From b4332012ab0c97785bcf8aa283aa7e2b1a052f86 Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 15 Feb 2023 10:57:29 -0600 Subject: SL-19219 Fix for reflection probe display rendering during HUD render (also shadow frusta) --- indra/newview/pipeline.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c934803a38..e814b77725 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -4687,7 +4687,7 @@ void LLPipeline::renderDebug() mReflectionMapManager.renderDebug(); } - if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes")) + if (gSavedSettings.getBOOL("RenderReflectionProbeVolumes") && !hud_only) { LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("probe debug display"); @@ -4740,7 +4740,7 @@ void LLPipeline::renderDebug() } } - if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA)) + if (hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !hud_only) { LLVertexBuffer::unbind(); @@ -9892,7 +9892,6 @@ void LLPipeline::generateSunShadow(LLCamera& camera) } } - //hack to disable projector shadows bool gen_shadow = RenderShadowDetail > 1; -- cgit v1.2.3