From 7fb024cfc24222df63a0f3335d2266260c7e6a42 Mon Sep 17 00:00:00 2001 From: RunitaiLinden Date: Wed, 14 Jun 2023 14:07:11 -0500 Subject: SL-19838 Put local lights back on fullbright objects. Fix assert in modelpreview. --- indra/newview/app_settings/shaders/class3/deferred/materialF.glsl | 3 +-- indra/newview/llmodelpreview.cpp | 2 ++ 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl index 5fb5647d35..ab40298f44 100644 --- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl @@ -429,13 +429,12 @@ void main() LIGHT_LOOP(6) LIGHT_LOOP(7) - light *= 1.0-emissive; color += light; glare *= 1.0-emissive; glare = min(glare, 1.0); float al = max(diffcol.a, glare) * vertex_color.a; - + frag_color = max(vec4(color, al), vec4(0)); #else // mode is not DIFFUSE_ALPHA_MODE_BLEND, encode to gbuffer diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp index b98855a51f..c98e0e1bbe 100644 --- a/indra/newview/llmodelpreview.cpp +++ b/indra/newview/llmodelpreview.cpp @@ -3726,6 +3726,8 @@ BOOL LLModelPreview::render() const std::string& binding = instance.mModel->mMaterialList[i]; const LLImportMaterial& material = instance.mMaterial[binding]; + buffer->unmapBuffer(); + buffer->setBuffer(); gGL.diffuseColor4fv(material.mDiffuseColor.mV); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); -- cgit v1.2.3