From cd1e7da099b66cbeb510d169a5415e57b617cd37 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 11 Jan 2023 10:00:15 -0600 Subject: SL-18869 Touch up -- Put generateSunShadow call back where it was to fix alpha objects disappearing --- indra/newview/llviewerdisplay.cpp | 14 ++++++-------- 1 file changed, 6 insertions(+), 8 deletions(-) diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp index c6d2b476db..d1a89a5846 100644 --- a/indra/newview/llviewerdisplay.cpp +++ b/indra/newview/llviewerdisplay.cpp @@ -710,6 +710,12 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) if (!for_snapshot) { + if (gFrameCount > 1 && !for_snapshot) + { //for some reason, ATI 4800 series will error out if you + //try to generate a shadow before the first frame is through + gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); + } + LLVertexBuffer::unbind(); LLGLState::checkStates(); @@ -960,14 +966,6 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot) LLRenderTarget &rt = (gPipeline.sRenderDeferred ? gPipeline.mRT->deferredScreen : gPipeline.mRT->screen); rt.flush(); - - if (gFrameCount > 1 && !for_snapshot) - { //for some reason, ATI 4800 series will error out if you - //try to generate a shadow before the first frame is through - gPipeline.generateSunShadow(*LLViewerCamera::getInstance()); - } - - if (LLPipeline::sRenderDeferred) { gPipeline.renderDeferredLighting(); -- cgit v1.2.3