From 311adf5469dde93da7813d6d89feb77d44c01804 Mon Sep 17 00:00:00 2001 From: Graham Linden Date: Thu, 18 Apr 2019 11:28:49 -0700 Subject: SL-10967 Make fullbright transport look closer to normal transport so fullbright objects reflect distance. --- indra/newview/app_settings/shaders/class2/windlight/transportF.glsl | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl index df731662e8..918ebcb0e3 100644 --- a/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl +++ b/indra/newview/app_settings/shaders/class2/windlight/transportF.glsl @@ -50,7 +50,7 @@ vec3 fullbrightAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), light.rgb + additive.rgb, brightness * brightness * 0.1); } vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { @@ -59,7 +59,7 @@ vec3 fullbrightShinyAtmosTransportFrag(vec3 light, vec3 additive, vec3 atten) { return light; } float brightness = dot(light.rgb, vec3(0.33333)); - return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness); + return mix(atmosTransportFrag(light.rgb, additive, atten), (light.rgb + additive.rgb) * (2.0 - brightness), brightness * brightness * 0.1); } vec3 atmosTransport(vec3 light) -- cgit v1.2.3