From b25ca9b2941d7dcafbba840571fdf0a66cf212eb Mon Sep 17 00:00:00 2001 From: Rye Date: Fri, 31 Oct 2025 07:46:03 -0400 Subject: Rework and modernize GL function/extension initialization for better wayland compatability Signed-off-by: Rye --- autobuild.xml | 38 +- indra/cmake/CMakeLists.txt | 1 - indra/cmake/GLEXT.cmake | 3 +- indra/cmake/GLH.cmake | 7 - indra/llrender/CMakeLists.txt | 10 +- indra/llrender/llgl.cpp | 1799 +++++++++++++--------------- indra/llrender/llgl.h | 83 +- indra/llrender/llglheaders.h | 557 +++------ indra/llrender/llimagegl.cpp | 2 +- indra/llwindow/llwindowwin32.cpp | 17 +- indra/llwindow/llwindowwin32.h | 3 + indra/newview/llgltfmaterialpreviewmgr.cpp | 2 +- indra/newview/llviewerjointmesh.cpp | 6 - 13 files changed, 1059 insertions(+), 1469 deletions(-) delete mode 100644 indra/cmake/GLH.cmake diff --git a/autobuild.xml b/autobuild.xml index 0bab71a29a..aff507828e 100644 --- a/autobuild.xml +++ b/autobuild.xml @@ -666,11 +666,11 @@ archive hash - 7cc58b3acb230a7e65ea5f0ff800be393eb4aa1b + 90eade4785ee8acf18837125208b717f7e857d06 hash_algorithm sha1 url - https://github.com/secondlife/3p-glext/releases/download/v69/glext-68-common-685b36e.tar.zst + https://github.com/secondlife/3p-glext/releases/download/v2025.10.27-r1/glext-2025.10.27-common-18888617188.tar.zst name common @@ -683,44 +683,12 @@ copyright Copyright (c) 2007-2010 The Khronos Group Inc. version - 68 + 2025.10.27 name glext description glext headers define function prototypes and constants for OpenGL extensions - glh_linear - - platforms - - common - - archive - - hash - 066625e7aa7f697a4b6cd461aad960c57181011f - hash_algorithm - sha1 - url - https://github.com/secondlife/3p-glh_linear/releases/download/v1.0.1-dev4-984c397/glh_linear-1.0.1-dev4-common-984c397.tar.zst - - name - common - - - license - BSD - license_file - LICENSES/glh-linear.txt - copyright - Copyright (c) 2000 Cass Everitt - version - 1.0.1-dev4 - name - glh_linear - description - glh - is a platform-indepenedent C++ OpenGL helper library - glm platforms diff --git a/indra/cmake/CMakeLists.txt b/indra/cmake/CMakeLists.txt index 5847553993..fa5008c373 100644 --- a/indra/cmake/CMakeLists.txt +++ b/indra/cmake/CMakeLists.txt @@ -26,7 +26,6 @@ set(cmake_SOURCE_FILES FindPipeWire.cmake FreeType.cmake GLEXT.cmake - GLH.cmake GLIB.cmake GLM.cmake GStreamer10Plugin.cmake diff --git a/indra/cmake/GLEXT.cmake b/indra/cmake/GLEXT.cmake index a780966f0c..2124cc2fc8 100644 --- a/indra/cmake/GLEXT.cmake +++ b/indra/cmake/GLEXT.cmake @@ -1,8 +1,7 @@ # -*- cmake -*- include(Prebuilt) -include(GLH) -add_library( ll::glext INTERFACE IMPORTED ) +add_library(ll::glext INTERFACE IMPORTED) use_system_binary(glext) use_prebuilt_binary(glext) diff --git a/indra/cmake/GLH.cmake b/indra/cmake/GLH.cmake deleted file mode 100644 index 0cefc3543a..0000000000 --- a/indra/cmake/GLH.cmake +++ /dev/null @@ -1,7 +0,0 @@ -# -*- cmake -*- -include(Prebuilt) - -add_library( ll::glh_linear INTERFACE IMPORTED ) - -use_system_binary( glh_linear ) -use_prebuilt_binary(glh_linear) diff --git a/indra/llrender/CMakeLists.txt b/indra/llrender/CMakeLists.txt index 77af0693f3..2449c0d0bf 100644 --- a/indra/llrender/CMakeLists.txt +++ b/indra/llrender/CMakeLists.txt @@ -74,7 +74,7 @@ if (BUILD_HEADLESS) add_library (llrenderheadless ${llrender_SOURCE_FILES} ) - target_include_directories( llrenderheadless INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) + target_include_directories(llrenderheadless INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) target_link_libraries(llrenderheadless llcommon @@ -93,7 +93,7 @@ if (BUILD_HEADLESS) endif (BUILD_HEADLESS) add_library (llrender ${llrender_SOURCE_FILES}) -target_include_directories( llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) +target_include_directories(llrender INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}) # Libraries on which this library depends, needed for Linux builds # Sort by high-level to low-level @@ -105,9 +105,15 @@ target_link_libraries(llrender llxml llwindow ll::freetype + ) + +if (NOT USE_SDL_WINDOW) +target_link_libraries(llrender OpenGL::GL ) +endif() + if (USE_PRECOMPILED_HEADERS) target_precompile_headers(llrender REUSE_FROM llprecompiled) endif () diff --git a/indra/llrender/llgl.cpp b/indra/llrender/llgl.cpp index 22d244d552..f5f70c2935 100644 --- a/indra/llrender/llgl.cpp +++ b/indra/llrender/llgl.cpp @@ -27,8 +27,6 @@ // This file sets some global GL parameters, and implements some // useful functions for GL operations. -#define GLH_EXT_SINGLE_FILE - #include "linden_common.h" #include "boost/tokenizer.hpp" @@ -54,6 +52,17 @@ #include #include "glm/gtc/type_ptr.hpp" +#if LL_MESA +# include "GL/osmesa.h" +# define LL_GET_PROC_ADDRESS(func) OSMesaGetProcAddress(func) +#elif LL_SDL_WINDOW +# include "SDL3/SDL.h" +# define LL_GET_PROC_ADDRESS(func) SDL_GL_GetProcAddress(func) +#elif LL_WINDOWS +# include "llwindowwin32.h" +# define LL_GET_PROC_ADDRESS(func) LLWindowWin32::getProcAddress(func) +#endif + #if LL_WINDOWS #include "lldxhardware.h" #endif @@ -62,10 +71,8 @@ //#define GL_STATE_VERIFY #endif - bool gDebugSession = false; bool gDebugGLSession = false; -bool gClothRipple = false; bool gHeadlessClient = false; bool gNonInteractive = false; bool gGLActive = false; @@ -211,11 +218,16 @@ void ll_close_fail_log() LLMatrix4 gGLObliqueProjectionInverse; -#define LL_GL_NAME_POOLING 0 - std::list LLGLUpdate::sGLQ; +#if LL_GL_FUNC_POINTER + #if LL_WINDOWS +// WGL_ARB_pixel_format +PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = nullptr; +PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB = nullptr; +PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = nullptr; + // WGL_ARB_create_context PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = nullptr; @@ -233,12 +245,80 @@ PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC wglBlitContextFramebufferAMD = n // WGL_EXT_swap_control PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT = nullptr; PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT = nullptr; +#endif + +// GL_VERSION_1_0 +PFNGLCLEARCOLORPROC glClearColor = nullptr; +PFNGLCLEARPROC glClear = nullptr; +PFNGLCOLORMASKPROC glColorMask = nullptr; +PFNGLBLENDFUNCPROC glBlendFunc = nullptr; +PFNGLLOGICOPPROC glLogicOp = nullptr; +PFNGLFRONTFACEPROC glFrontFace = nullptr; +PFNGLCULLFACEPROC glCullFace = nullptr; +PFNGLPOINTSIZEPROC glPointSize = nullptr; +PFNGLLINEWIDTHPROC glLineWidth = nullptr; +PFNGLPOLYGONMODEPROC glPolygonMode = nullptr; +PFNGLSCISSORPROC glScissor = nullptr; +PFNGLDRAWBUFFERPROC glDrawBuffer = nullptr; +PFNGLREADBUFFERPROC glReadBuffer = nullptr; +PFNGLENABLEPROC glEnable = nullptr; +PFNGLDISABLEPROC glDisable = nullptr; +PFNGLISENABLEDPROC glIsEnabled = nullptr; +PFNGLGETBOOLEANVPROC glGetBooleanv = nullptr; +PFNGLGETDOUBLEVPROC glGetDoublev = nullptr; +PFNGLGETFLOATVPROC glGetFloatv = nullptr; +PFNGLGETINTEGERVPROC glGetIntegerv = nullptr; +PFNGLGETERRORPROC glGetError = nullptr; +PFNGLGETSTRINGPROC glGetString = nullptr; +PFNGLFINISHPROC glFinish = nullptr; +PFNGLFLUSHPROC glFlush = nullptr; +PFNGLHINTPROC glHint = nullptr; +PFNGLCLEARDEPTHPROC glClearDepth = nullptr; +PFNGLDEPTHFUNCPROC glDepthFunc = nullptr; +PFNGLDEPTHMASKPROC glDepthMask = nullptr; +PFNGLDEPTHRANGEPROC glDepthRange = nullptr; +PFNGLVIEWPORTPROC glViewport = nullptr; +PFNGLPIXELSTOREFPROC glPixelStoref = nullptr; +PFNGLPIXELSTOREIPROC glPixelStorei = nullptr; +PFNGLREADPIXELSPROC glReadPixels = nullptr; +PFNGLSTENCILFUNCPROC glStencilFunc = nullptr; +PFNGLSTENCILMASKPROC glStencilMask = nullptr; +PFNGLSTENCILOPPROC glStencilOp = nullptr; +PFNGLCLEARSTENCILPROC glClearStencil = nullptr; +PFNGLTEXPARAMETERFPROC glTexParameterf = nullptr; +PFNGLTEXPARAMETERIPROC glTexParameteri = nullptr; +PFNGLTEXPARAMETERFVPROC glTexParameterfv = nullptr; +PFNGLTEXPARAMETERIVPROC glTexParameteriv = nullptr; +PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv = nullptr; +PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv = nullptr; +PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv = nullptr; +PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv = nullptr; +PFNGLTEXIMAGE1DPROC glTexImage1D = nullptr; +PFNGLTEXIMAGE2DPROC glTexImage2D = nullptr; +PFNGLGETTEXIMAGEPROC glGetTexImage = nullptr; + +// GL_VERSION_1_1 +PFNGLDRAWARRAYSPROC glDrawArrays = nullptr; +PFNGLDRAWELEMENTSPROC glDrawElements = nullptr; +PFNGLGETPOINTERVPROC glGetPointerv = nullptr; +PFNGLPOLYGONOFFSETPROC glPolygonOffset = nullptr; +PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D = nullptr; +PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D = nullptr; +PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D = nullptr; +PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D = nullptr; +PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D = nullptr; +PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D = nullptr; +PFNGLBINDTEXTUREPROC glBindTexture = nullptr; +PFNGLDELETETEXTURESPROC glDeleteTextures = nullptr; +PFNGLGENTEXTURESPROC glGenTextures = nullptr; +PFNGLISTEXTUREPROC glIsTexture = nullptr; + // GL_VERSION_1_2 -//PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; -//PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; -//PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr; -//PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr; +PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements = nullptr; +PFNGLTEXIMAGE3DPROC glTexImage3D = nullptr; +PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D = nullptr; +PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D = nullptr; // GL_VERSION_1_3 PFNGLACTIVETEXTUREPROC glActiveTexture = nullptr; @@ -250,43 +330,6 @@ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D = nullptr; PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D = nullptr; PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D = nullptr; PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage = nullptr; -PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture = nullptr; -PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d = nullptr; -PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv = nullptr; -PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f = nullptr; -PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv = nullptr; -PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i = nullptr; -PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv = nullptr; -PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s = nullptr; -PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv = nullptr; -PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d = nullptr; -PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv = nullptr; -PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f = nullptr; -PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv = nullptr; -PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i = nullptr; -PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv = nullptr; -PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s = nullptr; -PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv = nullptr; -PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d = nullptr; -PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv = nullptr; -PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f = nullptr; -PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv = nullptr; -PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i = nullptr; -PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv = nullptr; -PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s = nullptr; -PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv = nullptr; -PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d = nullptr; -PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv = nullptr; -PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f = nullptr; -PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv = nullptr; -PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i = nullptr; -PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv = nullptr; -PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s = nullptr; -PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv = nullptr; -PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf = nullptr; -PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd = nullptr; -PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf = nullptr; -PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd = nullptr; // GL_VERSION_1_4 PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate = nullptr; @@ -296,44 +339,6 @@ PFNGLPOINTPARAMETERFPROC glPointParameterf = nullptr; PFNGLPOINTPARAMETERFVPROC glPointParameterfv = nullptr; PFNGLPOINTPARAMETERIPROC glPointParameteri = nullptr; PFNGLPOINTPARAMETERIVPROC glPointParameteriv = nullptr; -PFNGLFOGCOORDFPROC glFogCoordf = nullptr; -PFNGLFOGCOORDFVPROC glFogCoordfv = nullptr; -PFNGLFOGCOORDDPROC glFogCoordd = nullptr; -PFNGLFOGCOORDDVPROC glFogCoorddv = nullptr; -PFNGLFOGCOORDPOINTERPROC glFogCoordPointer = nullptr; -PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b = nullptr; -PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv = nullptr; -PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d = nullptr; -PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv = nullptr; -PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f = nullptr; -PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv = nullptr; -PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i = nullptr; -PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv = nullptr; -PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s = nullptr; -PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv = nullptr; -PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub = nullptr; -PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv = nullptr; -PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui = nullptr; -PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv = nullptr; -PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us = nullptr; -PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv = nullptr; -PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer = nullptr; -PFNGLWINDOWPOS2DPROC glWindowPos2d = nullptr; -PFNGLWINDOWPOS2DVPROC glWindowPos2dv = nullptr; -PFNGLWINDOWPOS2FPROC glWindowPos2f = nullptr; -PFNGLWINDOWPOS2FVPROC glWindowPos2fv = nullptr; -PFNGLWINDOWPOS2IPROC glWindowPos2i = nullptr; -PFNGLWINDOWPOS2IVPROC glWindowPos2iv = nullptr; -PFNGLWINDOWPOS2SPROC glWindowPos2s = nullptr; -PFNGLWINDOWPOS2SVPROC glWindowPos2sv = nullptr; -PFNGLWINDOWPOS3DPROC glWindowPos3d = nullptr; -PFNGLWINDOWPOS3DVPROC glWindowPos3dv = nullptr; -PFNGLWINDOWPOS3FPROC glWindowPos3f = nullptr; -PFNGLWINDOWPOS3FVPROC glWindowPos3fv = nullptr; -PFNGLWINDOWPOS3IPROC glWindowPos3i = nullptr; -PFNGLWINDOWPOS3IVPROC glWindowPos3iv = nullptr; -PFNGLWINDOWPOS3SPROC glWindowPos3s = nullptr; -PFNGLWINDOWPOS3SVPROC glWindowPos3sv = nullptr; // GL_VERSION_1_5 PFNGLGENQUERIESPROC glGenQueries = nullptr; @@ -609,36 +614,6 @@ PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui = nullptr; PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv = nullptr; PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui = nullptr; PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv = nullptr; -PFNGLVERTEXP2UIPROC glVertexP2ui = nullptr; -PFNGLVERTEXP2UIVPROC glVertexP2uiv = nullptr; -PFNGLVERTEXP3UIPROC glVertexP3ui = nullptr; -PFNGLVERTEXP3UIVPROC glVertexP3uiv = nullptr; -PFNGLVERTEXP4UIPROC glVertexP4ui = nullptr; -PFNGLVERTEXP4UIVPROC glVertexP4uiv = nullptr; -PFNGLTEXCOORDP1UIPROC glTexCoordP1ui = nullptr; -PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv = nullptr; -PFNGLTEXCOORDP2UIPROC glTexCoordP2ui = nullptr; -PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv = nullptr; -PFNGLTEXCOORDP3UIPROC glTexCoordP3ui = nullptr; -PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv = nullptr; -PFNGLTEXCOORDP4UIPROC glTexCoordP4ui = nullptr; -PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv = nullptr; -PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui = nullptr; -PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv = nullptr; -PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui = nullptr; -PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv = nullptr; -PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui = nullptr; -PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv = nullptr; -PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui = nullptr; -PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv = nullptr; -PFNGLNORMALP3UIPROC glNormalP3ui = nullptr; -PFNGLNORMALP3UIVPROC glNormalP3uiv = nullptr; -PFNGLCOLORP3UIPROC glColorP3ui = nullptr; -PFNGLCOLORP3UIVPROC glColorP3uiv = nullptr; -PFNGLCOLORP4UIPROC glColorP4ui = nullptr; -PFNGLCOLORP4UIVPROC glColorP4uiv = nullptr; -PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui = nullptr; -PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv = nullptr; // GL_VERSION_4_0 PFNGLMINSAMPLESHADINGPROC glMinSampleShading = nullptr; @@ -958,18 +933,6 @@ PFNGLGETNUNIFORMFVPROC glGetnUniformfv = nullp PFNGLGETNUNIFORMIVPROC glGetnUniformiv = nullptr; PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv = nullptr; PFNGLREADNPIXELSPROC glReadnPixels = nullptr; -PFNGLGETNMAPDVPROC glGetnMapdv = nullptr; -PFNGLGETNMAPFVPROC glGetnMapfv = nullptr; -PFNGLGETNMAPIVPROC glGetnMapiv = nullptr; -PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv = nullptr; -PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv = nullptr; -PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv = nullptr; -PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple = nullptr; -PFNGLGETNCOLORTABLEPROC glGetnColorTable = nullptr; -PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter = nullptr; -PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter = nullptr; -PFNGLGETNHISTOGRAMPROC glGetnHistogram = nullptr; -PFNGLGETNMINMAXPROC glGetnMinmax = nullptr; PFNGLTEXTUREBARRIERPROC glTextureBarrier = nullptr; // GL_VERSION_4_6 @@ -1006,7 +969,8 @@ LLGLManager::LLGLManager() : mGLSLVersionMinor(0), mVRAM(0), mGLMaxVertexRange(0), - mGLMaxIndexRange(0) + mGLMaxIndexRange(0), + mGLMaxTextureSize(0) { } @@ -1016,14 +980,23 @@ LLGLManager::LLGLManager() : void LLGLManager::initWGL() { #if LL_WINDOWS && !LL_MESA_HEADLESS - if (!glh_init_extensions("WGL_ARB_pixel_format")) + reloadExtensionsString(); + + if (mGLExtensions.contains("WGL_ARB_pixel_format")) + { + wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)LL_GET_PROC_ADDRESS("wglGetPixelFormatAttribivARB"); + wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)LL_GET_PROC_ADDRESS("wglGetPixelFormatAttribfvARB"); + wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)LL_GET_PROC_ADDRESS("wglChoosePixelFormatARB"); + } + else { LL_WARNS("RenderInit") << "No ARB pixel format extensions" << LL_ENDL; } - if (ExtensionExists("WGL_ARB_create_context",gGLHExts.mSysExts)) + // WGL_ARB_create_context + if (mGLExtensions.contains("WGL_ARB_create_context")) { - GLH_EXT_NAME(wglCreateContextAttribsARB) = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); + wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)LL_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); } else { @@ -1032,24 +1005,34 @@ void LLGLManager::initWGL() // For retreiving information per AMD adapter, // because we can't trust curently selected/default one when there are multiple - mHasAMDAssociations = ExtensionExists("WGL_AMD_gpu_association", gGLHExts.mSysExts); + mHasAMDAssociations = mGLExtensions.contains("WGL_AMD_gpu_association"); if (mHasAMDAssociations) { - GLH_EXT_NAME(wglGetGPUIDsAMD) = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); - GLH_EXT_NAME(wglGetGPUInfoAMD) = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); + wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)LL_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); + wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)LL_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); + wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)LL_GET_PROC_ADDRESS("wglGetContextGPUIDAMD"); + wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD"); + wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)LL_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD"); + wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD"); + wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)LL_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD"); + wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)LL_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD"); + wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)LL_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD"); + } - if (ExtensionExists("WGL_EXT_swap_control", gGLHExts.mSysExts)) + // WGL_EXT_swap_control + if (mGLExtensions.contains("WGL_EXT_swap_control")) { - GLH_EXT_NAME(wglSwapIntervalEXT) = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)LL_GET_PROC_ADDRESS("wglSwapIntervalEXT"); + wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)LL_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); } - if( !glh_init_extensions("WGL_ARB_pbuffer") ) + if(!mGLExtensions.contains("WGL_ARB_pbuffer")) { LL_WARNS("RenderInit") << "No ARB WGL PBuffer extensions" << LL_ENDL; } - if( !glh_init_extensions("WGL_ARB_render_texture") ) + if(!mGLExtensions.contains("WGL_ARB_render_texture")) { LL_WARNS("RenderInit") << "No