyz, gl_Normal); - norm.y = dot(trans[1].xyz, gl_Normal); - norm.z = dot(trans[2].xyz, gl_Normal); + norm.x = dot(trans[0].xyz, normal); + norm.y = dot(trans[1].xyz, normal); + norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); //wind vec4 windEffect; windEffect = vec4(dot(norm, gWindDir.xyz)); - pos.x = dot(trans[2].xyz, gl_Vertex.xyz); + pos.x = dot(trans[2].xyz, position.xyz); windEffect.xyz = pos.x * vec3(0.015, 0.015, 0.015) + windEffect.xyz; windEffect.w = windEffect.w * 2.0 + 1.0; // move wind offset value to [-1, 3] @@ -83,7 +84,7 @@ void main() sinWave.xyz = max(sinWave.xyz, vec3(-1.0, -1.0, -1.0)); // clamp to underlying body shape offsetPos = clothing * sinWave.x; // multiply wind effect times clothing displacement temp2 = gWindDir*sinWave.z + vec4(norm,0); // calculate normal offset due to wind oscillation - offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+gl_Vertex; // add to offset vertex position, and zero out effect from w + offsetPos = vec4(1.0,1.0,1.0,0.0)*offsetPos+vec4(position.xyz, 1.0); // add to offset vertex position, and zero out effect from w norm += temp2.xyz*2.0; // add sin wave effect on normals (exaggerated) //add "backlighting" effect @@ -101,7 +102,7 @@ void main() calcAtmospherics(pos.xyz); - vec4 color = calcLighting(pos.xyz, norm, gl_Color, vec4(0.0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.0)); gl_FrontColor = color; gl_Position = gl_ProjectionMatrix * pos; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index eebe930666..b769e1ee1d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index 7e20d71529..057d36ed22 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -5,6 +5,7 @@ * $/LicenseInfo$ */ +attribute vec3 position; varying vec2 vary_fragcoord; @@ -13,7 +14,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index e86f2896da..d97d7ea82d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -5,6 +5,9 @@ * $/LicenseInfo$ */ +attribute vec3 position; +attribute vec4 diffuse_color; +attribute vec2 texcoord0; varying vec2 vary_fragcoord; @@ -14,11 +17,12 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; + vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index 9afeac6ddf..5bdb69fb6f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -5,18 +5,20 @@ * $/LicenseInfo$ */ - - varying vec2 vary_fragcoord; uniform vec2 screen_res; +attribute vec3 position; +attribute vec4 diffuse_color; + void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; + vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = gl_Color; + gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 876f65ee3a..2581098609 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index eebe930666..ed6fd1ee80 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -5,7 +5,7 @@ * $/LicenseInfo$ */ - +attribute vec3 position; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -13,7 +13,7 @@ uniform vec2 screen_res; void main() { //transform vertex - gl_Position = ftransform(); - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 745cc01992..9872c9f366 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -6,6 +6,8 @@ */ +attribute vec3 position; +attribute vec2 texcoord0; uniform vec2 screen_res; @@ -14,13 +16,10 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - gl_Position = ftransform(); + vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = pos; - vec4 pos = gl_ModelViewProjectionMatrix * gl_Vertex; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - vec4 tex = gl_MultiTexCoord0; - tex.w = 1.0; - - vary_light = gl_MultiTexCoord0; + vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index 24bbc0a1a1..9144b8361f 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -6,7 +6,6 @@ */ - float calcDirectionalLight(vec3 n, vec3 l); float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight); diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 492cfe7c1b..e3be6b0402 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3925,7 +3925,7 @@ void LLAgent::renderAutoPilotTarget() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - glColor4f(0.f, 1.f, 1.f, 1.f); + gGL.diffuseColor4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 286284f828..0c572def72 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -384,7 +384,7 @@ BOOL LLFacePool::LLOverrideFaceColor::sOverrideFaceColor = FALSE; void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4& color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); } void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) @@ -394,7 +394,7 @@ void LLFacePool::LLOverrideFaceColor::setColor(const LLColor4U& color) void LLFacePool::LLOverrideFaceColor::setColor(F32 r, F32 g, F32 b, F32 a) { - glColor4f(r,g,b,a); + gGL.diffuseColor4f(r,g,b,a); } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9719140a37..ef8819d9b5 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -54,7 +54,7 @@ static BOOL deferred_render = FALSE; LLDrawPoolAlpha::LLDrawPoolAlpha(U32 type) : LLRenderPass(type), current_shader(NULL), target_shader(NULL), - simple_shader(NULL), fullbright_shader(NULL), + simple_shader(NULL), fullbright_shader(NULL), emissive_shader(NULL), mColorSFactor(LLRender::BF_UNDEF), mColorDFactor(LLRender::BF_UNDEF), mAlphaSFactor(LLRender::BF_UNDEF), mAlphaDFactor(LLRender::BF_UNDEF) { @@ -175,11 +175,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass) { simple_shader = &gObjectSimpleWaterAlphaMaskProgram; fullbright_shader = &gObjectFullbrightWaterAlphaMaskProgram; + emissive_shader = &gObjectEmissiveWaterProgram; } else { simple_shader = &gObjectSimpleAlphaMaskProgram; fullbright_shader = &gObjectFullbrightAlphaMaskProgram; + emissive_shader = &gObjectEmissiveProgram; } if (mVertexShaderLevel > 0) @@ -319,20 +321,22 @@ void LLDrawPoolAlpha::render(S32 pass) BOOL shaders = gPipeline.canUseVertexShaders(); if(shaders) { - gObjectFullbrightNonIndexedProgram.bind(); + gHighlightProgram.bind(); + gHighlightProgram.uniform4f("highlight_color", 1,0,0,1); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gGL.diffuseColor4f(1,0,0,1); } - glColor4f(1,0,0,1); + LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); if(shaders) { - gObjectFullbrightNonIndexedProgram.unbind(); + gHighlightProgram.unbind(); } } } @@ -489,22 +493,25 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (draw_glow_for_this_partition && - params.mGlowColor.mV[3] > 0) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) + emissive_shader->bind(); + // glow doesn't use vertex colors from the mesh data - params.mVertexBuffer->setBuffer(mask & ~LLVertexBuffer::MAP_COLOR); - glColor4ubv(params.mGlowColor.mV); - + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); + // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // restore our alpha blend mode gGL.blendFunc(mColorSFactor, mColorDFactor, mAlphaSFactor, mAlphaDFactor); + + current_shader->bind(); } if (tex_setup) diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h index 12a7ae92b1..a4245e561d 100644 --- a/indra/newview/lldrawpoolalpha.h +++ b/indra/newview/lldrawpoolalpha.h @@ -78,6 +78,7 @@ private: LLGLSLShader* target_shader; LLGLSLShader* simple_shader; LLGLSLShader* fullbright_shader; + LLGLSLShader* emissive_shader; // our 'normal' alpha blend function for this pass LLRender::eBlendFactor mColorSFactor; diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 694b7dcedd..dae995e1f5 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -263,7 +263,6 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha() gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } void LLDrawPoolAvatar::beginDeferredRiggedAlpha() @@ -314,8 +313,7 @@ void LLDrawPoolAvatar::endPostDeferredAlpha() // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; sSkipOpaque = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - + gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; sShaderLevel = mVertexShaderLevel; @@ -362,13 +360,12 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) } //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } else @@ -389,7 +386,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { sRenderingSkinned = FALSE; sVertexProgram->unbind(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); } } else @@ -492,11 +488,6 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) //reset vertex buffer mappings LLVertexBuffer::unbind(); - if (pass == 0) - { //make sure no stale colors are left over from a previous render - glColor4f(1,1,1,1); - } - if (LLPipeline::sImpostorRender) { //impostor render does not have impostors or rigid rendering pass += 2; @@ -535,6 +526,11 @@ void LLDrawPoolAvatar::beginRenderPass(S32 pass) beginRiggedGlow(); break; } + + if (pass == 0) + { //make sure no stale colors are left over from a previous render + gGL.diffuseColor4f(1,1,1,1); + } } void LLDrawPoolAvatar::endRenderPass(S32 pass) @@ -604,11 +600,11 @@ void LLDrawPoolAvatar::beginRigid() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } if (sVertexProgram != NULL) @@ -692,11 +688,11 @@ void LLDrawPoolAvatar::beginSkinned() { if (LLPipeline::sUnderWaterRender) { - sVertexProgram = &gObjectAlphaMaskNonIndexedWaterProgram; + sVertexProgram = &gObjectAlphaMaskNoColorWaterProgram; } else { - sVertexProgram = &gObjectAlphaMaskNonIndexedProgram; + sVertexProgram = &gObjectAlphaMaskNoColorProgram; } } @@ -705,17 +701,6 @@ void LLDrawPoolAvatar::beginSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - if (sShaderLevel >= SHADER_LEVEL_CLOTH) - { - enable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - enable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); } @@ -743,16 +728,6 @@ void LLDrawPoolAvatar::endSkinned() sRenderingSkinned = FALSE; sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); gGL.getTexUnit(0)->activate(); - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - if (sShaderLevel >= SHADER_LEVEL_BUMP) - { - disable_binormals(sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL]); - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) - { - disable_cloth_weights(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING]); - } - sVertexProgram->unbind(); sShaderLevel = mVertexShaderLevel; } @@ -1027,8 +1002,6 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sVertexProgram->bind(); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - enable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); - gGL.getTexUnit(0)->activate(); } @@ -1036,7 +1009,6 @@ void LLDrawPoolAvatar::endDeferredSkinned() { // if we're in software-blending, remember to set the fence _after_ we draw so we wait till this rendering is done sRenderingSkinned = FALSE; - disable_vertex_weighting(sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT]); sVertexProgram->unbind(); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); @@ -1150,10 +1122,10 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view + /*if (single_avatar && avatarp->mSpecialRenderMode >= 1) // 1=anim preview, 2=image preview, 3=morph view { gPipeline.enableLightsAvatarEdit(LLColor4(.5f, .5f, .5f, 1.f)); - } + }*/ if (pass == 1) { @@ -1262,16 +1234,16 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) wind = wind * rot_mat; wind.mV[VW] = avatarp->mWindVec.mV[VW]; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_WIND, wind.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_WIND, 1, wind.mV); F32 phase = -1.f * (avatarp->mRipplePhase); F32 freq = 7.f + (noise1(avatarp->mRipplePhase) * 2.f); LLVector4 sin_params(freq, freq, freq, phase); - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_SINWAVE, sin_params.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_SINWAVE, 1, sin_params.mV); LLVector4 gravity(0.f, 0.f, -CLOTHING_GRAVITY_EFFECT, 0.f); gravity = gravity * rot_mat; - sVertexProgram->vertexAttrib4fv(LLViewerShaderMgr::AVATAR_GRAVITY, gravity.mV); + sVertexProgram->uniform4fv(LLViewerShaderMgr::AVATAR_GRAVITY, 1, gravity.mV); } if( !single_avatar || (avatarp == single_avatar) ) @@ -1509,7 +1481,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (glow) { - glColor4f(0,0,0,face->getTextureEntry()->getGlow()); + gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); } gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); @@ -1662,7 +1634,7 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const { - if (sRenderingSkinned) + /*if (sRenderingSkinned) { U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; @@ -1686,8 +1658,8 @@ void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const } } else - { + {*/ LLVertexBuffer::setupVertexBuffer(data_mask); - } + //} } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index d801f6df18..a0990ca645 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -762,7 +762,7 @@ void LLDrawPoolBump::renderBump(U32 pass) LLGLDisable fog(GL_FOG); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_LEQUAL); LLGLEnable blend(GL_BLEND); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); /// Get rid of z-fighting with non-bump pass. LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.0f, -1.0f); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index eec4ee6bac..582e462871 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -80,6 +80,18 @@ void LLDrawPoolGlow::endPostDeferredPass(S32 pass) LLRenderPass::endRenderPass(pass); } +S32 LLDrawPoolGlow::getNumPasses() +{ + if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 0) + { + return 1; + } + else + { + return 0; + } +} + void LLDrawPoolGlow::render(S32 pass) { LLFastTimer t(FTM_RENDER_GLOW); @@ -93,39 +105,29 @@ void LLDrawPoolGlow::render(S32 pass) U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT); - if (shader_level > 0 && fullbright_shader) - { - fullbright_shader->bind(); - } - else - { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - } + //should never get here without basic shaders enabled + llassert(shader_level > 0); + + LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram; + shader->bind(); LLGLDepthTest depth(GL_TRUE, GL_FALSE); gGL.setColorMask(false, true); - if (shader_level > 1) - { - pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); - } - else - { - renderTexture(LLRenderPass::PASS_GLOW, getVertexDataMask()); - } + pushBatches(LLRenderPass::PASS_GLOW, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); gGL.setColorMask(true, false); gGL.setSceneBlendType(LLRender::BT_ALPHA); if (shader_level > 0 && fullbright_shader) { - fullbright_shader->unbind(); + shader->unbind(); } } void LLDrawPoolGlow::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures) { - glColor4ubv(params.mGlowColor.mV); + //gGL.diffuseColor4ubv(params.mGlowColor.mV); LLRenderPass::pushBatch(params, mask, texture, batch_textures); } diff --git a/indra/newview/lldrawpoolsimple.h b/indra/newview/lldrawpoolsimple.h index 3811b3d398..bd62bc7502 100644 --- a/indra/newview/lldrawpoolsimple.h +++ b/indra/newview/lldrawpoolsimple.h @@ -118,7 +118,8 @@ public: enum { VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | - LLVertexBuffer::MAP_TEXCOORD0 + LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE }; virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; } @@ -130,6 +131,8 @@ public: /*virtual*/ void endPostDeferredPass(S32 pass); /*virtual*/ void renderPostDeferred(S32 pass); + /*virtual*/ S32 getNumPasses(); + void render(S32 pass = 0); void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture = TRUE, BOOL batch_textures = FALSE); diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index efffb2df9e..d1c8fa5fc9 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -84,7 +84,7 @@ void LLDrawPoolSky::render(S32 pass) } else if (LLGLSLShader::sNoFixedFunction) { //just use the UI shader (generic single texture no lighting) - gUIProgram.bind(); + gOneTextureNoColorProgram.bind(); } else { @@ -118,7 +118,7 @@ void LLDrawPoolSky::render(S32 pass) S32 face_count = (S32)mDrawFace.size(); LLVertexBuffer::unbind(); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); for (S32 i = 0; i < llmin(6, face_count); ++i) { @@ -146,7 +146,7 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side) LLGLEnable blend(GL_BLEND); mSkyTex[side].bindTexture(FALSE); - glColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled + gGL.diffuseColor4f(1, 1, 1, LLSkyTex::getInterpVal()); // lighting is disabled face.renderIndexed(); } } diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3daa0f8261..8d6b31912a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -106,6 +106,10 @@ U32 LLDrawPoolTerrain::getVertexDataMask() { return LLVertexBuffer::MAP_VERTEX; } + else if (LLGLSLShader::sCurBoundShaderPtr) + { + return VERTEX_DATA_MASK & ~(LLVertexBuffer::MAP_TEXCOORD2 | LLVertexBuffer::MAP_TEXCOORD3); + } else { return VERTEX_DATA_MASK; diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index a6e0151114..50a52ac4cf 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -65,17 +65,18 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (LLPipeline::sUnderWaterRender) { - shader = &gObjectAlphaMaskNonIndexedWaterProgram; + shader = &gTreeWaterProgram; } else { - shader = &gObjectAlphaMaskNonIndexedProgram; + shader = &gTreeProgram; } if (gPipeline.canUseVertexShaders()) { shader->bind(); shader->setAlphaRange(0.5f, 1.f); + gGL.diffuseColor4f(1,1,1,1); } else { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 31c14361b5..ae1598907b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -219,7 +219,7 @@ void LLDrawPoolWater::render(S32 pass) water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot)); } - glColor4fv(water_color.mV); + gGL.diffuseColor4fv(water_color.mV); // Automatically generate texture coords for detail map glEnable(GL_TEXTURE_GEN_S); //texture unit 1 @@ -383,7 +383,7 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); - glColor3f(1.f, 1.f, 1.f); + gGL.diffuseColor3f(1.f, 1.f, 1.f); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -623,8 +623,6 @@ void LLDrawPoolWater::shade() water_color.mV[3] = 0.9f; } - glColor4fv(water_color.mV); - { LLGLEnable depth_clamp(gGLManager.mHasDepthClamp ? GL_DEPTH_CLAMP : 0); LLGLDisable cullface(GL_CULL_FACE); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 79a835fd14..e4de92490e 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -100,12 +100,12 @@ void LLDrawPoolWLSky::beginRenderPass( S32 pass ) { sky_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLSkyProgram; cloud_shader = LLPipeline::sUnderWaterRender ? - &gObjectSimpleWaterProgram : + &gObjectFullbrightNoColorWaterProgram : &gWLCloudProgram; } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index f781d5f3ff..799866091b 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -40,6 +40,7 @@ #include "llvertexbuffer.h" #include "llviewerdisplay.h" #include "llrender.h" +#include "llglslshader.h" // static LLViewerDynamicTexture::instance_list_t LLViewerDynamicTexture::sInstances[ LLViewerDynamicTexture::ORDER_COUNT ]; @@ -206,6 +207,12 @@ BOOL LLViewerDynamicTexture::updateAllInstances() return TRUE; } + LLGLSLShader::bindNoShader(); + LLVertexBuffer::unbind(); + //allow fixed function when rendering dynamic textures + bool no_fixed = LLGLSLShader::sNoFixedFunction; + LLGLSLShader::sNoFixedFunction = false; + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -236,6 +243,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + LLGLSLShader::sNoFixedFunction = no_fixed; return ret; } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 432e61f6d8..f5a8013f4d 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -362,8 +362,8 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { if (align) { - //allocate vertices in blocks of 4 for alignment - num_vertices = (num_vertices + 0x3) & ~0x3; + //allocate vertices in blocks of 16 for alignment + num_vertices = (num_vertices + 0xF) & ~0xF; } if (mGeomCount != num_vertices || @@ -503,7 +503,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); } - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); if (mDrawablep->isState(LLDrawable::RIGGED)) { @@ -1055,6 +1055,7 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_POSITION("Position"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_NORMAL("Normal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TEXTURE("Texture"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color"); +static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_BINORMAL("Binormal"); static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index"); @@ -1124,6 +1125,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_pos = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_POSITION); bool rebuild_color = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_COLOR); + bool rebuild_emissive = rebuild_color && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE); bool rebuild_tcoord = full_rebuild || mDrawablep->isState(LLDrawable::REBUILD_TCOORD); bool rebuild_normal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_NORMAL); bool rebuild_binormal = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_BINORMAL); @@ -1758,6 +1760,44 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, } } + if (rebuild_emissive) + { + LLFastTimer t(FTM_FACE_GEOM_EMISSIVE); + LLStrider emissive; + mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); + + U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); + + LLVector4a src; + + + U32 glow32 = glow | + (glow << 8) | + (glow << 16) | + (glow << 24); + + U32 vec[4]; + vec[0] = vec[1] = vec[2] = vec[3] = glow32; + + src.loadua((F32*) vec); + + LLVector4a* dst = (LLVector4a*) emissive.get(); + S32 num_vecs = num_vertices/16; + if (num_vertices%16 > 0) + { + ++num_vecs; + } + + for (S32 i = 0; i < num_vecs; i++) + { + dst[i] = src; + } + + if (map_range) + { + mVertexBuffer->setBuffer(0); + } + } if (rebuild_tcoord) { mTexExtents[0].setVec(0,0); @@ -2095,7 +2135,7 @@ void LLFace::renderSetColor() const { const LLColor4* color = &(getRenderColor()); - glColor4fv(color->mV); + gGL.diffuseColor4fv(color->mV); } } diff --git a/indra/newview/llface.h b/indra/newview/llface.h index b5eaeecd60..82e4ab61b7 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -329,13 +329,9 @@ public: { return lhs->getTexture() < rhs->getTexture(); } - else if (lte->getBumpShinyFullbright() != rte->getBumpShinyFullbright()) - { - return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); - } else { - return lte->getGlow() < rte->getGlow(); + return lte->getBumpShinyFullbright() < rte->getBumpShinyFullbright(); } } }; diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index e4d8e3513d..dc4c15316a 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -691,7 +691,7 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -699,7 +699,7 @@ BOOL LLImagePreviewAvatar::render() LLGLDisable no_blend(GL_BLEND); LLDrawPoolAvatar *avatarPoolp = (LLDrawPoolAvatar *)avatarp->mDrawable->getFace(0)->getPool(); - + gPipeline.enableLightsPreview(); avatarPoolp->renderAvatars(avatarp); // renders only one avatar } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index ab6753b4be..9f9bbee4b5 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4826,7 +4826,7 @@ BOOL LLModelPreview::render() if (textures) { - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) { if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) @@ -4838,12 +4838,12 @@ BOOL LLModelPreview::render() } else { - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { @@ -4945,11 +4945,11 @@ BOOL LLModelPreview::render() buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glColor3f(1.f, 1.f, 0.f); + gGL.diffuseColor3f(1.f, 1.f, 0.f); glLineWidth(2.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -4969,7 +4969,7 @@ BOOL LLModelPreview::render() //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); - glColor4f(1.f,0.f,0.f,1.f); + gGL.diffuseColor4f(1.f,0.f,0.f,1.f); const LLVector4a scale(0.5f); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -5133,10 +5133,10 @@ BOOL LLModelPreview::render() } buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index 85e0043651..d10f6562f7 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -466,11 +466,11 @@ void LLManip::renderXYZ(const LLVector3 &vec) feedback_string = llformat("X: %.3f", vec.mV[VX]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -102.f, (F32)vertical_offset, LLColor4(1.f, 0.5f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 1.f, 0.5f); + gGL.diffuseColor3f(0.5f, 1.f, 0.5f); feedback_string = llformat("Y: %.3f", vec.mV[VY]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -27.f, (F32)vertical_offset, LLColor4(0.5f, 1.f, 0.5f, 1.f), FALSE); - glColor3f(0.5f, 0.5f, 1.f); + gGL.diffuseColor3f(0.5f, 0.5f, 1.f); feedback_string = llformat("Z: %.3f", vec.mV[VZ]); hud_render_text(utf8str_to_wstring(feedback_string), camera_pos, *font, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, 48.f, (F32)vertical_offset, LLColor4(0.5f, 0.5f, 1.f, 1.f), FALSE); } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index f871df0c36..c4f8369cd0 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1665,7 +1665,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, glStencilFunc(GL_ALWAYS, 0, stencil_mask); gGL.setColorMask(false, false); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); //setup clip plane normal = normal * grid_rotation; @@ -2239,7 +2239,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ break; } - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp index 18d6731fcb..3ff5a05d81 100644 --- a/indra/newview/llpreviewtexture.cpp +++ b/indra/newview/llpreviewtexture.cpp @@ -169,7 +169,7 @@ void LLPreviewTexture::draw() saveAs(); } // Draw the texture - glColor3f( 1.f, 1.f, 1.f ); + gGL.diffuseColor3f( 1.f, 1.f, 1.f ); gl_draw_scaled_image(interior.mLeft, interior.mBottom, interior.getWidth(), diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 26b2b0f5c3..8aa24e9261 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5638,7 +5638,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); { - glColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } } @@ -5646,7 +5646,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e23b431457..064eaa49dd 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2503,7 +2503,7 @@ void pushVertsColorCoded(LLSpatialGroup* group, U32 mask) { params = *j; LLRenderPass::applyModelMatrix(*params); - glColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); + gGL.diffuseColor4f(colors[col].mV[0], colors[col].mV[1], colors[col].mV[2], 0.5f); params->mVertexBuffer->setBuffer(mask); params->mVertexBuffer->drawRange(params->mParticle ? LLRender::POINTS : LLRender::TRIANGLES, params->mStart, params->mEnd, params->mCount, params->mOffset); @@ -2560,11 +2560,11 @@ void renderOctree(LLSpatialGroup* group) { if (gFrameTimeSeconds - face->mLastUpdateTime < 0.5f) { - glColor4f(0, 1, 0, group->mBuilt); + gGL.diffuseColor4f(0, 1, 0, group->mBuilt); } else if (gFrameTimeSeconds - face->mLastMoveTime < 0.5f) { - glColor4f(1, 0, 0, group->mBuilt); + gGL.diffuseColor4f(1, 0, 0, group->mBuilt); } else { @@ -2661,7 +2661,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); - glColor4f(0, 0.5f, 0, 0.5f); + gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); gGL.color4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2671,7 +2671,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.5f, 0.f,1.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); gGL.color4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2680,7 +2680,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { - glColor4f(0.f, 0.75f, 0.f,0.5f); + gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); gGL.color4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2689,11 +2689,11 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) LLVertexBuffer::unbind(); group->mOcclusionVerts->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor4f(1.0f, 0.f, 0.f, 0.5f); + gGL.diffuseColor4f(1.0f, 0.f, 0.f, 0.5f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4f(1.0f, 1.f, 1.f, 1.0f); + gGL.diffuseColor4f(1.0f, 1.f, 1.f, 1.0f); group->mOcclusionVerts->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, group->mBounds[0])); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); }*/ @@ -2726,23 +2726,23 @@ void renderUpdateType(LLDrawable* drawablep) switch (vobj->getLastUpdateType()) { case OUT_FULL: - glColor4f(0,1,0,0.5f); + gGL.diffuseColor4f(0,1,0,0.5f); break; case OUT_TERSE_IMPROVED: - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); break; case OUT_FULL_COMPRESSED: if (vobj->getLastUpdateCached()) { - glColor4f(1,0,0,0.5f); + gGL.diffuseColor4f(1,0,0,0.5f); } else { - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); } break; case OUT_FULL_CACHED: - glColor4f(0,0,1,0.5f); + gGL.diffuseColor4f(0,0,1,0.5f); break; default: llwarns << "Unknown update_type " << vobj->getLastUpdateType() << llendl; @@ -2936,7 +2936,7 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { if (!decomp->mBaseHullMesh.empty()) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mBaseHullMesh.mPositions, decomp->mBaseHullMesh.mNormals); } else @@ -2956,13 +2956,13 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo void render_hull(LLModel::PhysicsMesh& mesh, const LLColor4& color, const LLColor4& line_color) { - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, mesh.mPositions, mesh.mNormals); glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -3044,11 +3044,11 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) else if (!decomp->mPhysicsShapeMesh.empty()) { //decomp has physics mesh, render that mesh - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::drawArrays(LLRender::TRIANGLES, decomp->mPhysicsShapeMesh.mPositions, decomp->mPhysicsShapeMesh.mNormals); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } @@ -3174,7 +3174,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); @@ -3182,7 +3182,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } @@ -3216,7 +3216,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* sphere = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(sphere); LLPrimitive::sVolumeManager->unrefVolume(sphere); } @@ -3230,7 +3230,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) volume_params.setShear ( 0, 0 ); LLVolume* cylinder = LLPrimitive::sVolumeManager->refVolume(volume_params, 3); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); pushVerts(cylinder); LLPrimitive::sVolumeManager->unrefVolume(cylinder); } @@ -3242,10 +3242,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVolume* phys_volume = LLPrimitive::sVolumeManager->refVolume(volume_params, detail); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); pushVerts(phys_volume); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(phys_volume); LLPrimitive::sVolumeManager->unrefVolume(phys_volume); @@ -3263,10 +3263,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glColor4fv(line_color.mV); + gGL.diffuseColor4fv(line_color.mV); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); } @@ -3290,10 +3290,10 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.popMatrix(); /*{ //analytical shape, just push visual rep. - glColor3fv(color.mV); + gGL.diffuseColor3fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); pushVerts(drawable, data_mask); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); pushVerts(drawable, data_mask); }*/ @@ -3335,10 +3335,10 @@ void renderPhysicsShapes(LLSpatialGroup* group) glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buff->setBuffer(LLVertexBuffer::MAP_VERTEX); - glColor3f(0.2f, 0.5f, 0.3f); + gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); - glColor3f(0.2f, 1.f, 0.3f); + gGL.diffuseColor3f(0.2f, 1.f, 0.3f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); } @@ -3430,7 +3430,7 @@ void renderTextureAnim(LLDrawInfo* params) } LLGLEnable blend(GL_BLEND); - glColor4f(1,1,0,0.5f); + gGL.diffuseColor4f(1,1,0,0.5f); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3456,22 +3456,22 @@ void renderShadowFrusta(LLDrawInfo* params) if (gPipeline.mShadowCamera[4].AABBInFrustum(center, size)) { - glColor3f(1,0,0); + gGL.diffuseColor3f(1,0,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[5].AABBInFrustum(center, size)) { - glColor3f(0,1,0); + gGL.diffuseColor3f(0,1,0); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[6].AABBInFrustum(center, size)) { - glColor3f(0,0,1); + gGL.diffuseColor3f(0,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } if (gPipeline.mShadowCamera[7].AABBInFrustum(center, size)) { - glColor3f(1,0,1); + gGL.diffuseColor3f(1,0,1); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3489,7 +3489,7 @@ void renderLights(LLDrawable* drawablep) if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { @@ -3657,7 +3657,7 @@ void renderRaycast(LLDrawable* drawablep) { //render face positions LLVertexBuffer::unbind(); - glColor4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h index 54d5d36f6e..077d0fed65 100644 --- a/indra/newview/llspatialpartition.h +++ b/indra/newview/llspatialpartition.h @@ -93,7 +93,6 @@ public: LLPointer mTexture; std::vector > mTextureList; - LLColor4U mGlowColor; S32 mDebugColor; const LLMatrix4* mTextureMatrix; const LLMatrix4* mModelMatrix; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index e8abee2fb7..87e7a57ae8 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -295,6 +295,8 @@ BOOL LLTexLayerSetBuffer::render() BOOL success = TRUE; + LLVertexBuffer::unbind(); + //hack to use fixed function when updating tex layer sets bool no_ff = LLGLSLShader::sNoFixedFunction; LLGLSLShader::sNoFixedFunction = false; @@ -304,6 +306,7 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); + LLVertexBuffer::unbind(); LLGLSLShader::sNoFixedFunction = no_ff; if(upload_now) diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 0115115a23..f4b01a6bab 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -571,7 +571,7 @@ void LLGLTexMemBar::draw() color = (total_mem < llfloor(max_total_mem * texmem_lower_bound_scale)) ? LLColor4::green : (total_mem < max_total_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); // red/yellow/green @@ -594,7 +594,7 @@ void LLGLTexMemBar::draw() color = (bound_mem < llfloor(max_bound_mem * texmem_lower_bound_scale)) ? LLColor4::green : (bound_mem < max_bound_mem) ? LLColor4::yellow : LLColor4::red; color[VALPHA] = .75f; - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gl_rect_2d(left, top, right, bottom); #else diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 77c8bb0329..5e4c124c45 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -527,9 +527,9 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) // setup current color //---------------------------------------------------------------- if (is_dummy) - glColor4fv(LLVOAvatar::getDummyColor().mV); + gGL.diffuseColor4fv(LLVOAvatar::getDummyColor().mV); else - glColor4fv(mColor.mV); + gGL.diffuseColor4fv(mColor.mV); stop_glerror(); @@ -547,11 +547,11 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) if (mIsTransparent) { - glColor4f(1.f, 1.f, 1.f, 1.f); + gGL.diffuseColor4f(1.f, 1.f, 1.f, 1.f); } else { - glColor4f(0.7f, 0.6f, 0.3f, 1.f); + gGL.diffuseColor4f(0.7f, 0.6f, 0.3f, 1.f); gGL.getTexUnit(diffuse_channel)->setTextureColorBlend(LLTexUnit::TBO_LERP_TEX_ALPHA, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_PREV_COLOR); } } @@ -582,13 +582,16 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT)); } - mFace->getVertexBuffer()->setBuffer(sRenderMask); + + U32 mask = sRenderMask; U32 start = mMesh->mFaceVertexOffset; U32 end = start + mMesh->mFaceVertexCount - 1; U32 count = mMesh->mFaceIndexCount; U32 offset = mMesh->mFaceIndexOffset; + LLVertexBuffer* buff = mFace->getVertexBuffer(); + if (mMesh->hasWeights()) { if ((mFace->getPool()->getVertexShaderLevel() > 0)) @@ -597,16 +600,23 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { uploadJointMatrices(); } + mask = mask | LLVertexBuffer::MAP_WEIGHT; + if (mFace->getPool()->getVertexShaderLevel() > 1) + { + mask = mask | LLVertexBuffer::MAP_CLOTHWEIGHT; + } } - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } else { glPushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); glMultMatrixf((GLfloat*)jointToWorld.mMatrix); - mFace->getVertexBuffer()->drawRange(LLRender::TRIANGLES, start, end, count, offset); + buff->setBuffer(mask); + buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); glPopMatrix(); } gPipeline.addTrianglesDrawn(count); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index fa8d43e0b2..8684322eef 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -66,6 +66,7 @@ LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; LLGLSLShader gTwoTextureAddProgram; +LLGLSLShader gOneTextureNoColorProgram; //object shaders LLGLSLShader gObjectSimpleProgram; @@ -74,6 +75,8 @@ LLGLSLShader gObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightProgram; LLGLSLShader gObjectFullbrightWaterProgram; +LLGLSLShader gObjectEmissiveProgram; +LLGLSLShader gObjectEmissiveWaterProgram; LLGLSLShader gObjectFullbrightAlphaMaskProgram; LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; LLGLSLShader gObjectFullbrightShinyProgram; @@ -81,11 +84,17 @@ LLGLSLShader gObjectFullbrightShinyWaterProgram; LLGLSLShader gObjectShinyProgram; LLGLSLShader gObjectShinyWaterProgram; LLGLSLShader gObjectBumpProgram; +LLGLSLShader gTreeProgram; +LLGLSLShader gTreeWaterProgram; +LLGLSLShader gObjectFullbrightNoColorProgram; +LLGLSLShader gObjectFullbrightNoColorWaterProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +LLGLSLShader gObjectAlphaMaskNoColorProgram; +LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; @@ -123,6 +132,7 @@ LLGLSLShader gAvatarPickProgram; LLGLSLShader gWLSkyProgram; LLGLSLShader gWLCloudProgram; + // Effects Shaders LLGLSLShader gGlowProgram; LLGLSLShader gGlowExtractProgram; @@ -186,14 +196,19 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectFullbrightNoColorProgram); + mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); mShaderList.push_back(&gGlowCombineProgram); mShaderList.push_back(&gTwoTextureAddProgram); + mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); + mShaderList.push_back(&gObjectEmissiveProgram); + mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); mShaderList.push_back(&gObjectFullbrightAlphaMaskProgram); mShaderList.push_back(&gObjectFullbrightShinyProgram); @@ -202,6 +217,10 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorProgram); + mShaderList.push_back(&gObjectAlphaMaskNoColorWaterProgram); + mShaderList.push_back(&gTreeProgram); + mShaderList.push_back(&gTreeWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); @@ -266,19 +285,24 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - mReservedAttribs.push_back("materialColor"); - mReservedAttribs.push_back("specularColor"); + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("object_weight"); - - mAvatarAttribs.reserve(5); - mAvatarAttribs.push_back("weight"); - mAvatarAttribs.push_back("clothing"); - mAvatarAttribs.push_back("gWindDir"); - mAvatarAttribs.push_back("gSinWaveParams"); - mAvatarAttribs.push_back("gGravity"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); mAvatarUniforms.push_back("matrixPalette"); + mAvatarUniforms.push_back("gWindDir"); + mAvatarUniforms.push_back("gSinWaveParams"); + mAvatarUniforms.push_back("gGravity"); mReservedUniforms.reserve(24); mReservedUniforms.push_back("diffuseMap"); @@ -444,6 +468,7 @@ void LLViewerShaderMgr::setShaders() mMaxAvatarShaderLevel = 0; LLGLSLShader::sNoFixedFunction = false; + LLVertexBuffer::unbind(); if (LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable") && gSavedSettings.getBOOL("VertexShaderEnable")) { @@ -635,8 +660,11 @@ void LLViewerShaderMgr::unloadShaders() gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); gTwoTextureAddProgram.unload(); + gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -644,6 +672,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleWaterAlphaMaskProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightWaterProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterAlphaMaskProgram.unload(); @@ -656,8 +686,12 @@ void LLViewerShaderMgr::unloadShaders() gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); gObjectShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedProgram.unload(); @@ -1472,7 +1506,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarShadowProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1504,7 +1538,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1521,7 +1555,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredAvatarAlphaProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -1677,11 +1711,15 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyProgram.unload(); gObjectFullbrightShinyWaterProgram.unload(); gObjectShinyWaterProgram.unload(); + gObjectFullbrightNoColorProgram.unload(); + gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); gObjectSimpleWaterProgram.unload(); gObjectSimpleWaterAlphaMaskProgram.unload(); + gObjectEmissiveProgram.unload(); + gObjectEmissiveWaterProgram.unload(); gObjectFullbrightProgram.unload(); gObjectFullbrightAlphaMaskProgram.unload(); gObjectFullbrightWaterProgram.unload(); @@ -1694,6 +1732,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); + gObjectAlphaMaskNoColorProgram.unload(); + gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); @@ -1704,6 +1744,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gSkinnedObjectFullbrightWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); + gTreeProgram.unload(); + gTreeWaterProgram.unload(); return TRUE; } @@ -1752,7 +1794,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectAlphaMaskNonIndexedProgram.createShader(NULL, NULL); @@ -1769,13 +1811,83 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; gObjectAlphaMaskNonIndexedWaterProgram.mFeatures.hasAlphaMask = true; gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.clear(); - gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNonIndexedV.glsl", GL_VERTEX_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectAlphaMaskNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; gObjectAlphaMaskNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; success = gObjectAlphaMaskNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectAlphaMaskNoColorProgram.mName = "No color alpha mask Shader"; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasGamma = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectAlphaMaskNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectAlphaMaskNoColorWaterProgram.mName = "No color alpha mask Water Shader"; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAtmospherics = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasLighting = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectAlphaMaskNoColorWaterProgram.mFeatures.hasAlphaMask = true; + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.clear(); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectAlphaMaskNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectAlphaMaskNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectAlphaMaskNoColorWaterProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeProgram.mName = "Tree Shader"; + gTreeProgram.mFeatures.calculatesLighting = true; + gTreeProgram.mFeatures.calculatesAtmospherics = true; + gTreeProgram.mFeatures.hasGamma = true; + gTreeProgram.mFeatures.hasAtmospherics = true; + gTreeProgram.mFeatures.hasLighting = true; + gTreeProgram.mFeatures.disableTextureIndex = true; + gTreeProgram.mFeatures.hasAlphaMask = true; + gTreeProgram.mShaderFiles.clear(); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gTreeProgram.createShader(NULL, NULL); + } + + if (success) + { + gTreeWaterProgram.mName = "Tree Water Shader"; + gTreeWaterProgram.mFeatures.calculatesLighting = true; + gTreeWaterProgram.mFeatures.calculatesAtmospherics = true; + gTreeWaterProgram.mFeatures.hasWaterFog = true; + gTreeWaterProgram.mFeatures.hasAtmospherics = true; + gTreeWaterProgram.mFeatures.hasLighting = true; + gTreeWaterProgram.mFeatures.disableTextureIndex = true; + gTreeWaterProgram.mFeatures.hasAlphaMask = true; + gTreeWaterProgram.mShaderFiles.clear(); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/treeV.glsl", GL_VERTEX_SHADER_ARB)); + gTreeWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gTreeWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gTreeWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gTreeWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNonIndexedProgram.mName = "Non Indexed Fullbright Shader"; @@ -1807,6 +1919,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; + gObjectFullbrightNoColorProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorProgram.mFeatures.hasGamma = true; + gObjectFullbrightNoColorProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectFullbrightNoColorProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectFullbrightNoColorWaterProgram.mName = "Non Indexed no color Fullbright Water Shader"; + gObjectFullbrightNoColorWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.isFullbright = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasWaterFog = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.hasTransport = true; + gObjectFullbrightNoColorWaterProgram.mFeatures.disableTextureIndex = true; + gObjectFullbrightNoColorWaterProgram.mShaderFiles.clear(); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectFullbrightNoColorWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectFullbrightNoColorWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectFullbrightNoColorWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectShinyNonIndexedProgram.mName = "Non Indexed Shiny Shader"; @@ -1892,19 +2035,19 @@ BOOL LLViewerShaderMgr::loadShadersObject() if (success) { - gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; - gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; - gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); + gObjectSimpleWaterProgram.mName = "Simple Water Shader"; + gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleWaterProgram.mShaderFiles.clear(); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleWaterProgram.createShader(NULL, NULL); } if (success) @@ -1923,23 +2066,24 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectBumpProgram.createShader(NULL, NULL); } + if (success) { - gObjectSimpleWaterProgram.mName = "Simple Water Shader"; - gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true; - gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true; - gObjectSimpleWaterProgram.mFeatures.hasWaterFog = true; - gObjectSimpleWaterProgram.mFeatures.hasAtmospherics = true; - gObjectSimpleWaterProgram.mFeatures.hasLighting = true; - gObjectSimpleWaterProgram.mFeatures.mIndexedTextureChannels = 0; - gObjectSimpleWaterProgram.mShaderFiles.clear(); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gObjectSimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; - gObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gObjectSimpleWaterProgram.createShader(NULL, NULL); + gObjectSimpleAlphaMaskProgram.mName = "Simple Alpha Mask Shader"; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasGamma = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasLighting = true; + gObjectSimpleAlphaMaskProgram.mFeatures.hasAlphaMask = true; + gObjectSimpleAlphaMaskProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectSimpleAlphaMaskProgram.mShaderFiles.clear(); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleAlphaMaskProgram.createShader(NULL, NULL); } - + if (success) { gObjectSimpleWaterAlphaMaskProgram.mName = "Simple Water Alpha Mask Shader"; @@ -1989,6 +2133,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveProgram.mName = "Emissive Shader"; + gObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveProgram.mFeatures.hasGamma = true; + gObjectEmissiveProgram.mFeatures.hasTransport = true; + gObjectEmissiveProgram.mFeatures.isFullbright = true; + gObjectEmissiveProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveProgram.mShaderFiles.clear(); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveWaterProgram.mName = "Emissive Water Shader"; + gObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectEmissiveWaterProgram.mShaderFiles.clear(); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightAlphaMaskProgram.mName = "Fullbright Alpha Mask Shader"; @@ -2272,7 +2447,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarProgram.createShader(NULL, &mAvatarUniforms); if (success) { @@ -2291,7 +2466,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() // Note: no cloth under water: gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1); gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; - success = gAvatarWaterProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms); } /// Keep track of avatar levels @@ -2310,7 +2485,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar() gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB)); gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB)); gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR]; - success = gAvatarPickProgram.createShader(&mAvatarAttribs, &mAvatarUniforms); + success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms); } if (success) @@ -2414,6 +2589,21 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gOneTextureNoColorProgram.mName = "One Texture No Color Shader"; + gOneTextureNoColorProgram.mShaderFiles.clear(); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorV.glsl", GL_VERTEX_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderFiles.push_back(make_pair("interface/onetexturenocolorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gOneTextureNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gOneTextureNoColorProgram.createShader(NULL, NULL); + if (success) + { + gOneTextureNoColorProgram.bind(); + gOneTextureNoColorProgram.uniform1i("tex0", 0); + } + } + if (success) { gSolidColorProgram.mName = "Solid Color Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 629ef32adb..ced7ed06d9 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -186,16 +186,10 @@ public: typedef enum { - AVATAR_WEIGHT = END_RESERVED_ATTRIBS, - AVATAR_CLOTHING, + AVATAR_MATRIX = END_RESERVED_UNIFORMS, AVATAR_WIND, AVATAR_SINWAVE, - AVATAR_GRAVITY - } eAvatarAttribs; - - typedef enum - { - AVATAR_MATRIX = END_RESERVED_UNIFORMS + AVATAR_GRAVITY, } eAvatarUniforms; // simple model of forward iterator @@ -265,9 +259,6 @@ private: std::vector mGlowExtractUniforms; - //avatar shader parameter tables - std::vector mAvatarAttribs; - std::vector mAvatarUniforms; // the list of shaders we need to propagate parameters to. @@ -294,7 +285,9 @@ extern LLGLSLShader gGlowCombineProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; - + +extern LLGLSLShader gOneTextureNoColorProgram; + //object shaders extern LLGLSLShader gObjectSimpleProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; @@ -304,13 +297,21 @@ extern LLGLSLShader gObjectSimpleNonIndexedProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorProgram; +extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; extern LLGLSLShader gObjectFullbrightProgram; extern LLGLSLShader gObjectFullbrightWaterProgram; +extern LLGLSLShader gObjectFullbrightNoColorProgram; +extern LLGLSLShader gObjectFullbrightNoColorWaterProgram; +extern LLGLSLShader gObjectEmissiveProgram; +extern LLGLSLShader gObjectEmissiveWaterProgram; extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; +extern LLGLSLShader gTreeProgram; +extern LLGLSLShader gTreeWaterProgram; extern LLGLSLShader gObjectSimpleLODProgram; extern LLGLSLShader gObjectFullbrightLODProgram; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 988c4ed1a2..6af268f234 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3458,7 +3458,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, glScalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - glColor4fv(color.mV); + gGL.diffuseColor4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 510525259f..0b746c841c 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -59,6 +59,12 @@ public: // virtual void setupVertexBuffer(U32 data_mask) const { + if (LLGLSLShader::sNoFixedFunction) + { //just use default if shaders are in play + LLVertexBuffer::setupVertexBuffer(data_mask & ~(MAP_TEXCOORD2 | MAP_TEXCOORD3)); + return; + } + U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; //assume tex coords 2 and 3 are present diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 4c137d3394..4c4ff26df8 100644 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3830,8 +3830,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, } } - U8 glow = (U8) (facep->getTextureEntry()->getGlow() * 255); - if (idx >= 0 && draw_vec[idx]->mVertexBuffer == facep->getVertexBuffer() && draw_vec[idx]->mEnd == facep->getGeomIndex()-1 && @@ -3840,7 +3838,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec[idx]->mEnd - draw_vec[idx]->mStart + facep->getGeomCount() <= (U32) gGLManager.mGLMaxVertexRange && draw_vec[idx]->mCount + facep->getIndicesCount() <= (U32) gGLManager.mGLMaxIndexRange && #endif - draw_vec[idx]->mGlowColor.mV[3] == glow && draw_vec[idx]->mFullbright == fullbright && draw_vec[idx]->mBump == bump && draw_vec[idx]->mTextureMatrix == tex_mat && @@ -3872,7 +3869,6 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep, draw_vec.push_back(draw_info); draw_info->mTextureMatrix = tex_mat; draw_info->mModelMatrix = model_mat; - draw_info->mGlowColor.setVec(0,0,0,glow); if (type == LLRenderPass::PASS_ALPHA) { //for alpha sorting facep->setDrawInfo(draw_info); @@ -3972,6 +3968,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 cur_total = 0; + bool emissive = false; + //get all the faces into a list for (LLSpatialGroup::element_iter drawable_iter = group->getData().begin(); drawable_iter != group->getData().end(); ++drawable_iter) { @@ -4183,6 +4181,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) } } + if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0) { facep->clearVertexBuffer(); @@ -4196,6 +4195,11 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) const LLTextureEntry* te = facep->getTextureEntry(); LLViewerTexture* tex = facep->getTexture(); + if (te->getGlow() >= 1.f/255.f) + { + emissive = true; + } + if (facep->isState(LLFace::TEXTURE_ANIM)) { if (!vobj->mTexAnimMode) @@ -4312,6 +4316,14 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group) U32 bump_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; U32 fullbright_mask = LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_COLOR; + if (emissive) + { //emissive faces are present, include emissive byte to preserve batching + simple_mask = simple_mask | LLVertexBuffer::MAP_EMISSIVE; + alpha_mask = alpha_mask | LLVertexBuffer::MAP_EMISSIVE; + bump_mask = bump_mask | LLVertexBuffer::MAP_EMISSIVE; + fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_EMISSIVE; + } + bool batch_textures = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT) > 1; if (batch_textures) @@ -4455,10 +4467,6 @@ struct CompareBatchBreakerModified { return lte->getFullbright() < rte->getFullbright(); } - else if (lte->getGlow() != rte->getGlow()) - { - return lte->getGlow() < rte->getGlow(); - } else { return lhs->getTexture() < rhs->getTexture(); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 7c2eaecf8b..8620894229 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -138,7 +138,7 @@ const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_OBJECT = 0.08f; const S32 MAX_OFFSCREEN_GEOMETRY_CHANGES_PER_FRAME = 10; const U32 REFLECTION_MAP_RES = 128; - +const U32 DEFERRED_VB_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1; // Max number of occluders to search for. JC const S32 MAX_OCCLUDER_COUNT = 2; @@ -457,6 +457,8 @@ void LLPipeline::init() mSpotLightFade[i] = 1.f; } + mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); + mDeferredVB->allocateBuffer(3, 0, true); setLightingDetail(-1); } @@ -535,6 +537,8 @@ void LLPipeline::cleanup() mMovedBridge.clear(); mInitialized = FALSE; + + mDeferredVB = NULL; } //============================================================================ @@ -6983,6 +6987,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); + shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV); shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); @@ -7057,21 +7062,23 @@ void LLPipeline::renderDeferredLighting() glh::matrix4f mat = glh_copy_matrix(gGLModelView); - F32 vert[] = - { - -1,1, - -1,-3, - 3,1, - }; - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); + LLStrider vert; + mDeferredVB->getVertexStrider(vert); + LLStrider tc0; + LLStrider tc1; + mDeferredVB->getTexCoord0Strider(tc0); + mDeferredVB->getTexCoord1Strider(tc1); + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { setupHWLights(NULL); //to set mSunDir; LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], 0); + mTransformedSunDir.set(dir.mV); } glPushMatrix(); @@ -7335,10 +7342,10 @@ void LLPipeline::renderDeferredLighting() glPushMatrix(); glLoadIdentity(); - glVertexPointer(2, GL_FLOAT, 0, vert); - - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); @@ -7347,7 +7354,7 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSoftenProgram); } - { //render sky + { //render non-deferred geometry (fullbright, alpha, etc) LLGLDisable blend(GL_BLEND); LLGLDisable stencil(GL_STENCIL_TEST); gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -7476,7 +7483,7 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7542,7 +7549,7 @@ void LLPipeline::renderDeferredLighting() v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7553,6 +7560,8 @@ void LLPipeline::renderDeferredLighting() { bindDeferredShader(gDeferredMultiLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_FALSE); //full screen blit @@ -7568,7 +7577,7 @@ void LLPipeline::renderDeferredLighting() LLVector4 light[max_count]; LLVector4 col[max_count]; - glVertexPointer(2, GL_FLOAT, 0, vert); +// glVertexPointer(2, GL_FLOAT, 0, vert); F32 far_z = 0.f; @@ -7591,7 +7600,8 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram.uniform1f("far_z", far_z); far_z = 0.f; count = 0; - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } @@ -7623,7 +7633,7 @@ void LLPipeline::renderDeferredLighting() col *= volume->getLightIntensity(); glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - glColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); } @@ -7660,8 +7670,8 @@ void LLPipeline::renderDeferredLighting() LLVertexBuffer::unbind(); - glVertexPointer(2, GL_FLOAT, 0, vert); - glColor3f(1,1,1); +// glVertexPointer(2, GL_FLOAT, 0, vert); + gGL.diffuseColor3f(1,1,1); glPushMatrix(); glLoadIdentity(); @@ -8297,7 +8307,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); stop_glerror(); @@ -8341,7 +8351,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - glColor4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 28e6526acd..61ab84588d 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -536,6 +536,9 @@ public: LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; + //utility buffer for rendering post effects, gets abused by renderDeferredLighting + LLPointer mDeferredVB; + //sun shadow map LLRenderTarget mShadow[6]; std::vector mShadowFrustPoints[4]; @@ -581,6 +584,7 @@ public: LLColor4 mSunDiffuse; LLVector3 mSunDir; + LLVector3 mTransformedSunDir; BOOL mInitialized; BOOL mVertexShadersEnabled; -- cgit v1.2.3 From 2ee815478043c4d5845f094f744a055707dba0e0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 13:01:14 -0500 Subject: SH-2238, SH-2223, SH-SH-2242 glVertexAttrib throughout main render pipeline complete, preview renders and debug displays still pending. Also fixed a render glitch and a crash (JIRAs listed). --- indra/llrender/llglslshader.cpp | 2 + indra/llrender/llrendersphere.cpp | 97 +------- indra/llrender/llrendersphere.h | 5 - indra/llrender/llvertexbuffer.cpp | 62 ++++- indra/llrender/llvertexbuffer.h | 3 +- .../shaders/class1/avatar/objectSkinV.glsl | 6 +- .../class1/deferred/alphaNonIndexedNoColorF.glsl | 63 +++++ .../shaders/class1/deferred/avatarAlphaV.glsl | 13 +- .../shaders/class1/deferred/avatarF.glsl | 2 +- .../shaders/class1/deferred/avatarShadowF.glsl | 1 - .../shaders/class1/deferred/avatarShadowV.glsl | 4 - .../shaders/class1/deferred/avatarV.glsl | 3 - .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 4 +- .../class1/deferred/diffuseAlphaMaskNoColorF.glsl | 30 +++ .../shaders/class1/deferred/diffuseNoColorV.glsl | 23 ++ .../shaders/class1/deferred/emissiveF.glsl | 28 +++ .../shaders/class1/deferred/emissiveV.glsl | 38 +++ .../shaders/class1/deferred/multiPointLightV.glsl | 2 - .../shaders/class1/deferred/multiSpotLightF.glsl | 23 +- .../shaders/class1/deferred/pointLightF.glsl | 15 +- .../shaders/class1/deferred/pointLightV.glsl | 10 - .../shaders/class1/deferred/softenLightF.glsl | 1 + .../shaders/class1/deferred/spotLightF.glsl | 18 +- .../shaders/class1/deferred/sunLightSSAOF.glsl | 1 - .../shaders/class1/deferred/sunLightV.glsl | 10 - .../shaders/class1/deferred/treeF.glsl | 10 +- .../shaders/class1/deferred/treeShadowF.glsl | 27 +++ .../shaders/class1/deferred/treeShadowV.glsl | 23 ++ .../shaders/class1/deferred/treeV.glsl | 1 - .../class1/interface/onetexturenocolorF.glsl | 13 ++ .../class1/interface/onetexturenocolorV.glsl | 18 ++ .../app_settings/shaders/class1/interface/uiV.glsl | 2 +- .../app_settings/shaders/class1/objects.zip | Bin 0 -> 6772 bytes .../shaders/class1/objects/emissiveSkinnedV.glsl | 33 +++ .../shaders/class1/objects/emissiveV.glsl | 29 +++ .../shaders/class1/objects/fullbrightNoColorV.glsl | 27 +++ .../shaders/class1/objects/simpleNoColorV.glsl | 30 +++ .../app_settings/shaders/class1/objects/treeV.glsl | 35 +++ .../class2/deferred/alphaNonIndexedNoColorF.glsl | 121 ++++++++++ .../shaders/class2/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class2/deferred/avatarAlphaV.glsl | 13 +- .../shaders/class2/deferred/multiSpotLightF.glsl | 17 +- .../shaders/class2/deferred/softenLightF.glsl | 7 +- .../shaders/class2/deferred/softenLightV.glsl | 5 +- .../shaders/class2/deferred/sunLightSSAOF.glsl | 6 +- .../shaders/class2/deferred/sunLightV.glsl | 9 - .../shaders/class2/objects/simpleNonIndexedV.glsl | 36 +++ indra/newview/llagent.cpp | 4 +- indra/newview/llcylinder.cpp | 260 ++------------------- indra/newview/llcylinder.h | 33 +-- indra/newview/lldrawpoolalpha.cpp | 3 +- indra/newview/lldrawpoolavatar.cpp | 105 ++++----- indra/newview/lldrawpoolavatar.h | 2 +- indra/newview/lldrawpoolsimple.cpp | 5 +- indra/newview/lldrawpooltree.cpp | 7 +- indra/newview/llfloatermodelpreview.cpp | 20 +- indra/newview/llhudeffectbeam.cpp | 4 +- indra/newview/llmaniptranslate.cpp | 3 +- indra/newview/llselectmgr.cpp | 55 +++-- indra/newview/llspatialpartition.cpp | 2 +- indra/newview/lltracker.cpp | 8 +- indra/newview/llviewerjointmesh.cpp | 8 +- indra/newview/llviewershadermgr.cpp | 128 +++++++++- indra/newview/llviewershadermgr.h | 19 +- indra/newview/llviewerwindow.cpp | 28 +-- indra/newview/llvosurfacepatch.cpp | 14 -- indra/newview/llwlparamset.cpp | 8 +- indra/newview/pipeline.cpp | 126 ++++++---- 68 files changed, 1095 insertions(+), 677 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects.zip create mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/treeV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index b6cb84d10c..02bcc9e338 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -934,7 +934,9 @@ void LLGLSLShader::uniform4fv(const string& uniform, U32 count, const GLfloat* v std::map::iterator iter = mValue.find(location); if (iter == mValue.end() || shouldChange(iter->second,vec) || count != 1) { + stop_glerror(); glUniform4fvARB(location, count, v); + stop_glerror(); mValue[location] = vec; } } diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index a5cd70445f..e7e07a1ab2 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -35,106 +35,11 @@ #include "llglheaders.h" -GLUquadricObj *gQuadObj2 = NULL; LLRenderSphere gSphere; -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks); - -void drawSolidSphere(GLdouble radius, GLint slices, GLint stacks) -{ - if (!gQuadObj2) - { - gQuadObj2 = gluNewQuadric(); - if (!gQuadObj2) - { - llwarns << "drawSolidSphere couldn't allocate quadric" << llendl; - return; - } - } - - gluQuadricDrawStyle(gQuadObj2, GLU_FILL); - gluQuadricNormals(gQuadObj2, GLU_SMOOTH); - // If we ever changed/used the texture or orientation state - // of quadObj, we'd need to change it to the defaults here - // with gluQuadricTexture and/or gluQuadricOrientation. - gluQuadricTexture(gQuadObj2, GL_TRUE); - gluSphere(gQuadObj2, radius, slices, stacks); -} - - -// A couple thoughts on sphere drawing: -// 1) You need more slices than stacks, but little less than 2:1 -// 2) At low LOD, setting stacks to an odd number avoids a "band" around the equator, making things look smoother -void LLRenderSphere::prerender() -{ - // Create a series of display lists for different LODs - mDList[0] = glGenLists(1); - glNewList(mDList[0], GL_COMPILE); - drawSolidSphere(1.0, 30, 20); - glEndList(); - - mDList[1] = glGenLists(1); - glNewList(mDList[1], GL_COMPILE); - drawSolidSphere(1.0, 20, 15); - glEndList(); - - mDList[2] = glGenLists(1); - glNewList(mDList[2], GL_COMPILE); - drawSolidSphere(1.0, 12, 8); - glEndList(); - - mDList[3] = glGenLists(1); - glNewList(mDList[3], GL_COMPILE); - drawSolidSphere(1.0, 8, 5); - glEndList(); -} - -void LLRenderSphere::cleanupGL() -{ - for (S32 detail = 0; detail < 4; detail++) - { - glDeleteLists(mDList[detail], 1); - mDList[detail] = 0; - } - - if (gQuadObj2) - { - gluDeleteQuadric(gQuadObj2); - gQuadObj2 = NULL; - } -} - -// Constants here are empirically derived from my eyeballs, JNC -// -// The toughest adjustment is the cutoff for the lowest LOD -// Maybe we should have more LODs at the low end? -void LLRenderSphere::render(F32 pixel_area) -{ - S32 level_of_detail; - - if (pixel_area > 10000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 800.f) - { - level_of_detail = 1; - } - else if (pixel_area > 100.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - glCallList(mDList[level_of_detail]); -} - - void LLRenderSphere::render() { - glCallList(mDList[0]); + renderGGL(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) diff --git a/indra/llrender/llrendersphere.h b/indra/llrender/llrendersphere.h index 96a6bec80c..f8e9e86e7f 100644 --- a/indra/llrender/llrendersphere.h +++ b/indra/llrender/llrendersphere.h @@ -40,11 +40,6 @@ void lat2xyz(LLVector3 * result, F32 lat, F32 lon); // utility routine class LLRenderSphere { public: - LLGLuint mDList[5]; - - void prerender(); - void cleanupGL(); - void render(F32 pixel_area); // of a box of size 1.0 at that position void render(); // render at highest LOD void renderGGL(); // render using LLRender diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a5977d658d..5d19168842 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -62,7 +62,6 @@ U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; -S32 LLVertexBuffer::sWeight4Loc = -1; std::vector LLVertexBuffer::sDeleteList; @@ -355,6 +354,8 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) //static void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) { + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); llassert_always(count > 0) ; @@ -369,6 +370,49 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con glDrawArrays(sGLMode[mode], 0, count); } +//static +void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp) +{ + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + + U32 mask = LLVertexBuffer::MAP_VERTEX; + if (tc) + { + mask = mask | LLVertexBuffer::MAP_TEXCOORD0; + } + + unbind(); + + setupClientArrays(mask); + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX); + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); + + if (tc) + { + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_TEXCOORD0); + if (loc > -1) + { + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); + } + } + } + } + else + { + glTexCoordPointer(2, GL_FLOAT, 0, tc); + glVertexPointer(3, GL_FLOAT, 16, pos); + } + + glDrawElements(sGLMode[mode], num_indices, GL_UNSIGNED_SHORT, indicesp); +} + void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { if (start >= (U32) mRequestedNumVerts || @@ -403,6 +447,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi validateRange(start, end, count, indices_offset); llassert(mRequestedNumVerts >= 0); + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLIndices != sGLRenderIndices) { @@ -431,6 +476,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || indices_offset + count > (U32) mRequestedNumIndices) @@ -463,6 +510,8 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { + llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + llassert(mRequestedNumVerts >= 0); if (first >= (U32) mRequestedNumVerts || first + count > (U32) mRequestedNumVerts) @@ -2037,9 +2086,16 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const } - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) + if (data_mask & MAP_WEIGHT4) { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + if (shader) + { + S32 loc = shader->getAttribLocation(TYPE_WEIGHT4); + if (loc > -1) + { + glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + } + } } if (data_mask & MAP_CLOTHWEIGHT) diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 3cccdf62ec..9497bc9357 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -111,8 +111,6 @@ public: static LLVBOPool sStreamIBOPool; static LLVBOPool sDynamicIBOPool; - static S32 sWeight4Loc; - static BOOL sUseStreamDraw; static BOOL sPreferStreamDraw; @@ -120,6 +118,7 @@ public: static void cleanupClass(); static void setupClientArrays(U32 data_mask); static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); + static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); static void clientCopy(F64 max_time = 0.005); //copy data from client to GL static void unbind(); //unbind any bound vertex buffer diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 7613e50dca..35c5a38081 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -7,7 +7,7 @@ -attribute vec4 object_weight; +attribute vec4 weight4; uniform mat4 matrixPalette[32]; @@ -15,8 +15,8 @@ mat4 getObjectSkinnedTransform() { int i; - vec4 w = fract(object_weight); - vec4 index = floor(object_weight); + vec4 w = fract(weight4); + vec4 index = floor(weight4); float scale = 1.0/(w.x+w.y+w.z+w.w); w *= scale; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..5d1306bfc9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,63 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos /= pos.w; + pos.w = 1.0; + return pos; +} + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + vec4 pos = vec4(vary_position, 1.0); + + vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 842931ec17..468d7332a6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -7,7 +7,6 @@ attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -86,9 +85,7 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -98,17 +95,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*diffuse_color.rgb; + vary_pointlight_col = col.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_ambient = col.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); + col.rgb = min(col.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 3268618093..d8e8f6088d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -13,7 +13,7 @@ varying vec3 vary_normal; void main() { - vec4 diff = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); if (diff.a < 0.2) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 78986ab12e..c693725074 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -13,7 +13,6 @@ varying vec4 post_pos; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); gl_FragColor = vec4(1,1,1,1); gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index cf6fc1c0ed..35d0bb5603 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -11,10 +11,8 @@ mat4 getSkinnedTransform(); attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; - varying vec4 post_pos; void main() @@ -40,8 +38,6 @@ void main() post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index e66f8c8483..9ef11109ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -6,7 +6,6 @@ */ attribute vec3 position; -attribute vec4 diffuse_color; attribute vec3 normal; attribute vec2 texcoord0; @@ -38,8 +37,6 @@ void main() vary_normal = norm; gl_Position = gl_ProjectionMatrix * pos; - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 338d0ebb2b..26355731ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -1,5 +1,5 @@ /** - * @file diffuseF.glsl + * @file diffuseAlphaMaskF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ @@ -15,7 +15,7 @@ varying vec3 vary_normal; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; if (col.a < minimum_alpha || col.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl new file mode 100644 index 0000000000..dfc1b52c2e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -0,0 +1,30 @@ +/** + * @file diffuseAlphaMaskNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec3 vary_normal; + +void main() +{ + vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(col.rgb, 0.0); + gl_FragData[1] = vec4(0,0,0,0); // spec + vec3 nvn = normalize(vary_normal); + gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl new file mode 100644 index 0000000000..ff9578e253 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -0,0 +1,23 @@ +/** + * @file diffuseNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +varying vec3 vary_normal; +varying float vary_texture_index; + +void main() +{ + //transform vertex + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vary_normal = normalize(gl_NormalMatrix * normal); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl new file mode 100644 index 0000000000..5a9a6196f3 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -0,0 +1,28 @@ +/** + * @file emissiveF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + + +void main() +{ + float shadow = 1.0; + + vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl new file mode 100644 index 0000000000..9841943fe6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -0,0 +1,38 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec4 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +vec3 atmosAmbient(vec3 light); +vec3 atmosAffectDirectionalLight(float lightIntensity); +vec3 scaleDownLight(vec3 light); +vec3 scaleUpLight(vec3 light); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz, 1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + vary_texture_index = position.w; + + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 7db577c07a..bb0497b309 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -7,7 +7,6 @@ attribute vec3 position; -attribute vec4 diffuse_color; varying vec4 vary_fragcoord; @@ -18,5 +17,4 @@ void main() vary_fragcoord = pos; gl_Position = pos; - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 0d25d7792d..6c08f7b51f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -37,7 +37,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -92,7 +95,7 @@ vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) vec4 getPosition(vec2 pos_screen) { - float depth = texture2DRect(depthMap, pos_screen.xy).a; + float depth = texture2DRect(depthMap, pos_screen.xy).r; vec2 sc = pos_screen.xy*2.0; sc /= screen_res; sc -= vec2(1.0,1.0); @@ -111,9 +114,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -127,16 +130,16 @@ void main() vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); if (proj_tc.z < 0.0) { - discard; + //discard; } proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { - discard; + //discard; } lv = proj_origin-pos.xyz; @@ -164,7 +167,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -181,7 +184,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -214,7 +217,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 5efa3200d4..601bb17bc7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -20,7 +20,10 @@ uniform sampler2DRect depthMap; uniform vec3 env_mat[3]; uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -49,9 +52,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos; + vec3 lv = center.xyz-pos; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -72,11 +75,11 @@ void main() float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); float lit = da * dist_atten * noise; - col = gl_Color.rgb*lit*col; + col = color.rgb*lit*col; vec4 spec = texture2DRect(specularRect, frag.xy); if (spec.a > 0.0) @@ -86,7 +89,7 @@ void main() { sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; + col += da*sa*color.rgb*spec.rgb; } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index ac3170d16d..a09cfa2661 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -6,10 +6,7 @@ */ attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -varying vec4 vary_light; varying vec4 vary_fragcoord; void main() @@ -18,12 +15,5 @@ void main() vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - gl_Position = pos; - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 3ba5ee5bd2..35ab77d3cc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -306,5 +306,6 @@ void main() } gl_FragColor.rgb = col; + gl_FragColor.a = bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 9aaffc15bf..ed67dc32d5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -13,7 +13,6 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform samplerCube environmentMap; uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2D projectionMap; @@ -32,7 +31,10 @@ uniform float far_clip; uniform vec3 proj_origin; //origin of projection to be used for angular attenuation uniform float sun_wash; -varying vec4 vary_light; +uniform vec3 center; +uniform vec3 color; +uniform float falloff; +uniform float size; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -60,9 +62,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -82,7 +84,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -108,7 +110,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -127,7 +129,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -156,7 +158,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 665d8126a0..6bbf86177a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -25,7 +25,6 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 65fa288e88..d39bfef4ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -6,11 +6,7 @@ */ attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -varying vec4 vary_light; varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -22,10 +18,4 @@ void main() gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index de7e038402..08a3bc251a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -11,10 +11,18 @@ uniform sampler2D diffuseMap; varying vec3 vary_normal; +uniform float minimum_alpha; +uniform float maximum_alpha; + void main() { vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl new file mode 100644 index 0000000000..9f0b902c96 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -0,0 +1,27 @@ +/** + * @file treeShadowF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +varying vec4 post_pos; + +void main() +{ + float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a; + + if (alpha < minimum_alpha || alpha > maximum_alpha) + { + discard; + } + + gl_FragColor = vec4(1,1,1,1); + + gl_FragDepth = max(post_pos.z/post_pos.w*0.5+0.5, 0.0); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl new file mode 100644 index 0000000000..42ce2f5226 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -0,0 +1,23 @@ +/** + * @file treeShadowV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; + +varying vec4 post_pos; + +void main() +{ + //transform vertex + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + + post_pos = pos; + + gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); + + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 07e56e84db..f56f389348 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -10,7 +10,6 @@ attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; - varying vec3 vary_normal; void main() diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl new file mode 100644 index 0000000000..a5442c9bf4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -0,0 +1,13 @@ +/** + * @file onetexturenocolorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +uniform sampler2D tex0; + +void main() +{ + gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl new file mode 100644 index 0000000000..7df45e90e6 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -0,0 +1,18 @@ +/** + * @file onetexturenocolorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + +attribute vec3 position; +attribute vec2 texcoord0; + + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); + gl_TexCoord[0] = vec4(texcoord0,0,1); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index ebf2361da4..9d129caf21 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -14,7 +14,7 @@ attribute vec2 texcoord0; void main() { gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); - gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects.zip b/indra/newview/app_settings/shaders/class1/objects.zip new file mode 100644 index 0000000000..7e43660731 Binary files /dev/null and b/indra/newview/app_settings/shaders/class1/objects.zip differ diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl new file mode 100644 index 0000000000..78668711ac --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -0,0 +1,33 @@ +/** + * @file emissiveSkinnedV.glsl + * + * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. + * $License$ + */ + + +attribute vec3 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); +mat4 getObjectSkinnedTransform(); + +void main() +{ + //transform vertex + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + mat4 mat = getObjectSkinnedTransform(); + + mat = gl_ModelViewMatrix * mat; + vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl new file mode 100644 index 0000000000..05d7cc397f --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -0,0 +1,29 @@ +/** + * @file emissiveV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec4 position; +attribute float emissive; +attribute vec2 texcoord0; + +void calcAtmospherics(vec3 inPositionEye); + +varying float vary_texture_index; + +void main() +{ + //transform vertex + vary_texture_index = position.w; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(0,0,0,emissive); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl new file mode 100644 index 0000000000..57d98038e0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -0,0 +1,27 @@ +/** + * @file fullbrightNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; + +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + vec4 pos = (gl_ModelViewMatrix * vert); + gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + calcAtmospherics(pos.xyz); + + gl_FrontColor = vec4(1,1,1,1); + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl new file mode 100644 index 0000000000..54c262885e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -0,0 +1,30 @@ +/** + * @file simpleNoColorV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl new file mode 100644 index 0000000000..1e9e7f4b0b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -0,0 +1,35 @@ +/** + * @file treeV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + vec4 pos = (gl_ModelViewMatrix * vert); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl new file mode 100644 index 0000000000..294a000ab5 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -0,0 +1,121 @@ +/** + * @file alphaNonIndexedNoColorF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRectShadow shadowMap0; +uniform sampler2DRectShadow shadowMap1; +uniform sampler2DRectShadow shadowMap2; +uniform sampler2DRectShadow shadowMap3; +uniform sampler2DRect depthMap; +uniform sampler2D diffuseMap; + +uniform mat4 shadow_matrix[6]; +uniform vec4 shadow_clip; +uniform vec2 screen_res; +uniform vec2 shadow_res; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +varying vec3 vary_ambient; +varying vec3 vary_directional; +varying vec3 vary_fragcoord; +varying vec3 vary_position; +varying vec3 vary_pointlight_col; + +uniform float shadow_bias; + +uniform mat4 inv_proj; + +vec4 getPosition(vec2 pos_screen) +{ + float depth = texture2DRect(depthMap, pos_screen.xy).a; + vec2 sc = pos_screen.xy*2.0; + sc /= screen_res; + sc -= vec2(1.0,1.0); + vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); + vec4 pos = inv_proj * ndc; + pos.xyz /= pos.w; + pos.w = 1.0; + return pos; +} + +float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) +{ + stc.xyz /= stc.w; + stc.z += shadow_bias; + + float cs = shadow2DRect(shadowMap, stc.xyz).x; + float shadow = cs; + + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(scl, -scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, scl, 0.0)).x, cs); + shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-scl, -scl, 0.0)).x, cs); + + return shadow/5.0; +} + + +void main() +{ + vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5; + frag *= screen_res; + + float shadow = 1.0; + vec4 pos = vec4(vary_position, 1.0); + + vec4 spos = pos; + + if (spos.z > -shadow_clip.w) + { + vec4 lpos; + + if (spos.z < -shadow_clip.z) + { + lpos = shadow_matrix[3]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap3, lpos, 1.5); + shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); + } + else if (spos.z < -shadow_clip.y) + { + lpos = shadow_matrix[2]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap2, lpos, 1.5); + } + else if (spos.z < -shadow_clip.x) + { + lpos = shadow_matrix[1]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap1, lpos, 1.5); + } + else + { + lpos = shadow_matrix[0]*spos; + lpos.xy *= shadow_res; + shadow = pcfShadow(shadowMap0, lpos, 1.5); + } + } + + vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); + vec4 color = diff * col; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + color.rgb += diff.rgb * vary_pointlight_col.rgb; + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 97fe7029e1..a446239a22 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -68,11 +68,11 @@ void main() mat = gl_ModelViewMatrix * mat; - vec3 pos = (mat*position).xyz; + vec3 pos = (mat*vec4(position, 1.0)).xyz; gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); - vec4 n = position; + vec4 n = vec4(position, 1.0); n.xyz += normal.xyz; n.xyz = (mat*n).xyz; n.xyz = normalize(n.xyz-pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 65c3e5da10..8102578bb2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -8,7 +8,6 @@ attribute vec3 position; attribute vec3 normal; -attribute vec4 diffuse_color; attribute vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -89,9 +88,7 @@ void main() calcAtmospherics(pos.xyz); - //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - - vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); + vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); @@ -101,17 +98,17 @@ void main() col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - vary_pointlight_col = col.rgb*diffuse_color.rgb; + vary_pointlight_col = col.rgb; col.rgb = vec3(0,0,0); // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_ambient = col.rgb; + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); - col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); + col.rgb = min(col.rgb, 1.0); gl_FrontColor = col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index f54186ffca..a16be0c8b4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -36,7 +36,10 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +uniform vec3 center; +uniform float size; +uniform vec3 color; +uniform float falloff; varying vec4 vary_fragcoord; uniform vec2 screen_res; @@ -110,9 +113,9 @@ void main() frag.xy *= screen_res; vec3 pos = getPosition(frag.xy).xyz; - vec3 lv = vary_light.xyz-pos.xyz; + vec3 lv = center.xyz-pos.xyz; float dist2 = dot(lv,lv); - dist2 /= vary_light.w; + dist2 /= size; if (dist2 > 1.0) { discard; @@ -143,7 +146,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = falloff+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { @@ -175,7 +178,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -192,7 +195,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -225,7 +228,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index f0c9b01671..cbac299e44 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -47,7 +47,8 @@ uniform mat3 ssao_effect_mat; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec4 vary_light; +uniform vec3 sun_dir; + varying vec2 vary_fragcoord; vec3 vary_PositionEye; @@ -264,7 +265,7 @@ void main() norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); + float da = max(dot(norm.xyz, sun_dir.xyz), 0.0); vec4 diffuse = texture2DRect(diffuseRect, tc); @@ -291,7 +292,7 @@ void main() // the old infinite-sky shiny reflection // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); + float sa = dot(refnormpersp, sun_dir.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; // add the two types of shiny together diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index d2e3415d91..9534f1d79c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -7,12 +7,11 @@ attribute vec3 position; -attribute vec2 texcoord0; uniform vec2 screen_res; -varying vec4 vary_light; varying vec2 vary_fragcoord; + void main() { //transform vertex @@ -21,6 +20,4 @@ void main() vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vary_light = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index d53850b489..699fcdb0f3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -30,7 +30,7 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; +uniform vec3 sun_dir; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -167,10 +167,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 6795b55dc6..39cca9589e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -6,9 +6,6 @@ */ attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; varying vec4 vary_light; @@ -23,10 +20,4 @@ void main() gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vary_light = vec4(texcoord0,0,1); - - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl new file mode 100644 index 0000000000..d2a83c9724 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -0,0 +1,36 @@ +/** + * @file simpleNonIndexedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + + + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec3 normal; +attribute vec4 diffuse_color; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = gl_ModelViewProjectionMatrix*vert; + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + + vec4 pos = (gl_ModelViewMatrix * vert); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 406417a36b..64a5884e14 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3925,7 +3925,7 @@ void LLAgent::renderAutoPilotTarget() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // lovely green - gGL.diffuseColor4f(0.f, 1.f, 1.f, 1.f); + gGL.color4f(0.f, 1.f, 1.f, 1.f); target_global = mAutoPilotTargetGlobal; @@ -3935,7 +3935,7 @@ void LLAgent::renderAutoPilotTarget() glScalef(height_meters, height_meters, height_meters); - gSphere.render(1500.f); + gSphere.render(); gGL.popMatrix(); } diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp index 4901e29691..2adc071d7a 100644 --- a/indra/newview/llcylinder.cpp +++ b/indra/newview/llcylinder.cpp @@ -37,261 +37,39 @@ #include "llgl.h" #include "llglheaders.h" -LLCylinder gCylinder; LLCone gCone; -GLUquadricObj* gQuadObj = NULL; - -static const GLint SLICES[] = { 30, 20, 12, 6 }; // same as sphere slices -static const GLint STACKS = 2; -static const GLfloat RADIUS = 0.5f; - -// draws a cylinder or cone -// returns approximate number of triangles required -U32 draw_cylinder_side(GLint slices, GLint stacks, GLfloat base_radius, GLfloat top_radius) -{ - U32 triangles = 0; - GLfloat height = 1.0f; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylindrical_body couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - gluCylinder(gQuadObj, base_radius, top_radius, height, slices, stacks); - triangles += stacks * (slices * 2); - - - return triangles; -} - - -// Returns number of triangles required to draw -// Need to know if top or not to set lighting normals -const BOOL TOP = TRUE; -const BOOL BOTTOM = FALSE; -U32 draw_cylinder_cap(GLint slices, GLfloat base_radius, BOOL is_top) -{ - U32 triangles = 0; - - if (!gQuadObj) - { - gQuadObj = gluNewQuadric(); - if (!gQuadObj) llerror("draw_cylinder_base couldn't allocated quadric", 0); - } - - gluQuadricDrawStyle(gQuadObj, GLU_FILL); - gluQuadricNormals(gQuadObj, GLU_SMOOTH); - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - gluQuadricTexture(gQuadObj, GL_TRUE); - - // no hole in the middle of the disk, and just one ring - GLdouble inner_radius = 0.0; - GLint rings = 1; - - // normals point in +z for top, -z for base - if (is_top) - { - gluQuadricOrientation(gQuadObj, GLU_OUTSIDE); - } - else - { - gluQuadricOrientation(gQuadObj, GLU_INSIDE); - } - gluDisk(gQuadObj, inner_radius, base_radius, slices, rings); - triangles += slices; - - return triangles; -} - -void LLCylinder::drawSide(S32 detail) -{ - draw_cylinder_side(SLICES[detail], STACKS, RADIUS, RADIUS); -} - -void LLCylinder::drawTop(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, TOP); -} - -void LLCylinder::drawBottom(S32 detail) -{ - draw_cylinder_cap(SLICES[detail], RADIUS, BOTTOM); -} - -void LLCylinder::prerender() -{ -} - -void LLCylinder::cleanupGL() -{ - if (gQuadObj) - { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; - } -} - -void LLCylinder::render(F32 pixel_area) -{ - renderface(pixel_area, 0); - renderface(pixel_area, 1); - renderface(pixel_area, 2); -} - - -void LLCylinder::renderface(F32 pixel_area, S32 face) -{ - if (face < 0 || face > 2) - { - llerror("LLCylinder::renderface() invalid face number", face); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - S32 level_of_detail; - - if (pixel_area > 20000.f) - { - level_of_detail = 0; - } - else if (pixel_area > 1600.f) - { - level_of_detail = 1; - } - else if (pixel_area > 200.f) - { - level_of_detail = 2; - } - else - { - level_of_detail = 3; - } - - if (level_of_detail < 0 || CYLINDER_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCylinder::renderface() invalid level of detail", level_of_detail); - return; - } - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.0f, 0.f, 0.5f); - drawTop(level_of_detail); - break; - case 2: - glTranslatef(0.0f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} - - // // Cones // -void LLCone::prerender() +void LLCone::render(S32 sides) { -} + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0,0,0); -void LLCone::cleanupGL() -{ - if (gQuadObj) + for (U32 i = 0; i < sides; i++) { - gluDeleteQuadric(gQuadObj); - gQuadObj = NULL; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,0.f); } -} + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); -void LLCone::drawSide(S32 detail) -{ - draw_cylinder_side( SLICES[detail], STACKS, RADIUS, 0.f ); -} - -void LLCone::drawBottom(S32 detail) -{ - draw_cylinder_cap( SLICES[detail], RADIUS, BOTTOM ); -} - -void LLCone::render(S32 level_of_detail) -{ - GLfloat height = 1.0f; + gGL.end(); - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) + gGL.begin(LLRender::TRIANGLE_FAN); + gGL.vertex3f(0.f, 0.f, 1.f); + for (U32 i = 0; i < sides; i++) { - llerror("LLCone::render() invalid level of detail", level_of_detail); - return; + F32 a = (F32) i/sides * F_PI*2.f; + F32 x = cosf(a)*0.5f; + F32 y = sinf(a)*0.5f; + gGL.vertex3f(x,y,0.f); } + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - // center object at 0 - glTranslatef(0.f, 0.f, - height / 2.0f); - - drawSide(level_of_detail); - drawBottom(level_of_detail); - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.end(); } - -void LLCone::renderface(S32 level_of_detail, S32 face) -{ - if (face < 0 || face > 1) - { - llerror("LLCone::renderface() invalid face number", face); - return; - } - - if (level_of_detail < 0 || CONE_LEVELS_OF_DETAIL <= level_of_detail) - { - llerror("LLCone::renderface() invalid level of detail", level_of_detail); - return; - } - - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - - LLVertexBuffer::unbind(); - - switch(face) - { - case 0: - glTranslatef(0.f, 0.f, -0.5f); - drawSide(level_of_detail); - break; - case 1: - glTranslatef(0.f, 0.f, -0.5f); - drawBottom(level_of_detail); - break; - default: - llerror("LLCylinder::renderface() fell out of switch", 0); - break; - } - - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); -} diff --git a/indra/newview/llcylinder.h b/indra/newview/llcylinder.h index 40a669ceb6..4369f06659 100644 --- a/indra/newview/llcylinder.h +++ b/indra/newview/llcylinder.h @@ -30,45 +30,18 @@ //#include "stdtypes.h" //#include "llgl.h" -// -// Cylinders -// -const S32 CYLINDER_LEVELS_OF_DETAIL = 4; -const S32 CYLINDER_FACES = 3; - -class LLCylinder -{ -public: - void prerender(); - void drawTop(S32 detail); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void cleanupGL(); - - void render(F32 pixel_area); - void renderface(F32 pixel_area, S32 face); -}; - +#include "llvertexbuffer.h" // // Cones // -const S32 CONE_LOD_HIGHEST = 0; -const S32 CONE_LEVELS_OF_DETAIL = 4; -const S32 CONE_FACES = 2; - class LLCone { public: - void prerender(); - void cleanupGL(); - void drawSide(S32 detail); - void drawBottom(S32 detail); - void render(S32 level_of_detail); - void renderface(S32 level_of_detail, S32 face); + void render(S32 sides = 12); }; -extern LLCylinder gCylinder; + extern LLCone gCone; #endif diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index ef8819d9b5..a3f8eb377a 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -492,7 +492,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. - if (draw_glow_for_this_partition && + if (current_shader && + draw_glow_for_this_partition && params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { // install glow-accumulating blend mode diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index dae995e1f5..a99f0200ce 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -270,7 +270,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedAlpha() sVertexProgram = &gDeferredSkinnedAlphaProgram; gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); gPipeline.enableLightsDynamic(); } @@ -279,7 +278,6 @@ void LLDrawPoolAvatar::endDeferredRiggedAlpha() LLVertexBuffer::unbind(); gPipeline.unbindDeferredShader(*sVertexProgram); sDiffuseChannel = 0; - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -354,10 +352,7 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) if (pass == 0) { sVertexProgram = &gDeferredAvatarShadowProgram; - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); gGL.diffuseColor4f(1,1,1,1); @@ -373,7 +368,6 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) sVertexProgram = &gDeferredAttachmentShadowProgram; sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -392,7 +386,6 @@ void LLDrawPoolAvatar::endShadowPass(S32 pass) { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } } @@ -426,11 +419,6 @@ void LLDrawPoolAvatar::renderShadow(S32 pass) if (pass == 0) { - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - avatarp->renderSkinned(AVATAR_RENDER_PASS_SINGLE); } else @@ -587,11 +575,20 @@ void LLDrawPoolAvatar::beginImpostor() gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); sDiffuseChannel = 0; + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } } void LLDrawPoolAvatar::endImpostor() { gPipeline.enableLightsDynamic(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLDrawPoolAvatar::beginRigid() @@ -657,9 +654,10 @@ void LLDrawPoolAvatar::endDeferredImpostor() void LLDrawPoolAvatar::beginDeferredRigid() { - sVertexProgram = &gDeferredNonIndexedDiffuseProgram; + sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); } void LLDrawPoolAvatar::endDeferredRigid() @@ -773,7 +771,6 @@ void LLDrawPoolAvatar::beginRiggedSimple() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -784,7 +781,6 @@ void LLDrawPoolAvatar::endRiggedSimple() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -811,7 +807,34 @@ void LLDrawPoolAvatar::endRiggedFullbrightAlpha() void LLDrawPoolAvatar::beginRiggedGlow() { - beginRiggedFullbright(); + if (sShaderLevel > 0) + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gSkinnedObjectEmissiveWaterProgram; + } + else + { + sVertexProgram = &gSkinnedObjectEmissiveProgram; + } + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &gObjectEmissiveNonIndexedWaterProgram; + } + else + { + sVertexProgram = &gObjectEmissiveNonIndexedProgram; + } + } + + if (sShaderLevel > 0 || gPipeline.canUseVertexShaders()) + { + sDiffuseChannel = 0; + sVertexProgram->bind(); + } } void LLDrawPoolAvatar::endRiggedGlow() @@ -848,7 +871,6 @@ void LLDrawPoolAvatar::beginRiggedFullbright() { sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -859,7 +881,6 @@ void LLDrawPoolAvatar::endRiggedFullbright() { sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -892,7 +913,6 @@ void LLDrawPoolAvatar::beginRiggedShinySimple() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -904,7 +924,6 @@ void LLDrawPoolAvatar::endRiggedShinySimple() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -938,7 +957,6 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() { sVertexProgram->bind(); LLDrawPoolBump::bindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } } @@ -950,7 +968,6 @@ void LLDrawPoolAvatar::endRiggedFullbrightShiny() LLDrawPoolBump::unbindCubeMap(sVertexProgram, 2, sDiffuseChannel, cube_channel, false); sVertexProgram->unbind(); sVertexProgram = NULL; - LLVertexBuffer::sWeight4Loc = -1; } } @@ -960,14 +977,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedSimple() sVertexProgram = &gDeferredSkinnedDiffuseProgram; sDiffuseChannel = 0; sVertexProgram->bind(); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedSimple() { LLVertexBuffer::unbind(); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; sVertexProgram = NULL; } @@ -977,7 +992,6 @@ void LLDrawPoolAvatar::beginDeferredRiggedBump() sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - LLVertexBuffer::sWeight4Loc = sVertexProgram->getAttribLocation(LLViewerShaderMgr::OBJECT_WEIGHT); } void LLDrawPoolAvatar::endDeferredRiggedBump() @@ -986,7 +1000,6 @@ void LLDrawPoolAvatar::endDeferredRiggedBump() sVertexProgram->disableTexture(LLViewerShaderMgr::BUMP_MAP); sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->unbind(); - LLVertexBuffer::sWeight4Loc = -1; normal_channel = -1; sDiffuseChannel = 0; sVertexProgram = NULL; @@ -996,10 +1009,10 @@ void LLDrawPoolAvatar::beginDeferredSkinned() { sShaderLevel = mVertexShaderLevel; sVertexProgram = &gDeferredAvatarProgram; - sRenderingSkinned = TRUE; sVertexProgram->bind(); + sVertexProgram->setAlphaRange(0.2f, 1.f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); @@ -1216,11 +1229,6 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) return; } - if (sShaderLevel > 0) - { - gAvatarMatrixParam = sVertexProgram->mUniform[LLViewerShaderMgr::AVATAR_MATRIX]; - } - if ((sShaderLevel >= SHADER_LEVEL_CLOTH)) { LLMatrix4 rot_mat; @@ -1632,34 +1640,3 @@ LLVertexBufferAvatar::LLVertexBufferAvatar() } -void LLVertexBufferAvatar::setupVertexBuffer(U32 data_mask) const -{ - /*if (sRenderingSkinned) - { - U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_VERTEX], (void*)(base + 0)); - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); - - set_vertex_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_WEIGHT], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_WEIGHT], (F32*)(base + mOffsets[TYPE_WEIGHT])); - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_BUMP) - { - set_binormals(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::BINORMAL], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_BINORMAL], (LLVector3*)(base + mOffsets[TYPE_BINORMAL])); - } - - if (sShaderLevel >= LLDrawPoolAvatar::SHADER_LEVEL_CLOTH) - { - set_vertex_clothing_weights(LLDrawPoolAvatar::sVertexProgram->mAttribute[LLViewerShaderMgr::AVATAR_CLOTHING], - LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_CLOTHWEIGHT], (LLVector4*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } - } - else - {*/ - LLVertexBuffer::setupVertexBuffer(data_mask); - //} -} - diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index fcd8294af5..e0326bcfaf 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -176,6 +176,7 @@ public: RIGGED_FULLBRIGHT_SHINY_MASK = RIGGED_SIMPLE_MASK, RIGGED_GLOW_MASK = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | + LLVertexBuffer::MAP_EMISSIVE | LLVertexBuffer::MAP_WEIGHT4, RIGGED_ALPHA_MASK = RIGGED_SIMPLE_MASK, RIGGED_FULLBRIGHT_ALPHA_MASK = RIGGED_FULLBRIGHT_MASK, @@ -214,7 +215,6 @@ class LLVertexBufferAvatar : public LLVertexBuffer { public: LLVertexBufferAvatar(); - virtual void setupVertexBuffer(U32 data_mask) const; }; extern S32 AVATAR_OFFSET_POS; diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 582e462871..80c202d4e2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -46,7 +46,7 @@ static LLFastTimer::DeclareTimer FTM_RENDER_GRASS_DEFERRED("Deferred Grass"); void LLDrawPoolGlow::beginPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.bind(); + gDeferredEmissiveProgram.bind(); } static LLFastTimer::DeclareTimer FTM_RENDER_GLOW_PUSH("Glow Push"); @@ -76,7 +76,7 @@ void LLDrawPoolGlow::renderPostDeferred(S32 pass) void LLDrawPoolGlow::endPostDeferredPass(S32 pass) { - gDeferredFullbrightProgram.unbind(); + gDeferredEmissiveProgram.unbind(); LLRenderPass::endRenderPass(pass); } @@ -255,6 +255,7 @@ void LLDrawPoolGrass::prerender() void LLDrawPoolGrass::beginRenderPass(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); + stop_glerror(); if (LLPipeline::sUnderWaterRender) { diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 50a52ac4cf..da8e3e8b3a 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -142,7 +142,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) { LLFastTimer t(FTM_RENDER_TREES); - shader = &gDeferredNonIndexedDiffuseAlphaMaskProgram; + shader = &gDeferredTreeProgram; shader->bind(); shader->setAlphaRange(0.5f, 1.f); } @@ -169,8 +169,8 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredTreeShadowOffset"), gSavedSettings.getF32("RenderDeferredTreeShadowBias")); - gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f); } void LLDrawPoolTree::renderShadow(S32 pass) @@ -184,6 +184,7 @@ void LLDrawPoolTree::endShadowPass(S32 pass) glPolygonOffset(gSavedSettings.getF32("RenderDeferredSpotShadowOffset"), gSavedSettings.getF32("RenderDeferredSpotShadowBias")); + gDeferredTreeShadowProgram.unbind(); } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 3286408f21..b9838f7da2 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3623,6 +3623,15 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader::sNoFixedFunction = false; + + if (shader) + { + shader->unbind(); + } + stop_gloderror(); static U32 cur_name = 1; @@ -4003,6 +4012,13 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim mResourceCost = calcResourceCost(); + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + if (shader) + { + shader->bind(); + } + /*if (which_lod == -1 && mScene[LLModel::LOD_PHYSICS].empty()) { //build physics scene mScene[LLModel::LOD_PHYSICS] = mScene[LLModel::LOD_LOW]; @@ -4950,7 +4966,7 @@ BOOL LLModelPreview::render() llassert(binding == model->mMaterialList[i]); - gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); if (material.mDiffuseMap.notNull()) { @@ -5261,7 +5277,7 @@ BOOL LLModelPreview::render() const LLImportMaterial& material = instance.mMaterial[binding]; buffer->setBuffer(type_mask & buffer->getTypeMask()); - gGL.diffuseColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index 37b7b2e75d..ec5a0926c4 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -295,12 +295,12 @@ void LLHUDEffectBeam::render() F32 alpha = mFadeInterp.getCurVal()*mColor.mV[3]; alpha *= mInterpFade[i].getCurVal(); coloru.mV[3] = (U8)alpha; - glColor4ubv(coloru.mV); + gGL.color4ubv(coloru.mV); glPushMatrix(); glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); glScalef(scale, scale, scale); - gSphere.render(0); + gSphere.render(); glPopMatrix(); } } diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index c4f8369cd0..a9b14829b2 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1519,6 +1519,7 @@ void LLManipTranslate::renderSnapGuides() F32 sz = mGridSizeMeters; F32 tiles = sz; + glMatrixMode(GL_TEXTURE); gGL.pushMatrix(); usc = 1.0f/usc; @@ -2243,7 +2244,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); - gCone.render(CONE_LOD_HIGHEST); + gCone.render(); gGL.popMatrix(); } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 8aa24e9261..568c967a9a 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -89,6 +89,7 @@ #include "llvoavatarself.h" #include "llvovolume.h" #include "pipeline.h" +#include "llviewershadermgr.h" #include "llglheaders.h" @@ -5570,8 +5571,7 @@ void pushWireframe(LLDrawable* drawable) for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = rigged_volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices); } gGL.popMatrix(); } @@ -5584,7 +5584,7 @@ void pushWireframe(LLDrawable* drawable) LLFace* face = drawable->getFace(i); if (face->verify()) { - pushVerts(face, LLVertexBuffer::MAP_VERTEX); + pushVerts(face, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); } } } @@ -5604,6 +5604,13 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) return; } + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gHighlightProgram.bind(); + } + glMatrixMode(GL_MODELVIEW); gGL.pushMatrix(); @@ -5627,26 +5634,41 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) if (LLSelectMgr::sRenderHiddenSelections) // && gFloaterTools && gFloaterTools->getVisible()) { gGL.blendFunc(LLRender::BF_SOURCE_COLOR, LLRender::BF_ONE); - LLGLEnable fog(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); - LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); - glFogf(GL_FOG_START, d); - glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); - glFogfv(GL_FOG_COLOR, fogCol.mV); - LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); - gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + if (shader) { - gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gHighlightProgram.uniform4f("highlight_color", color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } + else + { + LLGLEnable fog(GL_FOG); + glFogi(GL_FOG_MODE, GL_LINEAR); + float d = (LLViewerCamera::getInstance()->getPointOfInterest()-LLViewerCamera::getInstance()->getOrigin()).magVec(); + LLColor4 fogCol = color * (F32)llclamp((LLSelectMgr::getInstance()->getSelectionCenterGlobal()-gAgentCamera.getCameraPositionGlobal()).magVec()/(LLSelectMgr::getInstance()->getBBoxOfSelection().getExtentLocal().magVec()*4), 0.0, 1.0); + glFogf(GL_FOG_START, d); + glFogf(GL_FOG_END, d*(1 + (LLViewerCamera::getInstance()->getView() / LLViewerCamera::getInstance()->getDefaultFOV()))); + glFogfv(GL_FOG_COLOR, fogCol.mV); + + gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); + { + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + pushWireframe(drawable); + } + } } gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + if (shader) + { + gHighlightProgram.uniform4f("highlight_color", color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + } + else + { + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + } LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); @@ -5654,6 +5676,11 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); gGL.popMatrix(); + + if (shader) + { + shader->bind(); + } } //----------------------------------------------------------------------------- diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 064eaa49dd..3d371f7a44 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -4248,7 +4248,7 @@ public: LLVector3 local_start = mStart; LLVector3 local_end = mEnd; - if (!gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) + if (!drawable || !gPipeline.hasRenderType(drawable->getRenderType()) || !drawable->isVisible()) { return false; } diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 983108391f..2ec7534025 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -506,7 +506,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.pushMatrix(); + { glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); @@ -559,9 +560,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global, gGL.end(); } - - //gCylinder.render(1000); - glPopMatrix(); + } + gGL.popMatrix(); std::string text; text = llformat( "%.0f m", to_vec.magVec()); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 5e4c124c45..2d08a27923 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -459,7 +459,10 @@ void LLViewerJointMesh::uploadJointMatrices() } } stop_glerror(); - glUniform4fvARB(gAvatarMatrixParam, 45, mat); + if (LLGLSLShader::sCurBoundShaderPtr) + { + LLGLSLShader::sCurBoundShaderPtr->uniform4fv(LLViewerShaderMgr::AVATAR_MATRIX, 45, mat); + } stop_glerror(); } else @@ -512,7 +515,8 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) { if (!mValid || !mMesh || !mFace || !mVisible || !mFace->getVertexBuffer() || - mMesh->getNumFaces() == 0) + mMesh->getNumFaces() == 0 || + (LLGLSLShader::sNoFixedFunction && LLGLSLShader::sCurBoundShaderPtr == NULL)) { return 0; } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8684322eef..f07b21e3c3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -97,6 +97,8 @@ LLGLSLShader gObjectAlphaMaskNoColorProgram; LLGLSLShader gObjectAlphaMaskNoColorWaterProgram; LLGLSLShader gObjectFullbrightNonIndexedProgram; LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +LLGLSLShader gObjectEmissiveNonIndexedProgram; +LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedProgram; LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram; LLGLSLShader gObjectShinyNonIndexedProgram; @@ -105,11 +107,13 @@ LLGLSLShader gObjectShinyNonIndexedWaterProgram; //object hardware skinning shaders LLGLSLShader gSkinnedObjectSimpleProgram; LLGLSLShader gSkinnedObjectFullbrightProgram; +LLGLSLShader gSkinnedObjectEmissiveProgram; LLGLSLShader gSkinnedObjectFullbrightShinyProgram; LLGLSLShader gSkinnedObjectShinySimpleProgram; LLGLSLShader gSkinnedObjectSimpleWaterProgram; LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +LLGLSLShader gSkinnedObjectEmissiveWaterProgram; LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -147,12 +151,14 @@ LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; LLGLSLShader gDeferredNonIndexedDiffuseProgram; LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; LLGLSLShader gDeferredSkinnedDiffuseProgram; LLGLSLShader gDeferredSkinnedBumpProgram; LLGLSLShader gDeferredSkinnedAlphaProgram; LLGLSLShader gDeferredBumpProgram; LLGLSLShader gDeferredTerrainProgram; LLGLSLShader gDeferredTreeProgram; +LLGLSLShader gDeferredTreeShadowProgram; LLGLSLShader gDeferredAvatarProgram; LLGLSLShader gDeferredAvatarAlphaProgram; LLGLSLShader gDeferredLightProgram; @@ -169,6 +175,7 @@ LLGLSLShader gDeferredAttachmentShadowProgram; LLGLSLShader gDeferredAlphaProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; +LLGLSLShader gDeferredEmissiveProgram; LLGLSLShader gDeferredGIProgram; LLGLSLShader gDeferredGIFinalProgram; LLGLSLShader gDeferredPostGIProgram; @@ -179,10 +186,6 @@ LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; LLGLSLShader gLuminanceGatherProgram; - -//current avatar shader parameter pointer -GLint gAvatarMatrixParam; - LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), mMaxAvatarShaderLevel(0) @@ -223,14 +226,18 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gTreeWaterProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightNonIndexedWaterProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedProgram); + mShaderList.push_back(&gObjectEmissiveNonIndexedWaterProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedProgram); mShaderList.push_back(&gObjectFullbrightShinyNonIndexedWaterProgram); mShaderList.push_back(&gSkinnedObjectSimpleProgram); mShaderList.push_back(&gSkinnedObjectFullbrightProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleProgram); mShaderList.push_back(&gSkinnedObjectSimpleWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightWaterProgram); + mShaderList.push_back(&gSkinnedObjectEmissiveWaterProgram); mShaderList.push_back(&gSkinnedObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gSkinnedObjectShinySimpleWaterProgram); mShaderList.push_back(&gTerrainProgram); @@ -251,6 +258,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); + mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); @@ -690,6 +698,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); gTreeProgram.unload(); gTreeWaterProgram.unload(); @@ -700,11 +710,13 @@ void LLViewerShaderMgr::unloadShaders() gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); @@ -730,6 +742,7 @@ void LLViewerShaderMgr::unloadShaders() gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1086,9 +1099,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (mVertexShaderLevel[SHADER_DEFERRED] == 0) { gDeferredTreeProgram.unload(); + gDeferredTreeShadowProgram.unload(); gDeferredDiffuseProgram.unload(); gDeferredDiffuseAlphaMaskProgram.unload(); gDeferredNonIndexedDiffuseAlphaMaskProgram.unload(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.unload(); gDeferredNonIndexedDiffuseProgram.unload(); gDeferredSkinnedDiffuseProgram.unload(); gDeferredSkinnedBumpProgram.unload(); @@ -1111,6 +1126,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.unload(); gDeferredAlphaProgram.unload(); gDeferredFullbrightProgram.unload(); + gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); gDeferredPostGIProgram.unload(); gDeferredEdgeProgram.unload(); @@ -1163,6 +1179,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredNonIndexedDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredNonIndexedDiffuseAlphaMaskProgram.createShader(NULL, NULL); } + + if (success) + { + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mName = "Deferred Diffuse Non-Indexed Alpha Mask Shader"; + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.clear(); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseNoColorV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram.createShader(NULL, NULL); + } if (success) { @@ -1234,6 +1260,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredTreeProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredTreeShadowProgram.mName = "Deferred Tree Shadow Shader"; + gDeferredTreeShadowProgram.mShaderFiles.clear(); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderFiles.push_back(make_pair("deferred/treeShadowF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredTreeShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredTreeShadowProgram.createShader(NULL, NULL); + } + if (success) { gDeferredImpostorProgram.mName = "Deferred Impostor Shader"; @@ -1436,6 +1472,20 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gDeferredEmissiveProgram.mName = "Deferred Emissive Shader"; + gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gDeferredEmissiveProgram.mFeatures.hasGamma = true; + gDeferredEmissiveProgram.mFeatures.hasTransport = true; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredEmissiveProgram.mShaderFiles.clear(); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gDeferredEmissiveProgram.createShader(NULL, NULL); + } + if (success) { // load water shader @@ -1553,7 +1603,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true; gDeferredAvatarAlphaProgram.mShaderFiles.clear(); gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaNonIndexedNoColorF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms); } @@ -1736,12 +1786,16 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectAlphaMaskNoColorWaterProgram.unload(); gObjectFullbrightNonIndexedProgram.unload(); gObjectFullbrightNonIndexedWaterProgram.unload(); + gObjectEmissiveNonIndexedProgram.unload(); + gObjectEmissiveNonIndexedWaterProgram.unload(); gSkinnedObjectSimpleProgram.unload(); gSkinnedObjectFullbrightProgram.unload(); + gSkinnedObjectEmissiveProgram.unload(); gSkinnedObjectFullbrightShinyProgram.unload(); gSkinnedObjectShinySimpleProgram.unload(); gSkinnedObjectSimpleWaterProgram.unload(); gSkinnedObjectFullbrightWaterProgram.unload(); + gSkinnedObjectEmissiveWaterProgram.unload(); gSkinnedObjectFullbrightShinyWaterProgram.unload(); gSkinnedObjectShinySimpleWaterProgram.unload(); gTreeProgram.unload(); @@ -1919,6 +1973,37 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectFullbrightNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectEmissiveNonIndexedProgram.mName = "Non Indexed Emissive Shader"; + gObjectEmissiveNonIndexedProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasGamma = true; + gObjectEmissiveNonIndexedProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectEmissiveNonIndexedProgram.createShader(NULL, NULL); + } + + if (success) + { + gObjectEmissiveNonIndexedWaterProgram.mName = "Non Indexed Emissive Water Shader"; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.isFullbright = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasWaterFog = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.hasTransport = true; + gObjectEmissiveNonIndexedWaterProgram.mFeatures.disableTextureIndex = true; + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.clear(); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectEmissiveNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectEmissiveNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectEmissiveNonIndexedWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectFullbrightNoColorProgram.mName = "Non Indexed no color Fullbright Shader"; @@ -2299,6 +2384,39 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gSkinnedObjectFullbrightProgram.createShader(NULL, NULL); } + if (success) + { + gSkinnedObjectEmissiveProgram.mName = "Skinned Emissive Shader"; + gSkinnedObjectEmissiveProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderFiles.push_back(make_pair("objects/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveProgram.createShader(NULL, NULL); + } + + if (success) + { + gSkinnedObjectEmissiveWaterProgram.mName = "Skinned Emissive Water Shader"; + gSkinnedObjectEmissiveWaterProgram.mFeatures.calculatesAtmospherics = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasGamma = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasTransport = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.isFullbright = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasObjectSkinning = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.disableTextureIndex = true; + gSkinnedObjectEmissiveWaterProgram.mFeatures.hasWaterFog = true; + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.clear(); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/emissiveSkinnedV.glsl", GL_VERTEX_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSkinnedObjectEmissiveWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gSkinnedObjectEmissiveWaterProgram.createShader(NULL, NULL); + } + if (success) { gSkinnedObjectFullbrightShinyProgram.mName = "Skinned Fullbright Shiny Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index ced7ed06d9..1b658c45ba 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -71,15 +71,6 @@ public: SHADER_COUNT }; - typedef enum - { - MATERIAL_COLOR = 0, - SPECULAR_COLOR, - BINORMAL, - OBJECT_WEIGHT, - END_RESERVED_ATTRIBS - } eGLSLReservedAttribs; - typedef enum { DIFFUSE_MAP = 0, @@ -309,6 +300,8 @@ extern LLGLSLShader gObjectFullbrightAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram; extern LLGLSLShader gObjectFullbrightNonIndexedProgram; extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedProgram; +extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram; extern LLGLSLShader gObjectBumpProgram; extern LLGLSLShader gTreeProgram; extern LLGLSLShader gTreeWaterProgram; @@ -328,11 +321,13 @@ extern LLGLSLShader gObjectShinyNonIndexedWaterProgram; extern LLGLSLShader gSkinnedObjectSimpleProgram; extern LLGLSLShader gSkinnedObjectFullbrightProgram; +extern LLGLSLShader gSkinnedObjectEmissiveProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram; extern LLGLSLShader gSkinnedObjectShinySimpleProgram; extern LLGLSLShader gSkinnedObjectSimpleWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram; +extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram; extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram; extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram; @@ -368,6 +363,7 @@ extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram; +extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; extern LLGLSLShader gDeferredNonIndexedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedDiffuseProgram; extern LLGLSLShader gDeferredSkinnedBumpProgram; @@ -375,6 +371,7 @@ extern LLGLSLShader gDeferredSkinnedAlphaProgram; extern LLGLSLShader gDeferredBumpProgram; extern LLGLSLShader gDeferredTerrainProgram; extern LLGLSLShader gDeferredTreeProgram; +extern LLGLSLShader gDeferredTreeShadowProgram; extern LLGLSLShader gDeferredLightProgram; extern LLGLSLShader gDeferredMultiLightProgram; extern LLGLSLShader gDeferredSpotLightProgram; @@ -394,6 +391,7 @@ extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; extern LLGLSLShader gDeferredAlphaProgram; extern LLGLSLShader gDeferredFullbrightProgram; +extern LLGLSLShader gDeferredEmissiveProgram; extern LLGLSLShader gDeferredAvatarEyesProgram; extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; @@ -401,8 +399,5 @@ extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; extern LLGLSLShader gLuminanceGatherProgram; -//current avatar shader parameter pointer -extern GLint gAvatarMatrixParam; - #endif diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 36d8d6a39b..9f66c074fd 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1720,10 +1720,7 @@ void LLViewerWindow::initGLDefaults() glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. - gCone.prerender(); gBox.prerender(); - gSphere.prerender(); - gCylinder.prerender(); } struct MainPanel : public LLPanel @@ -2233,6 +2230,10 @@ void LLViewerWindow::drawDebugText() gGL.color4f(1,1,1,1); gGL.pushMatrix(); gGL.pushUIMatrix(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } { // scale view by UI global scale factor and aspect ratio correction factor gGL.scaleUI(mDisplayScale.mV[VX], mDisplayScale.mV[VY], 1.f); @@ -2242,6 +2243,10 @@ void LLViewerWindow::drawDebugText() gGL.popMatrix(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLViewerWindow::draw() @@ -3441,26 +3446,26 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, if (drawable && drawable->isLight()) { LLVOVolume* vovolume = drawable->getVOVolume(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 center = drawable->getPositionAgent(); - glTranslatef(center[0], center[1], center[2]); + gGL.translatef(center[0], center[1], center[2]); F32 scale = vovolume->getLightRadius(); - glScalef(scale, scale, scale); + gGL.scalef(scale, scale, scale); LLColor4 color(vovolume->getLightColor(), .5f); - gGL.diffuseColor4fv(color.mV); + gGL.color4fv(color.mV); F32 pixel_area = 100000.f; // Render Outside - gSphere.render(pixel_area); + gSphere.render(); // Render Inside glCullFace(GL_FRONT); - gSphere.render(pixel_area); + gSphere.render(); glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); } return true; } @@ -4635,10 +4640,7 @@ void LLViewerWindow::stopGL(BOOL save_state) gPipeline.destroyGL(); } - gCone.cleanupGL(); gBox.cleanupGL(); - gSphere.cleanupGL(); - gCylinder.cleanupGL(); if(gPostProcess) { diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0b746c841c..7e00350926 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -112,20 +112,6 @@ public: glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } - if (data_mask & MAP_WEIGHT) - { - glVertexAttribPointerARB(1, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } - - if (data_mask & MAP_WEIGHT4 && sWeight4Loc != -1) - { - glVertexAttribPointerARB(sWeight4Loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - glVertexAttribPointerARB(4, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); - } if (data_mask & MAP_VERTEX) { glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 02d914a812..22fba90f65 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -91,8 +91,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const val.mV[1] = F32(i->second[1].asReal()) + mCloudScrollYOffset; val.mV[2] = (F32) i->second[2].asReal(); val.mV[3] = (F32) i->second[3].asReal(); - - shader->uniform4fv(param, 1, val.mV); + stop_glerror(); + shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } else // param is the uniform name { @@ -118,8 +119,9 @@ void LLWLParamSet::update(LLGLSLShader * shader) const { val.mV[0] = i->second.asBoolean(); } - + stop_glerror(); shader->uniform4fv(param, 1, val.mV); + stop_glerror(); } } } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d296081612..f6d021fda8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -458,7 +458,7 @@ void LLPipeline::init() } mDeferredVB = new LLVertexBuffer(DEFERRED_VB_MASK, 0); - mDeferredVB->allocateBuffer(3, 0, true); + mDeferredVB->allocateBuffer(8, 0, true); setLightingDetail(-1); } @@ -3494,7 +3494,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,1,1,0.5f); + gHighlightProgram.uniform4f("highlight_color",1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3526,7 +3526,7 @@ void LLPipeline::renderHighlights() color.setVec(1.f, 0.f, 0.f, 0.5f); if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { - gHighlightProgram.vertexAttrib4f(LLViewerShaderMgr::MATERIAL_COLOR,1,0,0,0.5f); + gHighlightProgram.uniform4f("highlight_color",1,0,0,0.5f); } int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) @@ -7021,7 +7021,7 @@ void LLPipeline::renderDeferredLighting() LLVector4 dir(mSunDir, 0.f); glh::vec4f tc(dir.mV); mat.mult_matrix_vec(tc); - mTransformedSunDir.set(dir.mV); + mTransformedSunDir.set(tc.v); } glPushMatrix(); @@ -7036,7 +7036,7 @@ void LLPipeline::renderDeferredLighting() { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); @@ -7067,7 +7067,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7091,7 +7091,8 @@ void LLPipeline::renderDeferredLighting() gDeferredEdgeProgram.bind(); mEdgeMap.bindTarget(); bindDeferredShader(gDeferredEdgeProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gDeferredEdgeProgram); mEdgeMap.flush(); } @@ -7113,7 +7114,8 @@ void LLPipeline::renderDeferredLighting() gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); mLuminanceMap.bindTarget(); bindDeferredShader(gLuminanceGatherProgram); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gLuminanceGatherProgram); mLuminanceMap.flush(); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); @@ -7131,7 +7133,8 @@ void LLPipeline::renderDeferredLighting() mGIMapPost[0].bindTarget(); bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); unbindDeferredShader(gDeferredGIProgram); mGIMapPost[0].flush(); } @@ -7156,7 +7159,8 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_FALSE); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7171,7 +7175,8 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_FALSE); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } mGIMapPost[0].flush(); @@ -7185,13 +7190,12 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap mDeferredLight[1].bindTarget(); - glClearColor(1,1,1,1); mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); bindDeferredShader(gDeferredBlurLightProgram); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); const U32 kern_length = 4; F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); @@ -7219,7 +7223,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } @@ -7227,6 +7231,7 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredBlurLightProgram); bindDeferredShader(gDeferredBlurLightProgram, 1); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredLight[0].bindTarget(); gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); @@ -7235,7 +7240,7 @@ void LLPipeline::renderDeferredLighting() LLGLDisable blend(GL_BLEND); LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS); stop_glerror(); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } mDeferredLight[0].flush(); @@ -7338,12 +7343,12 @@ void LLPipeline::renderDeferredLighting() std::list light_colors; LLVertexBuffer::unbind(); + LLVector4a* v = (LLVector4a*) vert.get(); - F32 v[24]; - glVertexPointer(3, GL_FLOAT, 0, v); - { bindDeferredShader(gDeferredLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + LLGLDepthTest depth(GL_TRUE, GL_FALSE); for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter) { @@ -7398,15 +7403,15 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 if (camera->getOrigin().mV[0] > c[0] + s + 0.2f || camera->getOrigin().mV[0] < c[0] - s - 0.2f || @@ -7425,8 +7430,12 @@ void LLPipeline::renderDeferredLighting() } LLFastTimer ftm(FTM_LOCAL_LIGHTS); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); + gDeferredLightProgram.uniform3fv("center", 1, tc.v); + gDeferredLightProgram.uniform1f("size", s*s); + gDeferredLightProgram.uniform3fv("color", 1, col.mV); + gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7453,6 +7462,8 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) @@ -7481,18 +7492,20 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing - v[0] = c[0]-s; v[1] = c[1]-s; v[2] = c[2]-s; // 0 - 0000 - v[3] = c[0]-s; v[4] = c[1]-s; v[5] = c[2]+s; // 1 - 0001 - v[6] = c[0]-s; v[7] = c[1]+s; v[8] = c[2]-s; // 2 - 0010 - v[9] = c[0]-s; v[10] = c[1]+s; v[11] = c[2]+s; // 3 - 0011 + v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 + v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 + v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 + v[3].set(c[0]-s,c[1]+s,c[2]+s); // 3 - 0011 - v[12] = c[0]+s; v[13] = c[1]-s; v[14] = c[2]-s; // 4 - 0100 - v[15] = c[0]+s; v[16] = c[1]-s; v[17] = c[2]+s; // 5 - 0101 - v[18] = c[0]+s; v[19] = c[1]+s; v[20] = c[2]-s; // 6 - 0110 - v[21] = c[0]+s; v[22] = c[1]+s; v[23] = c[2]+s; // 7 - 0111 - - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + v[4].set(c[0]+s,c[1]-s,c[2]-s); // 4 - 0100 + v[5].set(c[0]+s,c[1]-s,c[2]+s); // 5 - 0101 + v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 + v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 + + gDeferredSpotLightProgram.uniform3fv("center", 1, tc.v); + gDeferredSpotLightProgram.uniform1f("size", s*s); + gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); + gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7500,6 +7513,11 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSpotLightProgram); } + //reset mDeferredVB to fullscreen triangle + vert[0].set(-1,1,0); + vert[1].set(-1,-3,0); + vert[2].set(3,1,0); + { bindDeferredShader(gDeferredMultiLightProgram); @@ -7554,6 +7572,8 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); + for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter) { LLFastTimer ftm(FTM_PROJECTORS); @@ -7575,9 +7595,11 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); col *= volume->getLightIntensity(); - glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); - glDrawArrays(GL_TRIANGLE_STRIP, 0, 3); + gDeferredMultiSpotLightProgram.uniform3fv("center", 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f("size", s*s); + gDeferredMultiSpotLightProgram.uniform3fv("color", 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); @@ -7610,7 +7632,7 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); gDeferredPostProgram.bind(); - + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); LLVertexBuffer::unbind(); // glVertexPointer(2, GL_FLOAT, 0, vert); @@ -7622,8 +7644,8 @@ void LLPipeline::renderDeferredLighting() glPushMatrix(); glLoadIdentity(); - glDrawArrays(GL_TRIANGLES, 0, 3); - + mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); @@ -8294,12 +8316,14 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowAlphaMaskProgram.bind(); gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); - gGL.diffuseColor4f(1,1,1,1); + gDeferredTreeShadowProgram.bind(); + gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } //glCullFace(GL_BACK); + gDeferredShadowProgram.bind(); gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); doOcclusion(shadow_cam); @@ -9676,6 +9700,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) static const F32 clip_plane = 0.99999f; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4ub(64,64,64,255); gGL.begin(LLRender::QUADS); gGL.vertex3f(-1, -1, clip_plane); @@ -9685,6 +9714,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) gGL.end(); gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); -- cgit v1.2.3 From 5e87957e053268031d1bd880b7f8e6f713394c5e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 13:02:14 -0500 Subject: Remove zip file that was accidentally added --- indra/newview/app_settings/shaders/class1/objects.zip | Bin 6772 -> 0 bytes 1 file changed, 0 insertions(+), 0 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/objects.zip diff --git a/indra/newview/app_settings/shaders/class1/objects.zip b/indra/newview/app_settings/shaders/class1/objects.zip deleted file mode 100644 index 7e43660731..0000000000 Binary files a/indra/newview/app_settings/shaders/class1/objects.zip and /dev/null differ -- cgit v1.2.3 From db92b0369194f1a81b92fd3fa72458eb0c1d2f20 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 14:49:11 -0500 Subject: SH-2242 Start using "no fixed function" when rendering dynamic textures. --- indra/newview/lldynamictexture.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 799866091b..4955b6224e 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -209,10 +209,7 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); - //allow fixed function when rendering dynamic textures - bool no_fixed = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -243,7 +240,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } - LLGLSLShader::sNoFixedFunction = no_fixed; return ret; } -- cgit v1.2.3 From 364f8771ed6b7a4fabaf2ec1e547aafb8227c876 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 10 Aug 2011 15:34:48 -0500 Subject: Merge cleanup. --- .../shaders/class1/objects/impostorF.glsl | 35 ++++++++++------------ .../shaders/class1/objects/impostorV.glsl | 12 ++++---- indra/newview/lldrawpoolavatar.cpp | 9 ------ 3 files changed, 23 insertions(+), 33 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 7257132f06..d6946d0de6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -5,22 +5,19 @@ * $/LicenseInfo$ */ -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void main() -{ - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - gl_FragColor = color; -} +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +void main() +{ + vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index 724b86a1b7..f1c307c459 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -5,12 +5,14 @@ * $/LicenseInfo$ */ - + + +attribute vec3 position; +attribute vec2 texcoord0; + void main() { //transform vertex - gl_Position = ftransform(); - gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; - - gl_FrontColor = gl_Color; + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 082448d95c..f0eb52909d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -581,11 +581,6 @@ void LLDrawPoolAvatar::beginImpostor() gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); sDiffuseChannel = 0; - - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.bind(); - } } void LLDrawPoolAvatar::endImpostor() @@ -595,10 +590,6 @@ void LLDrawPoolAvatar::endImpostor() gImpostorProgram.unbind(); } gPipeline.enableLightsDynamic(); - if (LLGLSLShader::sNoFixedFunction) - { - gUIProgram.unbind(); - } } void LLDrawPoolAvatar::beginRigid() -- cgit v1.2.3 From 2dd8ce53e4e0d14f2bc20796eb6bdf1ef12a65df Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 11 Aug 2011 14:19:58 -0500 Subject: SH-2242 FXAA support instead of unreliable multisample textures (done here because it's a smaller change than integrating glVertexAttrib with FSAA pipe). Shader integration with LLDynamicTexture subclasses. --- indra/llrender/llgl.cpp | 2 + indra/llrender/llshadermgr.cpp | 13 +- .../class1/deferred/postDeferredNoDoFF.glsl | 2086 +++++++++++++++++++- .../shaders/class1/deferred/postDeferredV.glsl | 5 + .../shaders/class1/interface/glowcombineFXAAF.glsl | 23 + .../shaders/class1/interface/glowcombineFXAAV.glsl | 19 + .../shaders/class1/objects/previewV.glsl | 30 + indra/newview/llfloateranimpreview.cpp | 5 + indra/newview/llfloaterimagepreview.cpp | 39 +- indra/newview/llspatialpartition.cpp | 21 +- indra/newview/lltoolmorph.cpp | 5 + indra/newview/llviewershadermgr.cpp | 42 + indra/newview/llviewershadermgr.h | 2 + indra/newview/pipeline.cpp | 58 +- indra/newview/pipeline.h | 1 + .../newview/skins/default/xui/en/floater_about.xml | 52 +- 16 files changed, 2347 insertions(+), 56 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/previewV.glsl diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 87a6b9b885..1a2fe0ea0e 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -582,6 +582,8 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + //HACK always disable texture multisample, use FXAA instead + mHasTextureMultisample = FALSE; #if LL_WINDOWS if (mIsATI) { //using multisample textures on ATI results in black screen for some reason diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 986c1f2774..2334435644 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -531,9 +531,9 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } //we can't have any lines longer than 1024 characters - //or any shaders longer than 1024 lines... deal - DaveP + //or any shaders longer than 4096 lines... deal - DaveP GLcharARB buff[1024]; - GLcharARB* text[1024]; + GLcharARB* text[4096]; GLuint count = 0; if (gGLManager.mGLVersion < 2.1f) @@ -649,7 +649,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } //copy file into memory - while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(buff) ) + while( fgets((char *)buff, 1024, file) != NULL && count < LL_ARRAY_SIZE(text) ) { text[count++] = (GLcharARB *)strdup((char *)buff); } @@ -709,6 +709,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade for (GLuint i = 0; i < count; i++) { ostr << i << ": " << text[i]; + + if (i % 128 == 0) + { //dump every 128 lines + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; + ostr = std::stringstream(); + } + } LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index bf829bfc56..4c531ed20b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -1,24 +1,2096 @@ /** - * @file postDeferredF.glsl + * @file postDeferredNoDoFF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * $/LicenseInfo$ */ +#extension GL_ARB_texture_rectangle : enable +#define FXAA_PC 1 +#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 -#extension GL_ARB_texture_rectangle : enable +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif -uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% + +MEAN: 17% 61% 67% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + +uniform sampler2D diffuseMap; + +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; uniform vec2 screen_res; varying vec2 vary_fragcoord; +varying vec2 vary_tc; void main() { - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.166, //fxaaQualityEdgeThreshold + 0.0833, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + + //diff = texture2D(diffuseMap, vary_tc); + + gl_FragColor = diff; - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 30dbe3f75e..c327011184 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -8,6 +8,10 @@ attribute vec3 position; varying vec2 vary_fragcoord; +varying vec2 vary_tc; + +uniform vec2 tc_scale; + uniform vec2 screen_res; void main() @@ -15,5 +19,6 @@ void main() //transform vertex vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); gl_Position = pos; + vary_tc = (pos.xy*0.5+0.5)*tc_scale; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl new file mode 100644 index 0000000000..6639f88047 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -0,0 +1,23 @@ +/** + * @file glowcombineFXAAF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2D glowMap; +uniform sampler2DRect screenMap; + +uniform vec2 screen_res; +varying vec2 vary_tc; + +void main() +{ + vec3 col = texture2D(glowMap, vary_tc).rgb + + texture2DRect(screenMap, vary_tc*screen_res).rgb; + + + gl_FragColor = vec4(col.rgb, dot(col.rgb, vec3(0.299, 0.587, 0.144))); +} diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl new file mode 100644 index 0000000000..f54876135e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -0,0 +1,19 @@ +/** + * @file glowcombineFXAAV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; + +varying vec2 vary_tc; + +void main() +{ + vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_Position = pos; + + vary_tc = pos.xy*0.5+0.5; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl new file mode 100644 index 0000000000..555c59c37e --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -0,0 +1,30 @@ +/** + * @file previewV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec3 normal; +attribute vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + + vec3 norm = normalize(gl_NormalMatrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); + gl_FrontColor = color; + + gl_FogFragCoord = pos.z; +} diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index 1f334815d6..ef92dfd956 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -1072,6 +1072,11 @@ BOOL LLPreviewAnimation::render() gGL.pushMatrix(); glLoadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault def; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index dc4c15316a..b9c298ff9d 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -50,6 +50,7 @@ #include "llvoavatar.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewershadermgr.h" #include "llviewertexturelist.h" #include "llstring.h" @@ -662,6 +663,11 @@ BOOL LLImagePreviewAvatar::render() LLGLSUIDefault def; gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); glMatrixMode(GL_PROJECTION); @@ -690,8 +696,7 @@ BOOL LLImagePreviewAvatar::render() LLVertexBuffer::unbind(); avatarp->updateLOD(); - - + if (avatarp->mDrawable.notNull()) { LLGLDepthTest gls_depth(GL_TRUE, GL_TRUE); @@ -790,15 +795,17 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) U32 num_indices = vf.mNumIndices; U32 num_vertices = vf.mNumVertices; - mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL, 0); + mVertexBuffer = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0, 0); mVertexBuffer->allocateBuffer(num_vertices, num_indices, TRUE); LLStrider vertex_strider; LLStrider normal_strider; + LLStrider tc_strider; LLStrider index_strider; mVertexBuffer->getVertexStrider(vertex_strider); mVertexBuffer->getNormalStrider(normal_strider); + mVertexBuffer->getTexCoord0Strider(tc_strider); mVertexBuffer->getIndexStrider(index_strider); // build vertices and normals @@ -806,7 +813,8 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) pos = (LLVector3*) vf.mPositions; pos.setStride(16); LLStrider norm; norm = (LLVector3*) vf.mNormals; norm.setStride(16); - + LLStrider tc; + tc = (LLVector2*) vf.mTexCoords; tc.setStride(8); for (U32 i = 0; i < num_vertices; i++) { @@ -814,6 +822,7 @@ void LLImagePreviewSculpted::setPreviewTarget(LLImageRaw* imagep, F32 distance) LLVector3 normal = *norm++; normal.normalize(); *(normal_strider++) = normal; + *(tc_strider++) = *tc++; } // build indices @@ -846,8 +855,13 @@ BOOL LLImagePreviewSculpted::render() gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); - gl_rect_2d_simple( mFullWidth, mFullHeight ); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gl_rect_2d_simple( mFullWidth, mFullHeight ); + glMatrixMode(GL_PROJECTION); gGL.popMatrix(); @@ -876,17 +890,28 @@ BOOL LLImagePreviewSculpted::render() const LLVolumeFace &vf = mVolume->getVolumeFace(0); U32 num_indices = vf.mNumIndices; - mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL); - gPipeline.enableLightsAvatar(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.bind(); + } gGL.pushMatrix(); const F32 SCALE = 1.25f; gGL.scalef(SCALE, SCALE, SCALE); const F32 BRIGHTNESS = 0.9f; gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + + mVertexBuffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); mVertexBuffer->draw(LLRender::TRIANGLES, num_indices, 0); gGL.popMatrix(); + + if (LLGLSLShader::sNoFixedFunction) + { + gObjectPreviewProgram.unbind(); + } + return TRUE; } diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 3d371f7a44..ed124cfecf 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2436,8 +2436,7 @@ void pushVerts(LLVolume* volume) for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = volume->getVolumeFace(i); - glVertexPointer(3, GL_FLOAT, 16, face.mPositions); - glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, NULL, face.mNumIndices, face.mIndices); } } @@ -3178,13 +3177,13 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVertexBuffer::unbind(); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShader != 0); - - glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); + LLVertexBuffer::drawElements(LLRender::TRIANGLES, phys_volume->mHullPoints, NULL, phys_volume->mNumHullIndices, phys_volume->mHullIndices); + } else { @@ -4115,6 +4114,11 @@ void LLSpatialPartition::renderDebug() return; } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) { //sLastMaxTexPriority = lerp(sLastMaxTexPriority, sCurMaxTexPriority, gFrameIntervalSeconds); @@ -4143,6 +4147,11 @@ void LLSpatialPartition::renderDebug() LLOctreeRenderNonOccluded render_debug(camera); render_debug.traverse(mOctree); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } } void LLSpatialGroup::drawObjectBox(LLColor4 col) diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index 964b17d3a6..eeb90a2b19 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -178,6 +178,11 @@ BOOL LLVisualParamHint::render() gGL.pushMatrix(); glLoadIdentity(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + LLGLSUIDefault gls_ui; //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ab193c7d85..de9d853c7c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -65,11 +65,13 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; +LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; //object shaders LLGLSLShader gObjectSimpleProgram; +LLGLSLShader gObjectPreviewProgram; LLGLSLShader gObjectSimpleWaterProgram; LLGLSLShader gObjectSimpleAlphaMaskProgram; LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; @@ -200,6 +202,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gWaterProgram); mShaderList.push_back(&gAvatarEyeballProgram); mShaderList.push_back(&gObjectSimpleProgram); + mShaderList.push_back(&gObjectPreviewProgram); mShaderList.push_back(&gImpostorProgram); mShaderList.push_back(&gObjectFullbrightNoColorProgram); mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); @@ -208,6 +211,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gUIProgram); mShaderList.push_back(&gCustomAlphaProgram); mShaderList.push_back(&gGlowCombineProgram); + mShaderList.push_back(&gGlowCombineFXAAProgram); mShaderList.push_back(&gTwoTextureAddProgram); mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); @@ -669,6 +673,7 @@ void LLViewerShaderMgr::unloadShaders() gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); + gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gOneTextureNoColorProgram.unload(); gSolidColorProgram.unload(); @@ -676,6 +681,7 @@ void LLViewerShaderMgr::unloadShaders() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -1767,6 +1773,7 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightNoColorProgram.unload(); gObjectFullbrightNoColorWaterProgram.unload(); gObjectSimpleProgram.unload(); + gObjectPreviewProgram.unload(); gImpostorProgram.unload(); gObjectSimpleAlphaMaskProgram.unload(); gObjectBumpProgram.unload(); @@ -2117,6 +2124,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gImpostorProgram.createShader(NULL, NULL); } + if (success) + { + gObjectPreviewProgram.mName = "Simple Shader"; + gObjectPreviewProgram.mFeatures.calculatesLighting = true; + gObjectPreviewProgram.mFeatures.calculatesAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasGamma = true; + gObjectPreviewProgram.mFeatures.hasAtmospherics = true; + gObjectPreviewProgram.mFeatures.hasLighting = true; + gObjectPreviewProgram.mFeatures.mIndexedTextureChannels = 0; + gObjectPreviewProgram.mFeatures.disableTextureIndex = true; + gObjectPreviewProgram.mShaderFiles.clear(); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/previewV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectPreviewProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectPreviewProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectPreviewProgram.createShader(NULL, NULL); + } + if (success) { gObjectSimpleProgram.mName = "Simple Shader"; @@ -2706,6 +2730,24 @@ BOOL LLViewerShaderMgr::loadShadersInterface() } } + if (success) + { + gGlowCombineFXAAProgram.mName = "Glow CombineFXAA Shader"; + gGlowCombineFXAAProgram.mShaderFiles.clear(); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAV.glsl", GL_VERTEX_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderFiles.push_back(make_pair("interface/glowcombineFXAAF.glsl", GL_FRAGMENT_SHADER_ARB)); + gGlowCombineFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gGlowCombineFXAAProgram.createShader(NULL, NULL); + if (success) + { + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform1i("glowMap", 0); + gGlowCombineFXAAProgram.uniform1i("screenMap", 1); + gGlowCombineFXAAProgram.unbind(); + } + } + + if (success) { gTwoTextureAddProgram.mName = "Two Texture Add Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 270c05b669..c63260fb2e 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -273,6 +273,7 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gGlowCombineFXAAProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; @@ -281,6 +282,7 @@ extern LLGLSLShader gOneTextureNoColorProgram; //object shaders extern LLGLSLShader gObjectSimpleProgram; +extern LLGLSLShader gObjectPreviewProgram; extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f6d021fda8..7feb429911 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -673,6 +673,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO @@ -782,6 +783,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { mShadow[i].release(); } + mFXAABuffer.release(); mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); @@ -867,6 +869,7 @@ void LLPipeline::releaseScreenBuffers() { mUIScreen.release(); mScreen.release(); + mFXAABuffer.release(); mPhysicsDisplay.release(); mDeferredScreen.release(); mDeferredDepth.release(); @@ -4231,6 +4234,11 @@ void LLPipeline::renderDebug() } } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) { LLVertexBuffer::unbind(); @@ -4455,6 +4463,10 @@ void LLPipeline::renderDebug() } gGL.flush(); + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } gPipeline.renderPhysicsDisplay(); } @@ -6300,7 +6312,31 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + { + //bake out texture2D with RGBL for FXAA shader + mFXAABuffer.bindTarget(); + + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + glViewport(0, 0, width, height); + + gGlowCombineFXAAProgram.bind(); + gGlowCombineFXAAProgram.uniform2f("screen_res", width, height); + + gGL.getTexUnit(0)->bind(&mGlow[1]); + gGL.getTexUnit(1)->bind(&mScreen); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGlowCombineFXAAProgram.unbind(); + mFXAABuffer.flush(); + gViewerWindow->setup3DViewport(); + } + LLGLSLShader* shader = &gDeferredPostProgram; if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) { @@ -6317,6 +6353,16 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLDisable blend(GL_BLEND); bindDeferredShader(*shader); + S32 width = mScreen.getWidth(); + S32 height = mScreen.getHeight(); + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f("tc_scale", scale_x, scale_y); + shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + if (dof_enabled) { //depth of field focal plane calculations @@ -6429,17 +6475,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); if (channel > -1) { - mScreen.bindTexture(0, channel); + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } - //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); - //if (channel > -1) - //{ - //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - //} - + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 61ab84588d..159ec612d3 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -527,6 +527,7 @@ public: LLRenderTarget mScreen; LLRenderTarget mUIScreen; LLRenderTarget mDeferredScreen; + LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; LLRenderTarget mDeferredLight[3]; diff --git a/indra/newview/skins/default/xui/en/floater_about.xml b/indra/newview/skins/default/xui/en/floater_about.xml index a8b3ce9c28..b93e70c8c5 100644 --- a/indra/newview/skins/default/xui/en/floater_about.xml +++ b/indra/newview/skins/default/xui/en/floater_about.xml @@ -137,34 +137,36 @@ Thank you to the following Residents for helping to ensure that this is the best top="5" width="435" word_wrap="true"> -3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion -APR Copyright (C) 2000-2004 The Apache Software Foundation -Collada DOM Copyright 2005 Sony Computer Entertainment Inc. -cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) -DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. -expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. -FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). -GL Copyright (C) 1999-2004 Brian Paul. -GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. -google-perftools Copyright (c) 2005, Google Inc. -Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. -jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) -jpeglib Copyright (C) 1991-1998, Thomas G. Lane. -ogg/vorbis Copyright (C) 2001, Xiphophorus -OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. -PCRE Copyright (c) 1997-2008 University of Cambridge -SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga -SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) -xmlrpc-epi Copyright (C) 2000 Epinions, Inc. -zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler. -google-perftools Copyright (c) 2005, Google Inc. + 3Dconnexion SDK Copyright (C) 1992-2007 3Dconnexion + APR Copyright (C) 2000-2004 The Apache Software Foundation + Collada DOM Copyright 2005 Sony Computer Entertainment Inc. + cURL Copyright (C) 1996-2002, Daniel Stenberg, (daniel@haxx.se) + DBus/dbus-glib Copyright (C) 2002, 2003 CodeFactory AB / Copyright (C) 2003, 2004 Red Hat, Inc. + expat Copyright (C) 1998, 1999, 2000 Thai Open Source Software Center Ltd. + FreeType Copyright (C) 1996-2002, The FreeType Project (www.freetype.org). + GL Copyright (C) 1999-2004 Brian Paul. + GLOD Copyright (C) 2003-04 Jonathan Cohen, Nat Duca, Chris Niski, Johns Hopkins University and David Luebke, Brenden Schubert, University of Virginia. + google-perftools Copyright (c) 2005, Google Inc. + Havok.com(TM) Copyright (C) 1999-2001, Telekinesys Research Limited. + jpeg2000 Copyright (C) 2001, David Taubman, The University of New South Wales (UNSW) + jpeglib Copyright (C) 1991-1998, Thomas G. Lane. + ogg/vorbis Copyright (C) 2001, Xiphophorus + OpenSSL Copyright (C) 1998-2002 The OpenSSL Project. + PCRE Copyright (c) 1997-2008 University of Cambridge + SDL Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga + SSLeay Copyright (C) 1995-1998 Eric Young (eay@cryptsoft.com) + xmlrpc-epi Copyright (C) 2000 Epinions, Inc. + zlib Copyright (C) 1995-2002 Jean-loup Gailly and Mark Adler. + google-perftools Copyright (c) 2005, Google Inc. -Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. + Second Life Viewer uses Havok (TM) Physics. (c)Copyright 1999-2010 Havok.com Inc. (and its Licensors). All Rights Reserved. See www.havok.com for details. -All rights reserved. See licenses.txt for details. + This software contains source code provided by NVIDIA Corporation. -Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C) - + All rights reserved. See licenses.txt for details. + + Voice chat Audio coding: Polycom(R) Siren14(TM) (ITU-T Rec. G.722.1 Annex C) + -- cgit v1.2.3 From ee4fdd2c18c722164d78a7305777fad6e49cba8b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 21 Aug 2011 16:23:04 -0500 Subject: SH-2242 Work in progress on FXAA/glVertexAttrib -- DoF works, physics shape display still doesn't. --- indra/llrender/llrender.cpp | 20 +- .../shaders/class1/deferred/postDeferredF.glsl | 2099 +++++++++++++++++++- .../shaders/class1/interface/debugF.glsl | 31 + .../shaders/class1/interface/debugV.glsl | 32 + .../class1/interface/splattexturerectF.glsl | 33 + .../class1/interface/splattexturerectV.glsl | 36 + indra/newview/llspatialpartition.cpp | 6 +- indra/newview/llviewershadermgr.cpp | 31 + indra/newview/llviewershadermgr.h | 2 + indra/newview/pipeline.cpp | 34 +- 10 files changed, 2286 insertions(+), 38 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/debugV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index da85bc202c..03a45c35dc 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1586,12 +1586,12 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) S32 loc = -1; if (shader) { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + loc = shader->getUniformLocation("color"); } if (loc >= 0) { - glVertexAttrib3fARB(loc, r,g,b); + shader->uniform4f(loc, r,g,b,1.f); } else { @@ -1605,12 +1605,12 @@ void LLRender::diffuseColor3fv(const F32* c) S32 loc = -1; if (shader) { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + loc = shader->getUniformLocation("color"); } if (loc >= 0) { - glVertexAttrib3fvARB(loc, c); + shader->uniform4f(loc, c[0], c[1], c[2], 1.f); } else { @@ -1624,12 +1624,12 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) S32 loc = -1; if (shader) { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + loc = shader->getUniformLocation("color"); } if (loc >= 0) { - glVertexAttrib4fARB(loc, r,g,b,a); + shader->uniform4f(loc, r,g,b,a); } else { @@ -1644,12 +1644,12 @@ void LLRender::diffuseColor4fv(const F32* c) S32 loc = -1; if (shader) { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + loc = shader->getUniformLocation("color"); } if (loc >= 0) { - glVertexAttrib4fvARB(loc, c); + shader->uniform4fv(loc, 1, c); } else { @@ -1663,12 +1663,12 @@ void LLRender::diffuseColor4ubv(const U8* c) S32 loc = -1; if (shader) { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_COLOR); + loc = shader->getUniformLocation("color"); } if (loc >= 0) { - glVertexAttrib4ubvARB(loc, c); + shader->uniform4f(loc, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } else { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 29f5f899ba..cfcd8585f1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -22,16 +22,2070 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#extension GL_ARB_texture_rectangle : enable + +#define FXAA_PC 1 +#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 + +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% +MEAN: 17% 61% 67% -#extension GL_ARB_texture_rectangle : enable +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif -uniform sampler2DRect diffuseRect; -uniform sampler2DRect edgeMap; +uniform sampler2D diffuseMap; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -uniform sampler2D bloomMap; + +uniform vec2 tc_scale; +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; +uniform vec2 screen_res; uniform float depth_cutoff; uniform float norm_cutoff; @@ -41,9 +2095,10 @@ uniform float tan_pixel_angle; uniform float magnification; uniform mat4 inv_proj; -uniform vec2 screen_res; varying vec2 vary_fragcoord; +varying vec2 vary_tc; + float getDepth(vec2 pos_screen) { @@ -76,8 +2131,8 @@ void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) float sc = calc_cof(d); float wg = 0.25; - - vec4 s = texture2DRect(diffuseRect, tc); + + vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -97,7 +2152,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve { float wg = 0.25; - vec4 s = texture2DRect(diffuseRect, tc); + vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -107,7 +2162,6 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve } } - void main() { vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; @@ -117,7 +2171,7 @@ void main() float depth = getDepth(tc); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 diff = texture2D(diffuseMap, vary_fragcoord.xy*tc_scale/screen_res); { float w = 1.0; @@ -131,6 +2185,7 @@ void main() // sample quite uniformly spaced points within a circle, for a circular 'bokeh' //if (depth < focal_distance) + if (sc > 0.5) { while (sc > 0.5) { @@ -146,10 +2201,30 @@ void main() sc -= 1.0; } } + else + { + diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.166, //fxaaQualityEdgeThreshold + 0.0833, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + } diff /= w; } - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; + gl_FragColor = diff; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl new file mode 100644 index 0000000000..d43bf3fb50 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -0,0 +1,31 @@ +/** + * @file debugF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform vec4 color; + +void main() +{ + gl_FragColor = color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl new file mode 100644 index 0000000000..2f64fdb7bc --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -0,0 +1,32 @@ +/** + * @file debugV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +attribute vec3 position; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); +} + diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl new file mode 100644 index 0000000000..c263f4dc6a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -0,0 +1,33 @@ +/** + * @file splattexturerectF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect screenMap; + +void main() +{ + gl_FragColor = texture2DRect(screenMap, gl_TexCoord[0].xy) * gl_Color; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl new file mode 100644 index 0000000000..085970f549 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -0,0 +1,36 @@ +/** + * @file splattexturerectV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +attribute vec3 position; +attribute vec2 texcoord0; +attribute vec4 diffuse_color; + +void main() +{ + gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = vec4(texcoord0,0,1); + gl_FrontColor = diffuse_color; +} + diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index b1c7b7f159..d7d5e5f432 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2876,10 +2876,9 @@ void renderNormals(LLDrawable* drawablep) { const LLVolumeFace& face = volume->getVolumeFace(i); - gGL.begin(LLRender::LINES); - for (S32 j = 0; j < face.mNumVertices; ++j) { + gGL.begin(LLRender::LINES); LLVector4a n,p; n.setMul(face.mNormals[j], scale); @@ -2898,9 +2897,8 @@ void renderNormals(LLDrawable* drawablep) gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); } + gGL.end(); } - - gGL.end(); } gGL.popMatrix(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index de9d853c7c..9fac986bf1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -65,9 +65,11 @@ LLVector4 gShinyOrigin; LLGLSLShader gOcclusionProgram; LLGLSLShader gCustomAlphaProgram; LLGLSLShader gGlowCombineProgram; +LLGLSLShader gSplatTextureRectProgram; LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; +LLGLSLShader gDebugProgram; //object shaders LLGLSLShader gObjectSimpleProgram; @@ -216,6 +218,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gOneTextureNoColorProgram); mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); + mShaderList.push_back(&gDebugProgram); mShaderList.push_back(&gObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); @@ -670,9 +673,11 @@ void LLViewerShaderMgr::setShaders() void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); + gDebugProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); + gSplatTextureRectProgram.unload(); gGlowCombineFXAAProgram.unload(); gTwoTextureAddProgram.unload(); gOneTextureNoColorProgram.unload(); @@ -2713,6 +2718,22 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gCustomAlphaProgram.createShader(NULL, NULL); } + if (success) + { + gSplatTextureRectProgram.mName = "Splat Texture Rect Shader"; + gSplatTextureRectProgram.mShaderFiles.clear(); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectV.glsl", GL_VERTEX_SHADER_ARB)); + gSplatTextureRectProgram.mShaderFiles.push_back(make_pair("interface/splattexturerectF.glsl", GL_FRAGMENT_SHADER_ARB)); + gSplatTextureRectProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gSplatTextureRectProgram.createShader(NULL, NULL); + if (success) + { + gSplatTextureRectProgram.bind(); + gSplatTextureRectProgram.uniform1i("screenMap", 0); + gSplatTextureRectProgram.unbind(); + } + } + if (success) { gGlowCombineProgram.mName = "Glow Combine Shader"; @@ -2805,6 +2826,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gOcclusionProgram.createShader(NULL, NULL); } + if (success) + { + gDebugProgram.mName = "Debug Shader"; + gDebugProgram.mShaderFiles.clear(); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugV.glsl", GL_VERTEX_SHADER_ARB)); + gDebugProgram.mShaderFiles.push_back(make_pair("interface/debugF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDebugProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gDebugProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index c63260fb2e..1c9d7f8453 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -273,7 +273,9 @@ extern LLVector4 gShinyOrigin; extern LLGLSLShader gOcclusionProgram; extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; +extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; +extern LLGLSLShader gDebugProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 45268d203d..27672a05cb 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4126,6 +4126,11 @@ void LLPipeline::renderPhysicsDisplay() gGL.setColorMask(true, false); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin(); iter != LLWorld::getInstance()->getRegionList().end(); ++iter) { @@ -4155,8 +4160,13 @@ void LLPipeline::renderPhysicsDisplay() } } - gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.unbind(); + } + mPhysicsDisplay.flush(); } @@ -6137,8 +6147,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { LLMemType mt_ru(LLMemType::MTYPE_PIPELINE_RENDER_BLOOM); if (!(gPipeline.canUseVertexShaders() && - sRenderGlow) || - (!sRenderDeferred && hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES))) + sRenderGlow)) { return; } @@ -6569,19 +6578,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } - if (LLRenderTarget::sUseFBO) - { //copy depth buffer from mScreen to framebuffer - LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), - 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); - } - gGL.setSceneBlendType(LLRender::BT_ALPHA); if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_PHYSICS_SHAPES)) { if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.bind(); + gSplatTextureRectProgram.bind(); } gGL.setColorMask(true, false); @@ -6595,7 +6598,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mPhysicsDisplay); - gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.begin(LLRender::TRIANGLES); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); gGL.vertex2f(-1,-1); @@ -6610,10 +6613,17 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.unbind(); + gSplatTextureRectProgram.unbind(); } + } + + if (LLRenderTarget::sUseFBO) + { //copy depth buffer from mScreen to framebuffer + LLRenderTarget::copyContentsToFramebuffer(mScreen, 0, 0, mScreen.getWidth(), mScreen.getHeight(), + 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } + glMatrixMode(GL_PROJECTION); glPopMatrix(); -- cgit v1.2.3 From 764b7a1ec0a92bd9948010ac76a7c4362d66acf6 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 22 Aug 2011 15:58:12 -0700 Subject: Mac build fixes. --- indra/llrender/llshadermgr.cpp | 2 ++ indra/newview/llviewerwindow.cpp | 2 +- 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 2334435644..b487cda4ef 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -704,6 +704,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade LL_WARNS("ShaderLoading") << "GLSL Compilation Error: (" << error << ") in " << filename << LL_ENDL; dumpObjectLog(ret); +#if LL_WINDOWS std::stringstream ostr; //dump shader source for debugging for (GLuint i = 0; i < count; i++) @@ -719,6 +720,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; +#endif // LL_WINDOWS ret = 0; } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 9f66c074fd..254fa9d4a1 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -3456,7 +3456,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLColor4 color(vovolume->getLightColor(), .5f); gGL.color4fv(color.mV); - F32 pixel_area = 100000.f; + //F32 pixel_area = 100000.f; // Render Outside gSphere.render(); -- cgit v1.2.3 From 11d7a7f197d31617602ff9c109674a783fd6fa71 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 23 Aug 2011 11:19:04 -0700 Subject: Mac crash fixes. Reviewed by davep. --- indra/newview/app_settings/shaders/class1/environment/waterV.glsl | 7 ++++--- indra/newview/llspatialpartition.cpp | 2 +- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index b99fab2c0f..831a7de0ea 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -57,19 +57,20 @@ void main() float d = length(oEyeVec.xy); float ld = min(d, 2560.0); - position.xy = eyeVec.xy + oEyeVec.xy/d*ld; + vec3 lpos = position; + lpos.xy = eyeVec.xy + oEyeVec.xy/d*ld; view.xyz = oEyeVec; d = clamp(ld/1536.0-0.5, 0.0, 1.0); d *= d; - oPosition = vec4(position, 1.0); + oPosition = vec4(lpos, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); //get wave position parameter (create sweeping horizontal waves) - vec3 v = position.xyz; + vec3 v = lpos; v.x += (cos(v.x*0.08/*+time*0.01*/)+sin(v.y*0.02))*6.0; //push position for further horizon effect. diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index d7d5e5f432..78b2db2bde 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2416,7 +2416,7 @@ void pushVerts(LLFace* face, U32 mask) LLVertexBuffer* buffer = face->getVertexBuffer(); - if (buffer) + if (buffer && (face->getGeomCount() >= 3)) { buffer->setBuffer(mask); U16 start = face->getGeomStart(); -- cgit v1.2.3 From bf0d36bf889bb913fbc2a53c5a1b9818acb11ee6 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 24 Aug 2011 15:41:00 -0700 Subject: Mac rendering now with 100% fewer crashes when enabling shadows. --- indra/llrender/llglslshader.cpp | 2 ++ indra/llrender/llshadermgr.cpp | 3 +++ indra/newview/app_settings/settings.xml | 2 +- .../newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 2 +- .../app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 6 +++--- indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl | 4 +--- indra/newview/lltexlayer.cpp | 6 +++--- 8 files changed, 15 insertions(+), 12 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 02bcc9e338..61648e527d 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -117,10 +117,12 @@ BOOL LLGLSLShader::createShader(vector * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); +#if !LL_DARWIN if (gGLManager.mGLVersion < 3.1f) { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); } +#endif // !LL_DARWIN //compile new source vector< pair >::iterator fileIter = mShaderFiles.begin(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index b487cda4ef..db3d7becd9 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -544,10 +544,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade { //set version to 1.20 text[count++] = strdup("#version 120\n"); + text[count++] = strdup("#define FXAA_GLSL_120 1\n"); + text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); } else { //set version to 1.30 text[count++] = strdup("#version 130\n"); + text[count++] = strdup("#define FXAA_GLSL_130 1\n"); } //copy preprocessor definitions into buffer diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1ea986b16d..7c01731282 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7571,7 +7571,7 @@ Type Boolean Value - 1 + 0 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index cfcd8585f1..daef6a938c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index e9122fc9d3..f67615bdd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #define FXAA_PC 1 -#define FXAA_GLSL_130 1 +//#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 /*============================================================================ diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 1809cff1e5..146fac56e9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -48,12 +48,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; varying vec2 vary_fragcoord; -varying vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -132,10 +132,10 @@ void main() }*/ float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); + float dp_directional_light = max(0.0, dot(norm, sun_dir.xyz)); vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); + vec3 offset = sun_dir.xyz * (1.0-dp_directional_light); vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 827ec15621..2cf7375d4d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -1,5 +1,5 @@ /** - * @file sunLightF.glsl + * @file sunLightV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -25,8 +25,6 @@ attribute vec3 position; - -varying vec4 vary_light; varying vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 87e7a57ae8..f44e62335d 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -306,9 +306,6 @@ BOOL LLTexLayerSetBuffer::render() success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); gGL.flush(); - LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; - if(upload_now) { if (!success) @@ -338,6 +335,9 @@ BOOL LLTexLayerSetBuffer::render() doUpdate(); } + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + // reset GL state gGL.setColorMask(true, true); gGL.setSceneBlendType(LLRender::BT_ALPHA); -- cgit v1.2.3 From 7821ff23baafff4e7712a126c17c3947e7b4989e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 00:38:53 -0500 Subject: SH-2242 Physics shape display works again, added asserts to flush out areas where state being consumed by a shader does not match state being provided by vertex buffers. --- indra/llrender/llrender.cpp | 54 ++++++---------------- indra/llrender/llvertexbuffer.cpp | 50 +++++++++++++++++++- .../shaders/class1/deferred/bumpV.glsl | 4 +- .../shaders/class1/interface/highlightF.glsl | 4 +- .../app_settings/shaders/class1/objects/bumpV.glsl | 2 - indra/newview/lldrawpoolalpha.cpp | 3 +- indra/newview/lldrawpoolwlsky.cpp | 4 +- indra/newview/llselectmgr.cpp | 12 ++--- indra/newview/llspatialpartition.cpp | 19 ++------ indra/newview/llviewerdisplay.cpp | 12 +++++ indra/newview/pipeline.cpp | 2 - 11 files changed, 89 insertions(+), 77 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 03a45c35dc..ea398c61de 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1583,15 +1583,11 @@ void LLRender::color3fv(const GLfloat* c) void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - S32 loc = -1; - if (shader) - { - loc = shader->getUniformLocation("color"); - } + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - if (loc >= 0) + if (shader) { - shader->uniform4f(loc, r,g,b,1.f); + shader->uniform4f("color", r,g,b,1.f); } else { @@ -1602,15 +1598,11 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) void LLRender::diffuseColor3fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - S32 loc = -1; - if (shader) - { - loc = shader->getUniformLocation("color"); - } + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - if (loc >= 0) + if (shader) { - shader->uniform4f(loc, c[0], c[1], c[2], 1.f); + shader->uniform4f("color", c[0], c[1], c[2], 1.f); } else { @@ -1621,35 +1613,26 @@ void LLRender::diffuseColor3fv(const F32* c) void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - S32 loc = -1; - if (shader) - { - loc = shader->getUniformLocation("color"); - } + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - if (loc >= 0) + if (shader) { - shader->uniform4f(loc, r,g,b,a); + shader->uniform4f("color", r,g,b,a); } else { glColor4f(r,g,b,a); } - } void LLRender::diffuseColor4fv(const F32* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - S32 loc = -1; - if (shader) - { - loc = shader->getUniformLocation("color"); - } + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - if (loc >= 0) + if (shader) { - shader->uniform4fv(loc, 1, c); + shader->uniform4fv("color", 1, c); } else { @@ -1660,15 +1643,11 @@ void LLRender::diffuseColor4fv(const F32* c) void LLRender::diffuseColor4ubv(const U8* c) { LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - S32 loc = -1; - if (shader) - { - loc = shader->getUniformLocation("color"); - } + llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - if (loc >= 0) + if (shader) { - shader->uniform4f(loc, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + shader->uniform4f("color", c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } else { @@ -1676,9 +1655,6 @@ void LLRender::diffuseColor4ubv(const U8* c) } } - - - void LLRender::debugTexUnits(void) { LL_INFOS("TextureUnit") << "Active TexUnit: " << mCurrTextureUnitIndex << LL_ENDL; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 5d19168842..86352215ff 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -364,8 +364,26 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con setupClientArrays(MAP_VERTEX | MAP_NORMAL); - glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); - glNormalPointer(GL_FLOAT, 0, norm[0].mV); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX); + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); + } + loc = shader->getAttribLocation(LLVertexBuffer::TYPE_NORMAL); + if (loc > -1) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); + } + } + else + { + glVertexPointer(3, GL_FLOAT, 0, pos[0].mV); + glNormalPointer(GL_FLOAT, 0, norm[0].mV); + } glDrawArrays(sGLMode[mode], 0, count); } @@ -1730,6 +1748,34 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) //set up pointers if the data mask is different ... BOOL setup = (sLastMask != data_mask); + if (gDebugGL && data_mask != 0) + { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + U32 required_mask = 0; + for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i) + { + if (shader->getAttribLocation(i) > -1) + { + U32 required = 1 << i; + if ((data_mask & required) == 0) + { + llwarns << "Missing attribute: " << i << llendl; + } + + required_mask |= required; + + } + } + + if ((data_mask & required_mask) != required_mask) + { + llerrs << "Shader consumption mismatches data provision." << llendl; + } + } + } + if (useVBOs()) { if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 99ddeaf0b9..b724def93d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -27,7 +27,7 @@ attribute vec3 position; attribute vec4 diffuse_color; attribute vec3 normal; attribute vec2 texcoord0; -attribute vec2 texcoord2; +attribute vec3 binormal; varying vec3 vary_mat0; varying vec3 vary_mat1; @@ -40,7 +40,7 @@ void main() gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); vec3 n = normalize(gl_NormalMatrix * normal); - vec3 b = normalize(gl_NormalMatrix * vec4(texcoord2,0,1).xyz); + vec3 b = normalize(gl_NormalMatrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 4c0455502f..3a48205101 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -24,10 +24,10 @@ */ -uniform vec4 highlight_color; +uniform vec4 color; uniform sampler2D diffuseMap; void main() { - gl_FragColor = highlight_color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = color*texture2D(diffuseMap, gl_TexCoord[0].xy); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index bb6f0aa5e8..7d38e07d65 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -25,7 +25,6 @@ attribute vec3 position; -attribute vec4 diffuse_color; attribute vec2 texcoord0; attribute vec2 texcoord1; @@ -35,5 +34,4 @@ void main() gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1); - gl_FrontColor = diffuse_color; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index a3f8eb377a..1e04cd9c17 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -322,13 +322,12 @@ void LLDrawPoolAlpha::render(S32 pass) if(shaders) { gHighlightProgram.bind(); - gHighlightProgram.uniform4f("highlight_color", 1,0,0,1); } else { gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); - gGL.diffuseColor4f(1,0,0,1); } + gGL.diffuseColor4f(1,0,0,1); LLViewerFetchedTexture::sSmokeImagep->addTextureStats(1024.f*1024.f); gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index e4de92490e..852de39781 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -269,7 +269,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() { if (gPipeline.canUseVertexShaders()) { - gUIProgram.bind(); + gHighlightProgram.bind(); } // *NOTE: even though we already bound this texture above for the // stars register combiners, we bind again here for defensive reasons, @@ -289,7 +289,7 @@ void LLDrawPoolWLSky::renderHeavenlyBodies() if (gPipeline.canUseVertexShaders()) { - gUIProgram.unbind(); + gHighlightProgram.unbind(); } } } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 568c967a9a..48cccc12ef 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5637,7 +5637,7 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE, GL_GEQUAL); if (shader) { - gHighlightProgram.uniform4f("highlight_color", color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); + gGL.diffuseColor4f(color.mV[VRED], color.mV[VGREEN], color.mV[VBLUE], 0.4f); pushWireframe(drawable); } else @@ -5661,14 +5661,8 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gGL.flush(); gGL.setSceneBlendType(LLRender::BT_ALPHA); - if (shader) - { - gHighlightProgram.uniform4f("highlight_color", color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - } - else - { - gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); - } + gGL.diffuseColor4f(color.mV[VRED]*2, color.mV[VGREEN]*2, color.mV[VBLUE]*2, LLSelectMgr::sHighlightAlpha*2); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonOffset(3.f, 3.f); glLineWidth(3.f); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 78b2db2bde..e0c3b43110 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2944,7 +2944,7 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo else { gMeshRepo.buildPhysicsMesh(*decomp); - gGL.color3f(0,1,1); + gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(center, size); } @@ -3078,7 +3078,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) { renderMeshBaseHull(volume, data_mask, color, line_color); } -#if LL_WINDOWS else { LLVolumeParams volume_params = volume->getVolume()->getParams(); @@ -3190,13 +3189,12 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else { - gGL.color3f(1,0,1); + gGL.diffuseColor4f(1,0,1,1); drawBoxOutline(center, size); } LLPrimitive::sVolumeManager->unrefVolume(phys_volume); } -#endif //LL_WINDOWS } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::BOX) { @@ -3210,7 +3208,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) { - LLVolumeParams volume_params; + /*LLVolumeParams volume_params; volume_params.setType( LL_PCODE_PROFILE_CIRCLE_HALF, LL_PCODE_PATH_CIRCLE ); volume_params.setBeginAndEndS( 0.f, 1.f ); volume_params.setBeginAndEndT( 0.f, 1.f ); @@ -3220,7 +3218,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) gGL.diffuseColor4fv(color.mV); pushVerts(sphere); - LLPrimitive::sVolumeManager->unrefVolume(sphere); + LLPrimitive::sVolumeManager->unrefVolume(sphere);*/ } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::CYLINDER) { @@ -3290,15 +3288,6 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } gGL.popMatrix(); - - /*{ //analytical shape, just push visual rep. - gGL.diffuseColor3fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - pushVerts(drawable, data_mask); - gGL.diffuseColor4fv(color.mV); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - pushVerts(drawable, data_mask); - }*/ } void renderPhysicsShapes(LLSpatialGroup* group) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 39053fe9e4..eeb33ea5d2 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -719,6 +719,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLAppViewer::instance()->pingMainloopTimeout("Display:Imagery"); gPipeline.generateWaterReflection(*LLViewerCamera::getInstance()); gPipeline.generateHighlight(*LLViewerCamera::getInstance()); + gPipeline.renderPhysicsDisplay(); } LLGLState::checkStates(); @@ -1454,6 +1455,11 @@ void render_ui_2d() void render_disconnected_background() { + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gGL.color4f(1,1,1,1); if (!gDisconnectedImagep && gDisconnected) { @@ -1523,6 +1529,12 @@ void render_disconnected_background() glPopMatrix(); } gGL.flush(); + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.unbind(); + } + } void display_cleanup() diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 27672a05cb..8d5bc22e6f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4480,8 +4480,6 @@ void LLPipeline::renderDebug() { gUIProgram.unbind(); } - - gPipeline.renderPhysicsDisplay(); } void LLPipeline::rebuildPools() -- cgit v1.2.3 From c8b8b153f14b65fa7d833d787df6c03539eb85a8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 00:48:14 -0500 Subject: SH-2242 Don't make LLDynamicTexture targets use shaders all the time (revisit later). --- indra/newview/lldynamictexture.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 4955b6224e..f9a213a86f 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -210,6 +210,9 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader::sNoFixedFunction = false; + BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -240,6 +243,8 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } + LLGLSLShader::sNoFixedFunction = no_ff; + return ret; } -- cgit v1.2.3 From 7ee10ae1def26708fa44c25355982aa56195d5f9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 27 Aug 2011 01:30:31 -0500 Subject: SH-2242 Remove old multisample shaders and make FXAA turn itself off when FSAA is disabled. --- .../shaders/class1/deferred/blurLightMSF.glsl | 131 -------- .../class1/deferred/multiPointLightMSF.glsl | 155 ---------- .../shaders/class1/deferred/multiSpotLightMSF.glsl | 250 --------------- .../shaders/class1/deferred/pointLightMSF.glsl | 126 -------- .../shaders/class1/deferred/postDeferredMSF.glsl | 151 --------- .../class1/deferred/postDeferredNoDoFMSF.glsl | 55 ---- .../class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 41 +++ .../class1/deferred/postDeferredNoFXAAF.glsl | 153 +++++++++ .../shaders/class1/deferred/softenLightMSF.glsl | 342 --------------------- .../shaders/class1/deferred/spotLightMSF.glsl | 252 --------------- .../shaders/class1/deferred/sunLightMSF.glsl | 35 --- .../shaders/class1/deferred/sunLightSSAOMSF.glsl | 140 --------- indra/newview/llviewershadermgr.cpp | 121 +------- indra/newview/pipeline.cpp | 43 ++- 14 files changed, 240 insertions(+), 1755 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/softenLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl deleted file mode 100644 index c858eb7a3a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightMSF.glsl +++ /dev/null @@ -1,131 +0,0 @@ -/** - * @file blurLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; - -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform vec3 kern[4]; -uniform float kern_scale; - -varying vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec3 texture2DMS3(sampler2DMS tex, ivec2 tc) -{ - vec3 ret = vec3(0,0,0); - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).rgb; - } - - return ret/samples; -} - -float texture2DMS1(sampler2DMS tex, ivec2 tc) -{ - float ret = 0; - for (int i = 0; i < samples; i++) - { - ret += texelFetch(tex, tc, i).r; - } - - return ret/samples; -} - -vec4 getPosition(ivec2 pos_screen) -{ - float depth = texture2DMS1(depthMap, pos_screen.xy); - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec3 norm = texture2DMS3(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - vec3 pos = getPosition(itc).xyz; - vec4 ccol = texture2DRect(lightMap, tc).rgba; - - vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); - dlt /= max(-pos.z*dist_factor, 1.0); - - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' - vec4 col = defined_weight.xyxx * ccol; - - // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances - float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; - - // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); - - for (int i = 1; i < 4; i++) - { - vec2 samptc = tc + kern[i].z*dlt; - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - for (int i = 1; i < 4; i++) - { - vec2 samptc = vec2(tc - kern[i].z*dlt); - vec3 samppos = getPosition(ivec2(samptc)).xyz; - float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane - if (d*d <= pointplanedist_tolerance_pow2) - { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; - } - } - - col /= defined_weight.xyxx; - col.y *= col.y; - - gl_FragColor = col; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl deleted file mode 100644 index 863bac19cf..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightMSF.glsl +++ /dev/null @@ -1,155 +0,0 @@ -/** - * @file multiPointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -uniform int light_count; - -#define MAX_LIGHT_COUNT 16 -uniform vec4 light[MAX_LIGHT_COUNT]; -uniform vec4 light_col[MAX_LIGHT_COUNT]; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform float far_z; - -uniform mat4 inv_proj; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - ivec2 itc = ivec2(frag); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - if (pos.z >= far_z) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - norm = normalize(norm); - vec4 spec = texelFetch(specularRect, itc, s); - vec3 diff = texelFetch(diffuseRect, itc, s).rgb; - float noise = texture2D(noiseMap, frag.xy/128.0).b; - vec3 out_col = vec3(0,0,0); - vec3 npos = normalize(-pos); - - // As of OSX 10.6.7 ATI Apple's crash when using a variable size loop - for (int i = 0; i < MAX_LIGHT_COUNT; ++i) - { - bool light_contrib = (i < light_count); - - vec3 lv = light[i].xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= light[i].w; - if (dist2 > 1.0) - { - light_contrib = false; - } - - float da = dot(norm, lv); - if (da < 0.0) - { - light_contrib = false; - } - - if (light_contrib) - { - lv = normalize(lv); - da = dot(norm, lv); - - float fa = light_col[i].a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - dist_atten *= noise; - - float lit = da * dist_atten; - - vec3 col = light_col[i].rgb*lit*diff; - //vec3 col = vec3(dist2, light_col[i].a, lit); - - if (spec.a > 0.0) - { - //vec3 ref = dot(pos+lv, norm); - - float sa = dot(normalize(lv+npos),norm); - - if (sa > 0.0) - { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*light_col[i].rgb*spec.rgb; - } - } - - out_col += col; - } - } - - fcol += out_col; - ++wght; - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; - - -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl deleted file mode 100644 index 10285817c2..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightMSF.glsl +++ /dev/null @@ -1,250 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - int wght = 0; - - vec3 fcol = vec3(0,0,0); - - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - - ivec2 itc = ivec2(frag.xy); - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl deleted file mode 100644 index cdce58c84e..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightMSF.glsl +++ /dev/null @@ -1,126 +0,0 @@ -/** - * @file pointLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS depthMap; -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; - - -uniform vec3 env_mat[3]; -uniform float sun_wash; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; -uniform vec4 viewport; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = (vec2(pos_screen.xy)-viewport.xy)*2.0; - sc /= viewport.zw; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - - ivec2 itc = ivec2(frag.xy); - - int wght = 0; - vec3 fcol = vec3(0,0,0); - - for (int s = 0; s < samples; ++s) - { - vec3 pos = getPosition(itc, s).xyz; - vec3 lv = vary_light.xyz-pos; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, s).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float da = dot(norm, lv); - if (da >= 0.0) - { - norm = normalize(norm); - lv = normalize(lv); - da = dot(norm, lv); - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - - vec3 col = texelFetch(diffuseRect, itc, s).rgb; - float fa = gl_Color.a+1.0; - float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); - float lit = da * dist_atten * noise; - - col = gl_Color.rgb*lit*col; - - vec4 spec = texelFetch(specularRect, itc, s); - if (spec.a > 0.0) - { - float sa = dot(normalize(lv-normalize(pos)),norm); - if (sa > 0.0) - { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); - sa *= noise; - col += da*sa*gl_Color.rgb*spec.rgb; - } - } - - fcol += col; - ++wght; - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl deleted file mode 100644 index 792102a64d..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredMSF.glsl +++ /dev/null @@ -1,151 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS edgeMap; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D bloomMap; - -uniform float depth_cutoff; -uniform float norm_cutoff; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -varying vec2 vary_fragcoord; - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex, tc, i); - } - - return ret/samples; -} - -float getDepth(ivec2 pos_screen) -{ - float z = texture2DMS(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -float calc_cof(float depth) -{ - float sc = abs(depth-focal_distance)/-depth*blur_constant; - - sc /= magnification; - - // tan_pixel_angle = pixel_length/-depth; - float pixel_length = tan_pixel_angle*-focal_distance; - - sc = sc/pixel_length; - sc *= 1.414; - - return sc; -} - -void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ivec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel - { - float wg = 0.25; - - vec4 s = texture2DMS(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; - } -} - - -void main() -{ - ivec2 itc = ivec2(vary_fragcoord.xy); - - vec3 norm = texture2DMS(normalMap, itc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - float depth = getDepth(itc); - - vec4 diff = texture2DMS(diffuseRect, itc); - - { - float w = 1.0; - - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - - float PI = 3.14159265358979323846264; - - int isc = int(sc); - - // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) - { - for (int x = -isc; x <= isc; x+=2) - { - for (int y = -isc; y <= isc; y+=2) - { - ivec2 cur_samp = ivec2(x,y); - float cur_sc = length(vec2(cur_samp)); - if (cur_sc < sc) - { - dofSample(diff, w, cur_sc, depth, itc+cur_samp); - } - } - } - } - - diff /= w; - } - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl deleted file mode 100644 index 41849858e7..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFMSF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2D bloomMap; - -uniform vec2 screen_res; -varying vec2 vary_fragcoord; - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; -} - -void main() -{ - vec4 diff = texture2DMS(diffuseRect, ivec2(vary_fragcoord.xy)); - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl new file mode 100644 index 0000000000..b519dbc4b0 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl @@ -0,0 +1,41 @@ +/** + * @file postDeferredNoDoFF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; + +uniform vec2 screen_res; +varying vec2 vary_fragcoord; + +void main() +{ + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; +} + diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl new file mode 100644 index 0000000000..861bb9f735 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl @@ -0,0 +1,153 @@ +/** + * @file postDeferredF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +uniform sampler2DRect diffuseRect; +uniform sampler2DRect edgeMap; +uniform sampler2DRect depthMap; +uniform sampler2DRect normalMap; +uniform sampler2D bloomMap; + +uniform float depth_cutoff; +uniform float norm_cutoff; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; + +uniform mat4 inv_proj; +uniform vec2 screen_res; + +varying vec2 vary_fragcoord; + +float getDepth(vec2 pos_screen) +{ + float z = texture2DRect(depthMap, pos_screen.xy).r; + z = z*2.0-1.0; + vec4 ndc = vec4(0.0, 0.0, z, 1.0); + vec4 p = inv_proj*ndc; + return p.z/p.w; +} + +float calc_cof(float depth) +{ + float sc = abs(depth-focal_distance)/-depth*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + sc *= 1.414; + + return sc; +} + +void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; +} + +void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) +{ + float d = getDepth(tc); + + float sc = calc_cof(d); + + if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius + || d < cur_depth) //sampled pixel is further away than current pixel + { + float wg = 0.25; + + vec4 s = texture2DRect(diffuseRect, tc); + // de-weight dull areas to make highlights 'pop' + wg += s.r+s.g+s.b; + + diff += wg*s; + + w += wg; + } +} + + +void main() +{ + vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; + norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm + + vec2 tc = vary_fragcoord.xy; + + float depth = getDepth(tc); + + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + + { + float w = 1.0; + + float sc = calc_cof(depth); + sc = min(abs(sc), 10.0); + + float fd = depth*0.5f; + + float PI = 3.14159265358979323846264; + + // sample quite uniformly spaced points within a circle, for a circular 'bokeh' + //if (depth < focal_distance) + { + while (sc > 0.5) + { + int its = int(max(1.0,(sc*3.7))); + for (int i=0; i max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -vec4 texture2DMS(sampler2DMS tex, ivec2 tc) -{ - vec4 ret = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - ret += texelFetch(tex,tc,i); - } - - return ret/samples; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; ++i) - { - float depth = texelFetch(depthMap, itc, i).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texelFetch(normalMap, itc, i).xyz; - - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texelFetch(diffuseRect, itc, i); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texelFetch(specularRect, itc, i); - - calcAtmospherics(pos.xyz, 1.0); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, 1.0), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - fcol += vec4(col, bloom); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl deleted file mode 100644 index 0c0171881f..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightMSF.glsl +++ /dev/null @@ -1,252 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1 -- no shadows - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; -uniform sampler2D lightFunc; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -varying vec4 vary_light; - -varying vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - ivec2 itc = ivec2(frag.xy); - - vec3 fcol = vec3(0,0,0); - int wght = 0; - - for (int i = 0; i < samples; ++i) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz*2.0-1.0; - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = gl_Color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex; - amb_da += (da*0.5)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb; - } - } - } - } - - fcol += col; - ++wght; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl deleted file mode 100644 index 78ea15e87a..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightMSF.glsl +++ /dev/null @@ -1,35 +0,0 @@ -/** - * @file sunLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -//class 1, no shadow, no SSAO, should never be called - -#extension GL_ARB_texture_rectangle : enable - -void main() -{ - gl_FragColor = vec4(0,0,0,0); -} diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl deleted file mode 100644 index abb64334ed..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOMSF.glsl +++ /dev/null @@ -1,140 +0,0 @@ -/** - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -//class 1 -- no shadow, SSAO only - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2D noiseMap; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -varying vec2 vary_fragcoord; -varying vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) -{ - float ret = 1.0; - - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations unrolling?) - for (int i = 0; i < 8; i++) - { - ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); - vec3 samppos_world = getPosition(samppos_screen, sample).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); - - return min(ret, 1.0); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - - float col = 0; - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - col += calcAmbientOcclusion(pos,norm,i); - } - - col /= samples; - - gl_FragColor[0] = 1.0; - gl_FragColor[1] = col; - gl_FragColor[2] = 1.0; - gl_FragColor[3] = 1.0; -} diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 9fac986bf1..917462c1ee 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1159,8 +1159,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL success = TRUE; - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - bool multisample = samples > 1 && gGLManager.mHasTextureMultisample; + U32 samples = gSavedSettings.getU32("RenderFSAASamples"); + bool multisample = samples > 1; if (success) { @@ -1295,84 +1295,41 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() } if (success) - { - std::string fragment; - - if (multisample) - { - fragment = "deferred/pointLightMSF.glsl"; - } - else - { - fragment = "deferred/pointLightF.glsl"; - } - + { gDeferredLightProgram.mName = "Deferred Light Shader"; gDeferredLightProgram.mShaderFiles.clear(); gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/multiPointLightMSF.glsl"; - } - else - { - fragment = "deferred/multiPointLightF.glsl"; - } - gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader"; gDeferredMultiLightProgram.mShaderFiles.clear(); gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/spotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredSpotLightProgram.mName = "Deferred SpotLight Shader"; gDeferredSpotLightProgram.mShaderFiles.clear(); gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredSpotLightProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/multiSpotLightMSF.glsl"; - } - else - { - fragment = "deferred/multiSpotLightF.glsl"; - } - gDeferredMultiSpotLightProgram.mName = "Deferred MultiSpotLight Shader"; gDeferredMultiSpotLightProgram.mShaderFiles.clear(); gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL); } @@ -1383,25 +1340,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { - if (multisample) - { - fragment = "deferred/sunLightSSAOMSF.glsl"; - } - else - { - fragment = "deferred/sunLightSSAOF.glsl"; - } + fragment = "deferred/sunLightSSAOF.glsl"; } else { - if (multisample) - { - fragment = "deferred/sunLightMSF.glsl"; - } - else - { - fragment = "deferred/sunLightF.glsl"; - } + fragment = "deferred/sunLightF.glsl"; } gDeferredSunProgram.mName = "Deferred Sun Shader"; @@ -1414,21 +1357,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/blurLightMSF.glsl"; - } - else - { - fragment = "deferred/blurLightF.glsl"; - } - gDeferredBlurLightProgram.mName = "Deferred Blur Light Shader"; gDeferredBlurLightProgram.mShaderFiles.clear(); gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredBlurLightProgram.createShader(NULL, NULL); } @@ -1516,21 +1448,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "deferred/softenLightMSF.glsl"; - } - else - { - fragment = "deferred/softenLightF.glsl"; - } - gDeferredSoftenProgram.mName = "Deferred Soften Shader"; gDeferredSoftenProgram.mShaderFiles.clear(); gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredSoftenProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredSoftenProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; @@ -1627,11 +1548,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() std::string fragment; if (multisample) { - fragment = "deferred/postDeferredMSF.glsl"; + fragment = "deferred/postDeferredF.glsl"; } else { - fragment = "deferred/postDeferredF.glsl"; + fragment = "deferred/postDeferredNoFXAAF.glsl"; } gDeferredPostProgram.mName = "Deferred Post Shader"; @@ -1647,11 +1568,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() std::string fragment; if (multisample) { - fragment = "deferred/postDeferredNoDoFMSF.glsl"; + fragment = "deferred/postDeferredNoDoFF.glsl"; } else { - fragment = "deferred/postDeferredNoDoFF.glsl"; + fragment = "deferred/postDeferredNoDoFNoFXAAF.glsl"; } gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; @@ -1700,20 +1621,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/edgeMSF.glsl"; - } - else - { - fragment = "deferred/edgeF.glsl"; - } - gDeferredEdgeProgram.mName = "Deferred Edge Shader"; gDeferredEdgeProgram.mShaderFiles.clear(); gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredEdgeProgram.createShader(NULL, NULL); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8d5bc22e6f..d9fa4881e7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -592,11 +592,6 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - if (gGLManager.mIsATI) - { //ATI doesn't like the way we use multisample texture - samples = 0; - } - //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again // - if not multisampled, shrink resolution and try again (favor X resolution over Y) @@ -673,7 +668,14 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (!addDeferredAttachments(mDeferredScreen)) return false; if (!mScreen.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; - if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + if (samples > 0) + { + if (!mFXAABuffer.allocate(nhpo2(resX), nhpo2(resY), GL_RGBA, FALSE, FALSE, LLTexUnit::TT_TEXTURE, FALSE, samples)) return false; + } + else + { + mFXAABuffer.release(); + } #if LL_DARWIN // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO @@ -6322,6 +6324,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 1; + + if (multisample) { //bake out texture2D with RGBL for FXAA shader mFXAABuffer.bindTarget(); @@ -6344,8 +6349,9 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowCombineFXAAProgram.unbind(); mFXAABuffer.flush(); - gViewerWindow->setup3DViewport(); } + + gViewerWindow->setup3DViewport(); LLGLSLShader* shader = &gDeferredPostProgram; if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) @@ -6358,8 +6364,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader = &gDeferredPostNoDoFProgram; dof_enabled = false; } - - + LLGLDisable blend(GL_BLEND); bindDeferredShader(*shader); @@ -6485,12 +6490,24 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) + if (multisample) { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } } + else + { + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + } + gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); -- cgit v1.2.3 From 38c19f4e55c0f6a104de87dfb57313a6c529b4d6 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 1 Sep 2011 17:18:16 -0600 Subject: for SH-2242: fixes the assertion caused by gGL.diffuseColor4f when shadows is on. --- indra/newview/lldrawpoolavatar.cpp | 6 +++--- indra/newview/pipeline.cpp | 10 ++++++---- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index f0eb52909d..96c4efde3d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -353,15 +353,15 @@ void LLDrawPoolAvatar::beginShadowPass(S32 pass) { sVertexProgram = &gDeferredAvatarShadowProgram; - //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); - - gGL.diffuseColor4f(1,1,1,1); + //gGL.setAlphaRejectSettings(LLRender::CF_GREATER_EQUAL, 0.2f); if ((sShaderLevel > 0)) // for hardware blending { sRenderingSkinned = TRUE; sVertexProgram->bind(); } + + gGL.diffuseColor4f(1,1,1,1); } else { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d9fa4881e7..f821ab8e34 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4041,6 +4041,8 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) pool_set_t::iterator iter2 = iter1; if (hasRenderType(poolp->getType()) && poolp->getNumShadowPasses() > 0) { + poolp->prerender() ; + gGLLastMatrix = NULL; glLoadMatrixd(gGLModelView); @@ -8341,12 +8343,8 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.diffuseColor4f(1,1,1,1); stop_glerror(); - - gGL.setColorMask(false, false); //glCullFace(GL_FRONT); @@ -8357,6 +8355,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { //occlusion program is general purpose depth-only no-textures gOcclusionProgram.bind(); } + + gGL.diffuseColor4f(1,1,1,1); + gGL.setColorMask(false, false); + LLFastTimer ftm(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types)/sizeof(U32); ++i) -- cgit v1.2.3 From 2291d5a9becd3b851f77c0fbdb07969946f1dd02 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 9 Sep 2011 11:56:47 -0400 Subject: Fixed indra test dynamic library issues. --- indra/test/CMakeLists.txt | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 708ceeac42..86cf153610 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -38,7 +38,7 @@ set(test_SOURCE_FILES lldoubledispatch_tut.cpp llevents_tut.cpp llhttpdate_tut.cpp - llhttpclient_tut.cpp +# llhttpclient_tut.cpp # Segfaults, disabled. llhttpnode_tut.cpp lliohttpserver_tut.cpp llmessageconfig_tut.cpp @@ -117,16 +117,21 @@ endif (WINDOWS) get_target_property(TEST_EXE test LOCATION) -SET_TEST_PATH(LD_LIBRARY_PATH) -LL_TEST_COMMAND(command "${LD_LIBRARY_PATH}" - "${TEST_EXE}" "--output=${CMAKE_CURRENT_BINARY_DIR}/cpp_test_results.txt" "--touch=${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt") +SET_TEST_PATH(DYLD_LIBRARY_PATH) + +LL_TEST_COMMAND(command + "${DYLD_LIBRARY_PATH}" + "${TEST_EXE}" + "--output=${CMAKE_CURRENT_BINARY_DIR}/cpp_test_results.txt" + "--touch=${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt") + ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt COMMAND ${command} DEPENDS test WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} COMMENT "C++ unit tests" - ) + ) set(test_results ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt) -- cgit v1.2.3 From c47b398b75fcdbb479ad9ad2765014c5fa338df7 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 9 Sep 2011 11:58:35 -0400 Subject: Backed out stone's llsocket changes. revision cc837860d0a1. The final version should be picked up when update. --- indra/llmessage/lliosocket.cpp | 26 +++++--------------------- indra/llmessage/lliosocket.h | 11 ++--------- 2 files changed, 7 insertions(+), 30 deletions(-) diff --git a/indra/llmessage/lliosocket.cpp b/indra/llmessage/lliosocket.cpp index 8c752fbe30..ca84fa8bb8 100644 --- a/indra/llmessage/lliosocket.cpp +++ b/indra/llmessage/lliosocket.cpp @@ -191,7 +191,7 @@ LLSocket::ptr_t LLSocket::create(apr_pool_t* pool, EType type, U16 port) port = PORT_EPHEMERAL; } rv->mPort = port; - rv->setNonBlocking(); + rv->setOptions(); return rv; } @@ -206,7 +206,7 @@ LLSocket::ptr_t LLSocket::create(apr_socket_t* socket, apr_pool_t* pool) } rv = ptr_t(new LLSocket(socket, pool)); rv->mPort = PORT_EPHEMERAL; - rv->setNonBlocking(); + rv->setOptions(); return rv; } @@ -227,10 +227,10 @@ bool LLSocket::blockingConnect(const LLHost& host) { return false; } - setBlocking(1000); + apr_socket_timeout_set(mSocket, 1000); ll_debug_socket("Blocking connect", mSocket); if(ll_apr_warn_status(apr_socket_connect(mSocket, sa))) return false; - setNonBlocking(); + setOptions(); return true; } @@ -258,27 +258,11 @@ LLSocket::~LLSocket() } } -// See http://dev.ariel-networks.com/apr/apr-tutorial/html/apr-tutorial-13.html#ss13.4 -// for an explanation of how to get non-blocking sockets and timeouts with -// consistent behavior across platforms. - -void LLSocket::setBlocking(S32 timeout) -{ - LLMemType m1(LLMemType::MTYPE_IO_TCP); - // set up the socket options - ll_apr_warn_status(apr_socket_timeout_set(mSocket, timeout)); - ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_NONBLOCK, 0)); - ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_SNDBUF, LL_SEND_BUFFER_SIZE)); - ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_RCVBUF, LL_RECV_BUFFER_SIZE)); - -} - -void LLSocket::setNonBlocking() +void LLSocket::setOptions() { LLMemType m1(LLMemType::MTYPE_IO_TCP); // set up the socket options ll_apr_warn_status(apr_socket_timeout_set(mSocket, 0)); - ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_NONBLOCK, 1)); ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_SNDBUF, LL_SEND_BUFFER_SIZE)); ll_apr_warn_status(apr_socket_opt_set(mSocket, APR_SO_RCVBUF, LL_RECV_BUFFER_SIZE)); diff --git a/indra/llmessage/lliosocket.h b/indra/llmessage/lliosocket.h index e0f6c1e34d..6806e5084a 100644 --- a/indra/llmessage/lliosocket.h +++ b/indra/llmessage/lliosocket.h @@ -153,16 +153,9 @@ protected: LLSocket(apr_socket_t* socket, apr_pool_t* pool); /** - * @brief Set default socket options, with SO_NONBLOCK = 0 and a timeout in us. - * @param timeout Number of microseconds to wait on this socket. Any - * negative number means block-forever. TIMEOUT OF 0 IS NON-PORTABLE. + * @brief Set default socket options. */ - void setBlocking(S32 timeout); - - /** - * @brief Set default socket options, with SO_NONBLOCK = 1 and timeout = 0. - */ - void setNonBlocking(); + void setOptions(); public: /** -- cgit v1.2.3 From 3151b6ce503ffc877589422c5559647d363d5bf1 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 9 Sep 2011 15:22:11 -0400 Subject: Fixed llhttpclient_tut.cpp by initializing the LLCurl class during test setup. --- indra/test/CMakeLists.txt | 2 +- indra/test/llhttpclient_tut.cpp | 10 ++++------ 2 files changed, 5 insertions(+), 7 deletions(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 86cf153610..45c6130bd5 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -38,7 +38,7 @@ set(test_SOURCE_FILES lldoubledispatch_tut.cpp llevents_tut.cpp llhttpdate_tut.cpp -# llhttpclient_tut.cpp # Segfaults, disabled. + llhttpclient_tut.cpp llhttpnode_tut.cpp lliohttpserver_tut.cpp llmessageconfig_tut.cpp diff --git a/indra/test/llhttpclient_tut.cpp b/indra/test/llhttpclient_tut.cpp index 03759001ae..c5e889b860 100644 --- a/indra/test/llhttpclient_tut.cpp +++ b/indra/test/llhttpclient_tut.cpp @@ -84,10 +84,9 @@ namespace tut public: HTTPClientTestData() { - apr_pool_create(&mPool, NULL); - mServerPump = new LLPumpIO(mPool); - mClientPump = new LLPumpIO(mPool); - + LLCurl::initClass(false); + mServerPump = new LLPumpIO(); + mClientPump = new LLPumpIO(); LLHTTPClient::setPump(*mClientPump); } @@ -95,12 +94,11 @@ namespace tut { delete mServerPump; delete mClientPump; - apr_pool_destroy(mPool); } void setupTheServer() { - LLHTTPNode& root = LLIOHTTPServer::create(mPool, *mServerPump, 8888); + LLHTTPNode& root = LLIOHTTPServer::create(*mServerPump, 8888); LLHTTPStandardServices::useServices(); LLHTTPRegistrar::buildAllServices(root); -- cgit v1.2.3 From 8a289a161df3e9856f65e09d8828ad8f6d84654f Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 9 Sep 2011 15:52:36 -0400 Subject: Re-enabled and fixed llsd_new_tut.cpp by copying the fixed version from the server test directory. --- indra/test/CMakeLists.txt | 2 +- indra/test/llsd_new_tut.cpp | 69 ++++++++++++++++++++++++++++++++++++--------- 2 files changed, 57 insertions(+), 14 deletions(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 45c6130bd5..003f27ed7a 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -48,7 +48,7 @@ set(test_SOURCE_FILES llscriptresource_tut.cpp llsdmessagebuilder_tut.cpp llsdmessagereader_tut.cpp -# llsd_new_tut.cpp # Fails [LLSD(new), 4] fail: 'NaN to string: expected 'nan' actual '-nan'' + llsd_new_tut.cpp # Fails [LLSD(new), 4] fail: 'NaN to string: expected 'nan' actual '-nan'' llsdutil_tut.cpp llservicebuilder_tut.cpp llstreamtools_tut.cpp diff --git a/indra/test/llsd_new_tut.cpp b/indra/test/llsd_new_tut.cpp index dd93b36f04..18bc03d5d6 100644 --- a/indra/test/llsd_new_tut.cpp +++ b/indra/test/llsd_new_tut.cpp @@ -5,7 +5,7 @@ * * $LicenseInfo:firstyear=2006&license=viewerlgpl$ * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. + * Copyright (C) 2006-2011, Linden Research, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public @@ -32,6 +32,17 @@ #include "llsdtraits.h" #include "llstring.h" +#if LL_WINDOWS +#include +namespace std +{ + int fpclassify(double x) + { + return _fpclass(x); + } +} +#endif + namespace tut { class SDCleanupCheck @@ -218,19 +229,16 @@ namespace tut } else { -// TODO: Fix on windows.... -#ifndef LL_WINDOWS -# if !defined(fpclassify) && __GNUC__ >= 3 -# define FPCLASSIFY_NAMESPACE std:: -# else -# define FPCLASSIFY_NAMESPACE -# endif - int left = FPCLASSIFY_NAMESPACE fpclassify(v.asReal()); - int right = FPCLASSIFY_NAMESPACE fpclassify(eReal); + int left = std::fpclassify(v.asReal()); + int right = std::fpclassify(eReal); ensure_equals(s+" to real", left, right); - ensure_equals(s+" to string", v.asString(), eString); -#endif + // ensure_equals(s+" to string", v.asString(), eString); + // I've commented this check out, since there doesn't + // seem to be uniform string representation for NaN on + // all platforms. For example, on my Ubuntu 8.10 laptop + // with libc 2.11.1, sqrt(-1.0) will return '-nan', not + // 'nan'. } } @@ -742,6 +750,42 @@ namespace tut LLSD w = v; w = "nice day"; } + + { + SDAllocationCheck check("shared values test for threaded work", 9); + + //U32 start_llsd_count = LLSD::outstandingCount(); + + LLSD m = LLSD::emptyMap(); + + m["one"] = 1; + m["two"] = 2; + m["one_copy"] = m["one"]; // 3 (m, "one" and "two") + + m["undef_one"] = LLSD(); + m["undef_two"] = LLSD(); + m["undef_one_copy"] = m["undef_one"]; + + { // Ensure first_array gets freed to avoid counting it + LLSD first_array = LLSD::emptyArray(); + first_array.append(1.0f); + first_array.append(2.0f); + first_array.append(3.0f); // 7 + + m["array"] = first_array; + m["array_clone"] = first_array; + m["array_copy"] = m["array"]; // 7 + } + + m["string_one"] = "string one value"; + m["string_two"] = "string two value"; + m["string_one_copy"] = m["string_one"]; // 9 + + //U32 llsd_object_count = LLSD::outstandingCount(); + //std::cout << "Using " << (llsd_object_count - start_llsd_count) << " LLSD objects" << std::endl; + + //m.dumpStats(); + } } template<> template<> @@ -769,4 +813,3 @@ namespace tut test serializations */ } - -- cgit v1.2.3 From dc58b5207b3ed92dfcf7ecf16c7844453faac18f Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 9 Sep 2011 17:22:37 -0400 Subject: Re-enabled llapp_tut.cpp test for testing. Copied llapp_tut.cpp from server directory. The commented line indicates threading breakage in the LLApp test, but I have not seen evidence of this so far while testing on linux. --- indra/test/CMakeLists.txt | 4 +- indra/test/llapp_tut.cpp | 162 ++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 164 insertions(+), 2 deletions(-) create mode 100644 indra/test/llapp_tut.cpp diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 003f27ed7a..6f01a1336f 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -32,7 +32,7 @@ include_directories( set(test_SOURCE_FILES io.cpp -# llapp_tut.cpp # Temporarily removed until thread issues can be solved + llapp_tut.cpp llblowfish_tut.cpp llbuffer_tut.cpp lldoubledispatch_tut.cpp @@ -48,7 +48,7 @@ set(test_SOURCE_FILES llscriptresource_tut.cpp llsdmessagebuilder_tut.cpp llsdmessagereader_tut.cpp - llsd_new_tut.cpp # Fails [LLSD(new), 4] fail: 'NaN to string: expected 'nan' actual '-nan'' + llsd_new_tut.cpp llsdutil_tut.cpp llservicebuilder_tut.cpp llstreamtools_tut.cpp diff --git a/indra/test/llapp_tut.cpp b/indra/test/llapp_tut.cpp new file mode 100644 index 0000000000..aa5c0672e6 --- /dev/null +++ b/indra/test/llapp_tut.cpp @@ -0,0 +1,162 @@ +/** + * @file llapp_tut.cpp + * @author Phoenix + * @date 2006-09-12 + * + * $LicenseInfo:firstyear=2006&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2006-2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include + +#include "linden_common.h" +#include "llapp.h" +#include "lltut.h" + + +namespace tut +{ + struct application + { + class LLTestApp : public LLApp + { + public: + virtual bool init() { return true; } + virtual bool cleanup() { return true; } + virtual bool mainLoop() { return true; } + }; + LLTestApp* mApp; + application() + { + mApp = new LLTestApp; + } + ~application() + { + delete mApp; + } + }; + + typedef test_group application_t; + typedef application_t::object application_object_t; + tut::application_t tut_application("application"); + + template<> template<> + void application_object_t::test<1>() + { + LLSD defaults; + defaults["template"] = "../../../scripts/messages/message_template.msg"; + defaults["configdir"] = "."; + defaults["datadir"] = "data"; + mApp->setOptionData(LLApp::PRIORITY_DEFAULT, defaults); + + LLSD datadir_sd = mApp->getOption("datadir"); + ensure_equals("data type", datadir_sd.type(), LLSD::TypeString); + ensure_equals( + "data value", datadir_sd.asString(), std::string("data")); + } + + template<> template<> + void application_object_t::test<2>() + { + const int ARGC = 13; + const char* ARGV[ARGC] = + { + "", // argv[0] is usually the application name + "-crashcount", + "2", + "-space", + "spaceserver.grid.lindenlab.com", + "-db_host", + "localhost", + "--allowlslhttprequests", + "-asset-uri", + "http://test.lindenlab.com/assets", + "-data", + "127.0.0.1", + "--smtp" + }; + bool ok = mApp->parseCommandOptions(ARGC, const_cast(ARGV)); + ensure("command line parsed", ok); + ensure_equals( + "crashcount", mApp->getOption("crashcount").asInteger(), 2); + ensure_equals( + "space", + mApp->getOption("space").asString(), + std::string("spaceserver.grid.lindenlab.com")); + ensure_equals( + "db_host", + mApp->getOption("db_host").asString(), + std::string("localhost")); + ensure("allowlshlttprequests", mApp->getOption("smtp")); + ensure_equals( + "asset-uri", + mApp->getOption("asset-uri").asString(), + std::string("http://test.lindenlab.com/assets")); + ensure_equals( + "data", + mApp->getOption("data").asString(), + std::string("127.0.0.1")); + ensure("smtp", mApp->getOption("smtp")); + } + + template<> template<> + void application_object_t::test<3>() + { + const int ARGC = 4; + const char* ARGV[ARGC] = + { + "", // argv[0] is usually the application name + "crashcount", + "2", + "--space" + }; + bool ok = mApp->parseCommandOptions(ARGC, const_cast(ARGV)); + ensure("command line parse failure", !ok); + } + + template<> template<> + void application_object_t::test<4>() + { + const int ARGC = 4; + const char* ARGV[ARGC] = + { + "", // argv[0] is usually the application name + "--crashcount", + "2", + "space" + }; + bool ok = mApp->parseCommandOptions(ARGC, const_cast(ARGV)); + ensure("command line parse failure", !ok); + } + + + template<> template<> + void application_object_t::test<5>() + { + LLSD options; + options["boolean-test"] = true; + mApp->setOptionData(LLApp::PRIORITY_GENERAL_CONFIGURATION, options); + ensure("bool set", mApp->getOption("boolean-test").asBoolean()); + options["boolean-test"] = false; + mApp->setOptionData(LLApp::PRIORITY_RUNTIME_OVERRIDE, options); + ensure("bool unset", !mApp->getOption("boolean-test").asBoolean()); + } +} -- cgit v1.2.3 From 15a3df2f084947fb977e87817f786c7aa35d3af7 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Tue, 13 Sep 2011 14:41:00 -0400 Subject: Always build indra/test, run if LL_TESTS is enabled. Removed python test run command since there are no python tests in the viewer. --- indra/CMakeLists.txt | 5 ++--- indra/test/CMakeLists.txt | 37 +++++++------------------------------ 2 files changed, 9 insertions(+), 33 deletions(-) diff --git a/indra/CMakeLists.txt b/indra/CMakeLists.txt index 39e33831d2..4b1bf49d07 100644 --- a/indra/CMakeLists.txt +++ b/indra/CMakeLists.txt @@ -69,9 +69,8 @@ if (VIEWER) add_subdirectory(${LIBS_OPEN_PREFIX}llxuixml) add_subdirectory(${LIBS_OPEN_PREFIX}viewer_components) - if (LL_TESTS) - add_subdirectory(${VIEWER_PREFIX}test) - endif (LL_TESTS) + # Legacy C++ tests. Build always, run if LL_TESTS is true. + add_subdirectory(${VIEWER_PREFIX}test) # viewer media plugins add_subdirectory(${LIBS_OPEN_PREFIX}media_plugins) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 6f01a1336f..dc37066e52 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -4,7 +4,6 @@ project (test) include(00-Common) include(LLCommon) -#include(LLDatabase) include(LLInventory) include(LLMath) include(LLMessage) @@ -74,12 +73,6 @@ if (NOT WINDOWS) ) endif (NOT WINDOWS) -#if (NOT DARWIN) -# list(APPEND test_SOURCE_FILES -# lldatabase_tut.cpp -# ) -#endif (NOT DARWIN) - set_source_files_properties(${test_HEADER_FILES} PROPERTIES HEADER_FILE_ONLY TRUE) @@ -98,7 +91,6 @@ target_link_libraries(test ${LLCOMMON_LIBRARIES} ${EXPAT_LIBRARIES} ${GOOGLEMOCK_LIBRARIES} -# ${APRICONV_LIBRARIES} ${PTHREAD_LIBRARY} ${WINDOWS_LIBRARIES} ${BOOST_PROGRAM_OPTIONS_LIBRARY} @@ -135,25 +127,10 @@ ADD_CUSTOM_COMMAND( set(test_results ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt) -if (EXISTS /etc/debian_version_FAIL) - # The Python tests have all kinds of wacky non-portable assumptions - # built in. - - add_custom_command( - OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/py_tests_ok.txt - COMMAND ${PYTHON_EXECUTABLE} - ARGS - ${CMAKE_CURRENT_SOURCE_DIR}/test.py - --mode=static - --output=${CMAKE_CURRENT_BINARY_DIR}/py_test_results.txt - --touch=${CMAKE_CURRENT_BINARY_DIR}/py_tests_ok.txt - --mode=static - DEPENDS test.py - WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} - COMMENT "Python unit tests" - ) - - list(APPEND test_results ${CMAKE_CURRENT_BINARY_DIR}/py_tests_ok.txt) -endif (EXISTS /etc/debian_version_FAIL) - -add_custom_target(tests_ok ALL DEPENDS ${test_results}) +# This should cause the test executable to be built, but not +# run if LL_TESTS is disabled. This will hopefully keep the +# tests up to date with any code changes changes even if +# developers choose to disable LL_TESTS. +if (LL_TESTS) + add_custom_target(tests_ok ALL DEPENDS ${test_results}) +endif (LL_TESTS) \ No newline at end of file -- cgit v1.2.3 From e6da5a4bbaaefa81a058087ddc567caa459b58b7 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Tue, 13 Sep 2011 18:05:44 -0400 Subject: SH-2353 FIX selection streaming cost always says 0.0 PE found that the streaming cost function definition wasn't lining up with its inherited function definition. Fixed the inhereted funciton definition to add the new parameter. Selection streaming cost works again, though client-side generated. Should probably depricate/remove this feature. --- indra/newview/llviewerobject.cpp | 2 +- indra/newview/llviewerobject.h | 2 +- indra/newview/llvovolume.cpp | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index d20b6641d3..c5c841d666 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -3217,7 +3217,7 @@ F32 LLViewerObject::getLinksetPhysicsCost() return mLinksetPhysicsCost; } -F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes) +F32 LLViewerObject::getStreamingCost(S32* bytes, S32* visible_bytes, F32* unscaled_value) const { return 0.f; } diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 53e951e483..be5b9819b1 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -340,7 +340,7 @@ public: virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE); - virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL); + virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const; virtual U32 getTriangleCount(); virtual U32 getHighLODTriangleCount(); diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 6b0a5d8642..380d63c77b 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -3579,7 +3579,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e bool special_cursor = specialHoverCursor(); for (S32 i = start_face; i < end_face; ++i) { - if (!special_cursor && !pick_transparent && getTE(i)->getColor().mV[3] == 0.f) + if (!special_cursor && !pick_transparent && getTE(i) && getTE(i)->getColor().mV[3] == 0.f) { //don't attempt to pick completely transparent faces unless //pick_transparent is true continue; -- cgit v1.2.3 From ec065bdfda9139197cfc467dc18e65fff32048f8 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Wed, 14 Sep 2011 14:09:50 -0400 Subject: Copied newer version of llevents_tut from server. Fixed line ending in CMakeLists.txt. --- indra/test/CMakeLists.txt | 2 +- indra/test/llevents_tut.cpp | 164 +++++++++++++++++++++++++++++++------------- 2 files changed, 118 insertions(+), 48 deletions(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index dc37066e52..328ab4ca51 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -133,4 +133,4 @@ set(test_results ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt) # developers choose to disable LL_TESTS. if (LL_TESTS) add_custom_target(tests_ok ALL DEPENDS ${test_results}) -endif (LL_TESTS) \ No newline at end of file +endif (LL_TESTS) diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 57e22bbb56..2fb66976ba 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -25,7 +25,6 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - #if LL_WINDOWS #pragma warning (disable : 4675) // "resolved by ADL" -- just as I want! #endif @@ -38,7 +37,6 @@ #define testable public #include "llevents.h" #undef testable -#include "lllistenerwrapper.h" // STL headers // std headers #include @@ -50,10 +48,96 @@ // other Linden headers #include "lltut.h" #include "stringize.h" -#include "tests/listener.h" using boost::assign::list_of; +/***************************************************************************** +* test listener class +*****************************************************************************/ +class Listener; +std::ostream& operator<<(std::ostream&, const Listener&); + +class Listener +{ +public: + Listener(const std::string& name): + mName(name) + { +// std::cout << *this << ": ctor\n"; + } + Listener(const Listener& that): + mName(that.mName), + mLastEvent(that.mLastEvent) + { +// std::cout << *this << ": copy\n"; + } + virtual ~Listener() + { +// std::cout << *this << ": dtor\n"; + } + std::string getName() const { return mName; } + bool call(const LLSD& event) + { +// std::cout << *this << "::call(" << event << ")\n"; + mLastEvent = event; + return false; + } + bool callstop(const LLSD& event) + { +// std::cout << *this << "::callstop(" << event << ")\n"; + mLastEvent = event; + return true; + } + LLSD getLastEvent() const + { +// std::cout << *this << "::getLastEvent() -> " << mLastEvent << "\n"; + return mLastEvent; + } + void reset(const LLSD& to = LLSD()) + { +// std::cout << *this << "::reset(" << to << ")\n"; + mLastEvent = to; + } + +private: + std::string mName; + LLSD mLastEvent; +}; + +std::ostream& operator<<(std::ostream& out, const Listener& listener) +{ + out << "Listener(" << listener.getName() /* << "@" << &listener */ << ')'; + return out; +} + +struct Collect +{ + bool add(const std::string& bound, const LLSD& event) + { + result.push_back(bound); + return false; + } + void clear() { result.clear(); } + typedef std::vector StringList; + StringList result; +}; + +std::ostream& operator<<(std::ostream& out, const Collect::StringList& strings) +{ + out << '('; + Collect::StringList::const_iterator begin(strings.begin()), end(strings.end()); + if (begin != end) + { + out << '"' << *begin << '"'; + while (++begin != end) + { + out << ", \"" << *begin << '"'; + } + } + out << ')'; + return out; +} + template T make(const T& value) { return value; } @@ -106,7 +190,14 @@ namespace tut // default combiner is defined to return the value returned by the // last listener, which is meaningless if there were no listeners. per_frame.post(0); - LLBoundListener connection = listener0.listenTo(per_frame); + // NOTE: boost::bind() saves its arguments by VALUE! If you pass an + // object instance rather than a pointer, you'll end up binding to an + // internal copy of that instance! Use boost::ref() to capture a + // reference instead. + LLBoundListener connection = per_frame.listen(listener0.getName(), + boost::bind(&Listener::call, + boost::ref(listener0), + _1)); ensure("connected", connection.connected()); ensure("not blocked", ! connection.blocked()); per_frame.post(1); @@ -132,10 +223,6 @@ namespace tut bool threw = false; try { - // NOTE: boost::bind() saves its arguments by VALUE! If you pass - // an object instance rather than a pointer, you'll end up binding - // to an internal copy of that instance! Use boost::ref() to - // capture a reference instead. per_frame.listen(listener0.getName(), // note bug, dup name boost::bind(&Listener::call, boost::ref(listener1), _1)); } @@ -150,7 +237,8 @@ namespace tut } ensure("threw DupListenerName", threw); // do it right this time - listener1.listenTo(per_frame); + per_frame.listen(listener1.getName(), + boost::bind(&Listener::call, boost::ref(listener1), _1)); per_frame.post(5); check_listener("got", listener0, 5); check_listener("got", listener1, 5); @@ -180,10 +268,16 @@ namespace tut LLEventPump& per_frame(pumps.obtain("per-frame")); listener0.reset(0); listener1.reset(0); - LLBoundListener bound0 = listener0.listenTo(per_frame, &Listener::callstop); - LLBoundListener bound1 = listener1.listenTo(per_frame, &Listener::call, - // after listener0 - make(list_of(listener0.getName()))); + LLBoundListener bound0 = per_frame.listen(listener0.getName(), + boost::bind(&Listener::callstop, + boost::ref(listener0), + _1)); + LLBoundListener bound1 = per_frame.listen(listener1.getName(), + boost::bind(&Listener::call, + boost::ref(listener1), + _1), + // after listener0 + make(list_of(listener0.getName()))); ensure("enabled", per_frame.enabled()); ensure("connected 0", bound0.connected()); ensure("unblocked 0", ! bound0.blocked()); @@ -223,7 +317,7 @@ namespace tut // LLEventQueue. LLEventPump& mainloop(pumps.obtain("mainloop")); ensure("LLEventQueue leaf class", dynamic_cast(&login)); - listener0.listenTo(login); + login.