From e79bd15fe0828bf057cc4e2b0b8f7e102b1de432 Mon Sep 17 00:00:00 2001 From: "Nyx (Neal Orman)" Date: Mon, 20 Dec 2010 18:14:44 -0500 Subject: SH-68 WIP adding debug switch for performance testing Adding functionality to a previously added debug switch. This will allow me to have UI, etc turned off and thus not impact framerates when testing for rendering features. --- indra/newview/llviewercontrol.cpp | 40 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp index 8991c21518..dadda29416 100644 --- a/indra/newview/llviewercontrol.cpp +++ b/indra/newview/llviewercontrol.cpp @@ -128,6 +128,45 @@ static bool handleSetShaderChanged(const LLSD& newvalue) return true; } +static bool handleRenderPerfTestChanged(const LLSD& newvalue) +{ + bool status = !newvalue.asBoolean(); + if (!status) + { + gPipeline.clearRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_HUD, + LLPipeline::RENDER_TYPE_PARTICLES, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_HUD_PARTICLES, + LLPipeline::END_RENDER_TYPES); + gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, false); + } + else + { + gPipeline.setRenderTypeMask(LLPipeline::RENDER_TYPE_WL_SKY, + LLPipeline::RENDER_TYPE_GROUND, + LLPipeline::RENDER_TYPE_TERRAIN, + LLPipeline::RENDER_TYPE_GRASS, + LLPipeline::RENDER_TYPE_TREE, + LLPipeline::RENDER_TYPE_WATER, + LLPipeline::RENDER_TYPE_PASS_GRASS, + LLPipeline::RENDER_TYPE_HUD, + LLPipeline::RENDER_TYPE_PARTICLES, + LLPipeline::RENDER_TYPE_CLOUDS, + LLPipeline::RENDER_TYPE_HUD_PARTICLES, + LLPipeline::END_RENDER_TYPES); + gPipeline.setRenderDebugFeatureControl(LLPipeline::RENDER_DEBUG_FEATURE_UI, true); + } + + return true; +} + bool handleRenderTransparentWaterChanged(const LLSD& newvalue) { LLWorld::getInstance()->updateWaterObjects(); @@ -565,6 +604,7 @@ void settings_setup_listeners() gSavedSettings.getControl("RenderShadowDetail")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredSSAO")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); gSavedSettings.getControl("RenderDeferredGI")->getSignal()->connect(boost::bind(&handleSetShaderChanged, _2)); + gSavedSettings.getControl("RenderPerformanceTest")->getSignal()->connect(boost::bind(&handleRenderPerfTestChanged, _2)); gSavedSettings.getControl("TextureMemory")->getSignal()->connect(boost::bind(&handleVideoMemoryChanged, _2)); gSavedSettings.getControl("AuditTexture")->getSignal()->connect(boost::bind(&handleAuditTextureChanged, _2)); gSavedSettings.getControl("ChatFontSize")->getSignal()->connect(boost::bind(&handleChatFontSizeChanged, _2)); -- cgit v1.2.3