From a98516c95ef6ba795b4fb5bff65105a2edb23ed2 Mon Sep 17 00:00:00 2001 From: Xiaohong Bao Date: Thu, 8 Mar 2012 18:18:01 -0700 Subject: for MAINT-682: revert of changeset e63e7b0a4317: fix for SH-2668: "ocean" water is always 20m high instead of the Region Water Height --- indra/newview/llworld.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 676287c0ad..5740ba1ccf 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -839,7 +839,6 @@ void LLWorld::updateWaterObjects() // Now, get a list of the holes S32 x, y; - F32 water_height = gAgent.getRegion()->getWaterHeight() + 256.f; for (x = min_x; x <= max_x; x += rwidth) { for (y = min_y; y <= max_y; y += rwidth) @@ -851,7 +850,7 @@ void LLWorld::updateWaterObjects() waterp->setUseTexture(FALSE); waterp->setPositionGlobal(LLVector3d(x + rwidth/2, y + rwidth/2, - water_height)); + 256.f+DEFAULT_WATER_HEIGHT)); waterp->setScale(LLVector3((F32)rwidth, (F32)rwidth, 512.f)); gPipeline.createObject(waterp); mHoleWaterObjects.push_back(waterp); @@ -908,7 +907,7 @@ void LLWorld::updateWaterObjects() } waterp->setRegion(gAgent.getRegion()); - LLVector3d water_pos(water_center_x, water_center_y, water_height) ; + LLVector3d water_pos(water_center_x, water_center_y, 256.f+DEFAULT_WATER_HEIGHT) ; LLVector3 water_scale((F32) dim[0], (F32) dim[1], 512.f); //stretch out to horizon -- cgit v1.2.3