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); listener0.reset(0); login.post(1); check_listener("waiting for queued event", listener0, 0); @@ -276,10 +370,11 @@ namespace tut { set_test_name("stopListening()"); LLEventPump& login(pumps.obtain("login")); - listener0.listenTo(login); + login.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); login.stopListening(listener0.getName()); // should not throw because stopListening() should have removed name - listener0.listenTo(login, &Listener::callstop); + login.listen(listener0.getName(), + boost::bind(&Listener::callstop, boost::ref(listener0), _1)); LLBoundListener wrong = login.getListener("bogus"); ensure("bogus connection disconnected", ! wrong.connected()); ensure("bogus connection blocked", wrong.blocked()); @@ -299,8 +394,10 @@ namespace tut boost::bind(&LLEventPump::post, boost::ref(filter0), _1)); upstream.listen(filter1.getName(), boost::bind(&LLEventPump::post, boost::ref(filter1), _1)); - listener0.listenTo(filter0); - listener1.listenTo(filter1); + filter0.listen(listener0.getName(), + boost::bind(&Listener::call, boost::ref(listener0), _1)); + filter1.listen(listener1.getName(), + boost::bind(&Listener::call, boost::ref(listener1), _1)); listener0.reset(0); listener1.reset(0); upstream.post(1); @@ -455,7 +552,7 @@ namespace tut // Passing a string LLEventPump name to LLListenerOrPumpName listener0.reset(0); LLEventStream random("random"); - listener0.listenTo(random); + random.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); eventSource("random"); check_listener("got by pump name", listener0, 17); bool threw = false; @@ -657,33 +754,6 @@ namespace tut heaptest.post(2); } - template<> template<> - void events_object::test<15>() - { - // This test ensures that using an LLListenerWrapper subclass doesn't - // block Boost.Signals2 from recognizing a bound LLEventTrackable - // subclass. - set_test_name("listen(llwrap(boost::bind(...TempTrackableListener ref...)))"); - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - TempTrackableListener tempListener("temp", live); - ensure("TempTrackableListener constructed", live); - connection = heaptest.listen(tempListener.getName(), - llwrap( - boost::bind(&TempTrackableListener::call, - boost::ref(tempListener), _1))); - heaptest.post(1); - check_listener("received", tempListener, 1); - } // presumably this will make tempListener go away? - // verify that - ensure("TempTrackableListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); - } - class TempSharedListener: public TempListener, public boost::enable_shared_from_this { @@ -694,7 +764,7 @@ namespace tut }; template<> template<> - void events_object::test<16>() + void events_object::test<15>() { set_test_name("listen(boost::bind(...TempSharedListener ref...))"); #if 0 -- cgit v1.2.3 From 7c95af74f195c9ec4ebc0fc0264d98cd4a85be49 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 14 Sep 2011 16:30:45 -0500 Subject: SH-2243 work in progress -- application side matrix stack management --- indra/llrender/llcubemap.cpp | 14 +- indra/llrender/llgl.cpp | 30 ++-- indra/llrender/llpostprocess.cpp | 22 +-- indra/llrender/llrender.cpp | 183 ++++++++++++++++++++- indra/llrender/llrender.h | 36 +++- indra/llrender/llvertexbuffer.cpp | 14 +- indra/llui/llaccordionctrltab.cpp | 2 +- indra/llui/llui.cpp | 10 +- indra/llui/llview.cpp | 2 +- indra/newview/llagent.cpp | 4 +- indra/newview/lldrawpool.cpp | 12 +- indra/newview/lldrawpoolalpha.cpp | 8 +- indra/newview/lldrawpoolavatar.cpp | 8 +- indra/newview/lldrawpoolbump.cpp | 16 +- indra/newview/lldrawpoolground.cpp | 6 +- indra/newview/lldrawpoolsky.cpp | 6 +- indra/newview/lldrawpoolterrain.cpp | 135 ++++++++------- indra/newview/lldrawpooltree.cpp | 10 +- indra/newview/lldrawpoolwater.cpp | 14 +- indra/newview/lldrawpoolwlsky.cpp | 28 ++-- indra/newview/llface.cpp | 27 +-- indra/newview/llfasttimerview.cpp | 10 +- indra/newview/llfloateranimpreview.cpp | 14 +- indra/newview/llfloaterimagepreview.cpp | 28 ++-- indra/newview/llfloatermodelpreview.cpp | 22 +-- indra/newview/llfloaterpostcard.cpp | 14 +- indra/newview/llfloatersnapshot.cpp | 16 +- indra/newview/llglsandbox.cpp | 6 +- indra/newview/llhudeffectbeam.cpp | 8 +- indra/newview/llhudeffectlookat.cpp | 4 +- indra/newview/llhudeffectpointat.cpp | 2 +- indra/newview/llhudrender.cpp | 14 +- indra/newview/llmanip.cpp | 24 +-- indra/newview/llmaniprotate.cpp | 82 ++++----- indra/newview/llmanipscale.cpp | 42 ++--- indra/newview/llmaniptranslate.cpp | 36 ++-- indra/newview/llnetmap.cpp | 10 +- indra/newview/llpanellogin.cpp | 8 +- indra/newview/llprogressview.cpp | 12 +- indra/newview/llselectmgr.cpp | 42 ++--- indra/newview/llspatialpartition.cpp | 34 ++-- indra/newview/lltexlayer.cpp | 14 +- indra/newview/lltoolbrush.cpp | 8 +- indra/newview/lltoolmorph.cpp | 14 +- indra/newview/lltracker.cpp | 4 +- indra/newview/llviewercamera.cpp | 18 +- indra/newview/llviewerdisplay.cpp | 68 ++++---- indra/newview/llviewerjoint.cpp | 16 +- indra/newview/llviewerjointmesh.cpp | 6 +- indra/newview/llviewerparceloverlay.cpp | 10 +- indra/newview/llviewerwindow.cpp | 46 +++--- indra/newview/llvotree.cpp | 23 +-- indra/newview/llvowlsky.cpp | 1 + indra/newview/llworldmapview.cpp | 4 +- indra/newview/pipeline.cpp | 283 ++++++++++++++++---------------- 55 files changed, 876 insertions(+), 654 deletions(-) diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 1b10354c22..5eb29efbfa 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -273,10 +273,10 @@ void LLCubeMap::setMatrix(S32 stage) LLMatrix4 trans(mat3); trans.transpose(); - glMatrixMode(GL_TEXTURE); - glPushMatrix(); - glLoadMatrixf((F32 *)trans.mMatrix); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); + gGL.loadMatrix((F32 *)trans.mMatrix); + gGL.matrixMode(LLRender::MM_MODELVIEW); /*if (stage > 0) { @@ -292,9 +292,9 @@ void LLCubeMap::restoreMatrix() { gGL.getTexUnit(mMatrixStage)->activate(); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); /*if (mMatrixStage > 0) { diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 1a2fe0ea0e..1667afe179 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1195,7 +1195,7 @@ void rotate_quat(LLQuaternion& rotation) { F32 angle_radians, x, y, z; rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); } void flush_glerror() @@ -1987,20 +1987,20 @@ void LLGLUserClipPlane::setPlane(F32 a, F32 b, F32 c, F32 d) glh::matrix4f suffix; suffix.set_row(2, cplane); glh::matrix4f newP = suffix * P; - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(newP.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(newP.m); gGLObliqueProjectionInverse = LLMatrix4(newP.inverse().transpose().m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLUserClipPlane::~LLGLUserClipPlane() { if (mApply) { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } @@ -2190,16 +2190,16 @@ LLGLSquashToFarClip::LLGLSquashToFarClip(glh::matrix4f P, U32 layer) P.element(2, i) = P.element(3, i) * depth; } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(P.m); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(P.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); } LLGLSquashToFarClip::~LLGLSquashToFarClip() { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/llrender/llpostprocess.cpp b/indra/llrender/llpostprocess.cpp index d76b2d9004..c0045c8044 100644 --- a/indra/llrender/llpostprocess.cpp +++ b/indra/llrender/llpostprocess.cpp @@ -466,21 +466,21 @@ void LLPostProcess::drawOrthoQuad(unsigned int width, unsigned int height, QuadT void LLPostProcess::viewOrthogonal(unsigned int width, unsigned int height) { - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glOrtho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho( 0.f, (GLdouble) width , (GLdouble) height , 0.f, -1.f, 1.f ); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); } void LLPostProcess::viewPerspective(void) { - glMatrixMode( GL_PROJECTION ); - glPopMatrix(); - glMatrixMode( GL_MODELVIEW ); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } void LLPostProcess::changeOrthogonal(unsigned int width, unsigned int height) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 426419f912..27d25c0d3a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -951,6 +951,15 @@ LLRender::LLRender() mCurrBlendAlphaSFactor = BF_UNDEF; mCurrBlendColorDFactor = BF_UNDEF; mCurrBlendAlphaDFactor = BF_UNDEF; + + mMatrixMode = LLRender::MM_MODELVIEW; + + for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) + { + mMatIdx[i] = 0; + mMatHash[i] = 0; + mCurMatHash[i] = 0xFFFFFFFF; + } } LLRender::~LLRender() @@ -1007,28 +1016,182 @@ void LLRender::refreshState(void) mDirty = false; } +void LLRender::syncMatrices() +{ + GLenum mode[] = + { + GL_MODELVIEW, + GL_PROJECTION, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + GL_TEXTURE, + }; + + for (U32 i = 0; i < 2; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + + for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + gGL.getTexUnit(i-2)->activate(); + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + +} + void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glTranslatef(x,y,z); + + glh::matrix4f trans_mat(1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatHash[mMatrixMode]++; } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glScalef(x,y,z); + + glh::matrix4f scale_mat(x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatHash[mMatrixMode]++; +} + +void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) +{ + flush(); + + glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), + 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), + 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatHash[mMatrixMode]++; +} + +void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) +{ + flush(); + + F32 r = a * DEG_TO_RAD; + + F32 c = cosf(r); + F32 s = sinf(r); + + F32 ic = 1.f-c; + + glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, + x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, + x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, + 0,0,0,1); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatHash[mMatrixMode]++; } void LLRender::pushMatrix() { flush(); - glPushMatrix(); + + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + llwarns << "Matrix stack overflow." << llendl; + } } void LLRender::popMatrix() { flush(); - glPopMatrix(); + if (mMatIdx[mMatrixMode] > 0) + { + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + llwarns << "Matrix stack underflow." << llendl; + } +} + +void LLRender::loadMatrix(const GLfloat* m) +{ + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatHash[mMatrixMode]++; +} + +void LLRender::loadMatrix(const GLdouble* dm) +{ + F32 m[16]; + for (U32 i = 0; i < 16; i++) + { + m[i] = (F32) dm[i]; + } + + loadMatrix(m); +} + +void LLRender::multMatrix(const GLfloat* m) +{ + flush(); + + glh::matrix4f mat((GLfloat*) m); + + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatHash[mMatrixMode]++; +} + +void LLRender::matrixMode(U32 mode) +{ + if (mode == MM_TEXTURE) + { + mode = MM_TEXTURE0 + gGL.getCurrentTexUnitIndex(); + } + + llassert(mode < NUM_MATRIX_MODES); + mMatrixMode = mode; +} + +void LLRender::multMatrix(const GLdouble* dm) +{ + F32 m[16]; + for (U32 i = 0; i < 16; i++) + { + m[i] = (F32) dm[i]; + } + + multMatrix(m); +} + +void LLRender::loadIdentity() +{ + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatHash[mMatrixMode]++; } void LLRender::translateUI(F32 x, F32 y, F32 z) @@ -1421,12 +1584,16 @@ void LLRender::flush() } } + //store mCount in a local variable to avoid re-entrance (drawArrays may call flush) + U32 count = mCount; + mCount = 0; + mBuffer->setBuffer(immediate_mask); - mBuffer->drawArrays(mMode, 0, mCount); + mBuffer->drawArrays(mMode, 0, count); - mVerticesp[0] = mVerticesp[mCount]; - mTexcoordsp[0] = mTexcoordsp[mCount]; - mColorsp[0] = mColorsp[mCount]; + mVerticesp[0] = mVerticesp[count]; + mTexcoordsp[0] = mTexcoordsp[count]; + mColorsp[0] = mColorsp[count]; mCount = 0; } } diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index c202aa4b73..465c16f0de 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -41,6 +41,8 @@ #include "llstrider.h" #include "llpointer.h" #include "llglheaders.h" +#include "llmatrix4a.h" +#include "glh/glh_linear.h" class LLVertexBuffer; class LLCubeMap; @@ -48,6 +50,8 @@ class LLImageGL; class LLRenderTarget; class LLTexture ; +#define LL_MATRIX_STACK_DEPTH 32 + class LLTexUnit { friend class LLRender; @@ -308,6 +312,18 @@ public: BF_UNDEF } eBlendFactor; + typedef enum + { + MM_MODELVIEW = 0, + MM_PROJECTION, + MM_TEXTURE0, + MM_TEXTURE1, + MM_TEXTURE2, + MM_TEXTURE3, + NUM_MATRIX_MODES, + MM_TEXTURE + } eMatrixMode; + LLRender(); ~LLRender(); void init() ; @@ -319,8 +335,19 @@ public: void translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z); void scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z); + void rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z); + void ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar); + void pushMatrix(); void popMatrix(); + void loadMatrix(const GLfloat* m); + void loadMatrix(const GLdouble* m); + void loadIdentity(); + void multMatrix(const GLfloat* m); + void multMatrix(const GLdouble* m); + void matrixMode(U32 mode); + + void syncMatrices(); void translateUI(F32 x, F32 y, F32 z); void scaleUI(F32 x, F32 y, F32 z); @@ -397,7 +424,14 @@ public: static U32 sUIVerts; private: - bool mDirty; + U32 mMatrixMode; + U32 mMatIdx[NUM_MATRIX_MODES]; + U32 mMatHash[NUM_MATRIX_MODES]; + glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; + + U32 mCurMatHash[NUM_MATRIX_MODES]; + + bool mDirty; U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index bb8f067e8d..090da765ac 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -63,10 +63,8 @@ U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; - std::vector LLVertexBuffer::sDeleteList; - const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms class LLGLSyncFence : public LLGLFence @@ -149,6 +147,7 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = GL_LINE_LOOP, }; + //static void LLVertexBuffer::setupClientArrays(U32 data_mask) { @@ -356,6 +355,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, const std::vector& norm) { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + gGL.syncMatrices(); U32 count = pos.size(); llassert_always(norm.size() >= pos.size()); @@ -394,6 +394,8 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + gGL.syncMatrices(); + U32 mask = LLVertexBuffer::MAP_VERTEX; if (tc) { @@ -465,6 +467,8 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi { validateRange(start, end, count, indices_offset); + gGL.syncMatrices(); + llassert(mRequestedNumVerts >= 0); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); @@ -497,6 +501,8 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); + gGL.syncMatrices(); + llassert(mRequestedNumIndices >= 0); if (indices_offset >= (U32) mRequestedNumIndices || indices_offset + count > (U32) mRequestedNumIndices) @@ -530,7 +536,9 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const { llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - + + gGL.syncMatrices(); + llassert(mRequestedNumVerts >= 0); if (first >= (U32) mRequestedNumVerts || first + count > (U32) mRequestedNumVerts) diff --git a/indra/llui/llaccordionctrltab.cpp b/indra/llui/llaccordionctrltab.cpp index 6afe276379..e832b6bbeb 100644 --- a/indra/llui/llaccordionctrltab.cpp +++ b/indra/llui/llaccordionctrltab.cpp @@ -973,7 +973,7 @@ void LLAccordionCtrlTab::drawChild(const LLRect& root_rect,LLView* child) if ( root_rect.overlaps(screen_rect) && LLUI::sDirtyRect.overlaps(screen_rect)) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); { LLUI::translate((F32)child->getRect().mLeft, (F32)child->getRect().mBottom, 0.f); diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 58ba9e05f5..b7894f5bf7 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -150,11 +150,11 @@ void gl_state_for_2d(S32 width, S32 height) F32 window_width = (F32) width;//gViewerWindow->getWindowWidth(); F32 window_height = (F32) height;//gViewerWindow->getWindowHeight(); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(0.0f, llmax(window_width, 1.f), 0.0f, llmax(window_height,1.f), -1.0f, 1.0f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadIdentity(); stop_glerror(); } diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 659a54cc6e..c16481c1c8 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -1433,7 +1433,7 @@ void LLView::drawChild(LLView* childp, S32 x_offset, S32 y_offset, BOOL force_dr if ((childp->getVisible() && childp->getRect().isValid()) || force_draw) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); { LLUI::translate((F32)childp->getRect().mLeft + x_offset, (F32)childp->getRect().mBottom + y_offset, 0.f); diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 64a5884e14..48afe77827 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3918,7 +3918,7 @@ void LLAgent::renderAutoPilotTarget() F32 height_meters; LLVector3d target_global; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); // not textured @@ -3933,7 +3933,7 @@ void LLAgent::renderAutoPilotTarget() height_meters = 1.f; - glScalef(height_meters, height_meters, height_meters); + gGL.scalef(height_meters, height_meters, height_meters); gSphere.render(); diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp index 0c572def72..35f8a85796 100644 --- a/indra/newview/lldrawpool.cpp +++ b/indra/newview/lldrawpool.cpp @@ -457,10 +457,10 @@ void LLRenderPass::applyModelMatrix(LLDrawInfo& params) if (params.mModelMatrix != gGLLastMatrix) { gGLLastMatrix = params.mModelMatrix; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (params.mModelMatrix) { - glMultMatrixf((GLfloat*) params.mModelMatrix->mMatrix); + gGL.multMatrix((GLfloat*) params.mModelMatrix->mMatrix); } gPipeline.mMatrixOpCount++; } @@ -494,8 +494,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba { tex_setup = true; gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } } @@ -519,8 +519,8 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba if (tex_setup) { - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 1e04cd9c17..a5032d007f 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -475,8 +475,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) { tex_setup = true; gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; } } @@ -517,8 +517,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask) if (tex_setup) { gGL.getTexUnit(0)->activate(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 96c4efde3d..f161790b99 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1502,11 +1502,11 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) if (face->mTextureMatrix) { - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((F32*) face->mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } else { diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 0c3e93cd8a..501bd88970 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1369,18 +1369,18 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL if (mShiny) { gGL.getTexUnit(0)->activate(); - glMatrixMode(GL_TEXTURE); + gGL.matrixMode(LLRender::MM_TEXTURE); } else { gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; gGL.getTexUnit(0)->activate(); } - glLoadMatrixf((GLfloat*) params.mTextureMatrix->mMatrix); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; tex_setup = true; @@ -1416,11 +1416,11 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL else { gGL.getTexUnit(1)->activate(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.getTexUnit(0)->activate(); } - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } @@ -1465,6 +1465,7 @@ void LLDrawPoolInvisible::endDeferredPass( S32 pass ) void LLDrawPoolInvisible::renderDeferred( S32 pass ) { //render invisiprims; this doesn't work becaue it also blocks all the post-deferred stuff +#if 0 LLFastTimer t(FTM_RENDER_INVISIBLE); U32 invisi_mask = LLVertexBuffer::MAP_VERTEX; @@ -1482,4 +1483,5 @@ void LLDrawPoolInvisible::renderDeferred( S32 pass ) renderShiny(true); endShiny(true); } +#endif } diff --git a/indra/newview/lldrawpoolground.cpp b/indra/newview/lldrawpoolground.cpp index ce07e62122..59c3fbf7a1 100644 --- a/indra/newview/lldrawpoolground.cpp +++ b/indra/newview/lldrawpoolground.cpp @@ -71,9 +71,9 @@ void LLDrawPoolGround::render(S32 pass) LLGLSquashToFarClip far_clip(glh_get_current_projection()); F32 water_height = gAgent.getRegion()->getWaterHeight(); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); - glTranslatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); + gGL.translatef(origin.mV[0], origin.mV[1], llmax(origin.mV[2], water_height)); LLFace *facep = mDrawFace[0]; @@ -82,6 +82,6 @@ void LLDrawPoolGround::render(S32 pass) LLOverrideFaceColor col(this, gSky.mVOSkyp->getGLFogColor()); facep->renderIndexed(); - glPopMatrix(); + gGL.popMatrix(); } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index d1c8fa5fc9..8a3871b6b4 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -111,9 +111,9 @@ void LLDrawPoolSky::render(S32 pass) LLGLDisable clip(GL_CLIP_PLANE0); - glPushMatrix(); + gGL.pushMatrix(); LLVector3 origin = LLViewerCamera::getInstance()->getOrigin(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); S32 face_count = (S32)mDrawFace.size(); @@ -125,7 +125,7 @@ void LLDrawPoolSky::render(S32 pass) renderSkyCubeFace(i); } - glPopMatrix(); + gGL.popMatrix(); } void LLDrawPoolSky::renderSkyCubeFace(U8 side) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 8d6b31912a..3ba4a89686 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -323,9 +323,9 @@ void LLDrawPoolTerrain::renderFullShader() glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 1 @@ -335,9 +335,9 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 0: gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // detail texture 2 // @@ -347,10 +347,10 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(2)->activate(); /// ALPHA TEXTURE COORDS 1: - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // detail texture 3 @@ -360,10 +360,10 @@ void LLDrawPoolTerrain::renderFullShader() /// ALPHA TEXTURE COORDS 2: gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); // // Alpha Ramp @@ -386,36 +386,33 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(4)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - + gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -425,9 +422,9 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(0)->activate(); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } void LLDrawPoolTerrain::renderFull4TU() @@ -538,9 +535,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(1)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(1)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -570,9 +567,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->activate(); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Set alpha texture and do lighting modulation gGL.getTexUnit(3)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_PREV_COLOR, LLTexUnit::TBS_VERT_COLOR); @@ -590,9 +587,9 @@ void LLDrawPoolTerrain::renderFull4TU() gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); @@ -600,17 +597,17 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Restore blend state gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -624,9 +621,9 @@ void LLDrawPoolTerrain::renderFull4TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -718,9 +715,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-1.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-1.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -757,9 +754,9 @@ void LLDrawPoolTerrain::renderFull2TU() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->bind(m2DAlphaRampImagep); // Set the texture matrix - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glTranslatef(-2.f, 0.f, 0.f); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.translatef(-2.f, 0.f, 0.f); // Care about alpha only gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_REPLACE, LLTexUnit::TBS_PREV_COLOR); @@ -797,9 +794,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); //---------------------------------------------------------------------------- // Restore Texture Unit 0 defaults @@ -809,9 +806,9 @@ void LLDrawPoolTerrain::renderFull2TU() glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -853,9 +850,9 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glDisable(GL_TEXTURE_GEN_S); glDisable(GL_TEXTURE_GEN_T); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); } @@ -886,11 +883,11 @@ void LLDrawPoolTerrain::renderOwnership() // texture coordinates for pixel 256x256 is not 1,1. This makes the // ownership map not line up with the selection. We address this with // a texture matrix multiply. - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); const F32 TEXTURE_FUDGE = 257.f / 256.f; - glScalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); + gGL.scalef( TEXTURE_FUDGE, TEXTURE_FUDGE, 1.f ); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) { @@ -899,9 +896,9 @@ void LLDrawPoolTerrain::renderOwnership() LLVertexBuffer::MAP_TEXCOORD0); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index da8e3e8b3a..3fe5b4d929 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -197,7 +197,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting) U32 indices_drawn = 0; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); for (std::vector::iterator iter = mDrawFace.begin(); iter != mDrawFace.end(); iter++) @@ -228,8 +228,8 @@ void LLDrawPoolTree::renderTree(BOOL selecting) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); - //glPushMatrix(); + gGL.loadMatrix(gGLModelView); + //gGL.pushMatrix(); F32 mat[16]; for (U32 i = 0; i < 16; i++) mat[i] = (F32) gGLModelView[i]; @@ -238,7 +238,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting) // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = treep->getPositionAgent(); - //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); + //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; @@ -309,7 +309,7 @@ void LLDrawPoolTree::renderTree(BOOL selecting) indices_drawn += treep->drawBranchPipeline(scale_mat, indicesp, trunk_LOD, stop_depth, treep->mDepth, treep->mTrunkDepth, 1.0, treep->mTwist, droop, treep->mBranches, alpha); } - //glPopMatrix(); + //gGL.popMatrix(); } } } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index ae1598907b..c97f92fa6f 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -275,15 +275,15 @@ void LLDrawPoolWater::render(S32 pass) gSky.mVOSkyp->getCubeMap()->enable(0); gSky.mVOSkyp->getCubeMap()->bind(); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); LLMatrix4 camera_mat = LLViewerCamera::getInstance()->getModelview(); LLMatrix4 camera_rot(camera_mat.getMat3()); camera_rot.invert(); - glLoadMatrixf((F32 *)camera_rot.mMatrix); + gGL.loadMatrix((F32 *)camera_rot.mMatrix); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLOverrideFaceColor overrid(this, 1.f, 1.f, 1.f, 0.5f*up_dot); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); @@ -310,9 +310,9 @@ void LLDrawPoolWater::render(S32 pass) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index 852de39781..f2d077030c 100644 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -130,33 +130,33 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons llassert_always(NULL != shader); - glPushMatrix(); + gGL.pushMatrix(); //chop off translation if (LLPipeline::sReflectionRender && origin.mV[2] > 256.f) { - glTranslatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); + gGL.translatef(origin.mV[0], origin.mV[1], 256.f-origin.mV[2]*0.5f); } else { - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); } // the windlight sky dome works most conveniently in a coordinate system // where Y is up, so permute our basis vectors accordingly. - glRotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); + gGL.rotatef(120.f, 1.f / F_SQRT3, 1.f / F_SQRT3, 1.f / F_SQRT3); - glScalef(0.333f, 0.333f, 0.333f); + gGL.scalef(0.333f, 0.333f, 0.333f); - glTranslatef(0.f,-camHeightLocal, 0.f); + gGL.translatef(0.f,-camHeightLocal, 0.f); // Draw WL Sky shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f); gSky.mVOWLSkyp->drawDome(); - glPopMatrix(); + gGL.popMatrix(); } void LLDrawPoolWLSky::renderSkyHaze(F32 camHeightLocal) const @@ -197,7 +197,7 @@ void LLDrawPoolWLSky::renderStars(void) const gGL.getTexUnit(0)->bind(gSky.mVOSkyp->getBloomTex()); gGL.pushMatrix(); - glRotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); + gGL.rotatef(gFrameTimeSeconds*0.01f, 0.f, 0.f, 1.f); // gl_FragColor.rgb = gl_Color.rgb; // gl_FragColor.a = gl_Color.a * star_alpha.a; if (LLGLSLShader::sNoFixedFunction) @@ -315,10 +315,10 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) renderSkyHaze(camHeightLocal); LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - glPushMatrix(); + gGL.pushMatrix(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); gDeferredStarProgram.bind(); // *NOTE: have to bind a texture here since register combiners blending in @@ -332,7 +332,7 @@ void LLDrawPoolWLSky::renderDeferred(S32 pass) gDeferredStarProgram.unbind(); - glPopMatrix(); + gGL.popMatrix(); renderSkyClouds(camHeightLocal); @@ -360,9 +360,9 @@ void LLDrawPoolWLSky::render(S32 pass) renderSkyHaze(camHeightLocal); LLVector3 const & origin = LLViewerCamera::getInstance()->getOrigin(); - glPushMatrix(); + gGL.pushMatrix(); - glTranslatef(origin.mV[0], origin.mV[1], origin.mV[2]); + gGL.translatef(origin.mV[0], origin.mV[1], origin.mV[2]); // *NOTE: have to bind a texture here since register combiners blending in // renderStars() requires something to be bound and we might as well only @@ -374,7 +374,7 @@ void LLDrawPoolWLSky::render(S32 pass) renderStars(); - glPopMatrix(); + gGL.popMatrix(); renderSkyClouds(camHeightLocal); diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index f5a8013f4d..7ae11bff94 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -496,11 +496,11 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) gGL.pushMatrix(); if (mDrawablep->isActive()) { - glMultMatrixf((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); + gGL.multMatrix((GLfloat*)mDrawablep->getRenderMatrix().mMatrix); } else { - glMultMatrixf((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); + gGL.multMatrix((GLfloat*)mDrawablep->getRegion()->mRenderMatrix.mMatrix); } gGL.diffuseColor4fv(color.mV); @@ -515,7 +515,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, -1.f); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); const LLVolumeFace& vol_face = rigged->getVolumeFace(getTEOffset()); LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, vol_face.mPositions); @@ -524,6 +524,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 8, vol_face.mTexCoords); } + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, vol_face.mNumIndices, GL_UNSIGNED_SHORT, vol_face.mIndices); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } @@ -557,17 +558,17 @@ void LLFace::renderSelectedUV() // add green dither pattern on top of red/blue gradient gGL.blendFunc(LLRender::BF_ONE, LLRender::BF_ONE); - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); // make green pattern repeat once per texel in red/blue texture - glScalef(256.f, 256.f, 1.f); - glMatrixMode(GL_MODELVIEW); + gGL.scalef(256.f, 256.f, 1.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); renderSelected(green_imagep, LLColor4::white); - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); } */ @@ -2170,10 +2171,10 @@ S32 LLFace::renderElements(const U16 *index_array) const } else { - glPushMatrix(); - glMultMatrixf((float*)getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((float*)getRenderMatrix().mMatrix); ret = pushVertices(index_array); - glPopMatrix(); + gGL.popMatrix(); } return ret; diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp index 366154302c..c24e0014be 100644 --- a/indra/newview/llfasttimerview.cpp +++ b/indra/newview/llfasttimerview.cpp @@ -1107,10 +1107,10 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t LLPointer scratch = new LLImageRaw(1024, 512, 3); gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-0.05, 1.05, -0.05, 1.05, -1.0, 1.0); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); + gGL.ortho(-0.05f, 1.05f, -0.05f, 1.05f, -1.0f, 1.0f); //render charts gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -1349,7 +1349,7 @@ void LLFastTimerView::exportCharts(const std::string& base, const std::string& t buffer.flush(); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } diff --git a/indra/newview/llfloateranimpreview.cpp b/indra/newview/llfloateranimpreview.cpp index 1318dfdf2a..54b9a1f27b 100644 --- a/indra/newview/llfloateranimpreview.cpp +++ b/indra/newview/llfloateranimpreview.cpp @@ -1062,14 +1062,14 @@ BOOL LLPreviewAnimation::render() mNeedsUpdate = FALSE; LLVOAvatar* avatarp = mDummyAvatar; - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); if (LLGLSLShader::sNoFixedFunction) { @@ -1082,10 +1082,10 @@ BOOL LLPreviewAnimation::render() gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); diff --git a/indra/newview/llfloaterimagepreview.cpp b/indra/newview/llfloaterimagepreview.cpp index b9c298ff9d..69de15d9ea 100644 --- a/indra/newview/llfloaterimagepreview.cpp +++ b/indra/newview/llfloaterimagepreview.cpp @@ -650,14 +650,14 @@ BOOL LLImagePreviewAvatar::render() gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); LLGLSUIDefault def; @@ -670,10 +670,10 @@ BOOL LLImagePreviewAvatar::render() gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.flush(); @@ -844,14 +844,14 @@ BOOL LLImagePreviewSculpted::render() LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.15f, 0.2f, 0.3f, 1.f); @@ -862,10 +862,10 @@ BOOL LLImagePreviewSculpted::render() gl_rect_2d_simple( mFullWidth, mFullHeight ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); glClear(GL_DEPTH_BUFFER_BIT); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 6817f1e2c8..6412a573f5 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4746,23 +4746,23 @@ BOOL LLModelPreview::render() { //clear background to blue - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); gl_rect_2d_simple( width, height ); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } @@ -4872,7 +4872,7 @@ BOOL LLModelPreview::render() refresh(); } - glLoadIdentity(); + gGL.loadIdentity(); gPipeline.enableLightsPreview(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * @@ -4951,7 +4951,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); for (U32 i = 0; i < mVertexBuffer[mPreviewLOD][model].size(); ++i) { @@ -5018,7 +5018,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); bool render_mesh = true; @@ -5127,7 +5127,7 @@ BOOL LLModelPreview::render() gGL.pushMatrix(); LLMatrix4 mat = instance.mTransform; - glMultMatrixf((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*) mat.mMatrix); LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp index 3bcbb987f7..2fd7c0ef0e 100644 --- a/indra/newview/llfloaterpostcard.cpp +++ b/indra/newview/llfloaterpostcard.cpp @@ -159,11 +159,11 @@ void LLFloaterPostcard::draw() } { - glMatrixMode(GL_TEXTURE); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.pushMatrix(); { - glScalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f); - glMatrixMode(GL_MODELVIEW); + gGL.scalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), @@ -171,9 +171,9 @@ void LLFloaterPostcard::draw() mViewerImage.get(), LLColor4::white % alpha); } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } } } diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 00dc7b1627..a6678b9fee 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -445,9 +445,9 @@ void LLSnapshotLivePreview::draw() // calculate UV scale F32 uv_width = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mWidth[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f); F32 uv_height = mImageScaled[mCurImageIndex] ? 1.f : llmin((F32)mHeight[mCurImageIndex] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f); + gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f); gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); @@ -464,7 +464,7 @@ void LLSnapshotLivePreview::draw() } gGL.end(); } - glPopMatrix(); + gGL.popMatrix(); gGL.color4f(1.f, 1.f, 1.f, mFlashAlpha); gl_rect_2d(getRect()); @@ -580,11 +580,11 @@ void LLSnapshotLivePreview::draw() BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull(); F32 uv_width = rescale ? llmin((F32)mWidth[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f) : 1.f; F32 uv_height = rescale ? llmin((F32)mHeight[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f) : 1.f; - glPushMatrix(); + gGL.pushMatrix(); { LLRect& rect = mImageRect[old_image_index]; - glTranslatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); - glRotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); + gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f); + gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f); gGL.begin(LLRender::QUADS); { gGL.texCoord2f(uv_width, uv_height); @@ -601,7 +601,7 @@ void LLSnapshotLivePreview::draw() } gGL.end(); } - glPopMatrix(); + gGL.popMatrix(); } } } @@ -2226,7 +2226,7 @@ void LLFloaterSnapshot::draw() S32 offset_x = (getRect().getWidth() - previewp->getThumbnailWidth()) / 2 ; S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); gl_draw_scaled_image(offset_x, offset_y, diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index fa3f546157..8c872283bd 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -115,7 +115,7 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) S32 center_y = (top + bottom) / 2; // save drawing mode - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); BOOL limit_select_distance = gSavedSettings.getBOOL("LimitSelectDistance"); @@ -230,9 +230,9 @@ void LLToolSelectRect::handleRectangleSelection(S32 x, S32 y, MASK mask) } // restore drawing mode - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // restore camera LLViewerCamera::getInstance()->setFar(old_far_plane); diff --git a/indra/newview/llhudeffectbeam.cpp b/indra/newview/llhudeffectbeam.cpp index ec5a0926c4..8abad3d292 100644 --- a/indra/newview/llhudeffectbeam.cpp +++ b/indra/newview/llhudeffectbeam.cpp @@ -297,11 +297,11 @@ void LLHUDEffectBeam::render() coloru.mV[3] = (U8)alpha; gGL.color4ubv(coloru.mV); - glPushMatrix(); - glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); - glScalef(scale, scale, scale); + gGL.pushMatrix(); + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); + gGL.scalef(scale, scale, scale); gSphere.render(); - glPopMatrix(); + gGL.popMatrix(); } } diff --git a/indra/newview/llhudeffectlookat.cpp b/indra/newview/llhudeffectlookat.cpp index b380b3fe20..bc3b220dc0 100644 --- a/indra/newview/llhudeffectlookat.cpp +++ b/indra/newview/llhudeffectlookat.cpp @@ -498,10 +498,10 @@ void LLHUDEffectLookAt::render() gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLVector3 target = mTargetPos + ((LLVOAvatar*)(LLViewerObject*)mSourceObject)->mHeadp->getWorldPosition(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); - glScalef(0.3f, 0.3f, 0.3f); + gGL.scalef(0.3f, 0.3f, 0.3f); gGL.begin(LLRender::LINES); { LLColor3 color = (*mAttentions)[mTargetType].mColor; diff --git a/indra/newview/llhudeffectpointat.cpp b/indra/newview/llhudeffectpointat.cpp index 28fe8e1c01..114a633821 100644 --- a/indra/newview/llhudeffectpointat.cpp +++ b/indra/newview/llhudeffectpointat.cpp @@ -327,7 +327,7 @@ void LLHUDEffectPointAt::render() LLVector3 target = mTargetPos + mSourceObject->getRenderPosition(); gGL.pushMatrix(); gGL.translatef(target.mV[VX], target.mV[VY], target.mV[VZ]); - glScalef(0.3f, 0.3f, 0.3f); + gGL.scalef(0.3f, 0.3f, 0.3f); gGL.begin(LLRender::LINES); { gGL.color3f(1.f, 0.f, 0.f); diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 1156e764a1..607f7f7f4b 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -112,9 +112,9 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, &winX, &winY, &winZ); //fonts all render orthographically, set up projection`` - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); LLUI::pushMatrix(); @@ -124,7 +124,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, winX -= world_view_rect.mLeft; winY -= world_view_rect.mBottom; LLUI::loadIdentity(); - glLoadIdentity(); + gGL.loadIdentity(); LLUI::translate((F32) winX*1.0f/LLFontGL::sScaleX, (F32) winY*1.0f/(LLFontGL::sScaleY), -(((F32) winZ*2.f)-1.f)); F32 right_x; @@ -133,7 +133,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLUI::popMatrix(); gGL.popMatrix(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } diff --git a/indra/newview/llmanip.cpp b/indra/newview/llmanip.cpp index d10f6562f7..6e0f360cbc 100644 --- a/indra/newview/llmanip.cpp +++ b/indra/newview/llmanip.cpp @@ -372,14 +372,14 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) //LLVector3 center_agent = LLSelectMgr::getInstance()->getBBoxOfSelection().getCenterAgent(); LLVector3 center_agent = getPivotPoint(); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); + gGL.translatef(center_agent.mV[VX], center_agent.mV[VY], center_agent.mV[VZ]); F32 angle_radians, x, y, z; grid_rot.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 region_size = LLWorld::getInstance()->getRegionWidthInMeters(); @@ -416,7 +416,7 @@ void LLManip::renderGuidelines(BOOL draw_x, BOOL draw_y, BOOL draw_z) } LLUI::setLineWidth(1.0f); } - glPopMatrix(); + gGL.popMatrix(); } void LLManip::renderXYZ(const LLVector3 &vec) @@ -481,8 +481,8 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons const LLFontGL* big_fontp = LLFontGL::getFontSansSerif(); BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { @@ -490,7 +490,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; - glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); + gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } // render shadow first @@ -501,7 +501,7 @@ void LLManip::renderTickText(const LLVector3& pos, const std::string& text, cons gViewerWindow->setup3DViewport(); hud_render_utf8text(text, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(text), 3.f, color, mObjectSelection->getSelectType() == SELECT_TYPE_HUD); - glPopMatrix(); + gGL.popMatrix(); } void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string& suffix, const LLColor4 &color) @@ -539,8 +539,8 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string } BOOL hud_selection = mObjectSelection->getSelectType() == SELECT_TYPE_HUD; - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); LLVector3 render_pos = pos; if (hud_selection) { @@ -548,7 +548,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string F32 inv_zoom_amt = 1.f / zoom_amt; // scale text back up to counter-act zoom level render_pos = pos * zoom_amt; - glScalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); + gGL.scalef(inv_zoom_amt, inv_zoom_amt, inv_zoom_amt); } LLColor4 shadow_color = LLColor4::black; @@ -573,7 +573,7 @@ void LLManip::renderTickValue(const LLVector3& pos, F32 value, const std::string gViewerWindow->setup3DViewport(); hud_render_utf8text(val_string, render_pos, *big_fontp, LLFontGL::NORMAL, LLFontGL::NO_SHADOW, -0.5f * big_fontp->getWidthF32(val_string), 3.f, color, hud_selection); } - glPopMatrix(); + gGL.popMatrix(); } LLColor4 LLManip::setupSnapGuideRenderPass(S32 pass) diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 6ee095475f..19798ef752 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -130,12 +130,12 @@ void LLManipRotate::render() return; } - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } @@ -145,7 +145,7 @@ void LLManipRotate::render() LLColor4 highlight_inside( 0.7f, 0.7f, 0.f, 0.5f ); F32 width_meters = WIDTH_PIXELS * mRadiusMeters / RADIUS_PIXELS; - glPushMatrix(); + gGL.pushMatrix(); { // are we in the middle of a constrained drag? if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) @@ -156,11 +156,11 @@ void LLManipRotate::render() { LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); - glPushMatrix(); + gGL.pushMatrix(); { // Draw "sphere" (intersection of sphere with tangent cone that has apex at camera) - glTranslatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); - glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + gGL.translatef( mCenterToProfilePlane.mV[VX], mCenterToProfilePlane.mV[VY], mCenterToProfilePlane.mV[VZ] ); + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); // Inverse change of basis vectors LLVector3 forward = mCenterToCamNorm; @@ -177,14 +177,14 @@ void LLManipRotate::render() LLMatrix4 mat; mat.initRows(a, b, c, LLVector4(0.f, 0.f, 0.f, 1.f)); - glMultMatrixf( &mat.mMatrix[0][0] ); + gGL.multMatrix( &mat.mMatrix[0][0] ); - glRotatef( -90, 0.f, 1.f, 0.f); + gGL.rotatef( -90, 0.f, 1.f, 0.f); LLColor4 color; if (mManipPart == LL_ROT_ROLL || mHighlightedPart == LL_ROT_ROLL) { color.setVec(0.8f, 0.8f, 0.8f, 0.8f); - glScalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); + gGL.scalef(mManipulatorScales.mV[VW], mManipulatorScales.mV[VW], mManipulatorScales.mV[VW]); } else { @@ -202,10 +202,10 @@ void LLManipRotate::render() GLdouble plane_eqn[] = { 0, 0, 1, 0 }; glClipPlane( GL_CLIP_PLANE0, plane_eqn ); } - glPopMatrix(); + gGL.popMatrix(); } - glTranslatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); LLQuaternion rot; F32 angle_radians, x, y, z; @@ -217,41 +217,41 @@ void LLManipRotate::render() LLSelectMgr::getInstance()->getGrid(grid_origin, grid_rotation, grid_scale); grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); if (mManipPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { // selected part - glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f) , LLColor4( 0.f, 0.f, 1.f, 0.3f )); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_Y) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 1.f, 0.f, 0.f ); - glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f), LLColor4( 0.f, 1.f, 0.f, 0.3f)); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_X) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 0.f, 1.f, 0.f ); - glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); renderActiveRing( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f), LLColor4( 1.f, 0.f, 0.f, 0.3f)); } - glPopMatrix(); + gGL.popMatrix(); } else if (mManipPart == LL_ROT_ROLL) { @@ -271,12 +271,12 @@ void LLManipRotate::render() // First pass: centers. Second pass: sides. for( S32 i=0; i<2; i++ ) { - glPushMatrix(); + gGL.pushMatrix(); { if (mHighlightedPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); + gGL.scalef(mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ], mManipulatorScales.mV[VZ]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 1.f, 1.f ), LLColor4( 0.f, 0.f, 1.f, 0.5f ), CIRCLE_STEPS, i); } @@ -286,15 +286,15 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.f, 0.8f, 0.8f ), LLColor4( 0.f, 0.f, 0.8f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); + gGL.popMatrix(); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 1.f, 0.f, 0.f ); + gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); if (mHighlightedPart == LL_ROT_Y) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, SELECTED_MANIPULATOR_SCALE, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); + gGL.scalef(mManipulatorScales.mV[VY], mManipulatorScales.mV[VY], mManipulatorScales.mV[VY]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 1.f, 0.f, 1.f ), LLColor4( 0.f, 1.f, 0.f, 0.5f ), CIRCLE_STEPS, i); } @@ -304,15 +304,15 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.f, 0.8f, 0.f, 0.8f ), LLColor4( 0.f, 0.8f, 0.f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); + gGL.popMatrix(); - glPushMatrix(); + gGL.pushMatrix(); { - glRotatef( 90.f, 0.f, 1.f, 0.f ); + gGL.rotatef( 90.f, 0.f, 1.f, 0.f ); if (mHighlightedPart == LL_ROT_X) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(SELECTED_MANIPULATOR_SCALE, 1.f, 1.f, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); - glScalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); + gGL.scalef(mManipulatorScales.mV[VX], mManipulatorScales.mV[VX], mManipulatorScales.mV[VX]); // hovering over part gl_ring( mRadiusMeters, width_meters, LLColor4( 1.f, 0.f, 0.f, 1.f ), LLColor4( 1.f, 0.f, 0.f, 0.5f ), CIRCLE_STEPS, i); @@ -323,7 +323,7 @@ void LLManipRotate::render() gl_ring( mRadiusMeters, width_meters, LLColor4( 0.8f, 0.f, 0.f, 0.8f ), LLColor4( 0.8f, 0.f, 0.f, 0.4f ), CIRCLE_STEPS, i); } } - glPopMatrix(); + gGL.popMatrix(); if (mHighlightedPart == LL_ROT_ROLL) { @@ -332,8 +332,8 @@ void LLManipRotate::render() } } } - glPopMatrix(); - glPopMatrix(); + gGL.popMatrix(); + gGL.popMatrix(); LLVector3 euler_angles; LLQuaternion object_rot = first_object->getRotationEdit(); @@ -796,14 +796,14 @@ void LLManipRotate::renderSnapGuides() for (S32 pass = 0; pass < 3; pass++) { // render snap guide ring - glPushMatrix(); + gGL.pushMatrix(); LLQuaternion snap_guide_rot; F32 angle_radians, x, y, z; snap_guide_rot.shortestArc(LLVector3::z_axis, getConstraintAxis()); snap_guide_rot.getAngleAxis(&angle_radians, &x, &y, &z); - glTranslatef(center.mV[VX], center.mV[VY], center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.translatef(center.mV[VX], center.mV[VY], center.mV[VZ]); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); LLColor4 line_color = setupSnapGuideRenderPass(pass); @@ -826,7 +826,7 @@ void LLManipRotate::renderSnapGuides() { gl_circle_2d(0.f, 0.f, mRadiusMeters * SNAP_GUIDE_INNER_RADIUS, CIRCLE_STEPS, FALSE); } - glPopMatrix(); + gGL.popMatrix(); for (S32 i = 0; i < 64; i++) { diff --git a/indra/newview/llmanipscale.cpp b/indra/newview/llmanipscale.cpp index 4eb94dfb8e..f6df4cdfbf 100644 --- a/indra/newview/llmanipscale.cpp +++ b/indra/newview/llmanipscale.cpp @@ -217,12 +217,12 @@ void LLManipScale::render() if( canAffectSelection() ) { - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } //////////////////////////////////////////////////////////////////////// @@ -274,14 +274,14 @@ void LLManipScale::render() LLVector3 pos_agent = bbox.getPositionAgent(); LLQuaternion rot = bbox.getRotation(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); { - glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ]); + gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ]); F32 angle_radians, x, y, z; rot.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); { @@ -303,13 +303,13 @@ void LLManipScale::render() glPolygonOffset( 0.f, 0.f); } } - glPopMatrix(); + gGL.popMatrix(); if (mManipPart != LL_NO_PART) { renderSnapGuides(bbox); } - glPopMatrix(); + gGL.popMatrix(); renderXYZ(bbox.getExtentLocal()); } @@ -719,17 +719,17 @@ void LLManipScale::renderEdges( const LLBBox& bbox ) LLVector3 direction = edgeToUnitVector( part ); LLVector3 center_to_edge = unitVectorToLocalBBoxExtent( direction, bbox ); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] ); + gGL.translatef( center_to_edge.mV[0], center_to_edge.mV[1], center_to_edge.mV[2] ); conditionalHighlight( part ); - glScalef( + gGL.scalef( direction.mV[0] ? edge_width : extent.mV[VX], direction.mV[1] ? edge_width : extent.mV[VY], direction.mV[2] ? edge_width : extent.mV[VZ] ); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } } @@ -766,13 +766,13 @@ void LLManipScale::renderBoxHandle( F32 x, F32 y, F32 z ) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest gls_depth(GL_FALSE); - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( x, y, z ); - glScalef( mScaledBoxHandleSize, mScaledBoxHandleSize, mScaledBoxHandleSize ); + gGL.translatef( x, y, z ); + gGL.scalef( mScaledBoxHandleSize, mScaledBoxHandleSize, mScaledBoxHandleSize ); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } @@ -788,16 +788,16 @@ void LLManipScale::renderAxisHandle( const LLVector3& start, const LLVector3& en LLVector3 delta = end - offset_start; LLVector3 pos = offset_start + 0.5f * delta; - glPushMatrix(); + gGL.pushMatrix(); { - glTranslatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] ); - glScalef( + gGL.translatef( pos.mV[VX], pos.mV[VY], pos.mV[VZ] ); + gGL.scalef( mBoxHandleSize + llabs(delta.mV[VX]), mBoxHandleSize + llabs(delta.mV[VY]), mBoxHandleSize + llabs(delta.mV[VZ])); gBox.render(); } - glPopMatrix(); + gGL.popMatrix(); } else { diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp index a9b14829b2..3a88fbd96d 100644 --- a/indra/newview/llmaniptranslate.cpp +++ b/indra/newview/llmaniptranslate.cpp @@ -1066,12 +1066,12 @@ BOOL LLManipTranslate::handleMouseUp(S32 x, S32 y, MASK mask) void LLManipTranslate::render() { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); if (mObjectSelection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } { LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); @@ -1515,12 +1515,12 @@ void LLManipTranslate::renderSnapGuides() F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; - glMatrixMode(GL_TEXTURE); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.pushMatrix(); usc = 1.0f/usc; vsc = 1.0f/vsc; @@ -1534,7 +1534,7 @@ void LLManipTranslate::renderSnapGuides() vsc *= 0.5f; } - glScalef(usc, vsc, 1.0f); + gGL.scalef(usc, vsc, 1.0f); gGL.translatef(u, v, 0); float a = line_alpha; @@ -1567,7 +1567,7 @@ void LLManipTranslate::renderSnapGuides() renderGrid(u,v,tiles,1,1,1,a); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } @@ -1724,7 +1724,7 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal, F32 x,y,z,angle_radians; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); F32 sz = mGridSizeMeters; F32 tiles = sz; @@ -1853,7 +1853,7 @@ void LLManipTranslate::renderTranslationHandles() mGridSizeMeters = gSavedSettings.getF32("GridDrawSize"); mConeSize = mArrowLengthMeters / 4.f; - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); { gGL.translatef(selection_center.mV[VX], selection_center.mV[VY], selection_center.mV[VZ]); @@ -1861,7 +1861,7 @@ void LLManipTranslate::renderTranslationHandles() F32 angle_radians, x, y, z; grid_rotation.getAngleAxis(&angle_radians, &x, &y, &z); - glRotatef(angle_radians * RAD_TO_DEG, x, y, z); + gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); LLQuaternion invRotation = grid_rotation; invRotation.conjQuat(); @@ -1909,9 +1909,9 @@ void LLManipTranslate::renderTranslationHandles() { // render YZ plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); gGL.translatef(0.f, mPlaneManipOffsetMeters, mPlaneManipOffsetMeters); - glScalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); + gGL.scalef(mPlaneScales.mV[VX], mPlaneScales.mV[VX], mPlaneScales.mV[VX]); if (mHighlightedPart == LL_YZ_PLANE) { color1.setVec(0.f, 1.f, 0.f, 1.f); @@ -1963,9 +1963,9 @@ void LLManipTranslate::renderTranslationHandles() { // render XZ plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); gGL.translatef(mPlaneManipOffsetMeters, 0.f, mPlaneManipOffsetMeters); - glScalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); + gGL.scalef(mPlaneScales.mV[VY], mPlaneScales.mV[VY], mPlaneScales.mV[VY]); if (mHighlightedPart == LL_XZ_PLANE) { color1.setVec(0.f, 0.f, 1.f, 1.f); @@ -2019,7 +2019,7 @@ void LLManipTranslate::renderTranslationHandles() { // render XY plane manipulator gGL.pushMatrix(); - glScalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); + gGL.scalef(mPlaneManipPositions.mV[VX], mPlaneManipPositions.mV[VY], mPlaneManipPositions.mV[VZ]); /* Y ^ @@ -2044,7 +2044,7 @@ void LLManipTranslate::renderTranslationHandles() v2 = LLVector3(mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); v3 = LLVector3(mPlaneManipOffsetMeters * (-PLANE_TICK_SIZE * 0.75f), mPlaneManipOffsetMeters * ( PLANE_TICK_SIZE * 0.25f), 0.f); #endif - glScalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); + gGL.scalef(mPlaneScales.mV[VZ], mPlaneScales.mV[VZ], mPlaneScales.mV[VZ]); if (mHighlightedPart == LL_XY_PLANE) { color1.setVec(1.f, 0.f, 0.f, 1.f); @@ -2216,7 +2216,7 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ } gGL.translatef(vec.mV[0], vec.mV[1], vec.mV[2]); - glScalef(handle_size, handle_size, handle_size); + gGL.scalef(handle_size, handle_size, handle_size); F32 rot = 0.0f; LLVector3 axis; @@ -2241,8 +2241,8 @@ void LLManipTranslate::renderArrow(S32 which_arrow, S32 selected_arrow, F32 box_ } gGL.diffuseColor4fv(color.mV); - glRotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); - glScalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); + gGL.rotatef(rot, axis.mV[0], axis.mV[1], axis.mV[2]); + gGL.scalef(mArrowScales.mV[index], mArrowScales.mV[index], mArrowScales.mV[index] * 1.5f); gCone.render(); diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp index 5fe5c9b1e8..15d5d7c162 100644 --- a/indra/newview/llnetmap.cpp +++ b/indra/newview/llnetmap.cpp @@ -172,10 +172,10 @@ void LLNetMap::draw() LLVector3 offset = gGL.getUITranslation(); LLVector3 scale = gGL.getUIScale(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.loadUIIdentity(); - glScalef(scale.mV[0], scale.mV[1], scale.mV[2]); + gGL.scalef(scale.mV[0], scale.mV[1], scale.mV[2]); gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); { @@ -183,7 +183,7 @@ void LLNetMap::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Draw background rectangle LLColor4 background_color = mBackgroundColor.get(); @@ -204,7 +204,7 @@ void LLNetMap::draw() { // rotate subsequent draws to agent rotation rotation = atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ); - glRotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); + gGL.rotatef( rotation * RAD_TO_DEG, 0.f, 0.f, 1.f); } // figure out where agent is @@ -492,7 +492,7 @@ void LLNetMap::draw() // If we don't rotate the map, we have to rotate the frustum. gGL.pushMatrix(); gGL.translatef( ctr_x, ctr_y, 0 ); - glRotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); + gGL.rotatef( atan2( LLViewerCamera::getInstance()->getAtAxis().mV[VX], LLViewerCamera::getInstance()->getAtAxis().mV[VY] ) * RAD_TO_DEG, 0.f, 0.f, -1.f); gGL.begin( LLRender::TRIANGLES ); gGL.vertex2f( 0, 0 ); gGL.vertex2f( -half_width_pixels, far_clip_pixels ); diff --git a/indra/newview/llpanellogin.cpp b/indra/newview/llpanellogin.cpp index db7d836799..a637ff156c 100644 --- a/indra/newview/llpanellogin.cpp +++ b/indra/newview/llpanellogin.cpp @@ -287,15 +287,15 @@ LLPanelLogin::~LLPanelLogin() // virtual void LLPanelLogin::draw() { - glPushMatrix(); + gGL.pushMatrix(); { F32 image_aspect = 1.333333f; F32 view_aspect = (F32)getRect().getWidth() / (F32)getRect().getHeight(); // stretch image to maintain aspect ratio if (image_aspect > view_aspect) { - glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f); - glScalef(image_aspect / view_aspect, 1.f, 1.f); + gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * getRect().getWidth(), 0.f, 0.f); + gGL.scalef(image_aspect / view_aspect, 1.f, 1.f); } S32 width = getRect().getWidth(); @@ -310,7 +310,7 @@ void LLPanelLogin::draw() mLogoImage->draw(0, -264, width + 8, mLogoImage->getHeight()); }; } - glPopMatrix(); + gGL.popMatrix(); LLPanel::draw(); } diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index a1f38f1854..5d7a5b1c59 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -187,7 +187,7 @@ void LLProgressView::setVisible(BOOL visible) void LLProgressView::drawStartTexture(F32 alpha) { - glPushMatrix(); + gGL.pushMatrix(); if (gStartTexture) { LLGLSUIDefault gls_ui; @@ -200,13 +200,13 @@ void LLProgressView::drawStartTexture(F32 alpha) // stretch image to maintain aspect ratio if (image_aspect > view_aspect) { - glTranslatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f); - glScalef(image_aspect / view_aspect, 1.f, 1.f); + gGL.translatef(-0.5f * (image_aspect / view_aspect - 1.f) * width, 0.f, 0.f); + gGL.scalef(image_aspect / view_aspect, 1.f, 1.f); } else { - glTranslatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f); - glScalef(1.f, view_aspect / image_aspect, 1.f); + gGL.translatef(0.f, -0.5f * (view_aspect / image_aspect - 1.f) * height, 0.f); + gGL.scalef(1.f, view_aspect / image_aspect, 1.f); } gl_rect_2d_simple_tex( getRect().getWidth(), getRect().getHeight() ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -217,7 +217,7 @@ void LLProgressView::drawStartTexture(F32 alpha) gGL.color4f(0.f, 0.f, 0.f, 1.f); gl_rect_2d(getRect()); } - glPopMatrix(); + gGL.popMatrix(); } diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 48cccc12ef..76d6954a88 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5134,20 +5134,20 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) F32 cur_zoom = gAgentCamera.mHUDCurZoom; // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); - glScalef(cur_zoom, cur_zoom, cur_zoom); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.scalef(cur_zoom, cur_zoom, cur_zoom); } if (mSelectedObjects->getNumNodes()) { @@ -5240,10 +5240,10 @@ void LLSelectMgr::renderSilhouettes(BOOL for_hud) if (isAgentAvatarValid() && for_hud) { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); gGL.popUIMatrix(); stop_glerror(); @@ -5567,7 +5567,7 @@ void pushWireframe(LLDrawable* drawable) { LLVertexBuffer::unbind(); gGL.pushMatrix(); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i) { const LLVolumeFace& face = rigged_volume->getVolumeFace(i); @@ -5611,22 +5611,22 @@ void LLSelectNode::renderOneWireframe(const LLColor4& color) gHighlightProgram.bind(); } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); BOOL is_hud_object = objectp->isHUDAttachment(); if (drawable->isActive()) { - glLoadMatrixd(gGLModelView); - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.loadMatrix(gGLModelView); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } else if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); LLVector3 trans = objectp->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -5713,21 +5713,21 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); gGL.loadUIIdentity(); if (!is_hud_object) { - glLoadIdentity(); - glMultMatrixd(gGLModelView); + gGL.loadIdentity(); + gGL.multMatrix(gGLModelView); } if (drawable->isActive()) { - glMultMatrixf((F32*) objectp->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*) objectp->getRenderMatrix().mMatrix); } LLVolume *volume = objectp->getVolume(); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index e0c3b43110..81d7fe70c1 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2552,9 +2552,9 @@ void renderOctree(LLSpatialGroup* group) LLDrawable* drawable = *i; if (!group->mSpatialPartition->isBridge()) { - glPushMatrix(); + gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); } for (S32 j = 0; j < drawable->getNumFaces(); j++) @@ -2584,7 +2584,7 @@ void renderOctree(LLSpatialGroup* group) if (!group->mSpatialPartition->isBridge()) { - glPopMatrix(); + gGL.popMatrix(); } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -2866,7 +2866,7 @@ void renderNormals(LLDrawable* drawablep) { LLVolume* volume = vol->getVolume(); gGL.pushMatrix(); - glMultMatrixf((F32*) vol->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) vol->getRelativeXform().mMatrix); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -3018,7 +3018,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVector3 size(0.25f,0.25f,0.25f); gGL.pushMatrix(); - glMultMatrixf((F32*) volume->getRelativeXform().mMatrix); + gGL.multMatrix((F32*) volume->getRelativeXform().mMatrix); if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::USER_MESH) { @@ -3264,6 +3264,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVertexBuffer::unbind(); glVertexPointer(3, GL_FLOAT, 16, phys_volume->mHullPoints); gGL.diffuseColor4fv(line_color.mV); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, phys_volume->mNumHullIndices, GL_UNSIGNED_SHORT, phys_volume->mHullIndices); gGL.diffuseColor4fv(color.mV); @@ -3302,7 +3303,7 @@ void renderPhysicsShapes(LLSpatialGroup* group) { gGL.pushMatrix(); LLVector3 trans = drawable->getRegion()->getOriginAgent(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); renderPhysicsShape(drawable, volume); gGL.popMatrix(); } @@ -3618,8 +3619,8 @@ void renderRaycast(LLDrawable* drawablep) } gGL.pushMatrix(); - glTranslatef(trans.mV[0], trans.mV[1], trans.mV[2]); - glMultMatrixf((F32*) vobj->getRelativeXform().mMatrix); + gGL.translatef(trans.mV[0], trans.mV[1], trans.mV[2]); + gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix); LLVector3 start, end; if (transform) @@ -3650,6 +3651,7 @@ void renderRaycast(LLDrawable* drawablep) LLVertexBuffer::unbind(); gGL.diffuseColor4f(0,1,1,0.5f); glVertexPointer(3, GL_FLOAT, sizeof(LLVector4a), face.mPositions); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, face.mNumIndices, GL_UNSIGNED_SHORT, face.mIndices); } @@ -3672,15 +3674,15 @@ void renderRaycast(LLDrawable* drawablep) if (drawablep->getVObj() == gDebugRaycastObject) { // draw intersection point - glPushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); LLVector3 translate = gDebugRaycastIntersection; - glTranslatef(translate.mV[0], translate.mV[1], translate.mV[2]); + gGL.translatef(translate.mV[0], translate.mV[1], translate.mV[2]); LLCoordFrame orient; orient.lookDir(gDebugRaycastNormal, gDebugRaycastBinormal); LLMatrix4 rotation; orient.getRotMatrixToParent(rotation); - glMultMatrixf((float*)rotation.mMatrix); + gGL.multMatrix((float*)rotation.mMatrix); gGL.color4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); @@ -3688,7 +3690,7 @@ void renderRaycast(LLDrawable* drawablep) drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); gGL.color4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); - glPopMatrix(); + gGL.popMatrix(); // draw bounding box of prim const LLVector4a* ext = drawablep->getSpatialExtents(); @@ -3763,13 +3765,13 @@ public: group->rebuildMesh(); gGL.flush(); - glPushMatrix(); + gGL.pushMatrix(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); renderVisibility(group, mCamera); stop_glerror(); gGLLastMatrix = NULL; - glPopMatrix(); + gGL.popMatrix(); gGL.color4f(1,1,1,1); } } diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index f44e62335d..e2c2b2ae21 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -216,22 +216,22 @@ void LLTexLayerSetBuffer::cancelUpload() void LLTexLayerSetBuffer::pushProjection() const { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); } void LLTexLayerSetBuffer::popProjection() const { - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); } diff --git a/indra/newview/lltoolbrush.cpp b/indra/newview/lltoolbrush.cpp index 9782b90cf1..aba43a9715 100644 --- a/indra/newview/lltoolbrush.cpp +++ b/indra/newview/lltoolbrush.cpp @@ -507,12 +507,12 @@ void LLToolBrushLand::render() void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region, const LLVector3& pos_world) { - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); LLGLDepthTest mDepthTest(GL_TRUE); - glPushMatrix(); + gGL.pushMatrix(); gGL.color4fv(OVERLAY_COLOR.mV); - glTranslatef(0.0f, 0.0f, 1.0f); + gGL.translatef(0.0f, 0.0f, 1.0f); S32 i = (S32) pos_region.mV[VX]; S32 j = (S32) pos_region.mV[VY]; @@ -566,7 +566,7 @@ void LLToolBrushLand::renderOverlay(LLSurface& land, const LLVector3& pos_region } gGL.end(); - glPopMatrix(); + gGL.popMatrix(); } void LLToolBrushLand::determineAffectedRegions(region_list_t& regions, diff --git a/indra/newview/lltoolmorph.cpp b/indra/newview/lltoolmorph.cpp index eeb90a2b19..718201e381 100644 --- a/indra/newview/lltoolmorph.cpp +++ b/indra/newview/lltoolmorph.cpp @@ -169,14 +169,14 @@ BOOL LLVisualParamHint::render() gGL.pushUIMatrix(); gGL.loadUIIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); - glOrtho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); + gGL.loadIdentity(); + gGL.ortho(0.0f, mFullWidth, 0.0f, mFullHeight, -1.0f, 1.0f); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); if (LLGLSLShader::sNoFixedFunction) { @@ -187,10 +187,10 @@ BOOL LLVisualParamHint::render() //LLGLState::verify(TRUE); mBackgroundp->draw(0, 0, mFullWidth, mFullHeight); - glMatrixMode(GL_PROJECTION); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); mNeedsUpdate = FALSE; diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp index 2ec7534025..bec05bd3d2 100644 --- a/indra/newview/lltracker.cpp +++ b/indra/newview/lltracker.cpp @@ -505,10 +505,10 @@ void LLTracker::renderBeacon(LLVector3d pos_global, LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); { - glTranslatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); + gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]); draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color); diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index 7f7366dd3d..c0ef4da1ff 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -325,8 +325,8 @@ void LLViewerCamera::setPerspective(BOOL for_selection, aspect = getAspect(); // Load camera view matrix - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadIdentity(); glh::matrix4f proj_mat; @@ -385,14 +385,14 @@ void LLViewerCamera::setPerspective(BOOL for_selection, proj_mat *= gl_perspective(fov_y,aspect,z_near,z_far); - glLoadMatrixf(proj_mat.m); + gGL.loadMatrix(proj_mat.m); for (U32 i = 0; i < 16; i++) { gGLProjection[i] = proj_mat.m[i]; } - glMatrixMode( GL_MODELVIEW ); + gGL.matrixMode(LLRender::MM_MODELVIEW); glh::matrix4f modelview((GLfloat*) OGL_TO_CFR_ROTATION); @@ -402,7 +402,7 @@ void LLViewerCamera::setPerspective(BOOL for_selection, modelview *= glh::matrix4f(ogl_matrix); - glLoadMatrixf(modelview.m); + gGL.loadMatrix(modelview.m); if (for_selection && (width > 1 || height > 1)) { @@ -431,10 +431,10 @@ void LLViewerCamera::setPerspective(BOOL for_selection, /*if (gSavedSettings.getBOOL("CameraOffset")) { - glMatrixMode(GL_PROJECTION); - glTranslatef(0,0,-50); - glRotatef(20.0,1,0,0); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.translatef(0,0,-50); + gGL.rotatef(20.0,1,0,0); + gGL.matrixMode(LLRender::MM_MODELVIEW); }*/ } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index c8fe6f8997..5f4156732e 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -701,10 +701,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) glh_set_current_projection(proj); glh_set_current_modelview(mod); - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(mod.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(mod.m); gViewerWindow->setup3DViewport(); LLGLState::checkStates(); @@ -813,13 +813,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //// assumes frontmost floater with focus is opaque //if (frontmost_floaterp && gFocusMgr.childHasKeyboardFocus(frontmost_floaterp)) //{ - // glMatrixMode(GL_MODELVIEW); - // glPushMatrix(); + // gGL.matrixMode(LLRender::MM_MODELVIEW); + // gGL.pushMatrix(); // { // gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE); - // glLoadIdentity(); + // gGL.loadIdentity(); // LLRect floater_rect = frontmost_floaterp->calcScreenRect(); // // deflate by one pixel so rounding errors don't occlude outside of floater extents @@ -829,8 +829,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // (F32)floater_rect.mRight / (F32)gViewerWindow->getWindowWidthScaled(), // (F32)floater_rect.mBottom / (F32)gViewerWindow->getWindowHeightScaled()); // floater_3d_rect.translate(-0.5f, -0.5f); - // glTranslatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); - // glScalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); + // gGL.translatef(0.f, 0.f, -LLViewerCamera::getInstance()->getNear()); + // gGL.scalef(LLViewerCamera::getInstance()->getNear() * LLViewerCamera::getInstance()->getAspect() / sinf(LLViewerCamera::getInstance()->getView()), LLViewerCamera::getInstance()->getNear() / sinf(LLViewerCamera::getInstance()->getView()), 1.f); // gGL.color4fv(LLColor4::white.mV); // gGL.begin(LLVertexBuffer::QUADS); // { @@ -842,7 +842,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.end(); // glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); // } - // glPopMatrix(); + // gGL.popMatrix(); //} LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; @@ -979,10 +979,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) void render_hud_attachments() { LLMemType mt_ra(LLMemType::MTYPE_DISPLAY_RENDER_ATTACHMENTS); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); glh::matrix4f current_proj = glh_get_current_projection(); glh::matrix4f current_mod = glh_get_current_modelview(); @@ -1068,10 +1068,10 @@ void render_hud_attachments() } LLPipeline::sUseOcclusion = use_occlusion; } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); glh_set_current_projection(current_proj); glh_set_current_modelview(current_mod); @@ -1154,12 +1154,12 @@ BOOL setup_hud_matrices(const LLRect& screen_region) if (!result) return result; // set up transform to keep HUD objects in front of camera - glMatrixMode(GL_PROJECTION); - glLoadMatrixf(proj.m); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.loadMatrix(proj.m); glh_set_current_projection(proj); - glMatrixMode(GL_MODELVIEW); - glLoadMatrixf(model.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.loadMatrix(model.m); glh_set_current_modelview(model); return TRUE; } @@ -1175,8 +1175,8 @@ void render_ui(F32 zoom_factor, int subfield) if (!gSnapshot) { - glPushMatrix(); - glLoadMatrixd(gGLLastModelView); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastModelView); glh_set_current_modelview(glh_copy_matrix(gGLLastModelView)); } @@ -1232,7 +1232,7 @@ void render_ui(F32 zoom_factor, int subfield) if (!gSnapshot) { glh_set_current_modelview(saved_view); - glPopMatrix(); + gGL.popMatrix(); } if (gDisplaySwapBuffers) @@ -1305,10 +1305,10 @@ void draw_axes() gGL.vertex3f(0.0f, 0.0f, 40.0f); gGL.end(); // Some coordinate axes - glPushMatrix(); - glTranslatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); + gGL.pushMatrix(); + gGL.translatef( v.mV[VX], v.mV[VY], v.mV[VZ] ); renderCoordinateAxes(); - glPopMatrix(); + gGL.popMatrix(); } void render_ui_3d() @@ -1378,10 +1378,10 @@ void render_ui_2d() gGL.pushMatrix(); S32 half_width = (gViewerWindow->getWorldViewWidthScaled() / 2); S32 half_height = (gViewerWindow->getWorldViewHeightScaled() / 2); - glScalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); - glTranslatef((F32)half_width, (F32)half_height, 0.f); + gGL.scalef(LLUI::sGLScaleFactor.mV[0], LLUI::sGLScaleFactor.mV[1], 1.f); + gGL.translatef((F32)half_width, (F32)half_height, 0.f); F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom,zoom,1.f); + gGL.scalef(zoom,zoom,1.f); gGL.color4fv(LLColor4::white.mV); gl_rect_2d(-half_width, half_height, half_width, -half_height, FALSE); gGL.popMatrix(); @@ -1518,20 +1518,20 @@ void render_disconnected_background() { LLGLSUIDefault gls_ui; gViewerWindow->setup2DRender(); - glPushMatrix(); + gGL.pushMatrix(); { // scale ui to reflect UIScaleFactor // this can't be done in setup2DRender because it requires a // pushMatrix/popMatrix pair const LLVector2& display_scale = gViewerWindow->getDisplayScale(); - glScalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); + gGL.scalef(display_scale.mV[VX], display_scale.mV[VY], 1.f); gGL.getTexUnit(0)->bind(gDisconnectedImagep); gGL.color4f(1.f, 1.f, 1.f, 1.f); gl_rect_2d_simple_tex(width, height); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); } - glPopMatrix(); + gGL.popMatrix(); } gGL.flush(); diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index baf85d6884..f2e49ff270 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -126,7 +126,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // //---------------------------------------------------------------- // // push matrix stack // //---------------------------------------------------------------- -// glPushMatrix(); +// gGL.pushMatrix(); // //---------------------------------------------------------------- // // render the bone to my parent @@ -140,8 +140,8 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // // offset to joint position and // // rotate to our orientation // //---------------------------------------------------------------- -// glLoadIdentity(); -// glMultMatrixf( &getWorldMatrix().mMatrix[0][0] ); +// gGL.loadIdentity(); +// gGL.multMatrix( &getWorldMatrix().mMatrix[0][0] ); // //---------------------------------------------------------------- // // render joint axes @@ -233,7 +233,7 @@ void LLViewerJoint::setValid( BOOL valid, BOOL recursive ) // //---------------------------------------------------------------- // // pop matrix stack // //---------------------------------------------------------------- -// glPopMatrix(); +// gGL.popMatrix(); // } @@ -346,7 +346,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // F32 boneSize = 0.02f; // // rotate to point to child (bone direction) -// glPushMatrix(); +// gGL.pushMatrix(); // LLVector3 boneX = getPosition(); // F32 length = boneX.normVec(); @@ -362,7 +362,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // rotateMat.setFwdRow( boneX ); // rotateMat.setLeftRow( boneY ); // rotateMat.setUpRow( boneZ ); -// glMultMatrixf( &rotateMat.mMatrix[0][0] ); +// gGL.multMatrix( &rotateMat.mMatrix[0][0] ); // // render the bone // gGL.color3f( 0.5f, 0.5f, 0.0f ); @@ -388,7 +388,7 @@ U32 LLViewerJoint::render( F32 pixelArea, BOOL first_pass, BOOL is_dummy ) // gGL.end(); // // restore matrix -// glPopMatrix(); +// gGL.popMatrix(); // } //-------------------------------------------------------------------- @@ -541,7 +541,7 @@ void LLViewerJointCollisionVolume::renderCollision() updateWorldMatrix(); gGL.pushMatrix(); - glMultMatrixf( &mXform.getWorldMatrix().mMatrix[0][0] ); + gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); gGL.color3f( 0.f, 0.f, 1.f ); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 2d08a27923..20ee475939 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -616,12 +616,12 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) } else { - glPushMatrix(); + gGL.pushMatrix(); LLMatrix4 jointToWorld = getWorldMatrix(); - glMultMatrixf((GLfloat*)jointToWorld.mMatrix); + gGL.multMatrix((GLfloat*)jointToWorld.mMatrix); buff->setBuffer(mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); - glPopMatrix(); + gGL.popMatrix(); } gPipeline.addTrianglesDrawn(count); diff --git a/indra/newview/llviewerparceloverlay.cpp b/indra/newview/llviewerparceloverlay.cpp index eff16b6a6e..6482336f37 100644 --- a/indra/newview/llviewerparceloverlay.cpp +++ b/indra/newview/llviewerparceloverlay.cpp @@ -825,14 +825,14 @@ S32 LLViewerParcelOverlay::renderPropertyLines () // Always fudge a little vertically. pull_toward_camera.mV[VZ] += 0.01f; - glMatrixMode( GL_MODELVIEW ); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); // Move to appropriate region coords LLVector3 origin = mRegion->getOriginAgent(); - glTranslatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); + gGL.translatef( origin.mV[VX], origin.mV[VY], origin.mV[VZ] ); - glTranslatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], + gGL.translatef(pull_toward_camera.mV[VX], pull_toward_camera.mV[VY], pull_toward_camera.mV[VZ]); // Include +1 because vertices are fenceposts. @@ -931,7 +931,7 @@ S32 LLViewerParcelOverlay::renderPropertyLines () } - glPopMatrix(); + gGL.popMatrix(); return drawn; } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 95e17448bb..010bcfb125 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -2275,9 +2275,9 @@ void LLViewerWindow::draw() LLUI::setLineWidth(1.f); // Reset any left-over transforms - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadIdentity(); + gGL.loadIdentity(); //S32 screen_x, screen_y; @@ -2292,7 +2292,7 @@ void LLViewerWindow::draw() // draw timecode block std::string text; - glLoadIdentity(); + gGL.loadIdentity(); microsecondsToTimecodeString(gFrameTime,text); const LLFontGL* font = LLFontGL::getFontSansSerif(); @@ -2328,10 +2328,10 @@ void LLViewerWindow::draw() int pos_y = sub_region / llceil(zoom_factor); int pos_x = sub_region - (pos_y*llceil(zoom_factor)); // offset for this tile - glTranslatef((F32)getWindowWidthScaled() * -(F32)pos_x, + gGL.translatef((F32)getWindowWidthScaled() * -(F32)pos_x, (F32)getWindowHeightScaled() * -(F32)pos_y, 0.f); - glScalef(zoom_factor, zoom_factor, 1.f); + gGL.scalef(zoom_factor, zoom_factor, 1.f); LLUI::sGLScaleFactor *= zoom_factor; } @@ -2360,7 +2360,7 @@ void LLViewerWindow::draw() S32 screen_x, screen_y; top_ctrl->localPointToScreen(0, 0, &screen_x, &screen_y); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); LLUI::translate( (F32) screen_x, (F32) screen_y, 0.f); top_ctrl->draw(); @@ -3424,17 +3424,17 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLBBox hud_bbox = gAgentAvatarp->getHUDBBox(); // set up transform to encompass bounding box of HUD - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); F32 depth = llmax(1.f, hud_bbox.getExtentLocal().mV[VX] * 1.1f); - glOrtho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); + gGL.ortho(-0.5f * LLViewerCamera::getInstance()->getAspect(), 0.5f * LLViewerCamera::getInstance()->getAspect(), -0.5f, 0.5f, 0.f, depth); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); - glLoadMatrixf(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame - glTranslatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.loadMatrix(OGL_TO_CFR_ROTATION); // Load Cory's favorite reference frame + gGL.translatef(-hud_bbox.getCenterLocal().mV[VX] + (depth *0.5f), 0.f, 0.f); } // Render light for editing @@ -3444,12 +3444,12 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, LLGLEnable gls_blend(GL_BLEND); LLGLEnable gls_cull(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); if (selection->getSelectType() == SELECT_TYPE_HUD) { F32 zoom = gAgentCamera.mHUDCurZoom; - glScalef(zoom, zoom, zoom); + gGL.scalef(zoom, zoom, zoom); } struct f : public LLSelectedObjectFunctor @@ -3486,7 +3486,7 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, } func; LLSelectMgr::getInstance()->getSelection()->applyToObjects(&func); - glPopMatrix(); + gGL.popMatrix(); } // NOTE: The average position for the axis arrows of the selected objects should @@ -3549,11 +3549,11 @@ void LLViewerWindow::renderSelections( BOOL for_gl_pick, BOOL pick_parcel_walls, } if (selection->getSelectType() == SELECT_TYPE_HUD && selection->getObjectCount()) { - glMatrixMode(GL_PROJECTION); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); stop_glerror(); } } diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 890861df71..4cef0f5b5b 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -882,7 +882,7 @@ void LLVOTree::updateMesh() // Translate to tree base HACK - adjustment in Z plants tree underground const LLVector3 &pos_agent = getPositionAgent(); - //glTranslatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); + //gGL.translatef(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); LLMatrix4 trans_mat; trans_mat.setTranslation(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ] - 0.1f); trans_mat *= matrix; @@ -1158,7 +1158,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat.mMatrix[2][2] = scale*length; scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, sLODIndexCount[trunk_LOD], GL_UNSIGNED_SHORT, indicesp + sLODIndexOffset[trunk_LOD]); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1208,7 +1209,8 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); @@ -1229,19 +1231,20 @@ U32 LLVOTree::drawBranchPipeline(LLMatrix4& matrix, U16* indicesp, S32 trunk_LOD scale_mat *= matrix; - glMatrixMode(GL_TEXTURE); - glTranslatef(0.0, -0.5, 0.0); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.translatef(0.0, -0.5, 0.0); + gGL.matrixMode(LLRender::MM_MODELVIEW); - glLoadMatrixf((F32*) scale_mat.mMatrix); + gGL.loadMatrix((F32*) scale_mat.mMatrix); + gGL.syncMatrices(); glDrawElements(GL_TRIANGLES, LEAF_INDICES, GL_UNSIGNED_SHORT, indicesp); gPipeline.addTrianglesDrawn(LEAF_INDICES); stop_glerror(); ret += LEAF_INDICES; - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); } return ret; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 7b1c725483..39c9945fb4 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -518,6 +518,7 @@ void LLVOWLSky::drawDome(void) #else mStripsVerts->setBuffer(data_mask); + gGL.syncMatrices(); glDrawRangeElements( GL_TRIANGLES, 0, mStripsVerts->getNumVerts()-1, mStripsVerts->getNumIndices(), diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 265d5dc801..3959e7c073 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -314,7 +314,7 @@ void LLWorldMapView::draw() { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); // Clear the background alpha to 0 gGL.flush(); @@ -1307,7 +1307,7 @@ void LLWorldMapView::drawTrackingCircle( const LLRect& rect, S32 x, S32 y, const end_theta -= angle_adjust_y; } - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.translatef((F32)x, (F32)y, 0.f); gl_washer_segment_2d(inner_radius, outer_radius, start_theta, end_theta, 40, color, color); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index b4be863c6d..60d504e948 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2018,13 +2018,13 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl gGL.setColorMask(false, false); } - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixd(gGLLastProjection); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(gGLLastProjection); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLLastModelView); + gGL.loadMatrix(gGLLastModelView); LLVertexBuffer::unbind(); @@ -2129,10 +2129,10 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); if (sUseOcclusion > 1) { @@ -3450,10 +3450,10 @@ void LLPipeline::renderHighlights() //gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); gGL.pushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); - glLoadIdentity(); + gGL.loadIdentity(); gGL.getTexUnit(0)->bind(&mHighlight); @@ -3513,7 +3513,7 @@ void LLPipeline::renderHighlights() gGL.end(); gGL.popMatrix(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); //gGL.setSceneBlendType(LLRender::BT_ALPHA); @@ -3629,9 +3629,9 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLAppViewer::instance()->pingMainloopTimeout("Pipeline:ForceVBO"); // Initialize lots of GL state to "safe" values - glMatrixMode(GL_TEXTURE); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); @@ -3700,7 +3700,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3711,7 +3711,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPasses(); i++ ) { @@ -3760,13 +3760,13 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); } @@ -3886,7 +3886,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumDeferredPasses(); i++ ) { @@ -3934,7 +3934,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); } @@ -3967,7 +3967,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); gGL.setColorMask(true, false); @@ -3979,7 +3979,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLFastTimer t(FTM_POOLRENDER); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumPostDeferredPasses(); i++ ) { @@ -4027,17 +4027,17 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); if (occlude) { occlude = FALSE; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); LLGLSLShader::bindNoShader(); doOcclusion(camera); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } } @@ -4064,7 +4064,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) poolp->prerender() ; gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); for( S32 i = 0; i < poolp->getNumShadowPasses(); i++ ) { @@ -4103,7 +4103,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) } gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); } @@ -4177,10 +4177,10 @@ void LLPipeline::renderPhysicsDisplay() LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); bridge->renderPhysicsShapes(); - glPopMatrix(); + gGL.popMatrix(); } } @@ -4204,7 +4204,7 @@ void LLPipeline::renderDebug() gGL.color4f(1,1,1,1); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGL.setColorMask(true, false); bool hud_only = hasRenderType(LLPipeline::RENDER_TYPE_HUD); @@ -4264,10 +4264,10 @@ void LLPipeline::renderDebug() LLSpatialBridge* bridge = *i; if (!bridge->isDead() && hasRenderType(bridge->mDrawableType)) { - glPushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.pushMatrix(); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); bridge->renderDebug(); - glPopMatrix(); + gGL.popMatrix(); } } @@ -4455,7 +4455,7 @@ void LLPipeline::renderDebug() gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); gGL.pushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; for (LLSpatialGroup::sg_vector_t::iterator iter = mGroupQ2.begin(); iter != mGroupQ2.end(); ++iter) @@ -4476,7 +4476,7 @@ void LLPipeline::renderDebug() if (bridge) { gGL.pushMatrix(); - glMultMatrixf((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); + gGL.multMatrix((F32*)bridge->mDrawable->getRenderMatrix().mMatrix); } F32 alpha = llclamp((F32) (size-count)/size, 0.f, 1.f); @@ -4824,6 +4824,8 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) { assertInitialized(); + gGL.syncMatrices(); + if (for_edit) { LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); @@ -5052,6 +5054,7 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { assertInitialized(); + gGL.syncMatrices(); // Ambient LLColor4 ambient = gSky.getTotalAmbientColor(); @@ -5332,6 +5335,8 @@ void LLPipeline::enableLightsPreview() { disableLights(); + gGL.syncMatrices(); + glEnable(GL_LIGHTING); LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); @@ -6096,10 +6101,10 @@ void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) { LLMemType mt_ro(LLMemType::MTYPE_PIPELINE_RENDER_OBJECTS); assertInitialized(); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; mSimplePool->pushBatches(type, mask); - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; } @@ -6108,25 +6113,25 @@ void apply_cube_face_rotation(U32 face) switch (face) { case 0: - glRotatef(90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 2: - glRotatef(-90.f, 1, 0, 0); + gGL.rotatef(-90.f, 1, 0, 0); break; case 4: - glRotatef(180.f, 0, 1, 0); - glRotatef(180.f, 0, 0, 1); + gGL.rotatef(180.f, 0, 1, 0); + gGL.rotatef(180.f, 0, 0, 1); break; case 1: - glRotatef(-90.f, 0, 1, 0); - glRotatef(180.f, 1, 0, 0); + gGL.rotatef(-90.f, 0, 1, 0); + gGL.rotatef(180.f, 1, 0, 0); break; case 3: - glRotatef(90, 1, 0, 0); + gGL.rotatef(90, 1, 0, 0); break; case 5: - glRotatef(180, 0, 0, 1); + gGL.rotatef(180, 0, 0, 1); break; } } @@ -6204,12 +6209,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) enableLightsFullbright(LLColor4(1,1,1,1)); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); LLGLDisable test(GL_ALPHA_TEST); @@ -6662,10 +6667,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); LLVertexBuffer::unbind(); @@ -7116,11 +7121,11 @@ void LLPipeline::renderDeferredLighting() mTransformedSunDir.set(tc.v); } - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) { @@ -7340,11 +7345,11 @@ void LLPipeline::renderDeferredLighting() } stop_glerror(); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); - glMatrixMode(GL_MODELVIEW); + gGL.matrixMode(LLRender::MM_MODELVIEW); stop_glerror(); - glPopMatrix(); + gGL.popMatrix(); stop_glerror(); //copy depth and stencil from deferred screen @@ -7376,19 +7381,19 @@ void LLPipeline::renderDeferredLighting() LLGLDisable test(GL_ALPHA_TEST); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } unbindDeferredShader(gDeferredSoftenProgram); @@ -7528,6 +7533,7 @@ void LLPipeline::renderDeferredLighting() gDeferredLightProgram.uniform3fv("color", 1, col.mV); gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7598,6 +7604,7 @@ void LLPipeline::renderDeferredLighting() gDeferredSpotLightProgram.uniform1f("size", s*s); gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gGL.syncMatrices(); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7618,11 +7625,11 @@ void LLPipeline::renderDeferredLighting() LLGLDepthTest depth(GL_FALSE); //full screen blit - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); U32 count = 0; @@ -7697,9 +7704,9 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); } } @@ -7730,17 +7737,17 @@ void LLPipeline::renderDeferredLighting() // glVertexPointer(2, GL_FLOAT, 0, vert); gGL.diffuseColor3f(1,1,1); - glPushMatrix(); - glLoadIdentity(); - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadIdentity(); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); unbindDeferredShader(gDeferredPostProgram); } @@ -8078,7 +8085,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) stop_glerror(); - glPushMatrix(); + gGL.pushMatrix(); mat.set_scale(glh::vec3f(1,1,-1)); mat.set_translate(glh::vec3f(0,0,height*2.f)); @@ -8088,7 +8095,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) mat = current * mat; glh_set_current_modelview(mat); - glLoadMatrixf(mat.m); + gGL.loadMatrix(mat.m); LLViewerCamera::updateFrustumPlanes(camera, FALSE, TRUE); @@ -8166,7 +8173,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gPipeline.popRenderTypeMask(); } glCullFace(GL_BACK); - glPopMatrix(); + gGL.popMatrix(); mWaterRef.flush(); glh_set_current_modelview(current); LLPipeline::sUseOcclusion = occlusion; @@ -8347,12 +8354,12 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera stateSort(shadow_cam, result); //generate shadow map - glMatrixMode(GL_PROJECTION); - glPushMatrix(); - glLoadMatrixf(proj.m); - glMatrixMode(GL_MODELVIEW); - glPushMatrix(); - glLoadMatrixd(gGLModelView); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadMatrix(proj.m); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadMatrix(gGLModelView); stop_glerror(); gGLLastMatrix = NULL; @@ -8417,7 +8424,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gDeferredShadowProgram.bind(); gGLLastMatrix = NULL; - glLoadMatrixd(gGLModelView); + gGL.loadMatrix(gGLModelView); doOcclusion(shadow_cam); if (use_shader) @@ -8427,10 +8434,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.setColorMask(true, true); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); gGLLastMatrix = NULL; LLPipeline::sUseOcclusion = occlude; @@ -8757,12 +8764,12 @@ void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vectormImpostor.flush(); @@ -9827,10 +9834,10 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) sShadowRender = FALSE; popRenderTypeMask(); - glMatrixMode(GL_PROJECTION); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - glPopMatrix(); + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); avatar->mNeedsImpostorUpdate = FALSE; avatar->cacheImpostorValues(); -- cgit v1.2.3 From 530981a2149a74e1dc003cea1bbc9dc392fcae60 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 15 Sep 2011 00:54:25 -0500 Subject: SH-2243 work in progress -- no more deprecated built-in matrix state when using shaders. --- indra/llrender/llglslshader.cpp | 4 + indra/llrender/llglslshader.h | 3 +- indra/llrender/llrender.cpp | 106 ++++++++++++++++++--- .../shaders/class1/avatar/avatarV.glsl | 8 +- .../shaders/class1/avatar/eyeballV.glsl | 14 ++- .../shaders/class1/avatar/pickAvatarV.glsl | 6 +- .../shaders/class1/deferred/alphaSkinnedV.glsl | 10 +- .../shaders/class1/deferred/alphaV.glsl | 15 ++- .../shaders/class1/deferred/attachmentShadowV.glsl | 10 +- .../shaders/class1/deferred/avatarAlphaV.glsl | 6 +- .../shaders/class1/deferred/avatarEyesV.glsl | 11 ++- .../shaders/class1/deferred/avatarShadowV.glsl | 4 +- .../shaders/class1/deferred/avatarV.glsl | 4 +- .../shaders/class1/deferred/blurLightV.glsl | 6 +- .../shaders/class1/deferred/bumpSkinnedV.glsl | 10 +- .../shaders/class1/deferred/bumpV.glsl | 14 ++- .../shaders/class1/deferred/cloudsV.glsl | 6 +- .../shaders/class1/deferred/diffuseNoColorV.glsl | 31 +++++- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 10 +- .../shaders/class1/deferred/diffuseV.glsl | 11 ++- .../shaders/class1/deferred/emissiveV.glsl | 31 +++++- .../shaders/class1/deferred/fullbrightV.glsl | 12 ++- .../app_settings/shaders/class1/deferred/giV.glsl | 6 +- .../shaders/class1/deferred/impostorV.glsl | 9 +- .../shaders/class1/deferred/luminanceV.glsl | 3 +- .../shaders/class1/deferred/multiPointLightV.glsl | 3 +- .../shaders/class1/deferred/pointLightV.glsl | 4 +- .../shaders/class1/deferred/postDeferredV.glsl | 6 +- .../shaders/class1/deferred/postgiV.glsl | 4 +- .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 9 +- .../shaders/class1/deferred/shadowV.glsl | 6 +- .../app_settings/shaders/class1/deferred/skyV.glsl | 6 +- .../shaders/class1/deferred/softenLightV.glsl | 3 +- .../shaders/class1/deferred/starsV.glsl | 8 +- .../shaders/class1/deferred/sunLightV.glsl | 4 +- .../shaders/class1/deferred/terrainV.glsl | 12 ++- .../shaders/class1/deferred/treeShadowV.glsl | 27 +++++- .../shaders/class1/deferred/treeV.glsl | 11 ++- .../shaders/class1/deferred/waterV.glsl | 10 +- .../shaders/class1/effects/glowExtractV.glsl | 4 +- .../app_settings/shaders/class1/effects/glowV.glsl | 4 +- .../shaders/class1/environment/terrainV.glsl | 24 +++-- .../shaders/class1/environment/waterV.glsl | 8 +- .../shaders/class1/interface/customalphaV.glsl | 6 +- .../shaders/class1/interface/debugV.glsl | 4 +- .../shaders/class1/interface/glowcombineFXAAV.glsl | 26 ++++- .../shaders/class1/interface/glowcombineV.glsl | 6 +- .../shaders/class1/interface/highlightV.glsl | 9 +- .../shaders/class1/interface/occlusionV.glsl | 4 +- .../class1/interface/onetexturenocolorV.glsl | 21 +++- .../shaders/class1/interface/solidcolorV.glsl | 4 +- .../class1/interface/splattexturerectV.glsl | 6 +- .../shaders/class1/interface/twotextureaddV.glsl | 3 +- .../app_settings/shaders/class1/interface/uiV.glsl | 8 +- .../app_settings/shaders/class1/objects/bumpV.glsl | 11 ++- .../shaders/class1/objects/emissiveSkinnedV.glsl | 31 +++++- .../shaders/class1/objects/emissiveV.glsl | 32 ++++++- .../shaders/class1/objects/fullbrightNoColorV.glsl | 30 +++++- .../class1/objects/fullbrightShinySkinnedV.glsl | 12 ++- .../shaders/class1/objects/fullbrightShinyV.glsl | 17 ++-- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 9 +- .../shaders/class1/objects/fullbrightV.glsl | 12 ++- .../shaders/class1/objects/impostorV.glsl | 8 +- .../shaders/class1/objects/previewV.glsl | 33 ++++++- .../class1/objects/shinySimpleSkinnedV.glsl | 13 ++- .../shaders/class1/objects/shinyV.glsl | 15 ++- .../shaders/class1/objects/simpleNoColorV.glsl | 33 ++++++- .../shaders/class1/objects/simpleSkinnedV.glsl | 10 +- .../shaders/class1/objects/simpleV.glsl | 15 ++- .../app_settings/shaders/class1/objects/treeV.glsl | 31 +++++- .../shaders/class2/avatar/eyeballV.glsl | 14 ++- .../shaders/class2/deferred/alphaSkinnedV.glsl | 13 ++- .../shaders/class2/deferred/alphaV.glsl | 17 ++-- .../shaders/class2/deferred/avatarAlphaV.glsl | 3 +- .../shaders/class2/deferred/edgeV.glsl | 3 +- .../shaders/class2/deferred/softenLightV.glsl | 5 +- .../shaders/class2/deferred/sunLightV.glsl | 6 +- .../app_settings/shaders/class2/effects/blurV.glsl | 5 +- .../shaders/class2/effects/drawQuadV.glsl | 5 +- .../shaders/class2/environment/terrainV.glsl | 14 ++- .../shaders/class2/objects/fullbrightShinyV.glsl | 17 ++-- .../shaders/class2/objects/fullbrightV.glsl | 11 ++- .../shaders/class2/objects/shinyV.glsl | 17 ++-- .../shaders/class2/objects/simpleNonIndexedV.glsl | 31 +++++- .../shaders/class2/objects/simpleV.glsl | 13 ++- .../shaders/class2/windlight/cloudsV.glsl | 6 +- .../shaders/class2/windlight/skyV.glsl | 3 +- .../shaders/class3/avatar/avatarV.glsl | 6 +- .../shaders/class3/deferred/giDownsampleV.glsl | 6 +- .../shaders/class3/deferred/giFinalV.glsl | 6 +- .../app_settings/shaders/class3/deferred/giV.glsl | 6 +- .../shaders/class3/deferred/luminanceV.glsl | 6 +- .../shaders/class3/deferred/postDeferredV.glsl | 6 +- .../shaders/class3/deferred/postgiV.glsl | 6 +- .../shaders/class3/deferred/softenLightV.glsl | 5 +- indra/newview/llviewershadermgr.cpp | 2 +- 96 files changed, 847 insertions(+), 297 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 61648e527d..95ce227171 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -76,6 +76,10 @@ hasAlphaMask(false) LLGLSLShader::LLGLSLShader() : mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE) { + for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) + { + mMatHash[i] = 0xFFFFFFFF; + } } void LLGLSLShader::unload() diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 558ea66b50..c1765e2701 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -117,7 +117,6 @@ public: GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); - //enable/disable texture channel for specified uniform //if given texture uniform is active in the shader, //the corresponding channel will be active upon return @@ -132,6 +131,8 @@ public: // Unbinds any previously bound shader by explicitly binding no shader. static void bindNoShader(void); + U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + GLhandleARB mProgramObject; std::vector mAttribute; //lookup table of attribute enum to attribute channel std::vector mUniform; //lookup table of uniform enum to uniform location diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 27d25c0d3a..359e6fd560 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1018,6 +1018,8 @@ void LLRender::refreshState(void) void LLRender::syncMatrices() { + stop_glerror(); + GLenum mode[] = { GL_MODELVIEW, @@ -1028,27 +1030,105 @@ void LLRender::syncMatrices() GL_TEXTURE, }; - for (U32 i = 0; i < 2; ++i) + std::string name[] = + { + "modelview_matrix", + "projection_matrix", + "texture_matrix0", + "texture_matrix1", + "texture_matrix2", + "texture_matrix3", + }; + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) { - if (mMatHash[i] != mCurMatHash[i]) + + llassert(shader); + + bool do_normal = false; + bool do_mvp = false; + + for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) { - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; + if (mMatHash[i] != shader->mMatHash[i]) + { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->mMatHash[i] = mMatHash[i]; + + if (i == MM_MODELVIEW) + { + do_normal = true; + do_mvp = true; + } + else if (i == MM_PROJECTION) + { + do_mvp = true; + } + } } - } - for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + if (do_normal) + { + S32 loc = shader->getUniformLocation("normal_matrix"); + if (loc > -1) + { + U32 i = MM_MODELVIEW; + + glh::matrix4f norm = mMatrix[i][mMatIdx[i]].inverse().transpose(); + + F32 norm_mat[] = + { + norm.m[0], norm.m[1], norm.m[2], + norm.m[4], norm.m[5], norm.m[6], + norm.m[8], norm.m[9], norm.m[10] + }; + + shader->uniformMatrix3fv("normal_matrix", 1, GL_FALSE, norm_mat); + } + } + + if (do_mvp) + { + S32 loc = shader->getUniformLocation("modelview_projection_matrix"); + if (loc > -1) + { + U32 mv = MM_MODELVIEW; + U32 proj = MM_PROJECTION; + + glh::matrix4f mvp = mMatrix[mv][mMatIdx[mv]]; + mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + + shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, mvp.m); + } + } + } + else { - if (mMatHash[i] != mCurMatHash[i]) + for (U32 i = 0; i < 2; ++i) { - gGL.getTexUnit(i-2)->activate(); - glMatrixMode(mode[i]); - glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); - mCurMatHash[i] = mMatHash[i]; + if (mMatHash[i] != mCurMatHash[i]) + { + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } + } + + for (U32 i = 2; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != mCurMatHash[i]) + { + gGL.getTexUnit(i-2)->activate(); + glMatrixMode(mode[i]); + glLoadMatrixf(mMatrix[i][mMatIdx[i]].m); + mCurMatHash[i] = mMatHash[i]; + } } } - + + stop_glerror(); } void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index ec1a813790..c98b99b15a 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -51,9 +53,7 @@ void main() norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; - - //gl_Position = gl_ModelViewProjectionMatrix * position; + gl_Position = projection_matrix * pos; gl_FogFragCoord = length(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 31db10ae85..9a19fb928b 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -35,12 +39,12 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index f07e5c124b..21a9e91bf5 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -41,5 +43,5 @@ void main() gl_FrontColor = diffuse_color; gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 2c2b58d59b..9deb9a701e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -21,7 +21,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; attribute vec3 position; attribute vec3 normal; @@ -86,14 +88,14 @@ void main() vec3 norm; mat4 trans = getObjectSkinnedTransform(); - trans = gl_ModelViewMatrix * trans; + trans = modelview_matrix * trans; pos = trans * vec4(position.xyz, 1.0); norm = position.xyz + normal.xyz; - norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); + norm = normalize(( trans*vec4(norojrm, 1.0) ).xyz-pos.xyz); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 7a2f34ca1d..51e7c0780d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -23,6 +23,11 @@ * $/LicenseInfo$ */ +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec4 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -85,12 +90,12 @@ void main() //transform vertex vec4 vert = vec4(position.xyz, 1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; @@ -126,7 +131,7 @@ void main() gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index e03615eebb..fc055e555d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -22,6 +22,10 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 modelview_matrix; +uniform mat4 texture_matrix0; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -31,16 +35,16 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; gl_FrontColor = diffuse_color; - vec4 p = gl_ProjectionMatrix * vec4(pos, 1.0); + vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); gl_Position = p; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index e15727f6f7..df4de4f432 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -96,7 +98,7 @@ void main() norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - vec4 frag_pos = gl_ProjectionMatrix * pos; + vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; vary_position = pos.xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index 58efa47567..d5c20a22d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -34,10 +37,10 @@ varying vec3 vary_normal; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * normal); + vary_normal = normalize(normal_matrix * normal); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 543e998def..6835b9c021 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; mat4 getSkinnedTransform(); @@ -52,7 +52,7 @@ void main() norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - pos = gl_ProjectionMatrix * pos; + pos = projection_matrix * pos; post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 66e9119e28..704845d310 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -23,6 +23,8 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -54,7 +56,7 @@ void main() vary_normal = norm; - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index 0168c40ae5..5339e38018 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -31,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index 421299d4a7..cf93430217 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -22,6 +22,10 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec3 normal; @@ -36,11 +40,11 @@ mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; @@ -53,6 +57,6 @@ void main() vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index b724def93d..9ec31383ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec3 normal; @@ -36,11 +40,11 @@ varying vec3 vary_mat2; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 n = normalize(gl_NormalMatrix * normal); - vec3 b = normalize(gl_NormalMatrix * binormal); + vec3 n = normalize(normal_matrix * normal); + vec3 b = normalize(normal_matrix * binormal); vec3 t = cross(b, n); vary_mat0 = vec3(t.x, b.x, n.x); diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 297b3904a6..67b5e7fb83 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; @@ -60,7 +62,7 @@ void main() { // World / view / projection - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl index ff9578e253..37864578ec 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -1,10 +1,31 @@ /** * @file diffuseNoColorV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -16,8 +37,8 @@ varying float vary_texture_index; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * normal); + vary_normal = normalize(normal_matrix * normal); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 02fb34af32..880a7ea0a2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -22,7 +22,9 @@ * $/LicenseInfo$ */ - +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -35,11 +37,11 @@ mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; vec4 norm = vec4(position.xyz, 1.0); @@ -51,5 +53,5 @@ void main() gl_FrontColor = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 553cfff52f..e158df13f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec4 position; attribute vec4 diffuse_color; @@ -35,11 +38,11 @@ varying float vary_texture_index; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); vary_texture_index = position.w; - vary_normal = normalize(gl_NormalMatrix * normal); + vary_normal = normalize(normal_matrix * normal); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 9841943fe6..fccf8554d2 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -1,10 +1,31 @@ /** * @file emissiveV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec4 position; attribute float emissive; @@ -23,12 +44,12 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * vert); + vec4 pos = (modelview_matrix * vert); vary_texture_index = position.w; - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 93571058dc..2759165471 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec4 position; attribute vec4 diffuse_color; @@ -41,12 +45,12 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vec4 pos = (gl_ModelViewMatrix * vert); + vec4 pos = (modelview_matrix * vert); vary_texture_index = position.w; - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 1a23be349e..2766691bd0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -35,7 +37,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 28ba2c432d..645b0d793a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -30,8 +33,8 @@ attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index 3f2e07cf08..dafc55a6ff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -34,7 +35,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 39e60b6cc8..1d54d7bede 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -31,7 +32,7 @@ varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index afaf58020b..cab9817583 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -23,6 +23,8 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec4 vary_fragcoord; @@ -30,7 +32,7 @@ varying vec4 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_fragcoord = pos; gl_Position = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index 74a9df64e0..b11f26fbae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -35,7 +37,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_tc = (pos.xy*0.5+0.5)*tc_scale; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index a3751be1fb..61c6393648 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -22,6 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -32,7 +34,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index bbd7516337..f7bed00214 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -32,12 +35,12 @@ varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 1ac3dbd5de..190cac9e2c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec4 post_pos; @@ -30,7 +32,7 @@ varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index 23171fe940..e97d3e0828 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; @@ -58,7 +60,7 @@ void main() { // World / view / projection - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 4b6b3c242e..7d1e99b4aa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -32,7 +33,7 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index dbd2b5595a..1fcb05ef2c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -31,7 +33,7 @@ attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index d19e67b67d..10751304ae 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -22,6 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -32,7 +34,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 793106f2cf..7f84ef1cff 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -48,12 +52,12 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_normal = normalize(gl_NormalMatrix * normal); + vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; vec4 t = vec4(texcoord1,0,1); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl index 42ce2f5226..c695d374ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -1,9 +1,30 @@ /** * @file treeShadowV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -13,11 +34,11 @@ varying vec4 post_pos; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); post_pos = pos; gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 2ec7398024..45bfc0ce09 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; +uniform mat3 normal_matrix; attribute vec3 position; attribute vec3 normal; @@ -33,10 +36,10 @@ varying vec3 vary_normal; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vary_normal = normalize(gl_NormalMatrix * normal); + vary_normal = normalize(normal_matrix * normal); gl_FrontColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index 2f808b25db..ac51cb1741 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -50,7 +52,7 @@ void main() { //transform vertex vec4 pos = vec4(position.xyz, 1.0); - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; @@ -69,7 +71,7 @@ void main() oPosition = vec4(position, 1.0); oPosition.z = mix(oPosition.z, max(eyeVec.z*0.75, 0.0), d); - vary_position = gl_ModelViewMatrix * oPosition; + vary_position = modelview_matrix * oPosition; oPosition = modelViewProj * oPosition; refCoord.xyz = oPosition.xyz + vec3(0,0,0.2); @@ -81,7 +83,7 @@ void main() //push position for further horizon effect. pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); pos.w = 1.0; - pos = gl_ModelViewMatrix*pos; + pos = modelview_matrix*pos; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index b5f6cb62d9..628489296f 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -23,13 +23,15 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); + gl_Position = modelview_projection_matrix * vec4(position, 1.0); gl_TexCoord[0].xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index e8fd7a796d..615ca6a0b4 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -23,6 +23,8 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; @@ -30,7 +32,7 @@ uniform vec2 glowDelta; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1.0); + gl_Position = modelview_projection_matrix * vec4(position, 1.0); gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5); gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5); diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 8facc1ca96..04b3033dd8 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -22,7 +22,15 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 texture_matrix2; +uniform mat4 texture_matrix3; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -51,17 +59,17 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec4 pos = gl_ModelViewMatrix * position; - vec3 norm = normalize(gl_NormalMatrix * normal); + vec4 pos = modelview_matrix * position; + vec3 norm = normalize(normal_matrix * normal); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), diffuse_color); gl_FrontColor = color; - gl_TexCoord[0] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),gl_TextureMatrix[0],gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(texcoord1,0,1); - gl_TexCoord[2] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),gl_TextureMatrix[2],gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = gl_TextureMatrix[3]*vec4(texcoord3,0,1); + gl_TexCoord[0] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),texture_matrix0,gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); + gl_TexCoord[1] = texture_matrix1*vec4(texcoord1,0,1); + gl_TexCoord[2] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),texture_matrix2,gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); + gl_TexCoord[3] = texture_matrix3*vec4(texcoord3,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 831a7de0ea..99433ada7b 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -46,7 +48,7 @@ float wave(vec2 v, float t, float f, vec2 d, float s) void main() { //transform vertex - mat4 modelViewProj = gl_ModelViewProjectionMatrix; + mat4 modelViewProj = modelview_projection_matrix; vec4 oPosition; @@ -77,7 +79,7 @@ void main() vec4 pos; pos.xyz = oEyeVec.xyz*(waterHeight/oEyeVec.z); pos.w = 1.0; - pos = gl_ModelViewMatrix*pos; + pos = modelview_matrix*pos; calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index df67f76ad5..5bbc7deff0 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -30,7 +32,7 @@ attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index 2f64fdb7bc..cd3d090e52 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + attribute vec3 position; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl index f54876135e..bd5dd6046b 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -1,17 +1,37 @@ /** * @file glowcombineFXAAV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_tc; void main() { - vec4 pos = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix*vec4(position.xyz, 1.0); gl_Position = pos; vary_tc = pos.xy*0.5+0.5; diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index 303535ee31..94edbe5ab1 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -22,14 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 1d312313a8..6bb5affd93 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -22,14 +22,17 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 62fe4a2ce5..43dcd5dbe2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; + attribute vec3 position; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl index 7df45e90e6..615412c7a2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -2,9 +2,28 @@ * @file onetexturenocolorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -12,7 +31,7 @@ attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); + gl_Position = modelview_projection_matrix * vec4(position, 1); gl_TexCoord[0] = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index be03d19290..45e6a9febc 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -22,6 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -29,7 +31,7 @@ attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_FrontColor = diffuse_color; gl_TexCoord[0] = vec4(texcoord0,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index 085970f549..2b471d99e8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -22,14 +22,16 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; attribute vec4 diffuse_color; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index 80c57e7766..2a36feaa21 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -30,7 +31,7 @@ attribute vec2 texcoord1; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index faef21689e..a9e42a432f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -31,8 +33,8 @@ attribute vec2 texcoord0; void main() { - gl_Position = gl_ModelViewProjectionMatrix * vec4(position, 1); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position, 1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); gl_FrontColor = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 7d38e07d65..dccc692593 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -31,7 +34,7 @@ attribute vec2 texcoord1; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1] * vec4(texcoord1,0,1); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1 * vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index 78668711ac..e2a00e8440 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -1,10 +1,31 @@ /** * @file emissiveSkinnedV.glsl * - * Copyright (c) 2007-$CurrentYear$, Linden Research, Inc. - * $License$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; attribute vec3 position; attribute float emissive; @@ -16,18 +37,18 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; calcAtmospherics(pos.xyz); gl_FrontColor = vec4(0,0,0,emissive); - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 05d7cc397f..dedf00f374 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -1,10 +1,32 @@ /** * @file emissiveV.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec4 position; attribute float emissive; attribute vec2 texcoord0; @@ -17,10 +39,10 @@ void main() { //transform vertex vary_texture_index = position.w; - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); gl_FrontColor = vec4(0,0,0,emissive); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl index 57d98038e0..b9c1078c30 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -2,9 +2,31 @@ * @file fullbrightNoColorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; attribute vec3 normal; @@ -15,9 +37,9 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index ebbcb2f719..546b7cad4a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -22,6 +22,10 @@ * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -35,7 +39,7 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; vec4 norm = vec4(position.xyz, 1.0); @@ -45,14 +49,14 @@ void main() vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); calcAtmospherics(pos.xyz); gl_FrontColor = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index e8126daee0..a9b086e215 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -36,15 +41,15 @@ uniform vec4 origin; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); gl_FrontColor = diffuse_color; diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 276f423eea..f0722a1e4d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -22,6 +22,9 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -33,18 +36,18 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; calcAtmospherics(pos.xyz); gl_FrontColor = diffuse_color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 159e34f044..d8f223d403 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -32,9 +36,9 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index f175e3e76d..69007610c6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -31,6 +33,6 @@ attribute vec2 texcoord0; void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); } diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 555c59c37e..3771c2e795 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -2,9 +2,32 @@ * @file previewV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -15,11 +38,11 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index f0bea5f3e7..7e5c8ca2d5 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -22,6 +22,11 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -35,7 +40,7 @@ void main() { mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; vec4 norm = vec4(position.xyz, 1.0); @@ -45,13 +50,13 @@ void main() vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index e8b6b71b3d..da47f8a58a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -35,10 +40,10 @@ uniform vec4 origin; void main() { //transform vertex - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); @@ -46,7 +51,7 @@ void main() vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0*vec4(ref,1.0); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl index 54c262885e..d1d8126cb4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -2,9 +2,32 @@ * @file simpleNoColorV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -15,11 +38,11 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index 14c4a3aa8d..bf083a55c4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -22,6 +22,10 @@ * $/LicenseInfo$ */ +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -34,11 +38,11 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; vec4 norm = vec4(position.xyz, 1.0); @@ -51,7 +55,7 @@ void main() vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); gl_FrontColor = color; - gl_Position = gl_ProjectionMatrix*vec4(pos, 1.0); + gl_Position = projection_matrix*vec4(pos, 1.0); gl_FogFragCoord = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index bbc170b1af..87ece3972e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -34,11 +39,11 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec4 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)); - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 1e9e7f4b0b..64ca63731b 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -2,10 +2,31 @@ * @file treeV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -19,12 +40,12 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + gl_Position = modelview_projection_matrix*vert; + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); - vec4 pos = (gl_ModelViewMatrix * vert); + vec4 pos = (modelview_matrix * vert); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index c0065f0bbe..43e19909d4 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec4 diffuse_color; @@ -35,11 +39,11 @@ void calcAtmospherics(vec3 inPositionEye); void main() { //transform vertex - vec3 pos = (gl_ModelViewMatrix * vec4(position.xyz, 1.0)).xyz; - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index 501fcb004b..df4d26997a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -21,6 +21,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +uniform mat4 projection_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -79,15 +84,15 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); mat4 mat = getObjectSkinnedTransform(); - mat = gl_ModelViewMatrix * mat; + mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position, 1.0)).xyz; - gl_Position = gl_ProjectionMatrix * vec4(pos, 1.0); + gl_Position = projection_matrix * vec4(pos, 1.0); vec4 n = vec4(position, 1.0); n.xyz += normal.xyz; @@ -128,7 +133,7 @@ void main() gl_FogFragCoord = pos.z; - pos.xyz = (gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0)).xyz; + pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index b0ae0107fb..996203ffd6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + attribute vec4 position; attribute vec3 normal; attribute vec4 diffuse_color; @@ -84,12 +89,12 @@ void main() //transform vertex vec4 vert = vec4(position.xyz, 1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; @@ -123,7 +128,7 @@ void main() gl_FogFragCoord = pos.z; - pos = gl_ModelViewProjectionMatrix * vert; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index f35af53f95..3e35675784 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -99,7 +100,7 @@ void main() norm.z = dot(trans[2].xyz, normal); norm = normalize(norm); - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 964f12afcf..1f5470db3c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -32,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index e52edcba41..424299269f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; @@ -33,7 +34,7 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 2cf7375d4d..60ba2d7ad4 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -32,7 +34,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index 556e131d34..4fd4b101ff 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -34,7 +35,7 @@ uniform float blurWidth; void main(void) { // Transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); vec2 s = vec4(texcoord0,0,1).st - (blurDelta * 3.0); diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index fbb87b6578..d3c93ab05f 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -32,7 +33,7 @@ attribute vec2 texcoord1; void main(void) { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); gl_TexCoord[1] = vec4(texcoord1,0,1); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 1a7edbd61b..69f4d4ae45 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec3 normal; @@ -52,10 +56,10 @@ vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) void main() { //transform vertex - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec4 pos = gl_ModelViewMatrix * vec4(position.xyz, 1.0); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); @@ -67,7 +71,7 @@ void main() gl_FrontColor = color; // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), gl_TextureMatrix[0], gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; vec4 t = vec4(texcoord1,0,1); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index 8a88957659..b9eff87a13 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; void calcAtmospherics(vec3 inPositionEye); @@ -41,14 +46,14 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index f5ff1d1d00..b7f7af7885 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec4 position; attribute vec2 texcoord0; @@ -39,9 +42,9 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index d6fca4cda7..4511c4bc91 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -22,7 +22,12 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec4 position; attribute vec2 texcoord0; @@ -42,14 +47,14 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0,0,1); - gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl index d2a83c9724..5f78495ae3 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -2,10 +2,31 @@ * @file simpleNonIndexedV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -20,12 +41,12 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); - gl_Position = gl_ModelViewProjectionMatrix*vert; - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + gl_Position = modelview_projection_matrix*vert; + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); - vec4 pos = (gl_ModelViewMatrix * vert); + vec4 pos = (modelview_matrix * vert); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index c2db1e1949..91ee5e016e 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -22,8 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; attribute vec4 position; attribute vec2 texcoord0; @@ -40,13 +43,13 @@ void main() //transform vertex vec4 vert = vec4(position.xyz,1.0); vary_texture_index = position.w; - vec4 pos = (gl_ModelViewMatrix * vert); - gl_Position = gl_ModelViewProjectionMatrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = gl_TextureMatrix[0] * vec4(texcoord0, 0, 1); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); - vec3 norm = normalize(gl_NormalMatrix * normal); + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 297b3904a6..67b5e7fb83 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec2 texcoord0; @@ -60,7 +62,7 @@ void main() { // World / view / projection - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 84e1f827d6..50fdba64c2 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -23,6 +23,7 @@ * $/LicenseInfo$ */ +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -59,7 +60,7 @@ void main() { // World / view / projection - gl_Position = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_TexCoord[0] = vec4(texcoord0,0,1); // Get relative position diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index f1d06b4fec..c10635c898 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 projection_matrix; + attribute vec3 position; attribute vec3 normal; attribute vec2 texcoord0; @@ -123,7 +125,7 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.0)); gl_FrontColor = color; - gl_Position = gl_ProjectionMatrix * pos; + gl_Position = projection_matrix * pos; gl_TexCoord[2] = vec4(pos.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index 870d4c36bc..5e75aec171 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -31,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index 76206f88d9..969b6e2f1c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; @@ -32,7 +34,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index 1a23be349e..2766691bd0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; attribute vec4 diffuse_color; attribute vec2 texcoord0; @@ -35,7 +37,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index a2606f2fb2..d0205fa824 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + varying vec2 vary_fragcoord; uniform vec2 screen_res; @@ -33,7 +35,7 @@ attribute vec4 diffuse_color; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 2d0b60d513..2d7fa22edc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -31,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index 25bdfdce45..e9c6f3e27b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -22,7 +22,9 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; + attribute vec3 position; varying vec2 vary_fragcoord; @@ -31,7 +33,7 @@ uniform vec2 screen_res; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 9e07a4d219..8e405de9a3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -22,7 +22,8 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +uniform mat4 modelview_projection_matrix; attribute vec3 position; attribute vec2 texcoord0; @@ -34,7 +35,7 @@ varying vec2 vary_fragcoord; void main() { //transform vertex - vec4 pos = gl_ModelViewProjectionMatrix * vec4(position.xyz, 1.0); + vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); gl_Position = pos; vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 917462c1ee..7155311f8e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -380,7 +380,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedUniforms.push_back("lastNormalGIMap"); mReservedUniforms.push_back("lastMinpGIMap"); mReservedUniforms.push_back("lastMaxpGIMap"); - + mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); -- cgit v1.2.3 From 5afffabc1aa9c012c21a4f669da8c0426552e19b Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Thu, 15 Sep 2011 14:14:15 -0400 Subject: Backed out changeset 19aa1a773410 --- indra/test/CMakeLists.txt | 2 +- indra/test/llevents_tut.cpp | 164 +++++++++++++------------------------------- 2 files changed, 48 insertions(+), 118 deletions(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index 328ab4ca51..dc37066e52 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -133,4 +133,4 @@ set(test_results ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt) # developers choose to disable LL_TESTS. if (LL_TESTS) add_custom_target(tests_ok ALL DEPENDS ${test_results}) -endif (LL_TESTS) +endif (LL_TESTS) \ No newline at end of file diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 2fb66976ba..57e22bbb56 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -25,6 +25,7 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + #if LL_WINDOWS #pragma warning (disable : 4675) // "resolved by ADL" -- just as I want! #endif @@ -37,6 +38,7 @@ #define testable public #include "llevents.h" #undef testable +#include "lllistenerwrapper.h" // STL headers // std headers #include @@ -48,96 +50,10 @@ // other Linden headers #include "lltut.h" #include "stringize.h" +#include "tests/listener.h" using boost::assign::list_of; -/***************************************************************************** -* test listener class -*****************************************************************************/ -class Listener; -std::ostream& operator<<(std::ostream&, const Listener&); - -class Listener -{ -public: - Listener(const std::string& name): - mName(name) - { -// std::cout << *this << ": ctor\n"; - } - Listener(const Listener& that): - mName(that.mName), - mLastEvent(that.mLastEvent) - { -// std::cout << *this << ": copy\n"; - } - virtual ~Listener() - { -// std::cout << *this << ": dtor\n"; - } - std::string getName() const { return mName; } - bool call(const LLSD& event) - { -// std::cout << *this << "::call(" << event << ")\n"; - mLastEvent = event; - return false; - } - bool callstop(const LLSD& event) - { -// std::cout << *this << "::callstop(" << event << ")\n"; - mLastEvent = event; - return true; - } - LLSD getLastEvent() const - { -// std::cout << *this << "::getLastEvent() -> " << mLastEvent << "\n"; - return mLastEvent; - } - void reset(const LLSD& to = LLSD()) - { -// std::cout << *this << "::reset(" << to << ")\n"; - mLastEvent = to; - } - -private: - std::string mName; - LLSD mLastEvent; -}; - -std::ostream& operator<<(std::ostream& out, const Listener& listener) -{ - out << "Listener(" << listener.getName() /* << "@" << &listener */ << ')'; - return out; -} - -struct Collect -{ - bool add(const std::string& bound, const LLSD& event) - { - result.push_back(bound); - return false; - } - void clear() { result.clear(); } - typedef std::vector StringList; - StringList result; -}; - -std::ostream& operator<<(std::ostream& out, const Collect::StringList& strings) -{ - out << '('; - Collect::StringList::const_iterator begin(strings.begin()), end(strings.end()); - if (begin != end) - { - out << '"' << *begin << '"'; - while (++begin != end) - { - out << ", \"" << *begin << '"'; - } - } - out << ')'; - return out; -} - template T make(const T& value) { return value; } @@ -190,14 +106,7 @@ namespace tut // default combiner is defined to return the value returned by the // last listener, which is meaningless if there were no listeners. per_frame.post(0); - // NOTE: boost::bind() saves its arguments by VALUE! If you pass an - // object instance rather than a pointer, you'll end up binding to an - // internal copy of that instance! Use boost::ref() to capture a - // reference instead. - LLBoundListener connection = per_frame.listen(listener0.getName(), - boost::bind(&Listener::call, - boost::ref(listener0), - _1)); + LLBoundListener connection = listener0.listenTo(per_frame); ensure("connected", connection.connected()); ensure("not blocked", ! connection.blocked()); per_frame.post(1); @@ -223,6 +132,10 @@ namespace tut bool threw = false; try { + // NOTE: boost::bind() saves its arguments by VALUE! If you pass + // an object instance rather than a pointer, you'll end up binding + // to an internal copy of that instance! Use boost::ref() to + // capture a reference instead. per_frame.listen(listener0.getName(), // note bug, dup name boost::bind(&Listener::call, boost::ref(listener1), _1)); } @@ -237,8 +150,7 @@ namespace tut } ensure("threw DupListenerName", threw); // do it right this time - per_frame.listen(listener1.getName(), - boost::bind(&Listener::call, boost::ref(listener1), _1)); + listener1.listenTo(per_frame); per_frame.post(5); check_listener("got", listener0, 5); check_listener("got", listener1, 5); @@ -268,16 +180,10 @@ namespace tut LLEventPump& per_frame(pumps.obtain("per-frame")); listener0.reset(0); listener1.reset(0); - LLBoundListener bound0 = per_frame.listen(listener0.getName(), - boost::bind(&Listener::callstop, - boost::ref(listener0), - _1)); - LLBoundListener bound1 = per_frame.listen(listener1.getName(), - boost::bind(&Listener::call, - boost::ref(listener1), - _1), - // after listener0 - make(list_of(listener0.getName()))); + LLBoundListener bound0 = listener0.listenTo(per_frame, &Listener::callstop); + LLBoundListener bound1 = listener1.listenTo(per_frame, &Listener::call, + // after listener0 + make(list_of(listener0.getName()))); ensure("enabled", per_frame.enabled()); ensure("connected 0", bound0.connected()); ensure("unblocked 0", ! bound0.blocked()); @@ -317,7 +223,7 @@ namespace tut // LLEventQueue. LLEventPump& mainloop(pumps.obtain("mainloop")); ensure("LLEventQueue leaf class", dynamic_cast(&login)); - login.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); + listener0.listenTo(login); listener0.reset(0); login.post(1); check_listener("waiting for queued event", listener0, 0); @@ -370,11 +276,10 @@ namespace tut { set_test_name("stopListening()"); LLEventPump& login(pumps.obtain("login")); - login.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); + listener0.listenTo(login); login.stopListening(listener0.getName()); // should not throw because stopListening() should have removed name - login.listen(listener0.getName(), - boost::bind(&Listener::callstop, boost::ref(listener0), _1)); + listener0.listenTo(login, &Listener::callstop); LLBoundListener wrong = login.getListener("bogus"); ensure("bogus connection disconnected", ! wrong.connected()); ensure("bogus connection blocked", wrong.blocked()); @@ -394,10 +299,8 @@ namespace tut boost::bind(&LLEventPump::post, boost::ref(filter0), _1)); upstream.listen(filter1.getName(), boost::bind(&LLEventPump::post, boost::ref(filter1), _1)); - filter0.listen(listener0.getName(), - boost::bind(&Listener::call, boost::ref(listener0), _1)); - filter1.listen(listener1.getName(), - boost::bind(&Listener::call, boost::ref(listener1), _1)); + listener0.listenTo(filter0); + listener1.listenTo(filter1); listener0.reset(0); listener1.reset(0); upstream.post(1); @@ -552,7 +455,7 @@ namespace tut // Passing a string LLEventPump name to LLListenerOrPumpName listener0.reset(0); LLEventStream random("random"); - random.listen(listener0.getName(), boost::bind(&Listener::call, boost::ref(listener0), _1)); + listener0.listenTo(random); eventSource("random"); check_listener("got by pump name", listener0, 17); bool threw = false; @@ -754,6 +657,33 @@ namespace tut heaptest.post(2); } + template<> template<> + void events_object::test<15>() + { + // This test ensures that using an LLListenerWrapper subclass doesn't + // block Boost.Signals2 from recognizing a bound LLEventTrackable + // subclass. + set_test_name("listen(llwrap(boost::bind(...TempTrackableListener ref...)))"); + bool live = false; + LLEventPump& heaptest(pumps.obtain("heaptest")); + LLBoundListener connection; + { + TempTrackableListener tempListener("temp", live); + ensure("TempTrackableListener constructed", live); + connection = heaptest.listen(tempListener.getName(), + llwrap( + boost::bind(&TempTrackableListener::call, + boost::ref(tempListener), _1))); + heaptest.post(1); + check_listener("received", tempListener, 1); + } // presumably this will make tempListener go away? + // verify that + ensure("TempTrackableListener destroyed", ! live); + ensure("implicit disconnect", ! connection.connected()); + // now just make sure we don't blow up trying to access a freed object! + heaptest.post(2); + } + class TempSharedListener: public TempListener, public boost::enable_shared_from_this { @@ -764,7 +694,7 @@ namespace tut }; template<> template<> - void events_object::test<15>() + void events_object::test<16>() { set_test_name("listen(boost::bind(...TempSharedListener ref...))"); #if 0 -- cgit v1.2.3 From 85c8c97f7aeb8f0df1c683375aa8108eeaf70201 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Thu, 15 Sep 2011 14:14:55 -0400 Subject: Fixed CMakeLists.txt line ending. --- indra/test/CMakeLists.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt index dc37066e52..328ab4ca51 100644 --- a/indra/test/CMakeLists.txt +++ b/indra/test/CMakeLists.txt @@ -133,4 +133,4 @@ set(test_results ${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt) # developers choose to disable LL_TESTS. if (LL_TESTS) add_custom_target(tests_ok ALL DEPENDS ${test_results}) -endif (LL_TESTS) \ No newline at end of file +endif (LL_TESTS) -- cgit v1.2.3 From 04d18d0d0d528e7b65d286c91dbce27f119a9117 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Thu, 15 Sep 2011 14:16:53 -0400 Subject: Added extra exception catching code to llevents_tut.cpp to fix linux test failures. --- indra/test/llevents_tut.cpp | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 57e22bbb56..704c0de1e6 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -468,6 +468,33 @@ namespace tut { threw = true; } +#ifdef LL_LINUX + catch (const std::runtime_error& ex) + { + // This clause is because on Linux, on the viewer side, LLListenerOrPumpName::Empty + // exception isn't caught by the clause above. Warn the user... + std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; + // But if the expected exception was thrown, allow the test to + // succeed anyway. Not sure how else to handle this odd case. + // This approach is also used in llsdmessage_test.cpp. + if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) + { + threw = true; + } + else + { + // We don't even recognize this exception. Let it propagate + // out to TUT to fail the test. + throw; + } + } + catch (...) + { + std::cerr << "Utterly failed to catch expected exception!" << std::endl; + // Another exception besides LLListenerOrPumpName::Empty was thrown, fail the test. + throw; + } +#endif // LL_LINUX ensure("threw Empty", threw); } -- cgit v1.2.3 From 24ae2fb5af52d7128e79a0f63afce9a8db1123eb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 15 Sep 2011 16:38:31 -0500 Subject: SH-2243 work in progress -- don't use built-in GL light state when shaders are available. --- indra/llrender/llrender.cpp | 109 +++++++++++++++++++-- indra/llrender/llrender.h | 5 + .../shaders/class1/deferred/alphaSkinnedV.glsl | 21 ++-- .../shaders/class1/deferred/alphaV.glsl | 25 +++-- .../shaders/class1/deferred/avatarAlphaV.glsl | 19 ++-- .../shaders/class1/lighting/lightSpecularV.glsl | 8 +- .../shaders/class1/lighting/lightV.glsl | 8 +- .../class1/lighting/sumLightsSpecularV.glsl | 7 +- .../shaders/class1/lighting/sumLightsV.glsl | 7 +- .../class1/windlight/atmosphericsHelpersV.glsl | 8 +- .../shaders/class2/deferred/alphaSkinnedV.glsl | 23 +++-- .../shaders/class2/deferred/alphaV.glsl | 26 +++-- .../shaders/class2/deferred/avatarAlphaV.glsl | 23 +++-- .../class2/lighting/sumLightsSpecularV.glsl | 13 ++- .../shaders/class2/lighting/sumLightsV.glsl | 15 ++- .../class3/lighting/sumLightsSpecularV.glsl | 22 +++-- .../shaders/class3/lighting/sumLightsV.glsl | 23 +++-- indra/newview/llviewerdisplay.cpp | 11 ++- indra/newview/llviewerwindow.cpp | 5 +- indra/newview/pipeline.cpp | 43 +++++--- 20 files changed, 294 insertions(+), 127 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 359e6fd560..bebf1455d3 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -840,7 +840,10 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) if (mDiffuse != diffuse) { mDiffuse = diffuse; - glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_DIFFUSE, mDiffuse.mV); + } } } @@ -849,7 +852,10 @@ void LLLightState::setAmbient(const LLColor4& ambient) if (mAmbient != ambient) { mAmbient = ambient; - glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_AMBIENT, mAmbient.mV); + } } } @@ -858,7 +864,10 @@ void LLLightState::setSpecular(const LLColor4& specular) if (mSpecular != specular) { mSpecular = specular; - glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPECULAR, mSpecular.mV); + } } } @@ -866,7 +875,20 @@ void LLLightState::setPosition(const LLVector4& position) { //always set position because modelview matrix may have changed mPosition = position; - glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_POSITION, mPosition.mV); + } + else + { //transform position by current modelview matrix + glh::vec4f pos(position.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_vec(pos); + + mPosition.set(pos.v); + } + } void LLLightState::setConstantAttenuation(const F32& atten) @@ -874,7 +896,10 @@ void LLLightState::setConstantAttenuation(const F32& atten) if (mConstantAtten != atten) { mConstantAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); + } } } @@ -883,7 +908,10 @@ void LLLightState::setLinearAttenuation(const F32& atten) if (mLinearAtten != atten) { mLinearAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_LINEAR_ATTENUATION, atten); + } } } @@ -892,7 +920,10 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) if (mQuadraticAtten != atten) { mQuadraticAtten = atten; - glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_QUADRATIC_ATTENUATION, atten); + } } } @@ -901,7 +932,10 @@ void LLLightState::setSpotExponent(const F32& exponent) if (mSpotExponent != exponent) { mSpotExponent = exponent; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_EXPONENT, exponent); + } } } @@ -910,7 +944,10 @@ void LLLightState::setSpotCutoff(const F32& cutoff) if (mSpotCutoff != cutoff) { mSpotCutoff = cutoff; - glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightf(GL_LIGHT0+mIndex, GL_SPOT_CUTOFF, cutoff); + } } } @@ -918,7 +955,19 @@ void LLLightState::setSpotDirection(const LLVector3& direction) { //always set direction because modelview matrix may have changed mSpotDirection = direction; - glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightfv(GL_LIGHT0+mIndex, GL_SPOT_DIRECTION, direction.mV); + } + else + { //transform direction by current modelview matrix + glh::vec3f dir(direction.mV); + + const glh::matrix4f& mat = gGL.getModelviewMatrix(); + mat.mult_matrix_dir(dir); + + mSpotDirection.set(direction); + } } LLRender::LLRender() @@ -1016,6 +1065,36 @@ void LLRender::refreshState(void) mDirty = false; } +void LLRender::syncLightState() +{ + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (!shader) + { + return; + } + + LLVector4 position[8]; + LLVector3 direction[8]; + LLVector3 attenuation[8]; + LLVector3 diffuse[8]; + + for (U32 i = 0; i < 8; i++) + { + LLLightState* light = mLightState[i]; + + position[i] = light->mPosition; + direction[i] = light->mSpotDirection; + attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); + diffuse[i].set(light->mDiffuse.mV); + } + + shader->uniform4fv("light_position", 8, position[0].mV); + shader->uniform3fv("light_direction", 8, direction[0].mV); + shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); + shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); +} + void LLRender::syncMatrices() { stop_glerror(); @@ -1103,6 +1182,11 @@ void LLRender::syncMatrices() shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, mvp.m); } } + + if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting) + { //also sync light state + syncLightState(); + } } else { @@ -1274,6 +1358,11 @@ void LLRender::loadIdentity() mMatHash[mMatrixMode]++; } +const glh::matrix4f& LLRender::getModelviewMatrix() +{ + return mMatrix[MM_MODELVIEW][mMatIdx[MM_MODELVIEW]]; +} + void LLRender::translateUI(F32 x, F32 y, F32 z) { if (mUIOffset.empty()) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 465c16f0de..0805ebb61a 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -239,6 +239,8 @@ public: void setSpotDirection(const LLVector3& direction); protected: + friend class LLRender; + S32 mIndex; bool mEnabled; LLColor4 mDiffuse; @@ -347,7 +349,10 @@ public: void multMatrix(const GLdouble* m); void matrixMode(U32 mode); + const glh::matrix4f& getModelviewMatrix(); + void syncMatrices(); + void syncLightState(); void translateUI(F32 x, F32 y, F32 z); void scaleUI(F32 x, F32 y, F32 z); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 9deb9a701e..9d2c009d2a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -50,6 +50,11 @@ varying vec3 vary_pointlight_col; uniform float near_clip; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -106,13 +111,13 @@ void main() vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); - + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); @@ -121,7 +126,7 @@ void main() col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_directional = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 51e7c0780d..490ac7c067 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -55,6 +55,11 @@ uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -97,8 +102,8 @@ void main() vec3 norm = normalize(normal_matrix * normal); - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); @@ -106,12 +111,12 @@ void main() vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); vary_pointlight_col = col.rgb*diffuse_color.rgb; @@ -120,10 +125,10 @@ void main() // Add windlight lights col.rgb = atmosAmbient(vec3(0.)); - vary_light = gl_LightSource[0].position.xyz; + vary_light = light_position[0].xyz; vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); col.rgb = col.rgb*diffuse_color.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index df4de4f432..16f2b889f8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -49,6 +49,11 @@ varying vec3 vary_pointlight_col; uniform float near_clip; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -108,12 +113,12 @@ void main() vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); vary_pointlight_col = col.rgb; @@ -123,7 +128,7 @@ void main() col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb; - vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); col.rgb = min(col.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 4a59b8245d..bf6ed5988e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -24,6 +24,8 @@ */ +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; float calcDirectionalLight(vec3 n, vec3 l); @@ -34,10 +36,10 @@ vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularCo vec4 col; col.a = color.a; - col.rgb = gl_LightModel.ambient.rgb + baseCol.rgb; + col.rgb = baseCol.rgb; //need ambient? - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); + col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 742cb38d80..79e2207932 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -24,6 +24,8 @@ */ +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; float calcDirectionalLight(vec3 n, vec3 l); @@ -32,10 +34,10 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) vec4 col; col.a = color.a; - col.rgb = gl_LightModel.ambient.rgb + baseLight.rgb; + col.rgb = baseLight.rgb; //need ambient? - col.rgb += gl_LightSource[0].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[0].position.xyz); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); + col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index 3e0815226c..dcd405716c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -31,6 +31,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col; @@ -42,10 +45,10 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor /// collect all the specular values from each calcXXXLightSpecular() function vec4 specularSum = vec4(0.0); - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor() * baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb * color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb * specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl index c271dbcd18..41288c21c1 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsV.glsl @@ -23,7 +23,8 @@ * $/LicenseInfo$ */ - +uniform vec4 light_position[8]; +uniform vec3 light_diffuse[8]; float calcDirectionalLight(vec3 n, vec3 l); @@ -36,10 +37,10 @@ vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) vec4 col; col.a = color.a; - col.rgb = gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb = light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 15738e37e8..9aa583afa1 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,21 +23,21 @@ * $/LicenseInfo$ */ - +uniform vec3 light_diffuse[8]; vec3 atmosAmbient(vec3 light) { - return gl_LightModel.ambient.rgb + light; + return light; //need ambient? } vec3 atmosAffectDirectionalLight(float lightIntensity) { - return gl_LightSource[0].diffuse.rgb * lightIntensity; + return light_diffuse[0].rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { - return gl_LightSource[0].diffuse.rgb; + return light_diffuse[0].rgb; } vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index df4d26997a..c3148d5fdf 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -52,6 +52,11 @@ uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -101,8 +106,8 @@ void main() vec3 norm = n.xyz; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); @@ -110,12 +115,12 @@ void main() vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); vary_pointlight_col = col.rgb*diffuse_color.rgb; @@ -125,7 +130,7 @@ void main() col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 996203ffd6..8d55616e67 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -54,6 +54,11 @@ uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -96,22 +101,23 @@ void main() vec3 norm = normalize(normal_matrix * normal); - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a); - // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); + vary_pointlight_col = col.rgb*diffuse_color.rgb; col.rgb = vec3(0,0,0); @@ -120,7 +126,7 @@ void main() col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb*diffuse_color.rgb; - vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); + vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a))); col.rgb = col.rgb*diffuse_color.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 3e35675784..0273f3c121 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -51,6 +51,11 @@ uniform float near_clip; uniform float shadow_offset; uniform float shadow_bias; +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight) { //get light vector @@ -102,20 +107,20 @@ void main() gl_Position = projection_matrix * pos; - float dp_directional_light = max(0.0, dot(norm, gl_LightSource[0].position.xyz)); - vary_position = pos.xyz + gl_LightSource[0].position.xyz * (1.0-dp_directional_light)*shadow_offset; + float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz)); + vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset; calcAtmospherics(pos.xyz); vec4 col = vec4(0.0, 0.0, 0.0, 1.0); // Collect normal lights - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation ,gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation, gl_LightSource[7].specular.a); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z); vary_pointlight_col = col.rgb; @@ -125,7 +130,7 @@ void main() col.rgb = atmosAmbient(vec3(0.)); vary_ambient = col.rgb; - vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, gl_LightSource[0].position.xyz), 0.0)); + vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0)); col.rgb = min(col.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl index d0a12479db..3acf9fe883 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsSpecularV.glsl @@ -33,6 +33,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -43,15 +47,14 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz, gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation, gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation, gl_LightSource[3].diffuse.rgb); - //col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation, gl_LightSource[4].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz, atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl index 55dfab2aa1..c9987ef3b9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/sumLightsV.glsl @@ -30,21 +30,26 @@ vec3 atmosAmbient(vec3 light); vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); + + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - col.rgb += gl_LightSource[2].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - //col.rgb += gl_LightSource[4].diffuse.rgb * calcPointLightOrSpotLight(pos, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseLight.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl index 79bd017efc..e043ac873e 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsSpecularV.glsl @@ -23,8 +23,6 @@ * $/LicenseInfo$ */ - - float calcDirectionalLightSpecular(inout vec4 specular, vec3 view, vec3 n, vec3 l, vec3 lightCol, float da); vec3 calcPointLightSpecular(inout vec4 specular, vec3 view, vec3 v, vec3 n, vec3 l, float r, float pw, vec3 lightCol); @@ -33,6 +31,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 atmosGetDiffuseSunlightColor(); vec3 scaleDownLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); @@ -43,18 +45,18 @@ vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor vec4 specularSum = vec4(0.0); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[1].diffuse.rgb * calcDirectionalLightSpecular(specularColor, view, norm, gl_LightSource[1].position.xyz,gl_LightSource[1].diffuse.rgb, 1.0); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[2].position.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].quadraticAttenuation,gl_LightSource[2].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[3].position.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].quadraticAttenuation,gl_LightSource[3].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[4].position.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].quadraticAttenuation,gl_LightSource[4].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[5].position.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].quadraticAttenuation,gl_LightSource[5].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[6].position.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].quadraticAttenuation,gl_LightSource[6].diffuse.rgb); - col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, gl_LightSource[7].position.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].quadraticAttenuation,gl_LightSource[7].diffuse.rgb); + col.rgb += light_diffuse[1].rgb * calcDirectionalLightSpecular(specularColor, view, norm, light_position[1].xyz,light_diffuse[1].rgb, 1.0); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[2].xyz, light_attenuation[2].x, light_attenuation[2].y, light_diffuse[2].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[3].xyz, light_attenuation[3].x, light_attenuation[3].y, light_diffuse[3].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[4].xyz, light_attenuation[4].x, light_attenuation[4].y, light_diffuse[4].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[5].xyz, light_attenuation[5].x, light_attenuation[5].y, light_diffuse[5].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[6].xyz, light_attenuation[6].x, light_attenuation[6].y, light_diffuse[6].rgb); + col.rgb += calcPointLightSpecular(specularSum, view, pos, norm, light_position[7].xyz, light_attenuation[7].x, light_attenuation[7].y, light_diffuse[7].rgb); col.rgb = scaleDownLight(col.rgb); // Add windlight lights col.rgb += atmosAmbient(baseCol.rgb); - col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, gl_LightSource[0].position.xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLightSpecular(specularSum, view, norm, light_position[0].xyz,atmosGetDiffuseSunlightColor()*baseCol.a, 1.0)); col.rgb = min(col.rgb*color.rgb, 1.0); specularColor.rgb = min(specularColor.rgb*specularSum.rgb, 1.0); diff --git a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl index c31afb6268..dadff40933 100644 --- a/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl +++ b/indra/newview/app_settings/shaders/class3/lighting/sumLightsV.glsl @@ -32,22 +32,29 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); +uniform vec4 light_position[8]; +uniform vec3 light_direction[8]; +uniform vec3 light_attenuation[8]; +uniform vec3 light_diffuse[8]; + vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { vec4 col = vec4(0.0, 0.0, 0.0, color.a); // Collect normal lights (need to be divided by two, as we later multiply by 2) - col.rgb += gl_LightSource[2].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[2].position, gl_LightSource[2].spotDirection.xyz, gl_LightSource[2].linearAttenuation, gl_LightSource[2].specular.a); - col.rgb += gl_LightSource[3].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[3].position, gl_LightSource[3].spotDirection.xyz, gl_LightSource[3].linearAttenuation, gl_LightSource[3].specular.a); - col.rgb += gl_LightSource[4].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[4].position, gl_LightSource[4].spotDirection.xyz, gl_LightSource[4].linearAttenuation, gl_LightSource[4].specular.a); - col.rgb += gl_LightSource[5].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[5].position, gl_LightSource[5].spotDirection.xyz, gl_LightSource[5].linearAttenuation, gl_LightSource[5].specular.a); - col.rgb += gl_LightSource[6].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[6].position, gl_LightSource[6].spotDirection.xyz, gl_LightSource[6].linearAttenuation, gl_LightSource[6].specular.a); - col.rgb += gl_LightSource[7].diffuse.rgb*calcPointLightOrSpotLight(pos.xyz, norm, gl_LightSource[7].position, gl_LightSource[7].spotDirection.xyz, gl_LightSource[7].linearAttenuation, gl_LightSource[7].specular.a); - col.rgb += gl_LightSource[1].diffuse.rgb*calcDirectionalLight(norm, gl_LightSource[1].position.xyz); + + // Collect normal lights + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].z); + col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].z); + col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].z); + col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].z); + col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); col.rgb = scaleDownLight(col.rgb); // Add windlight lights - col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, gl_LightSource[0].position.xyz)); + col.rgb += atmosAffectDirectionalLight(calcDirectionalLight(norm, light_position[0].xyz)); col.rgb += atmosAmbient(baseLight.rgb); col.rgb = min(col.rgb*color.rgb, 1.0); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 5f4156732e..22f4db56dd 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -522,10 +522,13 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Slam lighting parameters back to our defaults. // Note that these are not the same as GL defaults... - stop_glerror(); - F32 one[4] = {1.f, 1.f, 1.f, 1.f}; - glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one); - stop_glerror(); + if (!LLGLSLShader::sNoFixedFunction) + { + stop_glerror(); + F32 one[4] = {1.f, 1.f, 1.f, 1.f}; + glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one); + stop_glerror(); + } ///////////////////////////////////// // diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 010bcfb125..cd9dc461d5 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1725,7 +1725,10 @@ void LLViewerWindow::initGLDefaults() // lights for objects glShadeModel( GL_SMOOTH ); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); + } gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 60d504e948..ebad1f77c4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4824,8 +4824,6 @@ void LLPipeline::setupAvatarLights(BOOL for_edit) { assertInitialized(); - gGL.syncMatrices(); - if (for_edit) { LLColor4 diffuse(1.f, 1.f, 1.f, 0.f); @@ -5054,11 +5052,13 @@ void LLPipeline::calcNearbyLights(LLCamera& camera) void LLPipeline::setupHWLights(LLDrawPool* pool) { assertInitialized(); - gGL.syncMatrices(); - + // Ambient - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + } // Light 0 = Sun or Moon (All objects) { @@ -5282,11 +5282,15 @@ void LLPipeline::enableLights(U32 mask) { glDisable(GL_LIGHTING); } - stop_glerror(); mLightMask = mask; - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); stop_glerror(); + + if (!LLGLSLShader::sNoFixedFunction) + { + LLColor4 ambient = gSky.getTotalAmbientColor(); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + } + } } @@ -5335,11 +5339,12 @@ void LLPipeline::enableLightsPreview() { disableLights(); - gGL.syncMatrices(); - - glEnable(GL_LIGHTING); - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + } LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); @@ -5398,7 +5403,10 @@ void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) setupAvatarLights(TRUE); enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + } } void LLPipeline::enableLightsFullbright(const LLColor4& color) @@ -5407,7 +5415,10 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) U32 mask = 0x1000; // Non-0 mask, set ambient enableLights(mask); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); + } } void LLPipeline::disableLights() -- cgit v1.2.3 From 4fea7dcb3ef35cae9e31ba467403d31ce9083905 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 15 Sep 2011 17:10:33 -0500 Subject: SH-2243 work in progress -- use a hash check to avoid redundantly setting light state --- indra/llrender/llglslshader.cpp | 1 + indra/llrender/llglslshader.h | 1 + indra/llrender/llrender.cpp | 60 ++++++++++++++++++++++++++++------------- indra/llrender/llrender.h | 4 ++- 4 files changed, 46 insertions(+), 20 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 95ce227171..2488e4c539 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -80,6 +80,7 @@ LLGLSLShader::LLGLSLShader() { mMatHash[i] = 0xFFFFFFFF; } + mLightHash = 0xFFFFFFFF; } void LLGLSLShader::unload() diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index c1765e2701..04dc594d87 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -132,6 +132,7 @@ public: static void bindNoShader(void); U32 mMatHash[LLRender::NUM_MATRIX_MODES]; + U32 mLightHash; GLhandleARB mProgramObject; std::vector mAttribute; //lookup table of attribute enum to attribute channel diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index bebf1455d3..5f5b76d425 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -814,14 +814,16 @@ LLLightState::LLLightState(S32 index) mAmbient.set(0,0,0,1); mPosition.set(0,0,1,0); mSpotDirection.set(0,0,-1); - } void LLLightState::enable() { if (!mEnabled) { - glEnable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHT0+mIndex); + } mEnabled = true; } } @@ -830,7 +832,10 @@ void LLLightState::disable() { if (mEnabled) { - glDisable(GL_LIGHT0+mIndex); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHT0+mIndex); + } mEnabled = false; } } @@ -839,6 +844,7 @@ void LLLightState::setDiffuse(const LLColor4& diffuse) { if (mDiffuse != diffuse) { + ++gGL.mLightHash; mDiffuse = diffuse; if (!LLGLSLShader::sNoFixedFunction) { @@ -851,6 +857,7 @@ void LLLightState::setAmbient(const LLColor4& ambient) { if (mAmbient != ambient) { + ++gGL.mLightHash; mAmbient = ambient; if (!LLGLSLShader::sNoFixedFunction) { @@ -863,6 +870,7 @@ void LLLightState::setSpecular(const LLColor4& specular) { if (mSpecular != specular) { + ++gGL.mLightHash; mSpecular = specular; if (!LLGLSLShader::sNoFixedFunction) { @@ -874,6 +882,7 @@ void LLLightState::setSpecular(const LLColor4& specular) void LLLightState::setPosition(const LLVector4& position) { //always set position because modelview matrix may have changed + ++gGL.mLightHash; mPosition = position; if (!LLGLSLShader::sNoFixedFunction) { @@ -896,6 +905,7 @@ void LLLightState::setConstantAttenuation(const F32& atten) if (mConstantAtten != atten) { mConstantAtten = atten; + ++gGL.mLightHash; if (!LLGLSLShader::sNoFixedFunction) { glLightf(GL_LIGHT0+mIndex, GL_CONSTANT_ATTENUATION, atten); @@ -907,6 +917,7 @@ void LLLightState::setLinearAttenuation(const F32& atten) { if (mLinearAtten != atten) { + ++gGL.mLightHash; mLinearAtten = atten; if (!LLGLSLShader::sNoFixedFunction) { @@ -919,6 +930,7 @@ void LLLightState::setQuadraticAttenuation(const F32& atten) { if (mQuadraticAtten != atten) { + ++gGL.mLightHash; mQuadraticAtten = atten; if (!LLGLSLShader::sNoFixedFunction) { @@ -931,6 +943,7 @@ void LLLightState::setSpotExponent(const F32& exponent) { if (mSpotExponent != exponent) { + ++gGL.mLightHash; mSpotExponent = exponent; if (!LLGLSLShader::sNoFixedFunction) { @@ -943,6 +956,7 @@ void LLLightState::setSpotCutoff(const F32& cutoff) { if (mSpotCutoff != cutoff) { + ++gGL.mLightHash; mSpotCutoff = cutoff; if (!LLGLSLShader::sNoFixedFunction) { @@ -954,6 +968,7 @@ void LLLightState::setSpotCutoff(const F32& cutoff) void LLLightState::setSpotDirection(const LLVector3& direction) { //always set direction because modelview matrix may have changed + ++gGL.mLightHash; mSpotDirection = direction; if (!LLGLSLShader::sNoFixedFunction) { @@ -1009,6 +1024,8 @@ LLRender::LLRender() mMatHash[i] = 0; mCurMatHash[i] = 0xFFFFFFFF; } + + mLightHash = 0; } LLRender::~LLRender() @@ -1074,25 +1091,30 @@ void LLRender::syncLightState() return; } - LLVector4 position[8]; - LLVector3 direction[8]; - LLVector3 attenuation[8]; - LLVector3 diffuse[8]; - - for (U32 i = 0; i < 8; i++) + if (shader->mLightHash != mLightHash) { - LLLightState* light = mLightState[i]; + shader->mLightHash = mLightHash; - position[i] = light->mPosition; - direction[i] = light->mSpotDirection; - attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); - diffuse[i].set(light->mDiffuse.mV); - } + LLVector4 position[8]; + LLVector3 direction[8]; + LLVector3 attenuation[8]; + LLVector3 diffuse[8]; + + for (U32 i = 0; i < 8; i++) + { + LLLightState* light = mLightState[i]; - shader->uniform4fv("light_position", 8, position[0].mV); - shader->uniform3fv("light_direction", 8, direction[0].mV); - shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); - shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); + position[i] = light->mPosition; + direction[i] = light->mSpotDirection; + attenuation[i].set(light->mLinearAtten, light->mQuadraticAtten, light->mSpecular.mV[3]); + diffuse[i].set(light->mDiffuse.mV); + } + + shader->uniform4fv("light_position", 8, position[0].mV); + shader->uniform3fv("light_direction", 8, direction[0].mV); + shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); + shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); + } } void LLRender::syncMatrices() diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 0805ebb61a..3f319022f6 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -429,12 +429,14 @@ public: static U32 sUIVerts; private: + friend class LLLightState; + U32 mMatrixMode; U32 mMatIdx[NUM_MATRIX_MODES]; U32 mMatHash[NUM_MATRIX_MODES]; glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; - U32 mCurMatHash[NUM_MATRIX_MODES]; + U32 mLightHash; bool mDirty; U32 mCount; -- cgit v1.2.3 From 51055b51f7cceeed59aad5555ab31bf9073aba09 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Thu, 15 Sep 2011 19:38:56 -0400 Subject: Changed extra linux exception handling into a pair of macros. --- indra/test/llevents_tut.cpp | 1434 ++++++++++++++++++++++--------------------- 1 file changed, 737 insertions(+), 697 deletions(-) diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 704c0de1e6..7303cbbba8 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -54,713 +54,753 @@ using boost::assign::list_of; +#ifdef LL_LINUX +#define CATCH_MISSED_LINUX_EXCEPTION(exception, threw) \ +catch (const std::runtime_error& ex) \ +{ \ + /* This clause is needed on Linux, on the viewer side, because the */ \ + /* exception isn't caught by the clause above. Warn the user... */ \ + std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; \ + /* But if the expected exception was thrown, allow the test to */ \ + /* succeed anyway. Not sure how else to handle this odd case. */ \ + /* This approach is also used in llsdmessage_test.cpp. */ \ + if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) \ + { \ + threw = true; \ + } \ + else \ + { \ + /* We don't even recognize this exception. Let it propagate */ \ + /* out to TUT to fail the test. */ \ + throw; \ + } \ +} \ +catch (...) \ +{ \ + std::cerr << "Utterly failed to catch expected exception " << #exception << "!" << \ + std::endl; \ + /* This indicates a problem in the test that should be addressed. */ \ + throw; \ +} + +#define CATCH_MISSED_LINUX_EXCEPTION_STRING(exception, threw) \ +catch (const std::runtime_error& ex) \ +{ \ + std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; \ + if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) \ + { \ + threw = ex.what(); \ + } \ + else \ + { \ + throw; \ + } \ +} \ +catch (...) \ +{ \ + std::cerr << "Utterly failed to catch expected exception " << #exception << "!" << \ + std::endl; \ + \ + throw; \ +} + +#else // LL_LINUX +#define CATCH_MISSED_LINUX_EXCEPTION(exception, threw) \ + /* Not needed on other platforms */ +#define CATCH_MISSED_LINUX_EXCEPTION_STRING(exception, threw) \ + /* Not needed on other platforms */ +#endif // LL_LINUX + template -T make(const T& value) { return value; } +T make(const T& value) +{ + return value; +} /***************************************************************************** -* tut test group -*****************************************************************************/ + * tut test group + *****************************************************************************/ namespace tut { - struct events_data - { - events_data(): - pumps(LLEventPumps::instance()), - listener0("first"), - listener1("second") - {} - LLEventPumps& pumps; - Listener listener0; - Listener listener1; - - void check_listener(const std::string& desc, const Listener& listener, LLSD::Integer got) - { - ensure_equals(STRINGIZE(listener << ' ' << desc), - listener.getLastEvent().asInteger(), got); - } - }; - typedef test_group events_group; - typedef events_group::object events_object; - tut::events_group evgr("events"); - - template<> template<> - void events_object::test<1>() - { - set_test_name("basic operations"); - // Now there's a static constructor in llevents.cpp that registers on - // the "mainloop" pump to call LLEventPumps::flush(). - // Actually -- having to modify this to track the statically- - // constructed pumps in other TUT modules in this giant monolithic test - // executable isn't such a hot idea. -// ensure_equals("initial pump", pumps.mPumpMap.size(), 1); - size_t initial_pumps(pumps.mPumpMap.size()); - LLEventPump& per_frame(pumps.obtain("per-frame")); - ensure_equals("first explicit pump", pumps.mPumpMap.size(), initial_pumps+1); - // Verify that per_frame was instantiated as an LLEventStream. - ensure("LLEventStream leaf class", dynamic_cast(&per_frame)); - ensure("enabled", per_frame.enabled()); - // Trivial test, but posting an event to an EventPump with no - // listeners should not blow up. The test is relevant because defining - // a boost::signal with a non-void return signature, using the default - // combiner, blows up if there are no listeners. This is because the - // default combiner is defined to return the value returned by the - // last listener, which is meaningless if there were no listeners. - per_frame.post(0); - LLBoundListener connection = listener0.listenTo(per_frame); - ensure("connected", connection.connected()); - ensure("not blocked", ! connection.blocked()); - per_frame.post(1); - check_listener("received", listener0, 1); - { // block the connection - LLEventPump::Blocker block(connection); - ensure("blocked", connection.blocked()); - per_frame.post(2); - check_listener("not updated", listener0, 1); - } // unblock - ensure("unblocked", ! connection.blocked()); - per_frame.post(3); - check_listener("unblocked", listener0, 3); - LLBoundListener sameConnection = per_frame.getListener(listener0.getName()); - ensure("still connected", sameConnection.connected()); - ensure("still not blocked", ! sameConnection.blocked()); - { // block it again - LLEventPump::Blocker block(sameConnection); - ensure("re-blocked", sameConnection.blocked()); - per_frame.post(4); - check_listener("re-blocked", listener0, 3); - } // unblock - bool threw = false; - try - { - // NOTE: boost::bind() saves its arguments by VALUE! If you pass - // an object instance rather than a pointer, you'll end up binding - // to an internal copy of that instance! Use boost::ref() to - // capture a reference instead. - per_frame.listen(listener0.getName(), // note bug, dup name - boost::bind(&Listener::call, boost::ref(listener1), _1)); - } - catch (const LLEventPump::DupListenerName& e) - { - threw = true; - ensure_equals(e.what(), - std::string("DupListenerName: " - "Attempt to register duplicate listener name '") + - listener0.getName() + - "' on " + typeid(per_frame).name() + " '" + per_frame.getName() + "'"); - } - ensure("threw DupListenerName", threw); - // do it right this time - listener1.listenTo(per_frame); - per_frame.post(5); - check_listener("got", listener0, 5); - check_listener("got", listener1, 5); - per_frame.enable(false); - per_frame.post(6); - check_listener("didn't get", listener0, 5); - check_listener("didn't get", listener1, 5); - per_frame.enable(); - per_frame.post(7); - check_listener("got", listener0, 7); - check_listener("got", listener1, 7); - per_frame.stopListening(listener0.getName()); - ensure("disconnected 0", ! connection.connected()); - ensure("disconnected 1", ! sameConnection.connected()); - per_frame.post(8); - check_listener("disconnected", listener0, 7); - check_listener("still connected", listener1, 8); - per_frame.stopListening(listener1.getName()); - per_frame.post(9); - check_listener("disconnected", listener1, 8); - } - - template<> template<> - void events_object::test<2>() - { - set_test_name("callstop() returning true"); - LLEventPump& per_frame(pumps.obtain("per-frame")); - listener0.reset(0); - listener1.reset(0); - LLBoundListener bound0 = listener0.listenTo(per_frame, &Listener::callstop); - LLBoundListener bound1 = listener1.listenTo(per_frame, &Listener::call, - // after listener0 - make(list_of(listener0.getName()))); - ensure("enabled", per_frame.enabled()); - ensure("connected 0", bound0.connected()); - ensure("unblocked 0", ! bound0.blocked()); - ensure("connected 1", bound1.connected()); - ensure("unblocked 1", ! bound1.blocked()); - per_frame.post(1); - check_listener("got", listener0, 1); - // Because listener0.callstop() returns true, control never reaches listener1.call(). - check_listener("got", listener1, 0); - } - - bool chainEvents(Listener& someListener, const LLSD& event) - { - // Make this call so we can watch for side effects for test purposes. - someListener.call(event); - // This function represents a recursive event chain -- or some other - // scenario in which an event handler raises additional events. - int value = event.asInteger(); - if (value) - { - LLEventPumps::instance().obtain("login").post(value - 1); - } - return false; - } - - template<> template<> - void events_object::test<3>() - { - set_test_name("LLEventQueue delayed action"); - // This access is NOT legal usage: we can do it only because we're - // hacking private for test purposes. Normally we'd either compile in - // a particular name, or (later) edit a config file. - pumps.mQueueNames.insert("login"); - LLEventPump& login(pumps.obtain("login")); - // The "mainloop" pump is special: posting on that implicitly calls - // LLEventPumps::flush(), which in turn should flush our "login" - // LLEventQueue. - LLEventPump& mainloop(pumps.obtain("mainloop")); - ensure("LLEventQueue leaf class", dynamic_cast(&login)); - listener0.listenTo(login); - listener0.reset(0); - login.post(1); - check_listener("waiting for queued event", listener0, 0); - mainloop.post(LLSD()); - check_listener("got queued event", listener0, 1); - login.stopListening(listener0.getName()); - // Verify that when an event handler posts a new event on the same - // LLEventQueue, it doesn't get processed in the same flush() call -- - // it waits until the next flush() call. - listener0.reset(17); - login.listen("chainEvents", boost::bind(chainEvents, boost::ref(listener0), _1)); - login.post(1); - check_listener("chainEvents(1) not yet called", listener0, 17); - mainloop.post(LLSD()); - check_listener("chainEvents(1) called", listener0, 1); - mainloop.post(LLSD()); - check_listener("chainEvents(0) called", listener0, 0); - mainloop.post(LLSD()); - check_listener("chainEvents(-1) not called", listener0, 0); - login.stopListening("chainEvents"); - } - - template<> template<> - void events_object::test<4>() - { - set_test_name("explicitly-instantiated LLEventStream"); - // Explicitly instantiate an LLEventStream, and verify that it - // self-registers with LLEventPumps - size_t registered = pumps.mPumpMap.size(); - size_t owned = pumps.mOurPumps.size(); - LLEventPump* localInstance; - { - LLEventStream myEventStream("stream"); - localInstance = &myEventStream; - LLEventPump& stream(pumps.obtain("stream")); - ensure("found named LLEventStream instance", &stream == localInstance); - ensure_equals("registered new instance", pumps.mPumpMap.size(), registered + 1); - ensure_equals("explicit instance not owned", pumps.mOurPumps.size(), owned); - } // destroy myEventStream -- should unregister - ensure_equals("destroyed instance unregistered", pumps.mPumpMap.size(), registered); - ensure_equals("destroyed instance not owned", pumps.mOurPumps.size(), owned); - LLEventPump& stream(pumps.obtain("stream")); - ensure("new LLEventStream instance", &stream != localInstance); - ensure_equals("obtain()ed instance registered", pumps.mPumpMap.size(), registered + 1); - ensure_equals("obtain()ed instance owned", pumps.mOurPumps.size(), owned + 1); - } - - template<> template<> - void events_object::test<5>() - { - set_test_name("stopListening()"); - LLEventPump& login(pumps.obtain("login")); - listener0.listenTo(login); - login.stopListening(listener0.getName()); - // should not throw because stopListening() should have removed name - listener0.listenTo(login, &Listener::callstop); - LLBoundListener wrong = login.getListener("bogus"); - ensure("bogus connection disconnected", ! wrong.connected()); - ensure("bogus connection blocked", wrong.blocked()); - } - - template<> template<> - void events_object::test<6>() - { - set_test_name("chaining LLEventPump instances"); - LLEventPump& upstream(pumps.obtain("upstream")); - // One potentially-useful construct is to chain LLEventPumps together. - // Among other things, this allows you to turn subsets of listeners on - // and off in groups. - LLEventPump& filter0(pumps.obtain("filter0")); - LLEventPump& filter1(pumps.obtain("filter1")); - upstream.listen(filter0.getName(), - boost::bind(&LLEventPump::post, boost::ref(filter0), _1)); - upstream.listen(filter1.getName(), - boost::bind(&LLEventPump::post, boost::ref(filter1), _1)); - listener0.listenTo(filter0); - listener1.listenTo(filter1); - listener0.reset(0); - listener1.reset(0); - upstream.post(1); - check_listener("got unfiltered", listener0, 1); - check_listener("got unfiltered", listener1, 1); - filter0.enable(false); - upstream.post(2); - check_listener("didn't get filtered", listener0, 1); - check_listener("got filtered", listener1, 2); - } - - template<> template<> - void events_object::test<7>() - { - set_test_name("listener dependency order"); - typedef LLEventPump::NameList NameList; - typedef Collect::StringList StringList; - LLEventPump& button(pumps.obtain("button")); - Collect collector; - button.listen("Mary", - boost::bind(&Collect::add, boost::ref(collector), "Mary", _1), - // state that "Mary" must come after "checked" - make(list_of("checked"))); - button.listen("checked", - boost::bind(&Collect::add, boost::ref(collector), "checked", _1), - // "checked" must come after "spot" - make(list_of("spot"))); - button.listen("spot", - boost::bind(&Collect::add, boost::ref(collector), "spot", _1)); - button.post(1); - ensure_equals(collector.result, make(list_of("spot")("checked")("Mary"))); - collector.clear(); - button.stopListening("Mary"); - button.listen("Mary", - boost::bind(&Collect::add, boost::ref(collector), "Mary", _1), - LLEventPump::empty, // no after dependencies - // now "Mary" must come before "spot" - make(list_of("spot"))); - button.post(2); - ensure_equals(collector.result, make(list_of("Mary")("spot")("checked"))); - collector.clear(); - button.stopListening("spot"); - std::string threw; - try - { - button.listen("spot", - boost::bind(&Collect::add, boost::ref(collector), "spot", _1), - // after "Mary" and "checked" -- whoops! - make(list_of("Mary")("checked"))); - } - catch (const LLEventPump::Cycle& e) - { - threw = e.what(); -// std::cout << "Caught: " << e.what() << '\n'; - } - // Obviously the specific wording of the exception text can - // change; go ahead and change the test to match. - // Establish that it contains: - // - the name and runtime type of the LLEventPump - ensure_contains("LLEventPump type", threw, typeid(button).name()); - ensure_contains("LLEventPump name", threw, "'button'"); - // - the name of the new listener that caused the problem - ensure_contains("new listener name", threw, "'spot'"); - // - a synopsis of the problematic dependencies. - ensure_contains("cyclic dependencies", threw, - "\"Mary\" -> before (\"spot\")"); - ensure_contains("cyclic dependencies", threw, - "after (\"spot\") -> \"checked\""); - ensure_contains("cyclic dependencies", threw, - "after (\"Mary\", \"checked\") -> \"spot\""); - button.listen("yellow", - boost::bind(&Collect::add, boost::ref(collector), "yellow", _1), - make(list_of("checked"))); - button.listen("shoelaces", - boost::bind(&Collect::add, boost::ref(collector), "shoelaces", _1), - make(list_of("checked"))); - button.post(3); - ensure_equals(collector.result, make(list_of("Mary")("checked")("yellow")("shoelaces"))); - collector.clear(); - threw.clear(); - try - { - button.listen("of", - boost::bind(&Collect::add, boost::ref(collector), "of", _1), - make(list_of("shoelaces")), - make(list_of("yellow"))); - } - catch (const LLEventPump::OrderChange& e) - { - threw = e.what(); -// std::cout << "Caught: " << e.what() << '\n'; - } - // Same remarks about the specific wording of the exception. Just - // ensure that it contains enough information to clarify the - // problem and what must be done to resolve it. - ensure_contains("LLEventPump type", threw, typeid(button).name()); - ensure_contains("LLEventPump name", threw, "'button'"); - ensure_contains("new listener name", threw, "'of'"); - ensure_contains("prev listener name", threw, "'yellow'"); - ensure_contains("old order", threw, "was: Mary, checked, yellow, shoelaces"); - ensure_contains("new order", threw, "now: Mary, checked, shoelaces, of, yellow"); - button.post(4); - ensure_equals(collector.result, make(list_of("Mary")("checked")("yellow")("shoelaces"))); - } - - template<> template<> - void events_object::test<8>() - { - set_test_name("tweaked and untweaked LLEventPump instance names"); - { // nested scope - // Hand-instantiate an LLEventStream... - LLEventStream bob("bob"); - bool threw = false; - try - { - // then another with a duplicate name. - LLEventStream bob2("bob"); - } - catch (const LLEventPump::DupPumpName& /*e*/) - { - threw = true; -// std::cout << "Caught: " << e.what() << '\n'; - } - ensure("Caught DupPumpName", threw); - } // delete first 'bob' - LLEventStream bob("bob"); // should work, previous one unregistered - LLEventStream bob1("bob", true); // allowed to tweak name - ensure_equals("tweaked LLEventStream name", bob1.getName(), "bob1"); - std::vector< boost::shared_ptr > streams; - for (int i = 2; i <= 10; ++i) - { - streams.push_back(boost::shared_ptr(new LLEventStream("bob", true))); - } - ensure_equals("last tweaked LLEventStream name", streams.back()->getName(), "bob10"); - } - - // Define a function that accepts an LLListenerOrPumpName - void eventSource(const LLListenerOrPumpName& listener) - { - // Pretend that some time has elapsed. Call listener immediately. - listener(17); - } - - template<> template<> - void events_object::test<9>() - { - set_test_name("LLListenerOrPumpName"); - // Passing a boost::bind() expression to LLListenerOrPumpName - listener0.reset(0); - eventSource(boost::bind(&Listener::call, boost::ref(listener0), _1)); - check_listener("got by listener", listener0, 17); - // Passing a string LLEventPump name to LLListenerOrPumpName - listener0.reset(0); - LLEventStream random("random"); - listener0.listenTo(random); - eventSource("random"); - check_listener("got by pump name", listener0, 17); - bool threw = false; - try - { - LLListenerOrPumpName empty; - empty(17); - } - catch (const LLListenerOrPumpName::Empty&) - { - threw = true; - } -#ifdef LL_LINUX - catch (const std::runtime_error& ex) - { - // This clause is because on Linux, on the viewer side, LLListenerOrPumpName::Empty - // exception isn't caught by the clause above. Warn the user... - std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; - // But if the expected exception was thrown, allow the test to - // succeed anyway. Not sure how else to handle this odd case. - // This approach is also used in llsdmessage_test.cpp. - if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) - { - threw = true; - } - else - { - // We don't even recognize this exception. Let it propagate - // out to TUT to fail the test. - throw; - } - } - catch (...) - { - std::cerr << "Utterly failed to catch expected exception!" << std::endl; - // Another exception besides LLListenerOrPumpName::Empty was thrown, fail the test. - throw; - } -#endif // LL_LINUX - ensure("threw Empty", threw); - } - - class TempListener: public Listener - { - public: - TempListener(const std::string& name, bool& liveFlag): - Listener(name), - mLiveFlag(liveFlag) - { - mLiveFlag = true; - } - - virtual ~TempListener() - { - mLiveFlag = false; - } - - private: - bool& mLiveFlag; - }; - - template<> template<> - void events_object::test<10>() - { - set_test_name("listen(boost::bind(...TempListener...))"); - // listen() can't do anything about a plain TempListener instance: - // it's not managed with shared_ptr, nor is it an LLEventTrackable subclass - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - TempListener tempListener("temp", live); - ensure("TempListener constructed", live); - connection = heaptest.listen(tempListener.getName(), - boost::bind(&Listener::call, - boost::ref(tempListener), - _1)); - heaptest.post(1); - check_listener("received", tempListener, 1); - } // presumably this will make newListener go away? - // verify that - ensure("TempListener destroyed", ! live); - // This is the case against which we can't defend. Don't even try to - // post to heaptest -- that would engage Undefined Behavior. - // Cautiously inspect connection... - ensure("misleadingly connected", connection.connected()); - // then disconnect by hand. - heaptest.stopListening("temp"); - } - - template<> template<> - void events_object::test<11>() - { - set_test_name("listen(boost::bind(...weak_ptr...))"); - // listen() detecting weak_ptr in boost::bind() object - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - ensure("default state", ! connection.connected()); - { - boost::shared_ptr newListener(new TempListener("heap", live)); - newListener->reset(); - ensure("TempListener constructed", live); - connection = heaptest.listen(newListener->getName(), - boost::bind(&Listener::call, weaken(newListener), _1)); - ensure("new connection", connection.connected()); - heaptest.post(1); - check_listener("received", *newListener, 1); - } // presumably this will make newListener go away? - // verify that - ensure("TempListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); - } - - template<> template<> - void events_object::test<12>() - { - set_test_name("listen(boost::bind(...shared_ptr...))"); -/*==========================================================================*| - // DISABLED because I've made this case produce a compile error. - // Following the error leads the disappointed dev to a comment - // instructing her to use the weaken() function to bind a weak_ptr - // instead of binding a shared_ptr, and explaining why. I know of - // no way to use TUT to code a repeatable test in which the expected - // outcome is a compile error. The interested reader is invited to - // uncomment this block and build to see for herself. - - // listen() detecting shared_ptr in boost::bind() object - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - std::string listenerName("heap"); - ensure("default state", ! connection.connected()); - { - boost::shared_ptr newListener(new TempListener(listenerName, live)); - ensure_equals("use_count", newListener.use_count(), 1); - newListener->reset(); - ensure("TempListener constructed", live); - connection = heaptest.listen(newListener->getName(), - boost::bind(&Listener::call, newListener, _1)); - ensure("new connection", connection.connected()); - ensure_equals("use_count", newListener.use_count(), 2); - heaptest.post(1); - check_listener("received", *newListener, 1); - } // this should make newListener go away... - // Unfortunately, the fact that we've bound a shared_ptr by value into - // our LLEventPump means that copy will keep the referenced object alive. - ensure("TempListener still alive", live); - ensure("still connected", connection.connected()); - // disconnecting explicitly should delete the TempListener... - heaptest.stopListening(listenerName); +struct events_data +{ + events_data() : + pumps(LLEventPumps::instance()), + listener0("first"), + listener1("second") + { + } + LLEventPumps& pumps; + Listener listener0; + Listener listener1; + + void check_listener(const std::string& desc, const Listener& listener, LLSD::Integer got) + { + ensure_equals(STRINGIZE(listener << ' ' << desc), + listener.getLastEvent().asInteger(), got); + } +}; +typedef test_group events_group; +typedef events_group::object events_object; +tut::events_group evgr("events"); + +template<> template<> +void events_object::test<1>() +{ + set_test_name("basic operations"); + // Now there's a static constructor in llevents.cpp that registers on + // the "mainloop" pump to call LLEventPumps::flush(). + // Actually -- having to modify this to track the statically- + // constructed pumps in other TUT modules in this giant monolithic test + // executable isn't such a hot idea. + // ensure_equals("initial pump", pumps.mPumpMap.size(), 1); + size_t initial_pumps(pumps.mPumpMap.size()); + LLEventPump& per_frame(pumps.obtain("per-frame")); + ensure_equals("first explicit pump", pumps.mPumpMap.size(), initial_pumps + 1); + // Verify that per_frame was instantiated as an LLEventStream. + ensure("LLEventStream leaf class", dynamic_cast (&per_frame)); + ensure("enabled", per_frame.enabled()); + // Trivial test, but posting an event to an EventPump with no + // listeners should not blow up. The test is relevant because defining + // a boost::signal with a non-void return signature, using the default + // combiner, blows up if there are no listeners. This is because the + // default combiner is defined to return the value returned by the + // last listener, which is meaningless if there were no listeners. + per_frame.post(0); + LLBoundListener connection = listener0.listenTo(per_frame); + ensure("connected", connection.connected()); + ensure("not blocked", !connection.blocked()); + per_frame.post(1); + check_listener("received", listener0, 1); + { // block the connection + LLEventPump::Blocker block(connection); + ensure("blocked", connection.blocked()); + per_frame.post(2); + check_listener("not updated", listener0, 1); + } // unblock + ensure("unblocked", !connection.blocked()); + per_frame.post(3); + check_listener("unblocked", listener0, 3); + LLBoundListener sameConnection = per_frame.getListener(listener0.getName()); + ensure("still connected", sameConnection.connected()); + ensure("still not blocked", !sameConnection.blocked()); + { // block it again + LLEventPump::Blocker block(sameConnection); + ensure("re-blocked", sameConnection.blocked()); + per_frame.post(4); + check_listener("re-blocked", listener0, 3); + } // unblock + bool threw = false; + try + { + // NOTE: boost::bind() saves its arguments by VALUE! If you pass + // an object instance rather than a pointer, you'll end up binding + // to an internal copy of that instance! Use boost::ref() to + // capture a reference instead. + per_frame.listen(listener0.getName(), // note bug, dup name + boost::bind(&Listener::call, boost::ref(listener1), _1)); + } + catch (const LLEventPump::DupListenerName& e) + { + threw = true; + ensure_equals( + e.what(), + std::string("DupListenerName: " + "Attempt to register duplicate listener name '") + + listener0.getName() + + "' on " + typeid(per_frame).name() + " '" + per_frame.getName() + "'"); + } + CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::DupListenerName, threw) + ensure("threw DupListenerName", threw); + // do it right this time + listener1.listenTo(per_frame); + per_frame.post(5); + check_listener("got", listener0, 5); + check_listener("got", listener1, 5); + per_frame.enable(false); + per_frame.post(6); + check_listener("didn't get", listener0, 5); + check_listener("didn't get", listener1, 5); + per_frame.enable(); + per_frame.post(7); + check_listener("got", listener0, 7); + check_listener("got", listener1, 7); + per_frame.stopListening(listener0.getName()); + ensure("disconnected 0", ! connection.connected()); + ensure("disconnected 1", ! sameConnection.connected()); + per_frame.post(8); + check_listener("disconnected", listener0, 7); + check_listener("still connected", listener1, 8); + per_frame.stopListening(listener1.getName()); + per_frame.post(9); + check_listener("disconnected", listener1, 8); +} + +template<> template<> +void events_object::test<2>() +{ + set_test_name("callstop() returning true"); + LLEventPump& per_frame(pumps.obtain("per-frame")); + listener0.reset(0); + listener1.reset(0); + LLBoundListener bound0 = listener0.listenTo(per_frame, &Listener::callstop); + LLBoundListener bound1 = listener1.listenTo(per_frame, &Listener::call, + // after listener0 + make(list_of(listener0.getName()))); + ensure("enabled", per_frame.enabled()); + ensure("connected 0", bound0.connected()); + ensure("unblocked 0", !bound0.blocked()); + ensure("connected 1", bound1.connected()); + ensure("unblocked 1", !bound1.blocked()); + per_frame.post(1); + check_listener("got", listener0, 1); + // Because listener0.callstop() returns true, control never reaches listener1.call(). + check_listener("got", listener1, 0); +} + +bool chainEvents(Listener& someListener, const LLSD& event) +{ + // Make this call so we can watch for side effects for test purposes. + someListener.call(event); + // This function represents a recursive event chain -- or some other + // scenario in which an event handler raises additional events. + int value = event.asInteger(); + if (value) + { + LLEventPumps::instance().obtain("login").post(value - 1); + } + return false; +} + +template<> template<> +void events_object::test<3>() +{ + set_test_name("LLEventQueue delayed action"); + // This access is NOT legal usage: we can do it only because we're + // hacking private for test purposes. Normally we'd either compile in + // a particular name, or (later) edit a config file. + pumps.mQueueNames.insert("login"); + LLEventPump& login(pumps.obtain("login")); + // The "mainloop" pump is special: posting on that implicitly calls + // LLEventPumps::flush(), which in turn should flush our "login" + // LLEventQueue. + LLEventPump& mainloop(pumps.obtain("mainloop")); + ensure("LLEventQueue leaf class", dynamic_cast (&login)); + listener0.listenTo(login); + listener0.reset(0); + login.post(1); + check_listener("waiting for queued event", listener0, 0); + mainloop.post(LLSD()); + check_listener("got queued event", listener0, 1); + login.stopListening(listener0.getName()); + // Verify that when an event handler posts a new event on the same + // LLEventQueue, it doesn't get processed in the same flush() call -- + // it waits until the next flush() call. + listener0.reset(17); + login.listen("chainEvents", boost::bind(chainEvents, boost::ref(listener0), _1)); + login.post(1); + check_listener("chainEvents(1) not yet called", listener0, 17); + mainloop.post(LLSD()); + check_listener("chainEvents(1) called", listener0, 1); + mainloop.post(LLSD()); + check_listener("chainEvents(0) called", listener0, 0); + mainloop.post(LLSD()); + check_listener("chainEvents(-1) not called", listener0, 0); + login.stopListening("chainEvents"); +} + +template<> template<> +void events_object::test<4>() +{ + set_test_name("explicitly-instantiated LLEventStream"); + // Explicitly instantiate an LLEventStream, and verify that it + // self-registers with LLEventPumps + size_t registered = pumps.mPumpMap.size(); + size_t owned = pumps.mOurPumps.size(); + LLEventPump* localInstance; + { + LLEventStream myEventStream("stream"); + localInstance = &myEventStream; + LLEventPump& stream(pumps.obtain("stream")); + ensure("found named LLEventStream instance", &stream == localInstance); + ensure_equals("registered new instance", pumps.mPumpMap.size(), registered + 1); + ensure_equals("explicit instance not owned", pumps.mOurPumps.size(), owned); + } // destroy myEventStream -- should unregister + ensure_equals("destroyed instance unregistered", pumps.mPumpMap.size(), registered); + ensure_equals("destroyed instance not owned", pumps.mOurPumps.size(), owned); + LLEventPump& stream(pumps.obtain("stream")); + ensure("new LLEventStream instance", &stream != localInstance); + ensure_equals("obtain()ed instance registered", pumps.mPumpMap.size(), registered + 1); + ensure_equals("obtain()ed instance owned", pumps.mOurPumps.size(), owned + 1); +} + +template<> template<> +void events_object::test<5>() +{ + set_test_name("stopListening()"); + LLEventPump& login(pumps.obtain("login")); + listener0.listenTo(login); + login.stopListening(listener0.getName()); + // should not throw because stopListening() should have removed name + listener0.listenTo(login, &Listener::callstop); + LLBoundListener wrong = login.getListener("bogus"); + ensure("bogus connection disconnected", !wrong.connected()); + ensure("bogus connection blocked", wrong.blocked()); +} + +template<> template<> +void events_object::test<6>() +{ + set_test_name("chaining LLEventPump instances"); + LLEventPump& upstream(pumps.obtain("upstream")); + // One potentially-useful construct is to chain LLEventPumps together. + // Among other things, this allows you to turn subsets of listeners on + // and off in groups. + LLEventPump& filter0(pumps.obtain("filter0")); + LLEventPump& filter1(pumps.obtain("filter1")); + upstream.listen(filter0.getName(), boost::bind(&LLEventPump::post, boost::ref(filter0), _1)); + upstream.listen(filter1.getName(), boost::bind(&LLEventPump::post, boost::ref(filter1), _1)); + listener0.listenTo(filter0); + listener1.listenTo(filter1); + listener0.reset(0); + listener1.reset(0); + upstream.post(1); + check_listener("got unfiltered", listener0, 1); + check_listener("got unfiltered", listener1, 1); + filter0.enable(false); + upstream.post(2); + check_listener("didn't get filtered", listener0, 1); + check_listener("got filtered", listener1, 2); +} + +template<> template<> +void events_object::test<7>() +{ + set_test_name("listener dependency order"); + typedef LLEventPump::NameList NameList; + typedef Collect::StringList StringList; + LLEventPump& button(pumps.obtain("button")); + Collect collector; + button.listen("Mary", + boost::bind(&Collect::add, boost::ref(collector), "Mary", _1), + // state that "Mary" must come after "checked" + make (list_of("checked"))); + button.listen("checked", + boost::bind(&Collect::add, boost::ref(collector), "checked", _1), + // "checked" must come after "spot" + make (list_of("spot"))); + button.listen("spot", + boost::bind(&Collect::add, boost::ref(collector), "spot", _1)); + button.post(1); + ensure_equals(collector.result, make(list_of("spot")("checked")("Mary"))); + collector.clear(); + button.stopListening("Mary"); + button.listen("Mary", + boost::bind(&Collect::add, boost::ref(collector), "Mary", _1), + LLEventPump::empty, // no after dependencies + // now "Mary" must come before "spot" + make(list_of("spot"))); + button.post(2); + ensure_equals(collector.result, make(list_of("Mary")("spot")("checked"))); + collector.clear(); + button.stopListening("spot"); + std::string threw; + try + { + button.listen("spot", + boost::bind(&Collect::add, boost::ref(collector), "spot", _1), + // after "Mary" and "checked" -- whoops! + make(list_of("Mary")("checked"))); + } + catch (const LLEventPump::Cycle& e) + { + threw = e.what(); + // std::cout << "Caught: " << e.what() << '\n'; + } + CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::Cycle, threw) + // Obviously the specific wording of the exception text can + // change; go ahead and change the test to match. + // Establish that it contains: + // - the name and runtime type of the LLEventPump + ensure_contains("LLEventPump type", threw, typeid(button).name()); + ensure_contains("LLEventPump name", threw, "'button'"); + // - the name of the new listener that caused the problem + ensure_contains("new listener name", threw, "'spot'"); + // - a synopsis of the problematic dependencies. + ensure_contains("cyclic dependencies", threw, + "\"Mary\" -> before (\"spot\")"); + ensure_contains("cyclic dependencies", threw, + "after (\"spot\") -> \"checked\""); + ensure_contains("cyclic dependencies", threw, + "after (\"Mary\", \"checked\") -> \"spot\""); + button.listen("yellow", + boost::bind(&Collect::add, boost::ref(collector), "yellow", _1), + make(list_of("checked"))); + button.listen("shoelaces", + boost::bind(&Collect::add, boost::ref(collector), "shoelaces", _1), + make(list_of("checked"))); + button.post(3); + ensure_equals(collector.result, make(list_of("Mary")("checked")("yellow")("shoelaces"))); + collector.clear(); + threw.clear(); + try + { + button.listen("of", + boost::bind(&Collect::add, boost::ref(collector), "of", _1), + make(list_of("shoelaces")), + make(list_of("yellow"))); + } + catch (const LLEventPump::OrderChange& e) + { + threw = e.what(); + // std::cout << "Caught: " << e.what() << '\n'; + } + CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::Cycle, threw) + // Same remarks about the specific wording of the exception. Just + // ensure that it contains enough information to clarify the + // problem and what must be done to resolve it. + ensure_contains("LLEventPump type", threw, typeid(button).name()); + ensure_contains("LLEventPump name", threw, "'button'"); + ensure_contains("new listener name", threw, "'of'"); + ensure_contains("prev listener name", threw, "'yellow'"); + ensure_contains("old order", threw, "was: Mary, checked, yellow, shoelaces"); + ensure_contains("new order", threw, "now: Mary, checked, shoelaces, of, yellow"); + button.post(4); + ensure_equals(collector.result, make(list_of("Mary")("checked")("yellow")("shoelaces"))); +} + +template<> template<> +void events_object::test<8>() +{ + set_test_name("tweaked and untweaked LLEventPump instance names"); + { // nested scope + // Hand-instantiate an LLEventStream... + LLEventStream bob("bob"); + bool threw = false; + try + { + // then another with a duplicate name. + LLEventStream bob2("bob"); + } + catch (const LLEventPump::DupPumpName& /*e*/) + { + threw = true; + // std::cout << "Caught: " << e.what() << '\n'; + } + CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::DupPumpName, threw) + ensure("Caught DupPumpName", threw); + } // delete first 'bob' + LLEventStream bob("bob"); // should work, previous one unregistered + LLEventStream bob1("bob", true);// allowed to tweak name + ensure_equals("tweaked LLEventStream name", bob1.getName(), "bob1"); + std::vector > streams; + for (int i = 2; i <= 10; ++i) + { + streams.push_back(boost::shared_ptr(new LLEventStream("bob", true))); + } + ensure_equals("last tweaked LLEventStream name", streams.back()->getName(), "bob10"); +} + +// Define a function that accepts an LLListenerOrPumpName +void eventSource(const LLListenerOrPumpName& listener) +{ + // Pretend that some time has elapsed. Call listener immediately. + listener(17); +} + +template<> template<> +void events_object::test<9>() +{ + set_test_name("LLListenerOrPumpName"); + // Passing a boost::bind() expression to LLListenerOrPumpName + listener0.reset(0); + eventSource(boost::bind(&Listener::call, boost::ref(listener0), _1)); + check_listener("got by listener", listener0, 17); + // Passing a string LLEventPump name to LLListenerOrPumpName + listener0.reset(0); + LLEventStream random("random"); + listener0.listenTo(random); + eventSource("random"); + check_listener("got by pump name", listener0, 17); + bool threw = false; + try + { + LLListenerOrPumpName empty; + empty(17); + } + catch (const LLListenerOrPumpName::Empty&) + { + threw = true; + } + CATCH_MISSED_LINUX_EXCEPTION(LLListenerOrPumpName::Empty, threw) + + ensure("threw Empty", threw); +} + +class TempListener: public Listener +{ +public: + TempListener(const std::string& name, bool& liveFlag) : + Listener(name), mLiveFlag(liveFlag) + { + mLiveFlag = true; + } + + virtual ~TempListener() + { + mLiveFlag = false; + } + +private: + bool& mLiveFlag; +}; + +template<> template<> +void events_object::test<10>() +{ + set_test_name("listen(boost::bind(...TempListener...))"); + // listen() can't do anything about a plain TempListener instance: + // it's not managed with shared_ptr, nor is it an LLEventTrackable subclass + bool live = false; + LLEventPump& heaptest(pumps.obtain("heaptest")); + LLBoundListener connection; + { + TempListener tempListener("temp", live); + ensure("TempListener constructed", live); + connection = heaptest.listen(tempListener.getName(), + boost::bind(&Listener::call, + boost::ref(tempListener), + _1)); + heaptest.post(1); + check_listener("received", tempListener, 1); + } // presumably this will make newListener go away? + // verify that + ensure("TempListener destroyed", !live); + // This is the case against which we can't defend. Don't even try to + // post to heaptest -- that would engage Undefined Behavior. + // Cautiously inspect connection... + ensure("misleadingly connected", connection.connected()); + // then disconnect by hand. + heaptest.stopListening("temp"); +} + +template<> template<> +void events_object::test<11>() +{ + set_test_name("listen(boost::bind(...weak_ptr...))"); + // listen() detecting weak_ptr in boost::bind() object + bool live = false; + LLEventPump& heaptest(pumps.obtain("heaptest")); + LLBoundListener connection; + ensure("default state", !connection.connected()); + { + boost::shared_ptr newListener(new TempListener("heap", live)); + newListener->reset(); + ensure("TempListener constructed", live); + connection = heaptest.listen(newListener->getName(), + boost::bind(&Listener::call, + weaken(newListener), + _1)); + ensure("new connection", connection.connected()); + heaptest.post(1); + check_listener("received", *newListener, 1); + } // presumably this will make newListener go away? + // verify that + ensure("TempListener destroyed", !live); + ensure("implicit disconnect", !connection.connected()); + // now just make sure we don't blow up trying to access a freed object! + heaptest.post(2); +} + +template<> template<> +void events_object::test<12>() +{ + set_test_name("listen(boost::bind(...shared_ptr...))"); + /*==========================================================================*| + // DISABLED because I've made this case produce a compile error. + // Following the error leads the disappointed dev to a comment + // instructing her to use the weaken() function to bind a weak_ptr + // instead of binding a shared_ptr, and explaining why. I know of + // no way to use TUT to code a repeatable test in which the expected + // outcome is a compile error. The interested reader is invited to + // uncomment this block and build to see for herself. + + // listen() detecting shared_ptr in boost::bind() object + bool live = false; + LLEventPump& heaptest(pumps.obtain("heaptest")); + LLBoundListener connection; + std::string listenerName("heap"); + ensure("default state", !connection.connected()); + { + boost::shared_ptr newListener(new TempListener(listenerName, live)); + ensure_equals("use_count", newListener.use_count(), 1); + newListener->reset(); + ensure("TempListener constructed", live); + connection = heaptest.listen(newListener->getName(), + boost::bind(&Listener::call, newListener, _1)); + ensure("new connection", connection.connected()); + ensure_equals("use_count", newListener.use_count(), 2); + heaptest.post(1); + check_listener("received", *newListener, 1); + } // this should make newListener go away... + // Unfortunately, the fact that we've bound a shared_ptr by value into + // our LLEventPump means that copy will keep the referenced object alive. + ensure("TempListener still alive", live); + ensure("still connected", connection.connected()); + // disconnecting explicitly should delete the TempListener... + heaptest.stopListening(listenerName); #if 0 // however, in my experience, it does not. I don't know why not. - // Ah: on 2009-02-19, Frank Mori Hess, author of the Boost.Signals2 - // library, stated on the boost-users mailing list: - // http://www.nabble.com/Re%3A--signals2--review--The-review-of-the-signals2-library-(formerly-thread_safe_signals)-begins-today%2C-Nov-1st-p22102367.html - // "It will get destroyed eventually. The signal cleans up its slot - // list little by little during connect/invoke. It doesn't immediately - // remove disconnected slots from the slot list since other threads - // might be using the same slot list concurrently. It might be - // possible to make it immediately reset the shared_ptr owning the - // slot though, leaving an empty shared_ptr in the slot list, since - // that wouldn't invalidate any iterators." - ensure("TempListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); + // Ah: on 2009-02-19, Frank Mori Hess, author of the Boost.Signals2 + // library, stated on the boost-users mailing list: + // http://www.nabble.com/Re%3A--signals2--review--The-review-of-the-signals2-library-(formerly-thread_safe_signals)-begins-today%2C-Nov-1st-p22102367.html + // "It will get destroyed eventually. The signal cleans up its slot + // list little by little during connect/invoke. It doesn't immediately + // remove disconnected slots from the slot list since other threads + // might be using the same slot list concurrently. It might be + // possible to make it immediately reset the shared_ptr owning the + // slot though, leaving an empty shared_ptr in the slot list, since + // that wouldn't invalidate any iterators." + ensure("TempListener destroyed", ! live); + ensure("implicit disconnect", ! connection.connected()); #endif // 0 - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); + // now just make sure we don't blow up trying to access a freed object! + heaptest.post(2); |*==========================================================================*/ - } - - class TempTrackableListener: public TempListener, public LLEventTrackable - { - public: - TempTrackableListener(const std::string& name, bool& liveFlag): - TempListener(name, liveFlag) - {} - }; - - template<> template<> - void events_object::test<13>() - { - set_test_name("listen(boost::bind(...TempTrackableListener ref...))"); - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - TempTrackableListener tempListener("temp", live); - ensure("TempTrackableListener constructed", live); - connection = heaptest.listen(tempListener.getName(), - boost::bind(&TempTrackableListener::call, - boost::ref(tempListener), _1)); - heaptest.post(1); - check_listener("received", tempListener, 1); - } // presumably this will make tempListener go away? - // verify that - ensure("TempTrackableListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); - } - - template<> template<> - void events_object::test<14>() - { - set_test_name("listen(boost::bind(...TempTrackableListener pointer...))"); - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - TempTrackableListener* newListener(new TempTrackableListener("temp", live)); - ensure("TempTrackableListener constructed", live); - connection = heaptest.listen(newListener->getName(), - boost::bind(&TempTrackableListener::call, - newListener, _1)); - heaptest.post(1); - check_listener("received", *newListener, 1); - // explicitly destroy newListener - delete newListener; - } - // verify that - ensure("TempTrackableListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); - } - - template<> template<> - void events_object::test<15>() - { - // This test ensures that using an LLListenerWrapper subclass doesn't - // block Boost.Signals2 from recognizing a bound LLEventTrackable - // subclass. - set_test_name("listen(llwrap(boost::bind(...TempTrackableListener ref...)))"); - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - TempTrackableListener tempListener("temp", live); - ensure("TempTrackableListener constructed", live); - connection = heaptest.listen(tempListener.getName(), - llwrap( - boost::bind(&TempTrackableListener::call, - boost::ref(tempListener), _1))); - heaptest.post(1); - check_listener("received", tempListener, 1); - } // presumably this will make tempListener go away? - // verify that - ensure("TempTrackableListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); - } - - class TempSharedListener: public TempListener, - public boost::enable_shared_from_this - { - public: - TempSharedListener(const std::string& name, bool& liveFlag): - TempListener(name, liveFlag) - {} - }; - - template<> template<> - void events_object::test<16>() - { - set_test_name("listen(boost::bind(...TempSharedListener ref...))"); +} + +class TempTrackableListener: public TempListener, public LLEventTrackable +{ +public: +TempTrackableListener(const std::string& name, bool& liveFlag): + TempListener(name, liveFlag) +{} +}; + +template<> template<> +void events_object::test<13>() +{ +set_test_name("listen(boost::bind(...TempTrackableListener ref...))"); +bool live = false; +LLEventPump& heaptest(pumps.obtain("heaptest")); +LLBoundListener connection; +{ + TempTrackableListener tempListener("temp", live); + ensure("TempTrackableListener constructed", live); + connection = heaptest.listen(tempListener.getName(), + boost::bind(&TempTrackableListener::call, + boost::ref(tempListener), _1)); + heaptest.post(1); + check_listener("received", tempListener, 1); +} // presumably this will make tempListener go away? +// verify that +ensure("TempTrackableListener destroyed", ! live); +ensure("implicit disconnect", ! connection.connected()); +// now just make sure we don't blow up trying to access a freed object! +heaptest.post(2); +} + +template<> template<> +void events_object::test<14>() +{ +set_test_name("listen(boost::bind(...TempTrackableListener pointer...))"); +bool live = false; +LLEventPump& heaptest(pumps.obtain("heaptest")); +LLBoundListener connection; +{ + TempTrackableListener* newListener(new TempTrackableListener("temp", live)); + ensure("TempTrackableListener constructed", live); + connection = heaptest.listen(newListener->getName(), + boost::bind(&TempTrackableListener::call, + newListener, _1)); + heaptest.post(1); + check_listener("received", *newListener, 1); + // explicitly destroy newListener + delete newListener; +} +// verify that +ensure("TempTrackableListener destroyed", ! live); +ensure("implicit disconnect", ! connection.connected()); +// now just make sure we don't blow up trying to access a freed object! +heaptest.post(2); +} + +template<> template<> +void events_object::test<15>() +{ +// This test ensures that using an LLListenerWrapper subclass doesn't +// block Boost.Signals2 from recognizing a bound LLEventTrackable +// subclass. +set_test_name("listen(llwrap(boost::bind(...TempTrackableListener ref...)))"); +bool live = false; +LLEventPump& heaptest(pumps.obtain("heaptest")); +LLBoundListener connection; +{ + TempTrackableListener tempListener("temp", live); + ensure("TempTrackableListener constructed", live); + connection = heaptest.listen(tempListener.getName(), + llwrap( + boost::bind(&TempTrackableListener::call, + boost::ref(tempListener), _1))); + heaptest.post(1); + check_listener("received", tempListener, 1); +} // presumably this will make tempListener go away? +// verify that +ensure("TempTrackableListener destroyed", ! live); +ensure("implicit disconnect", ! connection.connected()); +// now just make sure we don't blow up trying to access a freed object! +heaptest.post(2); +} + +class TempSharedListener: public TempListener, +public boost::enable_shared_from_this +{ +public: +TempSharedListener(const std::string& name, bool& liveFlag): + TempListener(name, liveFlag) +{} +}; + +template<> template<> +void events_object::test<16>() +{ + set_test_name("listen(boost::bind(...TempSharedListener ref...))"); #if 0 - bool live = false; - LLEventPump& heaptest(pumps.obtain("heaptest")); - LLBoundListener connection; - { - // We MUST have at least one shared_ptr to an - // enable_shared_from_this subclass object before - // shared_from_this() can work. - boost::shared_ptr - tempListener(new TempSharedListener("temp", live)); - ensure("TempSharedListener constructed", live); - // However, we're not passing either the shared_ptr or its - // corresponding weak_ptr -- instead, we're passing a reference to - // the TempSharedListener. +bool live = false; +LLEventPump& heaptest(pumps.obtain("heaptest")); +LLBoundListener connection; +{ + // We MUST have at least one shared_ptr to an + // enable_shared_from_this subclass object before + // shared_from_this() can work. + boost::shared_ptr + tempListener(new TempSharedListener("temp", live)); + ensure("TempSharedListener constructed", live); + // However, we're not passing either the shared_ptr or its + // corresponding weak_ptr -- instead, we're passing a reference to + // the TempSharedListener. /*==========================================================================*| - std::cout << "Capturing const ref" << std::endl; - const boost::enable_shared_from_this& cref(*tempListener); - std::cout << "Capturing const ptr" << std::endl; - const boost::enable_shared_from_this* cp(&cref); - std::cout << "Capturing non-const ptr" << std::endl; - boost::enable_shared_from_this* p(const_cast*>(cp)); - std::cout << "Capturing shared_from_this()" << std::endl; - boost::shared_ptr sp(p->shared_from_this()); - std::cout << "Capturing weak_ptr" << std::endl; - boost::weak_ptr wp(weaken(sp)); - std::cout << "Binding weak_ptr" << std::endl; + std::cout << "Capturing const ref" << std::endl; + const boost::enable_shared_from_this& cref(*tempListener); + std::cout << "Capturing const ptr" << std::endl; + const boost::enable_shared_from_this* cp(&cref); + std::cout << "Capturing non-const ptr" << std::endl; + boost::enable_shared_from_this* p(const_cast*>(cp)); + std::cout << "Capturing shared_from_this()" << std::endl; + boost::shared_ptr sp(p->shared_from_this()); + std::cout << "Capturing weak_ptr" << std::endl; + boost::weak_ptr wp(weaken(sp)); + std::cout << "Binding weak_ptr" << std::endl; |*==========================================================================*/ - connection = heaptest.listen(tempListener->getName(), - boost::bind(&TempSharedListener::call, *tempListener, _1)); - heaptest.post(1); - check_listener("received", *tempListener, 1); - } // presumably this will make tempListener go away? - // verify that - ensure("TempSharedListener destroyed", ! live); - ensure("implicit disconnect", ! connection.connected()); - // now just make sure we don't blow up trying to access a freed object! - heaptest.post(2); + connection = heaptest.listen(tempListener->getName(), + boost::bind(&TempSharedListener::call, *tempListener, _1)); + heaptest.post(1); + check_listener("received", *tempListener, 1); +} // presumably this will make tempListener go away? +// verify that +ensure("TempSharedListener destroyed", ! live); +ensure("implicit disconnect", ! connection.connected()); +// now just make sure we don't blow up trying to access a freed object! +heaptest.post(2); #endif // 0 - } +} } // namespace tut -- cgit v1.2.3 From 997a588732b1db6d39b8bfcc0132cb74734e06b5 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 16 Sep 2011 01:49:14 +0000 Subject: Fixed linux exception catching macros in llevents_tut.cpp. All tests now pass on a lenny build machine. --- indra/test/llevents_tut.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 7303cbbba8..5888a2f716 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -64,7 +64,7 @@ catch (const std::runtime_error& ex) \ /* But if the expected exception was thrown, allow the test to */ \ /* succeed anyway. Not sure how else to handle this odd case. */ \ /* This approach is also used in llsdmessage_test.cpp. */ \ - if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) \ + if (std::string(typeid(ex).name()) == typeid(exception).name()) \ { \ threw = true; \ } \ @@ -87,9 +87,10 @@ catch (...) \ catch (const std::runtime_error& ex) \ { \ std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; \ - if (std::string(typeid(ex).name()) == typeid(LLListenerOrPumpName::Empty).name()) \ + if (std::string(typeid(ex).name()) == typeid(exception).name()) \ { \ threw = ex.what(); \ + /*std::cout << ex.what() << std::endl;*/ \ } \ else \ { \ @@ -455,7 +456,7 @@ void events_object::test<7>() threw = e.what(); // std::cout << "Caught: " << e.what() << '\n'; } - CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::Cycle, threw) + CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::OrderChange, threw) // Same remarks about the specific wording of the exception. Just // ensure that it contains enough information to clarify the // problem and what must be done to resolve it. @@ -463,6 +464,7 @@ void events_object::test<7>() ensure_contains("LLEventPump name", threw, "'button'"); ensure_contains("new listener name", threw, "'of'"); ensure_contains("prev listener name", threw, "'yellow'"); + // std::cout << "Thrown Exception: " << threw << std::endl; ensure_contains("old order", threw, "was: Mary, checked, yellow, shoelaces"); ensure_contains("new order", threw, "now: Mary, checked, shoelaces, of, yellow"); button.post(4); -- cgit v1.2.3 From da84f5552731e1ece3a463c4c385bb327f1048a1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 16 Sep 2011 12:40:53 -0500 Subject: SH-2243 work in progress -- don't use deprecated shader state --- indra/llrender/llshadermgr.cpp | 39 +++++++++++++++++++--- .../shaders/class1/avatar/avatarSkinV.glsl | 2 +- .../shaders/class1/avatar/avatarV.glsl | 16 +++++---- .../shaders/class1/avatar/eyeballV.glsl | 15 +++++---- .../shaders/class1/avatar/objectSkinV.glsl | 2 +- .../shaders/class1/avatar/pickAvatarF.glsl | 5 +-- .../shaders/class1/avatar/pickAvatarV.glsl | 13 +++++--- .../shaders/class1/deferred/alphaF.glsl | 17 ++++++---- .../shaders/class1/deferred/alphaNonIndexedF.glsl | 16 +++++---- .../class1/deferred/alphaNonIndexedNoColorF.glsl | 33 ++++++++++++++---- .../shaders/class1/deferred/alphaSkinnedV.glsl | 29 ++++++++-------- .../shaders/class1/deferred/alphaV.glsl | 31 +++++++++-------- .../shaders/class1/deferred/attachmentShadowF.glsl | 4 ++- .../shaders/class1/deferred/attachmentShadowV.glsl | 13 +++++--- .../shaders/class1/deferred/avatarAlphaV.glsl | 25 ++++++++------ .../shaders/class1/deferred/avatarEyesV.glsl | 16 +++++---- .../shaders/class1/deferred/avatarF.glsl | 5 +-- .../shaders/class1/deferred/avatarShadowF.glsl | 2 +- .../shaders/class1/deferred/avatarShadowV.glsl | 11 +++--- .../shaders/class1/deferred/avatarV.glsl | 13 ++++---- .../shaders/class1/deferred/blurLightF.glsl | 2 +- .../shaders/class1/deferred/blurLightV.glsl | 4 +-- .../shaders/class1/deferred/bumpF.glsl | 17 ++++++---- .../shaders/class1/deferred/bumpSkinnedV.glsl | 22 ++++++------ .../shaders/class1/deferred/bumpV.glsl | 22 ++++++------ .../shaders/class1/deferred/cloudsF.glsl | 19 +++++++---- .../shaders/class1/deferred/cloudsV.glsl | 35 ++++++++++--------- .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 6 ++-- .../class1/deferred/diffuseAlphaMaskIndexedF.glsl | 7 ++-- .../class1/deferred/diffuseAlphaMaskNoColorF.glsl | 25 ++++++++++++-- .../shaders/class1/deferred/diffuseF.glsl | 10 +++--- .../shaders/class1/deferred/diffuseIndexedF.glsl | 10 +++--- .../shaders/class1/deferred/diffuseNoColorV.glsl | 13 ++++---- .../shaders/class1/deferred/diffuseSkinnedV.glsl | 16 +++++---- .../shaders/class1/deferred/diffuseV.glsl | 18 +++++----- .../shaders/class1/deferred/emissiveF.glsl | 24 +++++++++++-- .../shaders/class1/deferred/emissiveV.glsl | 17 ++++++---- .../shaders/class1/deferred/fullbrightF.glsl | 5 ++- .../shaders/class1/deferred/fullbrightV.glsl | 17 ++++++---- .../app_settings/shaders/class1/deferred/giF.glsl | 2 +- .../app_settings/shaders/class1/deferred/giV.glsl | 12 +++---- .../shaders/class1/deferred/impostorF.glsl | 8 +++-- .../shaders/class1/deferred/impostorV.glsl | 13 +++++--- .../shaders/class1/deferred/luminanceF.glsl | 2 +- .../shaders/class1/deferred/luminanceV.glsl | 9 ++--- .../shaders/class1/deferred/multiPointLightF.glsl | 2 +- .../shaders/class1/deferred/multiPointLightV.glsl | 4 +-- .../shaders/class1/deferred/multiSpotLightF.glsl | 2 +- .../shaders/class1/deferred/pointLightF.glsl | 2 +- .../shaders/class1/deferred/pointLightV.glsl | 4 +-- .../shaders/class1/deferred/postDeferredF.glsl | 4 +-- .../class1/deferred/postDeferredNoDoFF.glsl | 4 +-- .../class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 2 +- .../class1/deferred/postDeferredNoFXAAF.glsl | 2 +- .../shaders/class1/deferred/postDeferredV.glsl | 6 ++-- .../shaders/class1/deferred/postgiF.glsl | 2 +- .../shaders/class1/deferred/postgiV.glsl | 4 +-- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 6 ++-- .../shaders/class1/deferred/shadowAlphaMaskV.glsl | 14 ++++---- .../shaders/class1/deferred/shadowF.glsl | 2 +- .../shaders/class1/deferred/shadowV.glsl | 4 +-- .../app_settings/shaders/class1/deferred/skyF.glsl | 2 +- .../app_settings/shaders/class1/deferred/skyV.glsl | 9 ++--- .../shaders/class1/deferred/softenLightF.glsl | 2 +- .../shaders/class1/deferred/softenLightV.glsl | 4 +-- .../shaders/class1/deferred/spotLightF.glsl | 2 +- .../shaders/class1/deferred/starsF.glsl | 5 +-- .../shaders/class1/deferred/starsV.glsl | 13 +++++--- .../shaders/class1/deferred/sunLightSSAOF.glsl | 2 +- .../shaders/class1/deferred/sunLightV.glsl | 4 +-- .../shaders/class1/deferred/terrainF.glsl | 18 +++++----- .../shaders/class1/deferred/terrainV.glsl | 26 +++++++++------ .../shaders/class1/deferred/treeF.glsl | 8 +++-- .../shaders/class1/deferred/treeShadowF.glsl | 25 ++++++++++++-- .../shaders/class1/deferred/treeShadowV.glsl | 9 ++--- .../shaders/class1/deferred/treeV.glsl | 14 ++++---- .../shaders/class1/deferred/waterF.glsl | 8 ++--- .../shaders/class1/deferred/waterV.glsl | 10 +++--- .../shaders/class1/effects/glowExtractF.glsl | 4 ++- .../shaders/class1/effects/glowExtractMSF.glsl | 4 ++- .../shaders/class1/effects/glowExtractV.glsl | 7 ++-- .../app_settings/shaders/class1/effects/glowF.glsl | 21 +++++++----- .../app_settings/shaders/class1/effects/glowV.glsl | 25 ++++++++------ .../shaders/class1/environment/terrainF.glsl | 13 +++++--- .../shaders/class1/environment/terrainV.glsl | 34 +++++++++++-------- .../shaders/class1/environment/terrainWaterF.glsl | 13 +++++--- .../shaders/class1/environment/underWaterF.glsl | 6 ++-- .../shaders/class1/environment/waterF.glsl | 6 ++-- .../shaders/class1/environment/waterFogF.glsl | 7 ++-- .../shaders/class1/environment/waterV.glsl | 8 ++--- .../shaders/class1/interface/customalphaF.glsl | 5 ++- .../shaders/class1/interface/customalphaV.glsl | 12 ++++--- .../shaders/class1/interface/debugV.glsl | 2 +- .../shaders/class1/interface/glowcombineF.glsl | 7 ++-- .../shaders/class1/interface/glowcombineFXAAF.glsl | 22 ++++++++++-- .../shaders/class1/interface/glowcombineFXAAV.glsl | 4 +-- .../shaders/class1/interface/glowcombineV.glsl | 13 +++++--- .../shaders/class1/interface/highlightF.glsl | 4 ++- .../shaders/class1/interface/highlightV.glsl | 8 +++-- .../shaders/class1/interface/occlusionV.glsl | 2 +- .../class1/interface/onetexturenocolorF.glsl | 24 +++++++++++-- .../class1/interface/onetexturenocolorV.glsl | 7 ++-- .../shaders/class1/interface/solidcolorF.glsl | 7 ++-- .../shaders/class1/interface/solidcolorV.glsl | 13 +++++--- .../class1/interface/splattexturerectF.glsl | 5 ++- .../class1/interface/splattexturerectV.glsl | 13 +++++--- .../shaders/class1/interface/twotextureaddF.glsl | 5 ++- .../shaders/class1/interface/twotextureaddV.glsl | 13 +++++--- .../app_settings/shaders/class1/interface/uiF.glsl | 5 ++- .../app_settings/shaders/class1/interface/uiV.glsl | 12 ++++--- .../shaders/class1/lighting/lightF.glsl | 5 +-- .../shaders/class1/lighting/lightFullbrightF.glsl | 4 ++- .../class1/lighting/lightFullbrightShinyF.glsl | 4 ++- .../lighting/lightFullbrightShinyWaterF.glsl | 4 ++- .../class1/lighting/lightFullbrightWaterF.glsl | 4 ++- .../shaders/class1/lighting/lightShinyF.glsl | 5 +-- .../shaders/class1/lighting/lightShinyWaterF.glsl | 5 +-- .../shaders/class1/lighting/lightWaterF.glsl | 5 +-- .../app_settings/shaders/class1/objects/bumpF.glsl | 7 ++-- .../app_settings/shaders/class1/objects/bumpV.glsl | 13 +++++--- .../shaders/class1/objects/emissiveSkinnedV.glsl | 16 +++++---- .../shaders/class1/objects/emissiveV.glsl | 18 ++++++---- .../shaders/class1/objects/fullbrightNoColorV.glsl | 16 +++++---- .../class1/objects/fullbrightShinySkinnedV.glsl | 21 +++++++----- .../shaders/class1/objects/fullbrightShinyV.glsl | 21 +++++++----- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 16 +++++---- .../shaders/class1/objects/fullbrightV.glsl | 16 +++++---- .../shaders/class1/objects/impostorF.glsl | 4 ++- .../shaders/class1/objects/impostorV.glsl | 8 +++-- .../shaders/class1/objects/previewV.glsl | 16 +++++---- .../class1/objects/shinySimpleSkinnedV.glsl | 18 ++++++---- .../shaders/class1/objects/shinyV.glsl | 18 ++++++---- .../shaders/class1/objects/simpleNoColorV.glsl | 16 +++++---- .../shaders/class1/objects/simpleSkinnedV.glsl | 18 ++++++---- .../shaders/class1/objects/simpleV.glsl | 18 ++++++---- .../app_settings/shaders/class1/objects/treeV.glsl | 16 +++++---- .../class1/windlight/atmosphericsVarsF.glsl | 2 +- .../class1/windlight/atmosphericsVarsV.glsl | 2 +- .../shaders/class2/avatar/eyeballV.glsl | 18 ++++++---- .../shaders/class2/deferred/alphaF.glsl | 19 ++++++----- .../shaders/class2/deferred/alphaNonIndexedF.glsl | 18 +++++----- .../class2/deferred/alphaNonIndexedNoColorF.glsl | 33 ++++++++++++++---- .../shaders/class2/deferred/alphaSkinnedV.glsl | 28 +++++++++------- .../shaders/class2/deferred/alphaV.glsl | 29 ++++++++-------- .../shaders/class2/deferred/avatarAlphaV.glsl | 25 ++++++++------ .../shaders/class2/deferred/edgeF.glsl | 2 +- .../shaders/class2/deferred/edgeMSF.glsl | 2 +- .../shaders/class2/deferred/edgeV.glsl | 4 +-- .../shaders/class2/deferred/multiSpotLightF.glsl | 2 +- .../shaders/class2/deferred/multiSpotLightMSF.glsl | 14 ++++---- .../shaders/class2/deferred/softenLightF.glsl | 2 +- .../shaders/class2/deferred/softenLightMSF.glsl | 4 +-- .../shaders/class2/deferred/softenLightV.glsl | 4 +-- .../shaders/class2/deferred/spotLightF.glsl | 14 ++++---- .../shaders/class2/deferred/spotLightMSF.glsl | 14 ++++---- .../shaders/class2/deferred/sunLightF.glsl | 12 +++---- .../shaders/class2/deferred/sunLightMSF.glsl | 14 ++++---- .../shaders/class2/deferred/sunLightSSAOF.glsl | 12 +++---- .../shaders/class2/deferred/sunLightSSAOMSF.glsl | 14 ++++---- .../shaders/class2/deferred/sunLightV.glsl | 4 +-- .../app_settings/shaders/class2/effects/blurF.glsl | 26 +-------------- .../app_settings/shaders/class2/effects/blurV.glsl | 33 +----------------- .../shaders/class2/effects/colorFilterF.glsl | 2 +- .../shaders/class2/effects/drawQuadV.glsl | 10 +++--- .../shaders/class2/effects/extractF.glsl | 2 +- .../shaders/class2/effects/nightVisionF.glsl | 7 ++-- .../shaders/class2/effects/simpleF.glsl | 4 ++- .../shaders/class2/environment/terrainF.glsl | 19 ++++++----- .../shaders/class2/environment/terrainV.glsl | 26 +++++++++------ .../shaders/class2/environment/terrainWaterF.glsl | 20 ++++++----- .../shaders/class2/environment/underWaterF.glsl | 6 ++-- .../shaders/class2/environment/waterF.glsl | 6 ++-- .../shaders/class2/lighting/lightAlphaMaskF.glsl | 5 ++- .../class2/lighting/lightAlphaMaskNonIndexedF.glsl | 5 ++- .../shaders/class2/lighting/lightF.glsl | 5 +-- .../class2/lighting/lightFullbrightAlphaMaskF.glsl | 5 ++- .../shaders/class2/lighting/lightFullbrightF.glsl | 5 +-- .../lightFullbrightNonIndexedAlphaMaskF.glsl | 5 ++- .../lighting/lightFullbrightNonIndexedF.glsl | 5 +-- .../class2/lighting/lightFullbrightShinyF.glsl | 14 ++++---- .../lighting/lightFullbrightShinyNonIndexedF.glsl | 14 ++++---- .../lighting/lightFullbrightShinyWaterF.glsl | 14 ++++---- .../lightFullbrightShinyWaterNonIndexedF.glsl | 14 ++++---- .