From 784c2079e98d752355bb81ee98a8c3a0399aaa74 Mon Sep 17 00:00:00 2001 From: Richard Linden Date: Thu, 17 Mar 2011 15:57:57 -0700 Subject: SOCIAL-714 FIX Basic mode to launch with Destinations panel open by default --- indra/newview/llstartup.cpp | 6456 +++++++++++++++++++------------------- indra/newview/llviewerwindow.cpp | 6 + 2 files changed, 3233 insertions(+), 3229 deletions(-) diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp index 45159de66e..8fccb35886 100644 --- a/indra/newview/llstartup.cpp +++ b/indra/newview/llstartup.cpp @@ -1,3229 +1,3227 @@ -/** - * @file llstartup.cpp - * @brief startup routines. - * - * $LicenseInfo:firstyear=2004&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "llviewerprecompiledheaders.h" - -#include "llstartup.h" - -#if LL_WINDOWS -# include // _spawnl() -#else -# include // mkdir() -#endif - -#include "llviewermedia_streamingaudio.h" -#include "llaudioengine.h" - -#ifdef LL_FMOD -# include "llaudioengine_fmod.h" -#endif - -#ifdef LL_OPENAL -#include "llaudioengine_openal.h" -#endif - -#include "llares.h" -#include "llavatarnamecache.h" -#include "lllandmark.h" -#include "llcachename.h" -#include "lldir.h" -#include "llerrorcontrol.h" -#include "llfloaterreg.h" -#include "llfocusmgr.h" -#include "llhttpsender.h" -#include "llimfloater.h" -#include "lllocationhistory.h" -#include "llimageworker.h" - -#include "llloginflags.h" -#include "llmd5.h" -#include "llmemorystream.h" -#include "llmessageconfig.h" -#include "llmoveview.h" -#include "llnearbychat.h" -#include "llnotifications.h" -#include "llnotificationsutil.h" -#include "llteleporthistory.h" -#include "llregionhandle.h" -#include "llsd.h" -#include "llsdserialize.h" -#include "llsdutil_math.h" -#include "llsecondlifeurls.h" -#include "llstring.h" -#include "lluserrelations.h" -#include "llversioninfo.h" -#include "llviewercontrol.h" -#include "llvfs.h" -#include "llxorcipher.h" // saved password, MAC address -#include "llwindow.h" -#include "imageids.h" -#include "message.h" -#include "v3math.h" - -#include "llagent.h" -#include "llagentcamera.h" -#include "llagentpicksinfo.h" -#include "llagentwearables.h" -#include "llagentpilot.h" -#include "llfloateravatarpicker.h" -#include "llcallbacklist.h" -#include "llcallingcard.h" -#include "llconsole.h" -#include "llcontainerview.h" -#include "lldebugview.h" -#include "lldrawable.h" -#include "lleventnotifier.h" -#include "llface.h" -#include "llfeaturemanager.h" -//#include "llfirstuse.h" -#include "llfloaterhud.h" -#include "llfloaterland.h" -#include "llfloaterpreference.h" -#include "llfloatertopobjects.h" -#include "llfloaterworldmap.h" -#include "llgesturemgr.h" -#include "llgroupmgr.h" -#include "llhudeffecttrail.h" -#include "llhudmanager.h" -#include "llhttpclient.h" -#include "llimagebmp.h" -#include "llinventorybridge.h" -#include "llinventorymodel.h" -#include "llinventorymodelbackgroundfetch.h" -#include "llkeyboard.h" -#include "llloginhandler.h" // gLoginHandler, SLURL support -#include "lllogininstance.h" // Host the login module. -#include "llpanellogin.h" -#include "llmutelist.h" -#include "llavatarpropertiesprocessor.h" -#include "llpanelclassified.h" -#include "llpanelpick.h" -#include "llpanelgrouplandmoney.h" -#include "llpanelgroupnotices.h" -#include "llpreview.h" -#include "llpreviewscript.h" -#include "llproductinforequest.h" -#include "llsecondlifeurls.h" -#include "llselectmgr.h" -#include "llsky.h" -#include "llsidetray.h" -#include "llstatview.h" -#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance -#include "llsurface.h" -#include "lltexturecache.h" -#include "lltexturefetch.h" -#include "lltoolmgr.h" -#include "lltrans.h" -#include "llui.h" -#include "llurldispatcher.h" -#include "llurlentry.h" -#include "llslurl.h" -#include "llurlhistory.h" -#include "llurlwhitelist.h" -#include "llvieweraudio.h" -#include "llviewerassetstorage.h" -#include "llviewercamera.h" -#include "llviewerdisplay.h" -#include "llviewergenericmessage.h" -#include "llviewergesture.h" -#include "llviewertexturelist.h" -#include "llviewermedia.h" -#include "llviewermenu.h" -#include "llviewermessage.h" -#include "llviewernetwork.h" -#include "llviewerobjectlist.h" -#include "llviewerparcelmedia.h" -#include "llviewerparcelmgr.h" -#include "llviewerregion.h" -#include "llviewerstats.h" -#include "llviewerthrottle.h" -#include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" -#include "llvoclouds.h" -#include "llweb.h" -#include "llworld.h" -#include "llworldmapmessage.h" -#include "llxfermanager.h" -#include "pipeline.h" -#include "llappviewer.h" -#include "llfasttimerview.h" -#include "llfloatermap.h" -#include "llweb.h" -#include "llvoiceclient.h" -#include "llnamelistctrl.h" -#include "llnamebox.h" -#include "llnameeditor.h" -#include "llpostprocess.h" -#include "llwlparammanager.h" -#include "llwaterparammanager.h" -#include "llagentlanguage.h" -#include "llwearable.h" -#include "llinventorybridge.h" -#include "llappearancemgr.h" -#include "llavatariconctrl.h" -#include "llvoicechannel.h" - -#include "lllogin.h" -#include "llevents.h" -#include "llstartuplistener.h" - -#if LL_WINDOWS -#include "lldxhardware.h" -#endif - -// -// exported globals -// -bool gAgentMovementCompleted = false; -S32 gMaxAgentGroups; - -std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; -std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; - -LLPointer gStartTexture; - -// -// Imported globals -// -extern S32 gStartImageWidth; -extern S32 gStartImageHeight; - -// -// local globals -// -static bool gGotUseCircuitCodeAck = false; -static std::string sInitialOutfit; -static std::string sInitialOutfitGender; // "male" or "female" -static boost::signals2::connection sWearablesLoadedCon; - -static bool gUseCircuitCallbackCalled = false; - -EStartupState LLStartUp::gStartupState = STATE_FIRST; -LLSLURL LLStartUp::sStartSLURL; - -static LLPointer gUserCredential; -static std::string gDisplayName; -static BOOL gRememberPassword = TRUE; - -static U64 gFirstSimHandle = 0; -static LLHost gFirstSim; -static std::string gFirstSimSeedCap; -static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); -static std::string gAgentStartLocation = "safe"; -static bool mLoginStatePastUI = false; - - -boost::scoped_ptr LLStartUp::sStateWatcher(new LLEventStream("StartupState")); -boost::scoped_ptr LLStartUp::sListener(new LLStartupListener()); - -// -// local function declaration -// - -void login_show(); -void login_callback(S32 option, void* userdata); -void show_first_run_dialog(); -bool first_run_dialog_callback(const LLSD& notification, const LLSD& response); -void set_startup_status(const F32 frac, const std::string& string, const std::string& msg); -bool login_alert_status(const LLSD& notification, const LLSD& response); -void login_packet_failed(void**, S32 result); -void use_circuit_callback(void**, S32 result); -void register_viewer_callbacks(LLMessageSystem* msg); -void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); -bool callback_choose_gender(const LLSD& notification, const LLSD& response); -void init_start_screen(S32 location_id); -void release_start_screen(); -void reset_login(); -LLSD transform_cert_args(LLPointer cert); -void general_cert_done(const LLSD& notification, const LLSD& response); -void trust_cert_done(const LLSD& notification, const LLSD& response); -void apply_udp_blacklist(const std::string& csv); -bool process_login_success_response(); -void transition_back_to_login_panel(const std::string& emsg); - -void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group) -{ - LLNameBox::refreshAll(id, full_name, is_group); - LLNameEditor::refreshAll(id, full_name, is_group); - - // TODO: Actually be intelligent about the refresh. - // For now, just brute force refresh the dialogs. - dialog_refresh_all(); -} - -// -// exported functionality -// - -// -// local classes -// - -namespace -{ - class LLNullHTTPSender : public LLHTTPSender - { - virtual void send(const LLHost& host, - const std::string& message, const LLSD& body, - LLHTTPClient::ResponderPtr response) const - { - LL_WARNS("AppInit") << " attemped to send " << message << " to " << host - << " with null sender" << LL_ENDL; - } - }; -} - -void update_texture_fetch() -{ - LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread - LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread - LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread - gTextureList.updateImages(0.10f); -} - -// Returns false to skip other idle processing. Should only return -// true when all initialization done. -bool idle_startup() -{ - LLMemType mt1(LLMemType::MTYPE_STARTUP); - - const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); - static LLTimer timeout; - static S32 timeout_count = 0; - - static LLTimer login_time; - - // until this is encapsulated, this little hack for the - // auth/transform loop will do. - static F32 progress = 0.10f; - - static std::string auth_desc; - static std::string auth_message; - - static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); - static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server - - // last location by default - static S32 agent_location_id = START_LOCATION_ID_LAST; - static S32 location_which = START_LOCATION_ID_LAST; - - static bool show_connect_box = true; - - //static bool stipend_since_login = false; - - // HACK: These are things from the main loop that usually aren't done - // until initialization is complete, but need to be done here for things - // to work. - gIdleCallbacks.callFunctions(); - gViewerWindow->updateUI(); - LLMortician::updateClass(); - - const std::string delims (" "); - std::string system; - int begIdx, endIdx; - std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); - - begIdx = osString.find_first_not_of (delims); - endIdx = osString.find_first_of (delims, begIdx); - system = osString.substr (begIdx, endIdx - begIdx); - system += "Locale"; - - LLStringUtil::setLocale (LLTrans::getString(system)); - - if (!gNoRender) - { - //note: Removing this line will cause incorrect button size in the login screen. -- bao. - gTextureList.updateImages(0.01f) ; - } - - if ( STATE_FIRST == LLStartUp::getStartupState() ) - { - gViewerWindow->showCursor(); - gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); - - ///////////////////////////////////////////////// - // - // Initialize stuff that doesn't need data from simulators - // - - if (LLFeatureManager::getInstance()->isSafe()) - { - LLNotificationsUtil::add("DisplaySetToSafe"); - } - else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) && - (gSavedSettings.getS32("LastFeatureVersion") != 0)) - { - LLNotificationsUtil::add("DisplaySetToRecommended"); - } - else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) && - (gSavedSettings.getS32("LastGPUClass") != -1)) - { - LLNotificationsUtil::add("DisplaySetToRecommended"); - } - else if (!gViewerWindow->getInitAlert().empty()) - { - LLNotificationsUtil::add(gViewerWindow->getInitAlert()); - } - - gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion()); - gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass()); - - // load dynamic GPU/feature tables from website (S3) - LLFeatureManager::getInstance()->fetchHTTPTables(); - - std::string xml_file = LLUI::locateSkin("xui_version.xml"); - LLXMLNodePtr root; - bool xml_ok = false; - if (LLXMLNode::parseFile(xml_file, root, NULL)) - { - if( (root->hasName("xui_version") ) ) - { - std::string value = root->getValue(); - F32 version = 0.0f; - LLStringUtil::convertToF32(value, version); - if (version >= 1.0f) - { - xml_ok = true; - } - } - } - if (!xml_ok) - { - // If XML is bad, there's a good possibility that notifications.xml is ALSO bad. - // If that's so, then we'll get a fatal error on attempting to load it, - // which will display a nontranslatable error message that says so. - // Otherwise, we'll display a reasonable error message that IS translatable. - LLAppViewer::instance()->earlyExit("BadInstallation"); - } - // - // Statistics stuff - // - - // Load autopilot and stats stuff - gAgentPilot.load(gSavedSettings.getString("StatsPilotFile")); - - //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); - - // Load the throttle settings - gViewerThrottle.load(); - - if (ll_init_ares() == NULL || !gAres->isInitialized()) - { - std::string diagnostic = "Could not start address resolution system"; - LL_WARNS("AppInit") << diagnostic << LL_ENDL; - LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); - } - - // - // Initialize messaging system - // - LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL; - - std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); - - LLFILE* found_template = NULL; - found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */ - - #if LL_WINDOWS - // On the windows dev builds, unpackaged, the message_template.msg - // file will be located in: - // build-vc**/newview//app_settings - if (!found_template) - { - message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg"); - found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ - } - #elif LL_DARWIN - // On Mac dev builds, message_template.msg lives in: - // indra/build-*/newview//Second Life/Contents/Resources/app_settings - if (!found_template) - { - message_template_path = - gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, - "../Resources/app_settings", - "message_template.msg"); - found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ - } - #endif - - if (found_template) - { - fclose(found_template); - - U32 port = gSavedSettings.getU32("UserConnectionPort"); - - if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) - (gSavedSettings.getBOOL("ConnectionPortEnabled"))) - { - port = gSavedSettings.getU32("ConnectionPort"); - } - - LLHTTPSender::setDefaultSender(new LLNullHTTPSender()); - - // TODO parameterize - const F32 circuit_heartbeat_interval = 5; - const F32 circuit_timeout = 100; - - const LLUseCircuitCodeResponder* responder = NULL; - bool failure_is_fatal = true; - - if(!start_messaging_system( - message_template_path, - port, - LLVersionInfo::getMajor(), - LLVersionInfo::getMinor(), - LLVersionInfo::getPatch(), - FALSE, - std::string(), - responder, - failure_is_fatal, - circuit_heartbeat_interval, - circuit_timeout)) - { - std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode()); - LL_WARNS("AppInit") << diagnostic << LL_ENDL; - LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); - } - - #if LL_WINDOWS - // On the windows dev builds, unpackaged, the message.xml file will - // be located in indra/build-vc**/newview//app_settings. - std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); - - if (!LLFile::isfile(message_path.c_str())) - { - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "")); - } - else - { - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); - } - #else - LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); - #endif - - } - else - { - LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path)); - } - - if(gMessageSystem && gMessageSystem->isOK()) - { - // Initialize all of the callbacks in case of bad message - // system data - LLMessageSystem* msg = gMessageSystem; - msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, - invalid_message_callback, - NULL); - msg->setExceptionFunc(MX_PACKET_TOO_SHORT, - invalid_message_callback, - NULL); - - // running off end of a packet is now valid in the case - // when a reader has a newer message template than - // the sender - /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, - invalid_message_callback, - NULL);*/ - msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, - invalid_message_callback, - NULL); - - if (gSavedSettings.getBOOL("LogMessages")) - { - LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL; - msg->startLogging(); - } - - // start the xfer system. by default, choke the downloads - // a lot... - const S32 VIEWER_MAX_XFER = 3; - start_xfer_manager(gVFS); - gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); - F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); - if (xfer_throttle_bps > 1.f) - { - gXferManager->setUseAckThrottling(TRUE); - gXferManager->setAckThrottleBPS(xfer_throttle_bps); - } - gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS); - - - F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage"); - msg->mPacketRing.setDropPercentage(dropPercent); - - F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); - F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); - if (inBandwidth != 0.f) - { - LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL; - msg->mPacketRing.setUseInThrottle(TRUE); - msg->mPacketRing.setInBandwidth(inBandwidth); - } - if (outBandwidth != 0.f) - { - LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL; - msg->mPacketRing.setUseOutThrottle(TRUE); - msg->mPacketRing.setOutBandwidth(outBandwidth); - } - } - - LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL; - - //------------------------------------------------- - // Init audio, which may be needed for prefs dialog - // or audio cues in connection UI. - //------------------------------------------------- - - if (FALSE == gSavedSettings.getBOOL("NoAudio")) - { - gAudiop = NULL; - -#ifdef LL_OPENAL - if (!gAudiop -#if !LL_WINDOWS - && NULL == getenv("LL_BAD_OPENAL_DRIVER") -#endif // !LL_WINDOWS - ) - { - gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); - } -#endif - -#ifdef LL_FMOD - if (!gAudiop -#if !LL_WINDOWS - && NULL == getenv("LL_BAD_FMOD_DRIVER") -#endif // !LL_WINDOWS - ) - { - gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); - } -#endif - - if (gAudiop) - { -#if LL_WINDOWS - // FMOD on Windows needs the window handle to stop playing audio - // when window is minimized. JC - void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); -#else - void* window_handle = NULL; -#endif - bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); - if(init) - { - gAudiop->setMuted(TRUE); - } - else - { - LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL; - delete gAudiop; - gAudiop = NULL; - } - - if (gAudiop) - { - // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins - if (NULL == gAudiop->getStreamingAudioImpl()) - { - LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL; - gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins()); - } - } - } - } - - LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL; - - if (LLTimer::knownBadTimer()) - { - LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL; - } - - // - // Log on to system - // - if (gUserCredential.isNull()) - { - gUserCredential = gLoginHandler.initializeLoginInfo(); - } - if (gUserCredential.isNull()) - { - show_connect_box = TRUE; - } - else if (gSavedSettings.getBOOL("AutoLogin")) - { - gRememberPassword = TRUE; - gSavedSettings.setBOOL("RememberPassword", TRUE); - show_connect_box = false; - } - else - { - gRememberPassword = gSavedSettings.getBOOL("RememberPassword"); - show_connect_box = TRUE; - } - // Go to the next startup state - LLStartUp::setStartupState( STATE_BROWSER_INIT ); - return FALSE; - } - - - if (STATE_BROWSER_INIT == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingBrowser"); - set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - // LLViewerMedia::initBrowser(); - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - return FALSE; - } - - - if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; - - // if we've gone backwards in the login state machine, to this state where we show the UI - // AND the debug setting to exit in this case is true, then go ahead and bail quickly - if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) - { - // no requirement for notification here - just exit - LLAppViewer::instance()->earlyExitNoNotify(); - } - - gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); - - timeout_count = 0; - - if (show_connect_box) - { - // Load all the name information out of the login view - // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't - // show the login view until login_show() is called below. - if (gUserCredential.isNull()) - { - gUserCredential = gLoginHandler.initializeLoginInfo(); - } - if (gNoRender) - { - LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL; - } - // Make sure the process dialog doesn't hide things - gViewerWindow->setShowProgress(FALSE); - - initialize_edit_menu(); - - // Show the login dialog - login_show(); - // connect dialog is already shown, so fill in the names - if (gUserCredential.notNull()) - { - LLPanelLogin::setFields( gUserCredential, gRememberPassword); - } - LLPanelLogin::giveFocus(); - - gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); - - LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input - } - else - { - // skip directly to message template verification - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - } - - // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance(). - - // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance(). - - // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance(). - - // Login screen needs menus for preferences, but we can enter - // this startup phase more than once. - if (gLoginMenuBarView == NULL) - { - init_menus(); - } - - gViewerWindow->setNormalControlsVisible( FALSE ); - gLoginMenuBarView->setVisible( TRUE ); - gLoginMenuBarView->setEnabled( TRUE ); - show_debug_menus(); - - // Hide the splash screen - LLSplashScreen::hide(); - - // Push our window frontmost - gViewerWindow->getWindow()->show(); - display_startup(); - - // DEV-16927. The following code removes errant keystrokes that happen while the window is being - // first made visible. -#ifdef _WIN32 - MSG msg; - while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); -#endif - timeout.reset(); - return FALSE; - } - - if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) - { - // when we get to this state, we've already been past the login UI - // (possiblely automatically) - flag this so we can test in the - // STATE_LOGIN_SHOW state if we've gone backwards - mLoginStatePastUI = true; - - // Don't do anything. Wait for the login view to call the login_callback, - // which will push us to the next state. - - // Sleep so we don't spin the CPU - ms_sleep(1); - return FALSE; - } - - if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState()) - { - //reset the values that could have come in from a slurl - // DEV-42215: Make sure they're not empty -- gUserCredential - // might already have been set from gSavedSettings, and it's too bad - // to overwrite valid values with empty strings. - - if (show_connect_box) - { - // TODO if not use viewer auth - // Load all the name information out of the login view - LLPanelLogin::getFields(gUserCredential, gRememberPassword); - // end TODO - - // HACK: Try to make not jump on login - gKeyboard->resetKeys(); - } - - // when we get to this state, we've already been past the login UI - // (possiblely automatically) - flag this so we can test in the - // STATE_LOGIN_SHOW state if we've gone backwards - mLoginStatePastUI = true; - - // save the credentials - std::string userid = "unknown"; - if(gUserCredential.notNull()) - { - userid = gUserCredential->userID(); - gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword); - } - gSavedSettings.setBOOL("RememberPassword", gRememberPassword); - LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL; - gDebugInfo["LoginName"] = userid; - - // create necessary directories - // *FIX: these mkdir's should error check - gDirUtilp->setLindenUserDir(userid); - LLFile::mkdir(gDirUtilp->getLindenUserDir()); - - // Set PerAccountSettingsFile to the default value. - std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); - gSavedSettings.setString("PerAccountSettingsFile", - gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, - LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); - - // Note: can't store warnings files per account because some come up before login - - // Overwrite default user settings with user settings - LLAppViewer::instance()->loadSettingsFromDirectory("Account"); - - // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation - // and startup time is close enough if we don't have a real value. - if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) - { - gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); - } - - //Default the path if one isn't set. - // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was - // provided in pre 2.0 viewer. See EXT-6661 - if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty()) - { - gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); - gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir()); - } - else - { - gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); - } - gDirUtilp->setPerAccountChatLogsDir(userid); - - LLFile::mkdir(gDirUtilp->getChatLogsDir()); - LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); - - - //good a place as any to create user windlight directories - std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); - LLFile::mkdir(user_windlight_path_name.c_str()); - - std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); - LLFile::mkdir(user_windlight_skies_path_name.c_str()); - - std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); - LLFile::mkdir(user_windlight_water_path_name.c_str()); - - std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); - LLFile::mkdir(user_windlight_days_path_name.c_str()); - - - if (show_connect_box) - { - LLSLURL slurl; - LLPanelLogin::closePanel(); - } - - - // Load URL History File - LLURLHistory::loadFile("url_history.xml"); - // Load location history - LLLocationHistory::getInstance()->load(); - - // Load Avatars icons cache - LLAvatarIconIDCache::getInstance()->load(); - - // Load media plugin cookies - LLViewerMedia::loadCookieFile(); - - //------------------------------------------------- - // Handle startup progress screen - //------------------------------------------------- - - // on startup the user can request to go to their home, - // their last location, or some URL "-url //sim/x/y[/z]" - // All accounts have both a home and a last location, and we don't support - // more locations than that. Choose the appropriate one. JC - switch (LLStartUp::getStartSLURL().getType()) - { - case LLSLURL::LOCATION: - agent_location_id = START_LOCATION_ID_URL; - location_which = START_LOCATION_ID_LAST; - break; - case LLSLURL::LAST_LOCATION: - agent_location_id = START_LOCATION_ID_LAST; - location_which = START_LOCATION_ID_LAST; - break; - default: - agent_location_id = START_LOCATION_ID_HOME; - location_which = START_LOCATION_ID_HOME; - break; - } - - gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); - - if (!gNoRender) - { - init_start_screen(agent_location_id); - } - - // Display the startup progress bar. - gViewerWindow->setShowProgress(TRUE); - gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit")); - - // Poke the VFS, which could potentially block for a while if - // Windows XP is acting up - set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null); - display_startup(); - - gVFS->pokeFiles(); - - LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); - - return FALSE; - } - - if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState()) - { - gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel(); - - // Update progress status and the display loop. - auth_desc = LLTrans::getString("LoginInProgress"); - set_startup_status(progress, auth_desc, auth_message); - progress += 0.02f; - display_startup(); - - // Setting initial values... - LLLoginInstance* login = LLLoginInstance::getInstance(); - login->setNotificationsInterface(LLNotifications::getInstance()); - if(gNoRender) - { - // HACK, skip optional updates if you're running drones - login->setSkipOptionalUpdate(true); - } - - login->setSerialNumber(LLAppViewer::instance()->getSerialNumber()); - login->setLastExecEvent(gLastExecEvent); - login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance())); - - // This call to LLLoginInstance::connect() starts the - // authentication process. - login->connect(gUserCredential); - - LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK ); - return FALSE; - } - - if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState()) - { - // If we get here we have gotten past the potential stall - // in curl, so take "may appear frozen" out of progress bar. JC - auth_desc = LLTrans::getString("LoginInProgressNoFrozen"); - set_startup_status(progress, auth_desc, auth_message); - - LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE ); - return FALSE; - } - - if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) - { - std::ostringstream emsg; - emsg << LLTrans::getString("LoginFailed") << "\n"; - if(LLLoginInstance::getInstance()->authFailure()) - { - LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): " - << LLLoginInstance::getInstance()->getResponse() << LL_ENDL; - LLSD response = LLLoginInstance::getInstance()->getResponse(); - // Still have error conditions that may need some - // sort of handling. - std::string reason_response = response["reason"]; - std::string message_response = response["message"]; - - if(!message_response.empty()) - { - // XUI: fix translation for strings returned during login - // We need a generic table for translations - std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ]; - if ( big_reason.size() == 0 ) - { - emsg << message_response; - } - else - { - emsg << big_reason; - } - } - - if(reason_response == "key") - { - // Couldn't login because user/password is wrong - // Clear the credential - gUserCredential->clearAuthenticator(); - } - - if(reason_response == "update" - || reason_response == "optional") - { - // In the case of a needed update, quit. - // Its either downloading or declined. - // If optional was skipped this case shouldn't - // be reached. - LLLoginInstance::getInstance()->disconnect(); - LLAppViewer::instance()->forceQuit(); - } - else - { - if (reason_response != "tos") - { - // Don't pop up a notification in the TOS case because - // LLFloaterTOS::onCancel() already scolded the user. - std::string error_code; - if(response.has("errorcode")) - { - error_code = response["errorcode"].asString(); - } - if ((reason_response == "CURLError") && - (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") && - response.has("certificate")) - { - // This was a certificate error, so grab the certificate - // and throw up the appropriate dialog. - LLPointer certificate = gSecAPIHandler->getCertificate(response["certificate"]); - if(certificate) - { - LLSD args = transform_cert_args(certificate); - - if(error_code == "SSL_CACERT") - { - // if we are handling an untrusted CA, throw up the dialog - // with the 'trust this CA' button. - LLNotificationsUtil::add("TrustCertificateError", args, response, - trust_cert_done); - - show_connect_box = true; - } - else - { - // the certificate exception returns a unique string for each type of exception. - // we grab this string via the LLUserAuth object, and use that to grab the localized - // string. - args["REASON"] = LLTrans::getString(message_response); - - LLNotificationsUtil::add("GeneralCertificateError", args, response, - general_cert_done); - - reset_login(); - gSavedSettings.setBOOL("AutoLogin", FALSE); - show_connect_box = true; - - } - - } - } - else - { - // This wasn't a certificate error, so throw up the normal - // notificatioin message. - LLSD args; - args["ERROR_MESSAGE"] = emsg.str(); - LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; - LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); - } - } - //setup map of datetime strings to codes and slt & local time offset from utc - // *TODO: Does this need to be here? - LLStringOps::setupDatetimeInfo (false); - transition_back_to_login_panel(emsg.str()); - show_connect_box = true; - } - } - else if(LLLoginInstance::getInstance()->authSuccess()) - { - if(process_login_success_response()) - { - // Pass the user information to the voice chat server interface. - LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID); - // create the default proximal channel - LLVoiceChannel::initClass(); - LLGridManager::getInstance()->setFavorite(); - LLStartUp::setStartupState( STATE_WORLD_INIT); - } - else - { - LLSD args; - args["ERROR_MESSAGE"] = emsg.str(); - LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; - LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); - transition_back_to_login_panel(emsg.str()); - show_connect_box = true; - return FALSE; - } - } - return FALSE; - } - - //--------------------------------------------------------------------- - // World Init - //--------------------------------------------------------------------- - if (STATE_WORLD_INIT == LLStartUp::getStartupState()) - { - set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD); - display_startup(); - // We should have an agent id by this point. - llassert(!(gAgentID == LLUUID::null)); - - // Finish agent initialization. (Requires gSavedSettings, builds camera) - gAgent.init(); - gAgentCamera.init(); - set_underclothes_menu_options(); - - // Since we connected, save off the settings so the user doesn't have to - // type the name/password again if we crash. - gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); - LLUIColorTable::instance().saveUserSettings(); - - // - // Initialize classes w/graphics stuff. - // - gTextureList.doPrefetchImages(); - LLSurface::initClasses(); - - LLFace::initClass(); - - LLDrawable::initClass(); - - // init the shader managers - LLPostProcess::initClass(); - LLWLParamManager::initClass(); - LLWaterParamManager::initClass(); - - LLViewerObject::initVOClasses(); - - // Initialize all our tools. Must be done after saved settings loaded. - // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. - LLToolMgr::getInstance()->initTools(); - - // Pre-load floaters, like the world map, that are slow to spawn - // due to XML complexity. - gViewerWindow->initWorldUI(); - - display_startup(); - - // This is where we used to initialize gWorldp. Original comment said: - // World initialization must be done after above window init - - // User might have overridden far clip - LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); - - // Before we create the first region, we need to set the agent's mOriginGlobal - // This is necessary because creating objects before this is set will result in a - // bad mPositionAgent cache. - - gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); - - LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); - - LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); - LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; - - regionp->setSeedCapability(gFirstSimSeedCap); - LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; - - // Set agent's initial region to be the one we just created. - gAgent.setRegion(regionp); - - // Set agent's initial position, which will be read by LLVOAvatar when the avatar - // object is created. I think this must be done after setting the region. JC - gAgent.setPositionAgent(agent_start_position_region); - - display_startup(); - LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT ); - - return FALSE; - } - - - //--------------------------------------------------------------------- - // Load QuickTime/GStreamer and other multimedia engines, can be slow. - // Do it while we're waiting on the network for our seed capability. JC - //--------------------------------------------------------------------- - if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) - { - LLStartUp::multimediaInit(); - LLStartUp::setStartupState( STATE_FONT_INIT ); - return FALSE; - } - - // Loading fonts takes several seconds - if (STATE_FONT_INIT == LLStartUp::getStartupState()) - { - LLStartUp::fontInit(); - LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); - return FALSE; - } - - //--------------------------------------------------------------------- - // Wait for Seed Cap Grant - //--------------------------------------------------------------------- - if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) - { - return FALSE; - } - - - //--------------------------------------------------------------------- - // Seed Capability Granted - // no newMessage calls should happen before this point - //--------------------------------------------------------------------- - if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) - { - update_texture_fetch(); - - if ( gViewerWindow != NULL) - { // This isn't the first logon attempt, so show the UI - gViewerWindow->setNormalControlsVisible( TRUE ); - } - gLoginMenuBarView->setVisible( FALSE ); - gLoginMenuBarView->setEnabled( FALSE ); - - if (!gNoRender) - { - // direct logging to the debug console's line buffer - LLError::logToFixedBuffer(gDebugView->mDebugConsolep); - - // set initial visibility of debug console - gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); - } - - // - // Set message handlers - // - LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL; - - // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted - register_viewer_callbacks(gMessageSystem); - - // Debugging info parameters - gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms - - #ifndef LL_RELEASE_FOR_DOWNLOAD - gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg - gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode - #endif - - gXferManager->registerCallbacks(gMessageSystem); - - LLStartUp::initNameCache(); - - // update the voice settings *after* gCacheName initialization - // so that we can construct voice UI that relies on the name cache - LLVoiceClient::getInstance()->updateSettings(); - - //gCacheName is required for nearby chat history loading - //so I just moved nearby history loading a few states further - if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory")) - { - LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); - if (nearby_chat) nearby_chat->loadHistory(); - } - - // *Note: this is where gWorldMap used to be initialized. - - // register null callbacks for audio until the audio system is initialized - gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); - gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); - - //reset statistics - LLViewerStats::getInstance()->resetStats(); - - display_startup(); - // - // Set up region and surface defaults - // - - - // Sets up the parameters for the first simulator - - LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL; - gFrameTime = totalTime(); - F32 last_time = gFrameTimeSeconds; - gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; - - gFrameIntervalSeconds = gFrameTimeSeconds - last_time; - if (gFrameIntervalSeconds < 0.f) - { - gFrameIntervalSeconds = 0.f; - } - - // Make sure agent knows correct aspect ratio - // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below - LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw()); - LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); - // Initialize FOV - LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); - - // Move agent to starting location. The position handed to us by - // the space server is in global coordinates, but the agent frame - // is in region local coordinates. Therefore, we need to adjust - // the coordinates handed to us to fit in the local region. - - gAgent.setPositionAgent(agent_start_position_region); - gAgent.resetAxes(gAgentStartLookAt); - gAgentCamera.stopCameraAnimation(); - gAgentCamera.resetCamera(); - - // Initialize global class data needed for surfaces (i.e. textures) - if (!gNoRender) - { - LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; - // Initialize all of the viewer object classes for the first time (doing things like texture fetches. - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - - gSky.init(initial_sun_direction); - - LLGLState::checkStates(); - LLGLState::checkTextureChannels(); - } - - LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; - // For all images pre-loaded into viewer cache, decode them. - // Need to do this AFTER we init the sky - const S32 DECODE_TIME_SEC = 2; - for (int i = 0; i < DECODE_TIME_SEC; i++) - { - F32 frac = (F32)i / (F32)DECODE_TIME_SEC; - set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD); - display_startup(); - gTextureList.decodeAllImages(1.f); - } - LLStartUp::setStartupState( STATE_WORLD_WAIT ); - - // JC - Do this as late as possible to increase likelihood Purify - // will run. - LLMessageSystem* msg = gMessageSystem; - if (!msg->mOurCircuitCode) - { - LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL; - } - - gUseCircuitCallbackCalled = false; - - msg->enableCircuit(gFirstSim, TRUE); - // now, use the circuit info to tell simulator about us! - LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL; - msg->newMessageFast(_PREHASH_UseCircuitCode); - msg->nextBlockFast(_PREHASH_CircuitCode); - msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); - msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); - msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); - msg->sendReliable( - gFirstSim, - gSavedSettings.getS32("UseCircuitCodeMaxRetries"), - FALSE, - gSavedSettings.getF32("UseCircuitCodeTimeout"), - use_circuit_callback, - NULL); - - timeout.reset(); - - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Send - //--------------------------------------------------------------------- - if(STATE_WORLD_WAIT == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL; - set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD); - if(gGotUseCircuitCodeAck) - { - LLStartUp::setStartupState( STATE_AGENT_SEND ); - } - LLMessageSystem* msg = gMessageSystem; - while (msg->checkAllMessages(gFrameCount, gServicePump)) - { - } - msg->processAcks(); - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Send - //--------------------------------------------------------------------- - if (STATE_AGENT_SEND == LLStartUp::getStartupState()) - { - LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; - set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); - // register with the message system so it knows we're - // expecting this message - LLMessageSystem* msg = gMessageSystem; - msg->setHandlerFuncFast( - _PREHASH_AgentMovementComplete, - process_agent_movement_complete); - LLViewerRegion* regionp = gAgent.getRegion(); - if(regionp) - { - send_complete_agent_movement(regionp->getHost()); - gAssetStorage->setUpstream(regionp->getHost()); - gCacheName->setUpstream(regionp->getHost()); - msg->newMessageFast(_PREHASH_EconomyDataRequest); - gAgent.sendReliableMessage(); - } - - // Create login effect - // But not on first login, because you can't see your avatar then - if (!gAgent.isFirstLogin()) - { - LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); - effectp->setPositionGlobal(gAgent.getPositionGlobal()); - effectp->setColor(LLColor4U(gAgent.getEffectColor())); - LLHUDManager::getInstance()->sendEffects(); - } - - LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT - - timeout.reset(); - return FALSE; - } - - //--------------------------------------------------------------------- - // Agent Wait - //--------------------------------------------------------------------- - if (STATE_AGENT_WAIT == LLStartUp::getStartupState()) - { - LLMessageSystem* msg = gMessageSystem; - while (msg->checkAllMessages(gFrameCount, gServicePump)) - { - if (gAgentMovementCompleted) - { - // Sometimes we have more than one message in the - // queue. break out of this loop and continue - // processing. If we don't, then this could skip one - // or more login steps. - break; - } - else - { - LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " - << msg->getMessageName() << LL_ENDL; - } - } - msg->processAcks(); - - if (gAgentMovementCompleted) - { - LLStartUp::setStartupState( STATE_INVENTORY_SEND ); - } - - return FALSE; - } - - //--------------------------------------------------------------------- - // Inventory Send - //--------------------------------------------------------------------- - if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) - { - // Inform simulator of our language preference - LLAgentLanguage::update(); - - // unpack thin inventory - LLSD response = LLLoginInstance::getInstance()->getResponse(); - //bool dump_buffer = false; - - LLSD inv_lib_root = response["inventory-lib-root"]; - if(inv_lib_root.isDefined()) - { - // should only be one - LLSD id = inv_lib_root[0]["folder_id"]; - if(id.isDefined()) - { - gInventory.setLibraryRootFolderID(id.asUUID()); - } - } - - LLSD inv_lib_owner = response["inventory-lib-owner"]; - if(inv_lib_owner.isDefined()) - { - // should only be one - LLSD id = inv_lib_owner[0]["agent_id"]; - if(id.isDefined()) - { - gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); - } - } - - LLSD inv_skel_lib = response["inventory-skel-lib"]; - if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) - { - if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID())) - { - LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; - } - } - - LLSD inv_skeleton = response["inventory-skeleton"]; - if(inv_skeleton.isDefined()) - { - if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID())) - { - LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; - } - } - - LLSD buddy_list = response["buddy-list"]; - if(buddy_list.isDefined()) - { - LLAvatarTracker::buddy_map_t list; - LLUUID agent_id; - S32 has_rights = 0, given_rights = 0; - for(LLSD::array_const_iterator it = buddy_list.beginArray(), - end = buddy_list.endArray(); it != end; ++it) - { - LLSD buddy_id = (*it)["buddy_id"]; - if(buddy_id.isDefined()) - { - agent_id = buddy_id.asUUID(); - } - - LLSD buddy_rights_has = (*it)["buddy_rights_has"]; - if(buddy_rights_has.isDefined()) - { - has_rights = buddy_rights_has.asInteger(); - } - - LLSD buddy_rights_given = (*it)["buddy_rights_given"]; - if(buddy_rights_given.isDefined()) - { - given_rights = buddy_rights_given.asInteger(); - } - - list[agent_id] = new LLRelationship(given_rights, has_rights, false); - } - LLAvatarTracker::instance().addBuddyList(list); - } - - bool show_hud = false; - LLSD tutorial_setting = response["tutorial_setting"]; - if(tutorial_setting.isDefined()) - { - for(LLSD::array_const_iterator it = tutorial_setting.beginArray(), - end = tutorial_setting.endArray(); it != end; ++it) - { - LLSD tutorial_url = (*it)["tutorial_url"]; - if(tutorial_url.isDefined()) - { - // Tutorial floater will append language code - gSavedSettings.setString("TutorialURL", tutorial_url.asString()); - } - - // For Viewer 2.0 we are not using the web-based tutorial - // If we reverse that decision, put this code back and use - // login.cgi to send a different URL with content that matches - // the Viewer 2.0 UI. - //LLSD use_tutorial = (*it)["use_tutorial"]; - //if(use_tutorial.asString() == "true") - //{ - // show_hud = true; - //} - } - } - // Either we want to show tutorial because this is the first login - // to a Linden Help Island or the user quit with the tutorial - // visible. JC - if (show_hud || gSavedSettings.getBOOL("ShowTutorial")) - { - LLFloaterReg::showInstance("hud", LLSD(), FALSE); - } - - LLSD event_notifications = response["event_notifications"]; - if(event_notifications.isDefined()) - { - gEventNotifier.load(event_notifications); - } - - LLSD classified_categories = response["classified_categories"]; - if(classified_categories.isDefined()) - { - LLClassifiedInfo::loadCategories(classified_categories); - } - - // This method MUST be called before gInventory.findCategoryUUIDForType because of - // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. - gInventory.buildParentChildMap(); - - //all categories loaded. lets create "My Favorites" category - gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); - - // set up callbacks - llinfos << "Registering Callbacks" << llendl; - LLMessageSystem* msg = gMessageSystem; - llinfos << " Inventory" << llendl; - LLInventoryModel::registerCallbacks(msg); - llinfos << " AvatarTracker" << llendl; - LLAvatarTracker::instance().registerCallbacks(msg); - llinfos << " Landmark" << llendl; - LLLandmark::registerCallbacks(msg); - - // request mute list - llinfos << "Requesting Mute List" << llendl; - LLMuteList::getInstance()->requestFromServer(gAgent.getID()); - - // Get L$ and ownership credit information - llinfos << "Requesting Money Balance" << llendl; - LLStatusBar::sendMoneyBalanceRequest(); - - // request all group information - llinfos << "Requesting Agent Data" << llendl; - gAgent.sendAgentDataUpdateRequest(); - - // Create the inventory views - llinfos << "Creating Inventory Views" << llendl; - LLFloaterReg::getInstance("inventory"); - - LLStartUp::setStartupState( STATE_MISC ); - return FALSE; - } - - - //--------------------------------------------------------------------- - // Misc - //--------------------------------------------------------------------- - if (STATE_MISC == LLStartUp::getStartupState()) - { - // We have a region, and just did a big inventory