From 9a66e4a9dec4ae6abbd9048c7cacd3480b513cbc Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Fri, 22 Feb 2019 06:48:59 -0800 Subject: SL-9994 Fix linkage of underwater terrain shader to include atmo helper GLSL for getEyePosition(). --- indra/newview/llviewershadermgr.cpp | 22 +++++++++++++++++++++- 1 file changed, 21 insertions(+), 1 deletion(-) diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 8a69376fe1..c07a4b3a7d 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -2196,6 +2196,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTerrainProgram.mName = "Deferred Terrain Shader"; gDeferredTerrainProgram.mFeatures.encodesNormal = true; + gDeferredTerrainProgram.mFeatures.hasSrgb = true; + gDeferredTerrainProgram.mFeatures.calculatesLighting = false; + gDeferredTerrainProgram.mFeatures.hasLighting = false; + gDeferredTerrainProgram.mFeatures.isAlphaLighting = true; + gDeferredTerrainProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredTerrainProgram.mFeatures.hasWaterFog = true; + gDeferredTerrainProgram.mFeatures.calculatesAtmospherics = true; + gDeferredTerrainProgram.mFeatures.hasAtmospherics = true; + gDeferredTerrainProgram.mFeatures.hasGamma = true; + gDeferredTerrainProgram.mFeatures.hasTransport = true; + gDeferredTerrainProgram.mShaderFiles.clear(); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); @@ -2208,8 +2219,17 @@ BOOL LLViewerShaderMgr::loadShadersDeferred() { gDeferredTerrainWaterProgram.mName = "Deferred Terrain Underwater Shader"; gDeferredTerrainWaterProgram.mFeatures.encodesNormal = true; - gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; gDeferredTerrainWaterProgram.mFeatures.hasSrgb = true; + gDeferredTerrainWaterProgram.mFeatures.calculatesLighting = false; + gDeferredTerrainWaterProgram.mFeatures.hasLighting = false; + gDeferredTerrainWaterProgram.mFeatures.isAlphaLighting = true; + gDeferredTerrainWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels + gDeferredTerrainWaterProgram.mFeatures.hasWaterFog = true; + gDeferredTerrainWaterProgram.mFeatures.calculatesAtmospherics = true; + gDeferredTerrainWaterProgram.mFeatures.hasAtmospherics = true; + gDeferredTerrainWaterProgram.mFeatures.hasGamma = true; + gDeferredTerrainWaterProgram.mFeatures.hasTransport = true; + gDeferredTerrainWaterProgram.mShaderFiles.clear(); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB)); gDeferredTerrainWaterProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB)); -- cgit v1.2.3