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 5 ++- .../class2/lighting/lightFullbrightWaterF.glsl | 5 +-- .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 5 ++- .../lighting/lightFullbrightWaterNonIndexedF.glsl | 4 ++- .../shaders/class2/lighting/lightNonIndexedF.glsl | 5 +-- .../shaders/class2/lighting/lightShinyF.glsl | 14 ++++---- .../class2/lighting/lightShinyNonIndexedF.glsl | 15 +++++---- .../shaders/class2/lighting/lightShinyWaterF.glsl | 14 ++++---- .../lighting/lightShinyWaterNonIndexedF.glsl | 14 ++++---- .../class2/lighting/lightWaterAlphaMaskF.glsl | 5 ++- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 5 ++- .../shaders/class2/lighting/lightWaterF.glsl | 4 ++- .../class2/lighting/lightWaterNonIndexedF.glsl | 4 ++- .../shaders/class2/objects/fullbrightShinyV.glsl | 23 ++++++++----- .../shaders/class2/objects/fullbrightV.glsl | 19 ++++++----- .../shaders/class2/objects/shinyV.glsl | 23 ++++++++----- .../shaders/class2/objects/simpleNonIndexedV.glsl | 18 ++++++---- .../shaders/class2/objects/simpleV.glsl | 19 ++++++----- .../shaders/class2/windlight/atmosphericsV.glsl | 6 ++-- .../class2/windlight/atmosphericsVarsF.glsl | 10 +++--- .../class2/windlight/atmosphericsVarsV.glsl | 10 +++--- .../shaders/class2/windlight/cloudsF.glsl | 18 ++++++---- .../shaders/class2/windlight/cloudsV.glsl | 34 ++++++++++--------- .../shaders/class2/windlight/skyF.glsl | 2 +- .../shaders/class2/windlight/skyV.glsl | 9 ++--- .../shaders/class3/avatar/avatarV.glsl | 17 ++++++---- .../shaders/class3/deferred/giDownsampleF.glsl | 2 +- .../shaders/class3/deferred/giDownsampleV.glsl | 4 +-- .../app_settings/shaders/class3/deferred/giF.glsl | 2 +- .../shaders/class3/deferred/giFinalF.glsl | 2 +- .../shaders/class3/deferred/giFinalV.glsl | 4 +-- .../app_settings/shaders/class3/deferred/giV.glsl | 11 +++--- .../shaders/class3/deferred/luminanceF.glsl | 2 +- .../shaders/class3/deferred/luminanceV.glsl | 9 ++--- .../shaders/class3/deferred/postDeferredF.glsl | 2 +- .../shaders/class3/deferred/postDeferredV.glsl | 4 +-- .../shaders/class3/deferred/postgiF.glsl | 2 +- .../shaders/class3/deferred/postgiV.glsl | 4 +-- .../shaders/class3/deferred/softenLightF.glsl | 4 +-- .../shaders/class3/deferred/softenLightV.glsl | 8 ++--- .../shaders/class3/deferred/treeF.glsl | 8 +++-- indra/newview/lldrawpoolterrain.cpp | 11 +++--- 225 files changed, 1465 insertions(+), 975 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index db3d7becd9..889b436ac5 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -477,7 +477,7 @@ void LLShaderMgr::dumpObjectLog(GLhandleARB ret, BOOL warns) } else { - LL_DEBUGS("ShaderLoading") << log << LL_ENDL; + LL_INFOS("ShaderLoading") << log << LL_ENDL; } } } @@ -546,11 +546,39 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#version 120\n"); text[count++] = strdup("#define FXAA_GLSL_120 1\n"); text[count++] = strdup("#define FXAA_FAST_PIXEL_OFFSET 0\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); } else - { //set version to 1.30 - text[count++] = strdup("#version 130\n"); + { + if (gGLManager.mGLVersion < 4.f) + { + //set version to 1.30 + text[count++] = strdup("#version 130\n"); + } + else + { //set version to 400 + text[count++] = strdup("#version 400\n"); + } + text[count++] = strdup("#define FXAA_GLSL_130 1\n"); + + text[count++] = strdup("#define ATTRIBUTE in\n"); + + if (type == GL_VERTEX_SHADER_ARB) + { //"varying" state is "out" in a vertex program, "in" in a fragment program + // ("varying" is deprecated after version 1.20) + text[count++] = strdup("#define VARYING out\n"); + } + else + { + text[count++] = strdup("#define VARYING in\n"); + } + + //backwards compatibility with legacy texture lookup syntax + text[count++] = strdup("#define textureCube texture\n"); + text[count++] = strdup("#define texture2DLod textureLod\n"); + text[count++] = strdup("#define shadow2D texture\n"); } //copy preprocessor definitions into buffer @@ -574,7 +602,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade . uniform sampler2D texN; - varying float vary_texture_index; + VARYING float vary_texture_index; vec4 diffuseLookup(vec2 texcoord) { @@ -600,7 +628,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup(decl.c_str()); } - text[count++] = strdup("varying float vary_texture_index;\n"); + text[count++] = strdup("VARYING float vary_texture_index;\n"); text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); text[count++] = strdup("{\n"); @@ -716,6 +744,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (i % 128 == 0) { //dump every 128 lines + LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl; ostr = std::stringstream(); } diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl index dca96910f2..bc63d07d72 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl @@ -24,7 +24,7 @@ */ -attribute vec4 weight; +ATTRIBUTE vec4 weight; uniform vec4 matrixPalette[45]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index c98b99b15a..cf939e2df8 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -25,9 +25,13 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -35,7 +39,7 @@ void calcAtmospherics(vec3 inPositionEye); void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; @@ -55,12 +59,12 @@ void main() gl_Position = projection_matrix * pos; - gl_FogFragCoord = length(pos.xyz); + fog_depth = length(pos.xyz); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); - gl_FrontColor = color; + vertex_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl index 9a19fb928b..82db15c3ae 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/eyeballV.glsl @@ -28,10 +28,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -41,7 +44,7 @@ void main() //transform vertex vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); @@ -50,7 +53,7 @@ void main() vec4 specular = vec4(1.0); vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); - gl_FrontColor = color; + vertex_color = color; } diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl index 6fef303723..43ed41a205 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl @@ -24,7 +24,7 @@ -attribute vec4 weight4; +ATTRIBUTE vec4 weight4; uniform mat4 matrixPalette[32]; diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index 374808c091..a64f6ea55c 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -23,11 +23,12 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - gl_FragColor = vec4(gl_Color.rgb, texture2D(diffuseMap, gl_TexCoord[0].xy).a); + gl_FragColor = vec4(vertex_color.rgb, texture2D(diffuseMap, vary_texcoord0.xy).a); } diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl index 21a9e91bf5..78b5328c9a 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarV.glsl @@ -25,9 +25,12 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getSkinnedTransform(); @@ -41,7 +44,7 @@ void main() pos.z = dot(trans[2], pos_in); pos.w = 1.0; - gl_FrontColor = diffuse_color; - gl_TexCoord[0] = vec4(texcoord0,0,1); + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; gl_Position = projection_matrix * pos; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 19de0c0b39..23142a3516 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -38,11 +38,14 @@ uniform vec2 screen_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform mat4 inv_proj; @@ -66,9 +69,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= diffuseLookup(gl_TexCoord[0].xy); + vec4 diff= diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index d4f56896cf..332bc9c262 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -38,11 +38,13 @@ uniform vec2 screen_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform mat4 inv_proj; @@ -66,9 +68,9 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index 5d1306bfc9..e8a2318f39 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -1,7 +1,25 @@ /** * @file alphaNonIndexedNoColorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -19,11 +37,12 @@ uniform vec2 screen_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; uniform mat4 inv_proj; @@ -47,7 +66,7 @@ void main() vec4 pos = vec4(vary_position, 1.0); - vec4 diff= texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 9d2c009d2a..e5899872db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -25,10 +25,10 @@ uniform mat4 projection_matrix; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getObjectSkinnedTransform(); @@ -41,12 +41,15 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_normal; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_normal; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; @@ -87,7 +90,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; @@ -130,9 +133,9 @@ void main() col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 490ac7c067..9920caf7f6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -28,10 +28,10 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -43,13 +43,16 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_light; -varying vec3 vary_pointlight_col; -varying float vary_texture_index; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_light; +VARYING vec3 vary_pointlight_col; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; uniform float shadow_offset; @@ -98,7 +101,7 @@ void main() vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); @@ -132,9 +135,9 @@ void main() col.rgb = col.rgb*diffuse_color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 0c930848e5..40fa59b637 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -26,10 +26,12 @@ uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - //gl_FragColor = vec4(1,1,1,gl_Color.a * texture2D(diffuseMap, gl_TexCoord[0].xy).a); + //gl_FragColor = vec4(1,1,1,vertex_color.a * texture2D(diffuseMap, vary_texcoord0.xy).a); gl_FragColor = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl index fc055e555d..533babf3dc 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowV.glsl @@ -26,23 +26,26 @@ uniform mat4 projection_matrix; uniform mat4 modelview_matrix; uniform mat4 texture_matrix0; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); mat = modelview_matrix * mat; vec3 pos = (mat*vec4(position.xyz, 1.0)).xyz; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; vec4 p = projection_matrix * vec4(pos, 1.0); p.z = max(p.z, -p.w+0.01); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 16f2b889f8..12e88ca5dd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -25,9 +25,9 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -41,11 +41,14 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; @@ -86,7 +89,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; @@ -132,9 +135,9 @@ void main() col.rgb = min(col.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl index d5c20a22d9..01ffb862f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarEyesV.glsl @@ -27,20 +27,22 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index a006b81ef7..b1fc9da855 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -27,11 +27,12 @@ uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - vec4 diff = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy); if (diff.a < 0.2) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index ba3cc82b39..c9386062c6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -27,7 +27,7 @@ uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl index 6835b9c021..525acbe4ea 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowV.glsl @@ -27,15 +27,16 @@ uniform mat4 projection_matrix; mat4 getSkinnedTransform(); -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl index 704845d310..1bd8fee7c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarV.glsl @@ -25,19 +25,20 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; mat4 getSkinnedTransform(); -attribute vec4 weight; +ATTRIBUTE vec4 weight; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 3609cc054b..e0a25b505a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -37,7 +37,7 @@ uniform vec2 delta; uniform vec3 kern[4]; uniform float kern_scale; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl index 5339e38018..212f7e56ad 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 429a891f07..379420a8a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -28,22 +28,25 @@ uniform sampler2D diffuseMap; uniform sampler2D bumpMap; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; - vec3 norm = texture2D(bumpMap, gl_TexCoord[0].xy).rgb * 2.0 - 1.0; + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; + vec3 norm = texture2D(bumpMap, vary_texcoord0.xy).rgb * 2.0 - 1.0; vec3 tnorm = vec3(dot(norm,vary_mat0), dot(norm,vary_mat1), dot(norm,vary_mat2)); gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(tnorm); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl index cf93430217..6c205074b4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpSkinnedV.glsl @@ -26,21 +26,23 @@ uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; -attribute vec2 texcoord2; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord2; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -58,5 +60,5 @@ void main() vary_mat2 = vec3(t.z, b.z, n.z); gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl index 9ec31383ac..c8d38bb8f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpV.glsl @@ -27,21 +27,23 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; -attribute vec3 binormal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 binormal; -varying vec3 vary_mat0; -varying vec3 vary_mat1; -varying vec3 vary_mat2; +VARYING vec3 vary_mat0; +VARYING vec3 vary_mat1; +VARYING vec3 vary_mat2; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 n = normalize(normal_matrix * normal); vec3 b = normalize(normal_matrix * binormal); @@ -51,5 +53,5 @@ void main() vary_mat1 = vec3(t.y, b.y, n.y); vary_mat2 = vec3(t.z, b.z, n.z); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index f4310dae95..127136a12c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -29,15 +29,20 @@ // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; uniform sampler2D cloud_noise_texture; uniform vec4 cloud_pos_density1; uniform vec4 cloud_pos_density2; uniform vec4 gamma; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + /// Soft clips the light with a gamma correction vec3 scaleSoftClip(vec3 light) { //soft clip effect: @@ -50,14 +55,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl index 67b5e7fb83..64e094e3c5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsV.glsl @@ -25,17 +25,22 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; // Inputs uniform vec3 camPosLocal; @@ -64,7 +69,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); @@ -163,17 +168,17 @@ void main() // Texture coords - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index e1dc1de0af..51d67d2790 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -29,11 +29,13 @@ uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; if (col.a < minimum_alpha || col.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index f3ad6f92de..8868d33705 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -23,14 +23,17 @@ * $/LicenseInfo$ */ -varying vec3 vary_normal; +VARYING vec3 vary_normal; uniform float minimum_alpha; uniform float maximum_alpha; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (col.a < minimum_alpha || col.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index dfc1b52c2e..2f46d43b9d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -1,7 +1,25 @@ /** * @file diffuseAlphaMaskNoColorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -11,11 +29,12 @@ uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); if (col.a < minimum_alpha || col.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index 9c9a8b56c5..aaf89a22ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -27,14 +27,16 @@ uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * texture2D(diffuseMap, gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * texture2D(diffuseMap, vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 4d996a099d..e08e52c7cf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -23,15 +23,17 @@ * $/LicenseInfo$ */ -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - vec3 col = gl_Color.rgb * diffuseLookup(gl_TexCoord[0].xy).rgb; + vec3 col = vertex_color.rgb * diffuseLookup(vary_texcoord0.xy).rgb; gl_FragData[0] = vec4(col, 0.0); - gl_FragData[1] = gl_Color.aaaa; // spec - //gl_FragData[1] = vec4(vec3(gl_Color.a), gl_Color.a+(1.0-gl_Color.a)*gl_Color.a); // spec - from former class3 - maybe better, but not so well tested + gl_FragData[1] = vertex_color.aaaa; // spec + //gl_FragData[1] = vec4(vec3(vertex_color.a), vertex_color.a+(1.0-vertex_color.a)*vertex_color.a); // spec - from former class3 - maybe better, but not so well tested vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl index 37864578ec..7ed41cbcb9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -27,18 +27,19 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; -varying float vary_texture_index; +VARYING vec3 vary_normal; +VARYING float vary_texture_index; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_normal = normalize(normal_matrix * normal); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl index 880a7ea0a2..a74290bfcd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseSkinnedV.glsl @@ -26,18 +26,20 @@ uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; mat4 getObjectSkinnedTransform(); void main() { - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -51,7 +53,7 @@ void main() vary_normal = norm.xyz; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index e158df13f7..36000b86d6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -27,22 +27,24 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; -varying float vary_texture_index; +VARYING vec3 vary_normal; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texture_index = position.w; vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 5a9a6196f3..6cf563189a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -1,7 +1,25 @@ /** * @file emissiveF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -12,12 +30,14 @@ vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { float shadow = 1.0; - vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index fccf8554d2..b3558be678 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -27,9 +27,9 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute float emissive; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE float emissive; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -38,7 +38,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void main() { @@ -49,11 +52,11 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = vec4(0,0,0,emissive); + vertex_color = vec4(0,0,0,emissive); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 6c506676af..f54827f720 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -27,6 +27,9 @@ #extension GL_ARB_texture_rectangle : enable +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -35,7 +38,7 @@ void main() { float shadow = 1.0; - vec4 color = diffuseLookup(gl_TexCoord[0].xy)*gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index 2759165471..ef9f62da84 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -28,9 +28,9 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -39,7 +39,10 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void main() { @@ -50,11 +53,11 @@ void main() gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index bfb7760af8..72c5a93087 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -38,7 +38,7 @@ uniform sampler2D depthGIMap; uniform sampler2D lightFunc; // Inputs -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl index 2766691bd0..e5d3bb8ea6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giV.glsl @@ -25,12 +25,12 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; - -varying vec2 vary_fragcoord; +VARYING vec4 vertex_color; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; @@ -44,5 +44,5 @@ void main() vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 7152e13946..e98f9aef87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -31,9 +31,11 @@ uniform sampler2D diffuseMap; uniform sampler2D normalMap; uniform sampler2D specularMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); if (col.a < minimum_alpha || col.a > maximum_alpha) { @@ -41,6 +43,6 @@ void main() } gl_FragData[0] = vec4(col.rgb, col.a * 0.005); - gl_FragData[1] = texture2D(specularMap, gl_TexCoord[0].xy); - gl_FragData[2] = vec4(texture2D(normalMap, gl_TexCoord[0].xy).xyz, 0.0); + gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); + gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl index 645b0d793a..58e5dc0b56 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorV.glsl @@ -26,15 +26,18 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 4ba26fb0c6..4f13167c1c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -27,7 +27,7 @@ uniform sampler2DRect diffuseMap; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl index dafc55a6ff..f2dc60aa5d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceV.glsl @@ -25,10 +25,11 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; +VARYING vec4 vertex_color; uniform vec2 screen_res; @@ -40,5 +41,5 @@ void main() vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 42212a978e..279a2fa78d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -45,7 +45,7 @@ uniform int light_count; uniform vec4 light[MAX_LIGHT_COUNT]; uniform vec4 light_col[MAX_LIGHT_COUNT]; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform float far_z; diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl index 1d54d7bede..eefefa640d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index c42935d815..dff6360726 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -60,7 +60,7 @@ uniform vec3 color; uniform float falloff; uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 8c34a554c2..0fc23fecb4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -43,7 +43,7 @@ uniform vec3 color; uniform float falloff; uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index cab9817583..cb14e6d4e8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index daef6a938c..64044590c9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -2096,8 +2096,8 @@ uniform float magnification; uniform mat4 inv_proj; -varying vec2 vary_fragcoord; -varying vec2 vary_tc; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; float getDepth(vec2 pos_screen) diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index f67615bdd5..16b61897d5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -2083,8 +2083,8 @@ uniform vec2 rcp_screen_res; uniform vec4 rcp_frame_opt; uniform vec4 rcp_frame_opt2; uniform vec2 screen_res; -varying vec2 vary_fragcoord; -varying vec2 vary_tc; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl index b519dbc4b0..a1986fca9a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl @@ -29,7 +29,7 @@ uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl index 861bb9f735..84c23c97a0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl @@ -41,7 +41,7 @@ uniform float magnification; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; float getDepth(vec2 pos_screen) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl index b11f26fbae..8edf5b2723 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredV.glsl @@ -25,10 +25,10 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; -varying vec2 vary_tc; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; uniform vec2 tc_scale; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 99257daca4..a172f49d87 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -38,7 +38,7 @@ uniform int kern_length; uniform float kern_scale; uniform vec3 blur_quad; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl index 61c6393648..0d5c8e7287 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiV.glsl @@ -25,10 +25,10 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 615317febf..c63a627971 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -28,11 +28,13 @@ uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; if (alpha < minimum_alpha || alpha > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl index f7bed00214..6a3cba771b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskV.glsl @@ -26,11 +26,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { @@ -41,6 +43,6 @@ void main() gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_FrontColor = diffuse_color; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 541f08d5fe..ee0ea84e6f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -25,7 +25,7 @@ -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl index 190cac9e2c..8b46e81f90 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec4 post_pos; +VARYING vec4 post_pos; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 59c0a994cd..26c7165e06 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -29,7 +29,7 @@ // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl index e97d3e0828..721de18e0b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyV.glsl @@ -25,15 +25,16 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; +VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -61,7 +62,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 8116b7cdbf..fa1d2cc7a7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -64,7 +64,7 @@ uniform vec3 env_mat[3]; uniform mat3 ssao_effect_mat; uniform vec3 sun_dir; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl index 7d1e99b4aa..c6031fc45a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightV.glsl @@ -25,11 +25,11 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { //transform vertex diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index e69fa074c4..20970fc4ba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -54,7 +54,7 @@ uniform vec3 color; uniform float falloff; uniform float size; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 4ab59d4d66..8eb4be7177 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -23,13 +23,14 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void main() { - vec4 col = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragData[0] = col; gl_FragData[1] = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl index 1fcb05ef2c..8bc5b06379 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsV.glsl @@ -26,14 +26,17 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_FrontColor = diffuse_color; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 4a69192fc3..797648202d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -41,7 +41,7 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl index 10751304ae..473d6df8fa 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index c6578ea177..effa994a48 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -31,20 +31,22 @@ uniform sampler2D detail_2; uniform sampler2D detail_3; uniform sampler2D alpha_ramp; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; void main() { /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); gl_FragData[0] = vec4(outColor.rgb, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl index 7f84ef1cff..5effee4e4e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainV.glsl @@ -27,13 +27,19 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; -varying vec3 vary_normal; +VARYING vec3 vary_normal; + +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +uniform vec4 object_plane_s; +uniform vec4 object_plane_t; vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) { @@ -57,11 +63,11 @@ void main() vary_normal = normalize(normal_matrix * normal); // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + vary_texcoord0.xy = texgen_object(vec4(position, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index a6406bdc12..b0ef348cd1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -27,20 +27,22 @@ uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec3 vary_normal; +VARYING vec2 vary_texcoord0; uniform float minimum_alpha; uniform float maximum_alpha; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); if (col.a < minimum_alpha || col.a > maximum_alpha) { discard; } - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, 0.0); + gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, 0.0); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 9f0b902c96..22ebaa9be6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -1,7 +1,25 @@ /** * @file treeShadowF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -10,11 +28,12 @@ uniform float maximum_alpha; uniform sampler2D diffuseMap; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; void main() { - float alpha = texture2D(diffuseMap, gl_TexCoord[0].xy).a; + float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; if (alpha < minimum_alpha || alpha > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl index c695d374ac..e472a75304 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowV.glsl @@ -26,10 +26,11 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; -varying vec4 post_pos; +VARYING vec4 post_pos; +VARYING vec2 vary_texcoord0; void main() { @@ -40,5 +41,5 @@ void main() gl_Position = vec4(pos.x, pos.y, pos.w*0.5, pos.w); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl index 45bfc0ce09..3b6571a24a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeV.glsl @@ -27,19 +27,21 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; uniform mat3 normal_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; -varying vec3 vary_normal; +VARYING vec3 vary_normal; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_normal = normalize(normal_matrix * normal); - gl_FrontColor = vec4(1,1,1,1); + vertex_color = vec4(1,1,1,1); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index c3e7371c8e..d10548cbef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -58,10 +58,10 @@ uniform vec2 screen_res; uniform mat4 norm_mat; //region space to screen space //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; -varying vec4 vary_position; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; +VARYING vec4 vary_position; void main() { diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl index ac51cb1741..9734acf005 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl @@ -26,7 +26,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -37,11 +37,11 @@ uniform float time; uniform vec3 eyeVec; uniform float waterHeight; -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; -varying vec4 vary_position; +VARYING vec4 vary_position; float wave(vec2 v, float t, float f, vec2 d, float s) { diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index c5ca9f4804..a34e76d25a 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -34,9 +34,11 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - vec4 col = texture2DRect(diffuseMap, gl_TexCoord[0].xy); + vec4 col = texture2DRect(diffuseMap, vary_texcoord0.xy); /// CALCULATING LUMINANCE (Using NTSC lum weights) /// http://en.wikipedia.org/wiki/Luma_%28video%29 float lum = smoothstep(minLuminance, minLuminance+1.0, dot(col.rgb, lumWeights ) ); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl index c2cc8ed567..cbf4dc4bea 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -35,9 +35,11 @@ uniform vec3 lumWeights; uniform vec3 warmthWeights; uniform float warmthAmount; +VARYING vec2 vary_texcoord0; + void main() { - ivec2 itc = ivec2(gl_TexCoord[0].xy); + ivec2 itc = ivec2(vary_texcoord0.xy); vec4 fcol = vec4(0,0,0,0); for (int i = 0; i < samples; i++) diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl index 628489296f..1396dc6973 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractV.glsl @@ -25,13 +25,14 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = texcoord0; + vary_texcoord0.xy = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 75cff75ea9..3d17a20fbb 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -28,6 +28,11 @@ uniform sampler2D diffuseMap; uniform float glowStrength; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { @@ -38,14 +43,14 @@ void main() kern[0] = 0.25; kern[1] = 0.5; kern[2] = 0.8; kern[3] = 1.0; kern[4] = 1.0; kern[5] = 0.8; kern[6] = 0.5; kern[7] = 0.25; - col += kern[0] * texture2D(diffuseMap, gl_TexCoord[0].xy); - col += kern[1] * texture2D(diffuseMap, gl_TexCoord[1].xy); - col += kern[2] * texture2D(diffuseMap, gl_TexCoord[2].xy); - col += kern[3] * texture2D(diffuseMap, gl_TexCoord[3].xy); - col += kern[4] * texture2D(diffuseMap, gl_TexCoord[0].zw); - col += kern[5] * texture2D(diffuseMap, gl_TexCoord[1].zw); - col += kern[6] * texture2D(diffuseMap, gl_TexCoord[2].zw); - col += kern[7] * texture2D(diffuseMap, gl_TexCoord[3].zw); + col += kern[0] * texture2D(diffuseMap, vary_texcoord0.xy); + col += kern[1] * texture2D(diffuseMap, vary_texcoord1.xy); + col += kern[2] * texture2D(diffuseMap, vary_texcoord2.xy); + col += kern[3] * texture2D(diffuseMap, vary_texcoord3.xy); + col += kern[4] * texture2D(diffuseMap, vary_texcoord0.zw); + col += kern[5] * texture2D(diffuseMap, vary_texcoord1.zw); + col += kern[6] * texture2D(diffuseMap, vary_texcoord2.zw); + col += kern[7] * texture2D(diffuseMap, vary_texcoord3.zw); gl_FragColor = vec4(col.rgb * glowStrength, col.a); } diff --git a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl index 615ca6a0b4..cdb2281578 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowV.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowV.glsl @@ -25,21 +25,26 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; uniform vec2 glowDelta; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; +VARYING vec4 vary_texcoord2; +VARYING vec4 vary_texcoord3; + void main() { gl_Position = modelview_projection_matrix * vec4(position, 1.0); - gl_TexCoord[0].xy = texcoord0 + glowDelta*(-3.5); - gl_TexCoord[1].xy = texcoord0 + glowDelta*(-2.5); - gl_TexCoord[2].xy = texcoord0 + glowDelta*(-1.5); - gl_TexCoord[3].xy = texcoord0 + glowDelta*(-0.5); - gl_TexCoord[0].zw = texcoord0 + glowDelta*(0.5); - gl_TexCoord[1].zw = texcoord0 + glowDelta*(1.5); - gl_TexCoord[2].zw = texcoord0 + glowDelta*(2.5); - gl_TexCoord[3].zw = texcoord0 + glowDelta*(3.5); + vary_texcoord0.xy = texcoord0 + glowDelta*(-3.5); + vary_texcoord1.xy = texcoord0 + glowDelta*(-2.5); + vary_texcoord2.xy = texcoord0 + glowDelta*(-1.5); + vary_texcoord3.xy = texcoord0 + glowDelta*(-0.5); + vary_texcoord0.zw = texcoord0 + glowDelta*(0.5); + vary_texcoord1.zw = texcoord0 + glowDelta*(1.5); + vary_texcoord2.zw = texcoord0 + glowDelta*(2.5); + vary_texcoord3.zw = texcoord0 + glowDelta*(3.5); } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index c61d5a2a08..5d72390d2d 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -29,13 +29,18 @@ uniform sampler2D detail0; uniform sampler2D detail1; uniform sampler2D alphaRamp; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, + float a = texture2D(alphaRamp, vary_texcoord1.xy).a; + vec3 color = mix(texture2D(detail1, vary_texcoord2.xy).rgb, + texture2D(detail0, vary_texcoord0.xy).rgb, a); gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + gl_FragColor.a = texture2D(alphaRamp, vary_texcoord3.xy).a; } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index 04b3033dd8..d4a62db684 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -31,14 +31,22 @@ uniform mat4 texture_matrix3; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -attribute vec2 texcoord1; -attribute vec2 texcoord2; -attribute vec2 texcoord3; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; +ATTRIBUTE vec2 texcoord2; +ATTRIBUTE vec2 texcoord3; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -61,15 +69,15 @@ void main() //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vec4 pos = modelview_matrix * position; + vec4 pos = modelview_matrix * vec4(position, 1.0); vec3 norm = normalize(normal_matrix * normal); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), diffuse_color); - gl_FrontColor = color; + vertex_color = color; - gl_TexCoord[0] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),texture_matrix0,gl_ObjectPlaneS[0],gl_ObjectPlaneT[0]); - gl_TexCoord[1] = texture_matrix1*vec4(texcoord1,0,1); - gl_TexCoord[2] = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),texture_matrix2,gl_ObjectPlaneS[2],gl_ObjectPlaneT[2]); - gl_TexCoord[3] = texture_matrix3*vec4(texcoord3,0,1); + vary_texcoord0 = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),texture_matrix0,object_plane_s,object_plane_t).xy; + vary_texcoord1 = (texture_matrix1*vec4(texcoord1,0,1)).xy; + vary_texcoord2 = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),texture_matrix2,object_plane_s,object_plane_t).xy; + vary_texcoord3 = (texture_matrix3*vec4(texcoord3,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 711b42b95e..307b87e086 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -31,13 +31,18 @@ uniform sampler2D detail0; uniform sampler2D detail1; uniform sampler2D alphaRamp; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; + void main() { - float a = texture2D(alphaRamp, gl_TexCoord[1].xy).a; - vec3 color = mix(texture2D(detail1, gl_TexCoord[2].xy).rgb, - texture2D(detail0, gl_TexCoord[0].xy).rgb, + float a = texture2D(alphaRamp, vary_texcoord1.xy).a; + vec3 color = mix(texture2D(detail1, vary_texcoord2.xy).rgb, + texture2D(detail0, vary_texcoord0.xy).rgb, a); gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, gl_TexCoord[3].xy).a; + gl_FragColor.a = texture2D(alphaRamp, vary_texcoord3.xy).a; } diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 72e8e739b3..48eea0bdda 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -33,9 +33,9 @@ uniform float refScale; uniform vec4 waterFogColor; //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; void main() { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 4d555b566a..1bb04ceb34 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -50,9 +50,9 @@ uniform float blurMultiplier; uniform vec4 fogCol; //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; void main() { diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index d44690d1fb..e4db326bed 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -24,15 +24,16 @@ */ +VARYING float fog_depth; vec4 applyWaterFog(vec4 color) { // GL_EXP2 Fog - //float fog = exp(-gl_Fog.density * gl_Fog.density * gl_FogFragCoord * gl_FogFragCoord); + //float fog = exp(-gl_Fog.density * gl_Fog.density * fog_depth * fog_depth); // GL_EXP Fog - // float fog = exp(-gl_Fog.density * gl_FogFragCoord); + // float fog = exp(-gl_Fog.density * fog_depth); // GL_LINEAR Fog - float fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale; + float fog = (gl_Fog.end - fog_depth) * gl_Fog.scale; fog = clamp(fog, 0.0, 1.0); color.rgb = mix(gl_Fog.color.rgb, color.rgb, fog); return color; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl index 99433ada7b..f66ba1d2d9 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterV.glsl @@ -26,7 +26,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; void calcAtmospherics(vec3 inPositionEye); @@ -36,9 +36,9 @@ uniform float time; uniform vec3 eyeVec; uniform float waterHeight; -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; float wave(vec2 v, float t, float f, vec2 d, float s) { diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 27c63fdc8b..66f3e1ae11 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -27,9 +27,12 @@ uniform sampler2D diffuseMap; uniform float custom_alpha; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); color.a *= custom_alpha; gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl index 5bbc7deff0..890474d6d8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaV.glsl @@ -25,15 +25,17 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_FrontColor = diffuse_color; + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl index cd3d090e52..f4d704577a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugV.glsl @@ -25,7 +25,7 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; void main() { diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index b8963e1dec..caff5fc324 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -28,8 +28,11 @@ uniform sampler2D glowMap; uniform sampler2DRect screenMap; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(glowMap, gl_TexCoord[0].xy) + - texture2DRect(screenMap, gl_TexCoord[1].xy); + gl_FragColor = texture2D(glowMap, vary_texcoord0.xy) + + texture2DRect(screenMap, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 6639f88047..3e972f0cb4 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -1,7 +1,25 @@ /** * @file glowcombineFXAAF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -11,7 +29,7 @@ uniform sampler2D glowMap; uniform sampler2DRect screenMap; uniform vec2 screen_res; -varying vec2 vary_tc; +VARYING vec2 vary_tc; void main() { diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl index bd5dd6046b..058f3b1b82 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_tc; +VARYING vec2 vary_tc; void main() { diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl index 94edbe5ab1..f7970b7f78 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineV.glsl @@ -25,14 +25,17 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_TexCoord[1] = vec4(texcoord1,0,1); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 3a48205101..1d37b97bf1 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -27,7 +27,9 @@ uniform vec4 color; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - gl_FragColor = color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl index 6bb5affd93..9bf7b60eb7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightV.glsl @@ -26,13 +26,15 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl index 43dcd5dbe2..c26fa08ddc 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionV.glsl @@ -25,7 +25,7 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; void main() { diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index a5442c9bf4..d860106305 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -1,13 +1,33 @@ /** * @file onetexturenocolorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ uniform sampler2D tex0; +VARYING vec2 vary_texcoord0; + void main() { - gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy); + gl_FragColor = texture2D(tex0, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl index 615412c7a2..6b9986c8d7 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorV.glsl @@ -25,13 +25,14 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position, 1); - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index b1d2b949ac..a25c9a08fb 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -25,9 +25,12 @@ uniform sampler2D tex0; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - float alpha = texture2D(tex0, gl_TexCoord[0].xy).a * gl_Color.a; + float alpha = texture2D(tex0, vary_texcoord0.xy).a * vertex_color.a; - gl_FragColor = vec4(gl_Color.rgb, alpha); + gl_FragColor = vec4(vertex_color.rgb, alpha); } diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl index 45e6a9febc..c58f9dfdaf 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorV.glsl @@ -25,14 +25,17 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_FrontColor = diffuse_color; - gl_TexCoord[0] = vec4(texcoord0,0,1); + vertex_color = diffuse_color; + vary_texcoord0 = texcoord0; } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index c263f4dc6a..9a295ce9f2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -27,7 +27,10 @@ uniform sampler2DRect screenMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void main() { - gl_FragColor = texture2DRect(screenMap, gl_TexCoord[0].xy) * gl_Color; + gl_FragColor = texture2DRect(screenMap, vary_texcoord0.xy) * vertex_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl index 2b471d99e8..641d670c26 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectV.glsl @@ -25,14 +25,17 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_FrontColor = diffuse_color; + vary_texcoord0 = texcoord0; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index 3408cc44f8..3ded949943 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -26,7 +26,10 @@ uniform sampler2D tex0; uniform sampler2D tex1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - gl_FragColor = texture2D(tex0, gl_TexCoord[0].xy)+texture2D(tex1, gl_TexCoord[1].xy); + gl_FragColor = texture2D(tex0, vary_texcoord0.xy)+texture2D(tex1, vary_texcoord1.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl index 2a36feaa21..3c2f297f7f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddV.glsl @@ -25,14 +25,17 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_TexCoord[1] = vec4(texcoord1,0,1); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 7694056b08..2602e489c8 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -25,7 +25,10 @@ uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + void main() { - gl_FragColor = gl_Color*texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl index a9e42a432f..220dafef25 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiV.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiV.glsl @@ -26,15 +26,17 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void main() { gl_Position = modelview_projection_matrix * vec4(position, 1); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_FrontColor = diffuse_color; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 5cb3eb05a7..0a687d7a33 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -23,13 +23,14 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void default_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index f3ba8b73a8..7ba6e9dec9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -28,8 +28,10 @@ uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void fullbright_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index b4c8a9abce..00c08d59ef 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -29,7 +29,9 @@ uniform sampler2D diffuseMap; uniform samplerCube environmentMap; +VARYING vec2 vary_texcoord0; + void fullbright_shiny_lighting() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 925d6fbcfd..2140b2f612 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -28,7 +28,9 @@ uniform sampler2D diffuseMap; uniform samplerCube environmentMap; +VARYING vec2 vary_texcoord0; + void fullbright_shiny_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 71238f7d31..ab6b561f08 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -28,8 +28,10 @@ uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void fullbright_lighting_water() { - gl_FragColor = texture2D(diffuseMap, gl_TexCoord[0].xy); + gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 7c9b7c218f..183582e41f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -24,14 +24,15 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; uniform samplerCube environmentMap; void shiny_lighting() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index ca1af8fc79..9c9f7ca658 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -24,14 +24,15 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; uniform samplerCube environmentMap; void shiny_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index da76a977b6..1a041c26ca 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -23,13 +23,14 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; void default_lighting_water() { - vec4 color = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].xy); + vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 11031a8829..53c0e77b48 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -26,10 +26,13 @@ uniform sampler2D texture0; uniform sampler2D texture1; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + void main() { - float tex0 = texture2D(texture0, gl_TexCoord[0].xy).a; - float tex1 = texture2D(texture1, gl_TexCoord[1].xy).a; + float tex0 = texture2D(texture0, vary_texcoord0.xy).a; + float tex1 = texture2D(texture1, vary_texcoord1.xy).a; gl_FragColor = vec4(tex0+(1.0-tex1)-0.5); } diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index dccc692593..09ec6ff792 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -27,14 +27,17 @@ uniform mat4 texture_matrix0; uniform mat4 texture_matrix1; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; void main() { //transform vertex gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1 * vec4(texcoord1,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index e2a00e8440..bf4c45f18f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -27,9 +27,13 @@ uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute float emissive; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE float emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -37,7 +41,7 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -46,9 +50,9 @@ void main() calcAtmospherics(pos.xyz); - gl_FrontColor = vec4(0,0,0,emissive); + vertex_color = vec4(0,0,0,emissive); gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index dedf00f374..0e05beac67 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -27,25 +27,29 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute float emissive; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE float emissive; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING float fog_depth; void main() { //transform vertex vary_texture_index = position.w; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - gl_FrontColor = vec4(0,0,0,emissive); + vertex_color = vec4(0,0,0,emissive); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl index b9c1078c30..f73760bfd4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -27,9 +27,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec3 normal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); @@ -39,11 +43,11 @@ void main() vec4 vert = vec4(position.xyz,1.0); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = vec4(1,1,1,1); + vertex_color = vec4(1,1,1,1); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 546b7cad4a..69cd858b4d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -27,10 +27,15 @@ uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -49,14 +54,14 @@ void main() vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index a9b086e215..a8e640018d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -29,10 +29,15 @@ uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); @@ -46,13 +51,13 @@ void main() vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index f0722a1e4d..4de24fd46b 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -26,17 +26,21 @@ uniform mat4 projection_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; + void main() { //transform vertex - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -45,9 +49,9 @@ void main() calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index d8f223d403..7286e5e2f4 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -27,9 +27,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); @@ -38,13 +42,13 @@ void main() //transform vertex vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index d09db8e6a3..e5bf5bf2d3 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -28,9 +28,11 @@ uniform float maximum_alpha; uniform sampler2D diffuseMap; +VARYING vec2 vary_texcoord0; + void main() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl index 69007610c6..e90dbb115a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorV.glsl @@ -27,12 +27,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_texcoord0; void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; } diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 3771c2e795..282686a9b0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -28,9 +28,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -40,14 +44,14 @@ void main() //transform vertex vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl index 7e5c8ca2d5..591d6fc5c9 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinySimpleSkinnedV.glsl @@ -27,10 +27,14 @@ uniform mat4 texture_matrix0; uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -50,13 +54,13 @@ void main() vec3 ref = reflect(pos.xyz, -norm.xyz); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); - gl_FrontColor = color; + vertex_color = color; gl_Position = projection_matrix*vec4(pos, 1.0); } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index da47f8a58a..86a78b190c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -28,10 +28,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec3 vary_texcoord0; +VARYING float fog_depth; void calcAtmospherics(vec3 inPositionEye); @@ -47,12 +51,12 @@ void main() calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = texture_matrix0*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl index d1d8126cb4..45a493e4f2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -28,9 +28,13 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -40,14 +44,14 @@ void main() //transform vertex vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index bf083a55c4..aea0e25e60 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -26,10 +26,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -38,7 +42,7 @@ mat4 getObjectSkinnedTransform(); void main() { //transform vertex - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -53,9 +57,9 @@ void main() calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm.xyz, diffuse_color, vec4(0.)); - gl_FrontColor = color; + vertex_color = color; gl_Position = projection_matrix*vec4(pos, 1.0); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 87ece3972e..4b6b219751 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -28,10 +28,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -41,14 +45,14 @@ void main() //transform vertex vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 64ca63731b..250d99a9c7 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -28,20 +28,24 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec3 normal; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); gl_Position = modelview_projection_matrix*vert; - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; vec4 pos = (modelview_matrix * vert); @@ -50,7 +54,7 @@ void main() calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index dbacf28637..2e41360150 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -25,7 +25,7 @@ -varying vec3 vary_PositionEye; +VARYING vec3 vary_PositionEye; vec3 getPositionEye() { diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index e051ac9851..42f8646f2d 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -25,7 +25,7 @@ -varying vec3 vary_PositionEye; +VARYING vec3 vary_PositionEye; vec3 getPositionEye() diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 43e19909d4..04d3e2aa1f 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -28,10 +28,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -41,7 +45,7 @@ void main() //transform vertex vec3 pos = (modelview_matrix * vec4(position.xyz, 1.0)).xyz; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); @@ -51,8 +55,8 @@ void main() vec4 specular = vec4(1.0); vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); - gl_FrontColor = color; - gl_FogFragCoord = pos.z; + vertex_color = color; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 839606cdcb..4fffb9e97f 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -27,6 +27,9 @@ #extension GL_ARB_texture_rectangle : enable +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -41,11 +44,11 @@ uniform vec2 shadow_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; uniform float shadow_bias; @@ -122,9 +125,9 @@ void main() } } - vec4 diff = diffuseLookup(gl_TexCoord[0].xy); + vec4 diff = diffuseLookup(vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -133,7 +136,7 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; + //gl_FragColor = vertex_color; gl_FragColor = color; //gl_FragColor.r = 0.0; //gl_FragColor = vec4(1,shadow,1,1); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 84e49a5f8f..30aa82473a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -42,11 +42,13 @@ uniform vec2 shadow_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; uniform float shadow_bias; @@ -123,9 +125,9 @@ void main() } } - vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); - vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, gl_Color.a); + vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, vertex_color.a); vec4 color = diff * col; color.rgb = atmosLighting(color.rgb); @@ -134,7 +136,7 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = gl_Color; + //gl_FragColor = vertex_color; gl_FragColor = color; //gl_FragColor.r = 0.0; //gl_FragColor = vec4(1,shadow,1,1); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 294a000ab5..9370b484b8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -1,7 +1,25 @@ /** * @file alphaNonIndexedNoColorF.glsl * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * $LicenseInfo:firstyear=2005&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2005, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -24,11 +42,12 @@ uniform vec2 shadow_res; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING vec2 vary_texcoord0; uniform float shadow_bias; @@ -105,7 +124,7 @@ void main() } } - vec4 diff = texture2D(diffuseMap,gl_TexCoord[0].xy); + vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy); vec4 col = vec4(vary_ambient + vary_directional.rgb*shadow, 1.0); vec4 color = diff * col; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index c3148d5fdf..ad353eb624 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -27,10 +27,10 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -42,11 +42,15 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; uniform float shadow_offset; @@ -89,7 +93,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; mat4 mat = getObjectSkinnedTransform(); @@ -134,9 +138,9 @@ void main() col.rgb = min(col.rgb*diffuse_color.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 8d55616e67..268e4127a2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -28,10 +28,10 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -43,12 +43,15 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_position; -varying vec3 vary_pointlight_col; -varying float vary_texture_index; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_position; +VARYING vec3 vary_pointlight_col; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; uniform float shadow_offset; @@ -97,7 +100,7 @@ void main() vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vec3 norm = normalize(normal_matrix * normal); @@ -130,9 +133,9 @@ void main() col.rgb = col.rgb*diffuse_color.rgb; - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 0273f3c121..091a865160 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -25,9 +25,9 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -41,11 +41,14 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -varying vec3 vary_position; -varying vec3 vary_ambient; -varying vec3 vary_directional; -varying vec3 vary_fragcoord; -varying vec3 vary_pointlight_col; +VARYING vec3 vary_position; +VARYING vec3 vary_ambient; +VARYING vec3 vary_directional; +VARYING vec3 vary_fragcoord; +VARYING vec3 vary_pointlight_col; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; uniform float near_clip; uniform float shadow_offset; @@ -88,7 +91,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; vec3 norm; @@ -134,9 +137,9 @@ void main() col.rgb = min(col.rgb, 1.0); - gl_FrontColor = col; + vertex_color = col; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index d9eafb6eba..4fc6c00caf 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -30,7 +30,7 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform float depth_cutoff; uniform float norm_cutoff; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl index a84fdd5dc1..11a7cf846d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -31,7 +31,7 @@ uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform float depth_cutoff; uniform float norm_cutoff; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl index 1f5470db3c..69c6acc07a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 4c92d72f44..d1f2db6188 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -59,7 +59,7 @@ uniform float size; uniform vec3 color; uniform float falloff; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index 1afa9a9fb4..74f78cfc06 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -28,6 +28,8 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +VARYING vec4 vertex_color; + uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS depthMap; @@ -54,9 +56,9 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +VARYING vec4 vary_light; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -160,7 +162,7 @@ void main() { proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = vertex_color.a+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten > 0.0) { @@ -189,7 +191,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -206,7 +208,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -239,7 +241,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 22f52032a5..e9f1a3d3a5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -67,7 +67,7 @@ uniform vec2 screen_res; uniform vec3 sun_dir; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index 1244294451..6b979b13ed 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -66,8 +66,8 @@ uniform mat3 ssao_effect_mat; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec4 vary_light; +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl index 424299269f..c840d72784 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightV.glsl @@ -25,11 +25,11 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 25270f4939..19a1d1f165 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -27,6 +27,8 @@ #extension GL_ARB_texture_rectangle : enable +VARYING vec4 vertex_color; + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; @@ -53,9 +55,9 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +VARYING vec4 vary_light; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -114,7 +116,7 @@ void main() proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = vertex_color.a+1.0; float dist_atten = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); lv = proj_origin-pos.xyz; @@ -140,7 +142,7 @@ void main() vec4 plcol = texture2DLod(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -163,7 +165,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -192,7 +194,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLod(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 4962e73e39..85fea56411 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -28,6 +28,8 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +VARYING vec4 vertex_color; + uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS depthMap; @@ -54,9 +56,9 @@ uniform float sun_wash; uniform int proj_shadow_idx; uniform float shadow_fade; -varying vec4 vary_light; +VARYING vec4 vary_light; -varying vec4 vary_fragcoord; +VARYING vec4 vary_fragcoord; uniform vec2 screen_res; uniform mat4 inv_proj; @@ -161,7 +163,7 @@ void main() { proj_tc.xyz /= proj_tc.w; - float fa = gl_Color.a+1.0; + float fa = vertex_color.a+1.0; float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten > 0.0) { @@ -190,7 +192,7 @@ void main() vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - vec3 lcol = gl_Color.rgb * plcol.rgb * plcol.a; + vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; lit = da * dist_atten * noise; @@ -207,7 +209,7 @@ void main() amb_da = min(amb_da, 1.0-lit); - col += amb_da*gl_Color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; + col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; } @@ -240,7 +242,7 @@ void main() stc.y > 0.0) { vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*gl_Color.rgb*scol.a*spec.rgb*shadow; + col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; } } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index 146fac56e9..bb742adb62 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -47,7 +47,7 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -97,15 +97,15 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz).x; + float cs = shadow2D(shadowMap, stc.xyz); float shadow = cs; vec2 off = 1.5/proj_shadow_res; - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); return shadow/5.0; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl index ac4fe52655..4933eb00b7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl @@ -48,8 +48,8 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; -varying vec4 vary_light; +VARYING vec2 vary_fragcoord; +VARYING vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -98,15 +98,15 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz).x; + float cs = shadow2D(shadowMap, stc.xyz); float shadow = cs; vec2 off = 1.5/proj_shadow_res; - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); return shadow/5.0; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 60741771d6..042bb5f96c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -46,7 +46,7 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec3 sun_dir; uniform mat4 inv_proj; @@ -148,15 +148,15 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz).x; + float cs = shadow2D(shadowMap, stc.xyz); float shadow = cs; vec2 off = 1.5/proj_shadow_res; - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); return shadow/5.0; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl index 0fd7b7525d..e138ae5841 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl @@ -47,8 +47,8 @@ uniform float ssao_max_radius; uniform float ssao_factor; uniform float ssao_factor_inv; -varying vec2 vary_fragcoord; -varying vec4 vary_light; +VARYING vec2 vary_fragcoord; +VARYING vec4 vary_light; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -149,15 +149,15 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz).x; + float cs = shadow2D(shadowMap, stc.xyz); float shadow = cs; vec2 off = 1.5/proj_shadow_res; - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); + shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); return shadow/5.0; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl index 60ba2d7ad4..bc5eb5181d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl index 35411db04b..01fe4a4e14 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl @@ -23,29 +23,5 @@ * $/LicenseInfo$ */ +//NOT USED!!! - -uniform sampler2DRect RenderTexture; -uniform float bloomStrength; - -varying vec4 gl_TexCoord[gl_MaxTextureCoords]; -void main(void) -{ - float blurWeights[7]; - blurWeights[0] = 0.05; - blurWeights[1] = 0.1; - blurWeights[2] = 0.2; - blurWeights[3] = 0.3; - blurWeights[4] = 0.2; - blurWeights[5] = 0.1; - blurWeights[6] = 0.05; - - vec3 color = vec3(0,0,0); - for (int i = 0; i < 7; i++){ - color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i]; - } - - color *= bloomStrength; - - gl_FragColor = vec4(color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl index 4fd4b101ff..b92e9b3f03 100644 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl @@ -23,36 +23,5 @@ * $/LicenseInfo$ */ -uniform mat4 modelview_projection_matrix; + // NOT USED!! -attribute vec3 position; -attribute vec2 texcoord0; - -uniform vec2 texelSize; -uniform vec2 blurDirection; -uniform float blurWidth; - -void main(void) -{ - // Transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - vec2 blurDelta = texelSize * blurDirection * vec2(blurWidth, blurWidth); - vec2 s = vec4(texcoord0,0,1).st - (blurDelta * 3.0); - - // for (int i = 0; i < 7; i++) { - // gl_TexCoord[i].st = s + (i * blurDelta); - // } - - // MANUALLY UNROLL - gl_TexCoord[0].st = s; - gl_TexCoord[1].st = s + blurDelta; - gl_TexCoord[2].st = s + (2. * blurDelta); - gl_TexCoord[3].st = s + (3. * blurDelta); - gl_TexCoord[4].st = s + (4. * blurDelta); - gl_TexCoord[5].st = s + (5. * blurDelta); - gl_TexCoord[6].st = s + (6. * blurDelta); - - // gl_TexCoord[0].st = s; - // gl_TexCoord[1].st = blurDelta; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 42ab8d40e8..8d673237b8 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -36,7 +36,7 @@ const float gamma = 2.0; void main(void) { - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); /// Modulate brightness color *= brightness; diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl index d3c93ab05f..f03a6076c0 100644 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl @@ -25,15 +25,15 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; void main(void) { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_TexCoord[1] = vec4(texcoord1,0,1); + vary_texcoord0 = texcoord0; + vary_texcoord1 = texcoord1; } diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index 9187c8ec31..06b83e3f5f 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -33,7 +33,7 @@ uniform vec3 lumWeights; void main(void) { /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); /// Extract luminance and scale up by night vision brightness float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights)); diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 76b675a9bd..3050fa63cc 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -30,6 +30,9 @@ uniform sampler2D NoiseTexture; uniform float brightMult; uniform float noiseStrength; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; + float luminance(vec3 color) { /// CALCULATING LUMINANCE (Using NTSC lum weights) @@ -40,7 +43,7 @@ float luminance(vec3 color) void main(void) { /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); /// Extract luminance and scale up by night vision brightness float lum = luminance(color) * brightMult; @@ -50,7 +53,7 @@ void main(void) vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12); /// Add noise - float noiseValue = texture2D(NoiseTexture, gl_TexCoord[1].st).r; + float noiseValue = texture2D(NoiseTexture, vary_texcoord1.st).r; noiseValue = (noiseValue - 0.5) * noiseStrength; /// Older NVG colors (more muted) diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index abf1be6645..74e9559185 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -27,8 +27,10 @@ uniform sampler2DRect RenderTexture; +VARYING vec2 vary_texcoord0; + void main(void) { - vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st)); + vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); gl_FragColor = vec4(1.0 - color, 1.0); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index df08fce0da..6b9c629644 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -24,6 +24,9 @@ */ +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; uniform sampler2D detail_0; uniform sampler2D detail_1; @@ -40,18 +43,18 @@ void main() /// Note: This should duplicate the blending functionality currently used for the terrain rendering. /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl index 69f4d4ae45..f183b885d1 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl @@ -28,12 +28,18 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; -attribute vec2 texcoord1; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec2 texcoord1; + +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; void calcAtmospherics(vec3 inPositionEye); @@ -68,15 +74,15 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); - gl_FrontColor = color; + vertex_color = color; // Transform and pass tex coords - gl_TexCoord[0].xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, gl_ObjectPlaneS[0], gl_ObjectPlaneT[0]).xy; + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; vec4 t = vec4(texcoord1,0,1); - gl_TexCoord[0].zw = t.xy; - gl_TexCoord[1].xy = t.xy-vec2(2.0, 0.0); - gl_TexCoord[1].zw = t.xy-vec2(1.0, 0.0); + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 90468b45a2..9f1c4797c9 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; uniform sampler2D detail_0; uniform sampler2D detail_1; @@ -40,18 +42,18 @@ void main() /// Note: This should duplicate the blending functionality currently used for the terrain rendering. /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, gl_TexCoord[0].xy); - vec4 color1 = texture2D(detail_1, gl_TexCoord[0].xy); - vec4 color2 = texture2D(detail_2, gl_TexCoord[0].xy); - vec4 color3 = texture2D(detail_3, gl_TexCoord[0].xy); + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - float alpha1 = texture2D(alpha_ramp, gl_TexCoord[0].zw).a; - float alpha2 = texture2D(alpha_ramp,gl_TexCoord[1].xy).a; - float alphaFinal = texture2D(alpha_ramp, gl_TexCoord[1].zw).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * gl_Color.rgb); + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); outColor = applyWaterFog(outColor); gl_FragColor = outColor; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index f947aa4be1..e4b6402a8c 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -48,9 +48,9 @@ uniform float waterFogKS; uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; vec4 applyWaterFog(vec4 color, vec3 viewVec) { diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index dc543b2231..0de77e6fe0 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -47,9 +47,9 @@ uniform float blurMultiplier; //bigWave is (refCoord.w, view.w); -varying vec4 refCoord; -varying vec4 littleWave; -varying vec4 view; +VARYING vec4 refCoord; +VARYING vec4 littleWave; +VARYING vec4 view; void main() { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl index 4c05329065..ea17e42fab 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl @@ -30,9 +30,12 @@ uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl index 0de909353e..155d0756be 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl @@ -33,9 +33,12 @@ uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index d12d88f1c5..43970015c5 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -23,14 +23,15 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl index 8c7713c08d..c6583a54df 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl @@ -29,9 +29,12 @@ uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index f03b1fdc74..ba2e8608f1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -23,14 +23,15 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 89468b9665..76f468d914 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -31,9 +31,12 @@ vec3 fullbrightScaleSoftClip(vec3 light); uniform sampler2D diffuseMap; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl index a909ff608a..e88bf7f0ab 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl @@ -23,7 +23,8 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -32,7 +33,7 @@ uniform sampler2D diffuseMap; void fullbright_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index d2bc912edb..045fc5276d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; @@ -32,17 +34,17 @@ vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_shiny_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl index af73168c13..93b14ad692 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -33,17 +35,17 @@ vec3 fullbrightScaleSoftClip(vec3 light); void fullbright_shiny_lighting() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl index e9dab85095..ffc91d9ee1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -23,7 +23,9 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; @@ -33,15 +35,15 @@ vec4 applyWaterFog(vec4 color); void fullbright_shiny_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index e0a7986705..3f582d3228 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -23,7 +23,9 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -34,15 +36,15 @@ vec4 applyWaterFog(vec4 color); void fullbright_shiny_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = fullbrightShinyAtmosTransport(color.rgb); color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl index e5998b77a9..fb2b642022 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -31,9 +31,12 @@ vec4 diffuseLookup(vec2 texcoord); vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 20ff3712af..258cad3cfe 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -23,7 +23,8 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 diffuseLookup(vec2 texcoord); @@ -32,7 +33,7 @@ vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3fdd110f7d..3f2802cbb8 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -31,9 +31,12 @@ uniform sampler2D diffuseMap; vec3 fullbrightAtmosTransport(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl index 01b89019b1..23700fa1b0 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -24,6 +24,8 @@ */ +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,7 +34,7 @@ vec4 applyWaterFog(vec4 color); void fullbright_lighting_water() { - vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; color.rgb = fullbrightAtmosTransport(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl index d419c2d116..09f02b9288 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl @@ -23,7 +23,8 @@ * $/LicenseInfo$ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,7 +33,7 @@ vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index ba4cd949d6..66a2462b88 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -24,7 +24,9 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; @@ -34,16 +36,16 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl index 3b30ebf6f1..477408f5af 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl @@ -23,8 +23,9 @@ * $/LicenseInfo$ */ - - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; uniform sampler2D diffuseMap; @@ -35,16 +36,16 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index c451e68763..6df8641b47 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -24,7 +24,9 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform samplerCube environmentMap; @@ -33,14 +35,14 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl index eeb997fb5f..fce717d93a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl @@ -24,7 +24,9 @@ */ - +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; uniform sampler2D diffuseMap; uniform samplerCube environmentMap; @@ -34,14 +36,14 @@ vec4 applyWaterFog(vec4 color); void shiny_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy); - color.rgb *= gl_Color.rgb; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; - vec3 envColor = textureCube(environmentMap, gl_TexCoord[1].xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, gl_Color.a); + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, gl_Color.a); + color.a = max(color.a, vertex_color.a); gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl index 072dcaa6b6..4658b46a38 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl @@ -29,9 +29,12 @@ uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl index 2df34da4b4..0db9253cd1 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -31,9 +31,12 @@ uniform sampler2D diffuseMap; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + void default_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; if (color.a < minimum_alpha || color.a > maximum_alpha) { diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index ae7be4d231..a691d4f54a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -24,13 +24,15 @@ */ +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); void default_lighting_water() { - vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl index 5a86dad827..6f5d6cd1c8 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl @@ -24,6 +24,8 @@ */ +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; @@ -32,7 +34,7 @@ vec4 applyWaterFog(vec4 color); void default_lighting_water() { - vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color; + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; color.rgb = atmosLighting(color.rgb); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index b9eff87a13..ef97e4f781 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -34,12 +34,17 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; -varying float vary_texture_index; +VARYING float vary_texture_index; -attribute vec4 position; -attribute vec3 normal; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec4 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +VARYING float fog_depth; void main() { @@ -52,12 +57,12 @@ void main() vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index b7f7af7885..2fd22cee9d 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -27,15 +27,18 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec2 texcoord0; -attribute vec3 normal; -attribute vec4 diffuse_color; +ATTRIBUTE vec4 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void main() { @@ -44,11 +47,11 @@ void main() vary_texture_index = position.w; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; calcAtmospherics(pos.xyz); - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 4511c4bc91..472ff219e5 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -29,16 +29,21 @@ uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec2 texcoord0; -attribute vec3 normal; -attribute vec4 diffuse_color; +ATTRIBUTE vec4 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING float fog_depth; uniform vec4 origin; @@ -53,12 +58,12 @@ void main() vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0,0,1); - gl_TexCoord[1] = texture_matrix1*vec4(ref,1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - gl_FrontColor = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl index 5f78495ae3..6799e43b9a 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -28,10 +28,14 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; -attribute vec3 normal; -attribute vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -42,7 +46,7 @@ void main() vec4 vert = vec4(position.xyz,1.0); gl_Position = modelview_projection_matrix*vert; - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; vec4 pos = (modelview_matrix * vert); @@ -51,7 +55,7 @@ void main() calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 91ee5e016e..144336417e 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -28,15 +28,18 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -attribute vec4 position; -attribute vec2 texcoord0; -attribute vec3 normal; -attribute vec4 diffuse_color; +ATTRIBUTE vec4 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -varying float vary_texture_index; +VARYING float vary_texture_index; +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING float fog_depth; void main() { @@ -45,7 +48,7 @@ void main() vary_texture_index = position.w; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - gl_TexCoord[0] = texture_matrix0 * vec4(texcoord0, 0, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -54,7 +57,7 @@ void main() calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - gl_FrontColor = color; + vertex_color = color; - gl_FogFragCoord = pos.z; + fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl index be990c1757..6a83be1426 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsV.glsl @@ -25,7 +25,7 @@ -// varying param funcs +// VARYING param funcs void setSunlitColor(vec3 v); void setAmblitColor(vec3 v); void setAdditiveColor(vec3 v); @@ -34,8 +34,8 @@ void setPositionEye(vec3 v); vec3 getAdditiveColor(); -//varying vec4 vary_CloudUVs; -//varying float vary_CloudDensity; +//VARYING vec4 vary_CloudUVs; +//VARYING float vary_CloudDensity; // Inputs uniform vec4 morphFactor; diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index a98c04b259..08814b49d8 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -25,12 +25,12 @@ -varying vec3 vary_PositionEye; +VARYING vec3 vary_PositionEye; -varying vec3 vary_SunlitColor; -varying vec3 vary_AmblitColor; -varying vec3 vary_AdditiveColor; -varying vec3 vary_AtmosAttenuation; +VARYING vec3 vary_SunlitColor; +VARYING vec3 vary_AmblitColor; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; vec3 getPositionEye() { diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 7c3cb88b3c..514f009add 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -25,12 +25,12 @@ -varying vec3 vary_PositionEye; +VARYING vec3 vary_PositionEye; -varying vec3 vary_SunlitColor; -varying vec3 vary_AmblitColor; -varying vec3 vary_AdditiveColor; -varying vec3 vary_AtmosAttenuation; +VARYING vec3 vary_SunlitColor; +VARYING vec3 vary_AmblitColor; +VARYING vec3 vary_AdditiveColor; +VARYING vec3 vary_AtmosAttenuation; vec3 getPositionEye() { diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index b90cec119b..ea60d1df6c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -29,9 +29,13 @@ // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; uniform sampler2D cloud_noise_texture; uniform vec4 cloud_pos_density1; @@ -50,14 +54,14 @@ vec3 scaleSoftClip(vec3 light) { void main() { // Set variables - vec2 uv1 = gl_TexCoord[0].xy; - vec2 uv2 = gl_TexCoord[1].xy; + vec2 uv1 = vary_texcoord0.xy; + vec2 uv2 = vary_texcoord1.xy; vec4 cloudColorSun = vary_CloudColorSun; vec4 cloudColorAmbient = vary_CloudColorAmbient; float cloudDensity = vary_CloudDensity; - vec2 uv3 = gl_TexCoord[2].xy; - vec2 uv4 = gl_TexCoord[3].xy; + vec2 uv3 = vary_texcoord2.xy; + vec2 uv4 = vary_texcoord3.xy; // Offset texture coords uv1 += cloud_pos_density1.xy; //large texture, visible density diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl index 67b5e7fb83..c5bb52169c 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsV.glsl @@ -25,17 +25,21 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; ////////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_CloudColorSun; -varying vec4 vary_CloudColorAmbient; -varying float vary_CloudDensity; +VARYING vec4 vary_CloudColorSun; +VARYING vec4 vary_CloudColorAmbient; +VARYING float vary_CloudDensity; +VARYING vec2 vary_texcoord0; +VARYING vec2 vary_texcoord1; +VARYING vec2 vary_texcoord2; +VARYING vec2 vary_texcoord3; // Inputs uniform vec3 camPosLocal; @@ -64,7 +68,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); @@ -163,17 +167,17 @@ void main() // Texture coords - gl_TexCoord[0] = vec4(texcoord0,0,1); - gl_TexCoord[0].xy -= 0.5; - gl_TexCoord[0].xy /= cloud_scale.x; - gl_TexCoord[0].xy += 0.5; + vary_texcoord0 = texcoord0; + vary_texcoord0.xy -= 0.5; + vary_texcoord0.xy /= cloud_scale.x; + vary_texcoord0.xy += 0.5; - gl_TexCoord[1] = gl_TexCoord[0]; - gl_TexCoord[1].x += lightnorm.x * 0.0125; - gl_TexCoord[1].y += lightnorm.z * 0.0125; + vary_texcoord1 = vary_texcoord0; + vary_texcoord1.x += lightnorm.x * 0.0125; + vary_texcoord1.y += lightnorm.z * 0.0125; - gl_TexCoord[2] = gl_TexCoord[0] * 16.; - gl_TexCoord[3] = gl_TexCoord[1] * 16.; + vary_texcoord2 = vary_texcoord0 * 16.; + vary_texcoord3 = vary_texcoord1 * 16.; // Combine these to minimize register use vary_CloudColorAmbient += oHazeColorBelowCloud; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index ac569e8257..5c9ee5fd63 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -29,7 +29,7 @@ // The fragment shader for the sky ///////////////////////////////////////////////////////////////////////// -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; uniform sampler2D cloud_noise_texture; uniform vec4 gamma; diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl index 50fdba64c2..b768cc9cf3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyV.glsl @@ -25,15 +25,16 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; // SKY //////////////////////////////////////////////////////////////////////// // The vertex shader for creating the atmospheric sky /////////////////////////////////////////////////////////////////////////////// // Output parameters -varying vec4 vary_HazeColor; +VARYING vec4 vary_HazeColor; +VARYING vec2 vary_texcoord0; // Inputs uniform vec3 camPosLocal; @@ -61,7 +62,7 @@ void main() // World / view / projection gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; // Get relative position vec3 P = position.xyz - camPosLocal.xyz + vec3(0,50,0); diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index c10635c898..9a14d496e9 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -25,10 +25,13 @@ uniform mat4 projection_matrix; -attribute vec3 position; -attribute vec3 normal; -attribute vec2 texcoord0; -attribute vec4 clothing; +ATTRIBUTE vec3 position; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec4 clothing; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -43,7 +46,7 @@ const vec4 gPiConstants = vec4(0.159154943, 6.28318530, 3.141592653, 1.5707963); void main() { - gl_TexCoord[0] = vec4(texcoord0,0,1); + vary_texcoord0 = texcoord0; vec4 pos; mat4 trans = getSkinnedTransform(); @@ -123,11 +126,11 @@ void main() calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.0)); - gl_FrontColor = color; + vertex_color = color; gl_Position = projection_matrix * pos; - gl_TexCoord[2] = vec4(pos.xyz, 1.0); + vary_texcoord2 = vec4(pos.xyz, 1.0); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index 616ea5fe9e..eb9256b41b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -35,7 +35,7 @@ uniform int kern_length; uniform float kern_scale; uniform vec3 blur_quad; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl index 5e75aec171..380d5207c3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 95913a502c..ba1d29b044 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -42,7 +42,7 @@ uniform sampler2D depthGIMap; uniform sampler2D lightFunc; // Inputs -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index 7c55fcc286..e3d5fdcf10 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -32,7 +32,7 @@ uniform sampler2D bloomMap; uniform sampler2DRect edgeMap; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl index 969b6e2f1c..60eca06d35 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl @@ -25,10 +25,10 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl index 2766691bd0..8272dbf31b 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl @@ -25,12 +25,13 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec4 diffuse_color; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; +VARYING vec4 vertex_color; uniform vec2 screen_res; @@ -44,5 +45,5 @@ void main() vec4 tex = vec4(texcoord0,0,1); tex.w = 1.0; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index 13517a26ba..7c290fc993 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -30,7 +30,7 @@ uniform sampler2DRect lightMap; uniform sampler2DRect diffuseRect; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { float i = texture2DRect(lightMap, vary_fragcoord.xy).r; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl index d0205fa824..062875e72f 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl @@ -25,12 +25,13 @@ uniform mat4 modelview_projection_matrix; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; +VARYING vec4 vertex_color; uniform vec2 screen_res; -attribute vec3 position; -attribute vec4 diffuse_color; +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; void main() { @@ -40,5 +41,5 @@ void main() vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - gl_FrontColor = diffuse_color; + vertex_color = diffuse_color; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index 0364da6258..662f5fb6be 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -53,7 +53,7 @@ uniform float gi_luminance; uniform vec4 sunlight_color; uniform vec2 screen_res; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl index 2d7fa22edc..0049d8ea78 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index 009b5cc743..ecab3baeee 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -40,7 +40,7 @@ uniform float kern_scale; uniform float gi_edge_weight; uniform float gi_blur_brightness; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; void main() { diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl index e9c6f3e27b..6d590c8051 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl @@ -25,9 +25,9 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; +ATTRIBUTE vec3 position; -varying vec2 vary_fragcoord; +VARYING vec2 vary_fragcoord; uniform vec2 screen_res; void main() diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 1c02adea89..664cec64c3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -65,8 +65,8 @@ uniform sampler2DRect depthMap; uniform mat4 inv_proj; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec4 vary_light; +VARYING vec2 vary_fragcoord; vec3 vary_PositionEye; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl index 8e405de9a3..682508aaf3 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl @@ -25,13 +25,13 @@ uniform mat4 modelview_projection_matrix; -attribute vec3 position; -attribute vec2 texcoord0; +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; uniform vec2 screen_res; -varying vec4 vary_light; -varying vec2 vary_fragcoord; +VARYING vec4 vary_light; +VARYING vec2 vary_fragcoord; void main() { //transform vertex diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index 56a149523e..80e08e8270 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -24,15 +24,17 @@ */ +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; uniform sampler2D diffuseMap; -varying vec3 vary_normal; +VARYING vec3 vary_normal; void main() { - vec4 col = texture2D(diffuseMap, gl_TexCoord[0].xy); - gl_FragData[0] = vec4(gl_Color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); + vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); + gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); gl_FragData[1] = vec4(0,0,0,0); vec3 nvn = normalize(vary_normal); gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 3ba4a89686..cac8439eb8 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -316,13 +316,12 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->bind(detail_texture0p); gGL.getTexUnit(0)->activate(); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + llassert(shader); + + shader->uniform4fv("object_plane_s", 1, tp0.mV); + shader->uniform4fv("object_plane_t", 1, tp1.mV); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); -- cgit v1.2.3 From c7dd3aac83eb9bde5fe0febaebcd998847bf1889 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Fri, 16 Sep 2011 15:06:43 -0400 Subject: Removed the bool version of the linux exception catching macro in llevents_tut.cpp. --- indra/test/llevents_tut.cpp | 63 ++++++++++++++------------------------------- 1 file changed, 19 insertions(+), 44 deletions(-) diff --git a/indra/test/llevents_tut.cpp b/indra/test/llevents_tut.cpp index 5888a2f716..4699bb1827 100644 --- a/indra/test/llevents_tut.cpp +++ b/indra/test/llevents_tut.cpp @@ -66,7 +66,8 @@ catch (const std::runtime_error& ex) \ /* This approach is also used in llsdmessage_test.cpp. */ \ if (std::string(typeid(ex).name()) == typeid(exception).name()) \ { \ - threw = true; \ + threw = ex.what(); \ + /*std::cout << ex.what() << std::endl;*/ \ } \ else \ { \ @@ -83,33 +84,9 @@ catch (...) \ throw; \ } -#define CATCH_MISSED_LINUX_EXCEPTION_STRING(exception, threw) \ -catch (const std::runtime_error& ex) \ -{ \ - std::cerr << "Failed to catch " << typeid(ex).name() << std::endl; \ - if (std::string(typeid(ex).name()) == typeid(exception).name()) \ - { \ - threw = ex.what(); \ - /*std::cout << ex.what() << std::endl;*/ \ - } \ - else \ - { \ - throw; \ - } \ -} \ -catch (...) \ -{ \ - std::cerr << "Utterly failed to catch expected exception " << #exception << "!" << \ - std::endl; \ - \ - throw; \ -} - #else // LL_LINUX #define CATCH_MISSED_LINUX_EXCEPTION(exception, threw) \ /* Not needed on other platforms */ -#define CATCH_MISSED_LINUX_EXCEPTION_STRING(exception, threw) \ - /* Not needed on other platforms */ #endif // LL_LINUX template @@ -191,7 +168,7 @@ void events_object::test<1>() per_frame.post(4); check_listener("re-blocked", listener0, 3); } // unblock - bool threw = false; + std::string threw; try { // NOTE: boost::bind() saves its arguments by VALUE! If you pass @@ -203,16 +180,14 @@ void events_object::test<1>() } catch (const LLEventPump::DupListenerName& e) { - threw = true; - ensure_equals( - e.what(), - std::string("DupListenerName: " - "Attempt to register duplicate listener name '") + - listener0.getName() + - "' on " + typeid(per_frame).name() + " '" + per_frame.getName() + "'"); + threw = e.what(); } CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::DupListenerName, threw) - ensure("threw DupListenerName", threw); + ensure_equals(threw, + std::string("DupListenerName: " + "Attempt to register duplicate listener name '") + + listener0.getName() + "' on " + typeid(per_frame).name() + + " '" + per_frame.getName() + "'"); // do it right this time listener1.listenTo(per_frame); per_frame.post(5); @@ -418,7 +393,7 @@ void events_object::test<7>() threw = e.what(); // std::cout << "Caught: " << e.what() << '\n'; } - CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::Cycle, threw) + CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::Cycle, threw) // Obviously the specific wording of the exception text can // change; go ahead and change the test to match. // Establish that it contains: @@ -456,7 +431,7 @@ void events_object::test<7>() threw = e.what(); // std::cout << "Caught: " << e.what() << '\n'; } - CATCH_MISSED_LINUX_EXCEPTION_STRING(LLEventPump::OrderChange, threw) + CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::OrderChange, threw) // Same remarks about the specific wording of the exception. Just // ensure that it contains enough information to clarify the // problem and what must be done to resolve it. @@ -478,19 +453,19 @@ void events_object::test<8>() { // nested scope // Hand-instantiate an LLEventStream... LLEventStream bob("bob"); - bool threw = false; + std::string threw; try { // then another with a duplicate name. LLEventStream bob2("bob"); } - catch (const LLEventPump::DupPumpName& /*e*/) + catch (const LLEventPump::DupPumpName& e) { - threw = true; + threw = e.what(); // std::cout << "Caught: " << e.what() << '\n'; } CATCH_MISSED_LINUX_EXCEPTION(LLEventPump::DupPumpName, threw) - ensure("Caught DupPumpName", threw); + ensure("Caught DupPumpName", !threw.empty()); } // delete first 'bob' LLEventStream bob("bob"); // should work, previous one unregistered LLEventStream bob1("bob", true);// allowed to tweak name @@ -524,19 +499,19 @@ void events_object::test<9>() listener0.listenTo(random); eventSource("random"); check_listener("got by pump name", listener0, 17); - bool threw = false; + std::string threw; try { LLListenerOrPumpName empty; empty(17); } - catch (const LLListenerOrPumpName::Empty&) + catch (const LLListenerOrPumpName::Empty& e) { - threw = true; + threw = e.what(); } CATCH_MISSED_LINUX_EXCEPTION(LLListenerOrPumpName::Empty, threw) - ensure("threw Empty", threw); + ensure("threw Empty", !threw.empty()); } class TempListener: public Listener -- cgit v1.2.3 From e550533e23323ebf8e380f7d88387fc04740bc2e Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Fri, 16 Sep 2011 15:59:19 -0400 Subject: SH-2434 WIP testing possibility of always using unnested mutex locks to see if that makes a difference. --- indra/llcommon/llthread.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h index c732e3bc77..0fa98e5c45 100644 --- a/indra/llcommon/llthread.h +++ b/indra/llcommon/llthread.h @@ -151,15 +151,15 @@ protected: //============================================================================ -#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) +//#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) -#ifdef MUTEX_DEBUG +//#ifdef MUTEX_DEBUG // We really shouldn't be using recursive locks. Make sure of that in debug mode. #define MUTEX_FLAG APR_THREAD_MUTEX_UNNESTED -#else +//#else // Use the fastest platform-optimal lock behavior (can be recursive or non-recursive). -#define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT -#endif +//#define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT +//#endif class LL_COMMON_API LLMutexBase { -- cgit v1.2.3 From 8a1baaea6c0462b645499e8e7b88345e46b92621 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 16 Sep 2011 17:08:39 -0500 Subject: SH-2243 work in progress -- don't use gl_FragColor or gl_FragData for outputs -- no more deprecation warnings on nvidia --- .../app_settings/shaders/class1/avatar/pickAvatarF.glsl | 6 +++++- .../newview/app_settings/shaders/class1/deferred/alphaF.glsl | 9 ++++----- .../shaders/class1/deferred/alphaNonIndexedF.glsl | 6 ++++-- .../shaders/class1/deferred/alphaNonIndexedNoColorF.glsl | 6 ++++-- .../app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 2 +- .../shaders/class1/deferred/attachmentShadowF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/avatarF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/avatarShadowF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/blurLightF.glsl | 6 ++++-- .../newview/app_settings/shaders/class1/deferred/bumpF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/cloudsF.glsl | 3 +++ .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 5 ++++- .../shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl | 6 +++++- .../shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl | 4 ++++ .../app_settings/shaders/class1/deferred/diffuseF.glsl | 4 +++- .../shaders/class1/deferred/diffuseIndexedF.glsl | 6 +++++- .../app_settings/shaders/class1/deferred/emissiveF.glsl | 6 ++++-- .../app_settings/shaders/class1/deferred/fullbrightF.glsl | 6 ++++-- indra/newview/app_settings/shaders/class1/deferred/giF.glsl | 8 +++++--- .../app_settings/shaders/class1/deferred/impostorF.glsl | 6 +++++- .../app_settings/shaders/class1/deferred/luminanceF.glsl | 8 +++++--- .../shaders/class1/deferred/multiPointLightF.glsl | 8 ++++---- .../shaders/class1/deferred/multiSpotLightF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/pointLightF.glsl | 6 ++++-- .../app_settings/shaders/class1/deferred/postDeferredF.glsl | 4 ++++ .../shaders/class1/deferred/postDeferredNoDoFF.glsl | 4 ++++ .../shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 4 ++++ .../shaders/class1/deferred/postDeferredNoFXAAF.glsl | 4 ++++ .../app_settings/shaders/class1/deferred/postgiF.glsl | 10 +++++----- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 6 +++++- .../app_settings/shaders/class1/deferred/shadowF.glsl | 4 +++- indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/softenLightF.glsl | 6 ++++-- .../app_settings/shaders/class1/deferred/spotLightF.glsl | 7 +++++-- .../newview/app_settings/shaders/class1/deferred/starsF.glsl | 6 +++++- .../app_settings/shaders/class1/deferred/sunLightF.glsl | 6 ++++-- .../app_settings/shaders/class1/deferred/sunLightSSAOF.glsl | 5 ++++- .../app_settings/shaders/class1/deferred/terrainF.glsl | 4 +++- .../newview/app_settings/shaders/class1/deferred/treeF.glsl | 4 +++- .../app_settings/shaders/class1/deferred/treeShadowF.glsl | 6 +++++- .../newview/app_settings/shaders/class1/deferred/waterF.glsl | 6 ++++-- .../app_settings/shaders/class1/effects/glowExtractF.glsl | 6 ++++-- .../app_settings/shaders/class1/effects/glowExtractMSF.glsl | 6 ++++-- indra/newview/app_settings/shaders/class1/effects/glowF.glsl | 4 +++- .../app_settings/shaders/class1/environment/terrainF.glsl | 4 +++- .../shaders/class1/environment/terrainWaterF.glsl | 4 +++- .../app_settings/shaders/class1/environment/underWaterF.glsl | 4 +++- .../app_settings/shaders/class1/environment/waterF.glsl | 4 +++- .../app_settings/shaders/class1/interface/customalphaF.glsl | 6 +++++- .../app_settings/shaders/class1/interface/debugF.glsl | 6 +++++- .../app_settings/shaders/class1/interface/glowcombineF.glsl | 6 +++++- .../shaders/class1/interface/glowcombineFXAAF.glsl | 4 ++++ .../app_settings/shaders/class1/interface/highlightF.glsl | 3 +++ .../app_settings/shaders/class1/interface/occlusionF.glsl | 4 ++++ .../shaders/class1/interface/onetexturenocolorF.glsl | 6 +++++- .../app_settings/shaders/class1/interface/solidcolorF.glsl | 6 +++++- .../shaders/class1/interface/splattexturerectF.glsl | 4 ++++ .../shaders/class1/interface/twotextureaddF.glsl | 6 +++++- indra/newview/app_settings/shaders/class1/interface/uiF.glsl | 6 +++++- .../newview/app_settings/shaders/class1/lighting/lightF.glsl | 4 ++++ .../shaders/class1/lighting/lightFullbrightF.glsl | 4 +++- .../shaders/class1/lighting/lightFullbrightShinyF.glsl | 4 +++- .../shaders/class1/lighting/lightFullbrightShinyWaterF.glsl | 4 +++- .../shaders/class1/lighting/lightFullbrightWaterF.glsl | 5 +++-- .../app_settings/shaders/class1/lighting/lightShinyF.glsl | 5 ++++- .../shaders/class1/lighting/lightShinyWaterF.glsl | 5 ++++- .../app_settings/shaders/class1/lighting/lightWaterF.glsl | 4 ++++ indra/newview/app_settings/shaders/class1/objects/bumpF.glsl | 6 +++++- .../app_settings/shaders/class1/objects/impostorF.glsl | 6 +++++- .../newview/app_settings/shaders/class2/deferred/alphaF.glsl | 10 ++++------ .../shaders/class2/deferred/alphaNonIndexedF.glsl | 12 +++++------- .../shaders/class2/deferred/alphaNonIndexedNoColorF.glsl | 6 ++++-- .../newview/app_settings/shaders/class2/deferred/edgeF.glsl | 7 ++++--- .../app_settings/shaders/class2/deferred/edgeMSF.glsl | 6 ++++-- .../shaders/class2/deferred/multiSpotLightF.glsl | 8 +++++--- .../shaders/class2/deferred/multiSpotLightMSF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/softenLightF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/softenLightMSF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/spotLightF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/spotLightMSF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/sunLightF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/sunLightMSF.glsl | 6 ++++-- .../app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 6 ++++-- .../shaders/class2/deferred/sunLightSSAOMSF.glsl | 6 ++++-- .../app_settings/shaders/class2/effects/colorFilterF.glsl | 4 +++- .../app_settings/shaders/class2/effects/extractF.glsl | 4 +++- .../app_settings/shaders/class2/effects/nightVisionF.glsl | 4 +++- .../newview/app_settings/shaders/class2/effects/simpleF.glsl | 4 +++- .../app_settings/shaders/class2/environment/terrainF.glsl | 3 +++ .../shaders/class2/environment/terrainWaterF.glsl | 6 +++++- .../app_settings/shaders/class2/environment/underWaterF.glsl | 4 +++- .../app_settings/shaders/class2/environment/waterF.glsl | 4 +++- .../shaders/class2/lighting/lightAlphaMaskF.glsl | 3 +++ .../shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl | 5 ++++- .../newview/app_settings/shaders/class2/lighting/lightF.glsl | 6 +++++- .../shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl | 6 +++++- .../shaders/class2/lighting/lightFullbrightF.glsl | 6 +++++- .../class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl | 6 +++++- .../shaders/class2/lighting/lightFullbrightNonIndexedF.glsl | 6 +++++- .../shaders/class2/lighting/lightFullbrightShinyF.glsl | 6 +++++- .../class2/lighting/lightFullbrightShinyNonIndexedF.glsl | 6 +++++- .../shaders/class2/lighting/lightFullbrightShinyWaterF.glsl | 3 +++ .../lighting/lightFullbrightShinyWaterNonIndexedF.glsl | 3 +++ .../class2/lighting/lightFullbrightWaterAlphaMaskF.glsl | 4 ++++ .../shaders/class2/lighting/lightFullbrightWaterF.glsl | 6 +++++- .../lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 6 +++++- .../class2/lighting/lightFullbrightWaterNonIndexedF.glsl | 5 ++++- .../shaders/class2/lighting/lightNonIndexedF.glsl | 4 ++++ .../app_settings/shaders/class2/lighting/lightShinyF.glsl | 5 ++++- .../shaders/class2/lighting/lightShinyNonIndexedF.glsl | 4 ++++ .../shaders/class2/lighting/lightShinyWaterF.glsl | 5 ++++- .../shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl | 5 ++++- .../shaders/class2/lighting/lightWaterAlphaMaskF.glsl | 6 +++++- .../class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 6 +++++- .../app_settings/shaders/class2/lighting/lightWaterF.glsl | 5 ++++- .../shaders/class2/lighting/lightWaterNonIndexedF.glsl | 5 ++++- .../app_settings/shaders/class2/windlight/cloudsF.glsl | 4 +++- .../newview/app_settings/shaders/class2/windlight/skyF.glsl | 4 +++- .../app_settings/shaders/class3/deferred/giDownsampleF.glsl | 7 ++++--- indra/newview/app_settings/shaders/class3/deferred/giF.glsl | 8 +++++--- .../app_settings/shaders/class3/deferred/giFinalF.glsl | 6 ++++-- .../app_settings/shaders/class3/deferred/luminanceF.glsl | 6 ++++-- .../app_settings/shaders/class3/deferred/postDeferredF.glsl | 7 ++++--- .../app_settings/shaders/class3/deferred/postgiF.glsl | 6 ++++-- .../app_settings/shaders/class3/deferred/softenLightF.glsl | 6 ++++-- .../newview/app_settings/shaders/class3/deferred/treeF.glsl | 5 ++++- 126 files changed, 503 insertions(+), 171 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index a64f6ea55c..a009d0dd86 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 23142a3516..c40a62e49c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; vec4 diffuseLookup(vec2 texcoord); @@ -81,8 +83,5 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; gl_FragColor = color; - //gl_FragColor = vec4(1,0,1,1); - //gl_FragColor = vec4(1,0,1,1)*shadow; - } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 332bc9c262..3f6d6a8fd6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index e8a2318f39..e24734c2db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index e5899872db..15781bc92d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -101,7 +101,7 @@ void main() pos = trans * vec4(position.xyz, 1.0); norm = position.xyz + normal.xyz; - norm = normalize(( trans*vec4(norojrm, 1.0) ).xyz-pos.xyz); + norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz); vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index 40fa59b637..f899ecabe0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -22,7 +22,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index b1fc9da855..945a1e71a5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -22,8 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index c9386062c6..4591bb9397 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index e0a25b505a..1b04be7d9c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -22,11 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 379420a8a0..463c61090f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 127136a12c..73e726fe15 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -24,6 +24,9 @@ */ +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 51d67d2790..f3351c08bf 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 8868d33705..7d83b9a72c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + VARYING vec3 vary_normal; uniform float minimum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index 2f46d43b9d..a24623d7b5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -24,6 +24,10 @@ */ +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index aaf89a22ef..a8e5ae4a62 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index e08e52c7cf..9a0e511bef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + VARYING vec3 vary_normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index 6cf563189a..fdcce78940 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index f54827f720..25d5906b77 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 72c5a93087..55b816041b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2D noiseMap; @@ -182,5 +184,5 @@ void main() vec3 norm = texture2DRect(normalMap, pos_screen).xyz; norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - gl_FragData[0].xyz = giAmbient(pos, norm); + gl_FragColor.xyz = giAmbient(pos, norm); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index e98f9aef87..a929c0e4f5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index 4f13167c1c..f17c64e751 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -22,11 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + uniform sampler2DRect diffuseMap; +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec2 vary_fragcoord; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 279a2fa78d..585faf6cd5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; @@ -141,6 +143,4 @@ void main() gl_FragColor.rgb = out_col; gl_FragColor.a = 0.0; - - //gl_FragColor = vec4(0.1, 0.025, 0.025/4.0, 0.0); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index dff6360726..6351a5ac0d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif //class 1 -- no shadows diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 0fc23fecb4..60f99fac15 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 64044590c9..c8ee1dac00 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + #define FXAA_PC 1 //#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 16b61897d5..7f16c32331 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + #define FXAA_PC 1 //#define FXAA_GLSL_130 1 #define FXAA_QUALITY__PRESET 12 diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl index a1986fca9a..e3a5462589 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl index 84c23c97a0..55e07db879 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect edgeMap; uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index a172f49d87..0f85a299a5 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -22,9 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - + #ifndef gl_FragColor + out vec4 gl_FragColor; + #endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; @@ -94,7 +96,5 @@ void main() col = col*col*blur_quad.x + col*blur_quad.y + blur_quad.z; - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; + gl_FragColor.rgb = col; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index c63a627971..a35826ce7d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index ee0ea84e6f..608ac4d3de 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 post_pos; diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index 26c7165e06..dac1ee1294 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index fa1d2cc7a7..e86b0445ed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect positionMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 20970fc4ba..8eac16d3f0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -23,10 +23,13 @@ * $/LicenseInfo$ */ - - + #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 8eb4be7177..7986320c38 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 78ea15e87a..1114a0f0c4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -23,12 +23,14 @@ * $/LicenseInfo$ */ - - //class 1, no shadow, no SSAO, should never be called #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + void main() { gl_FragColor = vec4(0,0,0,0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 797648202d..96f3248e55 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -23,9 +23,12 @@ */ - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + //class 1 -- no shadow, SSAO only uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index effa994a48..3112a1ea7f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform sampler2D detail_0; uniform sampler2D detail_1; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index b0ef348cd1..06071056ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -22,8 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 22ebaa9be6..910b8f6c8c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index d10548cbef..43cd4c2eed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif + vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index a34e76d25a..b2d3a135ba 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl index cbf4dc4bea..18b6e503e1 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DMS diffuseMap; uniform float minLuminance; uniform float maxExtractAlpha; diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 3d17a20fbb..8e83e53b78 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform float glowStrength; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 5d72390d2d..5f12b18398 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D detail0; uniform sampler2D detail1; diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 307b87e086..0d1d7d6b89 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -22,8 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif // this class1 shader is just a copy of terrainF diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 48eea0bdda..4ad1b82e0a 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 1bb04ceb34..8aa4cb5434 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 66f3e1ae11..765040a27f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D diffuseMap; uniform float custom_alpha; diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index d43bf3fb50..d89c7b0072 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform vec4 color; void main() diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index caff5fc324..8023545c4e 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + #extension GL_ARB_texture_rectangle : enable uniform sampler2D glowMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 3e972f0cb4..57e9f93768 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D glowMap; uniform sampler2DRect screenMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index 1d37b97bf1..ce5409c816 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -23,6 +23,9 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform vec4 color; uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 57248699cb..5f91ce5e80 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -23,6 +23,10 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + void main() { gl_FragColor = vec4(1,1,1,1); diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index d860106305..95b7632521 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D tex0; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index a25c9a08fb..7ba2d07ca4 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D tex0; VARYING vec4 vertex_color; diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index 9a295ce9f2..b085eb1760 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -25,6 +25,10 @@ #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect screenMap; VARYING vec4 vertex_color; diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index 3ded949943..9cbdfea2df 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D tex0; uniform sampler2D tex1; diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 2602e489c8..0c5479af36 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D diffuseMap; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 0a687d7a33..7f23c5e78c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -23,6 +23,10 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index 7ba6e9dec9..b67203065f 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index 00c08d59ef..d9b7ba0db1 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 2140b2f612..0ace495d5a 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -22,7 +22,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index ab6b561f08..fac476e2ce 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -23,8 +23,9 @@ * $/LicenseInfo$ */ - - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 183582e41f..b1ab065712 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 9c9f7ca658..05c9310a37 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 1a041c26ca..27d05baaa7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -22,6 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 53c0e77b48..664967d36f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index e5bf5bf2d3..8a4932122f 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index 4fffb9e97f..ab4ed093c8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -22,11 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -136,10 +138,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = vertex_color; gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,shadow,1,1); - } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index 30aa82473a..a9ee534bdf 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; @@ -136,10 +138,6 @@ void main() color.rgb += diff.rgb * vary_pointlight_col.rgb; - //gl_FragColor = vertex_color; - gl_FragColor = color; - //gl_FragColor.r = 0.0; - //gl_FragColor = vec4(1,shadow,1,1); - + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 9370b484b8..98dd9d4a1e 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRectShadow shadowMap0; uniform sampler2DRectShadow shadowMap1; uniform sampler2DRectShadow shadowMap2; diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index 4fc6c00caf..96e71b46d7 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; @@ -77,5 +79,4 @@ void main() ne = step(norm_cutoff, ne); gl_FragColor.a = dot(de,de)+dot(ne,ne); - //gl_FragColor.a = dot(de,de); } diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl index 11a7cf846d..540c71c5e3 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index d1f2db6188..409db862e6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -22,11 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - - + #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index 74f78cfc06..9e7542c01c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; uniform sampler2DMS diffuseRect; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index e9f1a3d3a5..642145a856 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index 6b979b13ed..ab187ccfa5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DMS diffuseRect; uniform sampler2DMS specularRect; uniform sampler2DMS normalMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 19a1d1f165..c2e36abbd6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; uniform sampler2DRect diffuseRect; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 85fea56411..50369cb205 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; uniform sampler2DMS diffuseRect; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index bb742adb62..efb1984874 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -22,11 +22,13 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + //class 2, shadows, no SSAO uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl index 4933eb00b7..96b6140c0a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl @@ -23,11 +23,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + //class 2, shadows, no SSAO uniform sampler2DMS depthMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 042bb5f96c..1886178731 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -22,10 +22,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + //class 2 -- shadows and SSAO uniform sampler2DRect depthMap; diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl index e138ae5841..4a2ba0afc5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl @@ -22,11 +22,13 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + //class 2 -- shadows and SSAO uniform sampler2DMS depthMap; diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 8d673237b8..439855910e 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -22,8 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform float brightness; diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index 06b83e3f5f..786c00f946 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform float extractLow; diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 3050fa63cc..4074540591 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; uniform sampler2D NoiseTexture; diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 74e9559185..7e8be3c19c 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect RenderTexture; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index 6b9c629644..eed8b3cc01 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -23,6 +23,9 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec4 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index 9f1c4797c9..c48333aa87 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec4 vary_texcoord0; VARYING vec4 vary_texcoord1; diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index e4b6402a8c..90a7aab62e 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2D diffuseMap; uniform sampler2D bumpMap; diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index 0de77e6fe0..33ffeaefb0 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl index ea17e42fab..7325e0fe4e 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl @@ -23,6 +23,9 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl index 155d0756be..9a9f8fbf75 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index 43970015c5..c2847bbce8 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl index c6583a54df..29dbcb2d8c 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index ba2e8608f1..5dd8822a68 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index 76f468d914..ccd8fddb99 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl index e88bf7f0ab..14d44de3d5 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index 045fc5276d..6cb6453f58 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl index 93b14ad692..8940e1683b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl index ffc91d9ee1..560702c8ce 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -22,6 +22,9 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index 3f582d3228..b8b6a22a43 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -22,6 +22,9 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl index fb2b642022..748e30b8fb 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -23,6 +23,10 @@ * $/LicenseInfo$ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 258cad3cfe..5a47f85833 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 3f2802cbb8..8430091bf5 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl index 23700fa1b0..fe9f330215 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl index 09f02b9288..fc88010978 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl @@ -22,6 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index 66a2462b88..9f416090aa 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl index 477408f5af..abc41fc09a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl @@ -22,6 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index 6df8641b47..99df846e68 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl index fce717d93a..d67aeb6655 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl index 4658b46a38..ad219d0d2a 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl index 0db9253cd1..3ec16b1681 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -22,7 +22,11 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform float minimum_alpha; uniform float maximum_alpha; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index a691d4f54a..4dddc95afd 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl index 6f5d6cd1c8..f89b2dcea2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index ea60d1df6c..d06e80ec35 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index 5c9ee5fd63..be9fefcb33 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -23,7 +23,9 @@ * $/LicenseInfo$ */ - +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif ///////////////////////////////////////////////////////////////////////// // The fragment shader for the sky diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index eb9256b41b..af8c05dbeb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -24,6 +24,9 @@ */ +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif uniform sampler2DRect giLightMap; @@ -100,7 +103,5 @@ void main() col = col*blur_quad.y; - gl_FragData[0].xyz = col; - - //gl_FragColor = ccol; + gl_FragColor.xyz = col; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index ba1d29b044..dad62a074a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor; +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect lightMap; @@ -207,5 +209,5 @@ void main() vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); - gl_FragData[0].xyz = mix(vec3(0), ambient, da); + gl_FragColor.xyz = mix(vec3(0), ambient, da); } diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index e3d5fdcf10..5fbbc0a0cc 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2D bloomMap; uniform sampler2DRect edgeMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index 7c290fc993..53bbcc0300 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect lightMap; uniform sampler2DRect diffuseRect; diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index 662f5fb6be..6d17942683 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; @@ -96,5 +98,4 @@ void main() col.rgb += bcol*lum; gl_FragColor = col; - //gl_FragColor.rgb = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; } diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index ecab3baeee..44b36d3307 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2DRect giLightMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 664cec64c3..cc6d080344 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -23,10 +23,12 @@ * $/LicenseInfo$ */ - - #extension GL_ARB_texture_rectangle : enable +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl index 80e08e8270..4d4b5b190a 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl @@ -22,7 +22,10 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + +#ifndef gl_FragData +out vec4 gl_FragData[3]; +#endif VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -- cgit v1.2.3 From 4f99ace06944a704e46cc3014607f3a5a4ef246b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 17 Sep 2011 00:19:19 -0500 Subject: SH-2243 work in progress -- put back ambient lighting when atmospheric shaders disabled. --- indra/llrender/llrender.cpp | 14 +++++++++++++ indra/llrender/llrender.h | 4 +++- .../shaders/class1/deferred/alphaSkinnedV.glsl | 2 +- .../shaders/class1/lighting/lightSpecularV.glsl | 3 ++- .../shaders/class1/lighting/lightV.glsl | 3 ++- .../class1/windlight/atmosphericsHelpersV.glsl | 3 ++- indra/newview/llviewerdisplay.cpp | 12 ++++------- indra/newview/llviewerwindow.cpp | 11 +++------- indra/newview/pipeline.cpp | 24 +++++++--------------- 9 files changed, 38 insertions(+), 38 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 5f5b76d425..f0d59d0eaf 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1114,6 +1114,7 @@ void LLRender::syncLightState() shader->uniform3fv("light_direction", 8, direction[0].mV); shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); + shader->uniform4fv("light_ambient", 1, mAmbientLightColor.mV); } } @@ -1638,6 +1639,19 @@ LLLightState* LLRender::getLight(U32 index) return NULL; } +void LLRender::setAmbientLightColor(const LLColor4& color) +{ + if (color != mAmbientLightColor) + { + ++mLightHash; + mAmbientLightColor = color; + if (!LLGLSLShader::sNoFixedFunction) + { + glLightModelfv(GL_LIGHT_MODEL_AMBIENT, color.mV); + } + } +} + bool LLRender::verifyTexUnitActive(U32 unitToVerify) { if (mCurrTextureUnitIndex == unitToVerify) diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 3f319022f6..7d636060f5 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -406,7 +406,8 @@ public: eBlendFactor alpha_sfactor, eBlendFactor alpha_dfactor); LLLightState* getLight(U32 index); - + void setAmbientLightColor(const LLColor4& color); + LLTexUnit* getTexUnit(U32 index); U32 getCurrentTexUnitIndex(void) const { return mCurrTextureUnitIndex; } @@ -437,6 +438,7 @@ private: glh::matrix4f mMatrix[NUM_MATRIX_MODES][LL_MATRIX_STACK_DEPTH]; U32 mCurMatHash[NUM_MATRIX_MODES]; U32 mLightHash; + LLColor4 mAmbientLightColor; bool mDirty; U32 mCount; diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 15781bc92d..b07c1fda9b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -105,7 +105,7 @@ void main() vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; - + GL vary_position = pos.xyz; vary_normal = norm; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index bf6ed5988e..265d548ce9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -26,6 +26,7 @@ uniform vec4 light_position[8]; uniform vec3 light_diffuse[8]; +uniform vec4 light_ambient; float calcDirectionalLight(vec3 n, vec3 l); @@ -36,7 +37,7 @@ vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularCo vec4 col; col.a = color.a; - col.rgb = baseCol.rgb; //need ambient? + col.rgb = baseCol.rgb + light_ambient.rgb; col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index 79e2207932..b886f97743 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -26,6 +26,7 @@ uniform vec4 light_position[8]; uniform vec3 light_diffuse[8]; +uniform vec4 light_ambient; float calcDirectionalLight(vec3 n, vec3 l); @@ -34,7 +35,7 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) vec4 col; col.a = color.a; - col.rgb = baseLight.rgb; //need ambient? + col.rgb = baseLight.rgb+light_ambient.rgb; col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 9aa583afa1..ed0249330e 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -24,10 +24,11 @@ */ uniform vec3 light_diffuse[8]; +uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) { - return light; //need ambient? + return light + light_ambient.rgb; } vec3 atmosAffectDirectionalLight(float lightIntensity) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 22f4db56dd..4f3127805f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -522,14 +522,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // Slam lighting parameters back to our defaults. // Note that these are not the same as GL defaults... - if (!LLGLSLShader::sNoFixedFunction) - { - stop_glerror(); - F32 one[4] = {1.f, 1.f, 1.f, 1.f}; - glLightModelfv (GL_LIGHT_MODEL_AMBIENT,one); - stop_glerror(); - } - + stop_glerror(); + gGL.setAmbientLightColor(LLColor4::white); + stop_glerror(); + ///////////////////////////////////// // // Render diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index cd9dc461d5..cfdbfd3f03 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1712,10 +1712,8 @@ void LLViewerWindow::initGLDefaults() gGL.setSceneBlendType(LLRender::BT_ALPHA); glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - F32 ambient[4] = {0.f,0.f,0.f,0.f }; - F32 diffuse[4] = {1.f,1.f,1.f,1.f }; - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,ambient); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,diffuse); + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); glPixelStorei(GL_PACK_ALIGNMENT,1); glPixelStorei(GL_UNPACK_ALIGNMENT,1); @@ -1725,10 +1723,7 @@ void LLViewerWindow::initGLDefaults() // lights for objects glShadeModel( GL_SMOOTH ); - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, ambient); - } + gGL.setAmbientLightColor(LLColor4::black); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index ebad1f77c4..db614388f4 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5057,7 +5057,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) if (!LLGLSLShader::sNoFixedFunction) { LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); + gGL.setAmbientLightColor(ambient); } // Light 0 = Sun or Moon (All objects) @@ -5285,12 +5285,8 @@ void LLPipeline::enableLights(U32 mask) mLightMask = mask; stop_glerror(); - if (!LLGLSLShader::sNoFixedFunction) - { - LLColor4 ambient = gSky.getTotalAmbientColor(); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); - } - + LLColor4 ambient = gSky.getTotalAmbientColor(); + gGL.setAmbientLightColor(ambient); } } @@ -5342,10 +5338,10 @@ void LLPipeline::enableLightsPreview() if (!LLGLSLShader::sNoFixedFunction) { glEnable(GL_LIGHTING); - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,ambient.mV); } + LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); + gGL.setAmbientLightColor(ambient); LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); @@ -5403,10 +5399,7 @@ void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) setupAvatarLights(TRUE); enableLights(mask); - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - } + gGL.setAmbientLightColor(color); } void LLPipeline::enableLightsFullbright(const LLColor4& color) @@ -5415,10 +5408,7 @@ void LLPipeline::enableLightsFullbright(const LLColor4& color) U32 mask = 0x1000; // Non-0 mask, set ambient enableLights(mask); - if (!LLGLSLShader::sNoFixedFunction) - { - glLightModelfv(GL_LIGHT_MODEL_AMBIENT,color.mV); - } + gGL.setAmbientLightColor(color); } void LLPipeline::disableLights() -- cgit v1.2.3 From 0c2876ef2c9c9b5e739329de9a2c261185b094f1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 17 Sep 2011 00:25:49 -0500 Subject: SH-2243 work in progress -- how'd that GL get there? --- indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index b07c1fda9b..15781bc92d 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -105,7 +105,7 @@ void main() vec4 frag_pos = projection_matrix * pos; gl_Position = frag_pos; - GL + vary_position = pos.xyz; vary_normal = norm; -- cgit v1.2.3 From 421e52ff98b67398843482713d754678a7153f50 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 17 Sep 2011 02:36:43 -0500 Subject: SH-2243 work in progress -- gDEBugger guided removal of deprecated state changes --- indra/llrender/llcubemap.cpp | 5 +++-- indra/llrender/llgl.cpp | 19 ++++++++++++++++--- indra/llrender/llimagegl.cpp | 4 +++- indra/newview/lldrawpoolterrain.cpp | 13 +++---------- indra/newview/llvosky.cpp | 5 ++++- indra/newview/pipeline.cpp | 16 +++++++++++++--- 6 files changed, 42 insertions(+), 20 deletions(-) diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index 5eb29efbfa..a75f01c708 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -36,6 +36,7 @@ #include "m4math.h" #include "llrender.h" +#include "llglslshader.h" #include "llglheaders.h" @@ -195,7 +196,7 @@ void LLCubeMap::enableTexture(S32 stage) void LLCubeMap::enableTextureCoords(S32 stage) { mTextureCoordStage = stage; - if (gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && stage >= 0 && LLCubeMap::sUseCubeMaps) { if (stage > 0) { @@ -237,7 +238,7 @@ void LLCubeMap::disableTexture(void) void LLCubeMap::disableTextureCoords(void) { - if (gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) + if (!LLGLSLShader::sNoFixedFunction && gGLManager.mHasCubeMap && mTextureCoordStage >= 0 && LLCubeMap::sUseCubeMaps) { if (mTextureCoordStage > 0) { diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 1667afe179..32d8b105a3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1783,17 +1783,30 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : mState(state), mWasEnabled(FALSE), mIsEnabled(FALSE) { if (LLGLSLShader::sNoFixedFunction) - { //always disable state that's deprecated post GL 3.0 + { //always ignore state that's deprecated post GL 3.0 switch (state) { case GL_ALPHA_TEST: - enabled = 0; + case GL_RESCALE_NORMAL: + case GL_NORMALIZE: + case GL_TEXTURE_GEN_R: + case GL_TEXTURE_GEN_S: + case GL_TEXTURE_GEN_T: + case GL_TEXTURE_GEN_Q: + case GL_VERTEX_PROGRAM_TWO_SIDE: + case GL_LIGHTING: + case GL_COLOR_MATERIAL: + case GL_CLAMP_VERTEX_COLOR: + case GL_CLAMP_FRAGMENT_COLOR: + case GL_FOG: + case GL_LINE_STIPPLE: + mState = 0; break; } } stop_glerror(); - if (state) + if (mState) { mWasEnabled = sStateMap[state]; llassert(mWasEnabled == glIsEnabled(state)); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 7188b0fa44..128773df5a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -36,7 +36,9 @@ #include "llmath.h" #include "llgl.h" +#include "llglslshader.h" #include "llrender.h" + //---------------------------------------------------------------------------- const F32 MIN_TEXTURE_LIFETIME = 10.f; @@ -723,7 +725,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else if (!is_compressed) { - if (mAutoGenMips) + if (mAutoGenMips && !LLGLSLShader::sNoFixedFunction) //auto-generating mipmaps is deprecated in GL 3.0 { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); stop_glerror(); diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index cac8439eb8..5078da02e3 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -383,14 +383,11 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(alpha_ramp)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(4)->disable(); gGL.getTexUnit(4)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); gGL.getTexUnit(detail3)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(3)->disable(); gGL.getTexUnit(3)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -398,8 +395,7 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail2)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(2)->disable(); gGL.getTexUnit(2)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -407,8 +403,7 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail1)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); @@ -419,8 +414,6 @@ void LLDrawPoolTerrain::renderFullShader() gGL.getTexUnit(detail0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->activate(); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index ef21e7373e..29ca16ede6 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -2162,7 +2162,10 @@ void LLVOSky::updateFog(const F32 distance) glFogf(GL_FOG_DENSITY, fog_density); - glHint(GL_FOG_HINT, GL_NICEST); + if (!LLGLSLShader::sNoFixedFunction) + { + glHint(GL_FOG_HINT, GL_NICEST); + } stop_glerror(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index db614388f4..2248d18155 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5236,7 +5236,11 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) } // Init GL state - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } + for (S32 i = 0; i < 8; ++i) { gGL.getLight(i)->disable(); @@ -5257,7 +5261,10 @@ void LLPipeline::enableLights(U32 mask) stop_glerror(); if (!mLightMask) { - glEnable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glEnable(GL_LIGHTING); + } } if (mask) { @@ -5280,7 +5287,10 @@ void LLPipeline::enableLights(U32 mask) } else { - glDisable(GL_LIGHTING); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_LIGHTING); + } } mLightMask = mask; stop_glerror(); -- cgit v1.2.3 From 861b7eba60ab71c5f9c68e46e207d8767d3e07f7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 17 Sep 2011 19:02:21 -0500 Subject: SH-2243 fix for mac build --- indra/llrender/llgl.cpp | 4 ---- indra/llrender/llimagegl.cpp | 2 +- 2 files changed, 1 insertion(+), 5 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 32d8b105a3..771693f2f0 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1787,17 +1787,13 @@ LLGLState::LLGLState(LLGLenum state, S32 enabled) : switch (state) { case GL_ALPHA_TEST: - case GL_RESCALE_NORMAL: case GL_NORMALIZE: case GL_TEXTURE_GEN_R: case GL_TEXTURE_GEN_S: case GL_TEXTURE_GEN_T: case GL_TEXTURE_GEN_Q: - case GL_VERTEX_PROGRAM_TWO_SIDE: case GL_LIGHTING: case GL_COLOR_MATERIAL: - case GL_CLAMP_VERTEX_COLOR: - case GL_CLAMP_FRAGMENT_COLOR: case GL_FOG: case GL_LINE_STIPPLE: mState = 0; diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 128773df5a..0fb4a7784a 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -725,7 +725,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else if (!is_compressed) { - if (mAutoGenMips && !LLGLSLShader::sNoFixedFunction) //auto-generating mipmaps is deprecated in GL 3.0 + if (mAutoGenMips) //auto-generating mipmaps is deprecated in GL 3.0 { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); stop_glerror(); -- cgit v1.2.3 From 2ead1691317e9bf32e996fa1f6a70f6a2a9ced02 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 19 Sep 2011 17:41:29 -0500 Subject: SH-2243 fix for error in cloth shader --- indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl | 4 ---- 1 file changed, 4 deletions(-) diff --git a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl index 9a14d496e9..7fb3cb6552 100644 --- a/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class3/avatar/avatarV.glsl @@ -129,8 +129,4 @@ void main() vertex_color = color; gl_Position = projection_matrix * pos; - - - vary_texcoord2 = vec4(pos.xyz, 1.0); - } -- cgit v1.2.3 From 9ea41c8094695365bc7ea10165ffd54cda204e88 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Sep 2011 00:54:37 -0500 Subject: SH-2243 No deprecated calls for the whole session. --- indra/llrender/llglslshader.cpp | 1 + indra/llui/llui.cpp | 14 ++- .../shaders/class1/interface/alphamaskF.glsl | 47 ++++++++++ .../shaders/class1/interface/alphamaskV.glsl | 42 +++++++++ indra/newview/lldynamictexture.cpp | 5 - indra/newview/llfloatermodelpreview.cpp | 21 +++++ indra/newview/llstartup.cpp | 5 - indra/newview/lltexlayer.cpp | 103 +++++++++++++++++++-- indra/newview/llviewershadermgr.cpp | 13 +++ indra/newview/llviewershadermgr.h | 3 +- indra/newview/llviewerwindow.cpp | 33 ++++--- 11 files changed, 251 insertions(+), 36 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 2488e4c539..0dcf563491 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1000,6 +1000,7 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) { + gGL.flush(); uniform1f("minimum_alpha", minimum); uniform1f("maximum_alpha", maximum); } diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index b7894f5bf7..212672b809 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -992,10 +992,18 @@ void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) // ...gray squares gGL.color4f( .7f, .7f, .7f, alpha ); gGL.flush(); - glPolygonStipple( checkerboard ); - LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); - gl_rect_2d(rect); + if (!LLGLSLShader::sNoFixedFunction) + { //polygon stipple is deprecated + glPolygonStipple( checkerboard ); + + LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE); + gl_rect_2d(rect); + } + else + { + gl_rect_2d(rect); + } gGL.flush(); } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl new file mode 100644 index 0000000000..433ecc9d2a --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -0,0 +1,47 @@ +/** + * @file alphamaskF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef gl_FragColor +out vec4 gl_FragColor; +#endif + +uniform sampler2D diffuseMap; + +uniform float minimum_alpha; +uniform float maximum_alpha; + +VARYING vec2 vary_texcoord0; +VARYING vec4 vertex_color; + +void main() +{ + vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); + if (col.a < minimum_alpha || col.a > maximum_alpha) + { + discard; + } + + gl_FragColor = col; +} diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl new file mode 100644 index 0000000000..3580d1f27b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskV.glsl @@ -0,0 +1,42 @@ +/** + * @file alphamaskV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat4 texture_matrix0; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec4 diffuse_color; +ATTRIBUTE vec2 texcoord0; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = modelview_projection_matrix * vec4(position, 1); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vertex_color = diffuse_color; +} + diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index 6f9ff6c210..5d6081a35c 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -211,9 +211,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - BOOL result = FALSE; BOOL ret = FALSE ; for( S32 order = 0; order < ORDER_COUNT; order++ ) @@ -244,8 +241,6 @@ BOOL LLViewerDynamicTexture::updateAllInstances() } } - LLGLSLShader::sNoFixedFunction = no_ff; - return ret; } diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 6412a573f5..4e06fb434a 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -102,6 +102,7 @@ #include "llviewerobjectlist.h" #include "llanimationstates.h" #include "llviewernetwork.h" +#include "llviewershadermgr.h" #include "glod/glod.h" #include @@ -4729,6 +4730,8 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; + bool use_shaders = LLGLSLShader::sNoFixedFunction; + bool edges = mViewOption["show_edges"]; bool joint_positions = mViewOption["show_joint_positions"]; bool skin_weight = mViewOption["show_skin_weight"]; @@ -4745,6 +4748,10 @@ BOOL LLModelPreview::render() LLGLDisable fog(GL_FOG); { + if (use_shaders) + { + gUIProgram.bind(); + } //clear background to blue gGL.matrixMode(LLRender::MM_PROJECTION); gGL.pushMatrix(); @@ -4764,6 +4771,10 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.popMatrix(); + if (use_shaders) + { + gUIProgram.unbind(); + } } LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; @@ -4895,6 +4906,11 @@ BOOL LLModelPreview::render() const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + LLGLEnable normalize(GL_NORMALIZE); if (!mBaseModel.empty() && mVertexBuffer[5].empty()) @@ -5297,6 +5313,11 @@ BOOL LLModelPreview::render() } } + if (use_shaders) + { + gObjectPreviewProgram.unbind(); + } + gGL.popMatrix(); return TRUE; diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 749acea6c1..11a4c96f14 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -1919,11 +1919,6 @@ bool idle_startup() LLTrans::getString("LoginPrecaching"), gAgent.mMOTD); display_startup(); - if (!LLViewerShaderMgr::sInitialized) - { - LLViewerShaderMgr::sInitialized = TRUE; - LLViewerShaderMgr::instance()->setShaders(); - } } return TRUE; diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index e2c2b2ae21..9f5cbf6ec8 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -294,13 +294,17 @@ BOOL LLTexLayerSetBuffer::render() const BOOL update_now = mNeedsUpdate && isReadyToUpdate(); BOOL success = TRUE; + + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + if (use_shaders) + { + gAlphaMaskProgram.bind(); + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } LLVertexBuffer::unbind(); - //hack to use fixed function when updating tex layer sets - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader::sNoFixedFunction = false; - // Composite the color data LLGLSUIDefault gls_ui; success &= mTexLayerSet->render( mOrigin.mX, mOrigin.mY, mFullWidth, mFullHeight ); @@ -335,8 +339,12 @@ BOOL LLTexLayerSetBuffer::render() doUpdate(); } + if (use_shaders) + { + gAlphaMaskProgram.unbind(); + } + LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; // reset GL state gGL.setColorMask(true, true); @@ -927,6 +935,8 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) } } + bool use_shaders = LLGLSLShader::sNoFixedFunction; + LLGLSUIDefault gls_ui; LLGLDepthTest gls_depth(GL_FALSE, GL_FALSE); gGL.setColorMask(true, true); @@ -935,12 +945,20 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) { gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.0f, 1.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } if (mIsVisible) @@ -967,6 +985,11 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_REPLACE); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 0.f ); @@ -974,7 +997,10 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.setSceneBlendType(LLRender::BT_ALPHA); gGL.flush(); - + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } return success; @@ -1081,13 +1107,14 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, { const LLTexLayerSetInfo *info = getInfo(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + gGL.setColorMask(false, true); gGL.setSceneBlendType(LLRender::BT_REPLACE); // (Optionally) replace alpha with a single component image from a tga file. if (!info->mStaticAlphaFileName.empty()) { - LLGLSNoAlphaTest gls_no_alpha_test; gGL.flush(); { LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture(info->mStaticAlphaFileName, TRUE); @@ -1106,12 +1133,20 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, // Set the alpha channel to one (clean up after previous blending) gGL.flush(); LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); gl_rect_2d_simple( width, height ); gGL.flush(); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } // (Optional) Mask out part of the baked texture with alpha masks @@ -1596,6 +1631,8 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLEnable color_mat(GL_COLOR_MATERIAL); gPipeline.disableLights(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + LLColor4 net_color; BOOL color_specified = findNetColor(&net_color); @@ -1676,8 +1713,13 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) { if( tex ) { - LLGLDisable alpha_test(getInfo()->mWriteAllChannels ? GL_ALPHA_TEST : 0); - + bool no_alpha_test = getInfo()->mWriteAllChannels; + LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } + LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1687,6 +1729,11 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) gGL.getTexUnit(0)->setTextureAddressMode(old_mode); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders && no_alpha_test) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } + } } // else @@ -1719,9 +1766,17 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) color_specified ) { LLGLDisable no_alpha(GL_ALPHA_TEST); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } if( alpha_mask_specified || getInfo()->mWriteAllChannels ) @@ -1809,15 +1864,25 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) gGL.flush(); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + if( !getInfo()->mStaticImageFileName.empty() ) { LLViewerTexture* tex = LLTexLayerStaticImageList::getInstance()->getTexture( getInfo()->mStaticImageFileName, getInfo()->mStaticImageIsMask ); if( tex ) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } else { @@ -1832,10 +1897,18 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) if (tex) { LLGLSNoAlphaTest gls_no_alpha_test; + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); success = TRUE; + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } } } } @@ -1854,6 +1927,13 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC llassert( !mParamAlphaList.empty() ); + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + } + gGL.setColorMask(false, true); LLTexLayerParamAlpha* first_param = *mParamAlphaList.begin(); @@ -1891,7 +1971,6 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if( tex && (tex->getComponents() == 4) ) { LLGLSNoAlphaTest gls_no_alpha_test; - LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); gGL.getTexUnit(0)->bind(tex, TRUE); @@ -1930,6 +2009,10 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC gl_rect_2d_simple( width, height ); } + if (use_shaders) + { + gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + } LLGLSUIDefault gls_ui; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 7155311f8e..23351fc994 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -70,6 +70,7 @@ LLGLSLShader gGlowCombineFXAAProgram; LLGLSLShader gTwoTextureAddProgram; LLGLSLShader gOneTextureNoColorProgram; LLGLSLShader gDebugProgram; +LLGLSLShader gAlphaMaskProgram; //object shaders LLGLSLShader gObjectSimpleProgram; @@ -219,6 +220,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gSolidColorProgram); mShaderList.push_back(&gOcclusionProgram); mShaderList.push_back(&gDebugProgram); + mShaderList.push_back(&gAlphaMaskProgram); mShaderList.push_back(&gObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); @@ -674,6 +676,7 @@ void LLViewerShaderMgr::unloadShaders() { gOcclusionProgram.unload(); gDebugProgram.unload(); + gAlphaMaskProgram.unload(); gUIProgram.unload(); gCustomAlphaProgram.unload(); gGlowCombineProgram.unload(); @@ -2747,6 +2750,16 @@ BOOL LLViewerShaderMgr::loadShadersInterface() success = gDebugProgram.createShader(NULL, NULL); } + if (success) + { + gAlphaMaskProgram.mName = "Alpha Mask Shader"; + gAlphaMaskProgram.mShaderFiles.clear(); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskV.glsl", GL_VERTEX_SHADER_ARB)); + gAlphaMaskProgram.mShaderFiles.push_back(make_pair("interface/alphamaskF.glsl", GL_FRAGMENT_SHADER_ARB)); + gAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_INTERFACE]; + success = gAlphaMaskProgram.createShader(NULL, NULL); + } + if( !success ) { mVertexShaderLevel[SHADER_INTERFACE] = 0; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 1c9d7f8453..9988d1d4f7 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -275,7 +275,8 @@ extern LLGLSLShader gCustomAlphaProgram; extern LLGLSLShader gGlowCombineProgram; extern LLGLSLShader gSplatTextureRectProgram; extern LLGLSLShader gGlowCombineFXAAProgram; -extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gDebugProgram; +extern LLGLSLShader gAlphaMaskProgram; //output tex0[tc0] + tex1[tc1] extern LLGLSLShader gTwoTextureAddProgram; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index cfdbfd3f03..2e2614e429 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1574,6 +1574,12 @@ LLViewerWindow::LLViewerWindow( ignore_pixel_depth, gSavedSettings.getBOOL("RenderDeferred") ? 0 : gSavedSettings.getU32("RenderFSAASamples")); //don't use window level anti-aliasing if FBOs are enabled + if (!LLViewerShaderMgr::sInitialized) + { //immediately initialize shaders + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + if (NULL == mWindow) { LLSplashScreen::update(LLTrans::getString("StartupRequireDriverUpdate")); @@ -1710,23 +1716,26 @@ LLViewerWindow::LLViewerWindow( void LLViewerWindow::initGLDefaults() { gGL.setSceneBlendType(LLRender::BT_ALPHA); - glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); - glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - - glPixelStorei(GL_PACK_ALIGNMENT,1); - glPixelStorei(GL_UNPACK_ALIGNMENT,1); + if (!LLGLSLShader::sNoFixedFunction) + { //initialize fixed function state + glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE ); - gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + glMaterialfv(GL_FRONT_AND_BACK,GL_AMBIENT,LLColor4::black.mV); + glMaterialfv(GL_FRONT_AND_BACK,GL_DIFFUSE,LLColor4::white.mV); - // lights for objects - glShadeModel( GL_SMOOTH ); + // lights for objects + glShadeModel( GL_SMOOTH ); - gGL.setAmbientLightColor(LLColor4::black); - - gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + gGL.getTexUnit(0)->enable(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); + } + glPixelStorei(GL_PACK_ALIGNMENT,1); + glPixelStorei(GL_UNPACK_ALIGNMENT,1); + + gGL.setAmbientLightColor(LLColor4::black); + glCullFace(GL_BACK); // RN: Need this for translation and stretch manip. -- cgit v1.2.3 From 66acb932ba7bbd7fecbe78a34e753b5aab2d2104 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 20 Sep 2011 03:34:09 -0500 Subject: SH-2244 Add "RenderGLCoreProfile" debug setting that allows the viewer to start with a non-compatibility-profile OpenGL context. --- indra/llrender/llgl.cpp | 13 +++++++++++++ indra/llrender/llglheaders.h | 2 ++ indra/llrender/llrender.cpp | 1 + indra/llrender/llrender.h | 1 + indra/llwindow/llwindowwin32.cpp | 28 ++++++++++++++++++++++++++++ indra/newview/app_settings/settings.xml | 11 +++++++++++ indra/newview/llappviewer.cpp | 2 ++ 7 files changed, 58 insertions(+) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 771693f2f0..718de346f6 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -249,6 +249,10 @@ PFNGLGETUNIFORMFVARBPROC glGetUniformfvARB = NULL; PFNGLGETUNIFORMIVARBPROC glGetUniformivARB = NULL; PFNGLGETSHADERSOURCEARBPROC glGetShaderSourceARB = NULL; +#if LL_WINDOWS +PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; +#endif + // vertex shader prototypes #if LL_LINUX || LL_SOLARIS PFNGLVERTEXATTRIB1DARBPROC glVertexAttrib1dARB = NULL; @@ -409,6 +413,15 @@ void LLGLManager::initWGL() LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } + if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) + { + GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); + } + else + { + LL_WARNS("RenderInit") << "No ARB create context extensions" << LL_ENDL; + } + if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) { GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 851a75629e..f319009bc8 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -531,6 +531,8 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski; #include "GL/glext.h" #include "GL/glh_extensions.h" +// WGL_ARB_create_context +extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index f0d59d0eaf..efeb7709a4 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -47,6 +47,7 @@ S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; U32 LLRender::sUIVerts = 0; U32 LLTexUnit::sWhiteTexture = 0; +bool LLRender::sGLCoreProfile = false; static const U32 LL_NUM_TEXTURE_LAYERS = 32; static const U32 LL_NUM_LIGHT_UNITS = 8; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 7d636060f5..44d9ec1f15 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -428,6 +428,7 @@ public: public: static U32 sUICalls; static U32 sUIVerts; + static bool sGLCoreProfile; private: friend class LLLightState; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 1239e2d40b..2ba14f8f6e 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1122,6 +1122,34 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO gGLManager.initWGL(); + if (wglCreateContextAttribsARB && LLRender::sGLCoreProfile) + { + S32 attribs[] = + { + WGL_CONTEXT_MAJOR_VERSION_ARB, 4, + WGL_CONTEXT_MINOR_VERSION_ARB, 0, + WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, + 0 + }; + + HGLRC res = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + if (!res) + { + attribs[1] = 3; + attribs[3] = 1; + + res = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + } + + if (res) + { + wglMakeCurrent(mhDC, res); + wglDeleteContext(mhRC); + mhRC = res; + } + } + if (wglChoosePixelFormatARB) { // OK, at this point, use the ARB wglChoosePixelFormatsARB function to see if we diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 27598c9aac..32d4097ff3 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8591,6 +8591,17 @@ Value 1.0 + RenderGLCoreProfile + + Comment + Don't use a compatibility profile OpenGL context. Requires restart. Basic shaders MUST be enabled. + Persist + 1 + Type + Boolean + Value + 0 + RenderGlow Comment diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 7e597fe5dc..bb0679de74 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -518,6 +518,8 @@ static void settings_to_globals() LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize")); + LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile"); + LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic"); LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor"); LLVOVolume::sDistanceFactor = 1.f-LLVOVolume::sLODFactor * 0.1f; -- cgit v1.2.3 From aeec2661071ff14c3a9526a24a629443264a635b Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Tue, 20 Sep 2011 12:11:04 -0400 Subject: SH-2434 revert mac viewer sometimes freezes at start up mutex mode change was ineffective, reverting the patch. Will do future tests on a sidebranch. --- indra/llcommon/llthread.h | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/indra/llcommon/llthread.h b/indra/llcommon/llthread.h index 3f7f918f57..b631b96252 100644 --- a/indra/llcommon/llthread.h +++ b/indra/llcommon/llthread.h @@ -151,15 +151,15 @@ protected: //============================================================================ -//#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) +#define MUTEX_DEBUG (LL_DEBUG || LL_RELEASE_WITH_DEBUG_INFO) -//#ifdef MUTEX_DEBUG +#ifdef MUTEX_DEBUG // We really shouldn't be using recursive locks. Make sure of that in debug mode. #define MUTEX_FLAG APR_THREAD_MUTEX_UNNESTED -//#else +#else // Use the fastest platform-optimal lock behavior (can be recursive or non-recursive). -//#define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT -//#endif +#define MUTEX_FLAG APR_THREAD_MUTEX_DEFAULT +#endif class LL_COMMON_API LLMutexBase { -- cgit v1.2.3 From 812b6c60edbdae57cbe77b9c60c74a4bcbaf24ca Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 21 Sep 2011 15:01:15 -0400 Subject: Fix for sh-2467 --- indra/newview/llfloatermodelpreview.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 75e775072b..b31fa620fe 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5066,6 +5066,8 @@ BOOL LLModelPreview::render() if (!mModel[mPreviewLOD].empty()) { + mFMP->childEnable("reset_btn"); + bool regen = mVertexBuffer[mPreviewLOD].empty(); if (!regen) { @@ -5563,6 +5565,7 @@ void LLFloaterModelPreview::onReset(void* user_data) assert_main_thread(); LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) user_data; + fmp->childDisable("reset_btn"); LLModelPreview* mp = fmp->mModelPreview; std::string filename = mp->mLODFile[3]; -- cgit v1.2.3 From a2d08a6d80c4be7456d30f728da1838e63eb397f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Sep 2011 00:10:57 -0500 Subject: SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and modify viewer to run under said context without generating errors. --- indra/llrender/llfontgl.cpp | 2 +- indra/llrender/llgl.cpp | 102 ++++++++++++++-- indra/llrender/llgl.h | 2 + indra/llrender/llglheaders.h | 13 ++ indra/llrender/llglslshader.cpp | 7 ++ indra/llrender/llimagegl.cpp | 99 +++++++++++++-- indra/llrender/llrender.cpp | 205 +++++++++++++++++++++++++++++--- indra/llrender/llrender.h | 1 + indra/llrender/llvertexbuffer.cpp | 191 +++++++++++++++++++++++------ indra/llrender/llvertexbuffer.h | 10 +- indra/llwindow/llwindowwin32.cpp | 61 +++++----- indra/newview/app_settings/settings.xml | 2 +- indra/newview/lldrawpoolterrain.cpp | 7 +- indra/newview/llspatialpartition.cpp | 1 - indra/newview/llviewerjointmesh.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 14 +++ indra/newview/llvoavatarself.cpp | 85 +------------ indra/newview/llvoavatarself.h | 3 - indra/newview/llvowlsky.cpp | 10 +- indra/newview/pipeline.cpp | 45 +------ 20 files changed, 615 insertions(+), 247 deletions(-) diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 607473d416..54f72d103e 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -329,7 +329,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (glyph_count >= GLYPH_BATCH_SIZE) { - gGL.begin(LLRender::QUADS); + gGL.begin(LLRender::TRIANGLES); { gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); } diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 718de346f6..6875674e79 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -67,6 +67,22 @@ static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; +void APIENTRY gl_debug_callback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + GLvoid* userParam) +{ + llwarns << "----- GL ERROR --------" << llendl; + llwarns << "Type: " << std::hex << type << llendl; + llwarns << "ID: " << std::hex << id << llendl; + llwarns << "Severity: " << std::hex << severity << llendl; + llwarns << "Message: " << message << llendl; + llwarns << "-----------------------" << llendl; +} + void ll_init_fail_log(std::string filename) { gFailLog.open(filename.c_str()); @@ -110,6 +126,9 @@ std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes + +PFNGLGETSTRINGIPROC glGetStringi = NULL; + // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; PFNGLVERTEXBLENDARBPROC glVertexBlendARB = NULL; @@ -128,6 +147,12 @@ PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB = NULL; PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB = NULL; PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB = NULL; +//GL_ARB_vertex_array_object +PFNGLBINDVERTEXARRAYPROC glBindVertexArray = NULL; +PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays = NULL; +PFNGLGENVERTEXARRAYSPROC glGenVertexArrays = NULL; +PFNGLISVERTEXARRAYPROC glIsVertexArray = NULL; + // GL_ARB_map_buffer_range PFNGLMAPBUFFERRANGEPROC glMapBufferRange = NULL; PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange = NULL; @@ -197,10 +222,16 @@ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL; PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL; //GL_ARB_texture_multisample -PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample; -PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; -PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; -PFNGLSAMPLEMASKIPROC glSampleMaski; +PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample = NULL; +PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample = NULL; +PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv = NULL; +PFNGLSAMPLEMASKIPROC glSampleMaski = NULL; + +//GL_ARB_debug_output +PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB = NULL; +PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB = NULL; +PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB = NULL; +PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB = NULL; // GL_EXT_blend_func_separate PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT = NULL; @@ -353,6 +384,7 @@ LLGLManager::LLGLManager() : mHasBlendFuncSeparate(FALSE), mHasSync(FALSE), mHasVertexBufferObject(FALSE), + mHasVertexArrayObject(FALSE), mHasMapBufferRange(FALSE), mHasFlushBufferRange(FALSE), mHasPBuffer(FALSE), @@ -374,6 +406,7 @@ LLGLManager::LLGLManager() : mHasAnisotropic(FALSE), mHasARBEnvCombine(FALSE), mHasCubeMap(FALSE), + mHasDebugOutput(FALSE), mIsATI(FALSE), mIsNVIDIA(FALSE), @@ -451,13 +484,39 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } - GLint alpha_bits; - glGetIntegerv( GL_ALPHA_BITS, &alpha_bits ); - if( 8 != alpha_bits ) + if (!glGetStringi) { - LL_WARNS("RenderInit") << "Frame buffer has less than 8 bits of alpha. Avatar texture compositing will fail." << LL_ENDL; + glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); } + //reload extensions string (may have changed after using wglCreateContextAttrib) + if (glGetStringi) + { + std::stringstream str; + + GLint count = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &count); + for (GLint i = 0; i < count; ++i) + { + str << (const char*) glGetStringi(GL_EXTENSIONS, i) << " "; + } + +#if LL_WINDOWS + { + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; + wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); + if(wglGetExtensionsStringARB) + { + str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); + } + } +#endif + free(gGLHExts.mSysExts); + std::string extensions = str.str(); + gGLHExts.mSysExts = strdup(extensions.c_str()); + + } + // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); @@ -595,6 +654,12 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + if (mHasDebugOutput && gDebugGL) + { //setup debug output callback + glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); + glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); + } + //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; #if LL_WINDOWS @@ -789,7 +854,7 @@ void LLGLManager::initExtensions() mHasVertexShader = FALSE; mHasFragmentShader = FALSE; mHasTextureRectangle = FALSE; -#else // LL_MESA_HEADLESS +#else // LL_MESA_HEADLESS //important, gGLHExts.mSysExts is uninitialized until after glh_init_extensions is called mHasMultitexture = glh_init_extensions("GL_ARB_multitexture"); mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); mHasNVXMemInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); @@ -803,6 +868,7 @@ void LLGLManager::initExtensions() mHasOcclusionQuery = ExtensionExists("GL_ARB_occlusion_query", gGLHExts.mSysExts); mHasOcclusionQuery2 = ExtensionExists("GL_ARB_occlusion_query2", gGLHExts.mSysExts); mHasVertexBufferObject = ExtensionExists("GL_ARB_vertex_buffer_object", gGLHExts.mSysExts); + mHasVertexArrayObject = ExtensionExists("GL_ARB_vertex_array_object", gGLHExts.mSysExts); mHasSync = ExtensionExists("GL_ARB_sync", gGLHExts.mSysExts); mHasMapBufferRange = ExtensionExists("GL_ARB_map_buffer_range", gGLHExts.mSysExts); mHasFlushBufferRange = ExtensionExists("GL_APPLE_flush_buffer_range", gGLHExts.mSysExts); @@ -821,6 +887,7 @@ void LLGLManager::initExtensions() mHasBlendFuncSeparate = ExtensionExists("GL_EXT_blend_func_separate", gGLHExts.mSysExts); mHasTextureRectangle = ExtensionExists("GL_ARB_texture_rectangle", gGLHExts.mSysExts); mHasTextureMultisample = ExtensionExists("GL_ARB_texture_multisample", gGLHExts.mSysExts); + mHasDebugOutput = ExtensionExists("GL_ARB_debug_output", gGLHExts.mSysExts); #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif @@ -1000,6 +1067,13 @@ void LLGLManager::initExtensions() mHasVertexBufferObject = FALSE; } } + if (mHasVertexArrayObject) + { + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC) GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC) GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + } if (mHasSync) { glFenceSync = (PFNGLFENCESYNCPROC) GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); @@ -1054,6 +1128,13 @@ void LLGLManager::initExtensions() glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC) GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); glSampleMaski = (PFNGLSAMPLEMASKIPROC) GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); } + if (mHasDebugOutput) + { + glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControlARB"); + glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsertARB"); + glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC) GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallbackARB"); + glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC) GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLogARB"); + } #if (!LL_LINUX && !LL_SOLARIS) || LL_LINUX_NV_GL_HEADERS // This is expected to be a static symbol on Linux GL implementations, except if we use the nvidia headers - bah glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); @@ -1341,9 +1422,6 @@ void LLGLState::initClass() //make sure multisample defaults to disabled sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; glDisable(GL_MULTISAMPLE_ARB); - - sStateMap[GL_MULTISAMPLE_ARB] = GL_FALSE; - glDisable(GL_MULTISAMPLE_ARB); } //static diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 495e523c31..dee7ec0739 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -88,6 +88,7 @@ public: // ARB Extensions BOOL mHasVertexBufferObject; + BOOL mHasVertexArrayObject; BOOL mHasSync; BOOL mHasMapBufferRange; BOOL mHasFlushBufferRange; @@ -112,6 +113,7 @@ public: BOOL mHasAnisotropic; BOOL mHasARBEnvCombine; BOOL mHasCubeMap; + BOOL mHasDebugOutput; // Vendor-specific extensions BOOL mIsATI; diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index f319009bc8..ede1983651 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -533,6 +533,7 @@ extern PFNGLSAMPLEMASKIPROC glSampleMaski; // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; +extern PFNGLGETSTRINGIPROC glGetStringi; // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; @@ -547,6 +548,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -737,6 +744,12 @@ extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample; extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv; extern PFNGLSAMPLEMASKIPROC glSampleMaski; +//GL_ARB_debug_output +extern PFNGLDEBUGMESSAGECONTROLARBPROC glDebugMessageControlARB; +extern PFNGLDEBUGMESSAGEINSERTARBPROC glDebugMessageInsertARB; +extern PFNGLDEBUGMESSAGECALLBACKARBPROC glDebugMessageCallbackARB; +extern PFNGLGETDEBUGMESSAGELOGARBPROC glGetDebugMessageLogARB; + #elif LL_DARWIN //---------------------------------------------------------------------------- // LL_DARWIN diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 0dcf563491..da4658dc03 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -243,6 +243,13 @@ void LLGLSLShader::attachObjects(GLhandleARB* objects, S32 count) BOOL LLGLSLShader::mapAttributes(const vector * attributes) { + //before linking, make sure reserved attributes always have consistent locations + for (U32 i = 0; i < LLShaderMgr::instance()->mReservedAttribs.size(); i++) + { + const char* name = LLShaderMgr::instance()->mReservedAttribs[i].c_str(); + glBindAttribLocationARB(mProgramObject, i, (const GLcharARB *) name); + } + //link the program BOOL res = link(); diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 0fb4a7784a..4da796dd1e 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -725,7 +725,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else if (!is_compressed) { - if (mAutoGenMips) //auto-generating mipmaps is deprecated in GL 3.0 + if (mAutoGenMips && !LLRender::sGLCoreProfile) //auto-generating mipmaps is deprecated in GL 3.0 { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); stop_glerror(); @@ -877,6 +877,9 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { + //not compatible with core GL profile + llassert(!LLRender::sGLCoreProfile); + if (gGLManager.mIsDisabled) { llwarns << "Trying to create a texture while GL is disabled!" << llendl; @@ -903,29 +906,29 @@ BOOL LLImageGL::preAddToAtlas(S32 discard_level, const LLImageRaw* raw_image) { switch (mComponents) { - case 1: + case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; - case 2: + case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; - case 3: + case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; - case 4: + case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; - default: + default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } } @@ -1101,8 +1104,76 @@ void LLImageGL::deleteTextures(S32 numTextures, U32 *textures, bool immediate) // static void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void *pixels) { - glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, pixels); + bool use_scratch = false; + U32* scratch = NULL; + if (LLRender::sGLCoreProfile) + { + if (intformat == GL_ALPHA8 && pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = 0; + pix[3] = ((U8*) pixels)[i]; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (intformat == GL_LUMINANCE8_ALPHA8 && pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i*2+0]; + U8 alpha = ((U8*) pixels)[i*2+1]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = alpha; + } + + pixformat = GL_RGBA; + intformat = GL_RGBA8; + } + + if (intformat == GL_LUMINANCE8 && pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB + use_scratch = true; + scratch = new U32[width*height]; + + U32 pixel_count = (U32) (width*height); + for (U32 i = 0; i < pixel_count; i++) + { + U8 lum = ((U8*) pixels)[i*2+0]; + U8 alpha = ((U8*) pixels)[i*2+1]; + + U8* pix = (U8*) &scratch[i]; + pix[0] = pix[1] = pix[2] = lum; + pix[3] = 255; + } + + pixformat = GL_RGBA; + intformat = GL_RGB8; + } + } + + stop_glerror(); + glTexImage2D(target, miplevel, intformat, width, height, 0, pixformat, pixtype, use_scratch ? scratch : pixels); stop_glerror(); + + if (use_scratch) + { + delete [] scratch; + } } //create an empty GL texture: just create a texture name @@ -1169,29 +1240,29 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S { switch (mComponents) { - case 1: + case 1: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8; mFormatPrimary = GL_LUMINANCE; mFormatType = GL_UNSIGNED_BYTE; break; - case 2: + case 2: // Use luminance alpha (for fonts) mFormatInternal = GL_LUMINANCE8_ALPHA8; mFormatPrimary = GL_LUMINANCE_ALPHA; mFormatType = GL_UNSIGNED_BYTE; break; - case 3: + case 3: mFormatInternal = GL_RGB8; mFormatPrimary = GL_RGB; mFormatType = GL_UNSIGNED_BYTE; break; - case 4: + case 4: mFormatInternal = GL_RGBA8; mFormatPrimary = GL_RGBA; mFormatType = GL_UNSIGNED_BYTE; break; - default: + default: llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl; } @@ -1214,6 +1285,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_hasmips, S32 usename) { llassert(data_in); + stop_glerror(); if (discard_level < 0) { @@ -1242,8 +1314,11 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const U8* data_in, BOOL data_ stop_glerror(); { llverify(gGL.getTexUnit(0)->bind(this)); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_BASE_LEVEL, 0); + stop_glerror(); glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_TEXTURE_MAX_LEVEL, mMaxDiscardLevel-discard_level); + stop_glerror(); } } if (!mTexName) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index efeb7709a4..daeb58b279 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -179,10 +179,13 @@ void LLTexUnit::enable(eTextureType type) if ( (mCurrTexType != type || gGL.mDirty) && (type != TT_NONE) ) { + stop_glerror(); activate(); + stop_glerror(); if (mCurrTexType != TT_NONE && !gGL.mDirty) { disable(); // Force a disable of a previous texture type if it's enabled. + stop_glerror(); } mCurrTexType = type; @@ -191,7 +194,9 @@ void LLTexUnit::enable(eTextureType type) type != LLTexUnit::TT_MULTISAMPLE_TEXTURE && mIndex < gGLManager.mNumTextureUnits) { + stop_glerror(); glEnable(sGLTextureType[type]); + stop_glerror(); } } } @@ -287,26 +292,35 @@ bool LLTexUnit::bind(LLImageGL* texture, bool for_rendering, bool forceBind) { return bind(LLImageGL::sDefaultGLTexture) ; } + stop_glerror(); return false ; } if ((mCurrTexture != texture->getTexName()) || forceBind) { gGL.flush(); + stop_glerror(); activate(); + stop_glerror(); enable(texture->getTarget()); + stop_glerror(); mCurrTexture = texture->getTexName(); glBindTexture(sGLTextureType[texture->getTarget()], mCurrTexture); + stop_glerror(); texture->updateBindStats(texture->mTextureMemory); mHasMipMaps = texture->mHasMipMaps; if (texture->mTexOptionsDirty) { + stop_glerror(); texture->mTexOptionsDirty = false; setTextureAddressMode(texture->mAddressMode); setTextureFilteringOption(texture->mFilterOption); + stop_glerror(); } } + stop_glerror(); + return true; } @@ -989,6 +1003,7 @@ void LLLightState::setSpotDirection(const LLVector3& direction) LLRender::LLRender() : mDirty(false), mCount(0), + mQuadCycle(0), mMode(LLRender::TRIANGLES), mCurrTextureUnitIndex(0), mMaxAnisotropy(0.f) @@ -1678,6 +1693,11 @@ void LLRender::begin(const GLuint& mode) { if (mode != mMode) { + if (mode == LLRender::QUADS) + { + mQuadCycle = 1; + } + if (mMode == LLRender::QUADS || mMode == LLRender::LINES || mMode == LLRender::TRIANGLES || @@ -1765,7 +1785,7 @@ void LLRender::flush() if (gDebugGL) { - if (mMode == LLRender::QUADS) + if (mMode == LLRender::QUADS && !sGLCoreProfile) { if (mCount%4 != 0) { @@ -1794,12 +1814,30 @@ void LLRender::flush() U32 count = mCount; mCount = 0; + if (mBuffer->useVBOs() && !mBuffer->isLocked()) + { //hack to only flush the part of the buffer that was updated (relies on stream draw using buffersubdata) + mBuffer->getVertexStrider(mVerticesp, 0, count); + mBuffer->getTexCoord0Strider(mTexcoordsp, 0, count); + mBuffer->getColorStrider(mColorsp, 0, count); + } + + //only flush the part of the mBuffer->setBuffer(immediate_mask); - mBuffer->drawArrays(mMode, 0, count); + + if (mMode == LLRender::QUADS && sGLCoreProfile) + { + mBuffer->drawArrays(LLRender::TRIANGLES, 0, count); + mQuadCycle = 1; + } + else + { + mBuffer->drawArrays(mMode, 0, count); + } mVerticesp[0] = mVerticesp[count]; mTexcoordsp[0] = mTexcoordsp[count]; mColorsp[0] = mColorsp[count]; + mCount = 0; } } @@ -1823,10 +1861,29 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) mVerticesp[mCount] = vert; } + if (mMode == LLRender::QUADS && LLRender::sGLCoreProfile) + { + mQuadCycle++; + if (mQuadCycle == 4) + { //copy two vertices so fourth quad element will add a triangle + mQuadCycle = 0; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-3]; + mColorsp[mCount] = mColorsp[mCount-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-3]; + + mCount++; + mVerticesp[mCount] = mVerticesp[mCount-2]; + mColorsp[mCount] = mColorsp[mCount-2]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-2]; + } + } + mCount++; mVerticesp[mCount] = mVerticesp[mCount-1]; mColorsp[mCount] = mColorsp[mCount-1]; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; } void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) @@ -1837,13 +1894,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, S32 vert_count) return; } - for (S32 i = 0; i < vert_count; i++) + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy two + mVerticesp[mCount++] = verts[i-3]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount++] = verts[i-1]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount++] = verts[i++]; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else { - mVerticesp[mCount] = verts[i]; + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; - mCount++; - mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; - mColorsp[mCount] = mColorsp[mCount-1]; + mCount++; + mTexcoordsp[mCount] = mTexcoordsp[mCount-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1857,13 +1951,50 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, S32 v return; } - for (S32 i = 0; i < vert_count; i++) + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount++] = uvs[i-3]; + mColorsp[mCount] = mColorsp[mCount-1]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount++] = uvs[i-1]; + mColorsp[mCount] = mColorsp[mCount-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount++] = uvs[i++]; + mColorsp[mCount] = mColorsp[mCount-1]; + } + } + else { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; - mCount++; - mColorsp[mCount] = mColorsp[mCount-1]; + mCount++; + mColorsp[mCount] = mColorsp[mCount-1]; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; @@ -1878,13 +2009,51 @@ void LLRender::vertexBatchPreTransformed(LLVector3* verts, LLVector2* uvs, LLCol return; } - for (S32 i = 0; i < vert_count; i++) + + if (sGLCoreProfile && mMode == LLRender::QUADS) + { //quads are deprecated, convert to triangle list + S32 i = 0; + + while (i < vert_count) + { + //read first three + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + + //copy last two + mVerticesp[mCount] = verts[i-3]; + mTexcoordsp[mCount] = uvs[i-3]; + mColorsp[mCount++] = colors[i-3]; + + mVerticesp[mCount] = verts[i-1]; + mTexcoordsp[mCount] = uvs[i-1]; + mColorsp[mCount++] = colors[i-1]; + + //copy last one + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount++] = colors[i++]; + } + } + else { - mVerticesp[mCount] = verts[i]; - mTexcoordsp[mCount] = uvs[i]; - mColorsp[mCount] = colors[i]; + for (S32 i = 0; i < vert_count; i++) + { + mVerticesp[mCount] = verts[i]; + mTexcoordsp[mCount] = uvs[i]; + mColorsp[mCount] = colors[i]; - mCount++; + mCount++; + } } mVerticesp[mCount] = mVerticesp[mCount-1]; diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 44d9ec1f15..61e503d384 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -442,6 +442,7 @@ private: LLColor4 mAmbientLightColor; bool mDirty; + U32 mQuadCycle; U32 mCount; U32 mMode; U32 mCurrTextureUnitIndex; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 090da765ac..f822a7babd 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -55,6 +55,7 @@ S32 LLVertexBuffer::sMappedCount = 0; BOOL LLVertexBuffer::sDisableVBOMapping = FALSE ; BOOL LLVertexBuffer::sEnableVBOs = TRUE; U32 LLVertexBuffer::sGLRenderBuffer = 0; +U32 LLVertexBuffer::sGLRenderArray = 0; U32 LLVertexBuffer::sGLRenderIndices = 0; U32 LLVertexBuffer::sLastMask = 0; BOOL LLVertexBuffer::sVBOActive = FALSE; @@ -149,7 +150,7 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = //static -void LLVertexBuffer::setupClientArrays(U32 data_mask) +void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) { /*if (LLGLImmediate::sStarted) { @@ -158,13 +159,10 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (sLastMask != data_mask) + if (ref_mask != data_mask) { llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - static LLGLSLShader* last_shader = LLGLSLShader::sCurBoundShaderPtr; - llassert(sLastMask == 0 || last_shader == shader); - last_shader = shader; - + U32 mask[] = { MAP_VERTEX, @@ -213,7 +211,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) loc = shader->getAttribLocation(type[i]); } - if (sLastMask & mask[i]) + if (ref_mask & mask[i]) { //was enabled if (!(data_mask & mask[i])) { //needs to be disabled @@ -297,7 +295,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) loc = shader->getAttribLocation(type_tc[i]); } - if (sLastMask & map_tc[i]) + if (ref_mask & map_tc[i]) { if (!(data_mask & map_tc[i])) { //disable @@ -330,7 +328,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) if (!shader) { - if (sLastMask & MAP_BINORMAL) + if (ref_mask & MAP_BINORMAL) { if (!(data_mask & MAP_BINORMAL)) { @@ -347,7 +345,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) } } - sLastMask = data_mask; + ref_mask = data_mask; } } @@ -589,6 +587,12 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) //static void LLVertexBuffer::unbind() { + if (sGLRenderArray) + { + glBindVertexArray(0); + sGLRenderArray = 0; + } + if (sVBOActive) { glBindBufferARB(GL_ARRAY_BUFFER_ARB, 0); @@ -640,6 +644,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mRequestedNumIndices(-1), mUsage(usage), mGLBuffer(0), + mGLArray(0), + mLastMask(0), mGLIndices(0), mMappedData(NULL), mMappedIndexData(NULL), @@ -669,12 +675,23 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage = GL_STREAM_DRAW_ARB; } + if (mUsage == 0 && LLRender::sGLCoreProfile) + { //MUST use VBOs for all rendering + mUsage = GL_STREAM_DRAW_ARB; + } + //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { mOffsets[i] = 0; } + //initialize cached attrib pointers + for (U32 i = 0; i < LL_MAX_VERTEX_ATTRIB_LOCATION; i++) + { + mLastPointer[i] = (void*) 0xFFFFFFFF; + } + mTypeMask = typemask; mSize = 0; mAlignedOffset = 0; @@ -732,6 +749,12 @@ LLVertexBuffer::~LLVertexBuffer() LLMemType mt2(LLMemType::MTYPE_VERTEX_DESTRUCTOR); destroyGLBuffer(); destroyGLIndices(); + + if (mGLArray) + { + glDeleteVertexArrays(1, &mGLArray); + } + sCount--; if (mFence) @@ -1041,6 +1064,11 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { createGLBuffer(); createGLIndices(); + + if (gGLManager.mHasVertexArrayObject && useVBOs()) + { + glGenVertexArrays(1, &mGLArray); + } } sAllocatedBytes += getSize() + getIndicesSize(); @@ -1762,7 +1790,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - BOOL setup = (sLastMask != data_mask); + U32& ref_mask = mGLArray ? mLastMask : sLastMask; + BOOL setup = (ref_mask != data_mask); if (gDebugGL && data_mask != 0) { @@ -1794,15 +1823,19 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) if (useVBOs()) { + if (mGLArray && mGLArray != sGLRenderArray) + { + glBindVertexArray(mGLArray); + sGLRenderArray = mGLArray; + } + if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) { /*if (sMapped) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ - stop_glerror(); glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); - stop_glerror(); sBindCount++; sVBOActive = TRUE; setup = TRUE; // ... or the bound buffer changed @@ -1813,13 +1846,12 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) { llerrs << "VBO bound while another VBO mapped!" << llendl; }*/ - stop_glerror(); glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); stop_glerror(); sBindCount++; sIBOActive = TRUE; } - + BOOL error = FALSE; if (gDebugGL) { @@ -1957,7 +1989,10 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } } - setupClientArrays(data_mask); + if (data_mask) + { + setupClientArrays(data_mask, ref_mask); + } if (mGLIndices) { @@ -1998,10 +2033,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const { loc = shader->getAttribLocation(TYPE_NORMAL); } - + if (loc >= 0) { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); + void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2018,7 +2061,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2037,7 +2088,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2056,7 +2115,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2075,7 +2142,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2094,7 +2169,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2111,7 +2194,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } else if (!shader) { @@ -2128,7 +2219,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const if (loc >= 0) { - glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], (void*)(base + mOffsets[TYPE_EMISSIVE])); + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } } if (data_mask & MAP_WEIGHT) @@ -2139,13 +2238,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const loc = shader->getAttribLocation(TYPE_WEIGHT); } - if (loc < 0) - { //legacy behavior, some shaders have weight hardcoded to location 1 - loc = 1; + if (loc > -1) + { + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } - - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], (void*)(base + mOffsets[TYPE_WEIGHT])); - } if (data_mask & MAP_WEIGHT4) @@ -2155,7 +2259,15 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const S32 loc = shader->getAttribLocation(TYPE_WEIGHT4); if (loc > -1) { - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], (void*)(base+mOffsets[TYPE_WEIGHT4])); + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } } } @@ -2168,11 +2280,18 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const loc = shader->getAttribLocation(TYPE_CLOTHWEIGHT); } - if (loc < 0) - { //legacy behavior, some shaders have weight hardcoded to location 4 - loc = 4; + if (loc > -1) + { + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + if (mLastPointer[loc] != ptr) + { + glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); + } + if (mGLArray) + { + mLastPointer[loc] = ptr; + } } - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], (void*)(base + mOffsets[TYPE_CLOTHWEIGHT])); } if (data_mask & MAP_VERTEX) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 7aa5928524..60cfde39f5 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -38,6 +38,8 @@ #include #include +#define LL_MAX_VERTEX_ATTRIB_LOCATION 64 + //============================================================================ // NOTES // Threading: @@ -49,7 +51,6 @@ //============================================================================ // gl name pools for dynamic and streaming buffers - class LLVBOPool : public LLGLNamePool { protected: @@ -116,7 +117,7 @@ public: static void initClass(bool use_vbo, bool no_vbo_mapping); static void cleanupClass(); - static void setupClientArrays(U32 data_mask); + static void setupClientArrays(U32 data_mask, U32& ref_mask = LLVertexBuffer::sLastMask); static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); @@ -271,6 +272,10 @@ protected: S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle U32 mGLIndices; // GL IBO handle + U32 mGLArray; // GL VAO handle + U32 mLastMask; + mutable void* mLastPointer[LL_MAX_VERTEX_ATTRIB_LOCATION]; + U8* mMappedData; // pointer to currently mapped data (NULL if unmapped) U8* mMappedIndexData; // pointer to currently mapped indices (NULL if unmapped) BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory @@ -307,6 +312,7 @@ public: static S32 sTypeSize[TYPE_MAX]; static U32 sGLMode[LLRender::NUM_MODES]; static U32 sGLRenderBuffer; + static U32 sGLRenderArray; static U32 sGLRenderIndices; static BOOL sVBOActive; static BOOL sIBOActive; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 2ba14f8f6e..bac23279cc 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -41,6 +41,7 @@ #include "llgl.h" #include "llstring.h" #include "lldir.h" +#include "llglslshader.h" // System includes #include @@ -1121,34 +1122,6 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO } gGLManager.initWGL(); - - if (wglCreateContextAttribsARB && LLRender::sGLCoreProfile) - { - S32 attribs[] = - { - WGL_CONTEXT_MAJOR_VERSION_ARB, 4, - WGL_CONTEXT_MINOR_VERSION_ARB, 0, - WGL_CONTEXT_PROFILE_MASK_ARB, WGL_CONTEXT_CORE_PROFILE_BIT_ARB, - 0 - }; - - HGLRC res = wglCreateContextAttribsARB(mhDC, mhRC, attribs); - - if (!res) - { - attribs[1] = 3; - attribs[3] = 1; - - res = wglCreateContextAttribsARB(mhDC, mhRC, attribs); - } - - if (res) - { - wglMakeCurrent(mhDC, res); - wglDeleteContext(mhRC); - mhRC = res; - } - } if (wglChoosePixelFormatARB) { @@ -1406,7 +1379,35 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } - if (!(mhRC = wglCreateContext(mhDC))) + mhRC = 0; + if (wglCreateContextAttribsARB) + { //attempt to create a non-compatibility profile context + S32 attribs[] = + { + WGL_CONTEXT_MAJOR_VERSION_ARB, 4, + WGL_CONTEXT_MINOR_VERSION_ARB, 0, + WGL_CONTEXT_PROFILE_MASK_ARB, LLRender::sGLCoreProfile ? WGL_CONTEXT_CORE_PROFILE_BIT_ARB : WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB, + WGL_CONTEXT_FLAGS_ARB, gDebugGL ? WGL_CONTEXT_DEBUG_BIT_ARB : 0, + 0 + }; + + mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + + if (!mhRC) + { + attribs[1] = 3; + attribs[3] = 3; + + mhRC = wglCreateContextAttribsARB(mhDC, mhRC, attribs); + } + + if (mhRC) + { //success, disable fixed function calls + LLGLSLShader::sNoFixedFunction = true; + } + } + + if (!mhRC && !(mhRC = wglCreateContext(mhDC))) { close(); OSMessageBox(mCallbacks->translateString("MBGLContextErr"), mCallbacks->translateString("MBError"), OSMB_OK); @@ -1426,7 +1427,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO OSMessageBox(mCallbacks->translateString("MBVideoDrvErr"), mCallbacks->translateString("MBError"), OSMB_OK); return FALSE; } - + // Disable vertical sync for swap if (disable_vsync && wglSwapIntervalEXT) { diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 32d4097ff3..a8a7b165a3 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7681,7 +7681,7 @@ Type Boolean Value - 0 + 1 RenderDebugNormalScale diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index 5078da02e3..d503d935d0 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -62,13 +62,16 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : LLFacePool(POOL_TERRAIN), mTexturep(texturep) { + U32 format = GL_ALPHA8; + U32 int_format = GL_ALPHA; + // Hack! sDetailScale = 1.f/gSavedSettings.getF32("RenderTerrainScale"); sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); mAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient.tga", TRUE, LLViewerTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, - GL_ALPHA8, GL_ALPHA, + format, int_format, LLUUID("e97cf410-8e61-7005-ec06-629eba4cd1fb")); //gGL.getTexUnit(0)->bind(mAlphaRampImagep.get()); @@ -77,7 +80,7 @@ LLDrawPoolTerrain::LLDrawPoolTerrain(LLViewerTexture *texturep) : m2DAlphaRampImagep = LLViewerTextureManager::getFetchedTextureFromFile("alpha_gradient_2d.j2c", TRUE, LLViewerTexture::BOOST_UI, LLViewerTexture::FETCHED_TEXTURE, - GL_ALPHA8, GL_ALPHA, + format, int_format, LLUUID("38b86f85-2575-52a9-a531-23108d8da837")); //gGL.getTexUnit(0)->bind(m2DAlphaRampImagep.get()); diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 81d7fe70c1..db5e4a2fb5 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -261,7 +261,6 @@ void LLSpatialGroup::buildOcclusion() { if (mOcclusionVerts.isNull()) { - mOcclusionVerts = new LLVertexBuffer(LLVertexBuffer::MAP_VERTEX, LLVertexBuffer::sUseStreamDraw ? mBufferUsage : 0); //if GL has a hard time with VBOs, don't use them for occlusion culling. mOcclusionVerts->allocateBuffer(8, 64, true); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 20ee475939..59835028a1 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -537,7 +537,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy) stop_glerror(); - LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), mFace->getPool()->getVertexShaderLevel() > 0 ? 0.f : mShiny); + LLGLSSpecular specular(LLColor4(1.f,1.f,1.f,1.f), (mFace->getPool()->getVertexShaderLevel() > 0 || LLGLSLShader::sNoFixedFunction) ? 0.f : mShiny); //---------------------------------------------------------------- // setup current texture diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 23351fc994..d1d3334fed 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -443,6 +443,20 @@ void LLViewerShaderMgr::setShaders() return; } + if (LLRender::sGLCoreProfile) + { + if (!gSavedSettings.getBOOL("VertexShaderEnable")) + { //vertex shaders MUST be enabled to use core profile + gSavedSettings.setBOOL("VertexShaderEnable", TRUE); + } + + if (!gSavedSettings.getBOOL("RenderTransparentWater")) + { //non-transparent water uses fixed function + gSavedSettings.setBOOL("RenderTransparentWater", TRUE); + } + } + + //setup preprocessor definitions LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))); LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index 59883e0bb1..581912f844 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -2558,7 +2558,7 @@ void LLVOAvatarSelf::deleteScratchTextures() LLImageGL::decTextureCounter(tex_size, 1, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= tex_size ; } - if( sScratchTexNames.checkData( GL_LUMINANCE_ALPHA ) ) + if( sScratchTexNames.checkData( LLRender::sGLCoreProfile ? GL_RG : GL_LUMINANCE_ALPHA ) ) { LLImageGL::decTextureCounter(tex_size, 2, LLViewerTexture::AVATAR_SCRATCH_TEX) ; total_tex_size -= 2 * tex_size ; @@ -2600,89 +2600,6 @@ void LLVOAvatarSelf::deleteScratchTextures() } } -BOOL LLVOAvatarSelf::bindScratchTexture( LLGLenum format ) -{ - U32 texture_bytes = 0; - S32 components = 0; - GLuint gl_name = getScratchTexName( format, components, &texture_bytes ); - if( gl_name ) - { - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name); - stop_glerror(); - - F32* last_bind_time = sScratchTexLastBindTime.getIfThere( format ); - if( last_bind_time ) - { - if( *last_bind_time != LLImageGL::sLastFrameTime ) - { - *last_bind_time = LLImageGL::sLastFrameTime; - LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - } - } - else - { - LLImageGL::updateBoundTexMem(texture_bytes, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - sScratchTexLastBindTime.addData( format, new F32(LLImageGL::sLastFrameTime) ); - } - return TRUE; - } - return FALSE; -} - -LLGLuint LLVOAvatarSelf::getScratchTexName( LLGLenum format, S32& components, U32* texture_bytes ) -{ - GLenum internal_format; - switch( format ) - { - case GL_LUMINANCE: components = 1; internal_format = GL_LUMINANCE8; break; - case GL_ALPHA: components = 1; internal_format = GL_ALPHA8; break; - case GL_LUMINANCE_ALPHA: components = 2; internal_format = GL_LUMINANCE8_ALPHA8; break; - case GL_RGB: components = 3; internal_format = GL_RGB8; break; - case GL_RGBA: components = 4; internal_format = GL_RGBA8; break; - default: llassert(0); components = 4; internal_format = GL_RGBA8; break; - } - - *texture_bytes = components * SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT; - - if( sScratchTexNames.checkData( format ) ) - { - return *( sScratchTexNames.getData( format ) ); - } - - LLGLSUIDefault gls_ui; - - U32 name = 0; - LLImageGL::generateTextures(1, &name ); - stop_glerror(); - - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, name); - stop_glerror(); - - LLImageGL::setManualImage( - GL_TEXTURE_2D, 0, internal_format, - SCRATCH_TEX_WIDTH, SCRATCH_TEX_HEIGHT, - format, GL_UNSIGNED_BYTE, NULL ); - stop_glerror(); - - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - stop_glerror(); - - sScratchTexNames.addData( format, new LLGLuint( name ) ); - - sScratchTexBytes += *texture_bytes; - LLImageGL::sGlobalTextureMemoryInBytes += *texture_bytes; - - if(gAuditTexture) - { - LLImageGL::incTextureCounter(SCRATCH_TEX_WIDTH * SCRATCH_TEX_HEIGHT, components, LLViewerTexture::AVATAR_SCRATCH_TEX) ; - } - return name; -} - // static void LLVOAvatarSelf::dumpScratchTextureByteCount() { diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index 51f06dee5f..74ff47a3e4 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -249,10 +249,7 @@ public: // Scratch textures (used for compositing) //-------------------------------------------------------------------- public: - BOOL bindScratchTexture(LLGLenum format); static void deleteScratchTextures(); -protected: - LLGLuint getScratchTexName(LLGLenum format, S32& components, U32* texture_bytes); private: static S32 sScratchTexBytes; static LLMap< LLGLenum, LLGLuint*> sScratchTexNames; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 39c9945fb4..824cb8a15f 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -485,7 +485,7 @@ void LLVOWLSky::drawStars(void) if (mStarsVerts.notNull()) { mStarsVerts->setBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK); - mStarsVerts->drawArrays(LLRender::QUADS, 0, getStarsNumVerts()*4); + mStarsVerts->drawArrays(LLRender::TRIANGLES, 0, getStarsNumVerts()*4); } } @@ -772,7 +772,7 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) if (mStarsVerts.isNull()) { mStarsVerts = new LLVertexBuffer(LLDrawPoolWLSky::STAR_VERTEX_DATA_MASK, GL_DYNAMIC_DRAW); - mStarsVerts->allocateBuffer(getStarsNumVerts()*4, 0, TRUE); + mStarsVerts->allocateBuffer(getStarsNumVerts()*6, 0, TRUE); } BOOL success = mStarsVerts->getVertexStrider(verticesp) @@ -807,17 +807,23 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) *(verticesp++) = mStarVertices[vtx]; *(verticesp++) = mStarVertices[vtx]+left; *(verticesp++) = mStarVertices[vtx]+left+up; + *(verticesp++) = mStarVertices[vtx]+left; + *(verticesp++) = mStarVertices[vtx]+left+up; *(verticesp++) = mStarVertices[vtx]+up; *(texcoordsp++) = LLVector2(0,0); *(texcoordsp++) = LLVector2(0,1); *(texcoordsp++) = LLVector2(1,1); + *(texcoordsp++) = LLVector2(0,1); + *(texcoordsp++) = LLVector2(1,1); *(texcoordsp++) = LLVector2(1,0); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); + *(colorsp++) = LLColor4U(mStarColors[vtx]); } mStarsVerts->setBuffer(0); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2248d18155..0ca28eb03b 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -106,26 +106,6 @@ #include "llnotifications.h" -void check_stack_depth(S32 stack_depth) -{ - if (gDebugGL || gDebugSession) - { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth != stack_depth) - { - if (gDebugSession) - { - ll_fail("GL matrix stack corrupted."); - } - else - { - llerrs << "GL matrix stack corrupted!" << llendl; - } - } - } -} - #ifdef _DEBUG // Debug indices is disabled for now for debug performance - djs 4/24/02 //#define DEBUG_INDICES @@ -701,7 +681,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; #else - if (!mEdgeMap.allocate(resX, resY, GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + if (!mEdgeMap.allocate(resX, resY, LLRender::sGLCoreProfile ? GL_RGBA : GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; #endif if (shadow_detail > 0 || ssao) @@ -916,6 +896,7 @@ void LLPipeline::releaseScreenBuffers() void LLPipeline::createGLBuffers() { + stop_glerror(); LLMemType mt_cb(LLMemType::MTYPE_PIPELINE_CREATE_BUFFERS); assertInitialized(); @@ -1020,7 +1001,7 @@ void LLPipeline::createGLBuffers() LLImageGL::generateTextures(1, &mLightFunc); gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); - LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_ALPHA, lightResX, lightResY, GL_ALPHA, GL_UNSIGNED_BYTE, lg); + LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R8, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, lg); gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); @@ -3597,13 +3578,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) } } - S32 stack_depth = 0; - - if (gDebugGL) - { - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &stack_depth); - } - /////////////////////////////////////////// // // Sync and verify GL state @@ -3731,7 +3705,6 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) LLVertexBuffer::unbind(); if (gDebugGL) { - check_stack_depth(stack_depth); std::string msg = llformat("pass %d", i); LLGLState::checkStates(msg); //LLGLState::checkTextureChannels(msg); @@ -3907,12 +3880,6 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); } } @@ -4000,12 +3967,6 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) if (gDebugGL || gDebugPipeline) { - GLint depth; - glGetIntegerv(GL_MODELVIEW_STACK_DEPTH, &depth); - if (depth > 3) - { - llerrs << "GL matrix stack corrupted!" << llendl; - } LLGLState::checkStates(); } } -- cgit v1.2.3 From e7b743d80bb6e7bde9c90eb0a7f0e0244bb41f8d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Sep 2011 00:33:27 -0500 Subject: SH-2244 Fix for artifacts with L&S enabled when using core profile. --- .../app_settings/shaders/class1/deferred/multiPointLightF.glsl | 2 +- .../app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 1 - indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl | 1 - .../app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 1 - .../app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl | 1 - .../newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 +- .../app_settings/shaders/class2/deferred/softenLightMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 1 - .../newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl | 1 - indra/newview/app_settings/shaders/class3/deferred/giF.glsl | 4 ++-- .../newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 4 ++-- indra/newview/pipeline.cpp | 6 +++++- 14 files changed, 14 insertions(+), 16 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 585faf6cd5..5f83d06388 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -126,7 +126,7 @@ void main() if (sa > 0.0) { - sa = texture2D(lightFunc,vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = texture2D(lightFunc,vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*light_col[i].rgb*spec.rgb; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 6351a5ac0d..17955f32cd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -37,7 +37,6 @@ uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 60f99fac15..b8ed398a81 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -107,7 +107,7 @@ void main() float sa = dot(normalize(lv-normalize(pos)),norm); if (sa > 0.0) { - sa = texture2D(lightFunc, vec2(sa, spec.a)).a * min(dist_atten*4.0, 1.0); + sa = texture2D(lightFunc, vec2(sa, spec.a)).r * min(dist_atten*4.0, 1.0); sa *= noise; col += da*sa*color.rgb*spec.rgb; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index e86b0445ed..0844e659b6 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -307,7 +307,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).a; + vec3 dumbshiny = vary_SunlitColor*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 8eac16d3f0..93842e818f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -35,7 +35,6 @@ uniform sampler2DRect specularRect; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 409db862e6..7ef2608841 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -36,7 +36,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index 9e7542c01c..c2d374d22c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -38,7 +38,6 @@ uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 642145a856..c09e3bb6e6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -313,7 +313,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, sun_dir.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index ab187ccfa5..6d746ebbba 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -314,7 +314,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; + vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index c2e36abbd6..93b385cbf5 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -38,7 +38,6 @@ uniform sampler2DRect normalMap; uniform samplerCube environmentMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 50369cb205..1e3257d4a2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -38,7 +38,6 @@ uniform sampler2DMS depthMap; uniform sampler2DMS normalMap; uniform sampler2DRect lightMap; uniform sampler2D noiseMap; -uniform sampler2D lightFunc; uniform sampler2D projectionMap; uniform mat4 proj_mat; //screen space to light space diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index dad62a074a..39975f8249 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -156,7 +156,7 @@ vec3 giAmbient(vec3 pos, vec3 norm) if (spec.a > 0.0) { float sa = dot(ha,lnorm); - da = texture2D(lightFunc, vec2(sa, spec.a)).a; + da = texture2D(lightFunc, vec2(sa, spec.a)).r; } else { @@ -171,7 +171,7 @@ vec3 giAmbient(vec3 pos, vec3 norm) if (c_spec.a > 0.0) { float sa = dot(ha, gi_norm); - da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).a; + da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).r; } else { diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index cc6d080344..338d289ab0 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -295,7 +295,7 @@ void main() { vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - da = texture2D(lightFunc, vec2(da, 0.0)).a; + da = texture2D(lightFunc, vec2(da, 0.0)).r; vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; float scol = max(scol_ambocc.r, diffuse.a); @@ -314,7 +314,7 @@ void main() // vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).a; + vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).r; // add the two types of shiny together vec3 spec_contrib = dumbshiny * spec.rgb; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0ca28eb03b..0fbe030832 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7472,6 +7472,7 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing + mDeferredVB->getVertexStrider(vert); v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 @@ -7506,6 +7507,7 @@ void LLPipeline::renderDeferredLighting() gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); stop_glerror(); @@ -7562,6 +7564,7 @@ void LLPipeline::renderDeferredLighting() //correspond to their axis facing, with bit position 3,2,1 matching //axis facing x,y,z, bit set meaning positive facing, bit clear //meaning negative facing + mDeferredVB->getVertexStrider(vert); v[0].set(c[0]-s,c[1]-s,c[2]-s); // 0 - 0000 v[1].set(c[0]-s,c[1]-s,c[2]+s); // 1 - 0001 v[2].set(c[0]-s,c[1]+s,c[2]-s); // 2 - 0010 @@ -7577,6 +7580,7 @@ void LLPipeline::renderDeferredLighting() gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); gGL.syncMatrices(); + mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); } @@ -7585,6 +7589,7 @@ void LLPipeline::renderDeferredLighting() } //reset mDeferredVB to fullscreen triangle + mDeferredVB->getVertexStrider(vert); vert[0].set(-1,1,0); vert[1].set(-1,-3,0); vert[2].set(3,1,0); @@ -7632,7 +7637,6 @@ void LLPipeline::renderDeferredLighting() gDeferredMultiLightProgram.uniform1f("far_z", far_z); far_z = 0.f; count = 0; - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } -- cgit v1.2.3 From 3115e250ffded1270531fb6bdb3df8b2214fba1a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Sep 2011 00:57:47 -0500 Subject: SH-2244 Don't use VAO's outside of core profile (performance improvement) --- indra/llrender/llvertexbuffer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index f822a7babd..75c7153222 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1065,7 +1065,7 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) createGLBuffer(); createGLIndices(); - if (gGLManager.mHasVertexArrayObject && useVBOs()) + if (gGLManager.mHasVertexArrayObject && useVBOs() && LLRender::sGLCoreProfile) { glGenVertexArrays(1, &mGLArray); } -- cgit v1.2.3 From a1a71202990957b71ac40d6704816becef307f77 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Sep 2011 12:57:17 -0500 Subject: SH-2244 fix for glitched fonts --- indra/llrender/llfontgl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llrender/llfontgl.cpp b/indra/llrender/llfontgl.cpp index 54f72d103e..607473d416 100644 --- a/indra/llrender/llfontgl.cpp +++ b/indra/llrender/llfontgl.cpp @@ -329,7 +329,7 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons if (glyph_count >= GLYPH_BATCH_SIZE) { - gGL.begin(LLRender::TRIANGLES); + gGL.begin(LLRender::QUADS); { gGL.vertexBatchPreTransformed(vertices, uvs, colors, glyph_count * 4); } -- cgit v1.2.3 From d3f614e2e971fd442660ba6c1645830d3bf0b6cf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 22 Sep 2011 13:41:26 -0500 Subject: SH-2244 fix flickering shadows and occlusion culling. --- indra/llrender/llvertexbuffer.cpp | 7 ++----- 1 file changed, 2 insertions(+), 5 deletions(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 75c7153222..40a96eb407 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1989,11 +1989,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } } - if (data_mask) - { - setupClientArrays(data_mask, ref_mask); - } - + setupClientArrays(data_mask, ref_mask); + if (mGLIndices) { sGLRenderIndices = mGLIndices; -- cgit v1.2.3 From b9926e8f57787eb146b06260cc3d0260e34330ce Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Sep 2011 02:29:53 -0500 Subject: SH-2244 Better VAO support -- still slower than non-VAO implementation for some reason --- indra/llrender/llrender.cpp | 2 +- indra/llrender/llvertexbuffer.cpp | 862 ++++++++++----------- indra/llrender/llvertexbuffer.h | 19 +- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/deferred/alphaV.glsl | 5 +- .../shaders/class1/deferred/diffuseV.glsl | 5 +- .../shaders/class1/deferred/emissiveV.glsl | 5 +- .../shaders/class1/deferred/fullbrightV.glsl | 5 +- .../shaders/class1/objects/emissiveV.glsl | 5 +- .../shaders/class2/deferred/alphaV.glsl | 5 +- .../shaders/class2/objects/fullbrightShinyV.glsl | 5 +- .../shaders/class2/objects/fullbrightV.glsl | 5 +- .../shaders/class2/objects/shinyV.glsl | 5 +- .../shaders/class2/objects/simpleV.glsl | 5 +- indra/newview/llface.cpp | 20 +- indra/newview/llspatialpartition.cpp | 2 +- indra/newview/llsprite.cpp | 2 +- indra/newview/llviewerjointmesh.cpp | 2 +- indra/newview/llviewerjointmesh_sse.cpp | 2 +- indra/newview/llviewerjointmesh_vec.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 1 + indra/newview/llvoavatar.cpp | 4 +- indra/newview/llvoground.cpp | 2 +- indra/newview/llvopartgroup.cpp | 2 +- indra/newview/llvosky.cpp | 8 +- indra/newview/llvosurfacepatch.cpp | 4 +- indra/newview/llvotree.cpp | 6 +- indra/newview/llvovolume.cpp | 8 +- indra/newview/llvowater.cpp | 2 +- indra/newview/llvowlsky.cpp | 8 +- indra/newview/pipeline.cpp | 2 +- 31 files changed, 508 insertions(+), 504 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index daeb58b279..685334555a 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1821,7 +1821,7 @@ void LLRender::flush() mBuffer->getColorStrider(mColorsp, 0, count); } - //only flush the part of the + mBuffer->flush(); mBuffer->setBuffer(immediate_mask); if (mMode == LLRender::QUADS && sGLCoreProfile) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 40a96eb407..a48669a300 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -150,19 +150,18 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = //static -void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) +void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& sLastMask) { /*if (LLGLImmediate::sStarted) { llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; }*/ - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (ref_mask != data_mask) + if (sLastMask != data_mask) { - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); - + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + U32 mask[] = { MAP_VERTEX, @@ -174,6 +173,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) MAP_WEIGHT4, MAP_BINORMAL, MAP_CLOTHWEIGHT, + MAP_TEXTURE_INDEX, }; U32 type[] = @@ -187,6 +187,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) TYPE_WEIGHT4, TYPE_BINORMAL, TYPE_CLOTHWEIGHT, + TYPE_TEXTURE_INDEX-1, }; GLenum array[] = @@ -200,18 +201,20 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) 0, 0, 0, + 0, }; BOOL error = FALSE; - for (U32 i = 0; i < 9; ++i) + for (U32 i = 0; i < 10; ++i) { S32 loc = -1; - if (shader) + + if (LLGLSLShader::sNoFixedFunction) { - loc = shader->getAttribLocation(type[i]); + loc = type[i]; } - - if (ref_mask & mask[i]) + + if (sLastMask & mask[i]) { //was enabled if (!(data_mask & mask[i])) { //needs to be disabled @@ -219,12 +222,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) { glDisableVertexAttribArrayARB(loc); } - else if (!shader) + else { glDisableClientState(array[i]); } } - else if (gDebugGL && !shader && array[i]) + else if (gDebugGL && !LLGLSLShader::sNoFixedFunction && array[i]) { //needs to be enabled, make sure it was (DEBUG) if (loc < 0 && !glIsEnabled(array[i])) { @@ -248,12 +251,12 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) { glEnableVertexAttribArrayARB(loc); } - else if (!shader) + else { glEnableClientState(array[i]); } } - else if (!shader && array[i] && gDebugGL && glIsEnabled(array[i])) + else if (!LLGLSLShader::sNoFixedFunction && array[i] && gDebugGL && glIsEnabled(array[i])) { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { @@ -290,12 +293,13 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) for (U32 i = 0; i < 3; i++) { S32 loc = -1; - if (shader) + + if (LLGLSLShader::sNoFixedFunction) { - loc = shader->getAttribLocation(type_tc[i]); + loc = type_tc[i]; } - if (ref_mask & map_tc[i]) + if (sLastMask & map_tc[i]) { if (!(data_mask & map_tc[i])) { //disable @@ -303,7 +307,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) { glDisableVertexAttribArrayARB(loc); } - else if (!shader) + else { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glDisableClientState(GL_TEXTURE_COORD_ARRAY); @@ -317,7 +321,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) { glEnableVertexAttribArrayARB(loc); } - else if (!shader) + else { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); @@ -326,9 +330,9 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) } } - if (!shader) + if (!LLGLSLShader::sNoFixedFunction) { - if (ref_mask & MAP_BINORMAL) + if (sLastMask & MAP_BINORMAL) { if (!