download. - // We can estimate the user's connection speed, and set their - // max bandwidth accordingly. JC - if (gSavedSettings.getBOOL("FirstLoginThisInstall")) - { - // This is actually a pessimistic computation, because TCP may not have enough - // time to ramp up on the (small) default inventory file to truly measure max - // bandwidth. JC - F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS(); - const F32 FAST_RATE_BPS = 600.f * 1024.f; - const F32 FASTER_RATE_BPS = 750.f * 1024.f; - F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); - if (rate_bps > FASTER_RATE_BPS - && rate_bps > max_bandwidth) - { - LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " - << FASTER_RATE_BPS/1024.f - << " kbps" << LL_ENDL; - gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); - } - else if (rate_bps > FAST_RATE_BPS - && rate_bps > max_bandwidth) - { - LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " - << FAST_RATE_BPS/1024.f - << " kbps" << LL_ENDL; - gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); - } - - // Set the show start location to true, now that the user has logged - // on with this install. - gSavedSettings.setBOOL("ShowStartLocation", TRUE); - } - - // We're successfully logged in. - gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); - - LLFloaterReg::showInitialVisibleInstances(); - - // based on the comments, we've successfully logged in so we can delete the 'forced' - // URL that the updater set in settings.ini (in a mostly paranoid fashion) - std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); - if ( nextLoginLocation.length() ) - { - // clear it - gSavedSettings.setString( "NextLoginLocation", "" ); - - // and make sure it's saved - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); - LLUIColorTable::instance().saveUserSettings(); - }; - - if (!gNoRender) - { - // JC: Initializing audio requests many sounds for download. - init_audio(); - - // JC: Initialize "active" gestures. This may also trigger - // many gesture downloads, if this is the user's first - // time on this machine or -purge has been run. - LLSD gesture_options - = LLLoginInstance::getInstance()->getResponse("gestures"); - if (gesture_options.isDefined()) - { - LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size() - << LL_ENDL; - uuid_vec_t item_ids; - for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(), - end = gesture_options.endArray(); resp_it != end; ++resp_it) - { - // If the id is not specifed in the LLSD, - // the LLSD operator[]() will return a null LLUUID. - LLUUID item_id = (*resp_it)["item_id"]; - LLUUID asset_id = (*resp_it)["asset_id"]; - - if (item_id.notNull() && asset_id.notNull()) - { - // Could schedule and delay these for later. - const BOOL no_inform_server = FALSE; - const BOOL no_deactivate_similar = FALSE; - LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id, - no_inform_server, - no_deactivate_similar); - // We need to fetch the inventory items for these gestures - // so we have the names to populate the UI. - item_ids.push_back(item_id); - } - } - // no need to add gesture to inventory observer, it's already made in constructor - LLGestureMgr::instance().setFetchIDs(item_ids); - LLGestureMgr::instance().startFetch(); - } - } - gDisplaySwapBuffers = TRUE; - - LLMessageSystem* msg = gMessageSystem; - msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); - msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); - msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); - msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); - - LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL; - - gRenderStartTime.reset(); - gForegroundTime.reset(); - - // HACK: Inform simulator of window size. - // Do this here so it's less likely to race with RegisterNewAgent. - // TODO: Put this into RegisterNewAgent - // JC - 7/20/2002 - gViewerWindow->sendShapeToSim(); - - - // Ignore stipend information for now. Money history is on the web site. - // if needed, show the L$ history window - //if (stipend_since_login && !gNoRender) - //{ - //} - - // The reason we show the alert is because we want to - // reduce confusion for when you log in and your provided - // location is not your expected location. So, if this is - // your first login, then you do not have an expectation, - // thus, do not show this alert. - if (!gAgent.isFirstLogin()) - { - llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl; - LLSLURL start_slurl = LLStartUp::getStartSLURL(); - - if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) || - ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) || - ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home"))) - { - // Start location is OK - // Disabled code to restore camera location and focus if logging in to default location - static bool samename = false; - if (samename) - { - // restore old camera pos - gAgentCamera.setFocusOnAvatar(FALSE, FALSE); - gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); - BOOL limit_hit = FALSE; - gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit); - if (limit_hit) - { - gAgentCamera.setFocusOnAvatar(TRUE, FALSE); - } - gAgentCamera.stopCameraAnimation(); - } - } - else - { - std::string msg; - switch(start_slurl.getType()) - { - case LLSLURL::LOCATION: - { - - msg = "AvatarMovedDesired"; - break; - } - case LLSLURL::HOME_LOCATION: - { - msg = "AvatarMovedHome"; - break; - } - default: - { - msg = "AvatarMovedLast"; - } - } - LLNotificationsUtil::add(msg); - } - } - - //DEV-17797. get null folder. Any items found here moved to Lost and Found - LLInventoryModelBackgroundFetch::instance().findLostItems(); - - LLStartUp::setStartupState( STATE_PRECACHE ); - timeout.reset(); - return FALSE; - } - - if (STATE_PRECACHE == LLStartUp::getStartupState()) - { - F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; - - // We now have an inventory skeleton, so if this is a user's first - // login, we can start setting up their clothing and avatar - // appearance. This helps to avoid the generic "Ruth" avatar in - // the orientation island tutorial experience. JC - if (gAgent.isFirstLogin() - && !sInitialOutfit.empty() // registration set up an outfit - && !sInitialOutfitGender.empty() // and a gender - && isAgentAvatarValid() // can't wear clothes without object - && !gAgent.isGenderChosen() ) // nothing already loading - { - // Start loading the wearables, textures, gestures - LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); - } - - // wait precache-delay and for agent's avatar or a lot longer. - if(((timeout_frac > 1.f) && isAgentAvatarValid()) - || (timeout_frac > 3.f)) - { - LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); - } - else - { - update_texture_fetch(); - set_startup_status(0.60f + 0.30f * timeout_frac, - LLTrans::getString("LoginPrecaching"), - gAgent.mMOTD); - display_startup(); - if (!LLViewerShaderMgr::sInitialized) - { - LLViewerShaderMgr::sInitialized = TRUE; - LLViewerShaderMgr::instance()->setShaders(); - } - } - - return TRUE; - } - - if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState()) - { - static LLFrameTimer wearables_timer; - - const F32 wearables_time = wearables_timer.getElapsedTimeF32(); - const F32 MAX_WEARABLES_TIME = 10.f; - - if (!gAgent.isGenderChosen()) - { - // No point in waiting for clothing, we don't even - // know what gender we are. Pop a dialog to ask and - // proceed to draw the world. JC - // - // *NOTE: We might hit this case even if we have an - // initial outfit, but if the load hasn't started - // already then something is wrong so fall back - // to generic outfits. JC - LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(), - callback_choose_gender); - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - - if (wearables_time > MAX_WEARABLES_TIME) - { - LLNotificationsUtil::add("ClothingLoading"); - LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - - if (gAgent.isFirstLogin()) - { - // wait for avatar to be completely loaded - if (isAgentAvatarValid() - && gAgentAvatarp->isFullyLoaded()) - { - //llinfos << "avatar fully loaded" << llendl; - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - } - else - { - // OK to just get the wearables - if ( gAgentWearables.areWearablesLoaded() ) - { - // We have our clothing, proceed. - //llinfos << "wearables loaded" << llendl; - LLStartUp::setStartupState( STATE_CLEANUP ); - return TRUE; - } - } - - update_texture_fetch(); - set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, - LLTrans::getString("LoginDownloadingClothing").c_str(), - gAgent.mMOTD.c_str()); - return TRUE; - } - - if (STATE_CLEANUP == LLStartUp::getStartupState()) - { - set_startup_status(1.0, "", ""); - - // Let the map know about the inventory. - LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); - if(floater_world_map) - { - floater_world_map->observeInventory(&gInventory); - floater_world_map->observeFriends(); - } - gViewerWindow->showCursor(); - gViewerWindow->getWindow()->resetBusyCount(); - gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); - LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL; - gViewerWindow->setShowProgress(FALSE); - gViewerWindow->setProgressCancelButtonVisible(FALSE); - - // We're not away from keyboard, even though login might have taken - // a while. JC - gAgent.clearAFK(); - - // Have the agent start watching the friends list so we can update proxies - gAgent.observeFriends(); - if (gSavedSettings.getBOOL("LoginAsGod")) - { - gAgent.requestEnterGodMode(); - } - - // Start automatic replay if the flag is set. - if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession) - { - LLUUID id; - LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL; - gAgentPilot.startPlayback(); - } - - show_debug_menus(); // Debug menu visiblity and First Use trigger - - // If we've got a startup URL, dispatch it - LLStartUp::dispatchURL(); - - // Retrieve information about the land data - // (just accessing this the first time will fetch it, - // then the data is cached for the viewer's lifetime) - LLProductInfoRequestManager::instance(); - - // *FIX:Mani - What do I do here? - // Need we really clear the Auth response data? - // Clean up the userauth stuff. - // LLUserAuth::getInstance()->reset(); - - LLStartUp::setStartupState( STATE_STARTED ); - - // Unmute audio if desired and setup volumes. - // Unmute audio if desired and setup volumes. - // This is a not-uncommon crash site, so surround it with - // llinfos output to aid diagnosis. - LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL; - audio_update_volume(); - LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL; - - // reset keyboard focus to sane state of pointing at world - gFocusMgr.setKeyboardFocus(NULL); - -#if 0 // sjb: enable for auto-enabling timer display - gDebugView->mFastTimerView->setVisible(TRUE); -#endif - - LLAppViewer::instance()->handleLoginComplete(); - - // reset timers now that we are running "logged in" logic - LLFastTimer::reset(); - - LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); - - LLIMFloater::initIMFloater(); - - return TRUE; - } - - LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL; - return TRUE; -} - -// -// local function definition -// - -void login_show() -{ - LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL; - -#ifdef LL_RELEASE_FOR_DOWNLOAD - BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin"); -#else - BOOL bUseDebugLogin = TRUE; -#endif - - LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), - bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), - login_callback, NULL ); - -} - -// Callback for when login screen is closed. Option 0 = connect, option 1 = quit. -void login_callback(S32 option, void *userdata) -{ - const S32 CONNECT_OPTION = 0; - const S32 QUIT_OPTION = 1; - - if (CONNECT_OPTION == option) - { - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - return; - } - else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION - { - if (!gSavedSettings.getBOOL("RememberPassword")) - { - // turn off the setting and write out to disk - gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); - LLUIColorTable::instance().saveUserSettings(); - } - - // Next iteration through main loop should shut down the app cleanly. - LLAppViewer::instance()->userQuit(); - - if (LLAppViewer::instance()->quitRequested()) - { - LLPanelLogin::closePanel(); - } - return; - } - else - { - LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL; - } -} - -void show_first_run_dialog() -{ - LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback); -} - -bool first_run_dialog_callback(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - if (0 == option) - { - LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL; - LLWeb::loadURLExternal(LLTrans::getString("create_account_url") ); - } - - LLPanelLogin::giveFocus(); - return false; -} - - - -void set_startup_status(const F32 frac, const std::string& string, const std::string& msg) -{ - gViewerWindow->setProgressPercent(frac*100); - gViewerWindow->setProgressString(string); - - gViewerWindow->setProgressMessage(msg); -} - -bool login_alert_status(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotificationsUtil::getSelectedOption(notification, response); - // Buttons - switch( option ) - { - case 0: // OK - break; - // case 1: // Help - // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") ); - // break; - case 2: // Teleport - // Restart the login process, starting at our home locaton - LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME)); - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - break; - default: - LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL; - } - - LLPanelLogin::giveFocus(); - return false; -} - - -void use_circuit_callback(void**, S32 result) -{ - // bail if we're quitting. - if(LLApp::isExiting()) return; - if( !gUseCircuitCallbackCalled ) - { - gUseCircuitCallbackCalled = true; - if (result) - { - // Make sure user knows something bad happened. JC - LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL; - LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status); - reset_login(); - } - else - { - gGotUseCircuitCodeAck = true; - } - } -} - -void register_viewer_callbacks(LLMessageSystem* msg) -{ - msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); - msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader ); - msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket ); - msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); - msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); - msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); - msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); - msg->setHandlerFunc("SimStats", process_sim_stats); - msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); - msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); - msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); - - msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); - msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); - msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); - msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); - msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); - msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); - - msg->setHandlerFunc("CrossedRegion", process_crossed_region); - msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); - - msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); - msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); - msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); - msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); - - msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); - msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); - msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); - msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); - msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); - msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); - msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); - msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); - msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); - msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); - - msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); - msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); - msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); - msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); - msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); - - msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); - msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); - msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); - msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); - msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, - &LLLiveLSLEditor::processScriptRunningReply); - - msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); - - msg->setHandlerFunc("LogoutReply", process_logout_reply); - - //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, - // &LLAgent::processAddModifyAbility); - //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, - // &LLAgent::processRemoveModifyAbility); - msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, - &LLAgent::processAgentDataUpdate); - msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, - &LLAgent::processAgentGroupDataUpdate); - msg->setHandlerFunc("AgentDropGroup", - &LLAgent::processAgentDropGroup); - // land ownership messages - msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, - LLViewerParcelMgr::processParcelOverlay); - msg->setHandlerFuncFast(_PREHASH_ParcelProperties, - LLViewerParcelMgr::processParcelProperties); - msg->setHandlerFunc("ParcelAccessListReply", - LLViewerParcelMgr::processParcelAccessListReply); - msg->setHandlerFunc("ParcelDwellReply", - LLViewerParcelMgr::processParcelDwellReply); - - msg->setHandlerFunc("AvatarPropertiesReply", - &LLAvatarPropertiesProcessor::processAvatarPropertiesReply); - msg->setHandlerFunc("AvatarInterestsReply", - &LLAvatarPropertiesProcessor::processAvatarInterestsReply); - msg->setHandlerFunc("AvatarGroupsReply", - &LLAvatarPropertiesProcessor::processAvatarGroupsReply); - // ratings deprecated - //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, - // LLPanelAvatar::processAvatarStatisticsReply); - msg->setHandlerFunc("AvatarNotesReply", - &LLAvatarPropertiesProcessor::processAvatarNotesReply); - msg->setHandlerFunc("AvatarPicksReply", - &LLAvatarPropertiesProcessor::processAvatarPicksReply); - msg->setHandlerFunc("AvatarClassifiedReply", - &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply); - - msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, - LLGroupMgr::processCreateGroupReply); - msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, - LLGroupMgr::processJoinGroupReply); - msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, - LLGroupMgr::processEjectGroupMemberReply); - msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, - LLGroupMgr::processLeaveGroupReply); - msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, - LLGroupMgr::processGroupPropertiesReply); - - // ratings deprecated - // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, - // LLFloaterRate::processReputationIndividualReply); - - msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, - LLAgentWearables::processAgentInitialWearablesUpdate ); - - msg->setHandlerFunc("ScriptControlChange", - LLAgent::processScriptControlChange ); - - msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); - - msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); - - msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, - LLPanelGroupLandMoney::processGroupAccountSummaryReply); - msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, - LLPanelGroupLandMoney::processGroupAccountDetailsReply); - msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, - LLPanelGroupLandMoney::processGroupAccountTransactionsReply); - - msg->setHandlerFuncFast(_PREHASH_UserInfoReply, - process_user_info_reply); - - msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); - - msg->setHandlerFunc("TeleportStart", process_teleport_start ); - msg->setHandlerFunc("TeleportProgress", process_teleport_progress); - msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); - msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); - - msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL); - - msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, - LLGroupMgr::processGroupMembersReply); - msg->setHandlerFunc("GroupRoleDataReply", - LLGroupMgr::processGroupRoleDataReply); - msg->setHandlerFunc("GroupRoleMembersReply", - LLGroupMgr::processGroupRoleMembersReply); - msg->setHandlerFunc("GroupTitlesReply", - LLGroupMgr::processGroupTitlesReply); - // Special handler as this message is sometimes used for group land. - msg->setHandlerFunc("PlacesReply", process_places_reply); - msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); - - msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); - - msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply); - msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply); - msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply); - - msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply); -// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); - msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply); - msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply); - msg->setHandlerFunc("ScriptDialog", process_script_dialog); - msg->setHandlerFunc("LoadURL", process_load_url); - msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); - msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); - - // calling cards - msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); - msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); - msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); - - msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); - - msg->setHandlerFunc("InitiateDownload", process_initiate_download); - msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); - msg->setHandlerFunc("GenericMessage", process_generic_message); - - msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); -} - -void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) -{ - // nothing -} - -// *HACK: Must match name in Library or agent inventory -const std::string ROOT_GESTURES_FOLDER = "Gestures"; -const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; -const std::string MALE_GESTURES_FOLDER = "Male Gestures"; -const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; -const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures"; -const std::string OTHER_GESTURES_FOLDER = "Other Gestures"; -const S32 OPT_CLOSED_WINDOW = -1; -const S32 OPT_MALE = 0; -const S32 OPT_FEMALE = 1; -const S32 OPT_TRUST_CERT = 0; -const S32 OPT_CANCEL_TRUST = 1; - -bool callback_choose_gender(const LLSD& notification, const LLSD& response) -{ - - // These defaults are returned from the server on login. They are set in login.xml. - // If no default is returned from the server, they are retrieved from settings.xml. - - S32 option = LLNotification::getSelectedOption(notification, response); - switch(option) - { - case OPT_MALE: - LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" ); - break; - - case OPT_FEMALE: - case OPT_CLOSED_WINDOW: - default: - LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" ); - break; - } - return false; -} - -void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures) -{ - llinfos << "Copying library gestures" << llendl; - - // Copy gestures - LLUUID lib_gesture_cat_id = - gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true); - if (lib_gesture_cat_id.isNull()) - { - llwarns << "Unable to copy gestures, source category not found" << llendl; - } - LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); - - std::vector gesture_folders_to_copy; - gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER); - gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER); - - for(std::vector::iterator it = gesture_folders_to_copy.begin(); - it != gesture_folders_to_copy.end(); - ++it) - { - std::string& folder_name = *it; - - LLPointer cb(NULL); - - if (folder_name == same_gender_gestures || - folder_name == COMMON_GESTURES_FOLDER || - folder_name == OTHER_GESTURES_FOLDER) - { - cb = new ActivateGestureCallback; - } - - - LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name); - if (cat_id.isNull()) - { - llwarns << "failed to find gesture folder for " << folder_name << llendl; - } - else - { - llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl; - LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance(); - callAfterCategoryFetch(cat_id, - boost::bind(&LLAppearanceMgr::shallowCopyCategory, - app_mgr, - cat_id, - dst_id, - cb)); - } - } -} - -void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, - const std::string& gender_name ) -{ - llinfos << "starting" << llendl; - - // Not going through the processAgentInitialWearables path, so need to set this here. - LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); - // Initiate creation of COF, since we're also bypassing that. - gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); - - S32 gender = 0; - std::string same_gender_gestures; - if (gender_name == "male") - { - gender = OPT_MALE; - same_gender_gestures = MALE_GESTURES_FOLDER; - } - else - { - gender = OPT_FEMALE; - same_gender_gestures = FEMALE_GESTURES_FOLDER; - } - - // try to find the outfit - if not there, create some default - // wearables. - LLUUID cat_id = findDescendentCategoryIDByName( - gInventory.getLibraryRootFolderID(), - outfit_folder_name); - if (cat_id.isNull()) - { - gAgentWearables.createStandardWearables(gender); - } - else - { - sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit); - - bool do_copy = true; - bool do_append = false; - LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); - LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append); - } - - // Copy gestures - copyLibraryGestures(same_gender_gestures); - - // This is really misnamed -- it means we have started loading - // an outfit/shape that will give the avatar a gender eventually. JC - gAgent.setGenderChosen(TRUE); - -} - -//static -void LLStartUp::saveInitialOutfit() -{ - if (sInitialOutfit.empty()) return; - - if (sWearablesLoadedCon.connected()) - { - sWearablesLoadedCon.disconnect(); - } - LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false); -} - -std::string& LLStartUp::getInitialOutfitName() -{ - return sInitialOutfit; -} - -// Loads a bitmap to display during load -void init_start_screen(S32 location_id) -{ - if (gStartTexture.notNull()) - { - gStartTexture = NULL; - LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL; - } - - LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL; - - std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); - - if ((S32)START_LOCATION_ID_LAST == location_id) - { - temp_str += SCREEN_LAST_FILENAME; - } - else - { - temp_str += SCREEN_HOME_FILENAME; - } - - LLPointer start_image_bmp = new LLImageBMP; - - // Turn off start screen to get around the occasional readback - // driver bug - if(!gSavedSettings.getBOOL("UseStartScreen")) - { - LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL; - return; - } - else if(!start_image_bmp->load(temp_str) ) - { - LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; - return; - } - - gStartImageWidth = start_image_bmp->getWidth(); - gStartImageHeight = start_image_bmp->getHeight(); - - LLPointer raw = new LLImageRaw; - if (!start_image_bmp->decode(raw, 0.0f)) - { - LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; - gStartTexture = NULL; - return; - } - - raw->expandToPowerOfTwo(); - gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; -} - - -// frees the bitmap -void release_start_screen() -{ - LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL; - gStartTexture = NULL; -} - - -// static -std::string LLStartUp::startupStateToString(EStartupState state) -{ -#define RTNENUM(E) case E: return #E - switch(state){ - RTNENUM( STATE_FIRST ); - RTNENUM( STATE_BROWSER_INIT ); - RTNENUM( STATE_LOGIN_SHOW ); - RTNENUM( STATE_LOGIN_WAIT ); - RTNENUM( STATE_LOGIN_CLEANUP ); - RTNENUM( STATE_LOGIN_AUTH_INIT ); - RTNENUM( STATE_LOGIN_CURL_UNSTUCK ); - RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); - RTNENUM( STATE_WORLD_INIT ); - RTNENUM( STATE_MULTIMEDIA_INIT ); - RTNENUM( STATE_FONT_INIT ); - RTNENUM( STATE_SEED_GRANTED_WAIT ); - RTNENUM( STATE_SEED_CAP_GRANTED ); - RTNENUM( STATE_WORLD_WAIT ); - RTNENUM( STATE_AGENT_SEND ); - RTNENUM( STATE_AGENT_WAIT ); - RTNENUM( STATE_INVENTORY_SEND ); - RTNENUM( STATE_MISC ); - RTNENUM( STATE_PRECACHE ); - RTNENUM( STATE_WEARABLES_WAIT ); - RTNENUM( STATE_CLEANUP ); - RTNENUM( STATE_STARTED ); - default: - return llformat("(state #%d)", state); - } -#undef RTNENUM -} - -// static -void LLStartUp::setStartupState( EStartupState state ) -{ - LL_INFOS("AppInit") << "Startup state changing from " << - getStartupStateString() << " to " << - startupStateToString(state) << LL_ENDL; - gStartupState = state; - postStartupState(); -} - -void LLStartUp::postStartupState() -{ - LLSD stateInfo; - stateInfo["str"] = getStartupStateString(); - stateInfo["enum"] = gStartupState; - sStateWatcher->post(stateInfo); -} - - -void reset_login() -{ - gAgentWearables.cleanup(); - gAgentCamera.cleanup(); - gAgent.cleanup(); - LLWorld::getInstance()->destroyClass(); - - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - - if ( gViewerWindow ) - { // Hide menus and normal buttons - gViewerWindow->setNormalControlsVisible( FALSE ); - gLoginMenuBarView->setVisible( TRUE ); - gLoginMenuBarView->setEnabled( TRUE ); - } - - // Hide any other stuff - LLFloaterReg::hideVisibleInstances(); -} - -//--------------------------------------------------------------------------- - -// Initialize all plug-ins except the web browser (which was initialized -// early, before the login screen). JC -void LLStartUp::multimediaInit() -{ - LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingMultimedia"); - set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - - // LLViewerMedia::initClass(); - LLViewerParcelMedia::initClass(); -} - -void LLStartUp::fontInit() -{ - LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; - std::string msg = LLTrans::getString("LoginInitializingFonts"); - set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); - display_startup(); - - LLFontGL::loadDefaultFonts(); -} - -void LLStartUp::initNameCache() -{ - // Can be called multiple times - if ( gCacheName ) return; - - gCacheName = new LLCacheName(gMessageSystem); - gCacheName->addObserver(&callback_cache_name); - gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting")); - gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody")); - gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone")); - // Load stored cache if possible - LLAppViewer::instance()->loadNameCache(); - - // Start cache in not-running state until we figure out if we have - // capabilities for display name lookup - LLAvatarNameCache::initClass(false); - LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames")); -} - -void LLStartUp::cleanupNameCache() -{ - LLAvatarNameCache::cleanupClass(); - - delete gCacheName; - gCacheName = NULL; -} - -bool LLStartUp::dispatchURL() -{ - // ok, if we've gotten this far and have a startup URL - if (!getStartSLURL().isValid()) - { - return false; - } - if(getStartSLURL().getType() != LLSLURL::APP) - { - - // If we started with a location, but we're already - // at that location, don't pop dialogs open. - LLVector3 pos = gAgent.getPositionAgent(); - LLVector3 slurlpos = getStartSLURL().getPosition(); - F32 dx = pos.mV[VX] - slurlpos.mV[VX]; - F32 dy = pos.mV[VY] - slurlpos.mV[VY]; - const F32 SLOP = 2.f; // meters - - if( getStartSLURL().getRegion() != gAgent.getRegion()->getName() - || (dx*dx > SLOP*SLOP) - || (dy*dy > SLOP*SLOP) ) - { - LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(), - NULL, false); - } - return true; - } - return false; -} - -void LLStartUp::setStartSLURL(const LLSLURL& slurl) -{ - sStartSLURL = slurl; - switch(slurl.getType()) - { - case LLSLURL::HOME_LOCATION: - { - gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME); - break; - } - case LLSLURL::LAST_LOCATION: - { - gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST); - break; - } - default: - LLGridManager::getInstance()->setGridChoice(slurl.getGrid()); - break; - } -} - -bool login_alert_done(const LLSD& notification, const LLSD& response) -{ - LLPanelLogin::giveFocus(); - return false; -} - -// parse the certificate information into args for the -// certificate notifications -LLSD transform_cert_args(LLPointer cert) -{ - LLSD args = LLSD::emptyMap(); - std::string value; - LLSD cert_info; - cert->getLLSD(cert_info); - // convert all of the elements in the cert into - // args for the xml dialog, so we have flexability to - // display various parts of the cert by only modifying - // the cert alert dialog xml. - for(LLSD::map_iterator iter = cert_info.beginMap(); - iter != cert_info.endMap(); - iter++) - { - // key usage and extended key usage - // are actually arrays, and we want to format them as comma separated - // strings, so special case those. - LLSDSerialize::toXML(cert_info[iter->first], std::cout); - if((iter->first== std::string(CERT_KEY_USAGE)) | - (iter->first == std::string(CERT_EXTENDED_KEY_USAGE))) - { - value = ""; - LLSD usage = cert_info[iter->first]; - for (LLSD::array_iterator usage_iter = usage.beginArray(); - usage_iter != usage.endArray(); - usage_iter++) - { - - if(usage_iter != usage.beginArray()) - { - value += ", "; - } - - value += (*usage_iter).asString(); - } - - } - else - { - value = iter->second.asString(); - } - - std::string name = iter->first; - std::transform(name.begin(), name.end(), name.begin(), - (int(*)(int))toupper); - args[name.c_str()] = value; - } - return args; -} - - -// when we handle a cert error, give focus back to the login panel -void general_cert_done(const LLSD& notification, const LLSD& response) -{ - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - LLPanelLogin::giveFocus(); -} - -// check to see if the user wants to trust the cert. -// if they do, add it to the cert store and -void trust_cert_done(const LLSD& notification, const LLSD& response) -{ - S32 option = LLNotification::getSelectedOption(notification, response); - switch(option) - { - case OPT_TRUST_CERT: - { - LLPointer cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]); - LLPointer store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore")); - store->add(cert); - store->save(); - LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); - break; - } - case OPT_CANCEL_TRUST: - reset_login(); - gSavedSettings.setBOOL("AutoLogin", FALSE); - LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - default: - LLPanelLogin::giveFocus(); - break; - } - -} - -void apply_udp_blacklist(const std::string& csv) -{ - - std::string::size_type start = 0; - std::string::size_type comma = 0; - do - { - comma = csv.find(",", start); - if (comma == std::string::npos) - { - comma = csv.length(); - } - std::string item(csv, start, comma-start); - - lldebugs << "udp_blacklist " << item << llendl; - gMessageSystem->banUdpMessage(item); - - start = comma + 1; - - } - while(comma < csv.length()); - -} - -bool process_login_success_response() -{ - LLSD response = LLLoginInstance::getInstance()->getResponse(); - - std::string text(response["udp_blacklist"]); - if(!text.empty()) - { - apply_udp_blacklist(text); - } - - // unpack login data needed by the application - text = response["agent_id"].asString(); - if(!text.empty()) gAgentID.set(text); - gDebugInfo["AgentID"] = text; - - // Agent id needed for parcel info request in LLUrlEntryParcel - // to resolve parcel name. - LLUrlEntryParcel::setAgentID(gAgentID); - - text = response["session_id"].asString(); - if(!text.empty()) gAgentSessionID.set(text); - gDebugInfo["SessionID"] = text; - - // Session id needed for parcel info request in LLUrlEntryParcel - // to resolve parcel name. - LLUrlEntryParcel::setSessionID(gAgentSessionID); - - text = response["secure_session_id"].asString(); - if(!text.empty()) gAgent.mSecureSessionID.set(text); - - // if the response contains a display name, use that, - // otherwise if the response contains a first and/or last name, - // use those. Otherwise use the credential identifier - - gDisplayName = ""; - if (response.has("display_name")) - { - gDisplayName.assign(response["display_name"].asString()); - if(!gDisplayName.empty()) - { - // Remove quotes from string. Login.cgi sends these to force - // names that look like numbers into strings. - LLStringUtil::replaceChar(gDisplayName, '"', ' '); - LLStringUtil::trim(gDisplayName); - } - } - if(gDisplayName.empty()) - { - if(response.has("first_name")) - { - gDisplayName.assign(response["first_name"].asString()); - LLStringUtil::replaceChar(gDisplayName, '"', ' '); - LLStringUtil::trim(gDisplayName); - } - if(response.has("last_name")) - { - text.assign(response["last_name"].asString()); - LLStringUtil::replaceChar(text, '"', ' '); - LLStringUtil::trim(text); - if(!gDisplayName.empty()) - { - gDisplayName += " "; - } - gDisplayName += text; - } - } - if(gDisplayName.empty()) - { - gDisplayName.assign(gUserCredential->asString()); - } - - // this is their actual ability to access content - text = response["agent_access_max"].asString(); - if (!text.empty()) - { - // agent_access can be 'A', 'M', and 'PG'. - gAgent.setMaturity(text[0]); - } - - // this is the value of their preference setting for that content - // which will always be <= agent_access_max - text = response["agent_region_access"].asString(); - if (!text.empty()) - { - U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]); - - gSavedSettings.setU32("PreferredMaturity", preferredMaturity); - } - // During the AO transition, this flag will be true. Then the flag will - // go away. After the AO transition, this code and all the code that - // uses it can be deleted. - text = response["ao_transition"].asString(); - if (!text.empty()) - { - if (text == "1") - { - gAgent.setAOTransition(); - } - } - - text = response["start_location"].asString(); - if(!text.empty()) - { - gAgentStartLocation.assign(text); - } - - text = response["circuit_code"].asString(); - if(!text.empty()) - { - gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10); - } - std::string sim_ip_str = response["sim_ip"]; - std::string sim_port_str = response["sim_port"]; - if(!sim_ip_str.empty() && !sim_port_str.empty()) - { - U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10); - gFirstSim.set(sim_ip_str, sim_port); - if (gFirstSim.isOk()) - { - gMessageSystem->enableCircuit(gFirstSim, TRUE); - } - } - std::string region_x_str = response["region_x"]; - std::string region_y_str = response["region_y"]; - if(!region_x_str.empty() && !region_y_str.empty()) - { - U32 region_x = strtoul(region_x_str.c_str(), NULL, 10); - U32 region_y = strtoul(region_y_str.c_str(), NULL, 10); - gFirstSimHandle = to_region_handle(region_x, region_y); - } - - const std::string look_at_str = response["look_at"]; - if (!look_at_str.empty()) - { - size_t len = look_at_str.size(); - LLMemoryStream mstr((U8*)look_at_str.c_str(), len); - LLSD sd = LLSDSerialize::fromNotation(mstr, len); - gAgentStartLookAt = ll_vector3_from_sd(sd); - } - - text = response["seed_capability"].asString(); - if (!text.empty()) gFirstSimSeedCap = text; - - text = response["seconds_since_epoch"].asString(); - if(!text.empty()) - { - U32 server_utc_time = strtoul(text.c_str(), NULL, 10); - if(server_utc_time) - { - time_t now = time(NULL); - gUTCOffset = (server_utc_time - now); - } - } - - // this is the base used to construct help URLs - text = response["help_url_format"].asString(); - if (!text.empty()) - { - // replace the default help URL format - gSavedSettings.setString("HelpURLFormat",text); - - // don't fall back to Standalone's pre-connection static help - gSavedSettings.setBOOL("HelpUseLocal", false); - } - - std::string home_location = response["home"]; - if(!home_location.empty()) - { - size_t len = home_location.size(); - LLMemoryStream mstr((U8*)home_location.c_str(), len); - LLSD sd = LLSDSerialize::fromNotation(mstr, len); - S32 region_x = sd["region_handle"][0].asInteger(); - S32 region_y = sd["region_handle"][1].asInteger(); - U64 region_handle = to_region_handle(region_x, region_y); - LLVector3 position = ll_vector3_from_sd(sd["position"]); - gAgent.setHomePosRegion(region_handle, position); - } - - gAgent.mMOTD.assign(response["message"]); - - // Options... - // Each 'option' is an array of submaps. - // It appears that we only ever use the first element of the array. - LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"]; - if(inv_root_folder_id.notNull()) - { - gInventory.setRootFolderID(inv_root_folder_id); - //gInventory.mock(gAgent.getInventoryRootID()); - } - - LLSD login_flags = response["login-flags"][0]; - if(login_flags.size()) - { - std::string flag = login_flags["ever_logged_in"]; - if(!flag.empty()) - { - gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE); - } - - /* Flag is currently ignored by the viewer. - flag = login_flags["stipend_since_login"]; - if(flag == "Y") - { - stipend_since_login = true; - } - */ - - flag = login_flags["gendered"].asString(); - if(flag == "Y") - { - gAgent.setGenderChosen(TRUE); - } - - bool pacific_daylight_time = false; - flag = login_flags["daylight_savings"].asString(); - if(flag == "Y") - { - pacific_daylight_time = (flag == "Y"); - } - - //setup map of datetime strings to codes and slt & local time offset from utc - LLStringOps::setupDatetimeInfo(pacific_daylight_time); - } - - // set up the voice configuration. Ultimately, we should pass this up as part of each voice - // channel if we need to move to multiple voice servers per grid. - LLSD voice_config_info = response["voice-config"]; - if(voice_config_info.has("VoiceServerType")) - { - gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString()); - } - - // Request the map server url - std::string map_server_url = response["map-server-url"]; - if(!map_server_url.empty()) - { - // We got an answer from the grid -> use that for map for the current session - gSavedSettings.setString("CurrentMapServerURL", map_server_url); - LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL; - } - else - { - // No answer from the grid -> use the default setting for current session - map_server_url = gSavedSettings.getString("MapServerURL"); - gSavedSettings.setString("CurrentMapServerURL", map_server_url); - LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL; - } - - // Default male and female avatars allowing the user to choose their avatar on first login. - // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard - // "new ruth." Not to be confused with 'initial-outfit' below - LLSD newuser_config = response["newuser-config"][0]; - if(newuser_config.has("DefaultFemaleAvatar")) - { - gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString()); - } - if(newuser_config.has("DefaultMaleAvatar")) - { - gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString()); - } - - // Initial outfit for the user. - // QUESTION: Why can't we simply simply set the users outfit directly - // from a web page into the user info on the server? - Roxie - LLSD initial_outfit = response["initial-outfit"][0]; - if(initial_outfit.size()) - { - std::string flag = initial_outfit["folder_name"]; - if(!flag.empty()) - { - // Initial outfit is a folder in your inventory, - // must be an exact folder-name match. - sInitialOutfit = flag; - } - - flag = initial_outfit["gender"].asString(); - if(!flag.empty()) - { - sInitialOutfitGender = flag; - } - } - - LLSD global_textures = response["global-textures"][0]; - if(global_textures.size()) - { - // Extract sun and moon texture IDs. These are used - // in the LLVOSky constructor, but I can't figure out - // how to pass them in. JC - LLUUID id = global_textures["sun_texture_id"]; - if(id.notNull()) - { - gSunTextureID = id; - } - - id = global_textures["moon_texture_id"]; - if(id.notNull()) - { - gMoonTextureID = id; - } - - id = global_textures["cloud_texture_id"]; - if(id.notNull()) - { - gCloudTextureID = id; - } - } - - // Set the location of the snapshot sharing config endpoint - std::string snapshot_config_url = response["snapshot_config_url"]; - if(!snapshot_config_url.empty()) - { - gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url); - } - - // Start the process of fetching the OpenID session cookie for this user login - std::string openid_url = response["openid_url"]; - if(!openid_url.empty()) - { - std::string openid_token = response["openid_token"]; - LLViewerMedia::openIDSetup(openid_url, openid_token); - } - - if(response.has("max-agent-groups")) { - std::string max_agent_groups(response["max-agent-groups"]); - gMaxAgentGroups = atoi(max_agent_groups.c_str()); - LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: " - << gMaxAgentGroups << LL_ENDL; - } - else { - gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS; - LL_INFOS("LLStartup") << "using gMaxAgentGroups default: " - << gMaxAgentGroups << LL_ENDL; - } - - bool success = false; - // JC: gesture loading done below, when we have an asset system - // in place. Don't delete/clear gUserCredentials until then. - if(gAgentID.notNull() - && gAgentSessionID.notNull() - && gMessageSystem->mOurCircuitCode - && gFirstSim.isOk() - && gInventory.getRootFolderID().notNull()) - { - success = true; - } - - return success; -} - -void transition_back_to_login_panel(const std::string& emsg) -{ - if (gNoRender) - { - LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; - LL_WARNS("AppInit") << emsg << LL_ENDL; - exit(0); - } - - // Bounce back to the login screen. - reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); - gSavedSettings.setBOOL("AutoLogin", FALSE); -} +/** + * @file llstartup.cpp + * @brief startup routines. + * + * $LicenseInfo:firstyear=2004&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llstartup.h" + +#if LL_WINDOWS +# include // _spawnl() +#else +# include // mkdir() +#endif + +#include "llviewermedia_streamingaudio.h" +#include "llaudioengine.h" + +#ifdef LL_FMOD +# include "llaudioengine_fmod.h" +#endif + +#ifdef LL_OPENAL +#include "llaudioengine_openal.h" +#endif + +#include "llares.h" +#include "llavatarnamecache.h" +#include "lllandmark.h" +#include "llcachename.h" +#include "lldir.h" +#include "llerrorcontrol.h" +#include "llfloaterreg.h" +#include "llfocusmgr.h" +#include "llhttpsender.h" +#include "llimfloater.h" +#include "lllocationhistory.h" +#include "llimageworker.h" + +#include "llloginflags.h" +#include "llmd5.h" +#include "llmemorystream.h" +#include "llmessageconfig.h" +#include "llmoveview.h" +#include "llnearbychat.h" +#include "llnotifications.h" +#include "llnotificationsutil.h" +#include "llteleporthistory.h" +#include "llregionhandle.h" +#include "llsd.h" +#include "llsdserialize.h" +#include "llsdutil_math.h" +#include "llsecondlifeurls.h" +#include "llstring.h" +#include "lluserrelations.h" +#include "llversioninfo.h" +#include "llviewercontrol.h" +#include "llvfs.h" +#include "llxorcipher.h" // saved password, MAC address +#include "llwindow.h" +#include "imageids.h" +#include "message.h" +#include "v3math.h" + +#include "llagent.h" +#include "llagentcamera.h" +#include "llagentpicksinfo.h" +#include "llagentwearables.h" +#include "llagentpilot.h" +#include "llfloateravatarpicker.h" +#include "llcallbacklist.h" +#include "llcallingcard.h" +#include "llconsole.h" +#include "llcontainerview.h" +#include "lldebugview.h" +#include "lldrawable.h" +#include "lleventnotifier.h" +#include "llface.h" +#include "llfeaturemanager.h" +//#include "llfirstuse.h" +#include "llfloaterhud.h" +#include "llfloaterland.h" +#include "llfloaterpreference.h" +#include "llfloatertopobjects.h" +#include "llfloaterworldmap.h" +#include "llgesturemgr.h" +#include "llgroupmgr.h" +#include "llhudeffecttrail.h" +#include "llhudmanager.h" +#include "llhttpclient.h" +#include "llimagebmp.h" +#include "llinventorybridge.h" +#include "llinventorymodel.h" +#include "llinventorymodelbackgroundfetch.h" +#include "llkeyboard.h" +#include "llloginhandler.h" // gLoginHandler, SLURL support +#include "lllogininstance.h" // Host the login module. +#include "llpanellogin.h" +#include "llmutelist.h" +#include "llavatarpropertiesprocessor.h" +#include "llpanelclassified.h" +#include "llpanelpick.h" +#include "llpanelgrouplandmoney.h" +#include "llpanelgroupnotices.h" +#include "llpreview.h" +#include "llpreviewscript.h" +#include "llproductinforequest.h" +#include "llsecondlifeurls.h" +#include "llselectmgr.h" +#include "llsky.h" +#include "llsidetray.h" +#include "llstatview.h" +#include "llstatusbar.h" // sendMoneyBalanceRequest(), owns L$ balance +#include "llsurface.h" +#include "lltexturecache.h" +#include "lltexturefetch.h" +#include "lltoolmgr.h" +#include "lltrans.h" +#include "llui.h" +#include "llurldispatcher.h" +#include "llurlentry.h" +#include "llslurl.h" +#include "llurlhistory.h" +#include "llurlwhitelist.h" +#include "llvieweraudio.h" +#include "llviewerassetstorage.h" +#include "llviewercamera.h" +#include "llviewerdisplay.h" +#include "llviewergenericmessage.h" +#include "llviewergesture.h" +#include "llviewertexturelist.h" +#include "llviewermedia.h" +#include "llviewermenu.h" +#include "llviewermessage.h" +#include "llviewernetwork.h" +#include "llviewerobjectlist.h" +#include "llviewerparcelmedia.h" +#include "llviewerparcelmgr.h" +#include "llviewerregion.h" +#include "llviewerstats.h" +#include "llviewerthrottle.h" +#include "llviewerwindow.h" +#include "llvoavatar.h" +#include "llvoavatarself.h" +#include "llvoclouds.h" +#include "llweb.h" +#include "llworld.h" +#include "llworldmapmessage.h" +#include "llxfermanager.h" +#include "pipeline.h" +#include "llappviewer.h" +#include "llfasttimerview.h" +#include "llfloatermap.h" +#include "llweb.h" +#include "llvoiceclient.h" +#include "llnamelistctrl.h" +#include "llnamebox.h" +#include "llnameeditor.h" +#include "llpostprocess.h" +#include "llwlparammanager.h" +#include "llwaterparammanager.h" +#include "llagentlanguage.h" +#include "llwearable.h" +#include "llinventorybridge.h" +#include "llappearancemgr.h" +#include "llavatariconctrl.h" +#include "llvoicechannel.h" + +#include "lllogin.h" +#include "llevents.h" +#include "llstartuplistener.h" + +#if LL_WINDOWS +#include "lldxhardware.h" +#endif + +// +// exported globals +// +bool gAgentMovementCompleted = false; +S32 gMaxAgentGroups; + +std::string SCREEN_HOME_FILENAME = "screen_home.bmp"; +std::string SCREEN_LAST_FILENAME = "screen_last.bmp"; + +LLPointer gStartTexture; + +// +// Imported globals +// +extern S32 gStartImageWidth; +extern S32 gStartImageHeight; + +// +// local globals +// +static bool gGotUseCircuitCodeAck = false; +static std::string sInitialOutfit; +static std::string sInitialOutfitGender; // "male" or "female" +static boost::signals2::connection sWearablesLoadedCon; + +static bool gUseCircuitCallbackCalled = false; + +EStartupState LLStartUp::gStartupState = STATE_FIRST; +LLSLURL LLStartUp::sStartSLURL; + +static LLPointer gUserCredential; +static std::string gDisplayName; +static BOOL gRememberPassword = TRUE; + +static U64 gFirstSimHandle = 0; +static LLHost gFirstSim; +static std::string gFirstSimSeedCap; +static LLVector3 gAgentStartLookAt(1.0f, 0.f, 0.f); +static std::string gAgentStartLocation = "safe"; +static bool mLoginStatePastUI = false; + + +boost::scoped_ptr LLStartUp::sStateWatcher(new LLEventStream("StartupState")); +boost::scoped_ptr LLStartUp::sListener(new LLStartupListener()); + +// +// local function declaration +// + +void login_show(); +void login_callback(S32 option, void* userdata); +void show_first_run_dialog(); +bool first_run_dialog_callback(const LLSD& notification, const LLSD& response); +void set_startup_status(const F32 frac, const std::string& string, const std::string& msg); +bool login_alert_status(const LLSD& notification, const LLSD& response); +void login_packet_failed(void**, S32 result); +void use_circuit_callback(void**, S32 result); +void register_viewer_callbacks(LLMessageSystem* msg); +void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32); +bool callback_choose_gender(const LLSD& notification, const LLSD& response); +void init_start_screen(S32 location_id); +void release_start_screen(); +void reset_login(); +LLSD transform_cert_args(LLPointer cert); +void general_cert_done(const LLSD& notification, const LLSD& response); +void trust_cert_done(const LLSD& notification, const LLSD& response); +void apply_udp_blacklist(const std::string& csv); +bool process_login_success_response(); +void transition_back_to_login_panel(const std::string& emsg); + +void callback_cache_name(const LLUUID& id, const std::string& full_name, bool is_group) +{ + LLNameBox::refreshAll(id, full_name, is_group); + LLNameEditor::refreshAll(id, full_name, is_group); + + // TODO: Actually be intelligent about the refresh. + // For now, just brute force refresh the dialogs. + dialog_refresh_all(); +} + +// +// exported functionality +// + +// +// local classes +// + +namespace +{ + class LLNullHTTPSender : public LLHTTPSender + { + virtual void send(const LLHost& host, + const std::string& message, const LLSD& body, + LLHTTPClient::ResponderPtr response) const + { + LL_WARNS("AppInit") << " attemped to send " << message << " to " << host + << " with null sender" << LL_ENDL; + } + }; +} + +void update_texture_fetch() +{ + LLAppViewer::getTextureCache()->update(1); // unpauses the texture cache thread + LLAppViewer::getImageDecodeThread()->update(1); // unpauses the image thread + LLAppViewer::getTextureFetch()->update(1); // unpauses the texture fetch thread + gTextureList.updateImages(0.10f); +} + +// Returns false to skip other idle processing. Should only return +// true when all initialization done. +bool idle_startup() +{ + LLMemType mt1(LLMemType::MTYPE_STARTUP); + + const F32 PRECACHING_DELAY = gSavedSettings.getF32("PrecachingDelay"); + static LLTimer timeout; + static S32 timeout_count = 0; + + static LLTimer login_time; + + // until this is encapsulated, this little hack for the + // auth/transform loop will do. + static F32 progress = 0.10f; + + static std::string auth_desc; + static std::string auth_message; + + static LLVector3 initial_sun_direction(1.f, 0.f, 0.f); + static LLVector3 agent_start_position_region(10.f, 10.f, 10.f); // default for when no space server + + // last location by default + static S32 agent_location_id = START_LOCATION_ID_LAST; + static S32 location_which = START_LOCATION_ID_LAST; + + static bool show_connect_box = true; + + //static bool stipend_since_login = false; + + // HACK: These are things from the main loop that usually aren't done + // until initialization is complete, but need to be done here for things + // to work. + gIdleCallbacks.callFunctions(); + gViewerWindow->updateUI(); + LLMortician::updateClass(); + + const std::string delims (" "); + std::string system; + int begIdx, endIdx; + std::string osString = LLAppViewer::instance()->getOSInfo().getOSStringSimple(); + + begIdx = osString.find_first_not_of (delims); + endIdx = osString.find_first_of (delims, begIdx); + system = osString.substr (begIdx, endIdx - begIdx); + system += "Locale"; + + LLStringUtil::setLocale (LLTrans::getString(system)); + + if (!gNoRender) + { + //note: Removing this line will cause incorrect button size in the login screen. -- bao. + gTextureList.updateImages(0.01f) ; + } + + if ( STATE_FIRST == LLStartUp::getStartupState() ) + { + gViewerWindow->showCursor(); + gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); + + ///////////////////////////////////////////////// + // + // Initialize stuff that doesn't need data from simulators + // + + if (LLFeatureManager::getInstance()->isSafe()) + { + LLNotificationsUtil::add("DisplaySetToSafe"); + } + else if ((gSavedSettings.getS32("LastFeatureVersion") < LLFeatureManager::getInstance()->getVersion()) && + (gSavedSettings.getS32("LastFeatureVersion") != 0)) + { + LLNotificationsUtil::add("DisplaySetToRecommended"); + } + else if ((gSavedSettings.getS32("LastGPUClass") != LLFeatureManager::getInstance()->getGPUClass()) && + (gSavedSettings.getS32("LastGPUClass") != -1)) + { + LLNotificationsUtil::add("DisplaySetToRecommended"); + } + else if (!gViewerWindow->getInitAlert().empty()) + { + LLNotificationsUtil::add(gViewerWindow->getInitAlert()); + } + + gSavedSettings.setS32("LastFeatureVersion", LLFeatureManager::getInstance()->getVersion()); + gSavedSettings.setS32("LastGPUClass", LLFeatureManager::getInstance()->getGPUClass()); + + // load dynamic GPU/feature tables from website (S3) + LLFeatureManager::getInstance()->fetchHTTPTables(); + + std::string xml_file = LLUI::locateSkin("xui_version.xml"); + LLXMLNodePtr root; + bool xml_ok = false; + if (LLXMLNode::parseFile(xml_file, root, NULL)) + { + if( (root->hasName("xui_version") ) ) + { + std::string value = root->getValue(); + F32 version = 0.0f; + LLStringUtil::convertToF32(value, version); + if (version >= 1.0f) + { + xml_ok = true; + } + } + } + if (!xml_ok) + { + // If XML is bad, there's a good possibility that notifications.xml is ALSO bad. + // If that's so, then we'll get a fatal error on attempting to load it, + // which will display a nontranslatable error message that says so. + // Otherwise, we'll display a reasonable error message that IS translatable. + LLAppViewer::instance()->earlyExit("BadInstallation"); + } + // + // Statistics stuff + // + + // Load autopilot and stats stuff + gAgentPilot.load(gSavedSettings.getString("StatsPilotFile")); + + //gErrorStream.setTime(gSavedSettings.getBOOL("LogTimestamps")); + + // Load the throttle settings + gViewerThrottle.load(); + + if (ll_init_ares() == NULL || !gAres->isInitialized()) + { + std::string diagnostic = "Could not start address resolution system"; + LL_WARNS("AppInit") << diagnostic << LL_ENDL; + LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); + } + + // + // Initialize messaging system + // + LL_DEBUGS("AppInit") << "Initializing messaging system..." << LL_ENDL; + + std::string message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message_template.msg"); + + LLFILE* found_template = NULL; + found_template = LLFile::fopen(message_template_path, "r"); /* Flawfinder: ignore */ + + #if LL_WINDOWS + // On the windows dev builds, unpackaged, the message_template.msg + // file will be located in: + // build-vc**/newview//app_settings + if (!found_template) + { + message_template_path = gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "message_template.msg"); + found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ + } + #elif LL_DARWIN + // On Mac dev builds, message_template.msg lives in: + // indra/build-*/newview//Second Life/Contents/Resources/app_settings + if (!found_template) + { + message_template_path = + gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, + "../Resources/app_settings", + "message_template.msg"); + found_template = LLFile::fopen(message_template_path.c_str(), "r"); /* Flawfinder: ignore */ + } + #endif + + if (found_template) + { + fclose(found_template); + + U32 port = gSavedSettings.getU32("UserConnectionPort"); + + if ((NET_USE_OS_ASSIGNED_PORT == port) && // if nothing specified on command line (-port) + (gSavedSettings.getBOOL("ConnectionPortEnabled"))) + { + port = gSavedSettings.getU32("ConnectionPort"); + } + + LLHTTPSender::setDefaultSender(new LLNullHTTPSender()); + + // TODO parameterize + const F32 circuit_heartbeat_interval = 5; + const F32 circuit_timeout = 100; + + const LLUseCircuitCodeResponder* responder = NULL; + bool failure_is_fatal = true; + + if(!start_messaging_system( + message_template_path, + port, + LLVersionInfo::getMajor(), + LLVersionInfo::getMinor(), + LLVersionInfo::getPatch(), + FALSE, + std::string(), + responder, + failure_is_fatal, + circuit_heartbeat_interval, + circuit_timeout)) + { + std::string diagnostic = llformat(" Error: %d", gMessageSystem->getErrorCode()); + LL_WARNS("AppInit") << diagnostic << LL_ENDL; + LLAppViewer::instance()->earlyExit("LoginFailedNoNetwork", LLSD().with("DIAGNOSTIC", diagnostic)); + } + + #if LL_WINDOWS + // On the windows dev builds, unpackaged, the message.xml file will + // be located in indra/build-vc**/newview//app_settings. + std::string message_path = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS,"message.xml"); + + if (!LLFile::isfile(message_path.c_str())) + { + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_EXECUTABLE, "app_settings", "")); + } + else + { + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + } + #else + LLMessageConfig::initClass("viewer", gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, "")); + #endif + + } + else + { + LLAppViewer::instance()->earlyExit("MessageTemplateNotFound", LLSD().with("PATH", message_template_path)); + } + + if(gMessageSystem && gMessageSystem->isOK()) + { + // Initialize all of the callbacks in case of bad message + // system data + LLMessageSystem* msg = gMessageSystem; + msg->setExceptionFunc(MX_UNREGISTERED_MESSAGE, + invalid_message_callback, + NULL); + msg->setExceptionFunc(MX_PACKET_TOO_SHORT, + invalid_message_callback, + NULL); + + // running off end of a packet is now valid in the case + // when a reader has a newer message template than + // the sender + /*msg->setExceptionFunc(MX_RAN_OFF_END_OF_PACKET, + invalid_message_callback, + NULL);*/ + msg->setExceptionFunc(MX_WROTE_PAST_BUFFER_SIZE, + invalid_message_callback, + NULL); + + if (gSavedSettings.getBOOL("LogMessages")) + { + LL_DEBUGS("AppInit") << "Message logging activated!" << LL_ENDL; + msg->startLogging(); + } + + // start the xfer system. by default, choke the downloads + // a lot... + const S32 VIEWER_MAX_XFER = 3; + start_xfer_manager(gVFS); + gXferManager->setMaxIncomingXfers(VIEWER_MAX_XFER); + F32 xfer_throttle_bps = gSavedSettings.getF32("XferThrottle"); + if (xfer_throttle_bps > 1.f) + { + gXferManager->setUseAckThrottling(TRUE); + gXferManager->setAckThrottleBPS(xfer_throttle_bps); + } + gAssetStorage = new LLViewerAssetStorage(msg, gXferManager, gVFS, gStaticVFS); + + + F32 dropPercent = gSavedSettings.getF32("PacketDropPercentage"); + msg->mPacketRing.setDropPercentage(dropPercent); + + F32 inBandwidth = gSavedSettings.getF32("InBandwidth"); + F32 outBandwidth = gSavedSettings.getF32("OutBandwidth"); + if (inBandwidth != 0.f) + { + LL_DEBUGS("AppInit") << "Setting packetring incoming bandwidth to " << inBandwidth << LL_ENDL; + msg->mPacketRing.setUseInThrottle(TRUE); + msg->mPacketRing.setInBandwidth(inBandwidth); + } + if (outBandwidth != 0.f) + { + LL_DEBUGS("AppInit") << "Setting packetring outgoing bandwidth to " << outBandwidth << LL_ENDL; + msg->mPacketRing.setUseOutThrottle(TRUE); + msg->mPacketRing.setOutBandwidth(outBandwidth); + } + } + + LL_INFOS("AppInit") << "Message System Initialized." << LL_ENDL; + + //------------------------------------------------- + // Init audio, which may be needed for prefs dialog + // or audio cues in connection UI. + //------------------------------------------------- + + if (FALSE == gSavedSettings.getBOOL("NoAudio")) + { + gAudiop = NULL; + +#ifdef LL_OPENAL + if (!gAudiop +#if !LL_WINDOWS + && NULL == getenv("LL_BAD_OPENAL_DRIVER") +#endif // !LL_WINDOWS + ) + { + gAudiop = (LLAudioEngine *) new LLAudioEngine_OpenAL(); + } +#endif + +#ifdef LL_FMOD + if (!gAudiop +#if !LL_WINDOWS + && NULL == getenv("LL_BAD_FMOD_DRIVER") +#endif // !LL_WINDOWS + ) + { + gAudiop = (LLAudioEngine *) new LLAudioEngine_FMOD(); + } +#endif + + if (gAudiop) + { +#if LL_WINDOWS + // FMOD on Windows needs the window handle to stop playing audio + // when window is minimized. JC + void* window_handle = (HWND)gViewerWindow->getPlatformWindow(); +#else + void* window_handle = NULL; +#endif + bool init = gAudiop->init(kAUDIO_NUM_SOURCES, window_handle); + if(init) + { + gAudiop->setMuted(TRUE); + } + else + { + LL_WARNS("AppInit") << "Unable to initialize audio engine" << LL_ENDL; + delete gAudiop; + gAudiop = NULL; + } + + if (gAudiop) + { + // if the audio engine hasn't set up its own preferred handler for streaming audio then set up the generic streaming audio implementation which uses media plugins + if (NULL == gAudiop->getStreamingAudioImpl()) + { + LL_INFOS("AppInit") << "Using media plugins to render streaming audio" << LL_ENDL; + gAudiop->setStreamingAudioImpl(new LLStreamingAudio_MediaPlugins()); + } + } + } + } + + LL_INFOS("AppInit") << "Audio Engine Initialized." << LL_ENDL; + + if (LLTimer::knownBadTimer()) + { + LL_WARNS("AppInit") << "Unreliable timers detected (may be bad PCI chipset)!!" << LL_ENDL; + } + + // + // Log on to system + // + if (gUserCredential.isNull()) + { + gUserCredential = gLoginHandler.initializeLoginInfo(); + } + if (gUserCredential.isNull()) + { + show_connect_box = TRUE; + } + else if (gSavedSettings.getBOOL("AutoLogin")) + { + gRememberPassword = TRUE; + gSavedSettings.setBOOL("RememberPassword", TRUE); + show_connect_box = false; + } + else + { + gRememberPassword = gSavedSettings.getBOOL("RememberPassword"); + show_connect_box = TRUE; + } + // Go to the next startup state + LLStartUp::setStartupState( STATE_BROWSER_INIT ); + return FALSE; + } + + + if (STATE_BROWSER_INIT == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "STATE_BROWSER_INIT" << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingBrowser"); + set_startup_status(0.03f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + // LLViewerMedia::initBrowser(); + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + return FALSE; + } + + + if (STATE_LOGIN_SHOW == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Initializing Window" << LL_ENDL; + + // if we've gone backwards in the login state machine, to this state where we show the UI + // AND the debug setting to exit in this case is true, then go ahead and bail quickly + if ( mLoginStatePastUI && gSavedSettings.getBOOL("QuitOnLoginActivated") ) + { + // no requirement for notification here - just exit + LLAppViewer::instance()->earlyExitNoNotify(); + } + + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + + timeout_count = 0; + + if (show_connect_box) + { + // Load all the name information out of the login view + // NOTE: Hits "Attempted getFields with no login view shown" warning, since we don't + // show the login view until login_show() is called below. + if (gUserCredential.isNull()) + { + gUserCredential = gLoginHandler.initializeLoginInfo(); + } + if (gNoRender) + { + LL_ERRS("AppInit") << "Need to autologin or use command line with norender!" << LL_ENDL; + } + // Make sure the process dialog doesn't hide things + gViewerWindow->setShowProgress(FALSE); + + initialize_edit_menu(); + + // Show the login dialog + login_show(); + // connect dialog is already shown, so fill in the names + if (gUserCredential.notNull()) + { + LLPanelLogin::setFields( gUserCredential, gRememberPassword); + } + LLPanelLogin::giveFocus(); + + LLStartUp::setStartupState( STATE_LOGIN_WAIT ); // Wait for user input + } + else + { + // skip directly to message template verification + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + } + + // *NOTE: This is where LLViewerParcelMgr::getInstance() used to get allocated before becoming LLViewerParcelMgr::getInstance(). + + // *NOTE: This is where gHUDManager used to bet allocated before becoming LLHUDManager::getInstance(). + + // *NOTE: This is where gMuteList used to get allocated before becoming LLMuteList::getInstance(). + + // Login screen needs menus for preferences, but we can enter + // this startup phase more than once. + if (gLoginMenuBarView == NULL) + { + init_menus(); + } + + gViewerWindow->setNormalControlsVisible( FALSE ); + gLoginMenuBarView->setVisible( TRUE ); + gLoginMenuBarView->setEnabled( TRUE ); + show_debug_menus(); + + // Hide the splash screen + LLSplashScreen::hide(); + + // Push our window frontmost + gViewerWindow->getWindow()->show(); + display_startup(); + + // DEV-16927. The following code removes errant keystrokes that happen while the window is being + // first made visible. +#ifdef _WIN32 + MSG msg; + while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) ); +#endif + timeout.reset(); + return FALSE; + } + + if (STATE_LOGIN_WAIT == LLStartUp::getStartupState()) + { + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + + // Don't do anything. Wait for the login view to call the login_callback, + // which will push us to the next state. + + // Sleep so we don't spin the CPU + ms_sleep(1); + return FALSE; + } + + if (STATE_LOGIN_CLEANUP == LLStartUp::getStartupState()) + { + //reset the values that could have come in from a slurl + // DEV-42215: Make sure they're not empty -- gUserCredential + // might already have been set from gSavedSettings, and it's too bad + // to overwrite valid values with empty strings. + + if (show_connect_box) + { + // TODO if not use viewer auth + // Load all the name information out of the login view + LLPanelLogin::getFields(gUserCredential, gRememberPassword); + // end TODO + + // HACK: Try to make not jump on login + gKeyboard->resetKeys(); + } + + // when we get to this state, we've already been past the login UI + // (possiblely automatically) - flag this so we can test in the + // STATE_LOGIN_SHOW state if we've gone backwards + mLoginStatePastUI = true; + + // save the credentials + std::string userid = "unknown"; + if(gUserCredential.notNull()) + { + userid = gUserCredential->userID(); + gSecAPIHandler->saveCredential(gUserCredential, gRememberPassword); + } + gSavedSettings.setBOOL("RememberPassword", gRememberPassword); + LL_INFOS("AppInit") << "Attempting login as: " << userid << LL_ENDL; + gDebugInfo["LoginName"] = userid; + + // create necessary directories + // *FIX: these mkdir's should error check + gDirUtilp->setLindenUserDir(userid); + LLFile::mkdir(gDirUtilp->getLindenUserDir()); + + // Set PerAccountSettingsFile to the default value. + std::string per_account_settings_file = LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"); + gSavedSettings.setString("PerAccountSettingsFile", + gDirUtilp->getExpandedFilename(LL_PATH_PER_SL_ACCOUNT, + LLAppViewer::instance()->getSettingsFilename("Default", "PerAccount"))); + + // Note: can't store warnings files per account because some come up before login + + // Overwrite default user settings with user settings + LLAppViewer::instance()->loadSettingsFromDirectory("Account"); + + // Need to set the LastLogoff time here if we don't have one. LastLogoff is used for "Recent Items" calculation + // and startup time is close enough if we don't have a real value. + if (gSavedPerAccountSettings.getU32("LastLogoff") == 0) + { + gSavedPerAccountSettings.setU32("LastLogoff", time_corrected()); + } + + //Default the path if one isn't set. + // *NOTE: unable to check variable differ from "InstantMessageLogPath" because it was + // provided in pre 2.0 viewer. See EXT-6661 + if (gSavedPerAccountSettings.getString("InstantMessageLogPath").empty()) + { + gDirUtilp->setChatLogsDir(gDirUtilp->getOSUserAppDir()); + gSavedPerAccountSettings.setString("InstantMessageLogPath", gDirUtilp->getChatLogsDir()); + } + else + { + gDirUtilp->setChatLogsDir(gSavedPerAccountSettings.getString("InstantMessageLogPath")); + } + gDirUtilp->setPerAccountChatLogsDir(userid); + + LLFile::mkdir(gDirUtilp->getChatLogsDir()); + LLFile::mkdir(gDirUtilp->getPerAccountChatLogsDir()); + + + //good a place as any to create user windlight directories + std::string user_windlight_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight", "")); + LLFile::mkdir(user_windlight_path_name.c_str()); + + std::string user_windlight_skies_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/skies", "")); + LLFile::mkdir(user_windlight_skies_path_name.c_str()); + + std::string user_windlight_water_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/water", "")); + LLFile::mkdir(user_windlight_water_path_name.c_str()); + + std::string user_windlight_days_path_name(gDirUtilp->getExpandedFilename( LL_PATH_USER_SETTINGS , "windlight/days", "")); + LLFile::mkdir(user_windlight_days_path_name.c_str()); + + + if (show_connect_box) + { + LLSLURL slurl; + LLPanelLogin::closePanel(); + } + + + // Load URL History File + LLURLHistory::loadFile("url_history.xml"); + // Load location history + LLLocationHistory::getInstance()->load(); + + // Load Avatars icons cache + LLAvatarIconIDCache::getInstance()->load(); + + // Load media plugin cookies + LLViewerMedia::loadCookieFile(); + + //------------------------------------------------- + // Handle startup progress screen + //------------------------------------------------- + + // on startup the user can request to go to their home, + // their last location, or some URL "-url //sim/x/y[/z]" + // All accounts have both a home and a last location, and we don't support + // more locations than that. Choose the appropriate one. JC + switch (LLStartUp::getStartSLURL().getType()) + { + case LLSLURL::LOCATION: + agent_location_id = START_LOCATION_ID_URL; + location_which = START_LOCATION_ID_LAST; + break; + case LLSLURL::LAST_LOCATION: + agent_location_id = START_LOCATION_ID_LAST; + location_which = START_LOCATION_ID_LAST; + break; + default: + agent_location_id = START_LOCATION_ID_HOME; + location_which = START_LOCATION_ID_HOME; + break; + } + + gViewerWindow->getWindow()->setCursor(UI_CURSOR_WAIT); + + if (!gNoRender) + { + init_start_screen(agent_location_id); + } + + // Display the startup progress bar. + gViewerWindow->setShowProgress(TRUE); + gViewerWindow->setProgressCancelButtonVisible(TRUE, LLTrans::getString("Quit")); + + // Poke the VFS, which could potentially block for a while if + // Windows XP is acting up + set_startup_status(0.07f, LLTrans::getString("LoginVerifyingCache"), LLStringUtil::null); + display_startup(); + + gVFS->pokeFiles(); + + LLStartUp::setStartupState( STATE_LOGIN_AUTH_INIT ); + + return FALSE; + } + + if(STATE_LOGIN_AUTH_INIT == LLStartUp::getStartupState()) + { + gDebugInfo["GridName"] = LLGridManager::getInstance()->getGridLabel(); + + // Update progress status and the display loop. + auth_desc = LLTrans::getString("LoginInProgress"); + set_startup_status(progress, auth_desc, auth_message); + progress += 0.02f; + display_startup(); + + // Setting initial values... + LLLoginInstance* login = LLLoginInstance::getInstance(); + login->setNotificationsInterface(LLNotifications::getInstance()); + if(gNoRender) + { + // HACK, skip optional updates if you're running drones + login->setSkipOptionalUpdate(true); + } + + login->setSerialNumber(LLAppViewer::instance()->getSerialNumber()); + login->setLastExecEvent(gLastExecEvent); + login->setUpdaterLauncher(boost::bind(&LLAppViewer::launchUpdater, LLAppViewer::instance())); + + // This call to LLLoginInstance::connect() starts the + // authentication process. + login->connect(gUserCredential); + + LLStartUp::setStartupState( STATE_LOGIN_CURL_UNSTUCK ); + return FALSE; + } + + if(STATE_LOGIN_CURL_UNSTUCK == LLStartUp::getStartupState()) + { + // If we get here we have gotten past the potential stall + // in curl, so take "may appear frozen" out of progress bar. JC + auth_desc = LLTrans::getString("LoginInProgressNoFrozen"); + set_startup_status(progress, auth_desc, auth_message); + + LLStartUp::setStartupState( STATE_LOGIN_PROCESS_RESPONSE ); + return FALSE; + } + + if(STATE_LOGIN_PROCESS_RESPONSE == LLStartUp::getStartupState()) + { + std::ostringstream emsg; + emsg << LLTrans::getString("LoginFailed") << "\n"; + if(LLLoginInstance::getInstance()->authFailure()) + { + LL_INFOS("LLStartup") << "Login failed, LLLoginInstance::getResponse(): " + << LLLoginInstance::getInstance()->getResponse() << LL_ENDL; + LLSD response = LLLoginInstance::getInstance()->getResponse(); + // Still have error conditions that may need some + // sort of handling. + std::string reason_response = response["reason"]; + std::string message_response = response["message"]; + + if(!message_response.empty()) + { + // XUI: fix translation for strings returned during login + // We need a generic table for translations + std::string big_reason = LLAgent::sTeleportErrorMessages[ message_response ]; + if ( big_reason.size() == 0 ) + { + emsg << message_response; + } + else + { + emsg << big_reason; + } + } + + if(reason_response == "key") + { + // Couldn't login because user/password is wrong + // Clear the credential + gUserCredential->clearAuthenticator(); + } + + if(reason_response == "update" + || reason_response == "optional") + { + // In the case of a needed update, quit. + // Its either downloading or declined. + // If optional was skipped this case shouldn't + // be reached. + LLLoginInstance::getInstance()->disconnect(); + LLAppViewer::instance()->forceQuit(); + } + else + { + if (reason_response != "tos") + { + // Don't pop up a notification in the TOS case because + // LLFloaterTOS::onCancel() already scolded the user. + std::string error_code; + if(response.has("errorcode")) + { + error_code = response["errorcode"].asString(); + } + if ((reason_response == "CURLError") && + (error_code == "SSL_CACERT" || error_code == "SSL_PEER_CERTIFICATE") && + response.has("certificate")) + { + // This was a certificate error, so grab the certificate + // and throw up the appropriate dialog. + LLPointer certificate = gSecAPIHandler->getCertificate(response["certificate"]); + if(certificate) + { + LLSD args = transform_cert_args(certificate); + + if(error_code == "SSL_CACERT") + { + // if we are handling an untrusted CA, throw up the dialog + // with the 'trust this CA' button. + LLNotificationsUtil::add("TrustCertificateError", args, response, + trust_cert_done); + + show_connect_box = true; + } + else + { + // the certificate exception returns a unique string for each type of exception. + // we grab this string via the LLUserAuth object, and use that to grab the localized + // string. + args["REASON"] = LLTrans::getString(message_response); + + LLNotificationsUtil::add("GeneralCertificateError", args, response, + general_cert_done); + + reset_login(); + gSavedSettings.setBOOL("AutoLogin", FALSE); + show_connect_box = true; + + } + + } + } + else + { + // This wasn't a certificate error, so throw up the normal + // notificatioin message. + LLSD args; + args["ERROR_MESSAGE"] = emsg.str(); + LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; + LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); + } + } + //setup map of datetime strings to codes and slt & local time offset from utc + // *TODO: Does this need to be here? + LLStringOps::setupDatetimeInfo (false); + transition_back_to_login_panel(emsg.str()); + show_connect_box = true; + } + } + else if(LLLoginInstance::getInstance()->authSuccess()) + { + if(process_login_success_response()) + { + // Pass the user information to the voice chat server interface. + LLVoiceClient::getInstance()->userAuthorized(gUserCredential->userID(), gAgentID); + // create the default proximal channel + LLVoiceChannel::initClass(); + LLGridManager::getInstance()->setFavorite(); + LLStartUp::setStartupState( STATE_WORLD_INIT); + } + else + { + LLSD args; + args["ERROR_MESSAGE"] = emsg.str(); + LL_INFOS("LLStartup") << "Notification: " << args << LL_ENDL; + LLNotificationsUtil::add("ErrorMessage", args, LLSD(), login_alert_done); + transition_back_to_login_panel(emsg.str()); + show_connect_box = true; + return FALSE; + } + } + return FALSE; + } + + //--------------------------------------------------------------------- + // World Init + //--------------------------------------------------------------------- + if (STATE_WORLD_INIT == LLStartUp::getStartupState()) + { + set_startup_status(0.30f, LLTrans::getString("LoginInitializingWorld"), gAgent.mMOTD); + display_startup(); + // We should have an agent id by this point. + llassert(!(gAgentID == LLUUID::null)); + + // Finish agent initialization. (Requires gSavedSettings, builds camera) + gAgent.init(); + gAgentCamera.init(); + set_underclothes_menu_options(); + + // Since we connected, save off the settings so the user doesn't have to + // type the name/password again if we crash. + gSavedSettings.saveToFile(gSavedSettings.getString("ClientSettingsFile"), TRUE); + LLUIColorTable::instance().saveUserSettings(); + + // + // Initialize classes w/graphics stuff. + // + gTextureList.doPrefetchImages(); + LLSurface::initClasses(); + + LLFace::initClass(); + + LLDrawable::initClass(); + + // init the shader managers + LLPostProcess::initClass(); + LLWLParamManager::initClass(); + LLWaterParamManager::initClass(); + + LLViewerObject::initVOClasses(); + + // Initialize all our tools. Must be done after saved settings loaded. + // NOTE: This also is where gToolMgr used to be instantiated before being turned into a singleton. + LLToolMgr::getInstance()->initTools(); + + // Pre-load floaters, like the world map, that are slow to spawn + // due to XML complexity. + gViewerWindow->initWorldUI(); + + display_startup(); + + // This is where we used to initialize gWorldp. Original comment said: + // World initialization must be done after above window init + + // User might have overridden far clip + LLWorld::getInstance()->setLandFarClip(gAgentCamera.mDrawDistance); + + // Before we create the first region, we need to set the agent's mOriginGlobal + // This is necessary because creating objects before this is set will result in a + // bad mPositionAgent cache. + + gAgent.initOriginGlobal(from_region_handle(gFirstSimHandle)); + + LLWorld::getInstance()->addRegion(gFirstSimHandle, gFirstSim); + + LLViewerRegion *regionp = LLWorld::getInstance()->getRegionFromHandle(gFirstSimHandle); + LL_INFOS("AppInit") << "Adding initial simulator " << regionp->getOriginGlobal() << LL_ENDL; + + regionp->setSeedCapability(gFirstSimSeedCap); + LL_DEBUGS("AppInit") << "Waiting for seed grant ...." << LL_ENDL; + + // Set agent's initial region to be the one we just created. + gAgent.setRegion(regionp); + + // Set agent's initial position, which will be read by LLVOAvatar when the avatar + // object is created. I think this must be done after setting the region. JC + gAgent.setPositionAgent(agent_start_position_region); + + display_startup(); + LLStartUp::setStartupState( STATE_MULTIMEDIA_INIT ); + + return FALSE; + } + + + //--------------------------------------------------------------------- + // Load QuickTime/GStreamer and other multimedia engines, can be slow. + // Do it while we're waiting on the network for our seed capability. JC + //--------------------------------------------------------------------- + if (STATE_MULTIMEDIA_INIT == LLStartUp::getStartupState()) + { + LLStartUp::multimediaInit(); + LLStartUp::setStartupState( STATE_FONT_INIT ); + return FALSE; + } + + // Loading fonts takes several seconds + if (STATE_FONT_INIT == LLStartUp::getStartupState()) + { + LLStartUp::fontInit(); + LLStartUp::setStartupState( STATE_SEED_GRANTED_WAIT ); + return FALSE; + } + + //--------------------------------------------------------------------- + // Wait for Seed Cap Grant + //--------------------------------------------------------------------- + if(STATE_SEED_GRANTED_WAIT == LLStartUp::getStartupState()) + { + return FALSE; + } + + + //--------------------------------------------------------------------- + // Seed Capability Granted + // no newMessage calls should happen before this point + //--------------------------------------------------------------------- + if (STATE_SEED_CAP_GRANTED == LLStartUp::getStartupState()) + { + update_texture_fetch(); + + if ( gViewerWindow != NULL) + { // This isn't the first logon attempt, so show the UI + gViewerWindow->setNormalControlsVisible( TRUE ); + } + gLoginMenuBarView->setVisible( FALSE ); + gLoginMenuBarView->setEnabled( FALSE ); + + if (!gNoRender) + { + // direct logging to the debug console's line buffer + LLError::logToFixedBuffer(gDebugView->mDebugConsolep); + + // set initial visibility of debug console + gDebugView->mDebugConsolep->setVisible(gSavedSettings.getBOOL("ShowDebugConsole")); + } + + // + // Set message handlers + // + LL_INFOS("AppInit") << "Initializing communications..." << LL_ENDL; + + // register callbacks for messages. . . do this after initial handshake to make sure that we don't catch any unwanted + register_viewer_callbacks(gMessageSystem); + + // Debugging info parameters + gMessageSystem->setMaxMessageTime( 0.5f ); // Spam if decoding all msgs takes more than 500 ms + + #ifndef LL_RELEASE_FOR_DOWNLOAD + gMessageSystem->setTimeDecodes( TRUE ); // Time the decode of each msg + gMessageSystem->setTimeDecodesSpamThreshold( 0.05f ); // Spam if a single msg takes over 50ms to decode + #endif + + gXferManager->registerCallbacks(gMessageSystem); + + LLStartUp::initNameCache(); + + // update the voice settings *after* gCacheName initialization + // so that we can construct voice UI that relies on the name cache + LLVoiceClient::getInstance()->updateSettings(); + + //gCacheName is required for nearby chat history loading + //so I just moved nearby history loading a few states further + if (!gNoRender && gSavedPerAccountSettings.getBOOL("LogShowHistory")) + { + LLNearbyChat* nearby_chat = LLNearbyChat::getInstance(); + if (nearby_chat) nearby_chat->loadHistory(); + } + + // *Note: this is where gWorldMap used to be initialized. + + // register null callbacks for audio until the audio system is initialized + gMessageSystem->setHandlerFuncFast(_PREHASH_SoundTrigger, null_message_callback, NULL); + gMessageSystem->setHandlerFuncFast(_PREHASH_AttachedSound, null_message_callback, NULL); + + //reset statistics + LLViewerStats::getInstance()->resetStats(); + + display_startup(); + // + // Set up region and surface defaults + // + + + // Sets up the parameters for the first simulator + + LL_DEBUGS("AppInit") << "Initializing camera..." << LL_ENDL; + gFrameTime = totalTime(); + F32 last_time = gFrameTimeSeconds; + gFrameTimeSeconds = (S64)(gFrameTime - gStartTime)/SEC_TO_MICROSEC; + + gFrameIntervalSeconds = gFrameTimeSeconds - last_time; + if (gFrameIntervalSeconds < 0.f) + { + gFrameIntervalSeconds = 0.f; + } + + // Make sure agent knows correct aspect ratio + // FOV limits depend upon aspect ratio so this needs to happen before initializing the FOV below + LLViewerCamera::getInstance()->setViewHeightInPixels(gViewerWindow->getWorldViewHeightRaw()); + LLViewerCamera::getInstance()->setAspect(gViewerWindow->getWorldViewAspectRatio()); + // Initialize FOV + LLViewerCamera::getInstance()->setDefaultFOV(gSavedSettings.getF32("CameraAngle")); + + // Move agent to starting location. The position handed to us by + // the space server is in global coordinates, but the agent frame + // is in region local coordinates. Therefore, we need to adjust + // the coordinates handed to us to fit in the local region. + + gAgent.setPositionAgent(agent_start_position_region); + gAgent.resetAxes(gAgentStartLookAt); + gAgentCamera.stopCameraAnimation(); + gAgentCamera.resetCamera(); + + // Initialize global class data needed for surfaces (i.e. textures) + if (!gNoRender) + { + LL_DEBUGS("AppInit") << "Initializing sky..." << LL_ENDL; + // Initialize all of the viewer object classes for the first time (doing things like texture fetches. + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + + gSky.init(initial_sun_direction); + + LLGLState::checkStates(); + LLGLState::checkTextureChannels(); + } + + LL_DEBUGS("AppInit") << "Decoding images..." << LL_ENDL; + // For all images pre-loaded into viewer cache, decode them. + // Need to do this AFTER we init the sky + const S32 DECODE_TIME_SEC = 2; + for (int i = 0; i < DECODE_TIME_SEC; i++) + { + F32 frac = (F32)i / (F32)DECODE_TIME_SEC; + set_startup_status(0.45f + frac*0.1f, LLTrans::getString("LoginDecodingImages"), gAgent.mMOTD); + display_startup(); + gTextureList.decodeAllImages(1.f); + } + LLStartUp::setStartupState( STATE_WORLD_WAIT ); + + // JC - Do this as late as possible to increase likelihood Purify + // will run. + LLMessageSystem* msg = gMessageSystem; + if (!msg->mOurCircuitCode) + { + LL_WARNS("AppInit") << "Attempting to connect to simulator with a zero circuit code!" << LL_ENDL; + } + + gUseCircuitCallbackCalled = false; + + msg->enableCircuit(gFirstSim, TRUE); + // now, use the circuit info to tell simulator about us! + LL_INFOS("AppInit") << "viewer: UserLoginLocationReply() Enabling " << gFirstSim << " with code " << msg->mOurCircuitCode << LL_ENDL; + msg->newMessageFast(_PREHASH_UseCircuitCode); + msg->nextBlockFast(_PREHASH_CircuitCode); + msg->addU32Fast(_PREHASH_Code, msg->mOurCircuitCode); + msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID()); + msg->addUUIDFast(_PREHASH_ID, gAgent.getID()); + msg->sendReliable( + gFirstSim, + gSavedSettings.getS32("UseCircuitCodeMaxRetries"), + FALSE, + gSavedSettings.getF32("UseCircuitCodeTimeout"), + use_circuit_callback, + NULL); + + timeout.reset(); + + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Send + //--------------------------------------------------------------------- + if(STATE_WORLD_WAIT == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Waiting for simulator ack...." << LL_ENDL; + set_startup_status(0.59f, LLTrans::getString("LoginWaitingForRegionHandshake"), gAgent.mMOTD); + if(gGotUseCircuitCodeAck) + { + LLStartUp::setStartupState( STATE_AGENT_SEND ); + } + LLMessageSystem* msg = gMessageSystem; + while (msg->checkAllMessages(gFrameCount, gServicePump)) + { + } + msg->processAcks(); + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Send + //--------------------------------------------------------------------- + if (STATE_AGENT_SEND == LLStartUp::getStartupState()) + { + LL_DEBUGS("AppInit") << "Connecting to region..." << LL_ENDL; + set_startup_status(0.60f, LLTrans::getString("LoginConnectingToRegion"), gAgent.mMOTD); + // register with the message system so it knows we're + // expecting this message + LLMessageSystem* msg = gMessageSystem; + msg->setHandlerFuncFast( + _PREHASH_AgentMovementComplete, + process_agent_movement_complete); + LLViewerRegion* regionp = gAgent.getRegion(); + if(regionp) + { + send_complete_agent_movement(regionp->getHost()); + gAssetStorage->setUpstream(regionp->getHost()); + gCacheName->setUpstream(regionp->getHost()); + msg->newMessageFast(_PREHASH_EconomyDataRequest); + gAgent.sendReliableMessage(); + } + + // Create login effect + // But not on first login, because you can't see your avatar then + if (!gAgent.isFirstLogin()) + { + LLHUDEffectSpiral *effectp = (LLHUDEffectSpiral *)LLHUDManager::getInstance()->createViewerEffect(LLHUDObject::LL_HUD_EFFECT_POINT, TRUE); + effectp->setPositionGlobal(gAgent.getPositionGlobal()); + effectp->setColor(LLColor4U(gAgent.getEffectColor())); + LLHUDManager::getInstance()->sendEffects(); + } + + LLStartUp::setStartupState( STATE_AGENT_WAIT ); // Go to STATE_AGENT_WAIT + + timeout.reset(); + return FALSE; + } + + //--------------------------------------------------------------------- + // Agent Wait + //--------------------------------------------------------------------- + if (STATE_AGENT_WAIT == LLStartUp::getStartupState()) + { + LLMessageSystem* msg = gMessageSystem; + while (msg->checkAllMessages(gFrameCount, gServicePump)) + { + if (gAgentMovementCompleted) + { + // Sometimes we have more than one message in the + // queue. break out of this loop and continue + // processing. If we don't, then this could skip one + // or more login steps. + break; + } + else + { + LL_DEBUGS("AppInit") << "Awaiting AvatarInitComplete, got " + << msg->getMessageName() << LL_ENDL; + } + } + msg->processAcks(); + + if (gAgentMovementCompleted) + { + LLStartUp::setStartupState( STATE_INVENTORY_SEND ); + } + + return FALSE; + } + + //--------------------------------------------------------------------- + // Inventory Send + //--------------------------------------------------------------------- + if (STATE_INVENTORY_SEND == LLStartUp::getStartupState()) + { + // Inform simulator of our language preference + LLAgentLanguage::update(); + + // unpack thin inventory + LLSD response = LLLoginInstance::getInstance()->getResponse(); + //bool dump_buffer = false; + + LLSD inv_lib_root = response["inventory-lib-root"]; + if(inv_lib_root.isDefined()) + { + // should only be one + LLSD id = inv_lib_root[0]["folder_id"]; + if(id.isDefined()) + { + gInventory.setLibraryRootFolderID(id.asUUID()); + } + } + + LLSD inv_lib_owner = response["inventory-lib-owner"]; + if(inv_lib_owner.isDefined()) + { + // should only be one + LLSD id = inv_lib_owner[0]["agent_id"]; + if(id.isDefined()) + { + gInventory.setLibraryOwnerID( LLUUID(id.asUUID())); + } + } + + LLSD inv_skel_lib = response["inventory-skel-lib"]; + if(inv_skel_lib.isDefined() && gInventory.getLibraryOwnerID().notNull()) + { + if(!gInventory.loadSkeleton(inv_skel_lib, gInventory.getLibraryOwnerID())) + { + LL_WARNS("AppInit") << "Problem loading inventory-skel-lib" << LL_ENDL; + } + } + + LLSD inv_skeleton = response["inventory-skeleton"]; + if(inv_skeleton.isDefined()) + { + if(!gInventory.loadSkeleton(inv_skeleton, gAgent.getID())) + { + LL_WARNS("AppInit") << "Problem loading inventory-skel-targets" << LL_ENDL; + } + } + + LLSD buddy_list = response["buddy-list"]; + if(buddy_list.isDefined()) + { + LLAvatarTracker::buddy_map_t list; + LLUUID agent_id; + S32 has_rights = 0, given_rights = 0; + for(LLSD::array_const_iterator it = buddy_list.beginArray(), + end = buddy_list.endArray(); it != end; ++it) + { + LLSD buddy_id = (*it)["buddy_id"]; + if(buddy_id.isDefined()) + { + agent_id = buddy_id.asUUID(); + } + + LLSD buddy_rights_has = (*it)["buddy_rights_has"]; + if(buddy_rights_has.isDefined()) + { + has_rights = buddy_rights_has.asInteger(); + } + + LLSD buddy_rights_given = (*it)["buddy_rights_given"]; + if(buddy_rights_given.isDefined()) + { + given_rights = buddy_rights_given.asInteger(); + } + + list[agent_id] = new LLRelationship(given_rights, has_rights, false); + } + LLAvatarTracker::instance().addBuddyList(list); + } + + bool show_hud = false; + LLSD tutorial_setting = response["tutorial_setting"]; + if(tutorial_setting.isDefined()) + { + for(LLSD::array_const_iterator it = tutorial_setting.beginArray(), + end = tutorial_setting.endArray(); it != end; ++it) + { + LLSD tutorial_url = (*it)["tutorial_url"]; + if(tutorial_url.isDefined()) + { + // Tutorial floater will append language code + gSavedSettings.setString("TutorialURL", tutorial_url.asString()); + } + + // For Viewer 2.0 we are not using the web-based tutorial + // If we reverse that decision, put this code back and use + // login.cgi to send a different URL with content that matches + // the Viewer 2.0 UI. + //LLSD use_tutorial = (*it)["use_tutorial"]; + //if(use_tutorial.asString() == "true") + //{ + // show_hud = true; + //} + } + } + // Either we want to show tutorial because this is the first login + // to a Linden Help Island or the user quit with the tutorial + // visible. JC + if (show_hud || gSavedSettings.getBOOL("ShowTutorial")) + { + LLFloaterReg::showInstance("hud", LLSD(), FALSE); + } + + LLSD event_notifications = response["event_notifications"]; + if(event_notifications.isDefined()) + { + gEventNotifier.load(event_notifications); + } + + LLSD classified_categories = response["classified_categories"]; + if(classified_categories.isDefined()) + { + LLClassifiedInfo::loadCategories(classified_categories); + } + + // This method MUST be called before gInventory.findCategoryUUIDForType because of + // gInventory.mIsAgentInvUsable is set to true in the gInventory.buildParentChildMap. + gInventory.buildParentChildMap(); + + //all categories loaded. lets create "My Favorites" category + gInventory.findCategoryUUIDForType(LLFolderType::FT_FAVORITE,true); + + // set up callbacks + llinfos << "Registering Callbacks" << llendl; + LLMessageSystem* msg = gMessageSystem; + llinfos << " Inventory" << llendl; + LLInventoryModel::registerCallbacks(msg); + llinfos << " AvatarTracker" << llendl; + LLAvatarTracker::instance().registerCallbacks(msg); + llinfos << " Landmark" << llendl; + LLLandmark::registerCallbacks(msg); + + // request mute list + llinfos << "Requesting Mute List" << llendl; + LLMuteList::getInstance()->requestFromServer(gAgent.getID()); + + // Get L$ and ownership credit information + llinfos << "Requesting Money Balance" << llendl; + LLStatusBar::sendMoneyBalanceRequest(); + + // request all group information + llinfos << "Requesting Agent Data" << llendl; + gAgent.sendAgentDataUpdateRequest(); + + // Create the inventory views + llinfos << "Creating Inventory Views" << llendl; + LLFloaterReg::getInstance("inventory"); + + LLStartUp::setStartupState( STATE_MISC ); + return FALSE; + } + + + //--------------------------------------------------------------------- + // Misc + //--------------------------------------------------------------------- + if (STATE_MISC == LLStartUp::getStartupState()) + { + // We have a region, and just did a big inventory download. + // We can estimate the user's connection speed, and set their + // max bandwidth accordingly. JC + if (gSavedSettings.getBOOL("FirstLoginThisInstall")) + { + // This is actually a pessimistic computation, because TCP may not have enough + // time to ramp up on the (small) default inventory file to truly measure max + // bandwidth. JC + F64 rate_bps = LLLoginInstance::getInstance()->getLastTransferRateBPS(); + const F32 FAST_RATE_BPS = 600.f * 1024.f; + const F32 FASTER_RATE_BPS = 750.f * 1024.f; + F32 max_bandwidth = gViewerThrottle.getMaxBandwidth(); + if (rate_bps > FASTER_RATE_BPS + && rate_bps > max_bandwidth) + { + LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " + << FASTER_RATE_BPS/1024.f + << " kbps" << LL_ENDL; + gViewerThrottle.setMaxBandwidth(FASTER_RATE_BPS / 1024.f); + } + else if (rate_bps > FAST_RATE_BPS + && rate_bps > max_bandwidth) + { + LL_DEBUGS("AppInit") << "Fast network connection, increasing max bandwidth to " + << FAST_RATE_BPS/1024.f + << " kbps" << LL_ENDL; + gViewerThrottle.setMaxBandwidth(FAST_RATE_BPS / 1024.f); + } + + // Set the show start location to true, now that the user has logged + // on with this install. + gSavedSettings.setBOOL("ShowStartLocation", TRUE); + } + + // We're successfully logged in. + gSavedSettings.setBOOL("FirstLoginThisInstall", FALSE); + + LLFloaterReg::showInitialVisibleInstances(); + + // based on the comments, we've successfully logged in so we can delete the 'forced' + // URL that the updater set in settings.ini (in a mostly paranoid fashion) + std::string nextLoginLocation = gSavedSettings.getString( "NextLoginLocation" ); + if ( nextLoginLocation.length() ) + { + // clear it + gSavedSettings.setString( "NextLoginLocation", "" ); + + // and make sure it's saved + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); + LLUIColorTable::instance().saveUserSettings(); + }; + + if (!gNoRender) + { + // JC: Initializing audio requests many sounds for download. + init_audio(); + + // JC: Initialize "active" gestures. This may also trigger + // many gesture downloads, if this is the user's first + // time on this machine or -purge has been run. + LLSD gesture_options + = LLLoginInstance::getInstance()->getResponse("gestures"); + if (gesture_options.isDefined()) + { + LL_DEBUGS("AppInit") << "Gesture Manager loading " << gesture_options.size() + << LL_ENDL; + uuid_vec_t item_ids; + for(LLSD::array_const_iterator resp_it = gesture_options.beginArray(), + end = gesture_options.endArray(); resp_it != end; ++resp_it) + { + // If the id is not specifed in the LLSD, + // the LLSD operator[]() will return a null LLUUID. + LLUUID item_id = (*resp_it)["item_id"]; + LLUUID asset_id = (*resp_it)["asset_id"]; + + if (item_id.notNull() && asset_id.notNull()) + { + // Could schedule and delay these for later. + const BOOL no_inform_server = FALSE; + const BOOL no_deactivate_similar = FALSE; + LLGestureMgr::instance().activateGestureWithAsset(item_id, asset_id, + no_inform_server, + no_deactivate_similar); + // We need to fetch the inventory items for these gestures + // so we have the names to populate the UI. + item_ids.push_back(item_id); + } + } + // no need to add gesture to inventory observer, it's already made in constructor + LLGestureMgr::instance().setFetchIDs(item_ids); + LLGestureMgr::instance().startFetch(); + } + } + gDisplaySwapBuffers = TRUE; + + LLMessageSystem* msg = gMessageSystem; + msg->setHandlerFuncFast(_PREHASH_SoundTrigger, process_sound_trigger); + msg->setHandlerFuncFast(_PREHASH_PreloadSound, process_preload_sound); + msg->setHandlerFuncFast(_PREHASH_AttachedSound, process_attached_sound); + msg->setHandlerFuncFast(_PREHASH_AttachedSoundGainChange, process_attached_sound_gain_change); + + LL_DEBUGS("AppInit") << "Initialization complete" << LL_ENDL; + + gRenderStartTime.reset(); + gForegroundTime.reset(); + + // HACK: Inform simulator of window size. + // Do this here so it's less likely to race with RegisterNewAgent. + // TODO: Put this into RegisterNewAgent + // JC - 7/20/2002 + gViewerWindow->sendShapeToSim(); + + + // Ignore stipend information for now. Money history is on the web site. + // if needed, show the L$ history window + //if (stipend_since_login && !gNoRender) + //{ + //} + + // The reason we show the alert is because we want to + // reduce confusion for when you log in and your provided + // location is not your expected location. So, if this is + // your first login, then you do not have an expectation, + // thus, do not show this alert. + if (!gAgent.isFirstLogin()) + { + llinfos << "gAgentStartLocation : " << gAgentStartLocation << llendl; + LLSLURL start_slurl = LLStartUp::getStartSLURL(); + + if (((start_slurl.getType() == LLSLURL::LOCATION) && (gAgentStartLocation == "url")) || + ((start_slurl.getType() == LLSLURL::LAST_LOCATION) && (gAgentStartLocation == "last")) || + ((start_slurl.getType() == LLSLURL::HOME_LOCATION) && (gAgentStartLocation == "home"))) + { + // Start location is OK + // Disabled code to restore camera location and focus if logging in to default location + static bool samename = false; + if (samename) + { + // restore old camera pos + gAgentCamera.setFocusOnAvatar(FALSE, FALSE); + gAgentCamera.setCameraPosAndFocusGlobal(gSavedSettings.getVector3d("CameraPosOnLogout"), gSavedSettings.getVector3d("FocusPosOnLogout"), LLUUID::null); + BOOL limit_hit = FALSE; + gAgentCamera.calcCameraPositionTargetGlobal(&limit_hit); + if (limit_hit) + { + gAgentCamera.setFocusOnAvatar(TRUE, FALSE); + } + gAgentCamera.stopCameraAnimation(); + } + } + else + { + std::string msg; + switch(start_slurl.getType()) + { + case LLSLURL::LOCATION: + { + + msg = "AvatarMovedDesired"; + break; + } + case LLSLURL::HOME_LOCATION: + { + msg = "AvatarMovedHome"; + break; + } + default: + { + msg = "AvatarMovedLast"; + } + } + LLNotificationsUtil::add(msg); + } + } + + //DEV-17797. get null folder. Any items found here moved to Lost and Found + LLInventoryModelBackgroundFetch::instance().findLostItems(); + + LLStartUp::setStartupState( STATE_PRECACHE ); + timeout.reset(); + return FALSE; + } + + if (STATE_PRECACHE == LLStartUp::getStartupState()) + { + F32 timeout_frac = timeout.getElapsedTimeF32()/PRECACHING_DELAY; + + // We now have an inventory skeleton, so if this is a user's first + // login, we can start setting up their clothing and avatar + // appearance. This helps to avoid the generic "Ruth" avatar in + // the orientation island tutorial experience. JC + if (gAgent.isFirstLogin() + && !sInitialOutfit.empty() // registration set up an outfit + && !sInitialOutfitGender.empty() // and a gender + && isAgentAvatarValid() // can't wear clothes without object + && !gAgent.isGenderChosen() ) // nothing already loading + { + // Start loading the wearables, textures, gestures + LLStartUp::loadInitialOutfit( sInitialOutfit, sInitialOutfitGender ); + } + + // wait precache-delay and for agent's avatar or a lot longer. + if(((timeout_frac > 1.f) && isAgentAvatarValid()) + || (timeout_frac > 3.f)) + { + LLStartUp::setStartupState( STATE_WEARABLES_WAIT ); + } + else + { + update_texture_fetch(); + set_startup_status(0.60f + 0.30f * timeout_frac, + LLTrans::getString("LoginPrecaching"), + gAgent.mMOTD); + display_startup(); + if (!LLViewerShaderMgr::sInitialized) + { + LLViewerShaderMgr::sInitialized = TRUE; + LLViewerShaderMgr::instance()->setShaders(); + } + } + + return TRUE; + } + + if (STATE_WEARABLES_WAIT == LLStartUp::getStartupState()) + { + static LLFrameTimer wearables_timer; + + const F32 wearables_time = wearables_timer.getElapsedTimeF32(); + const F32 MAX_WEARABLES_TIME = 10.f; + + if (!gAgent.isGenderChosen()) + { + // No point in waiting for clothing, we don't even + // know what gender we are. Pop a dialog to ask and + // proceed to draw the world. JC + // + // *NOTE: We might hit this case even if we have an + // initial outfit, but if the load hasn't started + // already then something is wrong so fall back + // to generic outfits. JC + LLNotificationsUtil::add("WelcomeChooseSex", LLSD(), LLSD(), + callback_choose_gender); + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + + if (wearables_time > MAX_WEARABLES_TIME) + { + LLNotificationsUtil::add("ClothingLoading"); + LLViewerStats::getInstance()->incStat(LLViewerStats::ST_WEARABLES_TOO_LONG); + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + + if (gAgent.isFirstLogin()) + { + // wait for avatar to be completely loaded + if (isAgentAvatarValid() + && gAgentAvatarp->isFullyLoaded()) + { + //llinfos << "avatar fully loaded" << llendl; + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + } + else + { + // OK to just get the wearables + if ( gAgentWearables.areWearablesLoaded() ) + { + // We have our clothing, proceed. + //llinfos << "wearables loaded" << llendl; + LLStartUp::setStartupState( STATE_CLEANUP ); + return TRUE; + } + } + + update_texture_fetch(); + set_startup_status(0.9f + 0.1f * wearables_time / MAX_WEARABLES_TIME, + LLTrans::getString("LoginDownloadingClothing").c_str(), + gAgent.mMOTD.c_str()); + return TRUE; + } + + if (STATE_CLEANUP == LLStartUp::getStartupState()) + { + set_startup_status(1.0, "", ""); + + // Let the map know about the inventory. + LLFloaterWorldMap* floater_world_map = LLFloaterWorldMap::getInstance(); + if(floater_world_map) + { + floater_world_map->observeInventory(&gInventory); + floater_world_map->observeFriends(); + } + gViewerWindow->showCursor(); + gViewerWindow->getWindow()->resetBusyCount(); + gViewerWindow->getWindow()->setCursor(UI_CURSOR_ARROW); + LL_DEBUGS("AppInit") << "Done releasing bitmap" << LL_ENDL; + gViewerWindow->setShowProgress(FALSE); + gViewerWindow->setProgressCancelButtonVisible(FALSE); + + // We're not away from keyboard, even though login might have taken + // a while. JC + gAgent.clearAFK(); + + // Have the agent start watching the friends list so we can update proxies + gAgent.observeFriends(); + if (gSavedSettings.getBOOL("LoginAsGod")) + { + gAgent.requestEnterGodMode(); + } + + // Start automatic replay if the flag is set. + if (gSavedSettings.getBOOL("StatsAutoRun") || LLAgentPilot::sReplaySession) + { + LLUUID id; + LL_DEBUGS("AppInit") << "Starting automatic playback" << LL_ENDL; + gAgentPilot.startPlayback(); + } + + show_debug_menus(); // Debug menu visiblity and First Use trigger + + // If we've got a startup URL, dispatch it + LLStartUp::dispatchURL(); + + // Retrieve information about the land data + // (just accessing this the first time will fetch it, + // then the data is cached for the viewer's lifetime) + LLProductInfoRequestManager::instance(); + + // *FIX:Mani - What do I do here? + // Need we really clear the Auth response data? + // Clean up the userauth stuff. + // LLUserAuth::getInstance()->reset(); + + LLStartUp::setStartupState( STATE_STARTED ); + + // Unmute audio if desired and setup volumes. + // Unmute audio if desired and setup volumes. + // This is a not-uncommon crash site, so surround it with + // llinfos output to aid diagnosis. + LL_INFOS("AppInit") << "Doing first audio_update_volume..." << LL_ENDL; + audio_update_volume(); + LL_INFOS("AppInit") << "Done first audio_update_volume." << LL_ENDL; + + // reset keyboard focus to sane state of pointing at world + gFocusMgr.setKeyboardFocus(NULL); + +#if 0 // sjb: enable for auto-enabling timer display + gDebugView->mFastTimerView->setVisible(TRUE); +#endif + + LLAppViewer::instance()->handleLoginComplete(); + + // reset timers now that we are running "logged in" logic + LLFastTimer::reset(); + + LLAgentPicksInfo::getInstance()->requestNumberOfPicks(); + + LLIMFloater::initIMFloater(); + + return TRUE; + } + + LL_WARNS("AppInit") << "Reached end of idle_startup for state " << LLStartUp::getStartupState() << LL_ENDL; + return TRUE; +} + +// +// local function definition +// + +void login_show() +{ + LL_INFOS("AppInit") << "Initializing Login Screen" << LL_ENDL; + +#ifdef LL_RELEASE_FOR_DOWNLOAD + BOOL bUseDebugLogin = gSavedSettings.getBOOL("UseDebugLogin"); +#else + BOOL bUseDebugLogin = TRUE; +#endif + + LLPanelLogin::show( gViewerWindow->getWindowRectScaled(), + bUseDebugLogin || gSavedSettings.getBOOL("SecondLifeEnterprise"), + login_callback, NULL ); + +} + +// Callback for when login screen is closed. Option 0 = connect, option 1 = quit. +void login_callback(S32 option, void *userdata) +{ + const S32 CONNECT_OPTION = 0; + const S32 QUIT_OPTION = 1; + + if (CONNECT_OPTION == option) + { + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + return; + } + else if (QUIT_OPTION == option) // *TODO: THIS CODE SEEMS TO BE UNREACHABLE!!!!! login_callback is never called with option equal to QUIT_OPTION + { + if (!gSavedSettings.getBOOL("RememberPassword")) + { + // turn off the setting and write out to disk + gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile") , TRUE ); + LLUIColorTable::instance().saveUserSettings(); + } + + // Next iteration through main loop should shut down the app cleanly. + LLAppViewer::instance()->userQuit(); + + if (LLAppViewer::instance()->quitRequested()) + { + LLPanelLogin::closePanel(); + } + return; + } + else + { + LL_WARNS("AppInit") << "Unknown login button clicked" << LL_ENDL; + } +} + +void show_first_run_dialog() +{ + LLNotificationsUtil::add("FirstRun", LLSD(), LLSD(), first_run_dialog_callback); +} + +bool first_run_dialog_callback(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + if (0 == option) + { + LL_DEBUGS("AppInit") << "First run dialog cancelling" << LL_ENDL; + LLWeb::loadURLExternal(LLTrans::getString("create_account_url") ); + } + + LLPanelLogin::giveFocus(); + return false; +} + + + +void set_startup_status(const F32 frac, const std::string& string, const std::string& msg) +{ + gViewerWindow->setProgressPercent(frac*100); + gViewerWindow->setProgressString(string); + + gViewerWindow->setProgressMessage(msg); +} + +bool login_alert_status(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotificationsUtil::getSelectedOption(notification, response); + // Buttons + switch( option ) + { + case 0: // OK + break; + // case 1: // Help + // LLWeb::loadURL(LLNotifications::instance().getGlobalString("SUPPORT_URL") ); + // break; + case 2: // Teleport + // Restart the login process, starting at our home locaton + LLStartUp::setStartSLURL(LLSLURL(LLSLURL::SIM_LOCATION_HOME)); + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + break; + default: + LL_WARNS("AppInit") << "Missing case in login_alert_status switch" << LL_ENDL; + } + + LLPanelLogin::giveFocus(); + return false; +} + + +void use_circuit_callback(void**, S32 result) +{ + // bail if we're quitting. + if(LLApp::isExiting()) return; + if( !gUseCircuitCallbackCalled ) + { + gUseCircuitCallbackCalled = true; + if (result) + { + // Make sure user knows something bad happened. JC + LL_WARNS("AppInit") << "Backing up to login screen!" << LL_ENDL; + LLNotificationsUtil::add("LoginPacketNeverReceived", LLSD(), LLSD(), login_alert_status); + reset_login(); + } + else + { + gGotUseCircuitCodeAck = true; + } + } +} + +void register_viewer_callbacks(LLMessageSystem* msg) +{ + msg->setHandlerFuncFast(_PREHASH_LayerData, process_layer_data ); + msg->setHandlerFuncFast(_PREHASH_ImageData, LLViewerTextureList::receiveImageHeader ); + msg->setHandlerFuncFast(_PREHASH_ImagePacket, LLViewerTextureList::receiveImagePacket ); + msg->setHandlerFuncFast(_PREHASH_ObjectUpdate, process_object_update ); + msg->setHandlerFunc("ObjectUpdateCompressed", process_compressed_object_update ); + msg->setHandlerFunc("ObjectUpdateCached", process_cached_object_update ); + msg->setHandlerFuncFast(_PREHASH_ImprovedTerseObjectUpdate, process_terse_object_update_improved ); + msg->setHandlerFunc("SimStats", process_sim_stats); + msg->setHandlerFuncFast(_PREHASH_HealthMessage, process_health_message ); + msg->setHandlerFuncFast(_PREHASH_EconomyData, process_economy_data); + msg->setHandlerFunc("RegionInfo", LLViewerRegion::processRegionInfo); + + msg->setHandlerFuncFast(_PREHASH_ChatFromSimulator, process_chat_from_simulator); + msg->setHandlerFuncFast(_PREHASH_KillObject, process_kill_object, NULL); + msg->setHandlerFuncFast(_PREHASH_SimulatorViewerTimeMessage, process_time_synch, NULL); + msg->setHandlerFuncFast(_PREHASH_EnableSimulator, process_enable_simulator); + msg->setHandlerFuncFast(_PREHASH_DisableSimulator, process_disable_simulator); + msg->setHandlerFuncFast(_PREHASH_KickUser, process_kick_user, NULL); + + msg->setHandlerFunc("CrossedRegion", process_crossed_region); + msg->setHandlerFuncFast(_PREHASH_TeleportFinish, process_teleport_finish); + + msg->setHandlerFuncFast(_PREHASH_AlertMessage, process_alert_message); + msg->setHandlerFunc("AgentAlertMessage", process_agent_alert_message); + msg->setHandlerFuncFast(_PREHASH_MeanCollisionAlert, process_mean_collision_alert_message, NULL); + msg->setHandlerFunc("ViewerFrozenMessage", process_frozen_message); + + msg->setHandlerFuncFast(_PREHASH_NameValuePair, process_name_value); + msg->setHandlerFuncFast(_PREHASH_RemoveNameValuePair, process_remove_name_value); + msg->setHandlerFuncFast(_PREHASH_AvatarAnimation, process_avatar_animation); + msg->setHandlerFuncFast(_PREHASH_AvatarAppearance, process_avatar_appearance); + msg->setHandlerFunc("AgentCachedTextureResponse", LLAgent::processAgentCachedTextureResponse); + msg->setHandlerFunc("RebakeAvatarTextures", LLVOAvatarSelf::processRebakeAvatarTextures); + msg->setHandlerFuncFast(_PREHASH_CameraConstraint, process_camera_constraint); + msg->setHandlerFuncFast(_PREHASH_AvatarSitResponse, process_avatar_sit_response); + msg->setHandlerFunc("SetFollowCamProperties", process_set_follow_cam_properties); + msg->setHandlerFunc("ClearFollowCamProperties", process_clear_follow_cam_properties); + + msg->setHandlerFuncFast(_PREHASH_ImprovedInstantMessage, process_improved_im); + msg->setHandlerFuncFast(_PREHASH_ScriptQuestion, process_script_question); + msg->setHandlerFuncFast(_PREHASH_ObjectProperties, LLSelectMgr::processObjectProperties, NULL); + msg->setHandlerFuncFast(_PREHASH_ObjectPropertiesFamily, LLSelectMgr::processObjectPropertiesFamily, NULL); + msg->setHandlerFunc("ForceObjectSelect", LLSelectMgr::processForceObjectSelect); + + msg->setHandlerFuncFast(_PREHASH_MoneyBalanceReply, process_money_balance_reply, NULL); + msg->setHandlerFuncFast(_PREHASH_CoarseLocationUpdate, LLWorld::processCoarseUpdate, NULL); + msg->setHandlerFuncFast(_PREHASH_ReplyTaskInventory, LLViewerObject::processTaskInv, NULL); + msg->setHandlerFuncFast(_PREHASH_DerezContainer, process_derez_container, NULL); + msg->setHandlerFuncFast(_PREHASH_ScriptRunningReply, + &LLLiveLSLEditor::processScriptRunningReply); + + msg->setHandlerFuncFast(_PREHASH_DeRezAck, process_derez_ack); + + msg->setHandlerFunc("LogoutReply", process_logout_reply); + + //msg->setHandlerFuncFast(_PREHASH_AddModifyAbility, + // &LLAgent::processAddModifyAbility); + //msg->setHandlerFuncFast(_PREHASH_RemoveModifyAbility, + // &LLAgent::processRemoveModifyAbility); + msg->setHandlerFuncFast(_PREHASH_AgentDataUpdate, + &LLAgent::processAgentDataUpdate); + msg->setHandlerFuncFast(_PREHASH_AgentGroupDataUpdate, + &LLAgent::processAgentGroupDataUpdate); + msg->setHandlerFunc("AgentDropGroup", + &LLAgent::processAgentDropGroup); + // land ownership messages + msg->setHandlerFuncFast(_PREHASH_ParcelOverlay, + LLViewerParcelMgr::processParcelOverlay); + msg->setHandlerFuncFast(_PREHASH_ParcelProperties, + LLViewerParcelMgr::processParcelProperties); + msg->setHandlerFunc("ParcelAccessListReply", + LLViewerParcelMgr::processParcelAccessListReply); + msg->setHandlerFunc("ParcelDwellReply", + LLViewerParcelMgr::processParcelDwellReply); + + msg->setHandlerFunc("AvatarPropertiesReply", + &LLAvatarPropertiesProcessor::processAvatarPropertiesReply); + msg->setHandlerFunc("AvatarInterestsReply", + &LLAvatarPropertiesProcessor::processAvatarInterestsReply); + msg->setHandlerFunc("AvatarGroupsReply", + &LLAvatarPropertiesProcessor::processAvatarGroupsReply); + // ratings deprecated + //msg->setHandlerFuncFast(_PREHASH_AvatarStatisticsReply, + // LLPanelAvatar::processAvatarStatisticsReply); + msg->setHandlerFunc("AvatarNotesReply", + &LLAvatarPropertiesProcessor::processAvatarNotesReply); + msg->setHandlerFunc("AvatarPicksReply", + &LLAvatarPropertiesProcessor::processAvatarPicksReply); + msg->setHandlerFunc("AvatarClassifiedReply", + &LLAvatarPropertiesProcessor::processAvatarClassifiedsReply); + + msg->setHandlerFuncFast(_PREHASH_CreateGroupReply, + LLGroupMgr::processCreateGroupReply); + msg->setHandlerFuncFast(_PREHASH_JoinGroupReply, + LLGroupMgr::processJoinGroupReply); + msg->setHandlerFuncFast(_PREHASH_EjectGroupMemberReply, + LLGroupMgr::processEjectGroupMemberReply); + msg->setHandlerFuncFast(_PREHASH_LeaveGroupReply, + LLGroupMgr::processLeaveGroupReply); + msg->setHandlerFuncFast(_PREHASH_GroupProfileReply, + LLGroupMgr::processGroupPropertiesReply); + + // ratings deprecated + // msg->setHandlerFuncFast(_PREHASH_ReputationIndividualReply, + // LLFloaterRate::processReputationIndividualReply); + + msg->setHandlerFuncFast(_PREHASH_AgentWearablesUpdate, + LLAgentWearables::processAgentInitialWearablesUpdate ); + + msg->setHandlerFunc("ScriptControlChange", + LLAgent::processScriptControlChange ); + + msg->setHandlerFuncFast(_PREHASH_ViewerEffect, LLHUDManager::processViewerEffect); + + msg->setHandlerFuncFast(_PREHASH_GrantGodlikePowers, process_grant_godlike_powers); + + msg->setHandlerFuncFast(_PREHASH_GroupAccountSummaryReply, + LLPanelGroupLandMoney::processGroupAccountSummaryReply); + msg->setHandlerFuncFast(_PREHASH_GroupAccountDetailsReply, + LLPanelGroupLandMoney::processGroupAccountDetailsReply); + msg->setHandlerFuncFast(_PREHASH_GroupAccountTransactionsReply, + LLPanelGroupLandMoney::processGroupAccountTransactionsReply); + + msg->setHandlerFuncFast(_PREHASH_UserInfoReply, + process_user_info_reply); + + msg->setHandlerFunc("RegionHandshake", process_region_handshake, NULL); + + msg->setHandlerFunc("TeleportStart", process_teleport_start ); + msg->setHandlerFunc("TeleportProgress", process_teleport_progress); + msg->setHandlerFunc("TeleportFailed", process_teleport_failed, NULL); + msg->setHandlerFunc("TeleportLocal", process_teleport_local, NULL); + + msg->setHandlerFunc("ImageNotInDatabase", LLViewerTextureList::processImageNotInDatabase, NULL); + + msg->setHandlerFuncFast(_PREHASH_GroupMembersReply, + LLGroupMgr::processGroupMembersReply); + msg->setHandlerFunc("GroupRoleDataReply", + LLGroupMgr::processGroupRoleDataReply); + msg->setHandlerFunc("GroupRoleMembersReply", + LLGroupMgr::processGroupRoleMembersReply); + msg->setHandlerFunc("GroupTitlesReply", + LLGroupMgr::processGroupTitlesReply); + // Special handler as this message is sometimes used for group land. + msg->setHandlerFunc("PlacesReply", process_places_reply); + msg->setHandlerFunc("GroupNoticesListReply", LLPanelGroupNotices::processGroupNoticesListReply); + + msg->setHandlerFunc("AvatarPickerReply", LLFloaterAvatarPicker::processAvatarPickerReply); + + msg->setHandlerFunc("MapBlockReply", LLWorldMapMessage::processMapBlockReply); + msg->setHandlerFunc("MapItemReply", LLWorldMapMessage::processMapItemReply); + msg->setHandlerFunc("EventInfoReply", LLEventNotifier::processEventInfoReply); + + msg->setHandlerFunc("PickInfoReply", &LLAvatarPropertiesProcessor::processPickInfoReply); +// msg->setHandlerFunc("ClassifiedInfoReply", LLPanelClassified::processClassifiedInfoReply); + msg->setHandlerFunc("ClassifiedInfoReply", LLAvatarPropertiesProcessor::processClassifiedInfoReply); + msg->setHandlerFunc("ParcelInfoReply", LLRemoteParcelInfoProcessor::processParcelInfoReply); + msg->setHandlerFunc("ScriptDialog", process_script_dialog); + msg->setHandlerFunc("LoadURL", process_load_url); + msg->setHandlerFunc("ScriptTeleportRequest", process_script_teleport_request); + msg->setHandlerFunc("EstateCovenantReply", process_covenant_reply); + + // calling cards + msg->setHandlerFunc("OfferCallingCard", process_offer_callingcard); + msg->setHandlerFunc("AcceptCallingCard", process_accept_callingcard); + msg->setHandlerFunc("DeclineCallingCard", process_decline_callingcard); + + msg->setHandlerFunc("ParcelObjectOwnersReply", LLPanelLandObjects::processParcelObjectOwnersReply); + + msg->setHandlerFunc("InitiateDownload", process_initiate_download); + msg->setHandlerFunc("LandStatReply", LLFloaterTopObjects::handle_land_reply); + msg->setHandlerFunc("GenericMessage", process_generic_message); + + msg->setHandlerFuncFast(_PREHASH_FeatureDisabled, process_feature_disabled_message); +} + +void asset_callback_nothing(LLVFS*, const LLUUID&, LLAssetType::EType, void*, S32) +{ + // nothing +} + +// *HACK: Must match name in Library or agent inventory +const std::string ROOT_GESTURES_FOLDER = "Gestures"; +const std::string COMMON_GESTURES_FOLDER = "Common Gestures"; +const std::string MALE_GESTURES_FOLDER = "Male Gestures"; +const std::string FEMALE_GESTURES_FOLDER = "Female Gestures"; +const std::string SPEECH_GESTURES_FOLDER = "Speech Gestures"; +const std::string OTHER_GESTURES_FOLDER = "Other Gestures"; +const S32 OPT_CLOSED_WINDOW = -1; +const S32 OPT_MALE = 0; +const S32 OPT_FEMALE = 1; +const S32 OPT_TRUST_CERT = 0; +const S32 OPT_CANCEL_TRUST = 1; + +bool callback_choose_gender(const