From a19d7c92b51fa0272e1387d916a7fa4cfad61a26 Mon Sep 17 00:00:00 2001 From: andreykproductengine Date: Tue, 5 Feb 2019 22:14:35 +0200 Subject: temp fog --- indra/newview/lldrawpoolwater.cpp | 71 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 68 insertions(+), 3 deletions(-) diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 23749d7adb..66d8306f97 100644 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -59,6 +59,65 @@ BOOL LLDrawPoolWater::sNeedsReflectionUpdate = TRUE; BOOL LLDrawPoolWater::sNeedsDistortionUpdate = TRUE; F32 LLDrawPoolWater::sWaterFogEnd = 0.f; + +class LLFastLn +{ +public: + LLFastLn() + { + mTable[0] = 0; + for (S32 i = 1; i < 257; i++) + { + mTable[i] = log((F32)i); + } + } + + F32 ln(F32 x) + { + const F32 OO_255 = 0.003921568627450980392156862745098f; + const F32 LN_255 = 5.5412635451584261462455391880218f; + + if (x < OO_255) + { + return log(x); + } + else + if (x < 1) + { + x *= 255.f; + S32 index = llfloor(x); + F32 t = x - index; + F32 low = mTable[index]; + F32 high = mTable[index + 1]; + return low + t * (high - low) - LN_255; + } + else + if (x <= 255) + { + S32 index = llfloor(x); + F32 t = x - index; + F32 low = mTable[index]; + F32 high = mTable[index + 1]; + return low + t * (high - low); + } + else + { + return log(x); + } + } + + F32 pow(F32 x, F32 y) + { + return (F32)LL_FAST_EXP(y * ln(x)); + } + + +private: + F32 mTable[257]; // index 0 is unused +}; + +static LLFastLn gFastLn; + LLDrawPoolWater::LLDrawPoolWater() : LLFacePool(POOL_WATER) { } @@ -536,17 +595,23 @@ void LLDrawPoolWater::shade2(bool edge, LLGLSLShader* shader, const LLColor3& li shader->uniform1f(LLShaderMgr::BLEND_FACTOR, blend_factor); + F32 density = pwater->getWaterFogDensity(); + F32 density_2 = gFastLn.pow(2.f, density); shader->uniform3fv(LLShaderMgr::WATER_FOGCOLOR, 1, pwater->getWaterFogColor().mV); - shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, pwater->getWaterFogDensity()); + shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, density_2); // bind reflection texture from RenderTarget S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX); gGL.getTexUnit(screentex)->bind(&gPipeline.mWaterDis); if (mShaderLevel == 1) - { + { + density = llclamp(density, 0.f, 10.f); + density /= 10.0f; + density = 1.0f - density; + density *= density * density; LLColor4 fog_color(pwater->getWaterFogColor(), 0.f); - fog_color[3] = pwater->getWaterFogDensity(); + fog_color[3] = density; shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, fog_color.mV); } -- cgit v1.2.3