From 986dccbeafa3fe0ddd9a05e0916a414e4abc51d6 Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Wed, 16 Nov 2011 15:08:17 -0600 Subject: SH-2690 Fix for spammy triangle death on GeForce 7800 Go when selecting flexi attachments. --- indra/llrender/llrender.cpp | 11 +++++++++++ indra/newview/llselectmgr.cpp | 13 +++++++++++++ 2 files changed, 24 insertions(+) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 97aeae548a..010d3df9b7 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1887,6 +1887,17 @@ void LLRender::flush() void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] + if (mCount > 2048) + { + switch (mMode) + { + case LLRender::POINTS: flush(); break; + case LLRender::TRIANGLES: if (mCount%3==0) flush(); break; + case LLRender::QUADS: if(mCount%4 == 0) flush(); break; + case LLRender::LINES: if (mCount%2 == 0) flush(); break; + } + } + if (mCount > 4094) { // llwarns << "GL immediate mode overflow. Some geometry not drawn." << llendl; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 830a7778ac..036e428415 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5713,6 +5713,14 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) return; } + + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + + if (shader) + { + gSolidColorProgram.bind(); + } + gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.pushUIMatrix(); @@ -5835,6 +5843,11 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) } gGL.popMatrix(); gGL.popUIMatrix(); + + if (shader) + { + shader->bind(); + } } // -- cgit v1.2.3 From b2824aa21dc52aa4db5374fa3b8084e34a280747 Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Wed, 16 Nov 2011 15:25:09 -0600 Subject: SH-2690 Add comments per Vir's review feedback --- indra/llrender/llrender.cpp | 2 +- indra/newview/llselectmgr.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/llrender/llrender.cpp b/indra/llrender/llrender.cpp index 010d3df9b7..812fa7024b 100644 --- a/indra/llrender/llrender.cpp +++ b/indra/llrender/llrender.cpp @@ -1888,7 +1888,7 @@ void LLRender::vertex3f(const GLfloat& x, const GLfloat& y, const GLfloat& z) { //the range of mVerticesp, mColorsp and mTexcoordsp is [0, 4095] if (mCount > 2048) - { + { //break when buffer gets reasonably full to keep GL command buffers happy and avoid overflow below switch (mMode) { case LLRender::POINTS: flush(); break; diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp index 036e428415..5d0d1ef9a3 100644 --- a/indra/newview/llselectmgr.cpp +++ b/indra/newview/llselectmgr.cpp @@ -5717,7 +5717,7 @@ void LLSelectNode::renderOneSilhouette(const LLColor4 &color) LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; if (shader) - { + { //switch to "solid color" program for SH-2690 -- works around driver bug causing bad triangles when rendering silhouettes gSolidColorProgram.bind(); } -- cgit v1.2.3 From e822ecc8035fe2624270c0c81ace9f74dcc8a8e1 Mon Sep 17 00:00:00 2001 From: Dave Parks <davep@lindenlab.com> Date: Wed, 16 Nov 2011 18:56:25 -0600 Subject: SH-2675 Fix for shadow appearing on terrain at midday when terrain is totally flat and there are no prims visible --- indra/newview/llvosurfacepatch.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index 0108690538..c3a2e6a712 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -1035,6 +1035,8 @@ void LLVOSurfacePatch::updateSpatialExtents(LLVector4a& newMin, LLVector4a &newM { LLVector3 posAgent = getPositionAgent(); LLVector3 scale = getScale(); + //make z-axis scale at least 1 to avoid shadow artifacts on totally flat land + scale.mV[VZ] = llmax(scale.mV[VZ], 1.f); newMin.load3( (posAgent-scale*0.5f).mV); // Changing to 2.f makes the culling a -little- better, but still wrong newMax.load3( (posAgent+scale*0.5f).mV); LLVector4a pos; -- cgit v1.2.3