From 82700548058527001657758888cf79df099064b3 Mon Sep 17 00:00:00 2001 From: Merov Linden Date: Tue, 13 Mar 2012 21:08:10 -0700 Subject: EXP-1915 : Rewrote the fetching mechanism for folders making it truly recursive. --- indra/newview/llinventorybridge.cpp | 221 ++++++++++++++++++++---------------- indra/newview/llinventorymodel.cpp | 3 +- 2 files changed, 128 insertions(+), 96 deletions(-) diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp index 060250cc07..03f6a31c6d 100644 --- a/indra/newview/llinventorybridge.cpp +++ b/indra/newview/llinventorybridge.cpp @@ -143,19 +143,40 @@ bool isMarketplaceSendAction(const std::string& action) return ("send_to_marketplace" == action); } -//Used by LLFolderBridge as callback for directory recursion. +// Used by LLFolderBridge as callback for directory fetching recursion class LLRightClickInventoryFetchDescendentsObserver : public LLInventoryFetchDescendentsObserver { public: - LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids, - bool copy_items) : - LLInventoryFetchDescendentsObserver(ids), - mCopyItems(copy_items) - {} + LLRightClickInventoryFetchDescendentsObserver(const uuid_vec_t& ids) : LLInventoryFetchDescendentsObserver(ids) {} ~LLRightClickInventoryFetchDescendentsObserver() {} - virtual void done(); -protected: - bool mCopyItems; + virtual void execute(bool clear_observer = false); + virtual void done() + { + execute(true); + } +}; + +// Used by LLFolderBridge as callback for directory content items fetching +class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver +{ +public: + LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : LLInventoryFetchItemsObserver(ids) { }; + ~LLRightClickInventoryFetchObserver() {} + void execute(bool clear_observer = false) + { + if (clear_observer) + { + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + } + // we've downloaded all the items, so repaint the dialog + LLFolderBridge::staticFolderOptionsMenu(); + } + virtual void done() + { + execute(true); + } }; // +=================================================+ @@ -2499,106 +2520,114 @@ BOOL move_inv_category_world_to_agent(const LLUUID& object_id, return accept; } -//Used by LLFolderBridge as callback for directory recursion. -class LLRightClickInventoryFetchObserver : public LLInventoryFetchItemsObserver +void LLRightClickInventoryFetchDescendentsObserver::execute(bool clear_observer) { -public: - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids) : - LLInventoryFetchItemsObserver(ids), - mCopyItems(false) - { }; - LLRightClickInventoryFetchObserver(const uuid_vec_t& ids, - const LLUUID& cat_id, - bool copy_items) : - LLInventoryFetchItemsObserver(ids), - mCatID(cat_id), - mCopyItems(copy_items) - { }; - virtual void done() - { - // we've downloaded all the items, so repaint the dialog - LLFolderBridge::staticFolderOptionsMenu(); - - gInventory.removeObserver(this); - delete this; - } - -protected: - LLUUID mCatID; - bool mCopyItems; - -}; - -void LLRightClickInventoryFetchDescendentsObserver::done() -{ - // Avoid passing a NULL-ref as mCompleteFolders.front() down to - // gInventory.collectDescendents() + // Bail out immediately if no descendents if( mComplete.empty() ) { llwarns << "LLRightClickInventoryFetchDescendentsObserver::done with empty mCompleteFolders" << llendl; - dec_busy_count(); - gInventory.removeObserver(this); - delete this; + if (clear_observer) + { + dec_busy_count(); + gInventory.removeObserver(this); + delete this; + } return; } - - // What we do here is get the complete information on the items in - // the library, and set up an observer that will wait for that to - // happen. - LLInventoryModel::cat_array_t cat_array; - LLInventoryModel::item_array_t item_array; - gInventory.collectDescendents(mComplete.front(), - cat_array, - item_array, - LLInventoryModel::EXCLUDE_TRASH); - S32 count = item_array.count(); -#if 0 // HACK/TODO: Why? - // This early causes a giant menu to get produced, and doesn't seem to be needed. - if(!count) - { - llwarns << "Nothing fetched in category " << mCompleteFolders.front() - << llendl; + + // Copy the list of complete fetched folders while "this" is still valid + uuid_vec_t completed_folder = mComplete; + + // Clean up, and remove this as an observer now since recursive calls + // could notify observers and throw us into an infinite loop. + if (clear_observer) + { dec_busy_count(); gInventory.removeObserver(this); delete this; - return; } -#endif - - uuid_vec_t ids; - for(S32 i = 0; i < count; ++i) + + for (uuid_vec_t::iterator current_folder = completed_folder.begin(); current_folder != completed_folder.end(); ++current_folder) { - ids.push_back(item_array.get(i)->getUUID()); - } + // Get the information on the fetched folder items and subfolders and fetch those + LLInventoryModel::cat_array_t* cat_array; + LLInventoryModel::item_array_t* item_array; + gInventory.getDirectDescendentsOf(*current_folder, cat_array, item_array); - LLRightClickInventoryFetchObserver* outfit = new LLRightClickInventoryFetchObserver(ids, mComplete.front(), mCopyItems); + S32 item_count = item_array->count(); + S32 cat_count = cat_array->count(); + + // Move to next if current folder empty + if ((item_count == 0) && (cat_count == 0)) + { + continue; + } - // clean up, and remove this as an observer since the call to the - // outfit could notify observers and throw us into an infinite - // loop. - dec_busy_count(); - gInventory.removeObserver(this); - delete this; + uuid_vec_t ids; + LLRightClickInventoryFetchObserver* outfit = NULL; + LLRightClickInventoryFetchDescendentsObserver* categories = NULL; - // increment busy count and either tell the inventory to check & - // call done, or add this object to the inventory for observation. - inc_busy_count(); + // Fetch the items + if (item_count) + { + for (S32 i = 0; i < item_count; ++i) + { + ids.push_back(item_array->get(i)->getUUID()); + } + outfit = new LLRightClickInventoryFetchObserver(ids); + } + // Fetch the subfolders + if (cat_count) + { + for (S32 i = 0; i < cat_count; ++i) + { + ids.push_back(cat_array->get(i)->getUUID()); + } + categories = new LLRightClickInventoryFetchDescendentsObserver(ids); + } - // do the fetch - outfit->startFetch(); - outfit->done(); //Not interested in waiting and this will be right 99% of the time. -//Uncomment the following code for laggy Inventory UI. -/* if(outfit->isFinished()) - { - // everything is already here - call done. - outfit->done(); + // Perform the item fetch + if (outfit) + { + outfit->startFetch(); + outfit->execute(); // Not interested in waiting and this will be right 99% of the time. + delete outfit; + // Uncomment the following code for laggy Inventory UI. + /* + if (outfit->isFinished()) + { + // everything is already here - call done. + outfit->execute(); + delete outfit; + } + else + { + // it's all on its way - add an observer, and the inventory + // will call done for us when everything is here. + inc_busy_count(); + gInventory.addObserver(outfit); + } + */ + } + // Perform the subfolders fetch : this is where we truly recurse down the folder hierarchy + if (categories) + { + categories->startFetch(); + if (categories->isFinished()) + { + // everything is already here - call done. + categories->execute(); + delete categories; + } + else + { + // it's all on its way - add an observer, and the inventory + // will call done for us when everything is here. + inc_busy_count(); + gInventory.addObserver(categories); + } + } } - else - { - // it's all on it's way - add an observer, and the inventory - // will call done for us when everything is here. - gInventory.addObserver(outfit); - }*/ } @@ -3375,17 +3404,19 @@ void LLFolderBridge::buildContextMenu(LLMenuGL& menu, U32 flags) folders.push_back(category->getUUID()); sSelf = getHandle(); - LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders, FALSE); + LLRightClickInventoryFetchDescendentsObserver* fetch = new LLRightClickInventoryFetchDescendentsObserver(folders); fetch->startFetch(); - inc_busy_count(); if (fetch->isFinished()) { + // Do not call execute() or done() here as if the folder is here, there's likely no point drilling down + // This saves lots of time as buildContextMenu() is called a lot delete fetch; buildContextMenuFolderOptions(flags); } else { // it's all on its way - add an observer, and the inventory will call done for us when everything is here. + inc_busy_count(); gInventory.addObserver(fetch); } } diff --git a/indra/newview/llinventorymodel.cpp b/indra/newview/llinventorymodel.cpp index 06e780508b..0eba8bd0f1 100644 --- a/indra/newview/llinventorymodel.cpp +++ b/indra/newview/llinventorymodel.cpp @@ -1116,7 +1116,8 @@ void LLInventoryModel::purgeDescendentsOf(const LLUUID& id) if (LLClipboard::instance().hasContents() && LLClipboard::instance().isCutMode()) { // Something on the clipboard is in "cut mode" and needs to be preserved - llinfos << "Merov debug : purging through iteration" << llendl; + llinfos << "LLInventoryModel::purgeDescendentsOf " << cat->getName() + << " iterate and purge non hidden items" << llendl; cat_array_t* categories; item_array_t* items; // Get the list of direct descendants in tha categoy passed as argument -- cgit v1.2.3