LLSD& notification, const LLSD& response) +{ + + // These defaults are returned from the server on login. They are set in login.xml. + // If no default is returned from the server, they are retrieved from settings.xml. + + S32 option = LLNotification::getSelectedOption(notification, response); + switch(option) + { + case OPT_MALE: + LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultMaleAvatar"), "male" ); + break; + + case OPT_FEMALE: + case OPT_CLOSED_WINDOW: + default: + LLStartUp::loadInitialOutfit( gSavedSettings.getString("DefaultFemaleAvatar"), "female" ); + break; + } + return false; +} + +void LLStartUp::copyLibraryGestures(const std::string& same_gender_gestures) +{ + llinfos << "Copying library gestures" << llendl; + + // Copy gestures + LLUUID lib_gesture_cat_id = + gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE,false,true); + if (lib_gesture_cat_id.isNull()) + { + llwarns << "Unable to copy gestures, source category not found" << llendl; + } + LLUUID dst_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_GESTURE); + + std::vector gesture_folders_to_copy; + gesture_folders_to_copy.push_back(MALE_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(FEMALE_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(COMMON_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(SPEECH_GESTURES_FOLDER); + gesture_folders_to_copy.push_back(OTHER_GESTURES_FOLDER); + + for(std::vector::iterator it = gesture_folders_to_copy.begin(); + it != gesture_folders_to_copy.end(); + ++it) + { + std::string& folder_name = *it; + + LLPointer cb(NULL); + + if (folder_name == same_gender_gestures || + folder_name == COMMON_GESTURES_FOLDER || + folder_name == OTHER_GESTURES_FOLDER) + { + cb = new ActivateGestureCallback; + } + + + LLUUID cat_id = findDescendentCategoryIDByName(lib_gesture_cat_id,folder_name); + if (cat_id.isNull()) + { + llwarns << "failed to find gesture folder for " << folder_name << llendl; + } + else + { + llinfos << "initiating fetch and copy for " << folder_name << " cat_id " << cat_id << llendl; + LLAppearanceMgr* app_mgr = LLAppearanceMgr::getInstance(); + callAfterCategoryFetch(cat_id, + boost::bind(&LLAppearanceMgr::shallowCopyCategory, + app_mgr, + cat_id, + dst_id, + cb)); + } + } +} + +void LLStartUp::loadInitialOutfit( const std::string& outfit_folder_name, + const std::string& gender_name ) +{ + llinfos << "starting" << llendl; + + // Not going through the processAgentInitialWearables path, so need to set this here. + LLAppearanceMgr::instance().setAttachmentInvLinkEnable(true); + // Initiate creation of COF, since we're also bypassing that. + gInventory.findCategoryUUIDForType(LLFolderType::FT_CURRENT_OUTFIT); + + S32 gender = 0; + std::string same_gender_gestures; + if (gender_name == "male") + { + gender = OPT_MALE; + same_gender_gestures = MALE_GESTURES_FOLDER; + } + else + { + gender = OPT_FEMALE; + same_gender_gestures = FEMALE_GESTURES_FOLDER; + } + + // try to find the outfit - if not there, create some default + // wearables. + LLUUID cat_id = findDescendentCategoryIDByName( + gInventory.getLibraryRootFolderID(), + outfit_folder_name); + if (cat_id.isNull()) + { + gAgentWearables.createStandardWearables(gender); + } + else + { + sWearablesLoadedCon = gAgentWearables.addLoadedCallback(LLStartUp::saveInitialOutfit); + + bool do_copy = true; + bool do_append = false; + LLViewerInventoryCategory *cat = gInventory.getCategory(cat_id); + LLAppearanceMgr::instance().wearInventoryCategory(cat, do_copy, do_append); + } + + // Copy gestures + copyLibraryGestures(same_gender_gestures); + + // This is really misnamed -- it means we have started loading + // an outfit/shape that will give the avatar a gender eventually. JC + gAgent.setGenderChosen(TRUE); + +} + +//static +void LLStartUp::saveInitialOutfit() +{ + if (sInitialOutfit.empty()) return; + + if (sWearablesLoadedCon.connected()) + { + sWearablesLoadedCon.disconnect(); + } + LLAppearanceMgr::getInstance()->makeNewOutfitLinks(sInitialOutfit,false); +} + +std::string& LLStartUp::getInitialOutfitName() +{ + return sInitialOutfit; +} + +// Loads a bitmap to display during load +void init_start_screen(S32 location_id) +{ + if (gStartTexture.notNull()) + { + gStartTexture = NULL; + LL_INFOS("AppInit") << "re-initializing start screen" << LL_ENDL; + } + + LL_DEBUGS("AppInit") << "Loading startup bitmap..." << LL_ENDL; + + std::string temp_str = gDirUtilp->getLindenUserDir() + gDirUtilp->getDirDelimiter(); + + if ((S32)START_LOCATION_ID_LAST == location_id) + { + temp_str += SCREEN_LAST_FILENAME; + } + else + { + temp_str += SCREEN_HOME_FILENAME; + } + + LLPointer start_image_bmp = new LLImageBMP; + + // Turn off start screen to get around the occasional readback + // driver bug + if(!gSavedSettings.getBOOL("UseStartScreen")) + { + LL_INFOS("AppInit") << "Bitmap load disabled" << LL_ENDL; + return; + } + else if(!start_image_bmp->load(temp_str) ) + { + LL_WARNS("AppInit") << "Bitmap load failed" << LL_ENDL; + return; + } + + gStartImageWidth = start_image_bmp->getWidth(); + gStartImageHeight = start_image_bmp->getHeight(); + + LLPointer raw = new LLImageRaw; + if (!start_image_bmp->decode(raw, 0.0f)) + { + LL_WARNS("AppInit") << "Bitmap decode failed" << LL_ENDL; + gStartTexture = NULL; + return; + } + + raw->expandToPowerOfTwo(); + gStartTexture = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE) ; +} + + +// frees the bitmap +void release_start_screen() +{ + LL_DEBUGS("AppInit") << "Releasing bitmap..." << LL_ENDL; + gStartTexture = NULL; +} + + +// static +std::string LLStartUp::startupStateToString(EStartupState state) +{ +#define RTNENUM(E) case E: return #E + switch(state){ + RTNENUM( STATE_FIRST ); + RTNENUM( STATE_BROWSER_INIT ); + RTNENUM( STATE_LOGIN_SHOW ); + RTNENUM( STATE_LOGIN_WAIT ); + RTNENUM( STATE_LOGIN_CLEANUP ); + RTNENUM( STATE_LOGIN_AUTH_INIT ); + RTNENUM( STATE_LOGIN_CURL_UNSTUCK ); + RTNENUM( STATE_LOGIN_PROCESS_RESPONSE ); + RTNENUM( STATE_WORLD_INIT ); + RTNENUM( STATE_MULTIMEDIA_INIT ); + RTNENUM( STATE_FONT_INIT ); + RTNENUM( STATE_SEED_GRANTED_WAIT ); + RTNENUM( STATE_SEED_CAP_GRANTED ); + RTNENUM( STATE_WORLD_WAIT ); + RTNENUM( STATE_AGENT_SEND ); + RTNENUM( STATE_AGENT_WAIT ); + RTNENUM( STATE_INVENTORY_SEND ); + RTNENUM( STATE_MISC ); + RTNENUM( STATE_PRECACHE ); + RTNENUM( STATE_WEARABLES_WAIT ); + RTNENUM( STATE_CLEANUP ); + RTNENUM( STATE_STARTED ); + default: + return llformat("(state #%d)", state); + } +#undef RTNENUM +} + +// static +void LLStartUp::setStartupState( EStartupState state ) +{ + LL_INFOS("AppInit") << "Startup state changing from " << + getStartupStateString() << " to " << + startupStateToString(state) << LL_ENDL; + gStartupState = state; + postStartupState(); +} + +void LLStartUp::postStartupState() +{ + LLSD stateInfo; + stateInfo["str"] = getStartupStateString(); + stateInfo["enum"] = gStartupState; + sStateWatcher->post(stateInfo); +} + + +void reset_login() +{ + gAgentWearables.cleanup(); + gAgentCamera.cleanup(); + gAgent.cleanup(); + LLWorld::getInstance()->destroyClass(); + + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + + if ( gViewerWindow ) + { // Hide menus and normal buttons + gViewerWindow->setNormalControlsVisible( FALSE ); + gLoginMenuBarView->setVisible( TRUE ); + gLoginMenuBarView->setEnabled( TRUE ); + } + + // Hide any other stuff + LLFloaterReg::hideVisibleInstances(); +} + +//--------------------------------------------------------------------------- + +// Initialize all plug-ins except the web browser (which was initialized +// early, before the login screen). JC +void LLStartUp::multimediaInit() +{ + LL_DEBUGS("AppInit") << "Initializing Multimedia...." << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingMultimedia"); + set_startup_status(0.42f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + + // LLViewerMedia::initClass(); + LLViewerParcelMedia::initClass(); +} + +void LLStartUp::fontInit() +{ + LL_DEBUGS("AppInit") << "Initializing fonts...." << LL_ENDL; + std::string msg = LLTrans::getString("LoginInitializingFonts"); + set_startup_status(0.45f, msg.c_str(), gAgent.mMOTD.c_str()); + display_startup(); + + LLFontGL::loadDefaultFonts(); +} + +void LLStartUp::initNameCache() +{ + // Can be called multiple times + if ( gCacheName ) return; + + gCacheName = new LLCacheName(gMessageSystem); + gCacheName->addObserver(&callback_cache_name); + gCacheName->localizeCacheName("waiting", LLTrans::getString("AvatarNameWaiting")); + gCacheName->localizeCacheName("nobody", LLTrans::getString("AvatarNameNobody")); + gCacheName->localizeCacheName("none", LLTrans::getString("GroupNameNone")); + // Load stored cache if possible + LLAppViewer::instance()->loadNameCache(); + + // Start cache in not-running state until we figure out if we have + // capabilities for display name lookup + LLAvatarNameCache::initClass(false); + LLAvatarNameCache::setUseDisplayNames(gSavedSettings.getBOOL("UseDisplayNames")); +} + +void LLStartUp::cleanupNameCache() +{ + LLAvatarNameCache::cleanupClass(); + + delete gCacheName; + gCacheName = NULL; +} + +bool LLStartUp::dispatchURL() +{ + // ok, if we've gotten this far and have a startup URL + if (!getStartSLURL().isValid()) + { + return false; + } + if(getStartSLURL().getType() != LLSLURL::APP) + { + + // If we started with a location, but we're already + // at that location, don't pop dialogs open. + LLVector3 pos = gAgent.getPositionAgent(); + LLVector3 slurlpos = getStartSLURL().getPosition(); + F32 dx = pos.mV[VX] - slurlpos.mV[VX]; + F32 dy = pos.mV[VY] - slurlpos.mV[VY]; + const F32 SLOP = 2.f; // meters + + if( getStartSLURL().getRegion() != gAgent.getRegion()->getName() + || (dx*dx > SLOP*SLOP) + || (dy*dy > SLOP*SLOP) ) + { + LLURLDispatcher::dispatch(getStartSLURL().getSLURLString(), + NULL, false); + } + return true; + } + return false; +} + +void LLStartUp::setStartSLURL(const LLSLURL& slurl) +{ + sStartSLURL = slurl; + switch(slurl.getType()) + { + case LLSLURL::HOME_LOCATION: + { + gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_HOME); + break; + } + case LLSLURL::LAST_LOCATION: + { + gSavedSettings.setString("LoginLocation", LLSLURL::SIM_LOCATION_LAST); + break; + } + default: + LLGridManager::getInstance()->setGridChoice(slurl.getGrid()); + break; + } +} + +bool login_alert_done(const LLSD& notification, const LLSD& response) +{ + LLPanelLogin::giveFocus(); + return false; +} + +// parse the certificate information into args for the +// certificate notifications +LLSD transform_cert_args(LLPointer cert) +{ + LLSD args = LLSD::emptyMap(); + std::string value; + LLSD cert_info; + cert->getLLSD(cert_info); + // convert all of the elements in the cert into + // args for the xml dialog, so we have flexability to + // display various parts of the cert by only modifying + // the cert alert dialog xml. + for(LLSD::map_iterator iter = cert_info.beginMap(); + iter != cert_info.endMap(); + iter++) + { + // key usage and extended key usage + // are actually arrays, and we want to format them as comma separated + // strings, so special case those. + LLSDSerialize::toXML(cert_info[iter->first], std::cout); + if((iter->first== std::string(CERT_KEY_USAGE)) | + (iter->first == std::string(CERT_EXTENDED_KEY_USAGE))) + { + value = ""; + LLSD usage = cert_info[iter->first]; + for (LLSD::array_iterator usage_iter = usage.beginArray(); + usage_iter != usage.endArray(); + usage_iter++) + { + + if(usage_iter != usage.beginArray()) + { + value += ", "; + } + + value += (*usage_iter).asString(); + } + + } + else + { + value = iter->second.asString(); + } + + std::string name = iter->first; + std::transform(name.begin(), name.end(), name.begin(), + (int(*)(int))toupper); + args[name.c_str()] = value; + } + return args; +} + + +// when we handle a cert error, give focus back to the login panel +void general_cert_done(const LLSD& notification, const LLSD& response) +{ + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + LLPanelLogin::giveFocus(); +} + +// check to see if the user wants to trust the cert. +// if they do, add it to the cert store and +void trust_cert_done(const LLSD& notification, const LLSD& response) +{ + S32 option = LLNotification::getSelectedOption(notification, response); + switch(option) + { + case OPT_TRUST_CERT: + { + LLPointer cert = gSecAPIHandler->getCertificate(notification["payload"]["certificate"]); + LLPointer store = gSecAPIHandler->getCertificateStore(gSavedSettings.getString("CertStore")); + store->add(cert); + store->save(); + LLStartUp::setStartupState( STATE_LOGIN_CLEANUP ); + break; + } + case OPT_CANCEL_TRUST: + reset_login(); + gSavedSettings.setBOOL("AutoLogin", FALSE); + LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + default: + LLPanelLogin::giveFocus(); + break; + } + +} + +void apply_udp_blacklist(const std::string& csv) +{ + + std::string::size_type start = 0; + std::string::size_type comma = 0; + do + { + comma = csv.find(",", start); + if (comma == std::string::npos) + { + comma = csv.length(); + } + std::string item(csv, start, comma-start); + + lldebugs << "udp_blacklist " << item << llendl; + gMessageSystem->banUdpMessage(item); + + start = comma + 1; + + } + while(comma < csv.length()); + +} + +bool process_login_success_response() +{ + LLSD response = LLLoginInstance::getInstance()->getResponse(); + + std::string text(response["udp_blacklist"]); + if(!text.empty()) + { + apply_udp_blacklist(text); + } + + // unpack login data needed by the application + text = response["agent_id"].asString(); + if(!text.empty()) gAgentID.set(text); + gDebugInfo["AgentID"] = text; + + // Agent id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setAgentID(gAgentID); + + text = response["session_id"].asString(); + if(!text.empty()) gAgentSessionID.set(text); + gDebugInfo["SessionID"] = text; + + // Session id needed for parcel info request in LLUrlEntryParcel + // to resolve parcel name. + LLUrlEntryParcel::setSessionID(gAgentSessionID); + + text = response["secure_session_id"].asString(); + if(!text.empty()) gAgent.mSecureSessionID.set(text); + + // if the response contains a display name, use that, + // otherwise if the response contains a first and/or last name, + // use those. Otherwise use the credential identifier + + gDisplayName = ""; + if (response.has("display_name")) + { + gDisplayName.assign(response["display_name"].asString()); + if(!gDisplayName.empty()) + { + // Remove quotes from string. Login.cgi sends these to force + // names that look like numbers into strings. + LLStringUtil::replaceChar(gDisplayName, '"', ' '); + LLStringUtil::trim(gDisplayName); + } + } + if(gDisplayName.empty()) + { + if(response.has("first_name")) + { + gDisplayName.assign(response["first_name"].asString()); + LLStringUtil::replaceChar(gDisplayName, '"', ' '); + LLStringUtil::trim(gDisplayName); + } + if(response.has("last_name")) + { + text.assign(response["last_name"].asString()); + LLStringUtil::replaceChar(text, '"', ' '); + LLStringUtil::trim(text); + if(!gDisplayName.empty()) + { + gDisplayName += " "; + } + gDisplayName += text; + } + } + if(gDisplayName.empty()) + { + gDisplayName.assign(gUserCredential->asString()); + } + + // this is their actual ability to access content + text = response["agent_access_max"].asString(); + if (!text.empty()) + { + // agent_access can be 'A', 'M', and 'PG'. + gAgent.setMaturity(text[0]); + } + + // this is the value of their preference setting for that content + // which will always be <= agent_access_max + text = response["agent_region_access"].asString(); + if (!text.empty()) + { + U32 preferredMaturity = (U32)LLAgent::convertTextToMaturity(text[0]); + + gSavedSettings.setU32("PreferredMaturity", preferredMaturity); + } + // During the AO transition, this flag will be true. Then the flag will + // go away. After the AO transition, this code and all the code that + // uses it can be deleted. + text = response["ao_transition"].asString(); + if (!text.empty()) + { + if (text == "1") + { + gAgent.setAOTransition(); + } + } + + text = response["start_location"].asString(); + if(!text.empty()) + { + gAgentStartLocation.assign(text); + } + + text = response["circuit_code"].asString(); + if(!text.empty()) + { + gMessageSystem->mOurCircuitCode = strtoul(text.c_str(), NULL, 10); + } + std::string sim_ip_str = response["sim_ip"]; + std::string sim_port_str = response["sim_port"]; + if(!sim_ip_str.empty() && !sim_port_str.empty()) + { + U32 sim_port = strtoul(sim_port_str.c_str(), NULL, 10); + gFirstSim.set(sim_ip_str, sim_port); + if (gFirstSim.isOk()) + { + gMessageSystem->enableCircuit(gFirstSim, TRUE); + } + } + std::string region_x_str = response["region_x"]; + std::string region_y_str = response["region_y"]; + if(!region_x_str.empty() && !region_y_str.empty()) + { + U32 region_x = strtoul(region_x_str.c_str(), NULL, 10); + U32 region_y = strtoul(region_y_str.c_str(), NULL, 10); + gFirstSimHandle = to_region_handle(region_x, region_y); + } + + const std::string look_at_str = response["look_at"]; + if (!look_at_str.empty()) + { + size_t len = look_at_str.size(); + LLMemoryStream mstr((U8*)look_at_str.c_str(), len); + LLSD sd = LLSDSerialize::fromNotation(mstr, len); + gAgentStartLookAt = ll_vector3_from_sd(sd); + } + + text = response["seed_capability"].asString(); + if (!text.empty()) gFirstSimSeedCap = text; + + text = response["seconds_since_epoch"].asString(); + if(!text.empty()) + { + U32 server_utc_time = strtoul(text.c_str(), NULL, 10); + if(server_utc_time) + { + time_t now = time(NULL); + gUTCOffset = (server_utc_time - now); + } + } + + // this is the base used to construct help URLs + text = response["help_url_format"].asString(); + if (!text.empty()) + { + // replace the default help URL format + gSavedSettings.setString("HelpURLFormat",text); + + // don't fall back to Standalone's pre-connection static help + gSavedSettings.setBOOL("HelpUseLocal", false); + } + + std::string home_location = response["home"]; + if(!home_location.empty()) + { + size_t len = home_location.size(); + LLMemoryStream mstr((U8*)home_location.c_str(), len); + LLSD sd = LLSDSerialize::fromNotation(mstr, len); + S32 region_x = sd["region_handle"][0].asInteger(); + S32 region_y = sd["region_handle"][1].asInteger(); + U64 region_handle = to_region_handle(region_x, region_y); + LLVector3 position = ll_vector3_from_sd(sd["position"]); + gAgent.setHomePosRegion(region_handle, position); + } + + gAgent.mMOTD.assign(response["message"]); + + // Options... + // Each 'option' is an array of submaps. + // It appears that we only ever use the first element of the array. + LLUUID inv_root_folder_id = response["inventory-root"][0]["folder_id"]; + if(inv_root_folder_id.notNull()) + { + gInventory.setRootFolderID(inv_root_folder_id); + //gInventory.mock(gAgent.getInventoryRootID()); + } + + LLSD login_flags = response["login-flags"][0]; + if(login_flags.size()) + { + std::string flag = login_flags["ever_logged_in"]; + if(!flag.empty()) + { + gAgent.setFirstLogin((flag == "N") ? TRUE : FALSE); + } + + /* Flag is currently ignored by the viewer. + flag = login_flags["stipend_since_login"]; + if(flag == "Y") + { + stipend_since_login = true; + } + */ + + flag = login_flags["gendered"].asString(); + if(flag == "Y") + { + gAgent.setGenderChosen(TRUE); + } + + bool pacific_daylight_time = false; + flag = login_flags["daylight_savings"].asString(); + if(flag == "Y") + { + pacific_daylight_time = (flag == "Y"); + } + + //setup map of datetime strings to codes and slt & local time offset from utc + LLStringOps::setupDatetimeInfo(pacific_daylight_time); + } + + // set up the voice configuration. Ultimately, we should pass this up as part of each voice + // channel if we need to move to multiple voice servers per grid. + LLSD voice_config_info = response["voice-config"]; + if(voice_config_info.has("VoiceServerType")) + { + gSavedSettings.setString("VoiceServerType", voice_config_info["VoiceServerType"].asString()); + } + + // Request the map server url + std::string map_server_url = response["map-server-url"]; + if(!map_server_url.empty()) + { + // We got an answer from the grid -> use that for map for the current session + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : we got an answer from the grid : " << map_server_url << LL_ENDL; + } + else + { + // No answer from the grid -> use the default setting for current session + map_server_url = gSavedSettings.getString("MapServerURL"); + gSavedSettings.setString("CurrentMapServerURL", map_server_url); + LL_INFOS("LLStartup") << "map-server-url : no map-server-url answer, we use the default setting for the map : " << map_server_url << LL_ENDL; + } + + // Default male and female avatars allowing the user to choose their avatar on first login. + // These may be passed up by SLE to allow choice of enterprise avatars instead of the standard + // "new ruth." Not to be confused with 'initial-outfit' below + LLSD newuser_config = response["newuser-config"][0]; + if(newuser_config.has("DefaultFemaleAvatar")) + { + gSavedSettings.setString("DefaultFemaleAvatar", newuser_config["DefaultFemaleAvatar"].asString()); + } + if(newuser_config.has("DefaultMaleAvatar")) + { + gSavedSettings.setString("DefaultMaleAvatar", newuser_config["DefaultMaleAvatar"].asString()); + } + + // Initial outfit for the user. + // QUESTION: Why can't we simply simply set the users outfit directly + // from a web page into the user info on the server? - Roxie + LLSD initial_outfit = response["initial-outfit"][0]; + if(initial_outfit.size()) + { + std::string flag = initial_outfit["folder_name"]; + if(!flag.empty()) + { + // Initial outfit is a folder in your inventory, + // must be an exact folder-name match. + sInitialOutfit = flag; + } + + flag = initial_outfit["gender"].asString(); + if(!flag.empty()) + { + sInitialOutfitGender = flag; + } + } + + LLSD global_textures = response["global-textures"][0]; + if(global_textures.size()) + { + // Extract sun and moon texture IDs. These are used + // in the LLVOSky constructor, but I can't figure out + // how to pass them in. JC + LLUUID id = global_textures["sun_texture_id"]; + if(id.notNull()) + { + gSunTextureID = id; + } + + id = global_textures["moon_texture_id"]; + if(id.notNull()) + { + gMoonTextureID = id; + } + + id = global_textures["cloud_texture_id"]; + if(id.notNull()) + { + gCloudTextureID = id; + } + } + + // Set the location of the snapshot sharing config endpoint + std::string snapshot_config_url = response["snapshot_config_url"]; + if(!snapshot_config_url.empty()) + { + gSavedSettings.setString("SnapshotConfigURL", snapshot_config_url); + } + + // Start the process of fetching the OpenID session cookie for this user login + std::string openid_url = response["openid_url"]; + if(!openid_url.empty()) + { + std::string openid_token = response["openid_token"]; + LLViewerMedia::openIDSetup(openid_url, openid_token); + } + + if(response.has("max-agent-groups")) { + std::string max_agent_groups(response["max-agent-groups"]); + gMaxAgentGroups = atoi(max_agent_groups.c_str()); + LL_INFOS("LLStartup") << "gMaxAgentGroups read from login.cgi: " + << gMaxAgentGroups << LL_ENDL; + } + else { + gMaxAgentGroups = DEFAULT_MAX_AGENT_GROUPS; + LL_INFOS("LLStartup") << "using gMaxAgentGroups default: " + << gMaxAgentGroups << LL_ENDL; + } + + bool success = false; + // JC: gesture loading done below, when we have an asset system + // in place. Don't delete/clear gUserCredentials until then. + if(gAgentID.notNull() + && gAgentSessionID.notNull() + && gMessageSystem->mOurCircuitCode + && gFirstSim.isOk() + && gInventory.getRootFolderID().notNull()) + { + success = true; + } + + return success; +} + +void transition_back_to_login_panel(const std::string& emsg) +{ + if (gNoRender) + { + LL_WARNS("AppInit") << "Failed to login!" << LL_ENDL; + LL_WARNS("AppInit") << emsg << LL_ENDL; + exit(0); + } + + // Bounce back to the login screen. + reset_login(); // calls LLStartUp::setStartupState( STATE_LOGIN_SHOW ); + gSavedSettings.setBOOL("AutoLogin", FALSE); +} diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp index 147163a9c0..bae7b7086a 100644 --- a/indra/newview/llviewerwindow.cpp +++ b/indra/newview/llviewerwindow.cpp @@ -1799,6 +1799,12 @@ void LLViewerWindow::initWorldUI() avatar_picker->navigateTo(gSavedSettings.getString("AvatarPickerURL"), "text/html"); } + if (gSavedSettings.getBOOL("FirstRunThisInstall")) + { + toggle_destination_and_avatar_picker(0); + } + + gSavedSettings.setBOOL("FirstRunThisInstall", FALSE); } // Destroy the UI -- cgit v1.2.3