From dfa6822b3464fbf0d778b524c867bc7329121b4a Mon Sep 17 00:00:00 2001
From: Mnikolenko ProductEngine <mnikolenko@productengine.com>
Date: Wed, 30 Oct 2013 14:26:11 +0200
Subject: MAINT-3359 Don't check for LLGLSLShader::sNoFixedFunction as we don't
 want to loose ui colours(depending on enabled/disabled basic shader).

---
 indra/llrender/llrender.cpp | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp
index 41301b6c85..b481cf7095 100755
--- a/indra/llrender/llrender.cpp
+++ b/indra/llrender/llrender.cpp
@@ -2196,9 +2196,8 @@ void LLRender::texCoord2fv(const GLfloat* tc)
 
 void LLRender::color4ub(const GLubyte& r, const GLubyte& g, const GLubyte& b, const GLubyte& a)
 {
-	if (LLGLSLShader::sNoFixedFunction && 
-		(!LLGLSLShader::sCurBoundShaderPtr || 
-		LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR))
+	if (!LLGLSLShader::sCurBoundShaderPtr ||
+		LLGLSLShader::sCurBoundShaderPtr->mAttributeMask & LLVertexBuffer::MAP_COLOR)
 	{
 		mColorsp[mCount] = LLColor4U(r,g,b,a);
 	}
-- 
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