From bd4afcfba29a763d2253b59a86ec48228a1c6fa8 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Fri, 8 Oct 2010 14:27:42 -0700 Subject: EXP-137 FIXED Nametag text and borders do not align in Skylight Viewer fix for prim media and hud text incorrect positioning when destination guide is open --- indra/newview/llpanelprimmediacontrols.cpp | 8 ++++---- indra/newview/llviewerwindow.cpp | 13 ++----------- 2 files changed, 6 insertions(+), 15 deletions(-) diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index b04971f980..de2428feed 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -620,12 +620,12 @@ void LLPanelPrimMediaControls::updateShape() // convert screenspace bbox to pixels (in screen coords) LLRect window_rect = gViewerWindow->getWorldViewRectScaled(); LLCoordGL screen_min; - screen_min.mX = llround((F32)window_rect.getWidth() * (min.mV[VX] + 1.f) * 0.5f); - screen_min.mY = llround((F32)window_rect.getHeight() * (min.mV[VY] + 1.f) * 0.5f); + screen_min.mX = llround((F32)window_rect.mLeft + (F32)window_rect.getWidth() * (min.mV[VX] + 1.f) * 0.5f); + screen_min.mY = llround((F32)window_rect.mBottom + (F32)window_rect.getHeight() * (min.mV[VY] + 1.f) * 0.5f); LLCoordGL screen_max; - screen_max.mX = llround((F32)window_rect.getWidth() * (max.mV[VX] + 1.f) * 0.5f); - screen_max.mY = llround((F32)window_rect.getHeight() * (max.mV[VY] + 1.f) * 0.5f); + screen_max.mX = llround((F32)window_rect.mLeft + (F32)window_rect.getWidth() * (max.mV[VX] + 1.f) * 0.5f); + screen_max.mY = llround((F32)window_rect.mBottom + (F32)window_rect.getHeight() * (max.mV[VY] + 1.f) * 0.5f); // grow panel so that screenspace bounding box fits inside "media_region" element of panel LLRect media_panel_rect; diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index c6ed3f8979..b49d342126 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -4262,17 +4262,8 @@ void LLViewerWindow::setup3DRender() void LLViewerWindow::setup3DViewport(S32 x_offset, S32 y_offset) { - if (LLRenderTarget::getCurrentBoundTarget() != NULL) - { - // don't use translation component of mWorldViewRectRaw, as we are already in a properly sized render target - gGLViewport[0] = x_offset; - gGLViewport[1] = y_offset; - } - else - { - gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; - gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; - } + gGLViewport[0] = mWorldViewRectRaw.mLeft + x_offset; + gGLViewport[1] = mWorldViewRectRaw.mBottom + y_offset; gGLViewport[2] = mWorldViewRectRaw.getWidth(); gGLViewport[3] = mWorldViewRectRaw.getHeight(); glViewport(gGLViewport[0], gGLViewport[1], gGLViewport[2], gGLViewport[3]); -- cgit v1.2.3