From bb0ae367d705e6d45f21526b26caa962824d6375 Mon Sep 17 00:00:00 2001 From: Cosmic Linden Date: Fri, 13 Oct 2023 10:39:56 -0700 Subject: DRTVWR-592: (WIP) Test impact of higher threshold on performance and visuals --- indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl index e69ee54a8c..4f2619f811 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pbrterrainUtilF.glsl @@ -111,7 +111,7 @@ vec3 terrain_texture_normal(sampler2D tex, TerrainCoord terrain_coord) { float sharpness = TERRAIN_TRIPLANAR_BLEND_FACTOR; vec3 weight = pow(abs(vary_vertex_normal), vec3(sharpness)); - float threshold = 0.01; + float threshold = 0.1; weight = max(vec3(0), sign(weight - threshold)); int sample_type = (int(weight.x) << 2) | (int(weight.y) << 1) | -- cgit v1.2.3