(data_mask & MAP_BINORMAL)) { @@ -345,7 +349,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& ref_mask) } } - ref_mask = data_mask; + sLastMask = data_mask; } } @@ -367,12 +371,12 @@ void LLVertexBuffer::drawArrays(U32 mode, const std::vector& pos, con if (shader) { - S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX); + S32 loc = LLVertexBuffer::TYPE_VERTEX; if (loc > -1) { glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, pos[0].mV); } - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_NORMAL); + loc = LLVertexBuffer::TYPE_NORMAL; if (loc > -1) { glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 0, norm[0].mV); @@ -404,23 +408,15 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto setupClientArrays(mask); - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - if (shader) + if (LLGLSLShader::sNoFixedFunction) { - S32 loc = shader->getAttribLocation(LLVertexBuffer::TYPE_VERTEX); - if (loc > -1) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); + S32 loc = LLVertexBuffer::TYPE_VERTEX; + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, 16, pos); - if (tc) - { - loc = shader->getAttribLocation(LLVertexBuffer::TYPE_TEXCOORD0); - if (loc > -1) - { - glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); - } - } + if (tc) + { + loc = LLVertexBuffer::TYPE_TEXCOORD0; + glVertexAttribPointerARB(loc, 2, GL_FLOAT, GL_FALSE, 0, tc); } } else @@ -470,14 +466,35 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi llassert(mRequestedNumVerts >= 0); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); - if (mGLIndices != sGLRenderIndices) + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } } + else + { + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } - if (mGLBuffer != sGLRenderBuffer) + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } + } + + if (gDebugGL && useVBOs()) { - llerrs << "Wrong vertex buffer bound." << llendl; + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -508,14 +525,24 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } - if (mGLIndices != sGLRenderIndices) + if (mGLArray) { - llerrs << "Wrong index buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } } - - if (mGLBuffer != sGLRenderBuffer) + else { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLIndices != sGLRenderIndices) + { + llerrs << "Wrong index buffer bound." << llendl; + } + + if (mGLBuffer != sGLRenderBuffer) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -544,9 +571,19 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } - if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + if (mGLArray) { - llerrs << "Wrong vertex buffer bound." << llendl; + if (mGLArray != sGLRenderArray) + { + llerrs << "Wrong vertex array bound." << llendl; + } + } + else + { + if (mGLBuffer != sGLRenderBuffer || useVBOs() != sVBOActive) + { + llerrs << "Wrong vertex buffer bound." << llendl; + } } if (mode >= LLRender::NUM_MODES) @@ -645,7 +682,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage(usage), mGLBuffer(0), mGLArray(0), - mLastMask(0), mGLIndices(0), mMappedData(NULL), mMappedIndexData(NULL), @@ -686,12 +722,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mOffsets[i] = 0; } - //initialize cached attrib pointers - for (U32 i = 0; i < LL_MAX_VERTEX_ATTRIB_LOCATION; i++) - { - mLastPointer[i] = (void*) 0xFFFFFFFF; - } - mTypeMask = typemask; mSize = 0; mAlignedOffset = 0; @@ -1065,15 +1095,98 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) createGLBuffer(); createGLIndices(); + if (gGLManager.mHasVertexArrayObject && useVBOs() && LLRender::sGLCoreProfile) { glGenVertexArrays(1, &mGLArray); + setupVertexArray(); } } sAllocatedBytes += getSize() + getIndicesSize(); } +void LLVertexBuffer::setupVertexArray() +{ + bindGLArray(); + + U32 attrib_size[] = + { + 3, //TYPE_VERTEX, + 3, //TYPE_NORMAL, + 2, //TYPE_TEXCOORD0, + 2, //TYPE_TEXCOORD1, + 2, //TYPE_TEXCOORD2, + 2, //TYPE_TEXCOORD3, + 4, //TYPE_COLOR, + 1, //TYPE_EMISSIVE, + 3, //TYPE_BINORMAL, + 1, //TYPE_WEIGHT, + 4, //TYPE_WEIGHT4, + 4, //TYPE_CLOTHWEIGHT, + }; + + U32 attrib_type[] = + { + GL_FLOAT, //TYPE_VERTEX, + GL_FLOAT, //TYPE_NORMAL, + GL_FLOAT, //TYPE_TEXCOORD0, + GL_FLOAT, //TYPE_TEXCOORD1, + GL_FLOAT, //TYPE_TEXCOORD2, + GL_FLOAT, //TYPE_TEXCOORD3, + GL_UNSIGNED_BYTE, //TYPE_COLOR, + GL_UNSIGNED_BYTE, //TYPE_EMISSIVE, + GL_FLOAT, //TYPE_BINORMAL, + GL_FLOAT, //TYPE_WEIGHT, + GL_FLOAT, //TYPE_WEIGHT4, + GL_FLOAT, //TYPE_CLOTHWEIGHT, + }; + + U32 attrib_normalized[] = + { + GL_FALSE, //TYPE_VERTEX, + GL_FALSE, //TYPE_NORMAL, + GL_FALSE, //TYPE_TEXCOORD0, + GL_FALSE, //TYPE_TEXCOORD1, + GL_FALSE, //TYPE_TEXCOORD2, + GL_FALSE, //TYPE_TEXCOORD3, + GL_TRUE, //TYPE_COLOR, + GL_TRUE, //TYPE_EMISSIVE, + GL_FALSE, //TYPE_BINORMAL, + GL_FALSE, //TYPE_WEIGHT, + GL_FALSE, //TYPE_WEIGHT4, + GL_FALSE, //TYPE_CLOTHWEIGHT, + }; + + bindGLBuffer(true); + bindGLIndices(true); + + for (U32 i = 0; i < TYPE_MAX; ++i) + { + if (mTypeMask & (1 << i)) + { + glEnableVertexAttribArrayARB(i); + glVertexAttribPointerARB(i, attrib_size[i], attrib_type[i], attrib_normalized[i], sTypeSize[i], (void*) mOffsets[i]); + } + else + { + glDisableVertexAttribArrayARB(i); + } + } + + if (mTypeMask & MAP_VERTEX) + { //special handling for texture index + S32 loc = TYPE_TEXTURE_INDEX-1; + glEnableVertexAttribArrayARB(loc); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, sTypeSize[TYPE_VERTEX], (void*) (mOffsets[TYPE_VERTEX]+12)); + } + else + { + glDisableVertexAttribArrayARB(TYPE_TEXTURE_INDEX-1); + } + glBindVertexArray(0); +} + void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) { llassert(newnverts >= 0); @@ -1149,8 +1262,13 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) if (mResized && useVBOs()) { - freeClientBuffer() ; - setBuffer(0); + freeClientBuffer(); + flush(); + + if (mGLArray) + { //if size changed, offsets changed + setupVertexArray(); + } } } @@ -1215,6 +1333,7 @@ bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) // Map for data access U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_range) { + bindGLBuffer(true); LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); if (mFinal) { @@ -1265,7 +1384,6 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if (!mVertexLocked) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_VERTICES); - setBuffer(0, type); mVertexLocked = TRUE; sMappedCount++; stop_glerror(); @@ -1380,6 +1498,7 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LLMemType mt2(LLMemType::MTYPE_VERTEX_MAP_BUFFER); + bindGLIndices(true); if (mFinal) { llerrs << "LLVertexBuffer::mapIndexBuffer() called on a finalized buffer." << llendl; @@ -1427,11 +1546,21 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) { LLMemType mt_v(LLMemType::MTYPE_VERTEX_MAP_BUFFER_INDICES); - setBuffer(0, TYPE_INDEX); mIndexLocked = TRUE; sMappedCount++; stop_glerror(); + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } + if(sDisableVBOMapping) { map_range = false; @@ -1528,19 +1657,20 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) } } -void LLVertexBuffer::unmapBuffer(S32 type) +void LLVertexBuffer::unmapBuffer() { LLMemType mt2(LLMemType::MTYPE_VERTEX_UNMAP_BUFFER); - if (!useVBOs() || type == -2) + if (!useVBOs()) { return ; //nothing to unmap } bool updated_all = false ; - if (mMappedData && mVertexLocked && type != TYPE_INDEX) + if (mMappedData && mVertexLocked) { - updated_all = (mIndexLocked && type < 0) ; //both vertex and index buffers done updating + bindGLBuffer(true); + updated_all = mIndexLocked; //both vertex and index buffers done updating if(sDisableVBOMapping) { @@ -1604,8 +1734,9 @@ void LLVertexBuffer::unmapBuffer(S32 type) sMappedCount--; } - if (mMappedIndexData && mIndexLocked && (type < 0 || type == TYPE_INDEX)) + if (mMappedIndexData && mIndexLocked) { + bindGLIndices(); if(sDisableVBOMapping) { if (!mMappedIndexRegions.empty()) @@ -1785,16 +1916,131 @@ bool LLVertexBuffer::getClothWeightStrider(LLStrider& strider, S32 in //---------------------------------------------------------------------------- +bool LLVertexBuffer::bindGLArray() +{ + if (mGLArray && sGLRenderArray != mGLArray) + { + glBindVertexArray(mGLArray); + sGLRenderArray = mGLArray; + return true; + } + + return false; +} + +bool LLVertexBuffer::bindGLBuffer(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + + if (useVBOs() && (force_bind || (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)))) + { + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); + sGLRenderBuffer = mGLBuffer; + sBindCount++; + sVBOActive = TRUE; + + if (mGLArray) + { + llassert(sGLRenderArray == mGLArray); + //mCachedRenderBuffer = mGLBuffer; + } + + ret = true; + } + + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLBuffer) + { + llerrs << "Wrong vertex buffer bound!" << llendl; + } + } + + return ret; +} + +bool LLVertexBuffer::bindGLIndices(bool force_bind) +{ + bindGLArray(); + + bool ret = false; + if (useVBOs() && (force_bind || (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)))) + { + /*if (sMapped) + { + llerrs << "VBO bound while another VBO mapped!" << llendl; + }*/ + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); + sGLRenderIndices = mGLIndices; + stop_glerror(); + sBindCount++; + sIBOActive = TRUE; + ret = true; + } + + if (gDebugGL && useVBOs()) + { + GLint elem = 0; + glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); + + if (elem != mGLIndices) + { + llerrs << "Wrong index buffer bound!" << llendl; + } + } + + return ret; +} + +void LLVertexBuffer::flush() +{ + if (useVBOs()) + { + if (mResized) + { + if (mGLBuffer) + { + stop_glerror(); + bindGLBuffer(true); + glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); + stop_glerror(); + } + if (mGLIndices) + { + stop_glerror(); + bindGLIndices(true); + glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); + stop_glerror(); + } + + mEmpty = TRUE; + mResized = FALSE; + } + + unmapBuffer(); + } +} + // Set for rendering -void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) +void LLVertexBuffer::setBuffer(U32 data_mask) { + flush(); + LLMemType mt2(LLMemType::MTYPE_VERTEX_SET_BUFFER); //set up pointers if the data mask is different ... - U32& ref_mask = mGLArray ? mLastMask : sLastMask; - BOOL setup = (ref_mask != data_mask); + BOOL setup = (sLastMask != data_mask); if (gDebugGL && data_mask != 0) - { + { //make sure data requirements are fulfilled LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) { @@ -1823,37 +2069,25 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) if (useVBOs()) { - if (mGLArray && mGLArray != sGLRenderArray) + if (mGLArray) { - glBindVertexArray(mGLArray); - sGLRenderArray = mGLArray; + bindGLArray(); + setup = FALSE; //do NOT perform pointer setup if using VAO } - - if (mGLBuffer && (mGLBuffer != sGLRenderBuffer || !sVBOActive)) + else { - /*if (sMapped) + if (bindGLBuffer()) { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - glBindBufferARB(GL_ARRAY_BUFFER_ARB, mGLBuffer); - sBindCount++; - sVBOActive = TRUE; - setup = TRUE; // ... or the bound buffer changed - } - if (mGLIndices && (mGLIndices != sGLRenderIndices || !sIBOActive)) - { - /*if (sMapped) + setup = TRUE; + } + if (bindGLIndices()) { - llerrs << "VBO bound while another VBO mapped!" << llendl; - }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, mGLIndices); - stop_glerror(); - sBindCount++; - sIBOActive = TRUE; + setup = TRUE; + } } BOOL error = FALSE; - if (gDebugGL) + if (gDebugGL && !mGLArray) { GLint buff; glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); @@ -1888,81 +2122,16 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } } - if (mResized) + + } + else + { + if (sGLRenderArray) { - if (gDebugGL) - { - GLint buff; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLBuffer) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL vertex buffer bound: " << std::endl; - } - else - { - llerrs << "Invalid GL vertex buffer bound: " << buff << llendl; - } - } - - if (mGLIndices != 0) - { - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &buff); - if ((GLuint)buff != mGLIndices) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Invalid GL index buffer bound: "<< std::endl; - } - else - { - llerrs << "Invalid GL index buffer bound: " << buff << llendl; - } - } - } - } - - if (mGLBuffer) - { - stop_glerror(); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); - stop_glerror(); - } - if (mGLIndices) - { - stop_glerror(); - glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); - stop_glerror(); - } - - mEmpty = TRUE; - mResized = FALSE; - - if (data_mask != 0) - { - if (gDebugSession) - { - error = TRUE; - gFailLog << "Buffer set for rendering before being filled after resize." << std::endl; - } - else - { - llerrs << "Buffer set for rendering before being filled after resize." << llendl; - } - } + glBindVertexArray(0); + sGLRenderArray = 0; } - if (error) - { - ll_fail("LLVertexBuffer::mapBuffer failed"); - } - unmapBuffer(type); - } - else - { if (mGLBuffer) { if (sVBOActive) @@ -1974,30 +2143,30 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } if (sGLRenderBuffer != mGLBuffer) { + sGLRenderBuffer = mGLBuffer; setup = TRUE; // ... or a client memory pointer changed } } - if (mGLIndices && sIBOActive) + if (mGLIndices) { - /*if (sMapped) + if (sIBOActive) { - llerrs << "VBO unbound while potentially mapped!" << llendl; - }*/ - glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); - sBindCount++; - sIBOActive = FALSE; + glBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0); + sBindCount++; + sIBOActive = FALSE; + } + + sGLRenderIndices = mGLIndices; } } - setupClientArrays(data_mask, ref_mask); - - if (mGLIndices) + if (!mGLArray) { - sGLRenderIndices = mGLIndices; + setupClientArrays(data_mask, sLastMask); } + if (mGLBuffer) { - sGLRenderBuffer = mGLBuffer; if (data_mask && setup) { setupVertexBuffer(data_mask); // subclass specific setup (virtual function) @@ -2007,319 +2176,140 @@ void LLVertexBuffer::setBuffer(U32 data_mask, S32 type) } // virtual (default) -void LLVertexBuffer::setupVertexBuffer(U32 data_mask) const +void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { LLMemType mt2(LLMemType::MTYPE_VERTEX_SETUP_VERTEX_BUFFER); stop_glerror(); U8* base = useVBOs() ? (U8*) mAlignedOffset : mMappedData; - if ((data_mask & mTypeMask) != data_mask) + /*if ((data_mask & mTypeMask) != data_mask) { llerrs << "LLVertexBuffer::setupVertexBuffer missing required components for supplied data mask." << llendl; - } - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - //assert that fixed function is allowed OR a shader is currently bound - llassert(!LLGLSLShader::sNoFixedFunction || shader != NULL); + }*/ - if (data_mask & MAP_NORMAL) + if (LLGLSLShader::sNoFixedFunction) { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_NORMAL); - } - - if (loc >= 0) + if (data_mask & MAP_NORMAL) { + S32 loc = TYPE_NORMAL; void* ptr = (void*)(base + mOffsets[TYPE_NORMAL]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } - else if (!shader) - { - glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); - } - } - if (data_mask & MAP_TEXCOORD3) - { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_TEXCOORD3); + glVertexAttribPointerARB(loc, 3, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_NORMAL], ptr); } - - if (loc >= 0) + if (data_mask & MAP_TEXCOORD3) { + S32 loc = TYPE_TEXCOORD3; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD3]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } - else if (!shader) - { - glClientActiveTextureARB(GL_TEXTURE3_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], ptr); } - } - if (data_mask & MAP_TEXCOORD2) - { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_TEXCOORD2); - } - - if (loc >= 0) + if (data_mask & MAP_TEXCOORD2) { + S32 loc = TYPE_TEXCOORD2; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD2]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } - else if (!shader) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], ptr); } - } - if (data_mask & MAP_TEXCOORD1) - { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_TEXCOORD1); - } - - if (loc >= 0) + if (data_mask & MAP_TEXCOORD1) { + S32 loc = TYPE_TEXCOORD1; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD1]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } - else if (!shader) - { - glClientActiveTextureARB(GL_TEXTURE1_ARB); - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], ptr); } - } - if (data_mask & MAP_BINORMAL) - { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_BINORMAL); - } - - if (loc >= 0) + if (data_mask & MAP_BINORMAL) { + S32 loc = TYPE_BINORMAL; void* ptr = (void*)(base + mOffsets[TYPE_BINORMAL]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } - else if (!shader) - { - glClientActiveTextureARB(GL_TEXTURE2_ARB); - glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); - glClientActiveTextureARB(GL_TEXTURE0_ARB); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], ptr); } - } - if (data_mask & MAP_TEXCOORD0) - { - S32 loc = -1; - if (shader) - { - loc = shader->getAttribLocation(TYPE_TEXCOORD0); - } - - if (loc >= 0) + if (data_mask & MAP_TEXCOORD0) { + S32 loc = TYPE_TEXCOORD0; void* ptr = (void*)(base + mOffsets[TYPE_TEXCOORD0]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } + glVertexAttribPointerARB(loc,2,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], ptr); } - else if (!shader) + if (data_mask & MAP_COLOR) { - glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); + S32 loc = TYPE_COLOR; + void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); } - } - if (data_mask & MAP_COLOR) - { - S32 loc = -1; - if (shader) + if (data_mask & MAP_EMISSIVE) { - loc = shader->getAttribLocation(TYPE_COLOR); + S32 loc = TYPE_EMISSIVE; + void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); + glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } - - if (loc >= 0) + if (data_mask & MAP_WEIGHT) { - void* ptr = (void*)(base + mOffsets[TYPE_COLOR]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_COLOR], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } + S32 loc = TYPE_WEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); } - else if (!shader) + if (data_mask & MAP_WEIGHT4) { - glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); + S32 loc = TYPE_WEIGHT4; + void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); } - } - if (data_mask & MAP_EMISSIVE) - { - S32 loc = -1; - if (shader) + if (data_mask & MAP_CLOTHWEIGHT) { - loc = shader->getAttribLocation(TYPE_EMISSIVE); + S32 loc = TYPE_CLOTHWEIGHT; + void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); + glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); } - - if (loc >= 0) + if (data_mask & MAP_TEXTURE_INDEX) { - void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } + S32 loc = TYPE_TEXTURE_INDEX-1; //hack, texture index attrib location is off by one + void *ptr = (void*) (base + mOffsets[TYPE_VERTEX] + 12); + glVertexAttribPointerARB(loc, 1, GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } - } - if (data_mask & MAP_WEIGHT) + if (data_mask & MAP_VERTEX) + { + S32 loc = TYPE_VERTEX; + void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } + } + else { - S32 loc = -1; - if (shader) + if (data_mask & MAP_NORMAL) { - loc = shader->getAttribLocation(TYPE_WEIGHT); + glNormalPointer(GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_NORMAL], (void*)(base + mOffsets[TYPE_NORMAL])); } - - if (loc > -1) + if (data_mask & MAP_TEXCOORD3) { - void* ptr = (void*)(base + mOffsets[TYPE_WEIGHT]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 1, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } + glClientActiveTextureARB(GL_TEXTURE3_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD3], (void*)(base + mOffsets[TYPE_TEXCOORD3])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - } - - if (data_mask & MAP_WEIGHT4) - { - if (shader) + if (data_mask & MAP_TEXCOORD2) { - S32 loc = shader->getAttribLocation(TYPE_WEIGHT4); - if (loc > -1) - { - void* ptr = (void*)(base+mOffsets[TYPE_WEIGHT4]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 4, GL_FLOAT, FALSE, LLVertexBuffer::sTypeSize[TYPE_WEIGHT4], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } - } + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD2], (void*)(base + mOffsets[TYPE_TEXCOORD2])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - } - - if (data_mask & MAP_CLOTHWEIGHT) - { - S32 loc = -1; - if (shader) + if (data_mask & MAP_TEXCOORD1) { - loc = shader->getAttribLocation(TYPE_CLOTHWEIGHT); + glClientActiveTextureARB(GL_TEXTURE1_ARB); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD1], (void*)(base + mOffsets[TYPE_TEXCOORD1])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - - if (loc > -1) + if (data_mask & MAP_BINORMAL) { - void* ptr = (void*)(base + mOffsets[TYPE_CLOTHWEIGHT]); - if (mLastPointer[loc] != ptr) - { - glVertexAttribPointerARB(loc, 4, GL_FLOAT, TRUE, LLVertexBuffer::sTypeSize[TYPE_CLOTHWEIGHT], ptr); - } - if (mGLArray) - { - mLastPointer[loc] = ptr; - } + glClientActiveTextureARB(GL_TEXTURE2_ARB); + glTexCoordPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_BINORMAL], (void*)(base + mOffsets[TYPE_BINORMAL])); + glClientActiveTextureARB(GL_TEXTURE0_ARB); } - } - if (data_mask & MAP_VERTEX) - { - S32 loc = -1; - if (shader) + if (data_mask & MAP_TEXCOORD0) { - loc = shader->getAttribLocation(TYPE_VERTEX); + glTexCoordPointer(2,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_TEXCOORD0], (void*)(base + mOffsets[TYPE_TEXCOORD0])); } - - if (loc >= 0) + if (data_mask & MAP_COLOR) { - if (data_mask & MAP_TEXTURE_INDEX) - { - glVertexAttribPointerARB(loc, 4,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } - else - { - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } + glColorPointer(4, GL_UNSIGNED_BYTE, LLVertexBuffer::sTypeSize[TYPE_COLOR], (void*)(base + mOffsets[TYPE_COLOR])); } - else if (!shader) + if (data_mask & MAP_VERTEX) { - if (data_mask & MAP_TEXTURE_INDEX) - { - glVertexPointer(4,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } - else - { - glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); - } - } + glVertexPointer(3,GL_FLOAT, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + } } llglassertok(); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 60cfde39f5..eba10dbaa5 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -139,6 +139,7 @@ public: // 3 - modify LLVertexBuffer::setupVertexBuffer // 4 - modify LLVertexBuffer::setupClientArray // 5 - modify LLViewerShaderMgr::mReservedAttribs + // 6 - update LLVertexBuffer::setupVertexArray enum { TYPE_VERTEX, TYPE_NORMAL, @@ -154,10 +155,9 @@ public: TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, TYPE_MAX, - TYPE_INDEX, - //no actual additional data, but indicates position.w is texture index TYPE_TEXTURE_INDEX, + TYPE_INDEX, }; enum { MAP_VERTEX = (1<Type Boolean Value - 1 + 0 RenderDebugNormalScale diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 9920caf7f6..74ee082bed 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -28,7 +28,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -97,7 +98,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 36000b86d6..908f3abcd0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -27,7 +27,8 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; @@ -43,7 +44,7 @@ void main() gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = position.w; + vary_texture_index = texture_index; vary_normal = normalize(normal_matrix * normal); vertex_color = diffuse_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index b3558be678..50e92c191b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -27,7 +27,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE float emissive; ATTRIBUTE vec2 texcoord0; @@ -48,7 +49,7 @@ void main() //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = position.w; + vary_texture_index = texture_index; gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index ef9f62da84..ab638991f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -28,7 +28,8 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -49,7 +50,7 @@ void main() //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = position.w; + vary_texture_index = texture_index; gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 0e05beac67..77b0806bfc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -27,7 +27,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE float emissive; ATTRIBUTE vec2 texcoord0; @@ -42,7 +43,7 @@ VARYING float fog_depth; void main() { //transform vertex - vary_texture_index = position.w; + vary_texture_index = texture_index; gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 268e4127a2..6a3777c7c8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -28,7 +28,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -96,7 +97,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index ef97e4f781..580ef2694f 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -36,7 +36,8 @@ uniform vec4 origin; VARYING float vary_texture_index; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -50,7 +51,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index 2fd22cee9d..09dbd0b6cd 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -27,7 +27,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -44,7 +45,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 472ff219e5..86c592ea57 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -29,7 +29,8 @@ uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -51,7 +52,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 144336417e..8e8f0664b0 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -28,7 +28,8 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; -ATTRIBUTE vec4 position; +ATTRIBUTE vec3 position; +ATTRIBUTE float texture_index; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -45,7 +46,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = position.w; + vary_texture_index = texture_index; vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 7ae11bff94..d36379b0e7 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1216,7 +1216,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1441,7 +1441,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } else @@ -1588,7 +1588,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } if (do_bump) @@ -1625,7 +1625,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } } @@ -1675,7 +1675,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1695,7 +1695,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1715,7 +1715,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1727,7 +1727,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, LLVector4a::memcpyNonAliased16((F32*) weights, (F32*) vf.mWeights, num_vertices*4*sizeof(F32)); if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1757,7 +1757,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } @@ -1796,7 +1796,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (map_range) { - mVertexBuffer->setBuffer(0); + mVertexBuffer->flush(); } } if (rebuild_tcoord) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index db5e4a2fb5..cc92ab4539 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -320,7 +320,7 @@ void LLSpatialGroup::buildOcclusion() } { - mOcclusionVerts->setBuffer(0); + mOcclusionVerts->flush(); } clearState(LLSpatialGroup::OCCLUSION_DIRTY); diff --git a/indra/newview/llsprite.cpp b/indra/newview/llsprite.cpp index 4bde2dfcab..c3eb70f850 100644 --- a/indra/newview/llsprite.cpp +++ b/indra/newview/llsprite.cpp @@ -243,7 +243,7 @@ void LLSprite::updateFace(LLFace &face) *indicesp++ = 3 + index_offset; } - face.getVertexBuffer()->setBuffer(0); + face.getVertexBuffer()->flush(); face.mCenterAgent = mPosition; } diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 59835028a1..331eb8b8f4 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -817,7 +817,7 @@ void LLViewerJointMesh::updateGeometryOriginal(LLFace *mFace, LLPolyMesh *mMesh) } } - buffer->setBuffer(0); + buffer->flush(); } const U32 UPDATE_GEOMETRY_CALL_MASK = 0x1FFF; // 8K samples before overflow diff --git a/indra/newview/llviewerjointmesh_sse.cpp b/indra/newview/llviewerjointmesh_sse.cpp index 400b49d046..00ed47e091 100644 --- a/indra/newview/llviewerjointmesh_sse.cpp +++ b/indra/newview/llviewerjointmesh_sse.cpp @@ -101,7 +101,7 @@ void LLViewerJointMesh::updateGeometrySSE(LLFace *face, LLPolyMesh *mesh) ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); } - buffer->setBuffer(0); + buffer->flush(); } #else diff --git a/indra/newview/llviewerjointmesh_vec.cpp b/indra/newview/llviewerjointmesh_vec.cpp index 6600d01d17..a8713b6f05 100644 --- a/indra/newview/llviewerjointmesh_vec.cpp +++ b/indra/newview/llviewerjointmesh_vec.cpp @@ -92,6 +92,6 @@ void LLViewerJointMesh::updateGeometryVectorized(LLFace *face, LLPolyMesh *mesh) ((LLV4Matrix3)blend_mat).multiply(normals[index], o_normals[index]); } - buffer->setBuffer(0); + buffer->flush(); #endif } diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d1d3334fed..b0d97ee5f6 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -317,6 +317,7 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedAttribs.push_back("weight"); mReservedAttribs.push_back("weight4"); mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("texture_index"); mAvatarUniforms.push_back("matrixPalette"); mAvatarUniforms.push_back("gWindDir"); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7c6a815def..2a670275a3 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2142,7 +2142,7 @@ void LLVOAvatar::updateMeshData() } stop_glerror(); - buff->setBuffer(0); + buff->flush(); if(!f_num) { @@ -4132,7 +4132,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass) LLVertexBuffer* vb = mDrawable->getFace(0)->getVertexBuffer(); if (vb) { - vb->setBuffer(0); + vb->flush(); } } } diff --git a/indra/newview/llvoground.cpp b/indra/newview/llvoground.cpp index ce256fdedf..0060f81ab5 100644 --- a/indra/newview/llvoground.cpp +++ b/indra/newview/llvoground.cpp @@ -162,7 +162,7 @@ BOOL LLVOGround::updateGeometry(LLDrawable *drawable) *(texCoordsp++) = LLVector2(0.f, 1.f); *(texCoordsp++) = LLVector2(0.5f, 0.5f); - face->getVertexBuffer()->setBuffer(0); + face->getVertexBuffer()->flush(); LLPipeline::sCompiles++; return TRUE; } diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index a4b0910c92..d7edc94c2f 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -513,7 +513,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) } } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index 29ca16ede6..d90c3be6c7 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -1267,7 +1267,7 @@ void LLVOSky::updateDummyVertexBuffer() LLStrider vertices ; mFace[FACE_DUMMY]->getVertexBuffer()->getVertexStrider(vertices, 0); *vertices = mCameraPosAgent ; - mFace[FACE_DUMMY]->getVertexBuffer()->setBuffer(0) ; + mFace[FACE_DUMMY]->getVertexBuffer()->flush(); } //---------------------------------- //end of fake vertex buffer updating @@ -1351,7 +1351,7 @@ BOOL LLVOSky::updateGeometry(LLDrawable *drawable) *indicesp++ = index_offset + 3; *indicesp++ = index_offset + 2; - buff->setBuffer(0); + buff->flush(); } } @@ -1516,7 +1516,7 @@ BOOL LLVOSky::updateHeavenlyBodyGeometry(LLDrawable *drawable, const S32 f, cons *indicesp++ = index_offset + 2; *indicesp++ = index_offset + 3; - facep->getVertexBuffer()->setBuffer(0); + facep->getVertexBuffer()->flush(); if (is_sun) { @@ -2030,7 +2030,7 @@ void LLVOSky::updateReflectionGeometry(LLDrawable *drawable, F32 H, } } - face->getVertexBuffer()->setBuffer(0); + face->getVertexBuffer()->flush(); } diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 7e00350926..bc82b0df13 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -57,7 +57,7 @@ public: }; // virtual - void setupVertexBuffer(U32 data_mask) const + void setupVertexBuffer(U32 data_mask) { if (LLGLSLShader::sNoFixedFunction) { //just use default if shaders are in play @@ -1122,7 +1122,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) index_offset += facep->getGeomCount(); } - buffer->setBuffer(0); + buffer->flush(); mFaceList.clear(); } diff --git a/indra/newview/llvotree.cpp b/indra/newview/llvotree.cpp index 4cef0f5b5b..6486fd24ea 100644 --- a/indra/newview/llvotree.cpp +++ b/indra/newview/llvotree.cpp @@ -858,7 +858,7 @@ BOOL LLVOTree::updateGeometry(LLDrawable *drawable) slices /= 2; } - mReferenceBuffer->setBuffer(0); + mReferenceBuffer->flush(); llassert(vertex_count == max_vertices); llassert(index_count == max_indices); } @@ -940,8 +940,8 @@ void LLVOTree::updateMesh() genBranchPipeline(vertices, normals, tex_coords, indices, idx_offset, scale_mat, mTrunkLOD, stop_depth, mDepth, mTrunkDepth, 1.0, mTwist, droop, mBranches, alpha); - mReferenceBuffer->setBuffer(0); - buff->setBuffer(0); + mReferenceBuffer->flush(); + buff->flush(); } void LLVOTree::appendMesh(LLStrider& vertices, diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 3b31100305..c56a62a41b 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4422,7 +4422,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) for (std::set::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter) { - (*iter)->setBuffer(0); + (*iter)->flush(); } // don't forget alpha @@ -4430,7 +4430,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) !group->mVertexBuffer.isNull() && group->mVertexBuffer->isLocked()) { - group->mVertexBuffer->setBuffer(0); + group->mVertexBuffer->flush(); } //if not all buffers are unmapped @@ -4446,7 +4446,7 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group) LLVertexBuffer* buff = face->getVertexBuffer(); if (face && buff && buff->isLocked()) { - buff->setBuffer(0) ; + buff->flush(); } } } @@ -4852,7 +4852,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: ++face_iter; } - buffer->setBuffer(0); + buffer->flush(); } group->mBufferMap[mask].clear(); diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index e70ac0a2e7..75198c465b 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -231,7 +231,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) } } - buff->setBuffer(0); + buff->flush(); mDrawable->movePartition(); LLPipeline::sCompiles++; diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 824cb8a15f..c26aefb28f 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -326,7 +326,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildFanBuffer(vertices, texCoords, indices); - mFanVerts->setBuffer(0); + mFanVerts->flush(); } { @@ -388,7 +388,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) buildStripsBuffer(begin_stack, end_stack, vertices, texCoords, indices); // and unlock the buffer - segment->setBuffer(0); + segment->flush(); } } #else @@ -468,7 +468,7 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) } } - mStripsVerts->setBuffer(0); + mStripsVerts->flush(); #endif updateStarColors(); @@ -826,6 +826,6 @@ BOOL LLVOWLSky::updateStarGeometry(LLDrawable *drawable) *(colorsp++) = LLColor4U(mStarColors[vtx]); } - mStarsVerts->setBuffer(0); + mStarsVerts->flush(); return TRUE; } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0fbe030832..28391bf423 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6553,7 +6553,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) v[1] = LLVector3(-1,3,0); v[2] = LLVector3(3,-1,0); - buff->setBuffer(0); + buff->flush(); LLGLDisable blend(GL_BLEND); -- cgit v1.2.3 From 57620a9da903f3c6fe482627d18c44b6411e6910 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Sep 2011 17:59:05 -0500 Subject: SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles. --- indra/llrender/llgl.cpp | 1 + indra/llrender/llimagegl.cpp | 5 +- indra/llrender/llvertexbuffer.cpp | 276 +++++++++++++------------------- indra/llrender/llvertexbuffer.h | 13 +- indra/newview/app_settings/settings.xml | 11 ++ indra/newview/lldrawpoolavatar.cpp | 73 +++++++-- indra/newview/lldrawpoolavatar.h | 1 + indra/newview/llviewercontrol.cpp | 1 + indra/newview/pipeline.cpp | 2 + 9 files changed, 201 insertions(+), 182 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 6875674e79..f546e07320 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -656,6 +656,7 @@ bool LLGLManager::initGL() if (mHasDebugOutput && gDebugGL) { //setup debug output callback + glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 4da796dd1e..12089e5ad3 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1153,9 +1153,8 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt U32 pixel_count = (U32) (width*height); for (U32 i = 0; i < pixel_count; i++) { - U8 lum = ((U8*) pixels)[i*2+0]; - U8 alpha = ((U8*) pixels)[i*2+1]; - + U8 lum = ((U8*) pixels)[i]; + U8* pix = (U8*) &scratch[i]; pix[0] = pix[1] = pix[2] = lum; pix[3] = 255; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index a48669a300..b2a0f6822d 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -63,6 +63,7 @@ BOOL LLVertexBuffer::sIBOActive = FALSE; U32 LLVertexBuffer::sAllocatedBytes = 0; BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; +BOOL LLVertexBuffer::sUseVAO = FALSE; BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; std::vector LLVertexBuffer::sDeleteList; @@ -134,6 +135,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, sizeof(LLVector4), // TYPE_CLOTHWEIGHT, + sizeof(LLVector4), // TYPE_TEXTURE_INDEX (actually exists as position.w), no extra data, but stride is 16 bytes }; U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = @@ -150,188 +152,135 @@ U32 LLVertexBuffer::sGLMode[LLRender::NUM_MODES] = //static -void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& sLastMask) +void LLVertexBuffer::setupClientArrays(U32 data_mask) { - /*if (LLGLImmediate::sStarted) - { - llerrs << "Cannot use LLGLImmediate and LLVertexBuffer simultaneously!" << llendl; - }*/ - if (sLastMask != data_mask) { - - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - - U32 mask[] = - { - MAP_VERTEX, - MAP_NORMAL, - MAP_TEXCOORD0, - MAP_COLOR, - MAP_EMISSIVE, - MAP_WEIGHT, - MAP_WEIGHT4, - MAP_BINORMAL, - MAP_CLOTHWEIGHT, - MAP_TEXTURE_INDEX, - }; - - U32 type[] = - { - TYPE_VERTEX, - TYPE_NORMAL, - TYPE_TEXCOORD0, - TYPE_COLOR, - TYPE_EMISSIVE, - TYPE_WEIGHT, - TYPE_WEIGHT4, - TYPE_BINORMAL, - TYPE_CLOTHWEIGHT, - TYPE_TEXTURE_INDEX-1, - }; - - GLenum array[] = - { - GL_VERTEX_ARRAY, - GL_NORMAL_ARRAY, - GL_TEXTURE_COORD_ARRAY, - GL_COLOR_ARRAY, - 0, - 0, - 0, - 0, - 0, - 0, - }; - BOOL error = FALSE; - for (U32 i = 0; i < 10; ++i) - { - S32 loc = -1; - if (LLGLSLShader::sNoFixedFunction) + if (LLGLSLShader::sNoFixedFunction) + { + for (U32 i = 0; i < TYPE_MAX; ++i) { - loc = type[i]; - } - - if (sLastMask & mask[i]) - { //was enabled - if (!(data_mask & mask[i])) - { //needs to be disabled - if (loc >= 0) - { + S32 loc = i; + + U32 mask = 1 << i; + + if (sLastMask & (1 << i)) + { //was enabled + if (!(data_mask & mask)) + { //needs to be disabled glDisableVertexAttribArrayARB(loc); } - else - { + } + else + { //was disabled + if (data_mask & mask) + { //needs to be enabled + glEnableVertexAttribArrayARB(loc); + } + } + } + } + else + { + + GLenum array[] = + { + GL_VERTEX_ARRAY, + GL_NORMAL_ARRAY, + GL_TEXTURE_COORD_ARRAY, + GL_COLOR_ARRAY, + }; + + GLenum mask[] = + { + MAP_VERTEX, + MAP_NORMAL, + MAP_TEXCOORD0, + MAP_COLOR + }; + + + + for (U32 i = 0; i < 4; ++i) + { + if (sLastMask & mask[i]) + { //was enabled + if (!(data_mask & mask[i])) + { //needs to be disabled glDisableClientState(array[i]); } + else if (gDebugGL) + { //needs to be enabled, make sure it was (DEBUG) + if (!glIsEnabled(array[i])) + { + if (gDebugSession) + { + error = TRUE; + gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + } + else + { + llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + } + } + } } - else if (gDebugGL && !LLGLSLShader::sNoFixedFunction && array[i]) - { //needs to be enabled, make sure it was (DEBUG) - if (loc < 0 && !glIsEnabled(array[i])) - { + else + { //was disabled + if (data_mask & mask[i]) + { //needs to be enabled + glEnableClientState(array[i]); + } + else if (gDebugGL && glIsEnabled(array[i])) + { //needs to be disabled, make sure it was (DEBUG TEMPORARY) if (gDebugSession) { error = TRUE; - gFailLog << "Bad client state! " << array[i] << " disabled." << std::endl; + gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; } else { - llerrs << "Bad client state! " << array[i] << " disabled." << llendl; + llerrs << "Bad client state! " << array[i] << " enabled." << llendl; } } } } - else - { //was disabled - if (data_mask & mask[i]) - { //needs to be enabled - if (loc >= 0) - { - glEnableVertexAttribArrayARB(loc); - } - else - { - glEnableClientState(array[i]); - } - } - else if (!LLGLSLShader::sNoFixedFunction && array[i] && gDebugGL && glIsEnabled(array[i])) - { //needs to be disabled, make sure it was (DEBUG TEMPORARY) - if (gDebugSession) - { - error = TRUE; - gFailLog << "Bad client state! " << array[i] << " enabled." << std::endl; - } - else - { - llerrs << "Bad client state! " << array[i] << " enabled." << llendl; - } - } - } - } - - if (error) - { - ll_fail("LLVertexBuffer::setupClientArrays failed"); - } - - U32 map_tc[] = - { - MAP_TEXCOORD1, - MAP_TEXCOORD2, - MAP_TEXCOORD3 - }; - - U32 type_tc[] = - { - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3 - }; - - for (U32 i = 0; i < 3; i++) - { - S32 loc = -1; + + U32 map_tc[] = + { + MAP_TEXCOORD1, + MAP_TEXCOORD2, + MAP_TEXCOORD3 + }; - if (LLGLSLShader::sNoFixedFunction) + U32 type_tc[] = { - loc = type_tc[i]; - } + TYPE_TEXCOORD1, + TYPE_TEXCOORD2, + TYPE_TEXCOORD3 + }; - if (sLastMask & map_tc[i]) + for (U32 i = 0; i < 3; i++) { - if (!(data_mask & map_tc[i])) - { //disable - if (loc >= 0) - { - glDisableVertexAttribArrayARB(loc); - } - else - { + if (sLastMask & map_tc[i]) + { + if (!(data_mask & map_tc[i])) + { //disable glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - } - else if (data_mask & map_tc[i]) - { - if (loc >= 0) - { - glEnableVertexAttribArrayARB(loc); - } - else + else if (data_mask & map_tc[i]) { glClientActiveTextureARB(GL_TEXTURE1_ARB+i); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - } - if (!LLGLSLShader::sNoFixedFunction) - { if (sLastMask & MAP_BINORMAL) { if (!(data_mask & MAP_BINORMAL)) @@ -348,7 +297,7 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask, U32& sLastMask) glClientActiveTextureARB(GL_TEXTURE0_ARB); } } - + sLastMask = data_mask; } } @@ -734,12 +683,12 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : S32 LLVertexBuffer::calcOffsets(const U32& typemask, S32* offsets, S32 num_vertices) { S32 offset = 0; - for (S32 i=0; i& pos, const std::vector& norm); static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); @@ -141,7 +140,7 @@ public: // 5 - modify LLViewerShaderMgr::mReservedAttribs // 6 - update LLVertexBuffer::setupVertexArray enum { - TYPE_VERTEX, + TYPE_VERTEX = 0, TYPE_NORMAL, TYPE_TEXCOORD0, TYPE_TEXCOORD1, @@ -149,14 +148,12 @@ public: TYPE_TEXCOORD3, TYPE_COLOR, TYPE_EMISSIVE, - // These use VertexAttribPointer and should possibly be made generic TYPE_BINORMAL, TYPE_WEIGHT, TYPE_WEIGHT4, TYPE_CLOTHWEIGHT, - TYPE_MAX, - //no actual additional data, but indicates position.w is texture index TYPE_TEXTURE_INDEX, + TYPE_MAX, TYPE_INDEX, }; enum { diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 32d4097ff3..5201349b17 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9205,6 +9205,17 @@ Value 1 + RenderUseVAO + + Comment + Use GL Vertex Array Objects + Persist + 1 + Type + Boolean + Value + 0 + RenderVBOMappingDisable Comment diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index f161790b99..f4e6bb9b1d 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1274,9 +1274,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* U32 data_mask = face->getRiggedVertexBufferDataMask(); + S32 num_verts = (vol_face.mNumVertices + 0xF) & ~0xF; + if (!buffer || buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != vol_face.mNumVertices) + buffer->getRequestedVerts() != num_verts) { face->setGeomIndex(0); face->setIndicesIndex(0); @@ -1310,6 +1312,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix3 mat_normal(mat3); face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); + + buffer->flush(); } if (sShaderLevel <= 0 && face->mLastSkinTime < avatar->getLastSkinTime()) @@ -1441,12 +1445,12 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) continue; } - stop_glerror(); + //stop_glerror(); - const LLVolumeFace& vol_face = volume->getVolumeFace(te); - updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + //const LLVolumeFace& vol_face = volume->getVolumeFace(te); + //updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); - stop_glerror(); + //stop_glerror(); U32 data_mask = LLFace::getRiggedDataMask(type); @@ -1482,17 +1486,15 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) data_mask &= ~LLVertexBuffer::MAP_WEIGHT4; } - buff->setBuffer(data_mask); - U16 start = face->getGeomStart(); U16 end = start + face->getGeomCount()-1; S32 offset = face->getIndicesStart(); U32 count = face->getIndicesCount(); - if (glow) + /*if (glow) { gGL.diffuseColor4f(0,0,0,face->getTextureEntry()->getGlow()); - } + }*/ gGL.getTexUnit(sDiffuseChannel)->bind(face->getTexture()); if (normal_channel > -1) @@ -1504,12 +1506,14 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) { gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix); + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); } else { + buff->setBuffer(data_mask); buff->drawRange(LLRender::TRIANGLES, start, end, count, offset); } } @@ -1518,6 +1522,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow) void LLDrawPoolAvatar::renderDeferredRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_DEFERRED_SIMPLE); } @@ -1526,8 +1531,58 @@ void LLDrawPoolAvatar::renderDeferredRiggedBump(LLVOAvatar* avatar) renderRigged(avatar, RIGGED_DEFERRED_BUMP); } +void LLDrawPoolAvatar::updateRiggedVertexBuffers(LLVOAvatar* avatar) +{ + //update rigged vertex buffers + for (U32 type = 0; type < NUM_RIGGED_PASSES; ++type) + { + for (U32 i = 0; i < mRiggedFace[type].size(); ++i) + { + LLFace* face = mRiggedFace[type][i]; + LLDrawable* drawable = face->getDrawable(); + if (!drawable) + { + continue; + } + + LLVOVolume* vobj = drawable->getVOVolume(); + + if (!vobj) + { + continue; + } + + LLVolume* volume = vobj->getVolume(); + S32 te = face->getTEOffset(); + + if (!volume || volume->getNumVolumeFaces() <= te) + { + continue; + } + + LLUUID mesh_id = volume->getParams().getSculptID(); + if (mesh_id.isNull()) + { + continue; + } + + const LLMeshSkinInfo* skin = gMeshRepo.getSkinInfo(mesh_id, vobj); + if (!skin) + { + continue; + } + + stop_glerror(); + + const LLVolumeFace& vol_face = volume->getVolumeFace(te); + updateRiggedFaceVertexBuffer(avatar, face, skin, volume, vol_face); + } + } +} + void LLDrawPoolAvatar::renderRiggedSimple(LLVOAvatar* avatar) { + updateRiggedVertexBuffers(avatar); renderRigged(avatar, RIGGED_SIMPLE); } diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h index e0326bcfaf..69e3068858 100644 --- a/indra/newview/lldrawpoolavatar.h +++ b/indra/newview/lldrawpoolavatar.h @@ -134,6 +134,7 @@ public: const LLMeshSkinInfo* skin, LLVolume* volume, const LLVolumeFace& vol_face); + void updateRiggedVertexBuffers(LLVOAvatar* avatar); void renderRigged(LLVOAvatar* avatar, U32 type, bool glow = false); void renderRiggedSimple(LLVOAvatar* avatar); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index b87ca1eaec..e2674a8e19 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -660,6 +660,7 @@ void settings_setup_listeners() gSavedSettings.getControl("MuteAmbient")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _2)); gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderUseVAO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderUseStreamVBO")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 28391bf423..8c1bb0f628 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -379,6 +379,7 @@ void LLPipeline::init() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); sRenderAttachedLights = gSavedSettings.getBOOL("RenderAttachedLights"); sRenderAttachedParticles = gSavedSettings.getBOOL("RenderAttachedParticles"); @@ -6061,6 +6062,7 @@ void LLPipeline::resetVertexBuffers() sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); sUseTriStrips = gSavedSettings.getBOOL("RenderUseTriStrips"); LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseStreamVBO"); + LLVertexBuffer::sUseStreamDraw = gSavedSettings.getBOOL("RenderUseVAO"); LLVertexBuffer::sPreferStreamDraw = gSavedSettings.getBOOL("RenderPreferStreamDraw"); LLVertexBuffer::sEnableVBOs = gSavedSettings.getBOOL("RenderVBOEnable"); LLVertexBuffer::sDisableVBOMapping = LLVertexBuffer::sEnableVBOs && gSavedSettings.getBOOL("RenderVBOMappingDisable") ; -- cgit v1.2.3 From 4821a22070c1f68f224ff670096c2bddf25b932a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Sep 2011 18:29:38 -0500 Subject: SH-2244 Fix for mac build? --- indra/llrender/llgl.cpp | 17 ++++++++++++++--- indra/llrender/llvertexbuffer.cpp | 12 ++++++++++++ 2 files changed, 26 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index f546e07320..4d0dfbf75d 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -67,6 +67,12 @@ static const std::string HEADLESS_VERSION_STRING("1.0"); std::ofstream gFailLog; +#if GL_ARB_debug_output + +#ifndef APIENTRY +#define APIENTRY +#endif + void APIENTRY gl_debug_callback(GLenum source, GLenum type, GLuint id, @@ -82,6 +88,7 @@ void APIENTRY gl_debug_callback(GLenum source, llwarns << "Message: " << message << llendl; llwarns << "-----------------------" << llendl; } +#endif void ll_init_fail_log(std::string filename) { @@ -127,7 +134,9 @@ std::list LLGLUpdate::sGLQ; #if (LL_WINDOWS || LL_LINUX || LL_SOLARIS) && !LL_MESA_HEADLESS // ATI prototypes +#if LL_WINDOWS PFNGLGETSTRINGIPROC glGetStringi = NULL; +#endif // vertex blending prototypes PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB = NULL; @@ -484,6 +493,7 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } +#if LL_WINDOWS if (!glGetStringi) { glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); @@ -501,7 +511,6 @@ bool LLGLManager::initGL() str << (const char*) glGetStringi(GL_EXTENSIONS, i) << " "; } -#if LL_WINDOWS { PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); @@ -510,12 +519,12 @@ bool LLGLManager::initGL() str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); } } -#endif + free(gGLHExts.mSysExts); std::string extensions = str.str(); gGLHExts.mSysExts = strdup(extensions.c_str()); - } +#endif // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. @@ -654,12 +663,14 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } +#if LL_WINDOWS if (mHasDebugOutput && gDebugGL) { //setup debug output callback glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } +#endif //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index b2a0f6822d..add3decee3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -575,7 +575,9 @@ void LLVertexBuffer::unbind() { if (sGLRenderArray) { +#if GL_ARB_vertex_array_object glBindVertexArray(0); +#endif sGLRenderArray = 0; } @@ -733,7 +735,9 @@ LLVertexBuffer::~LLVertexBuffer() if (mGLArray) { +#if GL_ARB_vertex_array_object glDeleteVertexArrays(1, &mGLArray); +#endif } sCount--; @@ -1049,7 +1053,9 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) { +#if GL_ARB_vertex_array_object glGenVertexArrays(1, &mGLArray); +#endif setupVertexArray(); } } @@ -1128,7 +1134,9 @@ void LLVertexBuffer::setupVertexArray() } } +#if GL_ARB_vertex_array_object glBindVertexArray(0); +#endif } void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) @@ -1864,7 +1872,9 @@ bool LLVertexBuffer::bindGLArray() { if (mGLArray && sGLRenderArray != mGLArray) { +#if GL_ARB_vertex_array_object glBindVertexArray(mGLArray); +#endif sGLRenderArray = mGLArray; return true; } @@ -2072,7 +2082,9 @@ void LLVertexBuffer::setBuffer(U32 data_mask) { if (sGLRenderArray) { +#if GL_ARB_vertex_array_object glBindVertexArray(0); +#endif sGLRenderArray = 0; } -- cgit v1.2.3 From 4f2b20a30dff80756a2efdceceb3651cc05f1aee Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Sep 2011 20:47:55 -0500 Subject: SH-2244 Fix for mac build? (take two) --- indra/llrender/llglheaders.h | 25 +++++++++++++++++++++++++ indra/llrender/llvertexbuffer.cpp | 9 +-------- 2 files changed, 26 insertions(+), 8 deletions(-) diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index ede1983651..226e5dd918 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -914,6 +914,31 @@ extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); #endif /* GL_GLEXT_FUNCTION_POINTERS */ #endif +#ifndef GL_ARB_texture_rg +#define GL_RG 0x8227 +#define GL_RG_INTEGER 0x8228 +#define GL_R8 0x8229 +#define GL_R16 0x822A +#define GL_RG8 0x822B +#define GL_RG16 0x822C +#define GL_R16F 0x822D +#define GL_R32F 0x822E +#define GL_RG16F 0x822F +#define GL_RG32F 0x8230 +#define GL_R8I 0x8231 +#define GL_R8UI 0x8232 +#define GL_R16I 0x8233 +#define GL_R16UI 0x8234 +#define GL_R32I 0x8235 +#define GL_R32UI 0x8236 +#define GL_RG8I 0x8237 +#define GL_RG8UI 0x8238 +#define GL_RG16I 0x8239 +#define GL_RG16UI 0x823A +#define GL_RG32I 0x823B +#define GL_RG32UI 0x823C +#endif + // May be needed for DARWIN... // #ifndef GL_ARB_compressed_tex_image // #define GL_ARB_compressed_tex_image 1 diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index add3decee3..422f2a06d6 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -255,13 +255,6 @@ void LLVertexBuffer::setupClientArrays(U32 data_mask) MAP_TEXCOORD3 }; - U32 type_tc[] = - { - TYPE_TEXCOORD1, - TYPE_TEXCOORD2, - TYPE_TEXCOORD3 - }; - for (U32 i = 0; i < 3; i++) { if (sLastMask & map_tc[i]) @@ -2221,7 +2214,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_VERTEX; void* ptr = (void*)(base + mOffsets[TYPE_VERTEX]); - glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], (void*)(base + 0)); + glVertexAttribPointerARB(loc, 3,GL_FLOAT, GL_FALSE, LLVertexBuffer::sTypeSize[TYPE_VERTEX], ptr); } } else -- cgit v1.2.3 From 2b604adf7bd20bbd78fce38ed44e2eba1ff1cdc8 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 23 Sep 2011 23:39:45 -0500 Subject: SH-2244 Fix for linux build? --- indra/llrender/llglheaders.h | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 226e5dd918..10aad202e1 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -68,6 +68,12 @@ extern PFNGLUNMAPBUFFERARBPROC glUnmapBufferARB; extern PFNGLGETBUFFERPARAMETERIVARBPROC glGetBufferParameterivARB; extern PFNGLGETBUFFERPOINTERVARBPROC glGetBufferPointervARB; +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_sync extern PFNGLFENCESYNCPROC glFenceSync; extern PFNGLISSYNCPROC glIsSync; @@ -310,6 +316,12 @@ extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB; extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; #endif // LL_LINUX_NV_GL_HEADERS +// GL_ARB_vertex_array_object +extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray; +extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays; +extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays; +extern PFNGLISVERTEXARRAYPROC glIsVertexArray; + // GL_ARB_vertex_buffer_object extern PFNGLBINDBUFFERARBPROC glBindBufferARB; extern PFNGLDELETEBUFFERSARBPROC glDeleteBuffersARB; -- cgit v1.2.3 From 183fe0d14c48ebeb174567304cea197e7ea443fa Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 24 Sep 2011 03:09:32 -0500 Subject: SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI drivers --- indra/llrender/llshadermgr.cpp | 1 + indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl | 2 +- .../app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/giF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 2 +- .../app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 2 +- .../app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 2 +- .../app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl | 2 +- indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl | 2 +- indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl | 2 +- indra/newview/app_settings/shaders/class1/effects/glowF.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/terrainF.glsl | 2 +- .../newview/app_settings/shaders/class1/environment/terrainWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/environment/waterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/debugF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl | 2 +- .../newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/highlightF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl | 2 +- .../app_settings/shaders/class1/interface/onetexturenocolorF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl | 2 +- .../app_settings/shaders/class1/interface/splattexturerectF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl | 2 +- indra/newview/app_settings/shaders/class1/interface/uiF.glsl | 2 +- indra/newview/app_settings/shaders/class1/lighting/lightF.glsl | 2 +- .../newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl | 2 +- .../app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl | 2 +- .../shaders/class1/lighting/lightFullbrightShinyWaterF.glsl | 2 +- .../app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl | 2 +- .../newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/objects/bumpF.glsl | 2 +- indra/newview/app_settings/shaders/class1/objects/impostorF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl | 2 +- .../newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl | 2 +- .../app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl | 2 +- .../newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl | 2 +- indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl | 2 +- indra/newview/app_settings/shaders/class2/effects/extractF.glsl | 2 +- indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl | 2 +- indra/newview/app_settings/shaders/class2/effects/simpleF.glsl | 2 +- indra/newview/app_settings/shaders/class2/environment/terrainF.glsl | 2 +- .../newview/app_settings/shaders/class2/environment/terrainWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl | 2 +- indra/newview/app_settings/shaders/class2/environment/waterF.glsl | 2 +- indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl | 2 +- indra/newview/app_settings/shaders/class2/lighting/lightF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl | 2 +- .../newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightNonIndexedF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightShinyWaterF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl | 2 +- .../class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 2 +- .../shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl | 2 +- .../newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl | 2 +- indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl | 2 +- .../newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl | 2 +- .../shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl | 2 +- .../shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl | 2 +- indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl | 2 +- .../app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl | 2 +- indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl | 2 +- indra/newview/app_settings/shaders/class2/windlight/skyF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/giF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl | 2 +- indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl | 2 +- 112 files changed, 112 insertions(+), 111 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 889b436ac5..17191a2d97 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -561,6 +561,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup("#version 400\n"); } + text[count++] = strdup("#define DEFINE_GL_FRAGCOLOR 1\n"); text[count++] = strdup("#define FXAA_GLSL_130 1\n"); text[count++] = strdup("#define ATTRIBUTE in\n"); diff --git a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl index a009d0dd86..3e4d438ed3 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/pickAvatarF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index c40a62e49c..4cca287356 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl index 3f6d6a8fd6..8641827777 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl index e24734c2db..c13ea702db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl index f899ecabe0..402f681631 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/attachmentShadowF.glsl @@ -22,7 +22,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl index 4591bb9397..558a88009a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 1b04be7d9c..7d3b546d3e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl index fdcce78940..92f78125d8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl index 25d5906b77..84ae2f9f10 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl index 55b816041b..29ca80ae92 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl index f17c64e751..e014a14ad8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/luminanceF.glsl @@ -25,7 +25,7 @@ uniform sampler2DRect diffuseMap; -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl index 5f83d06388..179c721a2f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 17955f32cd..d3984276ef 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index b8ed398a81..b673d00d6e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index c8ee1dac00..fb574359ac 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 7f16c32331..066dfba5d9 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl index e3a5462589..c275434777 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl index 55e07db879..985f44fb6c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl index 0f85a299a5..84d65d5b3b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postgiF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ - #ifndef gl_FragColor + #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index a35826ce7d..71b12326d8 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl index 608ac4d3de..bf75ca262e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 0844e659b6..255796aa27 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl index 93842e818f..cc0f4e5b6b 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl index 1114a0f0c4..adc7c5d005 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightF.glsl @@ -27,7 +27,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl index 96f3248e55..fc5959a33c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 910b8f6c8c..29ec6e6bee 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl index b2d3a135ba..9a3d792224 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl index 18b6e503e1..ec4e2ae4d5 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl index 8e83e53b78..90bb84323c 100644 --- a/indra/newview/app_settings/shaders/class1/effects/glowF.glsl +++ b/indra/newview/app_settings/shaders/class1/effects/glowF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index 5f12b18398..f0837dd4ca 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index 0d1d7d6b89..b84f29423f 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 4ad1b82e0a..2e138d35bf 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 8aa4cb5434..1512074dda 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 433ecc9d2a..4f2767fc97 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl index 765040a27f..4b481ba834 100644 --- a/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/customalphaF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl index d89c7b0072..6bcc97ba18 100644 --- a/indra/newview/app_settings/shaders/class1/interface/debugF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/debugF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl index 8023545c4e..f67703b839 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl index 57e9f93768..7136d412ea 100644 --- a/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/glowcombineFXAAF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl index ce5409c816..ecbc30f05f 100644 --- a/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/highlightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl index 5f91ce5e80..85f819f4c2 100644 --- a/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/occlusionF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl index 95b7632521..fafeb5a7b4 100644 --- a/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/onetexturenocolorF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl index 7ba2d07ca4..f790122749 100644 --- a/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/solidcolorF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl index b085eb1760..a0bb255cfa 100644 --- a/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/splattexturerectF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl index 9cbdfea2df..cdb48163dd 100644 --- a/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/twotextureaddF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl index 0c5479af36..36d6e06fc5 100644 --- a/indra/newview/app_settings/shaders/class1/interface/uiF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/uiF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 7f23c5e78c..8274a655db 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index b67203065f..ec7ec9ae7d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index d9b7ba0db1..d47d1724a7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index 0ace495d5a..bd67e2659e 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -22,7 +22,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index fac476e2ce..0cf5152661 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index b1ab065712..761bda487d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 05c9310a37..6761d35316 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 27d05baaa7..2908d77443 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl index 664967d36f..4b85d61aca 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index 8a4932122f..e7c81888eb 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl index ab4ed093c8..8d88e93698 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl index a9ee534bdf..0df557f2aa 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl index 98dd9d4a1e..331dbc7079 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl index 96e71b46d7..f75a08779c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl index 540c71c5e3..b9c65b168c 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl index 7ef2608841..14a683971a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl index c2d374d22c..4037dca91a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index c09e3bb6e6..4543e83d0a 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl index 6d746ebbba..62a86a3f09 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl index 93b385cbf5..31bd0c79da 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl index 1e3257d4a2..af3487fd91 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl index efb1984874..7e62012b5d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl index 96b6140c0a..11b3faa4c9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl @@ -26,7 +26,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 1886178731..025ff48109 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -24,7 +24,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl index 4a2ba0afc5..c571db9df2 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable #extension GL_ARB_texture_multisample : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl index 439855910e..f42497d8be 100644 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl index 786c00f946..ebf4f28a74 100644 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl index 4074540591..2bfcfad081 100644 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl index 7e8be3c19c..932bd87152 100644 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl index eed8b3cc01..18f6d91804 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl index c48333aa87..e5c7ced52c 100644 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl index 90a7aab62e..1fdb90f792 100644 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl index 33ffeaefb0..444c896d38 100644 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl index 7325e0fe4e..6815f7aa85 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl index 9a9f8fbf75..2640668d7d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl index c2847bbce8..735f5b3813 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl index 29dbcb2d8c..92113d9afa 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl index 5dd8822a68..c3edc0bd70 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index ccd8fddb99..d1ad3da009 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl index 14d44de3d5..4e1e664e6b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl index 6cb6453f58..c981e9eba2 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl index 8940e1683b..a4893f0359 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl index 560702c8ce..c10cde98e0 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl @@ -22,7 +22,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl index b8b6a22a43..e9b26087f4 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -22,7 +22,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl index 748e30b8fb..32a1c71099 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl index 5a47f85833..2547f9e750 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 8430091bf5..1b5aa61441 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl index fe9f330215..aa3ef8cdd9 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl index fc88010978..9f1a358b53 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl index 9f416090aa..e9c27dbefd 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl index abc41fc09a..595ad74365 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl index 99df846e68..68c727d62c 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl index d67aeb6655..f32b9e1958 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl index ad219d0d2a..60289cf7f7 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl index 3ec16b1681..d0038ae89b 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl index 4dddc95afd..e9537d1e9d 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl index f89b2dcea2..8b0c25b705 100644 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl index d06e80ec35..4ab06c6e21 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/cloudsF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl index be9fefcb33..c9d96b2cf4 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/skyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl index af8c05dbeb..832cf46150 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl @@ -24,7 +24,7 @@ */ -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl index 39975f8249..ee992f2fe9 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor; +#ifdef DEFINE_GL_FRAGCOLOR; out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl index 5fbbc0a0cc..3ace57e3cb 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl index 53bbcc0300..3057b63ecd 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl index 6d17942683..c7ccf3a613 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl index 44b36d3307..499a72222d 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl index 338d289ab0..7089c53f1c 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragColor +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif -- cgit v1.2.3 From 552a02dcbaf5868b5d2164e3bf2a8732f9bce0dd Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 24 Sep 2011 13:52:00 -0500 Subject: SH-2244 Fix for shaders not building on GL < 2.1 --- indra/llrender/llshadermgr.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 889b436ac5..55c10b4341 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -539,6 +539,8 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade if (gGLManager.mGLVersion < 2.1f) { text[count++] = strdup("#version 110\n"); + text[count++] = strdup("#define ATTRIBUTE attribute\n"); + text[count++] = strdup("#define VARYING varying\n"); } else if (gGLManager.mGLVersion < 3.f) { -- cgit v1.2.3 From 102f600d3ae5427be0e338ae291d2f803436cd32 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 24 Sep 2011 22:56:33 -0500 Subject: SH-2244 Fix for bump surfaces appearing black when L&S disabled --- indra/llrender/llrender.cpp | 1 + indra/newview/llviewershadermgr.cpp | 8 ++++++++ 2 files changed, 9 insertions(+) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 685334555a..13e7c6094c 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1039,6 +1039,7 @@ LLRender::LLRender() mMatIdx[i] = 0; mMatHash[i] = 0; mCurMatHash[i] = 0xFFFFFFFF; + mMatrix[i][0].make_identity(); } mLightHash = 0; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index b0d97ee5f6..17cce3069e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2122,6 +2122,14 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB)); gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; success = gObjectBumpProgram.createShader(NULL, NULL); + + if (success) + { //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1 + gObjectBumpProgram.bind(); + gObjectBumpProgram.uniform1i("texture0", 0); + gObjectBumpProgram.uniform1i("texture1", 1); + gObjectBumpProgram.unbind(); + } } -- cgit v1.2.3 From f49e7014ca9693d77ff265d3fc668a8b05ddf085 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sat, 24 Sep 2011 23:29:38 -0500 Subject: SH-2244 Fix for crash when transparent water disabled (silently ignore setting when basic shaders enabled) --- indra/llui/llui.cpp | 6 +++--- indra/newview/lldrawpoolwater.cpp | 7 ++++++- indra/newview/llvowater.cpp | 2 +- 3 files changed, 10 insertions(+), 5 deletions(-) diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 212672b809..36f87fc597 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -534,7 +534,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } } - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); @@ -732,7 +732,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); @@ -785,7 +785,7 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - gGL.getTexUnit(0)->bind(image); + gGL.getTexUnit(0)->bind(image, true); gGL.color4fv(color.mV); diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index c97f92fa6f..5de0b8c796 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -167,7 +167,7 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); // See if we are rendering water as opaque or not - if (!gSavedSettings.getBOOL("RenderTransparentWater")) + if (!gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction) { // render water for low end hardware renderOpaqueLegacyWater(); @@ -332,6 +332,11 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + if (LLGLSLShader::sNoFixedFunction) + { + gObjectSimpleProgram.bind(); + } + stop_glerror(); // Depth sorting and write to depth buffer diff --git a/indra/newview/llvowater.cpp b/indra/newview/llvowater.cpp index 75198c465b..7df50ec815 100644 --- a/indra/newview/llvowater.cpp +++ b/indra/newview/llvowater.cpp @@ -160,7 +160,7 @@ BOOL LLVOWater::updateGeometry(LLDrawable *drawable) static const unsigned int vertices_per_quad = 4; static const unsigned int indices_per_quad = 6; - const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") ? 16 : 1; + const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1; const S32 num_quads = size * size; face->setSize(vertices_per_quad * num_quads, -- cgit v1.2.3 From f6744182511d68ccc135174b1999d3e4ae260881 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 25 Sep 2011 00:20:12 -0500 Subject: SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup) --- indra/llrender/llglslshader.cpp | 13 ++++++++----- indra/llrender/llrender.cpp | 3 +-- 2 files changed, 9 insertions(+), 7 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index da4658dc03..674d6dcf7e 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -76,11 +76,7 @@ hasAlphaMask(false) LLGLSLShader::LLGLSLShader() : mProgramObject(0), mActiveTextureChannels(0), mShaderLevel(0), mShaderGroup(SG_DEFAULT), mUniformsDirty(FALSE) { - for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) - { - mMatHash[i] = 0xFFFFFFFF; - } - mLightHash = 0xFFFFFFFF; + } void LLGLSLShader::unload() @@ -116,6 +112,13 @@ void LLGLSLShader::unload() BOOL LLGLSLShader::createShader(vector * attributes, vector * uniforms) { + //reloading, reset matrix hash values + for (U32 i = 0; i < LLRender::NUM_MATRIX_MODES; ++i) + { + mMatHash[i] = 0xFFFFFFFF; + } + mLightHash = 0xFFFFFFFF; + llassert_always(!mShaderFiles.empty()); BOOL success = TRUE; diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 13e7c6094c..613d159901 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1039,7 +1039,6 @@ LLRender::LLRender() mMatIdx[i] = 0; mMatHash[i] = 0; mCurMatHash[i] = 0xFFFFFFFF; - mMatrix[i][0].make_identity(); } mLightHash = 0; @@ -1228,7 +1227,7 @@ void LLRender::syncMatrices() syncLightState(); } } - else + else if (!LLGLSLShader::sNoFixedFunction) { for (U32 i = 0; i < 2; ++i) { -- cgit v1.2.3 From 56191701bcbc0ef1b6872cc6bfac1d18f636fd12 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 25 Sep 2011 02:43:43 -0500 Subject: SH-2244 Fix for crash when enabling core profile on AMD GPUs --- indra/llrender/llgl.cpp | 55 ++++++++++++++++++++++++++++----------- indra/llrender/llrender.cpp | 3 ++- indra/llrender/llvertexbuffer.cpp | 4 ++- 3 files changed, 45 insertions(+), 17 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 4d0dfbf75d..59c63d8465 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -493,6 +493,8 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } + stop_glerror(); + #if LL_WINDOWS if (!glGetStringi) { @@ -508,7 +510,9 @@ bool LLGLManager::initGL() glGetIntegerv(GL_NUM_EXTENSIONS, &count); for (GLint i = 0; i < count; ++i) { - str << (const char*) glGetStringi(GL_EXTENSIONS, i) << " "; + std::string ext((const char*) glGetStringi(GL_EXTENSIONS, i)); + str << ext << " "; + LL_DEBUGS("GLExtensions") << ext << llendl; } { @@ -526,6 +530,8 @@ bool LLGLManager::initGL() } #endif + stop_glerror(); + // Extract video card strings and convert to upper case to // work around driver-to-driver variation in capitalization. mGLVendor = std::string((const char *)glGetString(GL_VENDOR)); @@ -612,8 +618,10 @@ bool LLGLManager::initGL() mGLVendorShort = "MISC"; } + stop_glerror(); // This is called here because it depends on the setting of mIsGF2or4MX, and sets up mHasMultitexture. initExtensions(); + stop_glerror(); if (mHasATIMemInfo) { //ask the gl how much vram is free at startup and attempt to use no more than half of that @@ -629,7 +637,22 @@ bool LLGLManager::initGL() mVRAM = dedicated_memory/1024; } - if (mHasMultitexture) + stop_glerror(); + + stop_glerror(); + + if (mHasFragmentShader) + { + GLint num_tex_image_units; + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); + mNumTextureImageUnits = llmin(num_tex_image_units, 32); + } + + if (LLRender::sGLCoreProfile) + { + mNumTextureUnits = mNumTextureImageUnits; + } + else if (mHasMultitexture) { GLint num_tex_units; glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &num_tex_units); @@ -648,12 +671,7 @@ bool LLGLManager::initGL() return false; } - if (mHasFragmentShader) - { - GLint num_tex_image_units; - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, &num_tex_image_units); - mNumTextureImageUnits = llmin(num_tex_image_units, 32); - } + stop_glerror(); if (mHasTextureMultisample) { @@ -663,6 +681,8 @@ bool LLGLManager::initGL() glGetIntegerv(GL_MAX_SAMPLE_MASK_WORDS, &mMaxSampleMaskWords); } + stop_glerror(); + #if LL_WINDOWS if (mHasDebugOutput && gDebugGL) { //setup debug output callback @@ -672,6 +692,8 @@ bool LLGLManager::initGL() } #endif + stop_glerror(); + //HACK always disable texture multisample, use FXAA instead mHasTextureMultisample = FALSE; #if LL_WINDOWS @@ -685,10 +707,17 @@ bool LLGLManager::initGL() { glGetIntegerv(GL_MAX_SAMPLES, &mMaxSamples); } + + stop_glerror(); setToDebugGPU(); + stop_glerror(); + initGLStates(); + + stop_glerror(); + return true; } @@ -903,10 +932,10 @@ void LLGLManager::initExtensions() #if !LL_DARWIN mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts); #endif - mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts) - && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); - mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts); + && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); + mHasFragmentShader = ExtensionExists("GL_ARB_fragment_shader", gGLHExts.mSysExts) && (LLRender::sGLCoreProfile || ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts)); #endif #if LL_LINUX || LL_SOLARIS @@ -1338,10 +1367,6 @@ void log_glerror() void do_assert_glerror() { - if (LL_UNLIKELY(!gGLManager.mInited)) - { - LL_ERRS("RenderInit") << "GL not initialized" << LL_ENDL; - } // Create or update texture to be used with this data GLenum error; error = glGetError(); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 613d159901..8ba164fcc9 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1052,12 +1052,13 @@ LLRender::~LLRender() void LLRender::init() { llassert_always(mBuffer.isNull()) ; - + stop_glerror(); mBuffer = new LLVertexBuffer(immediate_mask, 0); mBuffer->allocateBuffer(4096, 0, TRUE); mBuffer->getVertexStrider(mVerticesp); mBuffer->getTexCoord0Strider(mTexcoordsp); mBuffer->getColorStrider(mColorsp); + stop_glerror(); } void LLRender::shutdown() diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 422f2a06d6..1b7b0cdf3e 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1024,7 +1024,9 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) { LLMemType mt2(LLMemType::MTYPE_VERTEX_ALLOCATE_BUFFER); - + + stop_glerror(); + if (nverts < 0 || nindices < 0 || nverts > 65536) { -- cgit v1.2.3 From f3f841bddfb8d54929b911e930aa8babebddd487 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 26 Sep 2011 14:41:21 -0400 Subject: SH-2425 FIX - customized upload permissions info for damballah/staging --- indra/newview/llfloatermodelpreview.cpp | 5 +++++ 1 file changed, 5 insertions(+) mode change 100644 => 100755 indra/newview/llfloatermodelpreview.cpp diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp old mode 100644 new mode 100755 index e4046b06aa..77e9b4eeb8 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -496,6 +496,11 @@ BOOL LLFloaterModelPreview::postBuild() { validate_url = "http://secondlife.com/my/account/mesh.php"; } + else if (current_grid == "damballah") + { + // Staging grid has its own naming scheme. + validate_url = "http://secondlife-staging.com/my/account/mesh.php"; + } else { validate_url = llformat("http://secondlife.%s.lindenlab.com/my/account/mesh.php",current_grid.c_str()); -- cgit v1.2.3 From bc1dbcb3a041cff43c5e5d38d24aee4f095834c0 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 26 Sep 2011 17:57:00 -0400 Subject: SH-2501 FIX - spelling fix --- indra/newview/skins/default/xui/en/floater_model_preview.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index 2eea286c8b..6c60b3e0e9 100755 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -789,7 +789,7 @@ --> - + - Step 2: Analyse + Step 2: Analyze Date: Mon, 26 Sep 2011 17:19:08 -0500 Subject: SH-2244 Fix for menu backgrounds being invisible on login screen when shaders enabled. --- indra/newview/llviewerdisplay.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 4f3127805f..e47ac8680a 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -124,7 +124,8 @@ void display_startup() // Update images? //gImageList.updateImages(0.01f); - + LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); + LLGLSDefault gls_default; // Required for HTML update in login screen -- cgit v1.2.3 From c7a16ef091409f55427f7cf0e9057130b47d2574 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 26 Sep 2011 17:54:38 -0500 Subject: SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by default) --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/featuretable_mac.txt | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5201349b17..7d61250fae 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9225,7 +9225,7 @@ Type Boolean Value - 0 + 1 RenderUseStreamVBO diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 2690e8ec70..36ffa54184 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -48,9 +48,9 @@ RenderTransparentWater 1 1 RenderTreeLODFactor 1 1.0 RenderUseImpostors 1 1 RenderVBOEnable 1 0 -RenderVBOMappingDisable 1 0 +RenderVBOMappingDisable 1 1 RenderVolumeLODFactor 1 2.0 -UseStartScreen 1 1 +UseStartScreen 1 1 UseOcclusion 1 1 VertexShaderEnable 1 1 WindLightUseAtmosShaders 1 1 -- cgit v1.2.3 From 54ba56dbe995a3d215f85932c83948145a871ac4 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 26 Sep 2011 18:31:55 -0500 Subject: SH-2244 changes to run in a core context on AMD hardware without generating deprecation or performance warnings --- indra/llrender/llgl.cpp | 2 +- indra/llrender/llimagegl.cpp | 12 +++++-- indra/llrender/llvertexbuffer.cpp | 17 ++++----- indra/llrender/llvertexbuffer.h | 2 +- .../shaders/class1/environment/waterFogF.glsl | 7 ++-- indra/newview/lldrawpoolsky.cpp | 9 ++--- indra/newview/lldrawpoolwater.cpp | 2 ++ indra/newview/lldrawpoolwater.h | 1 + indra/newview/llface.cpp | 6 ++-- indra/newview/llviewerdisplay.cpp | 5 +++ indra/newview/llvosky.cpp | 41 +++++++++++++++------- indra/newview/llwaterparammanager.cpp | 1 + 12 files changed, 71 insertions(+), 34 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 59c63d8465..189a460001 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -650,7 +650,7 @@ bool LLGLManager::initGL() if (LLRender::sGLCoreProfile) { - mNumTextureUnits = mNumTextureImageUnits; + mNumTextureUnits = llmin(mNumTextureImageUnits, MAX_GL_TEXTURE_UNITS); } else if (mHasMultitexture) { diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 12089e5ad3..cbdb8f83f6 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -725,9 +725,12 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } else if (!is_compressed) { - if (mAutoGenMips && !LLRender::sGLCoreProfile) //auto-generating mipmaps is deprecated in GL 3.0 + if (mAutoGenMips) { - glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); + if (!glGenerateMipmap) + { + glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); + } stop_glerror(); { // LLFastTimer t2(FTM_TEMP4); @@ -756,6 +759,11 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) stop_glerror(); } } + + if (glGenerateMipmap) + { + glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget)); + } } else { diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 1b7b0cdf3e..199699449a 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -34,6 +34,7 @@ #include "llmemtype.h" #include "llrender.h" #include "llvector4a.h" +#include "llshadermgr.h" #include "llglslshader.h" #include "llmemory.h" @@ -121,6 +122,7 @@ public: }; +//NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { sizeof(LLVector4), // TYPE_VERTEX, @@ -130,7 +132,7 @@ S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = sizeof(LLVector2), // TYPE_TEXCOORD2, sizeof(LLVector2), // TYPE_TEXCOORD3, sizeof(LLColor4U), // TYPE_COLOR, - sizeof(U8), // TYPE_EMISSIVE + sizeof(LLColor4U), // TYPE_EMISSIVE, only alpha is used currently sizeof(LLVector4), // TYPE_BINORMAL, sizeof(F32), // TYPE_WEIGHT, sizeof(LLVector4), // TYPE_WEIGHT4, @@ -1071,7 +1073,7 @@ void LLVertexBuffer::setupVertexArray() 2, //TYPE_TEXCOORD2, 2, //TYPE_TEXCOORD3, 4, //TYPE_COLOR, - 1, //TYPE_EMISSIVE, + 4, //TYPE_EMISSIVE, 3, //TYPE_BINORMAL, 1, //TYPE_WEIGHT, 4, //TYPE_WEIGHT4, @@ -1842,9 +1844,9 @@ bool LLVertexBuffer::getColorStrider(LLStrider& strider, S32 index, S { return VertexBufferStrider::get(*this, strider, index, count, map_range); } -bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +bool LLVertexBuffer::getEmissiveStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { - return VertexBufferStrider::get(*this, strider, index, count, map_range); + return VertexBufferStrider::get(*this, strider, index, count, map_range); } bool LLVertexBuffer::getWeightStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { @@ -1994,18 +1996,17 @@ void LLVertexBuffer::setBuffer(U32 data_mask) if (shader) { U32 required_mask = 0; - for (U32 i = 0; i < LLVertexBuffer::TYPE_MAX; ++i) + for (U32 i = 0; i < LLVertexBuffer::TYPE_TEXTURE_INDEX; ++i) { if (shader->getAttribLocation(i) > -1) { U32 required = 1 << i; if ((data_mask & required) == 0) { - llwarns << "Missing attribute: " << i << llendl; + llwarns << "Missing attribute: " << LLShaderMgr::instance()->mReservedAttribs[i] << llendl; } required_mask |= required; - } } @@ -2186,7 +2187,7 @@ void LLVertexBuffer::setupVertexBuffer(U32 data_mask) { S32 loc = TYPE_EMISSIVE; void* ptr = (void*)(base + mOffsets[TYPE_EMISSIVE]); - glVertexAttribPointerARB(loc, 1, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); + glVertexAttribPointerARB(loc, 4, GL_UNSIGNED_BYTE, GL_TRUE, LLVertexBuffer::sTypeSize[TYPE_EMISSIVE], ptr); } if (data_mask & MAP_WEIGHT) { diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index d116a552fa..98cab8b162 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -228,7 +228,7 @@ public: bool getNormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getBinormalStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getColorStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); - bool getEmissiveStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getEmissiveStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getWeight4Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getClothWeightStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index e4db326bed..57b3a6d001 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -26,6 +26,9 @@ VARYING float fog_depth; +uniform vec4 waterFogColor; +uniform float waterFogEnd; + vec4 applyWaterFog(vec4 color) { // GL_EXP2 Fog @@ -33,9 +36,9 @@ vec4 applyWaterFog(vec4 color) // GL_EXP Fog // float fog = exp(-gl_Fog.density * fog_depth); // GL_LINEAR Fog - float fog = (gl_Fog.end - fog_depth) * gl_Fog.scale; + float fog = (waterFogEnd - fog_depth) * gl_Fog.scale; fog = clamp(fog, 0.0, 1.0); - color.rgb = mix(gl_Fog.color.rgb, color.rgb, fog); + color.rgb = mix(waterFogColor.rgb, color.rgb, fog); return color; } diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp index 8a3871b6b4..7f7d9f65c6 100644 --- a/indra/newview/lldrawpoolsky.cpp +++ b/indra/newview/lldrawpoolsky.cpp @@ -76,13 +76,14 @@ void LLDrawPoolSky::render(S32 pass) return; } - // use a shader only underwater + // don't render sky under water (background just gets cleared to fog color) if(mVertexShaderLevel > 0 && LLPipeline::sUnderWaterRender) { - mShader = &gObjectFullbrightWaterProgram; - mShader->bind(); + return; } - else if (LLGLSLShader::sNoFixedFunction) + + + if (LLGLSLShader::sNoFixedFunction) { //just use the UI shader (generic single texture no lighting) gOneTextureNoColorProgram.bind(); } diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 5de0b8c796..f6fe96877d 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -59,6 +59,8 @@ BOOL LLDrawPoolWater::sSkipScreenCopy = FALSE; BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; LLColor4 LLDrawPoolWater::sWaterFogColor = LLColor4(0.2f, 0.5f, 0.5f, 0.f); +F32 LLDrawPoolWater::sWaterFogEnd = 0.f; + LLVector3 LLDrawPoolWater::sLightDir; LLDrawPoolWater::LLDrawPoolWater() : diff --git a/indra/newview/lldrawpoolwater.h b/indra/newview/lldrawpoolwater.h index 99b541ca5a..aeeba179d6 100644 --- a/indra/newview/lldrawpoolwater.h +++ b/indra/newview/lldrawpoolwater.h @@ -49,6 +49,7 @@ public: static LLVector3 sLightDir; static LLColor4 sWaterFogColor; + static F32 sWaterFogEnd; enum { diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index d36379b0e7..36b88ebbd4 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -1764,7 +1764,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, if (rebuild_emissive) { LLFastTimer t(FTM_FACE_GEOM_EMISSIVE); - LLStrider emissive; + LLStrider emissive; mVertexBuffer->getEmissiveStrider(emissive, mGeomIndex, mGeomCount, map_range); U8 glow = (U8) llclamp((S32) (getTextureEntry()->getGlow()*255), 0, 255); @@ -1783,8 +1783,8 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, src.loadua((F32*) vec); LLVector4a* dst = (LLVector4a*) emissive.get(); - S32 num_vecs = num_vertices/16; - if (num_vertices%16 > 0) + S32 num_vecs = num_vertices/4; + if (num_vertices%4 > 0) { ++num_vecs; } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 4f3127805f..efe93b7f48 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -865,6 +865,11 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) else { gPipeline.mScreen.bindTarget(); + if (LLPipeline::sUnderWaterRender && !gPipeline.canUseWindLightShaders()) + { + const LLColor4 &col = LLDrawPoolWater::sWaterFogColor; + glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); + } gPipeline.mScreen.clear(); } diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index d90c3be6c7..e9db37821b 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -2040,9 +2040,12 @@ void LLVOSky::updateFog(const F32 distance) { if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_FOG)) { - glFogf(GL_FOG_DENSITY, 0); - glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); - glFogf(GL_FOG_END, 1000000.f); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogf(GL_FOG_DENSITY, 0); + glFogfv(GL_FOG_COLOR, (F32 *) &LLColor4::white.mV); + glFogf(GL_FOG_END, 1000000.f); + } return; } @@ -2112,7 +2115,10 @@ void LLVOSky::updateFog(const F32 distance) if (camera_height > water_height) { LLColor4 fog(render_fog_color); - glFogfv(GL_FOG_COLOR, fog.mV); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, fog.mV); + } mGLFogCol = fog; if (hide_clip_plane) @@ -2120,13 +2126,19 @@ void LLVOSky::updateFog(const F32 distance) // For now, set the density to extend to the cull distance. const F32 f_log = 2.14596602628934723963618357029f; // sqrt(fabs(log(0.01f))) fog_density = f_log/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP2); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP2); + } } else { const F32 f_log = 4.6051701859880913680359829093687f; // fabs(log(0.01f)) fog_density = (f_log)/fog_distance; - glFogi(GL_FOG_MODE, GL_EXP); + if (!LLGLSLShader::sNoFixedFunction) + { + glFogi(GL_FOG_MODE, GL_EXP); + } } } else @@ -2146,24 +2158,27 @@ void LLVOSky::updateFog(const F32 distance) fogCol.setAlpha(1); // set the gl fog color - glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); mGLFogCol = fogCol; // set the density based on what the shaders use fog_density = water_fog_density * gSavedSettings.getF32("WaterGLFogDensityScale"); - glFogi(GL_FOG_MODE, GL_EXP2); + + if (!LLGLSLShader::sNoFixedFunction) + { + glFogfv(GL_FOG_COLOR, (F32 *) &fogCol.mV); + glFogi(GL_FOG_MODE, GL_EXP2); + } } mFogColor = sky_fog_color; mFogColor.setAlpha(1); - LLGLSFog gls_fog; - - glFogf(GL_FOG_END, fog_distance*2.2f); - - glFogf(GL_FOG_DENSITY, fog_density); + LLDrawPoolWater::sWaterFogEnd = fog_distance*2.2f; if (!LLGLSLShader::sNoFixedFunction) { + LLGLSFog gls_fog; + glFogf(GL_FOG_END, fog_distance*2.2f); + glFogf(GL_FOG_DENSITY, fog_density); glHint(GL_FOG_HINT, GL_NICEST); } stop_glerror(); diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 1a98d4c6c2..20b34637b8 100644 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -190,6 +190,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV); + shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd); shader->uniform4fv("waterPlane", 1, mWaterPlane.mV); shader->uniform1f("waterFogDensity", getFogDensity()); shader->uniform1f("waterFogKS", mWaterFogKS); -- cgit v1.2.3 From 328cf0d1c71efa785b0f1201c27776a3a6d6a041 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 26 Sep 2011 20:00:38 -0500 Subject: Merge cleanup --- indra/newview/lldrawpoolavatar.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 6acc195889..d9b0b195f5 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1277,9 +1277,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* S32 num_verts = (vol_face.mNumVertices + 0xF) & ~0xF; if (buffer.isNull() || - buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != num_verts) + buffer->getRequestedVerts() != num_verts || buffer->getRequestedIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { -- cgit v1.2.3 From d0b5a521f21ab8002fb5d9a4d11cee6c2385dbf3 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 27 Sep 2011 14:26:53 -0500 Subject: SH-2244 Make emissive attribute match actual number of components coming in --- indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl | 4 ++-- .../newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl | 4 ++-- indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl | 4 ++-- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 50e92c191b..7b108e4562 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE float texture_index; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; void calcAtmospherics(vec3 inPositionEye); @@ -57,7 +57,7 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index bf4c45f18f..8c38d5df2a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -28,7 +28,7 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; @@ -50,7 +50,7 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; gl_Position = projection_matrix*vec4(pos, 1.0); diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 77b0806bfc..35feacb7b1 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; ATTRIBUTE float texture_index; -ATTRIBUTE float emissive; +ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; @@ -50,7 +50,7 @@ void main() vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); - vertex_color = vec4(0,0,0,emissive); + vertex_color = emissive; fog_depth = pos.z; } -- cgit v1.2.3 From 8a5c983640ac23f6a588d78c433d2a36ddf4fa70 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 27 Sep 2011 14:55:00 -0500 Subject: SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex buffer update. --- indra/newview/pipeline.cpp | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8c1bb0f628..2bbb2edc1a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -2752,6 +2752,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { markVisible(*i, camera); } + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } @@ -2802,6 +2807,11 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { group->setVisible(); stateSort(group, camera); + + if (!sDelayVBUpdate) + { //rebuild mesh as soon as we know it's visible + group->rebuildMesh(); + } } } -- cgit v1.2.3 From 554b14dedac5a51927bad57b475d8f5a571c1add Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 27 Sep 2011 15:56:15 -0500 Subject: Remove some unused shaders --- .../shaders/class2/deferred/edgeMSF.glsl | 94 ------ .../shaders/class2/deferred/multiSpotLightMSF.glsl | 265 ---------------- .../shaders/class2/deferred/softenLightMSF.glsl | 339 --------------------- .../shaders/class2/deferred/spotLightMSF.glsl | 266 ---------------- .../shaders/class2/deferred/sunLightMSF.glsl | 222 -------------- .../shaders/class2/deferred/sunLightSSAOMSF.glsl | 260 ---------------- 6 files changed, 1446 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl deleted file mode 100644 index b9c65b168c..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeMSF.glsl +++ /dev/null @@ -1,94 +0,0 @@ -/** - * @file edgeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; - -VARYING vec2 vary_fragcoord; - -uniform float depth_cutoff; -uniform float norm_cutoff; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -float getDepth(ivec2 pos_screen, int sample) -{ - float z = texelFetch(depthMap, pos_screen, sample).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - float e = 0; - - ivec2 itc = ivec2(vary_fragcoord.xy); - - for (int i = 0; i < samples; i++) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(itc, i); - - vec2 tc = vary_fragcoord.xy; - - int sc = 1; - - vec2 de; - de.x = (depth-getDepth(itc+ivec2(sc, sc),i)) + (depth-getDepth(itc+ivec2(-sc, -sc), i)); - de.y = (depth-getDepth(itc+ivec2(-sc, sc),i)) + (depth-getDepth(itc+ivec2(sc, -sc), i)); - de /= depth; - de *= de; - de = step(depth_cutoff, de); - - vec2 ne; - vec3 nexnorm = texelFetch(normalMap, itc+ivec2(-sc,-sc), i).rgb; - nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm - ne.x = dot(nexnorm, norm); - vec3 neynorm = texelFetch(normalMap, itc+ivec2(sc,sc), i).rgb; - neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm - ne.y = dot(neynorm, norm); - - ne = 1.0-ne; - - ne = step(norm_cutoff, ne); - - e += dot(de,de)+dot(ne,ne); - } - - e /= samples; - - gl_FragColor.a = e; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl deleted file mode 100644 index 4037dca91a..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightMSF.glsl +++ /dev/null @@ -1,265 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -VARYING vec4 vary_light; - -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - int wght = 0; - - vec3 fcol = vec3(0,0,0); - - vec2 frag = (vary_fragcoord.xy*0.5+0.5)*screen_res; - - ivec2 itc = ivec2(frag.xy); - - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texture2DRect(lightMap, frag); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - - for (int i = 0; i < samples; i++) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = vertex_color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; - } - } - } - } - - fcol += col; - wght++; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/samples; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl deleted file mode 100644 index 62a86a3f09..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightMSF.glsl +++ /dev/null @@ -1,339 +0,0 @@ -/** - * @file softenLightMSF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DMS depthMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; -uniform vec3 gi_quad; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -VARYING vec4 vary_light; -VARYING vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - ivec2 itc = ivec2(tc); - - vec4 fcol = vec4(0,0,0,0); - - vec2 scol_ambocc = texture2DRect(lightMap, tc).rg; - float ambocc = scol_ambocc.g; - - for (int i = 0; i < samples; ++i) - { - float depth = texelFetch(depthMap, itc.xy, i).r; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texelFetch(diffuseRect, itc, i); - vec3 col; - float bloom = 0.0; - if (diffuse.a < 0.9) - { - vec4 spec = texelFetch(specularRect, itc, i); - - float amb = 0; - - float scol = max(scol_ambocc.r, diffuse.a); - amb += ambocc; - - calcAtmospherics(pos.xyz, ambocc); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).r; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - fcol += vec4(col, bloom); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl deleted file mode 100644 index af3487fd91..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/spotLightMSF.glsl +++ /dev/null @@ -1,266 +0,0 @@ -/** - * @file multiSpotLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; - -uniform sampler2DMS diffuseRect; -uniform sampler2DMS specularRect; -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform sampler2D projectionMap; - -uniform mat4 proj_mat; //screen space to light space -uniform float proj_near; //near clip for projection -uniform vec3 proj_p; //plane projection is emitting from (in screen space) -uniform vec3 proj_n; -uniform float proj_focus; //distance from plane to begin blurring -uniform float proj_lod; //(number of mips in proj map) -uniform float proj_range; //range between near clip and far clip plane of projection -uniform float proj_ambient_lod; -uniform float proj_ambiance; -uniform float near_clip; -uniform float far_clip; - -uniform vec3 proj_origin; //origin of projection to be used for angular attenuation -uniform float sun_wash; -uniform int proj_shadow_idx; -uniform float shadow_fade; - -VARYING vec4 vary_light; - -VARYING vec4 vary_fragcoord; -uniform vec2 screen_res; - -uniform mat4 inv_proj; - -vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float det = max(1.0-lod/(proj_lod*0.5), 0.0); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0)+det, 1.0); - - return ret; -} - -vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = vec2(0.5) - abs(tc-vec2(0.5)); - - float det = min(lod/(proj_lod*0.5), 1.0); - - float d = min(dist.x, dist.y); - - float edge = 0.25*det; - - ret *= clamp(d/edge, 0.0, 1.0); - - return ret; -} - -vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod) -{ - vec4 ret = texture2DLod(projectionMap, tc, lod); - - vec2 dist = tc-vec2(0.5); - - float d = dot(dist,dist); - - ret *= min(clamp((0.25-d)/0.25, 0.0, 1.0), 1.0); - - return ret; -} - - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -void main() -{ - vec4 frag = vary_fragcoord; - frag.xyz /= frag.w; - frag.xyz = frag.xyz*0.5+0.5; - frag.xy *= screen_res; - ivec2 itc = ivec2(frag.xy); - - vec3 fcol = vec3(0,0,0); - int wght = 0; - - float shadow = 1.0; - - if (proj_shadow_idx >= 0) - { - vec4 shd = texture2DRect(lightMap, frag.xy); - float sh[2]; - sh[0] = shd.b; - sh[1] = shd.a; - shadow = min(sh[proj_shadow_idx]+shadow_fade, 1.0); - } - - for (int i = 0; i < samples; i++) - { - vec3 pos = getPosition(itc, i).xyz; - vec3 lv = vary_light.xyz-pos.xyz; - float dist2 = dot(lv,lv); - dist2 /= vary_light.w; - if (dist2 <= 1.0) - { - vec3 norm = texelFetch(normalMap, itc, i).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - norm = normalize(norm); - float l_dist = -dot(lv, proj_n); - - vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); - if (proj_tc.z >= 0.0) - { - proj_tc.xyz /= proj_tc.w; - - float fa = vertex_color.a+1.0; - float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); - if (dist_atten > 0.0) - { - lv = proj_origin-pos.xyz; - lv = normalize(lv); - float da = dot(norm, lv); - - vec3 col = vec3(0,0,0); - - vec3 diff_tex = texelFetch(diffuseRect, itc, i).rgb; - - float noise = texture2D(noiseMap, frag.xy/128.0).b; - if (proj_tc.z > 0.0 && - proj_tc.x < 1.0 && - proj_tc.y < 1.0 && - proj_tc.x > 0.0 && - proj_tc.y > 0.0) - { - float lit = 0.0; - float amb_da = proj_ambiance; - - if (da > 0.0) - { - float diff = clamp((l_dist-proj_focus)/proj_range, 0.0, 1.0); - float lod = diff * proj_lod; - - vec4 plcol = texture2DLodDiffuse(projectionMap, proj_tc.xy, lod); - - vec3 lcol = vertex_color.rgb * plcol.rgb * plcol.a; - - lit = da * dist_atten * noise; - - col = lcol*lit*diff_tex*shadow; - amb_da += (da*0.5)*(1.0-shadow)*proj_ambiance; - } - - //float diff = clamp((proj_range-proj_focus)/proj_range, 0.0, 1.0); - vec4 amb_plcol = texture2DLodAmbient(projectionMap, proj_tc.xy, proj_lod); - - amb_da += (da*da*0.5+0.5)*proj_ambiance; - - amb_da *= dist_atten * noise; - - amb_da = min(amb_da, 1.0-lit); - - col += amb_da*vertex_color.rgb*diff_tex.rgb*amb_plcol.rgb*amb_plcol.a; - } - - - vec4 spec = texelFetch(specularRect, itc, i); - if (spec.a > 0.0) - { - vec3 ref = reflect(normalize(pos), norm); - - //project from point pos in direction ref to plane proj_p, proj_n - vec3 pdelta = proj_p-pos; - float ds = dot(ref, proj_n); - - if (ds < 0.0) - { - vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; - - vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - - if (stc.z > 0.0) - { - stc.xy /= stc.w; - - float fatten = clamp(spec.a*spec.a+spec.a*0.5, 0.25, 1.0); - - stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); - - if (stc.x < 1.0 && - stc.y < 1.0 && - stc.x > 0.0 && - stc.y > 0.0) - { - vec4 scol = texture2DLodSpecular(projectionMap, stc.xy, proj_lod-spec.a*proj_lod); - col += dist_atten*scol.rgb*vertex_color.rgb*scol.a*spec.rgb*shadow; - } - } - } - } - - fcol += col; - wght++; - } - } - } - } - - if (wght <= 0) - { - discard; - } - - gl_FragColor.rgb = fcol/wght; - gl_FragColor.a = 0.0; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl deleted file mode 100644 index 11b3faa4c9..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightMSF.glsl +++ /dev/null @@ -1,222 +0,0 @@ -/** - * @file sunLightMSF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -//class 2, shadows, no SSAO - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRectShadow shadowMap0; -uniform sampler2DRectShadow shadowMap1; -uniform sampler2DRectShadow shadowMap2; -uniform sampler2DRectShadow shadowMap3; -uniform sampler2DShadow shadowMap4; -uniform sampler2DShadow shadowMap5; - - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen.xy, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias*scl; - - float cs = shadow2DRect(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += spot_shadow_bias*scl; - - float cs = shadow2D(shadowMap, stc.xyz); - float shadow = cs; - - vec2 off = 1.5/proj_shadow_res; - - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); - - return shadow/5.0; - - //return shadow; -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - - //try doing an unproject here - - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - - vec4 nmap4 = texelFetch(normalMap, itc, i); - nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - - /*if (pos.z == 0.0) // do nothing for sky *FIX: REMOVE THIS IF/WHEN THE POSITION MAP IS BEING USED AS A STENCIL - { - gl_FragColor = vec4(0.0); // doesn't matter - return; - }*/ - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); - - vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); - - if (spos.z > -shadow_clip.w) - { - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else - { - vec4 lpos; - - if (spos.z < -shadow_clip.z) - { - lpos = shadow_matrix[3]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (spos.z < -shadow_clip.y) - { - lpos = shadow_matrix[2]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); - } - else if (spos.z < -shadow_clip.x) - { - lpos = shadow_matrix[1]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); - } - else - { - lpos = shadow_matrix[0]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - - //lpos.xy /= lpos.w*32.0; - //if (fract(lpos.x) < 0.1 || fract(lpos.y) < 0.1) - //{ - // shadow = 0.0; - //} - - } - } - else - { - // more distant than the shadow map covers - shadow = 1.0; - } - - fcol[0] += shadow; - fcol[1] += 1.0; - - spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); - - //spotlight shadow 1 - vec4 lpos = shadow_matrix[4]*spos; - fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); - - //spotlight shadow 2 - lpos = shadow_matrix[5]*spos; - fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); - } - - gl_FragColor = fcol/samples; -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl deleted file mode 100644 index c571db9df2..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOMSF.glsl +++ /dev/null @@ -1,260 +0,0 @@ -/** - * @file sunLightSSAOF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable -#extension GL_ARB_texture_multisample : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -//class 2 -- shadows and SSAO - -uniform sampler2DMS depthMap; -uniform sampler2DMS normalMap; -uniform sampler2DRectShadow shadowMap0; -uniform sampler2DRectShadow shadowMap1; -uniform sampler2DRectShadow shadowMap2; -uniform sampler2DRectShadow shadowMap3; -uniform sampler2DShadow shadowMap4; -uniform sampler2DShadow shadowMap5; -uniform sampler2D noiseMap; - -// Inputs -uniform mat4 shadow_matrix[6]; -uniform vec4 shadow_clip; -uniform float ssao_radius; -uniform float ssao_max_radius; -uniform float ssao_factor; -uniform float ssao_factor_inv; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vary_light; - -uniform mat4 inv_proj; -uniform vec2 screen_res; -uniform vec2 shadow_res; -uniform vec2 proj_shadow_res; - -uniform float shadow_bias; -uniform float shadow_offset; - -uniform float spot_shadow_bias; -uniform float spot_shadow_offset; - -vec4 getPosition(ivec2 pos_screen, int sample) -{ - float depth = texelFetch(depthMap, pos_screen, sample).r; - vec2 sc = vec2(pos_screen.xy)*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm, int sample) -{ - float ret = 1.0; - - vec2 kern[8]; - // exponentially (^2) distant occlusion samples spread around origin - kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; - kern[1] = vec2(1.0, 0.0) * 0.250*0.250; - kern[2] = vec2(0.0, 1.0) * 0.375*0.375; - kern[3] = vec2(0.0, -1.0) * 0.500*0.500; - kern[4] = vec2(0.7071, 0.7071) * 0.625*0.625; - kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; - kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; - kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; - - vec2 pos_screen = vary_fragcoord.xy; - vec3 pos_world = pos.xyz; - vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; - - float angle_hidden = 0.0; - int points = 0; - - float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - - // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) - for (int i = 0; i < 8; i++) - { - ivec2 samppos_screen = ivec2(pos_screen + scale * reflect(kern[i], noise_reflect)); - vec3 samppos_world = getPosition(samppos_screen, sample).xyz; - - vec3 diff = pos_world - samppos_world; - float dist2 = dot(diff, diff); - - // assume each sample corresponds to an occluding sphere with constant radius, constant x-sectional area - // --> solid angle shrinking by the square of distance - //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 - //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); - - // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); - } - - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); - - return min(ret, 1.0); -} - -float pcfShadow(sampler2DRectShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += shadow_bias*scl; - - float cs = shadow2DRect(shadowMap, stc.xyz).x; - float shadow = cs; - - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(1.5, -1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, 1.5, 0.0)).x, cs); - shadow += max(shadow2DRect(shadowMap, stc.xyz+vec3(-1.5, -1.5, 0.0)).x, cs); - - return shadow/5.0; - - //return shadow; -} - -float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) -{ - stc.xyz /= stc.w; - stc.z += spot_shadow_bias*scl; - - float cs = shadow2D(shadowMap, stc.xyz); - float shadow = cs; - - vec2 off = 1.5/proj_shadow_res; - - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)), cs); - shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)), cs); - - - return shadow/5.0; - - //return shadow; -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - ivec2 itc = ivec2(pos_screen); - vec4 fcol = vec4(0,0,0,0); - - for (int i = 0; i < samples; i++) - { - vec4 pos = getPosition(itc, i); - - vec4 nmap4 = texelFetch(normalMap, itc, i); - nmap4 = vec4((nmap4.xy-0.5)*2.0,nmap4.z,nmap4.w); // unpack norm - float displace = nmap4.w; - vec3 norm = nmap4.xyz; - - float shadow = 1.0; - float dp_directional_light = max(0.0, dot(norm, vary_light.xyz)); - - vec3 shadow_pos = pos.xyz + displace*norm; - vec3 offset = vary_light.xyz * (1.0-dp_directional_light); - - vec4 spos = vec4(shadow_pos+offset*shadow_offset, 1.0); - - if (spos.z > -shadow_clip.w) - { - if (dp_directional_light == 0.0) - { - // if we know this point is facing away from the sun then we know it's in shadow without having to do a squirrelly shadow-map lookup - shadow = 0.0; - } - else - { - vec4 lpos; - - if (spos.z < -shadow_clip.z) - { - lpos = shadow_matrix[3]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap3, lpos, 0.25); - shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0); - } - else if (spos.z < -shadow_clip.y) - { - lpos = shadow_matrix[2]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap2, lpos, 0.5); - } - else if (spos.z < -shadow_clip.x) - { - lpos = shadow_matrix[1]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap1, lpos, 0.75); - } - else - { - lpos = shadow_matrix[0]*spos; - lpos.xy *= shadow_res; - shadow = pcfShadow(shadowMap0, lpos, 1.0); - } - - // take the most-shadowed value out of these two: - // * the blurred sun shadow in the light (shadow) map - // * an unblurred dot product between the sun and this norm - // the goal is to err on the side of most-shadow to fill-in shadow holes and reduce artifacting - shadow = min(shadow, dp_directional_light); - - } - } - else - { - // more distant than the shadow map covers - shadow = 1.0; - } - - - fcol[0] += shadow; - fcol[1] += calcAmbientOcclusion(pos, norm, i); - - spos.xyz = shadow_pos+offset*spot_shadow_offset; - - //spotlight shadow 1 - vec4 lpos = shadow_matrix[4]*spos; - fcol[2] += pcfShadow(shadowMap4, lpos, 0.8); - - //spotlight shadow 2 - lpos = shadow_matrix[5]*spos; - fcol[3] += pcfShadow(shadowMap5, lpos, 0.8); - } - - gl_FragColor = fcol / samples; -} -- cgit v1.2.3 From 348a70181211b8fe37c569f8b3fb8324cc8c59ea Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 00:41:10 -0500 Subject: SH-2507 Shave some unused/redundant varying state and make the max texture index debug setting rebuild shaders to use no flow control when set to 1 or lower --- indra/llrender/llglslshader.cpp | 8 +-- indra/llrender/llglslshader.h | 2 +- indra/llrender/llshadermgr.cpp | 56 ++++++++++++--- indra/newview/app_settings/settings.xml | 2 +- .../shaders/class1/avatar/avatarV.glsl | 4 +- .../shaders/class1/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class1/deferred/alphaV.glsl | 10 +-- .../shaders/class1/deferred/avatarAlphaV.glsl | 4 +- .../shaders/class1/deferred/diffuseNoColorV.glsl | 2 +- .../shaders/class1/deferred/diffuseV.glsl | 7 +- .../shaders/class1/deferred/emissiveV.glsl | 10 +-- .../shaders/class1/deferred/fullbrightV.glsl | 10 +-- .../shaders/class1/environment/waterFogF.glsl | 2 +- .../shaders/class1/objects/emissiveSkinnedV.glsl | 4 +- .../shaders/class1/objects/emissiveV.glsl | 10 +-- .../shaders/class1/objects/fullbrightNoColorV.glsl | 4 +- .../class1/objects/fullbrightShinySkinnedV.glsl | 4 +- .../shaders/class1/objects/fullbrightShinyV.glsl | 4 +- .../shaders/class1/objects/fullbrightSkinnedV.glsl | 4 +- .../shaders/class1/objects/fullbrightV.glsl | 4 +- .../shaders/class1/objects/indexedTextureV.glsl | 34 +++++++++ .../shaders/class1/objects/nonindexedTextureV.glsl | 30 ++++++++ .../shaders/class1/objects/previewV.glsl | 4 +- .../shaders/class1/objects/shinyV.glsl | 4 +- .../shaders/class1/objects/simpleNoColorV.glsl | 4 +- .../shaders/class1/objects/simpleSkinnedV.glsl | 4 +- .../shaders/class1/objects/simpleV.glsl | 4 +- .../app_settings/shaders/class1/objects/treeV.glsl | 4 +- .../class1/windlight/atmosphericsVarsF.glsl | 5 +- .../class1/windlight/atmosphericsVarsV.glsl | 7 +- .../class1/windlight/atmosphericsVarsWaterF.glsl | 33 +++++++++ .../class1/windlight/atmosphericsVarsWaterV.glsl | 39 +++++++++++ .../shaders/class2/avatar/eyeballV.glsl | 4 +- .../shaders/class2/deferred/alphaSkinnedV.glsl | 4 +- .../shaders/class2/deferred/alphaV.glsl | 10 +-- .../shaders/class2/deferred/avatarAlphaV.glsl | 4 +- .../shaders/class2/objects/fullbrightShinyV.glsl | 10 ++- .../shaders/class2/objects/fullbrightV.glsl | 10 +-- .../shaders/class2/objects/shinyV.glsl | 11 +-- .../shaders/class2/objects/simpleNonIndexedV.glsl | 4 +- .../shaders/class2/objects/simpleV.glsl | 10 +-- .../class2/windlight/atmosphericsVarsF.glsl | 16 ++--- .../class2/windlight/atmosphericsVarsV.glsl | 36 +++++----- .../class2/windlight/atmosphericsVarsWaterF.glsl | 51 ++++++++++++++ .../class2/windlight/atmosphericsVarsWaterV.glsl | 81 ++++++++++++++++++++++ indra/newview/featuretable.txt | 1 + indra/newview/featuretable_xp.txt | 1 + indra/newview/llviewercontrol.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 23 +++--- 49 files changed, 443 insertions(+), 162 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl create mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl create mode 100644 indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl create mode 100644 indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 674d6dcf7e..3b6cc084b1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -51,6 +51,7 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; +S32 LLGLSLShader::sIndexedTextureChannels = NULL; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly @@ -125,13 +126,6 @@ BOOL LLGLSLShader::createShader(vector * attributes, // Create program mProgramObject = glCreateProgramObjectARB(); -#if !LL_DARWIN - if (gGLManager.mGLVersion < 3.1f) - { //force indexed texture channels to 1 if GL version is old (performance improvement for drivers with poor branching shader model support) - mFeatures.mIndexedTextureChannels = llmin(mFeatures.mIndexedTextureChannels, 1); - } -#endif // !LL_DARWIN - //compile new source vector< pair >::iterator fileIter = mShaderFiles.begin(); for ( ; fileIter != mShaderFiles.end(); fileIter++ ) diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index 04dc594d87..beef57796d 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -69,7 +69,7 @@ public: static GLhandleARB sCurBoundShader; static LLGLSLShader* sCurBoundShaderPtr; - + static S32 sIndexedTextureChannels; static bool sNoFixedFunction; void unload(); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 7dde24a437..16180c6831 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -81,7 +81,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) // NOTE order of shader object attaching is VERY IMPORTANT!!! if (features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterV.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsV.glsl")) { return FALSE; } @@ -161,7 +168,14 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) if(features->calculatesAtmospherics) { - if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) + if (features->hasWaterFog) + { + if (!shader->attachObject("windlight/atmosphericsVarsWaterF.glsl")) + { + return FALSE; + } + } + else if (!shader->attachObject("windlight/atmosphericsVarsF.glsl")) { return FALSE; } @@ -241,7 +255,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -280,7 +294,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } } @@ -304,7 +318,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } else if (features->hasWaterFog) @@ -336,7 +350,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -355,7 +369,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -395,7 +409,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) return FALSE; } } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } } @@ -419,7 +433,7 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } @@ -438,10 +452,26 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader) { return FALSE; } - shader->mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits-1; + shader->mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); } } } + + if (features->mIndexedTextureChannels <= 1) + { + if (!shader->attachObject("objects/nonindexedTextureV.glsl")) + { + return FALSE; + } + } + else + { + if (!shader->attachObject("objects/indexedTextureV.glsl")) + { + return FALSE; + } + } + return TRUE; } @@ -631,7 +661,11 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade text[count++] = strdup(decl.c_str()); } - text[count++] = strdup("VARYING float vary_texture_index;\n"); + if (texture_index_channels > 1) + { + text[count++] = strdup("VARYING float vary_texture_index;\n"); + } + text[count++] = strdup("vec4 diffuseLookup(vec2 texcoord)\n"); text[count++] = strdup("{\n"); diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index ddc4f4ddd2..727851b4da 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7796,7 +7796,7 @@ Type U32 Value - 6 + 32 RenderDebugTextureBind diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl index cf939e2df8..2901e18db8 100644 --- a/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl +++ b/indra/newview/app_settings/shaders/class1/avatar/avatarV.glsl @@ -31,7 +31,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); mat4 getSkinnedTransform(); @@ -59,8 +59,6 @@ void main() gl_Position = projection_matrix * pos; - fog_depth = length(pos.xyz); - calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0,0,0,0)); diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl index 15781bc92d..b09441f7eb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl @@ -49,7 +49,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; @@ -135,7 +135,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl index 74ee082bed..93b1a114db 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -50,10 +50,10 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_light; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -98,7 +98,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -138,7 +138,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl index 12e88ca5dd..acbc3f7e15 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl @@ -48,7 +48,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; @@ -137,7 +137,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl index 7ed41cbcb9..9461e3e32e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseNoColorV.glsl @@ -32,7 +32,7 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + VARYING vec2 vary_texcoord0; void main() diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl index 908f3abcd0..76d29b1df7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseV.glsl @@ -28,23 +28,24 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec3 normal; ATTRIBUTE vec2 texcoord0; VARYING vec3 vary_normal; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +void passTextureIndex(); + void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texture_index = texture_index; + passTextureIndex(); vary_normal = normalize(normal_matrix * normal); vertex_color = diffuse_color; diff --git a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl index 7b108e4562..115b04797f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/emissiveV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; @@ -39,17 +39,17 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -59,5 +59,5 @@ void main() vertex_color = emissive; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl index ab638991f7..2e6982d101 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -40,17 +40,17 @@ vec3 atmosAffectDirectionalLight(float lightIntensity); vec3 scaleDownLight(vec3 light); vec3 scaleUpLight(vec3 light); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); vec4 pos = (modelview_matrix * vert); - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -60,5 +60,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 57b3a6d001..45bd5c8b42 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -24,7 +24,7 @@ */ -VARYING float fog_depth; + uniform vec4 waterFogColor; uniform float waterFogEnd; diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl index 8c38d5df2a..8494ffba52 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveSkinnedV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -54,5 +54,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl index 35feacb7b1..e984deb0c8 100644 --- a/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/emissiveV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec4 emissive; ATTRIBUTE vec2 texcoord0; @@ -37,13 +37,13 @@ VARYING vec2 vary_texcoord0; void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; -VARYING float fog_depth; + + void main() { //transform vertex - vary_texture_index = texture_index; + passTextureIndex(); gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; @@ -52,5 +52,5 @@ void main() vertex_color = emissive; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl index f73760bfd4..5d6f14230c 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightNoColorV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec3 normal; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -49,5 +49,5 @@ void main() vertex_color = vec4(1,1,1,1); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl index 69cd858b4d..79b552ee1a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinySkinnedV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); mat4 getObjectSkinnedTransform(); @@ -63,5 +63,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index a8e640018d..8d1bbf350d 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -37,7 +37,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -59,5 +59,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl index 4de24fd46b..eff75435a9 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightSkinnedV.glsl @@ -35,7 +35,7 @@ mat4 getObjectSkinnedTransform(); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { @@ -53,5 +53,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 7286e5e2f4..8b20c2a860 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -50,5 +50,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl new file mode 100644 index 0000000000..a95c9e0ab9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureV.glsl @@ -0,0 +1,34 @@ +/** + * @file indexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE float texture_index; + +VARYING float vary_texture_index; + +void passTextureIndex() +{ + vary_texture_index = texture_index; +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl new file mode 100644 index 0000000000..2839171044 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -0,0 +1,30 @@ +/** + * @file nonindexedTextureV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +void passTextureIndex() +{ + +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 282686a9b0..5dcfa87066 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,5 +53,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 86a78b190c..4ca53a8f30 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec3 vary_texcoord0; -VARYING float fog_depth; + void calcAtmospherics(vec3 inPositionEye); @@ -57,6 +57,6 @@ void main() vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl index 45a493e4f2..706627e175 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNoColorV.glsl @@ -34,7 +34,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,5 +53,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl index aea0e25e60..1c6e53b187 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleSkinnedV.glsl @@ -33,7 +33,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -61,5 +61,5 @@ void main() gl_Position = projection_matrix*vec4(pos, 1.0); - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index 4b6b219751..df9111f941 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -53,6 +53,4 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - - fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl index 250d99a9c7..fa01a27ec0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/treeV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/treeV.glsl @@ -37,7 +37,7 @@ void calcAtmospherics(vec3 inPositionEye); VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { @@ -56,5 +56,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl index 2e41360150..8bdae328bd 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsF.glsl @@ -24,10 +24,7 @@ */ - -VARYING vec3 vary_PositionEye; - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl index 42f8646f2d..8ec9ae617c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsV.glsl @@ -25,15 +25,12 @@ -VARYING vec3 vary_PositionEye; - - vec3 getPositionEye() { - return vary_PositionEye; + return vec3(0,0,0); } void setPositionEye(vec3 v) { - vary_PositionEye = v; + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..636d4af006 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,33 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 0000000000..ef34c5c853 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,39 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + +VARYING vec3 vary_PositionEye; +VARYING float fog_depth; + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; + fog_depth = v.z; +} diff --git a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl index 04d3e2aa1f..5af9f5c902 100644 --- a/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl +++ b/indra/newview/app_settings/shaders/class2/avatar/eyeballV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -56,7 +56,7 @@ void main() vec4 color = calcLightingSpecular(pos, norm, diffuse_color, specular, vec4(0.0)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl index ad353eb624..5a3955ef00 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl @@ -50,7 +50,7 @@ VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -140,7 +140,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl index 6a3777c7c8..9540ddd2e8 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -49,10 +49,10 @@ VARYING vec3 vary_directional; VARYING vec3 vary_fragcoord; VARYING vec3 vary_position; VARYING vec3 vary_pointlight_col; -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -97,7 +97,7 @@ void main() { //transform vertex vec4 vert = vec4(position.xyz, 1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -136,7 +136,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + pos = modelview_projection_matrix * vert; vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl index 091a865160..63c7a6b13d 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl @@ -48,7 +48,7 @@ VARYING vec3 vary_fragcoord; VARYING vec3 vary_pointlight_col; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + uniform float near_clip; uniform float shadow_offset; @@ -139,7 +139,7 @@ void main() vertex_color = col; - fog_depth = pos.z; + vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip); } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl index 580ef2694f..34bd8d445a 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl @@ -34,10 +34,10 @@ void calcAtmospherics(vec3 inPositionEye); uniform vec4 origin; -VARYING float vary_texture_index; + ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; @@ -45,13 +45,13 @@ ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -64,6 +64,4 @@ void main() calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - fog_depth = pos.z; } diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl index 09dbd0b6cd..fc20d3270e 100644 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl @@ -28,7 +28,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -36,16 +36,16 @@ ATTRIBUTE vec4 diffuse_color; void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; @@ -54,5 +54,5 @@ void main() vertex_color = diffuse_color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl index 86c592ea57..fdb3453cc5 100644 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl @@ -30,7 +30,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -43,16 +43,13 @@ vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; -VARYING float fog_depth; - uniform vec4 origin; void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); @@ -64,7 +61,5 @@ void main() calcAtmospherics(pos.xyz); - vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); - - fog_depth = pos.z; + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl index 6799e43b9a..cb80697d15 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl @@ -35,7 +35,7 @@ ATTRIBUTE vec4 diffuse_color; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -57,5 +57,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl index 8e8f0664b0..37a20383e2 100644 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl @@ -29,7 +29,7 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; -ATTRIBUTE float texture_index; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; @@ -37,16 +37,16 @@ ATTRIBUTE vec4 diffuse_color; vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); -VARYING float vary_texture_index; + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -VARYING float fog_depth; + void main() { //transform vertex vec4 vert = vec4(position.xyz,1.0); - vary_texture_index = texture_index; + passTextureIndex(); vec4 pos = (modelview_matrix * vert); gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; @@ -60,5 +60,5 @@ void main() vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; - fog_depth = pos.z; + } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index 08814b49d8..e8e56e12c1 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -24,25 +24,17 @@ */ - -VARYING vec3 vary_PositionEye; - VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; +VARYING float vary_AtmosAttenuation; -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return vec3(0,0,0); } vec3 getAmblitColor() { - return vary_AmblitColor; + return vec3(0,0,0); } vec3 getAdditiveColor() { @@ -50,5 +42,5 @@ vec3 getAdditiveColor() } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return vec3(vary_AtmosAttenuation); } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index 514f009add..01605e5b25 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -24,49 +24,50 @@ */ - -VARYING vec3 vary_PositionEye; - -VARYING vec3 vary_SunlitColor; -VARYING vec3 vary_AmblitColor; VARYING vec3 vary_AdditiveColor; -VARYING vec3 vary_AtmosAttenuation; +VARYING float vary_AtmosAttenuation; + +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; +vec3 position_eye; -vec3 getPositionEye() -{ - return vary_PositionEye; -} vec3 getSunlitColor() { - return vary_SunlitColor; + return sunlit_color; } vec3 getAmblitColor() { - return vary_AmblitColor; + return amblit_color; } + vec3 getAdditiveColor() { return vary_AdditiveColor; } vec3 getAtmosAttenuation() { - return vary_AtmosAttenuation; + return atmos_attenuation; } +vec3 getPositionEye() +{ + return position_eye; +} void setPositionEye(vec3 v) { - vary_PositionEye = v; + position_eye = v; } void setSunlitColor(vec3 v) { - vary_SunlitColor = v; + sunlit_color = v; } void setAmblitColor(vec3 v) { - vary_AmblitColor = v; + amblit_color = v; } void setAdditiveColor(vec3 v) @@ -76,5 +77,6 @@ void setAdditiveColor(vec3 v) void setAtmosAttenuation(vec3 v) { - vary_AtmosAttenuation = v; + atmos_attenuation = v; + vary_AtmosAttenuation = v.r; } diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl new file mode 100644 index 0000000000..23046f990d --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterF.glsl @@ -0,0 +1,51 @@ +/** + * @file atmosphericVarsWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_SunlitColor; +VARYING vec3 vary_AdditiveColor; +VARYING float vary_AtmosAttenuation; + +vec3 getSunlitColor() +{ + return vec3(0,0,0); +} +vec3 getAmblitColor() +{ + return vec3(0,0,0); +} +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return vec3(vary_AtmosAttenuation); +} +vec3 getPositionEye() +{ + return vary_PositionEye; +} + diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl new file mode 100644 index 0000000000..279c4dd981 --- /dev/null +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsWaterV.glsl @@ -0,0 +1,81 @@ +/** + * @file atmosphericVarsWaterV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +VARYING vec3 vary_PositionEye; +VARYING vec3 vary_AdditiveColor; +VARYING float vary_AtmosAttenuation; + +vec3 atmos_attenuation; +vec3 sunlit_color; +vec3 amblit_color; + +vec3 getSunlitColor() +{ + return sunlit_color; +} +vec3 getAmblitColor() +{ + return amblit_color; +} + +vec3 getAdditiveColor() +{ + return vary_AdditiveColor; +} +vec3 getAtmosAttenuation() +{ + return atmos_attenuation; +} + +vec3 getPositionEye() +{ + return vary_PositionEye; +} + +void setPositionEye(vec3 v) +{ + vary_PositionEye = v; +} + +void setSunlitColor(vec3 v) +{ + sunlit_color = v; +} + +void setAmblitColor(vec3 v) +{ + amblit_color = v; +} + +void setAdditiveColor(vec3 v) +{ + vary_AdditiveColor = v; +} + +void setAtmosAttenuation(vec3 v) +{ + atmos_attenuation = v; + vary_AtmosAttenuation = v.r; +} diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index e12c2f7853..ca66ae989c 100755 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -292,6 +292,7 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index a0245f5369..e855b2c569 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -290,6 +290,7 @@ RenderVBOEnable 1 0 list OpenGLPre30 RenderDeferred 0 0 +RenderMaxTextureIndex 1 1 list Intel RenderAnisotropic 1 0 diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index f521d93e03..563a63287e 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -594,7 +594,7 @@ void settings_setup_listeners() gSavedSettings.getControl("OctreeMaxNodeCapacity")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAlphaDistanceFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); gSavedSettings.getControl("OctreeAttachmentSizeFactor")->getSignal()->connect(boost::bind(&handleRepartition, _2)); - gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); + gSavedSettings.getControl("RenderMaxTextureIndex")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderUseTriStrips")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAnimateTrees")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _2)); gSavedSettings.getControl("RenderAvatarVP")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 17cce3069e..94b7451f0e 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -444,6 +444,9 @@ void LLViewerShaderMgr::setShaders() return; } + LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + + if (LLRender::sGLCoreProfile) { if (!gSavedSettings.getBOOL("VertexShaderEnable")) @@ -826,8 +829,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) vector< pair > shaders; - shaders.reserve(10); shaders.push_back( make_pair( "windlight/atmosphericsVarsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "windlight/atmosphericsHelpersV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "lighting/lightFuncV.glsl", mVertexShaderLevel[SHADER_LIGHTING] ) ); shaders.push_back( make_pair( "lighting/sumLightsV.glsl", sum_lights_class ) ); @@ -838,6 +841,8 @@ BOOL LLViewerShaderMgr::loadBasicShaders() shaders.push_back( make_pair( "windlight/atmosphericsV.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); shaders.push_back( make_pair( "avatar/avatarSkinV.glsl", 1 ) ); shaders.push_back( make_pair( "avatar/objectSkinV.glsl", 1 ) ); + shaders.push_back( make_pair( "objects/indexedTextureV.glsl", 1 ) ); + shaders.push_back( make_pair( "objects/nonindexedTextureV.glsl", 1 ) ); // We no longer have to bind the shaders to global glhandles, they are automatically added to a map now. for (U32 i = 0; i < shaders.size(); i++) @@ -853,8 +858,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() // (in order of shader function call depth for reference purposes, deepest level first) shaders.clear(); - shaders.reserve(13); - S32 ch = gGLManager.mNumTextureImageUnits-1; + S32 ch = llmax(LLGLSLShader::sIndexedTextureChannels-1, 1); if (gGLManager.mGLVersion < 3.1f) { //force to 1 texture index channel for old drivers @@ -863,6 +867,7 @@ BOOL LLViewerShaderMgr::loadBasicShaders() std::vector index_channels; index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); + index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsVarsWaterF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/gammaF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT]) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/atmosphericsF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); index_channels.push_back(-1); shaders.push_back( make_pair( "windlight/transportF.glsl", mVertexShaderLevel[SHADER_WINDLIGHT] ) ); @@ -1186,7 +1191,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseProgram.mShaderFiles.clear(); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseProgram.mShaderFiles.push_back(make_pair("deferred/diffuseIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseProgram.createShader(NULL, NULL); } @@ -1197,7 +1202,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredDiffuseAlphaMaskProgram.mShaderFiles.clear(); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredDiffuseAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/diffuseAlphaMaskIndexedF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredDiffuseAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredDiffuseAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredDiffuseAlphaMaskProgram.createShader(NULL, NULL); } @@ -1394,11 +1399,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels if (mVertexShaderLevel[SHADER_DEFERRED] < 1) { - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; } else { //shave off some texture units for shadow maps - gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits - 6; + gDeferredAlphaProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1); } gDeferredAlphaProgram.mShaderFiles.clear(); @@ -1428,7 +1433,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.mFeatures.calculatesAtmospherics = true; gDeferredFullbrightProgram.mFeatures.hasGamma = true; gDeferredFullbrightProgram.mFeatures.hasTransport = true; - gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredFullbrightProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredFullbrightProgram.mShaderFiles.clear(); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredFullbrightProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -1442,7 +1447,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredEmissiveProgram.mFeatures.calculatesAtmospherics = true; gDeferredEmissiveProgram.mFeatures.hasGamma = true; gDeferredEmissiveProgram.mFeatures.hasTransport = true; - gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = gGLManager.mNumTextureImageUnits; + gDeferredEmissiveProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels; gDeferredEmissiveProgram.mShaderFiles.clear(); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredEmissiveProgram.mShaderFiles.push_back(make_pair("deferred/emissiveF.glsl", GL_FRAGMENT_SHADER_ARB)); -- cgit v1.2.3 From 6dfcb11000f349e24dbd1a9b78efa2ca4f799379 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 01:37:54 -0500 Subject: SH-2453 Fix for horizontal line when max altitude set to 0 --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 4 ---- .../app_settings/shaders/class1/objects/nonindexedTextureV.glsl | 1 + indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 4 ---- 3 files changed, 1 insertion(+), 8 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 255796aa27..60952ea38e 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -148,10 +148,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); diff --git a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl index 2839171044..80ea286ac0 100644 --- a/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/nonindexedTextureV.glsl @@ -28,3 +28,4 @@ void passTextureIndex() } + diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 4543e83d0a..eb367d4ad6 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -148,10 +148,6 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) { vec3 P = inPositionEye; setPositionEye(P); - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - vec3 tmpLightnorm = lightnorm.xyz; vec3 Pn = normalize(P); -- cgit v1.2.3 From 4328b30180bd057412de2085c1d758f5e6906d70 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 01:50:28 -0500 Subject: SH-2450 Potential fix for crash on login with 460M et al --- indra/newview/llviewershadermgr.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 94b7451f0e..6af9e464df 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -32,6 +32,7 @@ #include "llfile.h" #include "llviewerwindow.h" +#include "llwindow.h" #include "llviewercontrol.h" #include "pipeline.h" #include "llworld.h" @@ -491,6 +492,9 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_WAIT); + //VICIOUS HACK -- some drivers will time out if we don't redraw the window within 2 seconds, and this operation can take awhile + //minimizing tells the driver we won't be updating the window for a bit + gViewerWindow->getWindow()->minimize(); } // Lighting @@ -684,6 +688,7 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_ARROW); + gViewerWindow->getWindow()->restore(); } gPipeline.createGLBuffers(); -- cgit v1.2.3 From 5ca512fa1f36998440bad5256730c9d22f195037 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 12:38:31 -0500 Subject: SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer data --- indra/llrender/llvertexbuffer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 199699449a..5756ccdcd5 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -560,8 +560,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; if(!sPrivatePoolp) - { - sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + { //disable private pool for now -- lots of memory allocations failing for vertex buffers erroneously + //sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; } } -- cgit v1.2.3 From 69ac0d0aee6e0dc1075a7d18e17e8335cd29e05f Mon Sep 17 00:00:00 2001 From: prep Date: Wed, 28 Sep 2011 14:52:27 -0400 Subject: Fix for sh-2500 --- indra/newview/llfloatermodelpreview.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 77e9b4eeb8..527a868db2 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -3309,7 +3309,7 @@ void LLModelPreview::rebuildUploadData() F32 max_scale = 0.f; //reorder materials to match mBaseModel - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { @@ -5085,7 +5085,7 @@ BOOL LLModelPreview::render() } //make sure material lists all match - for (U32 i = 0; i < LLModel::NUM_LODS; i++) + for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) { if (mBaseModel.size() == mModel[i].size()) { -- cgit v1.2.3 From f657f5a428e47fc9963cc4eb943062216443673f Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 15:54:02 -0500 Subject: SH-2276 Remove some log spam to alleviate stalls on login. --- indra/llmessage/llassetstorage.cpp | 30 +++++++++++++++--------------- indra/llui/llnotifications.cpp | 2 +- indra/newview/llviewerassetstorage.cpp | 8 ++++---- 3 files changed, 20 insertions(+), 20 deletions(-) diff --git a/indra/llmessage/llassetstorage.cpp b/indra/llmessage/llassetstorage.cpp index 31cdb1219b..9b86daebe5 100644 --- a/indra/llmessage/llassetstorage.cpp +++ b/indra/llmessage/llassetstorage.cpp @@ -149,8 +149,8 @@ void LLAssetInfo::setFromNameValue( const LLNameValue& nv ) setName( buf ); buf.assign( str, pos2, std::string::npos ); setDescription( buf ); - llinfos << "uuid: " << mUuid << llendl; - llinfos << "creator: " << mCreatorID << llendl; + LL_DEBUGS("AssetStorage") << "uuid: " << mUuid << llendl; + LL_DEBUGS("AssetStorage") << "creator: " << mCreatorID << llendl; } ///---------------------------------------------------------------------------- @@ -434,9 +434,9 @@ bool LLAssetStorage::findInStaticVFSAndInvokeCallback(const LLUUID& uuid, LLAsse // IW - uuid is passed by value to avoid side effects, please don't re-add & void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LLGetAssetCallback callback, void *user_data, BOOL is_priority) { - lldebugs << "LLAssetStorage::getAssetData() - " << uuid << "," << LLAssetType::lookup(type) << llendl; + LL_DEBUGS("AssetStorage") << "LLAssetStorage::getAssetData() - " << uuid << "," << LLAssetType::lookup(type) << llendl; - llinfos << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE requesting " << uuid << " type " << LLAssetType::lookup(type) << llendl; if (user_data) { @@ -446,7 +446,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL if (mShutDown) { - llinfos << "ASSET_TRACE cancelled " << uuid << " type " << LLAssetType::lookup(type) << " shutting down" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE cancelled " << uuid << " type " << LLAssetType::lookup(type) << " shutting down" << llendl; if (callback) { @@ -468,7 +468,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL // Try static VFS first. if (findInStaticVFSAndInvokeCallback(uuid,type,callback,user_data)) { - llinfos << "ASSET_TRACE asset " << uuid << " found in static VFS" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << uuid << " found in static VFS" << llendl; return; } @@ -486,7 +486,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL callback(mVFS, uuid, type, user_data, LL_ERR_NOERR, LL_EXSTAT_VFS_CACHED); } - llinfos << "ASSET_TRACE asset " << uuid << " found in VFS" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << uuid << " found in VFS" << llendl; } else { @@ -520,7 +520,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, LL } if (duplicate) { - llinfos << "Adding additional non-duplicate request for asset " << uuid + LL_DEBUGS("AssetStorage") << "Adding additional non-duplicate request for asset " << uuid << "." << LLAssetType::lookup(type) << llendl; } @@ -584,9 +584,9 @@ void LLAssetStorage::downloadCompleteCallback( LLAssetType::EType file_type, void* user_data, LLExtStat ext_status) { - llinfos << "ASSET_TRACE asset " << file_id << " downloadCompleteCallback" << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_TRACE asset " << file_id << " downloadCompleteCallback" << llendl; - lldebugs << "LLAssetStorage::downloadCompleteCallback() for " << file_id + LL_DEBUGS("AssetStorage") << "LLAssetStorage::downloadCompleteCallback() for " << file_id << "," << LLAssetType::lookup(file_type) << llendl; LLAssetRequest* req = (LLAssetRequest*)user_data; if(!req) @@ -731,7 +731,7 @@ void LLAssetStorage::getEstateAsset(const LLHost &object_sim, const LLUUID &agen tpvf.setAsset(asset_id, atype); tpvf.setCallback(downloadEstateAssetCompleteCallback, req); - llinfos << "Starting transfer for " << asset_id << llendl; + LL_DEBUGS("AssetStorage") << "Starting transfer for " << asset_id << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(source_host, LLTCT_ASSET); ttcp->requestTransfer(spe, tpvf, 100.f + (is_priority ? 1.f : 0.f)); } @@ -871,7 +871,7 @@ void LLAssetStorage::getInvItemAsset(const LLHost &object_sim, const LLUUID &age tpvf.setAsset(asset_id, atype); tpvf.setCallback(downloadInvItemCompleteCallback, req); - llinfos << "Starting transfer for inventory asset " + LL_DEBUGS("AssetStorage") << "Starting transfer for inventory asset " << item_id << " owned by " << owner_id << "," << task_id << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(source_host, LLTCT_ASSET); @@ -1211,7 +1211,7 @@ bool LLAssetStorage::deletePendingRequest(LLAssetStorage::ERequestType rt, request_list_t* requests = getRequestList(rt); if (deletePendingRequestImpl(requests, asset_type, asset_id)) { - llinfos << "Asset " << getRequestName(rt) << " request for " + LL_DEBUGS("AssetStorage") << "Asset " << getRequestName(rt) << " request for " << asset_id << "." << LLAssetType::lookup(asset_type) << " removed from pending queue." << llendl; return true; @@ -1307,7 +1307,7 @@ void LLAssetStorage::getAssetData(const LLUUID uuid, LLAssetType::EType type, vo user_data == ((LLLegacyAssetRequest *)tmp->mUserData)->mUserData) { // this is a duplicate from the same subsystem - throw it away - llinfos << "Discarding duplicate request for UUID " << uuid << llendl; + LL_DEBUGS("AssetStorage") << "Discarding duplicate request for UUID " << uuid << llendl; return; } } @@ -1490,7 +1490,7 @@ void LLAssetStorage::reportMetric( const LLUUID& asset_id, const LLAssetType::ET { if( !metric_recipient ) { - llinfos << "Couldn't store LLAssetStoreage::reportMetric - no metrics_recipient" << llendl; + LL_DEBUGS("AssetStorage") << "Couldn't store LLAssetStoreage::reportMetric - no metrics_recipient" << llendl; return; } diff --git a/indra/llui/llnotifications.cpp b/indra/llui/llnotifications.cpp index ffe5908a9d..3fa13d7bb0 100644 --- a/indra/llui/llnotifications.cpp +++ b/indra/llui/llnotifications.cpp @@ -1640,7 +1640,7 @@ LLNotificationPtr LLNotifications::find(LLUUID uuid) LLNotificationSet::iterator it=mItems.find(target); if (it == mItems.end()) { - llwarns << "Tried to dereference uuid '" << uuid << "' as a notification key but didn't find it." << llendl; + LL_DEBUGS("Notifications") << "Tried to dereference uuid '" << uuid << "' as a notification key but didn't find it." << llendl; return LLNotificationPtr((LLNotification*)NULL); } else diff --git a/indra/newview/llviewerassetstorage.cpp b/indra/newview/llviewerassetstorage.cpp index 36c8b42a52..d042f62830 100644 --- a/indra/newview/llviewerassetstorage.cpp +++ b/indra/newview/llviewerassetstorage.cpp @@ -116,7 +116,7 @@ void LLViewerAssetStorage::storeAssetData( F64 timeout) { LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy) " << tid << ":" << LLAssetType::lookup(asset_type) << " ASSET_ID: " << asset_id << llendl; if (mUpstreamHost.isOk()) @@ -248,9 +248,9 @@ void LLViewerAssetStorage::storeAssetData( } LLAssetID asset_id = tid.makeAssetID(gAgent.getSecureSessionID()); - llinfos << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; + LL_DEBUGS("AssetStorage") << "LLViewerAssetStorage::storeAssetData (legacy)" << asset_id << ":" << LLAssetType::lookup(asset_type) << llendl; - llinfos << "ASSET_ID: " << asset_id << llendl; + LL_DEBUGS("AssetStorage") << "ASSET_ID: " << asset_id << llendl; S32 size = 0; LLFILE* fp = LLFile::fopen(filename, "rb"); @@ -369,7 +369,7 @@ void LLViewerAssetStorage::_queueDataRequest( tpvf.setAsset(uuid, atype); tpvf.setCallback(downloadCompleteCallback, req); - llinfos << "Starting transfer for " << uuid << llendl; + LL_DEBUGS("AssetStorage") << "Starting transfer for " << uuid << llendl; LLTransferTargetChannel *ttcp = gTransferManager.getTargetChannel(mUpstreamHost, LLTCT_ASSET); ttcp->requestTransfer(spa, tpvf, 100.f + (is_priority ? 1.f : 0.f)); -- cgit v1.2.3 From 4dd533a5871fd5bbb0ea084679da9f0a856d41c5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:22:20 -0500 Subject: SH-2276 Update window often during login to avoid windows TDR events --- indra/newview/llstartup.cpp | 132 ++++++++++++++++++++++++++++++++++++++------ 1 file changed, 116 insertions(+), 16 deletions(-) diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 11a4c96f14..8876d6fa16 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -733,8 +733,11 @@ bool idle_startup() // this startup phase more than once. if (gLoginMenuBarView == NULL) { - initialize_edit_menu(); + display_startup(); + initialize_edit_menu(); + display_startup(); init_menus(); + display_startup(); } if (show_connect_box) @@ -743,23 +746,28 @@ bool idle_startup() // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't // show the login view until login_show() is called below. if (gUserCredential.isNull()) - { + { + display_startup(); gUserCredential = gLoginHandler.initializeLoginInfo(); + display_startup(); } if (gHeadlessClient) { LL_WARNS("AppInit") << "Waiting at connection box in headless client. Did you mean to add autologin params?" << LL_ENDL; } // Make sure the process dialog doesn't hide things + display_startup(); gViewerWindow->setShowProgress(FALSE); - + display_startup(); // Show the login dialog login_show(); + display_startup(); // connect dialog is already shown, so fill in the names if (gUserCredential.notNull()) { LLPanelLogin::setFields( gUserCredential, gRememberPassword); } + display_startup(); LLPanelLogin::giveFocus(); LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input @@ -770,14 +778,19 @@ bool idle_startup() LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); } + display_startup(); gViewerWindow->setNormalControlsVisible( FALSE ); + display_startup(); gLoginMenuBarView->setVisible( TRUE ); + display_startup(); gLoginMenuBarView->setEnabled( TRUE ); + display_startup(); show_debug_menus(); + display_startup(); // Hide the splash screen LLSplashScreen::hide(); - + display_startup(); // Push our window frontmost gViewerWindow->getWindow()->show(); display_startup(); @@ -786,7 +799,10 @@ bool idle_startup() // first made visible. #ifdef _WIN32 MSG msg; - while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); + while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ) + { + display_startup(); + } #endif timeout.reset(); return FALSE; @@ -801,7 +817,7 @@ bool idle_startup() // Don't do anything. Wait for the login view to call the login_callback, // which will push us to the next state. - + display_startup(); // Sleep so we don't spin the CPU ms_sleep(1); return FALSE; @@ -1169,37 +1185,51 @@ bool idle_startup() // Finish agent initialization. (Requires gSavedSettings, builds camera) gAgent.init(); + display_startup(); gAgentCamera.init(); + display_startup(); set_underclothes_menu_options(); + display_startup(); // Since we connected, save off the settings so the user doesn't have to // type the name/password again if we crash. gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); LLUIColorTable::instance().saveUserSettings(); + display_startup(); + // // Initialize classes w/graphics stuff. // gTextureList.doPrefetchImages(); + display_startup(); + LLSurface::initClasses(); + display_startup(); + LLFace::initClass(); + display_startup(); LLDrawable::initClass(); + display_startup(); // init the shader managers LLPostProcess::initClass(); + display_startup(); LLViewerObject::initVOClasses(); + display_startup(); // Initialize all our tools. Must be done after saved settings loaded. // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. LLToolMgr::getInstance()->initTools(); + display_startup(); // Pre-load floaters, like the world map, that are slow to spawn // due to XML complexity. gViewerWindow->initWorldUI(); - + display_startup(); // This is where we used to initialize gWorldp. Original comment said: @@ -1207,24 +1237,26 @@ bool idle_startup() // User might have overridden far clip LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); - + display_startup(); // Before we create the first region, we need to set the agent's mOriginGlobal // This is necessary because creating objects before this is set will result in a // bad mPositionAgent cache. gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); + display_startup(); LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); + display_startup(); LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; regionp->setSeedCapability(gFirstSimSeedCap); LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; - + display_startup(); // Set agent's initial region to be the one we just created. gAgent.setRegion(regionp); - + display_startup(); // Set agent's initial position, which will be read by LLVOAvatar when the avatar // object is created. I think this must be done after setting the region. JC gAgent.setPositionAgent(agent_start_position_region); @@ -1244,6 +1276,7 @@ bool idle_startup() { LLStartUp::multimediaInit(); LLStartUp::setStartupState( STATE_FONT_INIT ); + display_startup(); return FALSE; } @@ -1252,6 +1285,7 @@ bool idle_startup() { LLStartUp::fontInit(); LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + display_startup(); return FALSE; } @@ -1279,6 +1313,7 @@ bool idle_startup() set_startup_status(0.4f, LLTrans::getString("LoginRequestSeedCapGrant"), gAgent.mMOTD); } } + display_startup(); return FALSE; } @@ -1289,7 +1324,9 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) { + display_startup(); update_texture_fetch(); + display_startup(); if ( gViewerWindow != NULL) { // This isn't the first logon attempt, so show the UI @@ -1297,12 +1334,15 @@ bool idle_startup() } gLoginMenuBarView->setVisible( FALSE ); gLoginMenuBarView->setEnabled( FALSE ); + display_startup(); // direct logging to the debug console's line buffer LLError::logToFixedBuffer(gDebugView->mDebugConsolep); + display_startup(); // set initial visibility of debug console gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); + display_startup(); // // Set message handlers @@ -1311,22 +1351,28 @@ bool idle_startup() // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted register_viewer_callbacks(gMessageSystem); + display_startup(); // Debugging info parameters gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms + display_startup(); #ifndef LL_RELEASE_FOR_DOWNLOAD gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode #endif + display_startup(); gXferManager->registerCallbacks(gMessageSystem); + display_startup(); LLStartUp::initNameCache(); + display_startup(); // update the voice settings *after* gCacheName initialization // so that we can construct voice UI that relies on the name cache LLVoiceClient::getInstance()->updateSettings(); + display_startup(); //gCacheName is required for nearby chat history loading //so I just moved nearby history loading a few states further @@ -1335,12 +1381,14 @@ bool idle_startup() LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); if (nearby_chat) nearby_chat->loadHistory(); } + display_startup(); // *Note: this is where gWorldMap used to be initialized. // register null callbacks for audio until the audio system is initialized gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); + display_startup(); //reset statistics LLViewerStats::getInstance()->resetStats(); @@ -1370,6 +1418,7 @@ bool idle_startup() LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); // Initialize FOV LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); + display_startup(); // Move agent to starting location. The position handed to us by // the space server is in global coordinates, but the agent frame @@ -1380,6 +1429,7 @@ bool idle_startup() gAgent.resetAxes(gAgentStartLookAt); gAgentCamera.stopCameraAnimation(); gAgentCamera.resetCamera(); + display_startup(); // Initialize global class data needed for surfaces (i.e. textures) LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; @@ -1392,6 +1442,8 @@ bool idle_startup() LLGLState::checkStates(); LLGLState::checkTextureChannels(); + display_startup(); + LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; // For all images pre-loaded into viewer cache, decode them. // Need to do this AFTER we init the sky @@ -1405,6 +1457,8 @@ bool idle_startup() } LLStartUp::setStartupState( STATE_WORLD_WAIT ); + display_startup(); + // JC - Do this as late as possible to increase likelihood Purify // will run. LLMessageSystem* msg = gMessageSystem; @@ -1432,6 +1486,7 @@ bool idle_startup() NULL); timeout.reset(); + display_startup(); return FALSE; } @@ -1450,8 +1505,10 @@ bool idle_startup() LLMessageSystem* msg = gMessageSystem; while (msg->checkAllMessages(gFrameCount, gServicePump)) { + display_startup(); } msg->processAcks(); + display_startup(); return FALSE; } @@ -1462,6 +1519,7 @@ bool idle_startup() { LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); + display_startup(); // register with the message system so it knows we're // expecting this message LLMessageSystem* msg = gMessageSystem; @@ -1477,6 +1535,7 @@ bool idle_startup() msg->newMessageFast(_PREHASH_EconomyDataRequest); gAgent.sendReliableMessage(); } + display_startup(); // Create login effect // But not on first login, because you can't see your avatar then @@ -1491,6 +1550,7 @@ bool idle_startup() LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT timeout.reset(); + display_startup(); return FALSE; } @@ -1515,14 +1575,17 @@ bool idle_startup() LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " << msg->getMessageName() << LL_ENDL; } + display_startup(); } msg->processAcks(); + display_startup(); + if (gAgentMovementCompleted) { LLStartUp::setStartupState( STATE_INVENTORY_SEND ); } - + display_startup(); return FALSE; } @@ -1531,9 +1594,10 @@ bool idle_startup() //--------------------------------------------------------------------- if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) { + display_startup(); // Inform simulator of our language preference LLAgentLanguage::update(); - + display_startup(); // unpack thin inventory LLSD response = LLLoginInstance::getInstance()->getResponse(); //bool dump_buffer = false; @@ -1548,6 +1612,7 @@ bool idle_startup() gInventory.setLibraryRootFolderID(id.asUUID()); } } + display_startup(); LLSD inv_lib_owner = response["inventory-lib-owner"]; if(inv_lib_owner.isDefined()) @@ -1559,6 +1624,7 @@ bool idle_startup() gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); } } + display_startup(); LLSD inv_skel_lib = response["inventory-skel-lib"]; if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) @@ -1568,6 +1634,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; } } + display_startup(); LLSD inv_skeleton = response["inventory-skeleton"]; if(inv_skeleton.isDefined()) @@ -1577,6 +1644,7 @@ bool idle_startup() LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; } } + display_startup(); LLSD inv_basic = response["inventory-basic"]; if(inv_basic.isDefined()) @@ -1614,6 +1682,7 @@ bool idle_startup() list[agent_id] = new LLRelationship(given_rights, has_rights, false); } LLAvatarTracker::instance().addBuddyList(list); + display_startup(); } bool show_hud = false; @@ -1641,6 +1710,8 @@ bool idle_startup() //} } } + display_startup(); + // Either we want to show tutorial because this is the first login // to a Linden Help Island or the user quit with the tutorial // visible. JC @@ -1648,22 +1719,26 @@ bool idle_startup() { LLFloaterReg::showInstance("hud", LLSD(), FALSE); } + display_startup(); LLSD event_notifications = response["event_notifications"]; if(event_notifications.isDefined()) { gEventNotifier.load(event_notifications); } + display_startup(); LLSD classified_categories = response["classified_categories"]; if(classified_categories.isDefined()) { LLClassifiedInfo::loadCategories(classified_categories); } + display_startup(); // This method MUST be called before gInventory.findCategoryUUIDForType because of // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. gInventory.buildParentChildMap(); + display_startup(); //all categories loaded. lets create "My Favorites" category gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); @@ -1677,24 +1752,26 @@ bool idle_startup() LLAvatarTracker::instance().registerCallbacks(msg); llinfos << " Landmark" << llendl; LLLandmark::registerCallbacks(msg); + display_startup(); // request mute list llinfos << "Requesting Mute List" << llendl; LLMuteList::getInstance()->requestFromServer(gAgent.getID()); - + display_startup(); // Get L$ and ownership credit information llinfos << "Requesting Money Balance" << llendl; LLStatusBar::sendMoneyBalanceRequest(); - + display_startup(); // request all group information llinfos << "Requesting Agent Data" << llendl; gAgent.sendAgentDataUpdateRequest(); - + display_startup(); // Create the inventory views llinfos << "Creating Inventory Views" << llendl; LLFloaterReg::getInstance("inventory"); - + display_startup(); LLStartUp::setStartupState( STATE_MISC ); + display_startup(); return FALSE; } @@ -1743,17 +1820,23 @@ bool idle_startup() gSavedSettings.setBOOL("ShowStartLocation", TRUE); } + display_startup(); + if (gSavedSettings.getBOOL("HelpFloaterOpen")) { // show default topic LLViewerHelp::instance().showTopic(""); } + display_startup(); + // We're successfully logged in. gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); LLFloaterReg::showInitialVisibleInstances(); + display_startup(); + // based on the comments, we've successfully logged in so we can delete the 'forced' // URL that the updater set in settings.ini (in a mostly paranoid fashion) std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); @@ -1767,8 +1850,10 @@ bool idle_startup() LLUIColorTable::instance().saveUserSettings(); }; + display_startup(); // JC: Initializing audio requests many sounds for download. init_audio(); + display_startup(); // JC: Initialize "active" gestures. This may also trigger // many gesture downloads, if this is the user's first @@ -1806,6 +1891,7 @@ bool idle_startup() LLGestureMgr::instance().startFetch(); } gDisplaySwapBuffers = TRUE; + display_startup(); LLMessageSystem* msg = gMessageSystem; msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); @@ -1880,8 +1966,10 @@ bool idle_startup() } } + display_startup(); //DEV-17797. get null folder. Any items found here moved to Lost and Found LLInventoryModelBackgroundFetch::instance().findLostItems(); + display_startup(); LLStartUp::setStartupState( STATE_PRECACHE ); timeout.reset(); @@ -1890,6 +1978,7 @@ bool idle_startup() if (STATE_PRECACHE == LLStartUp::getStartupState()) { + display_startup(); F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; // We now have an inventory skeleton, so if this is a user's first @@ -1906,6 +1995,8 @@ bool idle_startup() LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); } + display_startup(); + // wait precache-delay and for agent's avatar or a lot longer. if(((timeout_frac > 1.f) && isAgentAvatarValid()) || (timeout_frac > 3.f)) @@ -1947,6 +2038,8 @@ bool idle_startup() return TRUE; } + display_startup(); + if (wearables_time > MAX_WEARABLES_TIME) { LLNotificationsUtil::add("ClothingLoading"); @@ -1978,16 +2071,20 @@ bool idle_startup() } } + display_startup(); update_texture_fetch(); + display_startup(); set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, LLTrans::getString("LoginDownloadingClothing").c_str(), gAgent.mMOTD.c_str()); + display_startup(); return TRUE; } if (STATE_CLEANUP == LLStartUp::getStartupState()) { set_startup_status(1.0, "", ""); + display_startup(); // Let the map know about the inventory. LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); @@ -2003,6 +2100,7 @@ bool idle_startup() //gViewerWindow->revealIntroPanel(); gViewerWindow->setStartupComplete(); gViewerWindow->setProgressCancelButtonVisible(FALSE); + display_startup(); // We're not away from keyboard, even though login might have taken // a while. JC @@ -2038,6 +2136,7 @@ bool idle_startup() // LLUserAuth::getInstance()->reset(); LLStartUp::setStartupState( STATE_STARTED ); + display_startup(); // Unmute audio if desired and setup volumes. // Unmute audio if desired and setup volumes. @@ -2062,6 +2161,7 @@ bool idle_startup() LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); LLIMFloater::initIMFloater(); + display_startup(); return TRUE; } -- cgit v1.2.3 From e43f4dc31b40e588805e06f4c503e0387687a08e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:51:12 -0500 Subject: SH-2276 Add some info around a possible deadlock culprit. --- indra/newview/llvowlsky.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index c26aefb28f..14fd0a1eb1 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -349,6 +349,9 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) mStripsVerts.resize(strips_segments, NULL); + LLTimer timer; + timer.start(); + for (U32 i = 0; i < strips_segments ;++i) { LLVertexBuffer * segment = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); @@ -390,6 +393,8 @@ BOOL LLVOWLSky::updateGeometry(LLDrawable * drawable) // and unlock the buffer segment->flush(); } + + llinfos << "completed in " << llformat("%.2f", timer.getElapsedTimeF32()) << "seconds" << llendl; } #else mStripsVerts = new LLVertexBuffer(LLDrawPoolWLSky::SKY_VERTEX_DATA_MASK, GL_STATIC_DRAW_ARB); -- cgit v1.2.3 From 872567c0c1a58272b276303c881585acf9ba9ac0 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:51:23 -0500 Subject: SH-2244 Fix for mac build? --- indra/llrender/llimagegl.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index cbdb8f83f6..3d3c94ef3e 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -727,7 +727,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) { if (mAutoGenMips) { - if (!glGenerateMipmap) + if (!gGLManager.mHasFramebufferObject) { glTexParameteri(LLTexUnit::getInternalType(mBindTarget), GL_GENERATE_MIPMAP_SGIS, TRUE); } @@ -760,7 +760,7 @@ void LLImageGL::setImage(const U8* data_in, BOOL data_hasmips) } } - if (glGenerateMipmap) + if (gGLManager.mHasFramebufferObject) { glGenerateMipmap(LLTexUnit::getInternalType(mBindTarget)); } -- cgit v1.2.3 From b8b0886f3e7a421ad5f90cd5454a39f4d2dac959 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 28 Sep 2011 16:55:41 -0500 Subject: SH-2507 Fix for linux build --- indra/llrender/llglslshader.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index 3b6cc084b1..ddadf07d73 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -51,7 +51,7 @@ using std::string; GLhandleARB LLGLSLShader::sCurBoundShader = 0; LLGLSLShader* LLGLSLShader::sCurBoundShaderPtr = NULL; -S32 LLGLSLShader::sIndexedTextureChannels = NULL; +S32 LLGLSLShader::sIndexedTextureChannels = 0; bool LLGLSLShader::sNoFixedFunction = false; //UI shader -- declared here so llui_libtest will link properly -- cgit v1.2.3 From 29401ee50a6db78c46dd5180ce3cb6116e4ead1d Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 29 Sep 2011 10:56:10 -0400 Subject: Fixes for installer, icon names to remove the 2 now that we are on version 3 --- BuildParams | 6 ++++++ indra/newview/viewer_manifest.py | 6 +++--- 2 files changed, 9 insertions(+), 3 deletions(-) mode change 100644 => 100755 BuildParams mode change 100644 => 100755 indra/newview/viewer_manifest.py diff --git a/BuildParams b/BuildParams old mode 100644 new mode 100755 index b62d7b7af1..5925cdade9 --- a/BuildParams +++ b/BuildParams @@ -188,4 +188,10 @@ simon_viewer-dev-private.public_build = false simon_viewer-dev-private.email_status_this_is_os = false +# ======================================== +# Vir +# ======================================== +vir-project-1.viewer_channel = "Second Life Release" +vir-project-1.login_channel = "Second Life Release" + # eof diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py old mode 100644 new mode 100755 index f0bee2bfee..aea5dc0649 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -574,9 +574,9 @@ class WindowsManifest(ViewerManifest): OutFile "%(installer_file)s" !define INSTFLAGS "%(flags)s" !define INSTNAME "SecondLifeViewer2" - !define SHORTCUT "Second Life Viewer 2" + !define SHORTCUT "Second Life Viewer" !define URLNAME "secondlife" - Caption "Second Life ${VERSION}" + Caption "Second Life" """ else: # beta grid viewer @@ -804,7 +804,7 @@ class DarwinManifest(ViewerManifest): self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script)) def package_finish(self): - channel_standin = 'Second Life Viewer 2' # hah, our default channel is not usable on its own + channel_standin = 'Second Life Viewer' # hah, our default channel is not usable on its own if not self.default_channel(): channel_standin = self.channel() -- cgit v1.2.3 From 0d75c5f4a68df5850dff9afbca545a51459dc040 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 12:57:13 -0500 Subject: Pull Nyx's thread local data initialization fix --- indra/newview/llappviewer.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 2320d4a0d0..eb5ebbf1e9 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -773,6 +773,9 @@ bool LLAppViewer::init() LLViewerAssetStatsFF::init(); } + // init main thread's local data pool before initializing the threads - Nyx + LLThreadLocalData::init(); + initThreads(); LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; -- cgit v1.2.3 From 1e9a4924317b8c0c2c8418c8531c9fd1b141b605 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 13:10:38 -0500 Subject: SH-2276 disable private memory pool management --- indra/llrender/llvertexbuffer.cpp | 4 ++-- indra/newview/app_settings/settings.xml | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 5756ccdcd5..71596d41d3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -560,8 +560,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; if(!sPrivatePoolp) - { //disable private pool for now -- lots of memory allocations failing for vertex buffers erroneously - //sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; + { + sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; } } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 727851b4da..890eb0f0ce 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5655,7 +5655,7 @@ Type Boolean Value - 1 + 0 MemProfiling -- cgit v1.2.3 From 973fefc8d9014f6389b4c3f9633ce398fdf5399e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 16:25:47 -0500 Subject: SH-2276 enable verbose GL debugging to try and get some more info in crash reports --- indra/newview/app_settings/settings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 890eb0f0ce..11ac2b695e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7763,7 +7763,7 @@ Type Boolean Value - 0 + 1 RenderDebugNormalScale -- cgit v1.2.3 From 7238714634e72dacc4b09c1c4ee98b16fb0c91fe Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 19:32:56 -0500 Subject: SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) --- indra/llrender/llrender.cpp | 4 +- indra/newview/app_settings/settings.xml | 13 +- .../shaders/class1/environment/terrainF.glsl | 46 ++++--- .../shaders/class1/environment/terrainV.glsl | 41 +++--- .../shaders/class1/environment/terrainWaterF.glsl | 47 ++++--- .../shaders/class1/environment/underWaterF.glsl | 73 ++++++++--- .../shaders/class1/environment/waterF.glsl | 80 +++++++----- .../shaders/class1/environment/waterFogF.glsl | 50 ++++++-- .../shaders/class1/lighting/lightF.glsl | 12 +- .../shaders/class1/lighting/lightFullbrightF.glsl | 17 ++- .../class1/lighting/lightFullbrightShinyF.glsl | 26 +++- .../lighting/lightFullbrightShinyWaterF.glsl | 27 +++- .../class1/lighting/lightFullbrightWaterF.glsl | 14 ++- .../shaders/class1/lighting/lightShinyF.glsl | 19 ++- .../shaders/class1/lighting/lightShinyWaterF.glsl | 18 ++- .../shaders/class1/lighting/lightSpecularV.glsl | 23 +--- .../shaders/class1/lighting/lightV.glsl | 19 +-- .../shaders/class1/lighting/lightWaterF.glsl | 16 ++- .../shaders/class1/objects/fullbrightShinyV.glsl | 22 ++-- .../shaders/class1/objects/fullbrightV.glsl | 20 +-- .../shaders/class1/objects/shinyV.glsl | 33 ++--- .../shaders/class1/objects/simpleV.glsl | 24 ++-- .../class1/windlight/atmosphericsHelpersV.glsl | 6 +- .../app_settings/shaders/class2/effects/blurF.glsl | 27 ---- .../app_settings/shaders/class2/effects/blurV.glsl | 27 ---- .../shaders/class2/effects/colorFilterF.glsl | 53 -------- .../shaders/class2/effects/drawQuadV.glsl | 39 ------ .../shaders/class2/effects/extractF.glsl | 44 ------- .../shaders/class2/effects/nightVisionF.glsl | 67 ---------- .../shaders/class2/effects/simpleF.glsl | 38 ------ .../shaders/class2/environment/terrainF.glsl | 64 ---------- .../shaders/class2/environment/terrainV.glsl | 88 ------------- .../shaders/class2/environment/terrainWaterF.glsl | 65 ---------- .../shaders/class2/environment/underWaterF.glsl | 110 ---------------- .../shaders/class2/environment/waterF.glsl | 139 --------------------- .../shaders/class2/environment/waterFogF.glsl | 74 ----------- .../shaders/class2/lighting/lightAlphaMaskF.glsl | 54 -------- .../class2/lighting/lightAlphaMaskNonIndexedF.glsl | 57 --------- .../shaders/class2/lighting/lightF.glsl | 46 ------- .../class2/lighting/lightFullbrightAlphaMaskF.glsl | 54 -------- .../shaders/class2/lighting/lightFullbrightF.glsl | 46 ------- .../lightFullbrightNonIndexedAlphaMaskF.glsl | 56 --------- .../lighting/lightFullbrightNonIndexedF.glsl | 48 ------- .../class2/lighting/lightFullbrightShinyF.glsl | 55 -------- .../lighting/lightFullbrightShinyNonIndexedF.glsl | 56 --------- .../lighting/lightFullbrightShinyWaterF.glsl | 53 -------- .../lightFullbrightShinyWaterNonIndexedF.glsl | 54 -------- .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 54 -------- .../class2/lighting/lightFullbrightWaterF.glsl | 46 ------- .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 54 -------- .../lighting/lightFullbrightWaterNonIndexedF.glsl | 46 ------- .../shaders/class2/lighting/lightNonIndexedF.glsl | 48 ------- .../shaders/class2/lighting/lightShinyF.glsl | 54 -------- .../class2/lighting/lightShinyNonIndexedF.glsl | 55 -------- .../shaders/class2/lighting/lightShinyWaterF.glsl | 51 -------- .../lighting/lightShinyWaterNonIndexedF.glsl | 52 -------- .../shaders/class2/lighting/lightSpecularV.glsl | 36 ------ .../shaders/class2/lighting/lightV.glsl | 36 ------ .../class2/lighting/lightWaterAlphaMaskF.glsl | 52 -------- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 56 --------- .../shaders/class2/lighting/lightWaterF.glsl | 44 ------- .../class2/lighting/lightWaterNonIndexedF.glsl | 46 ------- .../shaders/class2/objects/fullbrightShinyV.glsl | 67 ---------- .../shaders/class2/objects/fullbrightV.glsl | 58 --------- .../shaders/class2/objects/shinyV.glsl | 65 ---------- .../shaders/class2/objects/simpleNonIndexedV.glsl | 61 --------- .../shaders/class2/objects/simpleV.glsl | 64 ---------- indra/newview/llviewercontrol.cpp | 1 - indra/newview/llviewershadermgr.cpp | 51 +------- 69 files changed, 424 insertions(+), 2737 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class2/effects/blurF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/blurV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/extractF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/effects/simpleF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/terrainF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/terrainV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/waterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/objects/shinyV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/objects/simpleV.glsl diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 8ba164fcc9..bbdd0a7a60 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1,4 +1,4 @@ -/** + /** * @file llrender.cpp * @brief LLRender implementation * @@ -1132,6 +1132,8 @@ void LLRender::syncLightState() shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); shader->uniform4fv("light_ambient", 1, mAmbientLightColor.mV); + //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform + shader->uniform4fv("sunlight_color", 1, diffuse[0].mV); } } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 11ac2b695e..cd5218c56d 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -3148,17 +3148,6 @@ Value 1 - EnableRippleWater - - Comment - Whether to use ripple water shader or not - Persist - 1 - Type - Boolean - Value - 1 - EnableTextureAtlas Comment @@ -9296,7 +9285,7 @@ Type Boolean Value - 0 + 1 RenderVBOMappingDisable diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl index f0837dd4ca..18f6d91804 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainF.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -27,22 +27,38 @@ out vec4 gl_FragColor; #endif -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -void main() +vec3 atmosLighting(vec3 light); + +vec3 scaleSoftClip(vec3 color); + +void main() { - float a = texture2D(alphaRamp, vary_texcoord1.xy).a; - vec3 color = mix(texture2D(detail1, vary_texcoord2.xy).rgb, - texture2D(detail0, vary_texcoord0.xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, vary_texcoord3.xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index d4a62db684..f183b885d1 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -25,9 +25,6 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 texture_matrix2; -uniform mat4 texture_matrix3; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; @@ -39,14 +36,12 @@ ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec2 texcoord1; -ATTRIBUTE vec2 texcoord2; -ATTRIBUTE vec2 texcoord3; VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; + +void calcAtmospherics(vec3 inPositionEye); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); @@ -68,16 +63,26 @@ void main() { //transform vertex gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - vec4 pos = modelview_matrix * vec4(position, 1.0); + + vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); vec3 norm = normalize(normal_matrix * normal); - - vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), diffuse_color); + + calcAtmospherics(pos.xyz); + + /// Potentially better without it for water. + pos /= pos.w; + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); vertex_color = color; + + // Transform and pass tex coords + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - vary_texcoord0 = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord0,0,1),texture_matrix0,object_plane_s,object_plane_t).xy; - vary_texcoord1 = (texture_matrix1*vec4(texcoord1,0,1)).xy; - vary_texcoord2 = texgen_object(vec4(position.xyz, 1.0),vec4(texcoord2,0,1),texture_matrix2,object_plane_s,object_plane_t).xy; - vary_texcoord3 = (texture_matrix3*vec4(texcoord3,0,1)).xy; + vec4 t = vec4(texcoord1,0,1); + + vary_texcoord0.zw = t.xy; + vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); + vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); } + diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl index b84f29423f..e5c7ced52c 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainWaterF.glsl @@ -1,4 +1,4 @@ -/** +/** * @file terrainWaterF.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -27,24 +27,39 @@ out vec4 gl_FragColor; #endif -// this class1 shader is just a copy of terrainF +VARYING vec4 vertex_color; +VARYING vec4 vary_texcoord0; +VARYING vec4 vary_texcoord1; -uniform sampler2D detail0; -uniform sampler2D detail1; -uniform sampler2D alphaRamp; +uniform sampler2D detail_0; +uniform sampler2D detail_1; +uniform sampler2D detail_2; +uniform sampler2D detail_3; +uniform sampler2D alpha_ramp; -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; -VARYING vec2 vary_texcoord2; -VARYING vec2 vary_texcoord3; +vec3 atmosLighting(vec3 light); -void main() +vec4 applyWaterFog(vec4 color); + +void main() { - float a = texture2D(alphaRamp, vary_texcoord1.xy).a; - vec3 color = mix(texture2D(detail1, vary_texcoord2.xy).rgb, - texture2D(detail0, vary_texcoord0.xy).rgb, - a); + /// Note: This should duplicate the blending functionality currently used for the terrain rendering. + + /// TODO Confirm tex coords and bind them appropriately in vert shader. + vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); + vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); + vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); + vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - gl_FragColor.rgb = color; - gl_FragColor.a = texture2D(alphaRamp, vary_texcoord3.xy).a; + float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; + float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; + float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; + vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); + + /// Add WL Components + outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); + + outColor = applyWaterFog(outColor); + gl_FragColor = outColor; } + diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 2e138d35bf..1fdb90f792 100644 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -30,31 +30,75 @@ out vec4 gl_FragColor; uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; +uniform sampler2D refTex; +uniform sampler2D screenDepth; +uniform vec4 fogCol; +uniform vec3 lightDir; +uniform vec3 specular; +uniform float lightExp; +uniform vec2 fbScale; uniform float refScale; +uniform float znear; +uniform float zfar; +uniform float kd; +uniform vec4 waterPlane; +uniform vec3 eyeVec; uniform vec4 waterFogColor; +uniform float waterFogDensity; +uniform float waterFogKS; +uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; VARYING vec4 littleWave; VARYING vec4 view; -void main() +vec4 applyWaterFog(vec4 color, vec3 viewVec) { - vec4 color; + //normalize view vector + vec3 view = normalize(viewVec); + float es = -view.z; + + //find intersection point with water plane and eye vector - //get bigwave normal - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; - - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef+dcol)*0.5; + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + //get object depth + float depth = length(viewVec); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + //return vec4(1.0, 0.0, 1.0, 1.0); + return color * D + kc * L; + //depth /= 10.0; + //return vec4(depth,depth,depth,0.0); +} - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); +void main() +{ + vec4 color; + + //get detail normals + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; + vec3 wavef = normalize(wave1+wave2+wave3); //figure out distortion vector (ripply) vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; @@ -62,6 +106,5 @@ void main() vec4 fb = texture2D(screenTex, distort); - gl_FragColor.rgb = mix(waterFogColor.rgb, fb.rgb, waterFogColor.a * 0.001 + 0.999); - gl_FragColor.a = fb.a; + gl_FragColor = applyWaterFog(fb,view.xyz); } diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 1512074dda..444c896d38 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -29,16 +29,13 @@ out vec4 gl_FragColor; vec3 scaleSoftClip(vec3 inColor); vec3 atmosTransport(vec3 inColor); -vec3 applyWaterFog(vec4 inColor); -uniform sampler2D diffuseMap; uniform sampler2D bumpMap; uniform sampler2D screenTex; uniform sampler2D refTex; uniform float sunAngle; uniform float sunAngle2; -uniform float scaledAngle; uniform vec3 lightDir; uniform vec3 specular; uniform float lightExp; @@ -49,7 +46,7 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; -uniform vec4 fogCol; + //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; @@ -58,58 +55,83 @@ VARYING vec4 view; void main() { - vec3 viewVec = view.xyz; vec4 color; - float dist = length(viewVec.xy); + float dist = length(view.xy); //normalize view vector - viewVec = normalize(viewVec); + vec3 viewVec = normalize(view.xyz); //get wave normals - vec3 wavef = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0; - - //get detail normals - vec3 dcol = texture2D(bumpMap, littleWave.xy).rgb*0.75; - dcol += texture2D(bumpMap, littleWave.zw).rgb*1.25; - - //interpolate between big waves and little waves (big waves in deep water) - wavef = (wavef + dcol) * 0.5; - - //crunch normal to range [-1,1] - wavef -= vec3(1,1,1); - wavef = normalize(wavef); - + vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; + vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; + vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; //get base fresnel components - float df = dot(viewVec,wavef) * fresnelScale + fresnelOffset; + vec3 df = vec3( + dot(viewVec, wave1), + dot(viewVec, (wave2 + wave3) * 0.5), + dot(viewVec, wave3) + ) * fresnelScale + fresnelOffset; + df *= df; vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; float dist2 = dist; dist = max(dist, 5.0); + float dmod = sqrt(dist); + + vec2 dmod_scale = vec2(dmod*dmod, dmod); + //get reflected color - vec2 refdistort = wavef.xy*dot(normScale, vec3(0.333)); - vec2 refvec = distort+refdistort/dist; - vec4 refcol = texture2D(refTex, refvec); + vec2 refdistort1 = wave1.xy*normScale.x; + vec2 refvec1 = distort+refdistort1/dmod_scale; + vec4 refcol1 = texture2D(refTex, refvec1); + + vec2 refdistort2 = wave2.xy*normScale.y; + vec2 refvec2 = distort+refdistort2/dmod_scale; + vec4 refcol2 = texture2D(refTex, refvec2); + + vec2 refdistort3 = wave3.xy*normScale.z; + vec2 refvec3 = distort+refdistort3/dmod_scale; + vec4 refcol3 = texture2D(refTex, refvec3); + + vec4 refcol = refcol1 + refcol2 + refcol3; + float df1 = df.x + df.y + df.z; + refcol *= df1 * 0.333; + + vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; + + wavef.z *= max(-viewVec.z, 0.1); + wavef = normalize(wavef); + + float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; + + vec2 refdistort4 = wavef.xy*0.125; + refdistort4.y -= abs(refdistort4.y); + vec2 refvec4 = distort+refdistort4/dmod; + float dweight = min(dist2*blurMultiplier, 1.0); + vec4 baseCol = texture2D(refTex, refvec4); + refcol = mix(baseCol*df2, refcol, dweight); //get specular component float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - + //harden specular - spec = pow(spec, lightExp); + spec = pow(spec, 128.0); //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dist*df, 1.0); + vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); vec4 fb = texture2D(screenTex, distort2); //mix with reflection - color.rgb = mix(mix(fogCol.rgb, fb.rgb, fogCol.a), refcol.rgb, df); + // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug + color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); color.rgb += spec * specular; - //color.rgb = applyWaterFog(color);//atmosTransport(color.rgb); + color.rgb = atmosTransport(color.rgb); color.rgb = scaleSoftClip(color.rgb); color.a = spec * sunAngle2; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl index 45bd5c8b42..4bdfce9260 100644 --- a/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterFogF.glsl @@ -25,20 +25,50 @@ - +uniform vec4 lightnorm; +uniform vec4 waterPlane; uniform vec4 waterFogColor; -uniform float waterFogEnd; +uniform float waterFogDensity; +uniform float waterFogKS; + +vec3 getPositionEye(); vec4 applyWaterFog(vec4 color) { - // GL_EXP2 Fog - //float fog = exp(-gl_Fog.density * gl_Fog.density * fog_depth * fog_depth); - // GL_EXP Fog - // float fog = exp(-gl_Fog.density * fog_depth); - // GL_LINEAR Fog - float fog = (waterFogEnd - fog_depth) * gl_Fog.scale; - fog = clamp(fog, 0.0, 1.0); - color.rgb = mix(waterFogColor.rgb, color.rgb, fog); + //normalize view vector + vec3 view = normalize(getPositionEye()); + float es = -(dot(view, waterPlane.xyz)); + + //find intersection point with water plane and eye vector + + //get eye depth + float e0 = max(-waterPlane.w, 0.0); + + vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); + + //get object depth + float depth = length(getPositionEye() - int_v); + + //get "thickness" of water + float l = max(depth, 0.1); + + float kd = waterFogDensity; + float ks = waterFogKS; + vec4 kc = waterFogColor; + + float F = 0.98; + + float t1 = -kd * pow(F, ks * e0); + float t2 = kd + ks * es; + float t3 = pow(F, t2*l) - 1.0; + + float L = min(t1/t2*t3, 1.0); + + float D = pow(0.98, l*kd); + + color.rgb = color.rgb * D + kc.rgb * L; + color.a = kc.a + color.a; + return color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl index 8274a655db..735f5b3813 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightF.glsl @@ -22,7 +22,7 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif @@ -30,11 +30,17 @@ out vec4 gl_FragColor; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); void default_lighting() { - vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl index ec7ec9ae7d..c3edc0bd70 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightF.glsl @@ -22,18 +22,25 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif - -uniform sampler2D diffuseMap; - +VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + void fullbright_lighting() { - gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl index d47d1724a7..c981e9eba2 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyF.glsl @@ -22,18 +22,34 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; #endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -VARYING vec2 vary_texcoord0; +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); -void fullbright_shiny_lighting() +void fullbright_shiny_lighting() { - gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, vertex_color.a); + + gl_FragColor = color; } + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl index bd67e2659e..c10cde98e0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterF.glsl @@ -21,18 +21,33 @@ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ - + #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; -#endif +#endif +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -VARYING vec2 vary_texcoord0; +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); -void fullbright_shiny_lighting_water() +void fullbright_shiny_lighting_water() { - gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + gl_FragColor = applyWaterFog(color); } + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl index 0cf5152661..2547f9e750 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterF.glsl @@ -27,12 +27,20 @@ out vec4 gl_FragColor; #endif -uniform sampler2D diffuseMap; - +VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + void fullbright_lighting_water() { - gl_FragColor = texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl index 761bda487d..e9c27dbefd 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyF.glsl @@ -29,13 +29,26 @@ out vec4 gl_FragColor; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting() +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() { - vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); gl_FragColor = color; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl index 6761d35316..68c727d62c 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterF.glsl @@ -29,13 +29,23 @@ out vec4 gl_FragColor; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; -uniform sampler2D diffuseMap; uniform samplerCube environmentMap; -void shiny_lighting_water() +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() { - vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl index 265d548ce9..24bf9b3cee 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightSpecularV.glsl @@ -1,5 +1,5 @@ /** - * @file lightV.glsl + * @file lightSpecularV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ * Second Life Viewer Source Code @@ -24,26 +24,13 @@ */ -uniform vec4 light_position[8]; -uniform vec3 light_diffuse[8]; -uniform vec4 light_ambient; -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); -// Same as non-specular lighting in lightV.glsl vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - specularColor.rgb = vec3(0.0, 0.0, 0.0); - vec4 col; - col.a = color.a; - - col.rgb = baseCol.rgb + light_ambient.rgb; - - col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); - col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLightsSpecular(pos, norm, color, specularColor, baseCol); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl index b886f97743..8045809b82 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightV.glsl @@ -24,24 +24,13 @@ */ -uniform vec4 light_position[8]; -uniform vec3 light_diffuse[8]; -uniform vec4 light_ambient; -float calcDirectionalLight(vec3 n, vec3 l); +// All lights, no specular highlights + +vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) { - vec4 col; - col.a = color.a; - - col.rgb = baseLight.rgb+light_ambient.rgb; - - col.rgb += light_diffuse[0].rgb*calcDirectionalLight(norm, light_position[0].xyz); - col.rgb += light_diffuse[1].rgb*calcDirectionalLight(norm, light_position[1].xyz); - - col.rgb = min(col.rgb*color.rgb, 1.0); - - return col; + return sumLights(pos, norm, color, baseLight); } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl index 2908d77443..e9537d1e9d 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterF.glsl @@ -25,16 +25,20 @@ #ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragColor; -#endif - +#endif + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -uniform sampler2D diffuseMap; +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); -void default_lighting_water() +void default_lighting_water() { - vec4 color = vertex_color * texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragColor = color; + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl index 8d1bbf350d..34bd8d445a 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightShinyV.glsl @@ -29,9 +29,17 @@ uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; + +void calcAtmospherics(vec3 inPositionEye); + +uniform vec4 origin; + + + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; +void passTextureIndex(); ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; @@ -39,14 +47,13 @@ VARYING vec2 vary_texcoord0; VARYING vec3 vary_texcoord1; -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 origin; - void main() { //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vec3 norm = normalize(normal_matrix * normal); vec3 ref = reflect(pos.xyz, -norm); @@ -54,10 +61,7 @@ void main() vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); calcAtmospherics(pos.xyz); vertex_color = diffuse_color; - - } diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl index 8b20c2a860..fc20d3270e 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightV.glsl @@ -26,26 +26,30 @@ uniform mat4 texture_matrix0; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; - + ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; +void passTextureIndex(); ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + + +void calcAtmospherics(vec3 inPositionEye); + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -void calcAtmospherics(vec3 inPositionEye); - void main() { //transform vertex - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - calcAtmospherics(pos.xyz); vertex_color = diffuse_color; diff --git a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl index 4ca53a8f30..fdb3453cc5 100644 --- a/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/shinyV.glsl @@ -1,4 +1,4 @@ -/** +/** * @file shinyV.glsl * * $LicenseInfo:firstyear=2007&license=viewerlgpl$ @@ -25,17 +25,21 @@ uniform mat3 normal_matrix; uniform mat4 texture_matrix0; +uniform mat4 texture_matrix1; uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; VARYING vec4 vertex_color; -VARYING vec3 vary_texcoord0; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); void calcAtmospherics(vec3 inPositionEye); @@ -44,19 +48,18 @@ uniform vec4 origin; void main() { //transform vertex - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vec3 norm = normalize(normal_matrix * normal); + vec3 ref = reflect(pos.xyz, -norm); + + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; + vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - vec3 ref = reflect(pos.xyz, -norm); - - vary_texcoord0 = (texture_matrix0*vec4(ref,1.0)).xyz; - - -} + vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); +} diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl index df9111f941..37a20383e2 100644 --- a/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/simpleV.glsl @@ -29,28 +29,36 @@ uniform mat4 modelview_matrix; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec3 normal; ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - void main() { //transform vertex - vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0)); - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + + vec3 norm = normalize(normal_matrix * normal); calcAtmospherics(pos.xyz); vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); vertex_color = color; + + } diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index ed0249330e..89b6a52909 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -uniform vec3 light_diffuse[8]; +uniform vec4 sunlight_color; uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) @@ -33,12 +33,12 @@ vec3 atmosAmbient(vec3 light) vec3 atmosAffectDirectionalLight(float lightIntensity) { - return light_diffuse[0].rgb * lightIntensity; + return sunlight_color.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() { - return light_diffuse[0].rgb; + return sunlight_color.rgb; } vec3 scaleDownLight(vec3 light) diff --git a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl b/indra/newview/app_settings/shaders/class2/effects/blurF.glsl deleted file mode 100644 index 01fe4a4e14..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurF.glsl +++ /dev/null @@ -1,27 +0,0 @@ -/** - * @file blurf.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -//NOT USED!!! - diff --git a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl b/indra/newview/app_settings/shaders/class2/effects/blurV.glsl deleted file mode 100644 index b92e9b3f03..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/blurV.glsl +++ /dev/null @@ -1,27 +0,0 @@ -/** - * @file blurV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - // NOT USED!! - diff --git a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl b/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl deleted file mode 100644 index f42497d8be..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl +++ /dev/null @@ -1,53 +0,0 @@ -/** - * @file colorFilterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect RenderTexture; -uniform float brightness; -uniform float contrast; -uniform vec3 contrastBase; -uniform float saturation; -uniform vec3 lumWeights; - -const float gamma = 2.0; - -void main(void) -{ - vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); - - /// Modulate brightness - color *= brightness; - - /// Modulate contrast - color = mix(contrastBase, color, contrast); - - /// Modulate saturation - color = mix(vec3(dot(color, lumWeights)), color, saturation); - - gl_FragColor = vec4(color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl b/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl deleted file mode 100644 index f03a6076c0..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/drawQuadV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file drawQuadV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord1; - - -void main(void) -{ - //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - vary_texcoord0 = texcoord0; - vary_texcoord1 = texcoord1; -} diff --git a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl b/indra/newview/app_settings/shaders/class2/effects/extractF.glsl deleted file mode 100644 index ebf4f28a74..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/extractF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file extractF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect RenderTexture; -uniform float extractLow; -uniform float extractHigh; -uniform vec3 lumWeights; - -void main(void) -{ - /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); - - /// Extract luminance and scale up by night vision brightness - float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights)); - - gl_FragColor = vec4(vec3(lum), 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl b/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl deleted file mode 100644 index 2bfcfad081..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/nightVisionF.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file nightVisionF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect RenderTexture; -uniform sampler2D NoiseTexture; -uniform float brightMult; -uniform float noiseStrength; - -VARYING vec2 vary_texcoord0; -VARYING vec2 vary_texcoord1; - -float luminance(vec3 color) -{ - /// CALCULATING LUMINANCE (Using NTSC lum weights) - /// http://en.wikipedia.org/wiki/Luma_%28video%29 - return dot(color, vec3(0.299, 0.587, 0.114)); -} - -void main(void) -{ - /// Get scene color - vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); - - /// Extract luminance and scale up by night vision brightness - float lum = luminance(color) * brightMult; - - /// Convert into night vision color space - /// Newer NVG colors (crisper and more saturated) - vec3 outColor = (lum * vec3(0.91, 1.21, 0.9)) + vec3(-0.07, 0.1, -0.12); - - /// Add noise - float noiseValue = texture2D(NoiseTexture, vary_texcoord1.st).r; - noiseValue = (noiseValue - 0.5) * noiseStrength; - - /// Older NVG colors (more muted) - // vec3 outColor = (lum * vec3(0.82, 0.75, 0.83)) + vec3(0.05, 0.32, -0.11); - - outColor += noiseValue; - - gl_FragColor = vec4(outColor, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl b/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl deleted file mode 100644 index 932bd87152..0000000000 --- a/indra/newview/app_settings/shaders/class2/effects/simpleF.glsl +++ /dev/null @@ -1,38 +0,0 @@ -/** - * @file simpleF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect RenderTexture; - -VARYING vec2 vary_texcoord0; - -void main(void) -{ - vec3 color = vec3(texture2DRect(RenderTexture, vary_texcoord0.st)); - gl_FragColor = vec4(1.0 - color, 1.0); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl deleted file mode 100644 index 18f6d91804..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainF.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file terrainF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec4 vary_texcoord0; -VARYING vec4 vary_texcoord1; - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec3 scaleSoftClip(vec3 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); - vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); - vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); - vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - - float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; - float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; - float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - - gl_FragColor = vec4(scaleSoftClip(outColor.rgb), 1.0); -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl deleted file mode 100644 index f183b885d1..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainV.glsl +++ /dev/null @@ -1,88 +0,0 @@ -/** - * @file terrainV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -uniform vec4 object_plane_t; -uniform vec4 object_plane_s; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec2 texcoord1; - -VARYING vec4 vertex_color; -VARYING vec4 vary_texcoord0; -VARYING vec4 vary_texcoord1; - -void calcAtmospherics(vec3 inPositionEye); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); - -vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) -{ - vec4 tcoord; - - tcoord.x = dot(vpos, tp0); - tcoord.y = dot(vpos, tp1); - tcoord.z = tc.z; - tcoord.w = tc.w; - - tcoord = mat * tcoord; - - return tcoord; -} - -void main() -{ - //transform vertex - gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0); - - vec4 pos = modelview_matrix * vec4(position.xyz, 1.0); - vec3 norm = normalize(normal_matrix * normal); - - calcAtmospherics(pos.xyz); - - /// Potentially better without it for water. - pos /= pos.w; - - vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); - - vertex_color = color; - - // Transform and pass tex coords - vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; - - vec4 t = vec4(texcoord1,0,1); - - vary_texcoord0.zw = t.xy; - vary_texcoord1.xy = t.xy-vec2(2.0, 0.0); - vary_texcoord1.zw = t.xy-vec2(1.0, 0.0); -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl deleted file mode 100644 index e5c7ced52c..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/terrainWaterF.glsl +++ /dev/null @@ -1,65 +0,0 @@ -/** - * @file terrainWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec4 vary_texcoord0; -VARYING vec4 vary_texcoord1; - -uniform sampler2D detail_0; -uniform sampler2D detail_1; -uniform sampler2D detail_2; -uniform sampler2D detail_3; -uniform sampler2D alpha_ramp; - -vec3 atmosLighting(vec3 light); - -vec4 applyWaterFog(vec4 color); - -void main() -{ - /// Note: This should duplicate the blending functionality currently used for the terrain rendering. - - /// TODO Confirm tex coords and bind them appropriately in vert shader. - vec4 color0 = texture2D(detail_0, vary_texcoord0.xy); - vec4 color1 = texture2D(detail_1, vary_texcoord0.xy); - vec4 color2 = texture2D(detail_2, vary_texcoord0.xy); - vec4 color3 = texture2D(detail_3, vary_texcoord0.xy); - - float alpha1 = texture2D(alpha_ramp, vary_texcoord0.zw).a; - float alpha2 = texture2D(alpha_ramp,vary_texcoord1.xy).a; - float alphaFinal = texture2D(alpha_ramp, vary_texcoord1.zw).a; - vec4 outColor = mix( mix(color3, color2, alpha2), mix(color1, color0, alpha1), alphaFinal ); - - /// Add WL Components - outColor.rgb = atmosLighting(outColor.rgb * vertex_color.rgb); - - outColor = applyWaterFog(outColor); - gl_FragColor = outColor; -} - diff --git a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl deleted file mode 100644 index 1fdb90f792..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/underWaterF.glsl +++ /dev/null @@ -1,110 +0,0 @@ -/** - * @file underWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2D diffuseMap; -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; -uniform sampler2D screenDepth; - -uniform vec4 fogCol; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform vec2 fbScale; -uniform float refScale; -uniform float znear; -uniform float zfar; -uniform float kd; -uniform vec4 waterPlane; -uniform vec3 eyeVec; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; -uniform vec2 screenRes; - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -vec4 applyWaterFog(vec4 color, vec3 viewVec) -{ - //normalize view vector - vec3 view = normalize(viewVec); - float es = -view.z; - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - //get object depth - float depth = length(viewVec); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - //return vec4(1.0, 0.0, 1.0, 1.0); - return color * D + kc * L; - //depth /= 10.0; - //return vec4(depth,depth,depth,0.0); -} - -void main() -{ - vec4 color; - - //get detail normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - vec3 wavef = normalize(wave1+wave2+wave3); - - //figure out distortion vector (ripply) - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - distort = distort+wavef.xy*refScale; - - vec4 fb = texture2D(screenTex, distort); - - gl_FragColor = applyWaterFog(fb,view.xyz); -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterF.glsl deleted file mode 100644 index 444c896d38..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterF.glsl +++ /dev/null @@ -1,139 +0,0 @@ -/** - * @file waterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -vec3 scaleSoftClip(vec3 inColor); -vec3 atmosTransport(vec3 inColor); - -uniform sampler2D bumpMap; -uniform sampler2D screenTex; -uniform sampler2D refTex; - -uniform float sunAngle; -uniform float sunAngle2; -uniform vec3 lightDir; -uniform vec3 specular; -uniform float lightExp; -uniform float refScale; -uniform float kd; -uniform vec2 screenRes; -uniform vec3 normScale; -uniform float fresnelScale; -uniform float fresnelOffset; -uniform float blurMultiplier; - - -//bigWave is (refCoord.w, view.w); -VARYING vec4 refCoord; -VARYING vec4 littleWave; -VARYING vec4 view; - -void main() -{ - vec4 color; - - float dist = length(view.xy); - - //normalize view vector - vec3 viewVec = normalize(view.xyz); - - //get wave normals - vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0; - vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0; - vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0; - //get base fresnel components - - vec3 df = vec3( - dot(viewVec, wave1), - dot(viewVec, (wave2 + wave3) * 0.5), - dot(viewVec, wave3) - ) * fresnelScale + fresnelOffset; - df *= df; - - vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5; - - float dist2 = dist; - dist = max(dist, 5.0); - - float dmod = sqrt(dist); - - vec2 dmod_scale = vec2(dmod*dmod, dmod); - - //get reflected color - vec2 refdistort1 = wave1.xy*normScale.x; - vec2 refvec1 = distort+refdistort1/dmod_scale; - vec4 refcol1 = texture2D(refTex, refvec1); - - vec2 refdistort2 = wave2.xy*normScale.y; - vec2 refvec2 = distort+refdistort2/dmod_scale; - vec4 refcol2 = texture2D(refTex, refvec2); - - vec2 refdistort3 = wave3.xy*normScale.z; - vec2 refvec3 = distort+refdistort3/dmod_scale; - vec4 refcol3 = texture2D(refTex, refvec3); - - vec4 refcol = refcol1 + refcol2 + refcol3; - float df1 = df.x + df.y + df.z; - refcol *= df1 * 0.333; - - vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5; - - wavef.z *= max(-viewVec.z, 0.1); - wavef = normalize(wavef); - - float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset; - - vec2 refdistort4 = wavef.xy*0.125; - refdistort4.y -= abs(refdistort4.y); - vec2 refvec4 = distort+refdistort4/dmod; - float dweight = min(dist2*blurMultiplier, 1.0); - vec4 baseCol = texture2D(refTex, refvec4); - refcol = mix(baseCol*df2, refcol, dweight); - - //get specular component - float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0); - - //harden specular - spec = pow(spec, 128.0); - - //figure out distortion vector (ripply) - vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0); - - vec4 fb = texture2D(screenTex, distort2); - - //mix with reflection - // Note we actually want to use just df1, but multiplying by 0.999999 gets around and nvidia compiler bug - color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999); - color.rgb += spec * specular; - - color.rgb = atmosTransport(color.rgb); - color.rgb = scaleSoftClip(color.rgb); - color.a = spec * sunAngle2; - - gl_FragColor = color; -} diff --git a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl b/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl deleted file mode 100644 index 4bdfce9260..0000000000 --- a/indra/newview/app_settings/shaders/class2/environment/waterFogF.glsl +++ /dev/null @@ -1,74 +0,0 @@ -/** - * @file waterFogF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -uniform vec4 lightnorm; -uniform vec4 waterPlane; -uniform vec4 waterFogColor; -uniform float waterFogDensity; -uniform float waterFogKS; - -vec3 getPositionEye(); - -vec4 applyWaterFog(vec4 color) -{ - //normalize view vector - vec3 view = normalize(getPositionEye()); - float es = -(dot(view, waterPlane.xyz)); - - //find intersection point with water plane and eye vector - - //get eye depth - float e0 = max(-waterPlane.w, 0.0); - - vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0); - - //get object depth - float depth = length(getPositionEye() - int_v); - - //get "thickness" of water - float l = max(depth, 0.1); - - float kd = waterFogDensity; - float ks = waterFogKS; - vec4 kc = waterFogColor; - - float F = 0.98; - - float t1 = -kd * pow(F, ks * e0); - float t2 = kd + ks * es; - float t3 = pow(F, t2*l) - 1.0; - - float L = min(t1/t2*t3, 1.0); - - float D = pow(0.98, l*kd); - - color.rgb = color.rgb * D + kc.rgb * L; - color.a = kc.a + color.a; - - return color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl deleted file mode 100644 index 6815f7aa85..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void default_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl deleted file mode 100644 index 2640668d7d..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,57 +0,0 @@ -/** - * @file lightAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void default_lighting() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl deleted file mode 100644 index 735f5b3813..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl deleted file mode 100644 index 92113d9afa..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightAlphaMaskF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightFullbrightAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void fullbright_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl deleted file mode 100644 index c3edc0bd70..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightFullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl deleted file mode 100644 index d1ad3da009..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file lightFullbrightNonIndexedAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void fullbright_lighting() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl deleted file mode 100644 index 4e1e664e6b..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightNonIndexedF.glsl +++ /dev/null @@ -1,48 +0,0 @@ -/** - * @file lightFullbrightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec3 fullbrightAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -uniform sampler2D diffuseMap; - -void fullbright_lighting() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl deleted file mode 100644 index c981e9eba2..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - color.a = max(color.a, vertex_color.a); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl deleted file mode 100644 index a4893f0359..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyNonIndexedF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file lightFullbrightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); - -void fullbright_shiny_lighting() -{ - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - - color.rgb = fullbrightScaleSoftClip(color.rgb); - - color.a = max(color.a, vertex_color.a); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl deleted file mode 100644 index c10cde98e0..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterF.glsl +++ /dev/null @@ -1,53 +0,0 @@ -/** - * @file lightFullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl deleted file mode 100644 index e9b26087f4..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightFullbrightShinyWaterF.glsl - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 fullbrightShinyAtmosTransport(vec3 light); -vec3 fullbrightScaleSoftClip(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_shiny_lighting_water() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = fullbrightShinyAtmosTransport(color.rgb); - color.rgb = fullbrightScaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl deleted file mode 100644 index 32a1c71099..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightFullbrightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec4 diffuseLookup(vec2 texcoord); - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void fullbright_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl deleted file mode 100644 index 2547f9e750..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightFullbrightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec4 diffuseLookup(vec2 texcoord); - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl deleted file mode 100644 index 1b5aa61441..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -uniform sampler2D diffuseMap; - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void fullbright_lighting_water() -{ - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl deleted file mode 100644 index aa3ef8cdd9..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightFullbrightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -vec3 fullbrightAtmosTransport(vec3 light); -vec4 applyWaterFog(vec4 color); - -void fullbright_lighting_water() -{ - vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - - color.rgb = fullbrightAtmosTransport(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl deleted file mode 100644 index 9f1a358b53..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightNonIndexedF.glsl +++ /dev/null @@ -1,48 +0,0 @@ -/** - * @file lightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec3 scaleSoftClip(vec3 light); - -void default_lighting() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl deleted file mode 100644 index e9c27dbefd..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyF.glsl +++ /dev/null @@ -1,54 +0,0 @@ -/** - * @file lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl deleted file mode 100644 index 595ad74365..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyNonIndexedF.glsl +++ /dev/null @@ -1,55 +0,0 @@ -/** - * @file lightShinyF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; -uniform sampler2D diffuseMap; - -vec3 scaleSoftClip(vec3 light); -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = atmosLighting(color.rgb); - - color.rgb = scaleSoftClip(color.rgb); - color.a = max(color.a, vertex_color.a); - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl deleted file mode 100644 index 68c727d62c..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterF.glsl +++ /dev/null @@ -1,51 +0,0 @@ -/** - * @file lightShinyWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl deleted file mode 100644 index f32b9e1958..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightShinyWaterNonIndexedF.glsl +++ /dev/null @@ -1,52 +0,0 @@ -/** - * @file lightShinyWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -uniform sampler2D diffuseMap; -uniform samplerCube environmentMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void shiny_lighting_water() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - color.rgb *= vertex_color.rgb; - - vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; - color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); - - color.rgb = atmosLighting(color.rgb); - color.a = max(color.a, vertex_color.a); - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl deleted file mode 100644 index 24bf9b3cee..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightSpecularV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file lightSpecularV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// All lights, no specular highlights - -vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol); - -vec4 calcLightingSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) -{ - return sumLightsSpecular(pos, norm, color, specularColor, baseCol); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl deleted file mode 100644 index 8045809b82..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightV.glsl +++ /dev/null @@ -1,36 +0,0 @@ -/** - * @file lightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - - -// All lights, no specular highlights - -vec4 sumLights(vec3 pos, vec3 norm, vec4 color, vec4 baseLight); - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseLight) -{ - return sumLights(pos, norm, color, baseLight); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl deleted file mode 100644 index 60289cf7f7..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskF.glsl +++ /dev/null @@ -1,52 +0,0 @@ -/** - * @file lightWaterAlphaMaskF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl deleted file mode 100644 index d0038ae89b..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ /dev/null @@ -1,56 +0,0 @@ -/** - * @file lightWaterAlphaMaskNonIndexedF.glsl - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform float minimum_alpha; -uniform float maximum_alpha; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -void default_lighting_water() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - if (color.a < minimum_alpha || color.a > maximum_alpha) - { - discard; - } - - color.rgb = atmosLighting(color.rgb); - - color = applyWaterFog(color); - - gl_FragColor = color; -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl deleted file mode 100644 index e9537d1e9d..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl deleted file mode 100644 index 8b0c25b705..0000000000 --- a/indra/newview/app_settings/shaders/class2/lighting/lightWaterNonIndexedF.glsl +++ /dev/null @@ -1,46 +0,0 @@ -/** - * @file lightWaterF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -vec3 atmosLighting(vec3 light); -vec4 applyWaterFog(vec4 color); - -void default_lighting_water() -{ - vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - - color.rgb = atmosLighting(color.rgb); - - gl_FragColor = applyWaterFog(color); -} - diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl deleted file mode 100644 index 34bd8d445a..0000000000 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl +++ /dev/null @@ -1,67 +0,0 @@ -/** - * @file fullbrightShinyV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - - -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 origin; - - - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - - vec3 norm = normalize(normal_matrix * normal); - vec3 ref = reflect(pos.xyz, -norm); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl b/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl deleted file mode 100644 index fc20d3270e..0000000000 --- a/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl +++ /dev/null @@ -1,58 +0,0 @@ -/** - * @file fullbrightV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - - -void calcAtmospherics(vec3 inPositionEye); - - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - - calcAtmospherics(pos.xyz); - - vertex_color = diffuse_color; - - -} diff --git a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl b/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl deleted file mode 100644 index fdb3453cc5..0000000000 --- a/indra/newview/app_settings/shaders/class2/objects/shinyV.glsl +++ /dev/null @@ -1,65 +0,0 @@ -/** - * @file shinyV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; -VARYING vec3 vary_texcoord1; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); - -void calcAtmospherics(vec3 inPositionEye); - -uniform vec4 origin; - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - - vec3 norm = normalize(normal_matrix * normal); - vec3 ref = reflect(pos.xyz, -norm); - - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1*vec4(ref,1.0)).xyz; - - calcAtmospherics(pos.xyz); - - vertex_color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.0)); -} diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl deleted file mode 100644 index cb80697d15..0000000000 --- a/indra/newview/app_settings/shaders/class2/objects/simpleNonIndexedV.glsl +++ /dev/null @@ -1,61 +0,0 @@ -/** - * @file simpleNonIndexedV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - - gl_Position = modelview_projection_matrix*vert; - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - - vec4 pos = (modelview_matrix * vert); - - vec3 norm = normalize(normal_matrix * normal); - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vertex_color = color; - - -} diff --git a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl b/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl deleted file mode 100644 index 37a20383e2..0000000000 --- a/indra/newview/app_settings/shaders/class2/objects/simpleV.glsl +++ /dev/null @@ -1,64 +0,0 @@ -/** - * @file simpleV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat3 normal_matrix; -uniform mat4 texture_matrix0; -uniform mat4 modelview_matrix; -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -void passTextureIndex(); -ATTRIBUTE vec2 texcoord0; -ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; - -vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); -void calcAtmospherics(vec3 inPositionEye); - - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - - -void main() -{ - //transform vertex - vec4 vert = vec4(position.xyz,1.0); - passTextureIndex(); - vec4 pos = (modelview_matrix * vert); - gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); - vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; - - - - vec3 norm = normalize(normal_matrix * normal); - - calcAtmospherics(pos.xyz); - - vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); - vertex_color = color; - - -} diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 563a63287e..9fb804a74f 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -608,7 +608,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("EnableRippleWater")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderGlowResolutionPow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderAvatarCloth")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("WindLightUseAtmosShaders")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 6af9e464df..8e59a7c32d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -561,11 +561,7 @@ void LLViewerShaderMgr::setShaders() wl_class = 1; } - if(!gSavedSettings.getBOOL("EnableRippleWater")) - { - water_class = 0; - } - + // Trigger a full rebuild of the fallback skybox / cubemap if we've toggled windlight shaders if (mVertexShaderLevel[SHADER_WINDLIGHT] != wl_class && gSky.mVOSkyp.notNull()) { @@ -1087,51 +1083,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects() } } -#if 0 - // disabling loading of postprocess shaders until we fix - // ATI sampler2DRect compatibility. - - //load Color Filter Shader - if (success) - { - vector shaderUniforms; - shaderUniforms.reserve(7); - shaderUniforms.push_back("RenderTexture"); - shaderUniforms.push_back("gamma"); - shaderUniforms.push_back("brightness"); - shaderUniforms.push_back("contrast"); - shaderUniforms.push_back("contrastBase"); - shaderUniforms.push_back("saturation"); - shaderUniforms.push_back("lumWeights"); - - gPostColorFilterProgram.mName = "Color Filter Shader (Post)"; - gPostColorFilterProgram.mShaderFiles.clear(); - gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/colorFilterF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostColorFilterProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); - gPostColorFilterProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gPostColorFilterProgram.createShader(NULL, &shaderUniforms); - } - - //load Night Vision Shader - if (success) - { - vector shaderUniforms; - shaderUniforms.reserve(5); - shaderUniforms.push_back("RenderTexture"); - shaderUniforms.push_back("NoiseTexture"); - shaderUniforms.push_back("brightMult"); - shaderUniforms.push_back("noiseStrength"); - shaderUniforms.push_back("lumWeights"); - - gPostNightVisionProgram.mName = "Night Vision Shader (Post)"; - gPostNightVisionProgram.mShaderFiles.clear(); - gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/nightVisionF.glsl", GL_FRAGMENT_SHADER_ARB)); - gPostNightVisionProgram.mShaderFiles.push_back(make_pair("effects/drawQuadV.glsl", GL_VERTEX_SHADER_ARB)); - gPostNightVisionProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; - success = gPostNightVisionProgram.createShader(NULL, &shaderUniforms); - } - #endif - return success; } -- cgit v1.2.3 From 8882d93de40cf3f7771e5ad1bfc6aefd47bd469d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 19:34:27 -0500 Subject: SH-2507 Potential fix for basic shaders causing objects to disappear with some drivers (prune shader tree of unused shaders while we're at it) --- .../shaders/class1/lighting/lightAlphaMaskF.glsl | 54 +++++++++++++++++++ .../class1/lighting/lightAlphaMaskNonIndexedF.glsl | 57 ++++++++++++++++++++ .../class1/lighting/lightFullbrightAlphaMaskF.glsl | 54 +++++++++++++++++++ .../lightFullbrightNonIndexedAlphaMaskF.glsl | 56 ++++++++++++++++++++ .../lighting/lightFullbrightNonIndexedF.glsl | 48 +++++++++++++++++ .../lighting/lightFullbrightShinyNonIndexedF.glsl | 56 ++++++++++++++++++++ .../lightFullbrightShinyWaterNonIndexedF.glsl | 54 +++++++++++++++++++ .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 54 +++++++++++++++++++ .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 54 +++++++++++++++++++ .../lighting/lightFullbrightWaterNonIndexedF.glsl | 46 ++++++++++++++++ .../shaders/class1/lighting/lightNonIndexedF.glsl | 48 +++++++++++++++++ .../class1/lighting/lightShinyNonIndexedF.glsl | 55 +++++++++++++++++++ .../lighting/lightShinyWaterNonIndexedF.glsl | 52 ++++++++++++++++++ .../class1/lighting/lightWaterAlphaMaskF.glsl | 52 ++++++++++++++++++ .