From 9e966bfe9fd15f9ffbc969fc41ef2306e9f9409c Mon Sep 17 00:00:00 2001 From: Dave Parks Date: Wed, 2 Feb 2011 19:00:52 -0600 Subject: Tweak to physics shape display render to show convex decompositions. --- indra/newview/llspatialpartition.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp index af6064ad20..a4c9b66e38 100644 --- a/indra/newview/llspatialpartition.cpp +++ b/indra/newview/llspatialpartition.cpp @@ -2948,10 +2948,10 @@ void renderMeshBaseHull(LLVOVolume* volume, U32 data_mask, LLColor4& color, LLCo { buff->setBuffer(data_mask); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + /* glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glColor4fv(line_color.mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);*/ { glColor4fv(color.mV); @@ -2979,9 +2979,13 @@ void render_hull(LLVertexBuffer* buff, U32 data_mask, const LLColor4& color, con glColor4fv(color.mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + LLGLEnable offset(GL_POLYGON_OFFSET_LINE); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + glPolygonOffset(3.f, 3.f); + glLineWidth(3.f); glColor4fv(line_color.mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); + glLineWidth(1.f); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); } -- cgit v1.2.3