From b41902d533f8064a9c185d28bfd28e2c9b078dcd Mon Sep 17 00:00:00 2001 From: Tofu Linden Date: Fri, 2 Apr 2010 15:20:35 +0100 Subject: ssreflections: water reflections strongly imply that the non-perspective reflection from eye is the right one. --- indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index 8b2b983ba4..25733e80d1 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -282,7 +282,8 @@ void main() { // the old infinite-sky shiny reflection // - vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); + vec3 refnorm = normalize(reflect(vec3(0,0,-1), norm.xyz)); + //vec3 refnorm = normalize(reflect(pos.xyz, norm.xyz)); float sa = dot(refnorm, vary_light.xyz); vec3 dumbshiny = vary_SunlitColor*scol_ambocc.r*texture2D(lightFunc, vec2(sa, spec.a)).a; -- cgit v1.2.3