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 56 ++++++++++++++++++++ .../class1/lighting/lightWaterNonIndexedF.glsl | 46 ++++++++++++++++ .../shaders/class1/objects/indexedTextureF.glsl | 33 ++++++++++++ .../shaders/class1/objects/simpleNonIndexedV.glsl | 61 ++++++++++++++++++++++ 18 files changed, 936 insertions(+) create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl new file mode 100644 index 0000000000..6815f7aa85 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..2640668d7d --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -0,0 +1,57 @@ +/** + * @file lightAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl new file mode 100644 index 0000000000..92113d9afa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightFullbrightAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..d1ad3da009 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -0,0 +1,56 @@ +/** + * @file lightFullbrightNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl new file mode 100644 index 0000000000..4e1e664e6b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedF.glsl @@ -0,0 +1,48 @@ +/** + * @file lightFullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec3 fullbrightAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +uniform sampler2D diffuseMap; + +void fullbright_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl new file mode 100644 index 0000000000..a4893f0359 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyNonIndexedF.glsl @@ -0,0 +1,56 @@ +/** + * @file lightFullbrightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); + +void fullbright_shiny_lighting() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + + color.rgb = fullbrightScaleSoftClip(color.rgb); + + color.a = max(color.a, vertex_color.a); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl new file mode 100644 index 0000000000..e9b26087f4 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightShinyWaterNonIndexedF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightFullbrightShinyWaterF.glsl + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 fullbrightShinyAtmosTransport(vec3 light); +vec3 fullbrightScaleSoftClip(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = fullbrightShinyAtmosTransport(color.rgb); + color.rgb = fullbrightScaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..32a1c71099 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightFullbrightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec4 diffuseLookup(vec2 texcoord); + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting_water() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl new file mode 100644 index 0000000000..1b5aa61441 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -0,0 +1,54 @@ +/** + * @file lightFullbrightWaterNonIndexedAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl new file mode 100644 index 0000000000..aa3ef8cdd9 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedF.glsl @@ -0,0 +1,46 @@ +/** + * @file lightFullbrightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 fullbrightAtmosTransport(vec3 light); +vec4 applyWaterFog(vec4 color); + +void fullbright_lighting_water() +{ + vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; + + color.rgb = fullbrightAtmosTransport(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl new file mode 100644 index 0000000000..9f1a358b53 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightNonIndexedF.glsl @@ -0,0 +1,48 @@ +/** + * @file lightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec3 scaleSoftClip(vec3 light); + +void default_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl new file mode 100644 index 0000000000..595ad74365 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyNonIndexedF.glsl @@ -0,0 +1,55 @@ +/** + * @file lightShinyF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform samplerCube environmentMap; +uniform sampler2D diffuseMap; + +vec3 scaleSoftClip(vec3 light); +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + + color.rgb = scaleSoftClip(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl new file mode 100644 index 0000000000..f32b9e1958 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightShinyWaterNonIndexedF.glsl @@ -0,0 +1,52 @@ +/** + * @file lightShinyWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; +VARYING vec3 vary_texcoord1; + +uniform sampler2D diffuseMap; +uniform samplerCube environmentMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void shiny_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); + color.rgb *= vertex_color.rgb; + + vec3 envColor = textureCube(environmentMap, vary_texcoord1.xyz).rgb; + color.rgb = mix(color.rgb, envColor.rgb, vertex_color.a); + + color.rgb = atmosLighting(color.rgb); + color.a = max(color.a, vertex_color.a); + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl new file mode 100644 index 0000000000..60289cf7f7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -0,0 +1,52 @@ +/** + * @file lightWaterAlphaMaskF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting_water() +{ + vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl new file mode 100644 index 0000000000..d0038ae89b --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -0,0 +1,56 @@ +/** + * @file lightWaterAlphaMaskNonIndexedF.glsl + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform float minimum_alpha; +uniform float maximum_alpha; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + if (color.a < minimum_alpha || color.a > maximum_alpha) + { + discard; + } + + color.rgb = atmosLighting(color.rgb); + + color = applyWaterFog(color); + + gl_FragColor = color; +} + diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl new file mode 100644 index 0000000000..8b0c25b705 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterNonIndexedF.glsl @@ -0,0 +1,46 @@ +/** + * @file lightWaterF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +uniform sampler2D diffuseMap; + +vec3 atmosLighting(vec3 light); +vec4 applyWaterFog(vec4 color); + +void default_lighting_water() +{ + vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; + + color.rgb = atmosLighting(color.rgb); + + gl_FragColor = applyWaterFog(color); +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl new file mode 100644 index 0000000000..254c1d4fc2 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/indexedTextureF.glsl @@ -0,0 +1,33 @@ +/** + * @file fullbrightF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + + + + +void main() +{ + fullbright_lighting(); +} + diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl new file mode 100644 index 0000000000..cb80697d15 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleNonIndexedV.glsl @@ -0,0 +1,61 @@ +/** + * @file simpleNonIndexedV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; +ATTRIBUTE vec4 diffuse_color; + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + + gl_Position = modelview_projection_matrix*vert; + vary_texcoord0 = (texture_matrix0 * vec4(texcoord0, 0, 1)).xy; + + vec4 pos = (modelview_matrix * vert); + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.)); + vertex_color = color; + + +} -- cgit v1.2.3 From 97a86da85e2a83441f17208091b4b3b9ce6f6337 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 19:42:34 -0500 Subject: SH-2416 Make automatic alpha mask detection on by default --- indra/newview/app_settings/settings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index cd5218c56d..1b781ec3d4 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -8605,7 +8605,7 @@ Type Boolean Value - 0 + 1 RenderAutoMaskAlphaDeferred -- cgit v1.2.3 From 754ce2be40ed53e8f925c21879305c9749adeb0d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 20:20:56 -0500 Subject: SH-2477 Integrate Tofu's FXAA edge threshold tweaks --- doc/contributions.txt | 1 + indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 4 ++-- .../app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl | 4 ++-- 3 files changed, 5 insertions(+), 4 deletions(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index bcdc5a63d2..01dd7a0735 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -1097,6 +1097,7 @@ Tofu Buzzard CTS-411 STORM-546 VWR-24509 + SH-2477 Tony Kembia Torben Trautman TouchaHoney Perhaps diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index fb574359ac..7588073a9c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -2217,8 +2217,8 @@ void main() rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 0.75, //fxaaQualitySubpix - 0.166, //fxaaQualityEdgeThreshold - 0.0833, //fxaaQualityEdgeThresholdMin + 0.07, //fxaaQualityEdgeThreshold + 0.03, //fxaaQualityEdgeThresholdMin 8.0, //fxaaConsoleEdgeSharpness 0.125, //fxaaConsoleEdgeThreshold 0.05, //fxaaConsoleEdgeThresholdMin diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 066dfba5d9..1f1057d8f7 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -2102,8 +2102,8 @@ void main() rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 0.75, //fxaaQualitySubpix - 0.166, //fxaaQualityEdgeThreshold - 0.0833, //fxaaQualityEdgeThresholdMin + 0.07, //fxaaQualityEdgeThreshold + 0.03, //fxaaQualityEdgeThresholdMin 8.0, //fxaaConsoleEdgeSharpness 0.125, //fxaaConsoleEdgeThreshold 0.05, //fxaaConsoleEdgeThresholdMin -- cgit v1.2.3 From eadb745c593900ce50d3e081b365a073f21cb421 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 23:03:20 -0500 Subject: SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off) --- .../shaders/class1/deferred/postDeferredF.glsl | 2099 +------------------- .../class1/deferred/postDeferredNoDoFF.glsl | 2085 +------------------ indra/newview/llviewercontrol.cpp | 16 - indra/newview/llviewershadermgr.cpp | 55 +- indra/newview/llviewershadermgr.h | 1 + indra/newview/pipeline.cpp | 57 +- 6 files changed, 67 insertions(+), 4246 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 7588073a9c..985f44fb6c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -29,2067 +29,11 @@ out vec4 gl_FragColor; #endif -#define FXAA_PC 1 -//#define FXAA_GLSL_130 1 -#define FXAA_QUALITY__PRESET 12 - -/*============================================================================ - - - NVIDIA FXAA 3.11 by TIMOTHY LOTTES - - ------------------------------------------------------------------------------- -COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. ------------------------------------------------------------------------------- -TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED -*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR -CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR -LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, -OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE -THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH -DAMAGES. - ------------------------------------------------------------------------------- - INTEGRATION CHECKLIST ------------------------------------------------------------------------------- -(1.) -In the shader source, setup defines for the desired configuration. -When providing multiple shaders (for different presets), -simply setup the defines differently in multiple files. -Example, - - #define FXAA_PC 1 - #define FXAA_HLSL_5 1 - #define FXAA_QUALITY__PRESET 12 - -Or, - - #define FXAA_360 1 - -Or, - - #define FXAA_PS3 1 - -Etc. - -(2.) -Then include this file, - - #include "Fxaa3_11.h" - -(3.) -Then call the FXAA pixel shader from within your desired shader. -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. -As for FXAA 3.11 all inputs for all shaders are the same -to enable easy porting between platforms. - - return FxaaPixelShader(...); - -(4.) -Insure pass prior to FXAA outputs RGBL (see next section). -Or use, - - #define FXAA_GREEN_AS_LUMA 1 - -(5.) -Setup engine to provide the following constants -which are used in the FxaaPixelShader() inputs, - - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir - -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. - -(6.) -Have FXAA vertex shader run as a full screen triangle, -and output "pos" and "fxaaConsolePosPos" -such that inputs in the pixel shader provide, - - // {xy} = center of pixel - FxaaFloat2 pos, - - // {xy__} = upper left of pixel - // {__zw} = lower right of pixel - FxaaFloat4 fxaaConsolePosPos, - -(7.) -Insure the texture sampler(s) used by FXAA are set to bilinear filtering. - - ------------------------------------------------------------------------------- - INTEGRATION - RGBL AND COLORSPACE ------------------------------------------------------------------------------- -FXAA3 requires RGBL as input unless the following is set, - - #define FXAA_GREEN_AS_LUMA 1 - -In which case the engine uses green in place of luma, -and requires RGB input is in a non-linear colorspace. - -RGB should be LDR (low dynamic range). -Specifically do FXAA after tonemapping. - -RGB data as returned by a texture fetch can be non-linear, -or linear when FXAA_GREEN_AS_LUMA is not set. -Note an "sRGB format" texture counts as linear, -because the result of a texture fetch is linear data. -Regular "RGBA8" textures in the sRGB colorspace are non-linear. - -If FXAA_GREEN_AS_LUMA is not set, -luma must be stored in the alpha channel prior to running FXAA. -This luma should be in a perceptual space (could be gamma 2.0). -Example pass before FXAA where output is gamma 2.0 encoded, - - color.rgb = ToneMap(color.rgb); // linear color output - color.rgb = sqrt(color.rgb); // gamma 2.0 color output - return color; - -To use FXAA, - - color.rgb = ToneMap(color.rgb); // linear color output - color.rgb = sqrt(color.rgb); // gamma 2.0 color output - color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma - return color; - -Another example where output is linear encoded, -say for instance writing to an sRGB formated render target, -where the render target does the conversion back to sRGB after blending, - - color.rgb = ToneMap(color.rgb); // linear color output - return color; - -To use FXAA, - - color.rgb = ToneMap(color.rgb); // linear color output - color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma - return color; - -Getting luma correct is required for the algorithm to work correctly. - - ------------------------------------------------------------------------------- - BEING LINEARLY CORRECT? ------------------------------------------------------------------------------- -Applying FXAA to a framebuffer with linear RGB color will look worse. -This is very counter intuitive, but happends to be true in this case. -The reason is because dithering artifacts will be more visiable -in a linear colorspace. - - ------------------------------------------------------------------------------- - COMPLEX INTEGRATION ------------------------------------------------------------------------------- -Q. What if the engine is blending into RGB before wanting to run FXAA? - -A. In the last opaque pass prior to FXAA, - have the pass write out luma into alpha. - Then blend into RGB only. - FXAA should be able to run ok - assuming the blending pass did not any add aliasing. - This should be the common case for particles and common blending passes. - -A. Or use FXAA_GREEN_AS_LUMA. - -============================================================================*/ - -/*============================================================================ - - INTEGRATION KNOBS - -============================================================================*/ -// -// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). -// FXAA_360_OPT is a prototype for the new optimized 360 version. -// -// 1 = Use API. -// 0 = Don't use API. -// -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PS3 - #define FXAA_PS3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360 - #define FXAA_360 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360_OPT - #define FXAA_360_OPT 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_PC - // - // FXAA Quality - // The high quality PC algorithm. - // - #define FXAA_PC 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PC_CONSOLE - // - // The console algorithm for PC is included - // for developers targeting really low spec machines. - // Likely better to just run FXAA_PC, and use a really low preset. - // - #define FXAA_PC_CONSOLE 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_120 - #define FXAA_GLSL_120 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_130 - #define FXAA_GLSL_130 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_3 - #define FXAA_HLSL_3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_4 - #define FXAA_HLSL_4 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_5 - #define FXAA_HLSL_5 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_GREEN_AS_LUMA - // - // For those using non-linear color, - // and either not able to get luma in alpha, or not wanting to, - // this enables FXAA to run using green as a proxy for luma. - // So with this enabled, no need to pack luma in alpha. - // - // This will turn off AA on anything which lacks some amount of green. - // Pure red and blue or combination of only R and B, will get no AA. - // - // Might want to lower the settings for both, - // fxaaConsoleEdgeThresholdMin - // fxaaQualityEdgeThresholdMin - // In order to insure AA does not get turned off on colors - // which contain a minor amount of green. - // - // 1 = On. - // 0 = Off. - // - #define FXAA_GREEN_AS_LUMA 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_EARLY_EXIT - // - // Controls algorithm's early exit path. - // On PS3 turning this ON adds 2 cycles to the shader. - // On 360 turning this OFF adds 10ths of a millisecond to the shader. - // Turning this off on console will result in a more blurry image. - // So this defaults to on. - // - // 1 = On. - // 0 = Off. - // - #define FXAA_EARLY_EXIT 1 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_DISCARD - // - // Only valid for PC OpenGL currently. - // Probably will not work when FXAA_GREEN_AS_LUMA = 1. - // - // 1 = Use discard on pixels which don't need AA. - // For APIs which enable concurrent TEX+ROP from same surface. - // 0 = Return unchanged color on pixels which don't need AA. - // - #define FXAA_DISCARD 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_FAST_PIXEL_OFFSET - // - // Used for GLSL 120 only. - // - // 1 = GL API supports fast pixel offsets - // 0 = do not use fast pixel offsets - // - #ifdef GL_EXT_gpu_shader4 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifndef FXAA_FAST_PIXEL_OFFSET - #define FXAA_FAST_PIXEL_OFFSET 0 - #endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GATHER4_ALPHA - // - // 1 = API supports gather4 on alpha channel. - // 0 = API does not support gather4 on alpha channel. - // - #if (FXAA_HLSL_5 == 1) - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif -#endif - -/*============================================================================ - FXAA CONSOLE PS3 - TUNING KNOBS -============================================================================*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS - // - // Consoles the sharpness of edges on PS3 only. - // Non-PS3 tuning is done with shader input. - // - // Due to the PS3 being ALU bound, - // there are only two safe values here: 4 and 8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // - // 8.0 is sharper - // 4.0 is softer - // 2.0 is really soft (good for vector graphics inputs) - // - #if 1 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 - #endif - #if 0 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 - #endif - #if 0 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 - #endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD - // - // Only effects PS3. - // Non-PS3 tuning is done with shader input. - // - // The minimum amount of local contrast required to apply algorithm. - // The console setting has a different mapping than the quality setting. - // - // This only applies when FXAA_EARLY_EXIT is 1. - // - // Due to the PS3 being ALU bound, - // there are only two safe values here: 0.25 and 0.125. - // These options use the shaders ability to a free *|/ by 2|4|8. - // - // 0.125 leaves less aliasing, but is softer - // 0.25 leaves more aliasing, and is sharper - // - #if 1 - #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 - #else - #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 - #endif -#endif - -/*============================================================================ - FXAA QUALITY - TUNING KNOBS ------------------------------------------------------------------------------- -NOTE the other tuning knobs are now in the shader function inputs! -============================================================================*/ -#ifndef FXAA_QUALITY__PRESET - // - // Choose the quality preset. - // This needs to be compiled into the shader as it effects code. - // Best option to include multiple presets is to - // in each shader define the preset, then include this file. - // - // OPTIONS - // ----------------------------------------------------------------------- - // 10 to 15 - default medium dither (10=fastest, 15=highest quality) - // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) - // 39 - no dither, very expensive - // - // NOTES - // ----------------------------------------------------------------------- - // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) - // 13 = about same speed as FXAA 3.9 and better than 12 - // 23 = closest to FXAA 3.9 visually and performance wise - // _ = the lowest digit is directly related to performance - // _ = the highest digit is directly related to style - // - #define FXAA_QUALITY__PRESET 12 -#endif - - -/*============================================================================ - - FXAA QUALITY - PRESETS - -============================================================================*/ - -/*============================================================================ - FXAA QUALITY - MEDIUM DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 10) - #define FXAA_QUALITY__PS 3 - #define FXAA_QUALITY__P0 1.5 - #define FXAA_QUALITY__P1 3.0 - #define FXAA_QUALITY__P2 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 11) - #define FXAA_QUALITY__PS 4 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 3.0 - #define FXAA_QUALITY__P3 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 12) - #define FXAA_QUALITY__PS 5 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 4.0 - #define FXAA_QUALITY__P4 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 13) - #define FXAA_QUALITY__PS 6 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 4.0 - #define FXAA_QUALITY__P5 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 14) - #define FXAA_QUALITY__PS 7 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 4.0 - #define FXAA_QUALITY__P6 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 15) - #define FXAA_QUALITY__PS 8 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 4.0 - #define FXAA_QUALITY__P7 12.0 -#endif - -/*============================================================================ - FXAA QUALITY - LOW DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 20) - #define FXAA_QUALITY__PS 3 - #define FXAA_QUALITY__P0 1.5 - #define FXAA_QUALITY__P1 2.0 - #define FXAA_QUALITY__P2 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 21) - #define FXAA_QUALITY__PS 4 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 22) - #define FXAA_QUALITY__PS 5 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 23) - #define FXAA_QUALITY__PS 6 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 24) - #define FXAA_QUALITY__PS 7 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 3.0 - #define FXAA_QUALITY__P6 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 25) - #define FXAA_QUALITY__PS 8 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 4.0 - #define FXAA_QUALITY__P7 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 26) - #define FXAA_QUALITY__PS 9 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 4.0 - #define FXAA_QUALITY__P8 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 27) - #define FXAA_QUALITY__PS 10 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 4.0 - #define FXAA_QUALITY__P9 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 28) - #define FXAA_QUALITY__PS 11 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 4.0 - #define FXAA_QUALITY__P10 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 29) - #define FXAA_QUALITY__PS 12 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 2.0 - #define FXAA_QUALITY__P10 4.0 - #define FXAA_QUALITY__P11 8.0 -#endif - -/*============================================================================ - FXAA QUALITY - EXTREME QUALITY -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 39) - #define FXAA_QUALITY__PS 12 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.0 - #define FXAA_QUALITY__P2 1.0 - #define FXAA_QUALITY__P3 1.0 - #define FXAA_QUALITY__P4 1.0 - #define FXAA_QUALITY__P5 1.5 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 2.0 - #define FXAA_QUALITY__P10 4.0 - #define FXAA_QUALITY__P11 8.0 -#endif - - - -/*============================================================================ - - API PORTING - -============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) - #define FxaaBool bool - #define FxaaDiscard discard - #define FxaaFloat float - #define FxaaFloat2 vec2 - #define FxaaFloat3 vec3 - #define FxaaFloat4 vec4 - #define FxaaHalf float - #define FxaaHalf2 vec2 - #define FxaaHalf3 vec3 - #define FxaaHalf4 vec4 - #define FxaaInt2 ivec2 - #define FxaaSat(x) clamp(x, 0.0, 1.0) - #define FxaaTex sampler2D -#else - #define FxaaBool bool - #define FxaaDiscard clip(-1) - #define FxaaFloat float - #define FxaaFloat2 float2 - #define FxaaFloat3 float3 - #define FxaaFloat4 float4 - #define FxaaHalf half - #define FxaaHalf2 half2 - #define FxaaHalf3 half3 - #define FxaaHalf4 half4 - #define FxaaSat(x) saturate(x) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_120 == 1) - // Requires, - // #version 120 - // And at least, - // #extension GL_EXT_gpu_shader4 : enable - // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) - #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) - #if (FXAA_FAST_PIXEL_OFFSET == 1) - #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) - #else - #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) - #endif - #if (FXAA_GATHER4_ALPHA == 1) - // use #extension GL_ARB_gpu_shader5 : enable - #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) - #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) - #define FxaaTexGreen4(t, p) textureGather(t, p, 1) - #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) - #endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_130 == 1) - // Requires "#version 130" or better - #define FxaaTexTop(t, p) textureLod(t, p, 0.0) - #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) - #if (FXAA_GATHER4_ALPHA == 1) - // use #extension GL_ARB_gpu_shader5 : enable - #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) - #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) - #define FxaaTexGreen4(t, p) textureGather(t, p, 1) - #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) - #endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) - #define FxaaInt2 float2 - #define FxaaTex sampler2D - #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) - #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_4 == 1) - #define FxaaInt2 int2 - struct FxaaTex { SamplerState smpl; Texture2D tex; }; - #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) - #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_5 == 1) - #define FxaaInt2 int2 - struct FxaaTex { SamplerState smpl; Texture2D tex; }; - #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) - #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) - #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) - #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) - #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) - #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) -#endif - - -/*============================================================================ - GREEN AS LUMA OPTION SUPPORT FUNCTION -============================================================================*/ -#if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } -#else - FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } -#endif - - - - -/*============================================================================ - - FXAA3 QUALITY - PC - -============================================================================*/ -#if (FXAA_PC == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy} = center of pixel - FxaaFloat2 pos, - // - // Used only for FXAA Console, and not used on the 360 version. - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy__} = upper left of pixel - // {__zw} = lower right of pixel - FxaaFloat4 fxaaConsolePosPos, - // - // Input color texture. - // {rgb_} = color in linear or perceptual color space - // if (FXAA_GREEN_AS_LUMA == 0) - // {___a} = luma in perceptual color space (not linear) - FxaaTex tex, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 2nd sampler. - // This sampler needs to have an exponent bias of -1. - FxaaTex fxaaConsole360TexExpBiasNegOne, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 3nd sampler. - // This sampler needs to have an exponent bias of -2. - FxaaTex fxaaConsole360TexExpBiasNegTwo, - // - // Only used on FXAA Quality. - // This must be from a constant/uniform. - // {x_} = 1.0/screenWidthInPixels - // {_y} = 1.0/screenHeightInPixels - FxaaFloat2 fxaaQualityRcpFrame, - // - // Only used on FXAA Console. - // This must be from a constant/uniform. - // This effects sub-pixel AA quality and inversely sharpness. - // Where N ranges between, - // N = 0.50 (default) - // N = 0.33 (sharper) - // {x___} = -N/screenWidthInPixels - // {_y__} = -N/screenHeightInPixels - // {__z_} = N/screenWidthInPixels - // {___w} = N/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt, - // - // Only used on FXAA Console. - // Not used on 360, but used on PS3 and PC. - // This must be from a constant/uniform. - // {x___} = -2.0/screenWidthInPixels - // {_y__} = -2.0/screenHeightInPixels - // {__z_} = 2.0/screenWidthInPixels - // {___w} = 2.0/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - // - // Only used on FXAA Console. - // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. - // This must be from a constant/uniform. - // {x___} = 8.0/screenWidthInPixels - // {_y__} = 8.0/screenHeightInPixels - // {__z_} = -4.0/screenWidthInPixels - // {___w} = -4.0/screenHeightInPixels - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__SUBPIX define. - // It is here now to allow easier tuning. - // Choose the amount of sub-pixel aliasing removal. - // This can effect sharpness. - // 1.00 - upper limit (softer) - // 0.75 - default amount of filtering - // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) - // 0.25 - almost off - // 0.00 - completely off - FxaaFloat fxaaQualitySubpix, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // The minimum amount of local contrast required to apply algorithm. - // 0.333 - too little (faster) - // 0.250 - low quality - // 0.166 - default - // 0.125 - high quality - // 0.063 - overkill (slower) - FxaaFloat fxaaQualityEdgeThreshold, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // 0.0833 - upper limit (default, the start of visible unfiltered edges) - // 0.0625 - high quality (faster) - // 0.0312 - visible limit (slower) - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaQualityEdgeThresholdMin, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. - // Due to the PS3 being ALU bound, - // there are only three safe values here: 2 and 4 and 8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // For all other platforms can be a non-power of two. - // 8.0 is sharper (default!!!) - // 4.0 is softer - // 2.0 is really soft (good only for vector graphics inputs) - FxaaFloat fxaaConsoleEdgeSharpness, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. - // Due to the PS3 being ALU bound, - // there are only two safe values here: 1/4 and 1/8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // The console setting has a different mapping than the quality setting. - // Other platforms can use other values. - // 0.125 leaves less aliasing, but is softer (default!!!) - // 0.25 leaves more aliasing, and is sharper - FxaaFloat fxaaConsoleEdgeThreshold, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // The console setting has a different mapping than the quality setting. - // This only applies when FXAA_EARLY_EXIT is 1. - // This does not apply to PS3, - // PS3 was simplified to avoid more shader instructions. - // 0.06 - faster but more aliasing in darks - // 0.05 - default - // 0.04 - slower and less aliasing in darks - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaConsoleEdgeThresholdMin, - // - // Extra constants for 360 FXAA Console only. - // Use zeros or anything else for other platforms. - // These must be in physical constant registers and NOT immedates. - // Immedates will result in compiler un-optimizing. - // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posM; - posM.x = pos.x; - posM.y = pos.y; - #if (FXAA_GATHER4_ALPHA == 1) - #if (FXAA_DISCARD == 0) - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); - #if (FXAA_GREEN_AS_LUMA == 0) - #define lumaM rgbyM.w - #else - #define lumaM rgbyM.y - #endif - #endif - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); - #else - FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); - #endif - #if (FXAA_DISCARD == 1) - #define lumaM luma4A.w - #endif - #define lumaE luma4A.z - #define lumaS luma4A.x - #define lumaSE luma4A.y - #define lumaNW luma4B.w - #define lumaN luma4B.z - #define lumaW luma4B.x - #else - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); - #if (FXAA_GREEN_AS_LUMA == 0) - #define lumaM rgbyM.w - #else - #define lumaM rgbyM.y - #endif - FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat maxSM = max(lumaS, lumaM); - FxaaFloat minSM = min(lumaS, lumaM); - FxaaFloat maxESM = max(lumaE, maxSM); - FxaaFloat minESM = min(lumaE, minSM); - FxaaFloat maxWN = max(lumaN, lumaW); - FxaaFloat minWN = min(lumaN, lumaW); - FxaaFloat rangeMax = max(maxWN, maxESM); - FxaaFloat rangeMin = min(minWN, minESM); - FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; - FxaaFloat range = rangeMax - rangeMin; - FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); - FxaaBool earlyExit = range < rangeMaxClamped; -/*--------------------------------------------------------------------------*/ - if(earlyExit) - #if (FXAA_DISCARD == 1) - FxaaDiscard; - #else - return rgbyM; - #endif -/*--------------------------------------------------------------------------*/ - #if (FXAA_GATHER4_ALPHA == 0) - FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); - #else - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNS = lumaN + lumaS; - FxaaFloat lumaWE = lumaW + lumaE; - FxaaFloat subpixRcpRange = 1.0/range; - FxaaFloat subpixNSWE = lumaNS + lumaWE; - FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; - FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNESE = lumaNE + lumaSE; - FxaaFloat lumaNWNE = lumaNW + lumaNE; - FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; - FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNWSW = lumaNW + lumaSW; - FxaaFloat lumaSWSE = lumaSW + lumaSE; - FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); - FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); - FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; - FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; - FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; - FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; -/*--------------------------------------------------------------------------*/ - FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; - FxaaFloat lengthSign = fxaaQualityRcpFrame.x; - FxaaBool horzSpan = edgeHorz >= edgeVert; - FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; -/*--------------------------------------------------------------------------*/ - if(!horzSpan) lumaN = lumaW; - if(!horzSpan) lumaS = lumaE; - if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; - FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; -/*--------------------------------------------------------------------------*/ - FxaaFloat gradientN = lumaN - lumaM; - FxaaFloat gradientS = lumaS - lumaM; - FxaaFloat lumaNN = lumaN + lumaM; - FxaaFloat lumaSS = lumaS + lumaM; - FxaaBool pairN = abs(gradientN) >= abs(gradientS); - FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); - if(pairN) lengthSign = -lengthSign; - FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posB; - posB.x = posM.x; - posB.y = posM.y; - FxaaFloat2 offNP; - offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; - offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; - if(!horzSpan) posB.x += lengthSign * 0.5; - if( horzSpan) posB.y += lengthSign * 0.5; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posN; - posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; - posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; - FxaaFloat2 posP; - posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; - posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; - FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; - FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); - FxaaFloat subpixE = subpixC * subpixC; - FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); -/*--------------------------------------------------------------------------*/ - if(!pairN) lumaNN = lumaSS; - FxaaFloat gradientScaled = gradient * 1.0/4.0; - FxaaFloat lumaMM = lumaM - lumaNN * 0.5; - FxaaFloat subpixF = subpixD * subpixE; - FxaaBool lumaMLTZero = lumaMM < 0.0; -/*--------------------------------------------------------------------------*/ - lumaEndN -= lumaNN * 0.5; - lumaEndP -= lumaNN * 0.5; - FxaaBool doneN = abs(lumaEndN) >= gradientScaled; - FxaaBool doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; - FxaaBool doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; -/*--------------------------------------------------------------------------*/ - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 3) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 4) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 5) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 6) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 7) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 8) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 9) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 10) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 11) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 12) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } -/*--------------------------------------------------------------------------*/ - FxaaFloat dstN = posM.x - posN.x; - FxaaFloat dstP = posP.x - posM.x; - if(!horzSpan) dstN = posM.y - posN.y; - if(!horzSpan) dstP = posP.y - posM.y; -/*--------------------------------------------------------------------------*/ - FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; - FxaaFloat spanLength = (dstP + dstN); - FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; - FxaaFloat spanLengthRcp = 1.0/spanLength; -/*--------------------------------------------------------------------------*/ - FxaaBool directionN = dstN < dstP; - FxaaFloat dst = min(dstN, dstP); - FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; - FxaaFloat subpixG = subpixF * subpixF; - FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; - FxaaFloat subpixH = subpixG * fxaaQualitySubpix; -/*--------------------------------------------------------------------------*/ - FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; - FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); - if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; - if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; - #if (FXAA_DISCARD == 1) - return FxaaTexTop(tex, posM); - #else - return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); - #endif -} -/*==========================================================================*/ -#endif - - - - -/*============================================================================ - - FXAA3 CONSOLE - PC VERSION - ------------------------------------------------------------------------------- -Instead of using this on PC, I'd suggest just using FXAA Quality with - #define FXAA_QUALITY__PRESET 10 -Or - #define FXAA_QUALITY__PRESET 20 -Either are higher qualilty and almost as fast as this on modern PC GPUs. -============================================================================*/ -#if (FXAA_PC_CONSOLE == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); - FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); - FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); - FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat lumaM = rgbyM.w; - #else - FxaaFloat lumaM = rgbyM.y; - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); - lumaNe += 1.0/384.0; - FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); - FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); - FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMinM = min(lumaMin, lumaM); - FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); - FxaaFloat lumaMaxM = max(lumaMax, lumaM); - FxaaFloat dirSwMinusNe = lumaSw - lumaNe; - FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; - FxaaFloat dirSeMinusNw = lumaSe - lumaNw; - if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 dir; - dir.x = dirSwMinusNe + dirSeMinusNw; - dir.y = dirSwMinusNe - dirSeMinusNw; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 dir1 = normalize(dir.xy); - FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); - FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); -/*--------------------------------------------------------------------------*/ - FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; - FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); - FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; - FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); -/*--------------------------------------------------------------------------*/ - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); - #else - FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); - #endif - if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; - return rgbyB; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - 360 PIXEL SHADER - ------------------------------------------------------------------------------- -This optimized version thanks to suggestions from Andy Luedke. -Should be fully tex bound in all cases. -As of the FXAA 3.11 release, I have still not tested this code, -however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. -And note this is replacing the old unoptimized version. -If it does not work, please let me know so I can fix it. -============================================================================*/ -#if (FXAA_360 == 1) -/*--------------------------------------------------------------------------*/ -[reduceTempRegUsage(4)] -float4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - float4 lumaNwNeSwSe; - #if (FXAA_GREEN_AS_LUMA == 0) - asm { - tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false - }; - #else - asm { - tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false - }; - #endif -/*--------------------------------------------------------------------------*/ - lumaNwNeSwSe.y += 1.0/384.0; - float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); - float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); -/*--------------------------------------------------------------------------*/ - float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); - #if (FXAA_GREEN_AS_LUMA == 0) - float lumaMinM = min(lumaMin, rgbyM.w); - float lumaMaxM = max(lumaMax, rgbyM.w); - #else - float lumaMinM = min(lumaMin, rgbyM.y); - float lumaMaxM = max(lumaMax, rgbyM.y); - #endif - if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; -/*--------------------------------------------------------------------------*/ - float2 dir; - dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); - dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); - dir = normalize(dir); -/*--------------------------------------------------------------------------*/ - float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; -/*--------------------------------------------------------------------------*/ - float4 dir2; - float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; - dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); - dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; -/*--------------------------------------------------------------------------*/ - float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); - float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); - float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); - float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); -/*--------------------------------------------------------------------------*/ - float4 rgbyA = rgbyN1 + rgbyP1; - float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; -/*--------------------------------------------------------------------------*/ - float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; - rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; - return rgbyR; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) - -============================================================================== -The code below does not exactly match the assembly. -I have a feeling that 12 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - - --fenable-bx2 --fastmath --fastprecision --nofloatbindings - ------------------------------------------------------------------------------- - NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: - 0: texpkb h0.w(TRUE), v5.zyxx, #0 - 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x - 4: texpkb h0.w(TRUE), v5.xwxx, #0 - 6: addh h0.z(TRUE), -h2, h0.w - 7: texpkb h1.w(TRUE), v5, #0 - 9: addh h0.x(TRUE), h0.z, -h1.w - 10: addh h3.w(TRUE), h0.z, h1 - 11: texpkb h2.w(TRUE), v5.zwzz, #0 - 13: addh h0.z(TRUE), h3.w, -h2.w - 14: addh h0.x(TRUE), h2.w, h0 - 15: nrmh h1.xz(TRUE), h0_n - 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| - 17: maxh h4.w(TRUE), h0, h1 - 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n - 19: movr r1.zw(TRUE), v4.xxxy - 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww - 22: minh h5.w(TRUE), h0, h1 - 23: texpkb h0(TRUE), r2.xzxx, #0 - 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 - 27: maxh h4.x(TRUE), h2.z, h2.w - 28: texpkb h1(TRUE), r0.zwzz, #0 - 30: addh_d2 h1(TRUE), h0, h1 - 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 33: texpkb h0(TRUE), r0, #0 - 35: minh h4.z(TRUE), h2, h2.w - 36: fenct TRUE - 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 39: texpkb h2(TRUE), r1, #0 - 41: addh_d2 h0(TRUE), h0, h2 - 42: maxh h2.w(TRUE), h4, h4.x - 43: minh h2.x(TRUE), h5.w, h4.z - 44: addh_d2 h0(TRUE), h0, h1 - 45: slth h2.x(TRUE), h0.w, h2 - 46: sgth h2.w(TRUE), h0, h2 - 47: movh h0(TRUE), h0 - 48: addx.c0 rc(TRUE), h2, h2.w - 49: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- - 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; - | | | - 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; - | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; - | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; - | | | - 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; - | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; - | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; - | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; - | | | - 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; - | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; - | | | - 5 | SCT1 | mov | 15: NRMh h1.xz, h0; - | SRB | nrm | 15: NRMh h1.xz, h0; - | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; - | SCB1 | max | 17: MAXh h4.w, h0, h1; - | | | - 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; - | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; - | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; - | SCB1 | min | 22: MINh h5.w, h0, h1; - | | | - 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; - | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; - | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; - | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; - | | | - 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; - | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; - | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; - | | | - 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; - | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; - | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; - | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; - | | | - 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; - | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; - | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; - | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; - | | | - 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; - | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; - | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; - | | | - 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; - | SCT1 | set | 46: SGTh h2.w, h0, h2; - | SCB0/1 | mul | 47: MOVh h0, h0; - | | | - 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; - | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB - 1: 0% 100% 25% - 2: 0% 100% 25% - 3: 0% 100% 50% - 4: 0% 100% 50% - 5: 0% 0% 50% - 6: 100% 0% 75% - 7: 0% 100% 75% - 8: 0% 100% 100% - 9: 0% 100% 25% - 10: 0% 100% 100% - 11: 50% 0% 100% - 12: 50% 0% 100% - 13: 25% 0% 100% - -MEAN: 17% 61% 67% - -Pass SCT0 SCT1 TEX SCB0 SCB1 - 1: 0% 0% 100% 0% 100% - 2: 0% 0% 100% 0% 100% - 3: 0% 0% 100% 100% 100% - 4: 0% 0% 100% 100% 100% - 5: 0% 0% 0% 100% 100% - 6: 100% 100% 0% 100% 100% - 7: 0% 0% 100% 100% 100% - 8: 0% 0% 100% 100% 100% - 9: 0% 0% 100% 0% 100% - 10: 0% 0% 100% 100% 100% - 11: 100% 100% 0% 100% 100% - 12: 100% 100% 0% 100% 100% - 13: 100% 0% 0% 100% 100% - -MEAN: 30% 23% 61% 76% 100% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 13 cycles, 3 r regs, 923,076,923 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O3 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ -// (1) - half4 dir; - half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - lumaNe.w += half(1.0/512.0); - dir.x = -lumaNe.w; - dir.z = -lumaNe.w; - #else - lumaNe.y += half(1.0/512.0); - dir.x = -lumaNe.y; - dir.z = -lumaNe.y; - #endif -/*--------------------------------------------------------------------------*/ -// (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSw.w; - dir.z += lumaSw.w; - #else - dir.x += lumaSw.y; - dir.z += lumaSw.y; - #endif -/*--------------------------------------------------------------------------*/ -// (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x -= lumaNw.w; - dir.z += lumaNw.w; - #else - dir.x -= lumaNw.y; - dir.z += lumaNw.y; - #endif -/*--------------------------------------------------------------------------*/ -// (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSe.w; - dir.z -= lumaSe.w; - #else - dir.x += lumaSe.y; - dir.z -= lumaSe.y; - #endif -/*--------------------------------------------------------------------------*/ -// (5) - half4 dir1_pos; - dir1_pos.xy = normalize(dir.xyz).xz; - half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); -/*--------------------------------------------------------------------------*/ -// (6) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; -/*--------------------------------------------------------------------------*/ -// (7) - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; -/*--------------------------------------------------------------------------*/ -// (8) - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (9) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); -/*--------------------------------------------------------------------------*/ -// (10) - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; -/*--------------------------------------------------------------------------*/ -// (11) - // compilier moves these scalar ops up to other cycles - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); - half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); - #else - half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); - half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); - #endif - rgby2 = (rgby2 + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (12) - #if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; - #else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; - #endif -/*--------------------------------------------------------------------------*/ -// (13) - if(twoTapLt || twoTapGt) rgby2 = rgby1; -/*--------------------------------------------------------------------------*/ - return rgby2; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) - -============================================================================== -The code mostly matches the assembly. -I have a feeling that 14 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - - --fenable-bx2 --fastmath --fastprecision --nofloatbindings - -Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). -Will look at fixing this for FXAA 3.12. ------------------------------------------------------------------------------- - NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: - 0: texpkb h0.w(TRUE), v5.zyxx, #0 - 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x - 4: texpkb h1.w(TRUE), v5.xwxx, #0 - 6: addh h0.x(TRUE), h1.w, -h2.y - 7: texpkb h2.w(TRUE), v5.zwzz, #0 - 9: minh h4.w(TRUE), h2.y, h2 - 10: maxh h5.x(TRUE), h2.y, h2.w - 11: texpkb h0.w(TRUE), v5, #0 - 13: addh h3.w(TRUE), -h0, h0.x - 14: addh h0.x(TRUE), h0.w, h0 - 15: addh h0.z(TRUE), -h2.w, h0.x - 16: addh h0.x(TRUE), h2.w, h3.w - 17: minh h5.y(TRUE), h0.w, h1.w - 18: nrmh h2.xz(TRUE), h0_n - 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| - 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w - 21: movr r1.zw(TRUE), v4.xxxy - 22: maxh h2.w(TRUE), h0, h1 - 23: fenct TRUE - 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz - 26: texpkb h0(TRUE), r0, #0 - 28: maxh h5.x(TRUE), h2.w, h5 - 29: minh h5.w(TRUE), h5.y, h4 - 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz - 32: texpkb h2(TRUE), r1, #0 - 34: addh_d2 h2(TRUE), h0, h2 - 35: texpkb h1(TRUE), v4, #0 - 37: maxh h5.y(TRUE), h5.x, h1.w - 38: minh h4.w(TRUE), h1, h5 - 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 41: texpkb h0(TRUE), r0, #0 - 43: addh_m8 h5.z(TRUE), h5.y, -h4.w - 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 46: texpkb h3(TRUE), r2, #0 - 48: addh_d2 h0(TRUE), h0, h3 - 49: addh_d2 h3(TRUE), h0, h2 - 50: movh h0(TRUE), h3 - 51: slth h3.x(TRUE), h3.w, h5.w - 52: sgth h3.w(TRUE), h3, h5.x - 53: addx.c0 rc(TRUE), h3.x, h3 - 54: slth.c0 rc(TRUE), h5.z, h5 - 55: movh h0(c0.NE.w), h2 - 56: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- - 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; - | | | - 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; - | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; - | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; - | | | - 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; - | SCB1 | min | 9: MINh h4.w, h2.---y, h2; - | | | - 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; - | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; - | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; - | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; - | | | - 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; - | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; - | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; - | | | - 6 | SCT1 | mov | 18: NRMh h2.xz, h0; - | SRB | nrm | 18: NRMh h2.xz, h0; - | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; - | | | - 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; - | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; - | SCB1 | max | 22: MAXh h2.w, h0, h1; - | | | - 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; - | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; - | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; - | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; - | SCB1 | min | 29: MINh h5.w, h5.---y, h4; - | | | - 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; - | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; - | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; - | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; - | | | - 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; - | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; - | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; - | SCB1 | min | 38: MINh h4.w, h1, h5; - | | | - 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; - | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; - | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; - | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; - | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; - | | | - 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; - | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; - | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; - | | | - 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; - | SCB0/1 | mul | 50: MOVh h0, h3; - | | | - 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; - | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; - | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; - | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; - | | | - 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; - | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB - 1: 0% 100% 25% - 2: 0% 100% 25% - 3: 0% 100% 50% - 4: 0% 100% 50% - 5: 50% 0% 25% - 6: 0% 0% 25% - 7: 100% 0% 25% - 8: 0% 100% 50% - 9: 0% 100% 100% - 10: 0% 100% 50% - 11: 0% 100% 75% - 12: 0% 100% 100% - 13: 100% 0% 100% - 14: 50% 0% 50% - 15: 100% 0% 100% - -MEAN: 26% 60% 56% - -Pass SCT0 SCT1 TEX SCB0 SCB1 - 1: 0% 0% 100% 100% 0% - 2: 0% 0% 100% 100% 0% - 3: 0% 0% 100% 100% 100% - 4: 0% 0% 100% 100% 100% - 5: 100% 100% 0% 100% 0% - 6: 0% 0% 0% 0% 100% - 7: 100% 100% 0% 0% 100% - 8: 0% 0% 100% 100% 100% - 9: 0% 0% 100% 100% 100% - 10: 0% 0% 100% 100% 100% - 11: 0% 0% 100% 100% 100% - 12: 0% 0% 100% 100% 100% - 13: 100% 100% 0% 100% 100% - 14: 100% 100% 0% 100% 100% - 15: 100% 100% 0% 100% 100% - -MEAN: 33% 33% 60% 86% 80% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 15 cycles, 3 r regs, 800,000,000 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O2 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ -// (1) - half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaNe = rgbyNe.w + half(1.0/512.0); - #else - half lumaNe = rgbyNe.y + half(1.0/512.0); - #endif -/*--------------------------------------------------------------------------*/ -// (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaSwNegNe = lumaSw.w - lumaNe; - #else - half lumaSwNegNe = lumaSw.y - lumaNe; - #endif -/*--------------------------------------------------------------------------*/ -// (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); - half lumaMinNwSw = min(lumaNw.w, lumaSw.w); - #else - half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); - half lumaMinNwSw = min(lumaNw.y, lumaSw.y); - #endif -/*--------------------------------------------------------------------------*/ -// (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half dirZ = lumaNw.w + lumaSwNegNe; - half dirX = -lumaNw.w + lumaSwNegNe; - #else - half dirZ = lumaNw.y + lumaSwNegNe; - half dirX = -lumaNw.y + lumaSwNegNe; - #endif -/*--------------------------------------------------------------------------*/ -// (5) - half3 dir; - dir.y = 0.0; - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x = lumaSe.w + dirX; - dir.z = -lumaSe.w + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.w); - #else - dir.x = lumaSe.y + dirX; - dir.z = -lumaSe.y + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.y); - #endif -/*--------------------------------------------------------------------------*/ -// (6) - half4 dir1_pos; - dir1_pos.xy = normalize(dir).xz; - half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); -/*--------------------------------------------------------------------------*/ -// (7) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNeSe = max(lumaNe, lumaSe.w); - #else - half lumaMaxNeSe = max(lumaNe, lumaSe.y); - #endif -/*--------------------------------------------------------------------------*/ -// (8) - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); - half lumaMin = min(lumaMinNwSw, lumaMinNeSe); -/*--------------------------------------------------------------------------*/ -// (9) - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (10) - half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxM = max(lumaMax, rgbyM.w); - half lumaMinM = min(lumaMin, rgbyM.w); - #else - half lumaMaxM = max(lumaMax, rgbyM.y); - half lumaMinM = min(lumaMin, rgbyM.y); - #endif -/*--------------------------------------------------------------------------*/ -// (11) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; -/*--------------------------------------------------------------------------*/ -// (12) - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; -/*--------------------------------------------------------------------------*/ -// (13) - rgby2 = (rgby2 + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (14) - #if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; - #else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; - #endif - bool earlyExit = lumaRangeM < lumaMax; - bool twoTap = twoTapLt || twoTapGt; -/*--------------------------------------------------------------------------*/ -// (15) - if(twoTap) rgby2 = rgby1; - if(earlyExit) rgby2 = rgbyM; -/*--------------------------------------------------------------------------*/ - return rgby2; } -/*==========================================================================*/ -#endif - -uniform sampler2D diffuseMap; +uniform sampler2DRect diffuseRect; +uniform sampler2DRect edgeMap; uniform sampler2DRect depthMap; uniform sampler2DRect normalMap; - -uniform vec2 tc_scale; -uniform vec2 rcp_screen_res; -uniform vec4 rcp_frame_opt; -uniform vec4 rcp_frame_opt2; -uniform vec2 screen_res; +uniform sampler2D bloomMap; uniform float depth_cutoff; uniform float norm_cutoff; @@ -2099,10 +43,9 @@ uniform float tan_pixel_angle; uniform float magnification; uniform mat4 inv_proj; +uniform vec2 screen_res; VARYING vec2 vary_fragcoord; -VARYING vec2 vary_tc; - float getDepth(vec2 pos_screen) { @@ -2135,8 +78,8 @@ void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) float sc = calc_cof(d); float wg = 0.25; - - vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); + + vec4 s = texture2DRect(diffuseRect, tc); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -2156,7 +99,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve { float wg = 0.25; - vec4 s = texture2D(diffuseMap, tc*tc_scale/screen_res); + vec4 s = texture2DRect(diffuseRect, tc); // de-weight dull areas to make highlights 'pop' wg += s.r+s.g+s.b; @@ -2166,6 +109,7 @@ void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, ve } } + void main() { vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; @@ -2175,7 +119,7 @@ void main() float depth = getDepth(tc); - vec4 diff = texture2D(diffuseMap, vary_fragcoord.xy*tc_scale/screen_res); + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); { float w = 1.0; @@ -2189,7 +133,6 @@ void main() // sample quite uniformly spaced points within a circle, for a circular 'bokeh' //if (depth < focal_distance) - if (sc > 0.5) { while (sc > 0.5) { @@ -2205,30 +148,10 @@ void main() sc -= 1.0; } } - else - { - diff = FxaaPixelShader(vary_tc, //pos - vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos - diffuseMap, //tex - diffuseMap, - diffuseMap, - rcp_screen_res, //fxaaQualityRcpFrame - vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt - rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 - rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 - 0.75, //fxaaQualitySubpix - 0.07, //fxaaQualityEdgeThreshold - 0.03, //fxaaQualityEdgeThresholdMin - 8.0, //fxaaConsoleEdgeSharpness - 0.125, //fxaaConsoleEdgeThreshold - 0.05, //fxaaConsoleEdgeThresholdMin - vec4(0,0,0,0)); //fxaaConsole360ConstDir - - - } diff /= w; } - gl_FragColor = diff; + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl index 1f1057d8f7..c275434777 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFF.glsl @@ -29,2090 +29,17 @@ out vec4 gl_FragColor; #endif -#define FXAA_PC 1 -//#define FXAA_GLSL_130 1 -#define FXAA_QUALITY__PRESET 12 +uniform sampler2DRect diffuseRect; +uniform sampler2D bloomMap; -/*============================================================================ - - - NVIDIA FXAA 3.11 by TIMOTHY LOTTES - - ------------------------------------------------------------------------------- -COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. ------------------------------------------------------------------------------- -TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED -*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS -OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF -MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA -OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR -CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR -LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, -OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE -THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH -DAMAGES. - ------------------------------------------------------------------------------- - INTEGRATION CHECKLIST ------------------------------------------------------------------------------- -(1.) -In the shader source, setup defines for the desired configuration. -When providing multiple shaders (for different presets), -simply setup the defines differently in multiple files. -Example, - - #define FXAA_PC 1 - #define FXAA_HLSL_5 1 - #define FXAA_QUALITY__PRESET 12 - -Or, - - #define FXAA_360 1 - -Or, - - #define FXAA_PS3 1 - -Etc. - -(2.) -Then include this file, - - #include "Fxaa3_11.h" - -(3.) -Then call the FXAA pixel shader from within your desired shader. -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. -As for FXAA 3.11 all inputs for all shaders are the same -to enable easy porting between platforms. - - return FxaaPixelShader(...); - -(4.) -Insure pass prior to FXAA outputs RGBL (see next section). -Or use, - - #define FXAA_GREEN_AS_LUMA 1 - -(5.) -Setup engine to provide the following constants -which are used in the FxaaPixelShader() inputs, - - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir - -Look at the FXAA Quality FxaaPixelShader() for docs on inputs. - -(6.) -Have FXAA vertex shader run as a full screen triangle, -and output "pos" and "fxaaConsolePosPos" -such that inputs in the pixel shader provide, - - // {xy} = center of pixel - FxaaFloat2 pos, - - // {xy__} = upper left of pixel - // {__zw} = lower right of pixel - FxaaFloat4 fxaaConsolePosPos, - -(7.) -Insure the texture sampler(s) used by FXAA are set to bilinear filtering. - - ------------------------------------------------------------------------------- - INTEGRATION - RGBL AND COLORSPACE ------------------------------------------------------------------------------- -FXAA3 requires RGBL as input unless the following is set, - - #define FXAA_GREEN_AS_LUMA 1 - -In which case the engine uses green in place of luma, -and requires RGB input is in a non-linear colorspace. - -RGB should be LDR (low dynamic range). -Specifically do FXAA after tonemapping. - -RGB data as returned by a texture fetch can be non-linear, -or linear when FXAA_GREEN_AS_LUMA is not set. -Note an "sRGB format" texture counts as linear, -because the result of a texture fetch is linear data. -Regular "RGBA8" textures in the sRGB colorspace are non-linear. - -If FXAA_GREEN_AS_LUMA is not set, -luma must be stored in the alpha channel prior to running FXAA. -This luma should be in a perceptual space (could be gamma 2.0). -Example pass before FXAA where output is gamma 2.0 encoded, - - color.rgb = ToneMap(color.rgb); // linear color output - color.rgb = sqrt(color.rgb); // gamma 2.0 color output - return color; - -To use FXAA, - - color.rgb = ToneMap(color.rgb); // linear color output - color.rgb = sqrt(color.rgb); // gamma 2.0 color output - color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma - return color; - -Another example where output is linear encoded, -say for instance writing to an sRGB formated render target, -where the render target does the conversion back to sRGB after blending, - - color.rgb = ToneMap(color.rgb); // linear color output - return color; - -To use FXAA, - - color.rgb = ToneMap(color.rgb); // linear color output - color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma - return color; - -Getting luma correct is required for the algorithm to work correctly. - - ------------------------------------------------------------------------------- - BEING LINEARLY CORRECT? ------------------------------------------------------------------------------- -Applying FXAA to a framebuffer with linear RGB color will look worse. -This is very counter intuitive, but happends to be true in this case. -The reason is because dithering artifacts will be more visiable -in a linear colorspace. - - ------------------------------------------------------------------------------- - COMPLEX INTEGRATION ------------------------------------------------------------------------------- -Q. What if the engine is blending into RGB before wanting to run FXAA? - -A. In the last opaque pass prior to FXAA, - have the pass write out luma into alpha. - Then blend into RGB only. - FXAA should be able to run ok - assuming the blending pass did not any add aliasing. - This should be the common case for particles and common blending passes. - -A. Or use FXAA_GREEN_AS_LUMA. - -============================================================================*/ - -/*============================================================================ - - INTEGRATION KNOBS - -============================================================================*/ -// -// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). -// FXAA_360_OPT is a prototype for the new optimized 360 version. -// -// 1 = Use API. -// 0 = Don't use API. -// -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PS3 - #define FXAA_PS3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360 - #define FXAA_360 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_360_OPT - #define FXAA_360_OPT 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_PC - // - // FXAA Quality - // The high quality PC algorithm. - // - #define FXAA_PC 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_PC_CONSOLE - // - // The console algorithm for PC is included - // for developers targeting really low spec machines. - // Likely better to just run FXAA_PC, and use a really low preset. - // - #define FXAA_PC_CONSOLE 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_120 - #define FXAA_GLSL_120 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GLSL_130 - #define FXAA_GLSL_130 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_3 - #define FXAA_HLSL_3 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_4 - #define FXAA_HLSL_4 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_HLSL_5 - #define FXAA_HLSL_5 0 -#endif -/*==========================================================================*/ -#ifndef FXAA_GREEN_AS_LUMA - // - // For those using non-linear color, - // and either not able to get luma in alpha, or not wanting to, - // this enables FXAA to run using green as a proxy for luma. - // So with this enabled, no need to pack luma in alpha. - // - // This will turn off AA on anything which lacks some amount of green. - // Pure red and blue or combination of only R and B, will get no AA. - // - // Might want to lower the settings for both, - // fxaaConsoleEdgeThresholdMin - // fxaaQualityEdgeThresholdMin - // In order to insure AA does not get turned off on colors - // which contain a minor amount of green. - // - // 1 = On. - // 0 = Off. - // - #define FXAA_GREEN_AS_LUMA 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_EARLY_EXIT - // - // Controls algorithm's early exit path. - // On PS3 turning this ON adds 2 cycles to the shader. - // On 360 turning this OFF adds 10ths of a millisecond to the shader. - // Turning this off on console will result in a more blurry image. - // So this defaults to on. - // - // 1 = On. - // 0 = Off. - // - #define FXAA_EARLY_EXIT 1 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_DISCARD - // - // Only valid for PC OpenGL currently. - // Probably will not work when FXAA_GREEN_AS_LUMA = 1. - // - // 1 = Use discard on pixels which don't need AA. - // For APIs which enable concurrent TEX+ROP from same surface. - // 0 = Return unchanged color on pixels which don't need AA. - // - #define FXAA_DISCARD 0 -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_FAST_PIXEL_OFFSET - // - // Used for GLSL 120 only. - // - // 1 = GL API supports fast pixel offsets - // 0 = do not use fast pixel offsets - // - #ifdef GL_EXT_gpu_shader4 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_FAST_PIXEL_OFFSET 1 - #endif - #ifndef FXAA_FAST_PIXEL_OFFSET - #define FXAA_FAST_PIXEL_OFFSET 0 - #endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_GATHER4_ALPHA - // - // 1 = API supports gather4 on alpha channel. - // 0 = API does not support gather4 on alpha channel. - // - #if (FXAA_HLSL_5 == 1) - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_ARB_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifdef GL_NV_gpu_shader5 - #define FXAA_GATHER4_ALPHA 1 - #endif - #ifndef FXAA_GATHER4_ALPHA - #define FXAA_GATHER4_ALPHA 0 - #endif -#endif - -/*============================================================================ - FXAA CONSOLE PS3 - TUNING KNOBS -============================================================================*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS - // - // Consoles the sharpness of edges on PS3 only. - // Non-PS3 tuning is done with shader input. - // - // Due to the PS3 being ALU bound, - // there are only two safe values here: 4 and 8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // - // 8.0 is sharper - // 4.0 is softer - // 2.0 is really soft (good for vector graphics inputs) - // - #if 1 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 - #endif - #if 0 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 - #endif - #if 0 - #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 - #endif -#endif -/*--------------------------------------------------------------------------*/ -#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD - // - // Only effects PS3. - // Non-PS3 tuning is done with shader input. - // - // The minimum amount of local contrast required to apply algorithm. - // The console setting has a different mapping than the quality setting. - // - // This only applies when FXAA_EARLY_EXIT is 1. - // - // Due to the PS3 being ALU bound, - // there are only two safe values here: 0.25 and 0.125. - // These options use the shaders ability to a free *|/ by 2|4|8. - // - // 0.125 leaves less aliasing, but is softer - // 0.25 leaves more aliasing, and is sharper - // - #if 1 - #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 - #else - #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 - #endif -#endif - -/*============================================================================ - FXAA QUALITY - TUNING KNOBS ------------------------------------------------------------------------------- -NOTE the other tuning knobs are now in the shader function inputs! -============================================================================*/ -#ifndef FXAA_QUALITY__PRESET - // - // Choose the quality preset. - // This needs to be compiled into the shader as it effects code. - // Best option to include multiple presets is to - // in each shader define the preset, then include this file. - // - // OPTIONS - // ----------------------------------------------------------------------- - // 10 to 15 - default medium dither (10=fastest, 15=highest quality) - // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) - // 39 - no dither, very expensive - // - // NOTES - // ----------------------------------------------------------------------- - // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) - // 13 = about same speed as FXAA 3.9 and better than 12 - // 23 = closest to FXAA 3.9 visually and performance wise - // _ = the lowest digit is directly related to performance - // _ = the highest digit is directly related to style - // - #define FXAA_QUALITY__PRESET 12 -#endif - - -/*============================================================================ - - FXAA QUALITY - PRESETS - -============================================================================*/ - -/*============================================================================ - FXAA QUALITY - MEDIUM DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 10) - #define FXAA_QUALITY__PS 3 - #define FXAA_QUALITY__P0 1.5 - #define FXAA_QUALITY__P1 3.0 - #define FXAA_QUALITY__P2 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 11) - #define FXAA_QUALITY__PS 4 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 3.0 - #define FXAA_QUALITY__P3 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 12) - #define FXAA_QUALITY__PS 5 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 4.0 - #define FXAA_QUALITY__P4 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 13) - #define FXAA_QUALITY__PS 6 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 4.0 - #define FXAA_QUALITY__P5 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 14) - #define FXAA_QUALITY__PS 7 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 4.0 - #define FXAA_QUALITY__P6 12.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 15) - #define FXAA_QUALITY__PS 8 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 4.0 - #define FXAA_QUALITY__P7 12.0 -#endif - -/*============================================================================ - FXAA QUALITY - LOW DITHER PRESETS -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 20) - #define FXAA_QUALITY__PS 3 - #define FXAA_QUALITY__P0 1.5 - #define FXAA_QUALITY__P1 2.0 - #define FXAA_QUALITY__P2 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 21) - #define FXAA_QUALITY__PS 4 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 22) - #define FXAA_QUALITY__PS 5 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 23) - #define FXAA_QUALITY__PS 6 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 24) - #define FXAA_QUALITY__PS 7 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 3.0 - #define FXAA_QUALITY__P6 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 25) - #define FXAA_QUALITY__PS 8 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 4.0 - #define FXAA_QUALITY__P7 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 26) - #define FXAA_QUALITY__PS 9 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 4.0 - #define FXAA_QUALITY__P8 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 27) - #define FXAA_QUALITY__PS 10 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 4.0 - #define FXAA_QUALITY__P9 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 28) - #define FXAA_QUALITY__PS 11 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 4.0 - #define FXAA_QUALITY__P10 8.0 -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_QUALITY__PRESET == 29) - #define FXAA_QUALITY__PS 12 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.5 - #define FXAA_QUALITY__P2 2.0 - #define FXAA_QUALITY__P3 2.0 - #define FXAA_QUALITY__P4 2.0 - #define FXAA_QUALITY__P5 2.0 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 2.0 - #define FXAA_QUALITY__P10 4.0 - #define FXAA_QUALITY__P11 8.0 -#endif - -/*============================================================================ - FXAA QUALITY - EXTREME QUALITY -============================================================================*/ -#if (FXAA_QUALITY__PRESET == 39) - #define FXAA_QUALITY__PS 12 - #define FXAA_QUALITY__P0 1.0 - #define FXAA_QUALITY__P1 1.0 - #define FXAA_QUALITY__P2 1.0 - #define FXAA_QUALITY__P3 1.0 - #define FXAA_QUALITY__P4 1.0 - #define FXAA_QUALITY__P5 1.5 - #define FXAA_QUALITY__P6 2.0 - #define FXAA_QUALITY__P7 2.0 - #define FXAA_QUALITY__P8 2.0 - #define FXAA_QUALITY__P9 2.0 - #define FXAA_QUALITY__P10 4.0 - #define FXAA_QUALITY__P11 8.0 -#endif - - - -/*============================================================================ - - API PORTING - -============================================================================*/ -#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) - #define FxaaBool bool - #define FxaaDiscard discard - #define FxaaFloat float - #define FxaaFloat2 vec2 - #define FxaaFloat3 vec3 - #define FxaaFloat4 vec4 - #define FxaaHalf float - #define FxaaHalf2 vec2 - #define FxaaHalf3 vec3 - #define FxaaHalf4 vec4 - #define FxaaInt2 ivec2 - #define FxaaSat(x) clamp(x, 0.0, 1.0) - #define FxaaTex sampler2D -#else - #define FxaaBool bool - #define FxaaDiscard clip(-1) - #define FxaaFloat float - #define FxaaFloat2 float2 - #define FxaaFloat3 float3 - #define FxaaFloat4 float4 - #define FxaaHalf half - #define FxaaHalf2 half2 - #define FxaaHalf3 half3 - #define FxaaHalf4 half4 - #define FxaaSat(x) saturate(x) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_120 == 1) - // Requires, - // #version 120 - // And at least, - // #extension GL_EXT_gpu_shader4 : enable - // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) - #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) - #if (FXAA_FAST_PIXEL_OFFSET == 1) - #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) - #else - #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) - #endif - #if (FXAA_GATHER4_ALPHA == 1) - // use #extension GL_ARB_gpu_shader5 : enable - #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) - #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) - #define FxaaTexGreen4(t, p) textureGather(t, p, 1) - #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) - #endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_GLSL_130 == 1) - // Requires "#version 130" or better - #define FxaaTexTop(t, p) textureLod(t, p, 0.0) - #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) - #if (FXAA_GATHER4_ALPHA == 1) - // use #extension GL_ARB_gpu_shader5 : enable - #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) - #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) - #define FxaaTexGreen4(t, p) textureGather(t, p, 1) - #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) - #endif -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) - #define FxaaInt2 float2 - #define FxaaTex sampler2D - #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) - #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_4 == 1) - #define FxaaInt2 int2 - struct FxaaTex { SamplerState smpl; Texture2D tex; }; - #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) - #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) -#endif -/*--------------------------------------------------------------------------*/ -#if (FXAA_HLSL_5 == 1) - #define FxaaInt2 int2 - struct FxaaTex { SamplerState smpl; Texture2D tex; }; - #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) - #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) - #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) - #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) - #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) - #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) -#endif - - -/*============================================================================ - GREEN AS LUMA OPTION SUPPORT FUNCTION -============================================================================*/ -#if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } -#else - FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } -#endif - - - - -/*============================================================================ - - FXAA3 QUALITY - PC - -============================================================================*/ -#if (FXAA_PC == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy} = center of pixel - FxaaFloat2 pos, - // - // Used only for FXAA Console, and not used on the 360 version. - // Use noperspective interpolation here (turn off perspective interpolation). - // {xy__} = upper left of pixel - // {__zw} = lower right of pixel - FxaaFloat4 fxaaConsolePosPos, - // - // Input color texture. - // {rgb_} = color in linear or perceptual color space - // if (FXAA_GREEN_AS_LUMA == 0) - // {___a} = luma in perceptual color space (not linear) - FxaaTex tex, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 2nd sampler. - // This sampler needs to have an exponent bias of -1. - FxaaTex fxaaConsole360TexExpBiasNegOne, - // - // Only used on the optimized 360 version of FXAA Console. - // For everything but 360, just use the same input here as for "tex". - // For 360, same texture, just alias with a 3nd sampler. - // This sampler needs to have an exponent bias of -2. - FxaaTex fxaaConsole360TexExpBiasNegTwo, - // - // Only used on FXAA Quality. - // This must be from a constant/uniform. - // {x_} = 1.0/screenWidthInPixels - // {_y} = 1.0/screenHeightInPixels - FxaaFloat2 fxaaQualityRcpFrame, - // - // Only used on FXAA Console. - // This must be from a constant/uniform. - // This effects sub-pixel AA quality and inversely sharpness. - // Where N ranges between, - // N = 0.50 (default) - // N = 0.33 (sharper) - // {x___} = -N/screenWidthInPixels - // {_y__} = -N/screenHeightInPixels - // {__z_} = N/screenWidthInPixels - // {___w} = N/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt, - // - // Only used on FXAA Console. - // Not used on 360, but used on PS3 and PC. - // This must be from a constant/uniform. - // {x___} = -2.0/screenWidthInPixels - // {_y__} = -2.0/screenHeightInPixels - // {__z_} = 2.0/screenWidthInPixels - // {___w} = 2.0/screenHeightInPixels - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - // - // Only used on FXAA Console. - // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. - // This must be from a constant/uniform. - // {x___} = 8.0/screenWidthInPixels - // {_y__} = 8.0/screenHeightInPixels - // {__z_} = -4.0/screenWidthInPixels - // {___w} = -4.0/screenHeightInPixels - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__SUBPIX define. - // It is here now to allow easier tuning. - // Choose the amount of sub-pixel aliasing removal. - // This can effect sharpness. - // 1.00 - upper limit (softer) - // 0.75 - default amount of filtering - // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) - // 0.25 - almost off - // 0.00 - completely off - FxaaFloat fxaaQualitySubpix, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // The minimum amount of local contrast required to apply algorithm. - // 0.333 - too little (faster) - // 0.250 - low quality - // 0.166 - default - // 0.125 - high quality - // 0.063 - overkill (slower) - FxaaFloat fxaaQualityEdgeThreshold, - // - // Only used on FXAA Quality. - // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // 0.0833 - upper limit (default, the start of visible unfiltered edges) - // 0.0625 - high quality (faster) - // 0.0312 - visible limit (slower) - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaQualityEdgeThresholdMin, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. - // Due to the PS3 being ALU bound, - // there are only three safe values here: 2 and 4 and 8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // For all other platforms can be a non-power of two. - // 8.0 is sharper (default!!!) - // 4.0 is softer - // 2.0 is really soft (good only for vector graphics inputs) - FxaaFloat fxaaConsoleEdgeSharpness, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. - // It is here now to allow easier tuning. - // This does not effect PS3, as this needs to be compiled in. - // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. - // Due to the PS3 being ALU bound, - // there are only two safe values here: 1/4 and 1/8. - // These options use the shaders ability to a free *|/ by 2|4|8. - // The console setting has a different mapping than the quality setting. - // Other platforms can use other values. - // 0.125 leaves less aliasing, but is softer (default!!!) - // 0.25 leaves more aliasing, and is sharper - FxaaFloat fxaaConsoleEdgeThreshold, - // - // Only used on FXAA Console. - // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. - // It is here now to allow easier tuning. - // Trims the algorithm from processing darks. - // The console setting has a different mapping than the quality setting. - // This only applies when FXAA_EARLY_EXIT is 1. - // This does not apply to PS3, - // PS3 was simplified to avoid more shader instructions. - // 0.06 - faster but more aliasing in darks - // 0.05 - default - // 0.04 - slower and less aliasing in darks - // Special notes when using FXAA_GREEN_AS_LUMA, - // Likely want to set this to zero. - // As colors that are mostly not-green - // will appear very dark in the green channel! - // Tune by looking at mostly non-green content, - // then start at zero and increase until aliasing is a problem. - FxaaFloat fxaaConsoleEdgeThresholdMin, - // - // Extra constants for 360 FXAA Console only. - // Use zeros or anything else for other platforms. - // These must be in physical constant registers and NOT immedates. - // Immedates will result in compiler un-optimizing. - // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posM; - posM.x = pos.x; - posM.y = pos.y; - #if (FXAA_GATHER4_ALPHA == 1) - #if (FXAA_DISCARD == 0) - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); - #if (FXAA_GREEN_AS_LUMA == 0) - #define lumaM rgbyM.w - #else - #define lumaM rgbyM.y - #endif - #endif - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); - #else - FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); - FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); - #endif - #if (FXAA_DISCARD == 1) - #define lumaM luma4A.w - #endif - #define lumaE luma4A.z - #define lumaS luma4A.x - #define lumaSE luma4A.y - #define lumaNW luma4B.w - #define lumaN luma4B.z - #define lumaW luma4B.x - #else - FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); - #if (FXAA_GREEN_AS_LUMA == 0) - #define lumaM rgbyM.w - #else - #define lumaM rgbyM.y - #endif - FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat maxSM = max(lumaS, lumaM); - FxaaFloat minSM = min(lumaS, lumaM); - FxaaFloat maxESM = max(lumaE, maxSM); - FxaaFloat minESM = min(lumaE, minSM); - FxaaFloat maxWN = max(lumaN, lumaW); - FxaaFloat minWN = min(lumaN, lumaW); - FxaaFloat rangeMax = max(maxWN, maxESM); - FxaaFloat rangeMin = min(minWN, minESM); - FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; - FxaaFloat range = rangeMax - rangeMin; - FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); - FxaaBool earlyExit = range < rangeMaxClamped; -/*--------------------------------------------------------------------------*/ - if(earlyExit) - #if (FXAA_DISCARD == 1) - FxaaDiscard; - #else - return rgbyM; - #endif -/*--------------------------------------------------------------------------*/ - #if (FXAA_GATHER4_ALPHA == 0) - FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); - #else - FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); - FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNS = lumaN + lumaS; - FxaaFloat lumaWE = lumaW + lumaE; - FxaaFloat subpixRcpRange = 1.0/range; - FxaaFloat subpixNSWE = lumaNS + lumaWE; - FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; - FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNESE = lumaNE + lumaSE; - FxaaFloat lumaNWNE = lumaNW + lumaNE; - FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; - FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNWSW = lumaNW + lumaSW; - FxaaFloat lumaSWSE = lumaSW + lumaSE; - FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); - FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); - FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; - FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; - FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; - FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; -/*--------------------------------------------------------------------------*/ - FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; - FxaaFloat lengthSign = fxaaQualityRcpFrame.x; - FxaaBool horzSpan = edgeHorz >= edgeVert; - FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; -/*--------------------------------------------------------------------------*/ - if(!horzSpan) lumaN = lumaW; - if(!horzSpan) lumaS = lumaE; - if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; - FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; -/*--------------------------------------------------------------------------*/ - FxaaFloat gradientN = lumaN - lumaM; - FxaaFloat gradientS = lumaS - lumaM; - FxaaFloat lumaNN = lumaN + lumaM; - FxaaFloat lumaSS = lumaS + lumaM; - FxaaBool pairN = abs(gradientN) >= abs(gradientS); - FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); - if(pairN) lengthSign = -lengthSign; - FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posB; - posB.x = posM.x; - posB.y = posM.y; - FxaaFloat2 offNP; - offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; - offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; - if(!horzSpan) posB.x += lengthSign * 0.5; - if( horzSpan) posB.y += lengthSign * 0.5; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 posN; - posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; - posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; - FxaaFloat2 posP; - posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; - posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; - FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; - FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); - FxaaFloat subpixE = subpixC * subpixC; - FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); -/*--------------------------------------------------------------------------*/ - if(!pairN) lumaNN = lumaSS; - FxaaFloat gradientScaled = gradient * 1.0/4.0; - FxaaFloat lumaMM = lumaM - lumaNN * 0.5; - FxaaFloat subpixF = subpixD * subpixE; - FxaaBool lumaMLTZero = lumaMM < 0.0; -/*--------------------------------------------------------------------------*/ - lumaEndN -= lumaNN * 0.5; - lumaEndP -= lumaNN * 0.5; - FxaaBool doneN = abs(lumaEndN) >= gradientScaled; - FxaaBool doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; - FxaaBool doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; -/*--------------------------------------------------------------------------*/ - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 3) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 4) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 5) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 6) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 7) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 8) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 9) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 10) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 11) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; -/*--------------------------------------------------------------------------*/ - #if (FXAA_QUALITY__PS > 12) - if(doneNP) { - if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); - if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); - if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; - if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; - doneN = abs(lumaEndN) >= gradientScaled; - doneP = abs(lumaEndP) >= gradientScaled; - if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; - if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; - doneNP = (!doneN) || (!doneP); - if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; - if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } - #endif -/*--------------------------------------------------------------------------*/ - } -/*--------------------------------------------------------------------------*/ - FxaaFloat dstN = posM.x - posN.x; - FxaaFloat dstP = posP.x - posM.x; - if(!horzSpan) dstN = posM.y - posN.y; - if(!horzSpan) dstP = posP.y - posM.y; -/*--------------------------------------------------------------------------*/ - FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; - FxaaFloat spanLength = (dstP + dstN); - FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; - FxaaFloat spanLengthRcp = 1.0/spanLength; -/*--------------------------------------------------------------------------*/ - FxaaBool directionN = dstN < dstP; - FxaaFloat dst = min(dstN, dstP); - FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; - FxaaFloat subpixG = subpixF * subpixF; - FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; - FxaaFloat subpixH = subpixG * fxaaQualitySubpix; -/*--------------------------------------------------------------------------*/ - FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; - FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); - if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; - if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; - #if (FXAA_DISCARD == 1) - return FxaaTexTop(tex, posM); - #else - return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); - #endif -} -/*==========================================================================*/ -#endif - - - - -/*============================================================================ - - FXAA3 CONSOLE - PC VERSION - ------------------------------------------------------------------------------- -Instead of using this on PC, I'd suggest just using FXAA Quality with - #define FXAA_QUALITY__PRESET 10 -Or - #define FXAA_QUALITY__PRESET 20 -Either are higher qualilty and almost as fast as this on modern PC GPUs. -============================================================================*/ -#if (FXAA_PC_CONSOLE == 1) -/*--------------------------------------------------------------------------*/ -FxaaFloat4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); - FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); - FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); - FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaFloat lumaM = rgbyM.w; - #else - FxaaFloat lumaM = rgbyM.y; - #endif -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); - lumaNe += 1.0/384.0; - FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); - FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); - FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; -/*--------------------------------------------------------------------------*/ - FxaaFloat lumaMinM = min(lumaMin, lumaM); - FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); - FxaaFloat lumaMaxM = max(lumaMax, lumaM); - FxaaFloat dirSwMinusNe = lumaSw - lumaNe; - FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; - FxaaFloat dirSeMinusNw = lumaSe - lumaNw; - if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 dir; - dir.x = dirSwMinusNe + dirSeMinusNw; - dir.y = dirSwMinusNe - dirSeMinusNw; -/*--------------------------------------------------------------------------*/ - FxaaFloat2 dir1 = normalize(dir.xy); - FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); - FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); -/*--------------------------------------------------------------------------*/ - FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; - FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); - FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); -/*--------------------------------------------------------------------------*/ - FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; - FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); -/*--------------------------------------------------------------------------*/ - #if (FXAA_GREEN_AS_LUMA == 0) - FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); - #else - FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); - #endif - if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; - return rgbyB; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - 360 PIXEL SHADER - ------------------------------------------------------------------------------- -This optimized version thanks to suggestions from Andy Luedke. -Should be fully tex bound in all cases. -As of the FXAA 3.11 release, I have still not tested this code, -however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. -And note this is replacing the old unoptimized version. -If it does not work, please let me know so I can fix it. -============================================================================*/ -#if (FXAA_360 == 1) -/*--------------------------------------------------------------------------*/ -[reduceTempRegUsage(4)] -float4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ - float4 lumaNwNeSwSe; - #if (FXAA_GREEN_AS_LUMA == 0) - asm { - tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false - }; - #else - asm { - tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false - tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false - }; - #endif -/*--------------------------------------------------------------------------*/ - lumaNwNeSwSe.y += 1.0/384.0; - float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); - float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); - float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); -/*--------------------------------------------------------------------------*/ - float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); - #if (FXAA_GREEN_AS_LUMA == 0) - float lumaMinM = min(lumaMin, rgbyM.w); - float lumaMaxM = max(lumaMax, rgbyM.w); - #else - float lumaMinM = min(lumaMin, rgbyM.y); - float lumaMaxM = max(lumaMax, rgbyM.y); - #endif - if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; -/*--------------------------------------------------------------------------*/ - float2 dir; - dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); - dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); - dir = normalize(dir); -/*--------------------------------------------------------------------------*/ - float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; -/*--------------------------------------------------------------------------*/ - float4 dir2; - float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; - dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); - dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; -/*--------------------------------------------------------------------------*/ - float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); - float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); - float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); - float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); -/*--------------------------------------------------------------------------*/ - float4 rgbyA = rgbyN1 + rgbyP1; - float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; -/*--------------------------------------------------------------------------*/ - float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; - rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; - return rgbyR; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) - -============================================================================== -The code below does not exactly match the assembly. -I have a feeling that 12 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - - --fenable-bx2 --fastmath --fastprecision --nofloatbindings - ------------------------------------------------------------------------------- - NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: - 0: texpkb h0.w(TRUE), v5.zyxx, #0 - 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x - 4: texpkb h0.w(TRUE), v5.xwxx, #0 - 6: addh h0.z(TRUE), -h2, h0.w - 7: texpkb h1.w(TRUE), v5, #0 - 9: addh h0.x(TRUE), h0.z, -h1.w - 10: addh h3.w(TRUE), h0.z, h1 - 11: texpkb h2.w(TRUE), v5.zwzz, #0 - 13: addh h0.z(TRUE), h3.w, -h2.w - 14: addh h0.x(TRUE), h2.w, h0 - 15: nrmh h1.xz(TRUE), h0_n - 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| - 17: maxh h4.w(TRUE), h0, h1 - 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n - 19: movr r1.zw(TRUE), v4.xxxy - 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww - 22: minh h5.w(TRUE), h0, h1 - 23: texpkb h0(TRUE), r2.xzxx, #0 - 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 - 27: maxh h4.x(TRUE), h2.z, h2.w - 28: texpkb h1(TRUE), r0.zwzz, #0 - 30: addh_d2 h1(TRUE), h0, h1 - 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 33: texpkb h0(TRUE), r0, #0 - 35: minh h4.z(TRUE), h2, h2.w - 36: fenct TRUE - 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 39: texpkb h2(TRUE), r1, #0 - 41: addh_d2 h0(TRUE), h0, h2 - 42: maxh h2.w(TRUE), h4, h4.x - 43: minh h2.x(TRUE), h5.w, h4.z - 44: addh_d2 h0(TRUE), h0, h1 - 45: slth h2.x(TRUE), h0.w, h2 - 46: sgth h2.w(TRUE), h0, h2 - 47: movh h0(TRUE), h0 - 48: addx.c0 rc(TRUE), h2, h2.w - 49: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- - 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; - | | | - 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; - | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; - | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; - | | | - 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; - | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; - | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; - | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; - | | | - 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; - | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; - | | | - 5 | SCT1 | mov | 15: NRMh h1.xz, h0; - | SRB | nrm | 15: NRMh h1.xz, h0; - | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; - | SCB1 | max | 17: MAXh h4.w, h0, h1; - | | | - 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; - | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; - | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; - | SCB1 | min | 22: MINh h5.w, h0, h1; - | | | - 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; - | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; - | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; - | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; - | | | - 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; - | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; - | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; - | | | - 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; - | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; - | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; - | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; - | | | - 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; - | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; - | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; - | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; - | | | - 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; - | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; - | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; - | | | - 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; - | SCT1 | set | 46: SGTh h2.w, h0, h2; - | SCB0/1 | mul | 47: MOVh h0, h0; - | | | - 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; - | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB - 1: 0% 100% 25% - 2: 0% 100% 25% - 3: 0% 100% 50% - 4: 0% 100% 50% - 5: 0% 0% 50% - 6: 100% 0% 75% - 7: 0% 100% 75% - 8: 0% 100% 100% - 9: 0% 100% 25% - 10: 0% 100% 100% - 11: 50% 0% 100% - 12: 50% 0% 100% - 13: 25% 0% 100% - -MEAN: 17% 61% 67% - -Pass SCT0 SCT1 TEX SCB0 SCB1 - 1: 0% 0% 100% 0% 100% - 2: 0% 0% 100% 0% 100% - 3: 0% 0% 100% 100% 100% - 4: 0% 0% 100% 100% 100% - 5: 0% 0% 0% 100% 100% - 6: 100% 100% 0% 100% 100% - 7: 0% 0% 100% 100% 100% - 8: 0% 0% 100% 100% 100% - 9: 0% 0% 100% 0% 100% - 10: 0% 0% 100% 100% 100% - 11: 100% 100% 0% 100% 100% - 12: 100% 100% 0% 100% 100% - 13: 100% 0% 0% 100% 100% - -MEAN: 30% 23% 61% 76% 100% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 13 cycles, 3 r regs, 923,076,923 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O3 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ -// (1) - half4 dir; - half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - lumaNe.w += half(1.0/512.0); - dir.x = -lumaNe.w; - dir.z = -lumaNe.w; - #else - lumaNe.y += half(1.0/512.0); - dir.x = -lumaNe.y; - dir.z = -lumaNe.y; - #endif -/*--------------------------------------------------------------------------*/ -// (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSw.w; - dir.z += lumaSw.w; - #else - dir.x += lumaSw.y; - dir.z += lumaSw.y; - #endif -/*--------------------------------------------------------------------------*/ -// (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x -= lumaNw.w; - dir.z += lumaNw.w; - #else - dir.x -= lumaNw.y; - dir.z += lumaNw.y; - #endif -/*--------------------------------------------------------------------------*/ -// (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x += lumaSe.w; - dir.z -= lumaSe.w; - #else - dir.x += lumaSe.y; - dir.z -= lumaSe.y; - #endif -/*--------------------------------------------------------------------------*/ -// (5) - half4 dir1_pos; - dir1_pos.xy = normalize(dir.xyz).xz; - half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); -/*--------------------------------------------------------------------------*/ -// (6) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; -/*--------------------------------------------------------------------------*/ -// (7) - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; -/*--------------------------------------------------------------------------*/ -// (8) - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (9) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); -/*--------------------------------------------------------------------------*/ -// (10) - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; -/*--------------------------------------------------------------------------*/ -// (11) - // compilier moves these scalar ops up to other cycles - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); - half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); - #else - half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); - half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); - #endif - rgby2 = (rgby2 + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (12) - #if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; - #else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; - #endif -/*--------------------------------------------------------------------------*/ -// (13) - if(twoTapLt || twoTapGt) rgby2 = rgby1; -/*--------------------------------------------------------------------------*/ - return rgby2; } -/*==========================================================================*/ -#endif - - - -/*============================================================================ - - FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) - -============================================================================== -The code mostly matches the assembly. -I have a feeling that 14 cycles is possible, but was not able to get there. -Might have to increase register count to get full performance. -Note this shader does not use perspective interpolation. - -Use the following cgc options, - - --fenable-bx2 --fastmath --fastprecision --nofloatbindings - -Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). -Will look at fixing this for FXAA 3.12. ------------------------------------------------------------------------------- - NVSHADERPERF OUTPUT ------------------------------------------------------------------------------- -For reference and to aid in debug, output of NVShaderPerf should match this, - -Shader to schedule: - 0: texpkb h0.w(TRUE), v5.zyxx, #0 - 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x - 4: texpkb h1.w(TRUE), v5.xwxx, #0 - 6: addh h0.x(TRUE), h1.w, -h2.y - 7: texpkb h2.w(TRUE), v5.zwzz, #0 - 9: minh h4.w(TRUE), h2.y, h2 - 10: maxh h5.x(TRUE), h2.y, h2.w - 11: texpkb h0.w(TRUE), v5, #0 - 13: addh h3.w(TRUE), -h0, h0.x - 14: addh h0.x(TRUE), h0.w, h0 - 15: addh h0.z(TRUE), -h2.w, h0.x - 16: addh h0.x(TRUE), h2.w, h3.w - 17: minh h5.y(TRUE), h0.w, h1.w - 18: nrmh h2.xz(TRUE), h0_n - 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| - 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w - 21: movr r1.zw(TRUE), v4.xxxy - 22: maxh h2.w(TRUE), h0, h1 - 23: fenct TRUE - 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz - 26: texpkb h0(TRUE), r0, #0 - 28: maxh h5.x(TRUE), h2.w, h5 - 29: minh h5.w(TRUE), h5.y, h4 - 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz - 32: texpkb h2(TRUE), r1, #0 - 34: addh_d2 h2(TRUE), h0, h2 - 35: texpkb h1(TRUE), v4, #0 - 37: maxh h5.y(TRUE), h5.x, h1.w - 38: minh h4.w(TRUE), h1, h5 - 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 41: texpkb h0(TRUE), r0, #0 - 43: addh_m8 h5.z(TRUE), h5.y, -h4.w - 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz - 46: texpkb h3(TRUE), r2, #0 - 48: addh_d2 h0(TRUE), h0, h3 - 49: addh_d2 h3(TRUE), h0, h2 - 50: movh h0(TRUE), h3 - 51: slth h3.x(TRUE), h3.w, h5.w - 52: sgth h3.w(TRUE), h3, h5.x - 53: addx.c0 rc(TRUE), h3.x, h3 - 54: slth.c0 rc(TRUE), h5.z, h5 - 55: movh h0(c0.NE.w), h2 - 56: movh h0(c0.NE.x), h1 - -IPU0 ------ Simplified schedule: -------- -Pass | Unit | uOp | PC: Op ------+--------+------+------------------------- - 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; - | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; - | | | - 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; - | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; - | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; - | | | - 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; - | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; - | SCB1 | min | 9: MINh h4.w, h2.---y, h2; - | | | - 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; - | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; - | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; - | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; - | | | - 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; - | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; - | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; - | | | - 6 | SCT1 | mov | 18: NRMh h2.xz, h0; - | SRB | nrm | 18: NRMh h2.xz, h0; - | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; - | | | - 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; - | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; - | SCB1 | max | 22: MAXh h2.w, h0, h1; - | | | - 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; - | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; - | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; - | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; - | SCB1 | min | 29: MINh h5.w, h5.---y, h4; - | | | - 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; - | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; - | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; - | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; - | | | - 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; - | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; - | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; - | SCB1 | min | 38: MINh h4.w, h1, h5; - | | | - 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; - | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; - | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; - | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; - | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; - | | | - 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; - | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; - | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; - | | | - 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; - | SCB0/1 | mul | 50: MOVh h0, h3; - | | | - 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; - | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; - | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; - | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; - | | | - 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; - | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; - -Pass SCT TEX SCB - 1: 0% 100% 25% - 2: 0% 100% 25% - 3: 0% 100% 50% - 4: 0% 100% 50% - 5: 50% 0% 25% - 6: 0% 0% 25% - 7: 100% 0% 25% - 8: 0% 100% 50% - 9: 0% 100% 100% - 10: 0% 100% 50% - 11: 0% 100% 75% - 12: 0% 100% 100% - 13: 100% 0% 100% - 14: 50% 0% 50% - 15: 100% 0% 100% - -MEAN: 26% 60% 56% - -Pass SCT0 SCT1 TEX SCB0 SCB1 - 1: 0% 0% 100% 100% 0% - 2: 0% 0% 100% 100% 0% - 3: 0% 0% 100% 100% 100% - 4: 0% 0% 100% 100% 100% - 5: 100% 100% 0% 100% 0% - 6: 0% 0% 0% 0% 100% - 7: 100% 100% 0% 0% 100% - 8: 0% 0% 100% 100% 100% - 9: 0% 0% 100% 100% 100% - 10: 0% 0% 100% 100% 100% - 11: 0% 0% 100% 100% 100% - 12: 0% 0% 100% 100% 100% - 13: 100% 100% 0% 100% 100% - 14: 100% 100% 0% 100% 100% - 15: 100% 100% 0% 100% 100% - -MEAN: 33% 33% 60% 86% 80% -Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 -Results 15 cycles, 3 r regs, 800,000,000 pixels/s -============================================================================*/ -#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) -/*--------------------------------------------------------------------------*/ -#pragma regcount 7 -#pragma disablepc all -#pragma option O2 -#pragma option OutColorPrec=fp16 -#pragma texformat default RGBA8 -/*==========================================================================*/ -half4 FxaaPixelShader( - // See FXAA Quality FxaaPixelShader() source for docs on Inputs! - FxaaFloat2 pos, - FxaaFloat4 fxaaConsolePosPos, - FxaaTex tex, - FxaaTex fxaaConsole360TexExpBiasNegOne, - FxaaTex fxaaConsole360TexExpBiasNegTwo, - FxaaFloat2 fxaaQualityRcpFrame, - FxaaFloat4 fxaaConsoleRcpFrameOpt, - FxaaFloat4 fxaaConsoleRcpFrameOpt2, - FxaaFloat4 fxaaConsole360RcpFrameOpt2, - FxaaFloat fxaaQualitySubpix, - FxaaFloat fxaaQualityEdgeThreshold, - FxaaFloat fxaaQualityEdgeThresholdMin, - FxaaFloat fxaaConsoleEdgeSharpness, - FxaaFloat fxaaConsoleEdgeThreshold, - FxaaFloat fxaaConsoleEdgeThresholdMin, - FxaaFloat4 fxaaConsole360ConstDir -) { -/*--------------------------------------------------------------------------*/ -// (1) - half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaNe = rgbyNe.w + half(1.0/512.0); - #else - half lumaNe = rgbyNe.y + half(1.0/512.0); - #endif -/*--------------------------------------------------------------------------*/ -// (2) - half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaSwNegNe = lumaSw.w - lumaNe; - #else - half lumaSwNegNe = lumaSw.y - lumaNe; - #endif -/*--------------------------------------------------------------------------*/ -// (3) - half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); - half lumaMinNwSw = min(lumaNw.w, lumaSw.w); - #else - half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); - half lumaMinNwSw = min(lumaNw.y, lumaSw.y); - #endif -/*--------------------------------------------------------------------------*/ -// (4) - half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half dirZ = lumaNw.w + lumaSwNegNe; - half dirX = -lumaNw.w + lumaSwNegNe; - #else - half dirZ = lumaNw.y + lumaSwNegNe; - half dirX = -lumaNw.y + lumaSwNegNe; - #endif -/*--------------------------------------------------------------------------*/ -// (5) - half3 dir; - dir.y = 0.0; - #if (FXAA_GREEN_AS_LUMA == 0) - dir.x = lumaSe.w + dirX; - dir.z = -lumaSe.w + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.w); - #else - dir.x = lumaSe.y + dirX; - dir.z = -lumaSe.y + dirZ; - half lumaMinNeSe = min(lumaNe, lumaSe.y); - #endif -/*--------------------------------------------------------------------------*/ -// (6) - half4 dir1_pos; - dir1_pos.xy = normalize(dir).xz; - half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); -/*--------------------------------------------------------------------------*/ -// (7) - half4 dir2_pos; - dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); - dir1_pos.zw = pos.xy; - dir2_pos.zw = pos.xy; - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxNeSe = max(lumaNe, lumaSe.w); - #else - half lumaMaxNeSe = max(lumaNe, lumaSe.y); - #endif -/*--------------------------------------------------------------------------*/ -// (8) - half4 temp1N; - temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); - half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); - half lumaMin = min(lumaMinNwSw, lumaMinNeSe); -/*--------------------------------------------------------------------------*/ -// (9) - half4 rgby1; - rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; - rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); - rgby1 = (temp1N + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (10) - half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); - #if (FXAA_GREEN_AS_LUMA == 0) - half lumaMaxM = max(lumaMax, rgbyM.w); - half lumaMinM = min(lumaMin, rgbyM.w); - #else - half lumaMaxM = max(lumaMax, rgbyM.y); - half lumaMinM = min(lumaMin, rgbyM.y); - #endif -/*--------------------------------------------------------------------------*/ -// (11) - half4 temp2N; - temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); - half4 rgby2; - rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; - half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; -/*--------------------------------------------------------------------------*/ -// (12) - rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); - rgby2 = (temp2N + rgby2) * 0.5; -/*--------------------------------------------------------------------------*/ -// (13) - rgby2 = (rgby2 + rgby1) * 0.5; -/*--------------------------------------------------------------------------*/ -// (14) - #if (FXAA_GREEN_AS_LUMA == 0) - bool twoTapLt = rgby2.w < lumaMin; - bool twoTapGt = rgby2.w > lumaMax; - #else - bool twoTapLt = rgby2.y < lumaMin; - bool twoTapGt = rgby2.y > lumaMax; - #endif - bool earlyExit = lumaRangeM < lumaMax; - bool twoTap = twoTapLt || twoTapGt; -/*--------------------------------------------------------------------------*/ -// (15) - if(twoTap) rgby2 = rgby1; - if(earlyExit) rgby2 = rgbyM; -/*--------------------------------------------------------------------------*/ - return rgby2; } -/*==========================================================================*/ -#endif - -uniform sampler2D diffuseMap; - -uniform vec2 rcp_screen_res; -uniform vec4 rcp_frame_opt; -uniform vec4 rcp_frame_opt2; uniform vec2 screen_res; VARYING vec2 vary_fragcoord; -VARYING vec2 vary_tc; void main() { - vec4 diff = FxaaPixelShader(vary_tc, //pos - vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos - diffuseMap, //tex - diffuseMap, - diffuseMap, - rcp_screen_res, //fxaaQualityRcpFrame - vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt - rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 - rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 - 0.75, //fxaaQualitySubpix - 0.07, //fxaaQualityEdgeThreshold - 0.03, //fxaaQualityEdgeThresholdMin - 8.0, //fxaaConsoleEdgeSharpness - 0.125, //fxaaConsoleEdgeThreshold - 0.05, //fxaaConsoleEdgeThresholdMin - vec4(0,0,0,0)); //fxaaConsole360ConstDir - - - - //diff = texture2D(diffuseMap, vary_tc); - - gl_FragColor = diff; + vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); + vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); + gl_FragColor = diff + bloom; } + diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 9fb804a74f..d22e5f0af2 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -187,21 +187,6 @@ static bool handleReleaseGLBufferChanged(const LLSD& newvalue) return true; } -static bool handleFSAASamplesChanged(const LLSD& newvalue) -{ - if (gPipeline.isInit()) - { - gPipeline.releaseGLBuffers(); - gPipeline.createGLBuffers(); - - if (LLPipeline::sRenderDeferred) - { - LLViewerShaderMgr::instance()->setShaders(); - } - } - return true; -} - static bool handleAnisotropicChanged(const LLSD& newvalue) { LLImageGL::sGlobalUseAnisotropic = newvalue.asBoolean(); @@ -603,7 +588,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderSpecularResX")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularResY")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderSpecularExponent")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); - gSavedSettings.getControl("RenderFSAASamples")->getSignal()->connect(boost::bind(&handleFSAASamplesChanged, _2)); gSavedSettings.getControl("RenderAnisotropic")->getSignal()->connect(boost::bind(&handleAnisotropicChanged, _2)); gSavedSettings.getControl("RenderShadowResolutionScale")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); gSavedSettings.getControl("RenderGlow")->getSignal()->connect(boost::bind(&handleReleaseGLBufferChanged, _2)); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8e59a7c32d..48d4471bdf 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -187,6 +187,7 @@ LLGLSLShader gDeferredGIProgram; LLGLSLShader gDeferredGIFinalProgram; LLGLSLShader gDeferredPostGIProgram; LLGLSLShader gDeferredPostProgram; +LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; @@ -275,6 +276,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredPostGIProgram); mShaderList.push_back(&gDeferredEdgeProgram); mShaderList.push_back(&gDeferredPostProgram); + mShaderList.push_back(&gFXAAProgram); mShaderList.push_back(&gDeferredGIProgram); mShaderList.push_back(&gDeferredGIFinalProgram); mShaderList.push_back(&gDeferredWaterProgram); @@ -463,7 +465,6 @@ void LLViewerShaderMgr::setShaders() //setup preprocessor definitions - LLShaderMgr::instance()->mDefinitions["samples"] = llformat("%d", gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples"))); LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); reentrance = true; @@ -1032,9 +1033,6 @@ BOOL LLViewerShaderMgr::loadShadersEffects() { BOOL success = TRUE; - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); - bool multisample = samples > 1 && LLPipeline::sRenderDeferred && gGLManager.mHasTextureMultisample; - if (mVertexShaderLevel[SHADER_EFFECT] == 0) { gGlowProgram.unload(); @@ -1060,21 +1058,10 @@ BOOL LLViewerShaderMgr::loadShadersEffects() if (success) { - std::string fragment; - - if (multisample) - { - fragment = "effects/glowExtractMSF.glsl"; - } - else - { - fragment = "effects/glowExtractF.glsl"; - } - gGlowExtractProgram.mName = "Glow Extract Shader (Post)"; gGlowExtractProgram.mShaderFiles.clear(); gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB)); - gGlowExtractProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB)); gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT]; success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms); if (!success) @@ -1124,6 +1111,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostGIProgram.unload(); gDeferredEdgeProgram.unload(); gDeferredPostProgram.unload(); + gFXAAProgram.unload(); gLuminanceGatherProgram.unload(); gDeferredGIProgram.unload(); gDeferredGIFinalProgram.unload(); @@ -1138,9 +1126,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() BOOL success = TRUE; - U32 samples = gSavedSettings.getU32("RenderFSAASamples"); - bool multisample = samples > 1; - if (success) { gDeferredDiffuseProgram.mName = "Deferred Diffuse Shader"; @@ -1524,40 +1509,30 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/postDeferredF.glsl"; - } - else - { - fragment = "deferred/postDeferredNoFXAAF.glsl"; - } + gFXAAProgram.mName = "FXAA Shader"; + gFXAAProgram.mShaderFiles.clear(); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); + gFXAAProgram.mShaderFiles.push_back(make_pair("deferred/fxaaF.glsl", GL_FRAGMENT_SHADER_ARB)); + gFXAAProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + success = gFXAAProgram.createShader(NULL, NULL); + } + if (success) + { gDeferredPostProgram.mName = "Deferred Post Shader"; gDeferredPostProgram.mShaderFiles.clear(); gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredPostProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostProgram.createShader(NULL, NULL); } if (success) { - std::string fragment; - if (multisample) - { - fragment = "deferred/postDeferredNoDoFF.glsl"; - } - else - { - fragment = "deferred/postDeferredNoDoFNoFXAAF.glsl"; - } - gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDOFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 9988d1d4f7..aeb8553fa1 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -392,6 +392,7 @@ extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; +extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; extern LLGLSLShader gDeferredAvatarShadowProgram; extern LLGLSLShader gDeferredAttachmentShadowProgram; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2bbb2edc1a..db9675650a 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6358,8 +6358,39 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.vertex2f(3,-1); gGL.end(); + gGL.flush(); + gGlowCombineFXAAProgram.unbind(); mFXAABuffer.flush(); + + mScreen.bindTarget(); + LLGLSLShader* shader = &gFXAAProgram; + shader->bind(); + + S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + if (channel > -1) + { + mFXAABuffer.bindTexture(0, channel); + gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + } + + + F32 scale_x = (F32) width/mFXAABuffer.getWidth(); + F32 scale_y = (F32) height/mFXAABuffer.getHeight(); + shader->uniform2f("tc_scale", scale_x, scale_y); + shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.vertex2f(-1,-1); + gGL.vertex2f(-1,3); + gGL.vertex2f(3,-1); + gGL.end(); + + gGL.flush(); + mScreen.flush(); + shader->unbind(); } gViewerWindow->setup3DViewport(); @@ -6382,13 +6413,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) S32 width = mScreen.getWidth(); S32 height = mScreen.getHeight(); - F32 scale_x = (F32) width/mFXAABuffer.getWidth(); - F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f("tc_scale", scale_x, scale_y); - shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); - if (dof_enabled) { //depth of field focal plane calculations @@ -6501,24 +6525,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) shader->uniform1f("magnification", magnification); } - if (multisample) - { - S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); - if (channel > -1) - { - mFXAABuffer.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - } - else + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) { - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } + mScreen.bindTexture(0, channel); } - gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); -- cgit v1.2.3 From 22d52ab5833850c88a3b143123aef2142b836c70 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 29 Sep 2011 23:04:10 -0500 Subject: SH-2465 Move FXAA to its own pass independent of DoF (also removes the need to reload shaders when toggling FSAA on and off) --- .../shaders/class1/deferred/fxaaF.glsl | 2118 ++++++++++++++++++++ .../class1/deferred/postDeferredNoDoFNoFXAAF.glsl | 45 - .../class1/deferred/postDeferredNoFXAAF.glsl | 157 -- .../shaders/class1/effects/glowExtractMSF.glsl | 60 - 4 files changed, 2118 insertions(+), 262 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl delete mode 100644 indra/newview/app_settings/shaders/class1/effects/glowExtractMSF.glsl diff --git a/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl new file mode 100644 index 0000000000..5af9406452 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl @@ -0,0 +1,2118 @@ +/** + * @file fxaaF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +#define FXAA_PC 1 +//#define FXAA_GLSL_130 1 +#define FXAA_QUALITY__PRESET 12 + +/*============================================================================ + + + NVIDIA FXAA 3.11 by TIMOTHY LOTTES + + +------------------------------------------------------------------------------ +COPYRIGHT (C) 2010, 2011 NVIDIA CORPORATION. ALL RIGHTS RESERVED. +------------------------------------------------------------------------------ +TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THIS SOFTWARE IS PROVIDED +*AS IS* AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES, EITHER EXPRESS +OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF +MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL NVIDIA +OR ITS SUPPLIERS BE LIABLE FOR ANY SPECIAL, INCIDENTAL, INDIRECT, OR +CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR +LOSS OF BUSINESS PROFITS, BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, +OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE +THIS SOFTWARE, EVEN IF NVIDIA HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH +DAMAGES. + +------------------------------------------------------------------------------ + INTEGRATION CHECKLIST +------------------------------------------------------------------------------ +(1.) +In the shader source, setup defines for the desired configuration. +When providing multiple shaders (for different presets), +simply setup the defines differently in multiple files. +Example, + + #define FXAA_PC 1 + #define FXAA_HLSL_5 1 + #define FXAA_QUALITY__PRESET 12 + +Or, + + #define FXAA_360 1 + +Or, + + #define FXAA_PS3 1 + +Etc. + +(2.) +Then include this file, + + #include "Fxaa3_11.h" + +(3.) +Then call the FXAA pixel shader from within your desired shader. +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. +As for FXAA 3.11 all inputs for all shaders are the same +to enable easy porting between platforms. + + return FxaaPixelShader(...); + +(4.) +Insure pass prior to FXAA outputs RGBL (see next section). +Or use, + + #define FXAA_GREEN_AS_LUMA 1 + +(5.) +Setup engine to provide the following constants +which are used in the FxaaPixelShader() inputs, + + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir + +Look at the FXAA Quality FxaaPixelShader() for docs on inputs. + +(6.) +Have FXAA vertex shader run as a full screen triangle, +and output "pos" and "fxaaConsolePosPos" +such that inputs in the pixel shader provide, + + // {xy} = center of pixel + FxaaFloat2 pos, + + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + +(7.) +Insure the texture sampler(s) used by FXAA are set to bilinear filtering. + + +------------------------------------------------------------------------------ + INTEGRATION - RGBL AND COLORSPACE +------------------------------------------------------------------------------ +FXAA3 requires RGBL as input unless the following is set, + + #define FXAA_GREEN_AS_LUMA 1 + +In which case the engine uses green in place of luma, +and requires RGB input is in a non-linear colorspace. + +RGB should be LDR (low dynamic range). +Specifically do FXAA after tonemapping. + +RGB data as returned by a texture fetch can be non-linear, +or linear when FXAA_GREEN_AS_LUMA is not set. +Note an "sRGB format" texture counts as linear, +because the result of a texture fetch is linear data. +Regular "RGBA8" textures in the sRGB colorspace are non-linear. + +If FXAA_GREEN_AS_LUMA is not set, +luma must be stored in the alpha channel prior to running FXAA. +This luma should be in a perceptual space (could be gamma 2.0). +Example pass before FXAA where output is gamma 2.0 encoded, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.rgb = sqrt(color.rgb); // gamma 2.0 color output + color.a = dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114)); // compute luma + return color; + +Another example where output is linear encoded, +say for instance writing to an sRGB formated render target, +where the render target does the conversion back to sRGB after blending, + + color.rgb = ToneMap(color.rgb); // linear color output + return color; + +To use FXAA, + + color.rgb = ToneMap(color.rgb); // linear color output + color.a = sqrt(dot(color.rgb, FxaaFloat3(0.299, 0.587, 0.114))); // compute luma + return color; + +Getting luma correct is required for the algorithm to work correctly. + + +------------------------------------------------------------------------------ + BEING LINEARLY CORRECT? +------------------------------------------------------------------------------ +Applying FXAA to a framebuffer with linear RGB color will look worse. +This is very counter intuitive, but happends to be true in this case. +The reason is because dithering artifacts will be more visiable +in a linear colorspace. + + +------------------------------------------------------------------------------ + COMPLEX INTEGRATION +------------------------------------------------------------------------------ +Q. What if the engine is blending into RGB before wanting to run FXAA? + +A. In the last opaque pass prior to FXAA, + have the pass write out luma into alpha. + Then blend into RGB only. + FXAA should be able to run ok + assuming the blending pass did not any add aliasing. + This should be the common case for particles and common blending passes. + +A. Or use FXAA_GREEN_AS_LUMA. + +============================================================================*/ + +/*============================================================================ + + INTEGRATION KNOBS + +============================================================================*/ +// +// FXAA_PS3 and FXAA_360 choose the console algorithm (FXAA3 CONSOLE). +// FXAA_360_OPT is a prototype for the new optimized 360 version. +// +// 1 = Use API. +// 0 = Don't use API. +// +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PS3 + #define FXAA_PS3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360 + #define FXAA_360 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_360_OPT + #define FXAA_360_OPT 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_PC + // + // FXAA Quality + // The high quality PC algorithm. + // + #define FXAA_PC 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_PC_CONSOLE + // + // The console algorithm for PC is included + // for developers targeting really low spec machines. + // Likely better to just run FXAA_PC, and use a really low preset. + // + #define FXAA_PC_CONSOLE 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_120 + #define FXAA_GLSL_120 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GLSL_130 + #define FXAA_GLSL_130 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_3 + #define FXAA_HLSL_3 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_4 + #define FXAA_HLSL_4 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_HLSL_5 + #define FXAA_HLSL_5 0 +#endif +/*==========================================================================*/ +#ifndef FXAA_GREEN_AS_LUMA + // + // For those using non-linear color, + // and either not able to get luma in alpha, or not wanting to, + // this enables FXAA to run using green as a proxy for luma. + // So with this enabled, no need to pack luma in alpha. + // + // This will turn off AA on anything which lacks some amount of green. + // Pure red and blue or combination of only R and B, will get no AA. + // + // Might want to lower the settings for both, + // fxaaConsoleEdgeThresholdMin + // fxaaQualityEdgeThresholdMin + // In order to insure AA does not get turned off on colors + // which contain a minor amount of green. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_GREEN_AS_LUMA 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_EARLY_EXIT + // + // Controls algorithm's early exit path. + // On PS3 turning this ON adds 2 cycles to the shader. + // On 360 turning this OFF adds 10ths of a millisecond to the shader. + // Turning this off on console will result in a more blurry image. + // So this defaults to on. + // + // 1 = On. + // 0 = Off. + // + #define FXAA_EARLY_EXIT 1 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_DISCARD + // + // Only valid for PC OpenGL currently. + // Probably will not work when FXAA_GREEN_AS_LUMA = 1. + // + // 1 = Use discard on pixels which don't need AA. + // For APIs which enable concurrent TEX+ROP from same surface. + // 0 = Return unchanged color on pixels which don't need AA. + // + #define FXAA_DISCARD 0 +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_FAST_PIXEL_OFFSET + // + // Used for GLSL 120 only. + // + // 1 = GL API supports fast pixel offsets + // 0 = do not use fast pixel offsets + // + #ifdef GL_EXT_gpu_shader4 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_FAST_PIXEL_OFFSET 1 + #endif + #ifndef FXAA_FAST_PIXEL_OFFSET + #define FXAA_FAST_PIXEL_OFFSET 0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_GATHER4_ALPHA + // + // 1 = API supports gather4 on alpha channel. + // 0 = API does not support gather4 on alpha channel. + // + #if (FXAA_HLSL_5 == 1) + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_ARB_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifdef GL_NV_gpu_shader5 + #define FXAA_GATHER4_ALPHA 1 + #endif + #ifndef FXAA_GATHER4_ALPHA + #define FXAA_GATHER4_ALPHA 0 + #endif +#endif + +/*============================================================================ + FXAA CONSOLE PS3 - TUNING KNOBS +============================================================================*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_SHARPNESS + // + // Consoles the sharpness of edges on PS3 only. + // Non-PS3 tuning is done with shader input. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 8.0 is sharper + // 4.0 is softer + // 2.0 is really soft (good for vector graphics inputs) + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 8.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 4.0 + #endif + #if 0 + #define FXAA_CONSOLE__PS3_EDGE_SHARPNESS 2.0 + #endif +#endif +/*--------------------------------------------------------------------------*/ +#ifndef FXAA_CONSOLE__PS3_EDGE_THRESHOLD + // + // Only effects PS3. + // Non-PS3 tuning is done with shader input. + // + // The minimum amount of local contrast required to apply algorithm. + // The console setting has a different mapping than the quality setting. + // + // This only applies when FXAA_EARLY_EXIT is 1. + // + // Due to the PS3 being ALU bound, + // there are only two safe values here: 0.25 and 0.125. + // These options use the shaders ability to a free *|/ by 2|4|8. + // + // 0.125 leaves less aliasing, but is softer + // 0.25 leaves more aliasing, and is sharper + // + #if 1 + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.125 + #else + #define FXAA_CONSOLE__PS3_EDGE_THRESHOLD 0.25 + #endif +#endif + +/*============================================================================ + FXAA QUALITY - TUNING KNOBS +------------------------------------------------------------------------------ +NOTE the other tuning knobs are now in the shader function inputs! +============================================================================*/ +#ifndef FXAA_QUALITY__PRESET + // + // Choose the quality preset. + // This needs to be compiled into the shader as it effects code. + // Best option to include multiple presets is to + // in each shader define the preset, then include this file. + // + // OPTIONS + // ----------------------------------------------------------------------- + // 10 to 15 - default medium dither (10=fastest, 15=highest quality) + // 20 to 29 - less dither, more expensive (20=fastest, 29=highest quality) + // 39 - no dither, very expensive + // + // NOTES + // ----------------------------------------------------------------------- + // 12 = slightly faster then FXAA 3.9 and higher edge quality (default) + // 13 = about same speed as FXAA 3.9 and better than 12 + // 23 = closest to FXAA 3.9 visually and performance wise + // _ = the lowest digit is directly related to performance + // _ = the highest digit is directly related to style + // + #define FXAA_QUALITY__PRESET 12 +#endif + + +/*============================================================================ + + FXAA QUALITY - PRESETS + +============================================================================*/ + +/*============================================================================ + FXAA QUALITY - MEDIUM DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 10) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 3.0 + #define FXAA_QUALITY__P2 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 11) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 3.0 + #define FXAA_QUALITY__P3 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 12) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 4.0 + #define FXAA_QUALITY__P4 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 13) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 4.0 + #define FXAA_QUALITY__P5 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 14) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 4.0 + #define FXAA_QUALITY__P6 12.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 15) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 12.0 +#endif + +/*============================================================================ + FXAA QUALITY - LOW DITHER PRESETS +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 20) + #define FXAA_QUALITY__PS 3 + #define FXAA_QUALITY__P0 1.5 + #define FXAA_QUALITY__P1 2.0 + #define FXAA_QUALITY__P2 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 21) + #define FXAA_QUALITY__PS 4 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 22) + #define FXAA_QUALITY__PS 5 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 23) + #define FXAA_QUALITY__PS 6 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 24) + #define FXAA_QUALITY__PS 7 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 3.0 + #define FXAA_QUALITY__P6 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 25) + #define FXAA_QUALITY__PS 8 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 4.0 + #define FXAA_QUALITY__P7 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 26) + #define FXAA_QUALITY__PS 9 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 4.0 + #define FXAA_QUALITY__P8 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 27) + #define FXAA_QUALITY__PS 10 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 4.0 + #define FXAA_QUALITY__P9 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 28) + #define FXAA_QUALITY__PS 11 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 4.0 + #define FXAA_QUALITY__P10 8.0 +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_QUALITY__PRESET == 29) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.5 + #define FXAA_QUALITY__P2 2.0 + #define FXAA_QUALITY__P3 2.0 + #define FXAA_QUALITY__P4 2.0 + #define FXAA_QUALITY__P5 2.0 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + +/*============================================================================ + FXAA QUALITY - EXTREME QUALITY +============================================================================*/ +#if (FXAA_QUALITY__PRESET == 39) + #define FXAA_QUALITY__PS 12 + #define FXAA_QUALITY__P0 1.0 + #define FXAA_QUALITY__P1 1.0 + #define FXAA_QUALITY__P2 1.0 + #define FXAA_QUALITY__P3 1.0 + #define FXAA_QUALITY__P4 1.0 + #define FXAA_QUALITY__P5 1.5 + #define FXAA_QUALITY__P6 2.0 + #define FXAA_QUALITY__P7 2.0 + #define FXAA_QUALITY__P8 2.0 + #define FXAA_QUALITY__P9 2.0 + #define FXAA_QUALITY__P10 4.0 + #define FXAA_QUALITY__P11 8.0 +#endif + + + +/*============================================================================ + + API PORTING + +============================================================================*/ +#if (FXAA_GLSL_120 == 1) || (FXAA_GLSL_130 == 1) + #define FxaaBool bool + #define FxaaDiscard discard + #define FxaaFloat float + #define FxaaFloat2 vec2 + #define FxaaFloat3 vec3 + #define FxaaFloat4 vec4 + #define FxaaHalf float + #define FxaaHalf2 vec2 + #define FxaaHalf3 vec3 + #define FxaaHalf4 vec4 + #define FxaaInt2 ivec2 + #define FxaaSat(x) clamp(x, 0.0, 1.0) + #define FxaaTex sampler2D +#else + #define FxaaBool bool + #define FxaaDiscard clip(-1) + #define FxaaFloat float + #define FxaaFloat2 float2 + #define FxaaFloat3 float3 + #define FxaaFloat4 float4 + #define FxaaHalf half + #define FxaaHalf2 half2 + #define FxaaHalf3 half3 + #define FxaaHalf4 half4 + #define FxaaSat(x) saturate(x) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_120 == 1) + // Requires, + // #version 120 + // And at least, + // #extension GL_EXT_gpu_shader4 : enable + // (or set FXAA_FAST_PIXEL_OFFSET 1 to work like DX9) + #define FxaaTexTop(t, p) texture2DLod(t, p, 0.0) + #if (FXAA_FAST_PIXEL_OFFSET == 1) + #define FxaaTexOff(t, p, o, r) texture2DLodOffset(t, p, 0.0, o) + #else + #define FxaaTexOff(t, p, o, r) texture2DLod(t, p + (o * r), 0.0) + #endif + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_GLSL_130 == 1) + // Requires "#version 130" or better + #define FxaaTexTop(t, p) textureLod(t, p, 0.0) + #define FxaaTexOff(t, p, o, r) textureLodOffset(t, p, 0.0, o) + #if (FXAA_GATHER4_ALPHA == 1) + // use #extension GL_ARB_gpu_shader5 : enable + #define FxaaTexAlpha4(t, p) textureGather(t, p, 3) + #define FxaaTexOffAlpha4(t, p, o) textureGatherOffset(t, p, o, 3) + #define FxaaTexGreen4(t, p) textureGather(t, p, 1) + #define FxaaTexOffGreen4(t, p, o) textureGatherOffset(t, p, o, 1) + #endif +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_3 == 1) || (FXAA_360 == 1) || (FXAA_PS3 == 1) + #define FxaaInt2 float2 + #define FxaaTex sampler2D + #define FxaaTexTop(t, p) tex2Dlod(t, float4(p, 0.0, 0.0)) + #define FxaaTexOff(t, p, o, r) tex2Dlod(t, float4(p + (o * r), 0, 0)) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_4 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) +#endif +/*--------------------------------------------------------------------------*/ +#if (FXAA_HLSL_5 == 1) + #define FxaaInt2 int2 + struct FxaaTex { SamplerState smpl; Texture2D tex; }; + #define FxaaTexTop(t, p) t.tex.SampleLevel(t.smpl, p, 0.0) + #define FxaaTexOff(t, p, o, r) t.tex.SampleLevel(t.smpl, p, 0.0, o) + #define FxaaTexAlpha4(t, p) t.tex.GatherAlpha(t.smpl, p) + #define FxaaTexOffAlpha4(t, p, o) t.tex.GatherAlpha(t.smpl, p, o) + #define FxaaTexGreen4(t, p) t.tex.GatherGreen(t.smpl, p) + #define FxaaTexOffGreen4(t, p, o) t.tex.GatherGreen(t.smpl, p, o) +#endif + + +/*============================================================================ + GREEN AS LUMA OPTION SUPPORT FUNCTION +============================================================================*/ +#if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.w; } +#else + FxaaFloat FxaaLuma(FxaaFloat4 rgba) { return rgba.y; } +#endif + + + + +/*============================================================================ + + FXAA3 QUALITY - PC + +============================================================================*/ +#if (FXAA_PC == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy} = center of pixel + FxaaFloat2 pos, + // + // Used only for FXAA Console, and not used on the 360 version. + // Use noperspective interpolation here (turn off perspective interpolation). + // {xy__} = upper left of pixel + // {__zw} = lower right of pixel + FxaaFloat4 fxaaConsolePosPos, + // + // Input color texture. + // {rgb_} = color in linear or perceptual color space + // if (FXAA_GREEN_AS_LUMA == 0) + // {___a} = luma in perceptual color space (not linear) + FxaaTex tex, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 2nd sampler. + // This sampler needs to have an exponent bias of -1. + FxaaTex fxaaConsole360TexExpBiasNegOne, + // + // Only used on the optimized 360 version of FXAA Console. + // For everything but 360, just use the same input here as for "tex". + // For 360, same texture, just alias with a 3nd sampler. + // This sampler needs to have an exponent bias of -2. + FxaaTex fxaaConsole360TexExpBiasNegTwo, + // + // Only used on FXAA Quality. + // This must be from a constant/uniform. + // {x_} = 1.0/screenWidthInPixels + // {_y} = 1.0/screenHeightInPixels + FxaaFloat2 fxaaQualityRcpFrame, + // + // Only used on FXAA Console. + // This must be from a constant/uniform. + // This effects sub-pixel AA quality and inversely sharpness. + // Where N ranges between, + // N = 0.50 (default) + // N = 0.33 (sharper) + // {x___} = -N/screenWidthInPixels + // {_y__} = -N/screenHeightInPixels + // {__z_} = N/screenWidthInPixels + // {___w} = N/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt, + // + // Only used on FXAA Console. + // Not used on 360, but used on PS3 and PC. + // This must be from a constant/uniform. + // {x___} = -2.0/screenWidthInPixels + // {_y__} = -2.0/screenHeightInPixels + // {__z_} = 2.0/screenWidthInPixels + // {___w} = 2.0/screenHeightInPixels + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + // + // Only used on FXAA Console. + // Only used on 360 in place of fxaaConsoleRcpFrameOpt2. + // This must be from a constant/uniform. + // {x___} = 8.0/screenWidthInPixels + // {_y__} = 8.0/screenHeightInPixels + // {__z_} = -4.0/screenWidthInPixels + // {___w} = -4.0/screenHeightInPixels + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__SUBPIX define. + // It is here now to allow easier tuning. + // Choose the amount of sub-pixel aliasing removal. + // This can effect sharpness. + // 1.00 - upper limit (softer) + // 0.75 - default amount of filtering + // 0.50 - lower limit (sharper, less sub-pixel aliasing removal) + // 0.25 - almost off + // 0.00 - completely off + FxaaFloat fxaaQualitySubpix, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // The minimum amount of local contrast required to apply algorithm. + // 0.333 - too little (faster) + // 0.250 - low quality + // 0.166 - default + // 0.125 - high quality + // 0.063 - overkill (slower) + FxaaFloat fxaaQualityEdgeThreshold, + // + // Only used on FXAA Quality. + // This used to be the FXAA_QUALITY__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // 0.0833 - upper limit (default, the start of visible unfiltered edges) + // 0.0625 - high quality (faster) + // 0.0312 - visible limit (slower) + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaQualityEdgeThresholdMin, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_SHARPNESS define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_SHARPNESS for PS3. + // Due to the PS3 being ALU bound, + // there are only three safe values here: 2 and 4 and 8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // For all other platforms can be a non-power of two. + // 8.0 is sharper (default!!!) + // 4.0 is softer + // 2.0 is really soft (good only for vector graphics inputs) + FxaaFloat fxaaConsoleEdgeSharpness, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD define. + // It is here now to allow easier tuning. + // This does not effect PS3, as this needs to be compiled in. + // Use FXAA_CONSOLE__PS3_EDGE_THRESHOLD for PS3. + // Due to the PS3 being ALU bound, + // there are only two safe values here: 1/4 and 1/8. + // These options use the shaders ability to a free *|/ by 2|4|8. + // The console setting has a different mapping than the quality setting. + // Other platforms can use other values. + // 0.125 leaves less aliasing, but is softer (default!!!) + // 0.25 leaves more aliasing, and is sharper + FxaaFloat fxaaConsoleEdgeThreshold, + // + // Only used on FXAA Console. + // This used to be the FXAA_CONSOLE__EDGE_THRESHOLD_MIN define. + // It is here now to allow easier tuning. + // Trims the algorithm from processing darks. + // The console setting has a different mapping than the quality setting. + // This only applies when FXAA_EARLY_EXIT is 1. + // This does not apply to PS3, + // PS3 was simplified to avoid more shader instructions. + // 0.06 - faster but more aliasing in darks + // 0.05 - default + // 0.04 - slower and less aliasing in darks + // Special notes when using FXAA_GREEN_AS_LUMA, + // Likely want to set this to zero. + // As colors that are mostly not-green + // will appear very dark in the green channel! + // Tune by looking at mostly non-green content, + // then start at zero and increase until aliasing is a problem. + FxaaFloat fxaaConsoleEdgeThresholdMin, + // + // Extra constants for 360 FXAA Console only. + // Use zeros or anything else for other platforms. + // These must be in physical constant registers and NOT immedates. + // Immedates will result in compiler un-optimizing. + // {xyzw} = float4(1.0, -1.0, 0.25, -0.25) + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posM; + posM.x = pos.x; + posM.y = pos.y; + #if (FXAA_GATHER4_ALPHA == 1) + #if (FXAA_DISCARD == 0) + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + #endif + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat4 luma4A = FxaaTexAlpha4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffAlpha4(tex, posM, FxaaInt2(-1, -1)); + #else + FxaaFloat4 luma4A = FxaaTexGreen4(tex, posM); + FxaaFloat4 luma4B = FxaaTexOffGreen4(tex, posM, FxaaInt2(-1, -1)); + #endif + #if (FXAA_DISCARD == 1) + #define lumaM luma4A.w + #endif + #define lumaE luma4A.z + #define lumaS luma4A.x + #define lumaSE luma4A.y + #define lumaNW luma4B.w + #define lumaN luma4B.z + #define lumaW luma4B.x + #else + FxaaFloat4 rgbyM = FxaaTexTop(tex, posM); + #if (FXAA_GREEN_AS_LUMA == 0) + #define lumaM rgbyM.w + #else + #define lumaM rgbyM.y + #endif + FxaaFloat lumaS = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 0), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaN = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 0,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 0), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat maxSM = max(lumaS, lumaM); + FxaaFloat minSM = min(lumaS, lumaM); + FxaaFloat maxESM = max(lumaE, maxSM); + FxaaFloat minESM = min(lumaE, minSM); + FxaaFloat maxWN = max(lumaN, lumaW); + FxaaFloat minWN = min(lumaN, lumaW); + FxaaFloat rangeMax = max(maxWN, maxESM); + FxaaFloat rangeMin = min(minWN, minESM); + FxaaFloat rangeMaxScaled = rangeMax * fxaaQualityEdgeThreshold; + FxaaFloat range = rangeMax - rangeMin; + FxaaFloat rangeMaxClamped = max(fxaaQualityEdgeThresholdMin, rangeMaxScaled); + FxaaBool earlyExit = range < rangeMaxClamped; +/*--------------------------------------------------------------------------*/ + if(earlyExit) + #if (FXAA_DISCARD == 1) + FxaaDiscard; + #else + return rgbyM; + #endif +/*--------------------------------------------------------------------------*/ + #if (FXAA_GATHER4_ALPHA == 0) + FxaaFloat lumaNW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1, 1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2( 1,-1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #else + FxaaFloat lumaNE = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(1, -1), fxaaQualityRcpFrame.xy)); + FxaaFloat lumaSW = FxaaLuma(FxaaTexOff(tex, posM, FxaaInt2(-1, 1), fxaaQualityRcpFrame.xy)); + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNS = lumaN + lumaS; + FxaaFloat lumaWE = lumaW + lumaE; + FxaaFloat subpixRcpRange = 1.0/range; + FxaaFloat subpixNSWE = lumaNS + lumaWE; + FxaaFloat edgeHorz1 = (-2.0 * lumaM) + lumaNS; + FxaaFloat edgeVert1 = (-2.0 * lumaM) + lumaWE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNESE = lumaNE + lumaSE; + FxaaFloat lumaNWNE = lumaNW + lumaNE; + FxaaFloat edgeHorz2 = (-2.0 * lumaE) + lumaNESE; + FxaaFloat edgeVert2 = (-2.0 * lumaN) + lumaNWNE; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNWSW = lumaNW + lumaSW; + FxaaFloat lumaSWSE = lumaSW + lumaSE; + FxaaFloat edgeHorz4 = (abs(edgeHorz1) * 2.0) + abs(edgeHorz2); + FxaaFloat edgeVert4 = (abs(edgeVert1) * 2.0) + abs(edgeVert2); + FxaaFloat edgeHorz3 = (-2.0 * lumaW) + lumaNWSW; + FxaaFloat edgeVert3 = (-2.0 * lumaS) + lumaSWSE; + FxaaFloat edgeHorz = abs(edgeHorz3) + edgeHorz4; + FxaaFloat edgeVert = abs(edgeVert3) + edgeVert4; +/*--------------------------------------------------------------------------*/ + FxaaFloat subpixNWSWNESE = lumaNWSW + lumaNESE; + FxaaFloat lengthSign = fxaaQualityRcpFrame.x; + FxaaBool horzSpan = edgeHorz >= edgeVert; + FxaaFloat subpixA = subpixNSWE * 2.0 + subpixNWSWNESE; +/*--------------------------------------------------------------------------*/ + if(!horzSpan) lumaN = lumaW; + if(!horzSpan) lumaS = lumaE; + if(horzSpan) lengthSign = fxaaQualityRcpFrame.y; + FxaaFloat subpixB = (subpixA * (1.0/12.0)) - lumaM; +/*--------------------------------------------------------------------------*/ + FxaaFloat gradientN = lumaN - lumaM; + FxaaFloat gradientS = lumaS - lumaM; + FxaaFloat lumaNN = lumaN + lumaM; + FxaaFloat lumaSS = lumaS + lumaM; + FxaaBool pairN = abs(gradientN) >= abs(gradientS); + FxaaFloat gradient = max(abs(gradientN), abs(gradientS)); + if(pairN) lengthSign = -lengthSign; + FxaaFloat subpixC = FxaaSat(abs(subpixB) * subpixRcpRange); +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posB; + posB.x = posM.x; + posB.y = posM.y; + FxaaFloat2 offNP; + offNP.x = (!horzSpan) ? 0.0 : fxaaQualityRcpFrame.x; + offNP.y = ( horzSpan) ? 0.0 : fxaaQualityRcpFrame.y; + if(!horzSpan) posB.x += lengthSign * 0.5; + if( horzSpan) posB.y += lengthSign * 0.5; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 posN; + posN.x = posB.x - offNP.x * FXAA_QUALITY__P0; + posN.y = posB.y - offNP.y * FXAA_QUALITY__P0; + FxaaFloat2 posP; + posP.x = posB.x + offNP.x * FXAA_QUALITY__P0; + posP.y = posB.y + offNP.y * FXAA_QUALITY__P0; + FxaaFloat subpixD = ((-2.0)*subpixC) + 3.0; + FxaaFloat lumaEndN = FxaaLuma(FxaaTexTop(tex, posN)); + FxaaFloat subpixE = subpixC * subpixC; + FxaaFloat lumaEndP = FxaaLuma(FxaaTexTop(tex, posP)); +/*--------------------------------------------------------------------------*/ + if(!pairN) lumaNN = lumaSS; + FxaaFloat gradientScaled = gradient * 1.0/4.0; + FxaaFloat lumaMM = lumaM - lumaNN * 0.5; + FxaaFloat subpixF = subpixD * subpixE; + FxaaBool lumaMLTZero = lumaMM < 0.0; +/*--------------------------------------------------------------------------*/ + lumaEndN -= lumaNN * 0.5; + lumaEndP -= lumaNN * 0.5; + FxaaBool doneN = abs(lumaEndN) >= gradientScaled; + FxaaBool doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P1; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P1; + FxaaBool doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P1; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P1; +/*--------------------------------------------------------------------------*/ + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P2; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P2; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P2; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P2; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 3) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P3; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P3; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P3; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P3; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 4) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P4; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P4; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P4; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P4; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 5) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P5; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P5; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P5; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P5; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 6) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P6; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P6; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P6; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P6; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 7) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P7; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P7; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P7; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P7; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 8) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P8; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P8; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P8; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P8; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 9) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P9; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P9; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P9; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P9; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 10) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P10; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P10; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P10; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P10; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 11) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P11; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P11; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P11; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P11; +/*--------------------------------------------------------------------------*/ + #if (FXAA_QUALITY__PS > 12) + if(doneNP) { + if(!doneN) lumaEndN = FxaaLuma(FxaaTexTop(tex, posN.xy)); + if(!doneP) lumaEndP = FxaaLuma(FxaaTexTop(tex, posP.xy)); + if(!doneN) lumaEndN = lumaEndN - lumaNN * 0.5; + if(!doneP) lumaEndP = lumaEndP - lumaNN * 0.5; + doneN = abs(lumaEndN) >= gradientScaled; + doneP = abs(lumaEndP) >= gradientScaled; + if(!doneN) posN.x -= offNP.x * FXAA_QUALITY__P12; + if(!doneN) posN.y -= offNP.y * FXAA_QUALITY__P12; + doneNP = (!doneN) || (!doneP); + if(!doneP) posP.x += offNP.x * FXAA_QUALITY__P12; + if(!doneP) posP.y += offNP.y * FXAA_QUALITY__P12; +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } + #endif +/*--------------------------------------------------------------------------*/ + } +/*--------------------------------------------------------------------------*/ + FxaaFloat dstN = posM.x - posN.x; + FxaaFloat dstP = posP.x - posM.x; + if(!horzSpan) dstN = posM.y - posN.y; + if(!horzSpan) dstP = posP.y - posM.y; +/*--------------------------------------------------------------------------*/ + FxaaBool goodSpanN = (lumaEndN < 0.0) != lumaMLTZero; + FxaaFloat spanLength = (dstP + dstN); + FxaaBool goodSpanP = (lumaEndP < 0.0) != lumaMLTZero; + FxaaFloat spanLengthRcp = 1.0/spanLength; +/*--------------------------------------------------------------------------*/ + FxaaBool directionN = dstN < dstP; + FxaaFloat dst = min(dstN, dstP); + FxaaBool goodSpan = directionN ? goodSpanN : goodSpanP; + FxaaFloat subpixG = subpixF * subpixF; + FxaaFloat pixelOffset = (dst * (-spanLengthRcp)) + 0.5; + FxaaFloat subpixH = subpixG * fxaaQualitySubpix; +/*--------------------------------------------------------------------------*/ + FxaaFloat pixelOffsetGood = goodSpan ? pixelOffset : 0.0; + FxaaFloat pixelOffsetSubpix = max(pixelOffsetGood, subpixH); + if(!horzSpan) posM.x += pixelOffsetSubpix * lengthSign; + if( horzSpan) posM.y += pixelOffsetSubpix * lengthSign; + #if (FXAA_DISCARD == 1) + return FxaaTexTop(tex, posM); + #else + return FxaaFloat4(FxaaTexTop(tex, posM).xyz, lumaM); + #endif +} +/*==========================================================================*/ +#endif + + + + +/*============================================================================ + + FXAA3 CONSOLE - PC VERSION + +------------------------------------------------------------------------------ +Instead of using this on PC, I'd suggest just using FXAA Quality with + #define FXAA_QUALITY__PRESET 10 +Or + #define FXAA_QUALITY__PRESET 20 +Either are higher qualilty and almost as fast as this on modern PC GPUs. +============================================================================*/ +#if (FXAA_PC_CONSOLE == 1) +/*--------------------------------------------------------------------------*/ +FxaaFloat4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaNw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xy)); + FxaaFloat lumaSw = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.xw)); + FxaaFloat lumaNe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zy)); + FxaaFloat lumaSe = FxaaLuma(FxaaTexTop(tex, fxaaConsolePosPos.zw)); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyM = FxaaTexTop(tex, pos.xy); + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaFloat lumaM = rgbyM.w; + #else + FxaaFloat lumaM = rgbyM.y; + #endif +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNwSw = max(lumaNw, lumaSw); + lumaNe += 1.0/384.0; + FxaaFloat lumaMinNwSw = min(lumaNw, lumaSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxNeSe = max(lumaNe, lumaSe); + FxaaFloat lumaMinNeSe = min(lumaNe, lumaSe); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMax = max(lumaMaxNeSe, lumaMaxNwSw); + FxaaFloat lumaMin = min(lumaMinNeSe, lumaMinNwSw); +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMaxScaled = lumaMax * fxaaConsoleEdgeThreshold; +/*--------------------------------------------------------------------------*/ + FxaaFloat lumaMinM = min(lumaMin, lumaM); + FxaaFloat lumaMaxScaledClamped = max(fxaaConsoleEdgeThresholdMin, lumaMaxScaled); + FxaaFloat lumaMaxM = max(lumaMax, lumaM); + FxaaFloat dirSwMinusNe = lumaSw - lumaNe; + FxaaFloat lumaMaxSubMinM = lumaMaxM - lumaMinM; + FxaaFloat dirSeMinusNw = lumaSe - lumaNw; + if(lumaMaxSubMinM < lumaMaxScaledClamped) return rgbyM; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir; + dir.x = dirSwMinusNe + dirSeMinusNw; + dir.y = dirSwMinusNe - dirSeMinusNw; +/*--------------------------------------------------------------------------*/ + FxaaFloat2 dir1 = normalize(dir.xy); + FxaaFloat4 rgbyN1 = FxaaTexTop(tex, pos.xy - dir1 * fxaaConsoleRcpFrameOpt.zw); + FxaaFloat4 rgbyP1 = FxaaTexTop(tex, pos.xy + dir1 * fxaaConsoleRcpFrameOpt.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat dirAbsMinTimesC = min(abs(dir1.x), abs(dir1.y)) * fxaaConsoleEdgeSharpness; + FxaaFloat2 dir2 = clamp(dir1.xy / dirAbsMinTimesC, -2.0, 2.0); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyN2 = FxaaTexTop(tex, pos.xy - dir2 * fxaaConsoleRcpFrameOpt2.zw); + FxaaFloat4 rgbyP2 = FxaaTexTop(tex, pos.xy + dir2 * fxaaConsoleRcpFrameOpt2.zw); +/*--------------------------------------------------------------------------*/ + FxaaFloat4 rgbyA = rgbyN1 + rgbyP1; + FxaaFloat4 rgbyB = ((rgbyN2 + rgbyP2) * 0.25) + (rgbyA * 0.25); +/*--------------------------------------------------------------------------*/ + #if (FXAA_GREEN_AS_LUMA == 0) + FxaaBool twoTap = (rgbyB.w < lumaMin) || (rgbyB.w > lumaMax); + #else + FxaaBool twoTap = (rgbyB.y < lumaMin) || (rgbyB.y > lumaMax); + #endif + if(twoTap) rgbyB.xyz = rgbyA.xyz * 0.5; + return rgbyB; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - 360 PIXEL SHADER + +------------------------------------------------------------------------------ +This optimized version thanks to suggestions from Andy Luedke. +Should be fully tex bound in all cases. +As of the FXAA 3.11 release, I have still not tested this code, +however I fixed a bug which was in both FXAA 3.9 and FXAA 3.10. +And note this is replacing the old unoptimized version. +If it does not work, please let me know so I can fix it. +============================================================================*/ +#if (FXAA_360 == 1) +/*--------------------------------------------------------------------------*/ +[reduceTempRegUsage(4)] +float4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ + float4 lumaNwNeSwSe; + #if (FXAA_GREEN_AS_LUMA == 0) + asm { + tfetch2D lumaNwNeSwSe.w___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._w__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__w_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___w, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #else + asm { + tfetch2D lumaNwNeSwSe.y___, tex, pos.xy, OffsetX = -0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe._y__, tex, pos.xy, OffsetX = 0.5, OffsetY = -0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.__y_, tex, pos.xy, OffsetX = -0.5, OffsetY = 0.5, UseComputedLOD=false + tfetch2D lumaNwNeSwSe.___y, tex, pos.xy, OffsetX = 0.5, OffsetY = 0.5, UseComputedLOD=false + }; + #endif +/*--------------------------------------------------------------------------*/ + lumaNwNeSwSe.y += 1.0/384.0; + float2 lumaMinTemp = min(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float2 lumaMaxTemp = max(lumaNwNeSwSe.xy, lumaNwNeSwSe.zw); + float lumaMin = min(lumaMinTemp.x, lumaMinTemp.y); + float lumaMax = max(lumaMaxTemp.x, lumaMaxTemp.y); +/*--------------------------------------------------------------------------*/ + float4 rgbyM = tex2Dlod(tex, float4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + float lumaMinM = min(lumaMin, rgbyM.w); + float lumaMaxM = max(lumaMax, rgbyM.w); + #else + float lumaMinM = min(lumaMin, rgbyM.y); + float lumaMaxM = max(lumaMax, rgbyM.y); + #endif + if((lumaMaxM - lumaMinM) < max(fxaaConsoleEdgeThresholdMin, lumaMax * fxaaConsoleEdgeThreshold)) return rgbyM; +/*--------------------------------------------------------------------------*/ + float2 dir; + dir.x = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.yyxx); + dir.y = dot(lumaNwNeSwSe, fxaaConsole360ConstDir.xyxy); + dir = normalize(dir); +/*--------------------------------------------------------------------------*/ + float4 dir1 = dir.xyxy * fxaaConsoleRcpFrameOpt.xyzw; +/*--------------------------------------------------------------------------*/ + float4 dir2; + float dirAbsMinTimesC = min(abs(dir.x), abs(dir.y)) * fxaaConsoleEdgeSharpness; + dir2 = saturate(fxaaConsole360ConstDir.zzww * dir.xyxy / dirAbsMinTimesC + 0.5); + dir2 = dir2 * fxaaConsole360RcpFrameOpt2.xyxy + fxaaConsole360RcpFrameOpt2.zwzw; +/*--------------------------------------------------------------------------*/ + float4 rgbyN1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.xy, 0.0, 0.0)); + float4 rgbyP1 = tex2Dlod(fxaaConsole360TexExpBiasNegOne, float4(pos.xy + dir1.zw, 0.0, 0.0)); + float4 rgbyN2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.xy, 0.0, 0.0)); + float4 rgbyP2 = tex2Dlod(fxaaConsole360TexExpBiasNegTwo, float4(pos.xy + dir2.zw, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ + float4 rgbyA = rgbyN1 + rgbyP1; + float4 rgbyB = rgbyN2 + rgbyP2 * 0.5 + rgbyA; +/*--------------------------------------------------------------------------*/ + float4 rgbyR = ((rgbyB.w - lumaMax) > 0.0) ? rgbyA : rgbyB; + rgbyR = ((rgbyB.w - lumaMin) > 0.0) ? rgbyR : rgbyA; + return rgbyR; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (NO EARLY EXIT) + +============================================================================== +The code below does not exactly match the assembly. +I have a feeling that 12 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.z(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h0.w(TRUE), v5.xwxx, #0 + 6: addh h0.z(TRUE), -h2, h0.w + 7: texpkb h1.w(TRUE), v5, #0 + 9: addh h0.x(TRUE), h0.z, -h1.w + 10: addh h3.w(TRUE), h0.z, h1 + 11: texpkb h2.w(TRUE), v5.zwzz, #0 + 13: addh h0.z(TRUE), h3.w, -h2.w + 14: addh h0.x(TRUE), h2.w, h0 + 15: nrmh h1.xz(TRUE), h0_n + 16: minh_m8 h0.x(TRUE), |h1|, |h1.z| + 17: maxh h4.w(TRUE), h0, h1 + 18: divx h2.xy(TRUE), h1_n.xzzw, h0_n + 19: movr r1.zw(TRUE), v4.xxxy + 20: madr r2.xz(TRUE), -h1, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zzww, r1.zzww + 22: minh h5.w(TRUE), h0, h1 + 23: texpkb h0(TRUE), r2.xzxx, #0 + 25: madr r0.zw(TRUE), h1.xzxz, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w), r1 + 27: maxh h4.x(TRUE), h2.z, h2.w + 28: texpkb h1(TRUE), r0.zwzz, #0 + 30: addh_d2 h1(TRUE), h0, h1 + 31: madr r0.xy(TRUE), -h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 33: texpkb h0(TRUE), r0, #0 + 35: minh h4.z(TRUE), h2, h2.w + 36: fenct TRUE + 37: madr r1.xy(TRUE), h2, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 39: texpkb h2(TRUE), r1, #0 + 41: addh_d2 h0(TRUE), h0, h2 + 42: maxh h2.w(TRUE), h4, h4.x + 43: minh h2.x(TRUE), h5.w, h4.z + 44: addh_d2 h0(TRUE), h0, h1 + 45: slth h2.x(TRUE), h0.w, h2 + 46: sgth h2.w(TRUE), h0, h2 + 47: movh h0(TRUE), h0 + 48: addx.c0 rc(TRUE), h2, h2.w + 49: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB1 | add | 2: ADDh h2.z, h0.--w-, const.--x-; + | | | + 2 | SCT0/1 | mov | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h0.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB1 | add | 6: ADDh h0.z,-h2, h0.--w-; + | | | + 3 | SCT0/1 | mov | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 7: TXLr h1.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 9: ADDh h0.x, h0.z---,-h1.w---; + | SCB1 | add | 10: ADDh h3.w, h0.---z, h1; + | | | + 4 | SCT0/1 | mov | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 11: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h2.w---, h0; + | SCB1 | add | 13: ADDh h0.z, h3.--w-,-h2.--w-; + | | | + 5 | SCT1 | mov | 15: NRMh h1.xz, h0; + | SRB | nrm | 15: NRMh h1.xz, h0; + | SCB0 | min | 16: MINh*8 h0.x, |h1|, |h1.z---|; + | SCB1 | max | 17: MAXh h4.w, h0, h1; + | | | + 6 | SCT0 | div | 18: DIVx h2.xy, h1.xz--, h0; + | SCT1 | mov | 19: MOVr r1.zw, g[TEX0].--xy; + | SCB0 | mad | 20: MADr r2.xz,-h1, const.z-w-, r1.z-w-; + | SCB1 | min | 22: MINh h5.w, h0, h1; + | | | + 7 | SCT0/1 | mov | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | TEX | txl | 23: TXLr h0, r2.xzxx, const.xxxx, TEX0; + | SCB0 | max | 27: MAXh h4.x, h2.z---, h2.w---; + | SCB1 | mad | 25: MADr r0.zw, h1.--xz, const, r1; + | | | + 8 | SCT0/1 | mov | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | TEX | txl | 28: TXLr h1, r0.zwzz, const.xxxx, TEX0; + | SCB0/1 | add | 30: ADDh/2 h1, h0, h1; + | | | + 9 | SCT0 | mad | 31: MADr r0.xy,-h2, const.xy--, r1.zw--; + | SCT1 | mov | 33: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 33: TXLr h0, r0, const.zzzz, TEX0; + | SCB1 | min | 35: MINh h4.z, h2, h2.--w-; + | | | + 10 | SCT0 | mad | 37: MADr r1.xy, h2, const.xy--, r1.zw--; + | SCT1 | mov | 39: TXLr h2, r1, const.zzzz, TEX0; + | TEX | txl | 39: TXLr h2, r1, const.zzzz, TEX0; + | SCB0/1 | add | 41: ADDh/2 h0, h0, h2; + | | | + 11 | SCT0 | min | 43: MINh h2.x, h5.w---, h4.z---; + | SCT1 | max | 42: MAXh h2.w, h4, h4.---x; + | SCB0/1 | add | 44: ADDh/2 h0, h0, h1; + | | | + 12 | SCT0 | set | 45: SLTh h2.x, h0.w---, h2; + | SCT1 | set | 46: SGTh h2.w, h0, h2; + | SCB0/1 | mul | 47: MOVh h0, h0; + | | | + 13 | SCT0 | mad | 48: ADDxc0_s rc, h2, h2.w---; + | SCB0/1 | mul | 49: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 0% 0% 50% + 6: 100% 0% 75% + 7: 0% 100% 75% + 8: 0% 100% 100% + 9: 0% 100% 25% + 10: 0% 100% 100% + 11: 50% 0% 100% + 12: 50% 0% 100% + 13: 25% 0% 100% + +MEAN: 17% 61% 67% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 0% 100% + 2: 0% 0% 100% 0% 100% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 0% 0% 0% 100% 100% + 6: 100% 100% 0% 100% 100% + 7: 0% 0% 100% 100% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 0% 100% + 10: 0% 0% 100% 100% 100% + 11: 100% 100% 0% 100% 100% + 12: 100% 100% 0% 100% 100% + 13: 100% 0% 0% 100% 100% + +MEAN: 30% 23% 61% 76% 100% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 13 cycles, 3 r regs, 923,076,923 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 0) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O3 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 dir; + half4 lumaNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + lumaNe.w += half(1.0/512.0); + dir.x = -lumaNe.w; + dir.z = -lumaNe.w; + #else + lumaNe.y += half(1.0/512.0); + dir.x = -lumaNe.y; + dir.z = -lumaNe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSw.w; + dir.z += lumaSw.w; + #else + dir.x += lumaSw.y; + dir.z += lumaSw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x -= lumaNw.w; + dir.z += lumaNw.w; + #else + dir.x -= lumaNw.y; + dir.z += lumaNw.y; + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x += lumaSe.w; + dir.z -= lumaSe.w; + #else + dir.x += lumaSe.y; + dir.z -= lumaSe.y; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half4 dir1_pos; + dir1_pos.xy = normalize(dir.xyz).xz; + half dirAbsMinTimesC = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimesC, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (7) + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; +/*--------------------------------------------------------------------------*/ +// (8) + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (9) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (11) + // compilier moves these scalar ops up to other cycles + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMin = min(min(lumaNw.w, lumaSw.w), min(lumaNe.w, lumaSe.w)); + half lumaMax = max(max(lumaNw.w, lumaSw.w), max(lumaNe.w, lumaSe.w)); + #else + half lumaMin = min(min(lumaNw.y, lumaSw.y), min(lumaNe.y, lumaSe.y)); + half lumaMax = max(max(lumaNw.y, lumaSw.y), max(lumaNe.y, lumaSe.y)); + #endif + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (12) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif +/*--------------------------------------------------------------------------*/ +// (13) + if(twoTapLt || twoTapGt) rgby2 = rgby1; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + + + +/*============================================================================ + + FXAA3 CONSOLE - OPTIMIZED PS3 PIXEL SHADER (WITH EARLY EXIT) + +============================================================================== +The code mostly matches the assembly. +I have a feeling that 14 cycles is possible, but was not able to get there. +Might have to increase register count to get full performance. +Note this shader does not use perspective interpolation. + +Use the following cgc options, + + --fenable-bx2 --fastmath --fastprecision --nofloatbindings + +Use of FXAA_GREEN_AS_LUMA currently adds a cycle (16 clks). +Will look at fixing this for FXAA 3.12. +------------------------------------------------------------------------------ + NVSHADERPERF OUTPUT +------------------------------------------------------------------------------ +For reference and to aid in debug, output of NVShaderPerf should match this, + +Shader to schedule: + 0: texpkb h0.w(TRUE), v5.zyxx, #0 + 2: addh h2.y(TRUE), h0.w, constant(0.001953, 0.000000, 0.000000, 0.000000).x + 4: texpkb h1.w(TRUE), v5.xwxx, #0 + 6: addh h0.x(TRUE), h1.w, -h2.y + 7: texpkb h2.w(TRUE), v5.zwzz, #0 + 9: minh h4.w(TRUE), h2.y, h2 + 10: maxh h5.x(TRUE), h2.y, h2.w + 11: texpkb h0.w(TRUE), v5, #0 + 13: addh h3.w(TRUE), -h0, h0.x + 14: addh h0.x(TRUE), h0.w, h0 + 15: addh h0.z(TRUE), -h2.w, h0.x + 16: addh h0.x(TRUE), h2.w, h3.w + 17: minh h5.y(TRUE), h0.w, h1.w + 18: nrmh h2.xz(TRUE), h0_n + 19: minh_m8 h2.w(TRUE), |h2.x|, |h2.z| + 20: divx h4.xy(TRUE), h2_n.xzzw, h2_n.w + 21: movr r1.zw(TRUE), v4.xxxy + 22: maxh h2.w(TRUE), h0, h1 + 23: fenct TRUE + 24: madr r0.xy(TRUE), -h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 26: texpkb h0(TRUE), r0, #0 + 28: maxh h5.x(TRUE), h2.w, h5 + 29: minh h5.w(TRUE), h5.y, h4 + 30: madr r1.xy(TRUE), h2.xzzw, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).zwzz, r1.zwzz + 32: texpkb h2(TRUE), r1, #0 + 34: addh_d2 h2(TRUE), h0, h2 + 35: texpkb h1(TRUE), v4, #0 + 37: maxh h5.y(TRUE), h5.x, h1.w + 38: minh h4.w(TRUE), h1, h5 + 39: madr r0.xy(TRUE), -h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 41: texpkb h0(TRUE), r0, #0 + 43: addh_m8 h5.z(TRUE), h5.y, -h4.w + 44: madr r2.xy(TRUE), h4, constant(cConst5.x, cConst5.y, cConst5.z, cConst5.w).xyxx, r1.zwzz + 46: texpkb h3(TRUE), r2, #0 + 48: addh_d2 h0(TRUE), h0, h3 + 49: addh_d2 h3(TRUE), h0, h2 + 50: movh h0(TRUE), h3 + 51: slth h3.x(TRUE), h3.w, h5.w + 52: sgth h3.w(TRUE), h3, h5.x + 53: addx.c0 rc(TRUE), h3.x, h3 + 54: slth.c0 rc(TRUE), h5.z, h5 + 55: movh h0(c0.NE.w), h2 + 56: movh h0(c0.NE.x), h1 + +IPU0 ------ Simplified schedule: -------- +Pass | Unit | uOp | PC: Op +-----+--------+------+------------------------- + 1 | SCT0/1 | mov | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | TEX | txl | 0: TXLr h0.w, g[TEX1].zyxx, const.xxxx, TEX0; + | SCB0 | add | 2: ADDh h2.y, h0.-w--, const.-x--; + | | | + 2 | SCT0/1 | mov | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | TEX | txl | 4: TXLr h1.w, g[TEX1].xwxx, const.xxxx, TEX0; + | SCB0 | add | 6: ADDh h0.x, h1.w---,-h2.y---; + | | | + 3 | SCT0/1 | mov | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | TEX | txl | 7: TXLr h2.w, g[TEX1].zwzz, const.xxxx, TEX0; + | SCB0 | max | 10: MAXh h5.x, h2.y---, h2.w---; + | SCB1 | min | 9: MINh h4.w, h2.---y, h2; + | | | + 4 | SCT0/1 | mov | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | TEX | txl | 11: TXLr h0.w, g[TEX1], const.xxxx, TEX0; + | SCB0 | add | 14: ADDh h0.x, h0.w---, h0; + | SCB1 | add | 13: ADDh h3.w,-h0, h0.---x; + | | | + 5 | SCT0 | mad | 16: ADDh h0.x, h2.w---, h3.w---; + | SCT1 | mad | 15: ADDh h0.z,-h2.--w-, h0.--x-; + | SCB0 | min | 17: MINh h5.y, h0.-w--, h1.-w--; + | | | + 6 | SCT1 | mov | 18: NRMh h2.xz, h0; + | SRB | nrm | 18: NRMh h2.xz, h0; + | SCB1 | min | 19: MINh*8 h2.w, |h2.---x|, |h2.---z|; + | | | + 7 | SCT0 | div | 20: DIVx h4.xy, h2.xz--, h2.ww--; + | SCT1 | mov | 21: MOVr r1.zw, g[TEX0].--xy; + | SCB1 | max | 22: MAXh h2.w, h0, h1; + | | | + 8 | SCT0 | mad | 24: MADr r0.xy,-h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 26: TXLr h0, r0, const.xxxx, TEX0; + | TEX | txl | 26: TXLr h0, r0, const.xxxx, TEX0; + | SCB0 | max | 28: MAXh h5.x, h2.w---, h5; + | SCB1 | min | 29: MINh h5.w, h5.---y, h4; + | | | + 9 | SCT0 | mad | 30: MADr r1.xy, h2.xz--, const.zw--, r1.zw--; + | SCT1 | mov | 32: TXLr h2, r1, const.xxxx, TEX0; + | TEX | txl | 32: TXLr h2, r1, const.xxxx, TEX0; + | SCB0/1 | add | 34: ADDh/2 h2, h0, h2; + | | | + 10 | SCT0/1 | mov | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | TEX | txl | 35: TXLr h1, g[TEX0], const.xxxx, TEX0; + | SCB0 | max | 37: MAXh h5.y, h5.-x--, h1.-w--; + | SCB1 | min | 38: MINh h4.w, h1, h5; + | | | + 11 | SCT0 | mad | 39: MADr r0.xy,-h4, const.xy--, r1.zw--; + | SCT1 | mov | 41: TXLr h0, r0, const.zzzz, TEX0; + | TEX | txl | 41: TXLr h0, r0, const.zzzz, TEX0; + | SCB0 | mad | 44: MADr r2.xy, h4, const.xy--, r1.zw--; + | SCB1 | add | 43: ADDh*8 h5.z, h5.--y-,-h4.--w-; + | | | + 12 | SCT0/1 | mov | 46: TXLr h3, r2, const.xxxx, TEX0; + | TEX | txl | 46: TXLr h3, r2, const.xxxx, TEX0; + | SCB0/1 | add | 48: ADDh/2 h0, h0, h3; + | | | + 13 | SCT0/1 | mad | 49: ADDh/2 h3, h0, h2; + | SCB0/1 | mul | 50: MOVh h0, h3; + | | | + 14 | SCT0 | set | 51: SLTh h3.x, h3.w---, h5.w---; + | SCT1 | set | 52: SGTh h3.w, h3, h5.---x; + | SCB0 | set | 54: SLThc0 rc, h5.z---, h5; + | SCB1 | add | 53: ADDxc0_s rc, h3.---x, h3; + | | | + 15 | SCT0/1 | mul | 55: MOVh h0(NE0.wwww), h2; + | SCB0/1 | mul | 56: MOVh h0(NE0.xxxx), h1; + +Pass SCT TEX SCB + 1: 0% 100% 25% + 2: 0% 100% 25% + 3: 0% 100% 50% + 4: 0% 100% 50% + 5: 50% 0% 25% + 6: 0% 0% 25% + 7: 100% 0% 25% + 8: 0% 100% 50% + 9: 0% 100% 100% + 10: 0% 100% 50% + 11: 0% 100% 75% + 12: 0% 100% 100% + 13: 100% 0% 100% + 14: 50% 0% 50% + 15: 100% 0% 100% + +MEAN: 26% 60% 56% + +Pass SCT0 SCT1 TEX SCB0 SCB1 + 1: 0% 0% 100% 100% 0% + 2: 0% 0% 100% 100% 0% + 3: 0% 0% 100% 100% 100% + 4: 0% 0% 100% 100% 100% + 5: 100% 100% 0% 100% 0% + 6: 0% 0% 0% 0% 100% + 7: 100% 100% 0% 0% 100% + 8: 0% 0% 100% 100% 100% + 9: 0% 0% 100% 100% 100% + 10: 0% 0% 100% 100% 100% + 11: 0% 0% 100% 100% 100% + 12: 0% 0% 100% 100% 100% + 13: 100% 100% 0% 100% 100% + 14: 100% 100% 0% 100% 100% + 15: 100% 100% 0% 100% 100% + +MEAN: 33% 33% 60% 86% 80% +Fragment Performance Setup: Driver RSX Compiler, GPU RSX, Flags 0x5 +Results 15 cycles, 3 r regs, 800,000,000 pixels/s +============================================================================*/ +#if (FXAA_PS3 == 1) && (FXAA_EARLY_EXIT == 1) +/*--------------------------------------------------------------------------*/ +#pragma regcount 7 +#pragma disablepc all +#pragma option O2 +#pragma option OutColorPrec=fp16 +#pragma texformat default RGBA8 +/*==========================================================================*/ +half4 FxaaPixelShader( + // See FXAA Quality FxaaPixelShader() source for docs on Inputs! + FxaaFloat2 pos, + FxaaFloat4 fxaaConsolePosPos, + FxaaTex tex, + FxaaTex fxaaConsole360TexExpBiasNegOne, + FxaaTex fxaaConsole360TexExpBiasNegTwo, + FxaaFloat2 fxaaQualityRcpFrame, + FxaaFloat4 fxaaConsoleRcpFrameOpt, + FxaaFloat4 fxaaConsoleRcpFrameOpt2, + FxaaFloat4 fxaaConsole360RcpFrameOpt2, + FxaaFloat fxaaQualitySubpix, + FxaaFloat fxaaQualityEdgeThreshold, + FxaaFloat fxaaQualityEdgeThresholdMin, + FxaaFloat fxaaConsoleEdgeSharpness, + FxaaFloat fxaaConsoleEdgeThreshold, + FxaaFloat fxaaConsoleEdgeThresholdMin, + FxaaFloat4 fxaaConsole360ConstDir +) { +/*--------------------------------------------------------------------------*/ +// (1) + half4 rgbyNe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaNe = rgbyNe.w + half(1.0/512.0); + #else + half lumaNe = rgbyNe.y + half(1.0/512.0); + #endif +/*--------------------------------------------------------------------------*/ +// (2) + half4 lumaSw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaSwNegNe = lumaSw.w - lumaNe; + #else + half lumaSwNegNe = lumaSw.y - lumaNe; + #endif +/*--------------------------------------------------------------------------*/ +// (3) + half4 lumaNw = h4tex2Dlod(tex, half4(fxaaConsolePosPos.xy, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNwSw = max(lumaNw.w, lumaSw.w); + half lumaMinNwSw = min(lumaNw.w, lumaSw.w); + #else + half lumaMaxNwSw = max(lumaNw.y, lumaSw.y); + half lumaMinNwSw = min(lumaNw.y, lumaSw.y); + #endif +/*--------------------------------------------------------------------------*/ +// (4) + half4 lumaSe = h4tex2Dlod(tex, half4(fxaaConsolePosPos.zw, 0, 0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half dirZ = lumaNw.w + lumaSwNegNe; + half dirX = -lumaNw.w + lumaSwNegNe; + #else + half dirZ = lumaNw.y + lumaSwNegNe; + half dirX = -lumaNw.y + lumaSwNegNe; + #endif +/*--------------------------------------------------------------------------*/ +// (5) + half3 dir; + dir.y = 0.0; + #if (FXAA_GREEN_AS_LUMA == 0) + dir.x = lumaSe.w + dirX; + dir.z = -lumaSe.w + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.w); + #else + dir.x = lumaSe.y + dirX; + dir.z = -lumaSe.y + dirZ; + half lumaMinNeSe = min(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (6) + half4 dir1_pos; + dir1_pos.xy = normalize(dir).xz; + half dirAbsMinTimes8 = min(abs(dir1_pos.x), abs(dir1_pos.y)) * half(FXAA_CONSOLE__PS3_EDGE_SHARPNESS); +/*--------------------------------------------------------------------------*/ +// (7) + half4 dir2_pos; + dir2_pos.xy = clamp(dir1_pos.xy / dirAbsMinTimes8, half(-2.0), half(2.0)); + dir1_pos.zw = pos.xy; + dir2_pos.zw = pos.xy; + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxNeSe = max(lumaNe, lumaSe.w); + #else + half lumaMaxNeSe = max(lumaNe, lumaSe.y); + #endif +/*--------------------------------------------------------------------------*/ +// (8) + half4 temp1N; + temp1N.xy = dir1_pos.zw - dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + temp1N = h4tex2Dlod(tex, half4(temp1N.xy, 0.0, 0.0)); + half lumaMax = max(lumaMaxNwSw, lumaMaxNeSe); + half lumaMin = min(lumaMinNwSw, lumaMinNeSe); +/*--------------------------------------------------------------------------*/ +// (9) + half4 rgby1; + rgby1.xy = dir1_pos.zw + dir1_pos.xy * fxaaConsoleRcpFrameOpt.zw; + rgby1 = h4tex2Dlod(tex, half4(rgby1.xy, 0.0, 0.0)); + rgby1 = (temp1N + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (10) + half4 rgbyM = h4tex2Dlod(tex, half4(pos.xy, 0.0, 0.0)); + #if (FXAA_GREEN_AS_LUMA == 0) + half lumaMaxM = max(lumaMax, rgbyM.w); + half lumaMinM = min(lumaMin, rgbyM.w); + #else + half lumaMaxM = max(lumaMax, rgbyM.y); + half lumaMinM = min(lumaMin, rgbyM.y); + #endif +/*--------------------------------------------------------------------------*/ +// (11) + half4 temp2N; + temp2N.xy = dir2_pos.zw - dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + temp2N = h4tex2Dlod(tex, half4(temp2N.xy, 0.0, 0.0)); + half4 rgby2; + rgby2.xy = dir2_pos.zw + dir2_pos.xy * fxaaConsoleRcpFrameOpt2.zw; + half lumaRangeM = (lumaMaxM - lumaMinM) / FXAA_CONSOLE__PS3_EDGE_THRESHOLD; +/*--------------------------------------------------------------------------*/ +// (12) + rgby2 = h4tex2Dlod(tex, half4(rgby2.xy, 0.0, 0.0)); + rgby2 = (temp2N + rgby2) * 0.5; +/*--------------------------------------------------------------------------*/ +// (13) + rgby2 = (rgby2 + rgby1) * 0.5; +/*--------------------------------------------------------------------------*/ +// (14) + #if (FXAA_GREEN_AS_LUMA == 0) + bool twoTapLt = rgby2.w < lumaMin; + bool twoTapGt = rgby2.w > lumaMax; + #else + bool twoTapLt = rgby2.y < lumaMin; + bool twoTapGt = rgby2.y > lumaMax; + #endif + bool earlyExit = lumaRangeM < lumaMax; + bool twoTap = twoTapLt || twoTapGt; +/*--------------------------------------------------------------------------*/ +// (15) + if(twoTap) rgby2 = rgby1; + if(earlyExit) rgby2 = rgbyM; +/*--------------------------------------------------------------------------*/ + return rgby2; } +/*==========================================================================*/ +#endif + +uniform sampler2D diffuseMap; + +uniform vec2 rcp_screen_res; +uniform vec4 rcp_frame_opt; +uniform vec4 rcp_frame_opt2; +uniform vec2 screen_res; +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_tc; + +void main() +{ + vec4 diff = FxaaPixelShader(vary_tc, //pos + vec4(vary_fragcoord.xy, 0, 0), //fxaaConsolePosPos + diffuseMap, //tex + diffuseMap, + diffuseMap, + rcp_screen_res, //fxaaQualityRcpFrame + vec4(0,0,0,0), //fxaaConsoleRcpFrameOpt + rcp_frame_opt, //fxaaConsoleRcpFrameOpt2 + rcp_frame_opt2, //fxaaConsole360RcpFrameOpt2 + 0.75, //fxaaQualitySubpix + 0.07, //fxaaQualityEdgeThreshold + 0.03, //fxaaQualityEdgeThresholdMin + 8.0, //fxaaConsoleEdgeSharpness + 0.125, //fxaaConsoleEdgeThreshold + 0.05, //fxaaConsoleEdgeThresholdMin + vec4(0,0,0,0)); //fxaaConsole360ConstDir + + + + //diff = texture2D(diffuseMap, vary_tc); + + gl_FragColor = diff; + +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl deleted file mode 100644 index c275434777..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoDoFNoFXAAF.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @file postDeferredNoDoFF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; - -uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; - -void main() -{ - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - gl_FragColor = diff + bloom; -} - diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl deleted file mode 100644 index 985f44fb6c..0000000000 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredNoFXAAF.glsl +++ /dev/null @@ -1,157 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect edgeMap; -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2D bloomMap; - -uniform float depth_cutoff; -uniform float norm_cutoff; -uniform float focal_distance; -uniform float blur_constant; -uniform float tan_pixel_angle; -uniform float magnification; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -VARYING vec2 vary_fragcoord; - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -float calc_cof(float depth) -{ - float sc = abs(depth-focal_distance)/-depth*blur_constant; - - sc /= magnification; - - // tan_pixel_angle = pixel_length/-depth; - float pixel_length = tan_pixel_angle*-focal_distance; - - sc = sc/pixel_length; - sc *= 1.414; - - return sc; -} - -void dofSampleNear(inout vec4 diff, inout float w, float cur_sc, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - float wg = 0.25; - - vec4 s = texture2DRect(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; -} - -void dofSample(inout vec4 diff, inout float w, float min_sc, float cur_depth, vec2 tc) -{ - float d = getDepth(tc); - - float sc = calc_cof(d); - - if (sc > min_sc //sampled pixel is more "out of focus" than current sample radius - || d < cur_depth) //sampled pixel is further away than current pixel - { - float wg = 0.25; - - vec4 s = texture2DRect(diffuseRect, tc); - // de-weight dull areas to make highlights 'pop' - wg += s.r+s.g+s.b; - - diff += wg*s; - - w += wg; - } -} - - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - - vec2 tc = vary_fragcoord.xy; - - float depth = getDepth(tc); - - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - - { - float w = 1.0; - - float sc = calc_cof(depth); - sc = min(abs(sc), 10.0); - - float fd = depth*0.5f; - - float PI = 3.14159265358979323846264; - - // sample quite uniformly spaced points within a circle, for a circular 'bokeh' - //if (depth < focal_distance) - { - while (sc > 0.5) - { - int its = int(max(1.0,(sc*3.7))); - for (int i=0; i Date: Thu, 29 Sep 2011 23:28:51 -0500 Subject: SH-2370 Fix for alpha masked objects not getting highlighted when highlight transparent enabled. --- indra/newview/lldrawpoolalpha.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index a5032d007f..230c4e2638 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -333,6 +333,10 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sSmokeImagep, TRUE) ; renderAlphaHighlight(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0); + + pushBatches(LLRenderPass::PASS_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + if(shaders) { gHighlightProgram.unbind(); -- cgit v1.2.3 From 3f96ec1bc9098986f1ed811120ab3793a29ae235 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 30 Sep 2011 00:05:42 -0500 Subject: SH-2244 Fix for performance warning on AMD cards --- indra/newview/llspatialpartition.cpp | 4 ++-- indra/newview/pipeline.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 61d061520f..8e22a9be2c 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -214,7 +214,7 @@ typedef enum //contact Runitai Linden for a copy of the SL object used to write this table //basically, you give the table a bitmask of the look-at vector to a node and it //gives you a triangle fan index array -static U8 sOcclusionIndices[] = +static U16 sOcclusionIndices[] = { //000 b111, b110, b010, b011, b001, b101, b100, b110, @@ -251,7 +251,7 @@ U8* get_box_fan_indices_ptr(LLCamera* camera, const LLVector4a& center) S32 cypher = center.greaterThan(origin).getGatheredBits() & 0x7; - return sOcclusionIndices+cypher*8; + return (U8*) (sOcclusionIndices+cypher*8); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index db9675650a..3fa281368c 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7532,7 +7532,7 @@ void LLPipeline::renderDeferredLighting() gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); stop_glerror(); } } @@ -7605,7 +7605,7 @@ void LLPipeline::renderDeferredLighting() gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, - GL_UNSIGNED_BYTE, get_box_fan_indices_ptr(camera, center)); + GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); } gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); -- cgit v1.2.3 From d698086da46b430f409e5e26e193061e770f187d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 30 Sep 2011 01:10:26 -0500 Subject: Fix for linux build --- indra/newview/pipeline.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index db9675650a..7718a16532 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6410,9 +6410,6 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLDisable blend(GL_BLEND); bindDeferredShader(*shader); - S32 width = mScreen.getWidth(); - S32 height = mScreen.getHeight(); - if (dof_enabled) { //depth of field focal plane calculations -- cgit v1.2.3 From f558d86578b6ce77e63710d9133b45c5737d1164 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 30 Sep 2011 01:11:26 -0500 Subject: SH-2244 Don't use multisample texture (ever), and don't use GL_DEPTH_COMPONENT32 (use GL_DEPTH_COMPONENT24) --- indra/llrender/llrendertarget.cpp | 43 +++------------------------------------ 1 file changed, 3 insertions(+), 40 deletions(-) diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 8c0d3592df..1a80688dfc 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -84,20 +84,8 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mStencil = stencil; mUsage = usage; mUseDepth = depth; - mSamples = samples; - mSamples = gGLManager.getNumFBOFSAASamples(mSamples); - - if (mSamples > 1 && gGLManager.mHasTextureMultisample) - { - mUsage = LLTexUnit::TT_MULTISAMPLE_TEXTURE; - //no support for multisampled stencil targets yet - mStencil = false; - } - else - { - mSamples = 0; - } + mSamples = 0; if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) { @@ -157,21 +145,6 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) stop_glerror(); -#ifdef GL_ARB_texture_multisample - if (mSamples > 1) - { - clear_glerror(); - glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, color_fmt, mResX, mResY, GL_TRUE); - if (glGetError() != GL_NO_ERROR) - { - llwarns << "Could not allocate multisample color buffer for render target." << llendl; - return false; - } - } - else -#else - llassert_always(mSamples <= 1); -#endif { clear_glerror(); LLImageGL::setManualImage(LLTexUnit::getInternalType(mUsage), 0, color_fmt, mResX, mResY, GL_RGBA, GL_UNSIGNED_BYTE, NULL); @@ -253,21 +226,11 @@ bool LLRenderTarget::allocateDepth() if (mSamples == 0) { U32 internal_type = LLTexUnit::getInternalType(mUsage); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT32, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - } -#ifdef GL_ARB_texture_multisample - else - { stop_glerror(); clear_glerror(); - glTexImage2DMultisample(LLTexUnit::getInternalType(mUsage), mSamples, GL_DEPTH_COMPONENT32, mResX, mResY, GL_TRUE); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } -#else - llassert_always(mSamples <= 1); -#endif } if (glGetError() != GL_NO_ERROR) -- cgit v1.2.3 From 41d9ad5cd3a054ad566dad392ecc8cf60ab52934 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 30 Sep 2011 11:06:12 -0400 Subject: SH-2515 WIP - changed app name in mac-updater --- indra/viewer_components/updater/scripts/darwin/update_install | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) mode change 100644 => 100755 indra/viewer_components/updater/scripts/darwin/update_install diff --git a/indra/viewer_components/updater/scripts/darwin/update_install b/indra/viewer_components/updater/scripts/darwin/update_install old mode 100644 new mode 100755 index 6a95f96d86..e7f36dc5a3 --- a/indra/viewer_components/updater/scripts/darwin/update_install +++ b/indra/viewer_components/updater/scripts/darwin/update_install @@ -6,5 +6,5 @@ # cd "$(dirname "$0")" -(../Resources/mac-updater.app/Contents/MacOS/mac-updater -dmg "$1" -name "Second Life Viewer 2"; if [ $? -ne 0 ]; then echo $3 >> "$2"; fi;) & +(../Resources/mac-updater.app/Contents/MacOS/mac-updater -dmg "$1" -name "Second Life Viewer"; if [ $? -ne 0 ]; then echo $3 >> "$2"; fi;) & exit 0 -- cgit v1.2.3 From 47a4ce19c7fea465eefe85ec236394fb2990470d Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Fri, 30 Sep 2011 13:16:29 -0400 Subject: SH-2515 WIP - changed app name in linux updater, dir name in windows installer --- indra/newview/viewer_manifest.py | 2 +- indra/viewer_components/updater/scripts/linux/update_install | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) mode change 100644 => 100755 indra/viewer_components/updater/scripts/linux/update_install diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index aea5dc0649..6165292457 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -573,7 +573,7 @@ class WindowsManifest(ViewerManifest): grid_vars_template = """ OutFile "%(installer_file)s" !define INSTFLAGS "%(flags)s" - !define INSTNAME "SecondLifeViewer2" + !define INSTNAME "SecondLifeViewer" !define SHORTCUT "Second Life Viewer" !define URLNAME "secondlife" Caption "Second Life" diff --git a/indra/viewer_components/updater/scripts/linux/update_install b/indra/viewer_components/updater/scripts/linux/update_install old mode 100644 new mode 100755 index 88451340ec..e0505a9f72 --- a/indra/viewer_components/updater/scripts/linux/update_install +++ b/indra/viewer_components/updater/scripts/linux/update_install @@ -1,7 +1,7 @@ #! /bin/bash INSTALL_DIR=$(cd "$(dirname "$0")/.." ; pwd) export LD_LIBRARY_PATH="$INSTALL_DIR/lib" -bin/linux-updater.bin --file "$1" --dest "$INSTALL_DIR" --name "Second Life Viewer 2" --stringsdir "$INSTALL_DIR/skins/default/xui/en" --stringsfile "strings.xml" +bin/linux-updater.bin --file "$1" --dest "$INSTALL_DIR" --name "Second Life Viewer" --stringsdir "$INSTALL_DIR/skins/default/xui/en" --stringsfile "strings.xml" if [ $? -ne 0 ] then echo $3 >> "$2" -- cgit v1.2.3 From ce81ecd0b2d7b0e6b79a9de8a9c54c5b0364430b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 30 Sep 2011 12:51:48 -0500 Subject: SH-2240 Fix for typo preventing deferred rendering from working on linux/osx --- indra/newview/llviewershadermgr.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 48d4471bdf..d3f5ebcf1c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -1532,7 +1532,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredPostNoDoFProgram.mName = "Deferred Post Shader"; gDeferredPostNoDoFProgram.mShaderFiles.clear(); gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDOFF.glsl", GL_FRAGMENT_SHADER_ARB)); + gDeferredPostNoDoFProgram.mShaderFiles.push_back(make_pair("deferred/postDeferredNoDoFF.glsl", GL_FRAGMENT_SHADER_ARB)); gDeferredPostNoDoFProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; success = gDeferredPostNoDoFProgram.createShader(NULL, NULL); } -- cgit v1.2.3 From 93e3d9e2ec0cc06cbc378ffcf23e66ed569db5f3 Mon Sep 17 00:00:00 2001 From: prep linden Date: Fri, 30 Sep 2011 15:40:27 -0400 Subject: Fix for sh-2483 --- indra/newview/llfloatermodelpreview.cpp | 6 ++++++ indra/newview/llfloatermodelpreview.h | 3 ++- indra/newview/skins/default/xui/en/floater_model_preview.xml | 1 + 3 files changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 527a868db2..213127046d 100755 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -749,6 +749,11 @@ void LLFloaterModelPreview::draw() if (!mModelPreview->mLoading) { + if ( mModelPreview->getLoadState() == LLModelLoader::ERROR_MATERIALS ) + { + childSetTextArg("status", "[STATUS]", getString("status_material_mismatch")); + } + else if ( mModelPreview->getLoadState() > LLModelLoader::ERROR_PARSING ) { childSetTextArg("status", "[STATUS]", getString(LLModel::getStatusString(mModelPreview->getLoadState() - LLModelLoader::ERROR_PARSING))); @@ -3321,6 +3326,7 @@ void LLModelPreview::rebuildUploadData() if ( !mModel[i][j]->matchMaterialOrder(mBaseModel[j], refFaceCnt, modelFaceCnt ) ) { + setLoadState( LLModelLoader::ERROR_MATERIALS ); mFMP->childDisable( "calculate_btn" ); } } diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 47de99ce25..64324854a5 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -70,7 +70,8 @@ public: GENERATING_VERTEX_BUFFERS, GENERATING_LOD, DONE, - ERROR_PARSING //basically loading failed + ERROR_PARSING, //basically loading failed + ERROR_MATERIALS, } eLoadState; U32 mState; diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index 6c60b3e0e9..5e0d66b9b9 100755 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -6,6 +6,7 @@ Error: Dae parsing issue - see log for details. + Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! -- cgit v1.2.3 From 784fed2ebb3efd8e4da132c291aaf16cdb931b98 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 30 Sep 2011 16:15:33 -0500 Subject: SH-2465 Fix for redundant addition of bloom when FXAA enabled --- indra/newview/pipeline.cpp | 246 ++++++++++++++++++++++++--------------------- 1 file changed, 131 insertions(+), 115 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c517c9f602..5f010624a8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6334,7 +6334,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { - bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater(); + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && + !LLToolMgr::getInstance()->inBuildMode() && + gSavedSettings.getBOOL("RenderDepthOfField"); + bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 1; if (multisample) @@ -6363,7 +6366,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGlowCombineFXAAProgram.unbind(); mFXAABuffer.flush(); - mScreen.bindTarget(); + if (dof_enabled) + { //if depth of field is not enabled, this is the final pass (draw to window) + mScreen.bindTarget(); + } LLGLSLShader* shader = &gFXAAProgram; shader->bind(); @@ -6389,158 +6395,168 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.end(); gGL.flush(); - mScreen.flush(); + if (dof_enabled) + { + mScreen.flush(); + } shader->unbind(); } gViewerWindow->setup3DViewport(); - LLGLSLShader* shader = &gDeferredPostProgram; - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) + if (dof_enabled || !multisample) { - shader = &gDeferredGIFinalProgram; - dof_enabled = false; - } - else if (!dof_enabled || LLToolMgr::getInstance()->inBuildMode() || !gSavedSettings.getBOOL("RenderDepthOfField")) - { //squish focal length when in build mode (or if DoF is disabled) so DoF doesn't make editing objects difficult - shader = &gDeferredPostNoDoFProgram; - dof_enabled = false; - } + LLGLSLShader* shader = &gDeferredPostProgram; + if (!dof_enabled) + { + shader = &gDeferredPostNoDoFProgram; + } - LLGLDisable blend(GL_BLEND); - bindDeferredShader(*shader); + LLGLDisable blend(GL_BLEND); + bindDeferredShader(*shader); - if (dof_enabled) - { - //depth of field focal plane calculations + if (dof_enabled) + { + //depth of field focal plane calculations - static F32 current_distance = 16.f; - static F32 start_distance = 16.f; - static F32 transition_time = 1.f; + static F32 current_distance = 16.f; + static F32 start_distance = 16.f; + static F32 transition_time = 1.f; - LLVector3 focus_point; + LLVector3 focus_point; - LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); - if (obj && obj->mDrawable && obj->isSelected()) - { //focus on selected media object - S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); - if (obj && obj->mDrawable) - { - LLFace* face = obj->mDrawable->getFace(face_idx); - if (face) + LLViewerObject* obj = LLViewerMediaFocus::getInstance()->getFocusedObject(); + if (obj && obj->mDrawable && obj->isSelected()) + { //focus on selected media object + S32 face_idx = LLViewerMediaFocus::getInstance()->getFocusedFace(); + if (obj && obj->mDrawable) { - focus_point = face->getPositionAgent(); + LLFace* face = obj->mDrawable->getFace(face_idx); + if (face) + { + focus_point = face->getPositionAgent(); + } } } - } - if (focus_point.isExactlyZero()) - { - if (LLViewerJoystick::getInstance()->getOverrideCamera()) - { //focus on point under cursor - focus_point = gDebugRaycastIntersection; - } - else if (gAgentCamera.cameraMouselook()) - { //focus on point under mouselook crosshairs - gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, - NULL, - &focus_point); - } - else + if (focus_point.isExactlyZero()) { - LLViewerObject* obj = gAgentCamera.getFocusObject(); - if (obj) - { //focus on alt-zoom target - focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + if (LLViewerJoystick::getInstance()->getOverrideCamera()) + { //focus on point under cursor + focus_point = gDebugRaycastIntersection; + } + else if (gAgentCamera.cameraMouselook()) + { //focus on point under mouselook crosshairs + gViewerWindow->cursorIntersect(-1, -1, 512.f, NULL, -1, FALSE, + NULL, + &focus_point); } else - { //focus on your avatar - focus_point = gAgent.getPositionAgent(); + { + LLViewerObject* obj = gAgentCamera.getFocusObject(); + if (obj) + { //focus on alt-zoom target + focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal()); + } + else + { //focus on your avatar + focus_point = gAgent.getPositionAgent(); + } } } - } - LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); - F32 target_distance = 16.f; - if (!focus_point.isExactlyZero()) - { - target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); - } + LLVector3 eye = LLViewerCamera::getInstance()->getOrigin(); + F32 target_distance = 16.f; + if (!focus_point.isExactlyZero()) + { + target_distance = LLViewerCamera::getInstance()->getAtAxis() * (focus_point-eye); + } - if (transition_time >= 1.f && - fabsf(current_distance-target_distance)/current_distance > 0.01f) - { //large shift happened, interpolate smoothly to new target distance - transition_time = 0.f; - start_distance = current_distance; - } - else if (transition_time < 1.f) - { //currently in a transition, continue interpolating - transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; - transition_time = llmin(transition_time, 1.f); + if (transition_time >= 1.f && + fabsf(current_distance-target_distance)/current_distance > 0.01f) + { //large shift happened, interpolate smoothly to new target distance + transition_time = 0.f; + start_distance = current_distance; + } + else if (transition_time < 1.f) + { //currently in a transition, continue interpolating + transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; + transition_time = llmin(transition_time, 1.f); - F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; - current_distance = start_distance + (target_distance-start_distance)*t; - } - else - { //small or no change, just snap to target distance - current_distance = target_distance; - } + F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; + current_distance = start_distance + (target_distance-start_distance)*t; + } + else + { //small or no change, just snap to target distance + current_distance = target_distance; + } - //convert to mm - F32 subject_distance = current_distance*1000.f; - F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + //convert to mm + F32 subject_distance = current_distance*1000.f; + F32 fnumber = gSavedSettings.getF32("CameraFNumber"); + F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); - F32 fov = LLViewerCamera::getInstance()->getView(); + F32 fov = LLViewerCamera::getInstance()->getView(); - const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; - //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); - //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); - F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); - //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + //F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - F32 focal_length = dv/(2*tanf(fov/2.f)); + F32 focal_length = dv/(2*tanf(fov/2.f)); - //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + //F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); - // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) - // where N = fnumber - // s2 = dot distance - // s1 = subject distance - // f = focal length - // + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // - F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); - blur_constant /= 1000.f; //convert to meters for shader - F32 magnification = focal_length/(subject_distance-focal_length); + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); - } + shader->uniform1f("focal_distance", -subject_distance/1000.f); + shader->uniform1f("blur_constant", blur_constant); + shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f("magnification", magnification); + } + + S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + if (channel > -1) + { + mScreen.bindTexture(0, channel); + } + + if (multisample) + { //bloom has already been added, bind black + channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + if (channel > -1) + { + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sBlackImagep); + } + } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); - if (channel > -1) - { - mScreen.bindTexture(0, channel); - } - gGL.begin(LLRender::TRIANGLE_STRIP); - gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); - gGL.vertex2f(-1,-1); + gGL.begin(LLRender::TRIANGLE_STRIP); + gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); + gGL.vertex2f(-1,-1); - gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); - gGL.vertex2f(-1,3); + gGL.texCoord2f(tc1.mV[0], tc2.mV[1]); + gGL.vertex2f(-1,3); - gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); - gGL.vertex2f(3,-1); + gGL.texCoord2f(tc2.mV[0], tc1.mV[1]); + gGL.vertex2f(3,-1); - gGL.end(); + gGL.end(); - unbindDeferredShader(*shader); + unbindDeferredShader(*shader); + } } else { -- cgit v1.2.3 From ac37656aa5ff545c90fadfd5b585cb823ad68b0d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 2 Oct 2011 02:12:21 -0500 Subject: SH-2276 Fix for failed assertions reported from debug-enabled viewers. Also, remove "Basic Shaders" as a user settable option (shaders are always on if GL version >= 2.0, always off otherwise) --- indra/llrender/llgl.cpp | 2 +- indra/llrender/llrendertarget.cpp | 2 +- indra/llrender/llvertexbuffer.cpp | 14 +++++++++++--- indra/newview/llfloaterpreference.cpp | 13 +++---------- indra/newview/llviewershadermgr.cpp | 6 ++---- .../skins/default/xui/en/panel_preferences_graphics1.xml | 14 -------------- 6 files changed, 18 insertions(+), 33 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 189a460001..245e8c7bef 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -686,7 +686,7 @@ bool LLGLManager::initGL() #if LL_WINDOWS if (mHasDebugOutput && gDebugGL) { //setup debug output callback - glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); + //glDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW_ARB, 0, NULL, GL_TRUE); glDebugMessageCallbackARB((GLDEBUGPROCARB) gl_debug_callback, NULL); glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB); } diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index 1a80688dfc..cd3a7f21e4 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -308,8 +308,8 @@ void LLRenderTarget::release() glBindFramebuffer(GL_FRAMEBUFFER, mFBO); if (mStencil) { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); mStencil = false; } else diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 71596d41d3..7f2337a224 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -574,6 +574,8 @@ void LLVertexBuffer::unbind() glBindVertexArray(0); #endif sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = FALSE; } if (sVBOActive) @@ -1131,9 +1133,7 @@ void LLVertexBuffer::setupVertexArray() } } -#if GL_ARB_vertex_array_object - glBindVertexArray(0); -#endif + unbind(); } void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) @@ -1873,6 +1873,12 @@ bool LLVertexBuffer::bindGLArray() glBindVertexArray(mGLArray); #endif sGLRenderArray = mGLArray; + + if (mGLIndices) + { + sGLRenderIndices = mGLIndices; + sIBOActive = TRUE; + } return true; } @@ -2082,6 +2088,8 @@ void LLVertexBuffer::setBuffer(U32 data_mask) glBindVertexArray(0); #endif sGLRenderArray = 0; + sGLRenderIndices = 0; + sIBOActive = FALSE; } if (mGLBuffer) diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 9630d7b29f..5c36d2e131 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1034,14 +1034,11 @@ void LLFloaterPreference::refreshEnabledState() } // Vertex Shaders - // Global Shader Enable - LLCheckBoxCtrl* ctrl_shader_enable = getChild("BasicShaders"); // radio set for terrain detail mode LLRadioGroup* mRadioTerrainDetail = getChild("TerrainDetailRadio"); // can be linked with control var - ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); - - BOOL shaders = ctrl_shader_enable->get(); + BOOL shaders = gGLManager.mGLVersion >= 2.f; + if (shaders) { mRadioTerrainDetail->setValue(1); @@ -1057,7 +1054,7 @@ void LLFloaterPreference::refreshEnabledState() // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight - ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); + ctrl_wind_light->setEnabled(shaders); //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); @@ -1095,7 +1092,6 @@ void LLFloaterPreference::disableUnavailableSettings() LLComboBox* ctrl_reflections = getChild("Reflections"); LLCheckBoxCtrl* ctrl_avatar_vp = getChild("AvatarVertexProgram"); LLCheckBoxCtrl* ctrl_avatar_cloth = getChild("AvatarCloth"); - LLCheckBoxCtrl* ctrl_shader_enable = getChild("BasicShaders"); LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild("AvatarImpostors"); LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); @@ -1106,9 +1102,6 @@ void LLFloaterPreference::disableUnavailableSettings() // if vertex shaders off, disable all shader related products if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) { - ctrl_shader_enable->setEnabled(FALSE); - ctrl_shader_enable->setValue(FALSE); - ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index d3f5ebcf1c..17d2a04301 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -450,8 +450,8 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); - if (LLRender::sGLCoreProfile) - { + if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f) + { //ALWAYS use shaders where available if (!gSavedSettings.getBOOL("VertexShaderEnable")) { //vertex shaders MUST be enabled to use core profile gSavedSettings.setBOOL("VertexShaderEnable", TRUE); @@ -1122,8 +1122,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() return TRUE; } - mVertexShaderLevel[SHADER_AVATAR] = 1; - BOOL success = TRUE; if (success) diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index f7666bdc4c..c25c1f23f5 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -204,20 +204,6 @@ name="LocalLights" top_pad="1" width="256" /> - - - Date: Mon, 3 Oct 2011 17:27:08 -0700 Subject: Mac installer icon alignment updates --- .../installers/darwin/dmg-cleanup.applescript | 2 +- .../darwin/fix_application_icon_position.sh | 2 +- .../newview/installers/darwin/release-dmg/_DS_Store | Bin 12292 -> 12292 bytes 3 files changed, 2 insertions(+), 2 deletions(-) mode change 100644 => 100755 indra/newview/installers/darwin/fix_application_icon_position.sh diff --git a/indra/newview/installers/darwin/dmg-cleanup.applescript b/indra/newview/installers/darwin/dmg-cleanup.applescript index f3d39aec21..8a71b392f9 100644 --- a/indra/newview/installers/darwin/dmg-cleanup.applescript +++ b/indra/newview/installers/darwin/dmg-cleanup.applescript @@ -19,7 +19,7 @@ tell application "Finder" set current view of foo to icon view set toolbar visible of foo to false set statusbar visible of foo to false - set the bounds of foo to {100, 100, 600, 399} + set the bounds of foo to {100, 100, 600, 449} -- set the position of front window to {100, 100} -- get {name, position} of every item of front window diff --git a/indra/newview/installers/darwin/fix_application_icon_position.sh b/indra/newview/installers/darwin/fix_application_icon_position.sh old mode 100644 new mode 100755 index c6b92589db..618e34820c --- a/indra/newview/installers/darwin/fix_application_icon_position.sh +++ b/indra/newview/installers/darwin/fix_application_icon_position.sh @@ -1,6 +1,6 @@ # just run this script each time after you change the installer's name to fix the icon misalignment #!/bin/bash -cp -r ./../../../build-darwin-i386/newview/*.dmg ~/Desktop/TempBuild.dmg +cp -r ../../../../build-darwin-i386/newview/*.dmg ~/Desktop/TempBuild.dmg hdid ~/Desktop/TempBuild.dmg open -a finder /Volumes/Second\ Life\ Installer osascript dmg-cleanup.applescript diff --git a/indra/newview/installers/darwin/release-dmg/_DS_Store b/indra/newview/installers/darwin/release-dmg/_DS_Store index 8f6c25c2f4..7022814254 100644 Binary files a/indra/newview/installers/darwin/release-dmg/_DS_Store and b/indra/newview/installers/darwin/release-dmg/_DS_Store differ -- cgit v1.2.3 From c4aa8c50daf7c4eea3509057a7ca74b083682779 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 4 Oct 2011 02:31:54 -0500 Subject: SH-2447, SH-2525, SH-2276 Strip out defunct global illumination code, add accounting for how much memory is taken up by LLRenderTarget, fix crash on login in bindGLIndices (work around driver bug that doesn't respect VAO state WRT to index buffers), remove some unused render targets, remove some unused shaders, make it possible to run a fullscreen session --- indra/llrender/llgl.cpp | 9 +- indra/llrender/llrendertarget.cpp | 73 ++- indra/llrender/llrendertarget.h | 2 +- indra/llrender/llvertexbuffer.cpp | 57 +- indra/newview/app_settings/settings.xml | 252 +------- .../shaders/class2/deferred/edgeF.glsl | 82 --- .../shaders/class2/deferred/edgeV.glsl | 39 -- .../shaders/class3/deferred/giDownsampleF.glsl | 107 ---- .../shaders/class3/deferred/giDownsampleV.glsl | 39 -- .../app_settings/shaders/class3/deferred/giF.glsl | 213 ------- .../shaders/class3/deferred/giFinalF.glsl | 47 -- .../shaders/class3/deferred/giFinalV.glsl | 40 -- .../app_settings/shaders/class3/deferred/giV.glsl | 49 -- .../shaders/class3/deferred/luminanceF.glsl | 41 -- .../shaders/class3/deferred/luminanceV.glsl | 45 -- .../shaders/class3/deferred/postDeferredF.glsl | 101 ---- .../shaders/class3/deferred/postDeferredV.glsl | 39 -- .../shaders/class3/deferred/postgiF.glsl | 91 --- .../shaders/class3/deferred/postgiV.glsl | 39 -- .../shaders/class3/deferred/softenLightF.glsl | 337 ----------- .../shaders/class3/deferred/softenLightV.glsl | 44 -- .../shaders/class3/deferred/treeF.glsl | 44 -- indra/newview/llappviewer.cpp | 4 +- indra/newview/lltextureview.cpp | 3 +- indra/newview/llviewercontrol.cpp | 1 - indra/newview/llviewerjointmesh.cpp | 4 +- indra/newview/llviewershadermgr.cpp | 97 +-- indra/newview/llviewershadermgr.h | 21 - indra/newview/pipeline.cpp | 672 ++------------------- indra/newview/pipeline.h | 8 +- indra/newview/skins/default/xui/en/menu_viewer.xml | 13 - 31 files changed, 127 insertions(+), 2486 deletions(-) delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl delete mode 100644 indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/giV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl delete mode 100644 indra/newview/app_settings/shaders/class3/deferred/treeF.glsl diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 245e8c7bef..8ad75384f2 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -81,7 +81,14 @@ void APIENTRY gl_debug_callback(GLenum source, const GLchar* message, GLvoid* userParam) { - llwarns << "----- GL ERROR --------" << llendl; + if (severity == GL_DEBUG_SEVERITY_HIGH_ARB) + { + llwarns << "----- GL ERROR --------" << llendl; + } + else + { + llwarns << "----- GL WARNING -------" << llendl; + } llwarns << "Type: " << std::hex << type << llendl; llwarns << "ID: " << std::hex << id << llendl; llwarns << "Severity: " << std::hex << severity << llendl; diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index cd3a7f21e4..1aa12614ea 100644 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -31,8 +31,7 @@ #include "llgl.h" LLRenderTarget* LLRenderTarget::sBoundTarget = NULL; - - +U32 LLRenderTarget::sBytesAllocated = 0; void check_framebuffer_status() { @@ -62,8 +61,7 @@ LLRenderTarget::LLRenderTarget() : mStencil(0), mUseDepth(false), mRenderDepth(false), - mUsage(LLTexUnit::TT_TEXTURE), - mSamples(0) + mUsage(LLTexUnit::TT_TEXTURE) { } @@ -85,8 +83,6 @@ bool LLRenderTarget::allocate(U32 resx, U32 resy, U32 color_fmt, bool depth, boo mUsage = usage; mUseDepth = depth; - mSamples = 0; - if ((sUseFBO || use_fbo) && gGLManager.mHasFramebufferObject) { if (depth) @@ -155,32 +151,32 @@ bool LLRenderTarget::addColorAttachment(U32 color_fmt) } } + sBytesAllocated += mResX*mResY*4; + stop_glerror(); - if (mSamples == 0) - { - if (offset == 0) - { //use bilinear filtering on single texture render targets that aren't multisampled - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - stop_glerror(); - } - else - { //don't filter data attachments - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - } + + if (offset == 0) + { //use bilinear filtering on single texture render targets that aren't multisampled + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + stop_glerror(); + } + else + { //don't filter data attachments + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + stop_glerror(); + } - if (mUsage != LLTexUnit::TT_RECT_TEXTURE) - { - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); - stop_glerror(); - } - else - { - // ATI doesn't support mirrored repeat for rectangular textures. - gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); - stop_glerror(); - } + if (mUsage != LLTexUnit::TT_RECT_TEXTURE) + { + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_MIRROR); + stop_glerror(); + } + else + { + // ATI doesn't support mirrored repeat for rectangular textures. + gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP); + stop_glerror(); } if (mFBO) @@ -223,16 +219,16 @@ bool LLRenderTarget::allocateDepth() { LLImageGL::generateTextures(1, &mDepth); gGL.getTexUnit(0)->bindManual(mUsage, mDepth); - if (mSamples == 0) - { - U32 internal_type = LLTexUnit::getInternalType(mUsage); - stop_glerror(); - clear_glerror(); - LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } + + U32 internal_type = LLTexUnit::getInternalType(mUsage); + stop_glerror(); + clear_glerror(); + LLImageGL::setManualImage(internal_type, 0, GL_DEPTH_COMPONENT24, mResX, mResY, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } + sBytesAllocated += mResX*mResY*4; + if (glGetError() != GL_NO_ERROR) { llwarns << "Unable to allocate depth buffer for render target." << llendl; @@ -302,6 +298,8 @@ void LLRenderTarget::release() stop_glerror(); } mDepth = 0; + + sBytesAllocated -= mResX*mResY*4; } else if (mUseDepth && mFBO) { //detach shared depth buffer @@ -327,6 +325,7 @@ void LLRenderTarget::release() if (mTex.size() > 0) { + sBytesAllocated -= mResX*mResY*4*mTex.size(); LLImageGL::deleteTextures(mTex.size(), &mTex[0], true); mTex.clear(); } diff --git a/indra/llrender/llrendertarget.h b/indra/llrender/llrendertarget.h index dea1de12d8..2735ab21c5 100644 --- a/indra/llrender/llrendertarget.h +++ b/indra/llrender/llrendertarget.h @@ -64,6 +64,7 @@ class LLRenderTarget public: //whether or not to use FBO implementation static bool sUseFBO; + static U32 sBytesAllocated; LLRenderTarget(); ~LLRenderTarget(); @@ -147,7 +148,6 @@ protected: bool mUseDepth; bool mRenderDepth; LLTexUnit::eTextureType mUsage; - U32 mSamples; static LLRenderTarget* sBoundTarget; }; diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 7f2337a224..c3e1a486b3 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -430,7 +430,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi } } - if (gDebugGL && useVBOs()) + if (gDebugGL && !mGLArray && useVBOs()) { GLint elem = 0; glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); @@ -1049,6 +1049,8 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) createGLBuffer(); createGLIndices(); + //actually allocate space for the vertex buffer if using VBO mapping + flush(); if (gGLManager.mHasVertexArrayObject && useVBOs() && (LLRender::sGLCoreProfile || sUseVAO)) { @@ -1064,7 +1066,15 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) void LLVertexBuffer::setupVertexArray() { - bindGLArray(); + if (!mGLArray) + { + return; + } + +#if GL_ARB_vertex_array_object + glBindVertexArray(mGLArray); +#endif + sGLRenderArray = mGLArray; U32 attrib_size[] = { @@ -1362,6 +1372,18 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran else { #ifdef GL_ARB_map_buffer_range + + if (gDebugGL) + { + GLint size = 0; + glGetBufferParameterivARB(GL_ARRAY_BUFFER_ARB, GL_BUFFER_SIZE_ARB, &size); + + if (size < mSize) + { + llerrs << "Invalid buffer size." << llendl; + } + } + src = (U8*) glMapBufferRange(GL_ARRAY_BUFFER_ARB, 0, mSize, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT); @@ -1874,11 +1896,10 @@ bool LLVertexBuffer::bindGLArray() #endif sGLRenderArray = mGLArray; - if (mGLIndices) - { - sGLRenderIndices = mGLIndices; - sIBOActive = TRUE; - } + //really shouldn't be necessary, but some drivers don't properly restore the + //state of GL_ELEMENT_ARRAY_BUFFER_BINDING + bindGLIndices(); + return true; } @@ -1911,17 +1932,6 @@ bool LLVertexBuffer::bindGLBuffer(bool force_bind) ret = true; } - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLBuffer) - { - llerrs << "Wrong vertex buffer bound!" << llendl; - } - } - return ret; } @@ -1944,17 +1954,6 @@ bool LLVertexBuffer::bindGLIndices(bool force_bind) ret = true; } - if (gDebugGL && useVBOs()) - { - GLint elem = 0; - glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, &elem); - - if (elem != mGLIndices) - { - llerrs << "Wrong index buffer bound!" << llendl; - } - } - return ret; } diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c71973ad58..e457c568e2 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5644,7 +5644,7 @@ Type Boolean Value - 0 + 1 MemProfiling @@ -7857,151 +7857,7 @@ Value 0 - - RenderGIRange - - Comment - Distance to cut off GI effect. - Persist - 1 - Type - F32 - Value - 96 - - - RenderGILuminance - - Comment - Luminance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.075 - - RenderGIBrightness - - Comment - Brightness factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.3 - - - RenderGINoise - - Comment - Noise of position sampling for GI photon mapping. - Persist - 1 - Type - F32 - Value - 0.7 - - - RenderGIAttenuation - - Comment - Distance attenuation factor for indirect lighting. - Persist - 1 - Type - F32 - Value - 0.1 - - - RenderGIBlurBrightness - - Comment - Brightness factor of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 1.025 - - - RenderGIBlurEdgeWeight - - Comment - Edge weight for GI soften filter (sharpness). - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderGIBlurIncrement - - Comment - Increment of scale for each pass of global illumination blur effect. - Persist - 1 - Type - F32 - Value - 0.8 - - - RenderLuminanceScale - - Comment - Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceScale - - Comment - Sun Luminance value scalar for darkening effect. - Persist - 1 - Type - F32 - Value - 1.0 - - - RenderSunLuminanceOffset - - Comment - Sun Luminance value offset for darkening effect. - Persist - 1 - Type - F32 - Value - 0 - - - RenderLuminanceDetail - - Comment - Mipmap level to use for luminance - Persist - 1 - Type - F32 - Value - 16.0 - - RenderMinimumLODTriangleCount Comment @@ -8322,18 +8178,6 @@ 0 - RenderDeferredGI - - Comment - Enable GI in deferred renderer. - Persist - 1 - Type - Boolean - Value - 0 - - RenderDeferredSun Comment @@ -8477,92 +8321,6 @@ 0 - RenderGIAmbiance - - Comment - Ambiance factor of global illumination contribution. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIMinRenderSize - - Comment - Minimum size of objects to put into GI source map. - Persist - 1 - Type - F32 - Value - 0.5 - - - RenderGIBlurColorCurve - - Comment - Color curve for GI softening kernel - Persist - 1 - Type - Vector3 - Value - - 1.0 - 0.6 - 0.02 - - - - RenderGIBlurPasses - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - U32 - Value - 4 - - - RenderGIBlurSize - - Comment - Scale of GI softening kernel. - Persist - 1 - Type - F32 - Value - 4.0 - - RenderGIBlurSamples - - Comment - Number of samples to take for each pass of GI blur (value range 1-16). Actual number of samples is value * 2 - 1. - Persist - 1 - Type - U32 - Value - 16 - - RenderGIBlurDistFactor - - Comment - Distance scaler for GI blur. - Persist - 1 - Type - F32 - Value - 0.0 - - RenderDynamicLOD Comment @@ -9306,7 +9064,9 @@ 1 Type Boolean - Value + Va + + lue 1 RenderPreferStreamDraw @@ -12884,10 +12644,10 @@ Value 1 - WindowFullScreen + FullScreen Comment - SL viewer window full screen + run a fullscreen session Persist 1 Type diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl deleted file mode 100644 index f75a08779c..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeF.glsl +++ /dev/null @@ -1,82 +0,0 @@ -/** - * @file edgeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; - -VARYING vec2 vary_fragcoord; - -uniform float depth_cutoff; -uniform float norm_cutoff; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).r; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - - vec2 tc = vary_fragcoord.xy; - - float sc = 0.75; - - vec2 de; - de.x = (depth-getDepth(tc+vec2(sc, sc))) + (depth-getDepth(tc+vec2(-sc, -sc))); - de.y = (depth-getDepth(tc+vec2(-sc, sc))) + (depth-getDepth(tc+vec2(sc, -sc))); - de /= depth; - de *= de; - de = step(depth_cutoff, de); - - vec2 ne; - vec3 nexnorm = texture2DRect(normalMap, tc+vec2(-sc,-sc)).rgb; - nexnorm = vec3((nexnorm.xy-0.5)*2.0,nexnorm.z); // unpack norm - ne.x = dot(nexnorm, norm); - vec3 neynorm = texture2DRect(normalMap, tc+vec2(sc,sc)).rgb; - neynorm = vec3((neynorm.xy-0.5)*2.0,neynorm.z); // unpack norm - ne.y = dot(neynorm, norm); - - ne = 1.0-ne; - - ne = step(norm_cutoff, ne); - - gl_FragColor.a = dot(de,de)+dot(ne,ne); -} diff --git a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl b/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl deleted file mode 100644 index 69c6acc07a..0000000000 --- a/indra/newview/app_settings/shaders/class2/deferred/edgeV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file edgeV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl deleted file mode 100644 index 832cf46150..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleF.glsl +++ /dev/null @@ -1,107 +0,0 @@ -/** - * @file giDownsampleF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect giLightMap; - -uniform vec2 kern[32]; -uniform float dist_factor; -uniform float blur_size; -uniform vec2 delta; -uniform int kern_length; -uniform float kern_scale; -uniform vec3 blur_quad; - -VARYING vec2 vary_fragcoord; - -uniform mat4 inv_proj; -uniform vec2 screen_res; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -float getDepth(vec2 pos_screen) -{ - float z = texture2DRect(depthMap, pos_screen.xy).a; - z = z*2.0-1.0; - vec4 ndc = vec4(0.0, 0.0, z, 1.0); - vec4 p = inv_proj*ndc; - return p.z/p.w; -} - -void main() -{ - vec3 norm = texture2DRect(normalMap, vary_fragcoord.xy).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float depth = getDepth(vary_fragcoord.xy); - - vec3 ccol = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec2 dlt = kern_scale * delta/(vec2(1.0,1.0)+norm.xy*norm.xy); - dlt /= clamp(-depth*blur_quad.x, 1.0, 3.0); - float defined_weight = kern[0].x; - vec3 col = ccol*kern[0].x; - - for (int i = 0; i < kern_length; i++) - { - vec2 tc = vary_fragcoord.xy + kern[i].y*dlt; - vec3 sampNorm = texture2DRect(normalMap, tc.xy).xyz; - sampNorm = vec3((sampNorm.xy-0.5)*2.0,sampNorm.z); // unpack norm - - float d = dot(norm.xyz, sampNorm); - - if (d > 0.5) - { - float sampdepth = getDepth(tc.xy); - sampdepth -= depth; - if (sampdepth*sampdepth < blur_quad.z) - { - col += texture2DRect(giLightMap, tc).rgb*kern[i].x; - defined_weight += kern[i].x; - } - } - } - - col /= defined_weight; - - //col = ccol; - - col = col*blur_quad.y; - - gl_FragColor.xyz = col; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl deleted file mode 100644 index 380d5207c3..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giDownsampleV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file postgiV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giF.glsl deleted file mode 100644 index ee992f2fe9..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giF.glsl +++ /dev/null @@ -1,213 +0,0 @@ -/** - * @file giF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR; -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2DRect specularRect; - -uniform sampler2D noiseMap; - -uniform sampler2D diffuseGIMap; -uniform sampler2D specularGIMap; -uniform sampler2D normalGIMap; -uniform sampler2D depthGIMap; - -uniform sampler2D lightFunc; - -// Inputs -VARYING vec2 vary_fragcoord; - -uniform vec2 screen_res; - -uniform vec4 sunlight_color; - -uniform mat4 inv_proj; -uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space -uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space -uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix -uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space -uniform float gi_sample_width; -uniform float gi_noise; -uniform float gi_attenuation; -uniform float gi_range; - -vec4 getPosition(vec2 pos_screen) -{ - float depth = texture2DRect(depthMap, pos_screen.xy).a; - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getGIPosition(vec2 gi_tc) -{ - float depth = texture2D(depthGIMap, gi_tc).a; - vec2 sc = gi_tc*2.0; - sc -= vec2(1.0, 1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = gi_inv_proj*ndc; - pos.xyz /= pos.w; - pos.w = 1.0; - return pos; -} - -vec3 giAmbient(vec3 pos, vec3 norm) -{ - vec4 gi_c = gi_mat_proj * vec4(pos, 1.0); - gi_c.xyz /= gi_c.w; - - vec4 gi_pos = gi_mat*vec4(pos,1.0); - vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz; - gi_norm = normalize(gi_norm); - - vec4 c_spec = texture2DRect(specularRect, vary_fragcoord.xy); - vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).rgb; - gi_pos.xyz += nz.x*gi_noise*gi_norm.xyz; - vec2 tcx = gi_norm.xy; - vec2 tcy = gi_norm.yx; - - vec4 eye_pos = gi_mat*vec4(0,0,0,1.0); - - vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz); - vec3 eye_ref = reflect(eye_dir, gi_norm); - - float da = 0.0; //texture2DRect(lightMap, vary_fragcoord.xy).r*0.5; - vec3 fdiff = vec3(da); - float fda = da; - - vec3 rcol = vec3(0,0,0); - - float fsa = 0.0; - - - for (int i = -1; i <= 1; i += 2 ) - { - for (int j = -1; j <= 1; j+= 2) - { - vec2 tc = vec2(i, j)*0.75+gi_norm.xy*nz.z; - tc += nz.xy*2.0; - tc *= gi_sample_width*0.25; - tc += gi_c.xy; - - vec3 lnorm = -(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0); - vec3 lpos = getGIPosition(tc.xy).xyz; - - vec3 at = lpos-gi_pos.xyz; - float dist = length(at); - float dist_atten = clamp(1.0/(gi_attenuation*dist), 0.0, 1.0); - - - if (dist_atten > 0.01) - { //possible contribution of indirect light to this surface - vec3 ldir = at; - - float ld = -dot(ldir, lnorm); - - if (ld < 0.0) - { - float ang_atten = dot(ldir, gi_norm); - - if (ang_atten > 0.0) - { - vec4 spec = texture2D(specularGIMap, tc.xy); - at = normalize(at); - vec3 diff; - - float da = 0.0; - - //contribution from indirect source to visible pixel - vec3 ha = at; - ha.z -= 1.0; - ha = normalize(ha); - if (spec.a > 0.0) - { - float sa = dot(ha,lnorm); - da = texture2D(lightFunc, vec2(sa, spec.a)).r; - } - else - { - da = -lnorm.z; - } - - diff = texture2D(diffuseGIMap, tc.xy).rgb+spec.rgb*spec.a*2.0; - - if (da > 0.0) - { //contribution from visible pixel to eye - vec3 ha = normalize(at-eye_dir); - if (c_spec.a > 0.0) - { - float sa = dot(ha, gi_norm); - da = dist_atten*texture2D(lightFunc, vec2(sa, c_spec.a)).r; - } - else - { - da = dist_atten*dot(gi_norm, normalize(ldir)); - } - fda += da; - fdiff += da*(c_spec.rgb*c_spec.a*2.0+vec3(1,1,1))*diff.rgb; - } - } - } - } - } - } - - fdiff *= sunlight_color.rgb; - - vec3 ret = fda*fdiff; - - return clamp(ret,vec3(0.0), vec3(1.0)); -} - -void main() -{ - vec2 pos_screen = vary_fragcoord.xy; - vec4 pos = getPosition(pos_screen); - - float rad = gi_range*0.5; - - vec3 norm = texture2DRect(normalMap, pos_screen).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - float dist = max(length(pos.xyz)-rad, 0.0); - - float da = clamp(1.0-dist/rad, 0.0, 1.0); - - vec3 ambient = da > 0.0 ? giAmbient(pos.xyz, norm) : vec3(0); - - - gl_FragColor.xyz = mix(vec3(0), ambient, da); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl deleted file mode 100644 index 3ace57e3cb..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl +++ /dev/null @@ -1,47 +0,0 @@ -/** - * @file giFinalF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2D bloomMap; -uniform sampler2DRect edgeMap; - -uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; - - -void main() -{ - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); - vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - - gl_FragColor = bloom + diff; - //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl deleted file mode 100644 index 60eca06d35..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giFinalV.glsl +++ /dev/null @@ -1,40 +0,0 @@ -/** - * @file giFinalV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl b/indra/newview/app_settings/shaders/class3/deferred/giV.glsl deleted file mode 100644 index 8272dbf31b..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/giV.glsl +++ /dev/null @@ -1,49 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; -ATTRIBUTE vec2 texcoord0; - - -VARYING vec2 vary_fragcoord; -VARYING vec4 vertex_color; - -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - vec4 tex = vec4(texcoord0,0,1); - tex.w = 1.0; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl deleted file mode 100644 index 3057b63ecd..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceF.glsl +++ /dev/null @@ -1,41 +0,0 @@ -/** - * @file luminanceF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect lightMap; -uniform sampler2DRect diffuseRect; - -VARYING vec2 vary_fragcoord; -void main() -{ - float i = texture2DRect(lightMap, vary_fragcoord.xy).r; - gl_FragColor.rgb = vec3(i); - gl_FragColor.a = 1.0; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl b/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl deleted file mode 100644 index 062875e72f..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/luminanceV.glsl +++ /dev/null @@ -1,45 +0,0 @@ -/** - * @file giV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -VARYING vec2 vary_fragcoord; -VARYING vec4 vertex_color; - -uniform vec2 screen_res; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec4 diffuse_color; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy * 0.5 + 0.5)*screen_res; - - vertex_color = diffuse_color; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl deleted file mode 100644 index c7ccf3a613..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredF.glsl +++ /dev/null @@ -1,101 +0,0 @@ -/** - * @file postDeferredF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; - -uniform sampler2DRect localLightMap; -uniform sampler2DRect sunLightMap; -uniform sampler2DRect giLightMap; -uniform sampler2DRect edgeMap; - -uniform sampler2D luminanceMap; - -uniform sampler2DRect lightMap; - -uniform sampler2D lightFunc; -uniform sampler2D noiseMap; - -uniform float sun_lum_scale; -uniform float sun_lum_offset; -uniform float lum_scale; -uniform float lum_lod; -uniform vec4 ambient; -uniform float gi_brightness; -uniform float gi_luminance; - -uniform vec4 sunlight_color; - -uniform vec2 screen_res; -VARYING vec2 vary_fragcoord; - -void main() -{ - vec2 tc = vary_fragcoord.xy; - vec4 lcol = texture2DLod(luminanceMap, vec2(0.5, 0.5), lum_lod); - - vec3 gi_col = texture2DRect(giLightMap, vary_fragcoord.xy).rgb; - vec4 sun_col = texture2DRect(sunLightMap, vary_fragcoord.xy); - vec3 local_col = texture2DRect(localLightMap, vary_fragcoord.xy).rgb; - - float scol = texture2DRect(lightMap, vary_fragcoord.xy).r; - - vec3 diff = texture2DRect(diffuseRect, vary_fragcoord.xy).rgb; - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - gi_col = gi_col*(diff.rgb+spec.rgb*spec.a); - - float lum = 1.0-clamp(pow(lcol.r, gi_brightness)+sun_lum_offset, 0.0, 1.0); - - lum *= sun_lum_scale; - - sun_col *= 1.0+(lum*lum_scale*scol); - - vec4 col; - col.rgb = gi_col+sun_col.rgb+local_col; - - col.a = sun_col.a; - - vec3 bcol = vec3(0,0,0); - float tweight = 0.0; - for (int i = 0; i < 16; i++) - { - float weight = (float(i)+1.0)/2.0; - bcol += texture2DLod(luminanceMap, vary_fragcoord.xy/screen_res, weight).rgb*weight*weight*weight; - tweight += weight*weight; - } - - bcol /= tweight; - bcol *= gi_luminance; - col.rgb += bcol*lum; - - gl_FragColor = col; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl deleted file mode 100644 index 0049d8ea78..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postDeferredV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file postDeferredV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl deleted file mode 100644 index 499a72222d..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiF.glsl +++ /dev/null @@ -1,91 +0,0 @@ -/** - * @file postgiF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect depthMap; -uniform sampler2DRect normalMap; -uniform sampler2DRect giLightMap; -uniform sampler2D noiseMap; -uniform sampler2D giMip; -uniform sampler2DRect edgeMap; - - -uniform vec2 delta; -uniform float kern_scale; -uniform float gi_edge_weight; -uniform float gi_blur_brightness; - -VARYING vec2 vary_fragcoord; - -void main() -{ - vec2 dlt = kern_scale*delta; - float defined_weight = 0.0; - vec3 col = vec3(0.0); - - float e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy + float(i) * dlt; - - e = max(e, 0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -=(texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - } - - e = 1.0; - - for (int i = 1; i < 8; i++) - { - vec2 tc = vary_fragcoord.xy - float(i) * dlt; - - e = max(e,0.0); - float wght = e; - - col += texture2DRect(giLightMap, tc).rgb*wght; - defined_weight += wght; - - e *= e; - e -= (texture2DRect(edgeMap, tc.xy-dlt*0.25).a+ - texture2DRect(edgeMap, tc.xy+dlt*0.25).a)*gi_edge_weight; - - } - - col /= max(defined_weight, 0.01); - - gl_FragColor.rgb = col * gi_blur_brightness; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl b/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl deleted file mode 100644 index 6d590c8051..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/postgiV.glsl +++ /dev/null @@ -1,39 +0,0 @@ -/** - * @file postgiV.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; - -VARYING vec2 vary_fragcoord; -uniform vec2 screen_res; - -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl deleted file mode 100644 index 7089c53f1c..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl +++ /dev/null @@ -1,337 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#extension GL_ARB_texture_rectangle : enable - -#ifdef DEFINE_GL_FRAGCOLOR -out vec4 gl_FragColor; -#endif - -uniform sampler2DRect diffuseRect; -uniform sampler2DRect specularRect; -uniform sampler2DRect normalMap; -uniform sampler2DRect lightMap; -uniform sampler2D noiseMap; -uniform samplerCube environmentMap; -uniform sampler2D lightFunc; -uniform vec3 gi_quad; - -uniform float blur_size; -uniform float blur_fidelity; - -// Inputs -uniform vec4 morphFactor; -uniform vec3 camPosLocal; -//uniform vec4 camPosWorld; -uniform vec4 gamma; -uniform vec4 lightnorm; -uniform vec4 sunlight_color; -uniform vec4 ambient; -uniform vec4 blue_horizon; -uniform vec4 blue_density; -uniform vec4 haze_horizon; -uniform vec4 haze_density; -uniform vec4 cloud_shadow; -uniform vec4 density_multiplier; -uniform vec4 distance_multiplier; -uniform vec4 max_y; -uniform vec4 glow; -uniform float scene_light_strength; -uniform vec3 env_mat[3]; -uniform vec4 shadow_clip; -uniform mat3 ssao_effect_mat; - -uniform sampler2DRect depthMap; -uniform mat4 inv_proj; -uniform vec2 screen_res; - -VARYING vec4 vary_light; -VARYING vec2 vary_fragcoord; - -vec3 vary_PositionEye; - -vec3 vary_SunlitColor; -vec3 vary_AmblitColor; -vec3 vary_AdditiveColor; -vec3 vary_AtmosAttenuation; -uniform float gi_ambiance; - -vec4 getPosition_d(vec2 pos_screen, float depth) -{ - vec2 sc = pos_screen.xy*2.0; - sc /= screen_res; - sc -= vec2(1.0,1.0); - vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0); - vec4 pos = inv_proj * ndc; - pos /= pos.w; - pos.w = 1.0; - return pos; -} - -vec4 getPosition(vec2 pos_screen) -{ //get position in screen space (world units) given window coordinate and depth map - float depth = texture2DRect(depthMap, pos_screen.xy).a; - return getPosition_d(pos_screen, depth); -} - -vec3 getPositionEye() -{ - return vary_PositionEye; -} -vec3 getSunlitColor() -{ - return vary_SunlitColor; -} -vec3 getAmblitColor() -{ - return vary_AmblitColor; -} -vec3 getAdditiveColor() -{ - return vary_AdditiveColor; -} -vec3 getAtmosAttenuation() -{ - return vary_AtmosAttenuation; -} - - -void setPositionEye(vec3 v) -{ - vary_PositionEye = v; -} - -void setSunlitColor(vec3 v) -{ - vary_SunlitColor = v; -} - -void setAmblitColor(vec3 v) -{ - vary_AmblitColor = v; -} - -void setAdditiveColor(vec3 v) -{ - vary_AdditiveColor = v; -} - -void setAtmosAttenuation(vec3 v) -{ - vary_AtmosAttenuation = v; -} - -void calcAtmospherics(vec3 inPositionEye, float ambFactor) { - - vec3 P = inPositionEye; - setPositionEye(P); - - //(TERRAIN) limit altitude - if (P.y > max_y.x) P *= (max_y.x / P.y); - if (P.y < -max_y.x) P *= (-max_y.x / P.y); - - vec3 tmpLightnorm = lightnorm.xyz; - - vec3 Pn = normalize(P); - float Plen = length(P); - - vec4 temp1 = vec4(0); - vec3 temp2 = vec3(0); - vec4 blue_weight; - vec4 haze_weight; - vec4 sunlight = sunlight_color; - vec4 light_atten; - - //sunlight attenuation effect (hue and brightness) due to atmosphere - //this is used later for sunlight modulation at various altitudes - light_atten = (blue_density * 1.0 + vec4(haze_density.r) * 0.25) * (density_multiplier.x * max_y.x); - //I had thought blue_density and haze_density should have equal weighting, - //but attenuation due to haze_density tends to seem too strong - - temp1 = blue_density + vec4(haze_density.r); - blue_weight = blue_density / temp1; - haze_weight = vec4(haze_density.r) / temp1; - - //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain) - temp2.y = max(0.0, tmpLightnorm.y); - temp2.y = 1. / temp2.y; - sunlight *= exp( - light_atten * temp2.y); - - // main atmospheric scattering line integral - temp2.z = Plen * density_multiplier.x; - - // Transparency (-> temp1) - // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier.x in a variable because the ati - // compiler gets confused. - temp1 = exp(-temp1 * temp2.z * distance_multiplier.x); - - //final atmosphere attenuation factor - setAtmosAttenuation(temp1.rgb); - - //compute haze glow - //(can use temp2.x as temp because we haven't used it yet) - temp2.x = dot(Pn, tmpLightnorm.xyz); - temp2.x = 1. - temp2.x; - //temp2.x is 0 at the sun and increases away from sun - temp2.x = max(temp2.x, .03); //was glow.y - //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot) - temp2.x *= glow.x; - //higher glow.x gives dimmer glow (because next step is 1 / "angle") - temp2.x = pow(temp2.x, glow.z); - //glow.z should be negative, so we're doing a sort of (1 / "angle") function - - //add "minimum anti-solar illumination" - temp2.x += .25; - - //increase ambient when there are more clouds - vec4 tmpAmbient = ambient*gi_ambiance + (vec4(1.) - ambient*gi_ambiance) * cloud_shadow.x * 0.5; - - /* decrease value and saturation (that in HSV, not HSL) for occluded areas - * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html - * // The following line of code performs the equivalent of: - * float ambAlpha = tmpAmbient.a; - * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis - * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue); - * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha); - */ - tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a); - - //haze color - setAdditiveColor( - vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow.x) + tmpAmbient) - + (haze_horizon.r * haze_weight) * (sunlight*(1.