ARB WGL render texture extensions" << LL_ENDL; } @@ -1064,39 +1047,73 @@ bool LLGLManager::initGL() LL_ERRS("RenderInit") << "Calling init on LLGLManager after already initialized!" << LL_ENDL; } -#if 0 && LL_WINDOWS - if (!glGetStringi) - { - glGetStringi = (PFNGLGETSTRINGIPROC) GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); - } - - //reload extensions string (may have changed after using wglCreateContextAttrib) - if (glGetStringi) - { - std::stringstream str; - - GLint count = 0; - glGetIntegerv(GL_NUM_EXTENSIONS, &count); - for (GLint i = 0; i < count; ++i) - { - std::string ext = ll_safe_string((const char*) glGetStringi(GL_EXTENSIONS, i)); - str << ext << " "; - LL_DEBUGS("GLExtensions") << ext << LL_ENDL; - } - - { - PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = 0; - wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); - if(wglGetExtensionsStringARB) - { - str << (const char*) wglGetExtensionsStringARB(wglGetCurrentDC()); - } - } - - free(gGLHExts.mSysExts); - std::string extensions = str.str(); - gGLHExts.mSysExts = strdup(extensions.c_str()); - } +#if LL_GL_FUNC_POINTER + // OpenGL 1.0 and 1.1 always exist + // GL_VERSION_1_0 + glClearColor = (PFNGLCLEARCOLORPROC)LL_GET_PROC_ADDRESS("glClearColor"); + glClear = (PFNGLCLEARPROC)LL_GET_PROC_ADDRESS("glClear"); + glColorMask = (PFNGLCOLORMASKPROC)LL_GET_PROC_ADDRESS("glColorMask"); + glBlendFunc = (PFNGLBLENDFUNCPROC)LL_GET_PROC_ADDRESS("glBlendFunc"); + glLogicOp = (PFNGLLOGICOPPROC)LL_GET_PROC_ADDRESS("glLogicOp"); + glFrontFace = (PFNGLFRONTFACEPROC)LL_GET_PROC_ADDRESS("glFrontFace"); + glCullFace = (PFNGLCULLFACEPROC)LL_GET_PROC_ADDRESS("glCullFace");; + glPointSize = (PFNGLPOINTSIZEPROC)LL_GET_PROC_ADDRESS("glPointSize"); + glLineWidth = (PFNGLLINEWIDTHPROC)LL_GET_PROC_ADDRESS("glLineWidth"); + glPolygonMode = (PFNGLPOLYGONMODEPROC)LL_GET_PROC_ADDRESS("glPolygonMode"); + glScissor = (PFNGLSCISSORPROC)LL_GET_PROC_ADDRESS("glScissor"); + glDrawBuffer = (PFNGLDRAWBUFFERPROC)LL_GET_PROC_ADDRESS("glDrawBuffer"); + glReadBuffer = (PFNGLREADBUFFERPROC)LL_GET_PROC_ADDRESS("glReadBuffer"); + glEnable = (PFNGLENABLEPROC)LL_GET_PROC_ADDRESS("glEnable"); + glDisable = (PFNGLDISABLEPROC)LL_GET_PROC_ADDRESS("glDisable"); + glIsEnabled = (PFNGLISENABLEDPROC)LL_GET_PROC_ADDRESS("glIsEnabled"); + glGetBooleanv = (PFNGLGETBOOLEANVPROC)LL_GET_PROC_ADDRESS("glGetBooleanv"); + glGetDoublev = (PFNGLGETDOUBLEVPROC)LL_GET_PROC_ADDRESS("glGetDoublev"); + glGetFloatv = (PFNGLGETFLOATVPROC)LL_GET_PROC_ADDRESS("glGetFloatv"); + glGetIntegerv = (PFNGLGETINTEGERVPROC)LL_GET_PROC_ADDRESS("glGetIntegerv"); + glGetError = (PFNGLGETERRORPROC)LL_GET_PROC_ADDRESS("glGetError"); + glGetString = (PFNGLGETSTRINGPROC)LL_GET_PROC_ADDRESS("glGetString"); + glFinish = (PFNGLFINISHPROC)LL_GET_PROC_ADDRESS("glFinish"); + glFlush = (PFNGLFLUSHPROC)LL_GET_PROC_ADDRESS("glFlush"); + glHint = (PFNGLHINTPROC)LL_GET_PROC_ADDRESS("glHint"); + glClearDepth = (PFNGLCLEARDEPTHPROC)LL_GET_PROC_ADDRESS("glClearDepth"); + glDepthFunc = (PFNGLDEPTHFUNCPROC)LL_GET_PROC_ADDRESS("glDepthFunc"); + glDepthMask = (PFNGLDEPTHMASKPROC)LL_GET_PROC_ADDRESS("glDepthMask"); + glDepthRange = (PFNGLDEPTHRANGEPROC)LL_GET_PROC_ADDRESS("glDepthRange"); + glViewport = (PFNGLVIEWPORTPROC)LL_GET_PROC_ADDRESS("glViewport"); + glPixelStoref = (PFNGLPIXELSTOREFPROC)LL_GET_PROC_ADDRESS("glPixelStoref"); + glPixelStorei = (PFNGLPIXELSTOREIPROC)LL_GET_PROC_ADDRESS("glPixelStorei"); + glReadPixels = (PFNGLREADPIXELSPROC)LL_GET_PROC_ADDRESS("glReadPixels"); + glStencilFunc = (PFNGLSTENCILFUNCPROC)LL_GET_PROC_ADDRESS("glStencilFunc"); + glStencilMask = (PFNGLSTENCILMASKPROC)LL_GET_PROC_ADDRESS("glStencilMask"); + glStencilOp = (PFNGLSTENCILOPPROC)LL_GET_PROC_ADDRESS("glStencilOp"); + glClearStencil = (PFNGLCLEARSTENCILPROC)LL_GET_PROC_ADDRESS("glClearStencil"); + glTexParameterf = (PFNGLTEXPARAMETERFPROC)LL_GET_PROC_ADDRESS("glTexParameterf"); + glTexParameteri = (PFNGLTEXPARAMETERIPROC)LL_GET_PROC_ADDRESS("glTexParameteri"); + glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glTexParameterfv"); + glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glTexParameteriv"); + glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterfv"); + glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameteriv"); + glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTexLevelParameterfv"); + glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTexLevelParameteriv"); + glTexImage1D = (PFNGLTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTexImage1D"); + glTexImage2D = (PFNGLTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTexImage2D"); + glGetTexImage = (PFNGLGETTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTexImage"); + + // GL_VERSION_1_1 + glDrawArrays = (PFNGLDRAWARRAYSPROC)LL_GET_PROC_ADDRESS("glDrawArrays"); + glDrawElements = (PFNGLDRAWELEMENTSPROC)LL_GET_PROC_ADDRESS("glDrawElements"); + glGetPointerv = (PFNGLGETPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetPointerv"); + glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)LL_GET_PROC_ADDRESS("glPolygonOffset"); + glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTexImage1D"); + glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTexImage2D"); + glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage1D"); + glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage2D"); + glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTexSubImage1D"); + glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTexSubImage2D"); + glBindTexture = (PFNGLBINDTEXTUREPROC)LL_GET_PROC_ADDRESS("glBindTexture"); + glDeleteTextures = (PFNGLDELETETEXTURESPROC)LL_GET_PROC_ADDRESS("glDeleteTextures"); + glGenTextures = (PFNGLGENTEXTURESPROC)LL_GET_PROC_ADDRESS("glGenTextures"); + glIsTexture = (PFNGLISTEXTUREPROC)LL_GET_PROC_ADDRESS("glIsTexture"); #endif // Extract video card strings and convert to upper case to @@ -1275,12 +1292,9 @@ void LLGLManager::getGLInfo(LLSD& info) } #if !LL_MESA_HEADLESS - std::string all_exts = ll_safe_string((const char *)gGLHExts.mSysExts); - boost::char_separator sep(" "); - boost::tokenizer > tok(all_exts, sep); - for(boost::tokenizer >::iterator i = tok.begin(); i != tok.end(); ++i) + for (const auto& ext : mGLExtensions) { - info["GLInfo"]["GLExtensions"].append(*i); + info["GLInfo"]["GLExtensions"].append(ext); } #endif } @@ -1303,8 +1317,12 @@ std::string LLGLManager::getGLInfoString() } #if !LL_MESA_HEADLESS - std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); - LLStringUtil::replaceChar(all_exts, ' ', '\n'); + std::string all_exts; + for (const auto& ext : mGLExtensions) + { + all_exts += ext; + all_exts += '\n'; + } info_str += std::string("GL_EXTENSIONS:\n") + all_exts + std::string("\n"); #endif @@ -1327,9 +1345,13 @@ void LLGLManager::printGLInfoString() } #if !LL_MESA_HEADLESS - std::string all_exts= ll_safe_string(((const char *)gGLHExts.mSysExts)); - LLStringUtil::replaceChar(all_exts, ' ', '\n'); - LL_DEBUGS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; + std::string all_exts; + for (const auto& ext : mGLExtensions) + { + all_exts += ext; + all_exts += '\n'; + } + LL_INFOS("RenderInit") << "GL_EXTENSIONS:\n" << all_exts << LL_ENDL; #endif } @@ -1388,26 +1410,62 @@ void LLGLManager::shutdownGL() // these are used to turn software blending on. They appear in the Debug/Avatar menu // presence of vertex skinning/blending or vertex programs will set these to false by default. -void LLGLManager::initExtensions() +void LLGLManager::reloadExtensionsString() { -#if LL_LINUX - glh_init_extensions(""); -#endif + mGLExtensions.clear(); + + //reload extensions string + // I am deeply sorry for how ugly this is. - Rye +#if LL_GL_FUNC_POINTER + PFNGLGETSTRINGIPROC llglGetStringi = (PFNGLGETSTRINGIPROC)LL_GET_PROC_ADDRESS("glGetStringi"); + PFNGLGETINTEGERVPROC llglGetIntegerv = (PFNGLGETINTEGERVPROC)LL_GET_PROC_ADDRESS("glGetIntegerv"); + if (llglGetStringi && llglGetIntegerv) + { + GLint num_extensions = 0; + llglGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for (GLint i = 0; i < num_extensions; ++i) { + mGLExtensions.insert(ll_safe_string((char const*)llglGetStringi(GL_EXTENSIONS, i))); + } + } +#else + { + GLint num_extensions = 0; + glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); + for (GLint i = 0; i < num_extensions; ++i) { + mGLExtensions.insert(ll_safe_string((char const*)glGetStringi(GL_EXTENSIONS, i))); + } #if LL_DARWIN - GLint num_extensions = 0; - std::string all_extensions{""}; - glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions); - for(GLint i = 0; i < num_extensions; ++i) { - char const * extension = (char const *)glGetStringi(GL_EXTENSIONS, i); - all_extensions += extension; - all_extensions += ' '; + if (num_extensions > 0) + { + mGLExtensions.insert("GL_ARB_multitexture"); + mGLExtensions.insert("GL_ARB_texture_cube_map"); + mGLExtensions.insert("GL_ARB_texture_compression"); + } +#endif } - if (num_extensions) +#endif + + +#if LL_WINDOWS { - all_extensions += "GL_ARB_multitexture GL_ARB_texture_cube_map GL_ARB_texture_compression "; // These are in 3.2 core, but not listed by OSX - gGLHExts.mSysExts = strdup(all_extensions.data()); + PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)LL_GET_PROC_ADDRESS("wglGetExtensionsStringARB"); + if (wglGetExtensionsStringARB) + { + std::string wgl_exts = ll_safe_string((const char*)wglGetExtensionsStringARB(wglGetCurrentDC()));; + boost::char_separator sep(" "); + boost::tokenizer > tok(wgl_exts, sep); + for (boost::tokenizer >::iterator i = tok.begin(); i != tok.end(); ++i) + { + mGLExtensions.insert(*i); + } + } } #endif +} + +void LLGLManager::initExtensions() +{ + reloadExtensionsString(); // NOTE: version checks against mGLVersion should bias down by 0.01 because of F32 errors @@ -1416,20 +1474,13 @@ void LLGLManager::initExtensions() mHasTransformFeedback = mGLVersion >= 3.99f; mHasDebugOutput = mGLVersion >= 4.29f; mHasAnisotropic = mGLVersion >= 4.59f; - if(!mHasAnisotropic && gGLHExts.mSysExts) + if(!mHasAnisotropic) { - mHasAnisotropic = ExtensionExists("GL_EXT_texture_filter_anisotropic", gGLHExts.mSysExts); + mHasAnisotropic = mGLExtensions.contains("GL_EXT_texture_filter_anisotropic"); } -#if LL_WINDOWS || LL_LINUX - if( gGLHExts.mSysExts ) - { - mHasNVXGpuMemoryInfo = ExtensionExists("GL_NVX_gpu_memory_info", gGLHExts.mSysExts); - mHasATIMemInfo = ExtensionExists("GL_ATI_meminfo", gGLHExts.mSysExts); - } - else - LL_WARNS() << "gGLHExts.mSysExts is not set.?" << LL_ENDL; -#endif + mHasNVXGpuMemoryInfo = mGLExtensions.contains("GL_NVX_gpu_memory_info"); + mHasATIMemInfo = mGLExtensions.contains("GL_ATI_meminfo"); //Basic AMD method, also see mHasAMDAssociations // Misc glGetIntegerv(GL_MAX_ELEMENTS_VERTICES, (GLint*) &mGLMaxVertexRange); @@ -1438,843 +1489,706 @@ void LLGLManager::initExtensions() mInited = true; -#if LL_WINDOWS - LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; - - // WGL_AMD_gpu_association - wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUIDsAMD"); - wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetGPUInfoAMD"); - wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetContextGPUIDAMD"); - wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAMD"); - wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateAssociatedContextAttribsAMD"); - wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglDeleteAssociatedContextAMD"); - wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglMakeAssociatedContextCurrentAMD"); - wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetCurrentAssociatedContextAMD"); - wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)GLH_EXT_GET_PROC_ADDRESS("wglBlitContextFramebufferAMD"); - - // WGL_EXT_swap_control - wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglSwapIntervalEXT"); - wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)GLH_EXT_GET_PROC_ADDRESS("wglGetSwapIntervalEXT"); - - // WGL_ARB_create_context - wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)GLH_EXT_GET_PROC_ADDRESS("wglCreateContextAttribsARB"); - +#if LL_GL_FUNC_POINTER // Load entire OpenGL API through GetProcAddress, leaving sections beyond mGLVersion unloaded + LL_DEBUGS("RenderInit") << "GL Probe: Getting symbols" << LL_ENDL; // GL_VERSION_1_2 if (mGLVersion < 1.19f) { return; } - glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElements"); - glTexImage3D = (PFNGLTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3D"); - glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexSubImage3D"); - glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTexSubImage3D"); - + glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)LL_GET_PROC_ADDRESS("glDrawRangeElements"); + glTexImage3D = (PFNGLTEXIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTexImage3D"); + glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTexSubImage3D"); + glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCopyTexSubImage3D"); // GL_VERSION_1_3 if (mGLVersion < 1.29f) { return; } - glActiveTexture = (PFNGLACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveTexture"); - glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleCoverage"); - glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage3D"); - glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage2D"); - glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexImage1D"); - glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); - glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); - glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); - glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTexImage"); - glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glClientActiveTexture"); - glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1d"); - glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1dv"); - glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1f"); - glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1fv"); - glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1i"); - glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1iv"); - glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1s"); - glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord1sv"); - glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2d"); - glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2dv"); - glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2f"); - glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2fv"); - glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2i"); - glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2iv"); - glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2s"); - glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord2sv"); - glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3d"); - glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3dv"); - glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3f"); - glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3fv"); - glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3i"); - glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3iv"); - glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3s"); - glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord3sv"); - glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4d"); - glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4dv"); - glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4f"); - glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4fv"); - glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4i"); - glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4iv"); - glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4s"); - glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoord4sv"); - glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixf"); - glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glLoadTransposeMatrixd"); - glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixf"); - glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)GLH_EXT_GET_PROC_ADDRESS("glMultTransposeMatrixd"); + glActiveTexture = (PFNGLACTIVETEXTUREPROC)LL_GET_PROC_ADDRESS("glActiveTexture"); + glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)LL_GET_PROC_ADDRESS("glSampleCoverage"); + glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage3D"); + glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage2D"); + glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTexImage1D"); + glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage3D"); + glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage2D"); + glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTexSubImage1D"); + glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTexImage"); // GL_VERSION_1_4 if (mGLVersion < 1.39f) { return; } - glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparate"); - glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArrays"); - glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElements"); - glPointParameterf = (PFNGLPOINTPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterf"); - glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameterfv"); - glPointParameteri = (PFNGLPOINTPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteri"); - glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glPointParameteriv"); - glFogCoordf = (PFNGLFOGCOORDFPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordf"); - glFogCoordfv = (PFNGLFOGCOORDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordfv"); - glFogCoordd = (PFNGLFOGCOORDDPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordd"); - glFogCoorddv = (PFNGLFOGCOORDDVPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoorddv"); - glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glFogCoordPointer"); - glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3b"); - glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3bv"); - glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3d"); - glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3dv"); - glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3f"); - glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3fv"); - glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3i"); - glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3iv"); - glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3s"); - glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3sv"); - glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ub"); - glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ubv"); - glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3ui"); - glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3uiv"); - glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3us"); - glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColor3usv"); - glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorPointer"); - glWindowPos2d = (PFNGLWINDOWPOS2DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2d"); - glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2dv"); - glWindowPos2f = (PFNGLWINDOWPOS2FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2f"); - glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2fv"); - glWindowPos2i = (PFNGLWINDOWPOS2IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2i"); - glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2iv"); - glWindowPos2s = (PFNGLWINDOWPOS2SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2s"); - glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos2sv"); - glWindowPos3d = (PFNGLWINDOWPOS3DPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3d"); - glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3dv"); - glWindowPos3f = (PFNGLWINDOWPOS3FPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3f"); - glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3fv"); - glWindowPos3i = (PFNGLWINDOWPOS3IPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3i"); - glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3iv"); - glWindowPos3s = (PFNGLWINDOWPOS3SPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3s"); - glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glWindowPos3sv"); + glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)LL_GET_PROC_ADDRESS("glBlendFuncSeparate"); + glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)LL_GET_PROC_ADDRESS("glMultiDrawArrays"); + glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)LL_GET_PROC_ADDRESS("glMultiDrawElements"); + glPointParameterf = (PFNGLPOINTPARAMETERFPROC)LL_GET_PROC_ADDRESS("glPointParameterf"); + glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glPointParameterfv"); + glPointParameteri = (PFNGLPOINTPARAMETERIPROC)LL_GET_PROC_ADDRESS("glPointParameteri"); + glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glPointParameteriv"); // GL_VERSION_1_5 if (mGLVersion < 1.49f) { return; } - glGenQueries = (PFNGLGENQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenQueries"); - glDeleteQueries = (PFNGLDELETEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteQueries"); - glIsQuery = (PFNGLISQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsQuery"); - glBeginQuery = (PFNGLBEGINQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQuery"); - glEndQuery = (PFNGLENDQUERYPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQuery"); - glGetQueryiv = (PFNGLGETQUERYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryiv"); - glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectiv"); - glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectuiv"); - glBindBuffer = (PFNGLBINDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffer"); - glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteBuffers"); - glGenBuffers = (PFNGLGENBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenBuffers"); - glIsBuffer = (PFNGLISBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsBuffer"); - glBufferData = (PFNGLBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferData"); - glBufferSubData = (PFNGLBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferSubData"); - glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferSubData"); - glMapBuffer = (PFNGLMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBuffer"); - glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapBuffer"); - glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteriv"); - glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferPointerv"); + glGenQueries = (PFNGLGENQUERIESPROC)LL_GET_PROC_ADDRESS("glGenQueries"); + glDeleteQueries = (PFNGLDELETEQUERIESPROC)LL_GET_PROC_ADDRESS("glDeleteQueries"); + glIsQuery = (PFNGLISQUERYPROC)LL_GET_PROC_ADDRESS("glIsQuery"); + glBeginQuery = (PFNGLBEGINQUERYPROC)LL_GET_PROC_ADDRESS("glBeginQuery"); + glEndQuery = (PFNGLENDQUERYPROC)LL_GET_PROC_ADDRESS("glEndQuery"); + glGetQueryiv = (PFNGLGETQUERYIVPROC)LL_GET_PROC_ADDRESS("glGetQueryiv"); + glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectiv"); + glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectuiv"); + glBindBuffer = (PFNGLBINDBUFFERPROC)LL_GET_PROC_ADDRESS("glBindBuffer"); + glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteBuffers"); + glGenBuffers = (PFNGLGENBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenBuffers"); + glIsBuffer = (PFNGLISBUFFERPROC)LL_GET_PROC_ADDRESS("glIsBuffer"); + glBufferData = (PFNGLBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glBufferData"); + glBufferSubData = (PFNGLBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glBufferSubData"); + glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glGetBufferSubData"); + glMapBuffer = (PFNGLMAPBUFFERPROC)LL_GET_PROC_ADDRESS("glMapBuffer"); + glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)LL_GET_PROC_ADDRESS("glUnmapBuffer"); + glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetBufferParameteriv"); + glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetBufferPointerv"); // GL_VERSION_2_0 if (mGLVersion < 1.9f) { return; } - glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparate"); - glDrawBuffers = (PFNGLDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawBuffers"); - glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilOpSeparate"); - glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilFuncSeparate"); - glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)GLH_EXT_GET_PROC_ADDRESS("glStencilMaskSeparate"); - glAttachShader = (PFNGLATTACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glAttachShader"); - glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindAttribLocation"); - glCompileShader = (PFNGLCOMPILESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCompileShader"); - glCreateProgram = (PFNGLCREATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgram"); - glCreateShader = (PFNGLCREATESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShader"); - glDeleteProgram = (PFNGLDELETEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgram"); - glDeleteShader = (PFNGLDELETESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteShader"); - glDetachShader = (PFNGLDETACHSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glDetachShader"); - glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexAttribArray"); - glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexAttribArray"); - glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAttrib"); - glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniform"); - glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttachedShaders"); - glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetAttribLocation"); - glGetProgramiv = (PFNGLGETPROGRAMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramiv"); - glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInfoLog"); - glGetShaderiv = (PFNGLGETSHADERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderiv"); - glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderInfoLog"); - glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderSource"); - glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformLocation"); - glGetUniformfv = (PFNGLGETUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformfv"); - glGetUniformiv = (PFNGLGETUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformiv"); - glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribdv"); - glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribfv"); - glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribiv"); - glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribPointerv"); - glIsProgram = (PFNGLISPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgram"); - glIsShader = (PFNGLISSHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsShader"); - glLinkProgram = (PFNGLLINKPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glLinkProgram"); - glShaderSource = (PFNGLSHADERSOURCEPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderSource"); - glUseProgram = (PFNGLUSEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgram"); - glUniform1f = (PFNGLUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1f"); - glUniform2f = (PFNGLUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2f"); - glUniform3f = (PFNGLUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3f"); - glUniform4f = (PFNGLUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4f"); - glUniform1i = (PFNGLUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1i"); - glUniform2i = (PFNGLUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2i"); - glUniform3i = (PFNGLUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3i"); - glUniform4i = (PFNGLUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4i"); - glUniform1fv = (PFNGLUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1fv"); - glUniform2fv = (PFNGLUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2fv"); - glUniform3fv = (PFNGLUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3fv"); - glUniform4fv = (PFNGLUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4fv"); - glUniform1iv = (PFNGLUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1iv"); - glUniform2iv = (PFNGLUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2iv"); - glUniform3iv = (PFNGLUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3iv"); - glUniform4iv = (PFNGLUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4iv"); - glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2fv"); - glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3fv"); - glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4fv"); - glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgram"); - glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1d"); - glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1dv"); - glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1f"); - glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1fv"); - glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1s"); - glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib1sv"); - glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2d"); - glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2dv"); - glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2f"); - glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2fv"); - glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2s"); - glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib2sv"); - glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3d"); - glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3dv"); - glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3f"); - glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3fv"); - glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3s"); - glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib3sv"); - glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nbv"); - glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Niv"); - glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nsv"); - glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nub"); - glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nubv"); - glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nuiv"); - glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4Nusv"); - glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4bv"); - glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4d"); - glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4dv"); - glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4f"); - glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4fv"); - glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4iv"); - glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4s"); - glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4sv"); - glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4ubv"); - glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4uiv"); - glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttrib4usv"); - glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribPointer"); + glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)LL_GET_PROC_ADDRESS("glBlendEquationSeparate"); + glDrawBuffers = (PFNGLDRAWBUFFERSPROC)LL_GET_PROC_ADDRESS("glDrawBuffers"); + glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilOpSeparate"); + glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilFuncSeparate"); + glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)LL_GET_PROC_ADDRESS("glStencilMaskSeparate"); + glAttachShader = (PFNGLATTACHSHADERPROC)LL_GET_PROC_ADDRESS("glAttachShader"); + glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)LL_GET_PROC_ADDRESS("glBindAttribLocation"); + glCompileShader = (PFNGLCOMPILESHADERPROC)LL_GET_PROC_ADDRESS("glCompileShader"); + glCreateProgram = (PFNGLCREATEPROGRAMPROC)LL_GET_PROC_ADDRESS("glCreateProgram"); + glCreateShader = (PFNGLCREATESHADERPROC)LL_GET_PROC_ADDRESS("glCreateShader"); + glDeleteProgram = (PFNGLDELETEPROGRAMPROC)LL_GET_PROC_ADDRESS("glDeleteProgram"); + glDeleteShader = (PFNGLDELETESHADERPROC)LL_GET_PROC_ADDRESS("glDeleteShader"); + glDetachShader = (PFNGLDETACHSHADERPROC)LL_GET_PROC_ADDRESS("glDetachShader"); + glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)LL_GET_PROC_ADDRESS("glDisableVertexAttribArray"); + glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)LL_GET_PROC_ADDRESS("glEnableVertexAttribArray"); + glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)LL_GET_PROC_ADDRESS("glGetActiveAttrib"); + glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)LL_GET_PROC_ADDRESS("glGetActiveUniform"); + glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)LL_GET_PROC_ADDRESS("glGetAttachedShaders"); + glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetAttribLocation"); + glGetProgramiv = (PFNGLGETPROGRAMIVPROC)LL_GET_PROC_ADDRESS("glGetProgramiv"); + glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetProgramInfoLog"); + glGetShaderiv = (PFNGLGETSHADERIVPROC)LL_GET_PROC_ADDRESS("glGetShaderiv"); + glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetShaderInfoLog"); + glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)LL_GET_PROC_ADDRESS("glGetShaderSource"); + glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetUniformLocation"); + glGetUniformfv = (PFNGLGETUNIFORMFVPROC)LL_GET_PROC_ADDRESS("glGetUniformfv"); + glGetUniformiv = (PFNGLGETUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetUniformiv"); + glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribdv"); + glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribfv"); + glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribiv"); + glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribPointerv"); + glIsProgram = (PFNGLISPROGRAMPROC)LL_GET_PROC_ADDRESS("glIsProgram"); + glIsShader = (PFNGLISSHADERPROC)LL_GET_PROC_ADDRESS("glIsShader"); + glLinkProgram = (PFNGLLINKPROGRAMPROC)LL_GET_PROC_ADDRESS("glLinkProgram"); + glShaderSource = (PFNGLSHADERSOURCEPROC)LL_GET_PROC_ADDRESS("glShaderSource"); + glUseProgram = (PFNGLUSEPROGRAMPROC)LL_GET_PROC_ADDRESS("glUseProgram"); + glUniform1f = (PFNGLUNIFORM1FPROC)LL_GET_PROC_ADDRESS("glUniform1f"); + glUniform2f = (PFNGLUNIFORM2FPROC)LL_GET_PROC_ADDRESS("glUniform2f"); + glUniform3f = (PFNGLUNIFORM3FPROC)LL_GET_PROC_ADDRESS("glUniform3f"); + glUniform4f = (PFNGLUNIFORM4FPROC)LL_GET_PROC_ADDRESS("glUniform4f"); + glUniform1i = (PFNGLUNIFORM1IPROC)LL_GET_PROC_ADDRESS("glUniform1i"); + glUniform2i = (PFNGLUNIFORM2IPROC)LL_GET_PROC_ADDRESS("glUniform2i"); + glUniform3i = (PFNGLUNIFORM3IPROC)LL_GET_PROC_ADDRESS("glUniform3i"); + glUniform4i = (PFNGLUNIFORM4IPROC)LL_GET_PROC_ADDRESS("glUniform4i"); + glUniform1fv = (PFNGLUNIFORM1FVPROC)LL_GET_PROC_ADDRESS("glUniform1fv"); + glUniform2fv = (PFNGLUNIFORM2FVPROC)LL_GET_PROC_ADDRESS("glUniform2fv"); + glUniform3fv = (PFNGLUNIFORM3FVPROC)LL_GET_PROC_ADDRESS("glUniform3fv"); + glUniform4fv = (PFNGLUNIFORM4FVPROC)LL_GET_PROC_ADDRESS("glUniform4fv"); + glUniform1iv = (PFNGLUNIFORM1IVPROC)LL_GET_PROC_ADDRESS("glUniform1iv"); + glUniform2iv = (PFNGLUNIFORM2IVPROC)LL_GET_PROC_ADDRESS("glUniform2iv"); + glUniform3iv = (PFNGLUNIFORM3IVPROC)LL_GET_PROC_ADDRESS("glUniform3iv"); + glUniform4iv = (PFNGLUNIFORM4IVPROC)LL_GET_PROC_ADDRESS("glUniform4iv"); + glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2fv"); + glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3fv"); + glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4fv"); + glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)LL_GET_PROC_ADDRESS("glValidateProgram"); + glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1d"); + glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1dv"); + glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1f"); + glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1fv"); + glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1s"); + glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib1sv"); + glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2d"); + glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2dv"); + glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2f"); + glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2fv"); + glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2s"); + glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib2sv"); + glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3d"); + glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3dv"); + glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3f"); + glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3fv"); + glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3s"); + glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib3sv"); + glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nbv"); + glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Niv"); + glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nsv"); + glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nub"); + glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nubv"); + glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nuiv"); + glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4Nusv"); + glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4bv"); + glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4d"); + glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4dv"); + glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4f"); + glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4fv"); + glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4iv"); + glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4s"); + glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4sv"); + glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4ubv"); + glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4uiv"); + glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)LL_GET_PROC_ADDRESS("glVertexAttrib4usv"); + glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribPointer"); // GL_VERSION_2_1 if (mGLVersion < 2.09f) { return; } - glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3fv"); - glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2fv"); - glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4fv"); - glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2fv"); - glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); - glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3fv"); + glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x3fv"); + glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x2fv"); + glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x4fv"); + glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x2fv"); + glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x4fv"); + glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x3fv"); // GL_VERSION_3_0 if (mGLVersion < 2.99f) { return; } - glColorMaski = (PFNGLCOLORMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorMaski"); - glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBooleani_v"); - glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetIntegeri_v"); - glEnablei = (PFNGLENABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glEnablei"); - glDisablei = (PFNGLDISABLEIPROC)GLH_EXT_GET_PROC_ADDRESS("glDisablei"); - glIsEnabledi = (PFNGLISENABLEDIPROC)GLH_EXT_GET_PROC_ADDRESS("glIsEnabledi"); - glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginTransformFeedback"); - glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glEndTransformFeedback"); - glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferRange"); - glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBufferBase"); - glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); - glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackVarying"); - glClampColor = (PFNGLCLAMPCOLORPROC)GLH_EXT_GET_PROC_ADDRESS("glClampColor"); - glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginConditionalRender"); - glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)GLH_EXT_GET_PROC_ADDRESS("glEndConditionalRender"); - glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIPointer"); - glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIiv"); - glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribIuiv"); - glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1i"); - glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2i"); - glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3i"); - glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4i"); - glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1ui"); - glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2ui"); - glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3ui"); - glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ui"); - glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1iv"); - glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2iv"); - glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3iv"); - glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4iv"); - glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI1uiv"); - glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI2uiv"); - glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI3uiv"); - glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4uiv"); - glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4bv"); - glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4sv"); - glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4ubv"); - glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribI4usv"); - glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformuiv"); - glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocation"); - glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataLocation"); - glUniform1ui = (PFNGLUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1ui"); - glUniform2ui = (PFNGLUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2ui"); - glUniform3ui = (PFNGLUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3ui"); - glUniform4ui = (PFNGLUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4ui"); - glUniform1uiv = (PFNGLUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1uiv"); - glUniform2uiv = (PFNGLUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2uiv"); - glUniform3uiv = (PFNGLUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3uiv"); - glUniform4uiv = (PFNGLUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4uiv"); - glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIiv"); - glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexParameterIuiv"); - glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIiv"); - glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTexParameterIuiv"); - glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferiv"); - glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferuiv"); - glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfv"); - glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferfi"); - glGetStringi = (PFNGLGETSTRINGIPROC)GLH_EXT_GET_PROC_ADDRESS("glGetStringi"); - glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsRenderbuffer"); - glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindRenderbuffer"); - glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteRenderbuffers"); - glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenRenderbuffers"); - glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorage"); - glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); - glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsFramebuffer"); - glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFramebuffer"); - glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteFramebuffers"); - glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenFramebuffers"); - glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckFramebufferStatus"); - glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture1D"); - glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture2D"); - glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture3D"); - glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); - glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); - glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateMipmap"); - glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitFramebuffer"); - glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); - glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTextureLayer"); - glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapBufferRange"); - glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedBufferRange"); - glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexArray"); - glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteVertexArrays"); - glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenVertexArrays"); - glIsVertexArray = (PFNGLISVERTEXARRAYPROC)GLH_EXT_GET_PROC_ADDRESS("glIsVertexArray"); + glColorMaski = (PFNGLCOLORMASKIPROC)LL_GET_PROC_ADDRESS("glColorMaski"); + glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)LL_GET_PROC_ADDRESS("glGetBooleani_v"); + glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)LL_GET_PROC_ADDRESS("glGetIntegeri_v"); + glEnablei = (PFNGLENABLEIPROC)LL_GET_PROC_ADDRESS("glEnablei"); + glDisablei = (PFNGLDISABLEIPROC)LL_GET_PROC_ADDRESS("glDisablei"); + glIsEnabledi = (PFNGLISENABLEDIPROC)LL_GET_PROC_ADDRESS("glIsEnabledi"); + glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glBeginTransformFeedback"); + glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glEndTransformFeedback"); + glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glBindBufferRange"); + glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)LL_GET_PROC_ADDRESS("glBindBufferBase"); + glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackVaryings"); + glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbackVarying"); + glClampColor = (PFNGLCLAMPCOLORPROC)LL_GET_PROC_ADDRESS("glClampColor"); + glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)LL_GET_PROC_ADDRESS("glBeginConditionalRender"); + glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)LL_GET_PROC_ADDRESS("glEndConditionalRender"); + glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribIPointer"); + glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribIiv"); + glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribIuiv"); + glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1i"); + glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2i"); + glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3i"); + glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4i"); + glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1ui"); + glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2ui"); + glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3ui"); + glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4ui"); + glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1iv"); + glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2iv"); + glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3iv"); + glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4iv"); + glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI1uiv"); + glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI2uiv"); + glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI3uiv"); + glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4uiv"); + glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4bv"); + glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4sv"); + glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4ubv"); + glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)LL_GET_PROC_ADDRESS("glVertexAttribI4usv"); + glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)LL_GET_PROC_ADDRESS("glGetUniformuiv"); + glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)LL_GET_PROC_ADDRESS("glBindFragDataLocation"); + glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)LL_GET_PROC_ADDRESS("glGetFragDataLocation"); + glUniform1ui = (PFNGLUNIFORM1UIPROC)LL_GET_PROC_ADDRESS("glUniform1ui"); + glUniform2ui = (PFNGLUNIFORM2UIPROC)LL_GET_PROC_ADDRESS("glUniform2ui"); + glUniform3ui = (PFNGLUNIFORM3UIPROC)LL_GET_PROC_ADDRESS("glUniform3ui"); + glUniform4ui = (PFNGLUNIFORM4UIPROC)LL_GET_PROC_ADDRESS("glUniform4ui"); + glUniform1uiv = (PFNGLUNIFORM1UIVPROC)LL_GET_PROC_ADDRESS("glUniform1uiv"); + glUniform2uiv = (PFNGLUNIFORM2UIVPROC)LL_GET_PROC_ADDRESS("glUniform2uiv"); + glUniform3uiv = (PFNGLUNIFORM3UIVPROC)LL_GET_PROC_ADDRESS("glUniform3uiv"); + glUniform4uiv = (PFNGLUNIFORM4UIVPROC)LL_GET_PROC_ADDRESS("glUniform4uiv"); + glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glTexParameterIiv"); + glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glTexParameterIuiv"); + glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterIiv"); + glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetTexParameterIuiv"); + glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)LL_GET_PROC_ADDRESS("glClearBufferiv"); + glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)LL_GET_PROC_ADDRESS("glClearBufferuiv"); + glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)LL_GET_PROC_ADDRESS("glClearBufferfv"); + glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)LL_GET_PROC_ADDRESS("glClearBufferfi"); + glGetStringi = (PFNGLGETSTRINGIPROC)LL_GET_PROC_ADDRESS("glGetStringi"); + glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glIsRenderbuffer"); + glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glBindRenderbuffer"); + glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteRenderbuffers"); + glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenRenderbuffers"); + glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glRenderbufferStorage"); + glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetRenderbufferParameteriv"); + glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glIsFramebuffer"); + glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBindFramebuffer"); + glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glDeleteFramebuffers"); + glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glGenFramebuffers"); + glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)LL_GET_PROC_ADDRESS("glCheckFramebufferStatus"); + glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture1D"); + glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture2D"); + glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture3D"); + glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glFramebufferRenderbuffer"); + glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetFramebufferAttachmentParameteriv"); + glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)LL_GET_PROC_ADDRESS("glGenerateMipmap"); + glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBlitFramebuffer"); + glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glRenderbufferStorageMultisample"); + glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)LL_GET_PROC_ADDRESS("glFramebufferTextureLayer"); + glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glMapBufferRange"); + glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glFlushMappedBufferRange"); + glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)LL_GET_PROC_ADDRESS("glBindVertexArray"); + glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glDeleteVertexArrays"); + glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glGenVertexArrays"); + glIsVertexArray = (PFNGLISVERTEXARRAYPROC)LL_GET_PROC_ADDRESS("glIsVertexArray"); // GL_VERSION_3_1 if (mGLVersion < 3.09f) { return; } - glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstanced"); - glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstanced"); - glTexBuffer = (PFNGLTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBuffer"); - glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glPrimitiveRestartIndex"); - glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyBufferSubData"); - glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformIndices"); - glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformsiv"); - glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformName"); - glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformBlockIndex"); - glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); - glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); - glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformBlockBinding"); + glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawArraysInstanced"); + glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstanced"); + glTexBuffer = (PFNGLTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glTexBuffer"); + glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)LL_GET_PROC_ADDRESS("glPrimitiveRestartIndex"); + glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyBufferSubData"); + glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)LL_GET_PROC_ADDRESS("glGetUniformIndices"); + glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformsiv"); + glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformName"); + glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)LL_GET_PROC_ADDRESS("glGetUniformBlockIndex"); + glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformBlockiv"); + glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveUniformBlockName"); + glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)LL_GET_PROC_ADDRESS("glUniformBlockBinding"); // GL_VERSION_3_2 if (mGLVersion < 3.19f) { return; } - glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsBaseVertex"); - glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex"); - glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex"); - glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex"); - glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)GLH_EXT_GET_PROC_ADDRESS("glProvokingVertex"); - glFenceSync = (PFNGLFENCESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glFenceSync"); - glIsSync = (PFNGLISSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSync"); - glDeleteSync = (PFNGLDELETESYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSync"); - glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glClientWaitSync"); - glWaitSync = (PFNGLWAITSYNCPROC)GLH_EXT_GET_PROC_ADDRESS("glWaitSync"); - glGetInteger64v = (PFNGLGETINTEGER64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64v"); - glGetSynciv = (PFNGLGETSYNCIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSynciv"); - glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInteger64i_v"); - glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetBufferParameteri64v"); - glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferTexture"); - glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage2DMultisample"); - glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexImage3DMultisample"); - glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetMultisamplefv"); - glSampleMaski = (PFNGLSAMPLEMASKIPROC)GLH_EXT_GET_PROC_ADDRESS("glSampleMaski"); + glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawElementsBaseVertex"); + glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawRangeElementsBaseVertex"); + glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertex"); + glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsBaseVertex"); + glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)LL_GET_PROC_ADDRESS("glProvokingVertex"); + glFenceSync = (PFNGLFENCESYNCPROC)LL_GET_PROC_ADDRESS("glFenceSync"); + glIsSync = (PFNGLISSYNCPROC)LL_GET_PROC_ADDRESS("glIsSync"); + glDeleteSync = (PFNGLDELETESYNCPROC)LL_GET_PROC_ADDRESS("glDeleteSync"); + glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)LL_GET_PROC_ADDRESS("glClientWaitSync"); + glWaitSync = (PFNGLWAITSYNCPROC)LL_GET_PROC_ADDRESS("glWaitSync"); + glGetInteger64v = (PFNGLGETINTEGER64VPROC)LL_GET_PROC_ADDRESS("glGetInteger64v"); + glGetSynciv = (PFNGLGETSYNCIVPROC)LL_GET_PROC_ADDRESS("glGetSynciv"); + glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)LL_GET_PROC_ADDRESS("glGetInteger64i_v"); + glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)LL_GET_PROC_ADDRESS("glGetBufferParameteri64v"); + glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)LL_GET_PROC_ADDRESS("glFramebufferTexture"); + glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexImage2DMultisample"); + glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexImage3DMultisample"); + glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)LL_GET_PROC_ADDRESS("glGetMultisamplefv"); + glSampleMaski = (PFNGLSAMPLEMASKIPROC)LL_GET_PROC_ADDRESS("glSampleMaski"); // GL_VERSION_3_3 if (mGLVersion < 3.29f) { return; } - glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBindFragDataLocationIndexed"); - glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFragDataIndex"); - glGenSamplers = (PFNGLGENSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenSamplers"); - glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteSamplers"); - glIsSampler = (PFNGLISSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glIsSampler"); - glBindSampler = (PFNGLBINDSAMPLERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSampler"); - glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteri"); - glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameteriv"); - glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterf"); - glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterfv"); - glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIiv"); - glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSamplerParameterIuiv"); - glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameteriv"); - glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIiv"); - glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterfv"); - glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSamplerParameterIuiv"); - glQueryCounter = (PFNGLQUERYCOUNTERPROC)GLH_EXT_GET_PROC_ADDRESS("glQueryCounter"); - glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjecti64v"); - glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryObjectui64v"); - glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribDivisor"); - glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1ui"); - glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP1uiv"); - glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2ui"); - glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP2uiv"); - glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3ui"); - glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP3uiv"); - glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4ui"); - glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribP4uiv"); - glVertexP2ui = (PFNGLVERTEXP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2ui"); - glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP2uiv"); - glVertexP3ui = (PFNGLVERTEXP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3ui"); - glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP3uiv"); - glVertexP4ui = (PFNGLVERTEXP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4ui"); - glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexP4uiv"); - glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1ui"); - glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP1uiv"); - glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2ui"); - glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP2uiv"); - glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3ui"); - glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP3uiv"); - glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4ui"); - glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTexCoordP4uiv"); - glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1ui"); - glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP1uiv"); - glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2ui"); - glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP2uiv"); - glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3ui"); - glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP3uiv"); - glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4ui"); - glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiTexCoordP4uiv"); - glNormalP3ui = (PFNGLNORMALP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3ui"); - glNormalP3uiv = (PFNGLNORMALP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glNormalP3uiv"); - glColorP3ui = (PFNGLCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3ui"); - glColorP3uiv = (PFNGLCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP3uiv"); - glColorP4ui = (PFNGLCOLORP4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4ui"); - glColorP4uiv = (PFNGLCOLORP4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glColorP4uiv"); - glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3ui"); - glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glSecondaryColorP3uiv"); + glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)LL_GET_PROC_ADDRESS("glBindFragDataLocationIndexed"); + glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)LL_GET_PROC_ADDRESS("glGetFragDataIndex"); + glGenSamplers = (PFNGLGENSAMPLERSPROC)LL_GET_PROC_ADDRESS("glGenSamplers"); + glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)LL_GET_PROC_ADDRESS("glDeleteSamplers"); + glIsSampler = (PFNGLISSAMPLERPROC)LL_GET_PROC_ADDRESS("glIsSampler"); + glBindSampler = (PFNGLBINDSAMPLERPROC)LL_GET_PROC_ADDRESS("glBindSampler"); + glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glSamplerParameteri"); + glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameteriv"); + glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)LL_GET_PROC_ADDRESS("glSamplerParameterf"); + glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterfv"); + glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterIiv"); + glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glSamplerParameterIuiv"); + glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameteriv"); + glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterIiv"); + glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterfv"); + glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetSamplerParameterIuiv"); + glQueryCounter = (PFNGLQUERYCOUNTERPROC)LL_GET_PROC_ADDRESS("glQueryCounter"); + glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryObjecti64v"); + glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryObjectui64v"); + glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexAttribDivisor"); + glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP1ui"); + glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP1uiv"); + glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP2ui"); + glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP2uiv"); + glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP3ui"); + glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP3uiv"); + glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)LL_GET_PROC_ADDRESS("glVertexAttribP4ui"); + glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)LL_GET_PROC_ADDRESS("glVertexAttribP4uiv"); // GL_VERSION_4_0 if (mGLVersion < 3.99f) { return; } - glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)GLH_EXT_GET_PROC_ADDRESS("glMinSampleShading"); - glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationi"); - glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendEquationSeparatei"); - glBlendFunci = (PFNGLBLENDFUNCIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFunci"); - glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)GLH_EXT_GET_PROC_ADDRESS("glBlendFuncSeparatei"); - glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysIndirect"); - glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsIndirect"); - glUniform1d = (PFNGLUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1d"); - glUniform2d = (PFNGLUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2d"); - glUniform3d = (PFNGLUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3d"); - glUniform4d = (PFNGLUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4d"); - glUniform1dv = (PFNGLUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform1dv"); - glUniform2dv = (PFNGLUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform2dv"); - glUniform3dv = (PFNGLUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform3dv"); - glUniform4dv = (PFNGLUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniform4dv"); - glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2dv"); - glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3dv"); - glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4dv"); - glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x3dv"); - glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix2x4dv"); - glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x2dv"); - glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix3x4dv"); - glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x2dv"); - glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformMatrix4x3dv"); - glGetUniformdv = (PFNGLGETUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformdv"); - glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineUniformLocation"); - glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetSubroutineIndex"); - glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv"); - glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName"); - glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveSubroutineName"); - glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glUniformSubroutinesuiv"); - glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetUniformSubroutineuiv"); - glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramStageiv"); - glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameteri"); - glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glPatchParameterfv"); - glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTransformFeedback"); - glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteTransformFeedbacks"); - glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glGenTransformFeedbacks"); - glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glIsTransformFeedback"); - glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glPauseTransformFeedback"); - glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glResumeTransformFeedback"); - glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedback"); - glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStream"); - glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glBeginQueryIndexed"); - glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glEndQueryIndexed"); - glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryIndexediv"); + glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)LL_GET_PROC_ADDRESS("glMinSampleShading"); + glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)LL_GET_PROC_ADDRESS("glBlendEquationi"); + glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)LL_GET_PROC_ADDRESS("glBlendEquationSeparatei"); + glBlendFunci = (PFNGLBLENDFUNCIPROC)LL_GET_PROC_ADDRESS("glBlendFunci"); + glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)LL_GET_PROC_ADDRESS("glBlendFuncSeparatei"); + glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)LL_GET_PROC_ADDRESS("glDrawArraysIndirect"); + glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)LL_GET_PROC_ADDRESS("glDrawElementsIndirect"); + glUniform1d = (PFNGLUNIFORM1DPROC)LL_GET_PROC_ADDRESS("glUniform1d"); + glUniform2d = (PFNGLUNIFORM2DPROC)LL_GET_PROC_ADDRESS("glUniform2d"); + glUniform3d = (PFNGLUNIFORM3DPROC)LL_GET_PROC_ADDRESS("glUniform3d"); + glUniform4d = (PFNGLUNIFORM4DPROC)LL_GET_PROC_ADDRESS("glUniform4d"); + glUniform1dv = (PFNGLUNIFORM1DVPROC)LL_GET_PROC_ADDRESS("glUniform1dv"); + glUniform2dv = (PFNGLUNIFORM2DVPROC)LL_GET_PROC_ADDRESS("glUniform2dv"); + glUniform3dv = (PFNGLUNIFORM3DVPROC)LL_GET_PROC_ADDRESS("glUniform3dv"); + glUniform4dv = (PFNGLUNIFORM4DVPROC)LL_GET_PROC_ADDRESS("glUniform4dv"); + glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2dv"); + glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3dv"); + glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4dv"); + glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x3dv"); + glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix2x4dv"); + glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x2dv"); + glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix3x4dv"); + glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x2dv"); + glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)LL_GET_PROC_ADDRESS("glUniformMatrix4x3dv"); + glGetUniformdv = (PFNGLGETUNIFORMDVPROC)LL_GET_PROC_ADDRESS("glGetUniformdv"); + glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)LL_GET_PROC_ADDRESS("glGetSubroutineUniformLocation"); + glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)LL_GET_PROC_ADDRESS("glGetSubroutineIndex"); + glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineUniformiv"); + glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineUniformName"); + glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)LL_GET_PROC_ADDRESS("glGetActiveSubroutineName"); + glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)LL_GET_PROC_ADDRESS("glUniformSubroutinesuiv"); + glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)LL_GET_PROC_ADDRESS("glGetUniformSubroutineuiv"); + glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramStageiv"); + glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)LL_GET_PROC_ADDRESS("glPatchParameteri"); + glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glPatchParameterfv"); + glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glBindTransformFeedback"); + glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glDeleteTransformFeedbacks"); + glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glGenTransformFeedbacks"); + glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glIsTransformFeedback"); + glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glPauseTransformFeedback"); + glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glResumeTransformFeedback"); + glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedback"); + glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackStream"); + glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)LL_GET_PROC_ADDRESS("glBeginQueryIndexed"); + glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)LL_GET_PROC_ADDRESS("glEndQueryIndexed"); + glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)LL_GET_PROC_ADDRESS("glGetQueryIndexediv"); // GL_VERSION_4_1 if (mGLVersion < 4.09f) { return; } - glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)GLH_EXT_GET_PROC_ADDRESS("glReleaseShaderCompiler"); - glShaderBinary = (PFNGLSHADERBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderBinary"); - glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glGetShaderPrecisionFormat"); - glDepthRangef = (PFNGLDEPTHRANGEFPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangef"); - glClearDepthf = (PFNGLCLEARDEPTHFPROC)GLH_EXT_GET_PROC_ADDRESS("glClearDepthf"); - glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramBinary"); - glProgramBinary = (PFNGLPROGRAMBINARYPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramBinary"); - glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramParameteri"); - glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)GLH_EXT_GET_PROC_ADDRESS("glUseProgramStages"); - glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glActiveShaderProgram"); - glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateShaderProgramv"); - glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindProgramPipeline"); - glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glDeleteProgramPipelines"); - glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glGenProgramPipelines"); - glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glIsProgramPipeline"); - glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineiv"); - glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1i"); - glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1iv"); - glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1f"); - glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1fv"); - glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1d"); - glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1dv"); - glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1ui"); - glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform1uiv"); - glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2i"); - glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2iv"); - glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2f"); - glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2fv"); - glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2d"); - glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2dv"); - glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2ui"); - glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform2uiv"); - glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3i"); - glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3iv"); - glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3f"); - glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3fv"); - glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3d"); - glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3dv"); - glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3ui"); - glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform3uiv"); - glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4i"); - glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4iv"); - glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4f"); - glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4fv"); - glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4d"); - glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4dv"); - glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4ui"); - glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniform4uiv"); - glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2fv"); - glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3fv"); - glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4fv"); - glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2dv"); - glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3dv"); - glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4dv"); - glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv"); - glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv"); - glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv"); - glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv"); - glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv"); - glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv"); - glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv"); - glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv"); - glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv"); - glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv"); - glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv"); - glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv"); - glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)GLH_EXT_GET_PROC_ADDRESS("glValidateProgramPipeline"); - glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog"); - glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1d"); - glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2d"); - glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3d"); - glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4d"); - glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL1dv"); - glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL2dv"); - glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL3dv"); - glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribL4dv"); - glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLPointer"); - glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexAttribLdv"); - glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportArrayv"); - glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedf"); - glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)GLH_EXT_GET_PROC_ADDRESS("glViewportIndexedfv"); - glScissorArrayv = (PFNGLSCISSORARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorArrayv"); - glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexed"); - glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)GLH_EXT_GET_PROC_ADDRESS("glScissorIndexedv"); - glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeArrayv"); - glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDepthRangeIndexed"); - glGetFloati_v = (PFNGLGETFLOATI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFloati_v"); - glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDoublei_v"); + glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)LL_GET_PROC_ADDRESS("glReleaseShaderCompiler"); + glShaderBinary = (PFNGLSHADERBINARYPROC)LL_GET_PROC_ADDRESS("glShaderBinary"); + glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)LL_GET_PROC_ADDRESS("glGetShaderPrecisionFormat"); + glDepthRangef = (PFNGLDEPTHRANGEFPROC)LL_GET_PROC_ADDRESS("glDepthRangef"); + glClearDepthf = (PFNGLCLEARDEPTHFPROC)LL_GET_PROC_ADDRESS("glClearDepthf"); + glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)LL_GET_PROC_ADDRESS("glGetProgramBinary"); + glProgramBinary = (PFNGLPROGRAMBINARYPROC)LL_GET_PROC_ADDRESS("glProgramBinary"); + glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)LL_GET_PROC_ADDRESS("glProgramParameteri"); + glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)LL_GET_PROC_ADDRESS("glUseProgramStages"); + glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)LL_GET_PROC_ADDRESS("glActiveShaderProgram"); + glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)LL_GET_PROC_ADDRESS("glCreateShaderProgramv"); + glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glBindProgramPipeline"); + glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glDeleteProgramPipelines"); + glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glGenProgramPipelines"); + glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glIsProgramPipeline"); + glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramPipelineiv"); + glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)LL_GET_PROC_ADDRESS("glProgramUniform1i"); + glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1iv"); + glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)LL_GET_PROC_ADDRESS("glProgramUniform1f"); + glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1fv"); + glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)LL_GET_PROC_ADDRESS("glProgramUniform1d"); + glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1dv"); + glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform1ui"); + glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform1uiv"); + glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)LL_GET_PROC_ADDRESS("glProgramUniform2i"); + glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2iv"); + glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)LL_GET_PROC_ADDRESS("glProgramUniform2f"); + glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2fv"); + glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)LL_GET_PROC_ADDRESS("glProgramUniform2d"); + glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2dv"); + glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform2ui"); + glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform2uiv"); + glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)LL_GET_PROC_ADDRESS("glProgramUniform3i"); + glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3iv"); + glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)LL_GET_PROC_ADDRESS("glProgramUniform3f"); + glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3fv"); + glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)LL_GET_PROC_ADDRESS("glProgramUniform3d"); + glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3dv"); + glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform3ui"); + glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform3uiv"); + glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)LL_GET_PROC_ADDRESS("glProgramUniform4i"); + glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4iv"); + glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)LL_GET_PROC_ADDRESS("glProgramUniform4f"); + glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4fv"); + glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)LL_GET_PROC_ADDRESS("glProgramUniform4d"); + glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4dv"); + glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)LL_GET_PROC_ADDRESS("glProgramUniform4ui"); + glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)LL_GET_PROC_ADDRESS("glProgramUniform4uiv"); + glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2fv"); + glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3fv"); + glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4fv"); + glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2dv"); + glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3dv"); + glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4dv"); + glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x3fv"); + glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x2fv"); + glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x4fv"); + glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x2fv"); + glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x4fv"); + glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x3fv"); + glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x3dv"); + glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x2dv"); + glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix2x4dv"); + glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x2dv"); + glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix3x4dv"); + glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)LL_GET_PROC_ADDRESS("glProgramUniformMatrix4x3dv"); + glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)LL_GET_PROC_ADDRESS("glValidateProgramPipeline"); + glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)LL_GET_PROC_ADDRESS("glGetProgramPipelineInfoLog"); + glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL1d"); + glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL2d"); + glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL3d"); + glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)LL_GET_PROC_ADDRESS("glVertexAttribL4d"); + glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL1dv"); + glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL2dv"); + glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL3dv"); + glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)LL_GET_PROC_ADDRESS("glVertexAttribL4dv"); + glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)LL_GET_PROC_ADDRESS("glVertexAttribLPointer"); + glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)LL_GET_PROC_ADDRESS("glGetVertexAttribLdv"); + glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)LL_GET_PROC_ADDRESS("glViewportArrayv"); + glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)LL_GET_PROC_ADDRESS("glViewportIndexedf"); + glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)LL_GET_PROC_ADDRESS("glViewportIndexedfv"); + glScissorArrayv = (PFNGLSCISSORARRAYVPROC)LL_GET_PROC_ADDRESS("glScissorArrayv"); + glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)LL_GET_PROC_ADDRESS("glScissorIndexed"); + glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)LL_GET_PROC_ADDRESS("glScissorIndexedv"); + glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)LL_GET_PROC_ADDRESS("glDepthRangeArrayv"); + glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)LL_GET_PROC_ADDRESS("glDepthRangeIndexed"); + glGetFloati_v = (PFNGLGETFLOATI_VPROC)LL_GET_PROC_ADDRESS("glGetFloati_v"); + glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)LL_GET_PROC_ADDRESS("glGetDoublei_v"); // GL_VERSION_4_2 if (mGLVersion < 4.19f) { return; } - glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance"); - glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance"); - glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance"); - glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformativ"); - glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv"); - glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTexture"); - glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrier"); - glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage1D"); - glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2D"); - glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3D"); - glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced"); - glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)GLH_EXT_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced"); + glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawArraysInstancedBaseInstance"); + glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseInstance"); + glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)LL_GET_PROC_ADDRESS("glDrawElementsInstancedBaseVertexBaseInstance"); + glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)LL_GET_PROC_ADDRESS("glGetInternalformativ"); + glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)LL_GET_PROC_ADDRESS("glGetActiveAtomicCounterBufferiv"); + glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)LL_GET_PROC_ADDRESS("glBindImageTexture"); + glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)LL_GET_PROC_ADDRESS("glMemoryBarrier"); + glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)LL_GET_PROC_ADDRESS("glTexStorage1D"); + glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)LL_GET_PROC_ADDRESS("glTexStorage2D"); + glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)LL_GET_PROC_ADDRESS("glTexStorage3D"); + glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackInstanced"); + glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)LL_GET_PROC_ADDRESS("glDrawTransformFeedbackStreamInstanced"); // GL_VERSION_4_3 