From 91b89383a8e3b3aa5cacf5b8c70b7f195dc84fcf Mon Sep 17 00:00:00 2001 From: James Cook Date: Tue, 17 Nov 2009 12:02:44 -0800 Subject: Only use avatar motion to compute wind noise, makes world less desolate on login and when standing still. Reviewed with Kelly --- indra/newview/llvieweraudio.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp index 7bdcb07c00..e7f904023a 100644 --- a/indra/newview/llvieweraudio.cpp +++ b/indra/newview/llvieweraudio.cpp @@ -221,9 +221,9 @@ void audio_update_wind(bool force_update) } } // this line rotates the wind vector to be listener (agent) relative - // unfortunately we have to pre-translate to undo the translation that - // occurs in the transform call - gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal(gWindVec - gAgent.getVelocity()); + // Only use the agent's motion to compute wind noise, otherwise the world + // feels desolate on login when you are standing still. + gRelativeWindVec = gAgent.getFrameAgent().rotateToLocal( -gAgent.getVelocity() ); // don't use the setter setMaxWindGain() because we don't // want to screw up the fade-in on startup by setting actual source gain -- cgit v1.2.3