-cloud_shadow.x) * temp2.x - + tmpAmbient))); - - //brightness of surface both sunlight and ambient - setSunlitColor(vec3(sunlight * .5)); - setAmblitColor(vec3(tmpAmbient * .25)); - setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1)); -} - -vec3 atmosLighting(vec3 light) -{ - light *= getAtmosAttenuation().r; - light += getAdditiveColor(); - return (2.0 * light); -} - -vec3 atmosTransport(vec3 light) { - light *= getAtmosAttenuation().r; - light += getAdditiveColor() * 2.0; - return light; -} -vec3 atmosGetDiffuseSunlightColor() -{ - return getSunlitColor(); -} - -vec3 scaleDownLight(vec3 light) -{ - return (light / scene_light_strength ); -} - -vec3 scaleUpLight(vec3 light) -{ - return (light * scene_light_strength); -} - -vec3 atmosAmbient(vec3 light) -{ - return getAmblitColor() + light / 2.0; -} - -vec3 atmosAffectDirectionalLight(float lightIntensity) -{ - return getSunlitColor() * lightIntensity; -} - -vec3 scaleSoftClip(vec3 light) -{ - //soft clip effect: - light = 1. - clamp(light, vec3(0.), vec3(1.)); - light = 1. - pow(light, gamma.xxx); - - return light; -} - -void main() -{ - vec2 tc = vary_fragcoord.xy; - float depth = texture2DRect(depthMap, tc.xy).a; - vec3 pos = getPosition_d(tc, depth).xyz; - vec3 norm = texture2DRect(normalMap, tc).xyz; - norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm - //vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0).xyz; - - float da = max(dot(norm.xyz, vary_light.xyz), 0.0); - - vec4 diffuse = texture2DRect(diffuseRect, tc); - vec3 col; - float bloom = 0.0; - - if (diffuse.a < 0.9) - { - vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy); - - da = texture2D(lightFunc, vec2(da, 0.0)).r; - - vec2 scol_ambocc = texture2DRect(lightMap, vary_fragcoord.xy).rg; - float scol = max(scol_ambocc.r, diffuse.a); - float ambocc = scol_ambocc.g; - - calcAtmospherics(pos.xyz, ambocc); - - col = atmosAmbient(vec3(0)); - col += atmosAffectDirectionalLight(max(min(da, scol), diffuse.a)); - - col *= diffuse.rgb; - - if (spec.a > 0.0) // specular reflection - { - // the old infinite-sky shiny reflection - // - vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz)); - float sa = dot(refnormpersp, vary_light.xyz); - vec3 dumbshiny = vary_SunlitColor*scol*texture2D(lightFunc, vec2(sa, spec.a)).r; - - // add the two types of shiny together - vec3 spec_contrib = dumbshiny * spec.rgb; - bloom = dot(spec_contrib, spec_contrib); - col += spec_contrib; - } - - col = atmosLighting(col); - col = scaleSoftClip(col); - - col = mix(col, diffuse.rgb, diffuse.a); - } - else - { - col = diffuse.rgb; - } - - gl_FragColor.rgb = col; - gl_FragColor.a = bloom; -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl deleted file mode 100644 index 682508aaf3..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/softenLightV.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file softenLightF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -uniform mat4 modelview_projection_matrix; - -ATTRIBUTE vec3 position; -ATTRIBUTE vec2 texcoord0; - -uniform vec2 screen_res; - -VARYING vec4 vary_light; -VARYING vec2 vary_fragcoord; -void main() -{ - //transform vertex - vec4 pos = modelview_projection_matrix * vec4(position.xyz, 1.0); - gl_Position = pos; - - vary_fragcoord = (pos.xy*0.5+0.5)*screen_res; - - vary_light = vec4(texcoord0,0,1); -} diff --git a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl deleted file mode 100644 index 4d4b5b190a..0000000000 --- a/indra/newview/app_settings/shaders/class3/deferred/treeF.glsl +++ /dev/null @@ -1,44 +0,0 @@ -/** - * @file treeF.glsl - * - * $LicenseInfo:firstyear=2007&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2007, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef gl_FragData -out vec4 gl_FragData[3]; -#endif - -VARYING vec4 vertex_color; -VARYING vec2 vary_texcoord0; - -uniform sampler2D diffuseMap; - -VARYING vec3 vary_normal; - -void main() -{ - vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - gl_FragData[0] = vec4(vertex_color.rgb*col.rgb, col.a <= 0.5 ? 0.0 : 0.005); - gl_FragData[1] = vec4(0,0,0,0); - vec3 nvn = normalize(vary_normal); - gl_FragData[2] = vec4(nvn.xy * 0.5 + 0.5, nvn.z, 0.0); -} diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index fcb256fbfc..c45e2ce270 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -590,7 +590,7 @@ static void settings_modify() gSavedSettings.setBOOL("VectorizeSkin", FALSE); // disable fullscreen mode, unsupported - gSavedSettings.setBOOL("WindowFullScreen", FALSE); + //gSavedSettings.setBOOL("WindowFullScreen", FALSE); #endif } @@ -2946,7 +2946,7 @@ bool LLAppViewer::initWindow() VIEWER_WINDOW_CLASSNAME, gSavedSettings.getS32("WindowX"), gSavedSettings.getS32("WindowY"), gSavedSettings.getS32("WindowWidth"), gSavedSettings.getS32("WindowHeight"), - gSavedSettings.getBOOL("WindowFullScreen"), ignorePixelDepth); + gSavedSettings.getBOOL("FullScreen"), ignorePixelDepth); LL_INFOS("AppInit") << "gViewerwindow created." << LL_ENDL; diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 6effa77ced..1c89766b26 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -527,11 +527,12 @@ void LLGLTexMemBar::draw() LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*6, text_color, LLFontGL::LEFT, LLFontGL::TOP); - text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d", + text = llformat("GL Tot: %d/%d MB Bound: %d/%d MB FBO: %d MB Raw Tot: %d MB Bias: %.2f Cache: %.1f/%.1f MB Net Tot Tex: %.1f MB Tot Obj: %.1f MB Tot Htp: %d", total_mem, max_total_mem, bound_mem, max_bound_mem, + LLRenderTarget::sBytesAllocated/(1024*1024), LLImageRaw::sGlobalRawMemory >> 20, discard_bias, cache_usage, cache_max_usage, total_texture_downloaded, total_object_downloaded, total_http_requests); //, cache_entries, cache_max_entries diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index d22e5f0af2..5b178f82d8 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -622,7 +622,6 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderDeferred")->getSignal()->connect(boost::bind(&handleRenderDeferredChanged, _2)); gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); - gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2)); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 331eb8b8f4..3e20abecb7 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -706,9 +706,9 @@ void LLViewerJointMesh::updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_w if (num_verts) { - face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); face->getVertexBuffer()->getIndexStrider(indicesp); - + face->getGeometryAvatar(verticesp, normalsp, tex_coordsp, vertex_weightsp, clothing_weightsp); + verticesp += mMesh->mFaceVertexOffset; normalsp += mMesh->mFaceVertexOffset; diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 17d2a04301..764c247f01 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -152,7 +152,6 @@ LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders LLGLSLShader gDeferredImpostorProgram; -LLGLSLShader gDeferredEdgeProgram; LLGLSLShader gDeferredWaterProgram; LLGLSLShader gDeferredDiffuseProgram; LLGLSLShader gDeferredDiffuseAlphaMaskProgram; @@ -183,16 +182,12 @@ LLGLSLShader gDeferredAlphaProgram; LLGLSLShader gDeferredAvatarEyesProgram; LLGLSLShader gDeferredFullbrightProgram; LLGLSLShader gDeferredEmissiveProgram; -LLGLSLShader gDeferredGIProgram; -LLGLSLShader gDeferredGIFinalProgram; -LLGLSLShader gDeferredPostGIProgram; LLGLSLShader gDeferredPostProgram; LLGLSLShader gFXAAProgram; LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; -LLGLSLShader gLuminanceGatherProgram; LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), @@ -273,12 +268,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredPostGIProgram); - mShaderList.push_back(&gDeferredEdgeProgram); mShaderList.push_back(&gDeferredPostProgram); mShaderList.push_back(&gFXAAProgram); - mShaderList.push_back(&gDeferredGIProgram); - mShaderList.push_back(&gDeferredGIFinalProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); @@ -368,24 +359,8 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) mReservedUniforms.push_back("noiseMap"); mReservedUniforms.push_back("lightFunc"); mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("luminanceMap"); - mReservedUniforms.push_back("giLightMap"); - mReservedUniforms.push_back("giMip"); - mReservedUniforms.push_back("edgeMap"); mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("sunLightMap"); - mReservedUniforms.push_back("localLightMap"); mReservedUniforms.push_back("projectionMap"); - mReservedUniforms.push_back("diffuseGIMap"); - mReservedUniforms.push_back("specularGIMap"); - mReservedUniforms.push_back("normalGIMap"); - mReservedUniforms.push_back("minpGIMap"); - mReservedUniforms.push_back("maxpGIMap"); - mReservedUniforms.push_back("depthGIMap"); - mReservedUniforms.push_back("lastDiffuseGIMap"); - mReservedUniforms.push_back("lastNormalGIMap"); - mReservedUniforms.push_back("lastMinpGIMap"); - mReservedUniforms.push_back("lastMaxpGIMap"); mWLUniforms.push_back("camPosLocal"); @@ -531,15 +506,8 @@ void LLViewerShaderMgr::setShaders() gSavedSettings.getBOOL("WindLightUseAtmosShaders")) { if (gSavedSettings.getS32("RenderShadowDetail") > 0) - { - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { //shadows + gi - deferred_class = 3; - } - else - { //shadows - deferred_class = 2; - } + { //shadows + deferred_class = 2; } else { //no shadows @@ -1108,13 +1076,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredFullbrightProgram.unload(); gDeferredEmissiveProgram.unload(); gDeferredAvatarEyesProgram.unload(); - gDeferredPostGIProgram.unload(); - gDeferredEdgeProgram.unload(); gDeferredPostProgram.unload(); gFXAAProgram.unload(); - gLuminanceGatherProgram.unload(); - gDeferredGIProgram.unload(); - gDeferredGIFinalProgram.unload(); gDeferredWaterProgram.unload(); gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); @@ -1569,62 +1532,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); } - if (mVertexShaderLevel[SHADER_DEFERRED] > 1) - { - if (success) - { - gDeferredEdgeProgram.mName = "Deferred Edge Shader"; - gDeferredEdgeProgram.mShaderFiles.clear(); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredEdgeProgram.mShaderFiles.push_back(make_pair("deferred/edgeF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredEdgeProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredEdgeProgram.createShader(NULL, NULL); - } - } - - if (mVertexShaderLevel[SHADER_DEFERRED] > 2) - { - if (success) - { - gDeferredPostGIProgram.mName = "Deferred Post GI Shader"; - gDeferredPostGIProgram.mShaderFiles.clear(); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredPostGIProgram.mShaderFiles.push_back(make_pair("deferred/postgiF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredPostGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredPostGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIProgram.mName = "Deferred GI Shader"; - gDeferredGIProgram.mShaderFiles.clear(); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIProgram.mShaderFiles.push_back(make_pair("deferred/giF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIProgram.createShader(NULL, NULL); - } - - if (success) - { - gDeferredGIFinalProgram.mName = "Deferred GI Final Shader"; - gDeferredGIFinalProgram.mShaderFiles.clear(); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalV.glsl", GL_VERTEX_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderFiles.push_back(make_pair("deferred/giFinalF.glsl", GL_FRAGMENT_SHADER_ARB)); - gDeferredGIFinalProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gDeferredGIFinalProgram.createShader(NULL, NULL); - } - - if (success) - { - gLuminanceGatherProgram.mName = "Luminance Gather Shader"; - gLuminanceGatherProgram.mShaderFiles.clear(); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceV.glsl", GL_VERTEX_SHADER_ARB)); - gLuminanceGatherProgram.mShaderFiles.push_back(make_pair("deferred/luminanceF.glsl", GL_FRAGMENT_SHADER_ARB)); - gLuminanceGatherProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; - success = gLuminanceGatherProgram.createShader(NULL, NULL); - } - } - return success; } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index aeb8553fa1..74708c94a7 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -111,24 +111,8 @@ public: DEFERRED_NOISE, DEFERRED_LIGHTFUNC, DEFERRED_LIGHT, - DEFERRED_LUMINANCE, - DEFERRED_GI_LIGHT, - DEFERRED_GI_MIP, - DEFERRED_EDGE, DEFERRED_BLOOM, - DEFERRED_SUN_LIGHT, - DEFERRED_LOCAL_LIGHT, DEFERRED_PROJECTION, - DEFERRED_GI_DIFFUSE, - DEFERRED_GI_SPECULAR, - DEFERRED_GI_NORMAL, - DEFERRED_GI_MIN_POS, - DEFERRED_GI_MAX_POS, - DEFERRED_GI_DEPTH, - DEFERRED_GI_LAST_DIFFUSE, - DEFERRED_GI_LAST_NORMAL, - DEFERRED_GI_LAST_MIN_POS, - DEFERRED_GI_LAST_MAX_POS, END_RESERVED_UNIFORMS } eGLSLReservedUniforms; @@ -364,7 +348,6 @@ extern LLGLSLShader gPostNightVisionProgram; // Deferred rendering shaders extern LLGLSLShader gDeferredImpostorProgram; -extern LLGLSLShader gDeferredEdgeProgram; extern LLGLSLShader gDeferredWaterProgram; extern LLGLSLShader gDeferredDiffuseProgram; extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram; @@ -383,14 +366,11 @@ extern LLGLSLShader gDeferredMultiLightProgram; extern LLGLSLShader gDeferredSpotLightProgram; extern LLGLSLShader gDeferredMultiSpotLightProgram; extern LLGLSLShader gDeferredSunProgram; -extern LLGLSLShader gDeferredGIProgram; -extern LLGLSLShader gDeferredGIFinalProgram; extern LLGLSLShader gDeferredBlurLightProgram; extern LLGLSLShader gDeferredAvatarProgram; extern LLGLSLShader gDeferredSoftenProgram; extern LLGLSLShader gDeferredShadowProgram; extern LLGLSLShader gDeferredShadowAlphaMaskProgram; -extern LLGLSLShader gDeferredPostGIProgram; extern LLGLSLShader gDeferredPostProgram; extern LLGLSLShader gFXAAProgram; extern LLGLSLShader gDeferredPostNoDoFProgram; @@ -404,7 +384,6 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; -extern LLGLSLShader gLuminanceGatherProgram; #endif diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5f010624a8..e672f7c4f1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -661,8 +661,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); - bool gi = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED); - + //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (!mDeferredDepth.allocate(resX, resY, 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; @@ -678,68 +677,22 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mFXAABuffer.release(); } -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mEdgeMap.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#else - if (!mEdgeMap.allocate(resX, resY, LLRender::sGLCoreProfile ? GL_RGBA : GL_ALPHA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; -#endif - if (shadow_detail > 0 || ssao) - { //only need mDeferredLight[0] for shadows OR ssao - if (!mDeferredLight[0].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; + { //only need mDeferredLight for shadows OR ssao + if (!mDeferredLight.allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } else { - mDeferredLight[0].release(); - } - - if (ssao) - { //only need mDeferredLight[1] for ssao - if (!mDeferredLight[1].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - } - else - { - mDeferredLight[1].release(); - } - - if (gi) - { //only need mDeferredLight[2] and mGIMapPost for gi - if (!mDeferredLight[2].allocate(resX, resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, false)) return false; - for (U32 i = 0; i < 2; i++) - { -#if LL_DARWIN - // As of OS X 10.6.7, Apple doesn't support multiple color formats in a single FBO - if (!mGIMapPost[i].allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#else - if (!mGIMapPost[i].allocate(resX,resY, GL_RGB, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; -#endif - } - } - else - { - mDeferredLight[2].release(); - - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } + mDeferredLight.release(); } F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); -#if LL_DARWIN - U32 shadow_fmt = 0; -#else - //HACK: make alpha masking work on ATI depth shadows (work around for ATI driver bug) - U32 shadow_fmt = gGLManager.mIsATI ? GL_ALPHA : 0; -#endif - if (shadow_detail > 0) { //allocate 4 sun shadow maps for (U32 i = 0; i < 4; i++) { - if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), shadow_fmt, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; + if (!mShadow[i].allocate(U32(resX*scale),U32(resY*scale), 0, TRUE, FALSE, LLTexUnit::TT_RECT_TEXTURE)) return false; } } else @@ -757,7 +710,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { //allocate two spot shadow maps for (U32 i = 4; i < 6; i++) { - if (!mShadow[i].allocate(width, height, shadow_fmt, TRUE, FALSE)) return false; + if (!mShadow[i].allocate(width, height, 0, TRUE, FALSE)) return false; } } else @@ -767,21 +720,11 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mShadow[i].release(); } } - - width = nhpo2(resX)/2; - height = nhpo2(resY)/2; - if (!mLuminanceMap.allocate(width,height, GL_RGBA, FALSE, FALSE)) return false; } else { - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - for (U32 i = 0; i < 2; i++) - { - mGIMapPost[i].release(); - } + mDeferredLight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); @@ -790,9 +733,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mScreen.release(); mDeferredScreen.release(); //make sure to release any render targets that share a depth buffer with mDeferredScreen first mDeferredDepth.release(); - mEdgeMap.release(); - mLuminanceMap.release(); - + if (!mScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) return false; } @@ -876,18 +817,10 @@ void LLPipeline::releaseScreenBuffers() mPhysicsDisplay.release(); mDeferredScreen.release(); mDeferredDepth.release(); - for (U32 i = 0; i < 3; i++) - { - mDeferredLight[i].release(); - } - - mEdgeMap.release(); - mGIMap.release(); - mGIMapPost[0].release(); - mGIMapPost[1].release(); - mHighlight.release(); - mLuminanceMap.release(); + mDeferredLight.release(); + mHighlight.release(); + for (U32 i = 0; i < 6; i++) { mShadow[i].release(); @@ -1008,12 +941,6 @@ void LLPipeline::createGLBuffers() delete [] lg; } - - if (gSavedSettings.getBOOL("RenderDeferredGI")) - { - mGIMap.allocate(512,512,GL_RGBA, TRUE, FALSE); - addDeferredAttachments(mGIMap); - } } gBumpImageList.restoreGL(); @@ -6689,7 +6616,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) static LLFastTimer::DeclareTimer FTM_BIND_DEFERRED("Bind Deferred"); -void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRenderTarget* gi_source, LLRenderTarget* last_gi_post, U32 noise_map) +void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 noise_map) { LLFastTimer t(FTM_BIND_DEFERRED); @@ -6721,124 +6648,6 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - if (gi_source) - { - BOOL has_gi = FALSE; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - gi_source->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(2, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(1, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - if (channel > -1) - { - has_gi = TRUE; - last_gi_post->bindTexture(3, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - if (channel > -1) - { - has_gi = TRUE; - gGL.getTexUnit(channel)->bind(gi_source, TRUE); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - stop_glerror(); - - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); - glTexParameteri(LLTexUnit::getInternalType(mGIMap.getUsage()), GL_DEPTH_TEXTURE_MODE_ARB, GL_ALPHA); - - stop_glerror(); - } - - if (has_gi) - { - F32 range_x = llmin(mGIRange.mV[0], 1.f); - F32 range_y = llmin(mGIRange.mV[1], 1.f); - - LLVector2 scale(range_x,range_y); - - LLVector2 kern[25]; - - for (S32 i = 0; i < 5; ++i) - { - for (S32 j = 0; j < 5; ++j) - { - S32 idx = i*5+j; - kern[idx].mV[0] = (i-2)*0.5f; - kern[idx].mV[1] = (j-2)*0.5f; - kern[idx].scaleVec(scale); - } - } - - shader.uniform2fv("gi_kern", 25, (F32*) kern); - shader.uniformMatrix4fv("gi_mat", 1, FALSE, mGIMatrix.m); - shader.uniformMatrix4fv("gi_mat_proj", 1, FALSE, mGIMatrixProj.m); - shader.uniformMatrix4fv("gi_inv_proj", 1, FALSE, mGIInvProj.m); - shader.uniformMatrix4fv("gi_norm_mat", 1, FALSE, mGINormalMatrix.m); - } - } - stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { @@ -6875,55 +6684,26 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[light_index].getUsage()); + channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { - mDeferredLight[light_index].bindTexture(0, channel); + if (light_index > 0) + { + mScreen.bindTexture(0, channel); + } + else + { + mDeferredLight.bindTexture(0, channel); + } gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); - if (channel > -1) - { - gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - gi_source->bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_EDGE, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mEdgeMap.bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[1].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - if (channel > -1) - { - mDeferredLight[2].bindTexture(0, channel); - gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); - } - - stop_glerror(); for (U32 i = 0; i < 4; i++) @@ -7032,20 +6812,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, LLRen shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); - shader.uniform1f("lum_scale", gSavedSettings.getF32("RenderLuminanceScale")); - shader.uniform1f("sun_lum_scale", gSavedSettings.getF32("RenderSunLuminanceScale")); - shader.uniform1f("sun_lum_offset", gSavedSettings.getF32("RenderSunLuminanceOffset")); shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV); - shader.uniform1f("lum_lod", gSavedSettings.getF32("RenderLuminanceDetail")); - shader.uniform1f("gi_range", gSavedSettings.getF32("RenderGIRange")); - shader.uniform1f("gi_brightness", gSavedSettings.getF32("RenderGIBrightness")); - shader.uniform1f("gi_luminance", gSavedSettings.getF32("RenderGILuminance")); - shader.uniform1f("gi_edge_weight", gSavedSettings.getF32("RenderGIBlurEdgeWeight")); - shader.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - shader.uniform1f("gi_sample_width", mGILightRadius); - shader.uniform1f("gi_noise", gSavedSettings.getF32("RenderGINoise")); - shader.uniform1f("gi_attenuation", gSavedSettings.getF32("RenderGIAttenuation")); - shader.uniform1f("gi_ambiance", gSavedSettings.getF32("RenderGIAmbiance")); shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); @@ -7137,13 +6904,13 @@ void LLPipeline::renderDeferredLighting() if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) { - mDeferredLight[0].bindTarget(); + mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) LLFastTimer ftm(FTM_SUN_SHADOW); bindDeferredShader(gDeferredSunProgram, 0); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1,1,1,1); - mDeferredLight[0].clear(GL_COLOR_BUFFER_BIT); + mDeferredLight.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose(); @@ -7166,7 +6933,7 @@ void LLPipeline::renderDeferredLighting() } gDeferredSunProgram.uniform3fv("offset", slice, offset); - gDeferredSunProgram.uniform2f("screenRes", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); + gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); @@ -7178,125 +6945,16 @@ void LLPipeline::renderDeferredLighting() unbindDeferredShader(gDeferredSunProgram); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); } - { //global illumination specific block (still experimental) - if (gSavedSettings.getBOOL("RenderDeferredBlurLight") && - gSavedSettings.getBOOL("RenderDeferredGI")) - { - LLFastTimer ftm(FTM_EDGE_DETECTION); - //generate edge map - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - { - gDeferredEdgeProgram.bind(); - mEdgeMap.bindTarget(); - bindDeferredShader(gDeferredEdgeProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - unbindDeferredShader(gDeferredEdgeProgram); - mEdgeMap.flush(); - } - } - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - { //get luminance map from previous frame's light map - LLGLEnable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - //static F32 fade = 1.f; - - { - gGL.setSceneBlendType(LLRender::BT_ALPHA); - gLuminanceGatherProgram.bind(); - gLuminanceGatherProgram.uniform2f("screen_res", mDeferredLight[0].getWidth(), mDeferredLight[0].getHeight()); - mLuminanceMap.bindTarget(); - bindDeferredShader(gLuminanceGatherProgram); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - unbindDeferredShader(gLuminanceGatherProgram); - mLuminanceMap.flush(); - gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLuminanceMap.getTexture(), true); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR); - glGenerateMipmap(GL_TEXTURE_2D); - } - } - - { //paint noisy GI map (bounce lighting lightmap) - LLFastTimer ftm(FTM_GI_TRACE); - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable test(GL_ALPHA_TEST); - - mGIMapPost[0].bindTarget(); - - bindDeferredShader(gDeferredGIProgram, 0, &mGIMap, 0, mTrueNoiseMap); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - unbindDeferredShader(gDeferredGIProgram); - mGIMapPost[0].flush(); - } - - U32 pass_count = 0; - if (gSavedSettings.getBOOL("RenderDeferredBlurLight")) - { - pass_count = llclamp(gSavedSettings.getU32("RenderGIBlurPasses"), (U32) 1, (U32) 128); - } - - for (U32 i = 0; i < pass_count; ++i) - { //gather/soften indirect lighting map - LLFastTimer ftm(FTM_GI_GATHER); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[0], NULL, mTrueNoiseMap); - F32 blur_size = gSavedSettings.getF32("RenderGIBlurSize")/((F32) i * gSavedSettings.getF32("RenderGIBlurIncrement")+1.f); - gDeferredPostGIProgram.uniform2f("delta", 1.f, 0.f); - gDeferredPostGIProgram.uniform1f("kern_scale", blur_size); - gDeferredPostGIProgram.uniform1f("gi_blur_brightness", gSavedSettings.getF32("RenderGIBlurBrightness")); - - mGIMapPost[1].bindTarget(); - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - - mGIMapPost[1].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - bindDeferredShader(gDeferredPostGIProgram, 0, &mGIMapPost[1], NULL, mTrueNoiseMap); - mGIMapPost[0].bindTarget(); - - gDeferredPostGIProgram.uniform2f("delta", 0.f, 1.f); - - { - LLGLDisable blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); - stop_glerror(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - stop_glerror(); - } - mGIMapPost[0].flush(); - unbindDeferredShader(gDeferredPostGIProgram); - } - } - } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) { //soften direct lighting lightmap LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap - mDeferredLight[1].bindTarget(); + mScreen.bindTarget(); glClearColor(1,1,1,1); - mDeferredLight[1].clear(GL_COLOR_BUFFER_BIT); + mScreen.clear(GL_COLOR_BUFFER_BIT); glClearColor(0,0,0,0); bindDeferredShader(gDeferredBlurLightProgram); @@ -7332,12 +6990,12 @@ void LLPipeline::renderDeferredLighting() stop_glerror(); } - mDeferredLight[1].flush(); + mScreen.flush(); unbindDeferredShader(gDeferredBlurLightProgram); bindDeferredShader(gDeferredBlurLightProgram, 1); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - mDeferredLight[0].bindTarget(); + mDeferredLight.bindTarget(); gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f); @@ -7348,7 +7006,7 @@ void LLPipeline::renderDeferredLighting() mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); stop_glerror(); } - mDeferredLight[0].flush(); + mDeferredLight.flush(); unbindDeferredShader(gDeferredBlurLightProgram); } @@ -7364,25 +7022,15 @@ void LLPipeline::renderDeferredLighting() //mScreen.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(), // 0, 0, mScreen.getWidth(), mScreen.getHeight(), GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].bindTarget(); - // clear color buffer here (GI) - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - else - { - mScreen.bindTarget(); - // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky - glClearColor(0,0,0,0); - mScreen.clear(GL_COLOR_BUFFER_BIT); - } - + mScreen.bindTarget(); + // clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky + glClearColor(0,0,0,0); + mScreen.clear(GL_COLOR_BUFFER_BIT); + if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) { //apply sunlight contribution LLFastTimer ftm(FTM_ATMOSPHERICS); - bindDeferredShader(gDeferredSoftenProgram, 0, &mGIMapPost[0]); + bindDeferredShader(gDeferredSoftenProgram); { LLGLDepthTest depth(GL_FALSE); LLGLDisable blend(GL_BLEND); @@ -7426,13 +7074,6 @@ void LLPipeline::renderDeferredLighting() BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[1].flush(); - mDeferredLight[2].bindTarget(); - mDeferredLight[2].clear(GL_COLOR_BUFFER_BIT); - } - if (render_local) { gGL.setSceneBlendType(LLRender::BT_ADD); @@ -7723,47 +7364,6 @@ void LLPipeline::renderDeferredLighting() } gGL.setColorMask(true, true); - - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) > 2) - { - mDeferredLight[2].flush(); - - mScreen.bindTarget(); - mScreen.clear(GL_COLOR_BUFFER_BIT); - - gGL.setSceneBlendType(LLRender::BT_ALPHA); - - { //mix various light maps (local, sun, gi) - LLFastTimer ftm(FTM_POST); - LLGLDisable blend(GL_BLEND); - LLGLDisable test(GL_ALPHA_TEST); - LLGLDepthTest depth(GL_FALSE); - LLGLDisable stencil(GL_STENCIL_TEST); - - bindDeferredShader(gDeferredPostProgram, 0, &mGIMapPost[0]); - - gDeferredPostProgram.bind(); - mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVertexBuffer::unbind(); - -// glVertexPointer(2, GL_FLOAT, 0, vert); - gGL.diffuseColor3f(1,1,1); - - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - - mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); - - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - - unbindDeferredShader(gDeferredPostProgram); - } - } } { //render non-deferred geometry (alpha, fullbright, glow) @@ -7963,25 +7563,9 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight[0].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LIGHT, LLTexUnit::TT_RECT_TEXTURE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_EDGE, mEdgeMap.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SUN_LIGHT, mDeferredLight[1].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LOCAL_LIGHT, mDeferredLight[2].getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LUMINANCE); + shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIP); shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_SPECULAR); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_DEPTH); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_MAX_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_NORMAL); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_DIFFUSE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MIN_POS); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_GI_LAST_MAX_POS); for (U32 i = 0; i < 4; i++) { @@ -8631,184 +8215,6 @@ BOOL LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector return TRUE; } -void LLPipeline::generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc) -{ - if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_DEFERRED) < 3) - { - return; - } - - LLVector3 up; - - //LLGLEnable depth_clamp(GL_DEPTH_CLAMP_NV); - - if (lightDir.mV[2] > 0.5f) - { - up = LLVector3(1,0,0); - } - else - { - up = LLVector3(0, 0, 1); - } - - - F32 gi_range = gSavedSettings.getF32("RenderGIRange"); - - U32 res = mGIMap.getWidth(); - - F32 atten = llmax(gSavedSettings.getF32("RenderGIAttenuation"), 0.001f); - - //set radius to range at which distance attenuation of incoming photons is near 0 - - F32 lrad = sqrtf(1.f/(atten*0.01f)); - - F32 lrange = lrad+gi_range*0.5f; - - LLVector3 pad(lrange,lrange,lrange); - - glh::matrix4f view = look(LLVector3(128.f,128.f,128.f), lightDir, up); - - LLVector3 cp = camera.getOrigin()+camera.getAtAxis()*(gi_range*0.5f); - - glh::vec3f scp(cp.mV); - view.mult_matrix_vec(scp); - cp.setVec(scp.v); - - F32 pix_width = lrange/(res*0.5f); - - //move cp to the nearest pix_width - for (U32 i = 0; i < 3; i++) - { - cp.mV[i] = llround(cp.mV[i], pix_width); - } - - LLVector3 min = cp-pad; - LLVector3 max = cp+pad; - - //set mGIRange to range in tc space[0,1] that covers texture block of intersecting lights around a point - mGIRange.mV[0] = (max.mV[0]-min.mV[0])/res; - mGIRange.mV[1] = (max.mV[1]-min.mV[1])/res; - mGILightRadius = lrad/lrange*0.5f; - - glh::matrix4f proj = gl_ortho(min.mV[0], max.mV[0], - min.mV[1], max.mV[1], - -max.mV[2], -min.mV[2]); - - LLCamera sun_cam = camera; - - glh::matrix4f eye_view = glh_get_current_modelview(); - - //get eye space to camera space matrix - mGIMatrix = view*eye_view.inverse(); - mGINormalMatrix = mGIMatrix.inverse().transpose(); - mGIInvProj = proj.inverse(); - mGIMatrixProj = proj*mGIMatrix; - - //translate and scale to [0,1] - glh::matrix4f trans(.5f, 0.f, 0.f, .5f, - 0.f, 0.5f, 0.f, 0.5f, - 0.f, 0.f, 0.5f, 0.5f, - 0.f, 0.f, 0.f, 1.f); - - mGIMatrixProj = trans*mGIMatrixProj; - - glh_set_current_modelview(view); - glh_set_current_projection(proj); - - LLViewerCamera::updateFrustumPlanes(sun_cam, TRUE, FALSE, TRUE); - - sun_cam.ignoreAgentFrustumPlane(LLCamera::AGENT_PLANE_NEAR); - static LLCullResult result; - - pushRenderTypeMask(); - - andRenderTypeMask(LLPipeline::RENDER_TYPE_SIMPLE, - LLPipeline::RENDER_TYPE_FULLBRIGHT, - LLPipeline::RENDER_TYPE_BUMP, - LLPipeline::RENDER_TYPE_VOLUME, - LLPipeline::RENDER_TYPE_TREE, - LLPipeline::RENDER_TYPE_TERRAIN, - LLPipeline::RENDER_TYPE_WATER, - LLPipeline::RENDER_TYPE_VOIDWATER, - LLPipeline::RENDER_TYPE_PASS_ALPHA_SHADOW, - LLPipeline::RENDER_TYPE_AVATAR, - LLPipeline::RENDER_TYPE_PASS_SIMPLE, - LLPipeline::RENDER_TYPE_PASS_BUMP, - LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT, - LLPipeline::RENDER_TYPE_PASS_SHINY, - END_RENDER_TYPES); - - - - S32 occlude = LLPipeline::sUseOcclusion; - //LLPipeline::sUseOcclusion = 0; - LLPipeline::sShadowRender = TRUE; - - //only render large objects into GI map - sMinRenderSize = gSavedSettings.getF32("RenderGIMinRenderSize"); - - LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_GI_SOURCE; - mGIMap.bindTarget(); - - F64 last_modelview[16]; - F64 last_projection[16]; - for (U32 i = 0; i < 16; i++) - { - last_modelview[i] = gGLLastModelView[i]; - last_projection[i] = gGLLastProjection[i]; - gGLLastModelView[i] = mGIModelview.m[i]; - gGLLastProjection[i] = mGIProjection.m[i]; - } - - sun_cam.setOrigin(0.f, 0.f, 0.f); - updateCull(sun_cam, result); - stateSort(sun_cam, result); - - for (U32 i = 0; i < 16; i++) - { - gGLLastModelView[i] = last_modelview[i]; - gGLLastProjection[i] = last_projection[i]; - } - - mGIProjection = proj; - mGIModelview = view; - - LLGLEnable cull(GL_CULL_FACE); - - //generate GI map - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadMatrix(proj.m); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadMatrix(view.m); - - stop_glerror(); - gGLLastMatrix = NULL; - - mGIMap.clear(); - - { - //LLGLEnable enable(GL_DEPTH_CLAMP_NV); - renderGeomDeferred(camera); - } - - mGIMap.flush(); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - gGLLastMatrix = NULL; - - LLPipeline::sUseOcclusion = occlude; - LLPipeline::sShadowRender = FALSE; - sMinRenderSize = 0.f; - - popRenderTypeMask(); - -} - void LLPipeline::renderHighlight(const LLViewerObject* obj, F32 fade) { if (obj && obj->getVolume()) @@ -9010,8 +8416,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera) return; } - generateGI(camera, lightDir, fp); - //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 02898aff1f..d24bab747b 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -248,7 +248,7 @@ public: void renderGeomDeferred(LLCamera& camera); void renderGeomPostDeferred(LLCamera& camera); void renderGeomShadow(LLCamera& camera); - void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, LLRenderTarget* gi_source = NULL, LLRenderTarget* last_gi_post = NULL, U32 noise_map = 0xFFFFFFFF); + void bindDeferredShader(LLGLSLShader& shader, U32 light_index = 0, U32 noise_map = 0xFFFFFFFF); void setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep); void unbindDeferredShader(LLGLSLShader& shader); @@ -262,7 +262,6 @@ public: void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, BOOL use_shader = TRUE, BOOL use_occlusion = TRUE); - void generateGI(LLCamera& camera, LLVector3& lightDir, std::vector& vpc); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); @@ -534,10 +533,7 @@ public: LLRenderTarget mFXAABuffer; LLRenderTarget mEdgeMap; LLRenderTarget mDeferredDepth; - LLRenderTarget mDeferredLight[3]; - LLRenderTarget mGIMap; - LLRenderTarget mGIMapPost[2]; - LLRenderTarget mLuminanceMap; + LLRenderTarget mDeferredLight; LLRenderTarget mHighlight; LLRenderTarget mPhysicsDisplay; diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 16f48f3a4e..45d6d85937 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -2549,19 +2549,6 @@ - - - - - - Date: Tue, 4 Oct 2011 09:38:57 -0700 Subject: DS_Store update to handle developer and release app names --- .../newview/installers/darwin/release-dmg/_DS_Store | Bin 12292 -> 12292 bytes 1 file changed, 0 insertions(+), 0 deletions(-) diff --git a/indra/newview/installers/darwin/release-dmg/_DS_Store b/indra/newview/installers/darwin/release-dmg/_DS_Store index 7022814254..747ca961d8 100644 Binary files a/indra/newview/installers/darwin/release-dmg/_DS_Store and b/indra/newview/installers/darwin/release-dmg/_DS_Store differ -- cgit v1.2.3 From ae0cd901f8917f1cacc4c402e5a51a06632a076b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 4 Oct 2011 17:25:55 -0500 Subject: SH-2428 Make GCC 4.4 happy by using LLVector4a striders with LLAlphaObject subclasses -- also vectorize particle VBO updates --- indra/llrender/llvertexbuffer.cpp | 4 + indra/llrender/llvertexbuffer.h | 1 + indra/newview/CMakeLists.txt | 2 - indra/newview/llviewerobject.h | 4 +- indra/newview/llvograss.cpp | 22 +-- indra/newview/llvograss.h | 2 +- indra/newview/llvopartgroup.cpp | 94 ++++++++----- indra/newview/llvopartgroup.h | 2 +- indra/newview/llvotextbubble.cpp | 272 -------------------------------------- indra/newview/llvotextbubble.h | 66 --------- 10 files changed, 83 insertions(+), 386 deletions(-) delete mode 100644 indra/newview/llvotextbubble.cpp delete mode 100644 indra/newview/llvotextbubble.h diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index c3e1a486b3..4484a880cc 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -1841,6 +1841,10 @@ bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, { return VertexBufferStrider::get(*this, strider, index, count, map_range); } +bool LLVertexBuffer::getVertexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) +{ + return VertexBufferStrider::get(*this, strider, index, count, map_range); +} bool LLVertexBuffer::getIndexStrider(LLStrider& strider, S32 index, S32 count, bool map_range) { return VertexBufferStrider::get(*this, strider, index, count, map_range); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 98cab8b162..b50c409c49 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -222,6 +222,7 @@ public: // setVertsNorms(verts, norms); // vb->unmapBuffer(); bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); + bool getVertexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getIndexStrider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord0Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); bool getTexCoord1Strider(LLStrider& strider, S32 index=0, S32 count = -1, bool map_range = false); diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index fe80a47ca4..0381609cbd 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -588,7 +588,6 @@ set(viewer_SOURCE_FILES llvopartgroup.cpp llvosky.cpp llvosurfacepatch.cpp - llvotextbubble.cpp llvotree.cpp llvovolume.cpp llvowater.cpp @@ -1145,7 +1144,6 @@ set(viewer_HEADER_FILES llvopartgroup.h llvosky.h llvosurfacepatch.h - llvotextbubble.h llvotree.h llvotreenew.h llvovolume.h diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h index 53e951e483..a77725c1ca 100644 --- a/indra/newview/llviewerobject.h +++ b/indra/newview/llviewerobject.h @@ -1,4 +1,4 @@ -/** +/** * @file llviewerobject.h * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer. * @@ -811,7 +811,7 @@ public: virtual F32 getPartSize(S32 idx); virtual void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp index 32822e1181..8a79d564d3 100644 --- a/indra/newview/llvograss.cpp +++ b/indra/newview/llvograss.cpp @@ -464,7 +464,7 @@ void LLVOGrass::plantBlades() } void LLVOGrass::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -516,21 +516,24 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] = mPosition.mV[VX] + x + xf; position.mV[1] = mPosition.mV[VY] + y + yf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v2 = position + mRegionp->getOriginAgent(); - *verticesp++ = v2; + v2 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v2.mV); + (*verticesp++).load3(v2.mV); position.mV[0] = mPosition.mV[VX] + x - xf; position.mV[1] = mPosition.mV[VY] + y - xf; position.mV[2] = mRegionp->getLand().resolveHeightRegion(position); - *verticesp++ = v3 = position + mRegionp->getOriginAgent(); - *verticesp++ = v3; + v3 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v3.mV); + (*verticesp++).load3(v3.mV); LLVector3 normal1 = (v1-v2) % (v2-v3); normal1.mV[VZ] = 0.75f; @@ -541,8 +544,9 @@ void LLVOGrass::getGeometry(S32 idx, position.mV[0] += dzx; position.mV[1] += dzy; position.mV[2] += blade_height; - *verticesp++ = v1 = position + mRegionp->getOriginAgent(); - *verticesp++ = v1; + v1 = position + mRegionp->getOriginAgent(); + (*verticesp++).load3(v1.mV); + (*verticesp++).load3(v1.mV); *(normalsp++) = normal1; *(normalsp++) = normal2; diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h index c262fdcc79..00a59facf7 100644 --- a/indra/newview/llvograss.h +++ b/indra/newview/llvograss.h @@ -59,7 +59,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index d7edc94c2f..5c10a80b07 100644 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -274,7 +274,7 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable) } void LLVOPartGroup::getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, @@ -290,37 +290,54 @@ void LLVOPartGroup::getGeometry(S32 idx, U32 vert_offset = mDrawable->getFace(idx)->getGeomIndex(); - LLVector3 part_pos_agent(part.mPosAgent); - LLVector3 camera_agent = getCameraPosition(); - LLVector3 at = part_pos_agent - camera_agent; - LLVector3 up; - LLVector3 right; - - right = at % LLVector3(0.f, 0.f, 1.f); - right.normalize(); - up = right % at; - up.normalize(); + LLVector4a part_pos_agent; + part_pos_agent.load3(part.mPosAgent.mV); + LLVector4a camera_agent; + camera_agent.load3(getCameraPosition().mV); + LLVector4a at; + at.setSub(part_pos_agent, camera_agent); + LLVector4a up(0, 0, 1); + LLVector4a right; + + right.setCross3(at, up); + right.normalize3fast(); + up.setCross3(right, at); + up.normalize3fast(); if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK) { - LLVector3 normvel = part.mVelocity; - normvel.normalize(); + LLVector4a normvel; + normvel.load3(part.mVelocity.mV); + normvel.normalize3fast(); LLVector2 up_fracs; - up_fracs.mV[0] = normvel*right; - up_fracs.mV[1] = normvel*up; + up_fracs.mV[0] = normvel.dot3(right).getF32(); + up_fracs.mV[1] = normvel.dot3(up).getF32(); up_fracs.normalize(); - LLVector3 new_up; - LLVector3 new_right; - new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; - new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; + LLVector4a new_up; + LLVector4a new_right; + + //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up; + LLVector4a t = right; + t.mul(up_fracs.mV[0]); + new_up = up; + new_up.mul(up_fracs.mV[1]); + new_up.add(t); + + //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up; + t = right; + t.mul(up_fracs.mV[1]); + new_right = up; + new_right.mul(up_fracs.mV[0]); + t.sub(new_right); + up = new_up; - right = new_right; - up.normalize(); - right.normalize(); + right = t; + up.normalize3fast(); + right.normalize3fast(); } - right *= 0.5f*part.mScale.mV[0]; - up *= 0.5f*part.mScale.mV[1]; + right.mul(0.5f*part.mScale.mV[0]); + up.mul(0.5f*part.mScale.mV[1]); LLVector3 normal = -LLViewerCamera::getInstance()->getXAxis(); @@ -329,14 +346,25 @@ void LLVOPartGroup::getGeometry(S32 idx, // this works because there is actually a 4th float stored after the vertex position which is used as a texture index // also, somebody please VECTORIZE THIS - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent + up - right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent - up - right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent + up + right; - verticesp->mV[3] = 0.f; - *verticesp++ = part_pos_agent - up + right; + LLVector4a ppapu; + LLVector4a ppamu; + + ppapu.setAdd(part_pos_agent, up); + ppamu.setSub(part_pos_agent, up); + + verticesp->setSub(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setSub(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppapu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + verticesp->setAdd(ppamu, right); + (*verticesp++).getF32ptr()[3] = 0.f; + + //*verticesp++ = part_pos_agent + up - right; + //*verticesp++ = part_pos_agent - up - right; + //*verticesp++ = part_pos_agent + up + right; + //*verticesp++ = part_pos_agent - up + right; *colorsp++ = part.mColor; *colorsp++ = part.mColor; @@ -453,7 +481,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group) LLVertexBuffer* buffer = group->mVertexBuffer; LLStrider indicesp; - LLStrider verticesp; + LLStrider verticesp; LLStrider normalsp; LLStrider texcoordsp; LLStrider colorsp; diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h index 4db893b4ef..e58fed86d9 100644 --- a/indra/newview/llvopartgroup.h +++ b/indra/newview/llvopartgroup.h @@ -60,7 +60,7 @@ public: /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); void getGeometry(S32 idx, - LLStrider& verticesp, + LLStrider& verticesp, LLStrider& normalsp, LLStrider& texcoordsp, LLStrider& colorsp, diff --git a/indra/newview/llvotextbubble.cpp b/indra/newview/llvotextbubble.cpp deleted file mode 100644 index a92172fe23..0000000000 --- a/indra/newview/llvotextbubble.cpp +++ /dev/null @@ -1,272 +0,0 @@ -/** - * @file llvotextbubble.cpp - * @brief Viewer-object text bubble. - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llvotextbubble.h" - -#include "imageids.h" -#include "llviewercontrol.h" -#include "llprimitive.h" -#include "llrendersphere.h" - -#include "llbox.h" -#include "lldrawable.h" -#include "llface.h" -#include "llviewertexturelist.h" -#include "llvolume.h" -#include "pipeline.h" -#include "llvector4a.h" -#include "llviewerregion.h" - -LLVOTextBubble::LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) -: LLAlphaObject(id, pcode, regionp) -{ - setScale(LLVector3(1.5f, 1.5f, 0.25f)); - mbCanSelect = FALSE; - mLOD = MIN_LOD; - mVolumeChanged = TRUE; - setVelocity(LLVector3(0.f, 0.f, 0.75f)); - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_CIRCLE, LL_PCODE_PATH_LINE); - volume_params.setBeginAndEndS(0.f, 1.f); - volume_params.setBeginAndEndT(0.f, 1.f); - volume_params.setRatio(0.25f, 0.25f); - volume_params.setShear(0.f, 0.f); - setVolume(volume_params, 0); - mColor = LLColor4(1.0f, 0.0f, 0.0f, 1.f); - S32 i; - for (i = 0; i < getNumTEs(); i++) - { - setTEColor(i, mColor); - setTETexture(i, LLUUID(IMG_DEFAULT)); - } -} - - -LLVOTextBubble::~LLVOTextBubble() -{ -} - - -BOOL LLVOTextBubble::isActive() const -{ - return TRUE; -} - -BOOL LLVOTextBubble::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time) -{ - static LLFastTimer::DeclareTimer ftm("Text Bubble"); - LLFastTimer t(ftm); - - F32 dt = mUpdateTimer.getElapsedTimeF32(); - // Die after a few seconds. - if (dt > 1.5f) - { - return FALSE; - } - - LLViewerObject::idleUpdate(agent, world, time); - - setScale(0.5f * (1.f+dt) * LLVector3(1.5f, 1.5f, 0.5f)); - - F32 alpha = 0.35f*dt; - - LLColor4 color = mColor; - color.mV[VALPHA] -= alpha; - if (color.mV[VALPHA] <= 0.05f) - { - return FALSE; - } - S32 i; - for (i = 0; i < getNumTEs(); i++) - { - setTEColor(i, color); - setTEFullbright(i, TRUE); - } - - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); - return TRUE; -} - - -void LLVOTextBubble::updateTextures() -{ - // Update the image levels of all textures... - - for (U32 i = 0; i < getNumTEs(); i++) - { - const LLTextureEntry *te = getTE(i); - F32 texel_area_ratio = fabs(te->mScaleS * te->mScaleT); - texel_area_ratio = llclamp(texel_area_ratio, .125f, 16.f); - LLViewerTexture *imagep = getTEImage(i); - if (imagep) - { - imagep->addTextureStats(mPixelArea / texel_area_ratio); - } - } -} - - -LLDrawable *LLVOTextBubble::createDrawable(LLPipeline *pipeline) -{ - pipeline->allocDrawable(this); - mDrawable->setLit(FALSE); - mDrawable->setRenderType(LLPipeline::RENDER_TYPE_VOLUME); - - for (U32 i = 0; i < getNumTEs(); i++) - { - LLViewerTexture *imagep; - const LLTextureEntry *texture_entry = getTE(i); - imagep = LLViewerTextureManager::getFetchedTexture(texture_entry->getID()); - - mDrawable->addFace((LLFacePool*) NULL, imagep); - } - - return mDrawable; -} - -// virtual -BOOL LLVOTextBubble::setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume) -{ - if (LLPrimitive::setVolume(volume_params, mLOD)) - { - if (mDrawable) - { - gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE); - mVolumeChanged = TRUE; - } - return TRUE; - } - return FALSE; -} - - -BOOL LLVOTextBubble::updateLOD() -{ - return FALSE; -} - -BOOL LLVOTextBubble::updateGeometry(LLDrawable *drawable) -{ - if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_VOLUME))) - return TRUE; - - if (mVolumeChanged) - { - LLVolumeParams volume_params = getVolume()->getParams(); - setVolume(volume_params, 0); - - LLPipeline::sCompiles++; - - drawable->setNumFaces(getVolume()->getNumFaces(), drawable->getFace(0)->getPool(), getTEImage(0)); - } - - LLMatrix4 identity4; - LLMatrix3 identity3; - for (S32 i = 0; i < drawable->getNumFaces(); i++) - { - LLFace *face = drawable->getFace(i); - face->setTEOffset(i); - face->setTexture(LLViewerFetchedTexture::sSmokeImagep); - face->setState(LLFace::FULLBRIGHT); - } - - mVolumeChanged = FALSE; - - mDrawable->movePartition(); - return TRUE; -} - -void LLVOTextBubble::updateFaceSize(S32 idx) -{ - LLFace* face = mDrawable->getFace(idx); - - if (idx == 0 || idx == 2) - { - face->setSize(0,0); - } - else - { - const LLVolumeFace& vol_face = getVolume()->getVolumeFace(idx); - face->setSize(vol_face.mNumVertices, vol_face.mNumIndices); - } -} - -void LLVOTextBubble::getGeometry(S32 idx, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp) -{ - if (idx == 0 || idx == 2) - { - return; - } - - const LLVolumeFace& face = getVolume()->getVolumeFace(idx); - - LLVector4a pos; - pos.load3(getPositionAgent().mV); - - LLVector4a scale; - scale.load3(getScale().mV); - - LLColor4U color = LLColor4U(getTE(idx)->getColor()); - U32 offset = mDrawable->getFace(idx)->getGeomIndex(); - - LLVector4a* dst_pos = (LLVector4a*) verticesp.get(); - LLVector4a* src_pos = (LLVector4a*) face.mPositions; - - LLVector4a* dst_norm = (LLVector4a*) normalsp.get(); - LLVector4a* src_norm = (LLVector4a*) face.mNormals; - - LLVector2* dst_tc = (LLVector2*) texcoordsp.get(); - LLVector2* src_tc = (LLVector2*) face.mTexCoords; - - LLVector4a::memcpyNonAliased16((F32*) dst_norm, (F32*) src_norm, face.mNumVertices*4*sizeof(F32)); - LLVector4a::memcpyNonAliased16((F32*) dst_tc, (F32*) src_tc, face.mNumVertices*2*sizeof(F32)); - - - for (U32 i = 0; i < face.mNumVertices; i++) - { - LLVector4a t; - t.setMul(src_pos[i], scale); - dst_pos[i].setAdd(t, pos); - *colorsp++ = color; - } - - for (U32 i = 0; i < face.mNumIndices; i++) - { - *indicesp++ = face.mIndices[i] + offset; - } -} - -U32 LLVOTextBubble::getPartitionType() const -{ - return LLViewerRegion::PARTITION_PARTICLE; -} diff --git a/indra/newview/llvotextbubble.h b/indra/newview/llvotextbubble.h deleted file mode 100644 index 9c39929711..0000000000 --- a/indra/newview/llvotextbubble.h +++ /dev/null @@ -1,66 +0,0 @@ -/** - * @file llvotextbubble.h - * @brief Description of LLVORock class, which a derivation of LLViewerObject - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLVOTEXTBUBBLE_H -#define LL_LLVOTEXTBUBBLE_H - -#include "llviewerobject.h" -#include "llframetimer.h" - -class LLVOTextBubble : public LLAlphaObject -{ -public: - LLVOTextBubble(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); - - /*virtual*/ BOOL isActive() const; // Whether this object needs to do an idleUpdate. - /*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time); - - /*virtual*/ void updateTextures(); - /*virtual*/ LLDrawable* createDrawable(LLPipeline *pipeline); - /*virtual*/ BOOL updateGeometry(LLDrawable *drawable); - /*virtual*/ BOOL updateLOD(); - /*virtual*/ void updateFaceSize(S32 idx); - - /*virtual*/ void getGeometry(S32 idx, - LLStrider& verticesp, - LLStrider& normalsp, - LLStrider& texcoordsp, - LLStrider& colorsp, - LLStrider& indicesp); - - virtual U32 getPartitionType() const; - - LLColor4 mColor; - S32 mLOD; - BOOL mVolumeChanged; - -protected: - ~LLVOTextBubble(); - BOOL setVolume(const LLVolumeParams &volume_params, const S32 detail, bool unique_volume = false); - LLFrameTimer mUpdateTimer; -}; - -#endif // LL_VO_TEXT_BUBBLE -- cgit v1.2.3 From 425b10601da5f0e0df265489d8d427afbd506332 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 4 Oct 2011 18:11:11 -0500 Subject: SH-2459 Default to 2x antialiasing instead of 4x/8x --- indra/newview/featuretable.txt | 4 ++-- indra/newview/featuretable_linux.txt | 4 ++-- indra/newview/featuretable_mac.txt | 4 ++-- indra/newview/featuretable_xp.txt | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index ca66ae989c..9379d336d0 100755 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -155,7 +155,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderFSAASamples 1 4 +RenderFSAASamples 1 2 // // Ultra graphics (REALLY PURTY!) @@ -184,7 +184,7 @@ WLSkyDetail 1 128 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 8 +RenderFSAASamples 1 2 // diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 6e962f3c56..18efcf5665 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -153,7 +153,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 0 -RenderFSAASamples 1 4 +RenderFSAASamples 1 2 // // Ultra graphics (REALLY PURTY!) @@ -183,7 +183,7 @@ WLSkyDetail 1 128 RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 -RenderFSAASamples 1 8 +RenderFSAASamples 1 2 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 36ffa54184..c37e4e93ee 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -155,7 +155,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 4 +RenderFSAASamples 1 2 // // Ultra graphics (REALLY PURTY!) @@ -185,7 +185,7 @@ WLSkyDetail 1 128 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 8 +RenderFSAASamples 1 2 // // Class Unknown Hardware (unknown) diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index e855b2c569..fffd30c0d8 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -155,7 +155,7 @@ WLSkyDetail 1 48 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 4 +RenderFSAASamples 1 2 // // Ultra graphics (REALLY PURTY!) @@ -185,7 +185,7 @@ WLSkyDetail 1 128 RenderDeferred 1 0 RenderDeferredSSAO 1 0 RenderShadowDetail 1 2 -RenderFSAASamples 1 8 +RenderFSAASamples 1 2 // // Class Unknown Hardware (unknown) -- cgit v1.2.3 From 210120f9068e8f5696abab55f9fced307e021d22 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 5 Oct 2011 00:49:03 -0500 Subject: SH-2240 Fix for projectors being double sided when shadows disabled --- .../newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index d3984276ef..2196d14895 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -149,7 +149,7 @@ void main() vec4 proj_tc = (proj_mat * vec4(pos.xyz, 1.0)); if (proj_tc.z < 0.0) { - //discard; + discard; } proj_tc.xyz /= proj_tc.w; @@ -158,7 +158,7 @@ void main() float dist_atten = min(1.0-(dist2-1.0*(1.0-fa))/fa, 1.0); if (dist_atten <= 0.0) { - //discard; + discard; } lv = proj_origin-pos.xyz; -- cgit v1.2.3 From eb809e373d2f12fd1a282401eb2ac4fbaf209f85 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 5 Oct 2011 01:03:42 -0500 Subject: SH-2481 Potential fix for viewer detecting incorrect amount of vram available when using certain video cards. --- indra/llrender/llgl.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 8ad75384f2..c0d15fe6f3 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -630,6 +630,8 @@ bool LLGLManager::initGL() initExtensions(); stop_glerror(); + S32 old_vram = mVRAM; + if (mHasATIMemInfo) { //ask the gl how much vram is free at startup and attempt to use no more than half of that S32 meminfo[4]; @@ -644,6 +646,11 @@ bool LLGLManager::initGL() mVRAM = dedicated_memory/1024; } + if (mVRAM < 256) + { //something likely went wrong using the above extensions, fall back to old method + mVRAM = old_vram; + } + stop_glerror(); stop_glerror(); -- cgit v1.2.3 From 55cbe344f8aebba2301f127cab2a94c63d5b0978 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Wed, 5 Oct 2011 10:23:46 -0400 Subject: SH-2515 WIP - Preserve user settings --- .../installers/windows/installer_template.nsi | 94 ++++++++++++++++++++++ 1 file changed, 94 insertions(+) mode change 100644 => 100755 indra/newview/installers/windows/installer_template.nsi diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi old mode 100644 new mode 100755 index a874ce1245..abd2e7f7c5 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -342,6 +342,97 @@ FunctionEnd ; ;FunctionEnd +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Save files from cache +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Function PreserveCacheFiles + +Push $0 +Push $1 +Push $2 + + RMDir /r "$TEMP\SecondLifeSettingsBackup" + CreateDirectory "$TEMP\SecondLifeSettingsBackup" + StrCpy $0 0 ; Index number used to iterate via EnumRegKey + + LOOP: + EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 + StrCmp $1 "" DONE ; no more users + + ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" + StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing + + ; Required since ProfileImagePath is of type REG_EXPAND_SZ + ExpandEnvStrings $2 $2 + + CreateDirectory "$TEMP\SecondLifeSettingsBackup\$0" + CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\$0" + + CONTINUE: + IntOp $0 $0 + 1 + Goto LOOP + DONE: + +Pop $2 +Pop $1 +Pop $0 + +; Copy files in Documents and Settings\All Users\SecondLife +Push $0 + ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" + StrCmp $0 "" +2 + CreateDirectory "$TEMP\SecondLifeSettingsBackup\AllUsers\" + CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\AllUsers\" +Pop $0 + +FunctionEnd + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Restore files from cache +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Function RestoreCacheFiles + +Push $0 +Push $1 +Push $2 + + StrCpy $0 0 ; Index number used to iterate via EnumRegKey + + LOOP: + EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 + StrCmp $1 "" DONE ; no more users + + ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" + StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing + + ; Required since ProfileImagePath is of type REG_EXPAND_SZ + ExpandEnvStrings $2 $2 + + RMDir /r "$2\Application Data\SecondLifeRestore\" + CreateDirectory "$2\Application Data\SecondLifeRestore\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLifeRestore\" + + CONTINUE: + IntOp $0 $0 + 1 + Goto LOOP + DONE: + +Pop $2 +Pop $1 +Pop $0 + +; Copy files in Documents and Settings\All Users\SecondLife +Push $0 + ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" + StrCmp $0 "" +2 + RMDir /r "$2\Application Data\SecondLifeRestore\" + CreateDirectory "$2\Application Data\SecondLifeRestore\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLifeRestore\" +Pop $0 + +FunctionEnd + + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Delete the installed shader files ;;; Since shaders are in active development, we'll likely need to shuffle them @@ -772,6 +863,9 @@ Call CheckNetworkConnection ; ping secondlife.com ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Don't remove cache files during a regular install, removing the inventory cache on upgrades results in lots of damage to the servers. ;Call RemoveCacheFiles ; Installing over removes potentially corrupted + +Call PreserveCacheFiles +Call RestoreCacheFiles ; VFS and cache files. ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -- cgit v1.2.3 From d1ccfc5495524758161d5004a78f834f47f9c017 Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Wed, 5 Oct 2011 15:33:53 -0400 Subject: Changed the handling of the different naming of fpclassify on windows and Linux in llsd_new_tut.cpp to be more clean at Nat's recommendation. --- indra/test/llsd_new_tut.cpp | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) diff --git a/indra/test/llsd_new_tut.cpp b/indra/test/llsd_new_tut.cpp index 18bc03d5d6..b2fa54a688 100644 --- a/indra/test/llsd_new_tut.cpp +++ b/indra/test/llsd_new_tut.cpp @@ -34,13 +34,15 @@ #if LL_WINDOWS #include -namespace std +namespace { int fpclassify(double x) { return _fpclass(x); } } +#else +using std::fpclassify; #endif namespace tut @@ -229,8 +231,8 @@ namespace tut } else { - int left = std::fpclassify(v.asReal()); - int right = std::fpclassify(eReal); + int left = fpclassify(v.asReal()); + int right = fpclassify(eReal); ensure_equals(s+" to real", left, right); // ensure_equals(s+" to string", v.asString(), eString); -- cgit v1.2.3 From 967479f9039dc358b9419be7f117162f7d90609c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 5 Oct 2011 15:12:02 -0500 Subject: SH-2031 Fix for stall in image update -- don't use the CPU to convert a height map into a normal map -- use the GPU instead via a shader. Also, WTF glFinish? --- indra/llwindow/llwindowwin32.cpp | 1 - .../shaders/class1/deferred/normgenF.glsl | 56 +++++++ .../shaders/class1/deferred/normgenV.glsl | 36 +++++ indra/newview/lldrawpoolbump.cpp | 176 +++++++++++++++------ indra/newview/llviewerdisplay.cpp | 35 ++-- indra/newview/llviewershadermgr.cpp | 14 ++ indra/newview/llviewershadermgr.h | 2 +- indra/newview/llviewertexturelist.cpp | 66 +++++--- 8 files changed, 305 insertions(+), 81 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl create mode 100644 indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index e4e5256ae7..bac23279cc 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2925,7 +2925,6 @@ BOOL LLWindowWin32::resetDisplayResolution() void LLWindowWin32::swapBuffers() { - glFinish(); SwapBuffers(mhDC); } diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl new file mode 100644 index 0000000000..879942d8fa --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenF.glsl @@ -0,0 +1,56 @@ +/** + * @file normgenF.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#extension GL_ARB_texture_rectangle : enable + +#ifdef DEFINE_GL_FRAGCOLOR +out vec4 gl_FragColor; +#endif + +uniform sampler2D alphaMap; + +VARYING vec2 vary_texcoord0; + +uniform float stepX; +uniform float stepY; +uniform float norm_scale; + +void main() +{ + float alpha = texture2D(alphaMap, vary_texcoord0).a; + + vec3 right = vec3(norm_scale, 0, (texture2D(alphaMap, vary_texcoord0+vec2(stepX, 0)).a-alpha)*255); + vec3 left = vec3(-norm_scale, 0, (texture2D(alphaMap, vary_texcoord0-vec2(stepX, 0)).a-alpha)*255); + vec3 up = vec3(0, -norm_scale, (texture2D(alphaMap, vary_texcoord0-vec2(0, stepY)).a-alpha)*255); + vec3 down = vec3(0, norm_scale, (texture2D(alphaMap, vary_texcoord0+vec2(0, stepY)).a-alpha)*255); + + vec3 norm = cross(right, down) + cross(down, left) + cross(left,up) + cross(up, right); + + norm = normalize(norm); + norm *= 0.5; + norm += 0.5; + + gl_FragColor = vec4(norm, alpha); +} diff --git a/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl new file mode 100644 index 0000000000..9bceae05b7 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/deferred/normgenV.glsl @@ -0,0 +1,36 @@ +/** + * @file normgenV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +ATTRIBUTE vec3 position; +ATTRIBUTE vec2 texcoord0; + +VARYING vec2 vary_fragcoord; +VARYING vec2 vary_texcoord0; + +void main() +{ + gl_Position = vec4(position.x*2.0-1.0, position.y*2.0-1.0, -1.0, 1.0); + vary_texcoord0 = texcoord0; +} diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 501bd88970..be12eb800f 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1088,6 +1088,8 @@ LLViewerTexture* LLBumpImageList::getBrightnessDarknessImage(LLViewerFetchedText } +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_STANDARD_LOADED("Bump Standard Callback"); + // static void LLBumpImageList::onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata ) { @@ -1110,14 +1112,24 @@ void LLBumpImageList::onSourceDarknessLoaded( BOOL success, LLViewerFetchedTextu } } +static LLFastTimer::DeclareTimer FTM_BUMP_GEN_NORMAL("Generate Normal Map"); +static LLFastTimer::DeclareTimer FTM_BUMP_CREATE_TEXTURE("Create GL Normal Map"); + void LLBumpImageList::onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture* src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata) { if (success && LLPipeline::sRenderDeferred) { + LLFastTimer t(FTM_BUMP_SOURCE_STANDARD_LOADED); LLPointer nrm_image = new LLImageRaw(src->getWidth(), src->getHeight(), 4); - generateNormalMapFromAlpha(src, nrm_image); + { + LLFastTimer t(FTM_BUMP_GEN_NORMAL); + generateNormalMapFromAlpha(src, nrm_image); + } src_vi->setExplicitFormat(GL_RGBA, GL_RGBA); - src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + { + LLFastTimer t(FTM_BUMP_CREATE_TEXTURE); + src_vi->createGLTexture(src_vi->getDiscardLevel(), nrm_image); + } } } @@ -1176,24 +1188,39 @@ void LLBumpImageList::generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nr } } + +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_LOADED("Bump Source Loaded"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_ENTRIES_UPDATE("Entries Update"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_MIN_MAX("Min/Max"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RGB2LUM("RGB to Luminance"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_RESCALE("Rescale"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_GEN_NORMAL("Generate Normal"); +static LLFastTimer::DeclareTimer FTM_BUMP_SOURCE_CREATE("Create"); + // static void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump_code ) { if( success ) { + LLFastTimer t(FTM_BUMP_SOURCE_LOADED); + + bump_image_map_t& entries_list(bump_code == BE_BRIGHTNESS ? gBumpImageList.mBrightnessEntries : gBumpImageList.mDarknessEntries ); bump_image_map_t::iterator iter = entries_list.find(source_asset_id); - if (iter == entries_list.end() || - iter->second.isNull() || - iter->second->getWidth() != src->getWidth() || - iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution - { //make sure an entry exists for this image - LLPointer raw = new LLImageRaw(1,1,1); - raw->clear(0x77, 0x77, 0xFF, 0xFF); - - entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); - iter = entries_list.find(src_vi->getID()); + { + LLFastTimer t(FTM_BUMP_SOURCE_ENTRIES_UPDATE); + if (iter == entries_list.end() || + iter->second.isNull() || + iter->second->getWidth() != src->getWidth() || + iter->second->getHeight() != src->getHeight()) // bump not cached yet or has changed resolution + { //make sure an entry exists for this image + LLPointer raw = new LLImageRaw(1,1,1); + raw->clear(0x77, 0x77, 0xFF, 0xFF); + + entries_list[src_vi->getID()] = LLViewerTextureManager::getLocalTexture( raw.get(), TRUE); + iter = entries_list.find(src_vi->getID()); + } } //if (iter->second->getWidth() != src->getWidth() || @@ -1224,50 +1251,56 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI { case 1: case 2: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LLFastTimer t(FTM_BUMP_SOURCE_MIN_MAX); + if( src_data_size == dst_data_size * src_components ) { - dst_data[i] = src_data[j]; - if( dst_data[i] < minimum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) - { - maximum = dst_data[i]; + dst_data[i] = src_data[j]; + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; case 3: case 4: - if( src_data_size == dst_data_size * src_components ) { - for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) + LLFastTimer t(FTM_BUMP_SOURCE_RGB2LUM); + if( src_data_size == dst_data_size * src_components ) { - // RGB to luminance - dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; - //llassert( dst_data[i] <= 255 );true because it's 8bit - if( dst_data[i] < minimum ) - { - minimum = dst_data[i]; - } - if( dst_data[i] > maximum ) + for( S32 i = 0, j=0; i < dst_data_size; i++, j+= src_components ) { - maximum = dst_data[i]; + // RGB to luminance + dst_data[i] = (R_WEIGHT * src_data[j] + G_WEIGHT * src_data[j+1] + B_WEIGHT * src_data[j+2]) >> FIXED_PT; + //llassert( dst_data[i] <= 255 );true because it's 8bit + if( dst_data[i] < minimum ) + { + minimum = dst_data[i]; + } + if( dst_data[i] > maximum ) + { + maximum = dst_data[i]; + } } } - } - else - { - llassert(0); - dst_image->clear(); + else + { + llassert(0); + dst_image->clear(); + } } break; default: @@ -1278,6 +1311,7 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI if( maximum > minimum ) { + LLFastTimer t(FTM_BUMP_SOURCE_RESCALE); U8 bias_and_scale_lut[256]; F32 twice_one_over_range = 2.f / (maximum - minimum); S32 i; @@ -1311,17 +1345,63 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI // accidentally releases it. LLPointer bump = LLViewerTextureManager::getLocalTexture( TRUE ); + if (!LLPipeline::sRenderDeferred) { + LLFastTimer t(FTM_BUMP_SOURCE_CREATE); bump->setExplicitFormat(GL_ALPHA8, GL_ALPHA); bump->createGLTexture(0, dst_image); } - else - { - LLPointer nrm_image = new LLImageRaw(dst_image->getWidth(), dst_image->getHeight(), 4); - generateNormalMapFromAlpha(dst_image, nrm_image); - bump->setExplicitFormat(GL_RGBA, GL_RGBA); - bump->createGLTexture(0, nrm_image); + else + { //convert to normal map + { + LLFastTimer t(FTM_BUMP_SOURCE_CREATE); + bump->setExplicitFormat(GL_RGBA8, GL_ALPHA); + bump->createGLTexture(0, dst_image); + } + + { + LLFastTimer t(FTM_BUMP_SOURCE_GEN_NORMAL); + gPipeline.mScreen.bindTarget(); + LLGLDepthTest depth(GL_FALSE); + LLGLDisable cull(GL_CULL_FACE); + LLGLDisable blend(GL_BLEND); + gGL.setColorMask(TRUE, TRUE); + gNormalMapGenProgram.bind(); + gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale")); + gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth()); + gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight()); + + LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(), + (F32) bump->getHeight()/gPipeline.mScreen.getHeight()); + + gGL.getTexUnit(0)->bind(bump); + + gGL.begin(LLRender::TRIANGLE_STRIP); + + gGL.texCoord2f(0, 0); + gGL.vertex2f(0, 0); + gGL.texCoord2f(0, 1); + gGL.vertex2f(0, v.mV[1]); + gGL.texCoord2f(1, 0); + gGL.vertex2f(v.mV[0], 0); + gGL.texCoord2f(1, 1); + gGL.vertex2f(v.mV[0], v.mV[1]); + + gGL.end(); + + gGL.flush(); + + glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, bump->getWidth(), bump->getHeight()); + + glGenerateMipmap(GL_TEXTURE_2D); + + gPipeline.mScreen.flush(); + + gNormalMapGenProgram.unbind(); + + //generateNormalMapFromAlpha(dst_image, nrm_image); + } } iter->second = bump; // derefs (and deletes) old image diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 20c9071052..85ef12b32b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -213,6 +213,10 @@ static LLFastTimer::DeclareTimer FTM_RENDER("Render", true); static LLFastTimer::DeclareTimer FTM_UPDATE_SKY("Update Sky"); static LLFastTimer::DeclareTimer FTM_UPDATE_TEXTURES("Update Textures"); static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE("Update Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_CLASS("Class"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_BUMP("Bump"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_LIST("List"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_DELETE("Delete"); // Paint the display! void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) @@ -743,18 +747,31 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLMemType mt_iu(LLMemType::MTYPE_DISPLAY_IMAGE_UPDATE); LLFastTimer t(FTM_IMAGE_UPDATE); - LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), - LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + { + LLFastTimer t(FTM_IMAGE_UPDATE_CLASS); + LLViewerTexture::updateClass(LLViewerCamera::getInstance()->getVelocityStat()->getMean(), + LLViewerCamera::getInstance()->getAngularVelocityStat()->getMean()); + } - gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + + { + LLFastTimer t(FTM_IMAGE_UPDATE_BUMP); + gBumpImageList.updateImages(); // must be called before gTextureList version so that it's textures are thrown out first. + } - F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time - max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) - gTextureList.updateImages(max_image_decode_time); + { + LLFastTimer t(FTM_IMAGE_UPDATE_LIST); + F32 max_image_decode_time = 0.050f*gFrameIntervalSeconds; // 50 ms/second decode time + max_image_decode_time = llclamp(max_image_decode_time, 0.002f, 0.005f ); // min 2ms/frame, max 5ms/frame) + gTextureList.updateImages(max_image_decode_time); + } - //remove dead textures from GL - LLImageGL::deleteDeadTextures(); - stop_glerror(); + { + LLFastTimer t(FTM_IMAGE_UPDATE_DELETE); + //remove dead textures from GL + LLImageGL::deleteDeadTextures(); + stop_glerror(); + } } LLGLState::checkStates(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 764c247f01..ac489e0caf 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -188,6 +188,7 @@ LLGLSLShader gDeferredPostNoDoFProgram; LLGLSLShader gDeferredWLSkyProgram; LLGLSLShader gDeferredWLCloudProgram; LLGLSLShader gDeferredStarProgram; +LLGLSLShader gNormalMapGenProgram; LLViewerShaderMgr::LLViewerShaderMgr() : mVertexShaderLevel(SHADER_COUNT, 0), @@ -275,6 +276,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); mShaderList.push_back(&gDeferredStarProgram); + mShaderList.push_back(&gNormalMapGenProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -1082,6 +1084,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() gDeferredWLSkyProgram.unload(); gDeferredWLCloudProgram.unload(); gDeferredStarProgram.unload(); + gNormalMapGenProgram.unload(); return TRUE; } @@ -1532,6 +1535,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() success = gDeferredStarProgram.createShader(NULL, &mWLUniforms); } + if (success) + { + gNormalMapGenProgram.mName = "Normal Map Generation Program"; + gNormalMapGenProgram.mShaderFiles.clear(); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenV.glsl", GL_VERTEX_SHADER_ARB)); + gNormalMapGenProgram.mShaderFiles.push_back(make_pair("deferred/normgenF.glsl", GL_FRAGMENT_SHADER_ARB)); + gNormalMapGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED]; + gNormalMapGenProgram.mShaderGroup = LLGLSLShader::SG_SKY; + success = gNormalMapGenProgram.createShader(NULL, NULL); + } + return success; } diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 74708c94a7..5bcdf11be5 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -384,6 +384,6 @@ extern LLGLSLShader gDeferredAvatarAlphaProgram; extern LLGLSLShader gDeferredWLSkyProgram; extern LLGLSLShader gDeferredWLCloudProgram; extern LLGLSLShader gDeferredStarProgram; - +extern LLGLSLShader gNormalMapGenProgram; #endif diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 30ef8b8a29..487cdafd8f 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -586,6 +586,11 @@ void LLViewerTextureList::dirtyImage(LLViewerFetchedTexture *image) //////////////////////////////////////////////////////////////////////////// static LLFastTimer::DeclareTimer FTM_IMAGE_MARK_DIRTY("Dirty Images"); +static LLFastTimer::DeclareTimer FTM_IMAGE_UPDATE_PRIORITIES("Prioritize"); +static LLFastTimer::DeclareTimer FTM_IMAGE_CALLBACKS("Callbacks"); +static LLFastTimer::DeclareTimer FTM_IMAGE_FETCH("Fetch"); +static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create"); +static LLFastTimer::DeclareTimer FTM_IMAGE_STATS("Stats"); void LLViewerTextureList::updateImages(F32 max_time) { @@ -597,14 +602,25 @@ void LLViewerTextureList::updateImages(F32 max_time) LLViewerStats::getInstance()->mGLBoundMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageGL::sBoundTextureMemoryInBytes)); LLViewerStats::getInstance()->mRawMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageRaw::sGlobalRawMemory)); LLViewerStats::getInstance()->mFormattedMemStat.addValue((F32)BYTES_TO_MEGA_BYTES(LLImageFormatted::sGlobalFormattedMemory)); - - updateImagesDecodePriorities(); + + + { + LLFastTimer t(FTM_IMAGE_UPDATE_PRIORITIES); + updateImagesDecodePriorities(); + } F32 total_max_time = max_time; - max_time -= updateImagesFetchTextures(max_time); + + { + LLFastTimer t(FTM_IMAGE_FETCH); + max_time -= updateImagesFetchTextures(max_time); + } - max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time - max_time -= updateImagesCreateTextures(max_time); + { + LLFastTimer t(FTM_IMAGE_CREATE); + max_time = llmax(max_time, total_max_time*.50f); // at least 50% of max_time + max_time -= updateImagesCreateTextures(max_time); + } if (!mDirtyTextureList.empty()) { @@ -612,24 +628,32 @@ void LLViewerTextureList::updateImages(F32 max_time) gPipeline.dirtyPoolObjectTextures(mDirtyTextureList); mDirtyTextureList.clear(); } - bool didone = false; - for (image_list_t::iterator iter = mCallbackList.begin(); - iter != mCallbackList.end(); ) + { - //trigger loaded callbacks on local textures immediately - LLViewerFetchedTexture* image = *iter++; - if (!image->getUrl().empty()) + LLFastTimer t(FTM_IMAGE_CALLBACKS); + bool didone = false; + for (image_list_t::iterator iter = mCallbackList.begin(); + iter != mCallbackList.end(); ) { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); - } - else if (!didone) - { - // Do stuff to handle callbacks, update priorities, etc. - didone = image->doLoadedCallbacks(); + //trigger loaded callbacks on local textures immediately + LLViewerFetchedTexture* image = *iter++; + if (!image->getUrl().empty()) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } + else if (!didone) + { + // Do stuff to handle callbacks, update priorities, etc. + didone = image->doLoadedCallbacks(); + } } } - updateImagesUpdateStats(); + + { + LLFastTimer t(FTM_IMAGE_STATS); + updateImagesUpdateStats(); + } } void LLViewerTextureList::updateImagesDecodePriorities() @@ -747,7 +771,6 @@ void LLViewerTextureList::updateImagesDecodePriorities() return type_from_host; } */ -static LLFastTimer::DeclareTimer FTM_IMAGE_CREATE("Create Images"); F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { @@ -757,8 +780,7 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) // Create GL textures for all textures that need them (images which have been // decoded, but haven't been pushed into GL). // - LLFastTimer t(FTM_IMAGE_CREATE); - + LLTimer create_timer; image_list_t::iterator enditer = mCreateTextureList.begin(); for (image_list_t::iterator iter = mCreateTextureList.begin(); -- cgit v1.2.3 From 2b51a7a60942b1efc99cee43489ef2f92fa7a188 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 5 Oct 2011 17:57:13 -0500 Subject: SH-2454 Fix for head attachments not casting shadows when in mouselook mode. --- indra/newview/llspatialpartition.cpp | 4 ++++ indra/newview/pipeline.cpp | 22 ++++++++++++++++++++++ 2 files changed, 26 insertions(+) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 8e22a9be2c..65a78d9048 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -1613,6 +1613,8 @@ void LLSpatialGroup::checkOcclusion() static LLFastTimer::DeclareTimer FTM_PUSH_OCCLUSION_VERTS("Push Occlusion"); static LLFastTimer::DeclareTimer FTM_SET_OCCLUSION_STATE("Occlusion State"); static LLFastTimer::DeclareTimer FTM_OCCLUSION_EARLY_FAIL("Occlusion Early Fail"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_ALLOCATE("Allocate"); +static LLFastTimer::DeclareTimer FTM_OCCLUSION_BUILD("Build"); void LLSpatialGroup::doOcclusion(LLCamera* camera) { @@ -1636,11 +1638,13 @@ void LLSpatialGroup::doOcclusion(LLCamera* camera) if (!mOcclusionQuery[LLViewerCamera::sCurCameraID]) { + LLFastTimer t(FTM_OCCLUSION_ALLOCATE); mOcclusionQuery[LLViewerCamera::sCurCameraID] = sQueryPool.allocate(); } if (mOcclusionVerts.isNull() || isState(LLSpatialGroup::OCCLUSION_DIRTY)) { + LLFastTimer t(FTM_OCCLUSION_BUILD); buildOcclusion(); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e672f7c4f1..83f9863224 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8300,6 +8300,17 @@ void LLPipeline::generateSunShadow(LLCamera& camera) return; } + BOOL skip_avatar_update = FALSE; + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + { + skip_avatar_update = TRUE; + } + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); + } + F64 last_modelview[16]; F64 last_projection[16]; for (U32 i = 0; i < 16; i++) @@ -8413,6 +8424,12 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowFrustPoints[3].clear(); } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } + return; } @@ -9001,6 +9018,11 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } popRenderTypeMask(); + + if (!skip_avatar_update) + { + gAgentAvatarp->updateAttachmentVisibility(gAgentCamera.getCameraMode()); + } } void LLPipeline::renderGroups(LLRenderPass* pass, U32 type, U32 mask, BOOL texture) -- cgit v1.2.3 From d66a999d1de3fbc77eb31aeb07ddc1e20d19647a Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 6 Oct 2011 13:10:01 -0400 Subject: SH-2515 WIP - uninstall viewer 2 when installing viewer 3+ --- .../installers/windows/installer_template.nsi | 42 +++++++++++++++++----- 1 file changed, 33 insertions(+), 9 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index abd2e7f7c5..1b07961e1c 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -408,9 +408,9 @@ Push $2 ; Required since ProfileImagePath is of type REG_EXPAND_SZ ExpandEnvStrings $2 $2 - RMDir /r "$2\Application Data\SecondLifeRestore\" - CreateDirectory "$2\Application Data\SecondLifeRestore\" - CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLifeRestore\" + RMDir /r "$2\Application Data\SecondLife\" + CreateDirectory "$2\Application Data\SecondLife\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLife\" CONTINUE: IntOp $0 $0 + 1 @@ -425,9 +425,9 @@ Pop $0 Push $0 ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" StrCmp $0 "" +2 - RMDir /r "$2\Application Data\SecondLifeRestore\" - CreateDirectory "$2\Application Data\SecondLifeRestore\" - CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLifeRestore\" + RMDir /r "$2\Application Data\SecondLife\" + CreateDirectory "$2\Application Data\SecondLife\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLife\" Pop $0 FunctionEnd @@ -863,10 +863,8 @@ Call CheckNetworkConnection ; ping secondlife.com ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Don't remove cache files during a regular install, removing the inventory cache on upgrades results in lots of damage to the servers. ;Call RemoveCacheFiles ; Installing over removes potentially corrupted - -Call PreserveCacheFiles -Call RestoreCacheFiles ; VFS and cache files. +Call PreserveCacheFiles ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Need to clean out shader files from previous installs to fix DEV-5663 @@ -948,6 +946,32 @@ WriteRegExpandStr HKEY_CLASSES_ROOT "x-grid-location-info\shell\open\command" "" ; write out uninstaller WriteUninstaller "$INSTDIR\uninst.exe" +; Remove existing "Second Life Viewer 2" install if any. +StrCmp $INSTDIR "$PROGRAMFILES\SecondLifeViewer2" SLV2_DONE +IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SLV2_FOUND SLV2_DONE + +SLV2_FOUND: +ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S' + +; cheesy spin wait for uninstall to finish - uninstaller is supposed +; to take _? argument which combined with ExecWait would avoid need +; for this, but have not been able to get it to work. +SPIN_LOOP: +Sleep 500 +IntOp $0 $0 + 500 +IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT +SLV2_TIMEOUT: +MsgBox MB_OK "Error in uninstall" +Goto SLV2_DONE + +CONT: +; Do we know this is the last file removed? +IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE + +SLV2_DONE: +MessageBox MB_OK "Restoring Cache Files" +Call RestoreCacheFiles + ; end of default section SectionEnd -- cgit v1.2.3 From e76eaa8b2a1f49e45d009379aaf36f8e62b6273a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 13:48:10 -0500 Subject: Fix for busted settings.xml (thanks TankMaster Finesmith) --- indra/newview/app_settings/settings.xml | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 110e3e3d04..e7ff584b38 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -9075,9 +9075,7 @@ 1 Type Boolean - Va - - lue + Value 1 RenderPreferStreamDraw -- cgit v1.2.3 From 40fe25632c62ab6a8bbb817149c159295b365d59 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 15:00:14 -0500 Subject: SH-2553 Fix for glitches when rendering HUD attachments. --- indra/llrender/llrender.cpp | 3 +++ indra/llrender/llrendersphere.cpp | 1 + indra/newview/llviewerdisplay.cpp | 7 ++++++- 3 files changed, 10 insertions(+), 1 deletion(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index bbdd0a7a60..942ad87566 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1347,6 +1347,7 @@ void LLRender::popMatrix() void LLRender::loadMatrix(const GLfloat* m) { + flush(); mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); mMatHash[mMatrixMode]++; } @@ -1396,6 +1397,8 @@ void LLRender::multMatrix(const GLdouble* dm) void LLRender::loadIdentity() { + flush(); + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); mMatHash[mMatrixMode]++; } diff --git a/indra/llrender/llrendersphere.cpp b/indra/llrender/llrendersphere.cpp index e7e07a1ab2..26bfe036e8 100644 --- a/indra/llrender/llrendersphere.cpp +++ b/indra/llrender/llrendersphere.cpp @@ -40,6 +40,7 @@ LLRenderSphere gSphere; void LLRenderSphere::render() { renderGGL(); + gGL.flush(); } inline LLVector3 polar_to_cart(F32 latitude, F32 longitude) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 835f16d086..7220f2a20f 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -1359,7 +1359,12 @@ void render_ui_3d() } stop_glerror(); - + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + gViewerWindow->renderSelections(FALSE, FALSE, TRUE); // Non HUD call in render_hud_elements stop_glerror(); } -- cgit v1.2.3 From a90ea46804d1fdb60d44178140b12e341c715178 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 15:34:28 -0500 Subject: SH-2240 Fix for beacons not rendering (or crashing when rendered) --- indra/newview/llglsandbox.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 8c872283bd..844d7ba41c 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -777,6 +777,11 @@ void LLViewerObjectList::renderObjectBeacons() LLGLSUIDefault gls_ui; + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3 From fba8afd7b27ebc362af7b26b1f1fb2917deae920 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 16:43:19 -0500 Subject: SH-2454 Fix for attachments casting shadows/showing up in water when "show me in mouselook" is disabled --- indra/newview/pipeline.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 83f9863224..d28bb1f64e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7612,11 +7612,11 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLPipeline::sWaterReflections && assertInitialized() && LLDrawPoolWater::sNeedsReflectionUpdate) { BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } - + if (!skip_avatar_update) { gAgentAvatarp->updateAttachmentVisibility(CAMERA_MODE_THIRD_PERSON); @@ -8301,7 +8301,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } BOOL skip_avatar_update = FALSE; - if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK) + if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { skip_avatar_update = TRUE; } -- cgit v1.2.3 From f2fc69c65650bf5db4f0ea098be7bd5fe37f224d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 17:31:59 -0500 Subject: SH-2240 Fix for crash when rendering beacons and Debug GL enabled -- flush every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer. --- indra/newview/llglsandbox.cpp | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 844d7ba41c..3f773effcb 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -789,6 +789,8 @@ void LLViewerObjectList::renderObjectBeacons() // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) BOOL flush = FALSE; + S32 flush_me = 128; + for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -818,6 +820,14 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + if (--flush_me <= 0) + { + flush_me = 128; + gGL.end(); + gGL.flush(); + gGL.begin(LLRender::LINES); + } } gGL.end(); } @@ -830,6 +840,8 @@ void LLViewerObjectList::renderObjectBeacons() // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) BOOL flush = FALSE; + S32 flush_me = 128; + for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -858,6 +870,14 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 0.5f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); + + if (--flush_me <= 0) + { + flush_me = 128; + gGL.end(); + gGL.flush(); + gGL.begin(LLRender::LINES); + } } gGL.end(); -- cgit v1.2.3 From 0fcef13ab8ee947c1cb472407cbfe891a55043ad Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 6 Oct 2011 18:50:31 -0400 Subject: SH-2515 WIP --- indra/newview/installers/windows/installer_template.nsi | 15 ++++++++------- 1 file changed, 8 insertions(+), 7 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index 1b07961e1c..fcc187dc6f 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -505,6 +505,7 @@ Push $2 ; If uninstalling a normal install remove everything ; Otherwise (preview/dmz etc) just remove cache + MessageBox MB_OK 'RM_ALL points at "$2\Application Data\SecondLife"' StrCmp $INSTFLAGS "" RM_ALL RM_CACHE RM_ALL: RMDir /r "$2\Application Data\SecondLife" @@ -957,16 +958,16 @@ ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S' ; to take _? argument which combined with ExecWait would avoid need ; for this, but have not been able to get it to work. SPIN_LOOP: -Sleep 500 -IntOp $0 $0 + 500 -IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT + Sleep 500 + IntOp $0 $0 + 500 + IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT SLV2_TIMEOUT: -MsgBox MB_OK "Error in uninstall" -Goto SLV2_DONE +;; MessageBox /SD IDOK MB_OK "Error in uninstall of Second Life Viewer 2" + Goto SLV2_DONE CONT: -; Do we know this is the last file removed? -IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE + ; Do we know this is the last file removed? + IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE SLV2_DONE: MessageBox MB_OK "Restoring Cache Files" -- cgit v1.2.3 From c834bdd05a134d6b3442a31f351a94f21965d4e9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 6 Oct 2011 17:54:06 -0500 Subject: SH-2240 Better fix for beacon rendering -- let LLRender take care of optimization around joining chunks of line segments together into one draw call --- indra/newview/llglsandbox.cpp | 41 ++++++----------------------------------- 1 file changed, 6 insertions(+), 35 deletions(-) diff --git a/indra/newview/llglsandbox.cpp b/indra/newview/llglsandbox.cpp index 3f773effcb..ac87da2d71 100644 --- a/indra/newview/llglsandbox.cpp +++ b/indra/newview/llglsandbox.cpp @@ -788,9 +788,6 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; - S32 flush_me = 128; - for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -799,18 +796,14 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + + gGL.begin(LLRender::LINES); gGL.color4fv(color.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 50.f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 50.f); @@ -820,16 +813,9 @@ void LLViewerObjectList::renderObjectBeacons() gGL.vertex3f(thisline.mV[VX],thisline.mV[VY] + 2.f,thisline.mV[VZ]); draw_line_cube(0.10f, thisline); - - if (--flush_me <= 0) - { - flush_me = 128; - gGL.end(); - gGL.flush(); - gGL.begin(LLRender::LINES); - } + + gGL.end(); } - gGL.end(); } { @@ -839,9 +825,6 @@ void LLViewerObjectList::renderObjectBeacons() S32 last_line_width = -1; // gGL.begin(LLRender::LINES); // Always happens in (line_width != last_line_width) - BOOL flush = FALSE; - S32 flush_me = 128; - for (std::vector::iterator iter = mDebugBeacons.begin(); iter != mDebugBeacons.end(); ++iter) { const LLDebugBeacon &debug_beacon = *iter; @@ -849,18 +832,13 @@ void LLViewerObjectList::renderObjectBeacons() S32 line_width = debug_beacon.mLineWidth; if (line_width != last_line_width) { - if (flush) - { - gGL.end(); - } - flush = TRUE; gGL.flush(); glLineWidth( (F32)line_width ); last_line_width = line_width; - gGL.begin(LLRender::LINES); } const LLVector3 &thisline = debug_beacon.mPositionAgent; + gGL.begin(LLRender::LINES); gGL.color4fv(debug_beacon.mColor.mV); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] - 0.5f); gGL.vertex3f(thisline.mV[VX],thisline.mV[VY],thisline.mV[VZ] + 0.5f); @@ -871,16 +849,9 @@ void LLViewerObjectList::renderObjectBeacons() draw_line_cube(0.10f, thisline); - if (--flush_me <= 0) - { - flush_me = 128; - gGL.end(); - gGL.flush(); - gGL.begin(LLRender::LINES); - } + gGL.end(); } - gGL.end(); gGL.flush(); glLineWidth(1.f); -- cgit v1.2.3 From 63fdeb14ef74bed9c96092296015e69b6557f3ea Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Thu, 6 Oct 2011 23:00:33 -0400 Subject: SH-2515 WIP, STORM-280 WIP - ported over Oz fix for cache overdeletion during uninstall --- .../installers/windows/installer_template.nsi | 134 +++++++++++++++++++-- 1 file changed, 121 insertions(+), 13 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index fcc187dc6f..03280328f3 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -1,6 +1,22 @@ ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; secondlife setup.nsi -;; Copyright 2004-2010, Linden Research, Inc. +;; Copyright 2004-2011, Linden Research, Inc. +;; +;; This library is free software; you can redistribute it and/or +;; modify it under the terms of the GNU Lesser General Public +;; License as published by the Free Software Foundation; +;; version 2.1 of the License only. +;; +;; This library is distributed in the hope that it will be useful, +;; but WITHOUT ANY WARRANTY; without even the implied warranty of +;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +;; Lesser General Public License for more details. +;; +;; You should have received a copy of the GNU Lesser General Public +;; License along with this library; if not, write to the Free Software +;; Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +;; +;; Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA ;; ;; NSIS Unicode 2.38.1 or higher required ;; http://www.scratchpaper.com/ @@ -293,6 +309,97 @@ Function CheckNetworkConnection Return FunctionEnd + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Save files from cache +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Function PreserveCacheFiles + +Push $0 +Push $1 +Push $2 + + RMDir /r "$TEMP\SecondLifeSettingsBackup" + CreateDirectory "$TEMP\SecondLifeSettingsBackup" + StrCpy $0 0 ; Index number used to iterate via EnumRegKey + + LOOP: + EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 + StrCmp $1 "" DONE ; no more users + + ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" + StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing + + ; Required since ProfileImagePath is of type REG_EXPAND_SZ + ExpandEnvStrings $2 $2 + + CreateDirectory "$TEMP\SecondLifeSettingsBackup\$0" + CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\$0" + + CONTINUE: + IntOp $0 $0 + 1 + Goto LOOP + DONE: + +Pop $2 +Pop $1 +Pop $0 + +; Copy files in Documents and Settings\All Users\SecondLife +Push $0 + ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" + StrCmp $0 "" +2 + CreateDirectory "$TEMP\SecondLifeSettingsBackup\AllUsers\" + CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\AllUsers\" +Pop $0 + +FunctionEnd + +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Restore files from cache +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Function RestoreCacheFiles + +Push $0 +Push $1 +Push $2 + + StrCpy $0 0 ; Index number used to iterate via EnumRegKey + + LOOP: + EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 + StrCmp $1 "" DONE ; no more users + + ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" + StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing + + ; Required since ProfileImagePath is of type REG_EXPAND_SZ + ExpandEnvStrings $2 $2 + + RMDir /r "$2\Application Data\SecondLifeRestore\" + CreateDirectory "$2\Application Data\SecondLifeRestore\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLifeRestore\" + + CONTINUE: + IntOp $0 $0 + 1 + Goto LOOP + DONE: + +Pop $2 +Pop $1 +Pop $0 + +; Copy files in Documents and Settings\All Users\SecondLife +Push $0 + ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" + StrCmp $0 "" +2 + RMDir /r "$2\Application Data\SecondLifeRestore\" + CreateDirectory "$2\Application Data\SecondLifeRestore\" + CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLifeRestore\" +Pop $0 + +FunctionEnd + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; Delete files in Documents and Settings\\SecondLife\cache ; Delete files in Documents and Settings\All Users\SecondLife\cache @@ -503,18 +610,15 @@ Push $2 ; Required since ProfileImagePath is of type REG_EXPAND_SZ ExpandEnvStrings $2 $2 - ; If uninstalling a normal install remove everything - ; Otherwise (preview/dmz etc) just remove cache - MessageBox MB_OK 'RM_ALL points at "$2\Application Data\SecondLife"' - StrCmp $INSTFLAGS "" RM_ALL RM_CACHE - RM_ALL: - RMDir /r "$2\Application Data\SecondLife" - RM_CACHE: - # Local Settings directory is the cache, there is no "cache" subdir - RMDir /r "$2\Local Settings\Application Data\SecondLife" - # Vista version of the same - RMDir /r "$2\AppData\Local\SecondLife" - Delete "$2\Application Data\SecondLife\user_settings\settings_windlight.xml" + ; Remove all cache and settings files but leave any other .txt files to preserve the chat logs + RMDir /r "$2\Application Data\SecondLife\logs" + RMDir /r "$2\Application Data\SecondLife\browser_profile" + RMDir /r "$2\Application Data\SecondLife\user_settings" + Delete "$2\Application Data\SecondLife\*.xml" + Delete "$2\Application Data\SecondLife\*.bmp" + Delete "$2\Application Data\SecondLife\search_history.txt" + Delete "$2\Application Data\SecondLife\plugin_cookies.txt" + Delete "$2\Application Data\SecondLife\typed_locations.txt" CONTINUE: IntOp $0 $0 + 1 @@ -862,6 +966,10 @@ Call CloseSecondLife ; Make sure we're not running Call CheckNetworkConnection ; ping secondlife.com ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +Call PreserveCacheFiles + +Call RestoreCacheFiles + ;;; Don't remove cache files during a regular install, removing the inventory cache on upgrades results in lots of damage to the servers. ;Call RemoveCacheFiles ; Installing over removes potentially corrupted ; VFS and cache files. -- cgit v1.2.3 From 79912f9d3f0807529183521f69f989f947c1cff1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 7 Oct 2011 03:12:11 -0500 Subject: SH-2031 Profile guided optimization of matrix ops - don't use F64 except where needed (should really factor out calls to gluProject) - get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order) - unroll matrix sync inner loop and cache MVP and normal matrices --- indra/llrender/llcubemap.cpp | 6 +- indra/llrender/llrender.cpp | 252 ++++++++++++++++++++++----------------- indra/llrender/llrender.h | 10 +- indra/newview/llhudrender.cpp | 12 +- indra/newview/llselectmgr.cpp | 2 +- indra/newview/llviewercamera.cpp | 58 ++++++--- indra/newview/pipeline.cpp | 28 +---- indra/newview/pipeline.h | 2 +- 8 files changed, 213 insertions(+), 157 deletions(-) diff --git a/indra/llrender/llcubemap.cpp b/indra/llrender/llcubemap.cpp index a75f01c708..45a3b18179 100644 --- a/indra/llrender/llcubemap.cpp +++ b/indra/llrender/llcubemap.cpp @@ -265,9 +265,9 @@ void LLCubeMap::setMatrix(S32 stage) gGL.getTexUnit(stage)->activate(); } - LLVector3 x(LLVector3d(gGLModelView+0)); - LLVector3 y(LLVector3d(gGLModelView+4)); - LLVector3 z(LLVector3d(gGLModelView+8)); + LLVector3 x(gGLModelView+0); + LLVector3 y(gGLModelView+4); + LLVector3 z(gGLModelView+8); LLMatrix3 mat3; mat3.setRows(x,y,z); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 942ad87566..c5a6859016 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -38,10 +38,10 @@ LLRender gGL; // Handy copies of last good GL matrices -F64 gGLModelView[16]; -F64 gGLLastModelView[16]; -F64 gGLLastProjection[16]; -F64 gGLProjection[16]; +F32 gGLModelView[16]; +F32 gGLLastModelView[16]; +F32 gGLLastProjection[16]; +F32 gGLProjection[16]; S32 gGLViewport[4]; U32 LLRender::sUICalls = 0; @@ -1163,41 +1163,41 @@ void LLRender::syncMatrices() LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + static glh::matrix4f cached_mvp; + static U32 cached_mvp_mdv_hash = 0xFFFFFFFF; + static U32 cached_mvp_proj_hash = 0xFFFFFFFF; + + static glh::matrix4f cached_normal; + static U32 cached_normal_hash = 0xFFFFFFFF; + if (shader) { - llassert(shader); bool do_normal = false; - bool do_mvp = false; + bool do_mvp = false; - for (U32 i = 0; i < NUM_MATRIX_MODES; ++i) - { - if (mMatHash[i] != shader->mMatHash[i]) - { - shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); - shader->mMatHash[i] = mMatHash[i]; + bool mvp_done = false; - if (i == MM_MODELVIEW) - { - do_normal = true; - do_mvp = true; - } - else if (i == MM_PROJECTION) - { - do_mvp = true; - } - } - } + U32 i = MM_MODELVIEW; + if (mMatHash[i] != shader->mMatHash[i]) + { //update modelview, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; - if (do_normal) - { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + //update normal matrix S32 loc = shader->getUniformLocation("normal_matrix"); if (loc > -1) { - U32 i = MM_MODELVIEW; + if (cached_normal_hash != mMatHash[i]) + { + cached_normal = mat.inverse().transpose(); + cached_normal_hash = mMatHash[i]; + } - glh::matrix4f norm = mMatrix[i][mMatIdx[i]].inverse().transpose(); + glh::matrix4f& norm = cached_normal; F32 norm_mat[] = { @@ -1208,23 +1208,65 @@ void LLRender::syncMatrices() shader->uniformMatrix3fv("normal_matrix", 1, GL_FALSE, norm_mat); } - } - if (do_mvp) - { - S32 loc = shader->getUniformLocation("modelview_projection_matrix"); + //update MVP matrix + mvp_done = true; + loc = shader->getUniformLocation("modelview_projection_matrix"); if (loc > -1) { - U32 mv = MM_MODELVIEW; U32 proj = MM_PROJECTION; - glh::matrix4f mvp = mMatrix[mv][mMatIdx[mv]]; - mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); - - shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, mvp.m); + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + cached_mvp = mat; + cached_mvp.mult_left(mMatrix[proj][mMatIdx[proj]]); + cached_mvp_mdv_hash = mMatHash[i]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, cached_mvp.m); + } + } + + + i = MM_PROJECTION; + if (mMatHash[i] != shader->mMatHash[i]) + { //update projection matrix, normal, and MVP + glh::matrix4f& mat = mMatrix[i][mMatIdx[i]]; + + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mat.m); + shader->mMatHash[i] = mMatHash[i]; + + if (!mvp_done) + { + //update MVP matrix + S32 loc = shader->getUniformLocation("modelview_projection_matrix"); + if (loc > -1) + { + if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) + { + U32 mdv = MM_MODELVIEW; + cached_mvp = mat; + cached_mvp.mult_right(mMatrix[mdv][mMatIdx[mdv]]); + cached_mvp_mdv_hash = mMatHash[MM_MODELVIEW]; + cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; + } + + shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, cached_mvp.m); + } } } + for (i = MM_TEXTURE0; i < NUM_MATRIX_MODES; ++i) + { + if (mMatHash[i] != shader->mMatHash[i]) + { + shader->uniformMatrix4fv(name[i], 1, GL_FALSE, mMatrix[i][mMatIdx[i]].m); + shader->mMatHash[i] = mMatHash[i]; + } + } + + if (shader->mFeatures.hasLighting || shader->mFeatures.calculatesLighting) { //also sync light state syncLightState(); @@ -1261,116 +1303,121 @@ void LLRender::translatef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glh::matrix4f trans_mat(1,0,0,x, - 0,1,0,y, - 0,0,1,z, - 0,0,0,1); + { + glh::matrix4f trans_mat(1,0,0,x, + 0,1,0,y, + 0,0,1,z, + 0,0,0,1); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); - mMatHash[mMatrixMode]++; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(trans_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::scalef(const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - glh::matrix4f scale_mat(x,0,0,0, - 0,y,0,0, - 0,0,z,0, - 0,0,0,1); + { + glh::matrix4f scale_mat(x,0,0,0, + 0,y,0,0, + 0,0,z,0, + 0,0,0,1); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); - mMatHash[mMatrixMode]++; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(scale_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::ortho(F32 left, F32 right, F32 bottom, F32 top, F32 zNear, F32 zFar) { flush(); - glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), - 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), - 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), - 0,0,0,1); + { + + glh::matrix4f ortho_mat(2.f/(right-left),0,0, -(right+left)/(right-left), + 0,2.f/(top-bottom),0, -(top+bottom)/(top-bottom), + 0,0,-2.f/(zFar-zNear), -(zFar+zNear)/(zFar-zNear), + 0,0,0,1); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); - mMatHash[mMatrixMode]++; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(ortho_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::rotatef(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) { flush(); - - F32 r = a * DEG_TO_RAD; - F32 c = cosf(r); - F32 s = sinf(r); + { + F32 r = a * DEG_TO_RAD; + + F32 c = cosf(r); + F32 s = sinf(r); - F32 ic = 1.f-c; + F32 ic = 1.f-c; - glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, - x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, - x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, - 0,0,0,1); + glh::matrix4f rot_mat(x*x*ic+c, x*y*ic-z*s, x*z*ic+y*s, 0, + x*y*ic+z*s, y*y*ic+c, y*z*ic-x*s, 0, + x*z*ic-y*s, y*z*ic+x*s, z*z*ic+c, 0, + 0,0,0,1); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); - mMatHash[mMatrixMode]++; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(rot_mat); + mMatHash[mMatrixMode]++; + } } void LLRender::pushMatrix() { flush(); - if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) { - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; - ++mMatIdx[mMatrixMode]; - } - else - { - llwarns << "Matrix stack overflow." << llendl; + if (mMatIdx[mMatrixMode] < LL_MATRIX_STACK_DEPTH-1) + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]+1] = mMatrix[mMatrixMode][mMatIdx[mMatrixMode]]; + ++mMatIdx[mMatrixMode]; + } + else + { + llwarns << "Matrix stack overflow." << llendl; + } } } void LLRender::popMatrix() { flush(); - if (mMatIdx[mMatrixMode] > 0) - { - --mMatIdx[mMatrixMode]; - mMatHash[mMatrixMode]++; - } - else { - llwarns << "Matrix stack underflow." << llendl; + if (mMatIdx[mMatrixMode] > 0) + { + --mMatIdx[mMatrixMode]; + mMatHash[mMatrixMode]++; + } + else + { + llwarns << "Matrix stack underflow." << llendl; + } } } void LLRender::loadMatrix(const GLfloat* m) { flush(); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); - mMatHash[mMatrixMode]++; -} - -void LLRender::loadMatrix(const GLdouble* dm) -{ - F32 m[16]; - for (U32 i = 0; i < 16; i++) { - m[i] = (F32) dm[i]; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].set_value((GLfloat*) m); + mMatHash[mMatrixMode]++; } - - loadMatrix(m); } void LLRender::multMatrix(const GLfloat* m) { flush(); - - glh::matrix4f mat((GLfloat*) m); + { + glh::matrix4f mat((GLfloat*) m); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); - mMatHash[mMatrixMode]++; + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].mult_right(mat); + mMatHash[mMatrixMode]++; + } } void LLRender::matrixMode(U32 mode) @@ -1384,23 +1431,14 @@ void LLRender::matrixMode(U32 mode) mMatrixMode = mode; } -void LLRender::multMatrix(const GLdouble* dm) -{ - F32 m[16]; - for (U32 i = 0; i < 16; i++) - { - m[i] = (F32) dm[i]; - } - - multMatrix(m); -} - void LLRender::loadIdentity() { flush(); - mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); - mMatHash[mMatrixMode]++; + { + mMatrix[mMatrixMode][mMatIdx[mMatrixMode]].make_identity(); + mMatHash[mMatrixMode]++; + } } const glh::matrix4f& LLRender::getModelviewMatrix() diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index 61e503d384..7581b9f908 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -343,10 +343,8 @@ public: void pushMatrix(); void popMatrix(); void loadMatrix(const GLfloat* m); - void loadMatrix(const GLdouble* m); void loadIdentity(); void multMatrix(const GLfloat* m); - void multMatrix(const GLdouble* m); void matrixMode(U32 mode); const glh::matrix4f& getModelviewMatrix(); @@ -470,10 +468,10 @@ private: }; -extern F64 gGLModelView[16]; -extern F64 gGLLastModelView[16]; -extern F64 gGLLastProjection[16]; -extern F64 gGLProjection[16]; +extern F32 gGLModelView[16]; +extern F32 gGLLastModelView[16]; +extern F32 gGLLastProjection[16]; +extern F32 gGLProjection[16]; extern S32 gGLViewport[4]; extern LLRender gGL; diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 607f7f7f4b..122711a86d 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -107,8 +107,18 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, viewport[1] = world_view_rect.mBottom; viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + gluProject(render_pos.mV[0], render_pos.mV[1], render_pos.mV[2], - gGLModelView, gGLProjection, (GLint*) viewport, + mdlv, proj, (GLint*) viewport, &winX, &winY, &winZ); //fonts all render orthographically, set up projection`` diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 3a50eeb1c9..2971ee710a 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -4838,7 +4838,7 @@ void LLSelectMgr::processForceObjectSelect(LLMessageSystem* msg, void**) LLSelectMgr::getInstance()->highlightObjectAndFamily(objects); } -extern LLGLdouble gGLModelView[16]; +extern F32 gGLModelView[16]; void LLSelectMgr::updateSilhouettes() { diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index c0ef4da1ff..a437a8b3b5 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -218,8 +218,15 @@ void LLViewerCamera::calcProjection(const F32 far_distance) const void LLViewerCamera::updateFrustumPlanes(LLCamera& camera, BOOL ortho, BOOL zflip, BOOL no_hacks) { GLint* viewport = (GLint*) gGLViewport; - GLdouble* model = gGLModelView; - GLdouble* proj = gGLProjection; + F64 model[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + model[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + GLdouble objX,objY,objZ; LLVector3 frust[8]; @@ -420,7 +427,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection, if (!for_selection && mZoomFactor == 1.f) { // Save GL matrices for access elsewhere in code, especially project_world_to_screen - //glGetDoublev(GL_MODELVIEW_MATRIX, gGLModelView); for (U32 i = 0; i < 16; i++) { gGLModelView[i] = modelview.m[i]; @@ -428,14 +434,6 @@ void LLViewerCamera::setPerspective(BOOL for_selection, } updateFrustumPlanes(*this); - - /*if (gSavedSettings.getBOOL("CameraOffset")) - { - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.translatef(0,0,-50); - gGL.rotatef(20.0,1,0,0); - gGL.matrixMode(LLRender::MM_MODELVIEW); - }*/ } @@ -443,11 +441,20 @@ void LLViewerCamera::setPerspective(BOOL for_selection, // screen coordinates to the agent's region. void LLViewerCamera::projectScreenToPosAgent(const S32 screen_x, const S32 screen_y, LLVector3* pos_agent) const { - GLdouble x, y, z; + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + gluUnProject( GLdouble(screen_x), GLdouble(screen_y), 0.0, - gGLModelView, gGLProjection, (GLint*)gGLViewport, + mdlv, proj, (GLint*)gGLViewport, &x, &y, &z ); @@ -484,8 +491,17 @@ BOOL LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], pos_agent.mV[VZ], - gGLModelView, gGLProjection, (GLint*)viewport, + mdlv, proj, (GLint*)viewport, &x, &y, &z)) { // convert screen coordinates to virtual UI coordinates @@ -587,9 +603,19 @@ BOOL LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, viewport[2] = world_view_rect.getWidth(); viewport[3] = world_view_rect.getHeight(); GLdouble x, y, z; // object's window coords, GL-style + + F64 mdlv[16]; + F64 proj[16]; + + for (U32 i = 0; i < 16; i++) + { + mdlv[i] = (F64) gGLModelView[i]; + proj[i] = (F64) gGLProjection[i]; + } + if (GL_TRUE == gluProject(pos_agent.mV[VX], pos_agent.mV[VY], - pos_agent.mV[VZ], gGLModelView, - gGLProjection, (GLint*)viewport, + pos_agent.mV[VZ], mdlv, + proj, (GLint*)viewport, &x, &y, &z)) { x /= gViewerWindow->getDisplayScale().mV[VX]; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index d28bb1f64e..42873dbca8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -201,13 +201,10 @@ U32 nhpo2(U32 v) return r; } -glh::matrix4f glh_copy_matrix(GLdouble* src) +glh::matrix4f glh_copy_matrix(F32* src) { glh::matrix4f ret; - for (U32 i = 0; i < 16; i++) - { - ret.m[i] = (F32) src[i]; - } + ret.set_value(src); return ret; } @@ -231,7 +228,7 @@ glh::matrix4f glh_get_last_projection() return glh_copy_matrix(gGLLastProjection); } -void glh_copy_matrix(const glh::matrix4f& src, GLdouble* dst) +void glh_copy_matrix(const glh::matrix4f& src, F32* dst) { for (U32 i = 0; i < 16; i++) { @@ -3171,19 +3168,6 @@ void LLPipeline::postSort(LLCamera& camera) if (!sShadowRender) { - //sort by texture or bump map - for (U32 i = 0; i < LLRenderPass::NUM_RENDER_TYPES; ++i) - { - if (i == LLRenderPass::PASS_BUMP) - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareBump()); - } - else - { - std::sort(sCull->beginRenderMap(i), sCull->endRenderMap(i), LLDrawInfo::CompareTexturePtrMatrix()); - } - } - std::sort(sCull->beginAlphaGroups(), sCull->endAlphaGroups(), LLSpatialGroup::CompareDepthGreater()); } llpushcallstacks ; @@ -3503,8 +3487,8 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) assertInitialized(); - F64 saved_modelview[16]; - F64 saved_projection[16]; + F32 saved_modelview[16]; + F32 saved_projection[16]; //HACK: preserve/restore matrices around HUD render if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) @@ -6768,7 +6752,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n { cube_map->enable(channel); cube_map->bind(); - F64* m = gGLModelView; + F32* m = gGLModelView; F32 mat[] = { m[0], m[1], m[2], diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index d24bab747b..86579261ca 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -72,7 +72,7 @@ BOOL compute_min_max(LLMatrix4& box, LLVector2& min, LLVector2& max); // Shouldn bool LLRayAABB(const LLVector3 ¢er, const LLVector3 &size, const LLVector3& origin, const LLVector3& dir, LLVector3 &coord, F32 epsilon = 0); BOOL setup_hud_matrices(); // use whole screen to render hud BOOL setup_hud_matrices(const LLRect& screen_region); // specify portion of screen (in pixels) to render hud attachments from (for picking) -glh::matrix4f glh_copy_matrix(GLdouble* src); +glh::matrix4f glh_copy_matrix(F32* src); glh::matrix4f glh_get_current_modelview(); void glh_set_current_modelview(const glh::matrix4f& mat); glh::matrix4f glh_get_current_projection(); -- cgit v1.2.3 From 055a881084e7386620a23ae0ecdf7a8c49298742 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 7 Oct 2011 12:48:26 -0500 Subject: SH-2031 fix for mac/linux build --- indra/llrender/llrender.cpp | 3 --- 1 file changed, 3 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c5a6859016..c73701bbcc 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1174,9 +1174,6 @@ void LLRender::syncMatrices() { llassert(shader); - bool do_normal = false; - bool do_mvp = false; - bool mvp_done = false; U32 i = MM_MODELVIEW; -- cgit v1.2.3 From 9cf4a4322b75a4d8fdc618c8f1edbf945c2f25b3 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 7 Oct 2011 16:45:21 -0500 Subject: SH-2240 No more assertions when rendering debug displays. --- indra/newview/llspatialpartition.cpp | 100 ++++++++++++++++++----------------- indra/newview/llviewerjoint.cpp | 2 +- 2 files changed, 52 insertions(+), 50 deletions(-) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 65a78d9048..ffb0ce4056 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -48,6 +48,7 @@ #include "llvolumemgr.h" #include "lltextureatlas.h" #include "llglslshader.h" +#include "llviewershadermgr.h" static LLFastTimer::DeclareTimer FTM_FRUSTUM_CULL("Frustum Culling"); static LLFastTimer::DeclareTimer FTM_CULL_REBOUND("Cull Rebound"); @@ -2543,7 +2544,7 @@ void renderOctree(LLSpatialGroup* group) LLGLDepthTest gl_depth(FALSE, FALSE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.color4f(1,0,0,group->mBuilt); + gGL.diffuseColor4f(1,0,0,group->mBuilt); gGL.flush(); glLineWidth(5.f); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); @@ -2591,7 +2592,7 @@ void renderOctree(LLSpatialGroup* group) } } glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } } else*/ @@ -2607,7 +2608,7 @@ void renderOctree(LLSpatialGroup* group) } } - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); LLVector4a fudge; fudge.splat(0.001f); LLVector4a size = group->mObjectBounds[1]; @@ -2624,16 +2625,16 @@ void renderOctree(LLSpatialGroup* group) //if (group->mBuilt <= 0.f) { //draw opaque outline - //gGL.color4f(col.mV[0], col.mV[1], col.mV[2], 1.f); + //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], 1.f); //drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); drawBoxOutline(group->mBounds[0],group->mBounds[1]); //draw bounding box for draw info /*if (group->mSpatialPartition->mRenderByGroup) { - gGL.color4f(1.0f, 0.75f, 0.25f, 0.6f); + gGL.diffuseColor4f(1.0f, 0.75f, 0.25f, 0.6f); for (LLSpatialGroup::draw_map_t::iterator i = group->mDrawMap.begin(); i != group->mDrawMap.end(); ++i) { for (LLSpatialGroup::drawmap_elem_t::iterator j = i->second.begin(); j != i->second.end(); ++j) @@ -2652,7 +2653,7 @@ void renderOctree(LLSpatialGroup* group) } // LLSpatialGroup::OctreeNode* node = group->mOctreeNode; -// gGL.color4f(0,1,0,1); +// gGL.diffuseColor4f(0,1,0,1); // drawBoxOutline(LLVector3(node->getCenter()), LLVector3(node->getSize())); } @@ -2665,11 +2666,12 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) BOOL render_objects = (!LLPipeline::sUseOcclusion || !group->isOcclusionState(LLSpatialGroup::OCCLUDED)) && group->isVisible() && !group->getData().empty(); + if (render_objects) { LLGLDepthTest depth_under(GL_TRUE, GL_FALSE, GL_GREATER); gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); - gGL.color4f(0, 0.5f, 0, 0.5f); + gGL.diffuseColor4f(0, 0.5f, 0, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2679,7 +2681,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { gGL.diffuseColor4f(0.f, 0.5f, 0.f,1.f); - gGL.color4f(0.f, 0.5f, 0.f, 1.f); + gGL.diffuseColor4f(0.f, 0.5f, 0.f, 1.f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } @@ -2688,7 +2690,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) if (render_objects) { gGL.diffuseColor4f(0.f, 0.75f, 0.f,0.5f); - gGL.color4f(0.f, 0.75f, 0.f, 0.5f); + gGL.diffuseColor4f(0.f, 0.75f, 0.f, 0.5f); pushBufferVerts(group, LLVertexBuffer::MAP_VERTEX); } /*else if (camera && group->mOcclusionVerts.notNull()) @@ -2709,7 +2711,7 @@ void renderVisibility(LLSpatialGroup* group, LLCamera* camera) void renderCrossHairs(LLVector3 position, F32 size, LLColor4 color) { - gGL.color4fv(color.mV); + gGL.diffuseColor4fv(color.mV); gGL.begin(LLRender::LINES); { gGL.vertex3fv((position - LLVector3(size, 0.f, 0.f)).mV); @@ -2881,17 +2883,17 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) { if (drawable->isSpatialBridge()) { - gGL.color4f(1,0.5f,0,1); + gGL.diffuseColor4f(1,0.5f,0,1); } else if (drawable->getVOVolume()) { if (drawable->isRoot()) { - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); } else { - gGL.color4f(0,1,0,1); + gGL.diffuseColor4f(0,1,0,1); } } else if (drawable->getVObj()) @@ -2899,30 +2901,30 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE) switch (drawable->getVObj()->getPCode()) { case LLViewerObject::LL_VO_SURFACE_PATCH: - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); break; case LLViewerObject::LL_VO_CLOUDS: // no longer used break; case LLViewerObject::LL_VO_PART_GROUP: case LLViewerObject::LL_VO_HUD_PART_GROUP: - gGL.color4f(0,0,1,1); + gGL.diffuseColor4f(0,0,1,1); break; case LLViewerObject::LL_VO_VOID_WATER: case LLViewerObject::LL_VO_WATER: - gGL.color4f(0,0.5f,1,1); + gGL.diffuseColor4f(0,0.5f,1,1); break; case LL_PCODE_LEGACY_TREE: - gGL.color4f(0,0.5f,0,1); + gGL.diffuseColor4f(0,0.5f,0,1); break; default: - gGL.color4f(1,0,1,1); + gGL.diffuseColor4f(1,0,1,1); break; } } else { - gGL.color4f(1,0,0,1); + gGL.diffuseColor4f(1,0,0,1); } } @@ -2996,7 +2998,7 @@ void renderNormals(LLDrawable* drawablep) n.setMul(face.mNormals[j], scale); p.setAdd(face.mPositions[j], n); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); @@ -3005,7 +3007,7 @@ void renderNormals(LLDrawable* drawablep) n.setMul(face.mBinormals[j], scale); p.setAdd(face.mPositions[j], n); - gGL.color4f(0,1,1,1); + gGL.diffuseColor4f(0,1,1,1); gGL.vertex3fv(face.mPositions[j].getF32ptr()); gGL.vertex3fv(p.getF32ptr()); } @@ -3063,7 +3065,7 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo } else { - gGL.color3f(1,0,1); + gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); } } @@ -3179,7 +3181,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else { - gGL.color3f(1,1,0); + gGL.diffuseColor3f(1,1,0); drawBoxOutline(center, size); } } @@ -3315,7 +3317,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) LLVector3 vscale = volume->getScale()*2.f; scale.set(scale[0]/vscale[0], scale[1]/vscale[1], scale[2]/vscale[2]); - gGL.color4fv(color.mV); + gGL.diffuseColor4fv(color.mV); drawBox(center, scale); } else if (type == LLPhysicsShapeBuilderUtil::PhysicsShapeSpecification::SPHERE) @@ -3385,7 +3387,7 @@ void renderPhysicsShape(LLDrawable* drawable, LLVOVolume* volume) } else { - gGL.color3f(1,0,1); + gGL.diffuseColor3f(1,0,1); drawBoxOutline(center, size); gMeshRepo.buildHull(volume_params, detail); } @@ -3481,11 +3483,11 @@ void renderTexturePriority(LLDrawable* drawable) F32 t = vsize/sLastMaxTexPriority; LLVector4 col = lerp(cold, hot, t); - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); } //else //{ - // gGL.color4f(1,0,1,1); + // gGL.diffuseColor4f(1,0,1,1); //} LLVector4a center; @@ -3504,7 +3506,7 @@ void renderTexturePriority(LLDrawable* drawable) LLVector4 col = lerp(boost_cold, boost_hot, t); LLGLEnable blend_on(GL_BLEND); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE); - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); drawBox(center, size); gGL.blendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); }*/ @@ -3517,7 +3519,7 @@ void renderPoints(LLDrawable* drawablep) if (drawablep->getNumFaces()) { gGL.begin(LLRender::POINTS); - gGL.color3f(1,1,1); + gGL.diffuseColor3f(1,1,1); for (S32 i = 0; i < drawablep->getNumFaces(); i++) { gGL.vertex3fv(drawablep->getFace(i)->mCenterLocal.mV); @@ -3542,7 +3544,7 @@ void renderBatchSize(LLDrawInfo* params) { LLGLEnable offset(GL_POLYGON_OFFSET_FILL); glPolygonOffset(-1.f, 1.f); - glColor3ubv((GLubyte*) &(params->mDebugColor)); + gGL.diffuseColor4ubv((GLubyte*) &(params->mDebugColor)); pushVerts(params, LLVertexBuffer::MAP_VERTEX); } @@ -3611,11 +3613,11 @@ void renderLights(LLDrawable* drawablep) { LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); drawBoxOutline(pos, size); } - gGL.color4f(1,1,0,1); + gGL.diffuseColor4f(1,1,0,1); F32 rad = drawablep->getVOVolume()->getLightRadius(); drawBoxOutline(pos, LLVector4a(rad)); } @@ -3640,13 +3642,13 @@ public: if (branch->getData().empty()) { - gGL.color3f(1.f,0.2f,0.f); + gGL.diffuseColor3f(1.f,0.2f,0.f); center.set(branch->getCenter().getF32ptr()); size.set(branch->getSize().getF32ptr()); } else { - gGL.color3f(0.75f, 1.f, 0.f); + gGL.diffuseColor3f(0.75f, 1.f, 0.f); center.set(vl->mBounds[0].getF32ptr()); size.set(vl->mBounds[1].getF32ptr()); } @@ -3659,11 +3661,11 @@ public: if (i == 1) { - gGL.color4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); } else { - gGL.color4f(0,0.5f,0.5f, 0.25f); + gGL.diffuseColor4f(0,0.5f,0.5f, 0.25f); drawBoxOutline(center, size); } @@ -3700,7 +3702,7 @@ void renderRaycast(LLDrawable* drawablep) if (drawablep->getNumFaces()) { LLGLEnable blend(GL_BLEND); - gGL.color4f(0,1,1,0.5f); + gGL.diffuseColor4f(0,1,1,0.5f); if (drawablep->getVOVolume()) { @@ -3796,11 +3798,11 @@ void renderRaycast(LLDrawable* drawablep) orient.getRotMatrixToParent(rotation); gGL.multMatrix((float*)rotation.mMatrix); - gGL.color4f(1,0,0,0.5f); + gGL.diffuseColor4f(1,0,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.1f, 0.022f, 0.022f)); - gGL.color4f(0,1,0,0.5f); + gGL.diffuseColor4f(0,1,0,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.021f, 0.1f, 0.021f)); - gGL.color4f(0,0,1,0.5f); + gGL.diffuseColor4f(0,0,1,0.5f); drawBox(LLVector3(0, 0, 0), LLVector3(0.02f, 0.02f, 0.1f)); gGL.popMatrix(); @@ -3815,7 +3817,7 @@ void renderRaycast(LLDrawable* drawablep) size.mul(0.5f); LLGLDepthTest depth(GL_FALSE, GL_TRUE); - gGL.color4f(0,0.5f,0.5f,1); + gGL.diffuseColor4f(0,0.5f,0.5f,1); drawBoxOutline(pos, size); } } @@ -3884,7 +3886,7 @@ public: stop_glerror(); gGLLastMatrix = NULL; gGL.popMatrix(); - gGL.color4f(1,1,1,1); + gGL.diffuseColor4f(1,1,1,1); } } } @@ -3908,7 +3910,7 @@ public: { if (!group->getData().empty()) { - gGL.color3f(0,0,1); + gGL.diffuseColor3f(0,0,1); drawBoxOutline(group->mObjectBounds[0], group->mObjectBounds[1]); } @@ -3917,7 +3919,7 @@ public: for (LLSpatialGroup::OctreeNode::const_element_iter i = branch->getData().begin(); i != branch->getData().end(); ++i) { LLDrawable* drawable = *i; - + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_BBOXES)) { renderBoundingBox(drawable); @@ -3932,7 +3934,7 @@ public: { if (drawable->isState(LLDrawable::IN_REBUILD_Q2)) { - gGL.color4f(0.6f, 0.6f, 0.1f, 1.f); + gGL.diffuseColor4f(0.6f, 0.6f, 0.1f, 1.f); const LLVector4a* ext = drawable->getSpatialExtents(); LLVector4a center; center.setAdd(ext[0], ext[1]); @@ -4227,7 +4229,7 @@ void LLSpatialPartition::renderDebug() if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.bind(); + gDebugProgram.bind(); } if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_TEXTURE_PRIORITY)) @@ -4261,13 +4263,13 @@ void LLSpatialPartition::renderDebug() if (LLGLSLShader::sNoFixedFunction) { - gUIProgram.unbind(); + gDebugProgram.unbind(); } } void LLSpatialGroup::drawObjectBox(LLColor4 col) { - gGL.color4fv(col.mV); + gGL.diffuseColor4fv(col.mV); LLVector4a size; size = mObjectBounds[1]; size.mul(1.01f); diff --git a/indra/newview/llviewerjoint.cpp b/indra/newview/llviewerjoint.cpp index f2e49ff270..a907f102f8 100644 --- a/indra/newview/llviewerjoint.cpp +++ b/indra/newview/llviewerjoint.cpp @@ -543,7 +543,7 @@ void LLViewerJointCollisionVolume::renderCollision() gGL.pushMatrix(); gGL.multMatrix( &mXform.getWorldMatrix().mMatrix[0][0] ); - gGL.color3f( 0.f, 0.f, 1.f ); + gGL.diffuseColor3f( 0.f, 0.f, 1.f ); gGL.begin(LLRender::LINES); -- cgit v1.2.3 From cffcb414f57bcdc7de862d791f8f9c1fea91a7fb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 7 Oct 2011 17:44:57 -0500 Subject: SH-2488 Fix for shiny and alpha not interacting well on rigged attachments (and fix for assertion when rendering model import preview) --- indra/newview/lldrawpoolavatar.cpp | 13 +++++++++++-- indra/newview/llfloatermodelpreview.cpp | 9 +++++++++ 2 files changed, 20 insertions(+), 2 deletions(-) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index d9b0b195f5..a710bdcdbd 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1275,10 +1275,9 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* U32 data_mask = face->getRiggedVertexBufferDataMask(); - S32 num_verts = (vol_face.mNumVertices + 0xF) & ~0xF; if (buffer.isNull() || buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != num_verts || + buffer->getRequestedVerts() != vol_face.mNumVertices || buffer->getRequestedIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { @@ -1318,6 +1317,16 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix3 mat_normal(mat3); + //let getGeometryVolume know if alpha should override shiny + if (face->getFaceColor().mV[3] < 1.f) + { + face->setPoolType(LLDrawPool::POOL_ALPHA); + } + else + { + face->setPoolType(LLDrawPool::POOL_AVATAR); + } + face->getGeometryVolume(*volume, face->getTEOffset(), mat_vert, mat_normal, offset, true); buffer->flush(); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 2a834ea11f..d9ce72a2c2 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5409,7 +5409,16 @@ BOOL LLModelPreview::render() if (joint_positions) { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } getPreviewAvatar()->renderCollisionVolumes(); + if (shader) + { + shader->bind(); + } } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) -- cgit v1.2.3 From c686e8b46d5624f384456c7b099b1d97f003079d Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Sat, 8 Oct 2011 17:26:54 -0400 Subject: Preserve logs and user_settings on uninstall --- indra/newview/installers/windows/installer_template.nsi | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index 03280328f3..a4f7ab7c51 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -611,9 +611,9 @@ Push $2 ExpandEnvStrings $2 $2 ; Remove all cache and settings files but leave any other .txt files to preserve the chat logs - RMDir /r "$2\Application Data\SecondLife\logs" +; RMDir /r "$2\Application Data\SecondLife\logs" RMDir /r "$2\Application Data\SecondLife\browser_profile" - RMDir /r "$2\Application Data\SecondLife\user_settings" +; RMDir /r "$2\Application Data\SecondLife\user_settings" Delete "$2\Application Data\SecondLife\*.xml" Delete "$2\Application Data\SecondLife\*.bmp" Delete "$2\Application Data\SecondLife\search_history.txt" @@ -636,7 +636,7 @@ Push $0 RMDir /r "$0\SecondLife" Pop $0 -; Delete filse in C:\Windows\Application Data\SecondLife +; Delete files in C:\Windows\Application Data\SecondLife ; If the user is running on a pre-NT system, Application Data lives here instead of ; in Documents and Settings. RMDir /r "$WINDIR\Application Data\SecondLife" -- cgit v1.2.3 From 6180d571376ee6719bcc01804d0277d51359609e Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Sat, 8 Oct 2011 17:28:44 -0400 Subject: CHOP-280 FIX - remove settings on uninstall --- indra/newview/installers/windows/installer_template.nsi | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index a4f7ab7c51..32ae2a8a15 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -613,7 +613,7 @@ Push $2 ; Remove all cache and settings files but leave any other .txt files to preserve the chat logs ; RMDir /r "$2\Application Data\SecondLife\logs" RMDir /r "$2\Application Data\SecondLife\browser_profile" -; RMDir /r "$2\Application Data\SecondLife\user_settings" + RMDir /r "$2\Application Data\SecondLife\user_settings" Delete "$2\Application Data\SecondLife\*.xml" Delete "$2\Application Data\SecondLife\*.bmp" Delete "$2\Application Data\SecondLife\search_history.txt" -- cgit v1.2.3 From 44e5c8fdeac52ba4c9ba5414700ba54dcb363cd2 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 10 Oct 2011 08:30:18 -0400 Subject: SH-2515 WIP --- .../installers/windows/installer_template.nsi | 29 +++++++++++----------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index 32ae2a8a15..bbfd1881dc 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -1060,22 +1060,23 @@ StrCmp $INSTDIR "$PROGRAMFILES\SecondLifeViewer2" SLV2_DONE IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SLV2_FOUND SLV2_DONE SLV2_FOUND: -ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S' - -; cheesy spin wait for uninstall to finish - uninstaller is supposed -; to take _? argument which combined with ExecWait would avoid need -; for this, but have not been able to get it to work. -SPIN_LOOP: - Sleep 500 - IntOp $0 $0 + 500 - IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT -SLV2_TIMEOUT: +ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" _?=$PROGRAMFILES\SecondLifeViewer2' +Sleep 1000 +Delete "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" + +;; cheesy spin wait for uninstall to finish - uninstaller is supposed +;; to take _? argument which combined with ExecWait would avoid need +;; for this, but have not been able to get it to work. +;SPIN_LOOP: +; IntOp $0 $0 + 500 +; IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT +;SLV2_TIMEOUT: ;; MessageBox /SD IDOK MB_OK "Error in uninstall of Second Life Viewer 2" - Goto SLV2_DONE +; Goto SLV2_DONE -CONT: - ; Do we know this is the last file removed? - IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE +;CONT: +; ; Do we know this is the last file removed? +; IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE SLV2_DONE: MessageBox MB_OK "Restoring Cache Files" -- cgit v1.2.3 From 74a05b51fd8c217ef7520b3dd01323bc4e4618c7 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 10 Oct 2011 11:03:55 -0400 Subject: SH-2515 FIX - uninstall viewer 2 while preserving settings --- .../installers/windows/installer_template.nsi | 162 +-------------------- 1 file changed, 2 insertions(+), 160 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index bbfd1881dc..63e4b6be86 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -376,146 +376,6 @@ Push $2 ; Required since ProfileImagePath is of type REG_EXPAND_SZ ExpandEnvStrings $2 $2 - RMDir /r "$2\Application Data\SecondLifeRestore\" - CreateDirectory "$2\Application Data\SecondLifeRestore\" - CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLifeRestore\" - - CONTINUE: - IntOp $0 $0 + 1 - Goto LOOP - DONE: - -Pop $2 -Pop $1 -Pop $0 - -; Copy files in Documents and Settings\All Users\SecondLife -Push $0 - ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" - StrCmp $0 "" +2 - RMDir /r "$2\Application Data\SecondLifeRestore\" - CreateDirectory "$2\Application Data\SecondLifeRestore\" - CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLifeRestore\" -Pop $0 - -FunctionEnd - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -; Delete files in Documents and Settings\\SecondLife\cache -; Delete files in Documents and Settings\All Users\SecondLife\cache -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -;Function RemoveCacheFiles -; -;; Delete files in Documents and Settings\\SecondLife -;Push $0 -;Push $1 -;Push $2 -; DetailPrint $(RemoveCacheFilesDP) -; -; StrCpy $0 0 ; Index number used to iterate via EnumRegKey -; -; LOOP: -; EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 -; StrCmp $1 "" DONE ; no more users -; -; ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" -; StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing -; -; ; Required since ProfileImagePath is of type REG_EXPAND_SZ -; ExpandEnvStrings $2 $2 -; -; ; When explicitly uninstalling, everything goes away -; RMDir /r "$2\Application Data\SecondLife\cache" -; -; CONTINUE: -; IntOp $0 $0 + 1 -; Goto LOOP -; DONE: -;Pop $2 -;Pop $1 -;Pop $0 -; -;; Delete files in Documents and Settings\All Users\SecondLife -;Push $0 -; ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" -; StrCmp $0 "" +2 -; RMDir /r "$0\SecondLife\cache" -;Pop $0 -; -;; Delete filse in C:\Windows\Application Data\SecondLife -;; If the user is running on a pre-NT system, Application Data lives here instead of -;; in Documents and Settings. -;RMDir /r "$WINDIR\Application Data\SecondLife\cache" -; -;FunctionEnd - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -; Save files from cache -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -Function PreserveCacheFiles - -Push $0 -Push $1 -Push $2 - - RMDir /r "$TEMP\SecondLifeSettingsBackup" - CreateDirectory "$TEMP\SecondLifeSettingsBackup" - StrCpy $0 0 ; Index number used to iterate via EnumRegKey - - LOOP: - EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 - StrCmp $1 "" DONE ; no more users - - ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" - StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing - - ; Required since ProfileImagePath is of type REG_EXPAND_SZ - ExpandEnvStrings $2 $2 - - CreateDirectory "$TEMP\SecondLifeSettingsBackup\$0" - CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\$0" - - CONTINUE: - IntOp $0 $0 + 1 - Goto LOOP - DONE: - -Pop $2 -Pop $1 -Pop $0 - -; Copy files in Documents and Settings\All Users\SecondLife -Push $0 - ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" - StrCmp $0 "" +2 - CreateDirectory "$TEMP\SecondLifeSettingsBackup\AllUsers\" - CopyFiles "$2\Application Data\SecondLife\*" "$TEMP\SecondLifeSettingsBackup\AllUsers\" -Pop $0 - -FunctionEnd - -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -; Restore files from cache -;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -Function RestoreCacheFiles - -Push $0 -Push $1 -Push $2 - - StrCpy $0 0 ; Index number used to iterate via EnumRegKey - - LOOP: - EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 - StrCmp $1 "" DONE ; no more users - - ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" - StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing - - ; Required since ProfileImagePath is of type REG_EXPAND_SZ - ExpandEnvStrings $2 $2 - - RMDir /r "$2\Application Data\SecondLife\" CreateDirectory "$2\Application Data\SecondLife\" CopyFiles "$TEMP\SecondLifeSettingsBackup\$0\*" "$2\Application Data\SecondLife\" @@ -532,14 +392,12 @@ Pop $0 Push $0 ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" StrCmp $0 "" +2 - RMDir /r "$2\Application Data\SecondLife\" CreateDirectory "$2\Application Data\SecondLife\" CopyFiles "$TEMP\SecondLifeSettingsBackup\AllUsers\*" "$2\Application Data\SecondLife\" Pop $0 FunctionEnd - ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Delete the installed shader files ;;; Since shaders are in active development, we'll likely need to shuffle them @@ -1056,30 +914,14 @@ WriteRegExpandStr HKEY_CLASSES_ROOT "x-grid-location-info\shell\open\command" "" WriteUninstaller "$INSTDIR\uninst.exe" ; Remove existing "Second Life Viewer 2" install if any. -StrCmp $INSTDIR "$PROGRAMFILES\SecondLifeViewer2" SLV2_DONE +StrCmp $INSTDIR "$PROGRAMFILES\SecondLifeViewer2" SLV2_DONE ; unless that's the install directory IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SLV2_FOUND SLV2_DONE SLV2_FOUND: -ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" _?=$PROGRAMFILES\SecondLifeViewer2' -Sleep 1000 +ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S _?=$PROGRAMFILES\SecondLifeViewer2' Delete "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" -;; cheesy spin wait for uninstall to finish - uninstaller is supposed -;; to take _? argument which combined with ExecWait would avoid need -;; for this, but have not been able to get it to work. -;SPIN_LOOP: -; IntOp $0 $0 + 500 -; IntCmp $0 10000 SLV2_TIMEOUT CONT SLV2_TIMEOUT -;SLV2_TIMEOUT: -;; MessageBox /SD IDOK MB_OK "Error in uninstall of Second Life Viewer 2" -; Goto SLV2_DONE - -;CONT: -; ; Do we know this is the last file removed? -; IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SPIN_LOOP SLV2_DONE - SLV2_DONE: -MessageBox MB_OK "Restoring Cache Files" Call RestoreCacheFiles ; end of default section -- cgit v1.2.3 From cf7bc443b1a2229ea24cb1b2aa61c20f1ad65951 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 10 Oct 2011 11:54:27 -0400 Subject: SH-2515 FIX - some cleanup and test stuff --- .../installers/windows/installer_template.nsi | 58 ++++++++++++++++++---- 1 file changed, 48 insertions(+), 10 deletions(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index 63e4b6be86..bd1d06c31f 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -311,9 +311,9 @@ FunctionEnd ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -; Save files from cache +; Save user files to temp location ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -Function PreserveCacheFiles +Function PreserveUserFiles Push $0 Push $1 @@ -356,9 +356,9 @@ Pop $0 FunctionEnd ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -; Restore files from cache +; Restore user files from temp location ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -Function RestoreCacheFiles +Function RestoreUserFiles Push $0 Push $1 @@ -398,6 +398,48 @@ Pop $0 FunctionEnd +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +; Clobber user files - TEST ONLY +; This is here for testing, generally not desirable to call it. +;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; +;Function ClobberUserFilesTESTONLY + +;Push $0 +;Push $1 +;Push $2 +; +; StrCpy $0 0 ; Index number used to iterate via EnumRegKey +; +; LOOP: +; EnumRegKey $1 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList" $0 +; StrCmp $1 "" DONE ; no more users +; +; ReadRegStr $2 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows NT\CurrentVersion\ProfileList\$1" "ProfileImagePath" +; StrCmp $2 "" CONTINUE 0 ; "ProfileImagePath" value is missing +; +; ; Required since ProfileImagePath is of type REG_EXPAND_SZ +; ExpandEnvStrings $2 $2 +; +; RMDir /r "$2\Application Data\SecondLife\" +; +; CONTINUE: +; IntOp $0 $0 + 1 +; Goto LOOP +; DONE: +; +;Pop $2 +;Pop $1 +;Pop $0 +; +;; Copy files in Documents and Settings\All Users\SecondLife +;Push $0 +; ReadRegStr $0 HKEY_LOCAL_MACHINE "SOFTWARE\Microsoft\Windows\CurrentVersion\Explorer\Shell Folders" "Common AppData" +; StrCmp $0 "" +2 +; RMDir /r "$2\Application Data\SecondLife\" +;Pop $0 +; +;FunctionEnd + ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Delete the installed shader files ;;; Since shaders are in active development, we'll likely need to shuffle them @@ -824,15 +866,11 @@ Call CloseSecondLife ; Make sure we're not running Call CheckNetworkConnection ; ping secondlife.com ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; -Call PreserveCacheFiles - -Call RestoreCacheFiles +Call PreserveUserFiles ;;; Don't remove cache files during a regular install, removing the inventory cache on upgrades results in lots of damage to the servers. ;Call RemoveCacheFiles ; Installing over removes potentially corrupted ; VFS and cache files. -Call PreserveCacheFiles - ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;; Need to clean out shader files from previous installs to fix DEV-5663 Call RemoveOldShaders @@ -922,7 +960,7 @@ ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S _?=$PROGRAMFILES\Secon Delete "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SLV2_DONE: -Call RestoreCacheFiles +Call RestoreUserFiles ; end of default section SectionEnd -- cgit v1.2.3 From 3fe27c61b85545d22188baf5050207f13f4985b2 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Mon, 10 Oct 2011 13:45:30 -0400 Subject: SH-2515 FIX - small tweaks to cleanup --- indra/newview/installers/windows/installer_template.nsi | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi index bd1d06c31f..98cc8fa702 100755 --- a/indra/newview/installers/windows/installer_template.nsi +++ b/indra/newview/installers/windows/installer_template.nsi @@ -957,7 +957,8 @@ IfFileExists "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" SLV2_FOUND SLV2_DONE SLV2_FOUND: ExecWait '"$PROGRAMFILES\SecondLifeViewer2\uninst.exe" /S _?=$PROGRAMFILES\SecondLifeViewer2' -Delete "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" +Delete "$PROGRAMFILES\SecondLifeViewer2\uninst.exe" ; with _? option above, uninst.exe will be left behind. +RMDir "$PROGRAMFILES\SecondLifeViewer2" ; will remove only if empty. SLV2_DONE: Call RestoreUserFiles -- cgit v1.2.3 From 3211c6e3089b03d73f2e260be4037304660f834d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 Oct 2011 00:26:03 -0500 Subject: SH-2240 WIP on removing lots of string comparisons that were added to deal with exploding amounts of non-built-in GL state --- indra/llrender/llglslshader.cpp | 26 +- indra/llrender/llglslshader.h | 2 + indra/llrender/llrender.cpp | 49 ++-- indra/llrender/llshadermgr.cpp | 174 ++++++++++++ indra/llrender/llshadermgr.h | 125 +++++++++ indra/newview/llviewercontrol.cpp | 1 + indra/newview/llviewerdisplay.cpp | 1 + indra/newview/llviewershadermgr.cpp | 77 +----- indra/newview/llviewershadermgr.h | 45 --- indra/newview/llwlparamset.cpp | 4 + indra/newview/pipeline.cpp | 538 +++++++++++++++++++++++------------- indra/newview/pipeline.h | 74 +++++ 12 files changed, 772 insertions(+), 344 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index ddadf07d73..bbb62ea3c1 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -320,7 +320,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) for (S32 i = 0; i < (S32) LLShaderMgr::instance()->mReservedUniforms.size(); i++) { if ( (mUniform[i] == -1) - && (LLShaderMgr::instance()->mReservedUniforms[i].compare(0, length, name, LLShaderMgr::instance()->mReservedUniforms[i].length()) == 0)) + && (LLShaderMgr::instance()->mReservedUniforms[i] == name)) { //found it mUniform[i] = location; @@ -334,7 +334,7 @@ void LLGLSLShader::mapUniform(GLint index, const vector * uniforms) for (U32 i = 0; i < uniforms->size(); i++) { if ( (mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] == -1) - && ((*uniforms)[i].compare(0, length, name, (*uniforms)[i].length()) == 0)) + && ((*uniforms)[i] == name)) { //found it mUniform[i+LLShaderMgr::instance()->mReservedUniforms.size()] = location; @@ -762,8 +762,12 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } +static LLFastTimer::DeclareTimer FTM_UNIFORM_LOCATION("Get Uniform Location"); + GLint LLGLSLShader::getUniformLocation(const string& uniform) { + LLFastTimer t(FTM_UNIFORM_LOCATION); + GLint ret = -1; if (mProgramObject > 0) { @@ -783,13 +787,19 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) } } - /*if (gDebugGL) + return ret; +} + +GLint LLGLSLShader::getUniformLocation(U32 index) +{ + LLFastTimer t(FTM_UNIFORM_LOCATION); + + GLint ret = -1; + if (mProgramObject > 0) { - if (ret == -1 && ret != glGetUniformLocationARB(mProgramObject, uniform.c_str())) - { - llerrs << "Uniform map invalid." << llendl; - } - }*/ + llassert(index < mUniform.size()); + return mUniform[index]; + } return ret; } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index beef57796d..eb19599eca 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -114,6 +114,8 @@ public: void vertexAttrib4fv(U32 index, GLfloat* v); GLint getUniformLocation(const std::string& uniform); + GLint getUniformLocation(U32 index); + GLint getAttribLocation(U32 attrib); GLint mapUniformTextureChannel(GLint location, GLenum type); diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index c73701bbcc..afb19fce55 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -34,6 +34,7 @@ #include "llimagegl.h" #include "llrendertarget.h" #include "lltexture.h" +#include "llshadermgr.h" LLRender gGL; @@ -1127,13 +1128,13 @@ void LLRender::syncLightState() diffuse[i].set(light->mDiffuse.mV); } - shader->uniform4fv("light_position", 8, position[0].mV); - shader->uniform3fv("light_direction", 8, direction[0].mV); - shader->uniform3fv("light_attenuation", 8, attenuation[0].mV); - shader->uniform3fv("light_diffuse", 8, diffuse[0].mV); - shader->uniform4fv("light_ambient", 1, mAmbientLightColor.mV); + shader->uniform4fv(LLShaderMgr::LIGHT_POSITION, 8, position[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIRECTION, 8, direction[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_ATTENUATION, 8, attenuation[0].mV); + shader->uniform3fv(LLShaderMgr::LIGHT_DIFFUSE, 8, diffuse[0].mV); + shader->uniform4fv(LLShaderMgr::LIGHT_AMBIENT, 1, mAmbientLightColor.mV); //HACK -- duplicate sunlight color for compatibility with drivers that can't deal with multiple shader objects referencing the same uniform - shader->uniform4fv("sunlight_color", 1, diffuse[0].mV); + shader->uniform4fv(LLShaderMgr::SUNLIGHT_COLOR, 1, diffuse[0].mV); } } @@ -1151,14 +1152,14 @@ void LLRender::syncMatrices() GL_TEXTURE, }; - std::string name[] = + U32 name[] = { - "modelview_matrix", - "projection_matrix", - "texture_matrix0", - "texture_matrix1", - "texture_matrix2", - "texture_matrix3", + LLShaderMgr::MODELVIEW_MATRIX, + LLShaderMgr::PROJECTION_MATRIX, + LLShaderMgr::TEXTURE_MATRIX0, + LLShaderMgr::TEXTURE_MATRIX1, + LLShaderMgr::TEXTURE_MATRIX2, + LLShaderMgr::TEXTURE_MATRIX3, }; LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; @@ -1185,7 +1186,7 @@ void LLRender::syncMatrices() shader->mMatHash[i] = mMatHash[i]; //update normal matrix - S32 loc = shader->getUniformLocation("normal_matrix"); + S32 loc = shader->getUniformLocation(LLShaderMgr::NORMAL_MATRIX); if (loc > -1) { if (cached_normal_hash != mMatHash[i]) @@ -1203,12 +1204,12 @@ void LLRender::syncMatrices() norm.m[8], norm.m[9], norm.m[10] }; - shader->uniformMatrix3fv("normal_matrix", 1, GL_FALSE, norm_mat); + shader->uniformMatrix3fv(LLShaderMgr::NORMAL_MATRIX, 1, GL_FALSE, norm_mat); } //update MVP matrix mvp_done = true; - loc = shader->getUniformLocation("modelview_projection_matrix"); + loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); if (loc > -1) { U32 proj = MM_PROJECTION; @@ -1221,7 +1222,7 @@ void LLRender::syncMatrices() cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; } - shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, cached_mvp.m); + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); } } @@ -1237,7 +1238,7 @@ void LLRender::syncMatrices() if (!mvp_done) { //update MVP matrix - S32 loc = shader->getUniformLocation("modelview_projection_matrix"); + S32 loc = shader->getUniformLocation(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX); if (loc > -1) { if (cached_mvp_mdv_hash != mMatHash[i] || cached_mvp_proj_hash != mMatHash[MM_PROJECTION]) @@ -1249,7 +1250,7 @@ void LLRender::syncMatrices() cached_mvp_proj_hash = mMatHash[MM_PROJECTION]; } - shader->uniformMatrix4fv("modelview_projection_matrix", 1, GL_FALSE, cached_mvp.m); + shader->uniformMatrix4fv(LLShaderMgr::MODELVIEW_PROJECTION_MATRIX, 1, GL_FALSE, cached_mvp.m); } } } @@ -2176,7 +2177,7 @@ void LLRender::diffuseColor3f(F32 r, F32 g, F32 b) if (shader) { - shader->uniform4f("color", r,g,b,1.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,1.f); } else { @@ -2191,7 +2192,7 @@ void LLRender::diffuseColor3fv(const F32* c) if (shader) { - shader->uniform4f("color", c[0], c[1], c[2], 1.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0], c[1], c[2], 1.f); } else { @@ -2206,7 +2207,7 @@ void LLRender::diffuseColor4f(F32 r, F32 g, F32 b, F32 a) if (shader) { - shader->uniform4f("color", r,g,b,a); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, r,g,b,a); } else { @@ -2221,7 +2222,7 @@ void LLRender::diffuseColor4fv(const F32* c) if (shader) { - shader->uniform4fv("color", 1, c); + shader->uniform4fv(LLShaderMgr::DIFFUSE_COLOR, 1, c); } else { @@ -2236,7 +2237,7 @@ void LLRender::diffuseColor4ubv(const U8* c) if (shader) { - shader->uniform4f("color", c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); + shader->uniform4f(LLShaderMgr::DIFFUSE_COLOR, c[0]/255.f, c[1]/255.f, c[2]/255.f, c[3]/255.f); } else { diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 16180c6831..0a99c66d09 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -897,3 +897,177 @@ BOOL LLShaderMgr::validateProgramObject(GLhandleARB obj) return success; } +//virtual +void LLShaderMgr::initAttribsAndUniforms() +{ + //MUST match order of enum in LLVertexBuffer.h + mReservedAttribs.push_back("position"); + mReservedAttribs.push_back("normal"); + mReservedAttribs.push_back("texcoord0"); + mReservedAttribs.push_back("texcoord1"); + mReservedAttribs.push_back("texcoord2"); + mReservedAttribs.push_back("texcoord3"); + mReservedAttribs.push_back("diffuse_color"); + mReservedAttribs.push_back("emissive"); + mReservedAttribs.push_back("binormal"); + mReservedAttribs.push_back("weight"); + mReservedAttribs.push_back("weight4"); + mReservedAttribs.push_back("clothing"); + mReservedAttribs.push_back("texture_index"); + + //matrix state + mReservedUniforms.push_back("modelview_matrix"); + mReservedUniforms.push_back("projection_matrix"); + mReservedUniforms.push_back("inv_proj"); + mReservedUniforms.push_back("modelview_projection_matrix"); + mReservedUniforms.push_back("normal_matrix"); + mReservedUniforms.push_back("texture_matrix0"); + mReservedUniforms.push_back("texture_matrix1"); + mReservedUniforms.push_back("texture_matrix2"); + mReservedUniforms.push_back("texture_matrix3"); + llassert(mReservedUniforms.size() == LLShaderMgr::TEXTURE_MATRIX3+1); + + mReservedUniforms.push_back("viewport"); + + mReservedUniforms.push_back("light_position"); + mReservedUniforms.push_back("light_direction"); + mReservedUniforms.push_back("light_attenuation"); + mReservedUniforms.push_back("light_diffuse"); + mReservedUniforms.push_back("light_ambient"); + mReservedUniforms.push_back("light_count"); + mReservedUniforms.push_back("light"); + mReservedUniforms.push_back("light_col"); + mReservedUniforms.push_back("far_z"); + + llassert(mReservedUniforms.size() == LLShaderMgr::MULTI_LIGHT_FAR_Z+1); + + + mReservedUniforms.push_back("proj_mat"); + mReservedUniforms.push_back("proj_near"); + mReservedUniforms.push_back("proj_p"); + mReservedUniforms.push_back("proj_n"); + mReservedUniforms.push_back("proj_origin"); + mReservedUniforms.push_back("proj_range"); + mReservedUniforms.push_back("proj_ambiance"); + mReservedUniforms.push_back("proj_shadow_idx"); + mReservedUniforms.push_back("shadow_fade"); + mReservedUniforms.push_back("proj_focus"); + mReservedUniforms.push_back("proj_lod"); + mReservedUniforms.push_back("proj_ambient_lod"); + + llassert(mReservedUniforms.size() == LLShaderMgr::PROJECTOR_AMBIENT_LOD+1); + + mReservedUniforms.push_back("color"); + mReservedUniforms.push_back("highlight_color"); + + mReservedUniforms.push_back("diffuseMap"); + mReservedUniforms.push_back("specularMap"); + mReservedUniforms.push_back("bumpMap"); + mReservedUniforms.push_back("environmentMap"); + mReservedUniforms.push_back("cloude_noise_texture"); + mReservedUniforms.push_back("fullbright"); + mReservedUniforms.push_back("lightnorm"); + mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("ambient"); + mReservedUniforms.push_back("blue_horizon"); + mReservedUniforms.push_back("blue_density"); + mReservedUniforms.push_back("haze_horizon"); + mReservedUniforms.push_back("haze_density"); + mReservedUniforms.push_back("cloud_shadow"); + mReservedUniforms.push_back("density_multiplier"); + mReservedUniforms.push_back("distance_multiplier"); + mReservedUniforms.push_back("max_y"); + mReservedUniforms.push_back("glow"); + mReservedUniforms.push_back("cloud_color"); + mReservedUniforms.push_back("cloud_pos_density1"); + mReservedUniforms.push_back("cloud_pos_density2"); + mReservedUniforms.push_back("cloud_scale"); + mReservedUniforms.push_back("gamma"); + mReservedUniforms.push_back("scene_light_strength"); + + llassert(mReservedUniforms.size() == LLShaderMgr::SCENE_LIGHT_STRENGTH+1); + + mReservedUniforms.push_back("center"); + mReservedUniforms.push_back("size"); + mReservedUniforms.push_back("falloff"); + + + mReservedUniforms.push_back("minLuminance"); + mReservedUniforms.push_back("maxExtractAlpha"); + mReservedUniforms.push_back("lumWeights"); + mReservedUniforms.push_back("warmthWeights"); + mReservedUniforms.push_back("warmthAmount"); + mReservedUniforms.push_back("glowStrength"); + mReservedUniforms.push_back("glowDelta"); + + llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + mReservedUniforms.push_back("shadow_matrix"); + mReservedUniforms.push_back("env_mat"); + mReservedUniforms.push_back("shadow_clip"); + mReservedUniforms.push_back("sun_wash"); + mReservedUniforms.push_back("shadow_noise"); + mReservedUniforms.push_back("blur_size"); + mReservedUniforms.push_back("ssao_radius"); + mReservedUniforms.push_back("ssao_max_radius"); + mReservedUniforms.push_back("ssao_factor"); + mReservedUniforms.push_back("ssao_factor_inv"); + mReservedUniforms.push_back("ssao_effect_mat"); + mReservedUniforms.push_back("screen_res"); + mReservedUniforms.push_back("near_clip"); + mReservedUniforms.push_back("shadow_offset"); + mReservedUniforms.push_back("shadow_bias"); + mReservedUniforms.push_back("spot_shadow_bias"); + mReservedUniforms.push_back("spot_shadow_offset"); + mReservedUniforms.push_back("sun_dir"); + mReservedUniforms.push_back("shadow_res"); + mReservedUniforms.push_back("proj_shadow_res"); + mReservedUniforms.push_back("depth_cutoff"); + mReservedUniforms.push_back("norm_cutoff"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_NORM_CUTOFF+1); + + mReservedUniforms.push_back("tc_scale"); + mReservedUniforms.push_back("rcp_screen_res"); + mReservedUniforms.push_back("rcp_frame_opt"); + mReservedUniforms.push_back("rcp_frame_opt2"); + + mReservedUniforms.push_back("focal_distance"); + mReservedUniforms.push_back("blur_constant"); + mReservedUniforms.push_back("tan_pixel_angle"); + mReservedUniforms.push_back("magnification"); + + mReservedUniforms.push_back("depthMap"); + mReservedUniforms.push_back("shadowMap0"); + mReservedUniforms.push_back("shadowMap1"); + mReservedUniforms.push_back("shadowMap2"); + mReservedUniforms.push_back("shadowMap3"); + mReservedUniforms.push_back("shadowMap4"); + mReservedUniforms.push_back("shadowMap5"); + + llassert(mReservedUniforms.size() == LLShaderMgr::DEFERRED_SHADOW5+1); + + mReservedUniforms.push_back("normalMap"); + mReservedUniforms.push_back("positionMap"); + mReservedUniforms.push_back("diffuseRect"); + mReservedUniforms.push_back("specularRect"); + mReservedUniforms.push_back("noiseMap"); + mReservedUniforms.push_back("lightFunc"); + mReservedUniforms.push_back("lightMap"); + mReservedUniforms.push_back("bloomMap"); + mReservedUniforms.push_back("projectionMap"); + + llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS); + + std::set dupe_check; + + for (U32 i = 0; i < mReservedUniforms.size(); ++i) + { + if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end()) + { + llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl; + } + dupe_check.insert(mReservedUniforms[i]); + } +} + diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 2f30103811..9cc2f1bd7f 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -36,9 +36,134 @@ public: LLShaderMgr(); virtual ~LLShaderMgr(); + typedef enum + { + MODELVIEW_MATRIX = 0, + PROJECTION_MATRIX, + INVERSE_PROJECTION_MATRIX, + MODELVIEW_PROJECTION_MATRIX, + NORMAL_MATRIX, + TEXTURE_MATRIX0, + TEXTURE_MATRIX1, + TEXTURE_MATRIX2, + TEXTURE_MATRIX3, + VIEWPORT, + LIGHT_POSITION, + LIGHT_DIRECTION, + LIGHT_ATTENUATION, + LIGHT_DIFFUSE, + LIGHT_AMBIENT, + MULTI_LIGHT_COUNT, + MULTI_LIGHT, + MULTI_LIGHT_COL, + MULTI_LIGHT_FAR_Z, + PROJECTOR_MATRIX, + PROJECTOR_NEAR, + PROJECTOR_P, + PROJECTOR_N, + PROJECTOR_ORIGIN, + PROJECTOR_RANGE, + PROJECTOR_AMBIANCE, + PROJECTOR_SHADOW_INDEX, + PROJECTOR_SHADOW_FADE, + PROJECTOR_FOCUS, + PROJECTOR_LOD, + PROJECTOR_AMBIENT_LOD, + DIFFUSE_COLOR, + HIGHLIGHT_COLOR, + DIFFUSE_MAP, + SPECULAR_MAP, + BUMP_MAP, + ENVIRONMENT_MAP, + CLOUD_NOISE_MAP, + FULLBRIGHT, + LIGHTNORM, + SUNLIGHT_COLOR, + AMBIENT, + BLUE_HORIZON, + BLUE_DENSITY, + HAZE_HORIZON, + HAZE_DENSITY, + CLOUD_SHADOW, + DENSITY_MULTIPLIER, + DISTANCE_MULTIPLIER, + MAX_Y, + GLOW, + CLOUD_COLOR, + CLOUD_POS_DENSITY1, + CLOUD_POS_DENSITY2, + CLOUD_SCALE, + GAMMA, + SCENE_LIGHT_STRENGTH, + LIGHT_CENTER, + LIGHT_SIZE, + LIGHT_FALLOFF, + + GLOW_MIN_LUMINANCE, + GLOW_MAX_EXTRACT_ALPHA, + GLOW_LUM_WEIGHTS, + GLOW_WARMTH_WEIGHTS, + GLOW_WARMTH_AMOUNT, + GLOW_STRENGTH, + GLOW_DELTA, + + DEFERRED_SHADOW_MATRIX, + DEFERRED_ENV_MAT, + DEFERRED_SHADOW_CLIP, + DEFERRED_SUN_WASH, + DEFERRED_SHADOW_NOISE, + DEFERRED_BLUR_SIZE, + DEFERRED_SSAO_RADIUS, + DEFERRED_SSAO_MAX_RADIUS, + DEFERRED_SSAO_FACTOR, + DEFERRED_SSAO_FACTOR_INV, + DEFERRED_SSAO_EFFECT_MAT, + DEFERRED_SCREEN_RES, + DEFERRED_NEAR_CLIP, + DEFERRED_SHADOW_OFFSET, + DEFERRED_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_BIAS, + DEFERRED_SPOT_SHADOW_OFFSET, + DEFERRED_SUN_DIR, + DEFERRED_SHADOW_RES, + DEFERRED_PROJ_SHADOW_RES, + DEFERRED_DEPTH_CUTOFF, + DEFERRED_NORM_CUTOFF, + + FXAA_TC_SCALE, + FXAA_RCP_SCREEN_RES, + FXAA_RCP_FRAME_OPT, + FXAA_RCP_FRAME_OPT2, + + DOF_FOCAL_DISTANCE, + DOF_BLUR_CONSTANT, + DOF_TAN_PIXEL_ANGLE, + DOF_MAGNIFICATION, + + DEFERRED_DEPTH, + DEFERRED_SHADOW0, + DEFERRED_SHADOW1, + DEFERRED_SHADOW2, + DEFERRED_SHADOW3, + DEFERRED_SHADOW4, + DEFERRED_SHADOW5, + DEFERRED_NORMAL, + DEFERRED_POSITION, + DEFERRED_DIFFUSE, + DEFERRED_SPECULAR, + DEFERRED_NOISE, + DEFERRED_LIGHTFUNC, + DEFERRED_LIGHT, + DEFERRED_BLOOM, + DEFERRED_PROJECTION, + END_RESERVED_UNIFORMS + } eGLSLReservedUniforms; + // singleton pattern implementation static LLShaderMgr * instance(); + virtual void initAttribsAndUniforms(void); + BOOL attachShaderFeatures(LLGLSLShader * shader); void dumpObjectLog(GLhandleARB ret, BOOL warns = TRUE); BOOL linkProgramObject(GLhandleARB obj, BOOL suppress_errors = FALSE); diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5b178f82d8..3692da64fc 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -388,6 +388,7 @@ static bool handleRenderDeferredChanged(const LLSD& newvalue) LLRenderTarget::sUseFBO = newvalue.asBoolean(); if (gPipeline.isInit()) { + LLPipeline::refreshCachedSettings(); gPipeline.updateRenderDeferred(); gPipeline.releaseGLBuffers(); gPipeline.createGLBuffers(); diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 7220f2a20f..1832416a4b 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -862,6 +862,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.popMatrix(); //} + LLPipeline::refreshCachedSettings(); LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; LLPipeline::refreshRenderDeferred(); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index ac489e0caf..8bc573135c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -195,6 +195,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mMaxAvatarShaderLevel(0) { /// Make sure WL Sky is the first program + //ONLY shaders that need WL Param management should be added here mShaderList.push_back(&gWLSkyProgram); mShaderList.push_back(&gWLCloudProgram); mShaderList.push_back(&gAvatarProgram); @@ -209,16 +210,6 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightNoColorWaterProgram); mShaderList.push_back(&gObjectSimpleAlphaMaskProgram); mShaderList.push_back(&gObjectBumpProgram); - mShaderList.push_back(&gUIProgram); - mShaderList.push_back(&gCustomAlphaProgram); - mShaderList.push_back(&gGlowCombineProgram); - mShaderList.push_back(&gGlowCombineFXAAProgram); - mShaderList.push_back(&gTwoTextureAddProgram); - mShaderList.push_back(&gOneTextureNoColorProgram); - mShaderList.push_back(&gSolidColorProgram); - mShaderList.push_back(&gOcclusionProgram); - mShaderList.push_back(&gDebugProgram); - mShaderList.push_back(&gAlphaMaskProgram); mShaderList.push_back(&gObjectEmissiveProgram); mShaderList.push_back(&gObjectEmissiveWaterProgram); mShaderList.push_back(&gObjectFullbrightProgram); @@ -260,23 +251,16 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectShinyNonIndexedWaterProgram); mShaderList.push_back(&gUnderWaterProgram); mShaderList.push_back(&gDeferredSunProgram); - mShaderList.push_back(&gDeferredBlurLightProgram); mShaderList.push_back(&gDeferredSoftenProgram); - mShaderList.push_back(&gDeferredLightProgram); - mShaderList.push_back(&gDeferredMultiLightProgram); mShaderList.push_back(&gDeferredAlphaProgram); mShaderList.push_back(&gDeferredSkinnedAlphaProgram); mShaderList.push_back(&gDeferredFullbrightProgram); mShaderList.push_back(&gDeferredEmissiveProgram); mShaderList.push_back(&gDeferredAvatarEyesProgram); - mShaderList.push_back(&gDeferredPostProgram); - mShaderList.push_back(&gFXAAProgram); mShaderList.push_back(&gDeferredWaterProgram); mShaderList.push_back(&gDeferredAvatarAlphaProgram); mShaderList.push_back(&gDeferredWLSkyProgram); mShaderList.push_back(&gDeferredWLCloudProgram); - mShaderList.push_back(&gDeferredStarProgram); - mShaderList.push_back(&gNormalMapGenProgram); } LLViewerShaderMgr::~LLViewerShaderMgr() @@ -300,70 +284,13 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void) { if (mReservedAttribs.empty()) { - //MUST match order of enum in LLVertexBuffer.h - mReservedAttribs.push_back("position"); - mReservedAttribs.push_back("normal"); - mReservedAttribs.push_back("texcoord0"); - mReservedAttribs.push_back("texcoord1"); - mReservedAttribs.push_back("texcoord2"); - mReservedAttribs.push_back("texcoord3"); - mReservedAttribs.push_back("diffuse_color"); - mReservedAttribs.push_back("emissive"); - mReservedAttribs.push_back("binormal"); - mReservedAttribs.push_back("weight"); - mReservedAttribs.push_back("weight4"); - mReservedAttribs.push_back("clothing"); - mReservedAttribs.push_back("texture_index"); + LLShaderMgr::initAttribsAndUniforms(); mAvatarUniforms.push_back("matrixPalette"); mAvatarUniforms.push_back("gWindDir"); mAvatarUniforms.push_back("gSinWaveParams"); mAvatarUniforms.push_back("gGravity"); - mReservedUniforms.reserve(24); - mReservedUniforms.push_back("diffuseMap"); - mReservedUniforms.push_back("specularMap"); - mReservedUniforms.push_back("bumpMap"); - mReservedUniforms.push_back("environmentMap"); - mReservedUniforms.push_back("cloude_noise_texture"); - mReservedUniforms.push_back("fullbright"); - mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); - mReservedUniforms.push_back("ambient"); - mReservedUniforms.push_back("blue_horizon"); - mReservedUniforms.push_back("blue_density"); - mReservedUniforms.push_back("haze_horizon"); - mReservedUniforms.push_back("haze_density"); - mReservedUniforms.push_back("cloud_shadow"); - mReservedUniforms.push_back("density_multiplier"); - mReservedUniforms.push_back("distance_multiplier"); - mReservedUniforms.push_back("max_y"); - mReservedUniforms.push_back("glow"); - mReservedUniforms.push_back("cloud_color"); - mReservedUniforms.push_back("cloud_pos_density1"); - mReservedUniforms.push_back("cloud_pos_density2"); - mReservedUniforms.push_back("cloud_scale"); - mReservedUniforms.push_back("gamma"); - mReservedUniforms.push_back("scene_light_strength"); - - mReservedUniforms.push_back("depthMap"); - mReservedUniforms.push_back("shadowMap0"); - mReservedUniforms.push_back("shadowMap1"); - mReservedUniforms.push_back("shadowMap2"); - mReservedUniforms.push_back("shadowMap3"); - mReservedUniforms.push_back("shadowMap4"); - mReservedUniforms.push_back("shadowMap5"); - - mReservedUniforms.push_back("normalMap"); - mReservedUniforms.push_back("positionMap"); - mReservedUniforms.push_back("diffuseRect"); - mReservedUniforms.push_back("specularRect"); - mReservedUniforms.push_back("noiseMap"); - mReservedUniforms.push_back("lightFunc"); - mReservedUniforms.push_back("lightMap"); - mReservedUniforms.push_back("bloomMap"); - mReservedUniforms.push_back("projectionMap"); - mWLUniforms.push_back("camPosLocal"); mTerrainUniforms.reserve(5); diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 5bcdf11be5..01f8c3987c 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -71,51 +71,6 @@ public: SHADER_COUNT }; - typedef enum - { - DIFFUSE_MAP = 0, - SPECULAR_MAP, - BUMP_MAP, - ENVIRONMENT_MAP, - CLOUD_NOISE_MAP, - FULLBRIGHT, - LIGHTNORM, - SUNLIGHT_COLOR, - AMBIENT, - BLUE_HORIZON, - BLUE_DENSITY, - HAZE_HORIZON, - HAZE_DENSITY, - CLOUD_SHADOW, - DENSITY_MULTIPLIER, - DISTANCE_MULTIPLIER, - MAX_Y, - GLOW, - CLOUD_COLOR, - CLOUD_POS_DENSITY1, - CLOUD_POS_DENSITY2, - CLOUD_SCALE, - GAMMA, - SCENE_LIGHT_STRENGTH, - DEFERRED_DEPTH, - DEFERRED_SHADOW0, - DEFERRED_SHADOW1, - DEFERRED_SHADOW2, - DEFERRED_SHADOW3, - DEFERRED_SHADOW4, - DEFERRED_SHADOW5, - DEFERRED_NORMAL, - DEFERRED_POSITION, - DEFERRED_DIFFUSE, - DEFERRED_SPECULAR, - DEFERRED_NOISE, - DEFERRED_LIGHTFUNC, - DEFERRED_LIGHT, - DEFERRED_BLOOM, - DEFERRED_PROJECTION, - END_RESERVED_UNIFORMS - } eGLSLReservedUniforms; - typedef enum { SHINY_ORIGIN = END_RESERVED_UNIFORMS diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 22fba90f65..4a1db3d26c 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -69,12 +69,16 @@ LLWLParamSet::LLWLParamSet(void) : */ } +static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); + void LLWLParamSet::update(LLGLSLShader * shader) const { for(LLSD::map_const_iterator i = mParamValues.beginMap(); i != mParamValues.endMap(); ++i) { + LLFastTimer t(FTM_WL_PARAM_UPDATE); + const std::string& param = i->first; if( param == "star_brightness" || param == "preset_num" || param == "sun_angle" || diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 42873dbca8..e4125c8dc8 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -113,6 +113,79 @@ //#define DEBUG_INDICES #endif +//cached settings +BOOL LLPipeline::RenderAvatarVP; +BOOL LLPipeline::VertexShaderEnable; +BOOL LLPipeline::WindLightUseAtmosShaders; +BOOL LLPipeline::RenderDeferred; +F32 LLPipeline::RenderDeferredSunWash; +U32 LLPipeline::RenderFSAASamples; +U32 LLPipeline::RenderResolutionDivisor; +BOOL LLPipeline::RenderUIBuffer; +S32 LLPipeline::RenderShadowDetail; +BOOL LLPipeline::RenderDeferredSSAO; +F32 LLPipeline::RenderShadowResolutionScale; +BOOL LLPipeline::RenderLocalLights; +BOOL LLPipeline::RenderDelayCreation; +BOOL LLPipeline::RenderAnimateRes; +BOOL LLPipeline::FreezeTime; +S32 LLPipeline::DebugBeaconLineWidth; +F32 LLPipeline::RenderHighlightBrightness; +LLColor4 LLPipeline::RenderHighlightColor; +F32 LLPipeline::RenderHighlightThickness; +BOOL LLPipeline::RenderSpotLightsInNondeferred; +LLColor4 LLPipeline::PreviewAmbientColor; +LLColor4 LLPipeline::PreviewDiffuse0; +LLColor4 LLPipeline::PreviewSpecular0; +LLColor4 LLPipeline::PreviewDiffuse1; +LLColor4 LLPipeline::PreviewSpecular1; +LLColor4 LLPipeline::PreviewDiffuse2; +LLColor4 LLPipeline::PreviewSpecular2; +LLVector3 LLPipeline::PreviewDirection0; +LLVector3 LLPipeline::PreviewDirection1; +LLVector3 LLPipeline::PreviewDirection2; +F32 LLPipeline::RenderGlowMinLuminance; +F32 LLPipeline::RenderGlowMaxExtractAlpha; +F32 LLPipeline::RenderGlowWarmthAmount; +LLVector3 LLPipeline::RenderGlowLumWeights; +LLVector3 LLPipeline::RenderGlowWarmthWeights; +S32 LLPipeline::RenderGlowResolutionPow; +S32 LLPipeline::RenderGlowIterations; +F32 LLPipeline::RenderGlowWidth; +F32 LLPipeline::RenderGlowStrength; +BOOL LLPipeline::RenderDepthOfField; +F32 LLPipeline::CameraFocusTransitionTime; +F32 LLPipeline::CameraFNumber; +F32 LLPipeline::CameraFocalLength; +F32 LLPipeline::CameraFieldOfView; +F32 LLPipeline::RenderShadowNoise; +F32 LLPipeline::RenderShadowBlurSize; +F32 LLPipeline::RenderSSAOScale; +U32 LLPipeline::RenderSSAOMaxScale; +F32 LLPipeline::RenderSSAOFactor; +LLVector3 LLPipeline::RenderSSAOEffect; +F32 LLPipeline::RenderShadowOffsetError; +F32 LLPipeline::RenderShadowBiasError; +F32 LLPipeline::RenderShadowOffset; +F32 LLPipeline::RenderShadowBias; +F32 LLPipeline::RenderSpotShadowOffset; +F32 LLPipeline::RenderSpotShadowBias; +F32 LLPipeline::RenderEdgeDepthCutoff; +F32 LLPipeline::RenderEdgeNormCutoff; +LLVector3 LLPipeline::RenderShadowGaussian; +F32 LLPipeline::RenderShadowBlurDistFactor; +BOOL LLPipeline::RenderDeferredAtmospheric; +S32 LLPipeline::RenderReflectionDetail; +F32 LLPipeline::RenderHighlightFadeTime; +LLVector3 LLPipeline::RenderShadowClipPlanes; +LLVector3 LLPipeline::RenderShadowOrthoClipPlanes; +LLVector3 LLPipeline::RenderShadowNearDist; +F32 LLPipeline::RenderFarClip; +LLVector3 LLPipeline::RenderShadowSplitExponent; +F32 LLPipeline::RenderShadowErrorCutoff; +F32 LLPipeline::RenderShadowFOVCutoff; +BOOL LLPipeline::CameraOffset; + const F32 BACKLIGHT_DAY_MAGNITUDE_AVATAR = 0.2f; const F32 BACKLIGHT_NIGHT_MAGNITUDE_AVATAR = 0.1f; const F32 BACKLIGHT_DAY_MAGNITUDE_OBJECT = 0.1f; @@ -371,6 +444,8 @@ void LLPipeline::init() { LLMemType mt(LLMemType::MTYPE_PIPELINE_INIT); + refreshCachedSettings(); + gOctreeMaxCapacity = gSavedSettings.getU32("OctreeMaxNodeCapacity"); sDynamicLOD = gSavedSettings.getBOOL("RenderDynamicLOD"); sRenderBump = gSavedSettings.getBOOL("RenderObjectBump"); @@ -588,7 +663,7 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { - U32 samples = gGLManager.getNumFBOFSAASamples(gSavedSettings.getU32("RenderFSAASamples")); + U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples); //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -638,7 +713,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mScreenWidth = resX; mScreenHeight = resY; - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; if (res_mod > 1 && res_mod < resX && res_mod < resY) { @@ -646,7 +721,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) resY /= res_mod; } - if (gSavedSettings.getBOOL("RenderUIBuffer")) + if (RenderUIBuffer) { if (!mUIScreen.allocate(resX,resY, GL_RGBA, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE)) { @@ -656,8 +731,8 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) if (LLPipeline::sRenderDeferred) { - S32 shadow_detail = gSavedSettings.getS32("RenderShadowDetail"); - BOOL ssao = gSavedSettings.getBOOL("RenderDeferredSSAO"); + S32 shadow_detail = RenderShadowDetail; + BOOL ssao = RenderDeferredSSAO; //allocate deferred rendering color buffers if (!mDeferredScreen.allocate(resX, resY, GL_RGBA, TRUE, TRUE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; @@ -683,7 +758,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) mDeferredLight.release(); } - F32 scale = gSavedSettings.getF32("RenderShadowResolutionScale"); + F32 scale = RenderShadowResolutionScale; if (shadow_detail > 0) { //allocate 4 sun shadow maps @@ -749,12 +824,12 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) //static void LLPipeline::updateRenderDeferred() { - BOOL deferred = ((gSavedSettings.getBOOL("RenderDeferred") && + BOOL deferred = ((RenderDeferred && LLRenderTarget::sUseFBO && - LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && - gSavedSettings.getBOOL("VertexShaderEnable") && - gSavedSettings.getBOOL("RenderAvatarVP") && - gSavedSettings.getBOOL("WindLightUseAtmosShaders")) ? TRUE : FALSE) && + LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") && + VertexShaderEnable && + RenderAvatarVP && + WindLightUseAtmosShaders) ? TRUE : FALSE) && !gUseWireframe; sRenderDeferred = deferred; @@ -770,6 +845,82 @@ void LLPipeline::refreshRenderDeferred() updateRenderDeferred(); } +//static +void LLPipeline::refreshCachedSettings() +{ + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); + RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); + WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); + RenderDeferred = gSavedSettings.getBOOL("RenderDeferred"); + RenderDeferredSunWash = gSavedSettings.getF32("RenderDeferredSunWash"); + RenderFSAASamples = gSavedSettings.getU32("RenderFSAASamples"); + RenderResolutionDivisor = gSavedSettings.getU32("RenderResolutionDivisor"); + RenderUIBuffer = gSavedSettings.getBOOL("RenderUIBuffer"); + RenderShadowDetail = gSavedSettings.getS32("RenderShadowDetail"); + RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO"); + RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale"); + RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights"); + RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation"); + RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes"); + FreezeTime = gSavedSettings.getBOOL("FreezeTime"); + DebugBeaconLineWidth = gSavedSettings.getS32("DebugBeaconLineWidth"); + RenderHighlightBrightness = gSavedSettings.getF32("RenderHighlightBrightness"); + RenderHighlightColor = gSavedSettings.getColor4("RenderHighlightColor"); + RenderHighlightThickness = gSavedSettings.getF32("RenderHighlightThickness"); + RenderSpotLightsInNondeferred = gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"); + PreviewAmbientColor = gSavedSettings.getColor4("PreviewAmbientColor"); + PreviewDiffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); + PreviewSpecular0 = gSavedSettings.getColor4("PreviewSpecular0"); + PreviewDiffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); + PreviewSpecular1 = gSavedSettings.getColor4("PreviewSpecular1"); + PreviewDiffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); + PreviewSpecular2 = gSavedSettings.getColor4("PreviewSpecular2"); + PreviewDirection0 = gSavedSettings.getVector3("PreviewDirection0"); + PreviewDirection1 = gSavedSettings.getVector3("PreviewDirection1"); + PreviewDirection2 = gSavedSettings.getVector3("PreviewDirection2"); + RenderGlowMinLuminance = gSavedSettings.getF32("RenderGlowMinLuminance"); + RenderGlowMaxExtractAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); + RenderGlowWarmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); + RenderGlowLumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); + RenderGlowWarmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); + RenderGlowResolutionPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + RenderGlowIterations = gSavedSettings.getS32("RenderGlowIterations"); + RenderGlowWidth = gSavedSettings.getF32("RenderGlowWidth"); + RenderGlowStrength = gSavedSettings.getF32("RenderGlowStrength"); + RenderDepthOfField = gSavedSettings.getBOOL("RenderDepthOfField"); + CameraFocusTransitionTime = gSavedSettings.getF32("CameraFocusTransitionTime"); + CameraFNumber = gSavedSettings.getF32("CameraFNumber"); + CameraFocalLength = gSavedSettings.getF32("CameraFocalLength"); + CameraFieldOfView = gSavedSettings.getF32("CameraFieldOfView"); + RenderShadowNoise = gSavedSettings.getF32("RenderShadowNoise"); + RenderShadowBlurSize = gSavedSettings.getF32("RenderShadowBlurSize"); + RenderSSAOScale = gSavedSettings.getF32("RenderSSAOScale"); + RenderSSAOMaxScale = gSavedSettings.getU32("RenderSSAOMaxScale"); + RenderSSAOFactor = gSavedSettings.getF32("RenderSSAOFactor"); + RenderSSAOEffect = gSavedSettings.getVector3("RenderSSAOEffect"); + RenderShadowOffsetError = gSavedSettings.getF32("RenderShadowOffsetError"); + RenderShadowBiasError = gSavedSettings.getF32("RenderShadowBiasError"); + RenderShadowOffset = gSavedSettings.getF32("RenderShadowOffset"); + RenderShadowBias = gSavedSettings.getF32("RenderShadowBias"); + RenderSpotShadowOffset = gSavedSettings.getF32("RenderSpotShadowOffset"); + RenderSpotShadowBias = gSavedSettings.getF32("RenderSpotShadowBias"); + RenderEdgeDepthCutoff = gSavedSettings.getF32("RenderEdgeDepthCutoff"); + RenderEdgeNormCutoff = gSavedSettings.getF32("RenderEdgeNormCutoff"); + RenderShadowGaussian = gSavedSettings.getVector3("RenderShadowGaussian"); + RenderShadowBlurDistFactor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + RenderDeferredAtmospheric = gSavedSettings.getBOOL("RenderDeferredAtmospheric"); + RenderReflectionDetail = gSavedSettings.getS32("RenderReflectionDetail"); + RenderHighlightFadeTime = gSavedSettings.getF32("RenderHighlightFadeTime"); + RenderShadowClipPlanes = gSavedSettings.getVector3("RenderShadowClipPlanes"); + RenderShadowOrthoClipPlanes = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + RenderShadowNearDist = gSavedSettings.getVector3("RenderShadowNearDist"); + RenderFarClip = gSavedSettings.getF32("RenderFarClip"); + RenderShadowSplitExponent = gSavedSettings.getVector3("RenderShadowSplitExponent"); + RenderShadowErrorCutoff = gSavedSettings.getF32("RenderShadowErrorCutoff"); + RenderShadowFOVCutoff = gSavedSettings.getF32("RenderShadowFOVCutoff"); + CameraOffset = gSavedSettings.getBOOL("CameraOffset"); +} + void LLPipeline::releaseGLBuffers() { assertInitialized(); @@ -1041,7 +1192,7 @@ S32 LLPipeline::setLightingDetail(S32 level) if (level < 0) { - if (gSavedSettings.getBOOL("RenderLocalLights")) + if (RenderLocalLights) { level = 1; } @@ -1362,7 +1513,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) { LLMemType mt_ao(LLMemType::MTYPE_PIPELINE_ADD_OBJECT); - if (gSavedSettings.getBOOL("RenderDelayCreation")) + if (RenderDelayCreation) { mCreateQ.push_back(vobj); } @@ -1425,7 +1576,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) markRebuild(drawablep, LLDrawable::REBUILD_ALL, TRUE); - if (drawablep->getVOVolume() && gSavedSettings.getBOOL("RenderAnimateRes")) + if (drawablep->getVOVolume() && RenderAnimateRes) { // fun animated res drawablep->updateXform(TRUE); @@ -1464,7 +1615,7 @@ void LLPipeline::resetFrameStats() //external functions for asynchronous updating void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1494,7 +1645,7 @@ void LLPipeline::updateMoveDampedAsync(LLDrawable* drawablep) void LLPipeline::updateMoveNormalAsync(LLDrawable* drawablep) { - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -1551,7 +1702,7 @@ void LLPipeline::updateMove() LLFastTimer t(FTM_UPDATE_MOVE); LLMemType mt_um(LLMemType::MTYPE_PIPELINE_UPDATE_MOVE); - if (gSavedSettings.getBOOL("FreezeTime")) + if (FreezeTime) { return; } @@ -2911,7 +3062,7 @@ void renderScriptedBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2937,7 +3088,7 @@ void renderScriptedTouchBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 0.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2962,7 +3113,7 @@ void renderPhysicalBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(0.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -2998,7 +3149,7 @@ void renderMOAPBeacons(LLDrawable* drawablep) { if (gPipeline.sRenderBeacons) { - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", LLColor4(1.f, 1.f, 1.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3023,7 +3174,7 @@ void renderParticleBeacons(LLDrawable* drawablep) if (gPipeline.sRenderBeacons) { LLColor4 light_blue(0.5f, 0.5f, 1.f, 0.5f); - gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(vobj->getPositionAgent(), "", light_blue, LLColor4(1.f, 1.f, 1.f, 0.5f), LLPipeline::DebugBeaconLineWidth); } if (gPipeline.sRenderHighlight) @@ -3216,7 +3367,7 @@ void LLPipeline::postSort(LLCamera& camera) if (gPipeline.sRenderBeacons) { //pos += LLVector3(0.f, 0.f, 0.2f); - gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), gSavedSettings.getS32("DebugBeaconLineWidth")); + gObjectList.addDebugBeacon(pos, "", LLColor4(1.f, 1.f, 0.f, 0.5f), LLColor4(1.f, 1.f, 1.f, 0.5f), DebugBeaconLineWidth); } } // now deal with highlights for all those seeable sound sources @@ -3281,7 +3432,7 @@ void render_hud_elements() if (!LLPipeline::sReflectionRender && gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI)) { - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(LLPipeline::RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); gViewerWindow->renderSelections(FALSE, FALSE, FALSE); // For HUD version in render_ui_3d() // Draw the tracking overlays @@ -3368,9 +3519,9 @@ void LLPipeline::renderHighlights() gGL.begin(LLRender::TRIANGLES); - F32 scale = gSavedSettings.getF32("RenderHighlightBrightness"); - LLColor4 color = gSavedSettings.getColor4("RenderHighlightColor"); - F32 thickness = gSavedSettings.getF32("RenderHighlightThickness"); + F32 scale = RenderHighlightBrightness; + LLColor4 color = RenderHighlightColor; + F32 thickness = RenderHighlightThickness; for (S32 pass = 0; pass < 2; ++pass) { @@ -3425,7 +3576,7 @@ void LLPipeline::renderHighlights() if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { gHighlightProgram.bind(); - gHighlightProgram.uniform4f("highlight_color",1,1,1,0.5f); + gHighlightProgram.uniform4f(LLShaderMgr::HIGHLIGHT_COLOR,1,1,1,0.5f); } if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) @@ -3457,7 +3608,7 @@ void LLPipeline::renderHighlights() color.setVec(1.f, 0.f, 0.f, 0.5f); if ((LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { - gHighlightProgram.uniform4f("highlight_color",1,0,0,0.5f); + gHighlightProgram.uniform4f(LLShaderMgr::HIGHLIGHT_COLOR,1,0,0,0.5f); } int count = mHighlightFaces.size(); for (S32 i = 0; i < count; i++) @@ -3530,7 +3681,7 @@ void LLPipeline::renderGeom(LLCamera& camera, BOOL forceVBOUpdate) gGL.matrixMode(LLRender::MM_MODELVIEW); LLGLSPipeline gls_pipeline; - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLGLState gls_color_material(GL_COLOR_MATERIAL, mLightingDetail < 2); @@ -3755,7 +3906,7 @@ void LLPipeline::renderGeomDeferred(LLCamera& camera) } } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); LLVertexBuffer::unbind(); @@ -3836,7 +3987,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera) LLGLEnable cull(GL_CULL_FACE); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); calcNearbyLights(camera); setupHWLights(NULL); @@ -5051,8 +5202,9 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light_state->setQuadraticAttenuation(0.f); } + if (light->isLightSpotlight() // directional (spot-)light - && (LLPipeline::sRenderDeferred || gSavedSettings.getBOOL("RenderSpotLightsInNondeferred"))) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on + && (LLPipeline::sRenderDeferred || RenderSpotLightsInNondeferred)) // these are only rendered as GL spotlights if we're in deferred rendering mode *or* the setting forces them on { LLVector3 spotparams = light->getSpotLightParams(); LLQuaternion quat = light->getRenderRotation(); @@ -5233,19 +5385,19 @@ void LLPipeline::enableLightsPreview() glEnable(GL_LIGHTING); } - LLColor4 ambient = gSavedSettings.getColor4("PreviewAmbientColor"); + LLColor4 ambient = PreviewAmbientColor; gGL.setAmbientLightColor(ambient); - LLColor4 diffuse0 = gSavedSettings.getColor4("PreviewDiffuse0"); - LLColor4 specular0 = gSavedSettings.getColor4("PreviewSpecular0"); - LLColor4 diffuse1 = gSavedSettings.getColor4("PreviewDiffuse1"); - LLColor4 specular1 = gSavedSettings.getColor4("PreviewSpecular1"); - LLColor4 diffuse2 = gSavedSettings.getColor4("PreviewDiffuse2"); - LLColor4 specular2 = gSavedSettings.getColor4("PreviewSpecular2"); + LLColor4 diffuse0 = PreviewDiffuse0; + LLColor4 specular0 = PreviewSpecular0; + LLColor4 diffuse1 = PreviewDiffuse1; + LLColor4 specular1 = PreviewSpecular1; + LLColor4 diffuse2 = PreviewDiffuse2; + LLColor4 specular2 = PreviewSpecular2; - LLVector3 dir0 = gSavedSettings.getVector3("PreviewDirection0"); - LLVector3 dir1 = gSavedSettings.getVector3("PreviewDirection1"); - LLVector3 dir2 = gSavedSettings.getVector3("PreviewDirection2"); + LLVector3 dir0 = PreviewDirection0; + LLVector3 dir1 = PreviewDirection1; + LLVector3 dir2 = PreviewDirection2; dir0.normVec(); dir1.normVec(); @@ -6085,7 +6237,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } - U32 res_mod = gSavedSettings.getU32("RenderResolutionDivisor"); + U32 res_mod = RenderResolutionDivisor; LLVector2 tc1(0,0); LLVector2 tc2((F32) gViewerWindow->getWorldViewWidthRaw()*2, @@ -6124,16 +6276,18 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } gGlowExtractProgram.bind(); - F32 minLum = llmax(gSavedSettings.getF32("RenderGlowMinLuminance"), 0.0f); - F32 maxAlpha = gSavedSettings.getF32("RenderGlowMaxExtractAlpha"); - F32 warmthAmount = gSavedSettings.getF32("RenderGlowWarmthAmount"); - LLVector3 lumWeights = gSavedSettings.getVector3("RenderGlowLumWeights"); - LLVector3 warmthWeights = gSavedSettings.getVector3("RenderGlowWarmthWeights"); - gGlowExtractProgram.uniform1f("minLuminance", minLum); - gGlowExtractProgram.uniform1f("maxExtractAlpha", maxAlpha); - gGlowExtractProgram.uniform3f("lumWeights", lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); - gGlowExtractProgram.uniform3f("warmthWeights", warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); - gGlowExtractProgram.uniform1f("warmthAmount", warmthAmount); + F32 minLum = llmax((F32) RenderGlowMinLuminance, 0.0f); + F32 maxAlpha = RenderGlowMaxExtractAlpha; + F32 warmthAmount = RenderGlowWarmthAmount; + LLVector3 lumWeights = RenderGlowLumWeights; + LLVector3 warmthWeights = RenderGlowWarmthWeights; + + + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MIN_LUMINANCE, minLum); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_MAX_EXTRACT_ALPHA, maxAlpha); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_LUM_WEIGHTS, lumWeights.mV[0], lumWeights.mV[1], lumWeights.mV[2]); + gGlowExtractProgram.uniform3f(LLShaderMgr::GLOW_WARMTH_WEIGHTS, warmthWeights.mV[0], warmthWeights.mV[1], warmthWeights.mV[2]); + gGlowExtractProgram.uniform1f(LLShaderMgr::GLOW_WARMTH_AMOUNT, warmthAmount); LLGLEnable blend_on(GL_BLEND); LLGLEnable test(GL_ALPHA_TEST); @@ -6164,22 +6318,22 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) tc2.setVec(2,2); // power of two between 1 and 1024 - U32 glowResPow = gSavedSettings.getS32("RenderGlowResolutionPow"); + U32 glowResPow = RenderGlowResolutionPow; const U32 glow_res = llmax(1, llmin(1024, 1 << glowResPow)); - S32 kernel = gSavedSettings.getS32("RenderGlowIterations")*2; - F32 delta = gSavedSettings.getF32("RenderGlowWidth") / glow_res; + S32 kernel = RenderGlowIterations*2; + F32 delta = RenderGlowWidth / glow_res; // Use half the glow width if we have the res set to less than 9 so that it looks // almost the same in either case. if (glowResPow < 9) { delta *= 0.5f; } - F32 strength = gSavedSettings.getF32("RenderGlowStrength"); + F32 strength = RenderGlowStrength; gGlowProgram.bind(); - gGlowProgram.uniform1f("glowStrength", strength); + gGlowProgram.uniform1f(LLShaderMgr::GLOW_STRENGTH, strength); for (S32 i = 0; i < kernel; i++) { @@ -6200,11 +6354,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (i%2 == 0) { - gGlowProgram.uniform2f("glowDelta", delta, 0); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, delta, 0); } else { - gGlowProgram.uniform2f("glowDelta", 0, delta); + gGlowProgram.uniform2f(LLShaderMgr::GLOW_DELTA, 0, delta); } gGL.begin(LLRender::TRIANGLE_STRIP); @@ -6245,11 +6399,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (LLPipeline::sRenderDeferred) { + bool dof_enabled = !LLViewerCamera::getInstance()->cameraUnderWater() && !LLToolMgr::getInstance()->inBuildMode() && - gSavedSettings.getBOOL("RenderDepthOfField"); + RenderDepthOfField; + - bool multisample = gSavedSettings.getU32("RenderFSAASamples") > 1; + bool multisample = RenderFSAASamples > 1; if (multisample) { @@ -6261,7 +6417,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) glViewport(0, 0, width, height); gGlowCombineFXAAProgram.bind(); - gGlowCombineFXAAProgram.uniform2f("screen_res", width, height); + gGlowCombineFXAAProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, width, height); gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); @@ -6284,7 +6440,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) LLGLSLShader* shader = &gFXAAProgram; shader->bind(); - S32 channel = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP, mFXAABuffer.getUsage()); if (channel > -1) { mFXAABuffer.bindTexture(0, channel); @@ -6294,10 +6450,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) F32 scale_x = (F32) width/mFXAABuffer.getWidth(); F32 scale_y = (F32) height/mFXAABuffer.getHeight(); - shader->uniform2f("tc_scale", scale_x, scale_y); - shader->uniform2f("rcp_screen_res", 1.f/width*scale_x, 1.f/height*scale_y); - shader->uniform4f("rcp_frame_opt", -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); - shader->uniform4f("rcp_frame_opt2", -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); + shader->uniform2f(LLShaderMgr::FXAA_TC_SCALE, scale_x, scale_y); + shader->uniform2f(LLShaderMgr::FXAA_RCP_SCREEN_RES, 1.f/width*scale_x, 1.f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT, -0.5f/width*scale_x, -0.5f/height*scale_y, 0.5f/width*scale_x, 0.5f/height*scale_y); + shader->uniform4f(LLShaderMgr::FXAA_RCP_FRAME_OPT2, -2.f/width*scale_x, -2.f/height*scale_y, 2.f/width*scale_x, 2.f/height*scale_y); gGL.begin(LLRender::TRIANGLE_STRIP); gGL.vertex2f(-1,-1); @@ -6391,7 +6547,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) } else if (transition_time < 1.f) { //currently in a transition, continue interpolating - transition_time += 1.f/gSavedSettings.getF32("CameraFocusTransitionTime")*gFrameIntervalSeconds; + transition_time += 1.f/CameraFocusTransitionTime*gFrameIntervalSeconds; transition_time = llmin(transition_time, 1.f); F32 t = cosf(transition_time*F_PI+F_PI)*0.5f+0.5f; @@ -6404,12 +6560,12 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //convert to mm F32 subject_distance = current_distance*1000.f; - F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + F32 fnumber = CameraFNumber; + F32 default_focal_length = CameraFocalLength; F32 fov = LLViewerCamera::getInstance()->getView(); - const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + const F32 default_fov = CameraFieldOfView * F_PI/180.f; //const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); //F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); @@ -6432,13 +6588,13 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) blur_constant /= 1000.f; //convert to meters for shader F32 magnification = focal_length/(subject_distance-focal_length); - shader->uniform1f("focal_distance", -subject_distance/1000.f); - shader->uniform1f("blur_constant", blur_constant); - shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); - shader->uniform1f("magnification", magnification); + shader->uniform1f(LLShaderMgr::DOF_FOCAL_DISTANCE, -subject_distance/1000.f); + shader->uniform1f(LLShaderMgr::DOF_BLUR_CONSTANT, blur_constant); + shader->uniform1f(LLShaderMgr::DOF_TAN_PIXEL_ANGLE, tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f(LLShaderMgr::DOF_MAGNIFICATION, magnification); } - S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); + S32 channel = shader->enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mScreen.getUsage()); if (channel > -1) { mScreen.bindTexture(0, channel); @@ -6446,7 +6602,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) if (multisample) { //bloom has already been added, bind black - channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader->enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sBlackImagep); @@ -6519,7 +6675,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) gGL.getTexUnit(0)->bind(&mGlow[1]); gGL.getTexUnit(1)->bind(&mScreen); - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); buff->setBuffer(mask); buff->drawArrays(LLRender::TRIANGLE_STRIP, 0, 3); @@ -6611,28 +6767,28 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n shader.bind(); S32 channel = 0; - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(0,channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(1, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); if (channel > -1) { mDeferredScreen.bindTexture(2, channel); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredDepth.getUsage()); if (channel > -1) { gGL.getTexUnit(channel)->bind(&mDeferredDepth, TRUE); @@ -6646,21 +6802,21 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n glh::matrix4f projection = glh_get_current_projection(); glh::matrix4f inv_proj = projection.inverse(); - shader.uniformMatrix4fv("inv_proj", 1, FALSE, inv_proj.m); - shader.uniform4f("viewport", (F32) gGLViewport[0], + shader.uniformMatrix4fv(LLShaderMgr::INVERSE_PROJECTION_MATRIX, 1, FALSE, inv_proj.m); + shader.uniform4f(LLShaderMgr::VIEWPORT, (F32) gGLViewport[0], (F32) gGLViewport[1], (F32) gGLViewport[2], (F32) gGLViewport[3]); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_NOISE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_NOISE); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, noise_map); gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); if (channel > -1) { gGL.getTexUnit(channel)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc); @@ -6668,7 +6824,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); if (channel > -1) { if (light_index > 0) @@ -6682,7 +6838,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT); } - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_BLOOM); if (channel > -1) { mGlow[1].bindTexture(0, channel); @@ -6692,7 +6848,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n for (U32 i = 0; i < 4; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE); stop_glerror(); if (channel > -1) { @@ -6710,7 +6866,7 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n for (U32 i = 4; i < 6; i++) { - channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i); + channel = shader.enableTexture(LLShaderMgr::DEFERRED_SHADOW0+i); stop_glerror(); if (channel > -1) { @@ -6739,12 +6895,11 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n mat[i+80] = mSunShadowMatrix[5].m[i]; } - shader.uniformMatrix4fv("shadow_matrix[0]", 6, FALSE, mat); - shader.uniformMatrix4fv("shadow_matrix", 6, FALSE, mat); + shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_SHADOW_MATRIX, 6, FALSE, mat); stop_glerror(); - channel = shader.enableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + channel = shader.enableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -6759,24 +6914,23 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n m[4], m[5], m[6], m[8], m[9], m[10] }; - shader.uniform3fv("env_mat[0]", 3, mat); - shader.uniform3fv("env_mat", 3, mat); + shader.uniform3fv(LLShaderMgr::DEFERRED_ENV_MAT, 3, mat); } } - shader.uniform4fv("shadow_clip", 1, mSunClipPlanes.mV); - shader.uniform1f("sun_wash", gSavedSettings.getF32("RenderDeferredSunWash")); - shader.uniform1f("shadow_noise", gSavedSettings.getF32("RenderShadowNoise")); - shader.uniform1f("blur_size", gSavedSettings.getF32("RenderShadowBlurSize")); + shader.uniform4fv(LLShaderMgr::DEFERRED_SHADOW_CLIP, 1, mSunClipPlanes.mV); + shader.uniform1f(LLShaderMgr::DEFERRED_SUN_WASH, RenderDeferredSunWash); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_NOISE, RenderShadowNoise); + shader.uniform1f(LLShaderMgr::DEFERRED_BLUR_SIZE, RenderShadowBlurSize); - shader.uniform1f("ssao_radius", gSavedSettings.getF32("RenderSSAOScale")); - shader.uniform1f("ssao_max_radius", gSavedSettings.getU32("RenderSSAOMaxScale")); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_RADIUS, RenderSSAOScale); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_MAX_RADIUS, RenderSSAOMaxScale); - F32 ssao_factor = gSavedSettings.getF32("RenderSSAOFactor"); - shader.uniform1f("ssao_factor", ssao_factor); - shader.uniform1f("ssao_factor_inv", 1.0/ssao_factor); + F32 ssao_factor = RenderSSAOFactor; + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR, ssao_factor); + shader.uniform1f(LLShaderMgr::DEFERRED_SSAO_FACTOR_INV, 1.0/ssao_factor); - LLVector3 ssao_effect = gSavedSettings.getVector3("RenderSSAOEffect"); + LLVector3 ssao_effect = RenderSSAOEffect; F32 matrix_diag = (ssao_effect[0] + 2.0*ssao_effect[1])/3.0; F32 matrix_nondiag = (ssao_effect[0] - ssao_effect[1])/3.0; // This matrix scales (proj of color onto <1/rt(3),1/rt(3),1/rt(3)>) by @@ -6784,23 +6938,23 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n F32 ssao_effect_mat[] = { matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag, matrix_nondiag, matrix_nondiag, matrix_nondiag, matrix_diag}; - shader.uniformMatrix3fv("ssao_effect_mat", 1, GL_FALSE, ssao_effect_mat); - - F32 shadow_offset_error = 1.f + gSavedSettings.getF32("RenderShadowOffsetError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - F32 shadow_bias_error = 1.f + gSavedSettings.getF32("RenderShadowBiasError") * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); - - shader.uniform2f("screen_res", mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); - shader.uniform1f("near_clip", LLViewerCamera::getInstance()->getNear()*2.f); - shader.uniform1f ("shadow_offset", gSavedSettings.getF32("RenderShadowOffset")*shadow_offset_error); - shader.uniform1f("shadow_bias", gSavedSettings.getF32("RenderShadowBias")*shadow_bias_error); - shader.uniform1f ("spot_shadow_offset", gSavedSettings.getF32("RenderSpotShadowOffset")); - shader.uniform1f("spot_shadow_bias", gSavedSettings.getF32("RenderSpotShadowBias")); - - shader.uniform3fv("sun_dir", 1, mTransformedSunDir.mV); - shader.uniform2f("shadow_res", mShadow[0].getWidth(), mShadow[0].getHeight()); - shader.uniform2f("proj_shadow_res", mShadow[4].getWidth(), mShadow[4].getHeight()); - shader.uniform1f("depth_cutoff", gSavedSettings.getF32("RenderEdgeDepthCutoff")); - shader.uniform1f("norm_cutoff", gSavedSettings.getF32("RenderEdgeNormCutoff")); + shader.uniformMatrix3fv(LLShaderMgr::DEFERRED_SSAO_EFFECT_MAT, 1, GL_FALSE, ssao_effect_mat); + + F32 shadow_offset_error = 1.f + RenderShadowOffsetError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + F32 shadow_bias_error = 1.f + RenderShadowBiasError * fabsf(LLViewerCamera::getInstance()->getOrigin().mV[2]); + + shader.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredScreen.getWidth(), mDeferredScreen.getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_NEAR_CLIP, LLViewerCamera::getInstance()->getNear()*2.f); + shader.uniform1f (LLShaderMgr::DEFERRED_SHADOW_OFFSET, RenderShadowOffset*shadow_offset_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SHADOW_BIAS, RenderShadowBias*shadow_bias_error); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_OFFSET, RenderSpotShadowOffset); + shader.uniform1f(LLShaderMgr::DEFERRED_SPOT_SHADOW_BIAS, RenderSpotShadowBias); + + shader.uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, mTransformedSunDir.mV); + shader.uniform2f(LLShaderMgr::DEFERRED_SHADOW_RES, mShadow[0].getWidth(), mShadow[0].getHeight()); + shader.uniform2f(LLShaderMgr::DEFERRED_PROJ_SHADOW_RES, mShadow[4].getWidth(), mShadow[4].getHeight()); + shader.uniform1f(LLShaderMgr::DEFERRED_DEPTH_CUTOFF, RenderEdgeDepthCutoff); + shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff); if (shader.getUniformLocation("norm_mat") >= 0) @@ -6839,7 +6993,7 @@ void LLPipeline::renderDeferredLighting() 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST); } - LLGLEnable multisample(gSavedSettings.getU32("RenderFSAASamples") > 0 ? GL_MULTISAMPLE_ARB : 0); + LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0); if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD)) { @@ -6886,7 +7040,7 @@ void LLPipeline::renderDeferredLighting() gGL.pushMatrix(); gGL.loadIdentity(); - if (gSavedSettings.getBOOL("RenderDeferredSSAO") || gSavedSettings.getS32("RenderShadowDetail") > 0) + if (RenderDeferredSSAO || RenderShadowDetail > 0) { mDeferredLight.bindTarget(); { //paint shadow/SSAO light map (direct lighting lightmap) @@ -6932,7 +7086,7 @@ void LLPipeline::renderDeferredLighting() mDeferredLight.flush(); } - if (gSavedSettings.getBOOL("RenderDeferredSSAO")) + if (RenderDeferredSSAO) { //soften direct lighting lightmap LLFastTimer ftm(FTM_SOFTEN_SHADOW); //blur lightmap @@ -6943,10 +7097,10 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredBlurLightProgram); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - LLVector3 go = gSavedSettings.getVector3("RenderShadowGaussian"); + LLVector3 go = RenderShadowGaussian; const U32 kern_length = 4; - F32 blur_size = gSavedSettings.getF32("RenderShadowBlurSize"); - F32 dist_factor = gSavedSettings.getF32("RenderShadowBlurDistFactor"); + F32 blur_size = RenderShadowBlurSize; + F32 dist_factor = RenderShadowBlurDistFactor; // sample symmetrically with the middle sample falling exactly on 0.0 F32 x = 0.f; @@ -7011,7 +7165,7 @@ void LLPipeline::renderDeferredLighting() glClearColor(0,0,0,0); mScreen.clear(GL_COLOR_BUFFER_BIT); - if (gSavedSettings.getBOOL("RenderDeferredAtmospheric")) + if (RenderDeferredAtmospheric) { //apply sunlight contribution LLFastTimer ftm(FTM_ATMOSPHERICS); bindDeferredShader(gDeferredSoftenProgram); @@ -7056,7 +7210,7 @@ void LLPipeline::renderDeferredLighting() gPipeline.popRenderTypeMask(); } - BOOL render_local = gSavedSettings.getBOOL("RenderLocalLights"); + BOOL render_local = RenderLocalLights; if (render_local) { @@ -7162,10 +7316,10 @@ void LLPipeline::renderDeferredLighting() LLFastTimer ftm(FTM_LOCAL_LIGHTS); //glTexCoord4f(tc.v[0], tc.v[1], tc.v[2], s*s); - gDeferredLightProgram.uniform3fv("center", 1, tc.v); - gDeferredLightProgram.uniform1f("size", s*s); - gDeferredLightProgram.uniform3fv("color", 1, col.mV); - gDeferredLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); //gGL.diffuseColor4f(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f); gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -7197,7 +7351,7 @@ void LLPipeline::renderDeferredLighting() mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); - gDeferredSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter) { @@ -7236,16 +7390,16 @@ void LLPipeline::renderDeferredLighting() v[6].set(c[0]+s,c[1]+s,c[2]-s); // 6 - 0110 v[7].set(c[0]+s,c[1]+s,c[2]+s); // 7 - 0111 - gDeferredSpotLightProgram.uniform3fv("center", 1, tc.v); - gDeferredSpotLightProgram.uniform1f("size", s*s); - gDeferredSpotLightProgram.uniform3fv("color", 1, col.mV); - gDeferredSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); gGL.syncMatrices(); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glDrawRangeElements(GL_TRIANGLE_FAN, 0, 7, 8, GL_UNSIGNED_SHORT, get_box_fan_indices_ptr(camera, center)); } - gDeferredSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredSpotLightProgram); } @@ -7292,12 +7446,12 @@ void LLPipeline::renderDeferredLighting() count++; if (count == max_count || fullscreen_lights.empty()) { - gDeferredMultiLightProgram.uniform1i("light_count", count); - gDeferredMultiLightProgram.uniform4fv("light", count, (GLfloat*) light); - gDeferredMultiLightProgram.uniform4fv("light_col", count, (GLfloat*) col); - gDeferredMultiLightProgram.uniform1f("far_z", far_z); + gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light); + gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col); + gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z); far_z = 0.f; - count = 0; + count = 0; mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } } @@ -7306,7 +7460,7 @@ void LLPipeline::renderDeferredLighting() bindDeferredShader(gDeferredMultiSpotLightProgram); - gDeferredMultiSpotLightProgram.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); @@ -7331,14 +7485,14 @@ void LLPipeline::renderDeferredLighting() LLColor3 col = volume->getLightColor(); col *= volume->getLightIntensity(); - gDeferredMultiSpotLightProgram.uniform3fv("center", 1, tc.v); - gDeferredMultiSpotLightProgram.uniform1f("size", s*s); - gDeferredMultiSpotLightProgram.uniform3fv("color", 1, col.mV); - gDeferredMultiSpotLightProgram.uniform1f("falloff", volume->getLightFalloff()*0.5f); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s); + gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV); + gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f); mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3); } - gDeferredMultiSpotLightProgram.disableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION); unbindDeferredShader(gDeferredMultiSpotLightProgram); gGL.popMatrix(); @@ -7463,13 +7617,13 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 proj_range = far_clip - near_clip; glh::matrix4f light_proj = gl_perspective(fovy, aspect, near_clip, far_clip); screen_to_light = trans * light_proj * screen_to_light; - shader.uniformMatrix4fv("proj_mat", 1, FALSE, screen_to_light.m); - shader.uniform1f("proj_near", near_clip); - shader.uniform3fv("proj_p", 1, p1.v); - shader.uniform3fv("proj_n", 1, n.v); - shader.uniform3fv("proj_origin", 1, screen_origin.v); - shader.uniform1f("proj_range", proj_range); - shader.uniform1f("proj_ambiance", params.mV[2]); + shader.uniformMatrix4fv(LLShaderMgr::PROJECTOR_MATRIX, 1, FALSE, screen_to_light.m); + shader.uniform1f(LLShaderMgr::PROJECTOR_NEAR, near_clip); + shader.uniform3fv(LLShaderMgr::PROJECTOR_P, 1, p1.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_N, 1, n.v); + shader.uniform3fv(LLShaderMgr::PROJECTOR_ORIGIN, 1, screen_origin.v); + shader.uniform1f(LLShaderMgr::PROJECTOR_RANGE, proj_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIANCE, params.mV[2]); S32 s_idx = -1; for (U32 i = 0; i < 2; i++) @@ -7480,15 +7634,15 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) } } - shader.uniform1i("proj_shadow_idx", s_idx); + shader.uniform1i(LLShaderMgr::PROJECTOR_SHADOW_INDEX, s_idx); if (s_idx >= 0) { - shader.uniform1f("shadow_fade", 1.f-mSpotLightFade[s_idx]); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f-mSpotLightFade[s_idx]); } else { - shader.uniform1f("shadow_fade", 1.f); + shader.uniform1f(LLShaderMgr::PROJECTOR_SHADOW_FADE, 1.f); } { @@ -7522,7 +7676,7 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) img = LLViewerFetchedTexture::sWhiteImagep; } - S32 channel = shader.enableTexture(LLViewerShaderMgr::DEFERRED_PROJECTION); + S32 channel = shader.enableTexture(LLShaderMgr::DEFERRED_PROJECTION); if (channel > -1) { @@ -7532,9 +7686,9 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) F32 lod_range = logf(img->getWidth())/logf(2.f); - shader.uniform1f("proj_focus", focus); - shader.uniform1f("proj_lod", lod_range); - shader.uniform1f("proj_ambient_lod", llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); + shader.uniform1f(LLShaderMgr::PROJECTOR_FOCUS, focus); + shader.uniform1f(LLShaderMgr::PROJECTOR_LOD, lod_range); + shader.uniform1f(LLShaderMgr::PROJECTOR_AMBIENT_LOD, llclamp((proj_range-focus)/proj_range*lod_range, 0.f, 1.f)); } } @@ -7543,17 +7697,17 @@ void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep) void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) { stop_glerror(); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); - shader.disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_BLOOM); + shader.disableTexture(LLShaderMgr::DEFERRED_NORMAL, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DIFFUSE, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_SPECULAR, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_DEPTH, mDeferredScreen.getUsage()); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHT, mDeferredLight.getUsage()); + shader.disableTexture(LLShaderMgr::DIFFUSE_MAP); + shader.disableTexture(LLShaderMgr::DEFERRED_BLOOM); for (U32 i = 0; i < 4; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i, LLTexUnit::TT_RECT_TEXTURE) > -1) { glTexParameteri(GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } @@ -7561,16 +7715,16 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader) for (U32 i = 4; i < 6; i++) { - if (shader.disableTexture(LLViewerShaderMgr::DEFERRED_SHADOW0+i) > -1) + if (shader.disableTexture(LLShaderMgr::DEFERRED_SHADOW0+i) > -1) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_NONE); } } - shader.disableTexture(LLViewerShaderMgr::DEFERRED_NOISE); - shader.disableTexture(LLViewerShaderMgr::DEFERRED_LIGHTFUNC); + shader.disableTexture(LLShaderMgr::DEFERRED_NOISE); + shader.disableTexture(LLShaderMgr::DEFERRED_LIGHTFUNC); - S32 channel = shader.disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + S32 channel = shader.disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); if (channel > -1) { LLCubeMap* cube_map = gSky.mVOSkyp ? gSky.mVOSkyp->getCubeMap() : NULL; @@ -7718,7 +7872,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLPipeline::RENDER_TYPE_CLOUDS, LLPipeline::END_RENDER_TYPES); - S32 detail = gSavedSettings.getS32("RenderReflectionDetail"); + S32 detail = RenderReflectionDetail; if (detail > 0) { //mask out selected geometry based on reflection detail if (detail < 4) @@ -7742,7 +7896,7 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) if (LLDrawPoolWater::sNeedsDistortionUpdate) { - if (gSavedSettings.getS32("RenderReflectionDetail") > 0) + if (RenderReflectionDetail > 0) { gPipeline.grabReferences(ref_result); LLGLUserClipPlane clip_plane(plane, mat, projection); @@ -8233,7 +8387,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) if (!mHighlightSet.empty()) { - F32 transition = gFrameIntervalSeconds/gSavedSettings.getF32("RenderHighlightFadeTime"); + F32 transition = gFrameIntervalSeconds/RenderHighlightFadeTime; LLGLDisable test(GL_ALPHA_TEST); LLGLDepthTest depth(GL_FALSE); @@ -8279,7 +8433,7 @@ void LLPipeline::generateHighlight(LLCamera& camera) void LLPipeline::generateSunShadow(LLCamera& camera) { - if (!sRenderDeferred || gSavedSettings.getS32("RenderShadowDetail") <= 0) + if (!sRenderDeferred || RenderShadowDetail <= 0) { return; } @@ -8337,25 +8491,25 @@ void LLPipeline::generateSunShadow(LLCamera& camera) glh::matrix4f proj[6]; //clip contains parallel split distances for 3 splits - LLVector3 clip = gSavedSettings.getVector3("RenderShadowClipPlanes"); + LLVector3 clip = RenderShadowClipPlanes; //F32 slope_threshold = gSavedSettings.getF32("RenderShadowSlopeThreshold"); //far clip on last split is minimum of camera view distance and 128 mSunClipPlanes = LLVector4(clip, clip.mV[2] * clip.mV[2]/clip.mV[1]); - clip = gSavedSettings.getVector3("RenderShadowOrthoClipPlanes"); + clip = RenderShadowOrthoClipPlanes; mSunOrthoClipPlanes = LLVector4(clip, clip.mV[2]*clip.mV[2]/clip.mV[1]); //currently used for amount to extrude frusta corners for constructing shadow frusta - LLVector3 n = gSavedSettings.getVector3("RenderShadowNearDist"); + LLVector3 n = RenderShadowNearDist; //F32 nearDist[] = { n.mV[0], n.mV[1], n.mV[2], n.mV[2] }; //put together a universal "near clip" plane for shadow frusta LLPlane shadow_near_clip; { LLVector3 p = gAgent.getPositionAgent(); - p += mSunDir * gSavedSettings.getF32("RenderFarClip")*2.f; + p += mSunDir * RenderFarClip*2.f; shadow_near_clip.setVec(p, mSunDir); } @@ -8442,7 +8596,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) F32 range = far_clip-near_clip; - LLVector3 split_exp = gSavedSettings.getVector3("RenderShadowSplitExponent"); + LLVector3 split_exp = RenderShadowSplitExponent; F32 da = 1.f-llmax( fabsf(lightDir*up), fabsf(lightDir*camera.getLeftAxis()) ); @@ -8653,7 +8807,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) mShadowError.mV[j] /= wpf.size(); mShadowError.mV[j] /= size.mV[0]; - if (mShadowError.mV[j] > gSavedSettings.getF32("RenderShadowErrorCutoff")) + if (mShadowError.mV[j] > RenderShadowErrorCutoff) { //just use ortho projection mShadowFOV.mV[j] = -1.f; origin.clearVec(); @@ -8696,7 +8850,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) fovx = acos(fovx); fovz = acos(fovz); - F32 cutoff = llmin(gSavedSettings.getF32("RenderShadowFOVCutoff"), 1.4f); + F32 cutoff = llmin((F32) RenderShadowFOVCutoff, 1.4f); mShadowFOV.mV[j] = fovx; @@ -8840,7 +8994,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //hack to disable projector shadows - bool gen_shadow = gSavedSettings.getS32("RenderShadowDetail") > 1; + bool gen_shadow = RenderShadowDetail > 1; if (gen_shadow) { @@ -8979,7 +9133,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } - if (!gSavedSettings.getBOOL("CameraOffset")) + if (!CameraOffset) { glh_set_current_modelview(saved_view); glh_set_current_projection(saved_proj); diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 86579261ca..584e6e4c23 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -360,6 +360,7 @@ public: static void updateRenderDeferred(); static void refreshRenderDeferred(); + static void refreshCachedSettings(); static void throttleNewMemoryAllocation(BOOL disable); @@ -771,6 +772,79 @@ public: //debug use static U32 sCurRenderPoolType ; + + //cached settings + static BOOL WindLightUseAtmosShaders; + static BOOL VertexShaderEnable; + static BOOL RenderAvatarVP; + static BOOL RenderDeferred; + static F32 RenderDeferredSunWash; + static U32 RenderFSAASamples; + static U32 RenderResolutionDivisor; + static BOOL RenderUIBuffer; + static S32 RenderShadowDetail; + static BOOL RenderDeferredSSAO; + static F32 RenderShadowResolutionScale; + static BOOL RenderLocalLights; + static BOOL RenderDelayCreation; + static BOOL RenderAnimateRes; + static BOOL FreezeTime; + static S32 DebugBeaconLineWidth; + static F32 RenderHighlightBrightness; + static LLColor4 RenderHighlightColor; + static F32 RenderHighlightThickness; + static BOOL RenderSpotLightsInNondeferred; + static LLColor4 PreviewAmbientColor; + static LLColor4 PreviewDiffuse0; + static LLColor4 PreviewSpecular0; + static LLColor4 PreviewDiffuse1; + static LLColor4 PreviewSpecular1; + static LLColor4 PreviewDiffuse2; + static LLColor4 PreviewSpecular2; + static LLVector3 PreviewDirection0; + static LLVector3 PreviewDirection1; + static LLVector3 PreviewDirection2; + static F32 RenderGlowMinLuminance; + static F32 RenderGlowMaxExtractAlpha; + static F32 RenderGlowWarmthAmount; + static LLVector3 RenderGlowLumWeights; + static LLVector3 RenderGlowWarmthWeights; + static S32 RenderGlowResolutionPow; + static S32 RenderGlowIterations; + static F32 RenderGlowWidth; + static F32 RenderGlowStrength; + static BOOL RenderDepthOfField; + static F32 CameraFocusTransitionTime; + static F32 CameraFNumber; + static F32 CameraFocalLength; + static F32 CameraFieldOfView; + static F32 RenderShadowNoise; + static F32 RenderShadowBlurSize; + static F32 RenderSSAOScale; + static U32 RenderSSAOMaxScale; + static F32 RenderSSAOFactor; + static LLVector3 RenderSSAOEffect; + static F32 RenderShadowOffsetError; + static F32 RenderShadowBiasError; + static F32 RenderShadowOffset; + static F32 RenderShadowBias; + static F32 RenderSpotShadowOffset; + static F32 RenderSpotShadowBias; + static F32 RenderEdgeDepthCutoff; + static F32 RenderEdgeNormCutoff; + static LLVector3 RenderShadowGaussian; + static F32 RenderShadowBlurDistFactor; + static BOOL RenderDeferredAtmospheric; + static S32 RenderReflectionDetail; + static F32 RenderHighlightFadeTime; + static LLVector3 RenderShadowClipPlanes; + static LLVector3 RenderShadowOrthoClipPlanes; + static LLVector3 RenderShadowNearDist; + static F32 RenderFarClip; + static LLVector3 RenderShadowSplitExponent; + static F32 RenderShadowErrorCutoff; + static F32 RenderShadowFOVCutoff; + static BOOL CameraOffset; }; void render_bbox(const LLVector3 &min, const LLVector3 &max); -- cgit v1.2.3 From d7f123ab526df7dbef153e0de71f325ab1b69571 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 11 Oct 2011 13:37:46 -0400 Subject: CHOP-397 WIP - removed windows updater.exe, no longer used --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/viewer_manifest.py | 5 +++-- 2 files changed, 4 insertions(+), 3 deletions(-) mode change 100644 => 100755 indra/newview/app_settings/settings.xml diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml old mode 100644 new mode 100755 index 8804c40aff..1b539fe0db --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5655,7 +5655,7 @@ Type Boolean Value - 1 + 0 MemProfiling diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py index 6165292457..0931c4ec9b 100755 --- a/indra/newview/viewer_manifest.py +++ b/indra/newview/viewer_manifest.py @@ -495,8 +495,9 @@ class WindowsManifest(ViewerManifest): # tag:"crash-logger" here as a cue to the exporter self.path(src='../win_crash_logger/%s/windows-crash-logger.exe' % self.args['configuration'], dst="win_crash_logger.exe") - self.path(src='../win_updater/%s/windows-updater.exe' % self.args['configuration'], - dst="updater.exe") +# For CHOP-397, windows updater no longer used. +# self.path(src='../win_updater/%s/windows-updater.exe' % self.args['configuration'], +# dst="updater.exe") if not self.is_packaging_viewer(): self.package_file = "copied_deps" -- cgit v1.2.3 From 694db7fc9a84ac1cc87e7dd6b0ff60f8c8433366 Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 11 Oct 2011 15:35:33 -0400 Subject: CHOP-397 WIP - Removed accidental settings change --- indra/newview/app_settings/settings.xml | 13 +------------ 1 file changed, 1 insertion(+), 12 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 12a8d297e7..8804c40aff 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5655,18 +5655,7 @@ Type Boolean Value - 0 - - MemoryPrivatePoolSize - - Comment - Size of the private memory pool in MB (min. value is 256) - Persist 1 - Type - U32 - Value - 512 MemProfiling @@ -13575,7 +13564,7 @@ Type Boolean Value - 1 + 0 ShowOfferedInventory -- cgit v1.2.3 From 2322c57b4dd2b4338eec2ca9db2425eff4bfd6d5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 Oct 2011 14:55:33 -0500 Subject: SH-2545 Fix for transparent water option doing nothing when shaders are enabled. --- indra/llrender/llglslshader.cpp | 6 -- .../shaders/class1/objects/simpleTexGenV.glsl | 77 ++++++++++++++++++++++ indra/newview/lldrawpoolwater.cpp | 46 +++++++++---- indra/newview/llviewershadermgr.cpp | 43 +++++++++++- indra/newview/llviewershadermgr.h | 2 + indra/newview/llwlparamset.cpp | 4 +- 6 files changed, 159 insertions(+), 19 deletions(-) create mode 100644 indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index bbb62ea3c1..deb022fd75 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -762,12 +762,8 @@ void LLGLSLShader::uniformMatrix4fv(U32 index, U32 count, GLboolean transpose, c } } -static LLFastTimer::DeclareTimer FTM_UNIFORM_LOCATION("Get Uniform Location"); - GLint LLGLSLShader::getUniformLocation(const string& uniform) { - LLFastTimer t(FTM_UNIFORM_LOCATION); - GLint ret = -1; if (mProgramObject > 0) { @@ -792,8 +788,6 @@ GLint LLGLSLShader::getUniformLocation(const string& uniform) GLint LLGLSLShader::getUniformLocation(U32 index) { - LLFastTimer t(FTM_UNIFORM_LOCATION); - GLint ret = -1; if (mProgramObject > 0) { diff --git a/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl new file mode 100644 index 0000000000..d4dee78793 --- /dev/null +++ b/indra/newview/app_settings/shaders/class1/objects/simpleTexGenV.glsl @@ -0,0 +1,77 @@ +/** + * @file simpleV.glsl + * + * $LicenseInfo:firstyear=2007&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2007, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +uniform mat3 normal_matrix; +uniform mat4 texture_matrix0; +uniform mat4 modelview_matrix; +uniform mat4 modelview_projection_matrix; + +ATTRIBUTE vec3 position; +void passTextureIndex(); +ATTRIBUTE vec2 texcoord0; +ATTRIBUTE vec3 normal; + +uniform vec4 color; +uniform vec4 object_plane_t; +uniform vec4 object_plane_s; + +vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol); +void calcAtmospherics(vec3 inPositionEye); + +VARYING vec4 vertex_color; +VARYING vec2 vary_texcoord0; + +vec4 texgen_object(vec4 vpos, vec4 tc, mat4 mat, vec4 tp0, vec4 tp1) +{ + vec4 tcoord; + + tcoord.x = dot(vpos, tp0); + tcoord.y = dot(vpos, tp1); + tcoord.z = tc.z; + tcoord.w = tc.w; + + tcoord = mat * tcoord; + + return tcoord; +} + +void main() +{ + //transform vertex + vec4 vert = vec4(position.xyz,1.0); + passTextureIndex(); + vec4 pos = (modelview_matrix * vert); + gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); + vary_texcoord0.xy = texgen_object(vec4(position.xyz, 1.0), vec4(texcoord0,0,1), texture_matrix0, object_plane_s, object_plane_t).xy; + + vec3 norm = normalize(normal_matrix * normal); + + calcAtmospherics(pos.xyz); + + vec4 color = calcLighting(pos.xyz, norm, color, vec4(0.)); + vertex_color = color; + + +} diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index f6fe96877d..4f6eaa5a5b 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -169,7 +169,7 @@ void LLDrawPoolWater::render(S32 pass) std::sort(mDrawFace.begin(), mDrawFace.end(), LLFace::CompareDistanceGreater()); // See if we are rendering water as opaque or not - if (!gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction) + if (!gSavedSettings.getBOOL("RenderTransparentWater")) { // render water for low end hardware renderOpaqueLegacyWater(); @@ -334,9 +334,19 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() { LLVOSky *voskyp = gSky.mVOSkyp; + LLGLSLShader* shader = NULL; if (LLGLSLShader::sNoFixedFunction) { - gObjectSimpleProgram.bind(); + if (LLPipeline::sUnderWaterRender) + { + shader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + shader = &gObjectSimpleNonIndexedTexGenProgram; + } + + shader->bind(); } stop_glerror(); @@ -361,10 +371,13 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() gGL.getTexUnit(0)->bind(mOpaqueWaterImagep); // Automatically generate texture coords for water texture - glEnable(GL_TEXTURE_GEN_S); //texture unit 0 - glEnable(GL_TEXTURE_GEN_T); //texture unit 0 - glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + if (!shader) + { + glEnable(GL_TEXTURE_GEN_S); //texture unit 0 + glEnable(GL_TEXTURE_GEN_T); //texture unit 0 + glTexGenf(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenf(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + } // Use the fact that we know all water faces are the same size // to save some computation @@ -387,8 +400,16 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() F32 tp0[4] = { 16.f / 256.f, 0.0f, 0.0f, offset }; F32 tp1[4] = { 0.0f, 16.f / 256.f, 0.0f, offset }; - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + if (!shader) + { + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1); + } + else + { + shader->uniform4fv("object_plane_s", 1, tp0); + shader->uniform4fv("object_plane_t", 1, tp1); + } gGL.diffuseColor3f(1.f, 1.f, 1.f); @@ -406,9 +427,12 @@ void LLDrawPoolWater::renderOpaqueLegacyWater() stop_glerror(); - // Reset the settings back to expected values - glDisable(GL_TEXTURE_GEN_S); //texture unit 0 - glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + if (!shader) + { + // Reset the settings back to expected values + glDisable(GL_TEXTURE_GEN_S); //texture unit 0 + glDisable(GL_TEXTURE_GEN_T); //texture unit 0 + } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.getTexUnit(0)->setTextureBlendType(LLTexUnit::TB_MULT); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8bc573135c..80727764c1 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -96,6 +96,8 @@ LLGLSLShader gObjectFullbrightNoColorProgram; LLGLSLShader gObjectFullbrightNoColorWaterProgram; LLGLSLShader gObjectSimpleNonIndexedProgram; +LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; +LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; LLGLSLShader gObjectSimpleNonIndexedWaterProgram; LLGLSLShader gObjectAlphaMaskNonIndexedProgram; LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; @@ -217,6 +219,8 @@ LLViewerShaderMgr::LLViewerShaderMgr() : mShaderList.push_back(&gObjectFullbrightShinyProgram); mShaderList.push_back(&gObjectFullbrightShinyWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedTexGenProgram); + mShaderList.push_back(&gObjectSimpleNonIndexedTexGenWaterProgram); mShaderList.push_back(&gObjectSimpleNonIndexedWaterProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedProgram); mShaderList.push_back(&gObjectAlphaMaskNonIndexedWaterProgram); @@ -625,6 +629,8 @@ void LLViewerShaderMgr::unloadShaders() gObjectShinyWaterProgram.unload(); gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedTexGenProgram.unload(); + gObjectSimpleNonIndexedTexGenWaterProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); @@ -1505,7 +1511,8 @@ BOOL LLViewerShaderMgr::loadShadersObject() gObjectFullbrightShinyNonIndexedProgram.unload(); gObjectFullbrightShinyNonIndexedWaterProgram.unload(); gObjectShinyNonIndexedWaterProgram.unload(); - gObjectSimpleNonIndexedProgram.unload(); + gObjectSimpleNonIndexedTexGenProgram.unload(); + gObjectSimpleNonIndexedTexGenWaterProgram.unload(); gObjectSimpleNonIndexedWaterProgram.unload(); gObjectAlphaMaskNonIndexedProgram.unload(); gObjectAlphaMaskNonIndexedWaterProgram.unload(); @@ -1547,6 +1554,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenProgram.mName = "Non indexed tex-gen Shader"; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasGamma = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + success = gObjectSimpleNonIndexedTexGenProgram.createShader(NULL, NULL); + } + + if (success) { gObjectSimpleNonIndexedWaterProgram.mName = "Non indexed Water Shader"; @@ -1564,6 +1588,23 @@ BOOL LLViewerShaderMgr::loadShadersObject() success = gObjectSimpleNonIndexedWaterProgram.createShader(NULL, NULL); } + if (success) + { + gObjectSimpleNonIndexedTexGenWaterProgram.mName = "Non indexed tex-gen Water Shader"; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.calculatesAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasWaterFog = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasAtmospherics = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.hasLighting = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mFeatures.disableTextureIndex = true; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.clear(); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleTexGenV.glsl", GL_VERTEX_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT]; + gObjectSimpleNonIndexedTexGenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER; + success = gObjectSimpleNonIndexedTexGenWaterProgram.createShader(NULL, NULL); + } + if (success) { gObjectAlphaMaskNonIndexedProgram.mName = "Non indexed alpha mask Shader"; diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 01f8c3987c..26cef8cb3e 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -229,6 +229,8 @@ extern LLGLSLShader gObjectSimpleAlphaMaskProgram; extern LLGLSLShader gObjectSimpleWaterProgram; extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram; extern LLGLSLShader gObjectSimpleNonIndexedProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram; +extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram; extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram; extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram; diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp index 4a1db3d26c..5bb7025031 100644 --- a/indra/newview/llwlparamset.cpp +++ b/indra/newview/llwlparamset.cpp @@ -73,11 +73,13 @@ static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update"); void LLWLParamSet::update(LLGLSLShader * shader) const { + LLFastTimer t(FTM_WL_PARAM_UPDATE); + for(LLSD::map_const_iterator i = mParamValues.beginMap(); i != mParamValues.endMap(); ++i) { - LLFastTimer t(FTM_WL_PARAM_UPDATE); + const std::string& param = i->first; -- cgit v1.2.3 From af0be560002d4de4d9d89709b5d3b4cc1aef31fc Mon Sep 17 00:00:00 2001 From: "Brad Payne (Vir Linden)" Date: Tue, 11 Oct 2011 15:57:00 -0400 Subject: settings fix --- indra/newview/app_settings/settings.xml | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 8804c40aff..15f1bbd1b1 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -5657,6 +5657,17 @@ Value 1 + MemoryPrivatePoolSize + + Comment + Size of the private memory pool in MB (min. value is 256) + Persist + 1 + Type + U32 + Value + 512 + MemProfiling Comment @@ -13564,7 +13575,7 @@ Type Boolean Value - 0 + 1 ShowOfferedInventory -- cgit v1.2.3 From 9a0bb3d871d476d43edc6c7a29f6bedff1c45247 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 11 Oct 2011 15:11:52 -0500 Subject: SH-2510 Never use shaders if gl version < 2.0 --- indra/newview/llviewershadermgr.cpp | 17 +++++++---------- 1 file changed, 7 insertions(+), 10 deletions(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 80727764c1..31ed210ae3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -357,6 +357,7 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + reentrance = true; if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f) { //ALWAYS use shaders where available @@ -364,19 +365,15 @@ void LLViewerShaderMgr::setShaders() { //vertex shaders MUST be enabled to use core profile gSavedSettings.setBOOL("VertexShaderEnable", TRUE); } - - if (!gSavedSettings.getBOOL("RenderTransparentWater")) - { //non-transparent water uses fixed function - gSavedSettings.setBOOL("RenderTransparentWater", TRUE); - } } - - + else if (gGLManager.mGLVersion < 2.f) + { //NEVER use shaders on a pre 2.0 context + gSavedSettings.setBOOL("VertexShaderEnable", FALSE); + } + //setup preprocessor definitions LLShaderMgr::instance()->mDefinitions["NUM_TEX_UNITS"] = llformat("%d", gGLManager.mNumTextureImageUnits); - - reentrance = true; - + // Make sure the compiled shader map is cleared before we recompile shaders. mShaderObjects.clear(); -- cgit v1.2.3 From 6c157557dc50806670dcf7fb5aa14bc5f9678282 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 Oct 2011 10:51:10 -0500 Subject: SH-2510 Potential fix for crash on startup on systems that don't have GL_ARB_shader_objects --- indra/llrender/llglslshader.cpp | 9 ++++++--- indra/newview/featuretable.txt | 1 + indra/newview/featuretable_xp.txt | 1 + 3 files changed, 8 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index deb022fd75..d6ab5208c6 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -435,9 +435,12 @@ void LLGLSLShader::unbind() void LLGLSLShader::bindNoShader(void) { LLVertexBuffer::unbind(); - glUseProgramObjectARB(0); - sCurBoundShader = 0; - sCurBoundShaderPtr = NULL; + if (gGLManager.mHasShaderObjects) + { + glUseProgramObjectARB(0); + sCurBoundShader = 0; + sCurBoundShaderPtr = NULL; + } } S32 LLGLSLShader::enableTexture(S32 uniform, LLTexUnit::eTextureType mode) diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 9379d336d0..22d76cb082 100755 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -65,6 +65,7 @@ RenderShadowDetail 1 2 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 32 // // Low Graphics Settings diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index fffd30c0d8..a8e13ce65c 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -65,6 +65,7 @@ RenderShadowDetail 1 0 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 32 // // Low Graphics Settings -- cgit v1.2.3 From 1a499c13c813d4aa9631ffae00b36a053f260747 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 12 Oct 2011 11:06:57 -0500 Subject: NEVER use glFinish outside shutdownGL --- indra/llwindow/llwindowmacosx.cpp | 1 - indra/llwindow/llwindowsdl.cpp | 1 - 2 files changed, 2 deletions(-) diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 4dd11541b9..cb2abc5bc0 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1266,7 +1266,6 @@ BOOL LLWindowMacOSX::setSize(const LLCoordScreen size) void LLWindowMacOSX::swapBuffers() { - glFinish(); aglSwapBuffers(mContext); } diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index e41aa9820f..91689f54fd 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -985,7 +985,6 @@ void LLWindowSDL::swapBuffers() { if (mWindow) { - glFinish(); SDL_GL_SwapBuffers(); } } -- cgit v1.2.3 From e0f6e449594c44511d9634ea54faf54f8fe5cb7c Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Wed, 12 Oct 2011 15:38:37 -0400 Subject: Removed one ugly const_cast, the other one is needed for the time being. --- indra/test/llsdmessagebuilder_tut.