if (mGLVersion < 4.29f) { return; } - glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferData"); - glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearBufferSubData"); - glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchCompute"); - glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glDispatchComputeIndirect"); - glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyImageSubData"); - glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glFramebufferParameteri"); - glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetFramebufferParameteriv"); - glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetInternalformati64v"); - glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexSubImage"); - glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateTexImage"); - glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferSubData"); - glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateBufferData"); - glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateFramebuffer"); - glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateSubFramebuffer"); - glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirect"); - glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirect"); - glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramInterfaceiv"); - glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceIndex"); - glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceName"); - glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceiv"); - glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocation"); - glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex"); - glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glShaderStorageBlockBinding"); - glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexBufferRange"); - glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage2DMultisample"); - glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTexStorage3DMultisample"); - glTextureView = (PFNGLTEXTUREVIEWPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureView"); - glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffer"); - glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribFormat"); - glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribIFormat"); - glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribLFormat"); - glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexAttribBinding"); - glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexBindingDivisor"); - glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageControl"); - glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageInsert"); - glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)GLH_EXT_GET_PROC_ADDRESS("glDebugMessageCallback"); - glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)GLH_EXT_GET_PROC_ADDRESS("glGetDebugMessageLog"); - glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPushDebugGroup"); - glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)GLH_EXT_GET_PROC_ADDRESS("glPopDebugGroup"); - glObjectLabel = (PFNGLOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectLabel"); - glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectLabel"); - glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glObjectPtrLabel"); - glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)GLH_EXT_GET_PROC_ADDRESS("glGetObjectPtrLabel"); + glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glClearBufferData"); + glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glClearBufferSubData"); + glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)LL_GET_PROC_ADDRESS("glDispatchCompute"); + glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)LL_GET_PROC_ADDRESS("glDispatchComputeIndirect"); + glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyImageSubData"); + glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glFramebufferParameteri"); + glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetFramebufferParameteriv"); + glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)LL_GET_PROC_ADDRESS("glGetInternalformati64v"); + glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)LL_GET_PROC_ADDRESS("glInvalidateTexSubImage"); + glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)LL_GET_PROC_ADDRESS("glInvalidateTexImage"); + glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateBufferSubData"); + glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateBufferData"); + glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glInvalidateFramebuffer"); + glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glInvalidateSubFramebuffer"); + glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)LL_GET_PROC_ADDRESS("glMultiDrawArraysIndirect"); + glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsIndirect"); + glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramInterfaceiv"); + glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceIndex"); + glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceName"); + glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceiv"); + glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceLocation"); + glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)LL_GET_PROC_ADDRESS("glGetProgramResourceLocationIndex"); + glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)LL_GET_PROC_ADDRESS("glShaderStorageBlockBinding"); + glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTexBufferRange"); + glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexStorage2DMultisample"); + glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTexStorage3DMultisample"); + glTextureView = (PFNGLTEXTUREVIEWPROC)LL_GET_PROC_ADDRESS("glTextureView"); + glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glBindVertexBuffer"); + glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribFormat"); + glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribIFormat"); + glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)LL_GET_PROC_ADDRESS("glVertexAttribLFormat"); + glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)LL_GET_PROC_ADDRESS("glVertexAttribBinding"); + glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexBindingDivisor"); + glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)LL_GET_PROC_ADDRESS("glDebugMessageControl"); + glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)LL_GET_PROC_ADDRESS("glDebugMessageInsert"); + glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)LL_GET_PROC_ADDRESS("glDebugMessageCallback"); + glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)LL_GET_PROC_ADDRESS("glGetDebugMessageLog"); + glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)LL_GET_PROC_ADDRESS("glPushDebugGroup"); + glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)LL_GET_PROC_ADDRESS("glPopDebugGroup"); + glObjectLabel = (PFNGLOBJECTLABELPROC)LL_GET_PROC_ADDRESS("glObjectLabel"); + glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)LL_GET_PROC_ADDRESS("glGetObjectLabel"); + glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)LL_GET_PROC_ADDRESS("glObjectPtrLabel"); + glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)LL_GET_PROC_ADDRESS("glGetObjectPtrLabel"); // GL_VERSION_4_4 if (mGLVersion < 4.39f) { return; } - glBufferStorage = (PFNGLBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBufferStorage"); - glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexImage"); - glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glClearTexSubImage"); - glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersBase"); - glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glBindBuffersRange"); - glBindTextures = (PFNGLBINDTEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextures"); - glBindSamplers = (PFNGLBINDSAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindSamplers"); - glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glBindImageTextures"); - glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glBindVertexBuffers"); + glBufferStorage = (PFNGLBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glBufferStorage"); + glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glClearTexImage"); + glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)LL_GET_PROC_ADDRESS("glClearTexSubImage"); + glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)LL_GET_PROC_ADDRESS("glBindBuffersBase"); + glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)LL_GET_PROC_ADDRESS("glBindBuffersRange"); + glBindTextures = (PFNGLBINDTEXTURESPROC)LL_GET_PROC_ADDRESS("glBindTextures"); + glBindSamplers = (PFNGLBINDSAMPLERSPROC)LL_GET_PROC_ADDRESS("glBindSamplers"); + glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)LL_GET_PROC_ADDRESS("glBindImageTextures"); + glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)LL_GET_PROC_ADDRESS("glBindVertexBuffers"); // GL_VERSION_4_5 if (mGLVersion < 4.49f) { return; } - glClipControl = (PFNGLCLIPCONTROLPROC)GLH_EXT_GET_PROC_ADDRESS("glClipControl"); - glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTransformFeedbacks"); - glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferBase"); - glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTransformFeedbackBufferRange"); - glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbackiv"); - glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki_v"); - glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v"); - glCreateBuffers = (PFNGLCREATEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateBuffers"); - glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferStorage"); - glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferData"); - glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedBufferSubData"); - glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyNamedBufferSubData"); - glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferData"); - glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedBufferSubData"); - glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBuffer"); - glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glMapNamedBufferRange"); - glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glUnmapNamedBuffer"); - glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange"); - glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteriv"); - glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v"); - glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferPointerv"); - glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedBufferSubData"); - glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateFramebuffers"); - glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer"); - glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferParameteri"); - glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTexture"); - glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer"); - glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer"); - glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers"); - glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer"); - glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData"); - glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)GLH_EXT_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData"); - glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferiv"); - glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferuiv"); - glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfv"); - glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)GLH_EXT_GET_PROC_ADDRESS("glClearNamedFramebufferfi"); - glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glBlitNamedFramebuffer"); - glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus"); - glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv"); - glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv"); - glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateRenderbuffers"); - glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorage"); - glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample"); - glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv"); - glCreateTextures = (PFNGLCREATETEXTURESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateTextures"); - glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBuffer"); - glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBufferRange"); - glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage1D"); - glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2D"); - glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3D"); - glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage2DMultisample"); - glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureStorage3DMultisample"); - glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage1D"); - glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage2D"); - glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureSubImage3D"); - glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage1D"); - glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage2D"); - glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCompressedTextureSubImage3D"); - glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage1D"); - glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage2D"); - glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)GLH_EXT_GET_PROC_ADDRESS("glCopyTextureSubImage3D"); - glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterf"); - glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterfv"); - glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteri"); - glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIiv"); - glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameterIuiv"); - glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureParameteriv"); - glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)GLH_EXT_GET_PROC_ADDRESS("glGenerateTextureMipmap"); - glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)GLH_EXT_GET_PROC_ADDRESS("glBindTextureUnit"); - glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureImage"); - glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureImage"); - glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameterfv"); - glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureLevelParameteriv"); - glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterfv"); - glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIiv"); - glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameterIuiv"); - glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureParameteriv"); - glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateVertexArrays"); - glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glDisableVertexArrayAttrib"); - glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)GLH_EXT_GET_PROC_ADDRESS("glEnableVertexArrayAttrib"); - glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayElementBuffer"); - glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffer"); - glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayVertexBuffers"); - glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribBinding"); - glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribFormat"); - glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribIFormat"); - glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayAttribLFormat"); - glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)GLH_EXT_GET_PROC_ADDRESS("glVertexArrayBindingDivisor"); - glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayiv"); - glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexediv"); - glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv"); - glCreateSamplers = (PFNGLCREATESAMPLERSPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateSamplers"); - glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateProgramPipelines"); - glCreateQueries = (PFNGLCREATEQUERIESPROC)GLH_EXT_GET_PROC_ADDRESS("glCreateQueries"); - glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v"); - glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectiv"); - glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v"); - glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv"); - glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)GLH_EXT_GET_PROC_ADDRESS("glMemoryBarrierByRegion"); - glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetTextureSubImage"); - glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetCompressedTextureSubImage"); - glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)GLH_EXT_GET_PROC_ADDRESS("glGetGraphicsResetStatus"); - glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnCompressedTexImage"); - glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnTexImage"); - glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformdv"); - glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformfv"); - glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformiv"); - glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnUniformuiv"); - glReadnPixels = (PFNGLREADNPIXELSPROC)GLH_EXT_GET_PROC_ADDRESS("glReadnPixels"); - glGetnMapdv = (PFNGLGETNMAPDVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapdv"); - glGetnMapfv = (PFNGLGETNMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapfv"); - glGetnMapiv = (PFNGLGETNMAPIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMapiv"); - glGetnPixelMapfv = (PFNGLGETNPIXELMAPFVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapfv"); - glGetnPixelMapuiv = (PFNGLGETNPIXELMAPUIVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapuiv"); - glGetnPixelMapusv = (PFNGLGETNPIXELMAPUSVPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPixelMapusv"); - glGetnPolygonStipple = (PFNGLGETNPOLYGONSTIPPLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnPolygonStipple"); - glGetnColorTable = (PFNGLGETNCOLORTABLEPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnColorTable"); - glGetnConvolutionFilter = (PFNGLGETNCONVOLUTIONFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnConvolutionFilter"); - glGetnSeparableFilter = (PFNGLGETNSEPARABLEFILTERPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnSeparableFilter"); - glGetnHistogram = (PFNGLGETNHISTOGRAMPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnHistogram"); - glGetnMinmax = (PFNGLGETNMINMAXPROC)GLH_EXT_GET_PROC_ADDRESS("glGetnMinmax"); - glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)GLH_EXT_GET_PROC_ADDRESS("glTextureBarrier"); + glClipControl = (PFNGLCLIPCONTROLPROC)LL_GET_PROC_ADDRESS("glClipControl"); + glCreateTransformFeedbacks = (PFNGLCREATETRANSFORMFEEDBACKSPROC)LL_GET_PROC_ADDRESS("glCreateTransformFeedbacks"); + glTransformFeedbackBufferBase = (PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackBufferBase"); + glTransformFeedbackBufferRange = (PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTransformFeedbackBufferRange"); + glGetTransformFeedbackiv = (PFNGLGETTRANSFORMFEEDBACKIVPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbackiv"); + glGetTransformFeedbacki_v = (PFNGLGETTRANSFORMFEEDBACKI_VPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbacki_v"); + glGetTransformFeedbacki64_v = (PFNGLGETTRANSFORMFEEDBACKI64_VPROC)LL_GET_PROC_ADDRESS("glGetTransformFeedbacki64_v"); + glCreateBuffers = (PFNGLCREATEBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateBuffers"); + glNamedBufferStorage = (PFNGLNAMEDBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glNamedBufferStorage"); + glNamedBufferData = (PFNGLNAMEDBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glNamedBufferData"); + glNamedBufferSubData = (PFNGLNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glNamedBufferSubData"); + glCopyNamedBufferSubData = (PFNGLCOPYNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glCopyNamedBufferSubData"); + glClearNamedBufferData = (PFNGLCLEARNAMEDBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glClearNamedBufferData"); + glClearNamedBufferSubData = (PFNGLCLEARNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glClearNamedBufferSubData"); + glMapNamedBuffer = (PFNGLMAPNAMEDBUFFERPROC)LL_GET_PROC_ADDRESS("glMapNamedBuffer"); + glMapNamedBufferRange = (PFNGLMAPNAMEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glMapNamedBufferRange"); + glUnmapNamedBuffer = (PFNGLUNMAPNAMEDBUFFERPROC)LL_GET_PROC_ADDRESS("glUnmapNamedBuffer"); + glFlushMappedNamedBufferRange = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glFlushMappedNamedBufferRange"); + glGetNamedBufferParameteriv = (PFNGLGETNAMEDBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferParameteriv"); + glGetNamedBufferParameteri64v = (PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferParameteri64v"); + glGetNamedBufferPointerv = (PFNGLGETNAMEDBUFFERPOINTERVPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferPointerv"); + glGetNamedBufferSubData = (PFNGLGETNAMEDBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glGetNamedBufferSubData"); + glCreateFramebuffers = (PFNGLCREATEFRAMEBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateFramebuffers"); + glNamedFramebufferRenderbuffer = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferRenderbuffer"); + glNamedFramebufferParameteri = (PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferParameteri"); + glNamedFramebufferTexture = (PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferTexture"); + glNamedFramebufferTextureLayer = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferTextureLayer"); + glNamedFramebufferDrawBuffer = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffer"); + glNamedFramebufferDrawBuffers = (PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferDrawBuffers"); + glNamedFramebufferReadBuffer = (PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)LL_GET_PROC_ADDRESS("glNamedFramebufferReadBuffer"); + glInvalidateNamedFramebufferData = (PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateNamedFramebufferData"); + glInvalidateNamedFramebufferSubData = (PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)LL_GET_PROC_ADDRESS("glInvalidateNamedFramebufferSubData"); + glClearNamedFramebufferiv = (PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferiv"); + glClearNamedFramebufferuiv = (PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferuiv"); + glClearNamedFramebufferfv = (PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferfv"); + glClearNamedFramebufferfi = (PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)LL_GET_PROC_ADDRESS("glClearNamedFramebufferfi"); + glBlitNamedFramebuffer = (PFNGLBLITNAMEDFRAMEBUFFERPROC)LL_GET_PROC_ADDRESS("glBlitNamedFramebuffer"); + glCheckNamedFramebufferStatus = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)LL_GET_PROC_ADDRESS("glCheckNamedFramebufferStatus"); + glGetNamedFramebufferParameteriv = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedFramebufferParameteriv"); + glGetNamedFramebufferAttachmentParameteriv = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedFramebufferAttachmentParameteriv"); + glCreateRenderbuffers = (PFNGLCREATERENDERBUFFERSPROC)LL_GET_PROC_ADDRESS("glCreateRenderbuffers"); + glNamedRenderbufferStorage = (PFNGLNAMEDRENDERBUFFERSTORAGEPROC)LL_GET_PROC_ADDRESS("glNamedRenderbufferStorage"); + glNamedRenderbufferStorageMultisample = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glNamedRenderbufferStorageMultisample"); + glGetNamedRenderbufferParameteriv = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetNamedRenderbufferParameteriv"); + glCreateTextures = (PFNGLCREATETEXTURESPROC)LL_GET_PROC_ADDRESS("glCreateTextures"); + glTextureBuffer = (PFNGLTEXTUREBUFFERPROC)LL_GET_PROC_ADDRESS("glTextureBuffer"); + glTextureBufferRange = (PFNGLTEXTUREBUFFERRANGEPROC)LL_GET_PROC_ADDRESS("glTextureBufferRange"); + glTextureStorage1D = (PFNGLTEXTURESTORAGE1DPROC)LL_GET_PROC_ADDRESS("glTextureStorage1D"); + glTextureStorage2D = (PFNGLTEXTURESTORAGE2DPROC)LL_GET_PROC_ADDRESS("glTextureStorage2D"); + glTextureStorage3D = (PFNGLTEXTURESTORAGE3DPROC)LL_GET_PROC_ADDRESS("glTextureStorage3D"); + glTextureStorage2DMultisample = (PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTextureStorage2DMultisample"); + glTextureStorage3DMultisample = (PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)LL_GET_PROC_ADDRESS("glTextureStorage3DMultisample"); + glTextureSubImage1D = (PFNGLTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage1D"); + glTextureSubImage2D = (PFNGLTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage2D"); + glTextureSubImage3D = (PFNGLTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glTextureSubImage3D"); + glCompressedTextureSubImage1D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage1D"); + glCompressedTextureSubImage2D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage2D"); + glCompressedTextureSubImage3D = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCompressedTextureSubImage3D"); + glCopyTextureSubImage1D = (PFNGLCOPYTEXTURESUBIMAGE1DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage1D"); + glCopyTextureSubImage2D = (PFNGLCOPYTEXTURESUBIMAGE2DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage2D"); + glCopyTextureSubImage3D = (PFNGLCOPYTEXTURESUBIMAGE3DPROC)LL_GET_PROC_ADDRESS("glCopyTextureSubImage3D"); + glTextureParameterf = (PFNGLTEXTUREPARAMETERFPROC)LL_GET_PROC_ADDRESS("glTextureParameterf"); + glTextureParameterfv = (PFNGLTEXTUREPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glTextureParameterfv"); + glTextureParameteri = (PFNGLTEXTUREPARAMETERIPROC)LL_GET_PROC_ADDRESS("glTextureParameteri"); + glTextureParameterIiv = (PFNGLTEXTUREPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glTextureParameterIiv"); + glTextureParameterIuiv = (PFNGLTEXTUREPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glTextureParameterIuiv"); + glTextureParameteriv = (PFNGLTEXTUREPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glTextureParameteriv"); + glGenerateTextureMipmap = (PFNGLGENERATETEXTUREMIPMAPPROC)LL_GET_PROC_ADDRESS("glGenerateTextureMipmap"); + glBindTextureUnit = (PFNGLBINDTEXTUREUNITPROC)LL_GET_PROC_ADDRESS("glBindTextureUnit"); + glGetTextureImage = (PFNGLGETTEXTUREIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTextureImage"); + glGetCompressedTextureImage = (PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTextureImage"); + glGetTextureLevelParameterfv = (PFNGLGETTEXTURELEVELPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTextureLevelParameterfv"); + glGetTextureLevelParameteriv = (PFNGLGETTEXTURELEVELPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTextureLevelParameteriv"); + glGetTextureParameterfv = (PFNGLGETTEXTUREPARAMETERFVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterfv"); + glGetTextureParameterIiv = (PFNGLGETTEXTUREPARAMETERIIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterIiv"); + glGetTextureParameterIuiv = (PFNGLGETTEXTUREPARAMETERIUIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameterIuiv"); + glGetTextureParameteriv = (PFNGLGETTEXTUREPARAMETERIVPROC)LL_GET_PROC_ADDRESS("glGetTextureParameteriv"); + glCreateVertexArrays = (PFNGLCREATEVERTEXARRAYSPROC)LL_GET_PROC_ADDRESS("glCreateVertexArrays"); + glDisableVertexArrayAttrib = (PFNGLDISABLEVERTEXARRAYATTRIBPROC)LL_GET_PROC_ADDRESS("glDisableVertexArrayAttrib"); + glEnableVertexArrayAttrib = (PFNGLENABLEVERTEXARRAYATTRIBPROC)LL_GET_PROC_ADDRESS("glEnableVertexArrayAttrib"); + glVertexArrayElementBuffer = (PFNGLVERTEXARRAYELEMENTBUFFERPROC)LL_GET_PROC_ADDRESS("glVertexArrayElementBuffer"); + glVertexArrayVertexBuffer = (PFNGLVERTEXARRAYVERTEXBUFFERPROC)LL_GET_PROC_ADDRESS("glVertexArrayVertexBuffer"); + glVertexArrayVertexBuffers = (PFNGLVERTEXARRAYVERTEXBUFFERSPROC)LL_GET_PROC_ADDRESS("glVertexArrayVertexBuffers"); + glVertexArrayAttribBinding = (PFNGLVERTEXARRAYATTRIBBINDINGPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribBinding"); + glVertexArrayAttribFormat = (PFNGLVERTEXARRAYATTRIBFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribFormat"); + glVertexArrayAttribIFormat = (PFNGLVERTEXARRAYATTRIBIFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribIFormat"); + glVertexArrayAttribLFormat = (PFNGLVERTEXARRAYATTRIBLFORMATPROC)LL_GET_PROC_ADDRESS("glVertexArrayAttribLFormat"); + glVertexArrayBindingDivisor = (PFNGLVERTEXARRAYBINDINGDIVISORPROC)LL_GET_PROC_ADDRESS("glVertexArrayBindingDivisor"); + glGetVertexArrayiv = (PFNGLGETVERTEXARRAYIVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayiv"); + glGetVertexArrayIndexediv = (PFNGLGETVERTEXARRAYINDEXEDIVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayIndexediv"); + glGetVertexArrayIndexed64iv = (PFNGLGETVERTEXARRAYINDEXED64IVPROC)LL_GET_PROC_ADDRESS("glGetVertexArrayIndexed64iv"); + glCreateSamplers = (PFNGLCREATESAMPLERSPROC)LL_GET_PROC_ADDRESS("glCreateSamplers"); + glCreateProgramPipelines = (PFNGLCREATEPROGRAMPIPELINESPROC)LL_GET_PROC_ADDRESS("glCreateProgramPipelines"); + glCreateQueries = (PFNGLCREATEQUERIESPROC)LL_GET_PROC_ADDRESS("glCreateQueries"); + glGetQueryBufferObjecti64v = (PFNGLGETQUERYBUFFEROBJECTI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjecti64v"); + glGetQueryBufferObjectiv = (PFNGLGETQUERYBUFFEROBJECTIVPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectiv"); + glGetQueryBufferObjectui64v = (PFNGLGETQUERYBUFFEROBJECTUI64VPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectui64v"); + glGetQueryBufferObjectuiv = (PFNGLGETQUERYBUFFEROBJECTUIVPROC)LL_GET_PROC_ADDRESS("glGetQueryBufferObjectuiv"); + glMemoryBarrierByRegion = (PFNGLMEMORYBARRIERBYREGIONPROC)LL_GET_PROC_ADDRESS("glMemoryBarrierByRegion"); + glGetTextureSubImage = (PFNGLGETTEXTURESUBIMAGEPROC)LL_GET_PROC_ADDRESS("glGetTextureSubImage"); + glGetCompressedTextureSubImage = (PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)LL_GET_PROC_ADDRESS("glGetCompressedTextureSubImage"); + glGetGraphicsResetStatus = (PFNGLGETGRAPHICSRESETSTATUSPROC)LL_GET_PROC_ADDRESS("glGetGraphicsResetStatus"); + glGetnCompressedTexImage = (PFNGLGETNCOMPRESSEDTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetnCompressedTexImage"); + glGetnTexImage = (PFNGLGETNTEXIMAGEPROC)LL_GET_PROC_ADDRESS("glGetnTexImage"); + glGetnUniformdv = (PFNGLGETNUNIFORMDVPROC)LL_GET_PROC_ADDRESS("glGetnUniformdv"); + glGetnUniformfv = (PFNGLGETNUNIFORMFVPROC)LL_GET_PROC_ADDRESS("glGetnUniformfv"); + glGetnUniformiv = (PFNGLGETNUNIFORMIVPROC)LL_GET_PROC_ADDRESS("glGetnUniformiv"); + glGetnUniformuiv = (PFNGLGETNUNIFORMUIVPROC)LL_GET_PROC_ADDRESS("glGetnUniformuiv"); + glReadnPixels = (PFNGLREADNPIXELSPROC)LL_GET_PROC_ADDRESS("glReadnPixels"); + glTextureBarrier = (PFNGLTEXTUREBARRIERPROC)LL_GET_PROC_ADDRESS("glTextureBarrier"); // GL_VERSION_4_6 if (mGLVersion < 4.59f) { return; } - glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)GLH_EXT_GET_PROC_ADDRESS("glSpecializeShader"); - glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount"); - glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)GLH_EXT_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount"); - glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)GLH_EXT_GET_PROC_ADDRESS("glPolygonOffsetClamp"); + glSpecializeShader = (PFNGLSPECIALIZESHADERPROC)LL_GET_PROC_ADDRESS("glSpecializeShader"); + glMultiDrawArraysIndirectCount = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC)LL_GET_PROC_ADDRESS("glMultiDrawArraysIndirectCount"); + glMultiDrawElementsIndirectCount = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC)LL_GET_PROC_ADDRESS("glMultiDrawElementsIndirectCount"); + glPolygonOffsetClamp = (PFNGLPOLYGONOFFSETCLAMPPROC)LL_GET_PROC_ADDRESS("glPolygonOffsetClamp"); -#endif +#endif // LL_GL_FUNC_POINTER } void rotate_quat(LLQuaternion& rotation) @@ -2305,10 +2219,14 @@ const std::string getGLErrorString(GLenum error) return "Invalid Framebuffer Operation"; case GL_OUT_OF_MEMORY: return "Out of Memory"; +#ifdef GL_STACK_UNDERFLOW case GL_STACK_UNDERFLOW: return "Stack Underflow"; +#endif +#ifdef GL_STACK_OVERFLOW case GL_STACK_OVERFLOW: return "Stack Overflow"; +#endif #ifdef GL_TABLE_TOO_LARGE case GL_TABLE_TOO_LARGE: return "Table too large"; @@ -2434,11 +2352,10 @@ void LLGLState::resetTextureStates() gGL.flush(); GLint maxTextureUnits; - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &maxTextureUnits); + glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits); for (S32 j = maxTextureUnits-1; j >=0; j--) { gGL.getTexUnit(j)->activate(); - glClientActiveTexture(GL_TEXTURE0+j); j == 0 ? gGL.getTexUnit(j)->enable(LLTexUnit::TT_TEXTURE) : gGL.getTexUnit(j)->disable(); } } diff --git a/indra/llrender/llgl.h b/indra/llrender/llgl.h index 8a00e513ae..e2e6e92e59 100644 --- a/indra/llrender/llgl.h +++ b/indra/llrender/llgl.h @@ -33,6 +33,8 @@ #include #include +#include "llglheaders.h" + #include "llerror.h" #include "v4color.h" #include "llstring.h" @@ -42,7 +44,6 @@ #include "llgltypes.h" #include "llinstancetracker.h" -#include "llglheaders.h" #include "glm/mat4x4.hpp" extern bool gDebugGL; @@ -141,7 +142,11 @@ public: // In ALL CAPS std::string mGLRenderer; + // GL Extension String + std::set mGLExtensions; + private: + void reloadExtensionsString(); void initExtensions(); void initGLStates(); }; @@ -263,19 +268,6 @@ protected: bool mIsEnabled; }; -// New LLGLState class wrappers that don't depend on actual GL flags. -class LLGLEnableBlending : public LLGLState -{ -public: - LLGLEnableBlending(bool enable); -}; - -class LLGLEnableAlphaReject : public LLGLState -{ -public: - LLGLEnableAlphaReject(bool enable); -}; - // Enable with functor class LLGLEnableFunc : LLGLState { @@ -420,67 +412,4 @@ extern bool gHeadlessClient; extern bool gNonInteractive; extern bool gGLActive; -// Deal with changing glext.h definitions for newer SDK versions, specifically -// with MAC OSX 10.5 -> 10.6 - - -#ifndef GL_DEPTH_ATTACHMENT -#define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT -#endif - -#ifndef GL_STENCIL_ATTACHMENT -#define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT -#endif - -#ifndef GL_FRAMEBUFFER -#define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT -#define GL_DRAW_FRAMEBUFFER GL_DRAW_FRAMEBUFFER_EXT -#define GL_READ_FRAMEBUFFER GL_READ_FRAMEBUFFER_EXT -#define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT -#define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT -#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT -#define glGenFramebuffers glGenFramebuffersEXT -#define glBindFramebuffer glBindFramebufferEXT -#define glCheckFramebufferStatus glCheckFramebufferStatusEXT -#define glBlitFramebuffer glBlitFramebufferEXT -#define glDeleteFramebuffers glDeleteFramebuffersEXT -#define glFramebufferRenderbuffer glFramebufferRenderbufferEXT -#define glFramebufferTexture2D glFramebufferTexture2DEXT -#endif - -#ifndef GL_RENDERBUFFER -#define GL_RENDERBUFFER GL_RENDERBUFFER_EXT -#define glGenRenderbuffers glGenRenderbuffersEXT -#define glBindRenderbuffer glBindRenderbufferEXT -#define glRenderbufferStorage glRenderbufferStorageEXT -#define glRenderbufferStorageMultisample glRenderbufferStorageMultisampleEXT -#define glDeleteRenderbuffers glDeleteRenderbuffersEXT -#endif - -#ifndef GL_COLOR_ATTACHMENT -#define GL_COLOR_ATTACHMENT GL_COLOR_ATTACHMENT_EXT -#endif - -#ifndef GL_COLOR_ATTACHMENT0 -#define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT -#endif - -#ifndef GL_COLOR_ATTACHMENT1 -#define GL_COLOR_ATTACHMENT1 GL_COLOR_ATTACHMENT1_EXT -#endif - -#ifndef GL_COLOR_ATTACHMENT2 -#define GL_COLOR_ATTACHMENT2 GL_COLOR_ATTACHMENT2_EXT -#endif - -#ifndef GL_COLOR_ATTACHMENT3 -#define GL_COLOR_ATTACHMENT3 GL_COLOR_ATTACHMENT3_EXT -#endif - - -#ifndef GL_DEPTH24_STENCIL8 -#define GL_DEPTH24_STENCIL8 GL_DEPTH24_STENCIL8_EXT -#endif - #endif // LL_LLGL_H diff --git a/indra/llrender/llglheaders.h b/indra/llrender/llglheaders.h index 4c0fa6df1c..fb9c339c62 100644 --- a/indra/llrender/llglheaders.h +++ b/indra/llrender/llglheaders.h @@ -27,49 +27,99 @@ #ifndef LL_LLGLHEADERS_H #define LL_LLGLHEADERS_H +#if LL_WINDOWS || LL_MESA || LL_SDL_WINDOW || LL_LINUX + //---------------------------------------------------------------------------- + // LL_WINDOWS || LL_MESA || LL_SDL_WINDOW || LL_LINUX + #if LL_MESA -//---------------------------------------------------------------------------- -// MESA headers -// quotes so we get libraries/.../GL/ version #define GL_GLEXT_PROTOTYPES 1 -#include "GL/gl.h" -#include "GL/glext.h" - -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ +#else +#define LL_GL_FUNC_POINTER 1 +#endif -#elif LL_LINUX -#define GL_GLEXT_PROTOTYPES -#define GLX_GLEXT_PROTOTYPES + // windows gl headers depend on things like APIENTRY, so include windows. +#include "llwin32headers.h" -#include "GL/gl.h" -#include "GL/glext.h" +// quotes so we get libraries/.../GL/ version +#include "GL/glcorearb.h" -// The __APPLE__ kludge is to make glh_extensions.h not symbol-clash horribly -# define __APPLE__ -# include "GL/glh_extensions.h" -# undef __APPLE__ +#if LL_WINDOWS && !LL_MESA +#include "GL/wglext.h" +#endif -# include "GL/glx.h" -# include "GL/glxext.h" +#if LL_LINUX && !LL_MESA +#define __gl_h_ 1 +#include "GL/glx.h" +#include "GL/glxext.h" +#endif -#elif LL_WINDOWS +#elif LL_DARWIN //---------------------------------------------------------------------------- -// LL_WINDOWS - -// windows gl headers depend on things like APIENTRY, so include windows. -#include "llwin32headers.h" +// LL_DARWIN -//---------------------------------------------------------------------------- -#include -#include +#define GL_GLEXT_LEGACY 1 +#include -// quotes so we get libraries/.../GL/ version +#define GL_EXT_separate_specular_color 1 +#define GL_GLEXT_PROTOTYPES 1 #include "GL/glext.h" -#include "GL/glh_extensions.h" +#endif // LL_MESA / LL_SDL_WINDOW // LL_LINUX / LL_WINDOWS / LL_DARWIN + +//GL_NVX_gpu_memory_info constants +#ifndef GL_NVX_gpu_memory_info +#define GL_NVX_gpu_memory_info +#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 +#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 +#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 +#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A +#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B +#endif + +//GL_ATI_meminfo constants +#ifndef GL_ATI_meminfo +#define GL_ATI_meminfo +#define GL_VBO_FREE_MEMORY_ATI 0x87FB +#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC +#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD +#endif + +//GL_EXT_texture_sRGB constants +#ifndef GL_EXT_texture_sRGB +#define GL_EXT_texture_sRGB 1 +#define GL_SRGB_EXT 0x8C40 +#define GL_SRGB8_EXT 0x8C41 +#define GL_SRGB_ALPHA_EXT 0x8C42 +#define GL_SRGB8_ALPHA8_EXT 0x8C43 +#define GL_SLUMINANCE_ALPHA_EXT 0x8C44 +#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45 +#define GL_SLUMINANCE_EXT 0x8C46 +#define GL_SLUMINANCE8_EXT 0x8C47 +#define GL_COMPRESSED_SRGB_EXT 0x8C48 +#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 +#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A +#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B +#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E +#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F +#endif /* GL_EXT_texture_sRGB */ + +// Deprecated OpenGL defines we still use +#define GL_COLOR_INDEX 0x1900 +#define GL_ALPHA 0x1906 +#define GL_ALPHA8 0x803C +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_COMPRESSED_ALPHA 0x84E9 +#define GL_COMPRESSED_LUMINANCE 0x84EA +#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB + +#if LL_GL_FUNC_POINTER + +#if LL_WINDOWS // WGL_AMD_gpu_association extern PFNWGLGETGPUIDSAMDPROC wglGetGPUIDsAMD; extern PFNWGLGETGPUINFOAMDPROC wglGetGPUInfoAMD; @@ -88,6 +138,86 @@ extern PFNWGLGETSWAPINTERVALEXTPROC wglGetSwapIntervalEXT; // WGL_ARB_create_context extern PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB; +// WGL_ARB_pixel_format +extern PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB; +extern PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB; +extern PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB; + +#endif // LL_WINDOWS + +// We get all functions via getProcAddress when using SDL +// GL_VERSION_1_0 +extern PFNGLCULLFACEPROC glCullFace; +extern PFNGLFRONTFACEPROC glFrontFace; +extern PFNGLHINTPROC glHint; +extern PFNGLLINEWIDTHPROC glLineWidth; +extern PFNGLPOINTSIZEPROC glPointSize; +extern PFNGLPOLYGONMODEPROC glPolygonMode; +extern PFNGLSCISSORPROC glScissor; +extern PFNGLTEXPARAMETERFPROC glTexParameterf; +extern PFNGLTEXPARAMETERFVPROC glTexParameterfv; +extern PFNGLTEXPARAMETERIPROC glTexParameteri; +extern PFNGLTEXPARAMETERIVPROC glTexParameteriv; +extern PFNGLTEXIMAGE1DPROC glTexImage1D; +extern PFNGLTEXIMAGE2DPROC glTexImage2D; +extern PFNGLDRAWBUFFERPROC glDrawBuffer; +extern PFNGLCLEARPROC glClear; +extern PFNGLCLEARCOLORPROC glClearColor; +extern PFNGLCLEARSTENCILPROC glClearStencil; +extern PFNGLCLEARDEPTHPROC glClearDepth; +extern PFNGLSTENCILMASKPROC glStencilMask; +extern PFNGLCOLORMASKPROC glColorMask; +extern PFNGLDEPTHMASKPROC glDepthMask; +extern PFNGLDISABLEPROC glDisable; +extern PFNGLENABLEPROC glEnable; +extern PFNGLFINISHPROC glFinish; +extern PFNGLFLUSHPROC glFlush; +extern PFNGLBLENDFUNCPROC glBlendFunc; +extern PFNGLLOGICOPPROC glLogicOp; +extern PFNGLSTENCILFUNCPROC glStencilFunc; +extern PFNGLSTENCILOPPROC glStencilOp; +extern PFNGLDEPTHFUNCPROC glDepthFunc; +extern PFNGLPIXELSTOREFPROC glPixelStoref; +extern PFNGLPIXELSTOREIPROC glPixelStorei; +extern PFNGLREADBUFFERPROC glReadBuffer; +extern PFNGLREADPIXELSPROC glReadPixels; +extern PFNGLGETBOOLEANVPROC glGetBooleanv; +extern PFNGLGETDOUBLEVPROC glGetDoublev; +extern PFNGLGETERRORPROC glGetError; +extern PFNGLGETFLOATVPROC glGetFloatv; +extern PFNGLGETINTEGERVPROC glGetIntegerv; +extern PFNGLGETSTRINGPROC glGetString; +extern PFNGLGETTEXIMAGEPROC glGetTexImage; +extern PFNGLGETTEXPARAMETERFVPROC glGetTexParameterfv; +extern PFNGLGETTEXPARAMETERIVPROC glGetTexParameteriv; +extern PFNGLGETTEXLEVELPARAMETERFVPROC glGetTexLevelParameterfv; +extern PFNGLGETTEXLEVELPARAMETERIVPROC glGetTexLevelParameteriv; +extern PFNGLISENABLEDPROC glIsEnabled; +extern PFNGLDEPTHRANGEPROC glDepthRange; +extern PFNGLVIEWPORTPROC glViewport; + +// GL_VERSION_1_1 +extern PFNGLDRAWARRAYSPROC glDrawArrays; +extern PFNGLDRAWELEMENTSPROC glDrawElements; +extern PFNGLGETPOINTERVPROC glGetPointerv; +extern PFNGLPOLYGONOFFSETPROC glPolygonOffset; +extern PFNGLCOPYTEXIMAGE1DPROC glCopyTexImage1D; +extern PFNGLCOPYTEXIMAGE2DPROC glCopyTexImage2D; +extern PFNGLCOPYTEXSUBIMAGE1DPROC glCopyTexSubImage1D; +extern PFNGLCOPYTEXSUBIMAGE2DPROC glCopyTexSubImage2D; +extern PFNGLTEXSUBIMAGE1DPROC glTexSubImage1D; +extern PFNGLTEXSUBIMAGE2DPROC glTexSubImage2D; +extern PFNGLBINDTEXTUREPROC glBindTexture; +extern PFNGLDELETETEXTURESPROC glDeleteTextures; +extern PFNGLGENTEXTURESPROC glGenTextures; +extern PFNGLISTEXTUREPROC glIsTexture; + +// GL_VERSION_1_2 +extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements; +extern PFNGLTEXIMAGE3DPROC glTexImage3D; +extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D; +extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D; + // GL_VERSION_1_3 extern PFNGLACTIVETEXTUREPROC glActiveTexture; extern PFNGLSAMPLECOVERAGEPROC glSampleCoverage; @@ -98,43 +228,6 @@ extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D; extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D; extern PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glCompressedTexSubImage1D; extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage; -extern PFNGLCLIENTACTIVETEXTUREPROC glClientActiveTexture; -extern PFNGLMULTITEXCOORD1DPROC glMultiTexCoord1d; -extern PFNGLMULTITEXCOORD1DVPROC glMultiTexCoord1dv; -extern PFNGLMULTITEXCOORD1FPROC glMultiTexCoord1f; -extern PFNGLMULTITEXCOORD1FVPROC glMultiTexCoord1fv; -extern PFNGLMULTITEXCOORD1IPROC glMultiTexCoord1i; -extern PFNGLMULTITEXCOORD1IVPROC glMultiTexCoord1iv; -extern PFNGLMULTITEXCOORD1SPROC glMultiTexCoord1s; -extern PFNGLMULTITEXCOORD1SVPROC glMultiTexCoord1sv; -extern PFNGLMULTITEXCOORD2DPROC glMultiTexCoord2d; -extern PFNGLMULTITEXCOORD2DVPROC glMultiTexCoord2dv; -extern PFNGLMULTITEXCOORD2FPROC glMultiTexCoord2f; -extern PFNGLMULTITEXCOORD2FVPROC glMultiTexCoord2fv; -extern PFNGLMULTITEXCOORD2IPROC glMultiTexCoord2i; -extern PFNGLMULTITEXCOORD2IVPROC glMultiTexCoord2iv; -extern PFNGLMULTITEXCOORD2SPROC glMultiTexCoord2s; -extern PFNGLMULTITEXCOORD2SVPROC glMultiTexCoord2sv; -extern PFNGLMULTITEXCOORD3DPROC glMultiTexCoord3d; -extern PFNGLMULTITEXCOORD3DVPROC glMultiTexCoord3dv; -extern PFNGLMULTITEXCOORD3FPROC glMultiTexCoord3f; -extern PFNGLMULTITEXCOORD3FVPROC glMultiTexCoord3fv; -extern PFNGLMULTITEXCOORD3IPROC glMultiTexCoord3i; -extern PFNGLMULTITEXCOORD3IVPROC glMultiTexCoord3iv; -extern PFNGLMULTITEXCOORD3SPROC glMultiTexCoord3s; -extern PFNGLMULTITEXCOORD3SVPROC glMultiTexCoord3sv; -extern PFNGLMULTITEXCOORD4DPROC glMultiTexCoord4d; -extern PFNGLMULTITEXCOORD4DVPROC glMultiTexCoord4dv; -extern PFNGLMULTITEXCOORD4FPROC glMultiTexCoord4f; -extern PFNGLMULTITEXCOORD4FVPROC glMultiTexCoord4fv; -extern PFNGLMULTITEXCOORD4IPROC glMultiTexCoord4i; -extern PFNGLMULTITEXCOORD4IVPROC glMultiTexCoord4iv; -extern PFNGLMULTITEXCOORD4SPROC glMultiTexCoord4s; -extern PFNGLMULTITEXCOORD4SVPROC glMultiTexCoord4sv; -extern PFNGLLOADTRANSPOSEMATRIXFPROC glLoadTransposeMatrixf; -extern PFNGLLOADTRANSPOSEMATRIXDPROC glLoadTransposeMatrixd; -extern PFNGLMULTTRANSPOSEMATRIXFPROC glMultTransposeMatrixf; -extern PFNGLMULTTRANSPOSEMATRIXDPROC glMultTransposeMatrixd; // GL_VERSION_1_4 extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate; @@ -144,44 +237,6 @@ extern PFNGLPOINTPARAMETERFPROC glPointParameterf; extern PFNGLPOINTPARAMETERFVPROC glPointParameterfv; extern PFNGLPOINTPARAMETERIPROC glPointParameteri; extern PFNGLPOINTPARAMETERIVPROC glPointParameteriv; -extern PFNGLFOGCOORDFPROC glFogCoordf; -extern PFNGLFOGCOORDFVPROC glFogCoordfv; -extern PFNGLFOGCOORDDPROC glFogCoordd; -extern PFNGLFOGCOORDDVPROC glFogCoorddv; -extern PFNGLFOGCOORDPOINTERPROC glFogCoordPointer; -extern PFNGLSECONDARYCOLOR3BPROC glSecondaryColor3b; -extern PFNGLSECONDARYCOLOR3BVPROC glSecondaryColor3bv; -extern PFNGLSECONDARYCOLOR3DPROC glSecondaryColor3d; -extern PFNGLSECONDARYCOLOR3DVPROC glSecondaryColor3dv; -extern PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; -extern PFNGLSECONDARYCOLOR3FVPROC glSecondaryColor3fv; -extern PFNGLSECONDARYCOLOR3IPROC glSecondaryColor3i; -extern PFNGLSECONDARYCOLOR3IVPROC glSecondaryColor3iv; -extern PFNGLSECONDARYCOLOR3SPROC glSecondaryColor3s; -extern PFNGLSECONDARYCOLOR3SVPROC glSecondaryColor3sv; -extern PFNGLSECONDARYCOLOR3UBPROC glSecondaryColor3ub; -extern PFNGLSECONDARYCOLOR3UBVPROC glSecondaryColor3ubv; -extern PFNGLSECONDARYCOLOR3UIPROC glSecondaryColor3ui; -extern PFNGLSECONDARYCOLOR3UIVPROC glSecondaryColor3uiv; -extern PFNGLSECONDARYCOLOR3USPROC glSecondaryColor3us; -extern PFNGLSECONDARYCOLOR3USVPROC glSecondaryColor3usv; -extern PFNGLSECONDARYCOLORPOINTERPROC glSecondaryColorPointer; -extern PFNGLWINDOWPOS2DPROC glWindowPos2d; -extern PFNGLWINDOWPOS2DVPROC glWindowPos2dv; -extern PFNGLWINDOWPOS2FPROC glWindowPos2f; -extern PFNGLWINDOWPOS2FVPROC glWindowPos2fv; -extern PFNGLWINDOWPOS2IPROC glWindowPos2i; -extern PFNGLWINDOWPOS2IVPROC glWindowPos2iv; -extern PFNGLWINDOWPOS2SPROC glWindowPos2s; -extern PFNGLWINDOWPOS2SVPROC glWindowPos2sv; -extern PFNGLWINDOWPOS3DPROC glWindowPos3d; -extern PFNGLWINDOWPOS3DVPROC glWindowPos3dv; -extern PFNGLWINDOWPOS3FPROC glWindowPos3f; -extern PFNGLWINDOWPOS3FVPROC glWindowPos3fv; -extern PFNGLWINDOWPOS3IPROC glWindowPos3i; -extern PFNGLWINDOWPOS3IVPROC glWindowPos3iv; -extern PFNGLWINDOWPOS3SPROC glWindowPos3s; -extern PFNGLWINDOWPOS3SVPROC glWindowPos3sv; // GL_VERSION_1_5 extern PFNGLGENQUERIESPROC glGenQueries; @@ -457,36 +512,6 @@ extern PFNGLVERTEXATTRIBP3UIPROC glVertexAttribP3ui; extern PFNGLVERTEXATTRIBP3UIVPROC glVertexAttribP3uiv; extern PFNGLVERTEXATTRIBP4UIPROC glVertexAttribP4ui; extern PFNGLVERTEXATTRIBP4UIVPROC glVertexAttribP4uiv; -extern PFNGLVERTEXP2UIPROC glVertexP2ui; -extern PFNGLVERTEXP2UIVPROC glVertexP2uiv; -extern PFNGLVERTEXP3UIPROC glVertexP3ui; -extern PFNGLVERTEXP3UIVPROC glVertexP3uiv; -extern PFNGLVERTEXP4UIPROC glVertexP4ui; -extern PFNGLVERTEXP4UIVPROC glVertexP4uiv; -extern PFNGLTEXCOORDP1UIPROC glTexCoordP1ui; -extern PFNGLTEXCOORDP1UIVPROC glTexCoordP1uiv; -extern PFNGLTEXCOORDP2UIPROC glTexCoordP2ui; -extern PFNGLTEXCOORDP2UIVPROC glTexCoordP2uiv; -extern PFNGLTEXCOORDP3UIPROC glTexCoordP3ui; -extern PFNGLTEXCOORDP3UIVPROC glTexCoordP3uiv; -extern PFNGLTEXCOORDP4UIPROC glTexCoordP4ui; -extern PFNGLTEXCOORDP4UIVPROC glTexCoordP4uiv; -extern PFNGLMULTITEXCOORDP1UIPROC glMultiTexCoordP1ui; -extern PFNGLMULTITEXCOORDP1UIVPROC glMultiTexCoordP1uiv; -extern PFNGLMULTITEXCOORDP2UIPROC glMultiTexCoordP2ui; -extern PFNGLMULTITEXCOORDP2UIVPROC glMultiTexCoordP2uiv; -extern PFNGLMULTITEXCOORDP3UIPROC glMultiTexCoordP3ui; -extern PFNGLMULTITEXCOORDP3UIVPROC glMultiTexCoordP3uiv; -extern PFNGLMULTITEXCOORDP4UIPROC glMultiTexCoordP4ui; -extern PFNGLMULTITEXCOORDP4UIVPROC glMultiTexCoordP4uiv; -extern PFNGLNORMALP3UIPROC glNormalP3ui; -extern PFNGLNORMALP3UIVPROC glNormalP3uiv; -extern PFNGLCOLORP3UIPROC glColorP3ui; -extern PFNGLCOLORP3UIVPROC glColorP3uiv; -extern PFNGLCOLORP4UIPROC glColorP4ui; -extern PFNGLCOLORP4UIVPROC glColorP4uiv; -extern PFNGLSECONDARYCOLORP3UIPROC glSecondaryColorP3ui; -extern PFNGLSECONDARYCOLORP3UIVPROC glSecondaryColorP3uiv; // GL_VERSION_4_0 extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading; @@ -536,7 +561,7 @@ extern PFNGLBEGINQUERYINDEXEDPROC glBeginQueryIndexed; extern PFNGLENDQUERYINDEXEDPROC glEndQueryIndexed; extern PFNGLGETQUERYINDEXEDIVPROC glGetQueryIndexediv; - // GL_VERSION_4_1 +// GL_VERSION_4_1 extern PFNGLRELEASESHADERCOMPILERPROC glReleaseShaderCompiler; extern PFNGLSHADERBINARYPROC glShaderBinary; extern PFNGLGETSHADERPRECISIONFORMATPROC glGetShaderPrecisionFormat; @@ -806,18 +831,6 @@ extern PFNGLGETNUNIFORMFVPROC glGetnUniformfv; extern PFNGLGETNUNIFORMIVPROC glGetnUniformiv; extern PFNGLGETNUNIFORMUIVPROC glGetnUniformuiv; extern PFNGLREADNPIXELSPROC glReadnPixels; -extern PFNGLGETNMAPDVPROC glGetnMapdv; -extern PFNGLGETNMAPFVPROC glGetnMapfv; -extern PFNGLGETNMAPIVPROC glGetnMapiv; -extern PFNGLGETNPIXELMAPFVPROC glGetnPixelMapfv; -extern PFNGLGETNPIXELMAPUIVPROC glGetnPixelMapuiv; -extern PFNGLGETNPIXELMAPUSVPROC glGetnPixelMapusv; -extern PFNGLGETNPOLYGONSTIPPLEPROC glGetnPolygonStipple; -extern PFNGLGETNCOLORTABLEPROC glGetnColorTable; -extern PFNGLGETNCONVOLUTIONFILTERPROC glGetnConvolutionFilter; -extern PFNGLGETNSEPARABLEFILTERPROC glGetnSeparableFilter; -extern PFNGLGETNHISTOGRAMPROC glGetnHistogram; -extern PFNGLGETNMINMAXPROC glGetnMinmax; extern PFNGLTEXTUREBARRIERPROC glTextureBarrier; // GL_VERSION_4_6 @@ -826,252 +839,6 @@ extern PFNGLMULTIDRAWARRAYSINDIRECTCOUNTPROC glMultiDrawArraysIndirectCount; extern PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTPROC glMultiDrawElementsIndirectCount; extern PFNGLPOLYGONOFFSETCLAMPPROC glPolygonOffsetClamp; - -#elif LL_DARWIN -//---------------------------------------------------------------------------- -// LL_DARWIN - -#define GL_GLEXT_LEGACY -#include -#include - -#define GL_EXT_separate_specular_color 1 -#define GL_GLEXT_PROTOTYPES -#include "GL/glext.h" - -#include "GL/glh_extensions.h" - -// These symbols don't exist on 10.3.9, so they have to be declared weak. Redeclaring them here fixes the problem. -// Note that they also must not be called on 10.3.9. This should be taken care of by a runtime check for the existence of the GL extension. -#include - -//GL_EXT_blend_func_separate -extern void glBlendFuncSeparateEXT(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ; - -// GL_EXT_framebuffer_object -extern GLboolean glIsRenderbufferEXT(GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glBindRenderbufferEXT(GLenum target, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glRenderbufferStorageEXT(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern GLboolean glIsFramebufferEXT(GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glBindFramebufferEXT(GLenum target, GLuint framebuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern GLenum glCheckFramebufferStatusEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture2DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferTexture3DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glFramebufferRenderbufferEXT(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment, GLenum pname, GLint *params) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; -extern void glGenerateMipmapEXT(GLenum target) AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER; - -#ifndef GL_ARB_framebuffer_object -#define glGenerateMipmap glGenerateMipmapEXT -#define GL_MAX_SAMPLES 0x8D57 -#endif - -#ifdef __cplusplus -extern "C" { -#endif - -// -// Define map buffer range headers on Mac -// -#ifndef GL_ARB_map_buffer_range -#define GL_MAP_READ_BIT 0x0001 -#define GL_MAP_WRITE_BIT 0x0002 -#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004 -#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 -#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 -#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020 -#endif - -// -// Define multisample headers on Mac -// -#ifndef GL_ARB_texture_multisample -#define GL_SAMPLE_POSITION 0x8E50 -#define GL_SAMPLE_MASK 0x8E51 -#define GL_SAMPLE_MASK_VALUE 0x8E52 -#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59 -#define GL_TEXTURE_2D_MULTISAMPLE 0x9100 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101 -#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102 -#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104 -#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105 -#define GL_TEXTURE_SAMPLES 0x9106 -#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107 -#define GL_SAMPLER_2D_MULTISAMPLE 0x9108 -#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109 -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A -#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B -#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C -#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D -#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E -#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F -#define GL_MAX_INTEGER_SAMPLES 0x9110 -#endif - -// -// Define vertex buffer object headers on Mac -// -#ifndef GL_ARB_vertex_buffer_object -#define GL_BUFFER_SIZE_ARB 0x8764 -#define GL_BUFFER_USAGE_ARB 0x8765 -#define GL_ARRAY_BUFFER_ARB 0x8892 -#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893 -#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894 -#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895 -#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 -#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897 -#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898 -#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899 -#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A -#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B -#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C -#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D -#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E -#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F -#define GL_READ_ONLY_ARB 0x88B8 -#define GL_WRITE_ONLY_ARB 0x88B9 -#define GL_READ_WRITE_ARB 0x88BA -#define GL_BUFFER_ACCESS_ARB 0x88BB -#define GL_BUFFER_MAPPED_ARB 0x88BC -#define GL_BUFFER_MAP_POINTER_ARB 0x88BD -#define GL_STREAM_DRAW_ARB 0x88E0 -#define GL_STREAM_READ_ARB 0x88E1 -#define GL_STREAM_COPY_ARB 0x88E2 -#define GL_STATIC_DRAW_ARB 0x88E4 -#define GL_STATIC_READ_ARB 0x88E5 -#define GL_STATIC_COPY_ARB 0x88E6 -#define GL_DYNAMIC_DRAW_ARB 0x88E8 -#define GL_DYNAMIC_READ_ARB 0x88E9 -#define GL_DYNAMIC_COPY_ARB 0x88EA -#endif - - - -#ifndef GL_ARB_vertex_buffer_object -/* GL types for handling large vertex buffer objects */ -typedef intptr_t GLintptr; -typedef intptr_t GLsizeiptr; -#endif - - -#ifndef GL_ARB_vertex_buffer_object -#define GL_ARB_vertex_buffer_object 1 -#ifdef GL_GLEXT_FUNCTION_POINTERS -typedef void (* glBindBufferARBProcPtr) (GLenum target, GLuint buffer); -typedef void (* glDeleteBufferARBProcPtr) (GLsizei n, const GLuint *buffers); -typedef void (* glGenBuffersARBProcPtr) (GLsizei n, GLuint *buffers); -typedef GLboolean (* glIsBufferARBProcPtr) (GLuint buffer); -typedef void (* glBufferDataARBProcPtr) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage); -typedef void (* glBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data); -typedef void (* glGetBufferSubDataARBProcPtr) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data); -typedef GLvoid* (* glMapBufferARBProcPtr) (GLenum target, GLenum access); /* Flawfinder: ignore */ -typedef GLboolean (* glUnmapBufferARBProcPtr) (GLenum target); -typedef void (* glGetBufferParameterivARBProcPtr) (GLenum target, GLenum pname, GLint *params); -typedef void (* glGetBufferPointervARBProcPtr) (GLenum target, GLenum pname, GLvoid* *params); -#else -extern void glBindBufferARB (GLenum, GLuint); -extern void glDeleteBuffersARB (GLsizei, const GLuint *); -extern void glGenBuffersARB (GLsizei, GLuint *); -extern GLboolean glIsBufferARB (GLuint); -extern void glBufferDataARB (GLenum, GLsizeiptrARB, const GLvoid *, GLenum); -extern void glBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, const GLvoid *); -extern void glGetBufferSubDataARB (GLenum, GLintptrARB, GLsizeiptrARB, GLvoid *); -extern GLvoid* glMapBufferARB (GLenum, GLenum); -extern GLboolean glUnmapBufferARB (GLenum); -extern void glGetBufferParameterivARB (GLenum, GLenum, GLint *); -extern void glGetBufferPointervARB (GLenum, GLenum, GLvoid* *); -#endif /* GL_GLEXT_FUNCTION_POINTERS */ -#endif - -#ifndef GL_ARB_texture_rg -#define GL_RG 0x8227 -#define GL_RG_INTEGER 0x8228 -#define GL_R8 0x8229 -#define GL_R16 0x822A -#define GL_RG8 0x822B -#define GL_RG16 0x822C -#define GL_R16F 0x822D -#define GL_R32F 0x822E -#define GL_RG16F 0x822F -#define GL_RG32F 0x8230 -#define GL_R8I 0x8231 -#define GL_R8UI 0x8232 -#define GL_R16I 0x8233 -#define GL_R16UI 0x8234 -#define GL_R32I 0x8235 -#define GL_R32UI 0x8236 -#define GL_RG8I 0x8237 -#define GL_RG8UI 0x8238 -#define GL_RG16I 0x8239 -#define GL_RG16UI 0x823A -#define GL_RG32I 0x823B -#define GL_RG32UI 0x823C -#endif - -// May be needed for DARWIN... -// #ifndef GL_ARB_compressed_tex_image -// #define GL_ARB_compressed_tex_image 1 -// #ifdef GL_GLEXT_FUNCTION_POINTERS -// typedef void (* glCompressedTexImage1D) (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexImage2D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage1D) (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage2D) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glCompressedTexSubImage3D) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// typedef void (* glGetCompressedTexImage) (GLenum, GLint, GLvoid*); -// #else -// extern void glCompressedTexImage1D (GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexImage2D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexImage3D (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage1D (GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage2D (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glCompressedTexSubImage3D (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); -// extern void glGetCompressedTexImage (GLenum, GLint, GLvoid*); -// #endif /* GL_GLEXT_FUNCTION_POINTERS */ -// #endif - -#ifdef __cplusplus -} -#endif - -#include - -#endif // LL_MESA / LL_WINDOWS / LL_DARWIN - -// Even when GL_ARB_depth_clamp is available in the driver, the (correct) -// headers, and therefore GL_DEPTH_CLAMP might not be defined. -// In that case GL_DEPTH_CLAMP_NV should be defined, but why not just -// use the known numeric. -// -// To avoid #ifdef's in the code. Just define this here. -#ifndef GL_DEPTH_CLAMP -// Probably (still) called GL_DEPTH_CLAMP_NV. -#define GL_DEPTH_CLAMP 0x864F -#endif - -//GL_NVX_gpu_memory_info constants -#ifndef GL_NVX_gpu_memory_info -#define GL_NVX_gpu_memory_info -#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047 -#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048 -#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049 -#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A -#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B -#endif - -//GL_ATI_meminfo constants -#ifndef GL_ATI_meminfo -#define GL_ATI_meminfo -#define GL_VBO_FREE_MEMORY_ATI 0x87FB -#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC -#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD #endif #if defined(TRACY_ENABLE) && LL_PROFILER_ENABLE_TRACY_OPENGL diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp index e319816377..414a4db4a7 100644 --- a/indra/llrender/llimagegl.cpp +++ b/indra/llrender/llimagegl.cpp @@ -2010,7 +2010,7 @@ bool LLImageGL::getIsResident(bool test_now) { if (mTexName != 0) { - glAreTexturesResident(1, (GLuint*)&mTexName, &mIsResident); + mIsResident = true; } else { diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 824d0f5ec6..011cb0ed9d 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -204,6 +204,7 @@ HKL LLWindowWin32::sWinInputLocale = 0; DWORD LLWindowWin32::sWinIMEConversionMode = IME_CMODE_NATIVE; DWORD LLWindowWin32::sWinIMESentenceMode = IME_SMODE_AUTOMATIC; LLCoordWindow LLWindowWin32::sWinIMEWindowPosition(-1,-1); +HMODULE LLWindowWin32::sGLDLLHandle = nullptr; static HWND sWindowHandleForMessageBox = NULL; @@ -458,7 +459,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks, mWindowThread = new LLWindowWin32Thread(); //MAINT-516 -- force a load of opengl32.dll just in case windows went sideways - LoadLibrary(L"opengl32.dll"); + sGLDLLHandle = LoadLibrary(L"opengl32.dll"); if (mMaxCores != 0) @@ -1690,6 +1691,8 @@ const S32 max_format = (S32)num_formats - 1; return false; } + gGLManager.initWGL(); // Reinit WGL functions once we have our full context + if (!gGLManager.initGL()) { LLError::LLUserWarningMsg::show(mCallbacks->translateString("MBVideoDrvErr"), 8/*LAST_EXEC_GRAPHICS_INIT*/); @@ -4659,6 +4662,18 @@ F32 LLWindowWin32::getSystemUISize() return scale_value; } +//static +PROC WINAPI LLWindowWin32::getProcAddress(const char* func) +{ + PROC ret_func = wglGetProcAddress(func); + if (!ret_func && sGLDLLHandle) + { + // Try to fallback to OpenGL32.dll + ret_func = GetProcAddress(sGLDLLHandle, func); + } + return ret_func; +} + //static std::vector LLWindowWin32::getDisplaysResolutionList() { diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 0fc93ad0b1..77217747cc 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -125,6 +125,7 @@ public: LLWindowCallbacks::DragNDropResult completeDragNDropRequest( const LLCoordGL gl_coord, const MASK mask, LLWindowCallbacks::DragNDropAction action, const std::string url ); + static PROC WINAPI getProcAddress(const char* func); static std::vector getDisplaysResolutionList(); static std::vector getDynamicFallbackFontList(); static void setDPIAwareness(); @@ -244,6 +245,8 @@ protected: bool mMouseVanish; + static HMODULE sGLDLLHandle; + // Cached values of GetWindowRect and GetClientRect to be used by app thread void updateWindowRect(); RECT mRect; diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index ebb9dc3e3c..e7b988aef5 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -428,7 +428,7 @@ bool LLGLTFPreviewTexture::render() glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - LLGLDepthTest(GL_FALSE); + LLGLDepthTest depth(GL_FALSE); LLGLDisable stencil(GL_STENCIL_TEST); LLGLDisable scissor(GL_SCISSOR_TEST); SetTemporarily no_dof(&LLPipeline::RenderDepthOfField, false); diff --git a/indra/newview/llviewerjointmesh.cpp b/indra/newview/llviewerjointmesh.cpp index 4591579c7c..7870fe7823 100644 --- a/indra/newview/llviewerjointmesh.cpp +++ b/indra/newview/llviewerjointmesh.cpp @@ -56,12 +56,6 @@ #include "llmatrix4a.h" #include "llperfstats.h" -#if !LL_DARWIN && !LL_LINUX -extern PFNGLWEIGHTPOINTERARBPROC glWeightPointerARB; -extern PFNGLWEIGHTFVARBPROC glWeightfvARB; -extern PFNGLVERTEXBLENDARBPROC glVertexBlendARB; -#endif - //----------------------------------------------------------------------------- //----------------------------------------------------------------------------- // LLViewerJointMesh -- cgit v1.3