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/test/llsdmessagebuilder_tut.cpp b/indra/test/llsdmessagebuilder_tut.cpp index 09100f59af..be0692557a 100644 --- a/indra/test/llsdmessagebuilder_tut.cpp +++ b/indra/test/llsdmessagebuilder_tut.cpp @@ -84,10 +84,10 @@ namespace tut static LLMessageBlock* defaultTemplateBlock(const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) { - return createTemplateBlock(const_cast(_PREHASH_Test0), type, size, block); + return createTemplateBlock(_PREHASH_Test0, type, size, block); } - static LLMessageBlock* createTemplateBlock(char* name, const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) + static LLMessageBlock* createTemplateBlock(const char* name, const EMsgVariableType type = MVT_NULL, const S32 size = 0, EMsgBlockType block = MBT_VARIABLE) { LLMessageBlock* result = new LLMessageBlock(name, block); if(type != MVT_NULL) -- cgit v1.2.3 From 7b6723d1e0158d5dc326266a0332e87f634f9755 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Oct 2011 01:19:45 -0500 Subject: SH-1650 Mitigate memory fragmentation by holding onto and reusing VBOs --- indra/llrender/llvertexbuffer.cpp | 458 ++++++++++++++------------------ indra/llrender/llvertexbuffer.h | 69 +++-- indra/newview/lldrawpoolavatar.cpp | 6 +- indra/newview/lldrawpooltree.cpp | 4 +- indra/newview/llface.cpp | 13 +- indra/newview/llfloatermodelpreview.cpp | 2 +- indra/newview/llspatialpartition.cpp | 10 +- indra/newview/llviewerdisplay.cpp | 4 - indra/newview/llviewerwindow.cpp | 2 +- indra/newview/llvoavatar.cpp | 4 +- indra/newview/llvowlsky.cpp | 4 +- indra/newview/pipeline.cpp | 26 +- 12 files changed, 257 insertions(+), 345 deletions(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 4484a880cc..ad99bd1807 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -38,6 +38,17 @@ #include "llglslshader.h" #include "llmemory.h" +//Next Highest Power Of Two +//helper function, returns first number > v that is a power of 2, or v if v is already a power of 2 +U32 nhpo2(U32 v) +{ + U32 r = 1; + while (r < v) { + r *= 2; + } + return r; +} + //============================================================================ @@ -46,6 +57,7 @@ LLVBOPool LLVertexBuffer::sStreamVBOPool; LLVBOPool LLVertexBuffer::sDynamicVBOPool; LLVBOPool LLVertexBuffer::sStreamIBOPool; LLVBOPool LLVertexBuffer::sDynamicIBOPool; +U32 LLVBOPool::sBytesPooled = 0; LLPrivateMemoryPool* LLVertexBuffer::sPrivatePoolp = NULL ; U32 LLVertexBuffer::sBindCount = 0; @@ -66,7 +78,6 @@ BOOL LLVertexBuffer::sMapped = FALSE; BOOL LLVertexBuffer::sUseStreamDraw = TRUE; BOOL LLVertexBuffer::sUseVAO = FALSE; BOOL LLVertexBuffer::sPreferStreamDraw = FALSE; -std::vector LLVertexBuffer::sDeleteList; const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms @@ -122,6 +133,107 @@ public: }; + +//which power of 2 is i? +//assumes i is a power of 2 > 0 +U32 wpo2(U32 i) +{ + llassert(i > 0); + llassert(nhpo2(i) == i); + + U32 r = 0; + + while (i >>= 1) ++r; + + return r; +} + +U8* LLVBOPool::allocate(U32& name, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + if (mFreeList.size() <= i) + { + mFreeList.resize(i+1); + } + + U8* ret = NULL; + + if (mFreeList[i].empty()) + { + //make a new buffer + glGenBuffersARB(1, &name); + glBindBufferARB(mType, name); + glBufferDataARB(mType, size, 0, mUsage); + LLVertexBuffer::sAllocatedBytes += size; + + if (LLVertexBuffer::sDisableVBOMapping) + { + ret = (U8*) ll_aligned_malloc_16(size); + } + glBindBufferARB(mType, 0); + } + else + { + name = mFreeList[i].front().mGLName; + ret = mFreeList[i].front().mClientData; + + sBytesPooled -= size; + + mFreeList[i].pop_front(); + } + + return ret; +} + +void LLVBOPool::release(U32 name, U8* buffer, U32 size) +{ + llassert(nhpo2(size) == size); + + U32 i = wpo2(size); + + llassert(mFreeList.size() > i); + + Record rec; + rec.mGLName = name; + rec.mClientData = buffer; + + sBytesPooled += size; + + mFreeList[i].push_back(rec); +} + +void LLVBOPool::cleanup() +{ + U32 size = 1; + + for (U32 i = 0; i < mFreeList.size(); ++i) + { + record_list_t& l = mFreeList[i]; + + while (!l.empty()) + { + Record& r = l.front(); + + glDeleteBuffersARB(1, &r.mGLName); + + if (r.mClientData) + { + ll_aligned_free_16(r.mClientData); + } + + l.pop_front(); + + LLVertexBuffer::sAllocatedBytes -= size; + } + + size *= 2; + } +} + + //NOTE: each component must be AT LEAST 4 bytes in size to avoid a performance penalty on AMD hardware S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] = { @@ -374,16 +486,16 @@ void LLVertexBuffer::drawElements(U32 mode, const LLVector4a* pos, const LLVecto void LLVertexBuffer::validateRange(U32 start, U32 end, U32 count, U32 indices_offset) const { - if (start >= (U32) mRequestedNumVerts || - end >= (U32) mRequestedNumVerts) + if (start >= (U32) mNumVerts || + end >= (U32) mNumVerts) { - llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mRequestedNumVerts << llendl; + llerrs << "Bad vertex buffer draw range: [" << start << ", " << end << "] vs " << mNumVerts << llendl; } - llassert(mRequestedNumIndices >= 0); + llassert(mNumIndices >= 0); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -407,7 +519,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi gGL.syncMatrices(); - llassert(mRequestedNumVerts >= 0); + llassert(mNumVerts >= 0); llassert(!LLGLSLShader::sNoFixedFunction || LLGLSLShader::sCurBoundShaderPtr != NULL); if (mGLArray) @@ -462,9 +574,9 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const gGL.syncMatrices(); - llassert(mRequestedNumIndices >= 0); - if (indices_offset >= (U32) mRequestedNumIndices || - indices_offset + count > (U32) mRequestedNumIndices) + llassert(mNumIndices >= 0); + if (indices_offset >= (U32) mNumIndices || + indices_offset + count > (U32) mNumIndices) { llerrs << "Bad index buffer draw range: [" << indices_offset << ", " << indices_offset+count << "]" << llendl; } @@ -508,9 +620,9 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const gGL.syncMatrices(); - llassert(mRequestedNumVerts >= 0); - if (first >= (U32) mRequestedNumVerts || - first + count > (U32) mRequestedNumVerts) + llassert(mNumVerts >= 0); + if (first >= (U32) mNumVerts || + first + count > (U32) mNumVerts) { llerrs << "Bad vertex buffer draw range: [" << first << ", " << first+count << "]" << llendl; } @@ -546,23 +658,22 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping) { sEnableVBOs = use_vbo && gGLManager.mHasVertexBufferObject ; - if(sEnableVBOs) - { - //llassert_always(glBindBufferARB) ; //double check the extention for VBO is loaded. - - llinfos << "VBO is enabled." << llendl ; - } - else - { - llinfos << "VBO is disabled." << llendl ; - } - sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ; if(!sPrivatePoolp) { sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ; } + + sStreamVBOPool.mType = GL_ARRAY_BUFFER_ARB; + sStreamVBOPool.mUsage= GL_STREAM_DRAW_ARB; + sStreamIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; + sStreamIBOPool.mUsage= GL_STREAM_DRAW_ARB; + + sDynamicVBOPool.mType = GL_ARRAY_BUFFER_ARB; + sDynamicVBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; + sDynamicIBOPool.mType = GL_ELEMENT_ARRAY_BUFFER_ARB; + sDynamicIBOPool.mUsage= GL_DYNAMIC_DRAW_ARB; } //static @@ -600,7 +711,11 @@ void LLVertexBuffer::cleanupClass() { LLMemType mt2(LLMemType::MTYPE_VERTEX_CLEANUP_CLASS); unbind(); - clientCopy(); // deletes GL buffers + + sStreamIBOPool.cleanup(); + sDynamicIBOPool.cleanup(); + sStreamVBOPool.cleanup(); + sDynamicVBOPool.cleanup(); if(sPrivatePoolp) { @@ -609,15 +724,6 @@ void LLVertexBuffer::cleanupClass() } } -void LLVertexBuffer::clientCopy(F64 max_time) -{ - if (!sDeleteList.empty()) - { - glDeleteBuffersARB(sDeleteList.size(), (GLuint*) &(sDeleteList[0])); - sDeleteList.clear(); - } -} - //---------------------------------------------------------------------------- LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : @@ -625,8 +731,6 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mNumVerts(0), mNumIndices(0), - mRequestedNumVerts(-1), - mRequestedNumIndices(-1), mUsage(usage), mGLBuffer(0), mGLArray(0), @@ -636,10 +740,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mVertexLocked(FALSE), mIndexLocked(FALSE), mFinal(FALSE), - mFilthy(FALSE), mEmpty(TRUE), - mResized(FALSE), - mDynamicSize(FALSE), mFence(NULL) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CONSTRUCTOR); @@ -664,6 +765,11 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mUsage = GL_STREAM_DRAW_ARB; } + if (mUsage && mUsage != GL_STREAM_DRAW_ARB) + { //only stream_draw and dynamic_draw are supported when using VBOs, dynamic draw is the default + mUsage = GL_DYNAMIC_DRAW_ARB; + } + //zero out offsets for (U32 i = 0; i < TYPE_MAX; i++) { @@ -672,6 +778,7 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage) : mTypeMask = typemask; mSize = 0; + mIndicesSize = 0; mAlignedOffset = 0; mAlignedIndexOffset = 0; @@ -775,39 +882,35 @@ void LLVertexBuffer::waitFence() const //---------------------------------------------------------------------------- -void LLVertexBuffer::genBuffer() +void LLVertexBuffer::genBuffer(U32 size) { + mSize = nhpo2(size); + if (mUsage == GL_STREAM_DRAW_ARB) { - mGLBuffer = sStreamVBOPool.allocate(); - } - else if (mUsage == GL_DYNAMIC_DRAW_ARB) - { - mGLBuffer = sDynamicVBOPool.allocate(); + mMappedData = sStreamVBOPool.allocate(mGLBuffer, mSize); } else { - BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint)); - glGenBuffersARB(1, (GLuint*)&mGLBuffer); + mMappedData = sDynamicVBOPool.allocate(mGLBuffer, mSize); } + sGLCount++; } -void LLVertexBuffer::genIndices() +void LLVertexBuffer::genIndices(U32 size) { + mIndicesSize = nhpo2(size); + if (mUsage == GL_STREAM_DRAW_ARB) { - mGLIndices = sStreamIBOPool.allocate(); - } - else if (mUsage == GL_DYNAMIC_DRAW_ARB) - { - mGLIndices = sDynamicIBOPool.allocate(); + mMappedIndexData = sStreamIBOPool.allocate(mGLIndices, mIndicesSize); } else { - BOOST_STATIC_ASSERT(sizeof(mGLBuffer) == sizeof(GLuint)); - glGenBuffersARB(1, (GLuint*)&mGLIndices); + mMappedIndexData = sDynamicIBOPool.allocate(mGLIndices, mIndicesSize); } + sGLCount++; } @@ -815,16 +918,16 @@ void LLVertexBuffer::releaseBuffer() { if (mUsage == GL_STREAM_DRAW_ARB) { - sStreamVBOPool.release(mGLBuffer); - } - else if (mUsage == GL_DYNAMIC_DRAW_ARB) - { - sDynamicVBOPool.release(mGLBuffer); + sStreamVBOPool.release(mGLBuffer, mMappedData, mSize); } else { - sDeleteList.push_back(mGLBuffer); + sDynamicVBOPool.release(mGLBuffer, mMappedData, mSize); } + + mGLBuffer = 0; + mMappedData = NULL; + sGLCount--; } @@ -832,24 +935,23 @@ void LLVertexBuffer::releaseIndices() { if (mUsage == GL_STREAM_DRAW_ARB) { - sStreamIBOPool.release(mGLIndices); + sStreamIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } else if (mUsage == GL_DYNAMIC_DRAW_ARB) { - sDynamicIBOPool.release(mGLIndices); - } - else - { - sDeleteList.push_back(mGLIndices); + sDynamicIBOPool.release(mGLIndices, mMappedIndexData, mIndicesSize); } + + mGLIndices = 0; + mMappedIndexData = NULL; + sGLCount--; } -void LLVertexBuffer::createGLBuffer() +void LLVertexBuffer::createGLBuffer(U32 size) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_VERTICES); - U32 size = getSize(); if (mGLBuffer) { destroyGLBuffer(); @@ -864,23 +966,21 @@ void LLVertexBuffer::createGLBuffer() if (useVBOs()) { - mMappedData = NULL; - genBuffer(); - mResized = TRUE; + genBuffer(size); } else { static int gl_buffer_idx = 0; mGLBuffer = ++gl_buffer_idx; mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); + mSize = size; } } -void LLVertexBuffer::createGLIndices() +void LLVertexBuffer::createGLIndices(U32 size) { LLMemType mt2(LLMemType::MTYPE_VERTEX_CREATE_INDICES); - U32 size = getIndicesSize(); - + if (mGLIndices) { destroyGLIndices(); @@ -900,15 +1000,14 @@ void LLVertexBuffer::createGLIndices() { //pad by another 16 bytes for VBO pointer adjustment size += 16; - mMappedIndexData = NULL; - genIndices(); - mResized = TRUE; + genIndices(size); } else { mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, size); static int gl_buffer_idx = 0; mGLIndices = ++gl_buffer_idx; + mIndicesSize = size; } } @@ -919,12 +1018,6 @@ void LLVertexBuffer::destroyGLBuffer() { if (useVBOs()) { - freeClientBuffer() ; - - if (mMappedData || mMappedIndexData) - { - llerrs << "Vertex buffer destroyed while mapped!" << llendl; - } releaseBuffer(); } else @@ -933,8 +1026,6 @@ void LLVertexBuffer::destroyGLBuffer() mMappedData = NULL; mEmpty = TRUE; } - - sAllocatedBytes -= getSize(); } mGLBuffer = 0; @@ -948,12 +1039,6 @@ void LLVertexBuffer::destroyGLIndices() { if (useVBOs()) { - freeClientBuffer() ; - - if (mMappedData || mMappedIndexData) - { - llerrs << "Vertex buffer destroyed while mapped." << llendl; - } releaseIndices(); } else @@ -962,8 +1047,6 @@ void LLVertexBuffer::destroyGLIndices() mMappedIndexData = NULL; mEmpty = TRUE; } - - sAllocatedBytes -= getIndicesSize(); } mGLIndices = 0; @@ -982,23 +1065,14 @@ void LLVertexBuffer::updateNumVerts(S32 nverts) nverts = 65535; } - mRequestedNumVerts = nverts; + U32 needed_size = calcOffsets(mTypeMask, mOffsets, nverts); - if (!mDynamicSize) + if (needed_size > mSize || needed_size <= mSize/2) { - mNumVerts = nverts; - } - else if (mUsage == GL_STATIC_DRAW_ARB || - nverts > mNumVerts || - nverts < mNumVerts/2) - { - if (mUsage != GL_STATIC_DRAW_ARB && nverts + nverts/4 <= 65535) - { - nverts += nverts/4; - } - mNumVerts = nverts; + createGLBuffer(needed_size); } - mSize = calcOffsets(mTypeMask, mOffsets, mNumVerts); + + mNumVerts = nverts; } void LLVertexBuffer::updateNumIndices(S32 nindices) @@ -1007,22 +1081,14 @@ void LLVertexBuffer::updateNumIndices(S32 nindices) llassert(nindices >= 0); - mRequestedNumIndices = nindices; - if (!mDynamicSize) + U32 needed_size = sizeof(U16) * nindices; + + if (needed_size > mIndicesSize || needed_size <= mIndicesSize/2) { - mNumIndices = nindices; + createGLIndices(needed_size); } - else if (mUsage == GL_STATIC_DRAW_ARB || - nindices > mNumIndices || - nindices < mNumIndices/2) - { - if (mUsage != GL_STATIC_DRAW_ARB) - { - nindices += nindices/4; - } - mNumIndices = nindices; - } + mNumIndices = nindices; } void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) @@ -1040,15 +1106,8 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) updateNumVerts(nverts); updateNumIndices(nindices); - if (mMappedData) - { - llerrs << "LLVertexBuffer::allocateBuffer() called redundantly." << llendl; - } if (create && (nverts || nindices)) { - createGLBuffer(); - createGLIndices(); - //actually allocate space for the vertex buffer if using VBO mapping flush(); @@ -1060,8 +1119,6 @@ void LLVertexBuffer::allocateBuffer(S32 nverts, S32 nindices, bool create) setupVertexArray(); } } - - sAllocatedBytes += getSize() + getIndicesSize(); } void LLVertexBuffer::setupVertexArray() @@ -1151,77 +1208,13 @@ void LLVertexBuffer::resizeBuffer(S32 newnverts, S32 newnindices) llassert(newnverts >= 0); llassert(newnindices >= 0); - mRequestedNumVerts = newnverts; - mRequestedNumIndices = newnindices; - LLMemType mt2(LLMemType::MTYPE_VERTEX_RESIZE_BUFFER); - mDynamicSize = TRUE; - if (mUsage == GL_STATIC_DRAW_ARB) - { //always delete/allocate static buffers on resize - destroyGLBuffer(); - destroyGLIndices(); - allocateBuffer(newnverts, newnindices, TRUE); - mFinal = FALSE; - } - else if (newnverts > mNumVerts || newnindices > mNumIndices || - newnverts < mNumVerts/2 || newnindices < mNumIndices/2) - { - sAllocatedBytes -= getSize() + getIndicesSize(); - - updateNumVerts(newnverts); - updateNumIndices(newnindices); - - S32 newsize = getSize(); - S32 new_index_size = getIndicesSize(); - - sAllocatedBytes += newsize + new_index_size; - - if (newsize) - { - if (!mGLBuffer) - { //no buffer exists, create a new one - createGLBuffer(); - } - else - { - if (!useVBOs()) - { - FREE_MEM(sPrivatePoolp, mMappedData); - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, newsize); - } - mResized = TRUE; - } - } - else if (mGLBuffer) - { - destroyGLBuffer(); - } - - if (new_index_size) - { - if (!mGLIndices) - { - createGLIndices(); - } - else - { - if (!useVBOs()) - { - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, new_index_size); - } - mResized = TRUE; - } - } - else if (mGLIndices) - { - destroyGLIndices(); - } - } - - if (mResized && useVBOs()) + + updateNumVerts(newnverts); + updateNumIndices(newnindices); + + if (useVBOs()) { - freeClientBuffer(); flush(); if (mGLArray) @@ -1244,32 +1237,6 @@ BOOL LLVertexBuffer::useVBOs() const } //---------------------------------------------------------------------------- -void LLVertexBuffer::freeClientBuffer() -{ - if(useVBOs() && sDisableVBOMapping && (mMappedData || mMappedIndexData)) - { - FREE_MEM(sPrivatePoolp, mMappedData) ; - FREE_MEM(sPrivatePoolp, mMappedIndexData) ; - mMappedData = NULL ; - mMappedIndexData = NULL ; - } -} - -void LLVertexBuffer::allocateClientVertexBuffer() -{ - if(!mMappedData) - { - mMappedData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getSize()); - } -} - -void LLVertexBuffer::allocateClientIndexBuffer() -{ - if(!mMappedIndexData) - { - mMappedIndexData = (U8*)ALLOCATE_MEM(sPrivatePoolp, getIndicesSize()); - } -} bool expand_region(LLVertexBuffer::MappedRegion& region, S32 index, S32 count) { @@ -1350,7 +1317,6 @@ U8* LLVertexBuffer::mapVertexBuffer(S32 type, S32 index, S32 count, bool map_ran if(sDisableVBOMapping) { map_range = false; - allocateClientVertexBuffer() ; } else { @@ -1535,7 +1501,6 @@ U8* LLVertexBuffer::mapIndexBuffer(S32 index, S32 count, bool map_range) if(sDisableVBOMapping) { map_range = false; - allocateClientIndexBuffer() ; } else { @@ -1772,21 +1737,7 @@ void LLVertexBuffer::unmapBuffer() if(updated_all) { - if(mUsage == GL_STATIC_DRAW_ARB) - { - //static draw buffers can only be mapped a single time - //throw out client data (we won't be using it again) - mEmpty = TRUE; - mFinal = TRUE; - if(sDisableVBOMapping) - { - freeClientBuffer() ; - } - } - else - { - mEmpty = FALSE; - } + mEmpty = FALSE; } } @@ -1965,27 +1916,6 @@ void LLVertexBuffer::flush() { if (useVBOs()) { - if (mResized) - { - if (mGLBuffer) - { - stop_glerror(); - bindGLBuffer(true); - glBufferDataARB(GL_ARRAY_BUFFER_ARB, getSize(), NULL, mUsage); - stop_glerror(); - } - if (mGLIndices) - { - stop_glerror(); - bindGLIndices(true); - glBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, getIndicesSize(), NULL, mUsage); - stop_glerror(); - } - - mEmpty = TRUE; - mResized = FALSE; - } - unmapBuffer(); } } diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index b50c409c49..3e6f6a959a 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -51,24 +51,32 @@ //============================================================================ // gl name pools for dynamic and streaming buffers -class LLVBOPool : public LLGLNamePool +class LLVBOPool { -protected: - virtual GLuint allocateName() - { - GLuint name; - stop_glerror(); - glGenBuffersARB(1, &name); - stop_glerror(); - return name; - } +public: + static U32 sBytesPooled; + + U32 mUsage; + U32 mType; - virtual void releaseName(GLuint name) + //size MUST be a power of 2 + U8* allocate(U32& name, U32 size); + + //size MUST be the size provided to allocate that returned the given name + void release(U32 name, U8* buffer, U32 size); + + //destroy all records in mFreeList + void cleanup(); + + class Record { - stop_glerror(); - glDeleteBuffersARB(1, &name); - stop_glerror(); - } + public: + U32 mGLName; + U8* mClientData; + }; + + typedef std::list record_list_t; + std::vector mFreeList; }; class LLGLFence @@ -120,8 +128,7 @@ public: static void drawArrays(U32 mode, const std::vector& pos, const std::vector& norm); static void drawElements(U32 mode, const LLVector4a* pos, const LLVector2* tc, S32 num_indices, const U16* indicesp); - static void clientCopy(F64 max_time = 0.005); //copy data from client to GL - static void unbind(); //unbind any bound vertex buffer + static void unbind(); //unbind any bound vertex buffer //get the size of a vertex with the given typemask static S32 calcVertexSize(const U32& typemask); @@ -181,25 +188,22 @@ protected: virtual void setupVertexBuffer(U32 data_mask); // pure virtual, called from mapBuffer() void setupVertexArray(); - void genBuffer(); - void genIndices(); + void genBuffer(U32 size); + void genIndices(U32 size); bool bindGLBuffer(bool force_bind = false); bool bindGLIndices(bool force_bind = false); bool bindGLArray(); void releaseBuffer(); void releaseIndices(); - void createGLBuffer(); - void createGLIndices(); + void createGLBuffer(U32 size); + void createGLIndices(U32 size); void destroyGLBuffer(); void destroyGLIndices(); void updateNumVerts(S32 nverts); void updateNumIndices(S32 nindices); virtual BOOL useVBOs() const; void unmapBuffer(); - void freeClientBuffer() ; - void allocateClientVertexBuffer() ; - void allocateClientIndexBuffer() ; - + public: LLVertexBuffer(U32 typemask, S32 usage); @@ -239,15 +243,13 @@ public: BOOL isLocked() const { return mVertexLocked || mIndexLocked; } S32 getNumVerts() const { return mNumVerts; } S32 getNumIndices() const { return mNumIndices; } - S32 getRequestedVerts() const { return mRequestedNumVerts; } - S32 getRequestedIndices() const { return mRequestedNumIndices; } - + U8* getIndicesPointer() const { return useVBOs() ? (U8*) mAlignedIndexOffset : mMappedIndexData; } U8* getVerticesPointer() const { return useVBOs() ? (U8*) mAlignedOffset : mMappedData; } U32 getTypeMask() const { return mTypeMask; } bool hasDataType(S32 type) const { return ((1 << type) & getTypeMask()); } S32 getSize() const; - S32 getIndicesSize() const { return mNumIndices * sizeof(U16); } + S32 getIndicesSize() const { return mIndicesSize; } U8* getMappedData() const { return mMappedData; } U8* getMappedIndices() const { return mMappedIndexData; } S32 getOffset(S32 type) const { return mOffsets[type]; } @@ -265,12 +267,11 @@ public: protected: S32 mNumVerts; // Number of vertices allocated S32 mNumIndices; // Number of indices allocated - S32 mRequestedNumVerts; // Number of vertices requested - S32 mRequestedNumIndices; // Number of indices requested - + ptrdiff_t mAlignedOffset; ptrdiff_t mAlignedIndexOffset; S32 mSize; + S32 mIndicesSize; U32 mTypeMask; S32 mUsage; // GL usage U32 mGLBuffer; // GL VBO handle @@ -282,10 +283,7 @@ protected: BOOL mVertexLocked; // if TRUE, vertex buffer is being or has been written to in client memory BOOL mIndexLocked; // if TRUE, index buffer is being or has been written to in client memory BOOL mFinal; // if TRUE, buffer can not be mapped again - BOOL mFilthy; // if TRUE, entire buffer must be copied (used to prevent redundant dirty flags) BOOL mEmpty; // if TRUE, client buffer is empty (or NULL). Old values have been discarded. - BOOL mResized; // if TRUE, client buffer has been resized and GL buffer has not - BOOL mDynamicSize; // if TRUE, buffer has been resized at least once (and should be padded) S32 mOffsets[TYPE_MAX]; std::vector mMappedVertexRegions; @@ -305,7 +303,6 @@ public: static S32 sGLCount; static S32 sMappedCount; static BOOL sMapped; - static std::vector sDeleteList; typedef std::list buffer_list_t; static BOOL sDisableVBOMapping; //disable glMapBufferARB diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index a710bdcdbd..7290a48a1a 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -1277,8 +1277,8 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* if (buffer.isNull() || buffer->getTypeMask() != data_mask || - buffer->getRequestedVerts() != vol_face.mNumVertices || - buffer->getRequestedIndices() != vol_face.mNumIndices || + buffer->getNumVerts() != vol_face.mNumVertices || + buffer->getNumIndices() != vol_face.mNumIndices || (drawable && drawable->isState(LLDrawable::REBUILD_ALL))) { face->setGeomIndex(0); @@ -1366,7 +1366,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace* LLMatrix4a bind_shape_matrix; bind_shape_matrix.loadu(skin->mBindShapeMatrix); - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4a final_mat; final_mat.clear(); diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index 3fe5b4d929..cdf6e1ab52 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -113,8 +113,8 @@ void LLDrawPoolTree::render(S32 pass) if(buff) { buff->setBuffer(LLDrawPoolTree::VERTEX_DATA_MASK); - buff->drawRange(LLRender::TRIANGLES, 0, buff->getRequestedVerts()-1, buff->getRequestedIndices(), 0); - gPipeline.addTrianglesDrawn(buff->getRequestedIndices()); + buff->drawRange(LLRender::TRIANGLES, 0, buff->getNumVerts()-1, buff->getNumIndices(), 0); + gPipeline.addTrianglesDrawn(buff->getNumIndices()); } } } diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 36b88ebbd4..eab3dcfadd 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -362,8 +362,8 @@ void LLFace::setSize(S32 num_vertices, S32 num_indices, bool align) { if (align) { - //allocate vertices in blocks of 16 for alignment - num_vertices = (num_vertices + 0xF) & ~0xF; + //allocate vertices in blocks of 4 for alignment + num_vertices = (num_vertices + 0x3) & ~0x3; } if (mGeomCount != num_vertices || @@ -1073,6 +1073,11 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, S32 num_vertices = (S32)vf.mNumVertices; S32 num_indices = (S32) vf.mNumIndices; + if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_OCTREE)) + { + updateRebuildFlags(); + } + bool map_range = gGLManager.mHasMapBufferRange || gGLManager.mHasFlushBufferRange; if (mVertexBuffer.notNull()) @@ -2055,7 +2060,7 @@ BOOL LLFace::verify(const U32* indices_array) const } // First, check whether the face data fits within the pool's range. - if ((mGeomIndex + mGeomCount) > mVertexBuffer->getRequestedVerts()) + if ((mGeomIndex + mGeomCount) > mVertexBuffer->getNumVerts()) { ok = FALSE; llinfos << "Face references invalid vertices!" << llendl; @@ -2074,7 +2079,7 @@ BOOL LLFace::verify(const U32* indices_array) const llinfos << "Face has bogus indices count" << llendl; } - if (mIndicesIndex + mIndicesCount > mVertexBuffer->getRequestedIndices()) + if (mIndicesIndex + mIndicesCount > mVertexBuffer->getNumIndices()) { ok = FALSE; llinfos << "Face references invalid indices!" << llendl; diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index d9ce72a2c2..8f6013f2d9 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -5457,7 +5457,7 @@ BOOL LLModelPreview::render() } } - for (U32 j = 0; j < buffer->getRequestedVerts(); ++j) + for (U32 j = 0; j < buffer->getNumVerts(); ++j) { LLMatrix4 final_mat; final_mat.mMatrix[0][0] = final_mat.mMatrix[1][1] = final_mat.mMatrix[2][2] = final_mat.mMatrix[3][3] = 0.f; diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index ffb0ce4056..2530f1f0d4 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2454,7 +2454,7 @@ void pushBufferVerts(LLVertexBuffer* buffer, U32 mask) if (buffer) { buffer->setBuffer(mask); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getRequestedVerts()-1, buffer->getRequestedIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); } } @@ -2526,7 +2526,7 @@ void renderOctree(LLSpatialGroup* group) //coded by buffer usage and activity gGL.setSceneBlendType(LLRender::BT_ADD_WITH_ALPHA); LLVector4 col; - /*if (group->mBuilt > 0.f) + if (group->mBuilt > 0.f) { group->mBuilt -= 2.f * gFrameIntervalSeconds; if (group->mBufferUsage == GL_STATIC_DRAW_ARB) @@ -2595,7 +2595,7 @@ void renderOctree(LLSpatialGroup* group) gGL.diffuseColor4f(1,1,1,1); } } - else*/ + else { if (group->mBufferUsage == GL_STATIC_DRAW_ARB && !group->getData().empty() && group->mSpatialPartition->mRenderByGroup) @@ -3442,11 +3442,11 @@ void renderPhysicsShapes(LLSpatialGroup* group) buff->setBuffer(LLVertexBuffer::MAP_VERTEX); gGL.diffuseColor3f(0.2f, 0.5f, 0.3f); - buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); gGL.diffuseColor3f(0.2f, 1.f, 0.3f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - buff->draw(LLRender::TRIANGLES, buff->getRequestedIndices(), 0); + buff->draw(LLRender::TRIANGLES, buff->getNumIndices(), 0); } } } diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 1832416a4b..e0359cc61d 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -661,10 +661,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) { LLMemType mt_ds(LLMemType::MTYPE_DISPLAY_SWAP); - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(0.016); - } if (gResizeScreenTexture) { diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 2aac43d99e..f3e9bc711a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -532,7 +532,7 @@ public: } - addText(xpos, ypos, llformat("%d MB Vertex Data", LLVertexBuffer::sAllocatedBytes/(1024*1024))); + addText(xpos, ypos, llformat("%d MB Vertex Data (%d MB Pooled)", LLVertexBuffer::sAllocatedBytes/(1024*1024), LLVBOPool::sBytesPooled/(1024*1024))); ypos += y_inc; addText(xpos, ypos, llformat("%d Vertex Buffers", LLVertexBuffer::sGLCount)); diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 5687ba5064..6506938766 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2117,8 +2117,8 @@ void LLVOAvatar::updateMeshData() } else { - if (buff->getRequestedIndices() == num_indices && - buff->getRequestedVerts() == num_vertices) + if (buff->getNumIndices() == num_indices && + buff->getNumVerts() == num_vertices) { terse_update = true; } diff --git a/indra/newview/llvowlsky.cpp b/indra/newview/llvowlsky.cpp index 14fd0a1eb1..f1c5499d84 100644 --- a/indra/newview/llvowlsky.cpp +++ b/indra/newview/llvowlsky.cpp @@ -516,9 +516,9 @@ void LLVOWLSky::drawDome(void) strips_segment->drawRange( LLRender::TRIANGLE_STRIP, - 0, strips_segment->getRequestedVerts()-1, strips_segment->getRequestedIndices(), + 0, strips_segment->getNumVerts()-1, strips_segment->getNumIndices(), 0); - gPipeline.addTrianglesDrawn(strips_segment->getRequestedIndices(), LLRender::TRIANGLE_STRIP); + gPipeline.addTrianglesDrawn(strips_segment->getNumIndices(), LLRender::TRIANGLE_STRIP); } #else diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index e4125c8dc8..5035e0197d 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -264,15 +264,7 @@ std::string gPoolNames[] = void drawBox(const LLVector3& c, const LLVector3& r); void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - -U32 nhpo2(U32 v) -{ - U32 r = 1; - while (r < v) { - r *= 2; - } - return r; -} +U32 nhpo2(U32 v); glh::matrix4f glh_copy_matrix(F32* src) { @@ -2902,11 +2894,7 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) } } } - { - LLFastTimer ftm(FTM_CLIENT_COPY); - LLVertexBuffer::clientCopy(); - } - + postSort(camera); } @@ -6122,13 +6110,7 @@ void LLPipeline::resetVertexBuffers() llwarns << "VBO wipe failed." << llendl; } - if (!LLVertexBuffer::sStreamIBOPool.mNameList.empty() || - !LLVertexBuffer::sStreamVBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicIBOPool.mNameList.empty() || - !LLVertexBuffer::sDynamicVBOPool.mNameList.empty()) - { - llwarns << "VBO name pool cleanup failed." << llendl; - } + llassert(LLVertexBuffer::sGLCount == 0); LLVertexBuffer::unbind(); @@ -6142,6 +6124,8 @@ void LLPipeline::resetVertexBuffers() sBakeSunlight = gSavedSettings.getBOOL("RenderBakeSunlight"); sNoAlpha = gSavedSettings.getBOOL("RenderNoAlpha"); LLPipeline::sTextureBindTest = gSavedSettings.getBOOL("RenderDebugTextureBind"); + + LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping); } void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture) -- cgit v1.2.3 From 715c911d4a22ee7533e4db3e6e570ac3acb8108d Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 13 Oct 2011 16:32:24 -0500 Subject: SH-2559 Remove fast timer (could be responsible for some crashes). --- indra/llcommon/llsdserialize_xml.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/indra/llcommon/llsdserialize_xml.cpp b/indra/llcommon/llsdserialize_xml.cpp index bf216d41bf..97aff3c89a 100644 --- a/indra/llcommon/llsdserialize_xml.cpp +++ b/indra/llcommon/llsdserialize_xml.cpp @@ -354,7 +354,6 @@ static unsigned get_till_eol(std::istream& input, char *buf, unsigned bufsize) return count; } -LLFastTimer::DeclareTimer FTM_SD_PARSE_READ_STREAM("LLSD Read Stream"); S32 LLSDXMLParser::Impl::parse(std::istream& input, LLSD& data) { XML_Status status; @@ -374,7 +373,7 @@ S32 LLSDXMLParser::Impl::parse(std::istream& input, LLSD& data) { break; } - { LLFastTimer _(FTM_SD_PARSE_READ_STREAM); + { count = get_till_eol(input, (char *)buffer, BUFFER_SIZE); if (!count) -- cgit v1.2.3 From 06367e6f453b50e768cca377c9829796ac00b771 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 14 Oct 2011 17:43:31 -0500 Subject: SH-2276 Clean up a shader warning. --- .../app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl index dcd405716c..7059ff31ae 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/sumLightsSpecularV.glsl @@ -36,10 +36,8 @@ uniform vec3 light_diffuse[8]; vec4 sumLightsSpecular(vec3 pos, vec3 norm, vec4 color, inout vec4 specularColor, vec4 baseCol) { - vec4 col; - col.a = color.a; - - + vec4 col = vec4(0,0,0, color.a); + vec3 view = normalize(pos); /// collect all the specular values from each calcXXXLightSpecular() function -- cgit v1.2.3 From 9f45495fc31e3f76036d164a43ce167d7cdc9feb Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 14 Oct 2011 17:56:17 -0500 Subject: Fix for crash when toggling shaders. --- indra/newview/llviewerdisplay.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index e0359cc61d..3889c895aa 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -628,6 +628,9 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = 3; }*/ + LLPipeline::refreshCachedSettings(); + LLPipeline::refreshRenderDeferred(); + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); @@ -858,9 +861,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) // gGL.popMatrix(); //} - LLPipeline::refreshCachedSettings(); LLPipeline::sUnderWaterRender = LLViewerCamera::getInstance()->cameraUnderWater() ? TRUE : FALSE; - LLPipeline::refreshRenderDeferred(); LLGLState::checkStates(); LLGLState::checkClientArrays(); -- cgit v1.2.3 From b32e6e094d1a6d2843b938448eee22ad1671052c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Sun, 16 Oct 2011 00:58:16 -0500 Subject: SH-2276 Fix for TDR's on GTX 460 et al -- don't use texture units above 16 (workaround for prevalent driver bug) --- indra/newview/app_settings/settings.xml | 2 +- indra/newview/featuretable.txt | 3 ++- indra/newview/featuretable_linux.txt | 1 + indra/newview/featuretable_mac.txt | 1 + indra/newview/featuretable_xp.txt | 2 +- 5 files changed, 6 insertions(+), 3 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index e7ff584b38..6567ad5e04 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7796,7 +7796,7 @@ Type U32 Value - 32 + 16 RenderDebugTextureBind diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt index 22d76cb082..51065aacba 100755 --- a/indra/newview/featuretable.txt +++ b/indra/newview/featuretable.txt @@ -65,7 +65,8 @@ RenderShadowDetail 1 2 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 -RenderMaxTextureIndex 1 32 +RenderMaxTextureIndex 1 16 + // // Low Graphics Settings diff --git a/indra/newview/featuretable_linux.txt b/indra/newview/featuretable_linux.txt index 18efcf5665..2c29c3003e 100644 --- a/indra/newview/featuretable_linux.txt +++ b/indra/newview/featuretable_linux.txt @@ -63,6 +63,7 @@ RenderDeferred 1 1 RenderDeferredSSAO 1 1 RenderShadowDetail 1 2 RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 16 // // Low Graphics Settings diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index c37e4e93ee..e2c35adaf1 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -65,6 +65,7 @@ RenderShadowDetail 1 2 WatchdogDisabled 1 1 RenderUseStreamVBO 1 0 RenderFSAASamples 1 16 +RenderMaxTextureIndex 1 16 // // Low Graphics Settings diff --git a/indra/newview/featuretable_xp.txt b/indra/newview/featuretable_xp.txt index a8e13ce65c..4b6f86665e 100644 --- a/indra/newview/featuretable_xp.txt +++ b/indra/newview/featuretable_xp.txt @@ -65,7 +65,7 @@ RenderShadowDetail 1 0 WatchdogDisabled 1 1 RenderUseStreamVBO 1 1 RenderFSAASamples 1 16 -RenderMaxTextureIndex 1 32 +RenderMaxTextureIndex 1 16 // // Low Graphics Settings -- cgit v1.2.3 From a9aca58eaf847bb38f93a268da3aa024b60b38ba Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 18 Oct 2011 16:14:56 -0500 Subject: SH-2508 Fix for edit/rotate ring not showing up on Radeon X1950 pro --- indra/newview/llcylinder.cpp | 10 +++++----- indra/newview/llmaniprotate.cpp | 3 +-- 2 files changed, 6 insertions(+), 7 deletions(-) diff --git a/indra/newview/llcylinder.cpp b/indra/newview/llcylinder.cpp index 2adc071d7a..f353851a25 100644 --- a/indra/newview/llcylinder.cpp +++ b/indra/newview/llcylinder.cpp @@ -53,22 +53,22 @@ void LLCone::render(S32 sides) F32 a = (F32) i/sides * F_PI*2.f; F32 x = cosf(a)*0.5f; F32 y = sinf(a)*0.5f; - gGL.vertex3f(x,y,0.f); + gGL.vertex3f(x,y,-.5f); } - gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); gGL.end(); gGL.begin(LLRender::TRIANGLE_FAN); - gGL.vertex3f(0.f, 0.f, 1.f); + gGL.vertex3f(0.f, 0.f, 0.5f); for (U32 i = 0; i < sides; i++) { F32 a = (F32) i/sides * F_PI*2.f; F32 x = cosf(a)*0.5f; F32 y = sinf(a)*0.5f; - gGL.vertex3f(x,y,0.f); + gGL.vertex3f(x,y,-0.5f); } - gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, 0.f); + gGL.vertex3f(cosf(0.f)*0.5f, sinf(0.f)*0.5f, -0.5f); gGL.end(); } diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 19798ef752..04dd2be583 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -199,8 +199,7 @@ void LLManipRotate::render() gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } - GLdouble plane_eqn[] = { 0, 0, 1, 0 }; - glClipPlane( GL_CLIP_PLANE0, plane_eqn ); + gGL.flush(); } gGL.popMatrix(); } -- cgit v1.2.3 From c7b13d16190fcf1aacf7f1a54d97670cc4be75b6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 18 Oct 2011 16:28:00 -0500 Subject: SH-2480 Anything GeForce 8 or later and anything Radeon HD or later should be at least class 2 in order to get all 6 local lights available with shaders on. --- indra/newview/gpu_table.txt | 96 ++++++++++++++++++++++----------------------- 1 file changed, 48 insertions(+), 48 deletions(-) diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index b7d951e018..5b4f52c7e6 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -106,18 +106,18 @@ ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1 ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 1 1 ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 0 1 -ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1 +ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 2 1 ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 2 1 ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1 ATI Mobility Radeon HD 550v .*ATI.*Mobility.*HD *550v.* 2 1 ATI Mobility Radeon HD 560v .*ATI.*Mobility.*HD *560v.* 2 1 ATI Mobility Radeon HD 565v .*ATI.*Mobility.*HD *565v.* 2 1 -ATI Mobility Radeon HD 2300 .*ATI.*Mobility.*HD *23.* 1 1 -ATI Mobility Radeon HD 2400 .*ATI.*Mobility.*HD *24.* 1 1 +ATI Mobility Radeon HD 2300 .*ATI.*Mobility.*HD *23.* 2 1 +ATI Mobility Radeon HD 2400 .*ATI.*Mobility.*HD *24.* 2 1 ATI Mobility Radeon HD 2600 .*ATI.*Mobility.*HD *26.* 3 1 ATI Mobility Radeon HD 2700 .*ATI.*Mobility.*HD *27.* 3 1 -ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 0 1 -ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 0 1 +ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 2 1 +ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 2 1 ATI Mobility Radeon HD 3400 .*ATI.*Mobility.*HD *34.* 2 1 ATI Mobility Radeon HD 3600 .*ATI.*Mobility.*HD *36.* 3 1 ATI Mobility Radeon HD 3800 .*ATI.*Mobility.*HD *38.* 3 1 @@ -140,23 +140,23 @@ ATI Mobility Radeon HD 6600M .*ATI.*Mobility.*HD *66.* 3 1 ATI Mobility Radeon HD 6700M .*ATI.*Mobility.*HD *67.* 3 1 ATI Mobility Radeon HD 6800M .*ATI.*Mobility.*HD *68.* 3 1 ATI Mobility Radeon HD 6900M .*ATI.*Mobility.*HD *69.* 3 1 -ATI Radeon HD 2300 .*ATI.*Radeon HD *23.. 0 1 -ATI Radeon HD 2400 .*ATI.*Radeon HD *24.. 1 1 +ATI Radeon HD 2300 .*ATI.*Radeon HD *23.. 2 1 +ATI Radeon HD 2400 .*ATI.*Radeon HD *24.. 2 1 ATI Radeon HD 2600 .*ATI.*Radeon HD *26.. 2 1 ATI Radeon HD 2900 .*ATI.*Radeon HD *29.. 3 1 -ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 0 1 -ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 1 1 -ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 1 1 -ATI Radeon HD 3300 .*ATI.*Radeon HD *33.. 1 1 -ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 1 1 -ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 1 1 +ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 2 1 +ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 2 1 +ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 2 1 +ATI Radeon HD 3300 .*ATI.*Radeon HD *33.. 2 1 +ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 2 1 +ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 -ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 -ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 -ATI Radeon HD 4300 .*ATI.*Radeon HD *43.. 1 1 -ATI Radeon HD 4400 .*ATI.*Radeon HD *44.. 1 1 +ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 2 1 +ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 2 1 +ATI Radeon HD 4300 .*ATI.*Radeon HD *43.. 2 1 +ATI Radeon HD 4400 .*ATI.*Radeon HD *44.. 2 1 ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 3 1 ATI Radeon HD 4600 .*ATI.*Radeon HD *46.. 3 1 ATI Radeon HD 4700 .*ATI.*Radeon HD *47.. 3 1 @@ -290,27 +290,27 @@ Matrox .*Matrox.* 0 0 Mesa .*Mesa.* 0 0 NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1 NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1 -NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1 +NVIDIA 310M .*NVIDIA .*GeForce 310M.* 2 1 NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 NVIDIA 315M .*NVIDIA .*GeForce 315M.* 2 1 NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 NVIDIA 320M .*NVIDIA .*GeForce 320M.* 2 1 -NVIDIA G100M .*NVIDIA .*100M.* 0 1 -NVIDIA G100 .*NVIDIA .*100.* 0 1 -NVIDIA G102M .*NVIDIA .*102M.* 0 1 -NVIDIA G103M .*NVIDIA .*103M.* 0 1 -NVIDIA G105M .*NVIDIA .*105M.* 0 1 -NVIDIA G 110M .*NVIDIA .*110M.* 0 1 -NVIDIA G 120M .*NVIDIA .*120M.* 1 1 -NVIDIA G 200 .*NVIDIA .*200(M)?.* 0 1 -NVIDIA G 205M .*NVIDIA .*205(M)?.* 0 1 -NVIDIA G 210 .*NVIDIA .*210(M)?.* 1 1 -NVIDIA 305M .*NVIDIA .*305(M)?.* 1 1 +NVIDIA G100M .*NVIDIA .*100M.* 2 1 +NVIDIA G100 .*NVIDIA .*100.* 2 1 +NVIDIA G102M .*NVIDIA .*102M.* 2 1 +NVIDIA G103M .*NVIDIA .*103M.* 2 1 +NVIDIA G105M .*NVIDIA .*105M.* 2 1 +NVIDIA G 110M .*NVIDIA .*110M.* 2 1 +NVIDIA G 120M .*NVIDIA .*120M.* 2 1 +NVIDIA G 200 .*NVIDIA .*200(M)?.* 2 1 +NVIDIA G 205M .*NVIDIA .*205(M)?.* 2 1 +NVIDIA G 210 .*NVIDIA .*210(M)?.* 2 1 +NVIDIA 305M .*NVIDIA .*305(M)?.* 2 1 NVIDIA G 310M .*NVIDIA .*310(M)?.* 2 1 NVIDIA G 315 .*NVIDIA .*315(M)?.* 2 1 NVIDIA G 320M .*NVIDIA .*320(M)?.* 2 1 -NVIDIA G 405 .*NVIDIA .*405(M)?.* 1 1 -NVIDIA G 410M .*NVIDIA .*410(M)?.* 1 1 +NVIDIA G 405 .*NVIDIA .*405(M)?.* 2 1 +NVIDIA G 410M .*NVIDIA .*410(M)?.* 2 1 NVIDIA GT 120M .*NVIDIA .*GT *120(M)?.* 2 1 NVIDIA GT 120 .*NVIDIA .*GT.*120 2 1 NVIDIA GT 130M .*NVIDIA .*GT *130(M)?.* 2 1 @@ -323,9 +323,9 @@ NVIDIA GT 240M .*NVIDIA .*GT *240(M)?.* 2 1 NVIDIA GT 250M .*NVIDIA .*GT *250(M)?.* 2 1 NVIDIA GT 260M .*NVIDIA .*GT *260(M)?.* 2 1 NVIDIA GT 320M .*NVIDIA .*GT *320(M)?.* 2 1 -NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 0 1 +NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 2 1 NVIDIA GT 330M .*NVIDIA .*GT *330(M)?.* 3 1 -NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 1 1 +NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 2 1 NVIDIA GT 340M .*NVIDIA .*GT *340(M)?.* 2 1 NVIDIA GT 415M .*NVIDIA .*GT *415(M)?.* 2 1 NVIDIA GT 420M .*NVIDIA .*GT *420(M)?.* 2 1 @@ -398,27 +398,27 @@ NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 1 1 NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 2 1 -NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 -NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 -NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 -NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 1 1 -NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 1 1 -NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 1 1 +NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 2 1 +NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 2 1 +NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 2 1 +NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 2 1 +NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 2 1 +NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 NVIDIA GeForce 8500 .*NVIDIA .*GeForce 85.* 3 1 -NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 1 1 +NVIDIA GeForce 8600M .*NVIDIA .*GeForce 8600M.* 2 1 NVIDIA GeForce 8600 .*NVIDIA .*GeForce 86.* 3 1 NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 3 1 NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 3 1 NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 -NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 -NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 -NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 -NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 -NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 1 1 -NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 1 1 -NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 1 1 -NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 1 1 +NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 2 1 +NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 2 1 +NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 2 1 +NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 2 1 +NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 2 1 +NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 2 1 +NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 +NVIDIA GeForce 9400 .*NVIDIA .*GeForce 94.* 2 1 NVIDIA GeForce 9500M .*NVIDIA .*GeForce 9500M.* 2 1 NVIDIA GeForce 9500 .*NVIDIA .*GeForce 95.* 2 1 NVIDIA GeForce 9600M .*NVIDIA .*GeForce 9600M.* 3 1 -- cgit v1.2.3 From fe51889b2914a9f117d5f19d91072716b5913579 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 13:21:17 -0500 Subject: SH-2276 Force RenderMaxTextureIndex to be <= 16 regardless of settings --- indra/newview/llviewershadermgr.cpp | 3 +++ indra/newview/llvovolume.cpp | 2 ++ 2 files changed, 5 insertions(+) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 31ed210ae3..50910e26e5 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -357,6 +357,9 @@ void LLViewerShaderMgr::setShaders() LLGLSLShader::sIndexedTextureChannels = llmax(llmin(gGLManager.mNumTextureImageUnits, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")), 1); + //NEVER use more than 16 texture channels (work around for prevalent driver bug) + LLGLSLShader::sIndexedTextureChannels = llmin(LLGLSLShader::sIndexedTextureChannels, 16); + reentrance = true; if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f) diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index 2fadc795fd..b75a0a799a 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -4666,6 +4666,8 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std:: texture_index_channels = llmin(texture_index_channels, (S32) gSavedSettings.getU32("RenderMaxTextureIndex")); + //NEVER use more than 16 texture index channels (workaround for prevalent driver bug) + texture_index_channels = llmin(texture_index_channels, 16); while (face_iter != faces.end()) { -- cgit v1.2.3 From 37993bbba1f7e245ba1b10c2c2752cb62faa02ef Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 13:22:58 -0500 Subject: SH-2480 Redo the previous gpu_table change, being a little more conservative about which chips get bumped to class 2 --- indra/newview/gpu_table.txt | 62 ++++++++++++++++++++++----------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 5b4f52c7e6..198e702459 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -106,7 +106,7 @@ ATI Mobility Radeon 8xxx .*ATI.*Mobility.*Radeon 8.* 0 1 ATI Mobility Radeon 9800 .*ATI.*Mobility.*98.* 1 1 ATI Mobility Radeon 9700 .*ATI.*Mobility.*97.* 1 1 ATI Mobility Radeon 9600 .*ATI.*Mobility.*96.* 0 1 -ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 2 1 +ATI Mobility Radeon HD 530v .*ATI.*Mobility.*HD *530v.* 1 1 ATI Mobility Radeon HD 540v .*ATI.*Mobility.*HD *540v.* 2 1 ATI Mobility Radeon HD 545v .*ATI.*Mobility.*HD *545v.* 2 1 ATI Mobility Radeon HD 550v .*ATI.*Mobility.*HD *550v.* 2 1 @@ -116,8 +116,8 @@ ATI Mobility Radeon HD 2300 .*ATI.*Mobility.*HD *23.* 2 1 ATI Mobility Radeon HD 2400 .*ATI.*Mobility.*HD *24.* 2 1 ATI Mobility Radeon HD 2600 .*ATI.*Mobility.*HD *26.* 3 1 ATI Mobility Radeon HD 2700 .*ATI.*Mobility.*HD *27.* 3 1 -ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 2 1 -ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 2 1 +ATI Mobility Radeon HD 3100 .*ATI.*Mobility.*HD *31.* 0 1 +ATI Mobility Radeon HD 3200 .*ATI.*Mobility.*HD *32.* 0 1 ATI Mobility Radeon HD 3400 .*ATI.*Mobility.*HD *34.* 2 1 ATI Mobility Radeon HD 3600 .*ATI.*Mobility.*HD *36.* 3 1 ATI Mobility Radeon HD 3800 .*ATI.*Mobility.*HD *38.* 3 1 @@ -144,17 +144,17 @@ ATI Radeon HD 2300 .*ATI.*Radeon HD *23.. 2 1 ATI Radeon HD 2400 .*ATI.*Radeon HD *24.. 2 1 ATI Radeon HD 2600 .*ATI.*Radeon HD *26.. 2 1 ATI Radeon HD 2900 .*ATI.*Radeon HD *29.. 3 1 -ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 2 1 -ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 2 1 -ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 2 1 +ATI Radeon HD 3000 .*ATI.*Radeon HD *30.. 0 1 +ATI Radeon HD 3100 .*ATI.*Radeon HD *31.. 1 1 +ATI Radeon HD 3200 .*ATI.*Radeon HD *32.. 1 1 ATI Radeon HD 3300 .*ATI.*Radeon HD *33.. 2 1 ATI Radeon HD 3400 .*ATI.*Radeon HD *34.. 2 1 ATI Radeon HD 3500 .*ATI.*Radeon HD *35.. 2 1 ATI Radeon HD 3600 .*ATI.*Radeon HD *36.. 3 1 ATI Radeon HD 3700 .*ATI.*Radeon HD *37.. 3 1 ATI Radeon HD 3800 .*ATI.*Radeon HD *38.. 3 1 -ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 2 1 -ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 2 1 +ATI Radeon HD 4100 .*ATI.*Radeon HD *41.. 1 1 +ATI Radeon HD 4200 .*ATI.*Radeon HD *42.. 1 1 ATI Radeon HD 4300 .*ATI.*Radeon HD *43.. 2 1 ATI Radeon HD 4400 .*ATI.*Radeon HD *44.. 2 1 ATI Radeon HD 4500 .*ATI.*Radeon HD *45.. 3 1 @@ -290,27 +290,27 @@ Matrox .*Matrox.* 0 0 Mesa .*Mesa.* 0 0 NVIDIA 205 .*NVIDIA .*GeForce 205.* 2 1 NVIDIA 210 .*NVIDIA .*GeForce 210.* 2 1 -NVIDIA 310M .*NVIDIA .*GeForce 310M.* 2 1 +NVIDIA 310M .*NVIDIA .*GeForce 310M.* 1 1 NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 NVIDIA 315M .*NVIDIA .*GeForce 315M.* 2 1 NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 NVIDIA 320M .*NVIDIA .*GeForce 320M.* 2 1 -NVIDIA G100M .*NVIDIA .*100M.* 2 1 -NVIDIA G100 .*NVIDIA .*100.* 2 1 -NVIDIA G102M .*NVIDIA .*102M.* 2 1 -NVIDIA G103M .*NVIDIA .*103M.* 2 1 -NVIDIA G105M .*NVIDIA .*105M.* 2 1 -NVIDIA G 110M .*NVIDIA .*110M.* 2 1 -NVIDIA G 120M .*NVIDIA .*120M.* 2 1 -NVIDIA G 200 .*NVIDIA .*200(M)?.* 2 1 -NVIDIA G 205M .*NVIDIA .*205(M)?.* 2 1 -NVIDIA G 210 .*NVIDIA .*210(M)?.* 2 1 -NVIDIA 305M .*NVIDIA .*305(M)?.* 2 1 +NVIDIA G100M .*NVIDIA .*100M.* 0 1 +NVIDIA G100 .*NVIDIA .*100.* 0 1 +NVIDIA G102M .*NVIDIA .*102M.* 0 1 +NVIDIA G103M .*NVIDIA .*103M.* 0 1 +NVIDIA G105M .*NVIDIA .*105M.* 0 1 +NVIDIA G 110M .*NVIDIA .*110M.* 0 1 +NVIDIA G 120M .*NVIDIA .*120M.* 1 1 +NVIDIA G 200 .*NVIDIA .*200(M)?.* 0 1 +NVIDIA G 205M .*NVIDIA .*205(M)?.* 0 1 +NVIDIA G 210 .*NVIDIA .*210(M)?.* 1 1 +NVIDIA 305M .*NVIDIA .*305(M)?.* 1 1 NVIDIA G 310M .*NVIDIA .*310(M)?.* 2 1 NVIDIA G 315 .*NVIDIA .*315(M)?.* 2 1 NVIDIA G 320M .*NVIDIA .*320(M)?.* 2 1 -NVIDIA G 405 .*NVIDIA .*405(M)?.* 2 1 -NVIDIA G 410M .*NVIDIA .*410(M)?.* 2 1 +NVIDIA G 405 .*NVIDIA .*405(M)?.* 1 1 +NVIDIA G 410M .*NVIDIA .*410(M)?.* 1 1 NVIDIA GT 120M .*NVIDIA .*GT *120(M)?.* 2 1 NVIDIA GT 120 .*NVIDIA .*GT.*120 2 1 NVIDIA GT 130M .*NVIDIA .*GT *130(M)?.* 2 1 @@ -323,9 +323,9 @@ NVIDIA GT 240M .*NVIDIA .*GT *240(M)?.* 2 1 NVIDIA GT 250M .*NVIDIA .*GT *250(M)?.* 2 1 NVIDIA GT 260M .*NVIDIA .*GT *260(M)?.* 2 1 NVIDIA GT 320M .*NVIDIA .*GT *320(M)?.* 2 1 -NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 2 1 +NVIDIA GT 325M .*NVIDIA .*GT *325(M)?.* 0 1 NVIDIA GT 330M .*NVIDIA .*GT *330(M)?.* 3 1 -NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 2 1 +NVIDIA GT 335M .*NVIDIA .*GT *335(M)?.* 1 1 NVIDIA GT 340M .*NVIDIA .*GT *340(M)?.* 2 1 NVIDIA GT 415M .*NVIDIA .*GT *415(M)?.* 2 1 NVIDIA GT 420M .*NVIDIA .*GT *420(M)?.* 2 1 @@ -398,9 +398,9 @@ NVIDIA GeForce 7500 .*NVIDIA .*GeForce 75.* 1 1 NVIDIA GeForce 7600 .*NVIDIA .*GeForce 76.* 2 1 NVIDIA GeForce 7800 .*NVIDIA .*GeForce 78.* 2 1 NVIDIA GeForce 7900 .*NVIDIA .*GeForce 79.* 2 1 -NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 2 1 -NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 2 1 -NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 2 1 +NVIDIA GeForce 8100 .*NVIDIA .*GeForce 81.* 1 1 +NVIDIA GeForce 8200M .*NVIDIA .*GeForce 8200M.* 1 1 +NVIDIA GeForce 8200 .*NVIDIA .*GeForce 82.* 1 1 NVIDIA GeForce 8300 .*NVIDIA .*GeForce 83.* 2 1 NVIDIA GeForce 8400M .*NVIDIA .*GeForce 8400M.* 2 1 NVIDIA GeForce 8400 .*NVIDIA .*GeForce 84.* 2 1 @@ -411,10 +411,10 @@ NVIDIA GeForce 8700M .*NVIDIA .*GeForce 8700M.* 3 1 NVIDIA GeForce 8700 .*NVIDIA .*GeForce 87.* 3 1 NVIDIA GeForce 8800M .*NVIDIA .*GeForce 8800M.* 3 1 NVIDIA GeForce 8800 .*NVIDIA .*GeForce 88.* 3 1 -NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 2 1 -NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 2 1 -NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 2 1 -NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 2 1 +NVIDIA GeForce 9100M .*NVIDIA .*GeForce 9100M.* 0 1 +NVIDIA GeForce 9100 .*NVIDIA .*GeForce 91.* 0 1 +NVIDIA GeForce 9200M .*NVIDIA .*GeForce 9200M.* 1 1 +NVIDIA GeForce 9200 .*NVIDIA .*GeForce 92.* 1 1 NVIDIA GeForce 9300M .*NVIDIA .*GeForce 9300M.* 2 1 NVIDIA GeForce 9300 .*NVIDIA .*GeForce 93.* 2 1 NVIDIA GeForce 9400M .*NVIDIA .*GeForce 9400M.* 2 1 -- cgit v1.2.3 From b17023e3b071f5e49b3a18c28fc8e1bc73c15b73 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 14:18:49 -0500 Subject: SH-2593 Fix for crash when jumping from "Low" to "Ultra" with Debug GL on. --- indra/newview/llviewerdisplay.cpp | 19 +++++-------------- indra/newview/pipeline.cpp | 12 ++++++++++++ 2 files changed, 17 insertions(+), 14 deletions(-) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index 3889c895aa..894c409ad6 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -229,6 +229,8 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) gGL.flush(); glClear(GL_COLOR_BUFFER_BIT); gViewerWindow->mWindow->swapBuffers(); + LLPipeline::refreshCachedSettings(); + LLPipeline::refreshRenderDeferred(); gPipeline.resizeScreenTexture(); gResizeScreenTexture = FALSE; gWindowResized = FALSE; @@ -615,12 +617,10 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) //Increment drawable frame counter LLDrawable::incrementVisible(); + LLPipeline::refreshCachedSettings(); + LLPipeline::refreshRenderDeferred(); + LLSpatialGroup::sNoDelete = TRUE; - LLPipeline::sUseOcclusion = - (!gUseWireframe - && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") - && gSavedSettings.getBOOL("UseOcclusion") - && gGLManager.mHasOcclusionQuery) ? 2 : 0; LLTexUnit::sWhiteTexture = LLViewerFetchedTexture::sWhiteImagep->getTexName(); /*if (LLPipeline::sUseOcclusion && LLPipeline::sRenderDeferred) @@ -628,15 +628,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLPipeline::sUseOcclusion = 3; }*/ - LLPipeline::refreshCachedSettings(); - LLPipeline::refreshRenderDeferred(); - - LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); - LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); - LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); - LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); - LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); - S32 occlusion = LLPipeline::sUseOcclusion; if (gDepthDirty) { //depth buffer is invalid, don't overwrite occlusion state diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 5035e0197d..3246ec648e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -840,6 +840,18 @@ void LLPipeline::refreshRenderDeferred() //static void LLPipeline::refreshCachedSettings() { + LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred"); + LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred"); + LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip"); + LLVOAvatar::sMaxVisible = (U32)gSavedSettings.getS32("RenderAvatarMaxVisible"); + LLPipeline::sDelayVBUpdate = gSavedSettings.getBOOL("RenderDelayVBUpdate"); + + LLPipeline::sUseOcclusion = + (!gUseWireframe + && LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") + && gSavedSettings.getBOOL("UseOcclusion") + && gGLManager.mHasOcclusionQuery) ? 2 : 0; + VertexShaderEnable = gSavedSettings.getBOOL("VertexShaderEnable"); RenderAvatarVP = gSavedSettings.getBOOL("RenderAvatarVP"); WindLightUseAtmosShaders = gSavedSettings.getBOOL("WindLightUseAtmosShaders"); -- cgit v1.2.3 From 4ec72ed0a61157dd5fcc1bc4cc91054664ee75b5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 16:19:00 -0500 Subject: Fix for VBO pools not getting cleared appropriately. --- indra/llrender/llvertexbuffer.cpp | 1 + indra/newview/pipeline.cpp | 7 ++----- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index ad99bd1807..7f73977010 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -227,6 +227,7 @@ void LLVBOPool::cleanup() l.pop_front(); LLVertexBuffer::sAllocatedBytes -= size; + sBytesPooled -= size; } size *= 2; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 3246ec648e..acd708e800 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6109,11 +6109,8 @@ void LLPipeline::resetVertexBuffers() gSky.resetVertexBuffers(); - if (LLVertexBuffer::sGLCount > 0) - { - LLVertexBuffer::cleanupClass(); - } - + LLVertexBuffer::cleanupClass(); + //delete all name pool caches LLGLNamePool::cleanupPools(); -- cgit v1.2.3 From 250ab43e4e70ccd9218d32c5dcbde35599c9735b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 17:41:02 -0500 Subject: SH-2571 Add shader driven render for low detail terrain. --- indra/newview/llappviewer.cpp | 5 +-- indra/newview/lldrawpoolterrain.cpp | 69 ++++++++++++++++++++++++----------- indra/newview/llfloaterpreference.cpp | 12 +----- 3 files changed, 51 insertions(+), 35 deletions(-) diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 31a2ff33f2..2ef55e8a49 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -773,10 +773,7 @@ bool LLAppViewer::init() LLViewerAssetStatsFF::init(); } - // init main thread's local data pool before initializing the threads - Nyx - LLThreadLocalData::init(); - - initThreads(); + initThreads(); LL_INFOS("InitInfo") << "Threads initialized." << LL_ENDL ; // Initialize settings early so that the defaults for ignorable dialogs are diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index d503d935d0..e14d0c5f9d 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -122,14 +122,7 @@ U32 LLDrawPoolTerrain::getVertexDataMask() void LLDrawPoolTerrain::prerender() { mVertexShaderLevel = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_ENVIRONMENT); - if (mVertexShaderLevel > 0) - { - sDetailMode = 1; - } - else - { - sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); - } + sDetailMode = gSavedSettings.getS32("RenderTerrainDetail"); } void LLDrawPoolTerrain::beginRenderPass( S32 pass ) @@ -137,9 +130,24 @@ void LLDrawPoolTerrain::beginRenderPass( S32 pass ) LLFastTimer t(FTM_RENDER_TERRAIN); LLFacePool::beginRenderPass(pass); - sShader = LLPipeline::sUnderWaterRender ? - &gTerrainWaterProgram : - &gTerrainProgram; + if (sDetailMode > 0) + { + sShader = LLPipeline::sUnderWaterRender ? + &gTerrainWaterProgram : + &gTerrainProgram; + } + else + { + if (LLPipeline::sUnderWaterRender) + { + sShader = &gObjectSimpleNonIndexedTexGenWaterProgram; + } + else + { + sShader = &gObjectSimpleNonIndexedTexGenProgram; + } + } + if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { @@ -200,7 +208,15 @@ void LLDrawPoolTerrain::render(S32 pass) if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { gPipeline.enableLightsDynamic(); - renderFullShader(); + + if (sDetailMode > 0) + { + renderFullShader(); + } + else + { + renderSimple(); + } } else { @@ -827,13 +843,21 @@ void LLDrawPoolTerrain::renderSimple() tp0.setVec(tscale, 0.f, 0.0f, -1.f*(origin_agent.mV[0]/256.f)); tp1.setVec(0.f, tscale, 0.0f, -1.f*(origin_agent.mV[1]/256.f)); - glEnable(GL_TEXTURE_GEN_S); - glEnable(GL_TEXTURE_GEN_T); - glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); - glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); - glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); - + if (LLGLSLShader::sNoFixedFunction) + { + sShader->uniform4fv("object_plane_s", 1, tp0.mV); + sShader->uniform4fv("object_plane_t", 1, tp1.mV); + } + else + { + glEnable(GL_TEXTURE_GEN_S); + glEnable(GL_TEXTURE_GEN_T); + glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_OBJECT_LINEAR); + glTexGenfv(GL_S, GL_OBJECT_PLANE, tp0.mV); + glTexGenfv(GL_T, GL_OBJECT_PLANE, tp1.mV); + } + gGL.getTexUnit(0)->setTextureColorBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_COLOR, LLTexUnit::TBS_VERT_COLOR); drawLoop(); @@ -843,8 +867,11 @@ void LLDrawPoolTerrain::renderSimple() gGL.getTexUnit(0)->activate(); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - glDisable(GL_TEXTURE_GEN_S); - glDisable(GL_TEXTURE_GEN_T); + if (!LLGLSLShader::sNoFixedFunction) + { + glDisable(GL_TEXTURE_GEN_S); + glDisable(GL_TEXTURE_GEN_T); + } gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 7f6d0155e2..92c4214fdb 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1039,16 +1039,8 @@ void LLFloaterPreference::refreshEnabledState() BOOL shaders = gGLManager.mGLVersion >= 2.f; - if (shaders) - { - mRadioTerrainDetail->setValue(1); - mRadioTerrainDetail->setEnabled(FALSE); - } - else - { - mRadioTerrainDetail->setEnabled(TRUE); - } - + mRadioTerrainDetail->setEnabled(TRUE); + // WindLight LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); -- cgit v1.2.3 From 7fef84ca755b3f07eb9841fc1b904b185402317e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 19 Oct 2011 18:06:32 -0500 Subject: SH-2571 Make low detail terrain stick when choosing "low" from preferences. --- indra/newview/llviewercontrol.cpp | 6 ------ 1 file changed, 6 deletions(-) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 5ab2877869..d9210877dd 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -118,12 +118,6 @@ static bool handleSetShaderChanged(const LLSD& newvalue) gBumpImageList.destroyGL(); gBumpImageList.restoreGL(); - // Changing shader also changes the terrain detail to high, reflect that change here - if (newvalue.asBoolean()) - { - // shaders enabled, set terrain detail to high - gSavedSettings.setS32("RenderTerrainDetail", 1); - } // else, leave terrain detail as is LLViewerShaderMgr::instance()->setShaders(); return true; -- cgit v1.2.3 From 620b63a31667d93d9186217eb355d05e71ff245c Mon Sep 17 00:00:00 2001 From: Logan Dethrow Date: Thu, 20 Oct 2011 11:20:41 -0400 Subject: Fixed test build issues caused by merging. Still encountering pthread assert after running indra/test --- indra/test/io.cpp | 30 +++++++++++++++++++++--------- indra/test/llhttpclient_tut.cpp | 8 +++++--- indra/test/lliohttpserver_tut.cpp | 4 +++- 3 files changed, 29 insertions(+), 13 deletions(-) diff --git a/indra/test/io.cpp b/indra/test/io.cpp index c8e53e77a0..38f86b9e57 100644 --- a/indra/test/io.cpp +++ b/indra/test/io.cpp @@ -823,13 +823,15 @@ namespace tut class PumpAndChainTestData { protected: + apr_pool_t* mPool; LLPumpIO* mPump; LLPumpIO::chain_t mChain; public: PumpAndChainTestData() { - mPump = new LLPumpIO(); + apr_pool_create(&mPool, NULL); + mPump = new LLPumpIO(mPool); } ~PumpAndChainTestData() @@ -906,9 +908,12 @@ namespace tut pipe_and_pump_fitness() { - LLFrameTimer::updateFrameTime(); - mPump = new LLPumpIO(); + apr_pool_create(&mPool, NULL); + + LLFrameTimer::updateFrameTime(); + mPump = new LLPumpIO(mPool); mSocket = LLSocket::create( + mPool, LLSocket::STREAM_TCP, SERVER_LISTEN_PORT); } @@ -942,6 +947,7 @@ namespace tut new LLPipeStringInjector("suckers never play me")); boost::shared_ptr factory(emitter); LLIOServerSocket* server = new LLIOServerSocket( + mPool, mSocket, factory); server->setResponseTimeout(SHORT_CHAIN_EXPIRY_SECS); @@ -956,7 +962,7 @@ namespace tut // Set up the client //lldebugs << "fitness_test_object::test<1> - connecting client." // << llendl; - LLSocket::ptr_t client = LLSocket::create(LLSocket::STREAM_TCP); + LLSocket::ptr_t client = LLSocket::create(mPool, LLSocket::STREAM_TCP); LLHost server_host("127.0.0.1", SERVER_LISTEN_PORT); bool connected = client->blockingConnect(server_host); ensure("Connected to server", connected); @@ -988,6 +994,7 @@ namespace tut emitter_t* emitter = new emitter_t(new LLIOFuzz(1000000)); boost::shared_ptr factory(emitter); LLIOServerSocket* server = new LLIOServerSocket( + mPool, mSocket, factory); server->setResponseTimeout(SHORT_CHAIN_EXPIRY_SECS); @@ -998,7 +1005,7 @@ namespace tut pump_loop(mPump, 0.1f); // Set up the client - LLSocket::ptr_t client = LLSocket::create(LLSocket::STREAM_TCP); + LLSocket::ptr_t client = LLSocket::create(mPool, LLSocket::STREAM_TCP); LLHost server_host("127.0.0.1", SERVER_LISTEN_PORT); bool connected = client->blockingConnect(server_host); ensure("Connected to server", connected); @@ -1030,6 +1037,7 @@ namespace tut emitter_t* emitter = new emitter_t(new LLIOFuzz(1000000)); boost::shared_ptr factory(emitter); LLIOServerSocket* server = new LLIOServerSocket( + mPool, mSocket, factory); server->setResponseTimeout(SHORT_CHAIN_EXPIRY_SECS); @@ -1040,7 +1048,7 @@ namespace tut pump_loop(mPump, 0.1f); // Set up the client - LLSocket::ptr_t client = LLSocket::create(LLSocket::STREAM_TCP); + LLSocket::ptr_t client = LLSocket::create(mPool, LLSocket::STREAM_TCP); LLHost server_host("127.0.0.1", SERVER_LISTEN_PORT); bool connected = client->blockingConnect(server_host); ensure("Connected to server", connected); @@ -1072,6 +1080,7 @@ namespace tut emitter_t* emitter = new emitter_t(new LLIOFuzz(1000000)); boost::shared_ptr factory(emitter); LLIOServerSocket* server = new LLIOServerSocket( + mPool, mSocket, factory); server->setResponseTimeout(SHORT_CHAIN_EXPIRY_SECS + 1.80f); @@ -1082,7 +1091,7 @@ namespace tut pump_loop(mPump, 0.1f); // Set up the client - LLSocket::ptr_t client = LLSocket::create(LLSocket::STREAM_TCP); + LLSocket::ptr_t client = LLSocket::create(mPool, LLSocket::STREAM_TCP); LLHost server_host("127.0.0.1", SERVER_LISTEN_PORT); bool connected = client->blockingConnect(server_host); ensure("Connected to server", connected); @@ -1112,6 +1121,7 @@ namespace tut sleeper_t* sleeper = new sleeper_t(new LLIOSleeper); boost::shared_ptr factory(sleeper); LLIOServerSocket* server = new LLIOServerSocket( + mPool, mSocket, factory); server->setResponseTimeout(1.0); @@ -1124,7 +1134,7 @@ namespace tut lldebugs << "** Server is up." << llendl; // Set up the client - LLSocket::ptr_t client = LLSocket::create(LLSocket::STREAM_TCP); + LLSocket::ptr_t client = LLSocket::create(mPool, LLSocket::STREAM_TCP); LLHost server_host("127.0.0.1", SERVER_LISTEN_PORT); bool connected = client->blockingConnect(server_host); ensure("Connected to server", connected); @@ -1242,12 +1252,14 @@ namespace tut LLPumpIO::chain_t mChain; LLSimpleRPCClient* mClient; LLSD mResponse; + apr_pool_t* mPool; rpc_server_data() : mPump(NULL), mClient(NULL) { - mPump = new LLPumpIO(); + apr_pool_create(&mPool, NULL); + mPump = new LLPumpIO(mPool); mClient = new LLSimpleRPCClient(&mResponse); mChain.push_back(LLIOPipe::ptr_t(mClient)); mChain.push_back(LLIOPipe::ptr_t(new LLFilterSD2XMLRPCRequest)); diff --git a/indra/test/llhttpclient_tut.cpp b/indra/test/llhttpclient_tut.cpp index c5e889b860..16a73c03cb 100644 --- a/indra/test/llhttpclient_tut.cpp +++ b/indra/test/llhttpclient_tut.cpp @@ -36,6 +36,7 @@ // These are too slow on Windows to actually include in the build. JC #if !LL_WINDOWS +#include "llapr.h" #include "lltut.h" #include "llhttpclient.h" #include "llformat.h" @@ -84,9 +85,10 @@ namespace tut public: HTTPClientTestData() { + apr_pool_create(&mPool, NULL); LLCurl::initClass(false); - mServerPump = new LLPumpIO(); - mClientPump = new LLPumpIO(); + mServerPump = new LLPumpIO(mPool); + mClientPump = new LLPumpIO(mPool); LLHTTPClient::setPump(*mClientPump); } @@ -98,7 +100,7 @@ namespace tut void setupTheServer() { - LLHTTPNode& root = LLIOHTTPServer::create(*mServerPump, 8888); + LLHTTPNode& root = LLIOHTTPServer::create(mPool, *mServerPump, 8888); LLHTTPStandardServices::useServices(); LLHTTPRegistrar::buildAllServices(root); diff --git a/indra/test/lliohttpserver_tut.cpp b/indra/test/lliohttpserver_tut.cpp index b7274b662d..d12733dbee 100644 --- a/indra/test/lliohttpserver_tut.cpp +++ b/indra/test/lliohttpserver_tut.cpp @@ -76,12 +76,14 @@ namespace tut HTTPServiceTestData() : mResponse(NULL) { + apr_pool_create(&mPool, NULL); LLHTTPStandardServices::useServices(); LLHTTPRegistrar::buildAllServices(mRoot); mRoot.addNode("/delayed/echo", new DelayedEcho(this)); mRoot.addNode("/wire/hello", new LLHTTPNodeForPipe); } + apr_pool_t* mPool; LLHTTPNode mRoot; LLHTTPNode::ResponsePtr mResponse; LLSD mResult; @@ -105,7 +107,7 @@ namespace tut LLPipeStringExtractor* extractor = new LLPipeStringExtractor(); LLPumpIO* pump; - pump = new LLPumpIO(); + pump = new LLPumpIO(mPool); LLPumpIO::chain_t chain; LLSD context; -- cgit v1.2.3 From 1762cc49395d2596ab0788b2a4504abaefbe64db Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 14:20:12 -0500 Subject: SH-2570 Don't minimize viewer when reloading shaders (revert hack that didn't work) and pause shader loading until after all feature masks have been applied when switching detail levels --- indra/newview/llfeaturemanager.cpp | 8 +++++++- indra/newview/llviewershadermgr.cpp | 6 ++---- indra/newview/llviewershadermgr.h | 1 + 3 files changed, 10 insertions(+), 5 deletions(-) diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index db9a0424c0..eb0cdf28c0 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -51,6 +51,7 @@ #include "llcontrol.h" #include "llboost.h" #include "llweb.h" +#include "llviewershadermgr.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -662,8 +663,10 @@ void LLFeatureManager::applyFeatures(bool skipFeatures) void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) { - applyBaseMasks(); + LLViewerShaderMgr::sSkipReload = true; + applyBaseMasks(); + switch (level) { case 0: @@ -684,6 +687,9 @@ void LLFeatureManager::setGraphicsLevel(S32 level, bool skipFeatures) } applyFeatures(skipFeatures); + + LLViewerShaderMgr::sSkipReload = false; + LLViewerShaderMgr::instance()->setShaders(); } void LLFeatureManager::applyBaseMasks() diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 50910e26e5..e50625af60 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -59,6 +59,7 @@ using std::make_pair; using std::string; BOOL LLViewerShaderMgr::sInitialized = FALSE; +bool LLViewerShaderMgr::sSkipReload = false; LLVector4 gShinyOrigin; @@ -350,7 +351,7 @@ void LLViewerShaderMgr::setShaders() //setShaders might be called redundantly by gSavedSettings, so return on reentrance static bool reentrance = false; - if (!gPipeline.mInitialized || !sInitialized || reentrance) + if (!gPipeline.mInitialized || !sInitialized || reentrance || sSkipReload) { return; } @@ -401,9 +402,6 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_WAIT); - //VICIOUS HACK -- some drivers will time out if we don't redraw the window within 2 seconds, and this operation can take awhile - //minimizing tells the driver we won't be updating the window for a bit - gViewerWindow->getWindow()->minimize(); } // Lighting diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h index 26cef8cb3e..3f670dfb14 100644 --- a/indra/newview/llviewershadermgr.h +++ b/indra/newview/llviewershadermgr.h @@ -33,6 +33,7 @@ class LLViewerShaderMgr: public LLShaderMgr { public: static BOOL sInitialized; + static bool sSkipReload; LLViewerShaderMgr(); /* virtual */ ~LLViewerShaderMgr(); -- cgit v1.2.3 From 4e894bfa316ff4bc2fa64f711b8442b228573f90 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 14:33:36 -0500 Subject: SH-2600 Fix for busted texture animation on bump mapped objects. --- indra/newview/app_settings/shaders/class1/objects/bumpV.glsl | 3 +-- indra/newview/lldrawpoolbump.cpp | 5 ++--- 2 files changed, 3 insertions(+), 5 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl index 09ec6ff792..a7738087dc 100644 --- a/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/bumpV.glsl @@ -24,7 +24,6 @@ */ uniform mat4 texture_matrix0; -uniform mat4 texture_matrix1; uniform mat4 modelview_projection_matrix; ATTRIBUTE vec3 position; @@ -39,5 +38,5 @@ void main() //transform vertex gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0); vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy; - vary_texcoord1 = (texture_matrix1 * vec4(texcoord1,0,1)).xy; + vary_texcoord1 = (texture_matrix0 * vec4(texcoord1,0,1)).xy; } diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index be12eb800f..610d3f9f99 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1453,11 +1453,10 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { - gGL.getTexUnit(1)->activate(); + gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); gPipeline.mTextureMatrixOps++; - gGL.getTexUnit(0)->activate(); } gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); @@ -1470,7 +1469,7 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL { if (params.mTexture.notNull()) { - gGL.getTexUnit(diffuse_channel)->bind(params.mTexture) ; + gGL.getTexUnit(diffuse_channel)->bind(params.mTexture); params.mTexture->addTextureStats(params.mVSize); } else -- cgit v1.2.3 From ae31a6f4a7928e4f1be75451ec7dd16c5283ed5b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 15:14:16 -0500 Subject: SH-2240 GL 1.2 compatibility pass --- indra/newview/lldrawpoolbump.cpp | 16 ++++++++++++++-- indra/newview/pipeline.cpp | 1 + 2 files changed, 15 insertions(+), 2 deletions(-) diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 610d3f9f99..774ca2e8e7 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -1453,6 +1453,13 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); + } + gGL.getTexUnit(0)->activate(); gGL.matrixMode(LLRender::MM_TEXTURE); gGL.loadMatrix((GLfloat*) params.mTextureMatrix->mMatrix); @@ -1494,9 +1501,14 @@ void LLDrawPoolBump::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL } else { - gGL.getTexUnit(1)->activate(); - gGL.loadIdentity(); + if (!LLGLSLShader::sNoFixedFunction) + { + gGL.getTexUnit(1)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); + gGL.loadIdentity(); + } gGL.getTexUnit(0)->activate(); + gGL.matrixMode(LLRender::MM_TEXTURE); } gGL.loadIdentity(); gGL.matrixMode(LLRender::MM_MODELVIEW); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index acd708e800..cef4c649d7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -5090,6 +5090,7 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) // Ambient if (!LLGLSLShader::sNoFixedFunction) { + gGL.syncMatrices(); LLColor4 ambient = gSky.getTotalAmbientColor(); gGL.setAmbientLightColor(ambient); } -- cgit v1.2.3 From 281b71300d0296f54809948d16c778b6bf08ef19 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 15:14:51 -0500 Subject: SH-2521 Force terrain to render as simple when GL version < 2.0 --- indra/newview/lldrawpoolterrain.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index e14d0c5f9d..ce601325c8 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -196,7 +196,7 @@ void LLDrawPoolTerrain::render(S32 pass) return; } // Render simplified land if video card can't do sufficient multitexturing - if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) + if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) { renderSimple(); // Render without multitexture return; -- cgit v1.2.3 From 34c01b6b1ff758463dcdff19782e5af668699304 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 18:53:12 -0500 Subject: SH-2564 Fix for bad frustum culling on visible region list --- indra/newview/llworld.cpp | 43 +++++++++++++++++++++++-------------------- 1 file changed, 23 insertions(+), 20 deletions(-) diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index a7ae456f3c..6f6e0d2334 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -589,22 +589,22 @@ void LLWorld::updateVisibilities() { F32 cur_far_clip = LLViewerCamera::getInstance()->getFar(); - LLViewerCamera::getInstance()->setFar(mLandFarClip); - - F32 diagonal_squared = F_SQRT2 * F_SQRT2 * mWidth * mWidth; - // Go through the culled list and check for visible regions + // Go through the culled list and check for visible regions (region is visible if land is visible) for (region_list_t::iterator iter = mCulledRegionList.begin(); iter != mCulledRegionList.end(); ) { region_list_t::iterator curiter = iter++; LLViewerRegion* regionp = *curiter; - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); - if (!regionp->getLand().hasZData() - || LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) + + LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); + if (part) { - mCulledRegionList.erase(curiter); - mVisibleRegionList.push_back(regionp); + LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); + if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) + { + mCulledRegionList.erase(curiter); + mVisibleRegionList.push_back(regionp); + } } } @@ -619,17 +619,20 @@ void LLWorld::updateVisibilities() continue; } - F32 height = regionp->getLand().getMaxZ() - regionp->getLand().getMinZ(); - F32 radius = 0.5f*(F32) sqrt(height * height + diagonal_squared); - if (LLViewerCamera::getInstance()->sphereInFrustum(regionp->getCenterAgent(), radius)) + LLSpatialPartition* part = regionp->getSpatialPartition(LLViewerRegion::PARTITION_TERRAIN); + if (part) { - regionp->calculateCameraDistance(); - regionp->getLand().updatePatchVisibilities(gAgent); - } - else - { - mVisibleRegionList.erase(curiter); - mCulledRegionList.push_back(regionp); + LLSpatialGroup* group = (LLSpatialGroup*) part->mOctree->getListener(0); + if (LLViewerCamera::getInstance()->AABBInFrustum(group->mBounds[0], group->mBounds[1])) + { + regionp->calculateCameraDistance(); + regionp->getLand().updatePatchVisibilities(gAgent); + } + else + { + mVisibleRegionList.erase(curiter); + mCulledRegionList.push_back(regionp); + } } } -- cgit v1.2.3 From 84a6a3a9d69cc6c9a0cccdff01f80c82b8543efa Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Thu, 20 Oct 2011 19:02:56 -0500 Subject: SH-2240 Default Debug GL to false in prep for QART --- indra/newview/app_settings/settings.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index c5cae63fd4..39cefbf199 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7763,7 +7763,7 @@ Type Boolean Value - 1 + 0 RenderDebugNormalScale -- cgit v1.2.3 From 973e99622e88714a59056200e74fcbf56bbe6884 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 Oct 2011 11:05:49 -0500 Subject: SH-2240 Make OSX never attempt to use GLSL 1.30 or later --- indra/llrender/llshadermgr.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 0a99c66d09..326c938e8e 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -566,13 +566,20 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade GLcharARB* text[4096]; GLuint count = 0; - if (gGLManager.mGLVersion < 2.1f) + F32 version = gGLManager.mGLVersion; + +//hack to never use GLSL > 1.20 on OSX +#if LL_DARWIN + version = llmin(version, 2.9f); +#endif + + if (version < 2.1f) { text[count++] = strdup("#version 110\n"); text[count++] = strdup("#define ATTRIBUTE attribute\n"); text[count++] = strdup("#define VARYING varying\n"); } - else if (gGLManager.mGLVersion < 3.f) + else if (version < 3.f) { //set version to 1.20 text[count++] = strdup("#version 120\n"); @@ -583,7 +590,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade } else { - if (gGLManager.mGLVersion < 4.f) + if (version < 4.f) { //set version to 1.30 text[count++] = strdup("#version 130\n"); -- cgit v1.2.3 From b0c1d877a18956714b9885291819c692a67c6913 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 Oct 2011 12:40:06 -0500 Subject: SH-2240 Fix for flickering due to artifacting when rendering occlusion query geometry --- indra/newview/llspatialpartition.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index 2530f1f0d4..7bf4e901c1 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -322,6 +322,7 @@ void LLSpatialGroup::buildOcclusion() { mOcclusionVerts->flush(); + LLVertexBuffer::unbind(); } clearState(LLSpatialGroup::OCCLUSION_DIRTY); -- cgit v1.2.3 From dbb353d3b0e5cf3aa9d4d8062c527bb52171ef15 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Fri, 21 Oct 2011 11:53:29 -0600 Subject: fix for SH-2516: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate. --- indra/newview/llappviewer.cpp | 2 ++ indra/newview/llviewertexture.cpp | 47 +++++++++++++++++++++++++++++++++++ indra/newview/llviewertexture.h | 1 + indra/newview/llviewertexturelist.cpp | 7 ++++++ 4 files changed, 57 insertions(+) diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 4e1ef59765..152ee34bbc 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -3160,6 +3160,8 @@ void LLAppViewer::handleViewerCrash() llinfos << "Last render pool type: " << LLPipeline::sCurRenderPoolType << llendl ; + LLMemory::logMemoryInfo(true) ; + //print out recorded call stacks if there are any. LLError::LLCallStacks::print(); diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 280337be0f..786e2b73b1 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -417,6 +417,48 @@ const S32 min_non_tex_system_mem = (128<<20); // 128 MB F32 texmem_lower_bound_scale = 0.85f; F32 texmem_middle_bound_scale = 0.925f; +//static +bool LLViewerTexture::isMemoryForTextureLow() +{ + const static S32 MIN_FREE_TEXTURE_MEMORY = 5 ; //MB + const static S32 MIN_FREE_MAIN_MEMORy = 100 ; //MB + + bool low_mem = false ; + if (gGLManager.mHasATIMemInfo) + { + S32 meminfo[4]; + glGetIntegerv(GL_TEXTURE_FREE_MEMORY_ATI, meminfo); + + if(meminfo[0] / 1024 < MIN_FREE_TEXTURE_MEMORY) + { + low_mem = true ; + } + } +#if 0 //ignore nVidia cards + else if (gGLManager.mHasNVXMemInfo) + { + S32 free_memory; + glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &free_memory); + + if(free_memory / 1024 < MIN_FREE_TEXTURE_MEMORY) + { + low_mem = true ; + } + } +#endif + + if(!low_mem) //check main memory, only works for windows. + { + LLMemory::updateMemoryInfo() ; + if(LLMemory::getAvailableMemKB() / 1024 < MIN_FREE_MAIN_MEMORy) + { + low_mem = true ; + } + } + + return low_mem ; +} + //static void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity) { @@ -449,6 +491,11 @@ void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity sEvaluationTimer.reset(); } } + else if(sEvaluationTimer.getElapsedTimeF32() > discard_delta_time && isMemoryForTextureLow()) + { + sDesiredDiscardBias += discard_bias_delta; + sEvaluationTimer.reset(); + } else if (sDesiredDiscardBias > 0.0f && BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale && BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale) diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index a4a5ae0a5b..b96441127d 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -267,6 +267,7 @@ private: /*virtual*/ LLImageGL* getGLTexture() const ; virtual void switchToCachedImage(); + static bool isMemoryForTextureLow() ; protected: LLUUID mID; S32 mBoostLevel; // enum describing priority level diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 30ef8b8a29..92d2762ef3 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1053,6 +1053,13 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) // Treat any card with < 32 MB (shudder) as having 32 MB // - it's going to be swapping constantly regardless S32 max_vram = gGLManager.mVRAM; + + if(gGLManager.mIsATI) + { + //shrink the availabe vram for ATI cards because some of them do not handel texture swapping well. + max_vram *= 0.75f; + } + max_vram = llmax(max_vram, getMinVideoRamSetting()); max_texmem = max_vram; if (!get_recommended) -- cgit v1.2.3 From 004cc9107bd48166d87b239fb506532ac6330ef9 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Fri, 21 Oct 2011 15:51:49 -0500 Subject: SH-2240 Fix for OSX GLSL compiler not liking #ifndef gl_FragData --- indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl | 2 +- .../app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl | 2 +- .../shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl | 2 +- .../shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl | 2 +- .../newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/skyF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/starsF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/treeF.glsl | 2 +- indra/newview/app_settings/shaders/class1/deferred/waterF.glsl | 2 +- indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl | 4 ++-- 15 files changed, 16 insertions(+), 16 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl index 945a1e71a5..9a3b2e3e8a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl index 463c61090f..6cc5f23aca 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/bumpF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl index 73e726fe15..db272cf601 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/cloudsF.glsl @@ -24,7 +24,7 @@ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index f3351c08bf..14b79c37fd 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 7d83b9a72c..381fba8813 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index a24623d7b5..b582ba7f9c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -24,7 +24,7 @@ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl index a8e5ae4a62..7bde49eb86 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl index 9a0e511bef..75b45111e0 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseIndexedF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index a929c0e4f5..5decddebbb 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl index dac1ee1294..96ad0aa93a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl index 7986320c38..03fccd2766 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl index 3112a1ea7f..e014e53d25 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index 06071056ac..b934bc6991 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index 43cd4c2eed..4c9ea24a24 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -25,7 +25,7 @@ #extension GL_ARB_texture_rectangle : enable -#ifndef gl_FragData +#ifdef DEFINE_GL_FRAGCOLOR out vec4 gl_FragData[3]; #endif diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index 0fab5e5001..d2de1980a6 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -20,7 +20,7 @@ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ + * $/LicenseInfo$F */ @@ -28,6 +28,6 @@ void fullbright_lighting(); void main() -{ +{F fullbright_lighting(); } -- cgit v1.2.3 From 7534c4efefec53548cb8e2f232c7269cfa8c9e06 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Sun, 23 Oct 2011 07:53:45 -0400 Subject: storm-1663: allow wider range of pitch, make range the same for sitting and otherwise --- indra/newview/llagent.cpp | 13 ++----------- 1 file changed, 2 insertions(+), 11 deletions(-) diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index f8b204eca0..37bf856662 100755 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -1101,20 +1101,11 @@ F32 LLAgent::clampPitchToLimits(F32 angle) LLVector3 skyward = getReferenceUpVector(); - F32 look_down_limit; - F32 look_up_limit = 10.f * DEG_TO_RAD; + const F32 look_down_limit = 179.f * DEG_TO_RAD;; + const F32 look_up_limit = 1.f * DEG_TO_RAD; F32 angle_from_skyward = acos( mFrameAgent.getAtAxis() * skyward ); - if (isAgentAvatarValid() && gAgentAvatarp->isSitting()) - { - look_down_limit = 130.f * DEG_TO_RAD; - } - else - { - look_down_limit = 170.f * DEG_TO_RAD; - } - // clamp pitch to limits if ((angle >= 0.f) && (angle_from_skyward + angle > look_down_limit)) { -- cgit v1.2.3 From 1b987d2bf02be4df1635f5d11c01bcb8efb9cfff Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Oct 2011 10:53:17 -0500 Subject: F ? --- indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl index d2de1980a6..a54c0caf81 100644 --- a/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/fullbrightF.glsl @@ -28,6 +28,6 @@ void fullbright_lighting(); void main() -{F +{ fullbright_lighting(); } -- cgit v1.2.3 From dfe75ba0ebfe01928d9daba76f6e8b864f770e59 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Oct 2011 12:35:53 -0500 Subject: SH-2610 Fix for black terrain when bump map is visible and shaders are not supported. --- indra/newview/lldrawpoolbump.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp index 774ca2e8e7..7b9fb2b34b 100644 --- a/indra/newview/lldrawpoolbump.cpp +++ b/indra/newview/lldrawpoolbump.cpp @@ -786,7 +786,7 @@ void LLDrawPoolBump::endBump(U32 pass) { // Disable texture blending on unit 1 gGL.getTexUnit(1)->activate(); - //gGL.getTexUnit(1)->disable(); + gGL.getTexUnit(1)->disable(); gGL.getTexUnit(1)->setTextureBlendType(LLTexUnit::TB_MULT); // Disable texture blending on unit 0 -- cgit v1.2.3 From 51ba2f5fbc379f58d64f8850cd438cc95d7b89f7 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Oct 2011 12:58:51 -0500 Subject: SH-2240 Fix for crash on enabling shadows when Debug GL is enabled --- indra/newview/pipeline.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index cef4c649d7..04edc90be9 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -701,6 +701,9 @@ void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) { + refreshCachedSettings(); + refreshRenderDeferred(); + // remember these dimensions mScreenWidth = resX; mScreenHeight = resY; @@ -8435,6 +8438,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) BOOL skip_avatar_update = FALSE; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) { + skip_avatar_update = TRUE; } -- cgit v1.2.3 From f5b10238aff1fe0332ed0253d2fbb07be54acd14 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Oct 2011 13:10:26 -0500 Subject: SH-2240 Forcibly disable shaders on hardware that's specifically flagged as unsupported. --- indra/newview/gpu_table.txt | 2 +- indra/newview/llfeaturemanager.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index 198e702459..bb85551205 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -367,7 +367,7 @@ NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 3 1 NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 3 1 NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 3 1 NVIDIA GTX 580M .*NVIDIA .*GTX *580M.* 3 1 -NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 1 +NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 0 NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 3 1 NVIDIA C51 .*NVIDIA .*C51.* 0 1 NVIDIA G72 .*NVIDIA .*G72.* 1 1 diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp index eb0cdf28c0..08f9d26705 100644 --- a/indra/newview/llfeaturemanager.cpp +++ b/indra/newview/llfeaturemanager.cpp @@ -731,7 +731,7 @@ void LLFeatureManager::applyBaseMasks() { maskFeatures("NoPixelShaders"); } - if (!gGLManager.mHasVertexShader) + if (!gGLManager.mHasVertexShader || !mGPUSupported) { maskFeatures("NoVertexShaders"); } -- cgit v1.2.3 From 7b83f1dfd1daeb4e0b80e1c369e83137682a723c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 24 Oct 2011 13:11:44 -0500 Subject: GTX 580 is supported --- indra/newview/gpu_table.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt index bb85551205..198e702459 100644 --- a/indra/newview/gpu_table.txt +++ b/indra/newview/gpu_table.txt @@ -367,7 +367,7 @@ NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 3 1 NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 3 1 NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 3 1 NVIDIA GTX 580M .*NVIDIA .*GTX *580M.* 3 1 -NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 0 +NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 3 1 NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 3 1 NVIDIA C51 .*NVIDIA .*C51.* 0 1 NVIDIA G72 .*NVIDIA .*G72.* 1 1 -- cgit v1.2.3 From 0cc30aec0f11ff22025a554782904aa0b5fa9363 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Mon, 24 Oct 2011 22:28:57 -0600 Subject: some debug code for SH-2391: [crashhunters] pre-login crash at LLViewerWindow::LLViewerWindow --- indra/llwindow/llwindowwin32.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 1239e2d40b..5f3ffd06a2 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1031,6 +1031,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO mhInstance, NULL); + LL_INFOS("Window") << "window is created." << llendl ; + //----------------------------------------------------------------------- // Create GL drawing context //----------------------------------------------------------------------- @@ -1120,6 +1122,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO return FALSE; } + LL_INFOS("Window") << "Drawing context is created." << llendl ; + gGLManager.initWGL(); if (wglChoosePixelFormatARB) @@ -1256,7 +1260,7 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO LL_INFOS("Window") << "Choosing pixel formats: " << num_formats << " pixel formats returned" << LL_ENDL; } - + LL_INFOS("Window") << "pixel formats done." << llendl ; S32 swap_method = 0; S32 cur_format = num_formats-1; @@ -1306,6 +1310,8 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO mhInstance, NULL); + LL_INFOS("Window") << "recreate window done." << llendl ; + if (!(mhDC = GetDC(mWindowHandle))) { close(); -- cgit v1.2.3 From 8b78d115c1e7cbe32f336d6d4250d28c8135ade5 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 25 Oct 2011 11:23:45 -0500 Subject: SH-2618 Fix for local lights option being off by one click --- indra/newview/pipeline.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 04edc90be9..76ad7fd83e 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1196,6 +1196,7 @@ S32 LLPipeline::getMaxLightingDetail() const S32 LLPipeline::setLightingDetail(S32 level) { LLMemType mt_ld(LLMemType::MTYPE_PIPELINE_LIGHTING_DETAIL); + refreshCachedSettings(); if (level < 0) { -- cgit v1.2.3 From c54f6cfdc3f44ccb6fee3acd5fa40bd177c67639 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 25 Oct 2011 12:28:12 -0500 Subject: SH-2622 Make Intel prefer fixed function over shaders where possible. --- indra/newview/llviewershadermgr.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index e50625af60..619a9078be 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -363,8 +363,8 @@ void LLViewerShaderMgr::setShaders() reentrance = true; - if (LLRender::sGLCoreProfile || gGLManager.mGLVersion >= 2.f) - { //ALWAYS use shaders where available + if (LLRender::sGLCoreProfile || (gGLManager.mGLVersion >= 2.f && !gGLManager.mIsIntel)) + { //ALWAYS use shaders where available (except for intel, intel prefers fixed function) if (!gSavedSettings.getBOOL("VertexShaderEnable")) { //vertex shaders MUST be enabled to use core profile gSavedSettings.setBOOL("VertexShaderEnable", TRUE); -- cgit v1.2.3 From 7dafa1be79f4e3f454ce022326cb09fa5cabb003 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 25 Oct 2011 15:07:57 -0500 Subject: SH-2622 Put back "Basic Shaders" toggle ability. --- indra/llrender/llgl.cpp | 4 ++-- indra/newview/llfloaterpreference.cpp | 25 +++++++++++++++++----- indra/newview/llviewershadermgr.cpp | 4 ++-- .../default/xui/en/panel_preferences_graphics1.xml | 14 ++++++++++++ 4 files changed, 38 insertions(+), 9 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index c0d15fe6f3..381f52a37c 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -1767,7 +1767,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) error = TRUE; } - glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); + /*glGetIntegerv(GL_ACTIVE_TEXTURE_ARB, &active_texture); if (active_texture != GL_TEXTURE0_ARB) { llwarns << "Active texture corrupted: " << active_texture << llendl; @@ -1776,7 +1776,7 @@ void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask) gFailLog << "Active texture corrupted: " << active_texture << std::endl; } error = TRUE; - } + }*/ static const char* label[] = { diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp index 92c4214fdb..5fdeb46daa 100755 --- a/indra/newview/llfloaterpreference.cpp +++ b/indra/newview/llfloaterpreference.cpp @@ -1034,19 +1034,30 @@ void LLFloaterPreference::refreshEnabledState() } // Vertex Shaders + // Global Shader Enable + LLCheckBoxCtrl* ctrl_shader_enable = getChild("BasicShaders"); // radio set for terrain detail mode LLRadioGroup* mRadioTerrainDetail = getChild("TerrainDetailRadio"); // can be linked with control var - BOOL shaders = gGLManager.mGLVersion >= 2.f; - - mRadioTerrainDetail->setEnabled(TRUE); - + ctrl_shader_enable->setEnabled(LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")); + + BOOL shaders = ctrl_shader_enable->get(); + if (shaders) + { + mRadioTerrainDetail->setValue(1); + mRadioTerrainDetail->setEnabled(FALSE); + } + else + { + mRadioTerrainDetail->setEnabled(TRUE); + } + // WindLight LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); // *HACK just checks to see if we can use shaders... // maybe some cards that use shaders, but don't support windlight - ctrl_wind_light->setEnabled(shaders); + ctrl_wind_light->setEnabled(ctrl_shader_enable->getEnabled() && shaders); //Deferred/SSAO/Shadows LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); @@ -1084,6 +1095,7 @@ void LLFloaterPreference::disableUnavailableSettings() LLComboBox* ctrl_reflections = getChild("Reflections"); LLCheckBoxCtrl* ctrl_avatar_vp = getChild("AvatarVertexProgram"); LLCheckBoxCtrl* ctrl_avatar_cloth = getChild("AvatarCloth"); + LLCheckBoxCtrl* ctrl_shader_enable = getChild("BasicShaders"); LLCheckBoxCtrl* ctrl_wind_light = getChild("WindLightUseAtmosShaders"); LLCheckBoxCtrl* ctrl_avatar_impostors = getChild("AvatarImpostors"); LLCheckBoxCtrl* ctrl_deferred = getChild("UseLightShaders"); @@ -1094,6 +1106,9 @@ void LLFloaterPreference::disableUnavailableSettings() // if vertex shaders off, disable all shader related products if (!LLFeatureManager::getInstance()->isFeatureAvailable("VertexShaderEnable")) { + ctrl_shader_enable->setEnabled(FALSE); + ctrl_shader_enable->setValue(FALSE); + ctrl_wind_light->setEnabled(FALSE); ctrl_wind_light->setValue(FALSE); diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 619a9078be..637cba6d6c 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -363,8 +363,8 @@ void LLViewerShaderMgr::setShaders() reentrance = true; - if (LLRender::sGLCoreProfile || (gGLManager.mGLVersion >= 2.f && !gGLManager.mIsIntel)) - { //ALWAYS use shaders where available (except for intel, intel prefers fixed function) + if (LLRender::sGLCoreProfile) + { if (!gSavedSettings.getBOOL("VertexShaderEnable")) { //vertex shaders MUST be enabled to use core profile gSavedSettings.setBOOL("VertexShaderEnable", TRUE); diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml index c25c1f23f5..f7666bdc4c 100644 --- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml +++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml @@ -204,6 +204,20 @@ name="LocalLights" top_pad="1" width="256" /> + + + Date: Tue, 25 Oct 2011 17:48:37 -0600 Subject: debug code for SH-2623: crash at LLViewerTextureList::removeImageFromList() --- indra/newview/llviewertexturelist.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 92d2762ef3..01eb384872 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -530,9 +530,11 @@ void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image) } llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl; } - if(mImageList.erase(image) != 1) + + S32 count = mImageList.erase(image) ; + if(count != 1) { - llerrs << "Error happens when remove image from mImageList!" << llendl ; + llerrs << "Error happens when remove image from mImageList: " << count << llendl ; } image->setInImageList(FALSE) ; -- cgit v1.2.3 From 343562889e2b9332942f1c190e0dd6b7ddcb9540 Mon Sep 17 00:00:00 2001 From: callum Date: Tue, 25 Oct 2011 19:34:05 -0700 Subject: EXP-1471 WIP Add support for zooming web pages by a scale facxtor --- indra/llplugin/llpluginclassmedia.cpp | 8 ++++++++ indra/llplugin/llpluginclassmedia.h | 1 + indra/media_plugins/webkit/media_plugin_webkit.cpp | 13 +++++++++++-- indra/newview/llmediactrl.cpp | 14 +++++++++++++- indra/newview/llviewermedia.cpp | 10 ++++++++++ indra/newview/llviewermedia.h | 1 + 6 files changed, 44 insertions(+), 3 deletions(-) diff --git a/indra/llplugin/llpluginclassmedia.cpp b/indra/llplugin/llpluginclassmedia.cpp index c53857fcee..dbd96673a1 100644 --- a/indra/llplugin/llpluginclassmedia.cpp +++ b/indra/llplugin/llpluginclassmedia.cpp @@ -1239,6 +1239,14 @@ void LLPluginClassMedia::focus(bool focused) sendMessage(message); } +void LLPluginClassMedia::set_page_zoom_factor( double factor ) +{ + LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA_BROWSER, "set_page_zoom_factor"); + + message.setValueReal("factor", factor); + sendMessage(message); +} + void LLPluginClassMedia::clear_cache() { LLPluginMessage message(LLPLUGIN_MESSAGE_CLASS_MEDIA_BROWSER, "clear_cache"); diff --git a/indra/llplugin/llpluginclassmedia.h b/indra/llplugin/llpluginclassmedia.h index 1f548f8cc0..d95fa40091 100644 --- a/indra/llplugin/llpluginclassmedia.h +++ b/indra/llplugin/llpluginclassmedia.h @@ -202,6 +202,7 @@ public: bool pluginSupportsMediaBrowser(void); void focus(bool focused); + void set_page_zoom_factor( double factor ); void clear_cache(); void clear_cookies(); void set_cookies(const std::string &cookies); diff --git a/indra/media_plugins/webkit/media_plugin_webkit.cpp b/indra/media_plugins/webkit/media_plugin_webkit.cpp index 0f74772e42..d35d202e99 100644 --- a/indra/media_plugins/webkit/media_plugin_webkit.cpp +++ b/indra/media_plugins/webkit/media_plugin_webkit.cpp @@ -323,7 +323,7 @@ private: LLQtWebKit::getInstance()->enablePlugins( mPluginsEnabled ); // turn on/off Javascript based on what host app tells us - LLQtWebKit::getInstance()->enableJavascript( mJavascriptEnabled ); + LLQtWebKit::getInstance()->enableJavaScript( mJavascriptEnabled ); std::stringstream str; str << "Cookies enabled = " << mCookiesEnabled << ", plugins enabled = " << mPluginsEnabled << ", Javascript enabled = " << mJavascriptEnabled; @@ -346,7 +346,7 @@ private: // append details to agent string LLQtWebKit::getInstance()->setBrowserAgentId( mUserAgent ); postDebugMessage( "Updating user agent with " + mUserAgent ); - + #if !LL_QTWEBKIT_USES_PIXMAPS // don't flip bitmap LLQtWebKit::getInstance()->flipWindow( mBrowserWindowId, true ); @@ -1298,6 +1298,15 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) mFirstFocus = false; } } + else if(message_name == "set_page_zoom_factor") + { +#if LLQTWEBKIT_API_VERSION >= 15 + F32 factor = message_in.getValueReal("factor"); + LLQtWebKit::getInstance()->setPageZoomFactor(factor); +#else + llwarns << "Ignoring setPageZoomFactor message (llqtwebkit version is too old)." << llendl; +#endif + } else if(message_name == "clear_cache") { LLQtWebKit::getInstance()->clearCache(); diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index 0bdeb114f5..dd12546bc6 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -113,7 +113,7 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : } setIgnoreUIScale(p.ignore_ui_scale); - + setHomePageUrl(p.start_url, p.initial_mime_type); setBorderVisible(p.border_visible); @@ -779,6 +779,18 @@ void LLMediaCtrl::draw() floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]), LLFontGL::sCurOrigin.mZ); } + else + { + // zoom is an expensive operation - only do it if value changes + // TODO: move this logic out to mMediaSource->setPageZoomFactor() ?? + static double prev_ui_scale = 0.0f; + double ui_scale = LLUI::sGLScaleFactor.mV[ VX ]; + if ( ui_scale != prev_ui_scale ) + { + mMediaSource->setPageZoomFactor( ui_scale ); + prev_ui_scale = ui_scale; + } + } // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 13dbc5e386..fdb281b7f1 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2301,6 +2301,16 @@ void LLViewerMediaImpl::clearCache() } } + +////////////////////////////////////////////////////////////////////////////////////////// +void LLViewerMediaImpl::setPageZoomFactor( double factor ) +{ + if(mMediaSource) + { + mMediaSource->set_page_zoom_factor( factor ); + } +} + ////////////////////////////////////////////////////////////////////////////////////////// void LLViewerMediaImpl::mouseDown(S32 x, S32 y, MASK mask, S32 button) { diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h index 0b69b8f0c1..a475d03542 100644 --- a/indra/newview/llviewermedia.h +++ b/indra/newview/llviewermedia.h @@ -250,6 +250,7 @@ public: std::string getMediaEntryURL() { return mMediaEntryURL; } void setHomeURL(const std::string& home_url, const std::string& mime_type = LLStringUtil::null) { mHomeURL = home_url; mHomeMimeType = mime_type;}; void clearCache(); + void setPageZoomFactor( double factor ); std::string getMimeType() { return mMimeType; } void scaleMouse(S32 *mouse_x, S32 *mouse_y); void scaleTextureCoords(const LLVector2& texture_coords, S32 *x, S32 *y); -- cgit v1.2.3 From 0637fe27bc9f07208a1703349a304b27fc08a535 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Tue, 25 Oct 2011 22:53:40 -0600 Subject: fix for SH-2624: crash at LLPrivateMemoryPoolManager::freeMem: ASSERT (!addr) --- indra/llcommon/llmemory.cpp | 22 ++++++++++++++-------- indra/llcommon/llmemory.h | 8 ++++---- indra/newview/llappviewer.cpp | 5 +++-- 3 files changed, 21 insertions(+), 14 deletions(-) diff --git a/indra/llcommon/llmemory.cpp b/indra/llcommon/llmemory.cpp index 7d340483b7..7167d705af 100644 --- a/indra/llcommon/llmemory.cpp +++ b/indra/llcommon/llmemory.cpp @@ -1773,6 +1773,7 @@ void LLPrivateMemoryPool::LLChunkHashElement::remove(LLPrivateMemoryPool::LLMemo //class LLPrivateMemoryPoolManager //-------------------------------------------------------------------- LLPrivateMemoryPoolManager* LLPrivateMemoryPoolManager::sInstance = NULL ; +BOOL LLPrivateMemoryPoolManager::sPrivatePoolEnabled = FALSE ; std::vector LLPrivateMemoryPoolManager::sDanglingPoolList ; LLPrivateMemoryPoolManager::LLPrivateMemoryPoolManager(BOOL enabled) @@ -1784,7 +1785,7 @@ LLPrivateMemoryPoolManager::LLPrivateMemoryPoolManager(BOOL enabled) mPoolList[i] = NULL ; } - mPrivatePoolEnabled = enabled ; + sPrivatePoolEnabled = enabled ; } LLPrivateMemoryPoolManager::~LLPrivateMemoryPoolManager() @@ -1866,7 +1867,7 @@ void LLPrivateMemoryPoolManager::destroyClass() LLPrivateMemoryPool* LLPrivateMemoryPoolManager::newPool(S32 type) { - if(!mPrivatePoolEnabled) + if(!sPrivatePoolEnabled) { return NULL ; } @@ -1964,7 +1965,11 @@ void LLPrivateMemoryPoolManager::freeMem(LLPrivateMemoryPool* poolp, void* addr } else { - if(!sInstance) //the private memory manager is destroyed, try the dangling list + if(!sPrivatePoolEnabled) + { + free(addr) ; //private pool is disabled. + } + else if(!sInstance) //the private memory manager is destroyed, try the dangling list { for(S32 i = 0 ; i < sDanglingPoolList.size(); i++) { @@ -1985,12 +1990,13 @@ void LLPrivateMemoryPoolManager::freeMem(LLPrivateMemoryPool* poolp, void* addr addr = NULL ; break ; } - } + } + llassert_always(!addr) ; //addr should be release before hitting here! + } + else + { + llerrs << "private pool is used before initialized.!" << llendl ; } - - llassert_always(!addr) ; //addr should be release before hitting here! - - free(addr) ; } } diff --git a/indra/llcommon/llmemory.h b/indra/llcommon/llmemory.h index 25e6c68e88..7646bcfc25 100644 --- a/indra/llcommon/llmemory.h +++ b/indra/llcommon/llmemory.h @@ -394,11 +394,11 @@ public: LLPrivateMemoryPool* newPool(S32 type) ; void deletePool(LLPrivateMemoryPool* pool) ; -private: - static LLPrivateMemoryPoolManager* sInstance ; - std::vector mPoolList ; - BOOL mPrivatePoolEnabled; +private: + std::vector mPoolList ; + static LLPrivateMemoryPoolManager* sInstance ; + static BOOL sPrivatePoolEnabled; static std::vector sDanglingPoolList ; public: //debug and statistics info. diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp index 152ee34bbc..97a7afb354 100644 --- a/indra/newview/llappviewer.cpp +++ b/indra/newview/llappviewer.cpp @@ -2003,6 +2003,8 @@ bool LLAppViewer::initThreads() static const bool enable_threads = true; #endif + LLImage::initClass(); + LLVFSThread::initClass(enable_threads && false); LLLFSThread::initClass(enable_threads && false); @@ -2012,8 +2014,7 @@ bool LLAppViewer::initThreads() LLAppViewer::sTextureFetch = new LLTextureFetch(LLAppViewer::getTextureCache(), sImageDecodeThread, enable_threads && true, - app_metrics_qa_mode); - LLImage::initClass(); + app_metrics_qa_mode); if (LLFastTimer::sLog || LLFastTimer::sMetricLog) { -- cgit v1.2.3 From da1898d1cb9a1539a897541afebe47ff6f517d30 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 26 Oct 2011 11:19:04 -0500 Subject: SH-2625 Fix for window size reverting to non-maximized whenever shaders are loaded. --- indra/llrender/llgl.cpp | 2 +- indra/newview/llviewershadermgr.cpp | 1 - 2 files changed, 1 insertion(+), 2 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 381f52a37c..20ca189e7f 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -553,7 +553,7 @@ bool LLGLManager::initGL() &mDriverVersionVendorString ); mGLVersion = mDriverVersionMajor + mDriverVersionMinor * .1f; - + // Trailing space necessary to keep "nVidia Corpor_ati_on" cards // from being recognized as ATI. if (mGLVendor.substr(0,4) == "ATI ") diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 637cba6d6c..cf5327e5f3 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -584,7 +584,6 @@ void LLViewerShaderMgr::setShaders() if (gViewerWindow) { gViewerWindow->setCursor(UI_CURSOR_ARROW); - gViewerWindow->getWindow()->restore(); } gPipeline.createGLBuffers(); -- cgit v1.2.3 From fa04683aba24c1a5dc9dabd77b8c5fabef492974 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 26 Oct 2011 11:10:18 -0600 Subject: fix for SH-2573: Flaw in Purging Texture Cache when it Exceeds Limit --- indra/newview/lltexturecache.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/indra/newview/lltexturecache.cpp b/indra/newview/lltexturecache.cpp index 87b6304f9d..d9da9eb476 100644 --- a/indra/newview/lltexturecache.cpp +++ b/indra/newview/lltexturecache.cpp @@ -1633,8 +1633,8 @@ void LLTextureCache::purgeTextures(bool validate) { purge_count++; LL_DEBUGS("TextureCache") << "PURGING: " << filename << LL_ENDL; - removeEntry(idx, entries[idx], filename) ; cache_size -= entries[idx].mBodySize; + removeEntry(idx, entries[idx], filename) ; } } @@ -1871,13 +1871,12 @@ void LLTextureCache::removeEntry(S32 idx, Entry& entry, std::string& filename) file_maybe_exists = false; } } + mTexturesSizeTotal -= entry.mBodySize; entry.mImageSize = -1; entry.mBodySize = 0; mHeaderIDMap.erase(entry.mID); - mTexturesSizeMap.erase(entry.mID); - - mTexturesSizeTotal -= entry.mBodySize; + mTexturesSizeMap.erase(entry.mID); mFreeList.insert(idx); } -- cgit v1.2.3 From 9bb730443456dd26c0812b96d5311ad11af02c51 Mon Sep 17 00:00:00 2001 From: callum Date: Wed, 26 Oct 2011 11:53:44 -0700 Subject: Point to new version of LLQtWebKit that has support for page zooming for Mac/Wndows versions --- autobuild.xml | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/autobuild.xml b/autobuild.xml index 347ef419ed..557a6f5ec0 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -1206,9 +1206,9 @@ archive hash - 9cd66e879908f047d9af665b92946ecc + b8fd242bb1e65f0a534cbe0a84b03958 url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/239803/arch/Darwin/installer/llqtwebkit-4.7.1-darwin-20110830.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/243922/arch/Darwin/installer/llqtwebkit-4.7.1-darwin-20111026.tar.bz2 name darwin @@ -1230,9 +1230,9 @@ archive hash - ab9393795515cbbe9526bde33b41bf2a + 8d3f9291493ea81442684eff0b3a5e53 url - http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/239670/arch/CYGWIN/installer/llqtwebkit-4.7.1-windows-20110829.tar.bz2 + http://automated-builds-secondlife-com.s3.amazonaws.com/hg/repo/3p-llqtwebkit/rev/243860/arch/CYGWIN/installer/llqtwebkit-4.7.1-windows-20111026.tar.bz2 name windows -- cgit v1.2.3 From 83633ddce761e1526c349b78efa43e466916feef Mon Sep 17 00:00:00 2001 From: callum Date: Wed, 26 Oct 2011 11:54:19 -0700 Subject: Add ignore_ui_scale="false" flag to login page web browser for testing putposes --- indra/newview/skins/default/xui/en/panel_login.xml | 23 +++++++++++----------- 1 file changed, 12 insertions(+), 11 deletions(-) diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 1c3e08d59b..090c4e0d61 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -22,17 +22,18 @@ top="600" + trusted_content="true" + bg_opaque_color="Black" + border_visible="false" + bottom="600" + follows="all" + left="0" + name="login_html" + start_url="" + top="0" + height="600" + width="980" + ignore_ui_scale="false"/> Date: Wed, 26 Oct 2011 14:56:49 -0500 Subject: SH-2546 Don't feed vertex color to terrain vertex buffers. --- .../shaders/class1/environment/terrainV.glsl | 3 +-- indra/newview/lldrawpoolterrain.cpp | 5 +++-- indra/newview/lldrawpoolterrain.h | 3 +-- indra/newview/llvosurfacepatch.cpp | 24 +--------------------- indra/newview/llvosurfacepatch.h | 7 +------ 5 files changed, 7 insertions(+), 35 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl index f183b885d1..d09c5f9247 100644 --- a/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/terrainV.glsl @@ -33,7 +33,6 @@ uniform vec4 object_plane_s; ATTRIBUTE vec3 position; ATTRIBUTE vec3 normal; -ATTRIBUTE vec4 diffuse_color; ATTRIBUTE vec2 texcoord0; ATTRIBUTE vec2 texcoord1; @@ -72,7 +71,7 @@ void main() /// Potentially better without it for water. pos /= pos.w; - vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0)); + vec4 color = calcLighting(pos.xyz, norm, vec4(1,1,1,1), vec4(0)); vertex_color = color; diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index ce601325c8..d61df9c048 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -189,6 +189,8 @@ void LLDrawPoolTerrain::render(S32 pass) compp->mDetailTextures[i]->addTextureStats(1024.f*1024.f); // assume large pixel area } + LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); + if (!gGLManager.mHasMultitexture) { // No multitexture, render simple land. @@ -203,8 +205,7 @@ void LLDrawPoolTerrain::render(S32 pass) } LLGLSPipeline gls; - LLOverrideFaceColor override(this, 1.f, 1.f, 1.f, 1.f); - + if (mVertexShaderLevel > 1 && sShader->mShaderLevel > 0) { gPipeline.enableLightsDynamic(); diff --git a/indra/newview/lldrawpoolterrain.h b/indra/newview/lldrawpoolterrain.h index 3056da44d5..283ed87f1a 100644 --- a/indra/newview/lldrawpoolterrain.h +++ b/indra/newview/lldrawpoolterrain.h @@ -40,8 +40,7 @@ public: LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2 | - LLVertexBuffer::MAP_TEXCOORD3 | - LLVertexBuffer::MAP_COLOR + LLVertexBuffer::MAP_TEXCOORD3 }; virtual U32 getVertexDataMask(); diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index bc82b0df13..0108690538 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -317,7 +317,6 @@ BOOL LLVOSurfacePatch::updateLOD() void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp) @@ -329,7 +328,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateMainGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -337,7 +335,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateNorthGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -345,7 +342,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, updateEastGeometry(facep, verticesp, normalsp, - colorsp, texCoords0p, texCoords1p, indicesp, @@ -355,7 +351,6 @@ void LLVOSurfacePatch::getGeometry(LLStrider &verticesp, void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -396,7 +391,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, x = i * render_stride; y = j * render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -461,7 +455,6 @@ void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -499,7 +492,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -515,7 +507,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -554,7 +545,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -569,7 +559,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -613,7 +602,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, y = 16 - render_stride; mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); - *colorsp++ = LLColor4U::white; verticesp++; normalsp++; texCoords0p++; @@ -630,7 +618,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; vertex_count++; @@ -668,7 +655,6 @@ void LLVOSurfacePatch::updateNorthGeometry(LLFace *facep, void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -702,7 +688,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -715,7 +700,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -753,7 +737,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -766,7 +749,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -810,7 +792,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -823,7 +804,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, mPatchp->eval(x, y, render_stride, verticesp.get(), normalsp.get(), texCoords0p.get(), texCoords1p.get()); verticesp++; normalsp++; - *colorsp++ = LLColor4U::white; texCoords0p++; texCoords1p++; } @@ -1094,14 +1074,12 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLStrider normals; LLStrider texcoords2; LLStrider texcoords; - LLStrider colors; LLStrider indices; llassert_always(buffer->getVertexStrider(vertices)); llassert_always(buffer->getNormalStrider(normals)); llassert_always(buffer->getTexCoord0Strider(texcoords)); llassert_always(buffer->getTexCoord1Strider(texcoords2)); - llassert_always(buffer->getColorStrider(colors)); llassert_always(buffer->getIndexStrider(indices)); U32 indices_index = 0; @@ -1116,7 +1094,7 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) facep->setVertexBuffer(buffer); LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getGeometry(vertices, normals, colors, texcoords, texcoords2, indices); + patchp->getGeometry(vertices, normals, texcoords, texcoords2, indices); indices_index += facep->getIndicesCount(); index_offset += facep->getGeomCount(); diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 8e75ff2e6e..a15878368e 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -44,8 +44,7 @@ public: VERTEX_DATA_MASK = (1 << LLVertexBuffer::TYPE_VERTEX) | (1 << LLVertexBuffer::TYPE_NORMAL) | (1 << LLVertexBuffer::TYPE_TEXCOORD0) | - (1 << LLVertexBuffer::TYPE_TEXCOORD1) | - (1 << LLVertexBuffer::TYPE_COLOR) + (1 << LLVertexBuffer::TYPE_TEXCOORD1) }; LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); @@ -64,7 +63,6 @@ public: /*virtual*/ void updateFaceSize(S32 idx); void getGeometry(LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp); @@ -116,7 +114,6 @@ protected: void updateMainGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -124,7 +121,6 @@ protected: void updateNorthGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, @@ -132,7 +128,6 @@ protected: void updateEastGeometry(LLFace *facep, LLStrider &verticesp, LLStrider &normalsp, - LLStrider &colorsp, LLStrider &texCoords0p, LLStrider &texCoords1p, LLStrider &indicesp, -- cgit v1.2.3 From 735708583fc6e236df3ad6d4c9a5f02b6ec7605a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 26 Oct 2011 15:35:33 -0500 Subject: SH-2546 Make sure terrain shaders don't attempt to use indexed texture rendering. --- indra/newview/llviewershadermgr.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index cf5327e5f3..108f008f58 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -827,6 +827,8 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment() gTerrainProgram.mFeatures.calculatesLighting = true; gTerrainProgram.mFeatures.calculatesAtmospherics = true; gTerrainProgram.mFeatures.hasAtmospherics = true; + gTerrainProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainProgram.mFeatures.disableTextureIndex = true; gTerrainProgram.mFeatures.hasGamma = true; gTerrainProgram.mShaderFiles.clear(); gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); @@ -895,6 +897,8 @@ BOOL LLViewerShaderMgr::loadShadersWater() gTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; gTerrainWaterProgram.mFeatures.hasAtmospherics = true; gTerrainWaterProgram.mFeatures.hasWaterFog = true; + gTerrainWaterProgram.mFeatures.mIndexedTextureChannels = 0; + gTerrainWaterProgram.mFeatures.disableTextureIndex = true; gTerrainWaterProgram.mShaderFiles.clear(); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB)); -- cgit v1.2.3 From db363104dc4055b7ed15d695b23df99bb33eb1c8 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 26 Oct 2011 14:35:58 -0600 Subject: fix for SH-2586: Texture Memory (MB) preference refuses to set above 128mb (when --noprobe switch is used) --- indra/newview/llappviewerwin32.cpp | 4 +--- indra/newview/llviewertexturelist.cpp | 15 ++++++++++++--- 2 files changed, 13 insertions(+), 6 deletions(-) diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp index f94c843ad9..647ace7ee3 100644 --- a/indra/newview/llappviewerwin32.cpp +++ b/indra/newview/llappviewerwin32.cpp @@ -403,11 +403,9 @@ bool LLAppViewerWin32::initHardwareTest() // if (FALSE == gSavedSettings.getBOOL("NoHardwareProbe")) { - BOOL vram_only = !gSavedSettings.getBOOL("ProbeHardwareOnStartup"); - // per DEV-11631 - disable hardware probing for everything // but vram. - vram_only = TRUE; + BOOL vram_only = TRUE; LLSplashScreen::update(LLTrans::getString("StartupDetectingHardware")); diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index 01eb384872..30e5f51687 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1069,10 +1069,19 @@ S32 LLViewerTextureList::getMaxVideoRamSetting(bool get_recommended) } else { - if (get_recommended) - max_texmem = 128; - else + if (!get_recommended) + { + max_texmem = 512; + } + else if (gSavedSettings.getBOOL("NoHardwareProbe")) //did not do hardware detection at startup + { max_texmem = 512; + } + else + { + max_texmem = 128; + } + llwarns << "VRAM amount not detected, defaulting to " << max_texmem << " MB" << llendl; } -- cgit v1.2.3 From ad4ae99c30f1293bf8266c1f53ae62161bcb68bb Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Thu, 27 Oct 2011 16:34:45 +0200 Subject: EXP-1389 FIXED ("New notifications while offline" notification shown in lower right corner of FUI viewer) - Moved startup toast to the top of the LLScreenChannel --- indra/newview/llscreenchannel.cpp | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/indra/newview/llscreenchannel.cpp b/indra/newview/llscreenchannel.cpp index 45cf81751b..15ba5195d9 100644 --- a/indra/newview/llscreenchannel.cpp +++ b/indra/newview/llscreenchannel.cpp @@ -708,6 +708,8 @@ void LLScreenChannel::showToastsTop() //-------------------------------------------------------------------------- void LLScreenChannel::createStartUpToast(S32 notif_num, F32 timer) { + LLScreenChannelBase::updateRect(); + LLRect toast_rect; LLToast::Params p; p.lifetime_secs = timer; @@ -730,13 +732,10 @@ void LLScreenChannel::createStartUpToast(S32 notif_num, F32 timer) text_box->setValue(text); text_box->setVisible(TRUE); - S32 old_height = text_box->getRect().getHeight(); text_box->reshapeToFitText(); text_box->setOrigin(text_box->getRect().mLeft, (wrapper_panel->getRect().getHeight() - text_box->getRect().getHeight())/2); - S32 new_height = text_box->getRect().getHeight(); - S32 height_delta = new_height - old_height; - toast_rect.setLeftTopAndSize(0, toast_rect.getHeight() + height_delta +gSavedSettings.getS32("ToastGap"), getRect().getWidth(), toast_rect.getHeight()); + toast_rect.setLeftTopAndSize(0, getRect().getHeight() - gSavedSettings.getS32("ToastGap"), getRect().getWidth(), toast_rect.getHeight()); mStartUpToastPanel->setRect(toast_rect); addChild(mStartUpToastPanel); -- cgit v1.2.3 From 252f851741a60f8d9c81870e48a6c7016c6db7a0 Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Thu, 27 Oct 2011 13:36:32 -0400 Subject: STORM-1659 dates reported as "2035" within groups --- doc/contributions.txt | 1 + indra/newview/llpanelgrouplandmoney.cpp | 4 ++-- 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index 988410701b..2989f4a5b7 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -581,6 +581,7 @@ Jonathan Yap STORM-1639 STORM-910 STORM-1642 + STORM-1659 Kadah Coba STORM-1060 Jondan Lundquist diff --git a/indra/newview/llpanelgrouplandmoney.cpp b/indra/newview/llpanelgrouplandmoney.cpp index 8477219f87..e66dd5690c 100644 --- a/indra/newview/llpanelgrouplandmoney.cpp +++ b/indra/newview/llpanelgrouplandmoney.cpp @@ -1431,7 +1431,7 @@ void LLGroupMoneyPlanningTabEventHandler::processReply(LLMessageSystem* msg, LLSD substitution; // We don't do time zone corrections of the calculated number of seconds // because we don't have a full time stamp, only a date. - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%m/%d/%Y", start_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", start_date); LLStringUtil::format (time_str, substitution); text.append(time_str); @@ -1442,7 +1442,7 @@ void LLGroupMoneyPlanningTabEventHandler::processReply(LLMessageSystem* msg, text.append(LLTrans::getString("NextStipendDay")); time_str = date_format_str; - substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%m/%d/%Y", next_stipend_date); + substitution["datetime"] = LLDateUtil::secondsSinceEpochFromString("%Y-%m-%d", next_stipend_date); LLStringUtil::format (time_str, substitution); text.append(time_str); -- cgit v1.2.3 From 40dcdac27ae5d11a6e3d6a13b1505e834f672e4d Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 27 Oct 2011 13:37:47 -0700 Subject: remove ignore_ui_scale flags and use web content scaling for all web_browser widgets --- indra/newview/llmediactrl.cpp | 52 +++++----------------- indra/newview/llmediactrl.h | 45 +++++++++---------- .../default/xui/en/floater_buy_currency_html.xml | 1 - indra/newview/skins/default/xui/en/panel_login.xml | 3 +- 4 files changed, 32 insertions(+), 69 deletions(-) diff --git a/indra/newview/llmediactrl.cpp b/indra/newview/llmediactrl.cpp index dd12546bc6..1e92ca25b3 100644 --- a/indra/newview/llmediactrl.cpp +++ b/indra/newview/llmediactrl.cpp @@ -68,7 +68,6 @@ static LLDefaultChildRegistry::Register r("web_browser"); LLMediaCtrl::Params::Params() : start_url("start_url"), border_visible("border_visible", true), - ignore_ui_scale("ignore_ui_scale", true), decouple_texture_size("decouple_texture_size", false), texture_width("texture_width", 1024), texture_height("texture_height", 1024), @@ -89,7 +88,6 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : mFrequentUpdates( true ), mForceUpdate( false ), mHomePageUrl( "" ), - mIgnoreUIScale( true ), mAlwaysRefresh( false ), mMediaSource( 0 ), mTakeFocusOnClick( p.focus_on_click ), @@ -112,8 +110,6 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : setCaretColor( (unsigned int)color.mV[0], (unsigned int)color.mV[1], (unsigned int)color.mV[2] ); } - setIgnoreUIScale(p.ignore_ui_scale); - setHomePageUrl(p.start_url, p.initial_mime_type); setBorderVisible(p.border_visible); @@ -124,10 +120,8 @@ LLMediaCtrl::LLMediaCtrl( const Params& p) : if(!getDecoupleTextureSize()) { - S32 screen_width = mIgnoreUIScale ? - llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]) : getRect().getWidth(); - S32 screen_height = mIgnoreUIScale ? - llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]) : getRect().getHeight(); + S32 screen_width = llround((F32)getRect().getWidth() * LLUI::sGLScaleFactor.mV[VX]); + S32 screen_height = llround((F32)getRect().getHeight() * LLUI::sGLScaleFactor.mV[VY]); setTextureSize(screen_width, screen_height); } @@ -471,8 +465,8 @@ void LLMediaCtrl::reshape( S32 width, S32 height, BOOL called_from_parent ) { if(!getDecoupleTextureSize()) { - S32 screen_width = mIgnoreUIScale ? llround((F32)width * LLUI::sGLScaleFactor.mV[VX]) : width; - S32 screen_height = mIgnoreUIScale ? llround((F32)height * LLUI::sGLScaleFactor.mV[VY]) : height; + S32 screen_width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); + S32 screen_height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); // when floater is minimized, these sizes are negative if ( screen_height > 0 && screen_width > 0 ) @@ -689,6 +683,8 @@ bool LLMediaCtrl::ensureMediaSourceExists() mMediaSource->addObserver( this ); mMediaSource->setBackgroundColor( getBackgroundColor() ); mMediaSource->setTrustedBrowser(mTrusted); + mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); + if(mClearCache) { mMediaSource->clearCache(); @@ -770,27 +766,7 @@ void LLMediaCtrl::draw() { gGL.pushUIMatrix(); { - if (mIgnoreUIScale) - { - gGL.loadUIIdentity(); - // font system stores true screen origin, need to scale this by UI scale factor - // to get render origin for this view (with unit scale) - gGL.translateUI(floorf(LLFontGL::sCurOrigin.mX * LLUI::sGLScaleFactor.mV[VX]), - floorf(LLFontGL::sCurOrigin.mY * LLUI::sGLScaleFactor.mV[VY]), - LLFontGL::sCurOrigin.mZ); - } - else - { - // zoom is an expensive operation - only do it if value changes - // TODO: move this logic out to mMediaSource->setPageZoomFactor() ?? - static double prev_ui_scale = 0.0f; - double ui_scale = LLUI::sGLScaleFactor.mV[ VX ]; - if ( ui_scale != prev_ui_scale ) - { - mMediaSource->setPageZoomFactor( ui_scale ); - prev_ui_scale = ui_scale; - } - } + mMediaSource->setPageZoomFactor( LLUI::sGLScaleFactor.mV[ VX ] ); // scale texture to fit the space using texture coords gGL.getTexUnit(0)->bind(media_texture); @@ -838,14 +814,6 @@ void LLMediaCtrl::draw() x_offset = (r.getWidth() - width) / 2; y_offset = (r.getHeight() - height) / 2; - if(mIgnoreUIScale) - { - x_offset = llround((F32)x_offset * LLUI::sGLScaleFactor.mV[VX]); - y_offset = llround((F32)y_offset * LLUI::sGLScaleFactor.mV[VY]); - width = llround((F32)width * LLUI::sGLScaleFactor.mV[VX]); - height = llround((F32)height * LLUI::sGLScaleFactor.mV[VY]); - } - // draw the browser gGL.begin( LLRender::QUADS ); if (! media_plugin->getTextureCoordsOpenGL()) @@ -912,14 +880,14 @@ void LLMediaCtrl::convertInputCoords(S32& x, S32& y) coords_opengl = mMediaSource->getMediaPlugin()->getTextureCoordsOpenGL(); } - x = mIgnoreUIScale ? llround((F32)x * LLUI::sGLScaleFactor.mV[VX]) : x; + x = llround((F32)x * LLUI::sGLScaleFactor.mV[VX]); if ( ! coords_opengl ) { - y = mIgnoreUIScale ? llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]) : y; + y = llround((F32)(y) * LLUI::sGLScaleFactor.mV[VY]); } else { - y = mIgnoreUIScale ? llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]) : getRect().getHeight() - y; + y = llround((F32)(getRect().getHeight() - y) * LLUI::sGLScaleFactor.mV[VY]); }; } diff --git a/indra/newview/llmediactrl.h b/indra/newview/llmediactrl.h index 3c0436e27a..7f2a5e1642 100644 --- a/indra/newview/llmediactrl.h +++ b/indra/newview/llmediactrl.h @@ -51,7 +51,6 @@ public: Optional start_url; Optional border_visible, - ignore_ui_scale, hide_loading, decouple_texture_size, trusted_content, @@ -125,9 +124,6 @@ public: bool getFrequentUpdates() { return mFrequentUpdates; }; void setFrequentUpdates( bool frequentUpdatesIn ) { mFrequentUpdates = frequentUpdatesIn; }; - void setIgnoreUIScale(bool ignore) { mIgnoreUIScale = ignore; } - bool getIgnoreUIScale() { return mIgnoreUIScale; } - void setAlwaysRefresh(bool refresh) { mAlwaysRefresh = refresh; } bool getAlwaysRefresh() { return mAlwaysRefresh; } @@ -181,28 +177,29 @@ public: const S32 mTextureDepthBytes; LLUUID mMediaTextureID; LLViewBorder* mBorder; - bool mFrequentUpdates; - bool mForceUpdate; - bool mTrusted; - std::string mHomePageUrl; - std::string mHomePageMimeType; - std::string mCurrentNavUrl; - std::string mErrorPageURL; - std::string mTarget; - bool mIgnoreUIScale; - bool mAlwaysRefresh; + bool mFrequentUpdates, + mForceUpdate, + mTrusted, + mAlwaysRefresh, + mTakeFocusOnClick, + mStretchToFill, + mMaintainAspectRatio, + mHideLoading, + mHidingInitialLoad, + mClearCache, + mHoverTextChanged, + mDecoupleTextureSize; + + std::string mHomePageUrl, + mHomePageMimeType, + mCurrentNavUrl, + mErrorPageURL, + mTarget; viewer_media_t mMediaSource; - bool mTakeFocusOnClick; - bool mStretchToFill; - bool mMaintainAspectRatio; - bool mHideLoading; - bool mHidingInitialLoad; - bool mDecoupleTextureSize; - S32 mTextureWidth; - S32 mTextureHeight; - bool mClearCache; + S32 mTextureWidth, + mTextureHeight; + class LLWindowShade* mWindowShade; - bool mHoverTextChanged; LLContextMenu* mContextMenu; }; diff --git a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml index b9c415633f..0637eedfb2 100644 --- a/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml +++ b/indra/newview/skins/default/xui/en/floater_buy_currency_html.xml @@ -23,6 +23,5 @@ right="-1" top="1" bottom="-1" - ignore_ui_scale="false" name="browser"/> diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 090c4e0d61..e8f63afe1d 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -32,8 +32,7 @@ top="600" start_url="" top="0" height="600" - width="980" - ignore_ui_scale="false"/> + width="980"/> Date: Thu, 27 Oct 2011 13:39:19 -0700 Subject: moved zoom factor management to llviewermediaimpl --- indra/newview/llviewermedia.cpp | 6 ++++-- indra/newview/llviewermedia.h | 1 + 2 files changed, 5 insertions(+), 2 deletions(-) diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index fdb281b7f1..dfad871dd7 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -1715,7 +1715,8 @@ LLViewerMediaImpl::LLViewerMediaImpl( const LLUUID& texture_id, mNavigateSuspended(false), mNavigateSuspendedDeferred(false), mIsUpdated(false), - mTrustedBrowser(false) + mTrustedBrowser(false), + mZoomFactor(1.0) { // Set up the mute list observer if it hasn't been set up already. @@ -2305,8 +2306,9 @@ void LLViewerMediaImpl::clearCache() ////////////////////////////////////////////////////////////////////////////////////////// void LLViewerMediaImpl::setPageZoomFactor( double factor ) { - if(mMediaSource) + if(mMediaSource && factor != mZoomFactor) { + mZoomFactor = factor; mMediaSource->set_page_zoom_factor( factor ); } } diff --git a/indra/newview/llviewermedia.h b/indra/newview/llviewermedia.h index a475d03542..3db9f0b4e0 100644 --- a/indra/newview/llviewermedia.h +++ b/indra/newview/llviewermedia.h @@ -417,6 +417,7 @@ private: private: // a single media url with some data and an impl. LLPluginClassMedia* mMediaSource; + F64 mZoomFactor; LLUUID mTextureId; bool mMovieImageHasMips; std::string mMediaURL; // The last media url set with NavigateTo -- cgit v1.2.3 From 988278d236d789f490eed24a662a6ffe2be6455a Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Thu, 27 Oct 2011 16:13:27 -0700 Subject: EXP-1475 Tongue out of position when incoming/outgoing call dialog shown for first time when speak button is left toolbar --- indra/llui/lldockablefloater.cpp | 8 ++++---- indra/newview/skins/default/textures/textures.xml | 4 ++++ 2 files changed, 8 insertions(+), 4 deletions(-) diff --git a/indra/llui/lldockablefloater.cpp b/indra/llui/lldockablefloater.cpp index 0fcd937361..3396213f1c 100644 --- a/indra/llui/lldockablefloater.cpp +++ b/indra/llui/lldockablefloater.cpp @@ -82,7 +82,7 @@ BOOL LLDockableFloater::postBuild() mForceDocking = true; } - mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); + mDockTongue = LLUI::getUIImage("Flyout_Pointer"); LLFloater::setDocked(true); return LLView::postBuild(); } @@ -244,13 +244,13 @@ const LLUIImagePtr& LLDockableFloater::getDockTongue(LLDockControl::DocAt dock_s switch(dock_side) { case LLDockControl::LEFT: - mDockTongue = LLUI::getUIImage("windows/Flyout_Left.png"); + mDockTongue = LLUI::getUIImage("Flyout_Left"); break; case LLDockControl::RIGHT: - mDockTongue = LLUI::getUIImage("windows/Flyout_Right.png"); + mDockTongue = LLUI::getUIImage("Flyout_Right"); break; default: - mDockTongue = LLUI::getUIImage("windows/Flyout_Pointer.png"); + mDockTongue = LLUI::getUIImage("Flyout_Pointer"); break; } diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bb91d32c6c..0f3769f0f8 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -190,6 +190,10 @@ with the same filename but different name + + + + -- cgit v1.2.3 From f84a69a7e00f0eed49894e14336126849a9e7b29 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 27 Oct 2011 19:31:11 -0700 Subject: fixed build --- indra/llui/lluictrlfactory.h | 6 +-- indra/llxuixml/llinitparam.h | 95 +------------------------------------------- 2 files changed, 4 insertions(+), 97 deletions(-) diff --git a/indra/llui/lluictrlfactory.h b/indra/llui/lluictrlfactory.h index 71c38237c1..d612ad5005 100644 --- a/indra/llui/lluictrlfactory.h +++ b/indra/llui/lluictrlfactory.h @@ -125,12 +125,12 @@ private: // base case for recursion, there are NO base classes of LLInitParam::BaseBlock template - class ParamDefaults : public LLSingleton > + class ParamDefaults : public LLSingleton > { public: - const LLInitParam::BaseBlockWithFlags& get() { return mBaseBlock; } + const LLInitParam::BaseBlock& get() { return mBaseBlock; } private: - LLInitParam::BaseBlockWithFlags mBaseBlock; + LLInitParam::BaseBlock mBaseBlock; }; public: diff --git a/indra/llxuixml/llinitparam.h b/indra/llxuixml/llinitparam.h index 8f43cfb94f..183472450d 100644 --- a/indra/llxuixml/llinitparam.h +++ b/indra/llxuixml/llinitparam.h @@ -511,92 +511,6 @@ namespace LLInitParam const std::string& getParamName(const BlockDescriptor& block_data, const Param* paramp) const; }; - class BaseBlockWithFlags : public BaseBlock - { - public: - class FlagBase : public Param - { - public: - typedef FlagBase self_t; - - FlagBase(const char* name, BaseBlock* enclosing_block) : Param(enclosing_block) - { - if (LL_UNLIKELY(enclosing_block->mostDerivedBlockDescriptor().mInitializationState == BlockDescriptor::INITIALIZING)) - { - ParamDescriptorPtr param_descriptor = ParamDescriptorPtr(new ParamDescriptor( - enclosing_block->getHandleFromParam(this), - &mergeWith, - &deserializeParam, - &serializeParam, - NULL, - &inspectParam, - 0, 1)); - BaseBlock::addParam(enclosing_block->mostDerivedBlockDescriptor(), param_descriptor, name); - } - } - - bool isProvided() const { return anyProvided(); } - - private: - static bool mergeWith(Param& dst, const Param& src, bool overwrite) - { - const self_t& src_typed_param = static_cast(src); - self_t& dst_typed_param = static_cast(dst); - - if (src_typed_param.isProvided() - && (overwrite || !dst_typed_param.isProvided())) - { - dst.setProvided(true); - return true; - } - return false; - } - - static bool deserializeParam(Param& param, Parser& parser, const Parser::name_stack_range_t& name_stack, S32 generation) - { - self_t& typed_param = static_cast(param); - - // no further names in stack, parse value now - if (name_stack.first == name_stack.second) - { - typed_param.setProvided(true); - typed_param.enclosingBlock().paramChanged(param, true); - return true; - } - - return false; - } - - static void serializeParam(const Param& param, Parser& parser, Parser::name_stack_t& name_stack, const Param* diff_param) - { - const self_t& typed_param = static_cast(param); - const self_t* typed_diff_param = static_cast(diff_param); - - if (!typed_param.isProvided()) return; - - if (!name_stack.empty()) - { - name_stack.back().second = parser.newParseGeneration(); - } - - // then try to serialize value directly - if (!typed_diff_param || !typed_diff_param->isProvided()) - { - if (!parser.writeValue(NoParamValue(), name_stack)) - { - return; - } - } - } - - static void inspectParam(const Param& param, Parser& parser, Parser::name_stack_t& name_stack, S32 min_count, S32 max_count) - { - // tell parser about our actual type - parser.inspectValue(name_stack, min_count, max_count, NULL); - } - }; - }; - // these templates allow us to distinguish between template parameters // that derive from BaseBlock and those that don't template @@ -1537,7 +1451,7 @@ namespace LLInitParam } }; - template + template class Block : public BASE_BLOCK { @@ -1633,13 +1547,6 @@ namespace LLInitParam }; - class Flag : public BaseBlockWithFlags::FlagBase - { - public: - Flag(const char* name) : FlagBase(name, DERIVED_BLOCK::selfBlockDescriptor().mCurrentBlockPtr) - {} - }; - template > class Multiple : public TypedParam { -- cgit v1.2.3 From 8b0d63f343c4c77910c3d5e5516673bb9b76a35a Mon Sep 17 00:00:00 2001 From: Jonathan Yap Date: Fri, 28 Oct 2011 07:27:54 -0400 Subject: STORM-1105 "Traffic: 0" shown for two cases (traffic actually 0, and waiting for data) --- doc/contributions.txt | 1 + indra/newview/llfloaterland.cpp | 13 +++++++++---- indra/newview/llviewerparcelmgr.cpp | 8 ++++---- indra/newview/llviewerparcelmgr.h | 2 ++ indra/newview/skins/default/xui/en/floater_about_land.xml | 2 +- 5 files changed, 17 insertions(+), 9 deletions(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index 988410701b..8d57c28149 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -581,6 +581,7 @@ Jonathan Yap STORM-1639 STORM-910 STORM-1642 + STORM-1105 Kadah Coba STORM-1060 Jondan Lundquist diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp index 4746f93009..2bb1075ec4 100644 --- a/indra/newview/llfloaterland.cpp +++ b/indra/newview/llfloaterland.cpp @@ -433,7 +433,6 @@ BOOL LLPanelLandGeneral::postBuild() mTextDwell = getChild("DwellText"); - mBtnBuyLand = getChild("Buy Land..."); mBtnBuyLand->setClickedCallback(onClickBuyLand, (void*)&BUY_PERSONAL_LAND); @@ -696,20 +695,26 @@ void LLPanelLandGeneral::refresh() S32 area; S32 claim_price; S32 rent_price; - F32 dwell; + F32 dwell = DWELL_NAN; LLViewerParcelMgr::getInstance()->getDisplayInfo(&area, &claim_price, &rent_price, &for_sale, &dwell); - // Area LLUIString price = getString("area_size_text"); price.setArg("[AREA]", llformat("%d",area)); mTextPriceLabel->setText(getString("area_text")); mTextPrice->setText(price.getString()); - mTextDwell->setText(llformat("%.0f", dwell)); + if (dwell == DWELL_NAN) + { + mTextDwell->setText(LLTrans::getString("LoadingData")); + } + else + { + mTextDwell->setText(llformat("%.0f", dwell)); + } if (for_sale) { diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp index 8db72da1ee..d6002e7320 100644 --- a/indra/newview/llviewerparcelmgr.cpp +++ b/indra/newview/llviewerparcelmgr.cpp @@ -113,7 +113,7 @@ LLViewerParcelMgr::LLViewerParcelMgr() mRequestResult(0), mWestSouth(), mEastNorth(), - mSelectedDwell(0.f), + mSelectedDwell(DWELL_NAN), mAgentParcelSequenceID(-1), mHoverRequestResult(0), mHoverWestSouth(), @@ -233,7 +233,7 @@ void LLViewerParcelMgr::getDisplayInfo(S32* area_out, S32* claim_out, S32 price = 0; S32 rent = 0; BOOL for_sale = FALSE; - F32 dwell = 0.f; + F32 dwell = DWELL_NAN; if (mSelected) { @@ -579,7 +579,7 @@ void LLViewerParcelMgr::deselectLand() mCurrentParcel->mBanList.clear(); //mCurrentParcel->mRenterList.reset(); - mSelectedDwell = 0.f; + mSelectedDwell = DWELL_NAN; // invalidate parcel selection so that existing users of this selection can clean up mCurrentParcelSelection->setParcel(NULL); @@ -1663,7 +1663,7 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use LLViewerParcelMgr::getInstance()->requestParcelMediaURLFilter(); // Request dwell for this land, if it's not public land. - LLViewerParcelMgr::getInstance()->mSelectedDwell = 0.f; + LLViewerParcelMgr::getInstance()->mSelectedDwell = DWELL_NAN; if (0 != local_id) { LLViewerParcelMgr::getInstance()->sendParcelDwellRequest(); diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h index 68d8978ea8..cac8d8391c 100644 --- a/indra/newview/llviewerparcelmgr.h +++ b/indra/newview/llviewerparcelmgr.h @@ -43,6 +43,8 @@ class LLParcel; class LLViewerTexture; class LLViewerRegion; +const F32 DWELL_NAN = -1.0f; // A dwell having this value will be displayed as Loading... + // Constants for sendLandOwner //const U32 NO_NEIGHBOR_JOIN = 0x0; //const U32 ALL_NEIGHBOR_JOIN = U32( NORTH_MASK diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml index eaffbf5fa6..1c7b354221 100644 --- a/indra/newview/skins/default/xui/en/floater_about_land.xml +++ b/indra/newview/skins/default/xui/en/floater_about_land.xml @@ -487,7 +487,7 @@ name="DwellText" top_delta="0" width="186"> - 0 + Loading... diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 3ed8c30ca8..e4458f33b1 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -4636,7 +4636,21 @@ Are you sure you want to quit? name="ConfirmRestoreToybox" type="alertmodal"> -Are you sure you want to restore your default buttons and toolbars? +This action will restore your default buttons and toolbars. + +You cannot undo this action. + + + + + +This action will return all buttons to the toolbox and your toolbars will be empty. You cannot undo this action. - + Date: Mon, 31 Oct 2011 12:49:57 -0700 Subject: EXP-1487 FIX -- Minimum window size on mac --- indra/llwindow/llwindowmacosx.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index 4dd11541b9..8057506736 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -2545,8 +2545,8 @@ OSStatus LLWindowMacOSX::eventHandler (EventHandlerCallRef myHandler, EventRef e { // This is where we would constrain move/resize to a particular screen - const S32 MIN_WIDTH = 320; - const S32 MIN_HEIGHT = 240; + const S32 MIN_WIDTH = 1024; + const S32 MIN_HEIGHT = 768; Rect currentBounds; Rect previousBounds; -- cgit v1.2.3 From f6e3d0e5812b144cf476e8ea54f89739e5126bde Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 31 Oct 2011 13:27:25 -0700 Subject: EXP-1486 FIX -- Minimum window size on windows Reviewed by Callum. --- indra/llwindow/llwindowwin32.cpp | 8 ++++++++ 1 file changed, 8 insertions(+) diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 121c7880df..6ef49a9a9c 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -2354,6 +2354,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ return 0; } + case WM_GETMINMAXINFO: + { + LPMINMAXINFO min_max = (LPMINMAXINFO)l_param; + min_max->ptMinTrackSize.x = 1024; + min_max->ptMinTrackSize.y = 768; + return 0; + } + case WM_SIZE: { window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_SIZE"); -- cgit v1.2.3 From d86def6f03acc3b4a07a30a2f7912e6dc35edf27 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Mon, 31 Oct 2011 14:59:10 -0700 Subject: * Added support for items at the top level of "Received Items" instead of just folders. Top-level inbox items are counted both in the total item count and in the fresh item count. --- indra/newview/llfolderviewitem.h | 4 + indra/newview/llpanelmarketplaceinbox.cpp | 15 +++ indra/newview/llpanelmarketplaceinboxinventory.cpp | 107 +++++++++++++++++---- indra/newview/llpanelmarketplaceinboxinventory.h | 36 +++++-- .../xui/en/widgets/inbox_folder_view_item.xml | 19 ++++ 5 files changed, 154 insertions(+), 27 deletions(-) create mode 100644 indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml diff --git a/indra/newview/llfolderviewitem.h b/indra/newview/llfolderviewitem.h index 676eaf825d..a26515821d 100644 --- a/indra/newview/llfolderviewitem.h +++ b/indra/newview/llfolderviewitem.h @@ -556,6 +556,10 @@ public: folders_t::const_iterator getFoldersBegin() const { return mFolders.begin(); } folders_t::const_iterator getFoldersEnd() const { return mFolders.end(); } folders_t::size_type getFoldersCount() const { return mFolders.size(); } + + items_t::const_iterator getItemsBegin() const { return mItems.begin(); } + items_t::const_iterator getItemsEnd() const { return mItems.end(); } + items_t::size_type getItemsCount() const { return mItems.size(); } }; //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ diff --git a/indra/newview/llpanelmarketplaceinbox.cpp b/indra/newview/llpanelmarketplaceinbox.cpp index ac528947a4..7cb4bbf891 100644 --- a/indra/newview/llpanelmarketplaceinbox.cpp +++ b/indra/newview/llpanelmarketplaceinbox.cpp @@ -151,6 +151,20 @@ U32 LLPanelMarketplaceInbox::getFreshItemCount() const fresh_item_count++; } } + + LLFolderViewFolder::items_t::const_iterator items_it = inbox_folder->getItemsBegin(); + LLFolderViewFolder::items_t::const_iterator items_end = inbox_folder->getItemsEnd(); + + for (; items_it != items_end; ++items_it) + { + const LLFolderViewItem * item_view = *items_it; + const LLInboxFolderViewItem * inbox_item_view = dynamic_cast(item_view); + + if (inbox_item_view && inbox_item_view->isFresh()) + { + fresh_item_count++; + } + } } } @@ -171,6 +185,7 @@ U32 LLPanelMarketplaceInbox::getTotalItemCount() const if (inbox_folder) { item_count += inbox_folder->getFoldersCount(); + item_count += inbox_folder->getItemsCount(); } } diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp index 2e4bf55d51..b9fb5b8c55 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.cpp +++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp @@ -45,6 +45,7 @@ static LLDefaultChildRegistry::Register r1("inbox_inventory_panel"); static LLDefaultChildRegistry::Register r2("inbox_folder_view_folder"); +static LLDefaultChildRegistry::Register r3("inbox_folder_view_item"); // @@ -137,7 +138,7 @@ LLFolderViewFolder * LLInboxInventoryPanel::createFolderViewFolder(LLInvFVBridge LLFolderViewItem * LLInboxInventoryPanel::createFolderViewItem(LLInvFVBridge * bridge) { - LLFolderViewItem::Params params; + LLInboxFolderViewItem::Params params; params.name = bridge->getDisplayName(); params.icon = bridge->getIcon(); @@ -171,10 +172,6 @@ LLInboxFolderViewFolder::LLInboxFolderViewFolder(const Params& p) #endif } -LLInboxFolderViewFolder::~LLInboxFolderViewFolder() -{ -} - // virtual void LLInboxFolderViewFolder::draw() { @@ -190,6 +187,20 @@ void LLInboxFolderViewFolder::draw() LLFolderViewFolder::draw(); } +void LLInboxFolderViewFolder::selectItem() +{ + LLFolderViewFolder::selectItem(); + + deFreshify(); +} + +void LLInboxFolderViewFolder::toggleOpen() +{ + LLFolderViewFolder::toggleOpen(); + + deFreshify(); +} + void LLInboxFolderViewFolder::computeFreshness() { const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity"); @@ -218,20 +229,6 @@ void LLInboxFolderViewFolder::deFreshify() gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); } -void LLInboxFolderViewFolder::selectItem() -{ - LLFolderViewFolder::selectItem(); - - deFreshify(); -} - -void LLInboxFolderViewFolder::toggleOpen() -{ - LLFolderViewFolder::toggleOpen(); - - deFreshify(); -} - void LLInboxFolderViewFolder::setCreationDate(time_t creation_date_utc) { mCreationDate = creation_date_utc; @@ -246,9 +243,81 @@ void LLInboxFolderViewFolder::setCreationDate(time_t creation_date_utc) // LLInboxFolderViewItem Implementation // +LLInboxFolderViewItem::LLInboxFolderViewItem(const Params& p) + : LLFolderViewItem(p) + , LLBadgeOwner(getHandle()) + , mFresh(false) +{ +#if SUPPORTING_FRESH_ITEM_COUNT + computeFreshness(); + + initBadgeParams(p.new_badge()); +#endif +} + BOOL LLInboxFolderViewItem::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; } +// virtual +void LLInboxFolderViewItem::draw() +{ +#if SUPPORTING_FRESH_ITEM_COUNT + if (!badgeHasParent()) + { + addBadgeToParentPanel(); + } + + setBadgeVisibility(mFresh); +#endif + + LLFolderViewItem::draw(); +} + +void LLInboxFolderViewItem::selectItem() +{ + LLFolderViewItem::selectItem(); + + deFreshify(); +} + +void LLInboxFolderViewItem::computeFreshness() +{ + const U32 last_expansion_utc = gSavedPerAccountSettings.getU32("LastInventoryInboxActivity"); + + if (last_expansion_utc > 0) + { + mFresh = (mCreationDate > last_expansion_utc); + +#if DEBUGGING_FRESHNESS + if (mFresh) + { + llinfos << "Item is fresh! -- creation " << mCreationDate << ", saved_freshness_date " << last_expansion_utc << llendl; + } +#endif + } + else + { + mFresh = true; + } +} + +void LLInboxFolderViewItem::deFreshify() +{ + mFresh = false; + + gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); +} + +void LLInboxFolderViewItem::setCreationDate(time_t creation_date_utc) +{ + mCreationDate = creation_date_utc; + + if (mParentFolder == mRoot) + { + computeFreshness(); + } +} + // eof diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h index 46eeb9ea7f..09b14ec547 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.h +++ b/indra/newview/llpanelmarketplaceinboxinventory.h @@ -69,16 +69,15 @@ public: }; LLInboxFolderViewFolder(const Params& p); - ~LLInboxFolderViewFolder(); void draw(); - void computeFreshness(); - void deFreshify(); - void selectItem(); void toggleOpen(); + void computeFreshness(); + void deFreshify(); + bool isFresh() const { return mFresh; } protected: @@ -88,15 +87,36 @@ protected: }; -class LLInboxFolderViewItem : public LLFolderViewItem +class LLInboxFolderViewItem : public LLFolderViewItem, public LLBadgeOwner { public: - LLInboxFolderViewItem(const Params& p) - : LLFolderViewItem(p) + struct Params : public LLInitParam::Block { - } + Optional new_badge; + + Params() + : new_badge("new_badge") + { + } + }; + + LLInboxFolderViewItem(const Params& p); BOOL handleDoubleClick(S32 x, S32 y, MASK mask); + + void draw(); + + void selectItem(); + + void computeFreshness(); + void deFreshify(); + + bool isFresh() const { return mFresh; } + +protected: + void setCreationDate(time_t creation_date_utc); + + bool mFresh; }; #endif //LL_INBOXINVENTORYPANEL_H diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml new file mode 100644 index 0000000000..7a7a6e9a09 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml @@ -0,0 +1,19 @@ + + + + -- cgit v1.2.3 From 5406ebad3e2073a860ced69094bbfb76880ce999 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Mon, 31 Oct 2011 17:20:44 -0500 Subject: SH-2521 Put back "high detail" terrain render when basic shaders disabled (still broken). --- indra/newview/lldrawpoolterrain.cpp | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp index d61df9c048..3e9d30283a 100644 --- a/indra/newview/lldrawpoolterrain.cpp +++ b/indra/newview/lldrawpoolterrain.cpp @@ -198,7 +198,7 @@ void LLDrawPoolTerrain::render(S32 pass) return; } // Render simplified land if video card can't do sufficient multitexturing - if (!LLGLSLShader::sNoFixedFunction || !gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) + if (!gGLManager.mHasARBEnvCombine || (gGLManager.mNumTextureUnits < 2)) { renderSimple(); // Render without multitexture return; @@ -223,11 +223,16 @@ void LLDrawPoolTerrain::render(S32 pass) { gPipeline.enableLightsStatic(); - if (sDetailMode == 0){ + if (sDetailMode == 0) + { renderSimple(); - } else if (gGLManager.mNumTextureUnits < 4){ + } + else if (gGLManager.mNumTextureUnits < 4) + { renderFull2TU(); - } else { + } + else + { renderFull4TU(); } } -- cgit v1.2.3 From 2777ddd0607caeeee16deae79ca8284bdaccd261 Mon Sep 17 00:00:00 2001 From: callum Date: Mon, 31 Oct 2011 15:35:04 -0700 Subject: Added more logging and elapsed time counter to log message. --- indra/media_plugins/webkit/media_plugin_webkit.cpp | 20 ++++++++++++++++---- 1 file changed, 16 insertions(+), 4 deletions(-) diff --git a/indra/media_plugins/webkit/media_plugin_webkit.cpp b/indra/media_plugins/webkit/media_plugin_webkit.cpp index 5098f3cea5..c7c66e5895 100644 --- a/indra/media_plugins/webkit/media_plugin_webkit.cpp +++ b/indra/media_plugins/webkit/media_plugin_webkit.cpp @@ -25,12 +25,11 @@ * $/LicenseInfo$ * @endcond */ - #include "llqtwebkit.h" - #include "linden_common.h" #include "indra_constants.h" // for indra keyboard codes +#include "lltimer.h" #include "llgl.h" #include "llplugininstance.h" @@ -117,15 +116,19 @@ private: F32 mBackgroundG; F32 mBackgroundB; std::string mTarget; - + LLTimer mElapsedTime; + VolumeCatcher mVolumeCatcher; void postDebugMessage( const std::string& msg ) { if ( mEnableMediaPluginDebugging ) { + std::stringstream str; + str << "@Media Msg> " << "[" << (double)mElapsedTime.getElapsedTimeF32() << "] -- " << msg; + LLPluginMessage debug_message(LLPLUGIN_MESSAGE_CLASS_MEDIA, "debug_message"); - debug_message.setValue("message_text", "Media> " + msg); + debug_message.setValue("message_text", str.str()); debug_message.setValue("message_level", "info"); sendMessage(debug_message); } @@ -594,6 +597,10 @@ private: // These could be passed through as well, but aren't really needed. // message.setValue("uri", event.getEventUri()); // message.setValueBoolean("dead", (event.getIntValue() != 0)) + + // debug spam + postDebugMessage( "Sending cookie_set message from plugin: " + event.getStringValue() ); + sendMessage(message); } @@ -874,6 +881,8 @@ MediaPluginWebKit::MediaPluginWebKit(LLPluginInstance::sendMessageFunction host_ mPluginsEnabled = true; // default to on mEnableMediaPluginDebugging = false; mUserAgent = "LLPluginMedia Web Browser"; + + mElapsedTime.reset(); } MediaPluginWebKit::~MediaPluginWebKit() @@ -1343,6 +1352,9 @@ void MediaPluginWebKit::receiveMessage(const char *message_string) else if(message_name == "set_cookies") { LLQtWebKit::getInstance()->setCookies(message_in.getValue("cookies")); + + // debug spam + postDebugMessage( "Plugin setting cookie: " + message_in.getValue("cookies") ); } else if(message_name == "proxy_setup") { -- cgit v1.2.3 From 8f47f2222c207938c8fc55158a6fff64ccf1e781 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Mon, 31 Oct 2011 16:08:55 -0700 Subject: increment viewer version to 3.2.1 --- indra/llcommon/llversionviewer.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llcommon/llversionviewer.h b/indra/llcommon/llversionviewer.h index aa37a03ef8..fc1c1449da 100644 --- a/indra/llcommon/llversionviewer.h +++ b/indra/llcommon/llversionviewer.h @@ -29,7 +29,7 @@ const S32 LL_VERSION_MAJOR = 3; const S32 LL_VERSION_MINOR = 2; -const S32 LL_VERSION_PATCH = 1; +const S32 LL_VERSION_PATCH = 2; const S32 LL_VERSION_BUILD = 0; const char * const LL_CHANNEL = "Second Life Developer"; -- cgit v1.2.3 From f76143a74ebbd9faf84fdcdee7fbf81a4090aafc Mon Sep 17 00:00:00 2001 From: eli Date: Mon, 31 Oct 2011 16:25:34 -0700 Subject: sync with viewer-development --- .../skins/default/xui/en/floater_chat_bar.xml | 97 ++++++++++++---------- .../skins/default/xui/en/floater_outgoing_call.xml | 1 + .../skins/default/xui/en/floater_toybox.xml | 2 +- .../default/xui/en/floater_voice_controls.xml | 2 +- .../newview/skins/default/xui/en/menu_toolbars.xml | 2 +- indra/newview/skins/default/xui/en/menu_viewer.xml | 11 ++- .../skins/default/xui/en/panel_status_bar.xml | 7 +- .../skins/default/xui/en/panel_topinfo_bar.xml | 2 +- indra/newview/skins/default/xui/en/strings.xml | 6 +- .../skins/default/xui/en/widgets/toolbar.xml | 4 + 10 files changed, 78 insertions(+), 56 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_chat_bar.xml b/indra/newview/skins/default/xui/en/floater_chat_bar.xml index 989b4a0580..87606c1a2a 100644 --- a/indra/newview/skins/default/xui/en/floater_chat_bar.xml +++ b/indra/newview/skins/default/xui/en/floater_chat_bar.xml @@ -15,6 +15,7 @@ min_height="60" min_width="150" can_resize="true" + default_tab_group="1" name="chat_bar" width="380"> - - - - + + + + diff --git a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml index 9db6568ee3..ffbb6aa28b 100644 --- a/indra/newview/skins/default/xui/en/floater_outgoing_call.xml +++ b/indra/newview/skins/default/xui/en/floater_outgoing_call.xml @@ -8,6 +8,7 @@ layout="topleft" name="outgoing call" help_topic="outgoing_call" + save_dock_state="true" title="CALLING" width="410"> - + - + + + + name="balance_bg"> [mthnum,datetime,utc]/[day,datetime,utc]/[year,datetime,utc] - + Balance Credits Debits @@ -3711,6 +3711,10 @@ Try enclosing path to the editor with double quotes. Changing camera angle Volume controls for calls and people near you in world + currently in your bottom toolbar + currently in your left toolbar + currently in your right toolbar + Retain% Detail diff --git a/indra/newview/skins/default/xui/en/widgets/toolbar.xml b/indra/newview/skins/default/xui/en/widgets/toolbar.xml index 7e7a9c61cf..0aa478ace9 100644 --- a/indra/newview/skins/default/xui/en/widgets/toolbar.xml +++ b/indra/newview/skins/default/xui/en/widgets/toolbar.xml @@ -30,6 +30,8 @@ image_overlay_alignment="left" use_ellipses="true" auto_resize="true" + button_flash_count="99999" + button_flash_rate="1.0" flash_color="EmphasisColor"/> -- cgit v1.2.3 From 26b6dd4cf568b345f2350053b840adb8ed6203de Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 1 Nov 2011 16:04:07 +0200 Subject: STORM-1677 FIXED Fixed gcc 4.5 build. --- indra/llui/llkeywords.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llui/llkeywords.h b/indra/llui/llkeywords.h index d050cd7d7c..ac34015393 100644 --- a/indra/llui/llkeywords.h +++ b/indra/llui/llkeywords.h @@ -51,7 +51,7 @@ public: * - TWO_SIDED_DELIMITER are for delimiters that end with a different delimiter than they open with. * - DOUBLE_QUOTATION_MARKS are for delimiting areas using the same delimiter to open and close. */ - typedef enum TOKEN_TYPE + enum TOKEN_TYPE { WORD, LINE, -- cgit v1.2.3 From b4edfb1c1dea7940d10c7fd9a699f49562f3096e Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 1 Nov 2011 16:32:00 +0200 Subject: STORM-1676 FIXED Removed "Powered by Google" label from the nearby chat floater. --- indra/newview/skins/default/xui/da/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/da/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/de/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/de/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/de/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/en/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/es/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/fr/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/fr/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/fr/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/it/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/it/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/it/panel_preferences_chat.xml | 4 ++-- indra/newview/skins/default/xui/ja/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ja/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ja/panel_preferences_chat.xml | 4 ++-- indra/newview/skins/default/xui/pl/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pl/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/pt/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pt/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/pt/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/ru/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ru/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/ru/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/tr/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/tr/panel_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/tr/panel_preferences_chat.xml | 2 +- indra/newview/skins/default/xui/zh/floater_nearby_chat.xml | 2 +- indra/newview/skins/default/xui/zh/panel_preferences_chat.xml | 2 +- 31 files changed, 33 insertions(+), 33 deletions(-) diff --git a/indra/newview/skins/default/xui/da/floater_nearby_chat.xml b/indra/newview/skins/default/xui/da/floater_nearby_chat.xml index bd17224259..76bc40edac 100644 --- a/indra/newview/skins/default/xui/da/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/da/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml index f0f6242fff..890a3038ef 100644 --- a/indra/newview/skins/default/xui/da/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/da/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Benyt maskinel oversættelse ved chat (håndteret af Google) + Benyt maskinel oversættelse ved chat Oversæt chat til : diff --git a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml b/indra/newview/skins/default/xui/de/floater_nearby_chat.xml index bbb4114200..2aabbb18f2 100644 --- a/indra/newview/skins/default/xui/de/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/de/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml index c3ce42efa1..2068c39024 100644 --- a/indra/newview/skins/default/xui/de/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml index 104f89b80c..04f6c27330 100644 --- a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Beim Chatten Maschinenübersetzung verwenden (von Google bereitgestellt) + Beim Chatten Maschinenübersetzung verwenden Chat übersetzen in: diff --git a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml index f766236b2e..d492f9bd68 100644 --- a/indra/newview/skins/default/xui/en/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/en/panel_nearby_chat.xml @@ -11,7 +11,7 @@ control_name="TranslateChat" enabled="true" height="16" - label="Translate chat (powered by Google)" + label="Translate chat" layout="topleft" left="5" name="translate_chat_checkbox" diff --git a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml b/indra/newview/skins/default/xui/es/floater_nearby_chat.xml index 1fee9ab056..b3b8cdcfff 100644 --- a/indra/newview/skins/default/xui/es/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml index 95ce14c9a7..5a852a6711 100644 --- a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml index 4625075aa5..e822585566 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Usar en el chat el traductor automático de Google + Usar en el chat el traductor automático Traducir el chat al: diff --git a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml index 9b1b21c434..8bbd34baae 100644 --- a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml index 98eddf196b..31cb3308e3 100644 --- a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index 646f53704c..fa026d8106 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Utiliser la traduction automatique lors des chats (fournie par Google) + Utiliser la traduction automatique lors des chats Traduire le chat en : diff --git a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml index 4c41df8a62..9e81899880 100644 --- a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml index 7afc3cd7e7..1b529e2737 100644 --- a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml index 72e687b6d1..1a0a1d8434 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - Usa la traduzione meccanica durante le chat (tecnologia Google) + Usa la traduzione meccanica durante le chat Traduci chat in: diff --git a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml index a29c6a0630..bcddcc6907 100644 --- a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml index 4334659557..aca055bb43 100644 --- a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml index c8584ccaae..1502442a06 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - チャット中に内容を機械翻訳する(Google翻訳) + チャット中に内容を機械翻訳する 翻訳する言語: diff --git a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml index 7dc3e1f22e..214d465f1c 100644 --- a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml index be730eb73f..7fd1029e6a 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Użyj translatora podczas rozmowy (wspierany przez Google) + Użyj translatora podczas rozmowy Przetłumacz czat na: diff --git a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml index 60edfa505f..653861f7d8 100644 --- a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml index 9d44c7f62d..15470dc94a 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml index e5aa42aae0..f98659aa73 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Traduzir bate-papo automaticamente (via Google) + Traduzir bate-papo automaticamente Traduzir bate-papo para: diff --git a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml index fd3c9f3512..184c753e40 100644 --- a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml index a371040b74..1d26eecf87 100644 --- a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml index 5e4130667f..f1095065a5 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Использовать машинный перевод во время общения (используется Google) + Использовать машинный перевод во время общения Переводить чат на: diff --git a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml index 6570c4379c..6b12ad0ef5 100644 --- a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml index 73da726cb2..c405105e00 100644 --- a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml index aeef737420..9c9e960715 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Sohbet ederken makine çevirisi kullanılsın (Google tarafından desteklenir) + Sohbet ederken makine çevirisi kullanılsın Sohbeti şu dile çevir: diff --git a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml index f0c34acb06..38a5dab523 100644 --- a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml index fc326c2ce2..738c77fd08 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - 聊天時使用機器自動進行翻譯(由 Google 所提供) + 聊天時使用機器自動進行翻譯 聊天翻譯為: -- cgit v1.2.3 From 5b1f9f3c5e9176a971c942da7688d8b194b12ed3 Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 18:11:21 +0200 Subject: EXP-1489 FIXED (Cannot build notifications not being shown when chat floater closed with chat log toggled open) - Need to check visibility of the floater itself, not only chat panel in it. So I added this check. --- indra/newview/llnotificationtiphandler.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/indra/newview/llnotificationtiphandler.cpp b/indra/newview/llnotificationtiphandler.cpp index 2a08a29842..aa009a76fa 100644 --- a/indra/newview/llnotificationtiphandler.cpp +++ b/indra/newview/llnotificationtiphandler.cpp @@ -29,6 +29,7 @@ #include "llfloaterreg.h" #include "llnearbychat.h" +#include "llnearbychatbar.h" #include "llnotificationhandler.h" #include "llnotifications.h" #include "lltoastnotifypanel.h" @@ -93,7 +94,8 @@ bool LLTipHandler::processNotification(const LLSD& notify) // don't show toast if Nearby Chat is opened LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); - if (nearby_chat->getVisible()) + LLNearbyChatBar* nearby_chat_bar = LLNearbyChatBar::getInstance(); + if (nearby_chat_bar->getVisible() && nearby_chat->getVisible()) { return false; } -- cgit v1.2.3 From ba2fa73aaab5415c38fd9f489c590d8cba05e24f Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 18:54:21 +0200 Subject: EXP-1472 FIXED (More spillover list scrolls up after selecting any content menu item) - Saving last scroll position of menu --- indra/llui/llmenugl.cpp | 5 +++-- indra/llui/llmenugl.h | 4 ++++ indra/newview/llfavoritesbar.cpp | 2 ++ 3 files changed, 9 insertions(+), 2 deletions(-) diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 3ef8d8ff35..cb237fca7c 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -1686,7 +1686,8 @@ LLMenuGL::LLMenuGL(const LLMenuGL::Params& p) mSpilloverMenu(NULL), mJumpKey(p.jump_key), mCreateJumpKeys(p.create_jump_keys), - mNeedsArrange(FALSE), + mNeedsArrange(FALSE), + mResetScrollPositionOnShow(true), mShortcutPad(p.shortcut_pad) { typedef boost::tokenizer > tokenizer; @@ -3043,7 +3044,7 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) S32 mouse_x, mouse_y; // Resetting scrolling position - if (menu->isScrollable()) + if (menu->isScrollable() && menu->isScrollPositionOnShowReset()) { menu->mFirstVisibleItem = NULL; } diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h index 77db588390..bdae899933 100644 --- a/indra/llui/llmenugl.h +++ b/indra/llui/llmenugl.h @@ -516,6 +516,9 @@ public: static class LLMenuHolderGL* sMenuContainer; + void resetScrollPositionOnShow(bool reset_scroll_pos) { mResetScrollPositionOnShow = reset_scroll_pos; } + bool isScrollPositionOnShowReset() { return mResetScrollPositionOnShow; } + protected: void createSpilloverBranch(); void cleanupSpilloverBranch(); @@ -565,6 +568,7 @@ private: KEY mJumpKey; BOOL mCreateJumpKeys; S32 mShortcutPad; + bool mResetScrollPositionOnShow; }; // end class LLMenuGL diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 6c9058caf1..1f269fb666 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -1197,7 +1197,9 @@ void LLFavoritesBarCtrl::doToSelected(const LLSD& userdata) LLToggleableMenu* menu = (LLToggleableMenu*) mOverflowMenuHandle.get(); if (mRestoreOverflowMenu && menu && !menu->getVisible()) { + menu->resetScrollPositionOnShow(false); showDropDownMenu(); + menu->resetScrollPositionOnShow(true); } } -- cgit v1.2.3 From 3ae3d04e7e73f414a2e17c1be7cf7cca4f894c72 Mon Sep 17 00:00:00 2001 From: Paul ProductEngine Date: Tue, 1 Nov 2011 19:23:32 +0200 Subject: EXP-1452 FIXED (minimum height of NEARBY CHAT window can be circumvented by minimizing it.) Reason: visibility state of chat was always set to true when floater unminimized Solution: save visibility state of the chat to restore it after floater unminimized --- indra/newview/llnearbychatbar.cpp | 10 +++++++++- 1 file changed, 9 insertions(+), 1 deletion(-) diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4674c85324..6e22c7fea0 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -403,8 +403,16 @@ void LLNearbyChatBar::setMinimized(BOOL b) { if (b != LLFloater::isMinimized()) { + LLView* nearby_chat = getChildView("nearby_chat"); + + static bool is_visible = nearby_chat->getVisible(); + if (b) + { + is_visible = nearby_chat->getVisible(); + } + + nearby_chat->setVisible(b ? false : is_visible); LLFloater::setMinimized(b); - getChildView("nearby_chat")->setVisible(!b); } } -- cgit v1.2.3 From 74fcb62b3dc0084c61cdf611b2b95ab3b03203bd Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 12:33:59 -0500 Subject: SH-2546 Fix for black avatars and terrain on GF Go 7800 (use vec3 instead of float on varying parameters). --- .../app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl | 2 +- .../app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl index e8e56e12c1..765b0927c3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsF.glsl @@ -26,7 +26,7 @@ VARYING vec3 vary_SunlitColor; VARYING vec3 vary_AdditiveColor; -VARYING float vary_AtmosAttenuation; +VARYING vec3 vary_AtmosAttenuation; vec3 getSunlitColor() { diff --git a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl index ba2ed6b1ce..99dbee15ee 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl @@ -25,7 +25,7 @@ VARYING vec3 vary_AdditiveColor; -VARYING float vary_AtmosAttenuation; +VARYING vec3 vary_AtmosAttenuation; vec3 additive_color; vec3 atmos_attenuation; @@ -80,5 +80,5 @@ void setAdditiveColor(vec3 v) void setAtmosAttenuation(vec3 v) { atmos_attenuation = v; - vary_AtmosAttenuation = v.r; + vary_AtmosAttenuation = v; } -- cgit v1.2.3 From 108cdf58c2def80cf6c88e35c85b6da1c3709b76 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 12:47:06 -0500 Subject: SH-2620 Force FXAA shader to off on OSX --- indra/newview/pipeline.cpp | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76ad7fd83e..85a7691ead 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6405,6 +6405,10 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) bool multisample = RenderFSAASamples > 1; +#if LL_DARWIN //force FXAA to off on OSX (SH-2620) + multisample = false; +#endif + if (multisample) { //bake out texture2D with RGBL for FXAA shader -- cgit v1.2.3 From b58229a64e2a5c8178f3ac05f944b6cfecc5466b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 1 Nov 2011 14:33:20 -0500 Subject: SH-1427 Fix for sunlight color getting clobbered for non-deferred atmospheric shaders. --- indra/llrender/llshadermgr.cpp | 2 +- .../app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl | 4 ++-- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 326c938e8e..810afe210d 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -974,7 +974,7 @@ void LLShaderMgr::initAttribsAndUniforms() mReservedUniforms.push_back("cloude_noise_texture"); mReservedUniforms.push_back("fullbright"); mReservedUniforms.push_back("lightnorm"); - mReservedUniforms.push_back("sunlight_color"); + mReservedUniforms.push_back("sunlight_color_copy"); mReservedUniforms.push_back("ambient"); mReservedUniforms.push_back("blue_horizon"); mReservedUniforms.push_back("blue_density"); diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 89b6a52909..4fe0ef9caf 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -23,7 +23,7 @@ * $/LicenseInfo$ */ -uniform vec4 sunlight_color; +uniform vec4 sunlight_color_copy; uniform vec4 light_ambient; vec3 atmosAmbient(vec3 light) @@ -33,7 +33,7 @@ vec3 atmosAmbient(vec3 light) vec3 atmosAffectDirectionalLight(float lightIntensity) { - return sunlight_color.rgb * lightIntensity; + return sunlight_color_copy.rgb * lightIntensity; } vec3 atmosGetDiffuseSunlightColor() -- cgit v1.2.3 From b6b463dd3927148d1bb20f0bb9aa624ddaed15c4 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 1 Nov 2011 15:30:54 -0700 Subject: EXP-1452 FIX minimum height of NEARBY CHAT window can be circumvented by minimizing it. --- indra/newview/llnearbychat.cpp | 25 +++++++++++++------------ indra/newview/llnearbychat.h | 6 +++--- indra/newview/llnearbychatbar.cpp | 9 ++++++--- 3 files changed, 22 insertions(+), 18 deletions(-) diff --git a/indra/newview/llnearbychat.cpp b/indra/newview/llnearbychat.cpp index 3418462192..a7303ad035 100644 --- a/indra/newview/llnearbychat.cpp +++ b/indra/newview/llnearbychat.cpp @@ -60,13 +60,9 @@ static const S32 RESIZE_BAR_THICKNESS = 3; static LLRegisterPanelClassWrapper t_panel_nearby_chat("panel_nearby_chat"); -LLNearbyChat::LLNearbyChat() - : LLPanel() - ,mChatHistory(NULL) -{ -} - -LLNearbyChat::~LLNearbyChat() +LLNearbyChat::LLNearbyChat(const LLNearbyChat::Params& p) +: LLPanel(p), + mChatHistory(NULL) { } @@ -178,15 +174,20 @@ bool LLNearbyChat::onNearbyChatCheckContextMenuItem(const LLSD& userdata) return false; } +void LLNearbyChat::removeScreenChat() +{ + LLNotificationsUI::LLScreenChannelBase* chat_channel = LLNotificationsUI::LLChannelManager::getInstance()->findChannelByID(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); + if(chat_channel) + { + chat_channel->removeToastsFromChannel(); + } +} + void LLNearbyChat::setVisible(BOOL visible) { if(visible) { - LLNotificationsUI::LLScreenChannelBase* chat_channel = LLNotificationsUI::LLChannelManager::getInstance()->findChannelByID(LLUUID(gSavedSettings.getString("NearByChatChannelUUID"))); - if(chat_channel) - { - chat_channel->removeToastsFromChannel(); - } + removeScreenChat(); } LLPanel::setVisible(visible); diff --git a/indra/newview/llnearbychat.h b/indra/newview/llnearbychat.h index 5ef584c8ff..7c5975cbc5 100644 --- a/indra/newview/llnearbychat.h +++ b/indra/newview/llnearbychat.h @@ -37,8 +37,7 @@ class LLChatHistory; class LLNearbyChat: public LLPanel { public: - LLNearbyChat(); - ~LLNearbyChat(); + LLNearbyChat(const Params& p = LLPanel::getDefaultParams()); BOOL postBuild (); @@ -63,13 +62,14 @@ public: void loadHistory(); static LLNearbyChat* getInstance(); + void removeScreenChat(); private: void getAllowedRect (LLRect& rect); void onNearbySpeakers (); - + private: LLHandle mPopupMenuHandle; diff --git a/indra/newview/llnearbychatbar.cpp b/indra/newview/llnearbychatbar.cpp index 4674c85324..c612b14256 100644 --- a/indra/newview/llnearbychatbar.cpp +++ b/indra/newview/llnearbychatbar.cpp @@ -47,6 +47,7 @@ #include "llviewerwindow.h" #include "llrootview.h" #include "llviewerchat.h" +#include "llnearbychat.h" #include "llresizehandle.h" @@ -401,11 +402,13 @@ void LLNearbyChatBar::onToggleNearbyChatPanel() void LLNearbyChatBar::setMinimized(BOOL b) { - if (b != LLFloater::isMinimized()) + LLNearbyChat* nearby_chat = getChild("nearby_chat"); + // when unminimizing with nearby chat visible, go ahead and kill off screen chats + if (!b && nearby_chat->getVisible()) { - LLFloater::setMinimized(b); - getChildView("nearby_chat")->setVisible(!b); + nearby_chat->removeScreenChat(); } + LLFloater::setMinimized(b); } void LLNearbyChatBar::onChatBoxCommit() -- cgit v1.2.3 From e3287fbe4cbb3ababe9b1d1be691ff4b90b45dd8 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Tue, 1 Nov 2011 15:51:33 -0700 Subject: EXP-1500 : Hide the toolbars whenever the login box is shown. Also clean up some old FUI debug that is not necessary anymore --- indra/newview/app_settings/settings.xml | 11 ----------- indra/newview/llstartup.cpp | 8 +++++++- indra/newview/llviewerwindow.cpp | 18 +++++++----------- 3 files changed, 14 insertions(+), 23 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 3771222455..8f660008e5 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -2630,17 +2630,6 @@ Value -1 - DebugToolbarFUI - - Comment - Turn on the FUI Toolbars - Persist - 1 - Type - Boolean - Value - 1 - DebugViews Comment diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index e62227fa3c..9d8d1be0f5 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -190,6 +190,7 @@ #include "lllogin.h" #include "llevents.h" #include "llstartuplistener.h" +#include "lltoolbarview.h" #if LL_WINDOWS #include "lldxhardware.h" @@ -2091,7 +2092,12 @@ void login_show() #else BOOL bUseDebugLogin = TRUE; #endif - + // Hide the toolbars: may happen to come back here if login fails after login agent but before login in region + if (gToolBarView) + { + gToolBarView->setVisible(FALSE); + } + LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), login_callback, NULL ); diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fcbc401af..e23ba0faf7 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1789,17 +1789,13 @@ void LLViewerWindow::initBase() mLoginPanelHolder = main_view->getChild("login_panel_holder")->getHandle(); // Create the toolbar view - // *TODO: Eventually, suppress the existence of this debug setting and turn toolbar FUI on permanently - if (gSavedSettings.getBOOL("DebugToolbarFUI")) - { - // Get a pointer to the toolbar view holder - LLPanel* panel_holder = main_view->getChild("toolbar_view_holder"); - // Load the toolbar view from file - gToolBarView = LLUICtrlFactory::getInstance()->createFromFile("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); - gToolBarView->setShape(panel_holder->getLocalRect()); - // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) - gToolBarView->setVisible(FALSE); - } + // Get a pointer to the toolbar view holder + LLPanel* panel_holder = main_view->getChild("toolbar_view_holder"); + // Load the toolbar view from file + gToolBarView = LLUICtrlFactory::getInstance()->createFromFile("panel_toolbar_view.xml", panel_holder, LLDefaultChildRegistry::instance()); + gToolBarView->setShape(panel_holder->getLocalRect()); + // Hide the toolbars for the moment: we'll make them visible after logging in world (see LLViewerWindow::initWorldUI()) + gToolBarView->setVisible(FALSE); // Constrain floaters to inside the menu and status bar regions. gFloaterView = main_view->getChild("Floater View"); -- cgit v1.2.3 From 3ad6b8829bd45960d7f8d460a74d13d7d1562ef4 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 1 Nov 2011 16:24:13 -0700 Subject: EXP-1480 FIX --- indra/newview/app_settings/settings_per_account.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml index 6ed4480cb1..8cdd8ed838 100644 --- a/indra/newview/app_settings/settings_per_account.xml +++ b/indra/newview/app_settings/settings_per_account.xml @@ -36,7 +36,7 @@ DisplayDestinationsOnInitialRun Comment - Display the destinations guide when a user first launches FUI. + Display the destinations guide when a user first launches Second Life. Persist 1 Type -- cgit v1.2.3 From ce693aa79a682ead8a78e2d241137c65db99f40a Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 1 Nov 2011 18:26:50 -0700 Subject: cleaned up and commented some code --- indra/llui/lltoolbar.h | 85 ++++++++++++++++++++++++++------------------------ 1 file changed, 44 insertions(+), 41 deletions(-) diff --git a/indra/llui/lltoolbar.h b/indra/llui/lltoolbar.h index f10f39adc3..8c25c43f1a 100644 --- a/indra/llui/lltoolbar.h +++ b/indra/llui/lltoolbar.h @@ -66,6 +66,7 @@ public: void reshape(S32 width, S32 height, BOOL called_from_parent = true); void setEnabled(BOOL enabled); void setCommandId(const LLCommandId& id) { mId = id; } + LLCommandId getCommandId() { return mId; } void setStartDragCallback(tool_startdrag_callback_t cb) { mStartDragItemCallback = cb; } void setHandleDragCallback(tool_handledrag_callback_t cb) { mHandleDragItemCallback = cb; } @@ -164,7 +165,8 @@ public: pad_bottom, pad_between, min_girth; - // get rid of this + + // default command set Multiple commands; Optional button_panel; @@ -175,8 +177,6 @@ public: // virtuals void draw(); void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE); - int getRankFromPosition(S32 x, S32 y); - int getRankFromPosition(const LLCommandId& id); BOOL handleRightMouseDown(S32 x, S32 y, MASK mask); virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, EDragAndDropType cargo_type, @@ -185,15 +185,14 @@ public: std::string& tooltip_msg); static const int RANK_NONE = -1; - bool addCommand(const LLCommandId& commandId, int rank = RANK_NONE); int removeCommand(const LLCommandId& commandId); // Returns the rank the removed command was at, RANK_NONE if not found - bool hasCommand(const LLCommandId& commandId) const; - bool enableCommand(const LLCommandId& commandId, bool enabled); - bool stopCommandInProgress(const LLCommandId& commandId); - bool flashCommand(const LLCommandId& commandId, bool flash); + bool hasCommand(const LLCommandId& commandId) const; // is this command bound to a button in this toolbar + bool enableCommand(const LLCommandId& commandId, bool enabled); // enable/disable button bound to the specified command, if it exists in this toolbar + bool stopCommandInProgress(const LLCommandId& commandId); // stop command if it is currently active + bool flashCommand(const LLCommandId& commandId, bool flash); // flash button associated with given command, if in this toolbar - void setStartDragCallback(tool_startdrag_callback_t cb) { mStartDragItemCallback = cb; } + void setStartDragCallback(tool_startdrag_callback_t cb) { mStartDragItemCallback = cb; } // connects drag and drop behavior to external logic void setHandleDragCallback(tool_handledrag_callback_t cb) { mHandleDragItemCallback = cb; } void setHandleDropCallback(tool_handledrop_callback_t cb) { mHandleDropCallback = cb; } bool isReadOnly() const { return mReadOnly; } @@ -206,35 +205,28 @@ public: boost::signals2::connection setButtonLeaveCallback(const button_signal_t::slot_type& cb); boost::signals2::connection setButtonRemoveCallback(const button_signal_t::slot_type& cb); - void setTooltipButtonSuffix(const std::string& suffix) { mButtonTooltipSuffix = suffix; } + // append the specified string to end of tooltip + void setTooltipButtonSuffix(const std::string& suffix) { mButtonTooltipSuffix = suffix; } LLToolBarEnums::SideType getSideType() const { return mSideType; } bool hasButtons() const { return !mButtons.empty(); } bool isModified() const { return mModified; } -protected: - friend class LLUICtrlFactory; - LLToolBar(const Params&); - ~LLToolBar(); - - void initFromParams(const Params&); - tool_startdrag_callback_t mStartDragItemCallback; - tool_handledrag_callback_t mHandleDragItemCallback; - tool_handledrop_callback_t mHandleDropCallback; - bool mDragAndDropTarget; - int mDragRank; - S32 mDragx, - mDragy, - mDragGirth; + int getRankFromPosition(S32 x, S32 y); + int getRankFromPosition(const LLCommandId& id); -public: // Methods used in loading and saving toolbar settings void setButtonType(LLToolBarEnums::ButtonType button_type); LLToolBarEnums::ButtonType getButtonType() { return mButtonType; } command_id_list_t& getCommandsList() { return mButtonCommands; } void clearCommandsList(); - + private: + friend class LLUICtrlFactory; + LLToolBar(const Params&); + ~LLToolBar(); + + void initFromParams(const Params&); void createContextMenu(); void updateLayoutAsNeeded(); void createButtons(); @@ -242,33 +234,44 @@ private: BOOL isSettingChecked(const LLSD& userdata); void onSettingEnable(const LLSD& userdata); +private: + // static layout state const bool mReadOnly; + const LLToolBarEnums::SideType mSideType; + const bool mWrap; + const S32 mPadLeft, + mPadRight, + mPadTop, + mPadBottom, + mPadBetween, + mMinGirth; + + // drag and drop state + tool_startdrag_callback_t mStartDragItemCallback; + tool_handledrag_callback_t mHandleDragItemCallback; + tool_handledrop_callback_t mHandleDropCallback; + bool mDragAndDropTarget; + int mDragRank; + S32 mDragx, + mDragy, + mDragGirth; typedef std::list toolbar_button_list; + typedef std::map command_id_map; toolbar_button_list mButtons; command_id_list_t mButtonCommands; - typedef std::map command_id_map; command_id_map mButtonMap; LLToolBarEnums::ButtonType mButtonType; + LLToolBarButton::Params mButtonParams[LLToolBarEnums::BTNTYPE_COUNT]; + + // related widgets LLLayoutStack* mCenteringStack; - LLLayoutStack* mWrapStack; LLPanel* mButtonPanel; - LLToolBarEnums::SideType mSideType; - - bool mWrap; + LLHandle mPopupMenuHandle; + bool mNeedsLayout; bool mModified; - S32 mPadLeft, - mPadRight, - mPadTop, - mPadBottom, - mPadBetween, - mMinGirth; - - LLToolBarButton::Params mButtonParams[LLToolBarEnums::BTNTYPE_COUNT]; - - LLHandle mPopupMenuHandle; button_signal_t* mButtonAddSignal; button_signal_t* mButtonEnterSignal; -- cgit v1.2.3 From 1bea08335b6c2fa31f414db2fe7316a118b2ec18 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 10:55:12 -0500 Subject: SH-2648 Fix for flickering shadows on 40% transparent objects. --- indra/newview/pipeline.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 85a7691ead..fe29333ab2 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8149,10 +8149,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.6f, 1.f); + gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.6f, 1.f); + gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } -- cgit v1.2.3 From 65e144d9fec4bb441050e73136ed95b48e6e363c Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 2 Nov 2011 19:05:13 +0200 Subject: STORM-1580 WIP Initial commit for PO review. --- indra/newview/CMakeLists.txt | 15 +- indra/newview/app_settings/settings.xml | 44 +- indra/newview/llfloaterpostcard.cpp | 384 --------- indra/newview/llfloaterpostcard.h | 79 -- indra/newview/llfloatersnapshot.cpp | 870 ++++++++++++++------- indra/newview/llfloatersnapshot.h | 29 +- indra/newview/llpanelpostprogress.cpp | 59 ++ indra/newview/llpanelpostresult.cpp | 90 +++ indra/newview/llpanelsnapshot.cpp | 109 +++ indra/newview/llpanelsnapshot.h | 58 ++ indra/newview/llpanelsnapshotinventory.cpp | 152 ++++ indra/newview/llpanelsnapshotlocal.cpp | 209 +++++ indra/newview/llpanelsnapshotoptions.cpp | 94 +++ indra/newview/llpanelsnapshotpostcard.cpp | 336 ++++++++ indra/newview/llpanelsnapshotprofile.cpp | 162 ++++ indra/newview/llpostcard.cpp | 160 ++++ indra/newview/llpostcard.h | 48 ++ indra/newview/llsidetraypanelcontainer.cpp | 7 + indra/newview/llsidetraypanelcontainer.h | 5 + indra/newview/llviewerfloaterreg.cpp | 2 - indra/newview/llviewermedia.cpp | 7 + indra/newview/llviewermenufile.cpp | 18 +- indra/newview/llviewermessage.cpp | 4 +- indra/newview/llviewerwindow.cpp | 6 +- indra/newview/llviewerwindow.h | 2 +- indra/newview/llwebprofile.cpp | 297 +++++++ indra/newview/llwebprofile.h | 69 ++ .../skins/default/textures/snapshot_download.png | Bin 0 -> 1621 bytes .../skins/default/textures/snapshot_email.png | Bin 0 -> 1391 bytes .../skins/default/textures/snapshot_inventory.png | Bin 0 -> 1371 bytes .../skins/default/textures/snapshot_profile.png | Bin 0 -> 1479 bytes indra/newview/skins/default/textures/textures.xml | 4 + .../skins/default/xui/en/floater_postcard.xml | 149 ---- .../skins/default/xui/en/floater_snapshot.xml | 602 ++++++-------- .../skins/default/xui/en/panel_post_progress.xml | 55 ++ .../skins/default/xui/en/panel_post_result.xml | 78 ++ .../default/xui/en/panel_postcard_message.xml | 137 ++++ .../default/xui/en/panel_postcard_settings.xml | 102 +++ .../default/xui/en/panel_snapshot_inventory.xml | 146 ++++ .../skins/default/xui/en/panel_snapshot_local.xml | 191 +++++ .../default/xui/en/panel_snapshot_options.xml | 80 ++ .../default/xui/en/panel_snapshot_postcard.xml | 107 +++ .../default/xui/en/panel_snapshot_profile.xml | 165 ++++ indra/newview/skins/default/xui/en/strings.xml | 8 + 44 files changed, 3811 insertions(+), 1328 deletions(-) delete mode 100644 indra/newview/llfloaterpostcard.cpp delete mode 100644 indra/newview/llfloaterpostcard.h create mode 100644 indra/newview/llpanelpostprogress.cpp create mode 100644 indra/newview/llpanelpostresult.cpp create mode 100644 indra/newview/llpanelsnapshot.cpp create mode 100644 indra/newview/llpanelsnapshot.h create mode 100644 indra/newview/llpanelsnapshotinventory.cpp create mode 100644 indra/newview/llpanelsnapshotlocal.cpp create mode 100644 indra/newview/llpanelsnapshotoptions.cpp create mode 100644 indra/newview/llpanelsnapshotpostcard.cpp create mode 100644 indra/newview/llpanelsnapshotprofile.cpp create mode 100644 indra/newview/llpostcard.cpp create mode 100644 indra/newview/llpostcard.h create mode 100644 indra/newview/llwebprofile.cpp create mode 100644 indra/newview/llwebprofile.h create mode 100644 indra/newview/skins/default/textures/snapshot_download.png create mode 100644 indra/newview/skins/default/textures/snapshot_email.png create mode 100644 indra/newview/skins/default/textures/snapshot_inventory.png create mode 100644 indra/newview/skins/default/textures/snapshot_profile.png delete mode 100644 indra/newview/skins/default/xui/en/floater_postcard.xml create mode 100644 indra/newview/skins/default/xui/en/panel_post_progress.xml create mode 100644 indra/newview/skins/default/xui/en/panel_post_result.xml create mode 100644 indra/newview/skins/default/xui/en/panel_postcard_message.xml create mode 100644 indra/newview/skins/default/xui/en/panel_postcard_settings.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_local.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_options.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml create mode 100644 indra/newview/skins/default/xui/en/panel_snapshot_profile.xml diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index bef775cdb8..63b05f5a1d 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -219,7 +219,6 @@ set(viewer_SOURCE_FILES llfloateropenobject.cpp llfloaterpay.cpp llfloaterperms.cpp - llfloaterpostcard.cpp llfloaterpostprocess.cpp llfloaterpreference.cpp llfloaterproperties.cpp @@ -393,9 +392,17 @@ set(viewer_SOURCE_FILES llpanelplaceprofile.cpp llpanelplaces.cpp llpanelplacestab.cpp + llpanelpostprogress.cpp + llpanelpostresult.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp llpanelprofileview.cpp + llpanelsnapshot.cpp + llpanelsnapshotinventory.cpp + llpanelsnapshotlocal.cpp + llpanelsnapshotoptions.cpp + llpanelsnapshotpostcard.cpp + llpanelsnapshotprofile.cpp llpanelteleporthistory.cpp llpaneltiptoast.cpp llpanelvoiceeffect.cpp @@ -414,6 +421,7 @@ set(viewer_SOURCE_FILES llpopupview.cpp llpolymesh.cpp llpolymorph.cpp + llpostcard.cpp llpreview.cpp llpreviewanim.cpp llpreviewgesture.cpp @@ -603,6 +611,7 @@ set(viewer_SOURCE_FILES llwearablelist.cpp llwearabletype.cpp llweb.cpp + llwebprofile.cpp llwebsharing.cpp llwind.cpp llwindowlistener.cpp @@ -786,7 +795,6 @@ set(viewer_HEADER_FILES llfloateropenobject.h llfloaterpay.h llfloaterperms.h - llfloaterpostcard.h llfloaterpostprocess.h llfloaterpreference.h llfloaterproperties.h @@ -957,6 +965,7 @@ set(viewer_HEADER_FILES llpanelprimmediacontrols.h llpanelprofile.h llpanelprofileview.h + llpanelsnapshot.h llpanelteleporthistory.h llpaneltiptoast.h llpanelvoicedevicesettings.h @@ -975,6 +984,7 @@ set(viewer_HEADER_FILES llpolymesh.h llpolymorph.h llpopupview.h + llpostcard.h llpreview.h llpreviewanim.h llpreviewgesture.h @@ -1164,6 +1174,7 @@ set(viewer_HEADER_FILES llwearablelist.h llwearabletype.h llweb.h + llwebprofile.h llwebsharing.h llwind.h llwindowlistener.h diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 5c0ea2f774..9812b2868f 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -4667,6 +4667,17 @@ 0.0.0 + LastSnapshotToProfileHeight + + Comment + The height of the last profile snapshot, in px + Persist + 1 + Type + S32 + Value + 768 + LastSnapshotToEmailHeight Comment @@ -4678,6 +4689,17 @@ Value 768 + LastSnapshotToProfileWidth + + Comment + The width of the last profile snapshot, in px + Persist + 1 + Type + S32 + Value + 1024 + LastSnapshotToEmailWidth Comment @@ -4733,17 +4755,6 @@ Value 512 - LastSnapshotType - - Comment - Select this as next type of snapshot to take (0 = postcard, 1 = texture, 2 = local image) - Persist - 1 - Type - S32 - Value - 0 - LeftClickShowMenu Comment @@ -10608,6 +10619,17 @@ Value 0 + SnapshotProfileLastResolution + + Comment + Take next profile snapshot at this resolution + Persist + 1 + Type + S32 + Value + 0 + SnapshotPostcardLastResolution Comment diff --git a/indra/newview/llfloaterpostcard.cpp b/indra/newview/llfloaterpostcard.cpp deleted file mode 100644 index 3bcbb987f7..0000000000 --- a/indra/newview/llfloaterpostcard.cpp +++ /dev/null @@ -1,384 +0,0 @@ -/** - * @file llfloaterpostcard.cpp - * @brief Postcard send floater, allows setting name, e-mail address, etc. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterpostcard.h" - -#include "llfontgl.h" -#include "llsys.h" -#include "llgl.h" -#include "v3dmath.h" -#include "lldir.h" - -#include "llagent.h" -#include "llui.h" -#include "lllineeditor.h" -#include "llbutton.h" -#include "lltexteditor.h" -#include "llfloaterreg.h" -#include "llnotificationsutil.h" -#include "llviewercontrol.h" -#include "llviewernetwork.h" -#include "lluictrlfactory.h" -#include "lluploaddialog.h" -#include "llviewerstats.h" -#include "llviewerwindow.h" -#include "llstatusbar.h" -#include "llviewerregion.h" -#include "lleconomy.h" -#include "message.h" - -#include "llimagejpeg.h" -#include "llimagej2c.h" -#include "llvfile.h" -#include "llvfs.h" -#include "llviewertexture.h" -#include "llassetuploadresponders.h" -#include "llagentui.h" - -#include //boost.regex lib - -///---------------------------------------------------------------------------- -/// Local function declarations, constants, enums, and typedefs -///---------------------------------------------------------------------------- - -///---------------------------------------------------------------------------- -/// Class LLFloaterPostcard -///---------------------------------------------------------------------------- - -LLFloaterPostcard::LLFloaterPostcard(const LLSD& key) -: LLFloater(key), - mJPEGImage(NULL), - mViewerImage(NULL), - mHasFirstMsgFocus(false) -{ -} - -// Destroys the object -LLFloaterPostcard::~LLFloaterPostcard() -{ - mJPEGImage = NULL; // deletes image -} - -BOOL LLFloaterPostcard::postBuild() -{ - // pick up the user's up-to-date email address - gAgent.sendAgentUserInfoRequest(); - - childSetAction("cancel_btn", onClickCancel, this); - childSetAction("send_btn", onClickSend, this); - - getChildView("from_form")->setEnabled(FALSE); - - std::string name_string; - LLAgentUI::buildFullname(name_string); - getChild("name_form")->setValue(LLSD(name_string)); - - // For the first time a user focusess to .the msg box, all text will be selected. - getChild("msg_form")->setFocusChangedCallback(boost::bind(onMsgFormFocusRecieved, _1, this)); - - getChild("to_form")->setFocus(TRUE); - - return TRUE; -} - -// static -LLFloaterPostcard* LLFloaterPostcard::showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2 &image_scale, const LLVector3d& pos_taken_global) -{ - // Take the images from the caller - // It's now our job to clean them up - LLFloaterPostcard* instance = LLFloaterReg::showTypedInstance("postcard", LLSD(img->getID())); - - if (instance) // may be 0 if we're in mouselook mode - { - instance->mJPEGImage = jpeg; - instance->mViewerImage = img; - instance->mImageScale = image_scale; - instance->mPosTakenGlobal = pos_taken_global; - } - - return instance; -} - -void LLFloaterPostcard::draw() -{ - LLGLSUIDefault gls_ui; - LLFloater::draw(); - - if(!isMinimized() && mViewerImage.notNull() && mJPEGImage.notNull()) - { - // Force the texture to be 100% opaque when the floater is focused. - F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); - LLRect rect(getRect()); - - // first set the max extents of our preview - rect.translate(-rect.mLeft, -rect.mBottom); - rect.mLeft += 320; - rect.mRight -= 10; - rect.mTop -= 27; - rect.mBottom = rect.mTop - 130; - - // then fix the aspect ratio - F32 ratio = (F32)mJPEGImage->getWidth() / (F32)mJPEGImage->getHeight(); - if ((F32)rect.getWidth() / (F32)rect.getHeight() >= ratio) - { - rect.mRight = LLRect::tCoordType((F32)rect.mLeft + ((F32)rect.getHeight() * ratio)); - } - else - { - rect.mBottom = LLRect::tCoordType((F32)rect.mTop - ((F32)rect.getWidth() / ratio)); - } - { - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gl_rect_2d(rect, LLColor4(0.f, 0.f, 0.f, 1.f) % alpha); - rect.stretch(-1); - } - { - - glMatrixMode(GL_TEXTURE); - glPushMatrix(); - { - glScalef(mImageScale.mV[VX], mImageScale.mV[VY], 1.f); - glMatrixMode(GL_MODELVIEW); - gl_draw_scaled_image(rect.mLeft, - rect.mBottom, - rect.getWidth(), - rect.getHeight(), - mViewerImage.get(), - LLColor4::white % alpha); - } - glMatrixMode(GL_TEXTURE); - glPopMatrix(); - glMatrixMode(GL_MODELVIEW); - } - } -} - -// static -void LLFloaterPostcard::onClickCancel(void* data) -{ - if (data) - { - LLFloaterPostcard *self = (LLFloaterPostcard *)data; - - self->closeFloater(false); - } -} - -class LLSendPostcardResponder : public LLAssetUploadResponder -{ -public: - LLSendPostcardResponder(const LLSD &post_data, - const LLUUID& vfile_id, - LLAssetType::EType asset_type): - LLAssetUploadResponder(post_data, vfile_id, asset_type) - { - } - // *TODO define custom uploadFailed here so it's not such a generic message - void uploadComplete(const LLSD& content) - { - // we don't care about what the server returns from this post, just clean up the UI - LLUploadDialog::modalUploadFinished(); - } -}; - -// static -void LLFloaterPostcard::onClickSend(void* data) -{ - if (data) - { - LLFloaterPostcard *self = (LLFloaterPostcard *)data; - - std::string from(self->getChild("from_form")->getValue().asString()); - std::string to(self->getChild("to_form")->getValue().asString()); - - boost::regex emailFormat("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}(,[ \t]*[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,})*"); - - if (to.empty() || !boost::regex_match(to, emailFormat)) - { - LLNotificationsUtil::add("PromptRecipientEmail"); - return; - } - - if (from.empty() || !boost::regex_match(from, emailFormat)) - { - LLNotificationsUtil::add("PromptSelfEmail"); - return; - } - - std::string subject(self->getChild("subject_form")->getValue().asString()); - if(subject.empty() || !self->mHasFirstMsgFocus) - { - LLNotificationsUtil::add("PromptMissingSubjMsg", LLSD(), LLSD(), boost::bind(&LLFloaterPostcard::missingSubjMsgAlertCallback, self, _1, _2)); - return; - } - - if (self->mJPEGImage.notNull()) - { - self->sendPostcard(); - } - else - { - LLNotificationsUtil::add("ErrorProcessingSnapshot"); - } - } -} - -// static -void LLFloaterPostcard::uploadCallback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) // StoreAssetData callback (fixed) -{ - LLFloaterPostcard *self = (LLFloaterPostcard *)user_data; - - LLUploadDialog::modalUploadFinished(); - - if (result) - { - LLSD args; - args["REASON"] = std::string(LLAssetStorage::getErrorString(result)); - LLNotificationsUtil::add("ErrorUploadingPostcard", args); - } - else - { - // only create the postcard once the upload succeeds - - // request the postcard - LLMessageSystem* msg = gMessageSystem; - msg->newMessage("SendPostcard"); - msg->nextBlock("AgentData"); - msg->addUUID("AgentID", gAgent.getID()); - msg->addUUID("SessionID", gAgent.getSessionID()); - msg->addUUID("AssetID", self->mAssetID); - msg->addVector3d("PosGlobal", self->mPosTakenGlobal); - msg->addString("To", self->getChild("to_form")->getValue().asString()); - msg->addString("From", self->getChild("from_form")->getValue().asString()); - msg->addString("Name", self->getChild("name_form")->getValue().asString()); - msg->addString("Subject", self->getChild("subject_form")->getValue().asString()); - msg->addString("Msg", self->getChild("msg_form")->getValue().asString()); - msg->addBOOL("AllowPublish", FALSE); - msg->addBOOL("MaturePublish", FALSE); - gAgent.sendReliableMessage(); - } - - self->closeFloater(); -} - -// static -void LLFloaterPostcard::updateUserInfo(const std::string& email) -{ - LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("postcard"); - for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); - iter != inst_list.end(); ++iter) - { - LLFloater* instance = *iter; - const std::string& text = instance->getChild("from_form")->getValue().asString(); - if (text.empty()) - { - // there's no text in this field yet, pre-populate - instance->getChild("from_form")->setValue(LLSD(email)); - } - } -} - -void LLFloaterPostcard::onMsgFormFocusRecieved(LLFocusableElement* receiver, void* data) -{ - LLFloaterPostcard* self = (LLFloaterPostcard *)data; - if(self) - { - LLTextEditor* msgForm = self->getChild("msg_form"); - if(msgForm && msgForm == receiver && msgForm->hasFocus() && !(self->mHasFirstMsgFocus)) - { - self->mHasFirstMsgFocus = true; - msgForm->setText(LLStringUtil::null); - } - } -} - -bool LLFloaterPostcard::missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if(0 == option) - { - // User clicked OK - if((getChild("subject_form")->getValue().asString()).empty()) - { - // Stuff the subject back into the form. - getChild("subject_form")->setValue(getString("default_subject")); - } - - if(!mHasFirstMsgFocus) - { - // The user never switched focus to the messagee window. - // Using the default string. - getChild("msg_form")->setValue(getString("default_message")); - } - - sendPostcard(); - } - return false; -} - -void LLFloaterPostcard::sendPostcard() -{ - mTransactionID.generate(); - mAssetID = mTransactionID.makeAssetID(gAgent.getSecureSessionID()); - LLVFile::writeFile(mJPEGImage->getData(), mJPEGImage->getDataSize(), gVFS, mAssetID, LLAssetType::AT_IMAGE_JPEG); - - // upload the image - std::string url = gAgent.getRegion()->getCapability("SendPostcard"); - if(!url.empty()) - { - llinfos << "Send Postcard via capability" << llendl; - LLSD body = LLSD::emptyMap(); - // the capability already encodes: agent ID, region ID - body["pos-global"] = mPosTakenGlobal.getValue(); - body["to"] = getChild("to_form")->getValue().asString(); - body["from"] = getChild("from_form")->getValue().asString(); - body["name"] = getChild("name_form")->getValue().asString(); - body["subject"] = getChild("subject_form")->getValue().asString(); - body["msg"] = getChild("msg_form")->getValue().asString(); - LLHTTPClient::post(url, body, new LLSendPostcardResponder(body, mAssetID, LLAssetType::AT_IMAGE_JPEG)); - } - else - { - gAssetStorage->storeAssetData(mTransactionID, LLAssetType::AT_IMAGE_JPEG, &uploadCallback, (void *)this, FALSE); - } - - // give user feedback of the event - gViewerWindow->playSnapshotAnimAndSound(); - LLUploadDialog::modalUploadDialog(getString("upload_message")); - - // don't destroy the window until the upload is done - // this way we keep the information in the form - setVisible(FALSE); - - // also remove any dependency on another floater - // so that we can be sure to outlive it while we - // need to. - LLFloater* dependee = getDependee(); - if (dependee) - dependee->removeDependentFloater(this); -} diff --git a/indra/newview/llfloaterpostcard.h b/indra/newview/llfloaterpostcard.h deleted file mode 100644 index 472592154f..0000000000 --- a/indra/newview/llfloaterpostcard.h +++ /dev/null @@ -1,79 +0,0 @@ -/** - * @file llfloaterpostcard.h - * @brief Postcard send floater, allows setting name, e-mail address, etc. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#ifndef LL_LLFLOATERPOSTCARD_H -#define LL_LLFLOATERPOSTCARD_H - -#include "llfloater.h" -#include "llcheckboxctrl.h" - -#include "llpointer.h" - -class LLTextEditor; -class LLLineEditor; -class LLButton; -class LLViewerTexture; -class LLImageJPEG; - -class LLFloaterPostcard -: public LLFloater -{ -public: - LLFloaterPostcard(const LLSD& key); - virtual ~LLFloaterPostcard(); - - virtual BOOL postBuild(); - virtual void draw(); - - static LLFloaterPostcard* showFromSnapshot(LLImageJPEG *jpeg, LLViewerTexture *img, const LLVector2& img_scale, const LLVector3d& pos_taken_global); - - static void onClickCancel(void* data); - static void onClickSend(void* data); - - static void uploadCallback(const LLUUID& asset_id, - void *user_data, - S32 result, LLExtStat ext_status); - - static void updateUserInfo(const std::string& email); - - static void onMsgFormFocusRecieved(LLFocusableElement* receiver, void* data); - bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); - - void sendPostcard(); - -private: - - LLPointer mJPEGImage; - LLPointer mViewerImage; - LLTransactionID mTransactionID; - LLAssetID mAssetID; - LLVector2 mImageScale; - LLVector3d mPosTakenGlobal; - bool mHasFirstMsgFocus; -}; - - -#endif // LL_LLFLOATERPOSTCARD_H diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 8105844b0d..c8c66931a1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -42,6 +42,8 @@ #include "llcombobox.h" #include "lleconomy.h" #include "lllandmarkactions.h" +#include "llpanelsnapshot.h" +#include "llsidetraypanelcontainer.h" #include "llsliderctrl.h" #include "llspinctrl.h" #include "llviewercontrol.h" @@ -50,9 +52,7 @@ #include "llviewercamera.h" #include "llviewerwindow.h" #include "llviewermenufile.h" // upload_new_resource() -#include "llfloaterpostcard.h" #include "llcheckboxctrl.h" -#include "llradiogroup.h" #include "llslurl.h" #include "lltoolfocus.h" #include "lltoolmgr.h" @@ -76,18 +76,17 @@ #include "llimagej2c.h" #include "lllocalcliprect.h" #include "llnotificationsutil.h" +#include "llpostcard.h" #include "llresmgr.h" // LLLocale #include "llvfile.h" #include "llvfs.h" +#include "llwebprofile.h" #include "llwindow.h" ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -S32 LLFloaterSnapshot::sUIWinHeightLong = 530 ; -S32 LLFloaterSnapshot::sUIWinHeightShort = LLFloaterSnapshot::sUIWinHeightLong - 240 ; -S32 LLFloaterSnapshot::sUIWinWidth = 215 ; - +LLRect LLFloaterSnapshot::sThumbnailPlaceholderRect; LLSnapshotFloaterView* gSnapshotFloaterView = NULL; const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f; @@ -101,6 +100,9 @@ S32 BORDER_WIDTH = 6; const S32 MAX_POSTCARD_DATASIZE = 1024 * 1024; // one megabyte const S32 MAX_TEXTURE_SIZE = 512 ; //max upload texture size 512 * 512 +static std::string lastSnapshotWidthName(S32 shot_type); +static std::string lastSnapshotHeightName(S32 shot_type); + static LLDefaultChildRegistry::Register r("snapshot_floater_view"); ///---------------------------------------------------------------------------- @@ -108,6 +110,7 @@ static LLDefaultChildRegistry::Register r("snapshot_float ///---------------------------------------------------------------------------- class LLSnapshotLivePreview : public LLView { + LOG_CLASS(LLSnapshotLivePreview); public: enum ESnapshotType { @@ -154,6 +157,7 @@ public: F32 getAspect() ; LLRect getImageRect(); BOOL isImageScaled(); + const LLVector3d& getPosTakenGlobal() const { return mPosTakenGlobal; } void setSnapshotType(ESnapshotType type) { mSnapshotType = type; } void setSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat type) { mSnapshotFormat = type; } @@ -161,10 +165,12 @@ public: void setSnapshotBufferType(LLViewerWindow::ESnapshotType type) { mSnapshotBufferType = type; } void updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail = FALSE, F32 delay = 0.f); void saveWeb(); - LLFloaterPostcard* savePostcard(); void saveTexture(); BOOL saveLocal(); + LLPointer getFormattedImage() const { return mFormattedImage; } + LLPointer getEncodedImage() const { return mPreviewImageEncoded; } + BOOL setThumbnailImageSize() ; void generateThumbnailImage(BOOL force_update = FALSE) ; void resetThumbnailImage() { mThumbnailImage = NULL ; } @@ -327,7 +333,8 @@ BOOL LLSnapshotLivePreview::isImageScaled() } void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail, F32 delay) -{ +{ + lldebugs << "updateSnapshot: mSnapshotUpToDate = " << mSnapshotUpToDate << llendl; if (mSnapshotUpToDate) { S32 old_image_index = mCurImageIndex; @@ -367,6 +374,7 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail { mSnapshotDelayTimer.start(); mSnapshotDelayTimer.setTimerExpirySec(delay); + LLFloaterSnapshot::preUpdate(); } if(new_thumbnail) { @@ -629,8 +637,10 @@ BOOL LLSnapshotLivePreview::setThumbnailImageSize() F32 window_aspect_ratio = ((F32)window_width) / ((F32)window_height); // UI size for thumbnail - S32 max_width = LLFloaterSnapshot::getUIWinWidth() - 20; - S32 max_height = 90; + // *FIXME: the rect does not change, so maybe there's no need to recalculate max w/h. + const LLRect& thumbnail_rect = LLFloaterSnapshot::getThumbnailPlaceholderRect(); + S32 max_width = thumbnail_rect.getWidth(); + S32 max_height = thumbnail_rect.getHeight(); if (window_aspect_ratio > (F32)max_width / max_height) { @@ -746,7 +756,15 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) //static BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { - LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; + LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview; + +#if 1 // XXX tmp + if (previewp->mWidth[previewp->mCurImageIndex] == 0 || previewp->mHeight[previewp->mCurImageIndex] == 0) + { + llwarns << "Incorrect dimensions: " << previewp->mWidth[previewp->mCurImageIndex] << "x" << previewp->mHeight[previewp->mCurImageIndex] << llendl; + return FALSE; + } +#endif LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin(); LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion(); @@ -774,6 +792,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) // time to produce a snapshot + lldebugs << "producing snapshot" << llendl; if (!previewp->mPreviewImage) { previewp->mPreviewImage = new LLImageRaw; @@ -809,6 +828,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) if(previewp->getSnapshotType() == SNAPSHOT_TEXTURE) { + lldebugs << "Encoding new image of format J2C" << llendl; LLPointer formatted = new LLImageJ2C; LLPointer scaled = new LLImageRaw( previewp->mPreviewImage->getData(), @@ -841,6 +861,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { format = previewp->getSnapshotFormat(); } + lldebugs << "Encoding new image of format " << format << llendl; switch(format) { @@ -920,12 +941,15 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) { previewp->generateThumbnailImage() ; } + lldebugs << "done creating snapshot" << llendl; + LLFloaterSnapshot::postUpdate(); return TRUE; } void LLSnapshotLivePreview::setSize(S32 w, S32 h) { + lldebugs << "setSize(" << w << ", " << h << ")" << llendl; mWidth[mCurImageIndex] = w; mHeight[mCurImageIndex] = h; } @@ -936,40 +960,9 @@ void LLSnapshotLivePreview::getSize(S32& w, S32& h) const h = mHeight[mCurImageIndex]; } -LLFloaterPostcard* LLSnapshotLivePreview::savePostcard() -{ - if(mViewerImage[mCurImageIndex].isNull()) - { - //this should never happen!! - llwarns << "The snapshot image has not been generated!" << llendl ; - return NULL ; - } - - // calculate and pass in image scale in case image data only use portion - // of viewerimage buffer - LLVector2 image_scale(1.f, 1.f); - if (!isImageScaled()) - { - image_scale.setVec(llmin(1.f, (F32)mWidth[mCurImageIndex] / (F32)getCurrentImage()->getWidth()), llmin(1.f, (F32)mHeight[mCurImageIndex] / (F32)getCurrentImage()->getHeight())); - } - - LLImageJPEG* jpg = dynamic_cast(mFormattedImage.get()); - if(!jpg) - { - llwarns << "Formatted image not a JPEG" << llendl; - return NULL; - } - LLFloaterPostcard* floater = LLFloaterPostcard::showFromSnapshot(jpg, mViewerImage[mCurImageIndex], image_scale, mPosTakenGlobal); - // relinquish lifetime of jpeg image to postcard floater - mFormattedImage = NULL; - mDataSize = 0; - updateSnapshot(FALSE, FALSE); - - return floater; -} - void LLSnapshotLivePreview::saveTexture() { + lldebugs << "saving texture: " << mPreviewImage->getWidth() << "x" << mPreviewImage->getHeight() << llendl; // gen a new uuid for this asset LLTransactionID tid; tid.generate(); @@ -982,6 +975,7 @@ void LLSnapshotLivePreview::saveTexture() mPreviewImage->getComponents()); scaled->biasedScaleToPowerOfTwo(512); + lldebugs << "scaled texture to " << scaled->getWidth() << "x" << scaled->getHeight() << llendl; if (formatted->encode(scaled, 0.0f)) { @@ -1020,9 +1014,10 @@ void LLSnapshotLivePreview::saveTexture() BOOL LLSnapshotLivePreview::saveLocal() { - BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage); + BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage, true); // Relinquish image memory. Save button will be disabled as a side-effect. + lldebugs << "resetting formatted image after saving to disk" << llendl; mFormattedImage = NULL; mDataSize = 0; updateSnapshot(FALSE, FALSE); @@ -1080,29 +1075,40 @@ public: mAvatarPauseHandles.clear(); } - static void onClickDiscard(void* data); - static void onClickKeep(void* data); - static void onCommitSave(LLUICtrl* ctrl, void* data); static void onClickNewSnapshot(void* data); static void onClickAutoSnap(LLUICtrl *ctrl, void* data); //static void onClickAdvanceSnap(LLUICtrl *ctrl, void* data); - static void onClickLess(void* data) ; static void onClickMore(void* data) ; static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); static void onClickKeepOpenCheck(LLUICtrl *ctrl, void* data); +#if 0 static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); - static void onCommitQuality(LLUICtrl* ctrl, void* data); +#endif + static void applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked); static void onCommitResolution(LLUICtrl* ctrl, void* data) { updateResolution(ctrl, data); } static void updateResolution(LLUICtrl* ctrl, void* data, BOOL do_update = TRUE); static void onCommitFreezeFrame(LLUICtrl* ctrl, void* data); static void onCommitLayerTypes(LLUICtrl* ctrl, void*data); + static void onImageQualityChange(LLFloaterSnapshot* view, S32 quality_val); + static void onImageFormatChange(LLFloaterSnapshot* view); +#if 0 static void onCommitSnapshotType(LLUICtrl* ctrl, void* data); - static void onCommitSnapshotFormat(LLUICtrl* ctrl, void* data); static void onCommitCustomResolution(LLUICtrl *ctrl, void* data); +#endif + static void applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h); + static void onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status); + static void onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status); static void resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) ; static BOOL checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value); + static LLPanelSnapshot* getActivePanel(LLFloaterSnapshot* floater, bool ok_if_not_found = true); + static LLSnapshotLivePreview::ESnapshotType getActiveSnapshotType(LLFloaterSnapshot* floater); + static LLFloaterSnapshot::ESnapshotFormat getImageFormat(LLFloaterSnapshot* floater); + static LLSpinCtrl* getWidthSpinner(LLFloaterSnapshot* floater); + static LLSpinCtrl* getHeightSpinner(LLFloaterSnapshot* floater); + static void enableAspectRatioCheckbox(LLFloaterSnapshot* floater, BOOL enable); + static LLSnapshotLivePreview* getPreviewView(LLFloaterSnapshot *floater); static void setResolution(LLFloaterSnapshot* floater, const std::string& comboname); static void updateControls(LLFloaterSnapshot* floater); @@ -1110,9 +1116,8 @@ public: static void updateResolutionTextEntry(LLFloaterSnapshot* floater); private: - static LLSnapshotLivePreview::ESnapshotType getTypeIndex(LLFloaterSnapshot* floater); + static LLSnapshotLivePreview::ESnapshotType getTypeIndex(const std::string& id); static LLSD getTypeName(LLSnapshotLivePreview::ESnapshotType index); - static ESnapshotFormat getFormatIndex(LLFloaterSnapshot* floater); static LLViewerWindow::ESnapshotType getLayerType(LLFloaterSnapshot* floater); static void comboSetCustom(LLFloaterSnapshot *floater, const std::string& comboname); static void checkAutoSnapshot(LLSnapshotLivePreview* floater, BOOL update_thumbnail = FALSE); @@ -1126,6 +1131,77 @@ public: bool mAspectRatioCheckOff ; }; +// static +LLPanelSnapshot* LLFloaterSnapshot::Impl::getActivePanel(LLFloaterSnapshot* floater, bool ok_if_not_found) +{ + LLSideTrayPanelContainer* panel_container = floater->getChild("panel_container"); + LLPanelSnapshot* active_panel = dynamic_cast(panel_container->getCurrentPanel()); + if (!ok_if_not_found) + { + llassert_always(active_panel != NULL); + } + return active_panel; +} + +// static +LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getActiveSnapshotType(LLFloaterSnapshot* floater) +{ + LLSnapshotLivePreview::ESnapshotType type = LLSnapshotLivePreview::SNAPSHOT_WEB; + std::string name; + LLPanelSnapshot* spanel = getActivePanel(floater); + + if (spanel) + { + name = spanel->getName(); + } + + if (name == "panel_snapshot_postcard") + { + type = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; + } + else if (name == "panel_snapshot_inventory") + { + type = LLSnapshotLivePreview::SNAPSHOT_TEXTURE; + } + else if (name == "panel_snapshot_local") + { + type = LLSnapshotLivePreview::SNAPSHOT_LOCAL; + } + + return type; +} + +// static +LLFloaterSnapshot::ESnapshotFormat LLFloaterSnapshot::Impl::getImageFormat(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getImageFormat() : LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; +} + +// static +LLSpinCtrl* LLFloaterSnapshot::Impl::getWidthSpinner(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getWidthSpinner() : floater->getChild("snapshot_width"); +} + +// static +LLSpinCtrl* LLFloaterSnapshot::Impl::getHeightSpinner(LLFloaterSnapshot* floater) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + return active_panel ? active_panel->getHeightSpinner() : floater->getChild("snapshot_height"); +} + +// static +void LLFloaterSnapshot::Impl::enableAspectRatioCheckbox(LLFloaterSnapshot* floater, BOOL enable) +{ + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + active_panel->enableAspectRatioCheckbox(enable); + } +} + // static LLSnapshotLivePreview* LLFloaterSnapshot::Impl::getPreviewView(LLFloaterSnapshot *floater) { @@ -1134,12 +1210,10 @@ LLSnapshotLivePreview* LLFloaterSnapshot::Impl::getPreviewView(LLFloaterSnapshot } // static -LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getTypeIndex(LLFloaterSnapshot* floater) +LLSnapshotLivePreview::ESnapshotType LLFloaterSnapshot::Impl::getTypeIndex(const std::string& id) { LLSnapshotLivePreview::ESnapshotType index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; - LLSD value = floater->getChild("snapshot_type_radio")->getValue(); - const std::string id = value.asString(); if (id == "postcard") { index = LLSnapshotLivePreview::SNAPSHOT_POSTCARD; @@ -1183,26 +1257,6 @@ LLSD LLFloaterSnapshot::Impl::getTypeName(LLSnapshotLivePreview::ESnapshotType i return LLSD(id); } -// static -LLFloaterSnapshot::ESnapshotFormat LLFloaterSnapshot::Impl::getFormatIndex(LLFloaterSnapshot* floater) -{ - ESnapshotFormat index = SNAPSHOT_FORMAT_PNG; - if(floater->hasChild("local_format_combo")) - { - LLComboBox* local_format_combo = floater->findChild("local_format_combo"); - const std::string id = local_format_combo->getSelectedItemLabel(); - if (id == "PNG") - index = SNAPSHOT_FORMAT_PNG; - else if (id == "JPEG") - index = SNAPSHOT_FORMAT_JPEG; - else if (id == "BMP") - index = SNAPSHOT_FORMAT_BMP; - } - return index; -} - - - // static LLViewerWindow::ESnapshotType LLFloaterSnapshot::Impl::getLayerType(LLFloaterSnapshot* floater) { @@ -1229,12 +1283,27 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) { LLSnapshotLivePreview* previewp = getPreviewView(floaterp); - S32 delta_height = gSavedSettings.getBOOL("AdvanceSnapshot") ? 0 : floaterp->getUIWinHeightShort() - floaterp->getUIWinHeightLong() ; + bool advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); + + // Show/hide advanced options. + LLPanel* advanced_options_panel = floaterp->getChild("advanced_options_panel"); + floaterp->getChild("advanced_options_btn")->setToggleState(advanced); + if (advanced != advanced_options_panel->getVisible()) + { + S32 panel_width = advanced_options_panel->getRect().getWidth(); + floaterp->getChild("advanced_options_panel")->setVisible(advanced); + S32 floater_width = floaterp->getRect().getWidth(); + floater_width += (advanced ? panel_width : -panel_width); + floaterp->reshape(floater_width, floaterp->getRect().getHeight()); + } - if(!gSavedSettings.getBOOL("AdvanceSnapshot")) //set to original window resolution + if(!advanced) //set to original window resolution { previewp->mKeepAspectRatio = TRUE; + floaterp->getChild("profile_size_combo")->setCurrentByIndex(0); + gSavedSettings.setS32("SnapshotProfileLastResolution", 0); + floaterp->getChild("postcard_size_combo")->setCurrentByIndex(0); gSavedSettings.setS32("SnapshotPostcardLastResolution", 0); @@ -1256,7 +1325,8 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) floaterp->getParent()->setMouseOpaque(TRUE); // shrink to smaller layout - floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getUIWinHeightLong() + delta_height); + // *TODO: unneeded? + floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getRect().getHeight()); // can see and interact with fullscreen preview now if (previewp) @@ -1286,7 +1356,8 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) else // turning off freeze frame mode { floaterp->getParent()->setMouseOpaque(FALSE); - floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getUIWinHeightLong() + delta_height); + // *TODO: unneeded? + floaterp->reshape(floaterp->getRect().getWidth(), floaterp->getRect().getHeight()); if (previewp) { previewp->setVisible(FALSE); @@ -1315,43 +1386,39 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) // static void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { - LLRadioGroup* snapshot_type_radio = floater->getChild("snapshot_type_radio"); - LLSnapshotLivePreview::ESnapshotType shot_type = (LLSnapshotLivePreview::ESnapshotType)gSavedSettings.getS32("LastSnapshotType"); - snapshot_type_radio->setSelectedByValue(getTypeName(shot_type), true); - + LLSnapshotLivePreview::ESnapshotType shot_type = getActiveSnapshotType(floater); ESnapshotFormat shot_format = (ESnapshotFormat)gSavedSettings.getS32("SnapshotFormat"); LLViewerWindow::ESnapshotType layer_type = getLayerType(floater); +#if 0 floater->getChildView("share_to_web")->setVisible( gSavedSettings.getBOOL("SnapshotSharingEnabled")); +#endif +#if 0 floater->getChildView("postcard_size_combo")->setVisible( FALSE); floater->getChildView("texture_size_combo")->setVisible( FALSE); floater->getChildView("local_size_combo")->setVisible( FALSE); +#endif + floater->getChild("profile_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotProfileLastResolution")); floater->getChild("postcard_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotPostcardLastResolution")); floater->getChild("texture_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotTextureLastResolution")); floater->getChild("local_size_combo")->selectNthItem(gSavedSettings.getS32("SnapshotLocalLastResolution")); +#if 0 floater->getChild("local_format_combo")->selectNthItem(gSavedSettings.getS32("SnapshotFormat")); +#endif // *TODO: Separate settings for Web images from postcards - floater->getChildView("send_btn")->setVisible( shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB); - floater->getChildView("upload_btn")->setVisible(shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE); - floater->getChildView("save_btn")->setVisible( shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); - floater->getChildView("keep_aspect_check")->setEnabled(shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); + enableAspectRatioCheckbox(floater, shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); floater->getChildView("layer_types")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); +#if 0 BOOL is_advance = gSavedSettings.getBOOL("AdvanceSnapshot"); BOOL is_local = shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL; BOOL show_slider = (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB || (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG)); - floater->getChildView("more_btn")->setVisible( !is_advance); // the only item hidden in advanced mode - floater->getChildView("less_btn")->setVisible( is_advance); - floater->getChildView("type_label2")->setVisible( is_advance); - floater->getChildView("format_label")->setVisible( is_advance && is_local); - floater->getChildView("local_format_combo")->setVisible( is_advance && is_local); floater->getChildView("layer_types")->setVisible( is_advance); floater->getChildView("layer_type_label")->setVisible( is_advance); floater->getChildView("snapshot_width")->setVisible( is_advance); @@ -1363,47 +1430,59 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) floater->getChildView("freeze_frame_check")->setVisible( is_advance); floater->getChildView("auto_snapshot_check")->setVisible( is_advance); floater->getChildView("image_quality_slider")->setVisible( is_advance && show_slider); +#endif + + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + LLSpinCtrl* width_ctrl = getWidthSpinner(floater); + LLSpinCtrl* height_ctrl = getHeightSpinner(floater); - if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot")) - { //clamp snapshot resolution to window size when showing UI or HUD in snapshot + // Initialize spinners. + if (width_ctrl->getValue().asInteger() == 0) + { + S32 w = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); + lldebugs << "Initializing width spinner (" << width_ctrl->getName() << "): " << w << llendl; + width_ctrl->setValue(w); + } + if (height_ctrl->getValue().asInteger() == 0) + { + S32 h = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + lldebugs << "Initializing height spinner (" << height_ctrl->getName() << "): " << h << llendl; + height_ctrl->setValue(h); + } - LLSpinCtrl* width_ctrl = floater->getChild("snapshot_width"); - LLSpinCtrl* height_ctrl = floater->getChild("snapshot_height"); + if (gSavedSettings.getBOOL("RenderUIInSnapshot") || gSavedSettings.getBOOL("RenderHUDInSnapshot")) + { //clamp snapshot resolution to window size when showing UI or HUD in snapshot + S32 width = gViewerWindow->getWindowWidthRaw(); + S32 height = gViewerWindow->getWindowHeightRaw(); - S32 width = gViewerWindow->getWindowWidthRaw(); - S32 height = gViewerWindow->getWindowHeightRaw(); + width_ctrl->setMaxValue(width); - width_ctrl->setMaxValue(width); - - height_ctrl->setMaxValue(height); + height_ctrl->setMaxValue(height); - if (width_ctrl->getValue().asInteger() > width) - { - width_ctrl->forceSetValue(width); + if (width_ctrl->getValue().asInteger() > width) + { + width_ctrl->forceSetValue(width); + } + if (height_ctrl->getValue().asInteger() > height) + { + height_ctrl->forceSetValue(height); + } } - if (height_ctrl->getValue().asInteger() > height) + else { - height_ctrl->forceSetValue(height); + width_ctrl->setMaxValue(6016); + height_ctrl->setMaxValue(6016); } } - else - { - LLSpinCtrl* width = floater->getChild("snapshot_width"); - width->setMaxValue(6016); - LLSpinCtrl* height = floater->getChild("snapshot_height"); - height->setMaxValue(6016); - } LLSnapshotLivePreview* previewp = getPreviewView(floater); BOOL got_bytes = previewp && previewp->getDataSize() > 0; BOOL got_snap = previewp && previewp->getSnapshotUpToDate(); // *TODO: Separate maximum size for Web images from postcards - floater->getChildView("send_btn")->setEnabled((shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB) && - got_snap && previewp->getDataSize() <= MAX_POSTCARD_DATASIZE); - floater->getChildView("upload_btn")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_TEXTURE && got_snap); - floater->getChildView("save_btn")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL && got_snap); + //lldebugs << "Is snapshot up-to-date? " << got_snap << llendl; LLLocale locale(LLLocale::USER_LOCALE); std::string bytes_string; @@ -1411,9 +1490,25 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) { LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); } + + // FIXME: move this to the panel code S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); - floater->getChild("texture")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); - floater->getChild("upload_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); + floater->getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); + + // Update displayed image resolution. + LLTextBox* image_res_tb = floater->getChild("image_res_text"); + image_res_tb->setVisible(got_snap); + if (got_snap) + { +#if 1 + LLPointer img = previewp->getEncodedImage(); +#else + LLPointer fimg = previewp->getFormattedImage(); +#endif + image_res_tb->setTextArg("[WIDTH]", llformat("%d", img->getWidth())); + image_res_tb->setTextArg("[HEIGHT]", llformat("%d", img->getHeight())); + } + floater->getChild("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : floater->getString("unknown")); floater->getChild("file_size_label")->setColor( shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD @@ -1422,29 +1517,23 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) switch(shot_type) { - // *TODO: Separate settings for Web images from postcards case LLSnapshotLivePreview::SNAPSHOT_WEB: + layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; + floater->getChild("layer_types")->setValue("colors"); + setResolution(floater, "profile_size_combo"); + break; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; floater->getChild("layer_types")->setValue("colors"); - if(is_advance) - { - setResolution(floater, "postcard_size_combo"); - } + setResolution(floater, "postcard_size_combo"); break; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: layer_type = LLViewerWindow::SNAPSHOT_TYPE_COLOR; floater->getChild("layer_types")->setValue("colors"); - if(is_advance) - { - setResolution(floater, "texture_size_combo"); - } + setResolution(floater, "texture_size_combo"); break; case LLSnapshotLivePreview::SNAPSHOT_LOCAL: - if(is_advance) - { - setResolution(floater, "local_size_combo"); - } + setResolution(floater, "local_size_combo"); break; default: break; @@ -1458,15 +1547,23 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) previewp->setSnapshotFormat(shot_format); previewp->setSnapshotBufferType(layer_type); } + + LLPanelSnapshot* current_panel = Impl::getActivePanel(floater); + if (current_panel) + { + LLSD info; + info["have-snapshot"] = got_snap; + current_panel->updateControls(info); + } } // static void LLFloaterSnapshot::Impl::updateResolutionTextEntry(LLFloaterSnapshot* floater) { - LLSpinCtrl* width_spinner = floater->getChild("snapshot_width"); - LLSpinCtrl* height_spinner = floater->getChild("snapshot_height"); + LLSpinCtrl* width_spinner = getWidthSpinner(floater); + LLSpinCtrl* height_spinner = getHeightSpinner(floater); - if(getTypeIndex(floater) == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) + if(getActiveSnapshotType(floater) == LLSnapshotLivePreview::SNAPSHOT_TEXTURE) { width_spinner->setAllowEdit(FALSE); height_spinner->setAllowEdit(FALSE); @@ -1488,81 +1585,6 @@ void LLFloaterSnapshot::Impl::checkAutoSnapshot(LLSnapshotLivePreview* previewp, } } -// static -void LLFloaterSnapshot::Impl::onClickDiscard(void* data) -{ - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - - if (view) - { - view->closeFloater(); - } -} - - -// static -void LLFloaterSnapshot::Impl::onCommitSave(LLUICtrl* ctrl, void* data) -{ - if (ctrl->getValue().asString() == "save as") - { - gViewerWindow->resetSnapshotLoc(); - } - onClickKeep(data); -} - -// static -void LLFloaterSnapshot::Impl::onClickKeep(void* data) -{ - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - LLSnapshotLivePreview* previewp = getPreviewView(view); - - if (previewp) - { - switch (previewp->getSnapshotType()) - { - case LLSnapshotLivePreview::SNAPSHOT_WEB: - previewp->saveWeb(); - break; - - case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: - { - LLFloaterPostcard* floater = previewp->savePostcard(); - // if still in snapshot mode, put postcard floater in snapshot floaterview - // and link it to snapshot floater - if (floater && !gSavedSettings.getBOOL("CloseSnapshotOnKeep")) - { - gFloaterView->removeChild(floater); - gSnapshotFloaterView->addChild(floater); - view->addDependentFloater(floater, FALSE); - } - } - break; - - case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: - previewp->saveTexture(); - break; - - case LLSnapshotLivePreview::SNAPSHOT_LOCAL: - previewp->saveLocal(); - break; - - default: - break; - } - - if (gSavedSettings.getBOOL("CloseSnapshotOnKeep")) - { - view->closeFloater(); - } - else - { - checkAutoSnapshot(previewp); - } - - updateControls(view); - } -} - // static void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data) { @@ -1590,32 +1612,19 @@ void LLFloaterSnapshot::Impl::onClickAutoSnap(LLUICtrl *ctrl, void* data) void LLFloaterSnapshot::Impl::onClickMore(void* data) { - gSavedSettings.setBOOL( "AdvanceSnapshot", TRUE ); + BOOL visible = gSavedSettings.getBOOL("AdvanceSnapshot"); - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { + gSavedSettings.setBOOL("AdvanceSnapshot", !visible); +#if 0 view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); view->reshape(view->getRect().getWidth(), view->getUIWinHeightLong()); +#endif updateControls(view) ; updateLayout(view) ; - if(getPreviewView(view)) - { - getPreviewView(view)->setThumbnailImageSize() ; - } - } -} -void LLFloaterSnapshot::Impl::onClickLess(void* data) -{ - gSavedSettings.setBOOL( "AdvanceSnapshot", FALSE ); - - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; - if (view) - { - view->translate( 0, view->getUIWinHeightLong() - view->getUIWinHeightShort() ); - view->reshape(view->getRect().getWidth(), view->getUIWinHeightShort()); - updateControls(view) ; - updateLayout(view) ; + // *TODO: redundant? if(getPreviewView(view)) { getPreviewView(view)->setThumbnailImageSize() ; @@ -1655,17 +1664,24 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) void LLFloaterSnapshot::Impl::onClickKeepOpenCheck(LLUICtrl* ctrl, void* data) { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "CloseSnapshotOnKeep", !check->get() ); } +#if 0 // static void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) { LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "KeepAspectForSnapshot", check->get() ); - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + applyKeepAspectCheck(view, check->get()); +} +#endif + +// static +void LLFloaterSnapshot::Impl::applyKeepAspectCheck(LLFloaterSnapshot* view, BOOL checked) +{ + gSavedSettings.setBOOL("KeepAspectForSnapshot", checked); + if (view) { LLSnapshotLivePreview* previewp = getPreviewView(view) ; @@ -1687,20 +1703,6 @@ void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) } } -// static -void LLFloaterSnapshot::Impl::onCommitQuality(LLUICtrl* ctrl, void* data) -{ - LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; - S32 quality_val = llfloor((F32)slider->getValue().asReal()); - - LLSnapshotLivePreview* previewp = getPreviewView((LLFloaterSnapshot *)data); - if (previewp) - { - previewp->setSnapshotQuality(quality_val); - } - checkAutoSnapshot(previewp, TRUE); -} - // static void LLFloaterSnapshot::Impl::onCommitFreezeFrame(LLUICtrl* ctrl, void* data) { @@ -1723,18 +1725,16 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde LLSnapshotLivePreview *previewp = getPreviewView(view) ; // Don't round texture sizes; textures are commonly stretched in world, profiles, etc and need to be "squashed" during upload, not cropped here -#if 0 - if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == getTypeIndex(view)) + if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE == getActiveSnapshotType(view)) { previewp->mKeepAspectRatio = FALSE ; return ; } -#endif if(0 == index) //current window size { view->impl.mAspectRatioCheckOff = true ; - view->getChildView("keep_aspect_check")->setEnabled(FALSE) ; + enableAspectRatioCheckbox(view, FALSE); if(previewp) { @@ -1744,9 +1744,11 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde else if(-1 == index) //custom { view->impl.mAspectRatioCheckOff = false ; +#if 0 //if(LLSnapshotLivePreview::SNAPSHOT_TEXTURE != gSavedSettings.getS32("LastSnapshotType")) +#endif { - view->getChildView("keep_aspect_check")->setEnabled(TRUE) ; + enableAspectRatioCheckbox(view, TRUE); if(previewp) { @@ -1757,7 +1759,7 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde else { view->impl.mAspectRatioCheckOff = true ; - view->getChildView("keep_aspect_check")->setEnabled(FALSE) ; + enableAspectRatioCheckbox(view, FALSE); if(previewp) { @@ -1768,23 +1770,21 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } -static std::string lastSnapshotWidthName() +static std::string lastSnapshotWidthName(S32 shot_type) { - switch(gSavedSettings.getS32("LastSnapshotType")) + switch (shot_type) { - // *TODO: Separate settings for Web snapshots and postcards - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailWidth"; + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileWidth"; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailWidth"; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryWidth"; default: return "LastSnapshotToDiskWidth"; } } -static std::string lastSnapshotHeightName() +static std::string lastSnapshotHeightName(S32 shot_type) { - switch(gSavedSettings.getS32("LastSnapshotType")) + switch (shot_type) { - // *TODO: Separate settings for Web snapshots and postcards - case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToEmailHeight"; + case LLSnapshotLivePreview::SNAPSHOT_WEB: return "LastSnapshotToProfileHeight"; case LLSnapshotLivePreview::SNAPSHOT_POSTCARD: return "LastSnapshotToEmailHeight"; case LLSnapshotLivePreview::SNAPSHOT_TEXTURE: return "LastSnapshotToInventoryHeight"; default: return "LastSnapshotToDiskHeight"; @@ -1799,10 +1799,12 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL if (!view || !combobox) { + llassert(view && combobox); return; } // save off all selected resolution values + gSavedSettings.setS32("SnapshotProfileLastResolution", view->getChild("profile_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotPostcardLastResolution", view->getChild("postcard_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotTextureLastResolution", view->getChild("texture_size_combo")->getCurrentIndex()); gSavedSettings.setS32("SnapshotLocalLastResolution", view->getChild("local_size_combo")->getCurrentIndex()); @@ -1824,16 +1826,44 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL if (width == 0 || height == 0) { // take resolution from current window size + lldebugs << "Setting preview res from window: " << gViewerWindow->getWindowWidthRaw() << "x" << gViewerWindow->getWindowHeightRaw() << llendl; previewp->setSize(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw()); } else if (width == -1 || height == -1) { // load last custom value - previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); +#if 1 + LLPanelSnapshot* spanel = getActivePanel(view); + if (spanel) + { + lldebugs << "Loading typed res from panel " << spanel->getName() << llendl; + width = spanel->getTypedPreviewWidth(); + height = spanel->getTypedPreviewWidth(); + } + else + { + const S32 shot_type = getActiveSnapshotType(view); + lldebugs << "Loading saved res for shot_type " << shot_type << llendl; + width = gSavedSettings.getS32(lastSnapshotWidthName(shot_type)); + height = gSavedSettings.getS32(lastSnapshotHeightName(shot_type)); + } + + llassert(width > 0 && height > 0); + previewp->setSize(width, height); +#else + LLPanelSnapshot* spanel = getActivePanel(view); + if (spanel) + { + lldebugs << "Setting custom preview res : " << spanel->getTypedPreviewWidth() << "x" << spanel->getTypedPreviewHeight() << llendl; + previewp->setSize(spanel->getTypedPreviewWidth(), spanel->getTypedPreviewHeight()); + } + //previewp->setSize(gSavedSettings.getS32(lastSnapshotWidthName()), gSavedSettings.getS32(lastSnapshotHeightName())); +#endif } else { // use the resolution from the selected pre-canned drop-down choice + lldebugs << "Setting preview res selected from combo: " << width << "x" << height << llendl; previewp->setSize(width, height); } @@ -1853,10 +1883,10 @@ void LLFloaterSnapshot::Impl::updateResolution(LLUICtrl* ctrl, void* data, BOOL resetSnapshotSizeOnUI(view, width, height) ; } - if(view->getChild("snapshot_width")->getValue().asInteger() != width || view->getChild("snapshot_height")->getValue().asInteger() != height) + if(getWidthSpinner(view)->getValue().asInteger() != width || getHeightSpinner(view)->getValue().asInteger() != height) { - view->getChild("snapshot_width")->setValue(width); - view->getChild("snapshot_height")->setValue(height); + getWidthSpinner(view)->setValue(width); + getHeightSpinner(view)->setValue(height); } if(original_width != width || original_height != height) @@ -1892,6 +1922,29 @@ void LLFloaterSnapshot::Impl::onCommitLayerTypes(LLUICtrl* ctrl, void*data) } } +// static +void LLFloaterSnapshot::Impl::onImageQualityChange(LLFloaterSnapshot* view, S32 quality_val) +{ + LLSnapshotLivePreview* previewp = getPreviewView(view); + if (previewp) + { + previewp->setSnapshotQuality(quality_val); + } + checkAutoSnapshot(previewp, TRUE); +} + +// static +void LLFloaterSnapshot::Impl::onImageFormatChange(LLFloaterSnapshot* view) +{ + if (view) + { + gSavedSettings.setS32("SnapshotFormat", getImageFormat(view)); + getPreviewView(view)->updateSnapshot(TRUE); + updateControls(view); + } +} + +#if 0 //static void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) { @@ -1903,9 +1956,10 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotType(LLUICtrl* ctrl, void* data) updateControls(view); } } +#endif - -//static +#if 0 +//static. void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) { LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; @@ -1916,8 +1970,7 @@ void LLFloaterSnapshot::Impl::onCommitSnapshotFormat(LLUICtrl* ctrl, void* data) updateControls(view); } } - - +#endif // Sets the named size combo to "custom" mode. // static @@ -1931,6 +1984,10 @@ void LLFloaterSnapshot::Impl::comboSetCustom(LLFloaterSnapshot* floater, const s { gSavedSettings.setS32("SnapshotPostcardLastResolution", combo->getCurrentIndex()); } + else if(comboname == "profile_size_combo") + { + gSavedSettings.setS32("SnapshotProfileLastResolution", combo->getCurrentIndex()); + } else if(comboname == "texture_size_combo") { gSavedSettings.setS32("SnapshotTextureLastResolution", combo->getCurrentIndex()); @@ -2027,21 +2084,29 @@ BOOL LLFloaterSnapshot::Impl::checkImageSize(LLSnapshotLivePreview* previewp, S3 //static void LLFloaterSnapshot::Impl::resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) { - view->getChild("snapshot_width")->forceSetValue(width); - view->getChild("snapshot_height")->forceSetValue(height); - gSavedSettings.setS32(lastSnapshotWidthName(), width); - gSavedSettings.setS32(lastSnapshotHeightName(), height); + getWidthSpinner(view)->forceSetValue(width); + getHeightSpinner(view)->forceSetValue(height); + gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), width); + gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), height); } +#if 0 //static void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* data) { - LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; + S32 w = llfloor((F32)getWidthSpinner(view)->getValue().asReal()); + S32 h = llfloor((F32)getHeightSpinner(view)->getValue().asReal()); + applyCustomResolution(view, w, h); +} +#endif + +// static +void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h) +{ + lldebugs << "applyCustomResolution(" << w << ", " << h << ")" << llendl; if (view) { - S32 w = llfloor((F32)view->getChild("snapshot_width")->getValue().asReal()); - S32 h = llfloor((F32)view->getChild("snapshot_height")->getValue().asReal()); - LLSnapshotLivePreview* previewp = getPreviewView(view); if (previewp) { @@ -2073,7 +2138,7 @@ void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* dat } } #endif - previewp->setMaxImageSize((S32)((LLSpinCtrl *)ctrl)->getMaxValue()) ; + previewp->setMaxImageSize(getWidthSpinner(view)->getMaxValue()) ; // Check image size changes the value of height and width if(checkImageSize(previewp, w, h, w != curw, previewp->getMaxImageSize()) @@ -2085,19 +2150,33 @@ void LLFloaterSnapshot::Impl::onCommitCustomResolution(LLUICtrl *ctrl, void* dat previewp->setSize(w,h); checkAutoSnapshot(previewp, FALSE); previewp->updateSnapshot(FALSE, TRUE); + comboSetCustom(view, "profile_size_combo"); comboSetCustom(view, "postcard_size_combo"); comboSetCustom(view, "texture_size_combo"); comboSetCustom(view, "local_size_combo"); } } - gSavedSettings.setS32(lastSnapshotWidthName(), w); - gSavedSettings.setS32(lastSnapshotHeightName(), h); + gSavedSettings.setS32(lastSnapshotWidthName(getActiveSnapshotType(view)), w); + gSavedSettings.setS32(lastSnapshotHeightName(getActiveSnapshotType(view)), h); updateControls(view); } } +// static +void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) +{ + panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "profile")); +} + + +// static +void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) +{ + panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "postcard")); +} + ///---------------------------------------------------------------------------- /// Class LLFloaterSnapshot ///---------------------------------------------------------------------------- @@ -2134,24 +2213,19 @@ BOOL LLFloaterSnapshot::postBuild() LLWebSharing::instance().init(); } +#if 0 childSetCommitCallback("snapshot_type_radio", Impl::onCommitSnapshotType, this); childSetCommitCallback("local_format_combo", Impl::onCommitSnapshotFormat, this); +#endif childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); - childSetAction("more_btn", Impl::onClickMore, this); - childSetAction("less_btn", Impl::onClickLess, this); - - childSetAction("upload_btn", Impl::onClickKeep, this); - childSetAction("send_btn", Impl::onClickKeep, this); - childSetCommitCallback("save_btn", Impl::onCommitSave, this); - childSetAction("discard_btn", Impl::onClickDiscard, this); - - childSetCommitCallback("image_quality_slider", Impl::onCommitQuality, this); - getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + childSetAction("advanced_options_btn", Impl::onClickMore, this); +#if 0 childSetCommitCallback("snapshot_width", Impl::onCommitCustomResolution, this); childSetCommitCallback("snapshot_height", Impl::onCommitCustomResolution, this); +#endif childSetCommitCallback("ui_check", Impl::onClickUICheck, this); getChild("ui_check")->setValue(gSavedSettings.getBOOL("RenderUIInSnapshot")); @@ -2162,15 +2236,19 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("keep_open_check", Impl::onClickKeepOpenCheck, this); getChild("keep_open_check")->setValue(!gSavedSettings.getBOOL("CloseSnapshotOnKeep")); +#if 0 childSetCommitCallback("keep_aspect_check", Impl::onClickKeepAspectCheck, this); - getChild("keep_aspect_check")->setValue(gSavedSettings.getBOOL("KeepAspectForSnapshot")); +#endif + impl.enableAspectRatioCheckbox(this, gSavedSettings.getBOOL("KeepAspectForSnapshot")); childSetCommitCallback("layer_types", Impl::onCommitLayerTypes, this); getChild("layer_types")->setValue("colors"); getChildView("layer_types")->setEnabled(FALSE); - getChild("snapshot_width")->setValue(gSavedSettings.getS32(lastSnapshotWidthName())); - getChild("snapshot_height")->setValue(gSavedSettings.getS32(lastSnapshotHeightName())); +#if 0 // leads to crash later if one of the settings values is 0 + impl.getWidthSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotWidthName())); + impl.getHeightSpinner(this)->setValue(gSavedSettings.getS32(lastSnapshotHeightName())); +#endif getChild("freeze_frame_check")->setValue(gSavedSettings.getBOOL("UseFreezeFrame")); childSetCommitCallback("freeze_frame_check", Impl::onCommitFreezeFrame, this); @@ -2178,10 +2256,18 @@ BOOL LLFloaterSnapshot::postBuild() getChild("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot")); childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this); + childSetCommitCallback("profile_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("postcard_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); + LLSideTrayPanelContainer* panel_container = getChild("panel_container"); + LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); + LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); + + // remember preview rect + sThumbnailPlaceholderRect = getChild("thumbnail_placeholder")->getRect(); + // create preview window LLRect full_screen_rect = getRootView()->getRect(); LLSnapshotLivePreview::Params p; @@ -2221,9 +2307,8 @@ void LLFloaterSnapshot::draw() { if(previewp->getThumbnailImage()) { - LLRect thumbnail_rect = getChild("thumbnail_placeholder")->getRect(); - - S32 offset_x = (getRect().getWidth() - previewp->getThumbnailWidth()) / 2 ; + LLRect& thumbnail_rect = sThumbnailPlaceholderRect; + S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); @@ -2256,6 +2341,44 @@ void LLFloaterSnapshot::onClose(bool app_quitting) getParent()->setMouseOpaque(FALSE); } +// virtual +S32 LLFloaterSnapshot::notify(const LLSD& info) +{ + // A child panel wants to change snapshot resolution. + if (info.has("combo-res-change")) + { + std::string combo_name = info["combo-res-change"]["control-name"].asString(); + impl.updateResolution(getChild(combo_name), this); + return 1; + } + + if (info.has("custom-res-change")) + { + LLSD res = info["custom-res-change"]; + impl.applyCustomResolution(this, res["w"].asInteger(), res["h"].asInteger()); + return 1; + } + + if (info.has("keep-aspect-change")) + { + impl.applyKeepAspectCheck(this, info["keep-aspect-change"].asBoolean()); + return 1; + } + + if (info.has("image-quality-change")) + { + impl.onImageQualityChange(this, info["image-quality-change"].asInteger()); + return 1; + } + + if (info.has("image-format-change")) + { + impl.onImageFormatChange(this); + return 1; + } + + return 0; +} //static void LLFloaterSnapshot::update() @@ -2276,6 +2399,159 @@ void LLFloaterSnapshot::update() } } +// static +LLFloaterSnapshot* LLFloaterSnapshot::getInstance() +{ + return LLFloaterReg::getTypedInstance("snapshot"); +} + +// static +void LLFloaterSnapshot::saveTexture() +{ + lldebugs << "saveTexture" << llendl; + + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return; + } + + previewp->saveTexture(); + instance->postSave(); +} + +// static +void LLFloaterSnapshot::saveLocal() +{ + lldebugs << "saveLocal" << llendl; + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return; + } + + previewp->saveLocal(); + instance->postSave(); +} + +// static +void LLFloaterSnapshot::preUpdate() +{ + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + instance->getChildView("refresh_icon")->setVisible(TRUE); // indicate refresh + } +} + +// static +void LLFloaterSnapshot::postUpdate() +{ + // FIXME: duplicated code + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + instance->getChildView("refresh_icon")->setVisible(FALSE); + } +} + +// static +void LLFloaterSnapshot::postSave() +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return; + } + + instance->impl.updateControls(instance); +} + +// static +void LLFloaterSnapshot::postPanelSwitch() +{ + LLFloaterSnapshot* instance = getInstance(); + instance->impl.updateControls(instance); +} + +// static +LLPointer LLFloaterSnapshot::getImageData() +{ + // FIXME: May not work for textures. + + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return NULL; + } + + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return NULL; + } + + LLPointer img = previewp->getFormattedImage(); + if (!img.get()) + { + llwarns << "Empty snapshot image data" << llendl; + llassert(img.get() != NULL); + } + + return img; +} + +// static +const LLVector3d& LLFloaterSnapshot::getPosTakenGlobal() +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (!instance) + { + llassert(instance != NULL); + return LLVector3d::zero; + } + + LLSnapshotLivePreview* previewp = Impl::getPreviewView(instance); + if (!previewp) + { + llassert(previewp != NULL); + return LLVector3d::zero; + } + + return previewp->getPosTakenGlobal(); +} + +// static +void LLFloaterSnapshot::setAgentEmail(const std::string& email) +{ + LLFloaterSnapshot* instance = LLFloaterReg::findTypedInstance("snapshot"); + if (instance) + { + LLSideTrayPanelContainer* panel_container = instance->getChild("panel_container"); + LLPanel* postcard_panel = panel_container->getPanelByName("panel_snapshot_postcard"); + postcard_panel->notify(LLSD().with("agent-email", email)); + } +} ///---------------------------------------------------------------------------- /// Class LLSnapshotFloaterView diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index c92d9efde5..de69824ad0 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -27,11 +27,15 @@ #ifndef LL_LLFLOATERSNAPSHOT_H #define LL_LLFLOATERSNAPSHOT_H +#include "llimage.h" #include "llfloater.h" +class LLSpinCtrl; class LLFloaterSnapshot : public LLFloater { + LOG_CLASS(LLFloaterSnapshot); + public: typedef enum e_snapshot_format { @@ -47,20 +51,29 @@ public: /*virtual*/ void draw(); /*virtual*/ void onOpen(const LLSD& key); /*virtual*/ void onClose(bool app_quitting); + /*virtual*/ S32 notify(const LLSD& info); static void update(); - - static S32 getUIWinHeightLong() {return sUIWinHeightLong ;} - static S32 getUIWinHeightShort() {return sUIWinHeightShort ;} - static S32 getUIWinWidth() {return sUIWinWidth ;} + + // TODO: create a snapshot model instead + static LLFloaterSnapshot* getInstance(); + static void saveTexture(); + static void saveLocal(); + static void preUpdate(); + static void postUpdate(); + static void postSave(); + static void postPanelSwitch(); + static LLPointer getImageData(); + static const LLVector3d& getPosTakenGlobal(); + static void setAgentEmail(const std::string& email); + + static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholderRect; } private: + static LLRect sThumbnailPlaceholderRect; + class Impl; Impl& impl; - - static S32 sUIWinHeightLong ; - static S32 sUIWinHeightShort ; - static S32 sUIWinWidth ; }; class LLSnapshotFloaterView : public LLFloaterView diff --git a/indra/newview/llpanelpostprogress.cpp b/indra/newview/llpanelpostprogress.cpp new file mode 100644 index 0000000000..9b7de2cb23 --- /dev/null +++ b/indra/newview/llpanelpostprogress.cpp @@ -0,0 +1,59 @@ +/** + * @file llpanelpostprogress.cpp + * @brief Displays progress of publishing a snapshot. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the termsllpanelpostprogress of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +/** + * Displays progress of publishing a snapshot. + */ +class LLPanelPostProgress +: public LLPanel +{ + LOG_CLASS(LLPanelPostProgress); + +public: + /*virtual*/ void onOpen(const LLSD& key); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelpostprogress"); + +// virtual +void LLPanelPostProgress::onOpen(const LLSD& key) +{ + if (key.has("post-type")) + { + std::string progress_text = getString(key["post-type"].asString() + "_" + "progress_str"); + getChild("progress_lbl")->setText(progress_text); + } + else + { + llwarns << "Invalid key" << llendl; + } +} diff --git a/indra/newview/llpanelpostresult.cpp b/indra/newview/llpanelpostresult.cpp new file mode 100644 index 0000000000..2b937d83b9 --- /dev/null +++ b/indra/newview/llpanelpostresult.cpp @@ -0,0 +1,90 @@ +/** + * @file llpanelpostresult.cpp + * @brief Result of publishing a snapshot (success/failure). + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +/** + * Displays snapshot publishing result. + */ +class LLPanelPostResult +: public LLPanel +{ + LOG_CLASS(LLPanelPostResult); + +public: + LLPanelPostResult(); + + /*virtual*/ void onOpen(const LLSD& key); +private: + void onBack(); + void onClose(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelpostresult"); + +LLPanelPostResult::LLPanelPostResult() +{ + mCommitCallbackRegistrar.add("Snapshot.Result.Back", boost::bind(&LLPanelPostResult::onBack, this)); + mCommitCallbackRegistrar.add("Snapshot.Result.Close", boost::bind(&LLPanelPostResult::onClose, this)); +} + + +// virtual +void LLPanelPostResult::onOpen(const LLSD& key) +{ + if (key.isMap() && key.has("post-result") && key.has("post-type")) + { + bool ok = key["post-result"].asBoolean(); + std::string type = key["post-type"].asString(); + std::string result_text = getString(type + "_" + (ok ? "succeeded_str" : "failed_str")); + getChild("result_lbl")->setText(result_text); + } + else + { + llwarns << "Invalid key" << llendl; + } +} + +void LLPanelPostResult::onBack() +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return; + } + + parent->openPreviousPanel(); +} + +void LLPanelPostResult::onClose() +{ + LLFloaterReg::hideInstance("snapshot"); +} diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp new file mode 100644 index 0000000000..e89e62c750 --- /dev/null +++ b/indra/newview/llpanelsnapshot.cpp @@ -0,0 +1,109 @@ +/** + * @file llpanelsnapshot.cpp + * @brief Snapshot panel base class + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" +#include "llpanelsnapshot.h" + +// libs +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltrans.h" + +// newview +#include "llsidetraypanelcontainer.h" + +LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshot::getImageFormat() const +{ + return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; +} + +LLSpinCtrl* LLPanelSnapshot::getWidthSpinner() +{ + return getChild(getWidthSpinnerName()); +} + +LLSpinCtrl* LLPanelSnapshot::getHeightSpinner() +{ + return getChild(getHeightSpinnerName()); +} + +S32 LLPanelSnapshot::getTypedPreviewWidth() const +{ + return getChild(getWidthSpinnerName())->getValue().asInteger(); +} + +S32 LLPanelSnapshot::getTypedPreviewHeight() const +{ + return getChild(getHeightSpinnerName())->getValue().asInteger(); +} + +void LLPanelSnapshot::enableAspectRatioCheckbox(BOOL enable) +{ + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +LLSideTrayPanelContainer* LLPanelSnapshot::getParentContainer() +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return NULL; + } + + return parent; +} + +void LLPanelSnapshot::updateImageQualityLevel() +{ + LLSliderCtrl* quality_slider = getChild("image_quality_slider"); + S32 quality_val = llfloor((F32) quality_slider->getValue().asReal()); + + std::string quality_lvl; + + if (quality_val < 20) + { + quality_lvl = LLTrans::getString("snapshot_quality_very_low"); + } + else if (quality_val < 40) + { + quality_lvl = LLTrans::getString("snapshot_quality_low"); + } + else if (quality_val < 60) + { + quality_lvl = LLTrans::getString("snapshot_quality_medium"); + } + else if (quality_val < 80) + { + quality_lvl = LLTrans::getString("snapshot_quality_high"); + } + else + { + quality_lvl = LLTrans::getString("snapshot_quality_very_high"); + } + + getChild("image_quality_level")->setTextArg("[QLVL]", quality_lvl); +} diff --git a/indra/newview/llpanelsnapshot.h b/indra/newview/llpanelsnapshot.h new file mode 100644 index 0000000000..a227317d2f --- /dev/null +++ b/indra/newview/llpanelsnapshot.h @@ -0,0 +1,58 @@ +/** + * @file llpanelsnapshot.h + * @brief Snapshot panel base class + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLPANELSNAPSHOT_H +#define LL_LLPANELSNAPSHOT_H + +#include "llfloatersnapshot.h" + +class LLSideTrayPanelContainer; + +/** + * Snapshot panel base class. + */ +class LLPanelSnapshot: public LLPanel +{ +public: + virtual std::string getWidthSpinnerName() const = 0; + virtual std::string getHeightSpinnerName() const = 0; + virtual std::string getAspectRatioCBName() const = 0; + virtual std::string getImageSizeComboName() const = 0; + + virtual S32 getTypedPreviewWidth() const; + virtual S32 getTypedPreviewHeight() const; + virtual LLSpinCtrl* getWidthSpinner(); + virtual LLSpinCtrl* getHeightSpinner(); + virtual void enableAspectRatioCheckbox(BOOL enable); + virtual LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; + virtual void updateControls(const LLSD& info) {} ///< Update controls from saved settings + +protected: + LLSideTrayPanelContainer* getParentContainer(); + void updateImageQualityLevel(); +}; + +#endif // LL_LLPANELSNAPSHOT_H diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp new file mode 100644 index 0000000000..6419c37494 --- /dev/null +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -0,0 +1,152 @@ +/** + * @file llpanelsnapshotinventory.cpp + * @brief The panel provides UI for saving snapshot as an inventory texture. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llsidetraypanelcontainer.h" +#include "llspinctrl.h" + +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llviewercontrol.h" // gSavedSettings + +/** + * The panel provides UI for saving snapshot as an inventory texture. + */ +class LLPanelSnapshotInventory +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotInventory); + +public: + LLPanelSnapshotInventory(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + void updateCustomResControls(); ///< Show/hide custom resolution controls (spinners and checkbox) + + /*virtual*/ std::string getWidthSpinnerName() const { return "inventory_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "inventory_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "inventory_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "texture_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onSend(); + void onCancel(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotinventory"); + +LLPanelSnapshotInventory::LLPanelSnapshotInventory() +{ + mCommitCallbackRegistrar.add("Inventory.Save", boost::bind(&LLPanelSnapshotInventory::onSend, this)); + mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotInventory::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onKeepAspectRatioCommit, this, _1)); + return TRUE; +} + +// virtual +void LLPanelSnapshotInventory::onOpen(const LLSD& key) +{ +#if 0 + getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect +#endif + updateCustomResControls(); +} + +void LLPanelSnapshotInventory::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool show = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setVisible(show); + getChild(getHeightSpinnerName())->setVisible(show); + getChild(getAspectRatioCBName())->setVisible(show); +} + +// virtual +void LLPanelSnapshotInventory::updateControls(const LLSD& info) +{ + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("save_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotInventory::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotInventory::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger();; + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger();; + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotInventory::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotInventory::onSend() +{ + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "inventory")); + } + + LLFloaterSnapshot::saveTexture(); +} + +void LLPanelSnapshotInventory::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp new file mode 100644 index 0000000000..5dc32d228f --- /dev/null +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -0,0 +1,209 @@ +/** + * @file llpanelsnapshotlocal.cpp + * @brief The panel provides UI for saving snapshot to a local folder. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llsidetraypanelcontainer.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" + +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llviewercontrol.h" // gSavedSettings + +/** + * The panel provides UI for saving snapshot to a local folder. + */ +class LLPanelSnapshotLocal +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotLocal); + +public: + LLPanelSnapshotLocal(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "local_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "local_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "local_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "local_size_combo"; } + /*virtual*/ LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Show/hide custom resolution controls (spinners and checkbox) + + void onFormatComboCommit(LLUICtrl* ctrl); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onQualitySliderCommit(LLUICtrl* ctrl); + void onSend(); + void onCancel(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotlocal"); + +LLPanelSnapshotLocal::LLPanelSnapshotLocal() +{ + mCommitCallbackRegistrar.add("Local.Save", boost::bind(&LLPanelSnapshotLocal::onSend, this)); + mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotLocal::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onKeepAspectRatioCommit, this, _1)); + getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onQualitySliderCommit, this, _1)); + getChild("local_format_combo")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onFormatComboCommit, this, _1)); + + updateControls(LLSD()); + + return TRUE; +} + +// virtual +void LLPanelSnapshotLocal::onOpen(const LLSD& key) +{ + updateCustomResControls(); +} + +// virtual +LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshotLocal::getImageFormat() const +{ + LLFloaterSnapshot::ESnapshotFormat fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG; + + LLComboBox* local_format_combo = getChild("local_format_combo"); + const std::string id = local_format_combo->getSelectedItemLabel(); + if (id == "PNG") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG; + } + else if (id == "JPEG") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; + } + else if (id == "BMP") + { + fmt = LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP; + } + + return fmt; +} + +// virtual +void LLPanelSnapshotLocal::updateControls(const LLSD& info) +{ + LLFloaterSnapshot::ESnapshotFormat fmt = + (LLFloaterSnapshot::ESnapshotFormat) gSavedSettings.getS32("SnapshotFormat"); + getChild("local_format_combo")->selectNthItem((S32) fmt); + + const bool show_quality_ctrls = (fmt == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG); + getChild("image_quality_slider")->setVisible(show_quality_ctrls); + getChild("image_quality_level")->setVisible(show_quality_ctrls); + + getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + updateImageQualityLevel(); + + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("save_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotLocal::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +void LLPanelSnapshotLocal::onFormatComboCommit(LLUICtrl* ctrl) +{ +#if 0 // redundant? + gSavedSettings.setS32("SnapshotFormat", ctrl->getValue().asInteger()); +#endif + + // will call updateControls() + LLFloaterSnapshot::getInstance()->notify(LLSD().with("image-format-change", true)); +} + +void LLPanelSnapshotLocal::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotLocal::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger(); + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotLocal::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotLocal::onQualitySliderCommit(LLUICtrl* ctrl) +{ + updateImageQualityLevel(); + + LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; + S32 quality_val = llfloor((F32)slider->getValue().asReal()); + LLSD info; + info["image-quality-change"] = quality_val; + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotLocal::onSend() +{ + LLFloaterSnapshot::saveLocal(); + onCancel(); +} + +void LLPanelSnapshotLocal::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp new file mode 100644 index 0000000000..8e5ff282b3 --- /dev/null +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -0,0 +1,94 @@ +/** + * @file llpanelsnapshotoptions.cpp + * @brief Snapshot posting options panel. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpanel.h" +#include "llsidetraypanelcontainer.h" + +#include "llfloatersnapshot.h" // FIXME: create a snapshot model + +/** + * Provides several ways to save a snapshot. + */ +class LLPanelSnapshotOptions +: public LLPanel +{ + LOG_CLASS(LLPanelSnapshotOptions); + +public: + LLPanelSnapshotOptions(); + +private: + void openPanel(const std::string& panel_name); + void onSaveToProfile(); + void onSaveToEmail(); + void onSaveToInventory(); + void onSaveToComputer(); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotoptions"); + +LLPanelSnapshotOptions::LLPanelSnapshotOptions() +{ + mCommitCallbackRegistrar.add("Snapshot.SaveToProfile", boost::bind(&LLPanelSnapshotOptions::onSaveToProfile, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToEmail", boost::bind(&LLPanelSnapshotOptions::onSaveToEmail, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToInventory", boost::bind(&LLPanelSnapshotOptions::onSaveToInventory, this)); + mCommitCallbackRegistrar.add("Snapshot.SaveToComputer", boost::bind(&LLPanelSnapshotOptions::onSaveToComputer, this)); +} + +void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) +{ + LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); + if (!parent) + { + llwarns << "Cannot find panel container" << llendl; + return; + } + + parent->openPanel(panel_name); + LLFloaterSnapshot::postPanelSwitch(); +} + +void LLPanelSnapshotOptions::onSaveToProfile() +{ + openPanel("panel_snapshot_profile"); +} + +void LLPanelSnapshotOptions::onSaveToEmail() +{ + openPanel("panel_snapshot_postcard"); +} + +void LLPanelSnapshotOptions::onSaveToInventory() +{ + openPanel("panel_snapshot_inventory"); +} + +void LLPanelSnapshotOptions::onSaveToComputer() +{ + openPanel("panel_snapshot_local"); +} diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp new file mode 100644 index 0000000000..c2b83d5c19 --- /dev/null +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -0,0 +1,336 @@ +/** + * @file llpanelsnapshotpostcard.cpp + * @brief Postcard sending panel. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llcombobox.h" +#include "llnotificationsutil.h" +#include "llsidetraypanelcontainer.h" +#include "llsliderctrl.h" +#include "llspinctrl.h" +#include "lltexteditor.h" + +#include "llagent.h" +#include "llagentui.h" +#include "llfloatersnapshot.h" // FIXME: replace with a snapshot storage model +#include "llpanelsnapshot.h" +#include "llpostcard.h" +#include "llviewercontrol.h" // gSavedSettings +#include "llviewerwindow.h" + +#include + +/** + * Sends postcard via email. + */ +class LLPanelSnapshotPostcard +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotPostcard); + +public: + LLPanelSnapshotPostcard(); + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + /*virtual*/ S32 notify(const LLSD& info); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "postcard_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "postcard_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "postcard_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "postcard_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) + bool missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response); + void sendPostcard(); + + void onMsgFormFocusRecieved(); + void onFormatComboCommit(LLUICtrl* ctrl); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); + void onQualitySliderCommit(LLUICtrl* ctrl); + void onTabButtonPress(S32 btn_idx); + void onSend(); + void onCancel(); + + bool mHasFirstMsgFocus; +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotpostcard"); + +LLPanelSnapshotPostcard::LLPanelSnapshotPostcard() +: mHasFirstMsgFocus(false) +{ + mCommitCallbackRegistrar.add("Postcard.Send", boost::bind(&LLPanelSnapshotPostcard::onSend, this)); + mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::onCancel, this)); + mCommitCallbackRegistrar.add("Postcard.Message", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 0)); + mCommitCallbackRegistrar.add("Postcard.Settings", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 1)); + +} + +// virtual +BOOL LLPanelSnapshotPostcard::postBuild() +{ + // pick up the user's up-to-date email address + gAgent.sendAgentUserInfoRequest(); + + getChildView("from_form")->setEnabled(FALSE); + + std::string name_string; + LLAgentUI::buildFullname(name_string); + getChild("name_form")->setValue(LLSD(name_string)); + + // For the first time a user focuses to .the msg box, all text will be selected. + getChild("msg_form")->setFocusChangedCallback(boost::bind(&LLPanelSnapshotPostcard::onMsgFormFocusRecieved, this)); + + getChild("to_form")->setFocus(TRUE); + + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onKeepAspectRatioCommit, this, _1)); + getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotPostcard::onQualitySliderCommit, this, _1)); + + getChild("message_btn")->setToggleState(TRUE); + + updateControls(LLSD()); + + return TRUE; +} + +// virtual +void LLPanelSnapshotPostcard::onOpen(const LLSD& key) +{ + gSavedSettings.setS32("SnapshotFormat", getImageFormat()); + updateCustomResControls(); +} + +// virtual +S32 LLPanelSnapshotPostcard::notify(const LLSD& info) +{ + if (!info.has("agent-email")) + { + llassert(info.has("agent-email")); + return 0; + } + + LLUICtrl* from_input = getChild("from_form"); + const std::string& text = from_input->getValue().asString(); + if (text.empty()) + { + // there's no text in this field yet, pre-populate + from_input->setValue(info["agent-email"]); + } + + return 1; +} + +// virtual +void LLPanelSnapshotPostcard::updateControls(const LLSD& info) +{ + getChild("image_quality_slider")->setValue(gSavedSettings.getS32("SnapshotQuality")); + updateImageQualityLevel(); + + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("send_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotPostcard::updateCustomResControls() +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +bool LLPanelSnapshotPostcard::missingSubjMsgAlertCallback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if(0 == option) + { + // User clicked OK + if((getChild("subject_form")->getValue().asString()).empty()) + { + // Stuff the subject back into the form. + getChild("subject_form")->setValue(getString("default_subject")); + } + + if (!mHasFirstMsgFocus) + { + // The user never switched focus to the message window. + // Using the default string. + getChild("msg_form")->setValue(getString("default_message")); + } + + sendPostcard(); + } + return false; +} + + +void LLPanelSnapshotPostcard::sendPostcard() +{ + std::string from(getChild("from_form")->getValue().asString()); + std::string to(getChild("to_form")->getValue().asString()); + std::string subject(getChild("subject_form")->getValue().asString()); + + LLSD postcard = LLSD::emptyMap(); + postcard["pos-global"] = LLFloaterSnapshot::getPosTakenGlobal().getValue(); + postcard["to"] = to; + postcard["from"] = from; + postcard["name"] = getChild("name_form")->getValue().asString(); + postcard["subject"] = subject; + postcard["msg"] = getChild("msg_form")->getValue().asString(); + LLPostCard::send(LLFloaterSnapshot::getImageData(), postcard); + LLFloaterSnapshot::postSave(); + + // Give user feedback of the event. + gViewerWindow->playSnapshotAnimAndSound(); + + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "postcard")); + } +} + +void LLPanelSnapshotPostcard::onMsgFormFocusRecieved() +{ + LLTextEditor* msg_form = getChild("msg_form"); + if (msg_form->hasFocus() && !mHasFirstMsgFocus) + { + mHasFirstMsgFocus = true; + msg_form->setText(LLStringUtil::null); + } +} + +void LLPanelSnapshotPostcard::onFormatComboCommit(LLUICtrl* ctrl) +{ + // will call updateControls() + LLFloaterSnapshot::getInstance()->notify(LLSD().with("image-format-change", true)); +} + +void LLPanelSnapshotPostcard::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotPostcard::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + LLSD info; + info["w"] = getChild(getWidthSpinnerName())->getValue().asInteger(); + info["h"] = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotPostcard::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} + +void LLPanelSnapshotPostcard::onQualitySliderCommit(LLUICtrl* ctrl) +{ + updateImageQualityLevel(); + + LLSliderCtrl* slider = (LLSliderCtrl*)ctrl; + S32 quality_val = llfloor((F32)slider->getValue().asReal()); + LLSD info; + info["image-quality-change"] = quality_val; + LLFloaterSnapshot::getInstance()->notify(info); // updates the "SnapshotQuality" setting +} + +void LLPanelSnapshotPostcard::onTabButtonPress(S32 btn_idx) +{ + static LLButton* sButtons[2] = { + getChild("message_btn"), + getChild("settings_btn"), + }; + + // Switch between Message and Settings tabs. + LLButton* clicked_btn = sButtons[btn_idx]; + LLButton* other_btn = sButtons[!btn_idx]; + LLSideTrayPanelContainer* container = + getChild("postcard_panel_container"); + + container->selectTab(clicked_btn->getToggleState() ? btn_idx : !btn_idx); + //clicked_btn->setEnabled(FALSE); + other_btn->toggleState(); + //other_btn->setEnabled(TRUE); + + lldebugs << "Button #" << btn_idx << " (" << clicked_btn->getName() << ") clicked" << llendl; +} + +void LLPanelSnapshotPostcard::onSend() +{ + // Validate input. + std::string from(getChild("from_form")->getValue().asString()); + std::string to(getChild("to_form")->getValue().asString()); + + boost::regex email_format("[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,}(,[ \t]*[A-Za-z0-9.%+-_]+@[A-Za-z0-9.-]+\\.[A-Za-z]{2,})*"); + + if (to.empty() || !boost::regex_match(to, email_format)) + { + LLNotificationsUtil::add("PromptRecipientEmail"); + return; + } + + if (from.empty() || !boost::regex_match(from, email_format)) + { + LLNotificationsUtil::add("PromptSelfEmail"); + return; + } + + std::string subject(getChild("subject_form")->getValue().asString()); + if(subject.empty() || !mHasFirstMsgFocus) + { + LLNotificationsUtil::add("PromptMissingSubjMsg", LLSD(), LLSD(), boost::bind(&LLPanelSnapshotPostcard::missingSubjMsgAlertCallback, this, _1, _2)); + return; + } + + // Send postcard. + sendPostcard(); +} + +void LLPanelSnapshotPostcard::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp new file mode 100644 index 0000000000..80a379a5a0 --- /dev/null +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -0,0 +1,162 @@ +/** + * @file llpanelsnapshotprofile.cpp + * @brief Posts a snapshot to My Profile feed. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +// libs +#include "llcombobox.h" +#include "llfloaterreg.h" +#include "llpanel.h" +#include "llspinctrl.h" + +// newview +#include "llfloatersnapshot.h" +#include "llpanelsnapshot.h" +#include "llsidetraypanelcontainer.h" +#include "llwebprofile.h" + +/** + * Posts a snapshot to My Profile feed. + */ +class LLPanelSnapshotProfile +: public LLPanelSnapshot +{ + LOG_CLASS(LLPanelSnapshotProfile); + +public: + LLPanelSnapshotProfile(); + + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + +private: + /*virtual*/ std::string getWidthSpinnerName() const { return "profile_snapshot_width"; } + /*virtual*/ std::string getHeightSpinnerName() const { return "profile_snapshot_height"; } + /*virtual*/ std::string getAspectRatioCBName() const { return "profile_keep_aspect_check"; } + /*virtual*/ std::string getImageSizeComboName() const { return "profile_size_combo"; } + /*virtual*/ void updateControls(const LLSD& info); + + void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) + + void onSend(); + void onCancel(); + void onResolutionComboCommit(LLUICtrl* ctrl); + void onCustomResolutionCommit(LLUICtrl* ctrl); + void onKeepAspectRatioCommit(LLUICtrl* ctrl); +}; + +static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotprofile"); + +LLPanelSnapshotProfile::LLPanelSnapshotProfile() +{ + mCommitCallbackRegistrar.add("PostToProfile.Send", boost::bind(&LLPanelSnapshotProfile::onSend, this)); + mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::onCancel, this)); +} + +// virtual +BOOL LLPanelSnapshotProfile::postBuild() +{ + getChild(getImageSizeComboName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onResolutionComboCommit, this, _1)); + getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); + getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); + getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onKeepAspectRatioCommit, this, _1)); + return TRUE; +} + +// virtual +void LLPanelSnapshotProfile::onOpen(const LLSD& key) +{ + updateCustomResControls(); +} + +// virtual +void LLPanelSnapshotProfile::updateControls(const LLSD& info) +{ + const bool have_snapshot = info.has("have-snapshot") ? info["have-snapshot"].asBoolean() : true; + getChild("post_btn")->setEnabled(have_snapshot); +} + +void LLPanelSnapshotProfile::updateCustomResControls() ///< Enable/disable custom resolution controls (spinners and checkbox) +{ + LLComboBox* combo = getChild(getImageSizeComboName()); + S32 selected_idx = combo->getFirstSelectedIndex(); + bool enable = selected_idx == 0 || selected_idx == (combo->getItemCount() - 1); // Current Window or Custom selected + + getChild(getWidthSpinnerName())->setEnabled(enable); + getChild(getWidthSpinnerName())->setAllowEdit(enable); + getChild(getHeightSpinnerName())->setEnabled(enable); + getChild(getHeightSpinnerName())->setAllowEdit(enable); + getChild(getAspectRatioCBName())->setEnabled(enable); +} + +void LLPanelSnapshotProfile::onSend() +{ + std::string caption = getChild("caption")->getValue().asString(); + bool add_location = getChild("add_location_cb")->getValue().asBoolean(); + + LLWebProfile::uploadImage(LLFloaterSnapshot::getImageData(), caption, add_location); + LLFloaterSnapshot::postSave(); + + // Switch to upload progress display. + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPanel("panel_post_progress", LLSD().with("post-type", "profile")); + } +} + +void LLPanelSnapshotProfile::onCancel() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} + +void LLPanelSnapshotProfile::onResolutionComboCommit(LLUICtrl* ctrl) +{ + updateCustomResControls(); + + LLSD info; + info["combo-res-change"]["control-name"] = ctrl->getName(); + LLFloaterSnapshot::getInstance()->notify(info); +} + +void LLPanelSnapshotProfile::onCustomResolutionCommit(LLUICtrl* ctrl) +{ + S32 w = getChild(getWidthSpinnerName())->getValue().asInteger(); + S32 h = getChild(getHeightSpinnerName())->getValue().asInteger(); + LLSD info; + info["w"] = w; + info["h"] = h; + LLFloaterSnapshot::getInstance()->notify(LLSD().with("custom-res-change", info)); +} + +void LLPanelSnapshotProfile::onKeepAspectRatioCommit(LLUICtrl* ctrl) +{ + LLFloaterSnapshot::getInstance()->notify(LLSD().with("keep-aspect-change", ctrl->getValue().asBoolean())); +} diff --git a/indra/newview/llpostcard.cpp b/indra/newview/llpostcard.cpp new file mode 100644 index 0000000000..5f57f3a856 --- /dev/null +++ b/indra/newview/llpostcard.cpp @@ -0,0 +1,160 @@ +/** + * @file llpostcard.cpp + * @brief Sending postcards. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llpostcard.h" + +#include "llvfile.h" +#include "llvfs.h" +#include "llviewerregion.h" + +#include "message.h" + +#include "llagent.h" +#include "llassetuploadresponders.h" + +/////////////////////////////////////////////////////////////////////////////// +// misc + +static void postcard_upload_callback(const LLUUID& asset_id, void *user_data, S32 result, LLExtStat ext_status) +{ + LLSD* postcard_data = (LLSD*)user_data; + + if (result) + { + // TODO: display the error messages in UI + llwarns << "Failed to send postcard: " << LLAssetStorage::getErrorString(result) << llendl; + LLPostCard::reportPostResult(false); + } + else + { + // only create the postcard once the upload succeeds + + // request the postcard + const LLSD& data = *postcard_data; + LLMessageSystem* msg = gMessageSystem; + msg->newMessage("SendPostcard"); + msg->nextBlock("AgentData"); + msg->addUUID("AgentID", gAgent.getID()); + msg->addUUID("SessionID", gAgent.getSessionID()); + msg->addUUID("AssetID", data["asset-id"].asUUID()); + msg->addVector3d("PosGlobal", LLVector3d(data["pos-global"])); + msg->addString("To", data["to"]); + msg->addString("From", data["from"]); + msg->addString("Name", data["name"]); + msg->addString("Subject", data["subject"]); + msg->addString("Msg", data["msg"]); + msg->addBOOL("AllowPublish", FALSE); + msg->addBOOL("MaturePublish", FALSE); + gAgent.sendReliableMessage(); + + LLPostCard::reportPostResult(true); + } + + delete postcard_data; +} + + +/////////////////////////////////////////////////////////////////////////////// +// LLPostcardSendResponder + +class LLPostcardSendResponder : public LLAssetUploadResponder +{ + LOG_CLASS(LLPostcardSendResponder); + +public: + LLPostcardSendResponder(const LLSD &post_data, + const LLUUID& vfile_id, + LLAssetType::EType asset_type): + LLAssetUploadResponder(post_data, vfile_id, asset_type) + { + } + + /*virtual*/ void uploadComplete(const LLSD& content) + { + llinfos << "Postcard sent" << llendl; + LL_DEBUGS("Snapshots") << "content: " << content << llendl; + LLPostCard::reportPostResult(true); + } + + /*virtual*/ void uploadFailure(const LLSD& content) + { + llwarns << "Sending postcard failed: " << content << llendl; + LLPostCard::reportPostResult(false); + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLPostCard + +LLPostCard::result_callback_t LLPostCard::mResultCallback; + +// static +void LLPostCard::send(LLPointer image, const LLSD& postcard_data) +{ +#if 0 + static LLTransactionID transaction_id; + static LLAssetID asset_id; +#else + LLTransactionID transaction_id; + LLAssetID asset_id; +#endif + + transaction_id.generate(); + asset_id = transaction_id.makeAssetID(gAgent.getSecureSessionID()); + LLVFile::writeFile(image->getData(), image->getDataSize(), gVFS, asset_id, LLAssetType::AT_IMAGE_JPEG); + + // upload the image + std::string url = gAgent.getRegion()->getCapability("SendPostcard"); + if (!url.empty()) + { + llinfos << "Sending postcard via capability" << llendl; + // the capability already encodes: agent ID, region ID + LL_DEBUGS("Snapshots") << "url: " << url << llendl; + LL_DEBUGS("Snapshots") << "body: " << postcard_data << llendl; + LL_DEBUGS("Snapshots") << "data size: " << image->getDataSize() << llendl; + LLHTTPClient::post(url, postcard_data, + new LLPostcardSendResponder(postcard_data, asset_id, LLAssetType::AT_IMAGE_JPEG)); + } + else + { + llinfos << "Sending postcard" << llendl; + LLSD* data = new LLSD(postcard_data); + (*data)["asset-id"] = asset_id; + gAssetStorage->storeAssetData(transaction_id, LLAssetType::AT_IMAGE_JPEG, + &postcard_upload_callback, (void *)data, FALSE); + } +} + +// static +void LLPostCard::reportPostResult(bool ok) +{ + if (mResultCallback) + { + mResultCallback(ok); + } +} diff --git a/indra/newview/llpostcard.h b/indra/newview/llpostcard.h new file mode 100644 index 0000000000..0eb118b906 --- /dev/null +++ b/indra/newview/llpostcard.h @@ -0,0 +1,48 @@ +/** + * @file llpostcard.h + * @brief Sending postcards. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLPOSTCARD_H +#define LL_LLPOSTCARD_H + +#include "llimage.h" +#include "lluuid.h" + +class LLPostCard +{ + LOG_CLASS(LLPostCard); + +public: + typedef boost::function result_callback_t; + + static void send(LLPointer image, const LLSD& postcard_data); + static void setPostResultCallback(result_callback_t cb) { mResultCallback = cb; } + static void reportPostResult(bool ok); + +private: + static result_callback_t mResultCallback; +}; + +#endif // LL_LLPOSTCARD_H diff --git a/indra/newview/llsidetraypanelcontainer.cpp b/indra/newview/llsidetraypanelcontainer.cpp index 95a12c7c23..e340333c2c 100644 --- a/indra/newview/llsidetraypanelcontainer.cpp +++ b/indra/newview/llsidetraypanelcontainer.cpp @@ -62,6 +62,13 @@ void LLSideTrayPanelContainer::onOpen(const LLSD& key) getCurrentPanel()->onOpen(key); } +void LLSideTrayPanelContainer::openPanel(const std::string& panel_name, const LLSD& key) +{ + LLSD combined_key = key; + combined_key[PARAM_SUB_PANEL_NAME] = panel_name; + onOpen(combined_key); +} + void LLSideTrayPanelContainer::openPreviousPanel() { if(!mDefaultPanelName.empty()) diff --git a/indra/newview/llsidetraypanelcontainer.h b/indra/newview/llsidetraypanelcontainer.h index 14269b002b..93a85ed374 100644 --- a/indra/newview/llsidetraypanelcontainer.h +++ b/indra/newview/llsidetraypanelcontainer.h @@ -56,6 +56,11 @@ public: */ /*virtual*/ void onOpen(const LLSD& key); + /** + * Opens given subpanel. + */ + void openPanel(const std::string& panel_name, const LLSD& key = LLSD::emptyMap()); + /** * Opens previous panel from panel navigation history. */ diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp index c761969fcf..74c4f6d2dc 100644 --- a/indra/newview/llviewerfloaterreg.cpp +++ b/indra/newview/llviewerfloaterreg.cpp @@ -85,7 +85,6 @@ #include "llfloateropenobject.h" #include "llfloaterpay.h" #include "llfloaterperms.h" -#include "llfloaterpostcard.h" #include "llfloaterpostprocess.h" #include "llfloaterpreference.h" #include "llfloaterproperties.h" @@ -245,7 +244,6 @@ void LLViewerFloaterReg::registerFloaters() LLFloaterReg::add("people", "floater_people.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("places", "floater_places.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); - LLFloaterReg::add("postcard", "floater_postcard.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("preferences", "floater_preferences.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_proxy", "floater_preferences_proxy.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); LLFloaterReg::add("prefs_hardware_settings", "floater_hardware_settings.xml", (LLFloaterBuildFunc)&LLFloaterReg::build); diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 41b4dc01e8..5afd481dda 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -50,6 +50,7 @@ #include "llvoavatar.h" #include "llvoavatarself.h" #include "llviewerregion.h" +#include "llwebprofile.h" #include "llwebsharing.h" // For LLWebSharing::setOpenIDCookie(), *TODO: find a better way to do this! #include "llfilepicker.h" #include "llnotifications.h" @@ -319,6 +320,10 @@ public: std::string cookie = content["set-cookie"].asString(); LLViewerMedia::getCookieStore()->setCookiesFromHost(cookie, mHost); + + // Set cookie for snapshot publishing. + std::string auth_cookie = cookie.substr(0, cookie.find(";")); // strip path + LLWebProfile::setAuthCookie(auth_cookie); } void completedRaw( @@ -1484,6 +1489,8 @@ void LLViewerMedia::setOpenIDCookie() std::string profile_url = getProfileURL(""); LLURL raw_profile_url( profile_url.c_str() ); + LL_DEBUGS("MediaAuth") << "Requesting " << profile_url << llendl; + LL_DEBUGS("MediaAuth") << "sOpenIDCookie = [" << sOpenIDCookie << "]" << llendl; LLHTTPClient::get(profile_url, new LLViewerMediaWebProfileResponder(raw_profile_url.getAuthority()), headers); diff --git a/indra/newview/llviewermenufile.cpp b/indra/newview/llviewermenufile.cpp index b9293b3b31..7e830e14bf 100644 --- a/indra/newview/llviewermenufile.cpp +++ b/indra/newview/llviewermenufile.cpp @@ -528,23 +528,7 @@ class LLFileTakeSnapshotToDisk : public view_listener_t { gViewerWindow->playSnapshotAnimAndSound(); - LLPointer formatted; - switch(LLFloaterSnapshot::ESnapshotFormat(gSavedSettings.getS32("SnapshotFormat"))) - { - case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG: - formatted = new LLImageJPEG(gSavedSettings.getS32("SnapshotQuality")); - break; - case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG: - formatted = new LLImagePNG; - break; - case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP: - formatted = new LLImageBMP; - break; - default: - llwarns << "Unknown Local Snapshot format" << llendl; - return true; - } - + LLPointer formatted = new LLImagePNG; formatted->enableOverSize() ; formatted->encode(raw, 0); formatted->disableOverSize() ; diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp index a9ca70fd26..7cae19a1d2 100644 --- a/indra/newview/llviewermessage.cpp +++ b/indra/newview/llviewermessage.cpp @@ -59,9 +59,9 @@ #include "llfloaterland.h" #include "llfloaterregioninfo.h" #include "llfloaterlandholdings.h" -#include "llfloaterpostcard.h" #include "llfloaterpreference.h" #include "llfloatersidepanelcontainer.h" +#include "llfloatersnapshot.h" #include "llhudeffecttrail.h" #include "llhudmanager.h" #include "llinventoryfunctions.h" @@ -6470,7 +6470,7 @@ void process_user_info_reply(LLMessageSystem* msg, void**) msg->getString( "UserData", "DirectoryVisibility", dir_visibility); LLFloaterPreference::updateUserInfo(dir_visibility, im_via_email, email); - LLFloaterPostcard::updateUserInfo(email); + LLFloaterSnapshot::setAgentEmail(email); } diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 6fcbc401af..c20bc5f02f 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4020,10 +4020,11 @@ BOOL LLViewerWindow::mousePointOnLandGlobal(const S32 x, const S32 y, LLVector3d } // Saves an image to the harddrive as "SnapshotX" where X >= 1. -BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) +BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image, bool force_picker) { if (!image) { + llwarns << "No image to save" << llendl; return FALSE; } @@ -4043,7 +4044,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) pick_type = LLFilePicker::FFSAVE_ALL; // ??? // Get a base file location if needed. - if ( ! isSnapshotLocSet()) + if (force_picker || !isSnapshotLocSet()) { std::string proposed_name( sSnapshotBaseName ); @@ -4083,6 +4084,7 @@ BOOL LLViewerWindow::saveImageNumbered(LLImageFormatted *image) } while( -1 != err ); // search until the file is not found (i.e., stat() gives an error). + llinfos << "Saving snapshot to " << filepath << llendl; return image->save(filepath); } diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h index d10b06f121..0cb7f82b58 100644 --- a/indra/newview/llviewerwindow.h +++ b/indra/newview/llviewerwindow.h @@ -324,7 +324,7 @@ public: BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL do_rebuild, ESnapshotType type) ; BOOL isSnapshotLocSet() const { return ! sSnapshotDir.empty(); } void resetSnapshotLoc() const { sSnapshotDir.clear(); } - BOOL saveImageNumbered(LLImageFormatted *image); + BOOL saveImageNumbered(LLImageFormatted *image, bool force_picker = false); // Reset the directory where snapshots are saved. // Client will open directory picker on next snapshot save. diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp new file mode 100644 index 0000000000..bb8a9a491b --- /dev/null +++ b/indra/newview/llwebprofile.cpp @@ -0,0 +1,297 @@ +/** + * @file llwebprofile.cpp + * @brief Web profile access. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llwebprofile.h" + +// libs +#include "llbufferstream.h" +#include "llhttpclient.h" +#include "llplugincookiestore.h" + +// newview +#include "llpanelprofile.h" // for getProfileURL(). FIXME: move the method to LLAvatarActions +#include "llviewermedia.h" // FIXME: don't use LLViewerMedia internals + +// third-party +#include "reader.h" // JSON + +/* + * Workflow: + * 1. LLViewerMedia::setOpenIDCookie() + * -> GET https://my-demo.secondlife.com/ via LLViewerMediaWebProfileResponder + * -> LLWebProfile::setAuthCookie() + * 2. LLWebProfile::uploadImage() + * -> GET "https://my-demo.secondlife.com/snapshots/s3_upload_config" via ConfigResponder + * 3. LLWebProfile::post() + * -> POST via PostImageResponder + * -> redirect + * -> GET via PostImageRedirectResponder + */ + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfileResponders::ConfigResponder + +class LLWebProfileResponders::ConfigResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::ConfigResponder); + +public: + ConfigResponder(LLPointer imagep) + : mImagep(imagep) + { + } + + /*virtual*/ void completedRaw( + U32 status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + LLBufferStream istr(channels, buffer.get()); + std::stringstream strstrm; + strstrm << istr.rdbuf(); + const std::string body = strstrm.str(); + + if (status != 200) + { + llwarns << "Failed to get upload config (" << status << ")" << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + Json::Value root; + Json::Reader reader; + if (!reader.parse(body, root)) + { + llwarns << "Failed to parse upload config: " << reader.getFormatedErrorMessages() << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + // *TODO: 404 = not supported by the grid + // *TODO: increase timeout or handle 499 Expired + + // Convert config to LLSD. + const Json::Value data = root["data"]; + const std::string upload_url = root["url"].asString(); + LLSD config; + config["acl"] = data["acl"].asString(); + config["AWSAccessKeyId"] = data["AWSAccessKeyId"].asString(); + config["Content-Type"] = data["Content-Type"].asString(); + config["key"] = data["key"].asString(); + config["policy"] = data["policy"].asString(); + config["success_action_redirect"] = data["success_action_redirect"].asString(); + config["signature"] = data["signature"].asString(); + config["add_loc"] = data.get("add_loc", "0").asString(); + config["caption"] = data.get("caption", "").asString(); + + // Do the actual image upload using the configuration. + LL_DEBUGS("Snapshots") << "Got upload config, POSTing image to " << upload_url << ", config=[" << config << "]" << llendl; + LLWebProfile::post(mImagep, config, upload_url); + } + +private: + LLPointer mImagep; +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfilePostImageRedirectResponder +class LLWebProfileResponders::PostImageRedirectResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::PostImageRedirectResponder); + +public: + /*virtual*/ void completedRaw( + U32 status, + const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + if (status != 200) + { + llwarns << "Failed to upload image: " << status << " " << reason << llendl; + LLWebProfile::reportImageUploadStatus(false); + return; + } + + LLBufferStream istr(channels, buffer.get()); + std::stringstream strstrm; + strstrm << istr.rdbuf(); + const std::string body = strstrm.str(); + llinfos << "Image uploaded." << llendl; + LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << body << "]" << llendl; + LLWebProfile::reportImageUploadStatus(true); + } + +private: + LLPointer mImagep; +}; + + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfileResponders::PostImageResponder +class LLWebProfileResponders::PostImageResponder : public LLHTTPClient::Responder +{ + LOG_CLASS(LLWebProfileResponders::PostImageResponder); + +public: + /*virtual*/ void completedHeader(U32 status, const std::string& reason, const LLSD& content) + { + // Viewer seems to fail to follow a 303 redirect on POST request + // (URLRequest Error: 65, Send failed since rewinding of the data stream failed). + // Handle it manually. + if (status == 303) + { + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = LLWebProfile::getAuthCookie(); + const std::string& redir_url = content["location"]; + LL_DEBUGS("Snapshots") << "Got redirection URL: " << redir_url << llendl; + LLHTTPClient::get(redir_url, new LLWebProfileResponders::PostImageRedirectResponder, headers); + } + else + { + llwarns << "Unexpected POST status: " << status << " " << reason << llendl; + LL_DEBUGS("Snapshots") << "headers: [" << content << "]" << llendl; + LLWebProfile::reportImageUploadStatus(false); + } + } + + // Override just to suppress warnings. + /*virtual*/ void completedRaw(U32 status, const std::string& reason, + const LLChannelDescriptors& channels, + const LLIOPipe::buffer_ptr_t& buffer) + { + } +}; + +/////////////////////////////////////////////////////////////////////////////// +// LLWebProfile + +std::string LLWebProfile::sAuthCookie; +LLWebProfile::status_callback_t LLWebProfile::mStatusCallback; + +// static +void LLWebProfile::uploadImage(LLPointer image, const std::string& caption, bool add_location) +{ + // Get upload configuration data. + std::string config_url(getProfileURL(LLStringUtil::null) + "snapshots/s3_upload_config"); + config_url += "?caption=" + LLURI::escape(caption); + config_url += "&add_loc=" + std::string(add_location ? "1" : "0"); + + LL_DEBUGS("Snapshots") << "Requesting " << config_url << llendl; + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = getAuthCookie(); + LLHTTPClient::get(config_url, new LLWebProfileResponders::ConfigResponder(image), headers); +} + +// static +void LLWebProfile::setAuthCookie(const std::string& cookie) +{ + LL_DEBUGS("Snapshots") << "Setting auth cookie: " << cookie << llendl; + sAuthCookie = cookie; +} + +// static +void LLWebProfile::post(LLPointer image, const LLSD& config, const std::string& url) +{ + // *TODO: make sure it's a jpeg? + + const std::string boundary = "----------------------------0123abcdefab"; + + LLSD headers = LLViewerMedia::getHeaders(); + headers["Cookie"] = getAuthCookie(); + headers["Content-Type"] = "multipart/form-data; boundary=" + boundary; + + std::ostringstream body; + + // *NOTE: The order seems to matter. + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"key\"\r\n\r\n" + << config["key"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"AWSAccessKeyId\"\r\n\r\n" + << config["AWSAccessKeyId"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"acl\"\r\n\r\n" + << config["acl"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"Content-Type\"\r\n\r\n" + << config["Content-Type"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"policy\"\r\n\r\n" + << config["policy"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"signature\"\r\n\r\n" + << config["signature"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"success_action_redirect\"\r\n\r\n" + << config["success_action_redirect"].asString() << "\r\n"; + + body << "--" << boundary << "\r\n" + << "Content-Disposition: form-data; name=\"file\"; filename=\"snapshot.jpg\"\r\n" + << "Content-Type: image/jpeg\r\n\r\n"; + + // Insert the image data. + // *FIX: Treating this as a string will probably screw it up ... + U8* image_data = image->getData(); + for (S32 i = 0; i < image->getDataSize(); ++i) + { + body << image_data[i]; + } + + body << "\r\n--" << boundary << "--\r\n"; + + // postRaw() takes ownership of the buffer and releases it later. + size_t size = body.str().size(); + U8 *data = new U8[size]; + memcpy(data, body.str().data(), size); + + // Send request, successful upload will trigger posting metadata. + LLHTTPClient::postRaw(url, data, size, new LLWebProfileResponders::PostImageResponder(), headers); +} + +// static +void LLWebProfile::reportImageUploadStatus(bool ok) +{ + if (mStatusCallback) + { + mStatusCallback(ok); + } +} + +// static +std::string LLWebProfile::getAuthCookie() +{ + return sAuthCookie; +} diff --git a/indra/newview/llwebprofile.h b/indra/newview/llwebprofile.h new file mode 100644 index 0000000000..10279bffac --- /dev/null +++ b/indra/newview/llwebprofile.h @@ -0,0 +1,69 @@ +/** + * @file llwebprofile.h + * @brief Web profile access. + * + * $LicenseInfo:firstyear=2011&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2011, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLWEBPROFILE_H +#define LL_LLWEBPROFILE_H + +#include "llimage.h" + +namespace LLWebProfileResponders +{ + class ConfigResponder; + class PostImageResponder; + class PostImageRedirectResponder; +}; + +/** + * @class LLWebProfile + * + * Manages interaction with, a web service allowing the upload of snapshot images + * taken within the viewer. + */ +class LLWebProfile +{ + LOG_CLASS(LLWebProfile); + +public: + typedef boost::function status_callback_t; + + static void uploadImage(LLPointer image, const std::string& caption, bool add_location); + static void setAuthCookie(const std::string& cookie); + static void setImageUploadResultCallback(status_callback_t cb) { mStatusCallback = cb; } + +private: + friend class LLWebProfileResponders::ConfigResponder; + friend class LLWebProfileResponders::PostImageResponder; + friend class LLWebProfileResponders::PostImageRedirectResponder; + + static void post(LLPointer image, const LLSD& config, const std::string& url); + static void reportImageUploadStatus(bool ok); + static std::string getAuthCookie(); + + static std::string sAuthCookie; + static status_callback_t mStatusCallback; +}; + +#endif // LL_LLWEBPROFILE_H diff --git a/indra/newview/skins/default/textures/snapshot_download.png b/indra/newview/skins/default/textures/snapshot_download.png new file mode 100644 index 0000000000..c8c6236c96 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_download.png differ diff --git a/indra/newview/skins/default/textures/snapshot_email.png b/indra/newview/skins/default/textures/snapshot_email.png new file mode 100644 index 0000000000..8a1a9bcde9 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_email.png differ diff --git a/indra/newview/skins/default/textures/snapshot_inventory.png b/indra/newview/skins/default/textures/snapshot_inventory.png new file mode 100644 index 0000000000..56487ec443 Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_inventory.png differ diff --git a/indra/newview/skins/default/textures/snapshot_profile.png b/indra/newview/skins/default/textures/snapshot_profile.png new file mode 100644 index 0000000000..c8b90fb40b Binary files /dev/null and b/indra/newview/skins/default/textures/snapshot_profile.png differ diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index bb91d32c6c..0e1f711627 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -547,6 +547,10 @@ with the same filename but different name + + + + diff --git a/indra/newview/skins/default/xui/en/floater_postcard.xml b/indra/newview/skins/default/xui/en/floater_postcard.xml deleted file mode 100644 index adc2433105..0000000000 --- a/indra/newview/skins/default/xui/en/floater_postcard.xml +++ /dev/null @@ -1,149 +0,0 @@ - - - - Postcard from [SECOND_LIFE]. - - - Check this out! - - - Sending... - - - Recipient's Email: - - - - Your Email: - - - - Your Name: - - - - Subject: - - - - Message: - - - Type your message here. - - + + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_message.xml b/indra/newview/skins/default/xui/en/panel_postcard_message.xml new file mode 100644 index 0000000000..c2a3c70b6e --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_message.xml @@ -0,0 +1,137 @@ + + + + Recipient's Email: + + + + Your Email: + + + + Your Name: + + + + Subject: + + + + Message: + + + Type your message here. + + + + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml new file mode 100644 index 0000000000..84e3593798 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + ([QLVL]) + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml new file mode 100644 index 0000000000..cb243fbc5b --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -0,0 +1,146 @@ + + + + + Save to My Inventory + + + + Saving an image to your inventory costs L$TBD. To save your image as a texture select one of the square formats. + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml new file mode 100644 index 0000000000..fd2c735df7 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml @@ -0,0 +1,191 @@ + + + + + Save to My Computer + + + + + + + + + + + + + + + + + + + + + + + ([QLVL]) + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml new file mode 100644 index 0000000000..e6324f8923 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -0,0 +1,80 @@ + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml new file mode 100644 index 0000000000..fc041e07bd --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml @@ -0,0 +1,107 @@ + + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + Sending... + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + + Email + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml new file mode 100644 index 0000000000..e03508f5cc --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -0,0 +1,165 @@ + + + + + Post to My Profile Feed + + + + + + + + + + + + + + Caption: + + + + + + + diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml index ec230773cc..befcc5dd87 100644 --- a/indra/newview/skins/default/xui/en/strings.xml +++ b/indra/newview/skins/default/xui/en/strings.xml @@ -3724,4 +3724,12 @@ Try enclosing path to the editor with double quotes. Wrap Preview Normal + + + Very Low + Low + Medium + High + Very High + -- cgit v1.2.3 From 2da4d944a71d3d7bd599baaedb5128cf873fc551 Mon Sep 17 00:00:00 2001 From: Leyla Farazha Date: Wed, 2 Nov 2011 10:40:02 -0700 Subject: EXP-1492 Avatar picker floater should be 4.5 thumbnails wide --- indra/newview/skins/default/xui/en/floater_avatar.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_avatar.xml b/indra/newview/skins/default/xui/en/floater_avatar.xml index 2d973e7d90..6009821f7f 100644 --- a/indra/newview/skins/default/xui/en/floater_avatar.xml +++ b/indra/newview/skins/default/xui/en/floater_avatar.xml @@ -16,11 +16,11 @@ save_rect="true" save_visibility="true" title="AVATAR PICKER" - width="635"> + width="700"> -- cgit v1.2.3 From a900701f55ee0acea8ce6e44002c509d9f03b756 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 11:03:38 -0700 Subject: EXP-1474 FIX -- Create Classified does not work from Search Window * The code now opens the "picks" window and starts the "create new classified" action on it directly. Reviewed by Richard. --- indra/newview/llpanelpicks.cpp | 11 +++++------ indra/newview/llpanelpicks.h | 6 +++--- 2 files changed, 8 insertions(+), 9 deletions(-) diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp index 72c6be4c79..360197ce55 100755 --- a/indra/newview/llpanelpicks.cpp +++ b/indra/newview/llpanelpicks.cpp @@ -247,12 +247,11 @@ public: void createClassified() { - // open the new classified panel on the Me > Picks sidetray - LLSD params; - params["id"] = gAgent.getID(); - params["open_tab_name"] = "panel_picks"; - params["show_tab_panel"] = "create_classified"; - LLFloaterSidePanelContainer::showPanel("my_profile", params); + // open the new classified panel on the Picks floater + LLFloater* picks_floater = LLFloaterReg::showInstance("picks"); + + LLPanelPicks* picks = picks_floater->findChild("panel_picks"); + picks->createNewClassified(); } void openClassified(LLAvatarClassifiedInfo* c_info) diff --git a/indra/newview/llpanelpicks.h b/indra/newview/llpanelpicks.h index 29db110523..3bb7413ac3 100755 --- a/indra/newview/llpanelpicks.h +++ b/indra/newview/llpanelpicks.h @@ -82,6 +82,9 @@ public: // parent panels failed to work (picks related code was in my profile panel) void setProfilePanel(LLPanelProfile* profile_panel); + void createNewPick(); + void createNewClassified(); + protected: /*virtual*/void updateButtons(); @@ -115,9 +118,6 @@ private: bool onEnableMenuItem(const LLSD& user_data); - void createNewPick(); - void createNewClassified(); - void openPickInfo(); void openClassifiedInfo(); void openClassifiedInfo(const LLSD& params); -- cgit v1.2.3 From 2179e1c1f2f3614678d528fe96640728ce663f2e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 13:13:38 -0500 Subject: SH-2541 Fix for speckles on avatar on some cards -- don't use "maximum_alpha" for alpha tests in shaders as it was always being set to 1.0 anyway. --- indra/llrender/llglslshader.cpp | 5 ++-- indra/llrender/llglslshader.h | 2 +- indra/llrender/llshadermgr.cpp | 3 ++ indra/llrender/llshadermgr.h | 2 ++ .../shaders/class1/deferred/diffuseAlphaMaskF.glsl | 3 +- .../class1/deferred/diffuseAlphaMaskIndexedF.glsl | 3 +- .../class1/deferred/diffuseAlphaMaskNoColorF.glsl | 3 +- .../shaders/class1/deferred/impostorF.glsl | 3 +- .../shaders/class1/deferred/shadowAlphaMaskF.glsl | 3 +- .../shaders/class1/deferred/treeF.glsl | 3 +- .../shaders/class1/deferred/treeShadowF.glsl | 3 +- .../shaders/class1/interface/alphamaskF.glsl | 3 +- .../shaders/class1/lighting/lightAlphaMaskF.glsl | 3 +- .../class1/lighting/lightAlphaMaskNonIndexedF.glsl | 4 +-- .../class1/lighting/lightFullbrightAlphaMaskF.glsl | 3 +- .../lightFullbrightNonIndexedAlphaMaskF.glsl | 3 +- .../lighting/lightFullbrightWaterAlphaMaskF.glsl | 3 +- .../lightFullbrightWaterNonIndexedAlphaMaskF.glsl | 3 +- .../class1/lighting/lightWaterAlphaMaskF.glsl | 3 +- .../lighting/lightWaterAlphaMaskNonIndexedF.glsl | 3 +- .../shaders/class1/objects/impostorF.glsl | 3 +- indra/newview/lldrawpoolalpha.cpp | 16 +++++----- indra/newview/lldrawpoolavatar.cpp | 12 ++++---- indra/newview/lldrawpoolsimple.cpp | 4 +-- indra/newview/lldrawpooltree.cpp | 6 ++-- indra/newview/lltexlayer.cpp | 34 +++++++++++----------- indra/newview/pipeline.cpp | 4 +-- 27 files changed, 63 insertions(+), 77 deletions(-) diff --git a/indra/llrender/llglslshader.cpp b/indra/llrender/llglslshader.cpp index d6ab5208c6..5a6f3d8292 100644 --- a/indra/llrender/llglslshader.cpp +++ b/indra/llrender/llglslshader.cpp @@ -1009,9 +1009,8 @@ void LLGLSLShader::vertexAttrib4fv(U32 index, GLfloat* v) } } -void LLGLSLShader::setAlphaRange(F32 minimum, F32 maximum) +void LLGLSLShader::setMinimumAlpha(F32 minimum) { gGL.flush(); - uniform1f("minimum_alpha", minimum); - uniform1f("maximum_alpha", maximum); + uniform1f(LLShaderMgr::MINIMUM_ALPHA, minimum); } diff --git a/indra/llrender/llglslshader.h b/indra/llrender/llglslshader.h index eb19599eca..2a6c050eac 100644 --- a/indra/llrender/llglslshader.h +++ b/indra/llrender/llglslshader.h @@ -108,7 +108,7 @@ public: void uniformMatrix3fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); void uniformMatrix4fv(const std::string& uniform, U32 count, GLboolean transpose, const GLfloat *v); - void setAlphaRange(F32 minimum, F32 maximum); + void setMinimumAlpha(F32 minimum); void vertexAttrib4f(U32 index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); void vertexAttrib4fv(U32 index, GLfloat* v); diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 810afe210d..84dc768983 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -1009,6 +1009,9 @@ void LLShaderMgr::initAttribsAndUniforms() llassert(mReservedUniforms.size() == LLShaderMgr::GLOW_DELTA+1); + + mReservedUniforms.push_back("minimum_alpha"); + mReservedUniforms.push_back("shadow_matrix"); mReservedUniforms.push_back("env_mat"); mReservedUniforms.push_back("shadow_clip"); diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h index 9cc2f1bd7f..a5150b3e51 100644 --- a/indra/llrender/llshadermgr.h +++ b/indra/llrender/llshadermgr.h @@ -107,6 +107,8 @@ public: GLOW_STRENGTH, GLOW_DELTA, + MINIMUM_ALPHA, + DEFERRED_SHADOW_MATRIX, DEFERRED_ENV_MAT, DEFERRED_SHADOW_CLIP, diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl index 14b79c37fd..e9989a4e48 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl index 381fba8813..fdf8d72b38 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragData[3]; VARYING vec3 vary_normal; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec4 vertex_color; VARYING vec2 vary_texcoord0; @@ -39,7 +38,7 @@ void main() { vec4 col = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl index b582ba7f9c..bb20e2ca47 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskNoColorF.glsl @@ -29,7 +29,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl index 5decddebbb..a44173a2a4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragData[3]; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -41,7 +40,7 @@ void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl index 71b12326d8..46d42d2a4a 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/shadowAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -40,7 +39,7 @@ void main() { float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a * vertex_color.a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl index b934bc6991..ea98d6884c 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeF.glsl @@ -34,12 +34,11 @@ VARYING vec3 vary_normal; VARYING vec2 vary_texcoord0; uniform float minimum_alpha; -uniform float maximum_alpha; void main() { vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl index 29ec6e6bee..20d0170535 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/treeShadowF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -39,7 +38,7 @@ void main() { float alpha = texture2D(diffuseMap, vary_texcoord0.xy).a; - if (alpha < minimum_alpha || alpha > maximum_alpha) + if (alpha < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl index 4f2767fc97..d2f5e1987a 100644 --- a/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/interface/alphamaskF.glsl @@ -30,7 +30,6 @@ out vec4 gl_FragColor; uniform sampler2D diffuseMap; uniform float minimum_alpha; -uniform float maximum_alpha; VARYING vec2 vary_texcoord0; VARYING vec4 vertex_color; @@ -38,7 +37,7 @@ VARYING vec4 vertex_color; void main() { vec4 col = vertex_color*texture2D(diffuseMap, vary_texcoord0.xy); - if (col.a < minimum_alpha || col.a > maximum_alpha) + if (col.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl index 6815f7aa85..10413bdeb0 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec3 scaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void default_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl index 2640668d7d..1164e5b0a6 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskNonIndexedF.glsl @@ -28,8 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; - uniform sampler2D diffuseMap; @@ -43,7 +41,7 @@ void default_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl index 92113d9afa..ba99c0ed71 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -40,7 +39,7 @@ void fullbright_lighting() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl index d1ad3da009..276fad4f44 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 fullbrightAtmosTransport(vec3 light); vec3 fullbrightScaleSoftClip(vec3 light); @@ -42,7 +41,7 @@ void fullbright_lighting() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl index 32a1c71099..754b2922d9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec4 diffuseLookup(vec2 texcoord); @@ -42,7 +41,7 @@ void fullbright_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl index 1b5aa61441..f69b907dc7 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightWaterNonIndexedAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void fullbright_lighting_water() { vec4 color = texture2D(diffuseMap, vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl index 60289cf7f7..103dd633c9 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; vec3 atmosLighting(vec3 light); vec4 applyWaterFog(vec4 color); @@ -40,7 +39,7 @@ void default_lighting_water() { vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl index d0038ae89b..bef72752da 100644 --- a/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightWaterAlphaMaskNonIndexedF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -42,7 +41,7 @@ void default_lighting_water() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy) * vertex_color; - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl index e7c81888eb..3c6e22b295 100644 --- a/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/impostorF.glsl @@ -28,7 +28,6 @@ out vec4 gl_FragColor; #endif uniform float minimum_alpha; -uniform float maximum_alpha; uniform sampler2D diffuseMap; @@ -38,7 +37,7 @@ void main() { vec4 color = texture2D(diffuseMap,vary_texcoord0.xy); - if (color.a < minimum_alpha || color.a > maximum_alpha) + if (color.a < minimum_alpha) { discard; } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 230c4e2638..54f937d8fd 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -90,7 +90,7 @@ void LLDrawPoolAlpha::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS); gDeferredDiffuseAlphaMaskProgram.bind(); - gDeferredDiffuseAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gDeferredDiffuseAlphaMaskProgram.setMinimumAlpha(0.33f); //render alpha masked objects LLRenderPass::pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); @@ -136,7 +136,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass) simple_shader = NULL; fullbright_shader = NULL; gObjectFullbrightAlphaMaskProgram.bind(); - gObjectFullbrightAlphaMaskProgram.setAlphaRange(0.33f, 1.f); + gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f); } deferred_render = TRUE; @@ -232,14 +232,14 @@ void LLDrawPoolAlpha::render(S32 pass) if (!LLPipeline::sRenderDeferred || !deferred_render) { simple_shader->bind(); - simple_shader->setAlphaRange(0.33f, 1.f); + simple_shader->setMinimumAlpha(0.33f); pushBatches(LLRenderPass::PASS_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); } if (fullbright_shader) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.33f, 1.f); + fullbright_shader->setMinimumAlpha(0.33f); } pushBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX, TRUE, TRUE); //LLGLSLShader::bindNoShader(); @@ -275,16 +275,16 @@ void LLDrawPoolAlpha::render(S32 pass) if (LLPipeline::sImpostorRender) { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.5f, 1.f); + fullbright_shader->setMinimumAlpha(0.5f); simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { fullbright_shader->bind(); - fullbright_shader->setAlphaRange(0.f, 1.f); + fullbright_shader->setMinimumAlpha(0.f); simple_shader->bind(); - simple_shader->setAlphaRange(0.f, 1.f); + simple_shader->setMinimumAlpha(0.f); } } else diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 7290a48a1a..60313b25a0 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -576,7 +576,7 @@ void LLDrawPoolAvatar::beginImpostor() if (LLGLSLShader::sNoFixedFunction) { gImpostorProgram.bind(); - gImpostorProgram.setAlphaRange(0.01f, 1.f); + gImpostorProgram.setMinimumAlpha(0.01f); } gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); @@ -608,7 +608,7 @@ void LLDrawPoolAvatar::beginRigid() if (sVertexProgram != NULL) { //eyeballs render with the specular shader sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } else @@ -641,7 +641,7 @@ void LLDrawPoolAvatar::beginDeferredImpostor() sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.01f, 1.f); + sVertexProgram->setMinimumAlpha(0.01f); } void LLDrawPoolAvatar::endDeferredImpostor() @@ -659,7 +659,7 @@ void LLDrawPoolAvatar::beginDeferredRigid() sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram; sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } void LLDrawPoolAvatar::endDeferredRigid() @@ -716,7 +716,7 @@ void LLDrawPoolAvatar::beginSkinned() if (LLGLSLShader::sNoFixedFunction) { - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); } } @@ -1014,7 +1014,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned() sRenderingSkinned = TRUE; sVertexProgram->bind(); - sVertexProgram->setAlphaRange(0.2f, 1.f); + sVertexProgram->setMinimumAlpha(0.2f); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); gGL.getTexUnit(0)->activate(); diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index 80c202d4e2..6e0ea78af2 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -269,7 +269,7 @@ void LLDrawPoolGrass::beginRenderPass(S32 pass) if (mVertexShaderLevel > 0) { simple_shader->bind(); - simple_shader->setAlphaRange(0.5f, 1.f); + simple_shader->setMinimumAlpha(0.5f); } else { @@ -325,7 +325,7 @@ void LLDrawPoolGrass::renderDeferred(S32 pass) { LLFastTimer t(FTM_RENDER_GRASS_DEFERRED); gDeferredNonIndexedDiffuseAlphaMaskProgram.bind(); - gDeferredNonIndexedDiffuseAlphaMaskProgram.setAlphaRange(0.5f, 1.f); + gDeferredNonIndexedDiffuseAlphaMaskProgram.setMinimumAlpha(0.5f); //render grass LLRenderPass::renderTexture(LLRenderPass::PASS_GRASS, getVertexDataMask()); } diff --git a/indra/newview/lldrawpooltree.cpp b/indra/newview/lldrawpooltree.cpp index cdf6e1ab52..d198e28c14 100644 --- a/indra/newview/lldrawpooltree.cpp +++ b/indra/newview/lldrawpooltree.cpp @@ -75,7 +75,7 @@ void LLDrawPoolTree::beginRenderPass(S32 pass) if (gPipeline.canUseVertexShaders()) { shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); gGL.diffuseColor4f(1,1,1,1); } else @@ -144,7 +144,7 @@ void LLDrawPoolTree::beginDeferredPass(S32 pass) shader = &gDeferredTreeProgram; shader->bind(); - shader->setAlphaRange(0.5f, 1.f); + shader->setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderDeferred(S32 pass) @@ -170,7 +170,7 @@ void LLDrawPoolTree::beginShadowPass(S32 pass) gSavedSettings.getF32("RenderDeferredTreeShadowBias")); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.5f, 1.f); + gDeferredTreeShadowProgram.setMinimumAlpha(0.5f); } void LLDrawPoolTree::renderShadow(S32 pass) diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index 9f5cbf6ec8..6f6d5dbf12 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -300,7 +300,7 @@ BOOL LLTexLayerSetBuffer::render() if (use_shaders) { gAlphaMaskProgram.bind(); - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } LLVertexBuffer::unbind(); @@ -947,7 +947,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.0f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.0f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -957,7 +957,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -987,7 +987,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); @@ -999,7 +999,7 @@ BOOL LLTexLayerSet::render( S32 x, S32 y, S32 width, S32 height ) gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1135,7 +1135,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4f( 0.f, 0.f, 0.f, 1.f ); @@ -1145,7 +1145,7 @@ void LLTexLayerSet::renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, gGL.flush(); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1717,7 +1717,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLDisable alpha_test(no_alpha_test ? GL_ALPHA_TEST : 0); if (use_shaders && no_alpha_test) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } LLTexUnit::eTextureAddressMode old_mode = tex->getAddressMode(); @@ -1731,7 +1731,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (use_shaders && no_alpha_test) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1768,14 +1768,14 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) LLGLDisable no_alpha(GL_ALPHA_TEST); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); gGL.color4fv( net_color.mV ); gl_rect_2d_simple( width, height ); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } @@ -1874,14 +1874,14 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLSNoAlphaTest gls_no_alpha_test; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->bind(tex, TRUE); gl_rect_2d_simple_tex( width, height ); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } else @@ -1899,7 +1899,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) LLGLSNoAlphaTest gls_no_alpha_test; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.getTexUnit(0)->bind(tex); gl_rect_2d_simple_tex( width, height ); @@ -1907,7 +1907,7 @@ BOOL LLTexLayer::blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) success = TRUE; if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } } } @@ -1931,7 +1931,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.f); } gGL.setColorMask(false, true); @@ -2011,7 +2011,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC if (use_shaders) { - gAlphaMaskProgram.setAlphaRange(0.004f, 1.f); + gAlphaMaskProgram.setMinimumAlpha(0.004f); } LLGLSUIDefault gls_ui; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 76ddeab203..152f4728dd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8154,10 +8154,10 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { LLFastTimer ftm(FTM_SHADOW_ALPHA); gDeferredShadowAlphaMaskProgram.bind(); - gDeferredShadowAlphaMaskProgram.setAlphaRange(0.598f, 1.f); + gDeferredShadowAlphaMaskProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_ALPHA_SHADOW, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR, TRUE); gDeferredTreeShadowProgram.bind(); - gDeferredTreeShadowProgram.setAlphaRange(0.598f, 1.f); + gDeferredTreeShadowProgram.setMinimumAlpha(0.598f); renderObjects(LLRenderPass::PASS_GRASS, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, TRUE); } -- cgit v1.2.3 From 7661f809ece7ea853bd1cf3d654d1321d28826c0 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:32:28 -0700 Subject: removed deprecated minimal skin stuff --- indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml | 4 ---- indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml | 4 ---- indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml | 4 ---- 3 files changed, 12 deletions(-) delete mode 100644 indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml delete mode 100644 indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml delete mode 100644 indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml diff --git a/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml deleted file mode 100644 index f95913ef2b..0000000000 --- a/indra/newview/skins/minimal/xui/ru/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml deleted file mode 100644 index 2efe6d7e71..0000000000 --- a/indra/newview/skins/minimal/xui/tr/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - diff --git a/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml b/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml deleted file mode 100644 index a0a8520650..0000000000 --- a/indra/newview/skins/minimal/xui/zh/menu_script_chiclet.xml +++ /dev/null @@ -1,4 +0,0 @@ - - - - -- cgit v1.2.3 From 334d8f4076b4045e8fd4ede5fd9d31f0b185ded4 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 11:42:41 -0700 Subject: Updating 'createPick' behavior to mirror new 'createClassified' behavior --- indra/newview/llpanelpicks.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/indra/newview/llpanelpicks.cpp b/indra/newview/llpanelpicks.cpp index 360197ce55..04e78e04e3 100755 --- a/indra/newview/llpanelpicks.cpp +++ b/indra/newview/llpanelpicks.cpp @@ -130,11 +130,11 @@ public: void createPick() { - LLSD params; - params["id"] = gAgent.getID(); - params["open_tab_name"] = "panel_picks"; - params["show_tab_panel"] = "create_pick"; - LLFloaterSidePanelContainer::showPanel("my_profile", params); + // open the new pick panel on the Picks floater + LLFloater* picks_floater = LLFloaterReg::showInstance("picks"); + + LLPanelPicks* picks = picks_floater->findChild("panel_picks"); + picks->createNewPick(); } void editPick(LLPickData* pick_info) -- cgit v1.2.3 From 8485199c650680881b0a50341440fc5f66fcbffe Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:51:27 -0700 Subject: removed some unused texture references --- indra/newview/skins/default/textures/textures.xml | 19 ++++++------------- 1 file changed, 6 insertions(+), 13 deletions(-) diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 0f3769f0f8..362248c3c5 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -157,7 +157,6 @@ with the same filename but different name - @@ -572,21 +571,14 @@ with the same filename but different name - - - - - - - @@ -650,6 +642,12 @@ with the same filename but different name + + + + + + @@ -682,9 +680,6 @@ with the same filename but different name - - - @@ -718,7 +713,6 @@ with the same filename but different name - @@ -735,7 +729,6 @@ with the same filename but different name - -- cgit v1.2.3 From 6cd39ec82afa41f7d7d4ad992bda9c1ba5d55913 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 11:52:02 -0700 Subject: EXP-1390 WIP Cannot see full sound icon when in IM call when background is a dark color voice icons with dark background --- .../default/textures/bottomtray/VoicePTT_Lvl1_Dark.png | Bin 0 -> 1394 bytes .../default/textures/bottomtray/VoicePTT_Lvl2_Dark.png | Bin 0 -> 1453 bytes .../default/textures/bottomtray/VoicePTT_Lvl3_Dark.png | Bin 0 -> 1426 bytes .../default/textures/bottomtray/VoicePTT_Off_Dark.png | Bin 0 -> 1353 bytes .../default/textures/bottomtray/VoicePTT_On_Dark.png | Bin 0 -> 1342 bytes 5 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png create mode 100644 indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png new file mode 100644 index 0000000000..9ef5465dd3 Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png new file mode 100644 index 0000000000..38918b9bed Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png new file mode 100644 index 0000000000..180385e29e Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png new file mode 100644 index 0000000000..42fed4183b Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png new file mode 100644 index 0000000000..fa09006d1f Binary files /dev/null and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png differ -- cgit v1.2.3 From 7e0444cbe7643b119c9630e365002f4c46987fd7 Mon Sep 17 00:00:00 2001 From: Siana Gearz Date: Wed, 2 Nov 2011 11:59:33 -0700 Subject: STORM-1678: Correct map display when For Sale is enabled --- indra/newview/llworldmapview.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp index 265d5dc801..e99657cd22 100644 --- a/indra/newview/llworldmapview.cpp +++ b/indra/newview/llworldmapview.cpp @@ -422,7 +422,7 @@ void LLWorldMapView::draw() // Draw something whenever we have enough info if (overlayimage->hasGLTexture()) { - gGL.blendFunc(LLRender::BF_DEST_ALPHA, LLRender::BF_ZERO); + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); gGL.getTexUnit(0)->bind(overlayimage); gGL.color4f(1.f, 1.f, 1.f, 1.f); gGL.begin(LLRender::QUADS); -- cgit v1.2.3 From 6c9227df13facff681adb95b9715c35cc3077531 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Wed, 2 Nov 2011 13:31:51 -0600 Subject: fix for SH-2559: [crashhunters] crash in LLPluginMessage::generate() discussed and reviewed by callum. --- indra/newview/llviewermedia.cpp | 70 ++++++++++++++++++++++++----------------- 1 file changed, 42 insertions(+), 28 deletions(-) diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp index 41b4dc01e8..21f5f23652 100644 --- a/indra/newview/llviewermedia.cpp +++ b/indra/newview/llviewermedia.cpp @@ -2450,44 +2450,58 @@ BOOL LLViewerMediaImpl::handleMouseUp(S32 x, S32 y, MASK mask) ////////////////////////////////////////////////////////////////////////////////////////// void LLViewerMediaImpl::updateJavascriptObject() { + static LLFrameTimer timer ; + if ( mMediaSource ) { // flag to expose this information to internal browser or not. bool enable = gSavedSettings.getBOOL("BrowserEnableJSObject"); + + if(!enable) + { + return ; //no need to go further. + } + + if(timer.getElapsedTimeF32() < 1.0f) + { + return ; //do not update more than once per second. + } + timer.reset() ; + mMediaSource->jsEnableObject( enable ); // these values are only menaingful after login so don't set them before bool logged_in = LLLoginInstance::getInstance()->authSuccess(); if ( logged_in ) { - // current location within a region - LLVector3 agent_pos = gAgent.getPositionAgent(); - double x = agent_pos.mV[ VX ]; - double y = agent_pos.mV[ VY ]; - double z = agent_pos.mV[ VZ ]; - mMediaSource->jsAgentLocationEvent( x, y, z ); - - // current location within the grid - LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); - double global_x = agent_pos_global.mdV[ VX ]; - double global_y = agent_pos_global.mdV[ VY ]; - double global_z = agent_pos_global.mdV[ VZ ]; - mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); - - // current agent orientation - double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); - double angle = rotation * RAD_TO_DEG; - if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! - mMediaSource->jsAgentOrientationEvent( angle ); - - // current region agent is in - std::string region_name(""); - LLViewerRegion* region = gAgent.getRegion(); - if ( region ) - { - region_name = region->getName(); - }; - mMediaSource->jsAgentRegionEvent( region_name ); + // current location within a region + LLVector3 agent_pos = gAgent.getPositionAgent(); + double x = agent_pos.mV[ VX ]; + double y = agent_pos.mV[ VY ]; + double z = agent_pos.mV[ VZ ]; + mMediaSource->jsAgentLocationEvent( x, y, z ); + + // current location within the grid + LLVector3d agent_pos_global = gAgent.getLastPositionGlobal(); + double global_x = agent_pos_global.mdV[ VX ]; + double global_y = agent_pos_global.mdV[ VY ]; + double global_z = agent_pos_global.mdV[ VZ ]; + mMediaSource->jsAgentGlobalLocationEvent( global_x, global_y, global_z ); + + // current agent orientation + double rotation = atan2( gAgent.getAtAxis().mV[VX], gAgent.getAtAxis().mV[VY] ); + double angle = rotation * RAD_TO_DEG; + if ( angle < 0.0f ) angle = 360.0f + angle; // TODO: has to be a better way to get orientation! + mMediaSource->jsAgentOrientationEvent( angle ); + + // current region agent is in + std::string region_name(""); + LLViewerRegion* region = gAgent.getRegion(); + if ( region ) + { + region_name = region->getName(); + }; + mMediaSource->jsAgentRegionEvent( region_name ); } // language code the viewer is set to -- cgit v1.2.3 From db8267f95109cccb94cde8b9673df995dddc7a3e Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Nov 2011 14:47:01 -0500 Subject: SH-1427 Fix for shader compilation failure when detail set to "mid" --- .../app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl index 4fe0ef9caf..6ff860362c 100644 --- a/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl +++ b/indra/newview/app_settings/shaders/class1/windlight/atmosphericsHelpersV.glsl @@ -38,7 +38,7 @@ vec3 atmosAffectDirectionalLight(float lightIntensity) vec3 atmosGetDiffuseSunlightColor() { - return sunlight_color.rgb; + return sunlight_color_copy.rgb; } vec3 scaleDownLight(vec3 light) -- cgit v1.2.3 From a9b5e3830ba27b6332194ce983ae6eb2ad78c8fd Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 2 Nov 2011 22:23:25 +0200 Subject: STORM-1580 WIP Fixed build. --- indra/newview/llfloatersnapshot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index c8c66931a1..9171f222e5 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2138,7 +2138,7 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 } } #endif - previewp->setMaxImageSize(getWidthSpinner(view)->getMaxValue()) ; + previewp->setMaxImageSize((S32) getWidthSpinner(view)->getMaxValue()) ; // Check image size changes the value of height and width if(checkImageSize(previewp, w, h, w != curw, previewp->getMaxImageSize()) -- cgit v1.2.3 From 139c13bdc0387f50d9f3a71737a95a4585bc471c Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Wed, 2 Nov 2011 13:43:14 -0700 Subject: EXP-1473 : FIX. Added an onOpen key to open directly on the Landmarks list. Used this from the favorites toolbar Open Landmark. Also fixed the ugly stretching of the overflow button in edit landmark panel. --- indra/newview/llfavoritesbar.cpp | 4 +- indra/newview/llpanelplaces.cpp | 154 ++++++++++++--------- .../newview/skins/default/xui/en/panel_places.xml | 4 +- 3 files changed, 95 insertions(+), 67 deletions(-) diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index 6c9058caf1..f254ec8c52 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -1016,7 +1016,9 @@ void LLFavoritesBarCtrl::addOpenLandmarksMenuItem(LLToggleableMenu* menu) LLMenuItemCallGL::Params item_params; item_params.name("open_my_landmarks"); item_params.label(translated ? label_transl: label_untrans); - item_params.on_click.function(boost::bind(&LLFloaterSidePanelContainer::showPanel, "places", LLSD())); + LLSD key; + key["type"] = "open_landmark_tab"; + item_params.on_click.function(boost::bind(&LLFloaterSidePanelContainer::showPanel, "places", key)); LLMenuItemCallGL* menu_item = LLUICtrlFactory::create(item_params); fitLabelWidth(menu_item); diff --git a/indra/newview/llpanelplaces.cpp b/indra/newview/llpanelplaces.cpp index 7f8f9b29af..6d321d4716 100644 --- a/indra/newview/llpanelplaces.cpp +++ b/indra/newview/llpanelplaces.cpp @@ -82,6 +82,7 @@ static const std::string CREATE_LANDMARK_INFO_TYPE = "create_landmark"; static const std::string LANDMARK_INFO_TYPE = "landmark"; static const std::string REMOTE_PLACE_INFO_TYPE = "remote_place"; static const std::string TELEPORT_HISTORY_INFO_TYPE = "teleport_history"; +static const std::string LANDMARK_TAB_INFO_TYPE = "open_landmark_tab"; // Support for secondlife:///app/parcel/{UUID}/about SLapps class LLParcelHandler : public LLCommandHandler @@ -365,83 +366,104 @@ void LLPanelPlaces::onOpen(const LLSD& key) if (key.size() != 0) { - mFilterEditor->clear(); - onFilterEdit("", false); - - mPlaceInfoType = key["type"].asString(); - mPosGlobal.setZero(); - mItem = NULL; - isLandmarkEditModeOn = false; - togglePlaceInfoPanel(TRUE); - - if (mPlaceInfoType == AGENT_INFO_TYPE) + std::string key_type = key["type"].asString(); + if (key_type == LANDMARK_TAB_INFO_TYPE) { - mPlaceProfile->setInfoType(LLPanelPlaceInfo::AGENT); + // Small hack: We need to toggle twice. The first toggle moves from the Landmark + // or Teleport History info panel to the Landmark or Teleport History list panel. + // For this first toggle, the mPlaceInfoType should be the one previously used so + // that the state can be corretly set. + // The second toggle forces the list to be set to Landmark. + // This avoids extracting and duplicating all the state logic from togglePlaceInfoPanel() + // here or some specific private method + togglePlaceInfoPanel(FALSE); + mPlaceInfoType = key_type; + togglePlaceInfoPanel(FALSE); + // Update the active tab + onTabSelected(); + // Update the buttons at the bottom of the panel + updateVerbs(); } - else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE) + else { - mLandmarkInfo->setInfoType(LLPanelPlaceInfo::CREATE_LANDMARK); + mFilterEditor->clear(); + onFilterEdit("", false); - if (key.has("x") && key.has("y") && key.has("z")) + mPlaceInfoType = key_type; + mPosGlobal.setZero(); + mItem = NULL; + isLandmarkEditModeOn = false; + togglePlaceInfoPanel(TRUE); + + if (mPlaceInfoType == AGENT_INFO_TYPE) { - mPosGlobal = LLVector3d(key["x"].asReal(), - key["y"].asReal(), - key["z"].asReal()); + mPlaceProfile->setInfoType(LLPanelPlaceInfo::AGENT); } - else + else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE) { - mPosGlobal = gAgent.getPositionGlobal(); + mLandmarkInfo->setInfoType(LLPanelPlaceInfo::CREATE_LANDMARK); + + if (key.has("x") && key.has("y") && key.has("z")) + { + mPosGlobal = LLVector3d(key["x"].asReal(), + key["y"].asReal(), + key["z"].asReal()); + } + else + { + mPosGlobal = gAgent.getPositionGlobal(); + } + + mLandmarkInfo->displayParcelInfo(LLUUID(), mPosGlobal); + + mSaveBtn->setEnabled(FALSE); } - - mLandmarkInfo->displayParcelInfo(LLUUID(), mPosGlobal); - - mSaveBtn->setEnabled(FALSE); - } - else if (mPlaceInfoType == LANDMARK_INFO_TYPE) - { - mLandmarkInfo->setInfoType(LLPanelPlaceInfo::LANDMARK); - - LLInventoryItem* item = gInventory.getItem(key["id"].asUUID()); - if (!item) - return; - - setItem(item); - } - else if (mPlaceInfoType == REMOTE_PLACE_INFO_TYPE) - { - if (key.has("id")) + else if (mPlaceInfoType == LANDMARK_INFO_TYPE) { - LLUUID parcel_id = key["id"].asUUID(); - mPlaceProfile->setParcelID(parcel_id); + mLandmarkInfo->setInfoType(LLPanelPlaceInfo::LANDMARK); - // query the server to get the global 3D position of this - // parcel - we need this for teleport/mapping functions. - mRemoteParcelObserver->setParcelID(parcel_id); + LLInventoryItem* item = gInventory.getItem(key["id"].asUUID()); + if (!item) + return; + + setItem(item); } - else + else if (mPlaceInfoType == REMOTE_PLACE_INFO_TYPE) { - mPosGlobal = LLVector3d(key["x"].asReal(), - key["y"].asReal(), - key["z"].asReal()); - mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + if (key.has("id")) + { + LLUUID parcel_id = key["id"].asUUID(); + mPlaceProfile->setParcelID(parcel_id); + + // query the server to get the global 3D position of this + // parcel - we need this for teleport/mapping functions. + mRemoteParcelObserver->setParcelID(parcel_id); + } + else + { + mPosGlobal = LLVector3d(key["x"].asReal(), + key["y"].asReal(), + key["z"].asReal()); + mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + } + + mPlaceProfile->setInfoType(LLPanelPlaceInfo::PLACE); } + else if (mPlaceInfoType == TELEPORT_HISTORY_INFO_TYPE) + { + S32 index = key["id"].asInteger(); - mPlaceProfile->setInfoType(LLPanelPlaceInfo::PLACE); - } - else if (mPlaceInfoType == TELEPORT_HISTORY_INFO_TYPE) - { - S32 index = key["id"].asInteger(); + const LLTeleportHistoryStorage::slurl_list_t& hist_items = + LLTeleportHistoryStorage::getInstance()->getItems(); - const LLTeleportHistoryStorage::slurl_list_t& hist_items = - LLTeleportHistoryStorage::getInstance()->getItems(); + mPosGlobal = hist_items[index].mGlobalPos; - mPosGlobal = hist_items[index].mGlobalPos; + mPlaceProfile->setInfoType(LLPanelPlaceInfo::TELEPORT_HISTORY); + mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + } - mPlaceProfile->setInfoType(LLPanelPlaceInfo::TELEPORT_HISTORY); - mPlaceProfile->displayParcelInfo(LLUUID(), mPosGlobal); + updateVerbs(); } - - updateVerbs(); } LLViewerParcelMgr* parcel_mgr = LLViewerParcelMgr::getInstance(); @@ -942,7 +964,8 @@ void LLPanelPlaces::togglePlaceInfoPanel(BOOL visible) } } else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE || - mPlaceInfoType == LANDMARK_INFO_TYPE) + mPlaceInfoType == LANDMARK_INFO_TYPE || + mPlaceInfoType == LANDMARK_TAB_INFO_TYPE) { mLandmarkInfo->setVisible(visible); @@ -960,13 +983,15 @@ void LLPanelPlaces::togglePlaceInfoPanel(BOOL visible) { LLLandmarksPanel* landmarks_panel = dynamic_cast(mTabContainer->getPanelByName("Landmarks")); - if (landmarks_panel && mItem.notNull()) + if (landmarks_panel) { // If a landmark info is being closed we open the landmarks tab // and set this landmark selected. mTabContainer->selectTabPanel(landmarks_panel); - - landmarks_panel->setItemSelected(mItem->getUUID(), TRUE); + if (mItem.notNull()) + { + landmarks_panel->setItemSelected(mItem->getUUID(), TRUE); + } } } } @@ -1163,7 +1188,8 @@ LLPanelPlaceInfo* LLPanelPlaces::getCurrentInfoPanel() return mPlaceProfile; } else if (mPlaceInfoType == CREATE_LANDMARK_INFO_TYPE || - mPlaceInfoType == LANDMARK_INFO_TYPE) + mPlaceInfoType == LANDMARK_INFO_TYPE || + mPlaceInfoType == LANDMARK_TAB_INFO_TYPE) { return mLandmarkInfo; } diff --git a/indra/newview/skins/default/xui/en/panel_places.xml b/indra/newview/skins/default/xui/en/panel_places.xml index 5d7334f780..670aa47313 100644 --- a/indra/newview/skins/default/xui/en/panel_places.xml +++ b/indra/newview/skins/default/xui/en/panel_places.xml @@ -202,7 +202,7 @@ background_visible="true" Date: Wed, 2 Nov 2011 22:47:56 +0200 Subject: EXP-1488 FIXED Minimum viewer window size limited to 1024x768 on Linux. --- indra/llwindow/llwindowsdl.cpp | 13 ++++++++++--- 1 file changed, 10 insertions(+), 3 deletions(-) diff --git a/indra/llwindow/llwindowsdl.cpp b/indra/llwindow/llwindowsdl.cpp index e41aa9820f..da2222ad51 100644 --- a/indra/llwindow/llwindowsdl.cpp +++ b/indra/llwindow/llwindowsdl.cpp @@ -63,6 +63,9 @@ extern BOOL gDebugWindowProc; const S32 MAX_NUM_RESOLUTIONS = 200; +const S32 MIN_WINDOW_WIDTH = 1024; +const S32 MIN_WINDOW_HEIGHT = 768; + // static variable for ATI mouse cursor crash work-around: static bool ATIbug = false; @@ -1843,11 +1846,15 @@ void LLWindowSDL::gatherInput() break; case SDL_VIDEORESIZE: // *FIX: handle this? + { llinfos << "Handling a resize event: " << event.resize.w << "x" << event.resize.h << llendl; + S32 width = llmax(event.resize.w, MIN_WINDOW_WIDTH); + S32 height = llmax(event.resize.h, MIN_WINDOW_HEIGHT); + // *FIX: I'm not sure this is necessary! - mWindow = SDL_SetVideoMode(event.resize.w, event.resize.h, 32, mSDLFlags); + mWindow = SDL_SetVideoMode(width, height, 32, mSDLFlags); if (!mWindow) { // *FIX: More informative dialog? @@ -1861,9 +1868,9 @@ void LLWindowSDL::gatherInput() break; } - mCallbacks->handleResize(this, event.resize.w, event.resize.h ); + mCallbacks->handleResize(this, width, height); break; - + } case SDL_ACTIVEEVENT: if (event.active.state & SDL_APPINPUTFOCUS) { -- cgit v1.2.3 From 33b17af15c6fbf0762e99342042a20d0f89f732f Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 2 Nov 2011 23:37:55 +0200 Subject: STORM-1580 WIP Another build fix. --- indra/newview/llfloatersnapshot.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 9171f222e5..08ca1e8cea 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1283,7 +1283,7 @@ void LLFloaterSnapshot::Impl::updateLayout(LLFloaterSnapshot* floaterp) { LLSnapshotLivePreview* previewp = getPreviewView(floaterp); - bool advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); + BOOL advanced = gSavedSettings.getBOOL("AdvanceSnapshot"); // Show/hide advanced options. LLPanel* advanced_options_panel = floaterp->getChild("advanced_options_panel"); -- cgit v1.2.3 From 91354304fc8a5dd400aefa8047c2e1fe62d143bd Mon Sep 17 00:00:00 2001 From: callum Date: Wed, 2 Nov 2011 15:05:55 -0700 Subject: Turn off debug loading overlay for older versions of LLQtWebKit thar do not support it (Linux) --- indra/media_plugins/webkit/media_plugin_webkit.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/indra/media_plugins/webkit/media_plugin_webkit.cpp b/indra/media_plugins/webkit/media_plugin_webkit.cpp index c7c66e5895..13d51099a8 100644 --- a/indra/media_plugins/webkit/media_plugin_webkit.cpp +++ b/indra/media_plugins/webkit/media_plugin_webkit.cpp @@ -383,8 +383,11 @@ private: //lldebugs << "data url is: " << url.str() << llendl; // loading overlay debug screen follows media debugging flag from client for now. +#if LLQTWEBKIT_API_VERSION >= 16 LLQtWebKit::getInstance()->enableLoadingOverlay(mBrowserWindowId, mEnableMediaPluginDebugging); - +#else + llwarns << "Ignoring enableLoadingOverlay() call (llqtwebkit version is too old)." << llendl; +#endif str.clear(); str << "Loading overlay enabled = " << mEnableMediaPluginDebugging << " for mBrowserWindowId = " << mBrowserWindowId; postDebugMessage( str.str() ); -- cgit v1.2.3 From c7a146e23f0d1c4b0eb782519dccd6c23470cbfa Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:17:16 -0700 Subject: removed unused textures --- indra/newview/skins/default/textures/arrow_keys.png | Bin 6558 -> 0 bytes .../skins/default/textures/bottomtray/Cam_Pan_Over.png | Bin 275 -> 0 bytes .../default/textures/bottomtray/CameraView_Press.png | Bin 489 -> 0 bytes .../default/textures/bottomtray/PanOrbit_Disabled.png | Bin 50975 -> 0 bytes .../skins/default/textures/bottomtray/PanOrbit_Over.png | Bin 54713 -> 0 bytes .../default/textures/bottomtray/PanOrbit_Press.png | Bin 51053 -> 0 bytes .../default/textures/checkerboard_transparency_bg.png | Bin 1110 -> 0 bytes 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a/indra/newview/skins/default/textures/windows/hint_arrow_up.png and /dev/null differ -- cgit v1.2.3 From 8db1be0d9834b9572b137a820551bdd9c56668b0 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:26:32 -0700 Subject: restored missing minimap icon --- .../skins/default/textures/toolbar_icons/mini_map.png | Bin 0 -> 1766 bytes 1 file changed, 0 insertions(+), 0 deletions(-) create mode 100644 indra/newview/skins/default/textures/toolbar_icons/mini_map.png diff --git a/indra/newview/skins/default/textures/toolbar_icons/mini_map.png b/indra/newview/skins/default/textures/toolbar_icons/mini_map.png new file mode 100644 index 0000000000..ab0a654056 Binary files /dev/null and b/indra/newview/skins/default/textures/toolbar_icons/mini_map.png differ -- cgit v1.2.3 From 86927066473a912a8f65b03c60776a99debc70b8 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 2 Nov 2011 15:39:42 -0700 Subject: EXP-1178 FIX -- Places floater sorted weird and landmark folders inside are open --- indra/newview/llpanellandmarks.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/indra/newview/llpanellandmarks.cpp b/indra/newview/llpanellandmarks.cpp index a65631b8d8..c7454e85a9 100644 --- a/indra/newview/llpanellandmarks.cpp +++ b/indra/newview/llpanellandmarks.cpp @@ -1399,10 +1399,6 @@ static void filter_list(LLPlacesInventoryPanel* inventory_list, const std::strin inventory_list->restoreFolderState(); } - // Open the immediate children of the root folder, since those - // are invisible in the UI and thus must always be open. - inventory_list->getRootFolder()->openTopLevelFolders(); - if (inventory_list->getFilterSubString().empty() && string.empty()) { // current filter and new filter empty, do nothing -- cgit v1.2.3 From 424d100f7d96cd11eabd6dfd56241d3b84cfd976 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:44:26 -0700 Subject: restored final set of referenced images --- .../skins/default/textures/icons/Sync_Progress_1.png | Bin 0 -> 1149 bytes .../skins/default/textures/icons/Sync_Progress_2.png | Bin 0 -> 1147 bytes .../skins/default/textures/icons/Sync_Progress_3.png | Bin 0 -> 1211 bytes .../skins/default/textures/icons/Sync_Progress_4.png | Bin 0 -> 1205 bytes .../skins/default/textures/icons/Sync_Progress_5.png | Bin 0 -> 1137 bytes .../skins/default/textures/icons/Sync_Progress_6.png | Bin 0 -> 1164 bytes indra/newview/skins/default/textures/menu_separator.png | Bin 0 -> 2831 bytes .../skins/default/textures/widgets/ScrollArrow_Down.png | Bin 0 -> 239 bytes .../skins/default/textures/widgets/ScrollArrow_Up.png | Bin 0 -> 262 bytes .../textures/widgets/SegmentedBtn_Right_On_Selected.png | Bin 0 -> 502 bytes .../skins/default/textures/windows/Icon_Help_Press.png | Bin 0 -> 3062 bytes .../default/textures/windows/Icon_Undock_Foreground.png | Bin 0 -> 268 bytes .../skins/default/textures/windows/hint_arrow_down.png | Bin 0 -> 3170 bytes .../skins/default/textures/windows/hint_arrow_up.png | Bin 0 -> 3219 bytes 14 files changed, 0 insertions(+), 0 deletions(-) create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_1.png create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_2.png create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_3.png create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_4.png create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_5.png create mode 100644 indra/newview/skins/default/textures/icons/Sync_Progress_6.png create mode 100644 indra/newview/skins/default/textures/menu_separator.png create mode 100644 indra/newview/skins/default/textures/widgets/ScrollArrow_Down.png create mode 100644 indra/newview/skins/default/textures/widgets/ScrollArrow_Up.png create mode 100644 indra/newview/skins/default/textures/widgets/SegmentedBtn_Right_On_Selected.png create mode 100644 indra/newview/skins/default/textures/windows/Icon_Help_Press.png create mode 100644 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b/indra/newview/skins/default/textures/widgets/SegmentedBtn_Right_On_Selected.png new file mode 100644 index 0000000000..1574f48b28 Binary files /dev/null and b/indra/newview/skins/default/textures/widgets/SegmentedBtn_Right_On_Selected.png differ diff --git a/indra/newview/skins/default/textures/windows/Icon_Help_Press.png b/indra/newview/skins/default/textures/windows/Icon_Help_Press.png new file mode 100644 index 0000000000..7478644b6a Binary files /dev/null and b/indra/newview/skins/default/textures/windows/Icon_Help_Press.png differ diff --git a/indra/newview/skins/default/textures/windows/Icon_Undock_Foreground.png b/indra/newview/skins/default/textures/windows/Icon_Undock_Foreground.png new file mode 100644 index 0000000000..9a71d16a3f Binary files /dev/null and b/indra/newview/skins/default/textures/windows/Icon_Undock_Foreground.png differ diff --git a/indra/newview/skins/default/textures/windows/hint_arrow_down.png b/indra/newview/skins/default/textures/windows/hint_arrow_down.png new file mode 100644 index 0000000000..ddadef0978 Binary files /dev/null and b/indra/newview/skins/default/textures/windows/hint_arrow_down.png differ diff --git a/indra/newview/skins/default/textures/windows/hint_arrow_up.png b/indra/newview/skins/default/textures/windows/hint_arrow_up.png new file mode 100644 index 0000000000..bb3e1c07fa Binary files /dev/null and b/indra/newview/skins/default/textures/windows/hint_arrow_up.png differ -- cgit v1.2.3 From 57eaa1d6f1b197022bd8e16462454306665ccda7 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 15:45:41 -0700 Subject: minor syntactical cleanup --- indra/newview/skins/default/textures/textures.xml | 5 +---- 1 file changed, 1 insertion(+), 4 deletions(-) diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index 362248c3c5..c93f106418 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -39,7 +39,7 @@ with the same filename but different name - + @@ -48,9 +48,6 @@ with the same filename but different name - - -- cgit v1.2.3 From 1806b59e85e82eaddbd10e56213aba7ec8e3ce85 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Wed, 2 Nov 2011 18:45:10 -0700 Subject: EXP-1390 FIX Cannot see full sound icon when in IM call when background is a dark co --- .../textures/bottomtray/VoicePTT_Lvl1_Dark.png | Bin 1394 -> 602 bytes .../textures/bottomtray/VoicePTT_Lvl2_Dark.png | Bin 1453 -> 669 bytes .../textures/bottomtray/VoicePTT_Lvl3_Dark.png | Bin 1426 -> 639 bytes .../textures/bottomtray/VoicePTT_Off_Dark.png | Bin 1353 -> 547 bytes .../textures/bottomtray/VoicePTT_On_Dark.png | Bin 1342 -> 526 bytes indra/newview/skins/default/textures/textures.xml | 1 - .../default/xui/en/widgets/chiclet_im_adhoc.xml | 20 +++++++++++++------- .../default/xui/en/widgets/chiclet_im_group.xml | 20 +++++++++++++------- .../skins/default/xui/en/widgets/chiclet_im_p2p.xml | 20 +++++++++++++------- 9 files changed, 39 insertions(+), 22 deletions(-) diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png index 9ef5465dd3..857fa1e047 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl1_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png index 38918b9bed..453bb53673 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl2_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png index 180385e29e..135a66ca0d 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Lvl3_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png index 42fed4183b..a63aec5e6d 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_Off_Dark.png differ diff --git a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png index fa09006d1f..1719eb3e84 100644 Binary files a/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png and b/indra/newview/skins/default/textures/bottomtray/VoicePTT_On_Dark.png differ diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index c93f106418..d2c5f6af3e 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -569,7 +569,6 @@ with the same filename but different name - diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml index 413ca1d1ef..f47e9874b4 100644 --- a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml +++ b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml @@ -12,13 +12,19 @@ tab_stop="false" width="25" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + name="speaker" + visible="false" + width="20" /> Date: Thu, 3 Nov 2011 08:25:34 -0400 Subject: STORM-1679 Avatar Draw Weight number is always red --- doc/contributions.txt | 1 + indra/newview/llvoavatar.cpp | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/doc/contributions.txt b/doc/contributions.txt index d719f64baf..c6739dd2a1 100644 --- a/doc/contributions.txt +++ b/doc/contributions.txt @@ -582,6 +582,7 @@ Jonathan Yap STORM-1639 STORM-910 STORM-1642 + STORM-1679 Kadah Coba STORM-1060 Jondan Lundquist diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index bdab250b49..163ac2dc70 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -8335,7 +8335,7 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d void LLVOAvatar::idleUpdateRenderCost() { static const U32 ARC_BODY_PART_COST = 200; - static const U32 ARC_LIMIT = 2048; + static const U32 ARC_LIMIT = 40000; static std::set all_textures; -- cgit v1.2.3 From ce05b9f7e5347c28780b399efa70992cb7bf5229 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 3 Nov 2011 15:39:12 +0200 Subject: STORM-1580 WIP Implemented new "Working" and "Success/Failure" screens. --- indra/newview/CMakeLists.txt | 2 - indra/newview/llfloatersnapshot.cpp | 127 +++++++++++++++++++-- indra/newview/llfloatersnapshot.h | 4 +- indra/newview/llpanelpostprogress.cpp | 59 ---------- indra/newview/llpanelpostresult.cpp | 90 --------------- indra/newview/llpanelsnapshot.cpp | 28 +++++ indra/newview/llpanelsnapshot.h | 7 +- indra/newview/llpanelsnapshotinventory.cpp | 23 +--- indra/newview/llpanelsnapshotlocal.cpp | 24 ++-- indra/newview/llpanelsnapshotpostcard.cpp | 25 +--- indra/newview/llpanelsnapshotprofile.cpp | 23 +--- .../skins/default/xui/en/floater_snapshot.xml | 90 ++++++++++++--- .../skins/default/xui/en/panel_post_progress.xml | 55 --------- .../skins/default/xui/en/panel_post_result.xml | 78 ------------- .../default/xui/en/panel_snapshot_options.xml | 64 +++++++++++ 15 files changed, 314 insertions(+), 385 deletions(-) delete mode 100644 indra/newview/llpanelpostprogress.cpp delete mode 100644 indra/newview/llpanelpostresult.cpp delete mode 100644 indra/newview/skins/default/xui/en/panel_post_progress.xml delete mode 100644 indra/newview/skins/default/xui/en/panel_post_result.xml diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index 63b05f5a1d..ff9cf3199e 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -392,8 +392,6 @@ set(viewer_SOURCE_FILES llpanelplaceprofile.cpp llpanelplaces.cpp llpanelplacestab.cpp - llpanelpostprogress.cpp - llpanelpostresult.cpp llpanelprimmediacontrols.cpp llpanelprofile.cpp llpanelprofileview.cpp diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 08ca1e8cea..3df715e24b 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -86,7 +86,7 @@ ///---------------------------------------------------------------------------- /// Local function declarations, constants, enums, and typedefs ///---------------------------------------------------------------------------- -LLRect LLFloaterSnapshot::sThumbnailPlaceholderRect; +LLUICtrl* LLFloaterSnapshot::sThumbnailPlaceholder = NULL; LLSnapshotFloaterView* gSnapshotFloaterView = NULL; const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f; @@ -1063,10 +1063,18 @@ void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& meta class LLFloaterSnapshot::Impl { public: + typedef enum e_status + { + STATUS_READY, + STATUS_WORKING, + STATUS_FINISHED + } EStatus; + Impl() : mAvatarPauseHandles(), mLastToolset(NULL), - mAspectRatioCheckOff(false) + mAspectRatioCheckOff(false), + mStatus(STATUS_READY) { } ~Impl() @@ -1114,6 +1122,8 @@ public: static void updateControls(LLFloaterSnapshot* floater); static void updateLayout(LLFloaterSnapshot* floater); static void updateResolutionTextEntry(LLFloaterSnapshot* floater); + static void setStatus(EStatus status, bool ok = true, const std::string& msg = LLStringUtil::null); + EStatus getStatus() const { return mStatus; } private: static LLSnapshotLivePreview::ESnapshotType getTypeIndex(const std::string& id); @@ -1122,6 +1132,9 @@ private: static void comboSetCustom(LLFloaterSnapshot *floater, const std::string& comboname); static void checkAutoSnapshot(LLSnapshotLivePreview* floater, BOOL update_thumbnail = FALSE); static void checkAspectRatio(LLFloaterSnapshot *view, S32 index) ; + static void setWorking(LLFloaterSnapshot* floater, bool working); + static void setFinished(LLFloaterSnapshot* floater, bool finished, bool ok = true, const std::string& msg = LLStringUtil::null); + public: std::vector mAvatarPauseHandles; @@ -1129,6 +1142,7 @@ public: LLToolset* mLastToolset; LLHandle mPreviewHandle; bool mAspectRatioCheckOff ; + EStatus mStatus; }; // static @@ -1575,6 +1589,29 @@ void LLFloaterSnapshot::Impl::updateResolutionTextEntry(LLFloaterSnapshot* float } } +// static +void LLFloaterSnapshot::Impl::setStatus(EStatus status, bool ok, const std::string& msg) +{ + LLFloaterSnapshot* floater = LLFloaterSnapshot::getInstance(); + switch (status) + { + case STATUS_READY: + setWorking(floater, false); + setFinished(floater, false); + break; + case STATUS_WORKING: + setWorking(floater, true); + setFinished(floater, false); + break; + case STATUS_FINISHED: + setWorking(floater, false); + setFinished(floater, true, ok, msg); + break; + } + + floater->impl.mStatus = status; +} + // static void LLFloaterSnapshot::Impl::checkAutoSnapshot(LLSnapshotLivePreview* previewp, BOOL update_thumbnail) { @@ -1770,6 +1807,44 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } +// static +void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool working) +{ + LLUICtrl* working_lbl = floater->getChild("working_lbl"); + working_lbl->setVisible(working); + floater->getChild("working_indicator")->setVisible(working); + + if (working) + { + const std::string panel_name = getActivePanel(floater, false)->getName(); + const std::string prefix = panel_name.substr(std::string("panel_snapshot_").size()); + std::string progress_text = floater->getString(prefix + "_" + "progress_str"); + working_lbl->setValue(progress_text); + } + + // All controls should be disable while posting. + floater->setCtrlsEnabled(!working); + LLPanelSnapshot* active_panel = getActivePanel(floater); + if (active_panel) + { + active_panel->setCtrlsEnabled(!working); + } +} + +// static +void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finished, bool ok, const std::string& msg) +{ + floater->getChild("succeeded_panel")->setVisible(finished && ok); + floater->getChild("failed_panel")->setVisible(finished && !ok); + + if (finished) + { + LLUICtrl* finished_lbl = floater->getChild(ok ? "succeeded_lbl" : "failed_lbl"); + std::string result_text = floater->getString(msg + "_" + (ok ? "succeeded_str" : "failed_str")); + finished_lbl->setValue(result_text); + } +} + static std::string lastSnapshotWidthName(S32 shot_type) { switch (shot_type) @@ -2167,14 +2242,16 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 // static void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) { - panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "profile")); + panel_container->openPreviousPanel(); + setStatus(STATUS_FINISHED, status, "profile"); } // static void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) { - panel_container->openPanel("panel_post_result", LLSD().with("post-result", status).with("post-type", "postcard")); + panel_container->openPreviousPanel(); + setStatus(STATUS_FINISHED, status, "postcard"); } ///---------------------------------------------------------------------------- @@ -2265,8 +2342,7 @@ BOOL LLFloaterSnapshot::postBuild() LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); - // remember preview rect - sThumbnailPlaceholderRect = getChild("thumbnail_placeholder")->getRect(); + sThumbnailPlaceholder = getChild("thumbnail_placeholder"); // create preview window LLRect full_screen_rect = getRootView()->getRect(); @@ -2307,18 +2383,32 @@ void LLFloaterSnapshot::draw() { if(previewp->getThumbnailImage()) { - LLRect& thumbnail_rect = sThumbnailPlaceholderRect; + bool working = impl.getStatus() == Impl::STATUS_WORKING; + const LLRect& thumbnail_rect = getThumbnailPlaceholderRect(); S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; glMatrixMode(GL_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); + LLColor4 color = working ? LLColor4::grey4 : LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), - previewp->getThumbnailImage(), LLColor4::white % alpha); + previewp->getThumbnailImage(), color % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; + + if (working) + { + gGL.pushUIMatrix(); + { + const LLRect& r = getThumbnailPlaceholderRect(); + //gGL.translateUI((F32) r.mLeft, (F32) r.mBottom, 0.f); + LLUI::translate((F32) r.mLeft, (F32) r.mBottom); + sThumbnailPlaceholder->draw(); + } + gGL.popUIMatrix(); + } } } } @@ -2377,6 +2467,24 @@ S32 LLFloaterSnapshot::notify(const LLSD& info) return 1; } + if (info.has("set-ready")) + { + impl.setStatus(Impl::STATUS_READY); + return 1; + } + + if (info.has("set-working")) + { + impl.setStatus(Impl::STATUS_WORKING); + return 1; + } + + if (info.has("set-finished")) + { + LLSD data = info["set-finished"]; + impl.setStatus(Impl::STATUS_FINISHED, data["ok"].asBoolean(), data["msg"].asString()); + return 1; + } return 0; } @@ -2425,7 +2533,6 @@ void LLFloaterSnapshot::saveTexture() } previewp->saveTexture(); - instance->postSave(); } // static @@ -2447,7 +2554,6 @@ void LLFloaterSnapshot::saveLocal() } previewp->saveLocal(); - instance->postSave(); } // static @@ -2483,6 +2589,7 @@ void LLFloaterSnapshot::postSave() } instance->impl.updateControls(instance); + instance->impl.setStatus(Impl::STATUS_WORKING); } // static diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index de69824ad0..2c79c749d6 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -67,10 +67,10 @@ public: static const LLVector3d& getPosTakenGlobal(); static void setAgentEmail(const std::string& email); - static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholderRect; } + static const LLRect& getThumbnailPlaceholderRect() { return sThumbnailPlaceholder->getRect(); } private: - static LLRect sThumbnailPlaceholderRect; + static LLUICtrl* sThumbnailPlaceholder; class Impl; Impl& impl; diff --git a/indra/newview/llpanelpostprogress.cpp b/indra/newview/llpanelpostprogress.cpp deleted file mode 100644 index 9b7de2cb23..0000000000 --- a/indra/newview/llpanelpostprogress.cpp +++ /dev/null @@ -1,59 +0,0 @@ -/** - * @file llpanelpostprogress.cpp - * @brief Displays progress of publishing a snapshot. - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the termsllpanelpostprogress of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterreg.h" -#include "llpanel.h" -#include "llsidetraypanelcontainer.h" - -/** - * Displays progress of publishing a snapshot. - */ -class LLPanelPostProgress -: public LLPanel -{ - LOG_CLASS(LLPanelPostProgress); - -public: - /*virtual*/ void onOpen(const LLSD& key); -}; - -static LLRegisterPanelClassWrapper panel_class("llpanelpostprogress"); - -// virtual -void LLPanelPostProgress::onOpen(const LLSD& key) -{ - if (key.has("post-type")) - { - std::string progress_text = getString(key["post-type"].asString() + "_" + "progress_str"); - getChild("progress_lbl")->setText(progress_text); - } - else - { - llwarns << "Invalid key" << llendl; - } -} diff --git a/indra/newview/llpanelpostresult.cpp b/indra/newview/llpanelpostresult.cpp deleted file mode 100644 index 2b937d83b9..0000000000 --- a/indra/newview/llpanelpostresult.cpp +++ /dev/null @@ -1,90 +0,0 @@ -/** - * @file llpanelpostresult.cpp - * @brief Result of publishing a snapshot (success/failure). - * - * $LicenseInfo:firstyear=2011&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2011, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llfloaterreg.h" -#include "llpanel.h" -#include "llsidetraypanelcontainer.h" - -/** - * Displays snapshot publishing result. - */ -class LLPanelPostResult -: public LLPanel -{ - LOG_CLASS(LLPanelPostResult); - -public: - LLPanelPostResult(); - - /*virtual*/ void onOpen(const LLSD& key); -private: - void onBack(); - void onClose(); -}; - -static LLRegisterPanelClassWrapper panel_class("llpanelpostresult"); - -LLPanelPostResult::LLPanelPostResult() -{ - mCommitCallbackRegistrar.add("Snapshot.Result.Back", boost::bind(&LLPanelPostResult::onBack, this)); - mCommitCallbackRegistrar.add("Snapshot.Result.Close", boost::bind(&LLPanelPostResult::onClose, this)); -} - - -// virtual -void LLPanelPostResult::onOpen(const LLSD& key) -{ - if (key.isMap() && key.has("post-result") && key.has("post-type")) - { - bool ok = key["post-result"].asBoolean(); - std::string type = key["post-type"].asString(); - std::string result_text = getString(type + "_" + (ok ? "succeeded_str" : "failed_str")); - getChild("result_lbl")->setText(result_text); - } - else - { - llwarns << "Invalid key" << llendl; - } -} - -void LLPanelPostResult::onBack() -{ - LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); - if (!parent) - { - llwarns << "Cannot find panel container" << llendl; - return; - } - - parent->openPreviousPanel(); -} - -void LLPanelPostResult::onClose() -{ - LLFloaterReg::hideInstance("snapshot"); -} diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp index e89e62c750..893f1ca43c 100644 --- a/indra/newview/llpanelsnapshot.cpp +++ b/indra/newview/llpanelsnapshot.cpp @@ -35,6 +35,19 @@ // newview #include "llsidetraypanelcontainer.h" +// virtual +BOOL LLPanelSnapshot::postBuild() +{ + updateControls(LLSD()); + return TRUE; +} + +// virtual +void LLPanelSnapshot::onOpen(const LLSD& key) +{ + setCtrlsEnabled(true); +} + LLFloaterSnapshot::ESnapshotFormat LLPanelSnapshot::getImageFormat() const { return LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG; @@ -107,3 +120,18 @@ void LLPanelSnapshot::updateImageQualityLevel() getChild("image_quality_level")->setTextArg("[QLVL]", quality_lvl); } + +void LLPanelSnapshot::goBack() +{ + LLSideTrayPanelContainer* parent = getParentContainer(); + if (parent) + { + parent->openPreviousPanel(); + } +} + +void LLPanelSnapshot::cancel() +{ + goBack(); + LLFloaterSnapshot::getInstance()->notify(LLSD().with("set-ready", true)); +} diff --git a/indra/newview/llpanelsnapshot.h b/indra/newview/llpanelsnapshot.h index a227317d2f..eaa0bc42c6 100644 --- a/indra/newview/llpanelsnapshot.h +++ b/indra/newview/llpanelsnapshot.h @@ -37,6 +37,9 @@ class LLSideTrayPanelContainer; class LLPanelSnapshot: public LLPanel { public: + /*virtual*/ BOOL postBuild(); + /*virtual*/ void onOpen(const LLSD& key); + virtual std::string getWidthSpinnerName() const = 0; virtual std::string getHeightSpinnerName() const = 0; virtual std::string getAspectRatioCBName() const = 0; @@ -48,11 +51,13 @@ public: virtual LLSpinCtrl* getHeightSpinner(); virtual void enableAspectRatioCheckbox(BOOL enable); virtual LLFloaterSnapshot::ESnapshotFormat getImageFormat() const; - virtual void updateControls(const LLSD& info) {} ///< Update controls from saved settings + virtual void updateControls(const LLSD& info) = 0; ///< Update controls from saved settings protected: LLSideTrayPanelContainer* getParentContainer(); void updateImageQualityLevel(); + void goBack(); ///< Switch to the default (Snapshot Options) panel + void cancel(); }; #endif // LL_LLPANELSNAPSHOT_H diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 6419c37494..c781138f88 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -60,7 +60,6 @@ private: void onCustomResolutionCommit(LLUICtrl* ctrl); void onKeepAspectRatioCommit(LLUICtrl* ctrl); void onSend(); - void onCancel(); }; static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotinventory"); @@ -68,7 +67,7 @@ static LLRegisterPanelClassWrapper panel_class("llpane LLPanelSnapshotInventory::LLPanelSnapshotInventory() { mCommitCallbackRegistrar.add("Inventory.Save", boost::bind(&LLPanelSnapshotInventory::onSend, this)); - mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::onCancel, this)); + mCommitCallbackRegistrar.add("Inventory.Cancel", boost::bind(&LLPanelSnapshotInventory::cancel, this)); } // virtual @@ -78,7 +77,7 @@ BOOL LLPanelSnapshotInventory::postBuild() getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onCustomResolutionCommit, this, _1)); getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotInventory::onKeepAspectRatioCommit, this, _1)); - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual @@ -88,6 +87,7 @@ void LLPanelSnapshotInventory::onOpen(const LLSD& key) getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect #endif updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } void LLPanelSnapshotInventory::updateCustomResControls() @@ -132,21 +132,6 @@ void LLPanelSnapshotInventory::onKeepAspectRatioCommit(LLUICtrl* ctrl) void LLPanelSnapshotInventory::onSend() { - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "inventory")); - } - LLFloaterSnapshot::saveTexture(); -} - -void LLPanelSnapshotInventory::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } + LLFloaterSnapshot::postSave(); } diff --git a/indra/newview/llpanelsnapshotlocal.cpp b/indra/newview/llpanelsnapshotlocal.cpp index 5dc32d228f..b67c4ec673 100644 --- a/indra/newview/llpanelsnapshotlocal.cpp +++ b/indra/newview/llpanelsnapshotlocal.cpp @@ -64,7 +64,6 @@ private: void onKeepAspectRatioCommit(LLUICtrl* ctrl); void onQualitySliderCommit(LLUICtrl* ctrl); void onSend(); - void onCancel(); }; static LLRegisterPanelClassWrapper panel_class("llpanelsnapshotlocal"); @@ -72,7 +71,7 @@ static LLRegisterPanelClassWrapper panel_class("llpanelsna LLPanelSnapshotLocal::LLPanelSnapshotLocal() { mCommitCallbackRegistrar.add("Local.Save", boost::bind(&LLPanelSnapshotLocal::onSend, this)); - mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::onCancel, this)); + mCommitCallbackRegistrar.add("Local.Cancel", boost::bind(&LLPanelSnapshotLocal::cancel, this)); } // virtual @@ -85,15 +84,14 @@ BOOL LLPanelSnapshotLocal::postBuild() getChild("image_quality_slider")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onQualitySliderCommit, this, _1)); getChild("local_format_combo")->setCommitCallback(boost::bind(&LLPanelSnapshotLocal::onFormatComboCommit, this, _1)); - updateControls(LLSD()); - - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual void LLPanelSnapshotLocal::onOpen(const LLSD& key) { updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -195,15 +193,11 @@ void LLPanelSnapshotLocal::onQualitySliderCommit(LLUICtrl* ctrl) void LLPanelSnapshotLocal::onSend() { - LLFloaterSnapshot::saveLocal(); - onCancel(); -} + LLFloaterSnapshot* floater = LLFloaterSnapshot::getInstance(); -void LLPanelSnapshotLocal::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } + floater->notify(LLSD().with("set-working", true)); + LLFloaterSnapshot::saveLocal(); + LLFloaterSnapshot::postSave(); + goBack(); + floater->notify(LLSD().with("set-finished", LLSD().with("ok", true).with("msg", "local"))); } diff --git a/indra/newview/llpanelsnapshotpostcard.cpp b/indra/newview/llpanelsnapshotpostcard.cpp index c2b83d5c19..9f3f6d7cb6 100644 --- a/indra/newview/llpanelsnapshotpostcard.cpp +++ b/indra/newview/llpanelsnapshotpostcard.cpp @@ -76,7 +76,6 @@ private: void onQualitySliderCommit(LLUICtrl* ctrl); void onTabButtonPress(S32 btn_idx); void onSend(); - void onCancel(); bool mHasFirstMsgFocus; }; @@ -87,7 +86,7 @@ LLPanelSnapshotPostcard::LLPanelSnapshotPostcard() : mHasFirstMsgFocus(false) { mCommitCallbackRegistrar.add("Postcard.Send", boost::bind(&LLPanelSnapshotPostcard::onSend, this)); - mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::onCancel, this)); + mCommitCallbackRegistrar.add("Postcard.Cancel", boost::bind(&LLPanelSnapshotPostcard::cancel, this)); mCommitCallbackRegistrar.add("Postcard.Message", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 0)); mCommitCallbackRegistrar.add("Postcard.Settings", boost::bind(&LLPanelSnapshotPostcard::onTabButtonPress, this, 1)); @@ -118,9 +117,7 @@ BOOL LLPanelSnapshotPostcard::postBuild() getChild("message_btn")->setToggleState(TRUE); - updateControls(LLSD()); - - return TRUE; + return LLPanelSnapshot::postBuild(); } // virtual @@ -128,6 +125,7 @@ void LLPanelSnapshotPostcard::onOpen(const LLSD& key) { gSavedSettings.setS32("SnapshotFormat", getImageFormat()); updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -212,17 +210,11 @@ void LLPanelSnapshotPostcard::sendPostcard() postcard["subject"] = subject; postcard["msg"] = getChild("msg_form")->getValue().asString(); LLPostCard::send(LLFloaterSnapshot::getImageData(), postcard); - LLFloaterSnapshot::postSave(); // Give user feedback of the event. gViewerWindow->playSnapshotAnimAndSound(); - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "postcard")); - } + LLFloaterSnapshot::postSave(); } void LLPanelSnapshotPostcard::onMsgFormFocusRecieved() @@ -325,12 +317,3 @@ void LLPanelSnapshotPostcard::onSend() // Send postcard. sendPostcard(); } - -void LLPanelSnapshotPostcard::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } -} diff --git a/indra/newview/llpanelsnapshotprofile.cpp b/indra/newview/llpanelsnapshotprofile.cpp index 80a379a5a0..33237fd84f 100644 --- a/indra/newview/llpanelsnapshotprofile.cpp +++ b/indra/newview/llpanelsnapshotprofile.cpp @@ -62,7 +62,6 @@ private: void updateCustomResControls(); ///< Enable/disable custom resolution controls (spinners and checkbox) void onSend(); - void onCancel(); void onResolutionComboCommit(LLUICtrl* ctrl); void onCustomResolutionCommit(LLUICtrl* ctrl); void onKeepAspectRatioCommit(LLUICtrl* ctrl); @@ -73,7 +72,7 @@ static LLRegisterPanelClassWrapper panel_class("llpanels LLPanelSnapshotProfile::LLPanelSnapshotProfile() { mCommitCallbackRegistrar.add("PostToProfile.Send", boost::bind(&LLPanelSnapshotProfile::onSend, this)); - mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::onCancel, this)); + mCommitCallbackRegistrar.add("PostToProfile.Cancel", boost::bind(&LLPanelSnapshotProfile::cancel, this)); } // virtual @@ -83,13 +82,15 @@ BOOL LLPanelSnapshotProfile::postBuild() getChild(getWidthSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); getChild(getHeightSpinnerName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onCustomResolutionCommit, this, _1)); getChild(getAspectRatioCBName())->setCommitCallback(boost::bind(&LLPanelSnapshotProfile::onKeepAspectRatioCommit, this, _1)); - return TRUE; + + return LLPanelSnapshot::postBuild(); } // virtual void LLPanelSnapshotProfile::onOpen(const LLSD& key) { updateCustomResControls(); + LLPanelSnapshot::onOpen(key); } // virtual @@ -119,22 +120,6 @@ void LLPanelSnapshotProfile::onSend() LLWebProfile::uploadImage(LLFloaterSnapshot::getImageData(), caption, add_location); LLFloaterSnapshot::postSave(); - - // Switch to upload progress display. - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPanel("panel_post_progress", LLSD().with("post-type", "profile")); - } -} - -void LLPanelSnapshotProfile::onCancel() -{ - LLSideTrayPanelContainer* parent = getParentContainer(); - if (parent) - { - parent->openPreviousPanel(); - } } void LLPanelSnapshotProfile::onResolutionComboCommit(LLUICtrl* ctrl) diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index bc48561196..22d6ba5bdb 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -17,6 +17,54 @@ name="unknown"> unknown + + Sending Email + + + Posting + + + Saving to Inventory + + + Saving to Computer + + + Your Profile Feed has been updated! + + + Email Sent! + + + Saved to Inventory! + + + Saved to Computer! + + + Failed to update your Profile Feed. + + + Failed to send email. + + + Failed to save to inventory. + + + Failed to save to computer. + + left="10"> + + + Working + + - - - - - Sending Email - - - Posting - - - Saving to Inventory - - - Saving to Computer - - - - - Working - - diff --git a/indra/newview/skins/default/xui/en/panel_post_result.xml b/indra/newview/skins/default/xui/en/panel_post_result.xml deleted file mode 100644 index 4a64b8469b..0000000000 --- a/indra/newview/skins/default/xui/en/panel_post_result.xml +++ /dev/null @@ -1,78 +0,0 @@ - - - - Your Profile Feed has been updated! - - - Email Sent! - - - Saved to Inventory! - - - Saved to Computer! - - - Failed to update your Profile Feed. - - - Failed to send email. - - - Failed to save to inventory. - - - Failed to save to computer. - - - Result - - - - diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml index e6324f8923..6fb17ed6a6 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -77,4 +77,68 @@ + + + Succeeded + + + + + Failed + + -- cgit v1.2.3 From 41e6455f7404b001696f8fe54e4353c80059c6e5 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Thu, 3 Nov 2011 18:03:36 +0200 Subject: STORM-1580 WIP Updated texture upload progress according to the spec. By the way, fixed displaying upload cost. --- indra/newview/llassetuploadresponders.cpp | 10 ++++++ indra/newview/llfloatersnapshot.cpp | 36 ++++++++++------------ indra/newview/llpanelsnapshot.cpp | 1 + indra/newview/llpanelsnapshotinventory.cpp | 2 ++ indra/newview/llpanelsnapshotoptions.cpp | 10 ++++++ .../default/xui/en/panel_snapshot_inventory.xml | 2 +- 6 files changed, 41 insertions(+), 20 deletions(-) diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index 966f5b941e..40a4d665f8 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -78,6 +78,8 @@ void on_new_single_inventory_upload_complete( const LLSD& server_response, S32 upload_price) { + bool success = false; + if ( upload_price > 0 ) { // this upload costed us L$, update our balance @@ -152,6 +154,7 @@ void on_new_single_inventory_upload_complete( gInventory.updateItem(item); gInventory.notifyObservers(); + success = true; // Show the preview panel for textures and sounds to let // user know that the image (or snapshot) arrived intact. @@ -175,6 +178,13 @@ void on_new_single_inventory_upload_complete( // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); + + // Let the Snapshot floater know we have finished uploading a snapshot to inventory. + LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); + if (asset_type == LLAssetType::AT_TEXTURE && floater_snapshot) + { + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", success).with("msg", "inventory"))); + } } LLAssetUploadResponder::LLAssetUploadResponder(const LLSD &post_data, diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 3df715e24b..128d50a061 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1105,8 +1105,8 @@ public: static void onCommitCustomResolution(LLUICtrl *ctrl, void* data); #endif static void applyCustomResolution(LLFloaterSnapshot* view, S32 w, S32 h); - static void onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status); - static void onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status); + static void onSnapshotUploadFinished(bool status); + static void onSendingPostcardFinished(bool status); static void resetSnapshotSizeOnUI(LLFloaterSnapshot *view, S32 width, S32 height) ; static BOOL checkImageSize(LLSnapshotLivePreview* previewp, S32& width, S32& height, BOOL isWidthChanged, S32 max_value); @@ -1505,10 +1505,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 ); } - // FIXME: move this to the panel code - S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); - floater->getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d",upload_cost)); - // Update displayed image resolution. LLTextBox* image_res_tb = floater->getChild("image_res_text"); image_res_tb->setVisible(got_snap); @@ -1842,6 +1838,10 @@ void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finis LLUICtrl* finished_lbl = floater->getChild(ok ? "succeeded_lbl" : "failed_lbl"); std::string result_text = floater->getString(msg + "_" + (ok ? "succeeded_str" : "failed_str")); finished_lbl->setValue(result_text); + + LLSideTrayPanelContainer* panel_container = floater->getChild("panel_container"); + panel_container->openPreviousPanel(); + panel_container->getCurrentPanel()->onOpen(LLSD()); } } @@ -2240,17 +2240,15 @@ void LLFloaterSnapshot::Impl::applyCustomResolution(LLFloaterSnapshot* view, S32 } // static -void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(LLSideTrayPanelContainer* panel_container, bool status) +void LLFloaterSnapshot::Impl::onSnapshotUploadFinished(bool status) { - panel_container->openPreviousPanel(); setStatus(STATUS_FINISHED, status, "profile"); } // static -void LLFloaterSnapshot::Impl::onSendingPostcardFinished(LLSideTrayPanelContainer* panel_container, bool status) +void LLFloaterSnapshot::Impl::onSendingPostcardFinished(bool status) { - panel_container->openPreviousPanel(); setStatus(STATUS_FINISHED, status, "postcard"); } @@ -2338,9 +2336,8 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("texture_size_combo", Impl::onCommitResolution, this); childSetCommitCallback("local_size_combo", Impl::onCommitResolution, this); - LLSideTrayPanelContainer* panel_container = getChild("panel_container"); - LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, panel_container, _1)); - LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, panel_container, _1)); + LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, _1)); + LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, _1)); sThumbnailPlaceholder = getChild("thumbnail_placeholder"); @@ -2398,15 +2395,13 @@ void LLFloaterSnapshot::draw() previewp->drawPreviewRect(offset_x, offset_y) ; + // Draw progress indicators on top of the preview. if (working) { gGL.pushUIMatrix(); - { - const LLRect& r = getThumbnailPlaceholderRect(); - //gGL.translateUI((F32) r.mLeft, (F32) r.mBottom, 0.f); - LLUI::translate((F32) r.mLeft, (F32) r.mBottom); - sThumbnailPlaceholder->draw(); - } + const LLRect& r = getThumbnailPlaceholderRect(); + LLUI::translate((F32) r.mLeft, (F32) r.mBottom); + sThumbnailPlaceholder->draw(); gGL.popUIMatrix(); } } @@ -2424,6 +2419,9 @@ void LLFloaterSnapshot::onOpen(const LLSD& key) gSnapshotFloaterView->setEnabled(TRUE); gSnapshotFloaterView->setVisible(TRUE); gSnapshotFloaterView->adjustToFitScreen(this, FALSE); + + // Initialize default tab. + getChild("panel_container")->getCurrentPanel()->onOpen(LLSD()); } void LLFloaterSnapshot::onClose(bool app_quitting) diff --git a/indra/newview/llpanelsnapshot.cpp b/indra/newview/llpanelsnapshot.cpp index 893f1ca43c..35627ababe 100644 --- a/indra/newview/llpanelsnapshot.cpp +++ b/indra/newview/llpanelsnapshot.cpp @@ -127,6 +127,7 @@ void LLPanelSnapshot::goBack() if (parent) { parent->openPreviousPanel(); + parent->getCurrentPanel()->onOpen(LLSD()); } } diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index c781138f88..d517d3811d 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -27,6 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "llcombobox.h" +#include "lleconomy.h" #include "llsidetraypanelcontainer.h" #include "llspinctrl.h" @@ -86,6 +87,7 @@ void LLPanelSnapshotInventory::onOpen(const LLSD& key) #if 0 getChild(getImageSizeComboName())->selectNthItem(0); // FIXME? has no effect #endif + getChild("hint_lbl")->setTextArg("[UPLOAD_COST]", llformat("%d", LLGlobalEconomy::Singleton::getInstance()->getPriceUpload())); updateCustomResControls(); LLPanelSnapshot::onOpen(key); } diff --git a/indra/newview/llpanelsnapshotoptions.cpp b/indra/newview/llpanelsnapshotoptions.cpp index 8e5ff282b3..df904b6836 100644 --- a/indra/newview/llpanelsnapshotoptions.cpp +++ b/indra/newview/llpanelsnapshotoptions.cpp @@ -26,6 +26,7 @@ #include "llviewerprecompiledheaders.h" +#include "lleconomy.h" #include "llpanel.h" #include "llsidetraypanelcontainer.h" @@ -41,6 +42,7 @@ class LLPanelSnapshotOptions public: LLPanelSnapshotOptions(); + /*virtual*/ void onOpen(const LLSD& key); private: void openPanel(const std::string& panel_name); @@ -60,6 +62,13 @@ LLPanelSnapshotOptions::LLPanelSnapshotOptions() mCommitCallbackRegistrar.add("Snapshot.SaveToComputer", boost::bind(&LLPanelSnapshotOptions::onSaveToComputer, this)); } +// virtual +void LLPanelSnapshotOptions::onOpen(const LLSD& key) +{ + S32 upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload(); + getChild("save_to_inventory_btn")->setLabelArg("[AMOUNT]", llformat("%d", upload_cost)); +} + void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) { LLSideTrayPanelContainer* parent = dynamic_cast(getParent()); @@ -70,6 +79,7 @@ void LLPanelSnapshotOptions::openPanel(const std::string& panel_name) } parent->openPanel(panel_name); + parent->getCurrentPanel()->onOpen(LLSD()); LLFloaterSnapshot::postPanelSwitch(); } diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index cb243fbc5b..5db9587de6 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -50,7 +50,7 @@ top_pad="10" type="string" word_wrap="true"> - Saving an image to your inventory costs L$TBD. To save your image as a texture select one of the square formats. + Saving an image to your inventory costs L$[UPLOAD_COST]. To save your image as a texture select one of the square formats. Date: Thu, 3 Nov 2011 21:26:42 +0200 Subject: STORM-1580 WIP Removed the "Keep open after saving" checkbox that makes no sense anymore. --- indra/newview/app_settings/settings.xml | 11 -------- indra/newview/llfloatersnapshot.cpp | 31 ---------------------- .../skins/default/xui/en/floater_snapshot.xml | 7 ----- 3 files changed, 49 deletions(-) diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 9812b2868f..55e28cd60e 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1605,17 +1605,6 @@ Value 0 - CloseSnapshotOnKeep - - Comment - Close snapshot window after saving snapshot - Persist - 1 - Type - Boolean - Value - 1 - CmdLineDisableVoice Comment diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 128d50a061..49da41dc0c 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1089,7 +1089,6 @@ public: static void onClickMore(void* data) ; static void onClickUICheck(LLUICtrl *ctrl, void* data); static void onClickHUDCheck(LLUICtrl *ctrl, void* data); - static void onClickKeepOpenCheck(LLUICtrl *ctrl, void* data); #if 0 static void onClickKeepAspectCheck(LLUICtrl *ctrl, void* data); #endif @@ -1426,26 +1425,6 @@ void LLFloaterSnapshot::Impl::updateControls(LLFloaterSnapshot* floater) enableAspectRatioCheckbox(floater, shot_type != LLSnapshotLivePreview::SNAPSHOT_TEXTURE && !floater->impl.mAspectRatioCheckOff); floater->getChildView("layer_types")->setEnabled(shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL); -#if 0 - BOOL is_advance = gSavedSettings.getBOOL("AdvanceSnapshot"); - BOOL is_local = shot_type == LLSnapshotLivePreview::SNAPSHOT_LOCAL; - BOOL show_slider = (shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD || - shot_type == LLSnapshotLivePreview::SNAPSHOT_WEB || - (is_local && shot_format == LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG)); - - floater->getChildView("layer_types")->setVisible( is_advance); - floater->getChildView("layer_type_label")->setVisible( is_advance); - floater->getChildView("snapshot_width")->setVisible( is_advance); - floater->getChildView("snapshot_height")->setVisible( is_advance); - floater->getChildView("keep_aspect_check")->setVisible( is_advance); - floater->getChildView("ui_check")->setVisible( is_advance); - floater->getChildView("hud_check")->setVisible( is_advance); - floater->getChildView("keep_open_check")->setVisible( is_advance); - floater->getChildView("freeze_frame_check")->setVisible( is_advance); - floater->getChildView("auto_snapshot_check")->setVisible( is_advance); - floater->getChildView("image_quality_slider")->setVisible( is_advance && show_slider); -#endif - LLPanelSnapshot* active_panel = getActivePanel(floater); if (active_panel) { @@ -1693,13 +1672,6 @@ void LLFloaterSnapshot::Impl::onClickHUDCheck(LLUICtrl *ctrl, void* data) } } -// static -void LLFloaterSnapshot::Impl::onClickKeepOpenCheck(LLUICtrl* ctrl, void* data) -{ - LLCheckBoxCtrl *check = (LLCheckBoxCtrl *)ctrl; - gSavedSettings.setBOOL( "CloseSnapshotOnKeep", !check->get() ); -} - #if 0 // static void LLFloaterSnapshot::Impl::onClickKeepAspectCheck(LLUICtrl* ctrl, void* data) @@ -2308,9 +2280,6 @@ BOOL LLFloaterSnapshot::postBuild() childSetCommitCallback("hud_check", Impl::onClickHUDCheck, this); getChild("hud_check")->setValue(gSavedSettings.getBOOL("RenderHUDInSnapshot")); - childSetCommitCallback("keep_open_check", Impl::onClickKeepOpenCheck, this); - getChild("keep_open_check")->setValue(!gSavedSettings.getBOOL("CloseSnapshotOnKeep")); - #if 0 childSetCommitCallback("keep_aspect_check", Impl::onClickKeepAspectCheck, this); #endif diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 22d6ba5bdb..9719ee464e 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -295,13 +295,6 @@ top_pad="10" width="180" name="hud_check" /> - Date: Thu, 3 Nov 2011 15:00:40 -0500 Subject: SH-2240 Fix for core profile assertions when Debug GL enabled. --- indra/llrender/llimagegl.cpp | 6 +++--- indra/llwindow/llwindowwin32.cpp | 5 +++++ 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 3d3c94ef3e..7d73888151 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1116,7 +1116,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt U32* scratch = NULL; if (LLRender::sGLCoreProfile) { - if (intformat == GL_ALPHA8 && pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) + if (pixformat == GL_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_ALPHA is deprecated, convert to RGBA use_scratch = true; scratch = new U32[width*height]; @@ -1133,7 +1133,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt intformat = GL_RGBA8; } - if (intformat == GL_LUMINANCE8_ALPHA8 && pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) + if (pixformat == GL_LUMINANCE_ALPHA && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA use_scratch = true; scratch = new U32[width*height]; @@ -1153,7 +1153,7 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt intformat = GL_RGBA8; } - if (intformat == GL_LUMINANCE8 && pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) + if (pixformat == GL_LUMINANCE && pixtype == GL_UNSIGNED_BYTE) { //GL_LUMINANCE_ALPHA is deprecated, convert to RGB use_scratch = true; scratch = new U32[width*height]; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index e46fcea692..f7cbc383eb 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -1416,6 +1416,11 @@ BOOL LLWindowWin32::switchContext(BOOL fullscreen, const LLCoordScreen &size, BO { llinfos << "Created OpenGL " << llformat("%d.%d", attribs[1], attribs[3]) << " context." << llendl; done = true; + + if (LLRender::sGLCoreProfile) + { + LLGLSLShader::sNoFixedFunction = true; + } } } } -- cgit v1.2.3 From ede74731ab154a5f661cc64d8b47ed97c7863d89 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 3 Nov 2011 14:36:40 -0700 Subject: EXP-1533 FIX -- As a FUI user, I'd like to be able to remove toolbar buttons without having to drag them anywhere * Added "Remove this button" option to the toolbar context menu * Added code to track the right mouse click and execute the action to remove the appropriate button on the toolbar. Reviewed by surly leyla --- indra/llui/lltoolbar.cpp | 47 +++++++++++++++++----- indra/llui/lltoolbar.h | 4 ++ .../newview/skins/default/xui/en/menu_toolbars.xml | 8 +++- 3 files changed, 49 insertions(+), 10 deletions(-) diff --git a/indra/llui/lltoolbar.cpp b/indra/llui/lltoolbar.cpp index 287e3e2b41..e7642ae190 100644 --- a/indra/llui/lltoolbar.cpp +++ b/indra/llui/lltoolbar.cpp @@ -109,6 +109,7 @@ LLToolBar::LLToolBar(const LLToolBar::Params& p) mPadBetween(p.pad_between), mMinGirth(p.min_girth), mPopupMenuHandle(), + mRightMouseTargetButton(NULL), mStartDragItemCallback(NULL), mHandleDragItemCallback(NULL), mHandleDropCallback(NULL), @@ -139,6 +140,7 @@ void LLToolBar::createContextMenu() LLUICtrl::CommitCallbackRegistry::ScopedRegistrar commit_reg; commit_reg.add("Toolbars.EnableSetting", boost::bind(&LLToolBar::onSettingEnable, this, _2)); + commit_reg.add("Toolbars.RemoveSelectedCommand", boost::bind(&LLToolBar::onRemoveSelectedCommand, this)); LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_reg; enable_reg.add("Toolbars.CheckSetting", boost::bind(&LLToolBar::isSettingChecked, this, _2)); @@ -397,6 +399,20 @@ BOOL LLToolBar::handleRightMouseDown(S32 x, S32 y, MASK mask) if (handle_it_here) { + // Determine which button the mouse was over during the click in case the context menu action + // is intended to affect the button. + BOOST_FOREACH(LLToolBarButton* button, mButtons) + { + LLRect button_rect; + button->localRectToOtherView(button->getLocalRect(), &button_rect, this); + + if (button_rect.pointInRect(x, y)) + { + mRightMouseTargetButton = button; + break; + } + } + createContextMenu(); LLContextMenu * menu = (LLContextMenu *) mPopupMenuHandle.get(); @@ -446,6 +462,18 @@ void LLToolBar::onSettingEnable(const LLSD& userdata) } } +void LLToolBar::onRemoveSelectedCommand() +{ + llassert(!mReadOnly); + + if (mRightMouseTargetButton) + { + removeCommand(mRightMouseTargetButton->getCommandId()); + + mRightMouseTargetButton = NULL; + } +} + void LLToolBar::setButtonType(LLToolBarEnums::ButtonType button_type) { bool regenerate_buttons = (mButtonType != button_type); @@ -524,11 +552,11 @@ int LLToolBar::getRankFromPosition(S32 x, S32 y) S32 mid_point = (button_rect.mRight + button_rect.mLeft) / 2; if (button_panel_x < mid_point) { - mDragx = button_rect.mLeft - mPadLeft; - mDragy = button_rect.mTop + mPadTop; - } - else - { + mDragx = button_rect.mLeft - mPadLeft; + mDragy = button_rect.mTop + mPadTop; + } + else + { rank++; mDragx = button_rect.mRight + mPadRight - 1; mDragy = button_rect.mTop + mPadTop; @@ -555,12 +583,12 @@ int LLToolBar::getRankFromPosition(S32 x, S32 y) { // We hit passed the end of the list so put the insertion point at the end if (orientation == LLLayoutStack::HORIZONTAL) - { + { mDragx = button_rect.mRight + mPadRight; mDragy = button_rect.mTop + mPadTop; - } - else - { + } + else + { mDragx = button_rect.mLeft - mPadLeft; mDragy = button_rect.mBottom - mPadBottom; } @@ -836,6 +864,7 @@ void LLToolBar::createButtons() } mButtons.clear(); mButtonMap.clear(); + mRightMouseTargetButton = NULL; BOOST_FOREACH(LLCommandId& command_id, mButtonCommands) { diff --git a/indra/llui/lltoolbar.h b/indra/llui/lltoolbar.h index 8c25c43f1a..51fe23ddd1 100644 --- a/indra/llui/lltoolbar.h +++ b/indra/llui/lltoolbar.h @@ -63,6 +63,7 @@ public: BOOL handleMouseDown(S32 x, S32 y, MASK mask); BOOL handleHover(S32 x, S32 y, MASK mask); + void reshape(S32 width, S32 height, BOOL called_from_parent = true); void setEnabled(BOOL enabled); void setCommandId(const LLCommandId& id) { mId = id; } @@ -233,6 +234,7 @@ private: void resizeButtonsInRow(std::vector& buttons_in_row, S32 max_row_girth); BOOL isSettingChecked(const LLSD& userdata); void onSettingEnable(const LLSD& userdata); + void onRemoveSelectedCommand(); private: // static layout state @@ -270,6 +272,8 @@ private: LLPanel* mButtonPanel; LLHandle mPopupMenuHandle; + LLToolBarButton* mRightMouseTargetButton; + bool mNeedsLayout; bool mModified; diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml index 7384114d7d..fbe40a7244 100644 --- a/indra/newview/skins/default/xui/en/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml @@ -3,9 +3,15 @@ layout="topleft" name="Toolbars Popup" visible="false"> + + + + + name="Choose Buttons"> -- cgit v1.2.3 From 5d2d22322527bf303d24c15fde15025c045b7654 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Thu, 3 Nov 2011 15:11:29 -0700 Subject: EXP-1538 FIX -- New tags shown for items in subfolders in received items panel which remain after minimizing parent folder * "new" tag determination for LLInboxFolderViewItem is now done on "addToFolder" rather than at construction time to avoid computing "new" for items not directly in the top level folder. --- indra/newview/llpanelmarketplaceinboxinventory.cpp | 26 +++++++++++++--------- indra/newview/llpanelmarketplaceinboxinventory.h | 5 ++--- 2 files changed, 17 insertions(+), 14 deletions(-) diff --git a/indra/newview/llpanelmarketplaceinboxinventory.cpp b/indra/newview/llpanelmarketplaceinboxinventory.cpp index b9fb5b8c55..df89adb8da 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.cpp +++ b/indra/newview/llpanelmarketplaceinboxinventory.cpp @@ -249,12 +249,25 @@ LLInboxFolderViewItem::LLInboxFolderViewItem(const Params& p) , mFresh(false) { #if SUPPORTING_FRESH_ITEM_COUNT - computeFreshness(); - initBadgeParams(p.new_badge()); #endif } +BOOL LLInboxFolderViewItem::addToFolder(LLFolderViewFolder* folder, LLFolderView* root) +{ + BOOL retval = LLFolderViewItem::addToFolder(folder, root); + +#if SUPPORTING_FRESH_ITEM_COUNT + // Compute freshness if our parent is the root folder for the inbox + if (mParentFolder == mRoot) + { + computeFreshness(); + } +#endif + + return retval; +} + BOOL LLInboxFolderViewItem::handleDoubleClick(S32 x, S32 y, MASK mask) { return TRUE; @@ -310,14 +323,5 @@ void LLInboxFolderViewItem::deFreshify() gSavedPerAccountSettings.setU32("LastInventoryInboxActivity", time_corrected()); } -void LLInboxFolderViewItem::setCreationDate(time_t creation_date_utc) -{ - mCreationDate = creation_date_utc; - - if (mParentFolder == mRoot) - { - computeFreshness(); - } -} // eof diff --git a/indra/newview/llpanelmarketplaceinboxinventory.h b/indra/newview/llpanelmarketplaceinboxinventory.h index 09b14ec547..d6b827ee3e 100644 --- a/indra/newview/llpanelmarketplaceinboxinventory.h +++ b/indra/newview/llpanelmarketplaceinboxinventory.h @@ -69,7 +69,7 @@ public: }; LLInboxFolderViewFolder(const Params& p); - + void draw(); void selectItem(); @@ -102,6 +102,7 @@ public: LLInboxFolderViewItem(const Params& p); + BOOL addToFolder(LLFolderViewFolder* folder, LLFolderView* root); BOOL handleDoubleClick(S32 x, S32 y, MASK mask); void draw(); @@ -114,8 +115,6 @@ public: bool isFresh() const { return mFresh; } protected: - void setCreationDate(time_t creation_date_utc); - bool mFresh; }; -- cgit v1.2.3 From 94678c2f7fbab0676ebf5c664e2d4cb8643b535f Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Fri, 4 Nov 2011 11:26:50 -0700 Subject: EXP-1541 update -- Route inventory items sent in a Notecard to correct locations rather than auto-sorting by asset type * New code specifies explicit destination for "copy from notecard" or null, indicating the sim should determine the placement. Reviewed by Stone. --- indra/newview/llfavoritesbar.cpp | 6 +++++- indra/newview/llinventorybridge.cpp | 8 +++++--- indra/newview/llpreview.cpp | 6 ++++-- indra/newview/llviewerinventory.cpp | 20 ++++++++++++++++++-- indra/newview/llviewerinventory.h | 5 ++++- indra/newview/llviewertexteditor.cpp | 19 +++++++++++++------ 6 files changed, 49 insertions(+), 15 deletions(-) diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp index f577ef7fd0..4f2fd47488 100644 --- a/indra/newview/llfavoritesbar.cpp +++ b/indra/newview/llfavoritesbar.cpp @@ -599,7 +599,11 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con if (tool_dad->getSource() == LLToolDragAndDrop::SOURCE_NOTECARD) { viewer_item->setType(LLAssetType::AT_LANDMARK); - copy_inventory_from_notecard(tool_dad->getObjectID(), tool_dad->getSourceID(), viewer_item.get(), gInventoryCallbacks.registerCB(cb)); + copy_inventory_from_notecard(favorites_id, + tool_dad->getObjectID(), + tool_dad->getSourceID(), + viewer_item.get(), + gInventoryCallbacks.registerCB(cb)); } else { diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 0e27bd81be..9188603b7a 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -3544,10 +3544,12 @@ BOOL LLFolderBridge::dragItemIntoFolder(LLInventoryItem* inv_item, // because they must contain only links to wearable items. accept = !(move_is_into_current_outfit || move_is_into_outfit); - if(drop) + if(accept && drop) { - copy_inventory_from_notecard(LLToolDragAndDrop::getInstance()->getObjectID(), - LLToolDragAndDrop::getInstance()->getSourceID(), inv_item); + copy_inventory_from_notecard(mUUID, // Drop to the chosen destination folder + LLToolDragAndDrop::getInstance()->getObjectID(), + LLToolDragAndDrop::getInstance()->getSourceID(), + inv_item); } } else if(LLToolDragAndDrop::SOURCE_LIBRARY == source) diff --git a/indra/newview/llpreview.cpp b/indra/newview/llpreview.cpp index 119fc95cf0..18626e3273 100644 --- a/indra/newview/llpreview.cpp +++ b/indra/newview/llpreview.cpp @@ -363,8 +363,10 @@ void LLPreview::onBtnCopyToInv(void* userdata) // Copy to inventory if (self->mNotecardInventoryID.notNull()) { - copy_inventory_from_notecard(self->mNotecardObjectID, - self->mNotecardInventoryID, item); + copy_inventory_from_notecard(LLUUID::null, + self->mNotecardObjectID, + self->mNotecardInventoryID, + item); } else { diff --git a/indra/newview/llviewerinventory.cpp b/indra/newview/llviewerinventory.cpp index 519d4fe7f8..163581ea7f 100644 --- a/indra/newview/llviewerinventory.cpp +++ b/indra/newview/llviewerinventory.cpp @@ -1209,7 +1209,23 @@ void move_inventory_item( gAgent.sendReliableMessage(); } -void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id) +const LLUUID get_folder_by_itemtype(const LLInventoryItem *src) +{ + LLUUID retval = LLUUID::null; + + if (src) + { + retval = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); + } + + return retval; +} + +void copy_inventory_from_notecard(const LLUUID& destination_id, + const LLUUID& object_id, + const LLUUID& notecard_inv_id, + const LLInventoryItem *src, + U32 callback_id) { if (NULL == src) { @@ -1255,7 +1271,7 @@ void copy_inventory_from_notecard(const LLUUID& object_id, const LLUUID& notecar body["notecard-id"] = notecard_inv_id; body["object-id"] = object_id; body["item-id"] = src->getUUID(); - body["folder-id"] = gInventory.findCategoryUUIDForType(LLFolderType::assetTypeToFolderType(src->getType())); + body["folder-id"] = destination_id; body["callback-id"] = (LLSD::Integer)callback_id; request["message"] = "CopyInventoryFromNotecard"; diff --git a/indra/newview/llviewerinventory.h b/indra/newview/llviewerinventory.h index 41542a4e0f..7822ef4da6 100644 --- a/indra/newview/llviewerinventory.h +++ b/indra/newview/llviewerinventory.h @@ -363,7 +363,10 @@ void move_inventory_item( const std::string& new_name, LLPointer cb); -void copy_inventory_from_notecard(const LLUUID& object_id, +const LLUUID get_folder_by_itemtype(const LLInventoryItem *src); + +void copy_inventory_from_notecard(const LLUUID& destination_id, + const LLUUID& object_id, const LLUUID& notecard_inv_id, const LLInventoryItem *src, U32 callback_id = 0); diff --git a/indra/newview/llviewertexteditor.cpp b/indra/newview/llviewertexteditor.cpp index 0a9fae68a6..b41ed00f17 100644 --- a/indra/newview/llviewertexteditor.cpp +++ b/indra/newview/llviewertexteditor.cpp @@ -88,12 +88,12 @@ public: { LLVector3d global_pos; landmark->getGlobalPos(global_pos); - LLViewerInventoryItem* agent_lanmark = + LLViewerInventoryItem* agent_landmark = LLLandmarkActions::findLandmarkForGlobalPos(global_pos); - if (agent_lanmark) + if (agent_landmark) { - showInfo(agent_lanmark->getUUID()); + showInfo(agent_landmark->getUUID()); } else { @@ -104,8 +104,13 @@ public: } else { + LLInventoryItem* item = item_ptr.get(); LLPointer cb = new LLEmbeddedLandmarkCopied(); - copy_inventory_from_notecard(object_id, notecard_inventory_id, item_ptr.get(), gInventoryCallbacks.registerCB(cb)); + copy_inventory_from_notecard(get_folder_by_itemtype(item), + object_id, + notecard_inventory_id, + item, + gInventoryCallbacks.registerCB(cb)); } } } @@ -1266,9 +1271,11 @@ bool LLViewerTextEditor::importStream(std::istream& str) void LLViewerTextEditor::copyInventory(const LLInventoryItem* item, U32 callback_id) { - copy_inventory_from_notecard(mObjectID, + copy_inventory_from_notecard(LLUUID::null, // Don't specify a destination -- let the sim do that + mObjectID, mNotecardInventoryID, - item, callback_id); + item, + callback_id); } bool LLViewerTextEditor::hasEmbeddedInventory() -- cgit v1.2.3 From 652aa15ccdc5047f98424fdf07c2fc6728681a62 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Fri, 4 Nov 2011 11:46:38 -0700 Subject: EXP-1505 : FIX. Dropping a folder in current outfit would result in broken links and lost inventory. --- indra/newview/llinventorybridge.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 9188603b7a..0c092e9a56 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -2027,7 +2027,7 @@ BOOL LLFolderBridge::dragCategoryIntoFolder(LLInventoryCategory* inv_cat, #endif } } - if (move_is_into_outbox && !move_is_from_outbox) + else if (move_is_into_outbox && !move_is_from_outbox) { dropFolderToOutbox(inv_cat); } -- cgit v1.2.3 From 2d24ed6ec5a8a26099065bc259f6738d5464db33 Mon Sep 17 00:00:00 2001 From: eli Date: Fri, 4 Nov 2011 13:45:14 -0700 Subject: WIP INTL-82 LQA changes for Turkish; remove obsolete files --- .../default/xui/ru/floater_day_cycle_options.xml | 95 ---------------------- .../skins/default/xui/tr/floater_camera.xml | 2 +- .../default/xui/tr/floater_day_cycle_options.xml | 95 ---------------------- .../default/xui/tr/floater_edit_day_cycle.xml | 20 ++--- .../default/xui/tr/floater_edit_sky_preset.xml | 12 +-- .../newview/skins/default/xui/tr/floater_picks.xml | 2 +- .../default/xui/tr/floater_preview_texture.xml | 2 +- .../skins/default/xui/tr/floater_texture_ctrl.xml | 4 +- .../newview/skins/default/xui/tr/floater_tools.xml | 2 +- .../default/xui/tr/floater_windlight_options.xml | 2 +- .../skins/default/xui/tr/menu_gesture_gear.xml | 2 +- .../skins/default/xui/tr/menu_hide_navbar.xml | 4 +- .../newview/skins/default/xui/tr/menu_landmark.xml | 4 +- .../skins/default/xui/tr/menu_picks_plus.xml | 2 +- indra/newview/skins/default/xui/tr/menu_place.xml | 2 +- .../default/xui/tr/menu_places_gear_landmark.xml | 2 +- indra/newview/skins/default/xui/tr/menu_slurl.xml | 2 +- indra/newview/skins/default/xui/tr/menu_viewer.xml | 2 +- .../newview/skins/default/xui/tr/notifications.xml | 46 +++++------ .../skins/default/xui/tr/panel_edit_pick.xml | 4 +- .../skins/default/xui/tr/panel_landmarks.xml | 2 +- indra/newview/skins/default/xui/tr/panel_me.xml | 2 +- .../skins/default/xui/tr/panel_navigation_bar.xml | 4 +- .../skins/default/xui/tr/panel_outfit_edit.xml | 4 +- .../skins/default/xui/tr/panel_outfits_list.xml | 2 +- .../newview/skins/default/xui/tr/panel_people.xml | 2 +- indra/newview/skins/default/xui/tr/panel_picks.xml | 8 +- .../default/xui/tr/panel_preferences_privacy.xml | 2 +- .../skins/default/xui/tr/panel_profile_view.xml | 2 +- .../newview/skins/default/xui/tr/role_actions.xml | 8 +- .../skins/default/xui/tr/sidepanel_appearance.xml | 12 +-- indra/newview/skins/default/xui/tr/strings.xml | 20 ++--- .../default/xui/zh/floater_day_cycle_options.xml | 95 ---------------------- 33 files changed, 92 insertions(+), 377 deletions(-) delete mode 100644 indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml delete mode 100644 indra/newview/skins/default/xui/tr/floater_day_cycle_options.xml delete mode 100644 indra/newview/skins/default/xui/zh/floater_day_cycle_options.xml diff --git a/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml b/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml deleted file mode 100644 index 7c702f246d..0000000000 --- a/indra/newview/skins/default/xui/ru/floater_day_cycle_options.xml +++ /dev/null @@ -1,95 +0,0 @@ - - - - - - - - 00:00 - - - 03:00 - - - 06:00 - - - 09:00 - - - 12:00 - - - 15:00 - - - 18:00 - - - 21:00 - - - 00:00 - - - | - - - I - - - | - - - I - - - | - - - I - - - | - - - I - - - | - - + + diff --git a/indra/newview/skins/default/xui/en/panel_postcard_settings.xml b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml new file mode 100644 index 0000000000..84e3593798 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_postcard_settings.xml @@ -0,0 +1,102 @@ + + + + + + + + + + + + + + + ([QLVL]) + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml new file mode 100644 index 0000000000..7b148fa338 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -0,0 +1,146 @@ + + + + + Save to My Inventory + + + + Saving an image to your inventory costs L$[UPLOAD_COST]. To save your image as a texture select one of the square formats. + + + + + + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_local.xml b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml new file mode 100644 index 0000000000..4d6c4bcdfa --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_local.xml @@ -0,0 +1,194 @@ + + + + + Save to My Computer + + + + + + + + + + + + + + + + + + + + + + + ([QLVL]) + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml new file mode 100644 index 0000000000..792f6dbec8 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -0,0 +1,148 @@ + + + + + + + + + Succeeded + + + + + Failed + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml new file mode 100644 index 0000000000..d8ff043444 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_postcard.xml @@ -0,0 +1,107 @@ + + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + Sending... + + + Postcard from [SECOND_LIFE]. + + + Check this out! + + + + Email + + + + + + + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml new file mode 100644 index 0000000000..0760a33f82 --- /dev/null +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -0,0 +1,165 @@ + + + + + Post to My Profile Feed + + + + + + + + + + + + + + Caption: + + + + + + + diff --git a/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml new file mode 100644 index 0000000000..7a7a6e9a09 --- /dev/null +++ b/indra/newview/skins/default/xui/en/widgets/inbox_folder_view_item.xml @@ -0,0 +1,19 @@ + + + + -- cgit v1.2.3 From 59a7cc2e0fdba593c6bd444d01ff5ac0bd2fc9cd Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Tue, 15 Nov 2011 20:07:58 +0200 Subject: EXP-1590 FIXED Success / Failure message now appears on top, overlaying the preview image. --- indra/newview/llfloatersnapshot.cpp | 46 +++++++++++++--- indra/newview/llfloatersnapshot.h | 1 + .../skins/default/xui/en/floater_snapshot.xml | 64 ++++++++++++++++++++++ .../default/xui/en/panel_snapshot_options.xml | 64 ---------------------- 4 files changed, 103 insertions(+), 72 deletions(-) diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 8e346d3e7a..d0d681132b 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -1543,6 +1543,7 @@ void LLFloaterSnapshot::Impl::onClickNewSnapshot(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (previewp && view) { + view->impl.setStatus(Impl::STATUS_READY); previewp->updateSnapshot(TRUE); } } @@ -1568,6 +1569,7 @@ void LLFloaterSnapshot::Impl::onClickMore(void* data) LLFloaterSnapshot *view = (LLFloaterSnapshot *)data; if (view) { + view->impl.setStatus(Impl::STATUS_READY); gSavedSettings.setBOOL("AdvanceSnapshot", !visible); #if 0 view->translate( 0, view->getUIWinHeightShort() - view->getUIWinHeightLong() ); @@ -1709,6 +1711,7 @@ void LLFloaterSnapshot::Impl::checkAspectRatio(LLFloaterSnapshot *view, S32 inde return ; } +// Show/hide upload progress indicators. // static void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool working) { @@ -1724,7 +1727,7 @@ void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool workin working_lbl->setValue(progress_text); } - // All controls should be disable while posting. + // All controls should be disabled while posting. floater->setCtrlsEnabled(!working); LLPanelSnapshot* active_panel = getActivePanel(floater); if (active_panel) @@ -1733,11 +1736,12 @@ void LLFloaterSnapshot::Impl::setWorking(LLFloaterSnapshot* floater, bool workin } } +// Show/hide upload status message. // static void LLFloaterSnapshot::Impl::setFinished(LLFloaterSnapshot* floater, bool finished, bool ok, const std::string& msg) { - floater->getChild("succeeded_panel")->setVisible(finished && ok); - floater->getChild("failed_panel")->setVisible(finished && !ok); + floater->mSucceessLblPanel->setVisible(finished && ok); + floater->mFailureLblPanel->setVisible(finished && !ok); if (finished) { @@ -2163,6 +2167,8 @@ LLFloaterSnapshot::LLFloaterSnapshot(const LLSD& key) : LLFloater(key), mRefreshBtn(NULL), mRefreshLabel(NULL), + mSucceessLblPanel(NULL), + mFailureLblPanel(NULL), impl (*(new Impl)) { } @@ -2199,6 +2205,8 @@ BOOL LLFloaterSnapshot::postBuild() mRefreshBtn = getChild("new_snapshot_btn"); childSetAction("new_snapshot_btn", Impl::onClickNewSnapshot, this); mRefreshLabel = getChild("refresh_lbl"); + mSucceessLblPanel = getChild("succeeded_panel"); + mFailureLblPanel = getChild("failed_panel"); childSetAction("advanced_options_btn", Impl::onClickMore, this); @@ -2279,15 +2287,23 @@ void LLFloaterSnapshot::draw() { bool working = impl.getStatus() == Impl::STATUS_WORKING; const LLRect& thumbnail_rect = getThumbnailPlaceholderRect(); - S32 offset_x = thumbnail_rect.mLeft + (thumbnail_rect.getWidth() - previewp->getThumbnailWidth()) / 2 ; - S32 offset_y = thumbnail_rect.mBottom + (thumbnail_rect.getHeight() - previewp->getThumbnailHeight()) / 2 ; + const S32 thumbnail_w = previewp->getThumbnailWidth(); + const S32 thumbnail_h = previewp->getThumbnailHeight(); + + // calc preview offset within the preview rect + const S32 local_offset_x = (thumbnail_rect.getWidth() - thumbnail_w) / 2 ; + const S32 local_offset_y = (thumbnail_rect.getHeight() - thumbnail_h) / 2 ; // preview y pos within the preview rect + + // calc preview offset within the floater rect + S32 offset_x = thumbnail_rect.mLeft + local_offset_x; + S32 offset_y = thumbnail_rect.mBottom + local_offset_y; glMatrixMode(GL_MODELVIEW); // Apply floater transparency to the texture unless the floater is focused. F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency(); LLColor4 color = working ? LLColor4::grey4 : LLColor4::white; gl_draw_scaled_image(offset_x, offset_y, - previewp->getThumbnailWidth(), previewp->getThumbnailHeight(), + thumbnail_w, thumbnail_h, previewp->getThumbnailImage(), color % alpha); previewp->drawPreviewRect(offset_x, offset_y) ; @@ -2296,8 +2312,19 @@ void LLFloaterSnapshot::draw() static const S32 PADDING = 5; static const S32 REFRESH_LBL_BG_HEIGHT = 32; + // Reshape and position the posting result message panels at the top of the thumbnail. + // Do this regardless of current posting status (finished or not) to avoid flicker + // when the result message is displayed for the first time. + // if (impl.getStatus() == Impl::STATUS_FINISHED) + { + LLRect result_lbl_rect = mSucceessLblPanel->getRect(); + result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_rect.getHeight()); + mSucceessLblPanel->setRect(result_lbl_rect); + mFailureLblPanel->setRect(result_lbl_rect); + } + // Position the refresh button in the bottom left corner of the thumbnail. - mRefreshBtn->setOrigin(offset_x + PADDING - thumbnail_rect.mLeft, offset_y + PADDING - thumbnail_rect.mBottom); + mRefreshBtn->setOrigin(local_offset_x + PADDING, local_offset_y + PADDING); if (impl.mNeedRefresh) { @@ -2306,7 +2333,7 @@ void LLFloaterSnapshot::draw() mRefreshLabel->setOrigin(refresh_btn_rect.mLeft + refresh_btn_rect.getWidth() + PADDING, refresh_btn_rect.mBottom); // Draw the refresh hint background. - LLRect refresh_label_bg_rect(offset_x, offset_y + REFRESH_LBL_BG_HEIGHT, offset_x + previewp->getThumbnailWidth() - 1, offset_y); + LLRect refresh_label_bg_rect(offset_x, offset_y + REFRESH_LBL_BG_HEIGHT, offset_x + thumbnail_w - 1, offset_y); gl_rect_2d(refresh_label_bg_rect, LLColor4::white % 0.9f, TRUE); } @@ -2520,6 +2547,9 @@ void LLFloaterSnapshot::postPanelSwitch() { LLFloaterSnapshot* instance = getInstance(); instance->impl.updateControls(instance); + + // Remove the success/failure indicator whenever user presses a snapshot option button. + instance->impl.setStatus(Impl::STATUS_READY); } // static diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h index 7e5a08b1c6..48015ad4d7 100644 --- a/indra/newview/llfloatersnapshot.h +++ b/indra/newview/llfloatersnapshot.h @@ -72,6 +72,7 @@ public: private: static LLUICtrl* sThumbnailPlaceholder; LLUICtrl *mRefreshBtn, *mRefreshLabel; + LLUICtrl *mSucceessLblPanel, *mFailureLblPanel; class Impl; Impl& impl; diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 96c5c704af..7fd19d0f22 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -83,6 +83,70 @@ top="50" follows="left|top" left="10"> + + + Succeeded + + + + + Failed + + - - - Succeeded - - - - - Failed - - -- cgit v1.2.3 From 73d70b5d4562cf00f810446479918e64cbcb6008 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 12:19:05 -0600 Subject: SH-2240 Make alpha mask cutoff a little less aggressive (err on the side of not creating an alpha mask) --- indra/llrender/llimagegl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 7d73888151..789402c4a9 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1853,7 +1853,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) upperhalftotal += sample[i]; } - if (midrangetotal > length/16 || // lots of midrange, or + if (midrangetotal > length/48 || // lots of midrange, or (lowerhalftotal == length && alphatotal != 0) || // all close to transparent but not all totally transparent, or (upperhalftotal == length && alphatotal != 255*length)) // all close to opaque but not all totally opaque { -- cgit v1.2.3 From 961ce1c4e785103b696a8ec76674aee4c91fe011 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 12:24:31 -0600 Subject: SH-2591 WIP -- fix for UI disappearing, introduces some artifacts in rotation ring, committing to debug elsewhere --- indra/llui/llui.cpp | 2 ++ indra/newview/llmaniprotate.cpp | 35 ++++++++++++++++++++++++++++++++--- 2 files changed, 34 insertions(+), 3 deletions(-) diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index c6f7e28027..33bc247987 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -955,10 +955,12 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor if( render_center ) { gGL.color4fv(center_color.mV); + gGL.diffuseColor4fv(center_color.mV); gl_deep_circle( radius, width, steps ); } else { + gGL.diffuseColor4fv(side_color.mV); gl_washer_2d(radius, radius - width, steps, side_color, side_color); gGL.translateUI(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); diff --git a/indra/newview/llmaniprotate.cpp b/indra/newview/llmaniprotate.cpp index 04dd2be583..a8da94f75e 100644 --- a/indra/newview/llmaniprotate.cpp +++ b/indra/newview/llmaniprotate.cpp @@ -53,6 +53,7 @@ #include "llviewercamera.h" #include "llviewerobject.h" #include "llviewerobject.h" +#include "llviewershadermgr.h" #include "llviewerwindow.h" #include "llworld.h" #include "pipeline.h" @@ -113,7 +114,7 @@ void LLManipRotate::handleSelect() void LLManipRotate::render() { LLGLSUIDefault gls_ui; - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.getTexUnit(0)->bind(LLViewerFetchedTexture::sWhiteImagep); LLGLDepthTest gls_depth(GL_TRUE); LLGLEnable gl_blend(GL_BLEND); LLGLEnable gls_alpha_test(GL_ALPHA_TEST); @@ -147,6 +148,7 @@ void LLManipRotate::render() gGL.pushMatrix(); { + // are we in the middle of a constrained drag? if (mManipPart >= LL_ROT_X && mManipPart <= LL_ROT_Z) { @@ -154,6 +156,11 @@ void LLManipRotate::render() } else { + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + LLGLEnable cull_face(GL_CULL_FACE); LLGLDepthTest gls_depth(GL_FALSE); gGL.pushMatrix(); @@ -190,20 +197,27 @@ void LLManipRotate::render() { color.setVec( 0.7f, 0.7f, 0.7f, 0.6f ); } + gGL.diffuseColor4fv(color.mV); gl_washer_2d(mRadiusMeters + width_meters, mRadiusMeters, CIRCLE_STEPS, color, color); if (mManipPart == LL_NO_PART) { gGL.color4f( 0.7f, 0.7f, 0.7f, 0.3f ); + gGL.diffuseColor4f(0.7f, 0.7f, 0.7f, 0.3f); gl_circle_2d( 0, 0, mRadiusMeters, CIRCLE_STEPS, TRUE ); } gGL.flush(); } gGL.popMatrix(); - } + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } + gGL.translatef( center.mV[VX], center.mV[VY], center.mV[VZ] ); LLQuaternion rot; @@ -219,6 +233,11 @@ void LLManipRotate::render() gGL.rotatef(angle_radians * RAD_TO_DEG, x, y, z); + if (LLGLSLShader::sNoFixedFunction) + { + gDebugProgram.bind(); + } + if (mManipPart == LL_ROT_Z) { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, SELECTED_MANIPULATOR_SCALE, 1.f), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); @@ -270,6 +289,7 @@ void LLManipRotate::render() // First pass: centers. Second pass: sides. for( S32 i=0; i<2; i++ ) { + gGL.pushMatrix(); { if (mHighlightedPart == LL_ROT_Z) @@ -286,7 +306,7 @@ void LLManipRotate::render() } } gGL.popMatrix(); - + gGL.pushMatrix(); { gGL.rotatef( 90.f, 1.f, 0.f, 0.f ); @@ -328,11 +348,20 @@ void LLManipRotate::render() { mManipulatorScales = lerp(mManipulatorScales, LLVector4(1.f, 1.f, 1.f, SELECTED_MANIPULATOR_SCALE), LLCriticalDamp::getInterpolant(MANIPULATOR_SCALE_HALF_LIFE)); } + } + } + + if (LLGLSLShader::sNoFixedFunction) + { + gUIProgram.bind(); + } + } gGL.popMatrix(); gGL.popMatrix(); + LLVector3 euler_angles; LLQuaternion object_rot = first_object->getRotationEdit(); -- cgit v1.2.3 From bbac7e9aecf433c1a84515ede954650bd76befbf Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 13:01:23 -0600 Subject: SH-2681 Fix for shader compiler error on GLSL 1.30 and later --- indra/llrender/llshadermgr.cpp | 2 +- indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp index 947c4443d1..75c584daab 100644 --- a/indra/llrender/llshadermgr.cpp +++ b/indra/llrender/llshadermgr.cpp @@ -618,7 +618,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade //backwards compatibility with legacy texture lookup syntax text[count++] = strdup("#define textureCube texture\n"); text[count++] = strdup("#define texture2DLod textureLod\n"); - text[count++] = strdup("#define shadow2D texture\n"); + text[count++] = strdup("#define shadow2D(a,b) vec2(texture(a,b))\n"); } //copy preprocessor definitions into buffer diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index fc19f15e02..5b207ab558 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -150,7 +150,7 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) stc.xyz /= stc.w; stc.z += spot_shadow_bias*scl; - float cs = shadow2D(shadowMap, stc.xyz); + float cs = shadow2D(shadowMap, stc.xyz).x; float shadow = cs; vec2 off = 1.5/proj_shadow_res; -- cgit v1.2.3 From b493b8cca491c4b7a76f4c98b34272970d3bb58b Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Tue, 15 Nov 2011 13:56:00 -0600 Subject: SH-2652 Fix for linux compile error --- indra/newview/pipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index af96a042a1..c9e1b44b3f 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6569,7 +6569,7 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) { //perform DoF sampling at half-res (preserve alpha channel) mScreen.bindTarget(); - glViewport(0,0,mScreen.getWidth()*CameraDoFResScale, mScreen.getHeight()*CameraDoFResScale); + glViewport(0,0,(GLsizei) (mScreen.getWidth()*CameraDoFResScale), (GLsizei) (mScreen.getHeight()*CameraDoFResScale)); gGL.setColorMask(true, false); shader = &gDeferredPostProgram; -- cgit v1.2.3 From aa909a86cbc613f39cbc6eb395b01b7886171496 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Tue, 15 Nov 2011 12:51:07 -0800 Subject: EXP-1561 FIX Preview image looks stretched --- indra/newview/llfloatersnapshot.cpp | 24 +++++++++--------------- 1 file changed, 9 insertions(+), 15 deletions(-) diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index d0d681132b..63fa93b1a1 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -380,7 +380,6 @@ void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail { mThumbnailUpToDate = FALSE ; } - setThumbnailImageSize(); } void LLSnapshotLivePreview::setSnapshotQuality(S32 quality) @@ -723,25 +722,19 @@ void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update) resetThumbnailImage() ; } - LLPointer raw = NULL ; - S32 w , h ; - w = get_lower_power_two(mThumbnailWidth, 512) * 2 ; - h = get_lower_power_two(mThumbnailHeight, 512) * 2 ; - + LLPointer raw = new LLImageRaw; + if(!gViewerWindow->thumbnailSnapshot(raw, + mThumbnailWidth, mThumbnailHeight, + gSavedSettings.getBOOL("RenderUIInSnapshot"), + FALSE, + mSnapshotBufferType) ) { - raw = new LLImageRaw ; - if(!gViewerWindow->thumbnailSnapshot(raw, - w, h, - gSavedSettings.getBOOL("RenderUIInSnapshot"), - FALSE, - mSnapshotBufferType) ) - { - raw = NULL ; - } + raw = NULL ; } if(raw) { + raw->expandToPowerOfTwo(); mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE); mThumbnailUpToDate = TRUE ; } @@ -791,6 +784,7 @@ BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview ) } // time to produce a snapshot + previewp->setThumbnailImageSize(); lldebugs << "producing snapshot" << llendl; if (!previewp->mPreviewImage) -- cgit v1.2.3 From df221246c46b22663864d831bcc3488b707c247c Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 00:01:18 +0200 Subject: EXP-1589 FIXED Centered Post/Save/Send and Cancel buttons. --- indra/newview/skins/default/xui/en/panel_postcard_message.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_local.xml | 2 +- indra/newview/skins/default/xui/en/panel_snapshot_profile.xml | 2 +- 4 files changed, 4 insertions(+), 4 deletions(-) diff --git a/indra/newview/skins/default/xui/en/panel_postcard_message.xml b/indra/newview/skins/default/xui/en/panel_postcard_message.xml index e9f322f590..6e346d8ecc 100644 --- a/indra/newview/skins/default/xui/en/panel_postcard_message.xml +++ b/indra/newview/skins/default/xui/en/panel_postcard_message.xml @@ -104,7 +104,7 @@ label="Cancel" layout="topleft" name="cancel_btn" - right="-10" + right="-32" top="350" width="100"> Date: Wed, 16 Nov 2011 00:40:23 +0200 Subject: EXP-1574 FIXED Decreased Snapshot floater height. --- indra/newview/skins/default/xui/en/floater_snapshot.xml | 4 ++-- indra/newview/skins/default/xui/en/panel_postcard_message.xml | 4 ++-- indra/newview/skins/default/xui/en/panel_snapshot_profile.xml | 2 +- 3 files changed, 5 insertions(+), 5 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml index 7fd19d0f22..b8d368ec52 100644 --- a/indra/newview/skins/default/xui/en/floater_snapshot.xml +++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml @@ -5,7 +5,7 @@ can_minimize="true" can_close="true" follows="left|top" - height="600" + height="500" layout="topleft" name="Snapshot" help_topic="snapshot" @@ -242,7 +242,7 @@ Date: Tue, 15 Nov 2011 15:04:27 -0800 Subject: WIP INTL-82 further LQA changes for Russian --- .../skins/default/xui/ru/floater_about_land.xml | 34 ++-- .../skins/default/xui/ru/floater_bulk_perms.xml | 2 +- .../skins/default/xui/ru/floater_buy_currency.xml | 2 +- .../skins/default/xui/ru/floater_color_picker.xml | 2 +- .../skins/default/xui/ru/floater_destinations.xml | 2 +- .../default/xui/ru/floater_edit_day_cycle.xml | 18 +-- .../default/xui/ru/floater_edit_sky_preset.xml | 8 +- .../default/xui/ru/floater_edit_water_preset.xml | 2 +- .../skins/default/xui/ru/floater_god_tools.xml | 4 +- .../skins/default/xui/ru/floater_image_preview.xml | 2 +- .../skins/default/xui/ru/floater_joystick.xml | 2 +- .../skins/default/xui/ru/floater_lagmeter.xml | 2 +- .../skins/default/xui/ru/floater_land_holdings.xml | 2 +- .../skins/default/xui/ru/floater_model_wizard.xml | 8 +- .../skins/default/xui/ru/floater_select_key.xml | 2 +- .../skins/default/xui/ru/floater_snapshot.xml | 2 +- .../newview/skins/default/xui/ru/floater_tools.xml | 46 +++--- .../skins/default/xui/ru/floater_toybox.xml | 2 +- .../default/xui/ru/floater_voice_controls.xml | 2 +- .../default/xui/ru/floater_windlight_options.xml | 2 +- .../skins/default/xui/ru/floater_world_map.xml | 4 +- .../skins/default/xui/ru/menu_attachment_other.xml | 2 +- .../skins/default/xui/ru/menu_gesture_gear.xml | 2 +- .../default/xui/ru/menu_inventory_gear_default.xml | 2 +- .../newview/skins/default/xui/ru/menu_landmark.xml | 2 +- .../xui/ru/menu_model_import_gear_default.xml | 2 +- .../skins/default/xui/ru/menu_participant_list.xml | 2 +- .../default/xui/ru/menu_places_gear_landmark.xml | 2 +- indra/newview/skins/default/xui/ru/menu_viewer.xml | 4 +- .../newview/skins/default/xui/ru/notifications.xml | 12 +- .../skins/default/xui/ru/panel_edit_alpha.xml | 4 +- .../skins/default/xui/ru/panel_edit_shape.xml | 2 +- .../default/xui/ru/panel_im_control_panel.xml | 2 +- .../skins/default/xui/ru/panel_landmarks.xml | 2 +- .../skins/default/xui/ru/panel_navigation_bar.xml | 2 +- indra/newview/skins/default/xui/ru/panel_notes.xml | 2 +- .../skins/default/xui/ru/panel_outfit_edit.xml | 4 +- .../newview/skins/default/xui/ru/panel_people.xml | 10 +- .../default/xui/ru/panel_preferences_move.xml | 6 +- .../newview/skins/default/xui/ru/panel_profile.xml | 4 +- .../skins/default/xui/ru/panel_region_estate.xml | 6 +- .../skins/default/xui/ru/panel_region_general.xml | 6 +- .../skins/default/xui/ru/panel_region_terrain.xml | 28 ++-- .../skins/default/xui/ru/panel_region_texture.xml | 24 +-- indra/newview/skins/default/xui/ru/strings.xml | 176 ++++++++++----------- 45 files changed, 229 insertions(+), 229 deletions(-) diff --git a/indra/newview/skins/default/xui/ru/floater_about_land.xml b/indra/newview/skins/default/xui/ru/floater_about_land.xml index 488d2cda17..3c278fce52 100644 --- a/indra/newview/skins/default/xui/ru/floater_about_land.xml +++ b/indra/newview/skins/default/xui/ru/floater_about_land.xml @@ -141,16 +141,16 @@ - Приобретенная в этом регионе земля может быть перепродана. + Купленная в этом регионе земля может быть перепродана. - Приобретенная в этом регионе земля не может быть перепродана. + Купленная в этом регионе земля не может быть перепродана. - Приобретенная в этом регионе земля может быть объединена или разделена. + Купленная в этом регионе земля может быть объединена или разделена. - Приобретенная в этом регионе земля не может быть объединена или разделена. + Купленная в этом регионе земля не может быть объединена или разделена. Землевладение: @@ -270,7 +270,7 @@ - + @@ -286,10 +286,10 @@ Этот параметр недоступен, потому что вы не можете изменять его на этом участке. - Moderate-контент + Умеренный контент - Содержимое для взрослых + Контент для взрослых Информация или содержимое вашего участка расценивается как moderate. @@ -366,7 +366,7 @@ - + Снимок: @@ -374,7 +374,7 @@ Позволить жителям с других участков: - + В точку телепортации: [LANDING] @@ -395,7 +395,7 @@ - Домашняя страница: + Дом. страница: diff --git a/indra/newview/skins/default/xui/en/floater_translation_settings.xml b/indra/newview/skins/default/xui/en/floater_translation_settings.xml index c03f751265..a212ce7889 100644 --- a/indra/newview/skins/default/xui/en/floater_translation_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_translation_settings.xml @@ -4,7 +4,7 @@ height="310" layout="topleft" name="floater_translation_settings" - help_topic="environment_editor_floater" + help_topic="translation_settings" save_rect="true" title="CHAT TRANSLATION SETTINGS" width="485"> diff --git a/indra/newview/skins/default/xui/en/menu_login.xml b/indra/newview/skins/default/xui/en/menu_login.xml index 80e310a873..8ac1ac9e09 100644 --- a/indra/newview/skins/default/xui/en/menu_login.xml +++ b/indra/newview/skins/default/xui/en/menu_login.xml @@ -167,13 +167,6 @@ function="Floater.Show" parameter="message_critical" /> - - - diff --git a/indra/newview/skins/default/xui/en/menu_toolbars.xml b/indra/newview/skins/default/xui/en/menu_toolbars.xml index 7384114d7d..fbe40a7244 100644 --- a/indra/newview/skins/default/xui/en/menu_toolbars.xml +++ b/indra/newview/skins/default/xui/en/menu_toolbars.xml @@ -3,9 +3,15 @@ layout="topleft" name="Toolbars Popup" visible="false"> + + + + + name="Choose Buttons"> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 9c44d90a6e..263d961be1 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -538,13 +538,13 @@ + label="Environment Settings..." + name="Environment Settings"> diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml index 3ed8c30ca8..e4458f33b1 100644 --- a/indra/newview/skins/default/xui/en/notifications.xml +++ b/indra/newview/skins/default/xui/en/notifications.xml @@ -4636,7 +4636,21 @@ Are you sure you want to quit? name="ConfirmRestoreToybox" type="alertmodal"> -Are you sure you want to restore your default buttons and toolbars? +This action will restore your default buttons and toolbars. + +You cannot undo this action. + + + + + +This action will return all buttons to the toolbox and your toolbars will be empty. You cannot undo this action. - + + width="75" > diff --git a/indra/newview/skins/default/xui/en/panel_login.xml b/indra/newview/skins/default/xui/en/panel_login.xml index 3835cd17b6..6521bf2a4e 100644 --- a/indra/newview/skins/default/xui/en/panel_login.xml +++ b/indra/newview/skins/default/xui/en/panel_login.xml @@ -22,17 +22,17 @@ top="600" + trusted_content="true" + bg_opaque_color="Black" + border_visible="false" + bottom="600" + follows="all" + left="0" + name="login_html" + start_url="" + top="0" + height="600" + width="980"/> Wrap Preview Normal + + + Very Low + Low + Medium + High + Very High + diff --git a/indra/newview/skins/default/xui/en/teleport_strings.xml b/indra/newview/skins/default/xui/en/teleport_strings.xml index bae821d3b5..dce6b8dd6d 100644 --- a/indra/newview/skins/default/xui/en/teleport_strings.xml +++ b/indra/newview/skins/default/xui/en/teleport_strings.xml @@ -19,6 +19,10 @@ If you still cannot teleport, please log out and log back in to resolve the prob Sorry, but system was unable to complete the teleport connection. Try again in a moment. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Sorry, you do not have access to that teleport destination. diff --git a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml index 413ca1d1ef..0e29ed0d0b 100644 --- a/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml +++ b/indra/newview/skins/default/xui/en/widgets/chiclet_im_adhoc.xml @@ -12,13 +12,20 @@ tab_stop="false" width="25" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> + image_mute="Parcel_VoiceNo_Light" + image_off="VoicePTT_Off_Dark" + image_on="VoicePTT_On_Dark" + image_level_1="VoicePTT_Lvl1_Dark" + image_level_2="VoicePTT_Lvl2_Dark" + image_level_3="VoicePTT_Lvl3_Dark" + auto_update="true" + draw_border="false" + height="24" + left="25" + bottom="1" + name="speaker" + visible="false" + width="20" /> - + diff --git a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml index 95ce14c9a7..5a852a6711 100644 --- a/indra/newview/skins/default/xui/es/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml index 4625075aa5..e822585566 100644 --- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Usar en el chat el traductor automático de Google + Usar en el chat el traductor automático Traducir el chat al: diff --git a/indra/newview/skins/default/xui/es/teleport_strings.xml b/indra/newview/skins/default/xui/es/teleport_strings.xml index e0e0061729..e785a7ac40 100644 --- a/indra/newview/skins/default/xui/es/teleport_strings.xml +++ b/indra/newview/skins/default/xui/es/teleport_strings.xml @@ -18,6 +18,10 @@ Si sigues recibiendo este mensaje, por favor, acude al [SUPPORT_SITE]. Lo sentimos, pero el sistema no ha podido completar el teleporte. Vuelva a intentarlo en un momento. + + + No puede teleportarse de vuelta a la Welcome Island ('Isla de Ayuda'). +Vaya a la 'Welcome Island Public' ('Isla Pública de Ayuda') para repetir el tutorial. Lo sentimos, pero no tienes acceso al destino de este teleporte. diff --git a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml index 9b1b21c434..8bbd34baae 100644 --- a/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml index 98eddf196b..31cb3308e3 100644 --- a/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml index 646f53704c..fa026d8106 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Utiliser la traduction automatique lors des chats (fournie par Google) + Utiliser la traduction automatique lors des chats Traduire le chat en : diff --git a/indra/newview/skins/default/xui/fr/teleport_strings.xml b/indra/newview/skins/default/xui/fr/teleport_strings.xml index 7c291c0984..401b272c81 100644 --- a/indra/newview/skins/default/xui/fr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/fr/teleport_strings.xml @@ -19,6 +19,10 @@ Si vous ne parvenez toujours pas à être téléporté, déconnectez-vous puis r Désolé, la connexion vers votre lieu de téléportation n'a pas abouti. Veuillez réessayer dans un moment. + + + Vous ne pouvez pas retourner sur Welcome Island. +Pour répéter le didacticiel, veuillez aller sur Welcome Island Public. Désolé, vous n'avez pas accès à cette destination. diff --git a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml index 4c41df8a62..9e81899880 100644 --- a/indra/newview/skins/default/xui/it/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml index 7afc3cd7e7..1b529e2737 100644 --- a/indra/newview/skins/default/xui/it/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml index 72e687b6d1..1a0a1d8434 100644 --- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - Usa la traduzione meccanica durante le chat (tecnologia Google) + Usa la traduzione meccanica durante le chat Traduci chat in: diff --git a/indra/newview/skins/default/xui/it/teleport_strings.xml b/indra/newview/skins/default/xui/it/teleport_strings.xml index 7a1046abd3..a0b324d8fb 100644 --- a/indra/newview/skins/default/xui/it/teleport_strings.xml +++ b/indra/newview/skins/default/xui/it/teleport_strings.xml @@ -18,6 +18,10 @@ Se si continua a visualizzare questo messaggio, consulta la pagina [SUPPORT_SITE Spiacenti, il sistema non riesce a completare il teletrasporto. Riprova tra un attimo. + + Non è possibile per te ritornare all'Welcome Island. +Vai alla 'Welcome Island Public' per ripetere il tutorial. + Spiacenti, ma non hai accesso nel luogo di destinazione richiesto. diff --git a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml index a29c6a0630..bcddcc6907 100644 --- a/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml index 4334659557..aca055bb43 100644 --- a/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml index c8584ccaae..1502442a06 100644 --- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml @@ -29,9 +29,9 @@ - + - チャット中に内容を機械翻訳する(Google翻訳) + チャット中に内容を機械翻訳する 翻訳する言語: diff --git a/indra/newview/skins/default/xui/ja/teleport_strings.xml b/indra/newview/skins/default/xui/ja/teleport_strings.xml index 2f67d43707..04ea1c2438 100644 --- a/indra/newview/skins/default/xui/ja/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ja/teleport_strings.xml @@ -19,6 +19,10 @@ 申し訳ございませんが、システムはテレポートの接続を完了できませんでした。 もう少し後でやり直してください。 + + + Welcome Islandには戻ることができません。 +「Welcome Island Public」に行き、 残念ながら、そのテレポート目的地へのアクセスがありません。 diff --git a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml index 7dc3e1f22e..214d465f1c 100644 --- a/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pl/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml index be730eb73f..7fd1029e6a 100644 --- a/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pl/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Użyj translatora podczas rozmowy (wspierany przez Google) + Użyj translatora podczas rozmowy Przetłumacz czat na: diff --git a/indra/newview/skins/default/xui/pl/teleport_strings.xml b/indra/newview/skins/default/xui/pl/teleport_strings.xml index 57fb55bf4c..0366c3fdbc 100644 --- a/indra/newview/skins/default/xui/pl/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pl/teleport_strings.xml @@ -19,6 +19,10 @@ Jeśli nadal nie możesz się teleportować wyloguj się i ponownie zaloguj. Przepraszamy, ale nie udało się przeprowadzić teleportacji. Spróbuj jeszcze raz. + + Brak możliwości ponownej teleportacji do Welcome Island. +Odwiedź 'Welcome Island Public' by powtórzyć szkolenie. + Przepraszamy, ale nie masz dostępu do miejsca docelowego. diff --git a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml index 60edfa505f..653861f7d8 100644 --- a/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml index 9d44c7f62d..15470dc94a 100644 --- a/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml index e5aa42aae0..f98659aa73 100644 --- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml @@ -31,7 +31,7 @@ - Traduzir bate-papo automaticamente (via Google) + Traduzir bate-papo automaticamente Traduzir bate-papo para: diff --git a/indra/newview/skins/default/xui/pt/teleport_strings.xml b/indra/newview/skins/default/xui/pt/teleport_strings.xml index 11ea0f4195..f8ded1ce69 100644 --- a/indra/newview/skins/default/xui/pt/teleport_strings.xml +++ b/indra/newview/skins/default/xui/pt/teleport_strings.xml @@ -18,6 +18,10 @@ Se você continuar a receber esta mensagem, por favor consulte o [SUPPORT_SITE]. Desculpe, não foi possível para o sistema executar o teletransporte. Tente novamente dentro de alguns instantes. + + Você não pode se tele-transportar de volta à Ilha de Welcome. +Vá para a Ilha de Welcome Pública para repetir este tutorial. + Desculpe, você não tem acesso ao destino deste teletransporte. diff --git a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml index fd3c9f3512..184c753e40 100644 --- a/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml index a371040b74..1d26eecf87 100644 --- a/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml index fa08c134ad..a3ee5b7815 100644 --- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Использовать машинный перевод при общении (технология Google) + Использовать машинный перевод при общении Переводить чат на: diff --git a/indra/newview/skins/default/xui/ru/teleport_strings.xml b/indra/newview/skins/default/xui/ru/teleport_strings.xml index 6a7a181046..296562e6f1 100644 --- a/indra/newview/skins/default/xui/ru/teleport_strings.xml +++ b/indra/newview/skins/default/xui/ru/teleport_strings.xml @@ -19,6 +19,10 @@ Системе не удалось выполнить подключение телепорта. Повторите попытку позже. + + + Вы не можете телепортироваться обратно на Остров Помощи. +Телепортируйтесь на Общественный Остров Помощи, чтобы повторить обучение У вас нет доступа к точке назначения этого телепорта. diff --git a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml index 6570c4379c..6b12ad0ef5 100644 --- a/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml index 73da726cb2..c405105e00 100644 --- a/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml index aeef737420..9c9e960715 100644 --- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - Sohbet ederken makine çevirisi kullanılsın (Google tarafından desteklenir) + Sohbet ederken makine çevirisi kullanılsın Sohbeti şu dile çevir: diff --git a/indra/newview/skins/default/xui/tr/teleport_strings.xml b/indra/newview/skins/default/xui/tr/teleport_strings.xml index c0c4be1393..c506bb8a58 100644 --- a/indra/newview/skins/default/xui/tr/teleport_strings.xml +++ b/indra/newview/skins/default/xui/tr/teleport_strings.xml @@ -19,6 +19,10 @@ Hala ışınlanamıyorsanız, sorunu çözmek için lütfen çıkış yapıp otu Üzgünüz fakat sistem ışınlama bağlantısını tamamlayamadı. Bir dakika sonra tekrar deneyin. + + +You cannot teleport back to Welcome Island. +Go to 'Welcome Island Public' to repeat the tutorial. Üzgünüz, bu ışınlanma hedef konumuna erişim hakkına sahip değilsiniz. diff --git a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml index f0c34acb06..38a5dab523 100644 --- a/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml +++ b/indra/newview/skins/default/xui/zh/floater_nearby_chat.xml @@ -1,4 +1,4 @@ - + diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml index fc326c2ce2..738c77fd08 100644 --- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml +++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml @@ -30,7 +30,7 @@ - 聊天時使用機器自動進行翻譯(由 Google 所提供) + 聊天時使用機器自動進行翻譯 聊天翻譯為: diff --git a/indra/newview/skins/default/xui/zh/teleport_strings.xml b/indra/newview/skins/default/xui/zh/teleport_strings.xml index ffb4c903bb..bfdb107810 100644 --- a/indra/newview/skins/default/xui/zh/teleport_strings.xml +++ b/indra/newview/skins/default/xui/zh/teleport_strings.xml @@ -19,6 +19,10 @@ 抱歉,不過系統無法完成瞬間傳送的聯接。 請稍後再試。 + + + 您不能瞬间转移回“援助岛”。 +去“公共援助岛”重复您的教程。 抱歉,你並沒有權限進入要瞬間傳送的目的地。 -- cgit v1.2.3 From d71736f3d92f1a276d4aafcbf70c6a8597457220 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Tue, 15 Nov 2011 17:32:09 -0800 Subject: SH-1865 PROGRESS -- Disable the anti-aliasing control on hardware our code doesn't support for anti-aliasing --- indra/llui/llspinctrl.h | 3 ++ indra/newview/llfloaterhardwaresettings.cpp | 38 ++++++++++++++++++---- indra/newview/pipeline.cpp | 4 ++- .../default/xui/en/floater_hardware_settings.xml | 2 +- 4 files changed, 38 insertions(+), 9 deletions(-) diff --git a/indra/llui/llspinctrl.h b/indra/llui/llspinctrl.h index d197084e38..87814f838e 100644 --- a/indra/llui/llspinctrl.h +++ b/indra/llui/llspinctrl.h @@ -96,6 +96,9 @@ public: void onUpBtn(const LLSD& data); void onDownBtn(const LLSD& data); + + const LLColor4& getEnabledTextColor() const { return mTextEnabledColor.get(); } + const LLColor4& getDisabledTextColor() const { return mTextDisabledColor.get(); } private: void updateLabelColor(); diff --git a/indra/newview/llfloaterhardwaresettings.cpp b/indra/newview/llfloaterhardwaresettings.cpp index 42ec7d765b..f9a403cf9f 100644 --- a/indra/newview/llfloaterhardwaresettings.cpp +++ b/indra/newview/llfloaterhardwaresettings.cpp @@ -34,7 +34,9 @@ #include "llviewercontrol.h" #include "llviewertexturelist.h" #include "llfeaturemanager.h" +#include "llspinctrl.h" #include "llstartup.h" +#include "lltextbox.h" #include "pipeline.h" // Linden library includes @@ -98,18 +100,40 @@ void LLFloaterHardwareSettings::refreshEnabledState() } // if no windlight shaders, turn off nighttime brightness, gamma, and fog distance - getChildView("gamma")->setEnabled(!gPipeline.canUseWindLightShaders()); + LLSpinCtrl* gamma_ctrl = getChild("gamma"); + gamma_ctrl->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("(brightness, lower is brighter)")->setEnabled(!gPipeline.canUseWindLightShaders()); getChildView("fog")->setEnabled(!gPipeline.canUseWindLightShaders()); - getChildView("fsaa")->setEnabled(gPipeline.canUseAntiAliasing()); - getChildView("antialiasing restart")->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); - /* Enable to reset fsaa value to disabled when feature is not available. - if (!gPipeline.canUseAntiAliasing()) + // anti-aliasing { - getChild("fsaa")->setValue((LLSD::Integer) 0); + LLUICtrl* fsaa_ctrl = getChild("fsaa"); + LLTextBox* fsaa_text = getChild("antialiasing label"); + LLView* fsaa_restart = getChildView("antialiasing restart"); + + // Enable or disable the control, the "Antialiasing:" label and the restart warning + // based on code support for the feature on the current hardware. + + if (gPipeline.canUseAntiAliasing()) + { + fsaa_ctrl->setEnabled(TRUE); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getEnabledTextColor()); + + fsaa_restart->setVisible(!gSavedSettings.getBOOL("RenderDeferred")); + } + else + { + fsaa_ctrl->setEnabled(FALSE); + fsaa_ctrl->setValue((LLSD::Integer) 0); + + // borrow the text color from the gamma control for consistency + fsaa_text->setColor(gamma_ctrl->getDisabledTextColor()); + + fsaa_restart->setVisible(FALSE); + } } - */ } //============================================================================ diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c9e1b44b3f..230bf0e9fd 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1165,7 +1165,9 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - return TRUE; + // We can use anti-aliasing if the GL manager can support some multisampling + BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1); + return can_fsaa; } void LLPipeline::unloadShaders() diff --git a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml index 05f4c52b95..66bb9d3cea 100644 --- a/indra/newview/skins/default/xui/en/floater_hardware_settings.xml +++ b/indra/newview/skins/default/xui/en/floater_hardware_settings.xml @@ -35,7 +35,7 @@ height="12" layout="topleft" left="10" - name="Antialiasing:" + name="antialiasing label" top_pad="7" width="188"> Antialiasing: -- cgit v1.2.3 From 557a64f8076666be767eea7567e3375aa71aa1e4 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 18:03:49 +0200 Subject: EXP-1560 FIXED Removed misleading "Constrain proportions" checkbox from the "Save to My Inventory" panel. --- indra/newview/llpanelsnapshotinventory.cpp | 7 ++++--- indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml | 3 ++- 2 files changed, 6 insertions(+), 4 deletions(-) diff --git a/indra/newview/llpanelsnapshotinventory.cpp b/indra/newview/llpanelsnapshotinventory.cpp index 63ccbc1b02..aca0ee6700 100644 --- a/indra/newview/llpanelsnapshotinventory.cpp +++ b/indra/newview/llpanelsnapshotinventory.cpp @@ -70,6 +70,7 @@ LLPanelSnapshotInventory::LLPanelSnapshotInventory() // virtual BOOL LLPanelSnapshotInventory::postBuild() { + getChild(getAspectRatioCBName())->setVisible(FALSE); // we don't keep aspect ratio for inventory textures return LLPanelSnapshot::postBuild(); } @@ -89,10 +90,10 @@ void LLPanelSnapshotInventory::updateCustomResControls() getChild(getWidthSpinnerName())->setVisible(show); getChild(getHeightSpinnerName())->setVisible(show); - getChild(getAspectRatioCBName())->setVisible(show); - // enable controls if possible - LLPanelSnapshot::updateCustomResControls(); + // Editing gets often enable elsewhere in common snapshot panel code. Override that. + getChild(getWidthSpinnerName())->setAllowEdit(FALSE); + getChild(getHeightSpinnerName())->setAllowEdit(FALSE); } // virtual diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml index 662cd5c3bc..9057ebb65e 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_inventory.xml @@ -118,7 +118,8 @@ label="Constrain proportions" layout="topleft" left="10" - name="inventory_keep_aspect_check" /> + name="inventory_keep_aspect_check" + visible="false" /> - + + + -- cgit v1.2.3 From 6343c769ce402c31ae10944b5fef72fb70e6758a Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 16 Nov 2011 10:00:41 -0800 Subject: SH-1865 FIX -- removed some old non-deferred rendering code that was preventing anti-aliasing from working when GL_ARB_texture_multisample is unsupported --- indra/llrender/llgl.cpp | 8 -------- indra/llrender/llgl.h | 1 - indra/newview/pipeline.cpp | 6 ++---- 3 files changed, 2 insertions(+), 13 deletions(-) diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 20ca189e7f..946e602fee 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -835,14 +835,6 @@ std::string LLGLManager::getRawGLString() return gl_string; } -U32 LLGLManager::getNumFBOFSAASamples(U32 samples) -{ - samples = llmin(samples, (U32) mMaxColorTextureSamples); - samples = llmin(samples, (U32) mMaxDepthTextureSamples); - samples = llmin(samples, (U32) 4); - return samples; -} - void LLGLManager::shutdownGL() { if (mInited) diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index dee7ec0739..6a147b8e19 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -150,7 +150,6 @@ public: void printGLInfoString(); void getGLInfo(LLSD& info); - U32 getNumFBOFSAASamples(U32 desired_samples = 32); // In ALL CAPS std::string mGLVendor; std::string mGLVendorShort; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 230bf0e9fd..5e9f0e3efe 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -658,7 +658,7 @@ void LLPipeline::allocatePhysicsBuffer() void LLPipeline::allocateScreenBuffer(U32 resX, U32 resY) { refreshCachedSettings(); - U32 samples = gGLManager.getNumFBOFSAASamples(RenderFSAASamples); + U32 samples = RenderFSAASamples; //try to allocate screen buffers at requested resolution and samples // - on failure, shrink number of samples and try again @@ -1165,9 +1165,7 @@ BOOL LLPipeline::canUseWindLightShadersOnObjects() const BOOL LLPipeline::canUseAntiAliasing() const { - // We can use anti-aliasing if the GL manager can support some multisampling - BOOL can_fsaa = (gGLManager.getNumFBOFSAASamples(2) > 1); - return can_fsaa; + return TRUE; } void LLPipeline::unloadShaders() -- cgit v1.2.3 From bd0bd119c0bdae7e7d02014a5a843b927b9d226f Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 20:07:55 +0200 Subject: EXP-1594 FIXED Stop the upload progress indicator if inventory texture upoload fails. --- indra/newview/llassetuploadresponders.cpp | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/indra/newview/llassetuploadresponders.cpp b/indra/newview/llassetuploadresponders.cpp index 40a4d665f8..65bfc990d1 100644 --- a/indra/newview/llassetuploadresponders.cpp +++ b/indra/newview/llassetuploadresponders.cpp @@ -295,6 +295,11 @@ void LLAssetUploadResponder::uploadFailure(const LLSD& content) { // remove the "Uploading..." message LLUploadDialog::modalUploadFinished(); + LLFloater* floater_snapshot = LLFloaterReg::findInstance("snapshot"); + if (floater_snapshot) + { + floater_snapshot->notify(LLSD().with("set-finished", LLSD().with("ok", false).with("msg", "inventory"))); + } std::string reason = content["state"]; // deal with L$ errors -- cgit v1.2.3 From dbef1616dc22ba8623a53f7d4d4daeabaeafa78a Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 12:40:51 -0600 Subject: SH-2240 Make alpha mask cutoff even less aggressive (fix for eyes on Curious Ringtail avatar) --- indra/llrender/llimagegl.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index 789402c4a9..78591ddd38 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -1838,7 +1838,7 @@ void LLImageGL::analyzeAlpha(const void* data_in, U32 w, U32 h) // this to be an intentional effect and don't treat as a mask. U32 midrangetotal = 0; - for (U32 i = 4; i < 11; i++) + for (U32 i = 2; i < 13; i++) { midrangetotal += sample[i]; } -- cgit v1.2.3 From f1719459d5ed2164fe56aa86c1a33ff5cd87ccb1 Mon Sep 17 00:00:00 2001 From: Vadim ProductEngine Date: Wed, 16 Nov 2011 21:39:55 +0200 Subject: EXP-1597 FIXED Reshape save status messages correctly. --- indra/newview/llfloatersnapshot.cpp | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp index 5b26e93898..ad571451f3 100644 --- a/indra/newview/llfloatersnapshot.cpp +++ b/indra/newview/llfloatersnapshot.cpp @@ -2306,8 +2306,11 @@ void LLFloaterSnapshot::draw() // if (impl.getStatus() == Impl::STATUS_FINISHED) { LLRect result_lbl_rect = mSucceessLblPanel->getRect(); - result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_rect.getHeight()); + const S32 result_lbl_h = result_lbl_rect.getHeight(); + result_lbl_rect.setLeftTopAndSize(local_offset_x, local_offset_y + thumbnail_h, thumbnail_w - 1, result_lbl_h); + mSucceessLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); mSucceessLblPanel->setRect(result_lbl_rect); + mFailureLblPanel->reshape(result_lbl_rect.getWidth(), result_lbl_h); mFailureLblPanel->setRect(result_lbl_rect); } -- cgit v1.2.3 From 986dccbeafa3fe0ddd9a05e0916a414e4abc51d6 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 15:08:17 -0600 Subject: SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. --- indra/llrender/llrender.cpp | 11 +++++++++++ indra/newview/llselectmgr.cpp | 13 +++++++++++++ 2 files changed, 24 insertions(+) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 97aeae548a..010d3df9b7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1887,6 +1887,17 @@ void LLRender::flush() void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 830a7778ac..036e428415 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gSolidColorProgram.bind(); + } + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); @@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // -- cgit v1.2.3 From b2824aa21dc52aa4db5374fa3b8084e34a280747 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 15:25:09 -0600 Subject: SH-2690 Add comments per Vir's review feedback --- indra/llrender/llrender.cpp | 2 +- indra/newview/llselectmgr.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 010d3df9b7..812fa7024b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1888,7 +1888,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] if (mCount > 2048) - { + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { case LLRender::POINTS: flush(); break; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 036e428415..5d0d1ef9a3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5717,7 +5717,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) - { + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes gSolidColorProgram.bind(); } -- cgit v1.2.3 From e822ecc8035fe2624270c0c81ace9f74dcc8a8e1 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 16 Nov 2011 18:56:25 -0600 Subject: SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally flat and there are no prims visible --- indra/newview/llvosurfacepatch.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0108690538..c3a2e6a712 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1035,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; -- cgit v1.2.3 From c79c4f1477cae232a033e33cc1722b4658cf6634 Mon Sep 17 00:00:00 2001 From: Leslie Linden Date: Wed, 16 Nov 2011 17:14:28 -0800 Subject: SH-1618 FIX SH-1619 FIX SH-1620 FIX SH-2621 FIX * Got lighting, shadows, and ambient occlusion working on ATI macs. * Re-enabled ambient occlusion on ATI macs. * Re-enabled depth of field on ATI macs. Reviewed by Runitai Linden. --- .../shaders/class1/deferred/blurLightF.glsl | 24 ++++++++---- .../shaders/class2/deferred/sunLightSSAOF.glsl | 43 +++++++++++++--------- indra/newview/featuretable_mac.txt | 4 +- 3 files changed, 44 insertions(+), 27 deletions(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl index 7d3b546d3e..60d4dae99f 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl @@ -44,6 +44,11 @@ VARYING vec2 vary_fragcoord; uniform mat4 inv_proj; uniform vec2 screen_res; +vec3 getKern(int i) +{ + return kern[i]; +} + vec4 getPosition(vec2 pos_screen) { float depth = texture2DRect(depthMap, pos_screen.xy).r; @@ -68,35 +73,38 @@ void main() vec2 dlt = kern_scale * delta / (1.0+norm.xy*norm.xy); dlt /= max(-pos.z*dist_factor, 1.0); - vec2 defined_weight = kern[0].xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' + vec2 defined_weight = getKern(0).xy; // special case the first (centre) sample's weight in the blur; we have to sample it anyway so we get it for 'free' vec4 col = defined_weight.xyxx * ccol; // relax tolerance according to distance to avoid speckling artifacts, as angles and distances are a lot more abrupt within a small screen area at larger distances float pointplanedist_tolerance_pow2 = pos.z*pos.z*0.00005; // perturb sampling origin slightly in screen-space to hide edge-ghosting artifacts where smoothing radius is quite large - tc += ( (mod(tc.x+tc.y,2) - 0.5) * kern[1].z * dlt * 0.5 ); + float tc_mod = 0.5*(tc.x + tc.y); // mod(tc.x+tc.y,2) + tc_mod -= floor(tc_mod); + tc_mod *= 2.0; + tc += ( (tc_mod - 0.5) * getKern(1).z * dlt * 0.5 ); for (int i = 1; i < 4; i++) { - vec2 samptc = tc + kern[i].z*dlt; + vec2 samptc = tc + getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } for (int i = 1; i < 4; i++) { - vec2 samptc = tc - kern[i].z*dlt; + vec2 samptc = tc - getKern(i).z*dlt; vec3 samppos = getPosition(samptc).xyz; float d = dot(norm.xyz, samppos.xyz-pos.xyz);// dist from plane if (d*d <= pointplanedist_tolerance_pow2) { - col += texture2DRect(lightMap, samptc)*kern[i].xyxx; - defined_weight += kern[i].xy; + col += texture2DRect(lightMap, samptc)*getKern(i).xyxx; + defined_weight += getKern(i).xy; } } diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl index 5b207ab558..6b420833b9 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl @@ -40,6 +40,7 @@ uniform sampler2DShadow shadowMap4; uniform sampler2DShadow shadowMap5; uniform sampler2D noiseMap; + // Inputs uniform mat4 shadow_matrix[6]; uniform vec4 shadow_clip; @@ -49,12 +50,12 @@ uniform float ssao_factor; uniform float ssao_factor_inv; VARYING vec2 vary_fragcoord; -uniform vec3 sun_dir; uniform mat4 inv_proj; uniform vec2 screen_res; uniform vec2 shadow_res; uniform vec2 proj_shadow_res; +uniform vec3 sun_dir; uniform float shadow_bias; uniform float shadow_offset; @@ -75,11 +76,8 @@ vec4 getPosition(vec2 pos_screen) return pos; } -//calculate decreases in ambient lighting when crowded out (SSAO) -float calcAmbientOcclusion(vec4 pos, vec3 norm) +vec2 getKern(int i) { - float ret = 1.0; - vec2 kern[8]; // exponentially (^2) distant occlusion samples spread around origin kern[0] = vec2(-1.0, 0.0) * 0.125*0.125; @@ -90,22 +88,30 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) kern[5] = vec2(-0.7071, -0.7071) * 0.750*0.750; kern[6] = vec2(-0.7071, 0.7071) * 0.875*0.875; kern[7] = vec2(0.7071, -0.7071) * 1.000*1.000; + + return kern[i]; +} + +//calculate decreases in ambient lighting when crowded out (SSAO) +float calcAmbientOcclusion(vec4 pos, vec3 norm) +{ + float ret = 1.0; vec2 pos_screen = vary_fragcoord.xy; vec3 pos_world = pos.xyz; vec2 noise_reflect = texture2D(noiseMap, vary_fragcoord.xy/128.0).xy; float angle_hidden = 0.0; - int points = 0; + float points = 0; float scale = min(ssao_radius / -pos_world.z, ssao_max_radius); - + // it was found that keeping # of samples a constant was the fastest, probably due to compiler optimizations (unrolling?) for (int i = 0; i < 8; i++) { - vec2 samppos_screen = pos_screen + scale * reflect(kern[i], noise_reflect); + vec2 samppos_screen = pos_screen + scale * reflect(getKern(i), noise_reflect); vec3 samppos_world = getPosition(samppos_screen).xyz; - + vec3 diff = pos_world - samppos_world; float dist2 = dot(diff, diff); @@ -113,17 +119,21 @@ float calcAmbientOcclusion(vec4 pos, vec3 norm) // --> solid angle shrinking by the square of distance //radius is somewhat arbitrary, can approx with just some constant k * 1 / dist^2 //(k should vary inversely with # of samples, but this is taken care of later) - - angle_hidden = angle_hidden + float(dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) * min(1.0/dist2, ssao_factor_inv); + + float funky_val = (dot((samppos_world - 0.05*norm - pos_world), norm) > 0.0) ? 1.0 : 0.0; + angle_hidden = angle_hidden + funky_val * min(1.0/dist2, ssao_factor_inv); // 'blocked' samples (significantly closer to camera relative to pos_world) are "no data", not "no occlusion" - points = points + int(diff.z > -1.0); + float diffz_val = (diff.z > -1.0) ? 1.0 : 0.0; + points = points + diffz_val; } - angle_hidden = min(ssao_factor*angle_hidden/float(points), 1.0); - - ret = (1.0 - (float(points != 0) * angle_hidden)); + angle_hidden = min(ssao_factor*angle_hidden/points, 1.0); + float points_val = (points > 0.0) ? 1.0 : 0.0; + ret = (1.0 - (points_val * angle_hidden)); + + ret = max(ret, 0.0); return min(ret, 1.0); } @@ -160,7 +170,6 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc, float scl) shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, off.y, 0.0)).x, cs); shadow += max(shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x, cs); - return shadow/5.0; //return shadow; @@ -253,7 +262,7 @@ void main() gl_FragColor[0] = shadow; gl_FragColor[1] = calcAmbientOcclusion(pos, norm); - spos.xyz = shadow_pos+norm*spot_shadow_offset; + spos = vec4(shadow_pos+norm*spot_shadow_offset, 1.0); //spotlight shadow 1 vec4 lpos = shadow_matrix[4]*spos; diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt index 803c22507a..390da2273d 100644 --- a/indra/newview/featuretable_mac.txt +++ b/indra/newview/featuretable_mac.txt @@ -1,4 +1,4 @@ -version 30 +version 31 // The version number above should be implemented IF AND ONLY IF some // change has been made that is sufficiently important to justify // resetting the graphics preferences of all users to the recommended @@ -291,7 +291,7 @@ list TexUnit8orLess RenderDeferredSSAO 0 0 list ATI -RenderDeferredSSAO 0 0 +RenderDeferredSSAO 1 0 list Intel RenderAnisotropic 1 0 -- cgit v1.2.3 From 87b85b78ef9824222b83334544b9f6c1d720b8a1 Mon Sep 17 00:00:00 2001 From: eli Date: Wed, 16 Nov 2011 18:08:21 -0800 Subject: FIX VWR-26744 --- indra/newview/skins/default/xui/es/panel_people.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/skins/default/xui/es/panel_people.xml b/indra/newview/skins/default/xui/es/panel_people.xml index 2fcbb00aed..a9d38dca25 100644 --- a/indra/newview/skins/default/xui/es/panel_people.xml +++ b/indra/newview/skins/default/xui/es/panel_people.xml @@ -76,7 +76,7 @@ -- cgit v1.2.3 From 6e2c76221e9cc933eb6f40e71af359c3cf6c2063 Mon Sep 17 00:00:00 2001 From: Oz Linden Date: Mon, 21 Nov 2011 09:28:39 -0500 Subject: update build params --- BuildParams | 17 +++++++++-------- 1 file changed, 9 insertions(+), 8 deletions(-) diff --git a/BuildParams b/BuildParams index 5068edb21f..3f5d6f8c6b 100755 --- a/BuildParams +++ b/BuildParams @@ -136,14 +136,6 @@ viewer-mesh.login_channel = "Project Viewer - Mesh" viewer-mesh.viewer_grid = aditi viewer-mesh.email = shining@lists.lindenlab.com - -# ======================================== -# CG -# ======================================== - -cg_viewer-development_lenny.show_changes_since = 4b140ce7839d -cg_viewer-development_lenny.email = cg@lindenlab.com - # ================ # oz # ================ @@ -151,20 +143,29 @@ cg_viewer-development_lenny.email = cg@lindenlab.com oz_viewer-devreview.build_debug_release_separately = true oz_viewer-devreview.codeticket_add_context = false oz_viewer-devreview.build_enforce_coding_policy = true +oz_viewer-devreview.email = oz@lindenlab.com oz_project-1.build_debug_release_separately = true oz_project-1.codeticket_add_context = false +oz_project-1.email = oz@lindenlab.com oz_project-2.build_debug_release_separately = true oz_project-2.codeticket_add_context = false +oz_project-2.email = oz@lindenlab.com oz_project-3.build_debug_release_separately = true oz_project-3.codeticket_add_context = false +oz_project-3.email = oz@lindenlab.com oz_project-4.build_debug_release_separately = true oz_project-4.codeticket_add_context = false +oz_project-4.email = oz@lindenlab.com +oz_project-5.build_debug_release_separately = true +oz_project-5.codeticket_add_context = false +oz_project-5.email = oz@lindenlab.com oz_viewer-beta-review.build_debug_release_separately = true oz_viewer-beta-review.codeticket_add_context = false oz_viewer-beta-review.viewer_channel = "Second Life Beta Viewer" oz_viewer-beta-review.login_channel = "Second Life Beta Viewer" +oz_viewer-beta-review.email = oz@lindenlab.com # ================================================================= # asset delivery 2010 projects -- cgit v1.2.3 From 13ece17f1d177a90b09e66d81fd9b4a99496de11 Mon Sep 17 00:00:00 2001 From: eli Date: Mon, 21 Nov 2011 16:24:49 -0800 Subject: sync with viewer-development --- .../skins/default/xui/en/floater_model_preview.xml | 5 +- .../skins/default/xui/en/floater_snapshot.xml | 132 +++++++++++++++------ .../default/xui/en/panel_postcard_message.xml | 6 +- .../default/xui/en/panel_snapshot_inventory.xml | 5 +- .../skins/default/xui/en/panel_snapshot_local.xml | 17 ++- .../default/xui/en/panel_snapshot_options.xml | 64 ---------- .../default/xui/en/panel_snapshot_profile.xml | 4 +- 7 files changed, 120 insertions(+), 113 deletions(-) diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index fbaf4f0a8a..eebc5ddc72 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -6,6 +6,7 @@ Error: Dae parsing issue - see log for details. + Error: Material of model is not a subset of reference model. Loading... Generating Meshes... Error: Vertex number is more than 65534, aborted! @@ -789,7 +790,7 @@ --> - + - Step 2: Analyse + Step 2: Analyze - Your Profile Feed has been updated! + Profile feed updated! @@ -65,45 +65,15 @@ name="local_failed_str"> Failed to save to computer. - - - - + + + diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml index 792f6dbec8..d2f29ade44 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml @@ -81,68 +81,4 @@ - - - Succeeded - - - - - Failed - - diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml index 0760a33f82..ee79a4b3b8 100644 --- a/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml +++ b/indra/newview/skins/default/xui/en/panel_snapshot_profile.xml @@ -119,7 +119,7 @@ Date: Mon, 21 Nov 2011 16:36:14 -0800 Subject: FIX INTL-82 LQA changes for Turkish and French --- .../default/xui/fr/panel_preferences_privacy.xml | 2 +- .../default/xui/fr/panel_preferences_sound.xml | 6 +- .../skins/default/xui/fr/panel_region_debug.xml | 2 +- indra/newview/skins/default/xui/fr/strings.xml | 2 +- .../newview/skins/default/xui/tr/floater_about.xml | 6 +- .../skins/default/xui/tr/floater_about_land.xml | 16 ++-- .../skins/default/xui/tr/floater_buy_land.xml | 4 +- .../default/xui/tr/floater_edit_day_cycle.xml | 4 +- .../xui/tr/floater_environment_settings.xml | 2 +- .../skins/default/xui/tr/floater_god_tools.xml | 2 +- .../skins/default/xui/tr/floater_joystick.xml | 8 +- .../skins/default/xui/tr/floater_preferences.xml | 2 +- .../default/xui/tr/floater_preview_gesture.xml | 2 +- .../skins/default/xui/tr/floater_report_abuse.xml | 2 +- .../newview/skins/default/xui/tr/floater_tools.xml | 6 +- indra/newview/skins/default/xui/tr/menu_viewer.xml | 4 +- .../newview/skins/default/xui/tr/notifications.xml | 2 +- .../newview/skins/default/xui/tr/panel_people.xml | 6 +- .../default/xui/tr/panel_preferences_advanced.xml | 4 +- .../default/xui/tr/panel_preferences_chat.xml | 4 +- .../default/xui/tr/panel_preferences_general.xml | 2 +- .../default/xui/tr/panel_preferences_graphics1.xml | 4 +- .../default/xui/tr/panel_preferences_privacy.xml | 2 +- .../skins/default/xui/tr/panel_region_debug.xml | 4 +- .../default/xui/tr/panel_region_environment.xml | 2 +- .../skins/default/xui/tr/panel_region_terrain.xml | 2 +- .../newview/skins/default/xui/tr/role_actions.xml | 2 +- .../skins/default/xui/tr/sidepanel_task_info.xml | 2 +- indra/newview/skins/default/xui/tr/strings.xml | 92 +++++++++++----------- 29 files changed, 99 insertions(+), 99 deletions(-) diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml index 3123a4c6fe..b122db9502 100644 --- a/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml +++ b/indra/newview/skins/default/xui/fr/panel_preferences_privacy.xml @@ -20,7 +20,7 @@ - Emplacement : + Emplacement des journaux :